Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,118 @@
;------------------------------------------------------------------------------------------------
[grenade_f1]:identity_immunities,weapon_probability,default_weapon_params,grenade_f1_sounds
GroupControlSection = spawn_group
discovery_dependency =
$prefetch = 128
$spawn = "weapons\grenades\f1"
cform = skeleton
class = G_F1
slot = 3
animation_slot = 7
ef_weapon_type = 4
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 6
inv_grid_y = 5
inv_name = st_grenade_f1
inv_name_short = st_grenade_f1
description = st_grenade_f1_descr
highlight_equipped = true
kind = w_explosive
inv_weight = 0.6
cost = 1900
hud = grenade_f1_hud
visual = dynamics\weapons\wpn_grenades\wpn_f1.ogf
attach_bone_name =
attach_position_offset = -0.053, -0.089, 0.0
attach_angle_offset = 0, 0, 0
third_person_throw_point_offset = -0.198, 1.8, -0.833
throw_dir = 0, 0, 0
throw_point = 0.2, 0.3, 0.1
up_throw_factor = 1.2
force_min = 23
force_const = 23
force_max = 23
force_grow_speed = 1
destroy_time = 2500
grenade_remove_time = 60000
detonation_threshold_hit = 200
light_color = 1.9, 1.4, 0.5
light_range = 25.0
light_time = 0.85
wallmark_section = explosion_marks
wm_size = 0.1
upgr_icon_x = 450
upgr_icon_y = 1950
upgr_icon_width = 150
upgr_icon_height = 100
upgr_icon_path = ui\ui_actor_weapons
hit_type_blast = explosion
hit_type_frag = fire_wound
blast = 3
blast_r = 6
blast_impulse = 3
blast_impulse_factor = 1
frag_hit = 1.2
frag_hit_impulse = 3
frags = 90
frags_r = 200
fragment_speed = 85
explode_duration = 3
explode_particles = explosions\explosion_01
control_inertion_factor = 1
snd_on_take = grenade
kill_msg_x = 1
kill_msg_y = 232
kill_msg_width = 13
kill_msg_height = 23
hud_fov = 0.4
[grenade_f1_hud]:hud_base
item_visual = anomaly_weapons\wpn_grenades\wpn_f1_hud.ogf
attach_place_idx = 0
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
anm_hide = f1_holster, holster
anm_idle = f1_idle, idle, 0.3
anm_idle_moving = f1_walk, walk
anm_idle_sprint = f1_sprint
anm_show = f1_draw, draw
anm_throw = f1_throw, throw
anm_throw_begin = f1_throw_begin, throw_begin
anm_throw_idle = f1_throw_idle, throw_idle, 0.2
fire_bone = wpn_body
fire_point = 0, 0, 0
third_person_throw_point_offset = -0.05, 0.848, 0.706
throw_dir = 0, 0, 1
throw_point = 0, 0.4, 0.3
@@ -0,0 +1,140 @@
[grenade_gd-05]:identity_immunities,weapon_probability,default_weapon_params,grenade_rgd5_sounds
grenade_remove_time = 60000
detonation_threshold_hit = 200
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\grenades\gd-05"
$prefetch = 128
class = G_F1_S
cform = skeleton
kind = w_explosive
visual = dynamics\weapons\wpn_grenades\wpn_gd5.ogf
inv_name = st_grenade_rg-60tb
inv_name_short = st_grenade_rg-60tb
inv_weight = 0.198
description = st_grenade_rg-60tb_descr
ef_weapon_type = 4
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
highlight_equipped = true
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 7
inv_grid_y = 5
kill_msg_x = 240
kill_msg_y = 123
kill_msg_width = 14
kill_msg_height = 23
animation_slot = 7
single_handed = 1
slot = 3
hud = grenade_gd-05_hud
force_min = 21
force_const = 21
force_max = 21
force_grow_speed = 1
destroy_time = 2500
cost = 12789
snd_on_take = grenade
;-------------------------------------------------------------------------------
blast = 5
blast_r = 7
blast_impulse = 50
blast_impulse_factor = 1
frags = 0
frags_r = 36.0
frag_hit = 0.06
frag_hit_impulse = 32
explode_duration = 3
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 0
;-------------------------------------------------------------------------------
explode_particles = explosions\explosion_barrel
light_color = 1.9,1.4,0.5
light_range = 14.0
light_time = 0.85
;òðàññû îò îñêîëêîâ
fragment_speed = 150
explode_duration = 4.0
;çâóêè
snd_on_take = grenade
attach_position_offset = -0.053,-0.089,0.0
attach_angle_offset = 0,0,0
attach_bone_name =
// should be deleted after update
bone_name = bip01_r_hand
position_offset = 0.0,0.0,0.0
angle_offset = 1.570790,1.570790,3.92699
throw_point = 0.2, 0.3, 0.1 ;0.4, 0.3, 0.1
throw_dir = 0,0,0 ;0,0,1
third_person_throw_point_offset = -0.198,1.8,-0.833 ;-0.05,0.848,0.706
wm_size = 0.02
wallmark_section = explosion_marks
[grenade_gd-05_hud]:hud_base
attach_place_idx = 0
item_visual = anomaly_weapons\wpn_grenades\wpn_gd5_hud.ogf
fire_point = 0,0,0
fire_bone = wpn_body
hands_position = 0,0,0
hands_orientation = 0,0,0
hands_position_16x9 = 0,0,0
hands_orientation_16x9 = 0,0,0
item_position = 0,0,0
item_orientation = 0,0,0
aim_hud_offset_pos = 0,0,0
aim_hud_offset_rot = 0,0,0
gl_hud_offset_pos = 0,0,0
gl_hud_offset_rot = 0,0,0
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
anm_hide = gd5_holster, holster
anm_idle = gd5_idle, idle, 0.3
anm_idle_moving = gd5_walk, walk
anm_idle_sprint = gd5_sprint
anm_show = gd5_draw, draw
anm_throw = gd5_throw, throw
anm_throw_begin = gd5_throw_begin, throw_begin
anm_throw_idle = gd5_throw_idle, throw_idle, 0.2
throw_point = 0.0,0.4,0.3
throw_dir = 0,0,1
@@ -0,0 +1,126 @@
;------------------------------------------------------------------------------------------------
[grenade_smoke]:identity_immunities,weapon_probability,default_weapon_params,grenade_rgd5_sounds
GroupControlSection = spawn_group
discovery_dependency =
$prefetch = 128
$spawn = "weapons\grenades\gd-05"
cform = skeleton
class = G_F1
slot = 3
animation_slot = 7
ef_weapon_type = 4
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 17
inv_grid_y = 5
inv_name = st_grenade_smoke
inv_name_short = st_grenade_smoke
description = st_grenade_smoke_descr
highlight_equipped = true
kind = w_explosive
inv_weight = 0.15
cost = 590
hud = grenade_smoke_hud
visual = dynamics\weapons\wpn_grenades\wpn_gsmoke.ogf
attach_bone_name =
attach_position_offset = -0.053, -0.089, 0.0
attach_angle_offset = 0, 0, 0
bone_name = bip01_r_hand
position_offset = 0.0, 0.0, 0.0
angle_offset = 1.570790, 1.570790, 3.92699
third_person_throw_point_offset = -0.05, 0.848, 0.706
throw_dir = 0, 0, 1
throw_point = 0.4, 0.3, 0.1
up_throw_factor = 0
force_min = 21
force_const = 21
force_max = 21
force_grow_speed = 1
destroy_time = 2500
grenade_remove_time = 60000
detonation_threshold_hit = 200
light_color = 0.9, 0.6, 0.5
light_range = 2.0
light_time = 2.85
wallmark_section = explosion_marks
wm_size = 0.1
hit_type_blast = strike
hit_type_frag = fire_wound
blast = 0
blast_r = 0
blast_impulse = 0
blast_impulse_factor = 0
frag_hit = 0
frag_hit_impulse = 0
frags = 0
frags_r = 0
fragment_speed = 50
explode_duration = 12
explode_particles = explosions\explosion_dym
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1
snd_explode = weapons\grenade_gd05
snd_on_take = grenade
kill_msg_x = 240
kill_msg_y = 123
kill_msg_width = 14
kill_msg_height = 23
hud_fov = 0.45
[grenade_smoke_hud]:hud_base
item_visual = anomaly_weapons\wpn_grenades\wpn_gd5_hud.ogf
attach_place_idx = 0
item_position = 0,0,0
item_orientation = 0,0,0
hands_position = 0,0,0
hands_position_16x9 = 0,0,0
hands_orientation = 0,0,0
hands_orientation_16x9 = 0,0,0
aim_hud_offset_pos = 0, 0, 0
aim_hud_offset_rot = 0, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = gd5_holster, holster
anm_idle = gd5_idle, idle, 0.3
anm_idle_moving = gd5_walk, walk
anm_idle_sprint = gd5_sprint
anm_show = gd5_draw, draw
anm_throw = gd5_throw, throw
anm_throw_begin = gd5_throw_begin, throw_begin
anm_throw_idle = gd5_throw_idle, throw_idle, 0.2
fire_bone = wpn_body
fire_point = 0, 0, 0
throw_dir = 0, 0, 1
throw_point = 0.0, 0.4, 0.3
@@ -0,0 +1,886 @@
;------------------------------------------------------------------------------------------------
[wpn_knife]:identity_immunities,weapon_probability,default_weapon_params,wpn_knife_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
$spawn = "weapons\knife"
scheduled = off
cform = skeleton
class = WP_KNIFE
slot = 0
animation_slot = 5
ef_weapon_type = 1
hand_dependence = 1
single_handed = 1
quest_item = false
default_to_ruck = false
sprint_allowed = true
can_trade = true
show_ammo = false
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 8
inv_grid_y = 10
inv_name = st_knife_6x4
inv_name_short = st_knife_6x4
description = st_knife_6x4_descr
highlight_equipped = true
kind = w_melee
inv_weight = 0.182
cost = 2085
repair_type = knife
hud = wpn_knife_hud
visual = dynamics\weapons\wpn_knife\wpn_knife.ogf
position = -0.021, -0.085, 0.024
orientation = 0, 90, 0
fire_point = 0.0, 0.133, 0.161
ph_mass = 4
spash1_dist = 1.5
spash1_radius = 0.5
spash2_dist = 1.5
spash2_radius = 0.25
splash1_direction = 0.0, -0.3, 1.0
splash1_hits_count = 3
splash1_pervictim_hcount = 1
splash2_direction = 0.0, 0.0, 1.0
splash2_hits_count = 2
splash_hit_divide_factor = 0.75
flame_particles =
smoke_particles =
light_disabled = true
wm_size = 0.058
upgr_icon_x = 500
upgr_icon_y = 1700
upgr_icon_width = 200
upgr_icon_height = 150
ammo_class = ammo_knife
ammo_current = 96
ammo_elapsed = 16
ammo_limit = 120
ammo_mag_size = 1
startup_ammo = 1000
scope_status = 0
silencer_status = 0
grenade_launcher_status = 0
hit_impulse = 0.1
hit_impulse_2 = 0.1
hit_power = 0.305, 0.305, 0.305, 0.305
hit_power_2 = 0.525, 0.525, 0.525, 0.525
hit_power_critical_2 = 0.75, 0.75, 0.75, 0.75
hit_type = wound
hit_type_2 = wound
fire_distance = 3.75
bullet_speed = 5000
rpm = 1000
rpm_empty_click = 1000
use_aim_bullet = false
time_to_aim = 1.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = false
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1
crosshair_inertion = 0.01
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.001
misfire_start_condition = 0.002
misfire_start_prob = 0.003
misfire_end_condition = 0.001
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.12
condition_shot_dec = 0.12
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
snd_on_take = knife
kill_msg_x = 197
kill_msg_y = 177
kill_msg_width = 53
kill_msg_height = 16
can_be_lowered = false
hud_fov = 0.4
[wpn_knife_hud]:hud_base
item_visual = dynamics\weapons\wpn_knife\wpn_knife_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = 0, 0, 0
aim_hud_offset_rot = 0, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_attack = bayonet_b_swipe
anm_attack2 = bayonet_b_stab
anm_hide = bayonet_b_holster
anm_idle = bayonet_b_idle
anm_idle_aim = bayonet_b_idle
anm_idle_moving = bayonet_b_walk, 1.1
anm_idle_sprint = bayonet_b_sprint
anm_show = bayonet_b_draw
anm_show_empty = bayonet_b_draw
shell_bone = wpn_body
shell_point = 0, 0, 0
fire_bone = knife
fire_point = 0.004500, 0.062500, -0.178499
;------------------------------------------------------------------------------------------------
[wpn_knife2]:wpn_knife,wpn_knife_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = off
$prefetch = 8
$spawn = "weapons\knife"
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 0
inv_grid_y = 10
inv_name = st_knife_needle
inv_name_short = st_knife_needle
description = st_knife_needle_descr
inv_weight = 0.263
cost = 3960
repair_type = knife
hud = wpn_knife2_hud
visual = dynamics\weapons\wpn_knife\wpn_knife_nr40.ogf
wm_size = 0.073
ammo_class = ammo_knife_2
hit_impulse = 4.0
hit_impulse_2 = 9.0
hit_power = 0.45, 0.45, 0.45, 0.45
hit_power_2 = 0.55, 0.55, 0.55, 0.55
hit_power_critical_2 = 0.67, 0.67, 0.67, 0.67
hit_type = wound
hit_type_2 = wound
fire_distance = 6
bullet_speed = 5000
rpm = 1000
rpm_empty_click = 1000
use_aim_bullet = false
time_to_aim = 1.0
crosshair_inertion = 0.01
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.0
misfire_probability = 0.0
misfire_start_condition = 0.002
misfire_start_prob = 0.003
misfire_end_condition = 0.001
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.075
condition_shot_dec = 0.075
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
[wpn_knife2_hud]:wpn_knife_hud
item_visual = dynamics\weapons\wpn_knife\wpn_knife_nr40_hud.ogf
anm_attack = scout_b_swipe
anm_attack2 = scout_b_stab
anm_hide = scout_b_holster
anm_idle = scout_b_idle
anm_idle_aim = scout_b_idle
anm_idle_moving = scout_b_walk
anm_idle_sprint = scout_b_sprint
anm_show = scout_b_draw
anm_show_empty = scout_b_draw
;------------------------------------------------------------------------------------------------
[wpn_knife3]:wpn_knife,wpn_knife_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = off
$prefetch = 8
$spawn = "weapons\knife"
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 2
inv_grid_y = 10
inv_name = st_knife_hunting
inv_name_short = st_knife_hunting
description = st_knife_hunting_descr
inv_weight = 0.302
cost = 6825
hud = wpn_knife3_hud
visual = dynamics\weapons\wpn_knife\wpn_knife_hunting.ogf
wm_size = 0.065
ammo_class = ammo_knife_3
hit_impulse = 4.5
hit_impulse_2 = 11.5
hit_power = 0.42, 0.42, 0.42, 0.42
hit_power_2 = 0.71, 0.71, 0.71, 0.71
hit_power_critical_2 = 1.04, 1.04, 1.04, 1.04
hit_type = wound
hit_type_2 = wound
fire_distance = 6
bullet_speed = 1000
rpm = 1000
