Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Major Kuznetsov (Military Honcho) Character Description -->
<specific_character id="agr_smart_terrain_1_6_near_2_military_colonel_kovalski" team_default = "1">
<name>agr_kuznetsov_name</name>
<icon>ui_inGame2_Kuznetsov</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>agr_smart_terrain_1_6_near_2_military_colonel_kovalski</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>16991</rank>
<reputation>249</reputation>
<visual>actors\stalker_soldier\stalker_soldier_3_beret</visual>
<snd_config>characters_voice\human\military_1\</snd_config>
<supplies>
[spawn] \n
wpn_fort \n
wpn_groza \n
ammo_9x18_pmm = 1 \n
ammo_9x39_ap = 1 \n
hand_radio \n
wpn_binoc = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_2.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>drx_sl_agr_smart_terrain_1_6_near_2_military_colonel_kovalski_game_start_dialog_1</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_agr_smart_terrain_1_6_near_2_military_colonel_kovalski_meet_dialog</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Sergeant Spooner (Military Trader) Character Description -->
<specific_character id="agr_smart_terrain_1_6_army_trader_stalker" team_default="1">
<name>agr_smart_terrain_1_6_army_trader_stalker_name</name>
<icon>ui_inGame2_Spooner</icon>
<map_icon x="1" y="0"/>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>agr_smart_terrain_1_6_army_trader_stalker</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>13590</rank>
<reputation>1172</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_soldier\stalker_soldier4a</visual>
<snd_config>characters_voice\human\military_1\</snd_config>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<!---------- mlr ----------->
<actor_dialog>guid_agr_mlr_military</actor_dialog>
<actor_dialog>guid_agr_mlr_military_vert</actor_dialog>
<actor_dialog>guid_agr_mlr_military_list</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>find_blackbox_mlr_reward_army</actor_dialog>
<!---------- mlr ----------->
<actor_dialog>minigames_military</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Lieutenant Kirilov (Military Mechanic) Character Description -->
<specific_character id="agr_smart_terrain_1_6_army_mechanic_stalker" team_default="1">
<name>agr_smart_terrain_1_6_army_mechanic_stalker_name</name>
<icon>ui_inGame2_Kirilov</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>agr_smart_terrain_1_6_army_mechanic_stalker</class>
<community>army</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>9987</rank>
<reputation>573</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_agr_smart_terrain_1_6_army_mechanic_stalker_meet_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Military Medic) unused -->
<specific_character id="agr_smart_terrain_1_6_army_medic_stalker" team_default="1">
<name>agr_smart_terrain_1_6_army_medic_stalker_name</name>
<icon>ui_inGame2_Rogovets</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>agr_smart_terrain_1_6_army_medic_stalker</class>
<community>army</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>87</rank>
<reputation>1273</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2_face_1</visual>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<supplies>
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Military Medic) -->
<specific_character id="agr_1_6_medic_army_mlr" team_default="1">
<name>agr_1_6_medic_army_mlr_name</name>
<icon>ui_inGame2_Rogovets</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>agr_1_6_medic_army_mlr</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<rank>3000</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>1000</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2_face_1</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>rogovets_hello_1_6_army_mlr</start_dialog>
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>rogovets_about_himself_1_6_army_mlr</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Commander, barman in Agroprom -->
<specific_character id="agr_1_6_barman_army_mlr" team_default="1">
<name>agr_1_6_barman_army_mlr_name</name>
<icon>ui_inGame2_barmen_army</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>agr_1_6_barman_army_mlr</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_3\</snd_config>
<rank>3100</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>1000</reputation>
<visual>actors\stalker_soldier\esc_army_barmen</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>barmen_about_himself_1_6_army_mlr</actor_dialog>
<actor_dialog>minigames_military</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
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<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!-------------------------- Darkscape - Mechanic ------------------------>
<specific_character id="dasc_tech_mlr" team_default="1">
<name>st_dasc_tech_mlr_name</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>dasc_tech_mlr</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<!--mechanic_mode>1</mechanic_mode-->
<rank>2500</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-1200</reputation>
<visual>actors\stalker_neutral\stalker_neutral2c</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Darkscape - Trader ------------------------>
<specific_character id="dasc_trade_mlr" team_default="1">
<name>st_dasc_trade_mlr_name</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>dasc_trade_mlr</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>3000</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-700</reputation>
<visual>actors\stalker_neutral\stalker_neutral2amask2</visual>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>minigames_maslina</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
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<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Sultan (Bandits Leader) Character Description -->
<specific_character id="zat_b7_bandit_boss_sultan" team_default="1">
<name>st_zat_b7_bandit_boss_sultan_name</name>
<icon>ui_inGame2_Sultan</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b7_bandit_boss_sultan</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<rank>15507</rank>
<reputation>-2192</reputation>
<visual>actors\stalker_bandit\stalker_bandit_3_face_3</visual>
<supplies>
[spawn] \n
wpn_desert_eagle = 1 \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<!-- mlr -->
<actor_dialog>sultan_st</actor_dialog>
<!-- mlr -->
<actor_dialog>drx_sl_zat_b7_bandit_boss_sultan_game_start_dialog_1</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_zat_b7_bandit_boss_sultan_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>zat_b7_bandit_boss_sultan_about</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>minigames_maslina</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Olivius (Bandit Trader) Character Description -->
<specific_character id="val_smart_terrain_7_4_bandit_trader_stalker" team_default="1">
<name>val_smart_terrain_7_4_bandit_trader_stalker_name</name>
<icon>ui_inGame2_bandit_trade</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>val_smart_terrain_7_4_bandit_trader_stalker</class>
<community>bandit</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>10525</rank>
<reputation>1097</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_bandit\stalker_bandit_tr</visual>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>val_smart_terrain_7_4_bandit_trader_stalker_start_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<!--------------------- mlr ------------------------>
<actor_dialog>bandit_trader_st</actor_dialog>
<!--actor_dialog>information_about_stash_7_4_bandit_trader</actor_dialog-->
<!--actor_dialog>information_about_stash_7_4_bandit_trader1</actor_dialog-->
<!--------------------- mlr ------------------------>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_val_smart_terrain_7_4_bandit_trader_stalker_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>debt_register</actor_dialog>
<actor_dialog>debt_pay_off</actor_dialog>
<actor_dialog>bandit_trader_st</actor_dialog>
<actor_dialog>minigames_maslina</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Limpid (Bandit Mechanic) Character Description -->
<specific_character id="val_smart_terrain_7_3_bandit_mechanic_stalker" team_default="1">
<name>val_smart_terrain_7_3_bandit_mechanic_stalker_name</name>
<icon>ui_inGame2_bandit_tech</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>val_smart_terrain_7_3_bandit_mechanic_stalker</class>
<community>bandit</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>6515</rank>
<reputation>733</reputation>
<visual>actors\stalker_bandit\stalker_bandit_mehan</visual>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>val_smart_terrain_7_3_bandit_mechanic_stalker_start_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<!-- mlr -->
<actor_dialog>bandit_mechanic_st</actor_dialog>
<!-- mlr -->
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>minigames_maslina</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- LAB X-18 CORPSES ---------------------- -->
<specific_character id="dar_corpse_1" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="0" y="0"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>dar_corpse_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>2405</rank>
<reputation>1374</reputation>
<visual>actors\stalker_neutral\stalker_neutral2a_mas2</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="dar_corpse_2" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="0" y="0"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>dar_corpse_2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>1677</rank>
<reputation>1632</reputation>
<visual>actors\stalker_neutral\stalker_neutral2a_mas2</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="dar_corpse_kalugin" team_default="1">
<name>dar_kalugin_name</name>
<icon>ui_inGame2_ucheniy_3</icon>
<map_icon x="0" y="0"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>dar_corpse_kalugin</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>2052</rank>
<reputation>593</reputation>
<visual>actors\ucheniy\ucheniy_3</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="dar_corpse_ecolog_guard" team_default = "1">
<name>dar_rockatansky_name</name>
<icon>ui_inGame2_ucheniy_4</icon>
<map_icon x="0" y="6"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>dar_corpse_ecolog_guard</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>
<rank>4058</rank>
<reputation>824</reputation>
<visual>actors\ucheniy\ucheniy_4</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_walther \n
ammo_9x19_fmj \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-------------------------- Medic in "Bandits" base ------------------------>
<specific_character id="bandit_main_base_medic_mlr" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>bandit_main_base_medic_mlr</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<rank>600</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>-900</reputation>
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Bandit guide) -->
<specific_character id="guid_dv_mal_mlr" team_default="1">
<name>guid_dv_mal_mlr_name</name>
<icon>ui_inGame2_bandit_1a_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>guid_dv_mal_mlr</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>1200</rank>
<money min="500" max="1000" infinitive="0"/>
<reputation>-600</reputation>
<visual>actors\mnp_npc_remeik\provodnik_mops</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_guid_dv_bandit</actor_dialog>
<actor_dialog>travel_guid_dv_bandit</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,234 @@
<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Dushman (Mercenary Trader) Character Description -->
<specific_character id="cit_killers_merc_trader_stalker" team_default="1">
<name>cit_killers_merc_trader_stalker_name</name>
<icon>ui_inGame2_merc_trade</icon>
<bio>??????? ???????. ????????¤ ?????????¤ ???????????.</bio>
<class>cit_killers_merc_trader_stalker</class>
<community>killer</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>16661</rank>
<reputation>-818</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_merc\stalker_ki_head_2</visual>
<snd_config>characters_voice\human\killer_3\</snd_config>
<supplies>
[spawn] \n
wpn_sig550_acog = 1 \n
ammo_5.56x45_ss190 = 1 \n
wpn_hpsa = 1 \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dushman_questlines_about_dialog</actor_dialog>
<actor_dialog>drx_sl_cit_killers_merc_trader_stalker_game_start_dialog_1</actor_dialog>
<actor_dialog>drx_isg_cit_killers_merc_trader_stalker_game_start_dialog_1</actor_dialog>
<!-- LTTZ -->
<actor_dialog>hb_dushman_isg_intel_dialog</actor_dialog>
<actor_dialog>dushman_living_legend</actor_dialog>
<actor_dialog>dushman_living_legend_finish</actor_dialog>
<actor_dialog>dushman_mortal_sin</actor_dialog>
<actor_dialog>dushman_mortal_sin_envoy</actor_dialog>
<actor_dialog>dushman_mortal_sin_report</actor_dialog>
<actor_dialog>dushman_mortal_sin_ambush</actor_dialog>
<actor_dialog>dushman_mortal_sin_zone_hero</actor_dialog>
<actor_dialog>dushman_operation_afterglow</actor_dialog>
<actor_dialog>dushman_operation_afterglow_transmission_report</actor_dialog>
<!-- LTTZ -->
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_cit_killers_merc_trader_stalker_meet_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>debt_register</actor_dialog>
<actor_dialog>debt_pay_off</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>find_blackbox_mlr_reward_killer</actor_dialog> <!-- MLR -->
<actor_dialog>cit_killers_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Hog (Mercenary Mechanic) Character Description -->
<specific_character id="cit_killers_merc_mechanic_stalker" team_default="1">
<name>cit_killers_merc_mechanic_stalker_name</name>
<icon>ui_inGame2_merc_tech</icon>
<bio>??????? ???????. ????????¤ ?????????¤ ???????????.</bio>
<class>cit_killers_merc_mechanic_stalker</class>
<community>killer</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>16049</rank>
<reputation>149</reputation>
<visual>actors\stalker_merc\stalker_merc_2_face_2</visual>
<snd_config>characters_voice\human\killer_3\</snd_config>
<supplies>
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_cit_killers_merc_mechanic_stalker_meet_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Surgeon (Mercenary Medic) -->
<specific_character id="cit_killers_merc_medic_stalker" team_default="1">
<name>cit_killers_merc_medic_stalker_name</name>
<icon>ui_inGame2_merc_2</icon>
<bio>??????? ???????. ????????¤ ?????????¤ ???????????.</bio>
<class>cit_killers_merc_medic_stalker</class>
<community>killer</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>3049</rank>
<reputation>1149</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_merc\stalker_merc_medic_2</visual>
<snd_config>characters_voice\human\killer_1\</snd_config>
<supplies>
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Leopard(Mercenary Guide) -->
<specific_character id="ds_killer_guide_main_base" team_default="1">
<name>ds_killer_guide_main_base_name</name>
<icon>ui_inGame2_Leopard</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>ds_killer_guide_main_base</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_1\</snd_config>
<rank>3500</rank>
<money min="2000" max="9000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\mnp_npc_remeik\stalker_ki_head_5</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_ds_killer_guide_main_base</actor_dialog>
<actor_dialog>meet_ds_killer_guide_main_base_list</actor_dialog>
<actor_dialog>travel_ds_killer_guide_main_base</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Aslan (Mercenary Barman) -->
<specific_character id="cit_killers_merc_barman_mlr" team_default="1">
<name>cit_killers_merc_barman_mlr_name</name>
<map_icon x="1" y="0"/>
<icon>ui_inGame2_Aslan</icon>
<bio>No information is available.</bio>
<class>cit_killers_merc_barman_mlr</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>5100</rank>
<reputation>-1300</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\mnp_npc_remeik\merc_rasvet</visual>
<snd_config>characters_voice\human\killer_3\</snd_config>
<supplies>
[spawn] \n
wpn_lr300 \n
ammo_5.56x45_ap = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>talk_to_aslan_on_main_base_merk</actor_dialog>
<actor_dialog>aslan_st_about_job</actor_dialog>
<actor_dialog>aslan_living_legend</actor_dialog> <!-- LTTZ -->
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>talk_to_aslan_about_lottery</actor_dialog>
<actor_dialog>lottery_ds_aslan_mlr</actor_dialog>
<actor_dialog>dm_bribe</actor_dialog>
<!--actor_dialog>information_about_stash_aslan</actor_dialog-->
<!--actor_dialog>information_about_stash_aslan1</actor_dialog-->
<actor_dialog>cit_killers_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Mercenary Medic) - unused -->
<specific_character id="ds_killer_medic_mlr" team_default="1">
<name>ds_killer_medic_mlr_name</name>
<icon>ui_inGame2_mercen_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>ds_killer_medic_mlr</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>1700</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>999</reputation>
<visual>actors\stalker_merc\stalker_merc_medic_2</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,320 @@
<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Sidorovich (Loner Trader at the Rookie Village) -->
<specific_character id="esc_2_12_stalker_trader" no_random = "1">
<name>escape_trader_name</name>
<icon>ui_inGame2_sid</icon>
<bio>escape_trader_bio</bio>
<class>trader</class>
<community>trader</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<visual>actors\stalker_trader\stalker_trader_1</visual>
<rank>18846</rank>
<reputation>2302</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>esc_2_12_stalker_trader_start_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>sidorovich_questlines_about_dialog</actor_dialog>
<actor_dialog>drx_sl_esc_m_trader_game_start_dialog_1</actor_dialog>
<!-- LTTZ -->
<actor_dialog>sidorovich_living_legend</actor_dialog>
<actor_dialog>sidorovich_living_legend_finish</actor_dialog>
<actor_dialog>sidorovich_mortal_sin</actor_dialog>
