Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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<!--
Anomaly Modconfiguration Menu strings
-->
<string_table>
<string id="ui_mcm_beef_nvg_title">
<text>Beef's NVG Settings</text>
</string>
<string id="ui_mcm_beef_nvg_title_2">
<text>Compatibility with Shader Based 2d Scopes</text>
</string>
<string id="ui_mcm_menu_beef_nvg">
<text>Beef's NVG</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_max_mcm">
<text>The max gain that can be applied to NVGs.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_max_mcm_desc">
<text>Higher values allow you more 'brightness', although it will eventually cap out. Recommend to set this based cloudy_dark_2 weather at midnight.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_min_mcm">
<text>The min gain that can be applied to NVGs.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_min_mcm_desc">
<text>Lower values allow you to turn down the NVGs more - very low values will even enable you to use the NVGs during daylight.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_offset_mcm">
<text>An offset applied to world brightness.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_offset_mcm_desc">
<text>1.0 leaves world brightness as-is, larger values multiply world brightness (but not light sources).</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_washout_thresh_mcm">
<text>The threshold for light source washout.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_washout_thresh_mcm_desc">
<text>Generally recommended to keep at 0.1, but can be increased to reduce washout on light sources slightly.
This value scales with the nvg gain so that higher gains have more washout and lower gains have less washout.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_view_through_scope_mcm">
<text>Can use NVG while Aiming Down Sights:</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_view_through_scope_mcm_desc">
<text>If this box is checked, you can keep your NVGs on while ADS. If its is unchecked, your character will disable their NVGs while raising their weapon.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_stays_pda_mcm">
<text>NVGs stay on when viewing PDA:</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_stays_pda_mcm_desc">
<text>If this box is unchecked, your NVGs automatically disable when looking at your PDA.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen1_tubes_mcm">
<text>Gen 1 Tube Setup: (Default single tube centered)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen1_tubes_mcm_desc">
<text>Choose the number of tubes for Gen 1 NVGs.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen2_tubes_mcm">
<text>Gen 2 Tube Setup: (Default dual tubes centered)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen2_tubes_mcm_desc">
<text>Choose the number of tubes for Gen 2 NVGs.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen3_tubes_mcm">
<text>Gen 3 Tube Setup: (Default quad tubes centered)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen3_tubes_mcm_desc">
<text>Choose the number of tubes for Gen 3 NVGs.</text>
</string>
<string id="ui_mcm_lst_single_centered">
<text>Single Tube, Centered</text>
</string>
<string id="ui_mcm_lst_single_left">
<text>Single Tube, Left Side</text>
</string>
<string id="ui_mcm_lst_single_right">
<text>Single Tube, Right Side</text>
</string>
<string id="ui_mcm_lst_dual_centered">
<text>Dual Tubes, Centered</text>
</string>
<string id="ui_mcm_lst_quad_centered">
<text>Quad Tubes, Centered</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen1_mode_mcm">
<text>Gen 1 Overlay Background: (Default is No Overlay)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen1_mode_mcm_desc">
<text>Choose what background overlay you want</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen2_mode_mcm">
<text>Gen 2 Overlay Background: (Default is Blurred Overlay)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen2_mode_mcm_desc">
<text>Choose what background overlay you want</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen3_mode_mcm">
<text>Gen 3 Overlay Background: (Default is Blurred Overlay)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen3_mode_mcm_desc">
<text>Choose what background overlay you want</text>
</string>
<string id="ui_mcm_lst_blurred_background">
<text>Blurred Overlay</text>
</string>
<string id="ui_mcm_lst_black_background">
<text>Black Overlay</text>
</string>
<string id="ui_mcm_lst_image_overlay">
<text>(Not implemented) Image Overlay</text>
</string>
<string id="ui_mcm_lst_clear_vision">
<text>No Overlay (clear vision)</text>
</string>
<string id="ui_mcm_beef_nvg_shader_scope_compat">
<text>If you have Shader Based 2d Scope, check this box</text>
</string>
<string id="ui_mcm_beef_nvg_shader_scope_compat_desc">
<text>Basically, due to shadering magic, if you have Shader Based 2d Scopes, you need to check this box. Otherwise, don't check this box.</text>
</string>
</string_table>
@@ -0,0 +1,155 @@
<!--
Anomaly Modconfiguration Menu strings
-->
<string_table>
<string id="ui_mcm_beef_nvg_title">
<text>Beef's NVG Íàñòðîéêè</text>
</string>
<string id="ui_mcm_menu_beef_nvg">
<text>Beef's NVG</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_max_mcm">
<text>Ìàêñèìàëüíîå óñèëåíèå ÏÍÂ.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_max_mcm_desc">
<text>Áîëåå âûñîêèå çíà÷åíèÿ ïîçâîëÿþò óâåëè÷èòü "ÿðêîñòü", íî ñ îïðåäåëåííûì ëèìèòîì. Ðåêîìåíäóåòñÿ óñòàíàâëèâàòü ýòó íàñòðîéêó íà îñíîâå ïðåñåòà ïîãîäû cloudy_dark_2 â ïîëíî÷ü.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_min_mcm">
<text>Ìèíèìàëüíîå óñèëåíèå ÏÍÂ.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_min_mcm_desc">
<text>Áîëåå íèçêèå çíà÷åíèÿ ïîçâîëÿþò åù¸ áîëüøå îñëàáëÿòü ÏÍ - î÷åíü íèçêèå çíà÷åíèÿ äàæå ïîçâîëÿò èñïîëüçîâàòü åãî äí¸ì.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_offset_mcm">
<text>Ñìåùåíèå, ïðèìåíÿåìîå ê ÿðêîñòè ìèðà.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_offset_mcm_desc">
<text>1.0 îñòàâëÿåò ÿðêîñòü ìèðà êàê åñòü, áîëüøèå çíà÷åíèÿ óìíîæàþò ÿðêîñòü ìèðà (íî íå èñòî÷íèêè ñâåòà).</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_washout_thresh_mcm">
<text>Ïîðîã äëÿ ðàçìûâàíèÿ èñòî÷íèêà ñâåòà.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_washout_thresh_mcm_desc">
<text>Îáû÷íî ðåêîìåíäóåòñÿ îñòàâèòü çíà÷åíèå íà 0,1, íî åãî ìîæíî óâåëè÷èòü, ÷òîáû íåìíîãî óìåíüøèòü ðàçìûâàíèå èñòî÷íèêîâ ñâåòà.