rpm_empty_click = 1000
use_aim_bullet = false
time_to_aim = 1.0
crosshair_inertion = 0.01
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.0
misfire_probability = 0.0
misfire_start_condition = 0.002
misfire_start_prob = 0.003
misfire_end_condition = 0.001
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.065
condition_shot_dec = 0.065
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
[wpn_knife3_hud]:wpn_knife_hud
item_visual = dynamics\weapons\wpn_knife\wpn_knife_hunting_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_knife4]:wpn_knife,wpn_knife_sounds
can_stealth_stab = true
GroupControlSection = spawn_group
discovery_dependency =
$npc = off
$prefetch = 8
$spawn = "weapons\knife"
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 4
inv_grid_y = 10
inv_name = st_knife_swat
inv_name_short = st_knife_swat
description = st_knife_swat_descr
inv_weight = 0.366
cost = 12425
hud = wpn_knife4_hud
visual = dynamics\weapons\wpn_knife\wpn_knife_swat.ogf
wm_size = 0.067
upgr_icon_x = 700
upgr_icon_y = 1700
upgr_icon_width = 200
upgr_icon_height = 150
ammo_class = ammo_knife_4
hit_impulse = 10.5
hit_impulse_2 = 11
hit_power = 0.54, 0.54, 0.54, 0.54
hit_power_2 = 0.78, 0.78, 0.78, 0.78
hit_power_critical_2 = 1.09, 1.09, 1.09, 1.09
hit_type = wound
hit_type_2 = wound
fire_distance = 6
bullet_speed = 5000
rpm = 1000
rpm_empty_click = 1000
use_aim_bullet = false
time_to_aim = 1.0
crosshair_inertion = 0.01
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.0
misfire_probability = 0.0
misfire_start_condition = 0.002
misfire_start_prob = 0.003
misfire_end_condition = 0.001
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.008
condition_shot_dec = 0.008
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
[wpn_knife4_hud]:wpn_knife_hud
item_visual = dynamics\weapons\wpn_knife\wpn_knife_swat_hud.ogf
anm_attack = spetsnaz_b_swipe
anm_attack2 = spetsnaz_b_stab
anm_hide = spetsnaz_b_holster
anm_idle = spetsnaz_b_idle
anm_idle_aim = spetsnaz_b_idle
anm_idle_moving = spetsnaz_b_walk
anm_idle_sprint = spetsnaz_b_sprint
anm_show = spetsnaz_b_draw
anm_show_empty = spetsnaz_b_draw
;------------------------------------------------------------------------------------------------
[wpn_knife5]:wpn_knife,wpn_knife_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = off
$prefetch = 8
$spawn = "weapons\knife"
scheduled = off
ef_weapon_type = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 6
inv_grid_y = 10
inv_name = st_knife_combat
inv_name_short = st_knife_combat
description = st_knife_combat_descr
inv_weight = 0.279
cost = 15585
hud = wpn_knife5_hud
visual = dynamics\weapons\wpn_knife\wpn_knife_combat.ogf
wm_size = 0.084
ammo_class = ammo_knife_5
hit_impulse = 10.5
hit_impulse_2 = 11.5
hit_power = 0.48, 0.48, 0.48, 0.48
hit_power_2 = 0.87, 0.87, 0.87, 0.87
hit_power_critical_2 = 1.22, 1.22, 1.22, 1.22
hit_type = wound
hit_type_2 = wound
fire_distance = 6
bullet_speed = 1000
rpm = 1000
rpm_empty_click = 1000
use_aim_bullet = false
time_to_aim = 1.0
crosshair_inertion = 0.01
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.0
misfire_probability = 0.0
misfire_start_condition = 0.002
misfire_start_prob = 0.003
misfire_end_condition = 0.001
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.025
condition_shot_dec = 0.025
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
[wpn_knife5_hud]:wpn_knife_hud
item_visual = dynamics\weapons\wpn_knife\wpn_knife_combat_hud.ogf
;------------------------------------------------------------------------------------------------
;-- Axe
;------------------------------------------------------------------------------------------------
[wpn_axe]:wpn_knife,wpn_axe_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = off
$prefetch = 8
$spawn = "weapons\knife"
slot = 1
animation_slot = 5
ef_main_weapon_type = 1
ef_weapon_type = 4
hand_dependence = 1
single_handed = 1
inv_grid_height = 1
inv_grid_width = 3
inv_grid_x = 25
inv_grid_y = 81
inv_name = st_axe
inv_name_short = st_axe
description = st_axe_descr
inv_weight = 1.012
cost = 10550
hud = wpn_axe_hud
visual = dynamics\weapons\wpn_knife_m\wpn_axe.ogf
position = -0.01, 0.085, 0.024
orientation = 0, -90, -130
fire_point = 0.0, 0.133, 0.161
fire_point2 = 0, 0, 0
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = 0, 0, 0
strap_orientation = 0, 0, 0
spash1_dist = 2.1
spash1_radius = 0.7
spash2_dist = 1.7
spash2_radius = 0.5
splash1_direction = 0.0, -0.3, 1.0
splash1_hits_count = 3
splash1_pervictim_hcount = 1
splash2_direction = 0.0, 0.0, 1.0
splash2_hits_count = 2
splash_hit_divide_factor = 0.75
upgr_icon_x = 300
upgr_icon_y = 1850
upgr_icon_width = 200
upgr_icon_height = 100
scope_zoom_factor = 60
hit_impulse = 60
hit_power = 1.6
hit_type = wound
fire_distance = 3.5
bullet_speed = 1000
rpm = 1000
zoom_enabled = false
zoom_rotate_time = 0.25
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
zoom_cam_relax_speed = 0
zoom_cam_dispersion = 0.0
zoom_cam_dispersion_frac = 0.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 1
zoom_cam_max_angle_horz = 1
zoom_cam_step_angle_horz = 1
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
cam_relax_speed_ai = 360.0
zoom_cam_relax_speed_ai = 360.0
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 0.90
snd_on_take = other
can_be_lowered = true
weapon_lower_speed = 0.2
[wpn_axe_hud]:wpn_knife_hud
item_visual = dynamics\weapons\wpn_knife_m\wpn_axe_hud.ogf
item_position = 0.003164, -0.002989, 0.000906
item_orientation = 175, 0, -360
hands_position = -0.021000, -0.180000, 0.08
hands_position_16x9 = -0.021000, -0.180000, 0.08
hands_orientation = -0.500000, 1.000000, 10
hands_orientation_16x9 = -0.500000, 1.000000, 10
aim_hud_offset_pos = -0.077000, 0.022000, 0.000000
aim_hud_offset_rot = 0.000000, 0.005000, -0.015000
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0.2,0.05,0
lowered_hud_offset_rot = 0.4,-0.1,-0.5
lowered_hud_offset_pos_16x9 = 0.2,0.05,0
lowered_hud_offset_rot_16x9 = 0.4,-0.1,-0.5
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_attack = lancew_knife1_kick_2
anm_attack2 = lancew_knife1_kick_1
anm_hide = lancew_knife1_holster
anm_idle = lancew_knife1_idle
anm_idle_aim = lancew_knife1_idle
anm_idle_moving = lancew_knife1_moving
anm_idle_sprint = lancew_knife1_sprint
anm_show = lancew_knife1_draw
anm_show_empty = lancew_knife1_draw
shell_bone = wpn_body
shell_point = 0, 0, 0
fire_bone = knife
fire_point = 0.004500, 0.062500, -0.178499
freelook_z_offset_mul = 0.9
;------------------------------------------------------------------------------------------------
[wpn_axe2]:wpn_axe,wpn_axe_sounds
slot = 1
inv_grid_height = 1
inv_grid_width = 3
inv_grid_x = 28
inv_grid_y = 81
inv_name = st_axe2
inv_name_short = st_axe2
description = st_axe2_descr
inv_weight = 1.210
cost = 11455
hud = wpn_axe2_hud
visual = dynamics\weapons\wpn_axe\wpn_axe.ogf
fire_point2 = 0, 0, 0
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = 0, 0, 0
strap_orientation = 0, 0, 0
ammo_class = ammo_knife_5
hit_impulse = 60
hit_power = 1.8
hit_power_critical_2 = 1.0, 1.0, 1.0, 1.0
hit_type = wound
fire_distance = 3.5
zoom_dof = 0.5, 1.0, 180
zoom_rotate_time = 0.25
condition_shot_dec = 0.00130
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
zoom_cam_relax_speed = 0
zoom_cam_dispersion = 0.0
zoom_cam_dispersion_frac = 0.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 1
zoom_cam_max_angle_horz = 1
zoom_cam_step_angle_horz = 1
cam_relax_speed_ai = 360.0
zoom_cam_relax_speed_ai = 360.0
holder_fov_modifier = 1.0
[wpn_axe2_hud]:wpn_axe_hud
item_visual = dynamics\weapons\wpn_axe\wpn_axe_hud.ogf
item_position = -0.0100, 0.0100, -0.1280
item_orientation = 175, 0, -360
hands_position = -0.021000, -0.180000, 0.08
hands_position_16x9 = -0.021000, -0.180000, 0.08
hands_orientation = -0.500000, 1.000000, 10
hands_orientation_16x9 = -0.500000, 1.000000, 10
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0.2,0.05,0
lowered_hud_offset_rot = 0.4,-0.1,-0.5
lowered_hud_offset_pos_16x9 = 0.2,0.05,0
lowered_hud_offset_rot_16x9 = 0.4,-0.1,-0.5
anm_attack = lancew_knife1_kick_2
anm_attack2 = lancew_knife1_kick_1
anm_hide = lancew_knife1_holster
anm_idle = lancew_knife1_idle
anm_idle_aim = lancew_knife1_idle
anm_idle_moving = lancew_knife1_moving
anm_idle_sprint = lancew_knife1_sprint
anm_show = lancew_knife1_draw
anm_show_empty = lancew_knife1_draw
;------------------------------------------------------------------------------------------------
[wpn_axe3]:wpn_axe2,wpn_axe_sounds
GroupControlSection = spawn_group
discovery_dependency =
scheduled = off
cform = skeleton
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
quest_item = false
can_trade = true
inv_grid_height = 1
inv_grid_width = 3
inv_grid_x = 31
inv_grid_y = 81
inv_name = st_axe3
inv_name_short = st_axe3
description = st_axe3_descr
inv_weight = 1.079
cost = 12455
hud = wpn_axe3_hud
visual = dynamics\weapons\wpn_axe\wpn_axe3.ogf
position = -0.021, -0.085, 0.024
orientation = 0, 90, 0
fire_point = 0.0, 0.133, 0.161
fire_point2 = 0, 0, 0
ph_mass = 4
spash1_dist = 2.1
spash1_radius = 0.7
spash2_dist = 1.7
spash2_radius = 0.5
splash1_direction = 0.0, -0.3, 1.0
splash1_hits_count = 3
splash1_pervictim_hcount = 1
splash2_direction = 0.0, 0.0, 1.0
splash2_hits_count = 2
splash_hit_divide_factor = 0.75
flame_particles =
smoke_particles =
light_disabled = true
wm_size = 0.0058
ammo_current = 96
ammo_elapsed = 16
ammo_limit = 120
ammo_mag_size = 1
startup_ammo = 1000
hit_impulse = 20.5
hit_impulse_2 = 11.5
hit_power = 0.571, 0.571, 0.571, 0.571
hit_power_2 = 1.87, 0.87, 0.87, 0.87
hit_power_critical_2 = 1.22, 1.22, 1.22, 1.22
hit_type = wound
hit_type_2 = wound
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1
crosshair_inertion = 0.01
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.015
misfire_probability = 0.001
misfire_start_condition = 0.002
misfire_start_prob = 0.007
misfire_end_condition = 0.001
misfire_end_prob = 0.085
condition_queue_shot_dec = 0.012
condition_shot_dec = 0.012
cam_relax_speed = 8
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 0.9
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
[wpn_axe3_hud]:wpn_axe2_hud
item_visual = dynamics\weapons\wpn_axe\wpn_axe3_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0.003164, -0.002989, -0.000906
hands_position = -0.021000, -0.180000, 0.08
hands_position_16x9 = -0.021000, -0.180000, 0.08
hands_orientation = -0.500000, 1.000000, 10
hands_orientation_16x9 = -0.500000, 1.000000, 10
aim_hud_offset_pos = -0.077000, 0.022000, 0.000000
aim_hud_offset_rot = 0.000000, 0.005000, -0.015000
anm_attack = lancew_knife1_kick_2
anm_attack2 = lancew_knife1_kick_1
anm_hide = lancew_knife1_holster
anm_idle = lancew_knife1_idle
anm_idle_aim = lancew_knife1_idle
anm_idle_moving = lancew_knife1_moving
anm_idle_sprint = lancew_knife1_sprint
anm_show = lancew_knife1_draw
anm_show_empty = lancew_knife1_draw
shell_bone = wpn_body
shell_point = 0, 0, 0
fire_bone = knife
fire_point = 0.004500, 0.062500, -0.178499
@@ -0,0 +1,131 @@
;------------------------------------------------------------------------------------------------
[grenade_rgd5]:identity_immunities,weapon_probability,default_weapon_params,grenade_rgd5_sounds
GroupControlSection = spawn_group
discovery_dependency =
$prefetch = 128
$spawn = "weapons\grenades\rgd5"
cform = skeleton
class = G_RGD5_S
slot = 3
animation_slot = 7
ef_weapon_type = 4
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 8
inv_grid_y = 5
inv_name = st_grenade_rgd5
inv_name_short = st_grenade_rgd5
description = st_grenade_rgd5_descr
highlight_equipped = true
kind = w_explosive
inv_weight = 0.31
cost = 1550
hud = grenade_rgd5_hud
visual = dynamics\weapons\wpn_grenades\wpn_rgd5.ogf
attach_bone_name =
attach_position_offset = -0.053, -0.089, 0.0
attach_angle_offset = 0, 0, 0
bone_name = bip01_r_hand
position_offset = 0.0, 0.0, 0.0
angle_offset = 1.570790, 1.570790, 3.92699
third_person_throw_point_offset = -0.198, 1.8, -0.833
throw_dir = 0, 0, 0
throw_point = 0.2, 0.3, 0.1
up_throw_factor = 1.2
force_min = 27
force_const = 27
force_max = 27
force_grow_speed = 1
destroy_time = 2500
grenade_remove_time = 60000
detonation_threshold_hit = 200
light_color = 1.9, 1.4, 0.5
light_range = 14.0
light_time = 0.85
wallmark_section = explosion_marks
wm_size = 0.1
upgr_icon_x = 750
upgr_icon_y = 1850
upgr_icon_width = 150
upgr_icon_height = 100
hit_type_blast = explosion
hit_type_frag = fire_wound
blast = 3
blast_r = 4
blast_impulse = 3
blast_impulse_factor = 1
frag_hit = 0.8
frag_hit_impulse = 3
frags = 70
frags_r = 200
fragment_speed = 100
explode_duration = 3
explode_particles = explosions\explosion_01
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1
snd_on_take = grenade
kill_msg_x = 240
kill_msg_y = 123
kill_msg_width = 14
kill_msg_height = 23
hud_fov = 0.4
[grenade_rgd5_hud]:hud_base
item_visual = anomaly_weapons\wpn_grenades\wpn_rgd5_hud.ogf