<actor_dialog>sidorovich_mortal_sin_envoy</actor_dialog>
<actor_dialog>sidorovich_mortal_sin_report</actor_dialog>
<actor_dialog>sidorovich_mortal_sin_ambush</actor_dialog>
<actor_dialog>sidorovich_mortal_sin_zone_hero</actor_dialog>
<actor_dialog>sidorovich_operation_afterglow</actor_dialog>
<actor_dialog>sidorovich_operation_afterglow_transmission_report</actor_dialog>
<!-- LTTZ -->
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_esc_m_trader_meet_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_lifestyle</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>dm_bribe</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>minigames_sidor</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
<actor_dialog>devushka_3_quest</actor_dialog>
</specific_character>
<!-- Wolf (Loner Honcho at the Rookie Village) -->
<specific_character id="esc_2_12_stalker_wolf" team_default = "1">
<name>esc_wolf_name</name>
<icon>ui_inGame2_wolf</icon>
<bio>esc_wolf_bio</bio>
<class>esc_2_12_stalker_wolf</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>17568</rank>
<reputation>2453</reputation>
<money min="600" max="2000" infinitive="0"/>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neytral_balon_1</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_pkm \n
ammo_pkm_100 = 3 \n
device_torch \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>esc_2_12_stalker_wolf_start_dialog</start_dialog>
<actor_dialog>wolf_st</actor_dialog> <!-- LTTZ -->
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Fanatic (Loner Guard at the Rookie Village) -->
<specific_character id="esc_2_12_stalker_fanat" team_default = "1">
<name>esc_fanat_name</name>
<icon>ui_inGame2_fanatic</icon>
<bio>esc_fanat_bio</bio>
<class>esc_2_12_stalker_fanat</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>12103</rank>
<reputation>1725</reputation>
<money min="600" max="2000" infinitive="0"/>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<visual>actors\stalker_neutral\stalker_neytral_rukzak_3</visual>
<supplies>
[spawn] \n
wpn_binoc \n
wpn_pm \n
ammo_9x18_fmj = 3 \n
wpn_ak74u \n
ammo_5.45x39_fmj = 3 \n
</supplies>
#include "gameplay\character_criticals.xml"
<!-- Traning -->
<start_dialog>fanat_training_start</start_dialog>
<actor_dialog>fanat_training_boars_death</actor_dialog>
<actor_dialog>fanat_training_anomaly_reached</actor_dialog>
<actor_dialog>fanat_training_artefact_taken</actor_dialog>
<actor_dialog>fanat_training_back_to_village</actor_dialog>
<actor_dialog>fanat_training_stash_search</actor_dialog>
<actor_dialog>fanat_training_stash_found</actor_dialog>
<actor_dialog>fanat_training_bandit_raid_start</actor_dialog>
<actor_dialog>fanat_training_bandit_raid_end</actor_dialog>
<actor_dialog>fanat_training_end</actor_dialog>
<!-- Traning -->
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
<actor_dialog>fanatic_st</actor_dialog> <!-- LTTZ -->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Hip (The Rookie Village's whiny bitch) -->
<specific_character id="devushka" team_default = "1">
<name>devushka</name>
<icon>ui_inGame2_Hip</icon>
<map_icon x="1" y="0"/>
<bio>Hip</bio>
<class>devushka</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\woman\</snd_config>
<rank>160</rank>
<reputation>900</reputation>
<visual>actors\mnp_npc_remeik\girl</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_pmm = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>devushka_1_start</start_dialog>
<actor_dialog>devushka_2_start</actor_dialog>
<actor_dialog>devushka_0_dialog</actor_dialog>
<actor_dialog>devushka_1_dialog</actor_dialog>
<actor_dialog>devushka_2_dialog</actor_dialog>
<actor_dialog>devushka_3_quest_money</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
<actor_dialog>dm_is_actor_companion_dialog</actor_dialog>
<actor_dialog>dm_companion_patrol</actor_dialog>
<actor_dialog>devushka_heal</actor_dialog>
<actor_dialog>devushka_3_dialog</actor_dialog>
<actor_dialog>devushka_4_dialog</actor_dialog>
<actor_dialog>devushka_4_quest</actor_dialog>
<actor_dialog>devushka_about_artefact</actor_dialog>
<actor_dialog>devushka_about_semeckiy</actor_dialog>
<actor_dialog>give_devushka_medved</actor_dialog>
<actor_dialog>devushka_give_present</actor_dialog>
<actor_dialog>devushka_go_village</actor_dialog>
<actor_dialog>adventure_time_with_hip</actor_dialog>
</specific_character>
<!-- Xenotech (Loner Mechanic at the Farm) -->
<specific_character id="esc_smart_terrain_5_7_loner_mechanic_stalker" team_default="1">
<name>esc_smart_terrain_5_7_loner_mechanic_stalker_name</name>
<icon>ui_inGame2_loner_tech</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>esc_smart_terrain_5_7_loner_mechanic_stalker</class>
<community>stalker</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>3139</rank>
<reputation>784</reputation>
<visual>actors\stalker_neutral\loner_mechanic_stalker</visual>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<supplies>
[spawn] \n
wpn_toz34 \n
ammo_12x76_zhekan = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_esc_smart_terrain_5_7_loner_mechanic_stalker_meet_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
</specific_character>
<!-- Loris (Loner Trader at the Farm) -->
<specific_character id="esc_main_base_trader_mlr" team_default="1">
<name>esc_main_base_trader_mlr_name</name>
<icon>ui_inGame2_kashpirovsky</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>esc_main_base_trader_mlr</class>
<community>trader</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>1500</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>1000</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1e_face_kashpirovsky</visual>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Military Mechanic - Southern Outpost) -->
<specific_character id="army_south_mechan_mlr" team_default="1">
<name>army_south_mechan_mlr_name</name>
<icon>ui_inGame2_Soldier_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Нет данных.</bio>
<class>army_south_mechan_mlr</class>
<community>army</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_3\</snd_config>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>1100</rank>
<money min="1000" max="3000" infinitive="0"/>
<reputation>-600</reputation>
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>army_south_mechan_mlr_st</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Military Trader - Southern Outpost) -->
<specific_character id="esc_3_16_military_trader" team_default="1">
<name>esc_3_16_military_trader_name</name>
<icon>ui_inGame2_Soldier_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Нет данных.</bio>
<class>esc_3_16_military_trader</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_3\</snd_config>
<rank>1900</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-1500</reputation>
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>guid_esc_mlr_military</actor_dialog>
<actor_dialog>guid_esc_mlr_military_vert</actor_dialog>
<actor_dialog>guid_esc_mlr_military_list</actor_dialog>
<actor_dialog>dm_bribe</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,114 @@
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!-- Butcher (Hunter-merchant in the Garbage) -->
<specific_character id="hunter_gar_trader" team_default="1">
<name>hunter_gar_trader_name</name>
<icon>ui_inGame2_bandit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>hunter_gar_trader</class>
<community>trader</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>5800</rank>
<money min="90000000" max="90000000" infinitive="1"/>
<reputation>1700</reputation>
<visual>actors\neytral\stalker_plash_1</visual>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 2 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>hunter_trader_meet</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>about_baraholka_hunter_trader</actor_dialog>
<actor_dialog>dm_lifestyle</actor_dialog>
<actor_dialog>cit_killers_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!------------------------ Daytime trader at the flea market ---------------------->
<specific_character id="baraholka_trader" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_old</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>baraholka_trader</class>
<community>trader</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>2000</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>500</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_old</visual>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>baraholka_trader_talking</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!---------------------- Nighttime trader at the flea market --------------------->
<specific_character id="baraholka_trader_night" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_0</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>baraholka_trader_night</class>
<community>trader</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>3000</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>1000</reputation>
<visual>actors\stalker_neutral\stalker_neutral0b</visual>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<!--actor_dialog>information_about_stash_barah_night</actor_dialog-->
<!--actor_dialog>information_about_stash_barah_night1</actor_dialog-->
<actor_dialog>minigames_maslina</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,726 @@
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!--======================( Yanov Station )======================-->
<!-- Ashot (Freedom Trader) -->
<specific_character id="jup_a6_freedom_trader_ashot" team_default = "1">
<name>jup_a6_freedom_trader_ashot_name</name>
<icon>ui_inGame2_ashot</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a6_freedom_trader_ashot</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<rank>9033</rank>
<reputation>2342</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_freedom\stalker_freedom_ashot</visual>
<supplies></supplies>
<start_dialog>jup_a6_freedom_trader_ashot_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>cit_killers_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Yar (Freedom Broker) -->
<specific_character id="jup_b19_freedom_yar" team_default = "1">
<name>jup_b19_freedom_yar_name</name>
<icon>ui_inGame2_Dyadka_Yar</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b19_freedom_yar</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<rank>7655</rank>
<reputation>2485</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_freedom\stalker_freedom_2_face_2</visual>
<supplies>
[spawn] \n
wpn_svd = 1 \n
ammo_7.62x54_7h1 = 3 \n
wpn_beretta = 1 \n
ammo_9x19_pbp = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<!--mechanic_mode>1</mechanic_mode-->
<start_dialog>jup_b19_freedom_yar_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>minigames_petrenko</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Loki (Freedom Leader) -->
<specific_character id="jup_a6_freedom_leader" team_default = "1">
<name>jup_a6_freedom_leader</name>
<icon>ui_inGame2_Loki</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a6_freedom_leader</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<rank>10889</rank>
<reputation>1944</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_freedom\stalker_freedom_3_face_1</visual>
<supplies>
[spawn] \n
hand_radio \n
wpn_colt1911 \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>jup_a6_freedom_leader_start_dialog</start_dialog>
<actor_dialog>loki_st</actor_dialog> <!-- LTTZ -->
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_jup_a6_freedom_leader_meet_dialog</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_duty_founder_pda</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_duty_sell_founder_pda</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_pripyat_group</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_b4_monolith_squad_dialog</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_b4_monolith_squad_dialog_redy_to_go</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_b207_hiding_place</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_employ_stalkers</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_b106_info_about_soroka</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_about_stolen_items</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_a9_sell_info</actor_dialog>
<actor_dialog>jup_a6_freedom_leader_about_you</actor_dialog>
<actor_dialog>devushka_loki_help</actor_dialog> <!-- g0dl1ke -->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Garry (Loner Guard) -->
<specific_character id="guid_jup_stalker_garik" team_default = "1">
<name>guid_jup_stalker_garik</name>
<icon>ui_inGame2_Garik</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>guid_jup_stalker_garik</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>8000</rank>
<money min="10000" max="20000" infinitive="0"/>
<reputation>1600</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_face_4</visual>
<supplies>
[spawn] \n
wpn_vintorez \n
ammo_9x39_ap = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 2 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_guid_jup</actor_dialog>
<actor_dialog>travel_guid_jup</actor_dialog>
<actor_dialog>meet_guid_jup_list</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Nitro (Loner Mechanic) -->
<specific_character id="jup_b217_stalker_tech" team_default = "1">
<name>jup_b217_stalker_tech</name>
<icon>ui_inGame2_Azot</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Òåõíèê Àçîò.</bio>
<class>jup_b217_stalker_tech</class>
<community>stalker</community>
<!--mechanic_mode>1</mechanic_mode-->
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\dolg_1\</snd_config>
<rank>3338</rank>
<reputation>1755</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_neutral\stalker_neutral_nauchniy_face_3</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Trapper (Loner Hunter) -->
<specific_character id="jup_b220_trapper" team_default = "1">
<name>jup_b220_trapper</name>
<icon>ui_inGame2_Zveroboy</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Çâåðîáîé.</bio>
<class>jup_b220_trapper</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>7971</rank>
<reputation>1304</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_neutral\stalker_neutral_2_face_7</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300_trapper \n
ammo_12x70_buck = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>jup_trapper_about_himself</actor_dialog> <!-- LTTZ -->
<actor_dialog>jup_trapper_about_retire</actor_dialog> <!-- LTTZ -->
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_lifestyle</actor_dialog> <!-- LTTZ -->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Hawaiian (Loner Bartender) -->
<specific_character id="jup_a6_stalker_barmen" team_default = "1">
<name>jup_a6_stalker_barmen</name>
<icon>ui_inGame2_Gavaets</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a6_stalker_barmen</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>7507</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>1402</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_face_3</visual>
<supplies>
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
</supplies>
<start_dialog>jup_a6_stalker_barmen_start_dialog</start_dialog>
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>hawaiian_yanov</actor_dialog> <!-- LTTZ -->
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>cit_killers_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Bonesetter (Loner Medic) -->
<specific_character id="jup_a6_stalker_medik" team_default = "1">
<name>jup_a6_stalker_medik</name>
<icon>ui_inGame2_Kostoprav</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a6_stalker_medik</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>2727</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>598</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1_face_2</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
</supplies>
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!--======================( Mobile Lab )======================-->
<!-- Tukarev (Ecologist Mechanic) -->
<specific_character id="jup_b6_scientist_tech" team_default = "1">
<name>jup_b6_scientist_novikov</name>
<icon>ui_inGame2_eco_tech</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_scientist_tech</class>
<community>ecolog</community>
<!--mechanic_mode>1</mechanic_mode-->
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>2560</rank>
<reputation>957</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_ecologist\stalker_ecolog_tookarev</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>jup_b6_scientist_medic_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_jup_b6_scientist_tech_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Professor Hermann (Ecologist) -->
<specific_character id="jup_b6_scientist_nuclear_physicist" team_default = "1">
<name>jup_b6_scientist_nuclear_physicist</name>
<icon>ui_inGame2_German</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_scientist_nuclear_physicist</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>3815</rank>
<reputation>431</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_ucheniy\stalker_ucheniy_1_face_1</visual>
<supplies>
[spawn] \n
</supplies>
<start_dialog>jup_b6_scientist_nuclear_physicist_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>hermann_lab</actor_dialog> <!-- LTTZ -->
<actor_dialog>dm_lifestyle</actor_dialog>
<!-- mlr -->
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
<!-- mlr -->
<actor_dialog>saxarov_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Professor Ozersky (Ecologist) -->
<specific_character id="jup_b6_scientist_biochemist" team_default = "1">
<name>jup_b6_scientist_biochemist</name>
<icon>ui_inGame2_Ozerskiy</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b6_scientist_biochemist</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>1864</rank>
<reputation>300</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\stalker_ucheniy\stalker_ucheniy_1_face_2</visual>
<supplies>
[spawn] \n
</supplies>
<start_dialog>jup_b16_biochemist_oasis_start</start_dialog>
<actor_dialog>ozersky_oasis</actor_dialog> <!-- LTTZ -->
<actor_dialog>saxarov_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!--======================( Warehouse )======================-->