Ýòî çíà÷åíèå ñêåéëèòñÿ ñ êîýôôèöèåíòîì óñèëåíèÿ ÏÍÂ, òàê ÷òî áîëåå âûñîêèå êîýôôèöèåíòû óñèëåíèÿ èìåþò áîëüøèé ðàçìûâ, à áîëåå íèçêèå - ìåíüøèé ðàçìûâ.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_view_through_scope_mcm">
<text>Âîçìîæíîñòü èñïîëüçîâàòü ÏÍÂ ïðè ïðèöåëèâàíèè:</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_view_through_scope_mcm_desc">
<text>Åñëè ýòà îïöèÿ âêëþ÷åíà, âû ìîæåòå äåðæàòü ñâîé ÏÍ âêëþ÷åííûì âî âðåìÿ ïðèöåëèâàíèÿ. Åñëè îïöèÿ îòêëþ÷åíà, âàø ïåðñîíàæ îòêëþ÷àåò ÏÍ ïðè ïðèöåëèâàíèè.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_stays_pda_mcm">
<text>ÏÍ îñòàåòñÿ âêëþ÷åííûì â ÊÏÊ:</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_stays_pda_mcm_desc">
<text>Åñëè ýòà îïöèÿ îòêëþ÷åíà, ÏÍ àâòîìàòè÷åñêè îòêëþ÷àåòñÿ ïðè ïðîñìîòðå âàøåãî ÊÏÊ.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen1_tubes_mcm">
<text>Ðàñïîëîæåíèå òðóáîê ó ÏÍÂ 1 ïîêîëåíèÿ:</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen1_tubes_mcm_desc">
<text>Âûáåðèòå êîëè÷åñòâî òðóáîê äëÿ ÏÍ 1 ïîêîëåíèÿ. (ïî óìîë÷àíèþ 1 òðóáêà ïîñåðåäèíå)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen2_tubes_mcm">
<text>Ðàñïîëîæåíèå òðóáîê ó ÏÍÂ 2 ïîêîëåíèÿ:</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen2_tubes_mcm_desc">
<text>Âûáåðèòå êîëè÷åñòâî òðóáîê äëÿ ÏÍ 2 ïîêîëåíèÿ. (ïî óìîë÷àíèþ 2 òðóáêè ïîñåðåäèíå)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen3_tubes_mcm">
<text>Ðàñïîëîæåíèå òðóáîê ó ÏÍÂ 3 ïîêîëåíèÿ:</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen3_tubes_mcm_desc">
<text>Âûáåðèòå êîëè÷åñòâî òðóáîê äëÿ ÏÍ 3 ïîêîëåíèÿ. (ïî óìîë÷àíèþ 4 òðóáêè ïîñåðåäèíå)</text>
</string>
<string id="ui_mcm_lst_single_centered">
<text>Îäíà òðóáêà, ïîñåðèäèíå</text>
</string>
<string id="ui_mcm_lst_single_left">
<text>Îäíà òðóáêà, ñëåâà</text>
</string>
<string id="ui_mcm_lst_single_right">
<text>Îäíà òðóáêà, ñïðàâà</text>
</string>
<string id="ui_mcm_lst_dual_centered">
<text>Äâå òðóáêè, ïîñåðåäèíå</text>
</string>
<string id="ui_mcm_lst_quad_centered">
<text>×åòûðå òðóáêè, ïîñåðåäèíå</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen1_mode_mcm">
<text>Îâåðëåé ÏÍÂ 1 ïîêîëåíèÿ:</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen1_mode_mcm_desc">
<text>Âûáåðèòå æåëàåìûé ôîíîâûé îâåðëåé (ïî óìîë÷àíèþ Áåç îâåðëåÿ)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen2_mode_mcm">
<text>Îâåðëåé ÏÍÂ 2 ïîêîëåíèÿ:</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen2_mode_mcm_desc">
<text>Âûáåðèòå æåëàåìûé ôîíîâûé îâåðëåé (ïî óìîë÷àíèþ Ðàçìûòûé Îâåðëåé)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen3_mode_mcm">
<text>Îâåðëåé ÏÍÂ 3 ïîêîëåíèÿ:</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen3_mode_mcm_desc">
<text>Âûáåðèòå æåëàåìûé ôîíîâûé îâåðëåé (ïî óìîë÷àíèþ Ðàçìûòûé Îâåðëåé)</text>
</string>
<string id="ui_mcm_lst_blurred_background">
<text>Ðàçìûòûé Îâåðëåé</text>
</string>
<string id="ui_mcm_lst_black_background">
<text>׸ðíûé Îâåðëåé</text>
</string>
<string id="ui_mcm_lst_image_overlay">
<text>(Íå ðåàëèçîâàíî) Îâåðëåé Êàðòèíêà</text>
</string>
<string id="ui_mcm_lst_clear_vision">
<text>Áåç îâåðëåÿ (÷åòêàÿ âèäèìîñòü)</text>
</string>
</string_table>