attach_place_idx = 0
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = 0, 0, 0
aim_hud_offset_rot = 0, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = rgd5_holster, holster
anm_idle = rgd5_idle, idle, 0.3
anm_idle_moving = rgd5_walk, walk
anm_idle_sprint = rgd5_sprint
anm_show = rgd5_draw, draw
anm_throw = rgd5_throw, throw
anm_throw_begin = rgd5_throw_begin, throw_begin
anm_throw_idle = rgd5_throw_idle, throw_idle, 0.2
fire_bone = wpn_body
fire_point = 0, 0, 0
third_person_throw_point_offset = -0.05, 0.848, 0.706
throw_dir = 0, 0, -20
throw_point = 0, 0, 0
@@ -0,0 +1,188 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_pkm_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pkm\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pkm\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pkm\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pkm\Close_4
snd_2_layer = weapons\_shared\mono\762w\mid_1
snd_2_layer1 = weapons\_shared\mono\762w\mid_2
snd_2_layer2 = weapons\_shared\mono\762w\mid_3
snd_2_layer3 = weapons\_shared\mono\762w\mid_4
snd_3_layer = weapons\_shared\mono\reflectors\762\reflector_1
snd_4_layer = weapons\_cracks\mono\crack_far\crack_1
snd_4_layer1 = weapons\_cracks\mono\crack_far\crack_2
snd_4_layer2 = weapons\_cracks\mono\crack_far\crack_3
snd_4_layer3 = weapons\_cracks\mono\crack_far\crack_4
snd_4_layer4 = weapons\_cracks\mono\crack_far\crack_5
snd_5_layer = weapons\_shared\mono\762w\Far_1
snd_5_layer1 = weapons\_shared\mono\762w\Far_2
snd_5_layer2 = weapons\_shared\mono\762w\Far_3
snd_5_layer3 = weapons\_shared\mono\762w\Far_4
[wpn_pkm_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pkm\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pkm\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pkm\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pkm\Close_4
snd_2_layer = weapons\_bolt\762_1
snd_2_layer1 = weapons\_bolt\762_2
snd_2_layer2 = weapons\_bolt\762_3
snd_2_layer3 = weapons\_bolt\762_4
snd_3_layer = weapons\_shared\mono\reflectors\762\reflector_1
snd_3_layer1 = weapons\_shared\mono\reflectors\762\reflector_2
snd_3_layer2 = weapons\_shared\mono\reflectors\762\reflector_3
snd_3_layer3 = weapons\_shared\mono\reflectors\762\reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_m249_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m249\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m249\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m249\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m249\Close_4
snd_2_layer = weapons\_shared\mono\556\mid_1
snd_2_layer1 = weapons\_shared\mono\556\mid_2
snd_2_layer2 = weapons\_shared\mono\556\mid_3
snd_2_layer3 = weapons\_shared\mono\556\mid_4
snd_3_layer = weapons\_shared\mono\reflectors\556\reflector_1
snd_4_layer = weapons\_cracks\mono\crack_far\crack_1
snd_4_layer1 = weapons\_cracks\mono\crack_far\crack_2
snd_4_layer2 = weapons\_cracks\mono\crack_far\crack_3
snd_4_layer3 = weapons\_cracks\mono\crack_far\crack_4
snd_4_layer4 = weapons\_cracks\mono\crack_far\crack_5
snd_5_layer = weapons\_shared\mono\556\Far_1
snd_5_layer1 = weapons\_shared\mono\556\Far_2
snd_5_layer2 = weapons\_shared\mono\556\Far_3
snd_5_layer3 = weapons\_shared\mono\556\Far_4
[wpn_m249_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m249\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m249\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m249\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m249\Close_4
snd_2_layer = weapons\_bolt\762_1
snd_2_layer1 = weapons\_bolt\762_2
snd_2_layer2 = weapons\_bolt\762_3
snd_2_layer3 = weapons\_bolt\762_4
snd_3_layer = weapons\_shared\mono\reflectors\762\reflector_1
snd_3_layer1 = weapons\_shared\mono\reflectors\762\reflector_2
snd_3_layer2 = weapons\_shared\mono\reflectors\762\reflector_3
snd_3_layer3 = weapons\_shared\mono\reflectors\762\reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_m60_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m60\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m60\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m60\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m60\Close_4
snd_2_layer = weapons\_shared\mono\762n\mid_1
snd_2_layer1 = weapons\_shared\mono\762n\mid_2
snd_2_layer2 = weapons\_shared\mono\762n\mid_3
snd_2_layer3 = weapons\_shared\mono\762w\mid_4
snd_3_layer = weapons\_shared\mono\reflectors\762\reflector_1
snd_4_layer = weapons\_cracks\mono\crack_far\crack_1
snd_4_layer1 = weapons\_cracks\mono\crack_far\crack_2
snd_4_layer2 = weapons\_cracks\mono\crack_far\crack_3
snd_4_layer3 = weapons\_cracks\mono\crack_far\crack_4
snd_4_layer4 = weapons\_cracks\mono\crack_far\crack_5
snd_5_layer = weapons\_shared\mono\762n\Far_1
snd_5_layer1 = weapons\_shared\mono\762n\Far_2
snd_5_layer2 = weapons\_shared\mono\762n\Far_3
snd_5_layer3 = weapons\_shared\mono\762n\Far_4
[wpn_m60_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m60\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m60\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m60\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m60\Close_4
snd_2_layer = weapons\_bolt\762_1
snd_2_layer1 = weapons\_bolt\762_2
snd_2_layer2 = weapons\_bolt\762_3
snd_2_layer3 = weapons\_bolt\762_4
snd_3_layer = weapons\_shared\mono\reflectors\762\reflector_1
snd_3_layer1 = weapons\_shared\mono\reflectors\762\reflector_2
snd_3_layer2 = weapons\_shared\mono\reflectors\762\reflector_3
snd_3_layer3 = weapons\_shared\mono\reflectors\762\reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
@@ -0,0 +1,765 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_glock_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\glock\Close_1
snd_1_layer1 = weapons\_gunfire\mono\glock\Close_2
snd_1_layer2 = weapons\_gunfire\mono\glock\Close_3
snd_1_layer3 = weapons\_gunfire\mono\glock\Close_4
snd_2_layer = weapons\_gunfire\mono\glock\Close_Distance
snd_3_layer = weapons\_gunfire\mono\glock\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_glock_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\glock\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\glock\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\glock\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\glock\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_gsh18_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\gsh18\Close_1
snd_1_layer1 = weapons\_gunfire\mono\gsh18\Close_2
snd_1_layer2 = weapons\_gunfire\mono\gsh18\Close_3
snd_1_layer3 = weapons\_gunfire\mono\gsh18\Close_4
snd_2_layer = weapons\_gunfire\mono\gsh18\Close_Distance
snd_3_layer = weapons\_gunfire\mono\gsh18\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_gsh18_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\gsh18\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\gsh18\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\gsh18\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\gsh18\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_beretta_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\beretta\Close_1
snd_1_layer1 = weapons\_gunfire\mono\beretta\Close_2
snd_1_layer2 = weapons\_gunfire\mono\beretta\Close_3
snd_1_layer3 = weapons\_gunfire\mono\beretta\Close_4
snd_2_layer = weapons\_gunfire\mono\beretta\Close_Distance
snd_3_layer = weapons\_gunfire\mono\beretta\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_3
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_beretta_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\beretta\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\beretta\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\beretta\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\beretta\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_mp443_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\mp443\Close_1
snd_1_layer1 = weapons\_gunfire\mono\mp443\Close_2
snd_1_layer2 = weapons\_gunfire\mono\mp443\Close_3
snd_1_layer3 = weapons\_gunfire\mono\mp443\Close_4
snd_2_layer = weapons\_gunfire\mono\mp443\Close_Distance
snd_3_layer = weapons\_gunfire\mono\mp443\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_4
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_mp443_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\mp443\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\mp443\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\mp443\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\mp443\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_cz75_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\cz75\Close_1
snd_1_layer1 = weapons\_gunfire\mono\cz75\Close_2
snd_1_layer2 = weapons\_gunfire\mono\cz75\Close_3
snd_1_layer3 = weapons\_gunfire\mono\cz75\Close_4
snd_2_layer = weapons\_gunfire\mono\cz75\Close_Distance
snd_3_layer = weapons\_gunfire\mono\cz75\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_cz75_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\cz75\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\cz75\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\cz75\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\cz75\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_fort_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\cz75\Close_1
snd_1_layer1 = weapons\_gunfire\mono\cz75\Close_2
snd_1_layer2 = weapons\_gunfire\mono\cz75\Close_3
snd_1_layer3 = weapons\_gunfire\mono\cz75\Close_4
snd_2_layer = weapons\_gunfire\mono\cz75\Close_Distance
snd_3_layer = weapons\_gunfire\mono\cz75\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_fort_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\fort\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\fort\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\fort\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\fort\Close_4
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_pm_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pm\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pm\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pm\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pm\Close_4
snd_2_layer = weapons\_gunfire\mono\pm\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pm\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_2\Far_1
snd_6_layer1 = weapons\_shared\mono\9_2\Far_2
snd_6_layer2 = weapons\_shared\mono\9_2\Far_3
snd_6_layer3 = weapons\_shared\mono\9_2\Far_4
snd_7_layer = weapons\_shared\mono\9_2\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_2\Tail_2
[wpn_pm_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pm\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pm\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pm\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pm\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_usp_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\usp\Close_1
snd_1_layer1 = weapons\_gunfire\mono\usp\Close_2
snd_1_layer2 = weapons\_gunfire\mono\usp\Close_3
snd_1_layer3 = weapons\_gunfire\mono\usp\Close_4
snd_2_layer = weapons\_gunfire\mono\usp\Close_Distance
snd_3_layer = weapons\_gunfire\mono\usp\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\45\Reflector_2
snd_5_layer = weapons\_shared\mono\45_1\Far_1
snd_5_layer1 = weapons\_shared\mono\45_1\Far_2
snd_5_layer2 = weapons\_shared\mono\45_1\Far_3
snd_5_layer3 = weapons\_shared\mono\45_1\Far_4
snd_6_layer = weapons\_shared\mono\45_1\Tail_1
snd_6_layer1 = weapons\_shared\mono\45_1\Tail_2
[wpn_usp_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\usp\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\usp\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\usp\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\usp\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_p226_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\p226\Close_1
snd_1_layer1 = weapons\_gunfire\mono\p226\Close_2
snd_1_layer2 = weapons\_gunfire\mono\p226\Close_3
snd_1_layer3 = weapons\_gunfire\mono\p226\Close_4
snd_2_layer = weapons\_gunfire\mono\p226\Close_Distance
snd_3_layer = weapons\_gunfire\mono\p226\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_p226_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\p226\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\p226\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\p226\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\p226\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_1911_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\1911\Close_1
snd_1_layer1 = weapons\_gunfire\mono\1911\Close_2
snd_1_layer2 = weapons\_gunfire\mono\1911\Close_3
snd_1_layer3 = weapons\_gunfire\mono\1911\Close_4
snd_2_layer = weapons\_gunfire\mono\1911\Close_Distance
snd_3_layer = weapons\_gunfire\mono\1911\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\45\Reflector_2
snd_5_layer = weapons\_shared\mono\45_2\Far_1