<!-- (Bandit Technician) -->
<specific_character id="jup_cont_mech_bandit" team_default="1">
<name>jup_cont_mech_bandit_name</name>
<icon>ui_inGame2_Nile</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Íåò äàííûõ.</bio>
<class>jup_cont_mech_bandit</class>
<community>bandit</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>1600</rank>
<money min="1000" max="3000" infinitive="0"/>
<reputation>-1200</reputation>
<visual>actors\mnp_npc_remeik\bandit_mechanic_td</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>minigames_maslina</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Bandit Trader) -->
<specific_character id="jup_cont_trader_bandit" team_default="1">
<name>jup_cont_trader_bandit_name</name>
<icon>ui_inGame2_Klenov</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Íåò äàííûõ.</bio>
<class>jup_cont_trader_bandit</class>
<community>bandit</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<rank>2500</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-1600</reputation>
<visual>actors\mnp_npc_remeik\bandit_trader_td</visual>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x70_buck = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_jup_cont_trader_bandit_meet_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>minigames_maslina</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="jup_a12_bandit_chief" team_default = "1">
<name>st_jup_a12_bandit_chief</name>
<icon>ui_inGame2_bandit_3_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a12_bandit_chief</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<rank>2990</rank>
<reputation>211</reputation>
<money min="1000" max="5000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_3_mask</visual>
<supplies>
[spawn] \n
wpn_hpsa \n
ammo_9x19_pbp = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
<start_dialog>jup_a12_bandit_chief_dialog</start_dialog>
<actor_dialog>jup_a12_bandit_chief_actor_self_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="jup_a12_bandit_guard" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a12_bandit_guard</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<rank>288</rank>
<reputation>144</reputation>
<money min="1000" max="5000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
<supplies>
[spawn] \n
wpn_mp5 \n
ammo_9x19_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="jup_a12_bandit_cashier" team_default = "1">
<name>st_jup_a12_bandit_cashier</name>
<icon>ui_inGame2_bandit_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_a12_bandit_cashier</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<rank>1597</rank>
<reputation>1114</reputation>
<money min="1000" max="5000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_2</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!--======================( Jupiter Factory )======================-->
<!-- (Monolith Mechanic - Jupiter factory) -->
<specific_character id="mechanic_monolith_jup_depo" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Monolith Mechanic.</bio>
<class>mechanic_monolith_jup_depo</class>
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>5000</rank>
<reputation>0</reputation>
<visual>actors\mnp_npc_remeik\monolit_jupiter_mechanik</visual>
<supplies>
[spawn] \n
wpn_abakan = 1 \n
ammo_5.45x39_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>mechanic_monolith_jup_depo_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Monolith Trader - Jupiter factory) -->
<specific_character id="trader_monolith_jup_depo" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_rabbit</icon>
<!--icon>ui_inGame2_mono_old</icon-->
<map_icon x="1" y="0"></map_icon>
<bio>Monolith, supplying his brothers with equipment.</bio>
<class>trader_monolith_jup_depo</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<rank>5000</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-500</reputation>
<!--visual>actors\mnp_npc_remeik\monolit_jupiter_trader</visual-->
<visual>actors\stalker_monolith\stalker_monolith_2a_face_rabbit</visual>
<supplies>
[spawn] \n
wpn_val = 1 \n
ammo_9x39_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>meet_guid_jupdepo_mon</actor_dialog>
<actor_dialog>meet_guid_jupdepo_mon_list</actor_dialog>
<actor_dialog>travel_guid_jupdepo_mon_mon</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--Ëèäåð Ñòàëêåðîâ -->
<specific_character id="jup_b1_stalker_1" team_default = "1">
<name>jup_b1_stalker_1</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b1_stalker_1</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>1980</rank>
<reputation>1039</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
detector_simple \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Ñòàëêåð 2 -->
<specific_character id="jup_b1_stalker_2" team_default = "1">
<name>jup_b1_stalker_2</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b1_stalker_2</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>2449</rank>
<reputation>299</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_wincheaster1300 \n
ammo_12x76_zhekan = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<!-- Ñòàëêåð 3 -->
<specific_character id="jup_b1_stalker_3" team_default = "1">
<name>jup_b1_stalker_3</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b1_stalker_3</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>2462</rank>
<reputation>1723</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<!-- Ñòàëêåð 4 -->
<specific_character id="jup_b1_stalker_4" team_default = "1">
<name>jup_b1_stalker_4</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>jup_b1_stalker_4</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>2175</rank>
<reputation>-1620</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
anomaly_scaner \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
</xml>
@@ -0,0 +1,291 @@
<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- /////////////////////////////////////////////////////////////////////////////////////////////
<!--
<!-- Professor Kalancha (Clear Sky Medic) Character Description
<!--
<!-- Modified by SarisKhan
<!-- for Lost to the Zone
<!-- September 17, 2017
<!--
<!-- ----------------------------------------------------------------------------------------- -->
<specific_character id="mar_smart_terrain_base_doctor" team_default = "1">
<name>mar_smart_terrain_base_doctor_name</name>
<icon>ui_npc_u_nebo_2_face_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Doctor.</bio>
<class>mar_smart_terrain_base_doctor</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>14500</rank>
<reputation>1700</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_nebo\stalker_nebo_2_face_2</visual>
<supplies>
[spawn] \n
wpn_ak74u = 1 \n
ammo_5.45x39_fmj = 1 \n
</supplies>
<start_dialog>mar_smart_terrain_base_doctor_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>marsh_stalker_medic_background</actor_dialog>
<actor_dialog>marsh_stalker_medic_about_people</actor_dialog>
<actor_dialog>marsh_stalker_medic_about_zone</actor_dialog>
<actor_dialog>saxarov_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-------------------------- THE REAL DOC ---------------------- -->
<specific_character id="mar_smart_terrain_doc_doctor" team_default = "1">
<name>marsh_doctor_name</name>
<icon>ui_inGame2_doc</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Doctor.</bio>
<class>mar_smart_terrain_doc_doctor</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>18753</rank>
<reputation>2485</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\izgoy\izgoy</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 3 \n
cit_doctors_key = 1 \n
cit_doctors_pda = 1 \n
</supplies>
<start_dialog>cit_doctor_hello_dialog</start_dialog>
<!--actor_dialog>cit_doctor_main_dialog</actor_dialog-->
<!-- LTTZ -->
<actor_dialog>doctor_living_legend</actor_dialog>
<actor_dialog>doctor_living_legend_strelok</actor_dialog>
<!-- LTTZ -->
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Librarian (Clear Sky Barman) Character Description -->
<specific_character id="mar_base_stalker_barmen" team_default="1">
<name>mar_base_stalker_barmen_name</name>
<icon>ui_inGame2_librarian</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>mar_base_stalker_barmen</class>
<community>csky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_1\</snd_config>
<rank>10140</rank>
<reputation>1246</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_nebo\stalker_nebo_smask1</visual>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>marsh_stalker_barmen_start_dialog</start_dialog>
<actor_dialog>dm_init_batender</actor_dialog>
<!-- mlr -->
<actor_dialog>story_b_cs</actor_dialog>
<actor_dialog>story_dog</actor_dialog>
<actor_dialog>about_dog_marsh_part_two</actor_dialog>
<!-- mlr -->
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mar_base_stalker_barmen_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>mar_smart_terrain_base_barman_background</actor_dialog>
<actor_dialog>jup_barmen_minigame_21_point_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Spore (Clear Sky Trader) Character Description -->
<specific_character id="mar_base_owl_stalker_trader" team_default="1">
<name>mar_base_owl_stalker_trader_name</name>
<icon>ui_inGame2_csky_trade</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>mar_base_owl_stalker_trader</class>
<community>csky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_1\</snd_config>
<rank>16893</rank>
<reputation>1559</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_nebo\stalker_trader_nebo</visual>
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>mar_base_owl_stalker_trader_start_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>mar_smart_terrain_base_trader_background</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>debt_register</actor_dialog>
<actor_dialog>debt_pay_off</actor_dialog>
<actor_dialog>cit_killers_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Novikov (Clear Sky Mechanic) Character Description -->
<specific_character id="mar_base_stalker_tech" team_default = "1">
<name>mar_base_stalker_tech_name</name>
<icon>ui_inGame2_Novikov</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Òåõíèê Àçîò.</bio>
<class>mar_base_stalker_tech</class>
<community>csky</community>
<!--mechanic_mode>1</mechanic_mode-->
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_1\</snd_config>
<rank>16497</rank>
<reputation>1891</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_nebo\stalker_nebo_2_face_3</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
<start_dialog>marsh_stalker_tech_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>mar_smart_terrain_base_tech_background</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>marsh_stalker_tech_pragmatic_research</actor_dialog> <!-- LTTZ -->
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Cold (Clear Sky Honcho) Character Description -->
<specific_character id="mar_smart_terrain_base_stalker_leader_marsh" team_default = "1">
<name>mar_smart_terrain_base_stalker_leader_marsh_name</name>
<icon>ui_inGame2_cold</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>mar_smart_terrain_base_stalker_leader_marsh</class>
<community>csky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_1\</snd_config>
<rank>16672</rank>
<reputation>2314</reputation>
<visual>actors\stalker_nebo\stalker_nebo_2_face_4</visual>
<supplies>
[spawn] \n
wpn_desert_eagle = 1 \n
ammo_11.43x23_fmj = 1 \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>cold_questlines_about_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog> <!-- LTTZ -->
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <!-- LTTZ -->
<actor_dialog>drx_sl_mar_smart_terrain_base_stalker_leader_marsh_game_start_dialog_1</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mar_smart_terrain_base_stalker_leader_marsh_meet_dialog</actor_dialog>
<!-- LTTZ -->
<actor_dialog>cold_living_legend</actor_dialog>
<actor_dialog>cold_living_legend_finish</actor_dialog>
<actor_dialog>cold_mortal_sin</actor_dialog>
<actor_dialog>cold_mortal_sin_envoy</actor_dialog>
<actor_dialog>cold_mortal_sin_report</actor_dialog>
<actor_dialog>cold_mortal_sin_ambush</actor_dialog>
<actor_dialog>cold_mortal_sin_zone_hero</actor_dialog>
<actor_dialog>cold_operation_afterglow</actor_dialog>
<actor_dialog>cold_operation_afterglow_transmission_report</actor_dialog>
<!-- LTTZ -->
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>mar_smart_terrain_base_leader_background</actor_dialog>
<actor_dialog>mar_smart_terrain_base_leader_csky_history</actor_dialog>
<!--------------------- mlr ------------------------>
<actor_dialog>find_blackbox_mlr_reward_csky</actor_dialog>
<!--------------------- mlr ------------------------>
<actor_dialog>xolod_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Clear Sky guide) --> <!-- LTTZ -->
<specific_character id="guid_marsh_mlr" team_default="1">
<name>cit_doctor_name</name>
<icon>ui_inGame2_trodnik</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>guid_marsh_mlr</class>
<community>csky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_3\</snd_config>
<rank>14030</rank>
<money min="500" max="1000" infinitive="0"/>
<reputation>1000</reputation>
<visual>actors\stalker_nebo\stalker_nebo_1</visual>
<supplies>
[spawn] \n
wpn_ak74u = 1 \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_guid_marsh_csky</actor_dialog>
<actor_dialog>mar_csky_guide_background</actor_dialog>
<actor_dialog>travel_guid_marsh_csky</actor_dialog>
<actor_dialog>meet_guid_marsh_csky_list</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,281 @@
<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Skinflint (Freedom Trader) Character Description -->
<specific_character id="mil_smart_terrain_7_10_freedom_trader_stalker" team_default="1">
<name>mil_Svoboda_trader_name</name>
<icon>ui_inGame2_skinflint</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>mil_smart_terrain_7_10_freedom_trader_stalker</class>
<community>freedom</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>14998</rank>
<reputation>1793</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_freedom\stalker_sv_balon_1</visual>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>debt_register</actor_dialog>
<actor_dialog>debt_pay_off</actor_dialog>
<actor_dialog>bar_barmen_minigame_21_point_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Screw (Freedom Mechanic) Character Description -->
<specific_character id="mil_smart_terrain_7_7_freedom_mechanic_stalker" team_default="1">
<name>mil_Svoboda_engineer_name</name>
<icon>ui_inGame2_freedom_tech</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>mil_smart_terrain_7_7_freedom_mechanic_stalker</class>
<community>freedom</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>10483</rank>
<reputation>1338</reputation>
<visual>actors\stalker_freedom\stalker_freedom_4_face_1</visual>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!---------------------------FREEDOM BODYGUARDS-------------------- -->
<specific_character id="mil_smart_terrain_7_7_freedom_bodyguard_stalker" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_5</icon>
<map_icon x="5" y="0"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<crouch_type>0</crouch_type>
<class>mil_smart_terrain_7_7_freedom_bodyguard_stalker</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>8858</rank>
<reputation>1462</reputation>
<visual>actors\stalker_freedom\stalker_freedom_5</visual>
<supplies>
[spawn] \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
wpn_wincheaster1300 \n
ammo_12x76_zhekan = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\supplies\character_food.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="mil_smart_terrain_7_7_freedom_bodyguard2_stalker" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_5</icon>
<map_icon x="5" y="0"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<crouch_type>0</crouch_type>
<class>mil_smart_terrain_7_7_freedom_bodyguard2_stalker</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>8604</rank>
<reputation>97</reputation>
<visual>actors\stalker_freedom\stalker_freedom_5</visual>
<supplies>
[spawn] \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
wpn_wincheaster1300 \n
ammo_12x76_zhekan = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\supplies\character_food.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- Lukash (Freedom Honcho) Character Description -->
<specific_character id="mil_smart_terrain_7_7_freedom_leader_stalker" team_default = "1">
<name>mil_freedom_leader_name</name>
<icon>ui_inGame2_lukash</icon>
<map_icon x="5" y="0"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<crouch_type>0</crouch_type>
<class>mil_smart_terrain_7_7_freedom_leader_stalker</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>17370</rank>
<reputation>2285</reputation>
<visual>actors\stalker_freedom\stalker_sv_leader</visual>
<supplies>
[spawn] \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\supplies\character_food.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>lukash_questlines_about_dialog</actor_dialog>
<actor_dialog>drx_sl_mil_smart_terrain_7_7_freedom_leader_stalker_game_start_dialog_1</actor_dialog>
<!-- LTTZ -->
<actor_dialog>lukash_living_legend</actor_dialog>
<actor_dialog>lukash_living_legend_finish</actor_dialog>
<actor_dialog>lukash_mortal_sin</actor_dialog>
<actor_dialog>lukash_mortal_sin_envoy</actor_dialog>
<actor_dialog>lukash_mortal_sin_report</actor_dialog>
<actor_dialog>lukash_mortal_sin_ambush</actor_dialog>
<actor_dialog>lukash_mortal_sin_zone_hero</actor_dialog>
<actor_dialog>lukash_operation_afterglow</actor_dialog>
<actor_dialog>lukash_operation_afterglow_transmission_report</actor_dialog>
<!-- Defense -->
<actor_dialog>barrier_defense_monolith_intro</actor_dialog>
<actor_dialog>barrier_defense_monolith_outro</actor_dialog>
<actor_dialog>barrier_defense_zombie_intro</actor_dialog>
<actor_dialog>barrier_defense_zombie_outro</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>dm_lifestyle</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mil_smart_terrain_7_7_freedom_leader_stalker_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<!--actor_dialog>look_for_cs_history_part_3_1</actor_dialog--> <!-- MLR -->