snd_5_layer1 = weapons\_shared\mono\45_2\Far_2
snd_5_layer2 = weapons\_shared\mono\45_2\Far_3
snd_5_layer3 = weapons\_shared\mono\45_2\Far_4
snd_6_layer = weapons\_shared\mono\45_2\Tail_1
snd_6_layer1 = weapons\_shared\mono\45_2\Tail_2
[wpn_1911_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\1911\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\1911\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\1911\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\1911\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_tt33_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\tt33\Close_1
snd_1_layer1 = weapons\_gunfire\mono\tt33\Close_2
snd_1_layer2 = weapons\_gunfire\mono\tt33\Close_3
snd_1_layer3 = weapons\_gunfire\mono\tt33\Close_4
snd_2_layer = weapons\_gunfire\mono\tt33\Close_Distance
snd_3_layer = weapons\_gunfire\mono\tt33\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_tt33_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\tt33\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\tt33\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\tt33\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\tt33\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_mp412_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\mp412\Close_1
snd_1_layer1 = weapons\_gunfire\mono\mp412\Close_2
snd_1_layer2 = weapons\_gunfire\mono\mp412\Close_3
snd_1_layer3 = weapons\_gunfire\mono\mp412\Close_4
snd_2_layer = weapons\_gunfire\mono\mp412\Close_Distance
snd_3_layer = weapons\_gunfire\mono\mp412\Medium_Distance
snd_4_layer = weapons\_shared\mono\reflectors\45\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_mp412_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\mp412\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\mp412\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\mp412\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\mp412\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_deagle_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\deagle\Close_1
snd_1_layer1 = weapons\_gunfire\mono\deagle\Close_2
snd_1_layer2 = weapons\_gunfire\mono\deagle\Close_3
snd_1_layer3 = weapons\_gunfire\mono\deagle\Close_4
snd_2_layer = weapons\_gunfire\mono\deagle\Close_Distance
snd_3_layer = weapons\_gunfire\mono\deagle\Medium_Distance
snd_4_layer = weapons\_shared\mono\reflectors\45\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\357\Far_1
snd_6_layer1 = weapons\_shared\mono\357\Far_2
snd_6_layer2 = weapons\_shared\mono\357\Far_3
snd_6_layer3 = weapons\_shared\mono\357\Far_4
snd_7_layer = weapons\_shared\mono\357\Tail_1
snd_7_layer1 = weapons\_shared\mono\357\Tail_2
[wpn_deagle_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\deagle\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\deagle\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\deagle\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\deagle\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
@@ -0,0 +1,405 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_m14_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m14\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m14\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m14\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m14\Close_4
snd_2_layer = weapons\_gunfire\mono\m14\Close_Distance
snd_3_layer = weapons\_gunfire\mono\m14\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\dmr\Far_1
snd_6_layer1 = weapons\_shared\mono\dmr\Far_2
snd_6_layer2 = weapons\_shared\mono\dmr\Far_3
snd_6_layer3 = weapons\_shared\mono\dmr\Far_4
snd_7_layer = weapons\_shared\mono\dmr\tail_1
snd_7_layer1 = weapons\_shared\mono\dmr\tail_2
[wpn_m14_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m14\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m14\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m14\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m14\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_sr25_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\sr25\Close_1
snd_1_layer1 = weapons\_gunfire\mono\sr25\Close_2
snd_1_layer2 = weapons\_gunfire\mono\sr25\Close_3
snd_1_layer3 = weapons\_gunfire\mono\sr25\Close_4
snd_2_layer = weapons\_gunfire\mono\sr25\Close_Distance
snd_3_layer = weapons\_gunfire\mono\sr25\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\dmr\Far_1
snd_6_layer1 = weapons\_shared\mono\dmr\Far_2
snd_6_layer2 = weapons\_shared\mono\dmr\Far_3
snd_6_layer3 = weapons\_shared\mono\dmr\Far_4
snd_7_layer = weapons\_shared\mono\dmr\tail_1
snd_7_layer1 = weapons\_shared\mono\dmr\tail_2
[wpn_sr25_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\sr25\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\sr25\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\sr25\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\sr25\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_type63_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\type63\Close_1
snd_1_layer1 = weapons\_gunfire\mono\type63\Close_2
snd_1_layer2 = weapons\_gunfire\mono\type63\Close_3
snd_1_layer3 = weapons\_gunfire\mono\type63\Close_4
snd_2_layer = weapons\_gunfire\mono\type63\Close_Distance
snd_3_layer = weapons\_gunfire\mono\type63\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\dmr\Far_1
snd_6_layer1 = weapons\_shared\mono\dmr\Far_2
snd_6_layer2 = weapons\_shared\mono\dmr\Far_3
snd_6_layer3 = weapons\_shared\mono\dmr\Far_4
snd_7_layer = weapons\_shared\mono\dmr\tail_1
snd_7_layer1 = weapons\_shared\mono\dmr\tail_2
[wpn_type63_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\type63\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\type63\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\type63\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\type63\Close_4
snd_2_layer = weapons\_bolt\null
snd_2_layer1 = weapons\_bolt\null
snd_2_layer2 = weapons\_bolt\null
snd_2_layer3 = weapons\_bolt\null
snd_3_layer = weapons\_bolt\null
snd_3_layer1 = weapons\_bolt\null
snd_3_layer2 = weapons\_bolt\null
snd_3_layer3 = weapons\_bolt\null
snd_4_layer = weapons\_bolt\null
snd_4_layer1 = weapons\_bolt\null
snd_4_layer2 = weapons\_bolt\null
snd_4_layer3 = weapons\_bolt\null
snd_4_layer4 = weapons\_bolt\null
snd_4_layer5 = weapons\_bolt\null
snd_4_layer6 = weapons\_bolt\null
snd_4_layer7 = wweapons\_bolt\null
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bolt\null
;-----------------------------------------------------------------------------------------------------------
[wpn_svd_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\type63\Close_1
snd_1_layer1 = weapons\_gunfire\mono\type63\Close_2
snd_1_layer2 = weapons\_gunfire\mono\type63\Close_3
snd_1_layer3 = weapons\_gunfire\mono\type63\Close_4
snd_2_layer = weapons\_shared\mono\dmr\mid_1
snd_2_layer1 = weapons\_shared\mono\dmr\mid_2
snd_2_layer2 = weapons\_shared\mono\dmr\mid_3
snd_2_layer3 = weapons\_shared\mono\dmr\mid_4
snd_2_layer4 = weapons\_shared\mono\dmr\mid_5
snd_2_layer5 = weapons\_shared\mono\dmr\mid_6
snd_2_layer6 = weapons\_shared\mono\dmr\mid_7
snd_2_layer7 = weapons\_shared\mono\dmr\mid_8
snd_3_layer = weapons\_gunfire\mono\type63\medium_distance
snd_4_layer = weapons\_shared\mono\reflectors\762\Reflector_1
snd_4_layer1 = weapons\_shared\mono\reflectors\762\Reflector_2
snd_4_layer2 = weapons\_shared\mono\reflectors\762\Reflector_3
snd_4_layer3 = weapons\_shared\mono\reflectors\762\Reflector_4
snd_5_layer = weapons\_shared\mono\dmr\Far_1
snd_5_layer1 = weapons\_shared\mono\dmr\Far_2
snd_5_layer2 = weapons\_shared\mono\dmr\Far_3
snd_5_layer3 = weapons\_shared\mono\dmr\Far_4
snd_5_layer4 = weapons\_shared\mono\dmr\Far_5
snd_5_layer5 = weapons\_shared\mono\dmr\Far_6
snd_5_layer6 = weapons\_shared\mono\dmr\Far_7
snd_5_layer7 = weapons\_shared\mono\dmr\Far_8
snd_6_layer = weapons\_shared\mono\dmr\Dist_1
snd_6_layer1 = weapons\_shared\mono\dmr\Dist_2
snd_6_layer2 = weapons\_shared\mono\dmr\Dist_3
snd_6_layer3 = weapons\_shared\mono\dmr\Dist_4
snd_6_layer4 = weapons\_shared\mono\dmr\Dist_5
snd_6_layer5 = weapons\_shared\mono\dmr\Dist_6
snd_6_layer6 = weapons\_shared\mono\dmr\Dist_7
snd_6_layer7 = weapons\_shared\mono\dmr\Dist_8
snd_7_layer = weapons\_bass\bass_large
snd_8_layer = weapons\_cracks\mono\crack_far\crack_1
snd_8_layer1 = weapons\_cracks\mono\crack_far\crack_2
snd_8_layer2 = weapons\_cracks\mono\crack_far\crack_3
snd_8_layer3 = weapons\_cracks\mono\crack_far\crack_4
snd_8_layer4 = weapons\_cracks\mono\crack_far\crack_5
snd_8_layer5 = weapons\_cracks\mono\crack_far\crack_6
snd_8_layer6 = weapons\_cracks\mono\crack_far\crack_7
snd_8_layer7 = weapons\_cracks\mono\crack_far\crack_8
snd_8_layer8 = weapons\_cracks\mono\crack_far\crack_9
snd_8_layer9 = weapons\_cracks\mono\crack_far\crack_10
snd_8_layer10 = weapons\_cracks\mono\crack_far\crack_11
snd_8_layer11 = weapons\_cracks\mono\crack_far\crack_12
snd_8_layer12 = weapons\_cracks\mono\crack_far\crack_13
snd_8_layer13 = weapons\_cracks\mono\crack_far\crack_14
snd_8_layer14 = weapons\_cracks\mono\crack_far\crack_15
snd_8_layer15 = weapons\_cracks\mono\crack_far\crack_16
snd_8_layer16 = weapons\_cracks\mono\crack_far\crack_17
[wpn_svd_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\svd\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\svd\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\svd\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\svd\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_sks_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\sks\Close_1
snd_1_layer1 = weapons\_gunfire\mono\sks\Close_2
snd_1_layer2 = weapons\_gunfire\mono\sks\Close_3
snd_1_layer3 = weapons\_gunfire\mono\sks\Close_4
snd_2_layer = weapons\_gunfire\mono\sks\Close_Distance
snd_3_layer = weapons\_gunfire\mono\sks\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\dmr\Far_1
snd_6_layer1 = weapons\_shared\mono\dmr\Far_2
snd_6_layer2 = weapons\_shared\mono\dmr\Far_3
snd_6_layer3 = weapons\_shared\mono\dmr\Far_4
snd_7_layer = weapons\_shared\mono\dmr\tail_1
snd_7_layer1 = weapons\_shared\mono\dmr\tail_2
[wpn_sks_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\sks\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\sks\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\sks\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\sks\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_svt40_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\svt40\Close_1
snd_1_layer1 = weapons\_gunfire\mono\svt40\Close_2
snd_1_layer2 = weapons\_gunfire\mono\svt40\Close_3
snd_1_layer3 = weapons\_gunfire\mono\svt40\Close_4
snd_2_layer = weapons\_gunfire\mono\svt40\Close_Distance
snd_3_layer = weapons\_gunfire\mono\svt40\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\dmr\Far_1
snd_6_layer1 = weapons\_shared\mono\dmr\Far_2
snd_6_layer2 = weapons\_shared\mono\dmr\Far_3
snd_6_layer3 = weapons\_shared\mono\dmr\Far_4
snd_7_layer = weapons\_shared\mono\dmr\tail_1
snd_7_layer1 = weapons\_shared\mono\dmr\tail_2
[wpn_svt40_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\svt40\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\svt40\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\svt40\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\svt40\Close_4
snd_2_layer = weapons\_bass\bass_large
snd_3_layer = weapons\_bolt\dmr_1
snd_3_layer1 = weapons\_bolt\dmr_2
snd_3_layer2 = weapons\_bolt\dmr_3
snd_3_layer3 = weapons\_bolt\dmr_4
snd_4_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_4_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_4_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_4_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_5_layer = weapons\_cracks\stereo\mid\crack_1
snd_5_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_5_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_5_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_5_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_5_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_5_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_5_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_6_layer = weapons\_shared\stereo\Echo_1
snd_6_layer1 = weapons\_shared\stereo\Echo_2
snd_6_layer2 = weapons\_shared\stereo\Echo_3
snd_6_layer3 = weapons\_shared\stereo\Echo_4
snd_6_layer4 = weapons\_shared\stereo\Echo_5
snd_6_layer5 = weapons\_shared\stereo\Echo_6
snd_6_layer6 = weapons\_shared\stereo\Echo_7
snd_6_layer7 = weapons\_shared\stereo\Echo_8
snd_6_layer8 = weapons\_shared\stereo\Echo_9
snd_6_layer9 = weapons\_shared\stereo\Echo_10
snd_6_layer10 = weapons\_shared\stereo\Echo_11
snd_6_layer11 = weapons\_shared\stereo\Echo_12
snd_6_layer12 = weapons\_shared\stereo\Echo_13
snd_6_layer13 = weapons\_shared\stereo\Echo_14
snd_6_layer14 = weapons\_shared\stereo\Echo_15
snd_6_layer15 = weapons\_shared\stereo\Echo_16
snd_6_layer16 = weapons\_shared\stereo\Echo_17
snd_6_layer17 = weapons\_shared\stereo\Echo_18