<actor_dialog>find_blackbox_mlr_reward_freedom</actor_dialog> <!-- MLR -->
<actor_dialog>devushka_5_help</actor_dialog> <!-- g0dl1ke -->
<actor_dialog>devushka_help1</actor_dialog> <!-- g0dl1ke -->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Freedom barman, smart terrain: mil 7_7 ------------------------>
<specific_character id="mil_freedom_barman_mlr" team_default="1">
<name>st_mil_freedom_barman_mlr_name</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>mil_freedom_barman_mlr</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<rank>2200</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>1500</reputation>
<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
<supplies>
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>jup_barmen_minigame_21_point_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Medic in "Freedom" base ------------------------>
<specific_character id="mil_freedom_medic" team_default="1">
<name>st_mil_freedom_medic_name</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>mil_freedom_medic</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<rank>2100</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>900</reputation>
<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!---------------------------- A Freedom guide --------------------------->
<specific_character id="mil_freedom_guid" team_default="1">
<name>mil_freedom_guid_name</name>
<icon>ui_inGame2_Freedom_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Нет данных.</bio>
<class>mil_freedom_guid</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<rank>4200</rank>
<money min="100" max="1000" infinitive="0"/>
<reputation>2000</reputation>
<visual>actors\mnp_npc_remeik\leshui</visual>
<supplies>
[spawn] \n
wpn_sig550 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>mil_freedom_guid_meet</actor_dialog>
<actor_dialog>mil_freedom_guid_go</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,163 @@
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!--======================( Forester Tower )======================-->
<!-- FORESTER -->
<specific_character id="red_forester_tech" team_default="1">
<name>red_forester_name</name>
<icon>ui_inGame2_forester</icon>
<bio>red_forester_name</bio>
<class>red_forester</class>
<community>trader</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>18451</rank>
<reputation>2425</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_lesnik\stalker_lesnik_1</visual>
<supplies>
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
<!--mechanic_mode>1</mechanic_mode-->
<start_dialog>red_forester_hello_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>red_forester_who_are_you</actor_dialog>
<actor_dialog>red_forester_mortal_sin</actor_dialog> <!-- LTTZ -->
<!--actor_dialog>red_forester_about_doc</actor_dialog--> <!-- Mysteries of the zone -->
<actor_dialog>red_forester_about_zone</actor_dialog>
<actor_dialog>red_forester_about_forest</actor_dialog>
<!--actor_dialog>look_for_cs_history_part_2_1</actor_dialog--> <!-- MLR -->
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>lesnik_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--======================( Bridge to Limansk )======================-->
<!-- (Monolith Trader) Character Description -->
<specific_character id="monolith_bridge_trader_mlr" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_rabbit</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Детальная No information is available.</bio>
<class>monolith_bridge_trader_mlr</class>
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<rank>4500</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-800</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2a_face_rabbit</visual>
<supplies>
[spawn] \n
wpn_val = 1 \n
ammo_9x39_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>meet_guid_red_forest_mon</actor_dialog>
<actor_dialog>meet_guid_red_forest_mon_list</actor_dialog>
<actor_dialog>travel_guid_red_forest_mon</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--======================( Mine )======================-->
<!-- Stribog - (Sin Trader) -->
<specific_character id="red_greh_trader" team_default="1">
<name>red_greh_trader_name</name>
<icon>ui_inGame2_Stribog</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Детальная No information is available.</bio>
<class>red_greh_trader</class>
<community>greh</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\greh_1\</snd_config>
<rank>4500</rank>
<money min="50000" max="75000" infinitive="1"/>
<reputation>-1800</reputation>
<visual>actors\stalker_greh\stalker_greh_trader</visual>
<supplies>
[spawn] \n
wpn_ak74m_camo = 1 \n
ammo_5.45x39_ap = 2 \n
wpn_mp443 = 1 \n
ammo_9x18_fmj = 2 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>red_greh_trader_start_dialog</start_dialog>
<actor_dialog>red_greh_trader_st</actor_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>drx_sl_red_greh_trader_game_start_dialog_1</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_red_greh_trader_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Dazhbog - (Sin Mechanic) -->
<specific_character id="red_greh_tech" team_default="1">
<name>red_greh_tech_name</name>
<icon>ui_inGame2_Dazhbog</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Детальная No information is available.</bio>
<class>red_greh_tech</class>
<community>greh</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\greh_1\</snd_config>
<rank>6300</rank>
<money min="50000" max="75000" infinitive="1"/>
<reputation>-400</reputation>
<visual>actors\stalker_greh\stalker_greh_tech</visual>
<supplies>
[spawn] \n
wpn_mp133 = 1 \n
ammo_12x76_zhekan = 2 \n
wpn_gsh18 = 1 \n
ammo_9x19_fmj = 2 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>red_greh_tech_start_dialog</start_dialog>
<actor_dialog>red_greh_tech_st</actor_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_red_greh_tech_meet_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,82 @@
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!-------------------------- Bandit trader in the Truck Cemetery ------------------------>
<specific_character id="trucks_cemetery_bandit_trader" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>trucks_cemetery_bandit_trader</class>
<community>bandit</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<rank>1700</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-500</reputation>
<visual>actors\mnp_npc_remeik\trader_band_klatbiche</visual>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_pbp = 5 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>dm_bribe</actor_dialog>
<actor_dialog>minigames_maslina</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!------------------------ Bandit technician in the Truck Cemetery ---------------------->
<specific_character id="trucks_cemetery_bandit_mechanic" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>trucks_cemetery_bandit_mechanic</class>
<community>bandit</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<!--mechanic_mode>1</mechanic_mode-->
<rank>1700</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>0</reputation>
<visual>actors\mnp_npc_remeik\meschanic_band_klatbiche</visual>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x76_zhekan = 4 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>trucks_cemetery_bandit_mechanic_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>minigames_maslina</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,346 @@
<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Professor Sakharov (Ecologist Trader) Character Description -->
<specific_character id="yan_stalker_sakharov" team_default = "1">
<name>yan_st_sakharov_name</name>
<icon>ui_inGame2_sakharov</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>yan_stalker_sakharov</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>16743</rank>
<reputation>1874</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_ucheniy\stalker_ucheniy_1</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
good_psy_helmet \n
hand_radio = 1 \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>yan_stalker_sakharov_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>sakharov_questlines_about_dialog</actor_dialog>
<actor_dialog>drx_sl_yan_stalker_sakharov_game_start_dialog_1</actor_dialog>
<!-- LTTZ -->
<actor_dialog>sakharov_living_legend</actor_dialog>
<actor_dialog>sakharov_living_legend_finish</actor_dialog>
<actor_dialog>sakharov_mortal_sin</actor_dialog>
<actor_dialog>sakharov_mortal_sin_envoy</actor_dialog>
<actor_dialog>sakharov_mortal_sin_report</actor_dialog>
<actor_dialog>sakharov_mortal_sin_ambush</actor_dialog>
<actor_dialog>sakharov_mortal_sin_zone_hero</actor_dialog>
<actor_dialog>sakharov_operation_afterglow</actor_dialog>
<actor_dialog>sakharov_operation_afterglow_transmission_report</actor_dialog>
<!-- LTTZ -->
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>dm_lifestyle</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_yan_stalker_sakharov_meet_dialog</actor_dialog>
<actor_dialog>yan_stalker_sakharov_about_brain_scorcher</actor_dialog>
<actor_dialog>yan_stalker_sakharov_bad_psi_helmet</actor_dialog>
<actor_dialog>yan_stalker_sakharov_good_psi_helmet</actor_dialog>
<actor_dialog>yan_stalker_sakharov_upgrade_psi_helmet</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>saxarov_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
<!-- g0dl1ke -->
</specific_character>
<!-- KRUGLOV -->
<specific_character id="yan_ecolog_kruglov" team_default = "1">
<name>yan_kruglov_name</name>
<icon>ui_inGame2_ecolog_green</icon>
<map_icon x="0" y="6"></map_icon>
<bio>yan_kruglov_bio</bio>
<class>yan_ecolog_kruglov</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>
<rank>2071</rank>
<reputation>-603</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog_military</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 2 \n
wpn_walther \n
ammo_9x19_fmj \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>yan_ecolog_kruglov_start_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_add_repair</actor_dialog>
<actor_dialog>saxarov_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Assistant Semenov (Ecologist Honcho) Character Description -->
<specific_character id="yan_ecolog_semenov" team_default = "1">
<name>yan_semenov_name</name>
<icon>ui_inGame2_ecolog_orange</icon>
<map_icon x="0" y="6"></map_icon>
<bio>yan_semenov_bio</bio>
<class>yan_ecolog_semenov</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>
<rank>354</rank>
<reputation>-1809</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 2 \n
wpn_walther \n
ammo_9x19_fmj \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>yan_ecolog_semenov_start_dialog</start_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_is_actor_companion_dialog</actor_dialog>
<actor_dialog>dm_companion_patrol</actor_dialog>
<actor_dialog>dm_companion_leave</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- VASILYEV -->
<specific_character id="yan_ecolog_vasilyev" team_default = "1">
<name>yan_vasilyev_name</name>
<icon>ui_inGame2_ecolog_orange</icon>
<map_icon x="0" y="6"></map_icon>
<bio>yan_vasilyev_bio</bio>
<class>yan_ecolog_vasilyev</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>20</rank>
<reputation>768</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 2 \n
wpn_walther \n
ammo_9x19_fmj \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>yan_ecolog_vasilyev_start_dialog</start_dialog>
<actor_dialog>saxarov_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Bunker mercs -->
<specific_character id="yan_merc_01" team_default = "1">
<name>yan_merc_01</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>yan_merc_01</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>11650</rank>
<reputation>1373</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
<start_dialog>yan_merc_guards_start</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="yan_merc_02" team_default = "1">
<name>yan_merc_02</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>yan_merc_02</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>6042</rank>
<reputation>39</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<start_dialog>yan_merc_guards_start</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="yan_merc_03" team_default = "1">
<name>yan_merc_03</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>yan_merc_03</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>5144</rank>
<reputation>837</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<start_dialog>yan_merc_guards_start</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="yan_ghost" team_default = "1">
<name>yan_ghost_name</name>
<icon>ui_inGame2_ghost</icon>
<map_icon x="0" y="6"></map_icon>
<bio>sim_stalker_veteran_bio</bio>
<class>yan_ghost</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>19994</rank>
<reputation>2239</reputation>
<visual>actors\stalker_neutral\stalker_prizrak</visual>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_walther \n
ammo_9x19_fmj \n
main_story_3_lab_x16_documents \n
stalker_outfit \n
</supplies>
</specific_character>
<!-- Peregrine (Military Mechanic) -->
<specific_character id="mechanic_army_yan_mlr" team_default="1">
<name>mechanic_army_yan_mlr_name</name>
<icon>ui_inGame2_Soldier_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>mechanic_army_yan_mlr</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<snd_config>characters_voice\human\military_3\</snd_config>
<rank>3500</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>1500</reputation>
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 3 \n
wpn_fort \n
ammo_9x18_fmj = 3 \n
detector_elite = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>army_yan_mec_about_tool</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Spirit (Military Cooker) -->
<specific_character id="yan_povar_army_mlr" team_default="1">
<name>yan_povar_army_mlr_name</name>
<icon>ui_inGame2_Soldier_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>yan_povar_army_mlr</class>
<community>ecolog</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_1\</snd_config>
<rank>600</rank>
<money min="20000" max="20000" infinitive="1"/>
<reputation>998</reputation>
<visual>actors\stalker_soldier\stalker_soldier1b</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>meet_povar_army</actor_dialog>
<actor_dialog>barter_povar_army</actor_dialog>
<actor_dialog>remember_dyx_barter</actor_dialog>
<actor_dialog>minigames_military</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,556 @@
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!--=====================( POWER STATION)=====================-->
<!-- (Mercenary Guide) -->
<specific_character id="zaton_killer_guide_station" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_mercen_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>zaton_killer_guide_station</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>2300</rank>
<money min="1000" max="6000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_mercen2c_mask</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_zaton_killer_guide_station</actor_dialog>
<actor_dialog>meet_zaton_killer_guide_station_list</actor_dialog>
<actor_dialog>travel_zaton_killer_guide_station_base</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Kolin - (Mercenary Technician at the merc base) -->
<specific_character id="zat_stancia_mech_merc" team_default="1">
<name>zat_stancia_mech_merc_name</name>
<icon>ui_inGame2_Kolin</icon>
<map_icon x="1" y="0"></map_icon>
<bio>åò äàííûõ.</bio>
<class>zat_stancia_mech_merc</class>
<community>killer</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<!--mechanic_mode>1</mechanic_mode-->
<rank>2800</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>0</reputation>
<visual>actors\mnp_npc_remeik\merc_meshanik</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Vector - (Mercenary Trader at the merc base) -->
<specific_character id="zat_stancia_trader_merc" team_default="1">
<name>zat_stancia_trader_merc_name</name>
<icon>ui_inGame2_Vector</icon>
<map_icon x="1" y="0"></map_icon>
<bio>åò äàííûõ.</bio>
<class>zat_stancia_trader_merc</class>
<community>killer</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>2800</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-600</reputation>
<visual>actors\mnp_npc_remeik\merc_trader</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_zat_stancia_trader_merc_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>meet_zaton_killer_guide_station</actor_dialog>
<actor_dialog>meet_zaton_killer_guide_station_list</actor_dialog>
<actor_dialog>travel_zaton_killer_guide_station_base</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>cit_killers_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--=====================( ICE BREAKER)=====================-->
<!-- (Loner Mechanic - Ship) -->
<specific_character id="zat_tech_mlr" team_default="1">
<name>zat_tech_mlr_name</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>zat_tech_mlr</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<!--mechanic_mode>1</mechanic_mode-->
<rank>1500</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>1500</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mas3</visual>
<supplies>
[spawn] \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>zat_tech_mlr_st</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Pilot (Loner Guide) -->
<specific_character id="guid_zan_stalker_locman" team_default="1">
<name>guid_zan_stalker_locman_name</name>
<icon>ui_inGame2_Lotsman</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>guid_zan_stalker_locman</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>5400</rank>
<money min="5000" max="10000" infinitive="0"/>
<reputation>1600</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_face_5</visual>
<supplies>
[spawn] \n
wpn_desert_eagle \n
ammo_11.43x23_fmj = 1 \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_guid_zat</actor_dialog>
<!-- LTTZ -->
<actor_dialog>stalker_guide_about_himself</actor_dialog>
<actor_dialog>stalker_guide_about_anomalies</actor_dialog>
<!-- LTTZ -->
<actor_dialog>travel_guid_zat</actor_dialog>
<actor_dialog>meet_guid_zat_list</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Owl (Loner Trader) -->