@@ -0,0 +1,219 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_9_1_sil_upgraded]
snd_1_layer = weapons\_sd\stereo\smg9\SD_Close_1
snd_1_layer1 = weapons\_sd\stereo\smg9\SD_Close_2
snd_1_layer2 = weapons\_sd\stereo\smg9\SD_Close_3
snd_1_layer3 = weapons\_sd\stereo\smg9\SD_Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
;-----------------------------------------------------------------------------------------------------------
[wpn_9_2_sil_upgraded]
snd_1_layer = weapons\_sd\mono\9_2\SD_Close_1
snd_1_layer1 = weapons\_sd\mono\9_2\SD_Close_2
snd_1_layer2 = weapons\_sd\mono\9_2\SD_Close_3
snd_1_layer3 = weapons\_sd\mono\9_2\SD_Close_4
snd_2_layer = weapons\_sd\mono\9_2\Tail_Sd_1
snd_2_layer1 = weapons\_sd\mono\9_2\Tail_Sd_2
snd_2_layer2 = weapons\_sd\mono\9_2\Tail_Sd_3
snd_2_layer3 = weapons\_sd\mono\9_2\Tail_Sd_4
snd_3_layer = weapons\_bolt\_bolt_mono\pistol_1
snd_3_layer1 = weapons\_bolt\_bolt_mono\pistol_2
snd_3_layer2 = weapons\_bolt\_bolt_mono\pistol_3
snd_3_layer3 = weapons\_bolt\_bolt_mono\pistol_4
snd_4_layer = weapons\_shared\mono\Echo_1
snd_4_layer1 = weapons\_shared\mono\Echo_2
snd_4_layer2 = weapons\_shared\mono\Echo_3
snd_4_layer3 = weapons\_shared\mono\Echo_4
snd_4_layer4 = weapons\_shared\mono\Echo_5
snd_4_layer5 = weapons\_shared\mono\Echo_6
snd_5_layer = weapons\_bass\mono\bass_mono_2
snd_6_layer = weapons\_sd\mono\Distance\9mm_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_45_1_sil_upgraded]
snd_1_layer = weapons\_sd\mono\45_1\SD_Close_1
snd_1_layer1 = weapons\_sd\mono\45_1\SD_Close_2
snd_1_layer2 = weapons\_sd\mono\45_1\SD_Close_3
snd_1_layer3 = weapons\_sd\mono\45_1\SD_Close_4
snd_2_layer = weapons\_sd\mono\45_1\Tail_Sd_1
snd_2_layer1 = weapons\_sd\mono\45_1\Tail_Sd_2
snd_2_layer2 = weapons\_sd\mono\45_1\Tail_Sd_3
snd_2_layer3 = weapons\_sd\mono\45_1\Tail_Sd_4
snd_3_layer = weapons\_bolt\_bolt_mono\pistol_1
snd_3_layer1 = weapons\_bolt\_bolt_mono\pistol_2
snd_3_layer2 = weapons\_bolt\_bolt_mono\pistol_3
snd_3_layer3 = weapons\_bolt\_bolt_mono\pistol_4
snd_4_layer = weapons\_shared\mono\Echo_1
snd_4_layer1 = weapons\_shared\mono\Echo_2
snd_4_layer2 = weapons\_shared\mono\Echo_3
snd_4_layer3 = weapons\_shared\mono\Echo_4
snd_4_layer4 = weapons\_shared\mono\Echo_5
snd_4_layer5 = weapons\_shared\mono\Echo_6
snd_5_layer = weapons\_bass\mono\bass_mono_2
snd_6_layer = weapons\_sd\mono\Distance\cal45_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_45_2_sil_upgraded]
snd_1_layer = weapons\_sd\mono\45_1\SD_Close_1
snd_1_layer1 = weapons\_sd\mono\45_1\SD_Close_2
snd_1_layer2 = weapons\_sd\mono\45_1\SD_Close_3
snd_1_layer3 = weapons\_sd\mono\45_1\SD_Close_4
snd_2_layer = weapons\_sd\mono\45_1\Tail_Sd_1
snd_2_layer1 = weapons\_sd\mono\45_1\Tail_Sd_2
snd_2_layer2 = weapons\_sd\mono\45_1\Tail_Sd_3
snd_2_layer3 = weapons\_sd\mono\45_1\Tail_Sd_4
snd_3_layer = weapons\_bolt\_bolt_mono\pistol_1
snd_3_layer1 = weapons\_bolt\_bolt_mono\pistol_2
snd_3_layer2 = weapons\_bolt\_bolt_mono\pistol_3
snd_3_layer3 = weapons\_bolt\_bolt_mono\pistol_4
snd_4_layer = weapons\_shared\mono\Echo_1
snd_4_layer1 = weapons\_shared\mono\Echo_2
snd_4_layer2 = weapons\_shared\mono\Echo_3
snd_4_layer3 = weapons\_shared\mono\Echo_4
snd_4_layer4 = weapons\_shared\mono\Echo_5
snd_4_layer5 = weapons\_shared\mono\Echo_6
snd_5_layer = weapons\_bass\mono\bass_mono_2
snd_6_layer = weapons\_sd\mono\Distance\cal45_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_big_sil_upgraded]
snd_1_layer = weapons\_gunfire\mono\_upgraded\big\SD_Close_1
snd_1_layer1 = weapons\_gunfire\mono\_upgraded\big\SD_Close_2
snd_1_layer2 = weapons\_gunfire\mono\_upgraded\big\SD_Close_3
snd_1_layer3 = weapons\_gunfire\mono\_upgraded\big\SD_Close_4
snd_2_layer = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_1
snd_2_layer1 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_2
snd_2_layer2 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_3
snd_2_layer3 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_4
snd_3_layer = weapons\_bass\mono\bass_mono_4
snd_4_layer = weapons\_cracks\mono\loud\crack_1
snd_4_layer1 = weapons\_cracks\mono\loud\crack_2
snd_4_layer2 = weapons\_cracks\mono\loud\crack_3
snd_4_layer3 = weapons\_cracks\mono\loud\crack_4
snd_4_layer4 = weapons\_cracks\mono\loud\crack_5
snd_4_layer5 = weapons\_cracks\mono\loud\crack_6
snd_5_layer = weapons\_bolt\_bolt_mono\dmr_1
snd_5_layer1 = weapons\_bolt\_bolt_mono\dmr_2
snd_5_layer2 = weapons\_bolt\_bolt_mono\dmr_3
snd_5_layer3 = weapons\_bolt\_bolt_mono\dmr_4
snd_6_layer = weapons\_shared\mono\Echo_1
snd_6_layer1 = weapons\_shared\mono\Echo_2
snd_6_layer2 = weapons\_shared\mono\Echo_3
snd_6_layer3 = weapons\_shared\mono\Echo_4
snd_6_layer4 = weapons\_shared\mono\Echo_5
snd_6_layer5 = weapons\_shared\mono\Echo_6
snd_7_layer = weapons\_sd\mono\Distance\762mm_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_dmr_sil_upgraded]
snd_1_layer = weapons\_gunfire\mono\_upgraded\dmr\SD_Close_1
snd_1_layer1 = weapons\_gunfire\mono\_upgraded\dmr\SD_Close_2
snd_1_layer2 = weapons\_gunfire\mono\_upgraded\dmr\SD_Close_3
snd_1_layer3 = weapons\_gunfire\mono\_upgraded\dmr\SD_Close_4
snd_2_layer = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_1
snd_2_layer1 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_2
snd_2_layer2 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_3
snd_2_layer3 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_4
snd_3_layer = weapons\_bass\mono\bass_mono_4
snd_4_layer = weapons\_cracks\mono\loud\crack_1
snd_4_layer1 = weapons\_cracks\mono\loud\crack_2
snd_4_layer2 = weapons\_cracks\mono\loud\crack_3
snd_4_layer3 = weapons\_cracks\mono\loud\crack_4
snd_4_layer4 = weapons\_cracks\mono\loud\crack_5
snd_4_layer5 = weapons\_cracks\mono\loud\crack_6
snd_5_layer = weapons\_bolt\_bolt_mono\dmr_1
snd_5_layer1 = weapons\_bolt\_bolt_mono\dmr_2
snd_5_layer2 = weapons\_bolt\_bolt_mono\dmr_3
snd_5_layer3 = weapons\_bolt\_bolt_mono\dmr_4
snd_6_layer = weapons\_shared\mono\Echo_1
snd_6_layer1 = weapons\_shared\mono\Echo_2
snd_6_layer2 = weapons\_shared\mono\Echo_3
snd_6_layer3 = weapons\_shared\mono\Echo_4
snd_6_layer4 = weapons\_shared\mono\Echo_5
snd_6_layer5 = weapons\_shared\mono\Echo_6
snd_7_layer = weapons\_sd\mono\Distance\762mm_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_mp5_sil_upgraded]
snd_1_layer = weapons\_sd\mono\9_1\SD_Close_1
snd_1_layer1 = weapons\_sd\mono\9_1\SD_Close_2
snd_1_layer2 = weapons\_sd\mono\9_1\SD_Close_3
snd_1_layer3 = weapons\_sd\mono\9_1\SD_Close_4
snd_2_layer = weapons\_bolt\_bolt_mono\pistol_1
snd_2_layer1 = weapons\_bolt\_bolt_mono\pistol_2
snd_2_layer2 = weapons\_bolt\_bolt_mono\pistol_3
snd_2_layer3 = weapons\_bolt\_bolt_mono\pistol_4
snd_3_layer = weapons\_bass\mono\bass_mono_2
snd_4_layer = weapons\_shared\mono\Echo_1
snd_4_layer1 = weapons\_shared\mono\Echo_2
snd_4_layer2 = weapons\_shared\mono\Echo_3
snd_4_layer3 = weapons\_shared\mono\Echo_4
snd_4_layer4 = weapons\_shared\mono\Echo_5
snd_4_layer5 = weapons\_shared\mono\Echo_6
snd_5_layer = weapons\_sd\mono\9_1\Tail_Sd_1
snd_5_layer1 = weapons\_sd\mono\9_1\Tail_Sd_2
snd_5_layer2 = weapons\_sd\mono\9_1\Tail_Sd_3
snd_5_layer3 = weapons\_sd\mono\9_1\Tail_Sd_4
snd_6_layer = weapons\_sd\mono\Distance\9mm_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_k98_sil_upgraded]
snd_1_layer = weapons\_gunfire\mono\_upgraded\big\SD_Close_1
snd_1_layer1 = weapons\_gunfire\mono\_upgraded\big\SD_Close_2
snd_1_layer2 = weapons\_gunfire\mono\_upgraded\big\SD_Close_3
snd_1_layer3 = weapons\_gunfire\mono\_upgraded\big\SD_Close_4
snd_2_layer = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_1
snd_2_layer1 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_2
snd_2_layer2 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_3
snd_2_layer3 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_4
snd_3_layer = weapons\_bass\mono\bass_mono_4
snd_4_layer = weapons\_cracks\mono\loud\crack_1
snd_4_layer1 = weapons\_cracks\mono\loud\crack_2
snd_4_layer2 = weapons\_cracks\mono\loud\crack_3
snd_4_layer3 = weapons\_cracks\mono\loud\crack_4
snd_4_layer4 = weapons\_cracks\mono\loud\crack_5
snd_4_layer5 = weapons\_cracks\mono\loud\crack_6
snd_5_layer = weapons\k98\bolt
snd_6_layer = weapons\_shared\mono\Echo_1
snd_6_layer1 = weapons\_shared\mono\Echo_2
snd_6_layer2 = weapons\_shared\mono\Echo_3
snd_6_layer3 = weapons\_shared\mono\Echo_4
snd_6_layer4 = weapons\_shared\mono\Echo_5
snd_6_layer5 = weapons\_shared\mono\Echo_6
snd_7_layer = weapons\_sd\mono\Distance\762mm_distance
[wpn_bolt_sil_upgraded]
snd_1_layer = weapons\_gunfire\mono\_upgraded\big\SD_Close_1
snd_1_layer1 = weapons\_gunfire\mono\_upgraded\big\SD_Close_2
snd_1_layer2 = weapons\_gunfire\mono\_upgraded\big\SD_Close_3
snd_1_layer3 = weapons\_gunfire\mono\_upgraded\big\SD_Close_4
snd_2_layer = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_1
snd_2_layer1 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_2
snd_2_layer2 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_3
snd_2_layer3 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_4
snd_3_layer = weapons\_bass\mono\bass_mono_4
snd_4_layer = weapons\_cracks\mono\loud\crack_1
snd_4_layer1 = weapons\_cracks\mono\loud\crack_2
snd_4_layer2 = weapons\_cracks\mono\loud\crack_3
snd_4_layer3 = weapons\_cracks\mono\loud\crack_4
snd_4_layer4 = weapons\_cracks\mono\loud\crack_5
snd_4_layer5 = weapons\_cracks\mono\loud\crack_6
snd_5_layer = weapons\m24\bolt
snd_6_layer = weapons\_shared\mono\Echo_1
snd_6_layer1 = weapons\_shared\mono\Echo_2
snd_6_layer2 = weapons\_shared\mono\Echo_3
snd_6_layer3 = weapons\_shared\mono\Echo_4
snd_6_layer4 = weapons\_shared\mono\Echo_5
snd_6_layer5 = weapons\_shared\mono\Echo_6
snd_7_layer = weapons\_sd\mono\Distance\762mm_distance
@@ -0,0 +1,325 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_usas12_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\usas12\Close_1
snd_1_layer1 = weapons\_gunfire\mono\usas12\Close_2
snd_1_layer2 = weapons\_gunfire\mono\usas12\Close_3
snd_1_layer3 = weapons\_gunfire\mono\usas12\Close_4
snd_2_layer = weapons\_gunfire\mono\usas12\Close_Distance
snd_3_layer = weapons\_gunfire\mono\usas12\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
[wpn_usas12_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\usas12\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\usas12\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\usas12\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\usas12\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
[wpn_saiga_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\saiga\Close_1
snd_1_layer1 = weapons\_gunfire\mono\saiga\Close_2
snd_1_layer2 = weapons\_gunfire\mono\saiga\Close_3
snd_1_layer3 = weapons\_gunfire\mono\saiga\Close_4
snd_2_layer = weapons\_gunfire\mono\saiga\Close_Distance
snd_3_layer = weapons\_gunfire\mono\saiga\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
[wpn_saiga_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\saiga\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\saiga\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\saiga\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\saiga\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
[wpn_mp153_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pump\Close_4
snd_2_layer = weapons\_gunfire\mono\pump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pump\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
[wpn_mp153_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pump\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
[wpn_mp133_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pump\Close_4
snd_2_layer = weapons\_gunfire\mono\pump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pump\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
snd_6_layer = weapons\mp133\pump
[wpn_mp133_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pump\Close_4
snd_2_layer = weapons\mp133\pump
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
[wpn_870_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pump\Close_4
snd_2_layer = weapons\_gunfire\mono\pump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pump\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
snd_6_layer = weapons\remington870\pump
[wpn_870_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pump\Close_4
snd_2_layer = weapons\remington870\pump_new
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
[wpn_mossberg_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pump\Close_4
snd_2_layer = weapons\_gunfire\mono\pump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pump\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
snd_6_layer = weapons\mossberg\pump
[wpn_mossberg_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pump\Close_4
snd_2_layer = weapons\mossberg\pump
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