<specific_character id="zat_b30_owl_stalker_trader" team_default="1">
<name>st_zat_b30_owl_stalker_trader_name</name>
<icon>ui_inGame2_Sich</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b30_owl_stalker_trader</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>13618</rank>
<reputation>-549</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_bandit\stalker_bandit_3_face_1</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<!---------- mlr ----------->
<actor_dialog>owl_story</actor_dialog>
<!--actor_dialog>information_about_stash_owl_zat</actor_dialog-->
<!--actor_dialog>information_about_stash_owl_zat1</actor_dialog-->
<actor_dialog>find_blackbox_mlr_reward_owl</actor_dialog>
<!---------- mlr ----------->
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>debt_register</actor_dialog>
<actor_dialog>debt_pay_off</actor_dialog>
<actor_dialog>zat_sich_minigame_21_point_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Beard (Loner Barman) Character Description -->
<specific_character id="zat_a2_stalker_barmen" team_default="1">
<name>zat_a2_stalker_barmen_name</name>
<icon>ui_inGame2_Boroda</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_a2_stalker_barmen</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>14230</rank>
<reputation>1075</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_neutral\stalker_neutral_3_face_1</visual>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>beard_living_legend</actor_dialog> <!-- LTTZ -->
<!-- mlr -->
<actor_dialog>boroda_story</actor_dialog>
<!-- mlr -->
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_zat_a2_stalker_barmen_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>zat_a2_stalker_barmen_actor_info</actor_dialog>
<actor_dialog>bar_barmen_minigame_21_point_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
<!--g0dl1ke-->
<actor_dialog>devushka_boroda_help</actor_dialog>
</specific_character>
<!-- Axel (Loner Medic) -->
<specific_character id="zat_b22_stalker_medic" team_default="1">
<name>zat_b22_stalker_medic_name</name>
<icon>ui_inGame2_zat_new_med</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b22_stalker_medic</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<money min="1000000" max="1000000" infinitive="1" />
<rank>1615</rank>
<reputation>460</reputation>
<visual>actors\stalker_neutral\stalker_neutral1a</visual> <!--visual>actors\stalker_neutral\stalker_medic_3_face_1</visual-->
<supplies>
[spawn] \n
ammo_9x19_fmj = 1 \n
wpn_hpsa \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Cardan (Loner Mechanic) Character Description -->
<specific_character id="zat_a2_stalker_mechanic" team_default="1">
<name>zat_a2_stalker_mechanic_name</name>
<icon>ui_inGame2_Kardan</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_a2_stalker_mechanic</class>
<community>stalker</community>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>14972</rank>
<reputation>2406</reputation>
<visual>actors\stalker_neutral\stalker_neutral_kardan</visual>
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<!--start_dialog>zat_b3_stalker_tech_start</start_dialog-->
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Nimble (it's that simple) Character Description -->
<specific_character id="esc_2_12_stalker_nimble" team_default="1">
<name>st_zat_a2_stalker_nimble_name</name>
<icon>ui_inGame2_nimble</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>??????? ???????. ????????? ?????????? ???????????.</bio>
<class>zat_a2_stalker_nimble</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>17236</rank>
<reputation>2201</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_neutral\stalker_nimble</visual>
<supplies>
[spawn] \n
wpn_binoc \n
device_torch \n
wpn_knife \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>esc_2_12_stalker_nimble_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<!--<actor_dialog>esc_2_12_stalker_nimble_place_order</actor_dialog>
<actor_dialog>esc_2_12_stalker_nimble_get_order</actor_dialog>-->
<actor_dialog>esc_2_12_stalker_nimble_about</actor_dialog>
<actor_dialog>esc_2_12_stalker_nimble_about_quest</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_b106_stalker_gonta" team_default="1">
<name>st_zat_b106_stalker_gonta_name</name>
<icon>ui_inGame2_Gonta</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b106_stalker_gonta</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>6360</rank>
<reputation>674</reputation>
<money min="1000" max="1000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_2_face_6</visual>
<supplies>
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
detector_advanced = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
<!-- LTTZ -->
<actor_dialog>gonta_about_himself</actor_dialog>
<actor_dialog>gonta_about_mutants</actor_dialog>
<!-- LTTZ -->
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="zat_b106_stalker_garmata" team_default="1">
<name>st_zat_b106_stalker_garmata_name</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b106_stalker_garmata</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>2537</rank>
<reputation>-1131</reputation>
<money min="1000" max="1000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_spas12 = 1 \n
ammo_12x70_buck = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_b106_stalker_crab" team_default="1">
<name>st_zat_b106_stalker_crab_name</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b106_stalker_crab</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>2501</rank>
<reputation>231</reputation>
<money min="1000" max="1000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!--=====================( NOAH SHIP)=====================-->
<!-- Noah (Loner Honcho) Character Description -->
<specific_character id="zat_b18_noah" team_default="1">
<name>zat_b18_noah_name</name>
<icon>ui_inGame2_Noy</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b18_noah</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<!-- mlr -->
<!-- <snd_config>characters_voice\human\stalker_1\</snd_config> -->
<!-- mlr -->
<rank>4856</rank>
<reputation>6</reputation>
<visual>actors\stalker_bandit\stalker_bandit_3_face_2</visual>
<supplies>
[spawn] \n
wpn_spas12 = 1 \n
ammo_12x70_buck = 2 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<!-- mlr -->
<start_dialog>zat_b18_noah_start</start_dialog>
<actor_dialog>noah_start_dialog</actor_dialog>
<actor_dialog>noah_start_dialog1</actor_dialog>
<actor_dialog>tasks_noah_dialog</actor_dialog>
<actor_dialog>task_1_noah_done</actor_dialog>
<actor_dialog>task_2_noah_done</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_zat_b18_noah_meet_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_b7_stalker_victim_1" team_default="1">
<name>st_zat_b7_stalker_squad_leader</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b7_stalker_victim_1</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>1991</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>-1550</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b7_stalkers_victims_dialog</start_dialog>
<actor_dialog>zat_b7_stalkers_victims_actor_start_dialog</actor_dialog>
<actor_dialog>zat_b7_stalkers_victims_actor_choose_dialog</actor_dialog>
<actor_dialog>zat_b7_stalker_squad_leader_employ_stalkers</actor_dialog>
<actor_dialog>zat_b7_stalker_squad_leader_bunker_guarding</actor_dialog>
<actor_dialog>zat_b7_stalker_squad_leader_come_with_me</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,454 @@
<?xml version="1.0" encoding="windows-1251" ?>
<game_dialogs>
<!-------------------------------=========-------------->
<!--------------------------'ÌÈÍÈ ÈÃÐÛ ÄÈÀËÎÃÈ'--------->
<!-------------------------------=========-------------->
<dialog id="bar_barmen_minigame_21_point_dialog">
<phrase_list>
<phrase id="0">
<text>zat_sich_minigame_21_point_dialog_1</text>
<next>1</next>
<next>6</next>
</phrase>
<phrase id="1">
<text>zat_sich_minigame_21_point_dialog_2</text>
<next>2</next>
<next>9</next>
</phrase>
<phrase id="2">
<text>zat_sich_minigame_21_point_dialog_3</text>
<next>3</next>
</phrase>
<phrase id="3">
<text>zat_sich_minigame_21_point_dialog_4</text>
<next>4</next>
<next>11</next>
</phrase>
<phrase id="4">
<text>zat_sich_minigame_21_point_dialog_5</text>
<next>5</next>
</phrase>
<phrase id="5">
<text>zat_sich_minigame_21_point_dialog_6</text>
<action>ui_mod_elements.start_game</action>
</phrase>
<phrase id="6">
<text>zat_sich_minigame_21_point_dialog_7</text>
<next>7</next>
<next>10</next>
</phrase>
<phrase id="7">
<text>zat_sich_minigame_21_point_dialog_8</text>
<next>8</next>
</phrase>
<phrase id="8">
<text>zat_sich_minigame_21_point_dialog_9</text>
<action>ui_mod_elements.start_game</action>
</phrase>
<phrase id="9">
<text>zat_sich_minigame_21_point_dialog_10</text>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="10">
<text>zat_sich_minigame_21_point_dialog_11</text>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="11">
<text>zat_sich_minigame_21_point_dialog_12</text>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="zat_bandit_informer_game_call_dialog">
<phrase_list>
<phrase id="0">
<text>zat_bandit_informer_game_call_dialog_1</text>
<next>102</next>
</phrase>
<phrase id="102">
<text>zat_bandit_informer_game_call_dialog_2</text>
<action>sgm_dialogs.start_question_game</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="minigames_petrenko">
<phrase_list>
<phrase id="0">
<text>petrenko_21_point_dialog_1</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>petrenko_21_point_dialog_2</text>
<action>ui_mod_elements.start_game</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="minigames_sidor">
<phrase_list>
<phrase id="0">
<text>sidor_21_point_dialog_1</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>sidor_21_point_dialog_2</text>
<action>ui_mod_elements.start_game</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="minigames_shustriy">
<phrase_list>
<phrase id="0">
<text>shustriy_21_point_dialog_1</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>shustriy_21_point_dialog_2</text>
<action>ui_mod_elements.start_game</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="minigames_maslina">
<phrase_list>
<phrase id="0">
<text>maslina_21_point_dialog_1</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>maslina_21_point_dialog_2</text>
<action>ui_mod_elements.start_game</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="minigames_military">
<phrase_list>
<phrase id="0">
<text>military_21_point_dialog_1</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>military_21_point_dialog_2</text>
<action>ui_mod_elements.start_game</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="minigames_propovednik">
<phrase_list>
<phrase id="0">
<text>propovednik_21_point_dialog_1</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>propovednik_21_point_dialog_2</text>
<action>ui_mod_elements.start_game</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="mil_skraga_minigame_21_point_dialog">
<phrase_list>
<phrase id="0">
<text>skraga_21_point_dialog_1</text>
<next>1</next>
<next>6</next>
</phrase>
<phrase id="1">
<text>skraga_21_point_dialog_2</text>
<next>2</next>
<next>9</next>
</phrase>
<phrase id="2">
<text>skraga_21_point_dialog_3</text>
<next>3</next>
</phrase>
<phrase id="3">
<text>skraga_21_point_dialog_4</text>
<next>4</next>
<next>11</next>
</phrase>
<phrase id="4">
<text>skraga_21_point_dialog_5</text>
<next>5</next>
</phrase>
<phrase id="5">
<text>skraga_21_point_dialog_6</text>
<action>ui_mod_elements.start_game</action>
</phrase>
<phrase id="6">
<text>skraga_21_point_dialog_7</text>
<next>7</next>
<next>10</next>
</phrase>
<phrase id="7">
<text>skraga_21_point_dialog_8</text>
<next>8</next>
</phrase>
<phrase id="8">
<text>zat_sich_minigame_21_point_dialog_9</text>
<action>ui_mod_elements.start_game</action>
</phrase>
<phrase id="9">
<text>zat_sich_minigame_21_point_dialog_10</text>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="10">
<text>zat_sich_minigame_21_point_dialog_11</text>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="11">
<text>zat_sich_minigame_21_point_dialog_12</text>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="xolod_minigame">
<phrase_list>
<phrase id="0">
<text>xolod_21_point_dialog_1</text>
<next>1</next>
<next>6</next>
</phrase>
<phrase id="1">
<text>xolod_21_point_dialog_2</text>
<next>2</next>
<next>9</next>
</phrase>
<phrase id="2">
<text>xolod_21_point_dialog_3</text>
<next>3</next>
</phrase>
<phrase id="3">
<text>xolod_21_point_dialog_4</text>
<next>4</next>
<next>11</next>
</phrase>
<phrase id="4">
<text>xolod_21_point_dialog_5</text>
<next>5</next>
</phrase>
<phrase id="5">
<text>xolod_21_point_dialog_6</text>
<action>ui_mod_elements.start_game</action>
</phrase>
<phrase id="6">
<text>xolod_21_point_dialog_7</text>
<next>7</next>
<next>10</next>
</phrase>
<phrase id="7">
<text>xolod_21_point_dialog_8</text>
<next>8</next>
</phrase>
<phrase id="8">
<text>zat_sich_minigame_21_point_dialog_9</text>
<action>ui_mod_elements.start_game</action>
</phrase>
<phrase id="9">
<text>zat_sich_minigame_21_point_dialog_10</text>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="10">
<text>zat_sich_minigame_21_point_dialog_11</text>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="11">
<text>zat_sich_minigame_21_point_dialog_12</text>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="lesnik_minigame">
<phrase_list>
<phrase id="0">
<text>lesnik_21_point_dialog_1</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>lesnik_21_point_dialog_2</text>
<next>2</next>
</phrase>
<phrase id="2">
<text>lesnik_21_point_dialog_3</text>
<next>3</next>
</phrase>
<phrase id="3">
<text>lesnik_21_point_dialog_4</text>
<next>4</next>
</phrase>
<phrase id="4">
<text>lesnik_21_point_dialog_5</text>
<next>5</next>
</phrase>
<phrase id="5">
<text>lesnik_21_point_dialog_6</text>
<action>ui_mod_elements.start_game</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="cit_killers_minigame">
<phrase_list>
<phrase id="0">
<text>cit_killers_21_point_dialog_1</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>cit_killers_21_point_dialog_2</text>
<next>2</next>
</phrase>
<phrase id="2">
<text>cit_killers_21_point_dialog_3</text>
<next>3</next>
</phrase>
<phrase id="3">
<text>cit_killers_21_point_dialog_4</text>
<next>4</next>
</phrase>
<phrase id="4">
<text>cit_killers_21_point_dialog_5</text>
<next>5</next>
</phrase>
<phrase id="5">
<text>cit_killers_21_point_dialog_6</text>
<action>ui_mod_elements.start_game</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="saxarov_minigame">
<phrase_list>
<phrase id="0">
<text>saxarov_21_point_dialog_1</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>saxarov_21_point_dialog_2</text>
<next>2</next>
</phrase>
<phrase id="2">
<text>saxarov_21_point_dialog_3</text>
<next>3</next>
</phrase>
<phrase id="3">
<text>saxarov_21_point_dialog_4</text>
<next>4</next>
</phrase>
<phrase id="4">
<text>saxarov_21_point_dialog_5</text>
<next>5</next>
</phrase>
<phrase id="5">
<text>saxarov_21_point_dialog_6</text>
<action>ui_mod_elements.start_game</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="zat_sich_minigame_21_point_dialog">
<phrase_list>
<phrase id="0">
<text>zat_sich_minigame_21_point_dialog_1</text>
<next>1</next>
<next>6</next>
</phrase>
<phrase id="1">
<text>zat_sich_minigame_21_point_dialog_2</text>
<next>2</next>
<next>9</next>
</phrase>
<phrase id="2">
<text>zat_sich_minigame_21_point_dialog_3</text>
<next>3</next>
</phrase>
<phrase id="3">
<text>zat_sich_minigame_21_point_dialog_4</text>
<next>4</next>
<next>11</next>
</phrase>
<phrase id="4">
<text>zat_sich_minigame_21_point_dialog_5</text>
<next>5</next>
</phrase>
<phrase id="5">
<text>zat_sich_minigame_21_point_dialog_6</text>
<action>ui_mod_elements.start_game</action>
</phrase>
<phrase id="6">
<text>zat_sich_minigame_21_point_dialog_7</text>
<next>7</next>
<next>10</next>
</phrase>
<phrase id="7">
<text>zat_sich_minigame_21_point_dialog_8</text>
<next>8</next>
</phrase>
<phrase id="8">
<text>zat_sich_minigame_21_point_dialog_9</text>
<action>ui_mod_elements.start_game</action>
</phrase>
<phrase id="9">
<text>zat_sich_minigame_21_point_dialog_10</text>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="10">
<text>zat_sich_minigame_21_point_dialog_11</text>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="11">
<text>zat_sich_minigame_21_point_dialog_12</text>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="jup_barmen_minigame_21_point_dialog">
<phrase_list>
<phrase id="0">
<text>jup_barmen_minigame_21_point_dialog_1</text>
<next>1</next>
<next>6</next>
</phrase>
<phrase id="1">
<text>jup_barmen_minigame_21_point_dialog_2</text>
<next>2</next>
<next>9</next>
</phrase>
<phrase id="2">
<text>jup_barmen_minigame_21_point_dialog_3</text>
<next>3</next>
</phrase>
<phrase id="3">
<text>jup_barmen_minigame_21_point_dialog_4</text>
<next>4</next>
<next>11</next>
</phrase>
<phrase id="4">
<text>jup_barmen_minigame_21_point_dialog_5</text>
<next>5</next>
</phrase>
<phrase id="5">
<text>jup_barmen_minigame_21_point_dialog_6</text>
<action>ui_mod_elements.start_game</action>
</phrase>
<phrase id="6">
<text>jup_barmen_minigame_21_point_dialog_7</text>
<next>7</next>
<next>10</next>
</phrase>
<phrase id="7">
<text>jup_barmen_minigame_21_point_dialog_8</text>
<next>8</next>
</phrase>
<phrase id="8">
<text>jup_barmen_minigame_21_point_dialog_9</text>
<action>ui_mod_elements.start_game</action>
</phrase>
<phrase id="9">
<text>jup_barmen_minigame_21_point_dialog_10</text>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="10">
<text>jup_barmen_minigame_21_point_dialog_11</text>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="11">
<text>jup_barmen_minigame_21_point_dialog_12</text>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
</game_dialogs>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="windows-1251" standalone="yes" ?>
<string_table>
<!-- Çàãðóçêà "SGM" òåêñòîâ -->
#include "text\eng\SGM_script_texts.xml"
</string_table>
@@ -0,0 +1,624 @@
<string id="ui_mcm_menu_21_game">
<text>Blackjack</text>
</string>
<string id="ui_mcm_21_game_card_game_21_minimum_rate">
<text>Set minimum bet</text>
</string>