@@ -0,0 +1,499 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_9a91_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\9a91\Close_1
snd_1_layer1 = weapons\_gunfire\mono\9a91\Close_2
snd_1_layer2 = weapons\_gunfire\mono\9a91\Close_3
snd_1_layer3 = weapons\_gunfire\mono\9a91\Close_4
snd_2_layer = weapons\_shared\mono\smg9_1\mid_1
snd_2_layer1 = weapons\_shared\mono\smg9_1\mid_2
snd_2_layer2 = weapons\_shared\mono\smg9_1\mid_3
snd_2_layer3 = weapons\_shared\mono\smg9_1\mid_4
snd_2_layer4 = weapons\_shared\mono\smg9_1\mid_5
snd_2_layer5 = weapons\_shared\mono\smg9_1\mid_6
snd_2_layer6 = weapons\_shared\mono\smg9_1\mid_7
snd_2_layer7 = weapons\_shared\mono\smg9_1\mid_8
snd_3_layer = weapons\_gunfire\mono\9a91\medium_distance
snd_4_layer = weapons\_shared\mono\reflectors\9\Reflector_1
snd_4_layer1 = weapons\_shared\mono\reflectors\9\Reflector_2
snd_4_layer2 = weapons\_shared\mono\reflectors\9\Reflector_3
snd_4_layer3 = weapons\_shared\mono\reflectors\9\Reflector_4
snd_5_layer = weapons\_shared\mono\smg9_1\Far_1
snd_5_layer1 = weapons\_shared\mono\smg9_1\Far_2
snd_5_layer2 = weapons\_shared\mono\smg9_1\Far_3
snd_5_layer3 = weapons\_shared\mono\smg9_1\Far_4
snd_5_layer4 = weapons\_shared\mono\smg9_1\Far_5
snd_5_layer5 = weapons\_shared\mono\smg9_1\Far_6
snd_5_layer6 = weapons\_shared\mono\smg9_1\Far_7
snd_5_layer7 = weapons\_shared\mono\smg9_1\Far_8
snd_6_layer = weapons\_shared\mono\smg9_1\Dist_1
snd_6_layer1 = weapons\_shared\mono\smg9_1\Dist_2
snd_6_layer2 = weapons\_shared\mono\smg9_1\Dist_3
snd_6_layer3 = weapons\_shared\mono\smg9_1\Dist_4
snd_6_layer4 = weapons\_shared\mono\smg9_1\Dist_5
snd_6_layer5 = weapons\_shared\mono\smg9_1\Dist_6
snd_6_layer6 = weapons\_shared\mono\smg9_1\Dist_7
snd_6_layer7 = weapons\_shared\mono\smg9_1\Dist_8
snd_7_layer = weapons\_bass\bass_mid
[wpn_9a91_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\9a91\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\9a91\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\9a91\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\9a91\Close_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_bizon_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\bizon\Close_1
snd_1_layer1 = weapons\_gunfire\mono\bizon\Close_2
snd_1_layer2 = weapons\_gunfire\mono\bizon\Close_3
snd_1_layer3 = weapons\_gunfire\mono\bizon\Close_4
snd_2_layer = weapons\_gunfire\mono\bizon\Close_Distance
snd_3_layer = weapons\_gunfire\mono\bizon\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_bizon_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\bizon\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\bizon\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\bizon\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\bizon\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_4_layer = weapons\_shared\stereo\null
snd_4_layer1 = weapons\_shared\stereo\null
snd_4_layer2 = weapons\_shared\stereo\null
snd_4_layer3 = weapons\_shared\stereo\null
snd_4_layer4 = weapons\_shared\stereo\null
snd_4_layer5 = weapons\_shared\stereo\null
snd_4_layer6 = weapons\_shared\stereo\null
snd_4_layer7 = weapons\_shared\stereo\null
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_kiparis_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\bizon\Close_1
snd_1_layer1 = weapons\_gunfire\mono\bizon\Close_2
snd_1_layer2 = weapons\_gunfire\mono\bizon\Close_3
snd_1_layer3 = weapons\_gunfire\mono\bizon\Close_4
snd_2_layer = weapons\_gunfire\mono\bizon\Close_Distance
snd_3_layer = weapons\_gunfire\mono\bizon\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_kiparis_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pp2000\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pp2000\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pp2000\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pp2000\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_mp5_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\mp5\Close_1
snd_1_layer1 = weapons\_gunfire\mono\mp5\Close_2
snd_1_layer2 = weapons\_gunfire\mono\mp5\Close_3
snd_1_layer3 = weapons\_gunfire\mono\mp5\Close_4
snd_2_layer = weapons\_gunfire\mono\mp5\Close_Distance
snd_3_layer = weapons\_gunfire\mono\mp5\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_mp5_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\mp5\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\mp5\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\mp5\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\mp5\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_pp2000_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pp2000\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pp2000\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pp2000\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pp2000\Close_4
snd_2_layer = weapons\_gunfire\mono\pp2000\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pp2000\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_pp2000_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pp2000\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pp2000\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pp2000\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pp2000\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_vz61_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pp2000\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pp2000\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pp2000\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pp2000\Close_4
snd_2_layer = weapons\_gunfire\mono\pp2000\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pp2000\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_vz61_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pp2000\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pp2000\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pp2000\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pp2000\Close_4
snd_2_layer = weapons\_shared\stereo\null
snd_2_layer1 = weapons\_shared\stereo\null
snd_2_layer2 = weapons\_shared\stereo\null
snd_2_layer3 = weapons\_shared\stereo\null
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_shared\stereo\null
snd_4_layer1 = weapons\_shared\stereo\null
snd_4_layer2 = weapons\_shared\stereo\null
snd_4_layer3 = weapons\_shared\stereo\null
snd_4_layer4 = weapons\_shared\stereo\null
snd_4_layer5 = weapons\_shared\stereo\null
snd_4_layer6 = weapons\_shared\stereo\null
snd_4_layer7 = weapons\_shared\stereo\null
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_ump_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\ump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\ump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\ump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\ump\Close_4
snd_2_layer = weapons\_gunfire\mono\ump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\ump\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\45\Reflector_1
snd_5_layer = weapons\_shared\mono\9_1\Far_1
snd_5_layer1 = weapons\_shared\mono\9_1\Far_2
snd_5_layer2 = weapons\_shared\mono\9_1\Far_3
snd_5_layer3 = weapons\_shared\mono\9_1\Far_4
snd_6_layer = weapons\_shared\mono\9_1\tail_1
snd_6_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_ump_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\ump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\ump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\ump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\ump\Close_4
snd_2_layer = weapons\_bolt\smg45_1
snd_2_layer1 = weapons\_bolt\smg45_2
snd_2_layer2 = weapons\_bolt\smg45_3
snd_2_layer3 = weapons\_bolt\smg45_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_ppsh_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\tt33\Close_1
snd_1_layer1 = weapons\_gunfire\mono\tt33\Close_2
snd_1_layer2 = weapons\_gunfire\mono\tt33\Close_3
snd_1_layer3 = weapons\_gunfire\mono\tt33\Close_4
snd_2_layer = weapons\_gunfire\mono\tt33\Close_Distance
snd_3_layer = weapons\_gunfire\mono\tt33\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_ppsh_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\tt33\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\tt33\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\tt33\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\tt33\Close_4
snd_2_layer = weapons\_bolt\smg45_1
snd_2_layer1 = weapons\_bolt\smg45_2
snd_2_layer2 = weapons\_bolt\smg45_3
snd_2_layer3 = weapons\_bolt\smg45_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
@@ -0,0 +1,477 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_m82_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m82\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m82\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m82\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m82\Close_4
snd_2_layer = weapons\_gunfire\mono\m82\Close_Distance
snd_3_layer = weapons\_gunfire\mono\m82\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
[wpn_m82_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m82\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m82\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m82\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m82\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\127\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\127\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\127\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\127\Reflector_4
snd_4_layer = weapons\_cracks\stereo\big\crack_1
snd_4_layer1 = weapons\_cracks\stereo\big\crack_2
snd_4_layer2 = weapons\_cracks\stereo\big\crack_3
snd_4_layer3 = weapons\_cracks\stereo\big\crack_4
snd_4_layer4 = weapons\_cracks\stereo\big\crack_5
snd_4_layer5 = weapons\_cracks\stereo\big\crack_6
snd_4_layer6 = weapons\_cracks\stereo\big\crack_7
snd_4_layer7 = weapons\_cracks\stereo\big\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_m95_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m95\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m95\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m95\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m95\Close_4
snd_2_layer = weapons\_gunfire\mono\m95\Close_Distance
snd_3_layer = weapons\_gunfire\mono\m95\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
[wpn_m95_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m95\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m95\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m95\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m95\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\127\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\127\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\127\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\127\Reflector_4
snd_4_layer = weapons\_cracks\stereo\big\crack_1
snd_4_layer1 = weapons\_cracks\stereo\big\crack_2
snd_4_layer2 = weapons\_cracks\stereo\big\crack_3
snd_4_layer3 = weapons\_cracks\stereo\big\crack_4
snd_4_layer4 = weapons\_cracks\stereo\big\crack_5
snd_4_layer5 = weapons\_cracks\stereo\big\crack_6
snd_4_layer6 = weapons\_cracks\stereo\big\crack_7
snd_4_layer7 = weapons\_cracks\stereo\big\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_mosin_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\mosin\Close_1
snd_1_layer1 = weapons\_gunfire\mono\mosin\Close_2
snd_1_layer2 = weapons\_gunfire\mono\mosin\Close_3
snd_1_layer3 = weapons\_gunfire\mono\mosin\Close_4
snd_2_layer = weapons\_gunfire\mono\mosin\Close_Distance
snd_3_layer = weapons\_gunfire\mono\mosin\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\_gunfire\stereo\mosin\bolt
[wpn_mosin_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\mosin\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\mosin\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\mosin\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\mosin\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_2_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_2_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_2_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\_gunfire\stereo\mosin\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_sv98_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\trg\Close_1
snd_1_layer1 = weapons\_gunfire\mono\trg\Close_2
snd_1_layer2 = weapons\_gunfire\mono\trg\Close_3
snd_1_layer3 = weapons\_gunfire\mono\trg\Close_4
snd_2_layer = weapons\_gunfire\mono\trg\Close_Distance
snd_3_layer = weapons\_gunfire\mono\trg\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\_gunfire\stereo\mosin\bolt
[wpn_sv98_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\sv98\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\sv98\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\sv98\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\sv98\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_4_layer = weapons\_shared\stereo\null