<string id="ui_mcm_21_game_value_card_21_max_rate">
<text>Set maxumum bet</text>
</string>
<string id="st_unique_treasure_spot_descr">
<text>Cache. Access code</text>
</string>
<string id="st_question_game_reward_advice">
<text>Advice earned:</text>
</string>
<string id="st_question_game_reward_money">
<text>Extra money received:</text>
</string>
<string id="st_remote_charge_delay_deactivated">
<text>Timer: disabled</text>
</string>
<string id="st_remote_charge_delay_timer">
<text>Timer:</text>
</string>
<string id="st_remote_charge_delay_value">
<text>sec.</text>
</string>
<string id="st_remote_charge_spot">
<text>Charge RS-15</text>
</string>
<string id="st_21_point_your_card_value">
<text>You:</text>
</string>
<string id="st_21_point_enemy_card_value">
<text>Opponent:</text>
</string>
<string id="st_21_point_rate_field">
<text>Your bet to win:</text>
</string>
<string id="st_21_point_infoline_1">
<text>In your wallet:</text>
</string>
<string id="st_21_point_infoline_2">
<text>Minimum bet - 50, maximum bet -</text>
</string>
<string id="st_21_point_money">
<text>rubles.</text>
</string>
<string id="st_21_point_info_about_your">
<text>Degtyarev: rate</text>
</string>
<string id="st_21_point_info_about_enemy">
<text>: ñòàâêàrate</text>
</string>
<string id="st_21_point_web_money">
<text>electronic rubles.</text>
</string>
<string id="st_21_point_winner_your_1">
<text>You have won. The winnings amounted to -</text>
</string>
<string id="st_21_point_winner_your_2">
<text>rubles. Points total: you -</text>
</string>
<string id="st_21_point_winner_your_3">
<text>, the opponent -</text>
</string>
<string id="st_21_point_winner_enemy_1">
<text>You lose. The loss was -</text>
</string>
<string id="st_21_point_winner_enemy_2">
<text>rubles. Points total: you -</text>
</string>
<string id="st_21_point_winner_enemy_3">
<text>, the opponent -</text>
</string>
<string id="st_21_point_winner_equally_1">
<text>Friendship won. Points total: you -</text>
</string>
<string id="st_21_point_winner_equally_2">
<text>, the opponent -</text>
</string>
<string id="st_help_wounded_payment">
<text>Rescue money received</text>
</string>
<string id="st_mechanic_stripping_count">
<text>Number of boxes with details</text>
</string>
<string id="st_rank_event_present">
<text>Rank promoted</text>
</string>
<string id="st_bankir_web_money_course_1">
<text>Exchange rate:</text>
</string>
<string id="st_bankir_web_money_course_2">
<text>Your electronic money:</text>
</string>
<string id="st_bankir_web_money_course_3">
<text>1 electronic ruble -</text>
</string>
<string id="st_bankir_web_money_course_4">
<text>kopecks in cash rubles.</text>
</string>
<string id="st_bankir_web_money_course_5">
<text>rubles.</text>
</string>
<string id="st_event_headshot">
<text>You have earned a headshot</text>
</string>
<string id="st_event_iam_find">
<text>You have found</text>
</string>
<string id="st_event_find_secret">
<text>-th SGM cache.</text>
</string>
<string id="st_event_find_deserve">
<text>-nd personal cache.</text>
</string>
<string id="st_custom_goods_need_rank">
<text>Required rank:</text>
</string>
<string id="st_booty_count">
<text>Number of trophies</text>
</string>
<string id="st_booty_costs">
<text>For the amount:</text>
</string>
<string id="st_add_damage">
<text>to damage</text>
</string>
<string id="st_booty_shtuk">
<text>PC.</text>
</string>
<string id="st_need_rank">
<text>rank required >=</text>
</string>
<string id="st_currert_rank">
<text>current rank:</text>
</string>
<string id="st_af_type_1">
<text>Supports: 1st type of anomaly</text>
</string>
<string id="st_af_type_2">
<text>Supports: 2nd type of anomaly</text>
</string>
<string id="st_af_type_3">
<text>Supports: 3rd type of anomaly</text>
</string>
<string id="st_af_type_all">
<text>Supports: 1st, 2nd, and 3rd types of anomalies</text>
</string>
<string id="st_bodyguard_price">
<text>Service cost:</text>
</string>
<string id="st_bankir_deposit_title">
<text>Deposit amount: </text>
</string>
<string id="st_bankir_percent_title">
<text>Deposit income: </text>
</string>
<string id="st_bankir_money">
<text>In your wallet =</text>
</string>
<string id="st_bankir_counter">
<text>savings account :</text>
</string>
<string id="st_bankir_counter2">
<text>Deposit account :</text>
</string>
<string id="st_bankir_ru">
<text>rubles</text>
</string>
<string id="st_bankir_last">
<text>Last contributed capital :</text>
</string>
<string id="st_bankir_result">
<text>Total =</text>
</string>
<string id="st_bankir_percent">
<text>Total percentage tomorrow :</text>
</string>
<string id="st_bankir_percent_today">
<text>Total percentage today :</text>
</string>
<string id="st_trader_order_count">
<text>Items in stock: </text>
</string>
<string id="st_order_cost">
<text>Order price:</text>
</string>
<string id="st_statistic_value_of">
<text>of</text>
</string>
<string id="st_weapon_damage">
<text>Damage dealt </text>
</string>
<string id="st_weapon_distance">
<text>Range </text>
</string>
<string id="st_detonation_radius">
<text>Blast radius </text>
</string>
<string id="st_detonation_scraps">
<text>Scattering of fragments </text>
</string>
<string id="st_def_meters">
<text>m</text>
</string>
<string id="st_detonation_time">
<text>Time of action </text>
</string>
<string id="st_def_second">
<text>ñ</text>
</string>
<string id="st_actor_box_currert_weight">
<text>the amount of things in a personal box is =</text>
</string>
<string id="st_actor_box_currert_mass">
<text>volume =</text>
</string>
<string id="st_actor_box_transportation_cost">
<text>| The cost =</text>
</string>
<string id="st_mod_version_title">
<text>Version</text>
</string>
<string id="st_sigerous_mod_successfully_started">
<text>Sigerous Mod loaded successfully...</text>
</string>
<string id="st_pri_zone_cleaning_add">
<text>Zombified left:</text>
</string>
<string id="st_pri_zone_cleaning_add2">
<text>human</text>
</string>
<string id="st_task_execution_time_add1">
<text>(left</text>
</string>
<string id="st_task_execution_time_add2">
<text>minutes)</text>
</string>
<string id="st_task_execution_time_add3">
<text>bonus minutes)</text>
</string>
<string id="st_get_employer_kill_stalker">
<text>Stalker</text>
</string>
<string id="st_get_employer_kill_bandit">
<text>Bandit</text>
</string>
<string id="st_get_employer_kill_merc">
<text>Mercenary</text>
</string>
<string id="st_get_employer_kill_army">
<text>Military</text>
</string>
<string id="st_get_employer_kill_monolith">
<text>Monolith</text>
</string>
<string id="st_get_employer_kill_dolg">
<text>Duty</text>
</string>
<string id="st_get_employer_kill_freedom">
<text>Freedom</text>
</string>
<string id="st_get_employer_kill_renegade">
<text>Renegade</text>
</string>
<!--------------------------=========-------------------------------------->
<!----------------------'ÌÈÍÈ ÈÃÐÛ ÏÅÐÅÂÎÄ ÄÈÀËÎÃÎÂ'----------------------->
<!--------------------------=========-------------------------------------->
<!--------------------------========--------------------->
<!------------------------'ÁÀÐ ÐÎÑÒÎÊ'------------------->
<!--------------------------========--------------------->
<string id="st_minigames_21_point_accept_step">
<text>Bet step - 200</text>
</string>
<string id="st_minigames_21_point_rem">
<text>Remember bet</text>
</string>
<string id="st_minigames_21_point_accept_bets">
<text>Accept bet</text>
</string>
<string id="st_minigames_21_point_start">
<text>Start game</text>
</string>
<string id="st_minigames_21_point_exit">
<text>Exit</text>
</string>
<string id="st_minigames_21_point_more">
<text>Take more</text>
</string>
<string id="st_minigames_21_point_pass">
<text>Pass</text>
</string>
<string id="st_minigames_21_point_cont">
<text>Continue</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_1">
<text>I wanted to ask you...</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_2">
<text>What is it?</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_3">
<text>How about passing some time with a hand of Blackjack?</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_4">
<text>Okay. Let's play! Get the money ready, and I'll shuffle the cards.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_5">
<text>Sure. Let's play.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_6">
<text>Great, I'm ready, let's go.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_7">
<text>Got some time to kill? how about a game of cards?</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_8">
<text>Sure!</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_9">
<text>I'm ready, let's play.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_10">
<text>Can't right now - another time.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_11">
<text>Another time perhaps.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_12">
<text>Nah, not right now.</text>
</string>
<!------------------------========--------------------->
<!------------------------'ÀÐÌÅÉÑÊÈÅ ÑÊËÀÄÛ'--------------------->
<!------------------------========--------------------->
<string id="skraga_21_point_dialog_1">
<text>[Blackjack] Hey, let me ask you something...</text>
</string>
<string id="skraga_21_point_dialog_2">
<text>Yeah?</text>
</string>
<string id="skraga_21_point_dialog_3">
<text>I see you got a deck of cards over there. How about a game of Blackjack?</text>
</string>
<string id="skraga_21_point_dialog_4">
<text>Alright, let's play!</text>
</string>
<string id="skraga_21_point_dialog_5">
<text>I'm ready when you are.</text>
</string>
<string id="skraga_21_point_dialog_6">
<text>Yeah, let's play!</text>
</string>
<string id="skraga_21_point_dialog_7">
<text>Right now?</text>
</string>
<string id="skraga_21_point_dialog_8">
<text>Yes!</text>
</string>
<!------------------------========--------------------->
<!------------------------'ÁÎËÎÒÀ'--------------------->
<!------------------------========--------------------->
<string id="xolod_21_point_dialog_1">
<text>[Blackjack] Hey, Cold, let me ask you something.</text>
</string>
<string id="xolod_21_point_dialog_2">
<text>What is it?</text>
</string>
<string id="xolod_21_point_dialog_3">
<text>How about a game of cards?</text>
</string>
<string id="xolod_21_point_dialog_4">
<text>Yeah, sounds good. Get your money ready and we'll play.</text>
</string>
<string id="xolod_21_point_dialog_5">
<text>Alright!</text>
</string>
<string id="xolod_21_point_dialog_6">
<text>I'm ready, let's go.</text>
</string>
<string id="xolod_21_point_dialog_7">
<text>Again?</text>
</string>
<string id="xolod_21_point_dialog_8">
<text>Yes!</text>
</string>
<!------------------------========--------------------->
<!------------------------'ÐÛÆÈÉ ËÅÑ'--------------------->
<!------------------------========--------------------->
<string id="lesnik_21_point_dialog_1">
<text>Grandfather, I wanted to ask you something.</text>
</string>
<string id="lesnik_21_point_dialog_2">
<text>What is it Greenhorn, what do you want?</text>
</string>
<string id="lesnik_21_point_dialog_3">
<text>Out of the corner of my eye I noticed that you have a deck of cards on your table. Can we play for a point, for money?</text>
</string>
<string id="lesnik_21_point_dialog_4">
<text>Okay. Let's play! Get the money ready, and I'll shuffle the cards.</text>
</string>
<string id="lesnik_21_point_dialog_5">
<text>Already prepared.</text>
</string>
<string id="lesnik_21_point_dialog_6">
<text>That's good, I'm ready too.</text>
</string>
<!------------------------========--------------------->
<!------------------------'ÌÅÐÒÂÛÉ ÃÎÐÎÄ'--------------------->
<!------------------------========--------------------->
<string id="cit_killers_21_point_dialog_1">
<text>I wanted to ask you something.</text>
</string>
<string id="cit_killers_21_point_dialog_2">
<text>What is it?</text>
</string>
<string id="cit_killers_21_point_dialog_3">
<text>Out of the corner of my eye I noticed a deck of cards behind the counter. Would you like to play a hand of Blackjack?</text>
</string>
<string id="cit_killers_21_point_dialog_4">
<text>Alright, let's play. Get your money out.</text>
</string>
<string id="cit_killers_21_point_dialog_5">
<text>Uh-huh, go.</text>
</string>
<string id="cit_killers_21_point_dialog_6">
<text>Alright, let's play.</text>
</string>
<!------------------------========--------------------->
<!------------------------'ßÍÒÀÐÜ'--------------------->
<!------------------------========--------------------->
<string id="saxarov_21_point_dialog_1">
<text>Professor, can you spare me a moment?</text>
</string>
<string id="saxarov_21_point_dialog_2">
<text>I'm listening.</text>
</string>
<string id="saxarov_21_point_dialog_3">
<text>I see that deck of cards on the table over there. I was wondering if you fancied a game of Blackjack?</text>
</string>
<string id="saxarov_21_point_dialog_4">
<text>Well I have some things I promised to do... but what the hell, I've got time for one game.</text>
</string>
<string id="saxarov_21_point_dialog_5">
<text>Alright, let's do this.</text>
</string>
<string id="saxarov_21_point_dialog_6">
<text>Cool, let's play.</text>
</string>
<!------------------------========--------------------->
<!------------------------'ÇÀÒÎÍ'--------------------->
<!------------------------========--------------------->
<string id="zat_sich_minigame_21_point_dialog_1">
<text>Hey, I wanted to ask you something.</text>
</string>
<string id="sich_minigame_21_point_dialog_2">
<text>Yeah? What's your question?</text>
</string>
<string id="sich_minigame_21_point_dialog_3">
<text>I spotted a deck of cards behind the bar, how about a game of Blackjack?</text>
</string>
<string id="sich_minigame_21_point_dialog_4">
<text>Alright then, get out your wallet while I shuffle the cards. i hope you brought a lot to lose.</text>
</string>
<string id="sich_minigame_21_point_dialog_5">
<text>Agreed, I'm ready to play right now.</text>
</string>
<string id="sich_minigame_21_point_dialog_6">
<text>That's good! Let's play!</text>
</string>
<string id="sich_minigame_21_point_dialog_7">
<text>What, again?</text>
</string>
<string id="sich_minigame_21_point_dialog_8">
<text>Yes, again!</text>
</string>
<string id="sich_minigame_21_point_dialog_9">
<text>Sounds good, let's play.</text>
</string>
<string id="sich_minigame_21_point_dialog_10">
<text>I'm busy now. Another time.</text>
</string>
<string id="sich_minigame_21_point_dialog_11">
<text>Another time maybe.</text>
</string>
<string id="sich_minigame_21_point_dialog_12">
<text>No, I don't want to play.</text>
</string>
<!------------------------========--------------------->
<!------------------------'Þïèòåð'--------------------->
<!------------------------========--------------------->
<string id="jup_barmen_minigame_21_point_dialog_1">
<text>Hey, I wanted to ask you something.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_2">
<text>Well then, go ahead and ask.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_3">
<text>I know you must have a deck of cards somewhere in this joint. How about a game?</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_4">
<text>A point is a point!</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_5">
<text>Alright, let's go.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_6">
<text>Okay, let's play.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_7">
<text>How about another game?</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_8">
<text>Yes, let's play.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_9">
<text>Alright, let's play.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_10">
<text>I can't right now. Another time.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_11">
<text>Not right now. Later maybe.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_12">
<text>Nah, I don't want to play Blackjack right now.</text>
</string>
<!------------------------========--------------------->
<!------------------------'Þïèòåð'--------------------->
<!------------------------========--------------------->
<string id="petrenko_21_point_dialog_1">
<text>How about a game of Blackjack?</text>
</string>
<string id="petrenko_21_point_dialog_2">
<text>Sure why not? I'm not doing anything else right now.</text>
</string>
<!------------------------========--------------------->
<!------------------------'Êîðäîí'--------------------->
<!------------------------========--------------------->
<string id="sidor_21_point_dialog_1">
<text>Listen Sidorovich, you fat fucking thief, how about a game of Blackjack?</text>
</string>
<string id="sidor_21_point_dialog_2">
<text>Yes, come on then. But be warned I will peel you to the bone.</text>
</string>
<string id="shustriy_21_point_dialog_1">
<text>Yo Nimble, do you fancy a game of Blackjack?></text>
</string>
<string id="shustriy_21_point_dialog_2">
<text>Sure, I don't have any orders now. Let's play.</text>
</string>
<!------------------------========--------------------->
<!---------------------'Ò¸ìíàÿ Äîëèíà'----------------->
<!------------------------========--------------------->
<string id="maslina_21_point_dialog_1">
<text>Hey man, you free right now? How about a game of Blackjack?</text>
</string>
<string id="maslina_21_point_dialog_2">
<text>Yeah bro, let's play, nobody's buying anything today anyway.</text>
</string>
<!------------------------========--------------------->
<!------------------------'Àãðîïðîì'------------------->
<!------------------------========--------------------->
<string id="military_21_point_dialog_1">
<text>Pretty quiet around here. You have time for a game of Blackjack?</text>
</string>
<string id="military_21_point_dialog_2">
<text>Yeah it's dead around here. Let's play.</text>
</string>
<!------------------------========--------------------->
<!------------------------'Ïðèïÿòü'-------------------->
<!------------------------========--------------------->
<string id="propovednik_21_point_dialog_1">
<text>Hey bro, how about a game of Blackjack?</text>
</string>
<string id="propovednik_21_point_dialog_2">
<text>Sounds good. Monolith have been pretty quiet lately, I think we have time for a game.</text>
</string>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="windows-1251" standalone="yes" ?>