snd_4_layer1 = weapons\_shared\stereo\null
snd_4_layer2 = weapons\_shared\stereo\null
snd_4_layer3 = weapons\_shared\stereo\null
snd_4_layer4 = weapons\_shared\stereo\null
snd_4_layer5 = weapons\_shared\stereo\null
snd_4_layer7 = weapons\_shared\stereo\null
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
snd_7_layer = weapons\_gunfire\stereo\sv98\sv98_bolt
snd_7_layer1 = weapons\_gunfire\stereo\sv98\sv98_bolt1
snd_7_layer2 = weapons\_gunfire\stereo\sv98\sv98_bolt2
snd_7_layer3 = weapons\_gunfire\stereo\sv98\sv98_bolt3
[wpn_sv98_last_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\trg\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\trg\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\trg\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\trg\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_m98_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m98\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m98\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m98\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m98\Close_4
snd_2_layer = weapons\_gunfire\mono\m98\Close_Distance
snd_3_layer = weapons\_gunfire\mono\m98\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\m24\bolt
[wpn_m98_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m98\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m98\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m98\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m98\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\m24\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_k98_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\k98\Close_1
snd_1_layer1 = weapons\_gunfire\mono\k98\Close_2
snd_1_layer2 = weapons\_gunfire\mono\k98\Close_3
snd_1_layer3 = weapons\_gunfire\mono\k98\Close_4
snd_2_layer = weapons\_gunfire\mono\k98\Close_Distance
snd_3_layer = weapons\_gunfire\mono\k98\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\k98\bolt
[wpn_k98_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\k98\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\k98\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\k98\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\k98\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_3_layer4 = weapons\_cracks\stereo\big\crack_5
snd_3_layer5 = weapons\_cracks\stereo\big\crack_6
snd_3_layer6 = weapons\_cracks\stereo\big\crack_7
snd_3_layer7 = weapons\_cracks\stereo\big\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\k98\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_m24_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\trg\Close_1
snd_1_layer1 = weapons\_gunfire\mono\trg\Close_2
snd_1_layer2 = weapons\_gunfire\mono\trg\Close_3
snd_1_layer3 = weapons\_gunfire\mono\trg\Close_4
snd_2_layer = weapons\_gunfire\mono\trg\Close_Distance
snd_3_layer = weapons\_gunfire\mono\trg\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\m24\bolt
[wpn_m24_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\trg\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\trg\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\trg\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\trg\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_2_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_2_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_2_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_3_layer4 = weapons\_cracks\stereo\big\crack_5
snd_3_layer5 = weapons\_cracks\stereo\big\crack_6
snd_3_layer6 = weapons\_cracks\stereo\big\crack_7
snd_3_layer7 = weapons\_cracks\stereo\big\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\m24\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_trg_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\trg\Close_1
snd_1_layer1 = weapons\_gunfire\mono\trg\Close_2
snd_1_layer2 = weapons\_gunfire\mono\trg\Close_3
snd_1_layer3 = weapons\_gunfire\mono\trg\Close_4
snd_2_layer = weapons\_gunfire\mono\trg\Close_Distance
snd_3_layer = weapons\_gunfire\mono\trg\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\trg\bolt
[wpn_trg_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\trg\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\trg\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\trg\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\trg\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_2_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_2_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_2_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_3_layer4 = weapons\_cracks\stereo\big\crack_5
snd_3_layer5 = weapons\_cracks\stereo\big\crack_6
snd_3_layer6 = weapons\_cracks\stereo\big\crack_7
snd_3_layer7 = weapons\_cracks\stereo\big\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\trg\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_l96_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\l96\Close_1
snd_1_layer1 = weapons\_gunfire\mono\l96\Close_2
snd_1_layer2 = weapons\_gunfire\mono\l96\Close_3
snd_1_layer3 = weapons\_gunfire\mono\l96\Close_4
snd_2_layer = weapons\_gunfire\mono\l96\Close_Distance
snd_3_layer = weapons\_gunfire\mono\l96\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\l96a1\bolt
[wpn_l96_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\l96\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\l96\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\l96\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\l96\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_2_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_2_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_2_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_3_layer4 = weapons\_cracks\stereo\big\crack_5
snd_3_layer5 = weapons\_cracks\stereo\big\crack_6
snd_3_layer6 = weapons\_cracks\stereo\big\crack_7
snd_3_layer7 = weapons\_cracks\stereo\big\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\l96a1\bolt
@@ -0,0 +1,318 @@
;------------------------------------------------------------------------------------------------
[wpn_9a91]:identity_immunities,weapon_probability,default_weapon_params,wpn_9a91_sounds
GroupControlSection = spawn_group
$npc = off
$prefetch = 8
$spawn = "weapons\val"
scheduled = off
cform = skeleton
parent_section = wpn_9a91
class = WP_VAL
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 28
inv_grid_y = 34
inv_name = st_wpn_9a91
inv_name_short = st_wpn_9a91
description = st_wpn_9a91_descr
kind = w_rifle
inv_weight = 1.8
cost = 28860
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_9a91_hud
visual = dynamics\weapons\wpn_9a91\wpn_9a91.ogf
position = -0.026, -0.131, 0
orientation = 0, 0, 0
fire_point = 0, 0.174, 0.562
fire_point2 = 0, 0.097, 0.722
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.02,0.167,0.082
shell_dir = 0, 1, 0
shell_particles = weapons\9x39
light_disabled = true
light_color = 0.6, 0.5, 0.3
light_range = 0.01
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_9a91, up_gr_seconab_9a91, up_gr_thirdab_9a91, up_gr_fourtab_9a91, up_gr_fifthab_9a91
installed_upgrades =
upgrade_scheme = upgrade_scheme_val
upgr_icon_x = 900
upgr_icon_y = 200
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
ammo_elapsed = 20
ammo_mag_size = 20
startup_ammo = 90
scopes = 1p29, kobra, pso1m21, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_9a91
silencer_status = 2
silencer_x = 180
silencer_y = 7
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 109
grenade_launcher_y = 30
launch_speed = 0
hit_impulse = 5
hit_power = 0.58, 0.58, 0.58, 0.58
hit_type = fire_wound
fire_distance = 600
bullet_speed = 270
rpm = 700
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.5
control_inertion_factor = 1.0f
crosshair_inertion = 4.8
fire_dispersion_base = 0.3
fire_dispersion_condition_factor = 9
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.007
misfire_end_condition = 0.14
misfire_end_prob = 0.09
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0009
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.2
cam_dispersion_frac = 0.9
cam_dispersion_inc = 0.05
cam_max_angle = 46.0
cam_max_angle_horz = 46.0
cam_step_angle_horz = 1.96
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.1
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.04
zoom_cam_max_angle = 46.0
zoom_cam_max_angle_horz = 46.0
zoom_cam_step_angle_horz = 1.86
PDM_disp_accel_factor = 1.745
PDM_disp_base = 0.73
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.745
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 154
kill_msg_width = 78
kill_msg_height = 21
[wpn_9a91_hud]:hud_base
item_visual = anomaly_weapons\wpn_9a91\wpn_9a91_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0,0,0
item_orientation = 0,0,0
hands_position = 0,-0.015,0.01
hands_position_16x9 = 0,-0.015,0.01
hands_orientation = 1, 1, 0
hands_orientation_16x9 = 1, 1, 0
aim_hud_offset_pos = -0.0712,0.041,-0.16
aim_hud_offset_pos_16x9 = -0.0712,0.041,-0.16
aim_hud_offset_rot = 0.013,0.0177,-0.002
aim_hud_offset_rot_16x9 = 0.013,0.0177,-0.002
lowered_hud_offset_pos = 0.23,0.03,0
lowered_hud_offset_rot = 0.1,-0.8,0.1
lowered_hud_offset_pos_16x9 = 0.23,0.03,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = 9a91_inspect, idle, 1
anm_hide = 9a91_holster, idle, 1
anm_idle = 9a91_idle, idle, 0.4
anm_idle_aim = 9a91_idle_ads, idle
anm_idle_aim_moving = 9a91_idle_ads, idle
anm_idle_aim_moving_crouch = 9a91_idle_ads, idle
anm_idle_moving = 9a91_walk, idle, 0.87
anm_idle_moving_crouch = 9a91_walk, idle, 0.87
anm_idle_sprint = 9a91_sprint, idle, 1.2
anm_reload = 9a91_reload, reload, 1
anm_reload_empty = 9a91_reload_empty, reload_empty, 1
anm_shots = 9a91_shoot, shoot
anm_shots1 = 9a91_shoot1, shoot
anm_shots2 = 9a91_shoot2, shoot
anm_show = 9a91_draw, idle, 1
anm_reload_misfire = 9a91_unjam, unjam, 1
anm_switch_mode = 9a91_firemode, idle, 1
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.02, 0.04, 0.131
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.047854, 0.618059
fire_point2 = -0.014, 0.01, -0.037
grenade_bone = grenade
freelook_z_offset_mul = 0.75
;------------------------------------------------------------------------------------------------
[wpn_9a91_1p29]:wpn_9a91
1icon_layer = 1p29
1icon_layer_x = 68
1icon_layer_y = 4
inv_weight = 2.63
hud = wpn_9a91_1p29_hud
visual = dynamics\weapons\wpn_9a91\wpn_9a91_1p29.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_9a91_1p29_hud]:wpn_9a91_hud
item_visual = anomaly_weapons\wpn_9a91\wpn_9a91_1p29_hud.ogf
aim_hud_offset_pos = -0.061, 0.02, -0.13
aim_hud_offset_pos_16x9 = -0.061, 0.02, -0.13
aim_hud_offset_rot = 0.013, 0.00177, -0.002
aim_hud_offset_rot_16x9 = 0.013, 0.00177, -0.002
;------------------------------------------------------------------------------------------------
[wpn_9a91_kobra]:wpn_9a91
1icon_layer = kobra
1icon_layer_x = 80
1icon_layer_y = 7
inv_weight = 2.2
hud = wpn_9a91_kobra_hud
visual = dynamics\weapons\wpn_9a91\wpn_9a91_kobra.ogf
[wpn_9a91_kobra_hud]:wpn_9a91_1p29_hud
item_visual = anomaly_weapons\wpn_9a91\wpn_9a91_kobra_hud.ogf
aim_hud_offset_pos = -0.061,0.008,-0.16
aim_hud_offset_pos_16x9 = -0.061,0.008,-0.16
aim_hud_offset_rot = 0,0,0
aim_hud_offset_rot_16x9 = 0,0,0
;------------------------------------------------------------------------------------------------
[wpn_9a91_ps01]:wpn_9a91
1icon_layer = ps01
1icon_layer_x = 50
1icon_layer_y = 6
inv_weight = 2.43
hud = wpn_9a91_pso1_hud
visual = dynamics\weapons\wpn_9a91\wpn_9a91_pso1.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_9a91_pso1_hud]:wpn_9a91_hud
item_visual = anomaly_weapons\wpn_9a91\wpn_9a91_pso1_hud.ogf
aim_hud_offset_pos = -0.061, 0.02, -0.13
aim_hud_offset_pos_16x9 = -0.061, 0.02, -0.13
aim_hud_offset_rot = 0.013, 0.00177, -0.002
aim_hud_offset_rot_16x9 = 0.013, 0.00177, -0.002
;------------------------------------------------------------------------------------------------
[wpn_9a91_pso1m21]:wpn_9a91
1icon_layer = pso1m21
1icon_layer_x = 50
1icon_layer_y = 6
inv_weight = 2.42
hud = wpn_9a91_pso1m21_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_vss
scope_zoom_factor = 15
[wpn_9a91_pso1m21_hud]:wpn_9a91_kobra_hud
item_visual = anomaly_weapons\wpn_9a91\wpn_9a91_hud.ogf
aim_hud_offset_pos = -0.061, 0.02, -0.13
aim_hud_offset_pos_16x9 = -0.061, 0.02, -0.13
aim_hud_offset_rot = 0.013, 0.00177, -0.002
aim_hud_offset_rot_16x9 = 0.013, 0.00177, -0.002
@@ -0,0 +1,417 @@
;------------------------------------------------------------------------------------------------
[wpn_abakan]:identity_immunities,weapon_probability,default_weapon_params,wpn_abakan_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\abakan"
scheduled = off
cform = skeleton
parent_section = wpn_abakan
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 7
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 25
inv_grid_y = 0
inv_name = st_wpn_abakan