<string_table>
<!-- Çàãðóçêà "SGM" òåêñòîâ -->
#include "text\rus\SGM_script_texts.xml"
</string_table>
@@ -0,0 +1,630 @@
<string id="ui_mcm_menu_21_game">
<text>21 î÷êî</text>
</string>
<string id="ui_mcm_21_game_card_game_21_minimum_rate">
<text>Óñòàíîâèòü ìèíèìàëüíóþ ñòàâêó</text>
</string>
<string id="ui_mcm_21_game_value_card_21_max_rate">
<text>Óñòàíîâèòü ìàêñèìàëüíóþ ñòàâêó</text>
</string>
<string id="st_unique_treasure_spot_descr">
<text>Òàéíèê. Êîä äîñòóïà</text>
</string>
<string id="st_question_game_reward_advice">
<text>Çàðàáîòàí ñîâåò:</text>
</string>
<string id="st_question_game_reward_money">
<text>Ïîëó÷åíû äîïîëíèòåëüíûå äåíüãè:</text>
</string>
<string id="st_remote_charge_delay_deactivated">
<text>Òàéìåð: îòêëþ÷¸í</text>
</string>
<string id="st_remote_charge_delay_timer">
<text>Òàéìåð:</text>
</string>
<string id="st_remote_charge_delay_value">
<text>ñåê.</text>
</string>
<string id="st_remote_charge_spot">
<text>Çàðÿä ÐÑ-15</text>
</string>
<string id="st_21_point_your_card_value">
<text>Âû:</text>
</string>
<string id="st_21_point_enemy_card_value">
<text>Âðàã:</text>
</string>
<string id="st_21_point_rate_field">
<text>Âàøà ñòàâêà íà âûèãðàø:</text>
</string>
<string id="st_21_point_infoline_1">
<text>Â âàøåì ðþêçàêå äåíåã:</text>
</string>
<string id="st_21_point_infoline_2">
<text>Ìèíèìàëüíàÿ ñòàâêà - 50, ìàêñèìàëüíàÿ ñòàâêà -</text>
</string>
<string id="st_21_point_money">
<text>ðóáëåé.</text>
</string>
<string id="st_21_point_info_about_your">
<text>Äåãòÿð¸â: ñòàâêà</text>
</string>
<string id="st_21_point_info_about_enemy">
<text>: ñòàâêà</text>
</string>
<string id="st_21_point_web_money">
<text>ýëåêòðîííûõ ðóáëåé.</text>
</string>
<string id="st_21_point_winner_your_1">
<text>Âû âûèãðàëè. Âûèãðàø ñîñòàâèë -</text>
</string>
<string id="st_21_point_winner_your_2">
<text>ðóáëåé. Ñóììà î÷êîâ: âû -</text>
</string>
<string id="st_21_point_winner_your_3">
<text>, ïðîòèâíèê -</text>
</string>
<string id="st_21_point_winner_enemy_1">
<text>Âû ïðîèãðàëè. Ïðîèãðàø ñîñòàâèë -</text>
</string>
<string id="st_21_point_winner_enemy_2">
<text>ðóáëåé. Ñóììà î÷êîâ: âû -</text>
</string>
<string id="st_21_point_winner_enemy_3">
<text>, ïðîòèâíèê -</text>
</string>
<string id="st_21_point_winner_equally_1">
<text>Ïîáåäèëà äðóæáà. Ñóììà î÷êîâ: âû -</text>
</string>
<string id="st_21_point_winner_equally_2">
<text>, ïðîòèâíèê -</text>
</string>
<string id="st_help_wounded_payment">
<text>Ïîëó÷åíû äåíüãè çà ñïàñåíèå</text>
</string>
<string id="st_mechanic_stripping_count">
<text>Êîë-âî êîð. ñ äåòàëÿìè</text>
</string>
<string id="st_rank_event_present">
<text>Ðàíã ïîâûøåí</text>
</string>
<string id="st_bankir_web_money_course_1">
<text>Êóðñ îáìåíà:</text>
</string>
<string id="st_bankir_web_money_course_2">
<text>Âàøè ýëåêòðîííûå äåíüãè:</text>
</string>
<string id="st_bankir_web_money_course_3">
<text>1 ýëåêòðîííûé ðóáëü -</text>
</string>
<string id="st_bankir_web_money_course_4">
<text>êîïååê íàëè÷íûìè ðóáëÿìè.</text>
</string>
<string id="st_bankir_web_money_course_5">
<text>ðóáëåé.</text>
</string>
<string id="st_event_headshot">
<text>Âû çàðàáîòàëè õåäøîò</text>
</string>
<string id="st_event_iam_find">
<text>Âû íàøëè</text>
</string>
<string id="st_event_find_secret">
<text>-é ïî ñ÷åòó SGM òàéíèê.</text>
</string>
<string id="st_event_find_deserve">
<text>-é ïåðñîíàëüíûé òàéíèê.</text>
</string>
<string id="st_custom_goods_need_rank">
<text>Òðåáóåìûé ðàíã:</text>
</string>
<string id="st_booty_count">
<text>Êîëè÷åñòâî òðîôååâ</text>
</string>
<string id="st_booty_costs">
<text>Íà ñóììó:</text>
</string>
<string id="st_add_damage">
<text>ê óðîíó</text>
</string>
<string id="st_booty_shtuk">
<text>øò.</text>
</string>
<string id="st_need_rank">
<text>íåîáõîäèì ðàíã >=</text>
</string>
<string id="st_currert_rank">
<text>òåêóùèé ðàíã:</text>
</string>
<string id="st_af_type_1">
<text>Ïîääåðæèâàåò: 1-é òèï àíîìàëüíîñòè</text>
</string>
<string id="st_af_type_2">
<text>Ïîääåðæèâàåò: 2-é òèï àíîìàëüíîñòè</text>
</string>
<string id="st_af_type_3">
<text>Ïîääåðæèâàåò: 3-é òèï àíîìàëüíîñòè</text>
</string>
<string id="st_af_type_all">
<text>Ïîääåðæèâàåò: 1-é, 2-é, è 3-é òèïû àíîìàëüíîñòè</text>
</string>
<string id="st_bodyguard_price">
<text>Ñòîèìîñòü óñëóã:</text>
</string>
<string id="st_bankir_deposit_title">
<text>Ñóììà íà äåïîçèòå: </text>
</string>
<string id="st_bankir_percent_title">
<text>Äîõîä îò äåïîçèòà: </text>
</string>
<string id="st_bankir_money">
<text>Â âàøåì ðþêçàêå äåíåã =</text>
</string>
<string id="st_bankir_counter">
<text>Ñáåðåãàòåëüíûé ñ÷åò :</text>
</string>
<string id="st_bankir_counter2">
<text>Äåïîçèòíûé ñ÷åò :</text>
</string>
<string id="st_bankir_ru">
<text>ðóáëåé</text>
</string>
<string id="st_bankir_last">
<text>Ïîñëåäíèé âíåñåííûé êàïèòàë :</text>
</string>
<string id="st_bankir_result">
<text>Âñåãî =</text>
</string>
<string id="st_bankir_percent">
<text>Îáùèé ïðîöåíò çàâòðà :</text>
</string>
<string id="st_bankir_percent_today">
<text>Îáùèé ïðîöåíò ñåãîäíÿ :</text>
</string>
<string id="st_trader_order_count">
<text>Òîâàðîâ â íàëè÷èè: </text>
</string>
<string id="st_order_cost">
<text>Öåíà çàêàçà:</text>
</string>
<string id="st_statistic_value_of">
<text>èç</text>
</string>
<string id="st_weapon_damage">
<text>Íàíîñèìûé óðîí </text>
</string>
<string id="st_weapon_distance">
<text>Äàëüíîñòü </text>
</string>
<string id="st_detonation_radius">
<text>Ðàäèóñ âçðûâà </text>
</string>
<string id="st_detonation_scraps">
<text>Ðàçëåò îñêîëêîâ </text>
</string>
<string id="st_def_meters">
<text>ì</text>
</string>
<string id="st_detonation_time">
<text>Âðåìÿ äåéñòâèÿ </text>
</string>
<string id="st_def_second">
<text>ñ</text>
</string>
<string id="st_actor_box_currert_weight">
<text>îáúåì âåùåé â ëè÷íîì ÿùèêå ñîñòàâëÿåò =</text>
</string>
<string id="st_actor_box_currert_mass">
<text>îáúåì =</text>
</string>
<string id="st_actor_box_transportation_cost">
<text>| Ñòîèìîñòü =</text>
</string>
<string id="st_mod_version_title">
<text>Âåðñèÿ</text>
</string>
<string id="st_sigerous_mod_successfully_started">
<text>Sigerous Mod óñïåøíî çàãðóæåí...</text>
</string>
<string id="st_pri_zone_cleaning_add">
<text>Çîìáèðîâàííûõ îñòàëîñü:</text>
</string>
<string id="st_pri_zone_cleaning_add2">
<text>÷åëîâåê</text>
</string>
<string id="st_task_execution_time_add1">
<text>(îñòàëîñü</text>
</string>
<string id="st_task_execution_time_add2">
<text>ìèíóò)</text>
</string>
<string id="st_task_execution_time_add3">
<text>áîíóñíûõ ìèíóò)</text>
</string>
<string id="st_get_employer_kill_stalker">
<text>ñòàëêåðà</text>
</string>
<string id="st_get_employer_kill_bandit">
<text>áàíäèòà</text>
</string>
<string id="st_get_employer_kill_merc">
<text>íà¸ìíèêà</text>
</string>
<string id="st_get_employer_kill_army">
<text>âîåííîãî</text>
</string>
<string id="st_get_employer_kill_monolith">
<text>ìîíîëèòîâöà</text>
</string>
<string id="st_get_employer_kill_dolg">
<text>äîëãîâöà</text>
</string>
<string id="st_get_employer_kill_freedom">
<text>ñâîáîäîâöà</text>
</string>
<string id="st_get_employer_kill_renegade">
<text>ðåíåãàòà</text>
</string>
<!--------------------------=========-------------------------------------->
<!----------------------'ÌÈÍÈ ÈÃÐÛ ÏÅÐÅÂÎÄ ÄÈÀËÎÃÎÂ'----------------------->
<!--------------------------=========-------------------------------------->
<!--------------------------========--------------------->
<!------------------------'ÁÀÐ ÐÎÑÒÎÊ'------------------->
<!--------------------------========--------------------->
<string id="st_minigames_21_point_accept_step">
<text>Øàã ïîâûøåíèÿ ñòàâêè - 200</text>
</string>
<string id="st_minigames_21_point_rem">
<text>Çàïîìèíàòü ñòàâêó</text>
</string>
<string id="st_minigames_21_point_accept_bets">
<text>Ïðèíÿòü ñòàâêè</text>
</string>
<string id="st_minigames_21_point_start">
<text>Íà÷àòü èãðó</text>
</string>
<string id="st_minigames_21_point_exit">
<text>Âûõîä</text>
</string>
<string id="st_minigames_21_point_more">
<text>Âçÿòü åù¸</text>
</string>
<string id="st_minigames_21_point_pass">
<text>Ïåðåäàòü õîä</text>
</string>
<string id="st_minigames_21_point_cont">
<text>Ïðîäîëæèòü</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_1">
<text>ß ê òåáå ñ äðóæåñêèì ïðåäëîæåíèåì.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_2">
<text>×òî çà ïðåäëîæåíèå?</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_3">
<text>Êàê íàñ÷¸ò ñêîðîòàòü âðåìÿ çà êàðòèøêàìè?  21, íà äåíüãè.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_4">
<text>Âîò îíî ÷òî. Õîðîøî. Áóäåì èãðàòü! Ãîòîâü äåíüãè, à ÿ ñåé÷àñ êàðòû ïåðåìåøàþ.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_5">
<text>Ñîãëàñåí. Óæå ïðèãîòîâèë.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_6">
<text>Âîò è õîðîøî, ÿ òîæå ãîòîâ. Äàâàé ñûãðàåì.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_7">
<text>×åãî òåáå?</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_8">
<text>Äà òàê, â êàðòû âðåìÿ óáèòü, â 21, íà äåíüãè, åñòåñòâåííî.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_9">
<text>Ïîíÿë, ÿ íå ïðîòèâ. Äàâàé ñûãðàåì.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_10">
<text>Äà òàê, íè÷åãî.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_11">
<text>Â äðóãîé ðàç ëó÷øå.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_12">
<text>Íå ñîãëàñåí, òàêèå ïðàâèëà ìåíÿ íå óñòðàèâàþò.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_reply_no_1">
<text> äðóãîé ðàç, ÿ ñåé÷àñ çàíÿò.</text>
</string>
<string id="zat_sich_minigame_21_point_dialog_reply_no">
<text>Äàâàé ïîòîì êàê-íèáóäü.</text>
</string>
<!------------------------========--------------------->
<!------------------------'ÀÐÌÅÉÑÊÈÅ ÑÊËÀÄÛ'--------------------->
<!------------------------========--------------------->
<string id="skraga_21_point_dialog_1">
<text>Õîòåë âîò, ñïðîñèòü ó òåáÿ.</text>
</string>
<string id="skraga_21_point_dialog_2">
<text>×òî ñïðîñèòü?</text>
</string>
<string id="skraga_21_point_dialog_3">
<text>Êðàåì ãëàçà ïðèìåòèë - ó òåáÿ íà ñòîëå êîëîäà êàðò ëåæèò. Ìîæåò ñûãðàåì â î÷êî, íà äåíüãè?</text>
</string>
<string id="skraga_21_point_dialog_4">
<text>Âîò îíî ÷òî. Õîðîøî. Áóäåì èãðàòü! Ãîòîâü äåíüãè, à ÿ ñåé÷àñ êàðòû ïåðåìåøàþ.</text>
</string>
<string id="skraga_21_point_dialog_5">
<text>Ñîãëàñåí. Óæå ïðèãîòîâèë.</text>
</string>
<string id="skraga_21_point_dialog_6">
<text>Âîò è õîðîøî, ÿ òîæå ãîòîâ. Äàâàé ñûãðàåì.</text>
</string>
<string id="skraga_21_point_dialog_7">
<text>×òî, îïÿòü â î÷êî?</text>
</string>
<string id="skraga_21_point_dialog_8">
<text>Äà, Ñêðÿãà.</text>
</string>
<!------------------------========--------------------->
<!------------------------'ÁÎËÎÒÀ'--------------------->
<!------------------------========--------------------->
<string id="xolod_21_point_dialog_1">
<text>Ñëóøàé Õîëîä, õîòåë âîò, ñïðîñèòü ó òåáÿ.</text>
</string>
<string id="xolod_21_point_dialog_2">
<text>×òî ñïðîñèòü?</text>
</string>
<string id="xolod_21_point_dialog_3">
<text>Êðàåì ãëàçà ïðèìåòèë - ó òåáÿ íà ñòîëå êîëîäà êàðò ëåæèò. Ìîæåò ñûãðàåì â î÷êî, íà äåíüãè?</text>
</string>
<string id="xolod_21_point_dialog_4">
<text>Âîò îíî ÷òî. Õîðîøî. Áóäåì èãðàòü! Ãîòîâü äåíüãè, à ÿ ñåé÷àñ êàðòû ïåðåìåøàþ.</text>
</string>
<string id="xolod_21_point_dialog_5">
<text>Ñîãëàñåí. Óæå ïðèãîòîâèë.</text>
</string>
<string id="xolod_21_point_dialog_6">
<text>Âîò è õîðîøî, ÿ òîæå ãîòîâ. Äàâàé ñûãðàåì.</text>
</string>
<string id="xolod_21_point_dialog_7">
<text>×òî, îïÿòü â î÷êî?</text>
</string>
<string id="xolod_21_point_dialog_8">
<text>Äà, Õîëîä.</text>
</string>
<!------------------------========--------------------->
<!------------------------'ÐÛÆÈÉ ËÅÑ'--------------------->
<!------------------------========--------------------->
<string id="lesnik_21_point_dialog_1">
<text>Äåä, õîòåë ñïðîñèòü ó òåáÿ êîå-÷òî.</text>
</string>
<string id="lesnik_21_point_dialog_2">
<text>×òî ìîëîäî-çåëåíî? ×åãî õî÷åøü?</text>
</string>
<string id="lesnik_21_point_dialog_3">
<text>Êðàåì ãëàçà ïðèìåòèë - ó òåáÿ íà ñòîëå êîëîäà êàðò ëåæèò. Ìîæåò ñûãðàåì â î÷êî, íà äåíüãè?</text>
</string>
<string id="lesnik_21_point_dialog_4">
<text>Âîò îíî ÷òî. Õîðîøî. Áóäåì èãðàòü! Ãîòîâü äåíüãè, à ÿ ñåé÷àñ êàðòû ïåðåìåøàþ.</text>
</string>
<string id="lesnik_21_point_dialog_5">
<text>Ñîãëàñåí. Óæå ïðèãîòîâèë.</text>
</string>
<string id="lesnik_21_point_dialog_6">
<text>Âîò è õîðîøî, ÿ òîæå ãîòîâ. Äàâàé ñûãðàåì.</text>
</string>
<!------------------------========--------------------->
<!------------------------'ÌÅÐÒÂÛÉ ÃÎÐÎÄ'--------------------->
<!------------------------========--------------------->
<string id="cit_killers_21_point_dialog_1">
<text>Ýòî ñàìîå, õîòåë ñïðîñèòü ó òåáÿ êîå-÷òî.</text>
</string>
<string id="cit_killers_21_point_dialog_2">
<text>Íó âàëÿé.</text>
</string>
<string id="cit_killers_21_point_dialog_3">
<text>Êðàåì ãëàçà ïðèìåòèë - ó òåáÿ çà ñòîéêîé êîëîäà êàðò ëåæèò. Ìîæåò ñûãðàåì â î÷êî, íà äåíüãè?</text>
</string>
<string id="cit_killers_21_point_dialog_4">
<text>Âîò îíî ÷òî. Õîðîøî. Áóäåì èãðàòü! Ãîòîâü äåíüãè, à ÿ ñåé÷àñ êàðòû ïåðåìåøàþ.</text>
</string>
<string id="cit_killers_21_point_dialog_5">
<text>Óãó. Ïîåõàëè.</text>
</string>
<string id="cit_killers_21_point_dialog_6">
<text>Âîò è çàøèáèñü, ÿ òîæå ãîòîâ. Äàâàé ñûãðàåì.</text>
</string>
<!------------------------========--------------------->
<!------------------------'ßÍÒÀÐÜ'--------------------->
<!------------------------========--------------------->
<string id="saxarov_21_point_dialog_1">
<text>Ïðîôåññîð, õîòåë êîå-÷òî ñïðîñèòü ó âàñ.</text>
</string>
<string id="saxarov_21_point_dialog_2">
<text>ß âíèìàòåëüíî âàñ ñëóøàþ.</text>
</string>
<string id="saxarov_21_point_dialog_3">
<text>Âèæó ó âîçëå ñòîëà êàðòî÷íàÿ êîëîäà ëåæèò, íå æåëàåòå ñûãðàòü â î÷êî? Íà äåíüãè?</text>
</string>
<string id="saxarov_21_point_dialog_4">
<text>Ààà ÿ ñåé÷àñ çàíÿò... À õîòÿ ëàäíî äàâàéòå, íåìíîãî ðàññëàáèòüñÿ è ïåðåêèíóòüñÿ â ïàðòèþ-äðóãóþ íå ïîâðåäèò, ÿ óæå âñå ïðèãîòîâèë, âû ãîòîâû?</text>
</string>
<string id="saxarov_21_point_dialog_5">
<text>Äà, âñå ãîòîâî.</text>
</string>
<string id="saxarov_21_point_dialog_6">
<text>Âîò è îòëè÷íî, íà÷èíàåì.</text>
</string>
<!------------------------========--------------------->
<!------------------------'ÇÀÒÎÍ'--------------------->
<!------------------------========--------------------->
<string id="zat_sich_minigame_21_point_dialog_1">
<text>ß ê òåáå ñ äðóæåñêèì ïðåäëîæåíèåì.</text>
</string>
<string id="sich_minigame_21_point_dialog_2">
<text>×òî çà ïðåäëîæåíèå?</text>
</string>
<string id="sich_minigame_21_point_dialog_3">
<text>Êàê íàñ÷¸ò ñêîðîòàòü âðåìÿ çà êàðòèøêàìè?  21, íà äåíüãè</text>
</string>
<string id="sich_minigame_21_point_dialog_4">
<text>Âîò îíî ÷òî. Õîðîøî. Áóäåì èãðàòü! Ãîòîâü äåíüãè, à ÿ ñåé÷àñ êàðòû ïåðåìåøàþ.</text>
</string>
<string id="sich_minigame_21_point_dialog_5">
<text>Ñîãëàñåí. Óæå ïðèãîòîâèë.</text>
</string>
<string id="sich_minigame_21_point_dialog_6">
<text>Âîò è õîðîøî, ÿ òîæå ãîòîâ. Äàâàé ñûãðàåì.</text>
</string>
<string id="sich_minigame_21_point_dialog_7">
<text>×åãî òåáå?</text>
</string>
<string id="sich_minigame_21_point_dialog_8">
<text>Äà òàê, â êàðòû âðåìÿ óáèòü, â 21, íà äåíüãè, åñòåñòâåííî.</text>
</string>
<string id="sich_minigame_21_point_dialog_9">
<text>Ïîíÿë, ÿ íå ïðîòèâ. Äàâàé ñûãðàåì.</text>
</string>
<string id="sich_minigame_21_point_dialog_10">
<text>Äà òàê, íè÷åãî.</text>
</string>
<string id="sich_minigame_21_point_dialog_11">
<text>Ëàäíî, â äðóãîé ðàç.</text>
</string>
<string id="sich_minigame_21_point_dialog_12">
<text>Íå ñîãëàñåí, òàêèå ïðàâèëà ìåíÿ íå óñòðàèâàþò.</text>
</string>
<!------------------------========--------------------->
<!------------------------'Þïèòåð'--------------------->
<!------------------------========--------------------->
<string id="jup_barmen_minigame_21_point_dialog_1">
<text>Õîòåë âîò ñïðîñèòü êîå-÷òî.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_2">
<text>Àãà, òîãäà ñïðàøèâàé.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_3">
<text>Çíàþ òî÷íî, ÷òî çà áàðíîé ñòîéêîé êàðòèøêè ëåæàò, ìîæåò ñûãðàåì â î÷êî, íà äåíüãè?</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_4">
<text>À ÿ òî êàê çíàþ... Îòëè÷íî, î÷êî òàê î÷êî!</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_5">
<text>Ñîãëàñåí. ß ãîòîâ.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_6">
<text>Òîãäà äàâàé ñûãðàåì.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_7">
<text>Ñíîâà èãðàòü, îïÿòü â î÷êî?</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_8">
<text>Äà, ÿ óæå ãîòîâ.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_9">
<text>Õîðîøî. Äàâàé èãðàòü.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_10">
<text>Çàáûë. Â äðóãîé ðàç ñïðîøó.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_11">
<text>Òîëüêî íå î÷êî, â äðóãîé ðàç.</text>
</string>
<string id="jup_barmen_minigame_21_point_dialog_12">
<text>Íå ñîãëàñåí, ïðàâèëà íå óñòðàèâàþò.</text>
</string>
<!------------------------========--------------------->
<!------------------------'Þïèòåð'--------------------->
<!------------------------========--------------------->
<string id="petrenko_21_point_dialog_1">
<text>Ìîæåò ñûãðàåì âî ÷òî-íèáóäü? Ê ïðèìåðó â 21?</text>
</string>
<string id="petrenko_21_point_dialog_2">
<text>Äà, ïî÷åìó áû è íåò? Âñå ðàâíî äåëàòü íåõðåí ïîêà ÷òî, ÿ óæå ãîòîâ êàê âèäèøü.</text>
</string>
<!------------------------========--------------------->
<!------------------------'Êîðäîí'--------------------->
<!------------------------========--------------------->
<string id="sidor_21_point_dialog_1">
<text>Ñëóøàé Ñèäîðîâè÷, àçàðòíûìè èãðàìè íå èíòåðåñóåøüñÿ? Ìîæåò ñûãðàåì â 21 î÷êî íà äåíüãè?</text>
</string>
<string id="sidor_21_point_dialog_2">
<text>Äà, äàâàé êîíå÷íî, íî ïîñëå òîãî êàê ÿ òåáÿ îáîäðó äî íèòêè íå íîé ïîòîì õå-õå, ÿ óæå ãîòîâ êàê âèäèøü.</text>
</string>
<string id="shustriy_21_point_dialog_1">
<text>Øóñòðûé, íå õî÷åøü â 21 íà äåíüãè ïîèãðàòü?</text>
</string>
<string id="shustriy_21_point_dialog_2">
<text>Äà, ïîãíàëè, âñå ðàâíî ñåé÷àñ çàêàçîâ íåò, ÿ ãîòîâ.</text>
</string>
<!------------------------========--------------------->
<!---------------------'Ò¸ìíàÿ Äîëèíà'----------------->
<!------------------------========--------------------->
<string id="maslina_21_point_dialog_1">
<text>Çäàðîâà êîðåøü, íå çàíÿò? Ìîæåò íà áàáëî ñûãðàåì â 21?</text>
</string>
<string id="maslina_21_point_dialog_2">
<text>Äà, áðàòàí, äàâàé, âñå ðàâíî ñåé÷àñ ïàöàíû ïîêà çà òîâàðîì íå èäóò, ÿ ãîòîâ.</text>
</string>
<!------------------------========--------------------->
<!------------------------'Àãðîïðîì'------------------->
<!------------------------========--------------------->
<string id="military_21_point_dialog_1">
<text>Çäðàâèÿ æåëàþ, ÷å íå çàíÿò îñîáî? Êàê íàñ÷åò â êàðòèøêè?</text>
</string>
<string id="military_21_point_dialog_2">
<text>Äà, äàâàé, à òî ñêóêîòèùà ìàòü ÷åñòíàÿ, äà è êàðìàíû òâîèìè äåíüãàìè ïîïîëíèòü íå ïîìåøàåò õåõ!</text>
</string>
<!------------------------========--------------------->
<!------------------------'Ïðèïÿòü'-------------------->
<!------------------------========--------------------->
<string id="propovednik_21_point_dialog_1">
<text>Ïðîïîâåäíèê, êàê íàñ÷åò íåìíîãî ðàññëàáèòüñÿ è ïîèãðàòü â 21 î÷êî?</text>
</string>
<string id="propovednik_21_point_dialog_2">
<text>Â 21? Íó äàâàé, äóìàþ Ìîíîëèò íå øèáêî îáèòüñÿ, åñëè åãî ñëóãè îòâëåêóòüñÿ íà ïàðó ìèíóò â êàðòèøêè, êîëîäà ãîòîâà, äàâàé èãðàòü.</text>
</string>
@@ -0,0 +1,49 @@
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<texture id="ui_mod_card_K_pika" x="480" y="4368" width="480" height="624" />
<texture id="ui_mod_card_K_bubna" x="960" y="4368" width="480" height="624" />
<texture id="ui_mod_card_K_chirva" x="1440" y="4368" width="480" height="624" />
<texture id="ui_mod_card_T_kresta" x="0" y="4992" width="480" height="624" />
<texture id="ui_mod_card_T_pika" x="480" y="4992" width="480" height="624" />
<texture id="ui_mod_card_T_bubna" x="960" y="4992" width="480" height="624" />
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@@ -0,0 +1,41 @@
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<file name="ui\ui_mod_wnds_1">
<texture id="ui_mod_big_player_wnd" x="0" y="0" width="563" height="478"/>
<texture id="ui_mod_mini_player_wnd" x="571" y="9" width="371" height="207"/>
<texture id="ui_mod_repair_w_main_wnd" x="573" y="233" width="370" height="207"/>
<texture id="ui_mod_repair_o_main_wnd" x="573" y="577" width="370" height="207"/>
<texture id="ui_mod_timer_main_wnd" x="725" y="790" width="281" height="229"/>
<texture id="ui_mod_marker_main_wnd" x="572" y="8" width="243" height="207"/>
<texture id="ui_mod_remote_charge_main_wnd" x="572" y="8" width="243" height="207"/>
<texture id="ui_mod_g_conventer_wnd" x="0" y="482" width="553" height="413"/>
<texture id="ui_mod_button_minus_a" x="618" y="961" width="31" height="28"/>
<texture id="ui_mod_button_plus_a" x="665" y="961" width="31" height="28"/>
<texture id="ui_mod_button_minus_b" x="618" y="993" width="31" height="28"/>
<texture id="ui_mod_button_plus_b" x="665" y="993" width="31" height="28"/>
<texture id="ui_mod_button_e" x="896" y="460" width="122" height="23"/>
<texture id="ui_mod_button_t" x="896" y="497" width="122" height="23"/>
<texture id="ui_mod_button_h" x="896" y="535" width="122" height="23"/>
<texture id="ui_mod_button2_e" x="570" y="802" width="135" height="35"/>
<texture id="ui_mod_button2_t" x="570" y="851" width="135" height="35"/>
<texture id="ui_mod_button2_h" x="570" y="901" width="135" height="35"/>
<texture id="ui_mod_button3_e" x="757" y="462" width="126" height="27"/>
<texture id="ui_mod_button3_t" x="757" y="494" width="126" height="27"/>
<texture id="ui_mod_button3_h" x="757" y="526" width="126" height="27"/>
<texture id="ui_mod_button4_e" x="79" y="963" width="149" height="36"/>
<texture id="ui_mod_button4_t" x="79" y="924" width="149" height="36"/>
<texture id="ui_mod_button4_h" x="79" y="924" width="149" height="36"/>
<texture id="ui_mod_button5_e" x="840" y="14" width="116" height="22"/>
<texture id="ui_mod_button5_t" x="840" y="68" width="116" height="22"/>
<texture id="ui_mod_button5_h" x="840" y="41" width="116" height="22"/>
<texture id="ui_mod_red_diode" x="597" y="962" width="8" height="8"/>
<texture id="ui_mod_green_diode" x="597" y="978" width="8" height="8"/>
<texture id="ui_mod_yellow_lightning" x="974" y="628" width="23" height="10"/>
<texture id="ui_mod_blue_lightning" x="974" y="644" width="23" height="10"/>
<texture id="ui_mod_red_lightning" x="974" y="662" width="23" height="10"/>
<texture id="ui_mod_grey_lightning" x="974" y="677" width="23" height="11"/>
<texture id="ui_mod_yellow_plate" x="1004" y="626" width="16" height="14"/>
<texture id="ui_mod_blue_plate" x="1004" y="641" width="16" height="14"/>
<texture id="ui_mod_red_plate" x="1004" y="658" width="16" height="14"/>
<texture id="ui_mod_grey_plate" x="1004" y="676" width="16" height="14"/>
</file>
</w>
@@ -0,0 +1,125 @@
<?xml version="1.0" encoding="windows-1251" ?>
<w>
<!-----[Êàðòî÷íàÿ èãðà: 21 î÷êî]------>
<card_game_21_point_form x="239" y="136" width="545" height="496" stretch=1>
<texture>ui_mod_card_game_21_point_wnd</texture>
<form_title x="218" y="5" width="108" height="26">
<text r="240" g="217" b="182" a="255" align="c" vert_align="c" font="letterica16"></text>
</form_title>
<your_game_info x="38" y="168" width="476" height="25">
<text r="240" g="217" b="182" a="155" align="c" vert_align="c" font="letterica16"></text>
</your_game_info>
<enemy_game_info x="38" y="336" width="476" height="25">
<text r="240" g="217" b="182" a="155" align="c" vert_align="c" font="letterica16"></text>
</enemy_game_info>
<your_card_value x="31" y="367" width="87" height="31">
<text r="240" g="217" b="182" a="155" align="c" vert_align="c" font="letterica16"></text>
</your_card_value>
<enemy_card_value x="427" y="367" width="87" height="31">
<text r="240" g="217" b="182" a="155" align="c" vert_align="c" font="letterica16"></text>
</enemy_card_value>
<rate_field x="128" y="375" width="289" height="21">
<text r="240" g="217" b="182" a="155" align="c" vert_align="c" font="letterica16"></text>
</rate_field>
<check_save_rate x="140" y="376" width="32" height="21" hint=st_minigames_21_point_rem stretch=1>
<texture>ui_inGame2_checkbox</texture>
</check_save_rate>
<check_increasing x="382" y="376" width="32" height="21" hint=st_minigames_21_point_accept_step stretch=1>
<texture>ui_inGame2_checkbox</texture>
</check_increasing>
<btn_rate_minus x="245" y="403" width="31" height="28" stretch=1>
<texture_e>ui_mod_button_minus_a</texture_e>
<texture_t>ui_mod_button_minus_b</texture_t>
<texture_h>ui_mod_button_minus_b</texture_h>
</btn_rate_minus>
<btn_rate_plus x="281" y="403" width="31" height="28" stretch=1>
<texture_e>ui_mod_button_plus_a</texture_e>
<texture_t>ui_mod_button_plus_b</texture_t>
<texture_h>ui_mod_button_plus_b</texture_h>
</btn_rate_plus>
<btn_take_rate x="2" y="454" width="135" height="35" stretch=1>
<texture_e>ui_mod_button2_e</texture_e>
<texture_t>ui_mod_button2_t</texture_t>
<texture_h>ui_mod_button2_h</texture_h>
<text font="letterica16" align="c" vert_align="c">st_minigames_21_point_accept_bets</text>
</btn_take_rate>
<btn_play_game x="2" y="454" width="135" height="35" stretch=1>
<texture_e>ui_mod_button2_e</texture_e>
<texture_t>ui_mod_button2_t</texture_t>
<texture_h>ui_mod_button2_h</texture_h>
<text font="letterica16" align="c" vert_align="c">st_minigames_21_point_start</text>
</btn_play_game>
<btn_exit_game x="409" y="454" width="135" height="35" stretch=1>
<texture_e>ui_mod_button2_e</texture_e>
<texture_t>ui_mod_button2_t</texture_t>
<texture_h>ui_mod_button2_h</texture_h>
<text font="letterica16" align="c" vert_align="c">st_minigames_21_point_exit</text>
</btn_exit_game>
<btn_take_else x="134" y="403" width="135" height="35" stretch=1>
<texture_e>ui_mod_button2_e</texture_e>
<texture_t>ui_mod_button2_t</texture_t>
<texture_h>ui_mod_button2_h</texture_h>
<text font="letterica16" align="c" vert_align="c">st_minigames_21_point_more</text>
</btn_take_else>
<btn_send_move x="275" y="403" width="135" height="35" stretch=1>
<texture_e>ui_mod_button2_e</texture_e>
<texture_t>ui_mod_button2_t</texture_t>
<texture_h>ui_mod_button2_h</texture_h>
<text font="letterica16" align="c" vert_align="c">st_minigames_21_point_pass</text>
</btn_send_move>
<btn_continue_game x="2" y="454" width="135" height="35" stretch=1>
<texture_e>ui_mod_button2_e</texture_e>
<texture_t>ui_mod_button2_t</texture_t>
<texture_h>ui_mod_button2_h</texture_h>
<text font="letterica16" align="c" vert_align="c">st_minigames_21_point_cont</text>
</btn_continue_game>
<self_card_1 x="40" y="41" width="80" height="104" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</self_card_1>
<self_card_2 x="136" y="41" width="80" height="104" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</self_card_2>
<self_card_3 x="231" y="41" width="80" height="104" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</self_card_3>
<self_card_4 x="325" y="41" width="80" height="104" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</self_card_4>
<self_card_5 x="419" y="41" width="80" height="104" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</self_card_5>
<enemy_card_1 x="44" y="213" width="80" height="104" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</enemy_card_1>
<enemy_card_2 x="141" y="213" width="80" height="104" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</enemy_card_2>
<enemy_card_3 x="236" y="213" width="80" height="104" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</enemy_card_3>
<enemy_card_4 x="329" y="213" width="80" height="104" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</enemy_card_4>
<enemy_card_5 x="425" y="213" width="80" height="104" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</enemy_card_5>
<r_green_diod x="517" y="390" width="9" height="9" stretch=1>
<texture>ui_mod_right_green_diod</texture>
</r_green_diod>
<l_green_diod x="19" y="390" width="9" height="9" stretch=1>
<texture>ui_mod_left_green_diod</texture>
</l_green_diod>
<r_yellow_diod x="517" y="390" width="9" height="9" stretch=1>
<texture>ui_mod_right_yellow_diod</texture>
</r_yellow_diod>
<l_yellow_diod x="19" y="390" width="9" height="9" stretch=1>
<texture>ui_mod_left_yellow_diod</texture>
</l_yellow_diod>
<r_red_diod x="517" y="390" width="9" height="9" stretch=1>
<texture>ui_mod_right_red_diod</texture>
</r_red_diod>
<l_red_diod x="19" y="390" width="9" height="9" stretch=1>
<texture>ui_mod_left_red_diod</texture>
</l_red_diod>
</card_game_21_point_form>
</w>
@@ -0,0 +1,125 @@
<?xml version="1.0" encoding="windows-1251" ?>
<w>
<!-----[Êàðòî÷íàÿ èãðà: 21 î÷êî]------>
<card_game_21_point_form x="239" y="36" width="545" height="596" stretch=1>
<texture>ui_mod_card_game_21_point_wnd</texture>
<form_title x="218" y="5" width="108" height="26">
<text r="240" g="217" b="182" a="255" align="c" vert_align="c" font="letterica16"></text>
</form_title>
<your_game_info x="38" y="208" width="476" height="25">
<text r="240" g="217" b="182" a="155" align="c" vert_align="c" font="letterica16"></text>
</your_game_info>
<enemy_game_info x="38" y="406" width="476" height="25">
<text r="240" g="217" b="182" a="155" align="c" vert_align="c" font="letterica16"></text>
</enemy_game_info>
<your_card_value x="31" y="447" width="87" height="31">
<text r="240" g="217" b="182" a="155" align="c" vert_align="c" font="letterica16"></text>
</your_card_value>
<enemy_card_value x="427" y="447" width="87" height="31">
<text r="240" g="217" b="182" a="155" align="c" vert_align="c" font="letterica16"></text>
</enemy_card_value>
<rate_field x="128" y="455" width="289" height="21">
<text r="240" g="217" b="182" a="155" align="c" vert_align="c" font="letterica16"></text>
</rate_field>
<check_save_rate x="140" y="466" width="32" height="21" hint=st_minigames_21_point_rem stretch=1>
<texture>ui_inGame2_checkbox</texture>
</check_save_rate>
<check_increasing x="382" y="466" width="32" height="21" hint=st_minigames_21_point_accept_step stretch=1>
<texture>ui_inGame2_checkbox</texture>
</check_increasing>
<btn_rate_minus x="245" y="483" width="31" height="28" stretch=1>
<texture_e>ui_mod_button_minus_a</texture_e>
<texture_t>ui_mod_button_minus_b</texture_t>
<texture_h>ui_mod_button_minus_b</texture_h>
</btn_rate_minus>
<btn_rate_plus x="281" y="483" width="31" height="28" stretch=1>
<texture_e>ui_mod_button_plus_a</texture_e>
<texture_t>ui_mod_button_plus_b</texture_t>
<texture_h>ui_mod_button_plus_b</texture_h>
</btn_rate_plus>
<btn_take_rate x="2" y="554" width="135" height="35" stretch=1>
<texture_e>ui_mod_button2_e</texture_e>
<texture_t>ui_mod_button2_t</texture_t>
<texture_h>ui_mod_button2_h</texture_h>
<text font="letterica16" align="c" vert_align="c">st_minigames_21_point_accept_bets</text>
</btn_take_rate>
<btn_play_game x="2" y="554" width="135" height="35" stretch=1>
<texture_e>ui_mod_button2_e</texture_e>
<texture_t>ui_mod_button2_t</texture_t>
<texture_h>ui_mod_button2_h</texture_h>
<text font="letterica16" align="c" vert_align="c">st_minigames_21_point_start</text>
</btn_play_game>
<btn_exit_game x="409" y="554" width="135" height="35" stretch=1>
<texture_e>ui_mod_button2_e</texture_e>
<texture_t>ui_mod_button2_t</texture_t>
<texture_h>ui_mod_button2_h</texture_h>
<text font="letterica16" align="c" vert_align="c">st_minigames_21_point_exit</text>
</btn_exit_game>
<btn_take_else x="134" y="483" width="135" height="35" stretch=1>
<texture_e>ui_mod_button2_e</texture_e>
<texture_t>ui_mod_button2_t</texture_t>
<texture_h>ui_mod_button2_h</texture_h>
<text font="letterica16" align="c" vert_align="c">st_minigames_21_point_more</text>
</btn_take_else>
<btn_send_move x="275" y="483" width="135" height="35" stretch=1>
<texture_e>ui_mod_button2_e</texture_e>
<texture_t>ui_mod_button2_t</texture_t>
<texture_h>ui_mod_button2_h</texture_h>
<text font="letterica16" align="c" vert_align="c">st_minigames_21_point_pass</text>
</btn_send_move>
<btn_continue_game x="2" y="554" width="135" height="35" stretch=1>
<texture_e>ui_mod_button2_e</texture_e>
<texture_t>ui_mod_button2_t</texture_t>
<texture_h>ui_mod_button2_h</texture_h>
<text font="letterica16" align="c" vert_align="c">st_minigames_21_point_cont</text>
</btn_continue_game>
<self_card_1 x="40" y="49" width="80" height="125" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</self_card_1>
<self_card_2 x="136" y="49" width="80" height="125" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</self_card_2>
<self_card_3 x="231" y="49" width="80" height="125" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</self_card_3>
<self_card_4 x="325" y="49" width="80" height="125" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</self_card_4>
<self_card_5 x="419" y="49" width="80" height="125" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</self_card_5>
<enemy_card_1 x="44" y="255" width="80" height="125" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</enemy_card_1>
<enemy_card_2 x="141" y="255" width="80" height="125" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</enemy_card_2>
<enemy_card_3 x="236" y="255" width="80" height="125" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</enemy_card_3>
<enemy_card_4 x="329" y="255" width="80" height="125" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</enemy_card_4>
<enemy_card_5 x="425" y="255" width="80" height="125" stretch=1>
<texture>ui_mod_card_hide_side</texture>
</enemy_card_5>
<r_green_diod x="517" y="470" width="9" height="9" stretch=1>
<texture>ui_mod_right_green_diod</texture>
</r_green_diod>
<l_green_diod x="19" y="470" width="9" height="9" stretch=1>
<texture>ui_mod_left_green_diod</texture>
</l_green_diod>
<r_yellow_diod x="517" y="470" width="9" height="9" stretch=1>
<texture>ui_mod_right_yellow_diod</texture>
</r_yellow_diod>
<l_yellow_diod x="19" y="470" width="9" height="9" stretch=1>
<texture>ui_mod_left_yellow_diod</texture>
</l_yellow_diod>
<r_red_diod x="517" y="470" width="9" height="9" stretch=1>
<texture>ui_mod_right_red_diod</texture>
</r_red_diod>
<l_red_diod x="19" y="470" width="9" height="9" stretch=1>
<texture>ui_mod_left_red_diod</texture>
</l_red_diod>
</card_game_21_point_form>
</w>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,44 @@
local track_step = 10
local max_track = 10000
local value_card_21_max_rate = 1000
local card_game_21_minimum_rate = 50
if (ini_sys:r_string_ex("string_table","language") == "rus") then
st_min = "Óñòàíîâèòü ìèíèìàëüíóþ ñòàâêó"
st_max = "Óñòàíîâèòü ìàêñèìàëüíóþ ñòàâêó"
st_name = "21 Î÷êî"
else
st_min = "Set minimum bet"
st_max = "Set maxumum bet"
st_name = "Blackjack"
end
function on_game_start()
RegisterScriptCallback("on_option_change", loadsettings) --MCM sends the same callback as ui_options
loadsettings()
end
function loadsettings()
if ui_mcm then -- here we test to make sure ui_mcm exists before trying to call it's get function.
card_game_21_minimum_rate=ui_mcm.get("21_game/card_game_21_minimum_rate")
value_card_21_max_rate=ui_mcm.get("21_game/value_card_21_max_rate")
if value_card_21_max_rate < card_game_21_minimum_rate then
value_card_21_max_rate = card_game_21_minimum_rate
ui_mcm.set("21_game/value_card_21_max_rate",card_game_21_minimum_rate)
end
ui_mod_elements.card_game_21_minimum_rate=card_game_21_minimum_rate
ui_mod_elements.value_card_21_max_rate=value_card_21_max_rate
end
end
function on_mcm_load()
op = { id= "21_game" ,sh=true ,gr={
{ id= "friendlyfire" ,type= "slide" ,link= "ui_options_slider_disguise" ,text= st_name ,size= {512,50} ,spacing= 20 },
{id = "card_game_21_minimum_rate", type = "track" , val = 2, min = 10, max = max_track, step= track_step, def = 50},
{id = "value_card_21_max_rate", type = "track" , val = 2, min = 100 , max = max_track, step= track_step, def = 1000},
}
}
return op
end
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[General]
gameName=stalkeranomaly
modid=0
version=d2024.12.8.0
newestVersion=
category="-1,"
nexusFileStatus=1
installationFile=21_game_v1.1.4.1.7z
repository=Nexus
ignoredVersion=
comments=
notes=
nexusDescription=
url=
hasCustomURL=false
lastNexusQuery=
lastNexusUpdate=
nexusLastModified=2024-12-08T22:18:57Z
nexusCategory=0
converted=false
validated=false
color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0)
tracked=0
[installedFiles]
1\modid=0
1\fileid=0
size=1