inv_name_short = st_wpn_abakan
description = st_wpn_abakan_descr
kind = w_rifle
inv_weight = 3.85
cost = 35850
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_abakan_hud
visual = dynamics\weapons\wpn_abakan\wpn_abakan.ogf
position = -0.026, -0.178, 0
orientation = 0, 0, 0
fire_point = 0, 0.228, 0.713
fire_point2 = 0, 0, 153.608
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.02,0.04,0.5
shell_dir = 0, 0, 0.4
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
installed_upgrades =
upgrade_scheme = upgrade_scheme_abakan
upgr_icon_x = 0
upgr_icon_y = 0
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, 2, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 118
grenade_launcher_y = 24
launch_speed = 0
hit_impulse = 25
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 900
rpm = 600
rpm_mode_2 = 1800
rpm_empty_click = 200
cycle_down = true
rpm_empty_click = 200
base_dispersioned_bullets_count = 2
base_dispersioned_bullets_speed = 900
use_aim_bullet = false
time_to_aim = 0.0 ; 0
zoom_dof = 0.5, 1.0, 150
zoom_enabled = true
zoom_rotate_time = 0.28
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 6.8
fire_dispersion_base = 0.265
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.0058
misfire_start_condition = 0.7 ; 0.83
misfire_start_prob = 0.007
misfire_end_condition = 0.05
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.145
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0005
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.50
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.045
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0002
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.05
PDM_disp_accel_factor = 2.75
PDM_disp_base = 1.2
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 119
kill_msg_y = 199
kill_msg_width = 93
kill_msg_height = 32
[wpn_abakan_hud]:hud_base
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0.03
hands_position_16x9 = 0, 0, 0.03
hands_orientation = 1, 0, 0
hands_orientation_16x9 = 1, 0, 0
aim_hud_offset_pos = -0.0555, 0.032, -0.097
aim_hud_offset_pos_16x9 = -0.0555, 0.032, -0.097
aim_hud_offset_rot = 0.002, 0.0174, 0
aim_hud_offset_rot_16x9 = 0.002, 0.0174, 0
gl_hud_offset_pos = -0.019085, 0.001281, 0
gl_hud_offset_pos_16x9 = -0.019085, 0.001281, 0
gl_hud_offset_rot = -0.105956, 0.012194, 0
gl_hud_offset_rot_16x9 = -0.105956, 0.012194, 0
lowered_hud_offset_pos = 0.097047, 0.026645, -0.01
lowered_hud_offset_rot = 0.16629, -0.36755, 0.144205
lowered_hud_offset_pos_16x9 = 0.097047, 0.026645, -0.01
lowered_hud_offset_rot_16x9 = 0.16629, -0.36755, 0.144205
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = abakan_b_holster
anm_hide_g = abakan_b_holster_gl
anm_hide_w_gl = abakan_b_holster_w_gl
anm_idle = abakan_b_idle
anm_idle_aim = abakan_b_idle_ads
anm_idle_aim_moving = abakan_b_idle_ads
anm_idle_aim_moving_crouch = abakan_b_idle_ads
anm_idle_g = abakan_b_idle_gl
anm_idle_g_aim = abakan_b_idle_ads_gl
anm_idle_moving = abakan_b_walk
anm_idle_moving_crouch = abakan_b_walk
anm_idle_moving_crouch_g = abakan_b_walk
anm_idle_moving_crouch_g_aim = abakan_b_walk
anm_idle_moving_crouch_w_gl = abakan_b_walk
anm_idle_moving_crouch_w_gl_aim = abakan_b_walk
anm_idle_moving_g = abakan_b_walk_gl
anm_idle_moving_g_aim = abakan_b_walk_gl
anm_idle_moving_w_gl = abakan_b_walk_w_gl
anm_idle_moving_w_gl_aim = abakan_b_walk_w_gl
anm_idle_sprint = abakan_b_sprint
anm_idle_sprint_g = abakan_b_sprint_gl
anm_idle_sprint_w_gl = abakan_b_sprint_w_gl
anm_idle_w_gl = abakan_b_idle_w_gl
anm_idle_w_gl_aim = abakan_b_idle_ads_w_gl
anm_reload = abakan_b_reload, reload
anm_reload_empty = abakan_b_reload_empty, reload_empty
anm_reload_empty_w_gl = abakan_b_reload_empty_w_gl, reload_empty
anm_reload_g = abakan_b_reload_gl, reload_gl
anm_reload_w_gl = abakan_b_reload_w_gl, reload
anm_reload_misfire = abakan_b_unjam, unjam
anm_reload_misfire_w_gl = abakan_b_unjam_w_gl, unjam
anm_shots = abakan_b_shoot, shoot
anm_shots_g = abakan_b_shoot_gl
anm_shots_w_gl = abakan_b_shoot_w_gl, shoot
anm_show = abakan_b_draw
anm_show_g = abakan_b_draw_gl
anm_show_w_gl = abakan_b_draw_w_gl
anm_switch_mode = abakan_b_firemode
anm_switch = abakan_b_switch_to_w
anm_switch_g = abakan_b_switch_to_gl
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = muzzle_gl
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_abakan_1p29]:wpn_abakan
1icon_layer = 1p29
1icon_layer_x = 57
1icon_layer_y = 0
inv_weight = 4.65
hud = wpn_abakan_1p29_hud
visual = dynamics\weapons\wpn_abakan\wpn_abakan_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
use_alt_aim_hud = true
[wpn_abakan_1p29_hud]:wpn_abakan_hud
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_1p29_hud.ogf
aim_hud_offset_pos = -0.048376, -0.004691, -0.15
aim_hud_offset_pos_16x9 = -0.048376, -0.004691, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_abakan_kobra]:wpn_abakan
1icon_layer = kobra
1icon_layer_x = 68
1icon_layer_y = 4
inv_weight = 4.25
hud = wpn_abakan_kobra_hud
visual = dynamics\weapons\wpn_abakan\wpn_abakan_kobra.ogf
[wpn_abakan_kobra_hud]:wpn_abakan_1p29_hud
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_kobra_hud.ogf
aim_hud_offset_pos = -0.044742, -0.000499, -0.15
aim_hud_offset_pos_16x9 = -0.044742, -0.000499, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_abakan_ps01]:wpn_abakan
1icon_layer = ps01
1icon_layer_x = 40
1icon_layer_y = 3
inv_weight = 4.43
hud = wpn_abakan_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_abakan_pso1_hud]:wpn_abakan_hud
aim_hud_offset_pos = -0.037865, 0.009522, -0.1
aim_hud_offset_pos_16x9 = -0.037865, 0.009522, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
;-- Abakan (Camo)
;------------------------------------------------------------------------------------------------
[wpn_abakan_camo]:wpn_abakan
parent_section = wpn_abakan_camo
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 25
inv_grid_y = 2
inv_name = st_wpn_abakan_camo
inv_name_short = st_wpn_abakan_camo
cost = 40860
hud = wpn_abakan_sk1_hud
visual = dynamics\weapons\wpn_abakan\wpn_abakan_sk1.ogf
installed_upgrades = up_firsta_abakan, up_fiftha_abakan
bullet_speed = 908
rpm = 620
rpm_mode_2 = 1240
fire_dispersion_base = 0.24
condition_queue_shot_dec = 0.00083
condition_shot_dec = 0.00083
[wpn_abakan_sk1_hud]:wpn_abakan_hud
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_abakan_camo_1p29]:wpn_abakan_camo
1icon_layer = 1p29
1icon_layer_x = 57
1icon_layer_y = 0
inv_weight = 4.65
hud = wpn_abakan_1p29_sk1_hud
visual = dynamics\weapons\wpn_abakan\wpn_abakan_1p29_sk1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
use_alt_aim_hud = true
[wpn_abakan_1p29_sk1_hud]:wpn_abakan_1p29_hud
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_1p29_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_abakan_camo_kobra]:wpn_abakan_camo
1icon_layer = kobra
1icon_layer_x = 68
1icon_layer_y = 4
inv_weight = 4.25
hud = wpn_abakan_kobra_sk1_hud
visual = dynamics\weapons\wpn_abakan\wpn_abakan_kobra_sk1.ogf
[wpn_abakan_kobra_sk1_hud]:wpn_abakan_1p29_hud
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_kobra_sk1_hud.ogf
aim_hud_offset_pos = -0.044742, -0.000499, -0.15
aim_hud_offset_pos_16x9 = -0.044742, -0.000499, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_abakan_camo_ps01]:wpn_abakan_camo
1icon_layer = ps01
1icon_layer_x = 40
1icon_layer_y = 3
inv_weight = 4.43
hud = wpn_abakan_pso1_sk1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_abakan_pso1_sk1_hud]:wpn_abakan_pso1_hud
item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_sk1_hud.ogf
@@ -0,0 +1,579 @@
;------------------------------------------------------------------------------------------------
[wpn_aek]:identity_immunities,weapon_probability,default_weapon_params,wpn_aek971_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_aek
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 20
inv_grid_y = 12
inv_name = st_wpn_aek971
inv_name_short = st_wpn_aek971
description = st_wpn_aek971_descr
kind = w_rifle
inv_weight = 3.4
cost = 38950
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_aek_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek971.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.18, -0.45, 0.2
strap_orientation = -10, -5, 10
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0.216, 0.174
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_aek971, up_gr_seconab_aek971, up_gr_thirdab_aek971, up_gr_fourtab_aek971, up_gr_fifthab_aek971
installed_upgrades =
upgrade_scheme = upgrade_scheme_abakan
upgr_icon_x = 0
upgr_icon_y = 100
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, 3, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_tgp-a
silencer_status = 2
silencer_x = 221
silencer_y = 8
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 2
grenade_launcher_x = 120
grenade_launcher_y = 20
launch_speed = 0
hit_impulse = 25
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 880
rpm = 900
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.8
fire_dispersion_base = 0.24
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.00075
condition_shot_dec = 0.00075
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.245
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.001
cam_max_angle = 50.0
cam_max_angle_horz = 1.2
cam_step_angle_horz = 2.55
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.095
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.001
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 1
zoom_cam_step_angle_horz = 2.09
PDM_disp_accel_factor = 2.3
PDM_disp_base = 0.95
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.3
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_aek_hud]:hud_base
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = false
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0405, 0.02, -0.05
aim_hud_offset_pos_16x9 = -0.0405, 0.02, -0.05
aim_hud_offset_rot = 0.001, 0, 0
aim_hud_offset_rot_16x9 = 0.001, 0, 0
gl_hud_offset_pos = -0.0072, 0, -0.07
gl_hud_offset_pos_16x9 = -0.0072, 0, -0.07
gl_hud_offset_rot = -0.09, -0.006, 0
gl_hud_offset_rot_16x9 = -0.09, -0.006, 0
lowered_hud_offset_pos = 0.044124, 0.019569, 0
lowered_hud_offset_rot = 0.164322, -0.241408, 0.080636
lowered_hud_offset_pos_16x9 = 0.044124, 0.019569, 0
lowered_hud_offset_rot_16x9 = 0.164322, -0.241408, 0.080636
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = aek_b_holster, idle
anm_hide_g = aek_b_holster_g, idle
anm_hide_w_gl = aek_b_holster_w_gl, idle
anm_bore = aek_b_inspect, idle
anm_bore_w_gl = aek_b_inspect_w_gl, idle
anm_idle = aek_b_idle, idle
anm_idle_aim = aek_b_idle_ads, idle
anm_idle_aim_moving = aek_b_idle_ads, idle
anm_idle_aim_moving_crouch = aek_b_idle_ads, idle
anm_idle_g = aek_b_idle_g, idle
anm_idle_g_aim = aek_b_idle_ads_g, idle
anm_idle_moving = aek_b_walk, idle
anm_idle_moving_crouch_g_aim = aek_b_walk_g, idle
anm_idle_moving_crouch_w_gl_aim = aek_b_walk_w_gl, idle
anm_idle_moving_g = aek_b_walk_g, idle
anm_idle_moving_g_aim = aek_b_walk_g, idle
anm_idle_moving_w_gl = aek_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim = aek_b_walk_w_gl, idle
anm_idle_sprint = aek_b_sprint, idle, 1.2
anm_idle_sprint_g = aek_b_sprint_g, idle, 1.2
anm_idle_sprint_w_gl = aek_b_sprint_w_gl, idle, 1.2
anm_idle_w_gl = aek_b_idle_w_gl, idle
anm_idle_w_gl_aim = aek_b_idle_ads_w_gl, idle
anm_reload = aek_b_reload, reload
anm_reload_empty = aek_b_reload_empty, reload_empty
anm_reload_empty_w_gl = aek_b_reload_empty_w_gl, reload_empty
anm_reload_g = aek_b_reload_g, reload_g
anm_reload_w_gl = aek_b_reload_w_gl, reload_w_gl
anm_reload_misfire = aek_b_unjam, unjam
anm_reload_misfire_w_gl = aek_b_unjam_w_gl, unjam
anm_switch_mode = aek_b_firemode, idle
anm_switch = aek_b_switch_to_gun, idle
anm_switch_g = aek_b_switch_to_gl, idle
anm_shots = aek_b545_shoot
anm_shots_g = aek_b545_shoot_g, idle
anm_shots_w_gl = aek_b545_shoot_w_gl
anm_show = aek_b_draw, idle
anm_show_g = aek_b_draw_g, idle
anm_show_w_gl = aek_b_draw_w_gl, idle
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = -0.03, -0.05, 0
fire_bone = muzzle
fire_bone2 = wpn_body
fire_point = 0, 0, 0
fire_point2 = 0, -0.029, 0.575
freelook_z_offset_mul = 0.7
;------------------------------------------------------------------------------------------------
[wpn_aek_1p29]:wpn_aek
1icon_layer = 1p29
1icon_layer_x = 59
1icon_layer_y = -2
inv_weight = 4.23
hud = wpn_aek_1p29_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek971_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_aek_1p29_hud]:wpn_aek_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_1p29_hud.ogf
aim_hud_offset_pos = -0.0445, 0, -0.1
aim_hud_offset_pos_16x9 = -0.0445, 0, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_aek_kobra]:wpn_aek
1icon_layer = kobra
1icon_layer_x = 64
1icon_layer_y = 0
inv_weight = 3.83
hud = wpn_aek_kobra_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek971_kobra.ogf
[wpn_aek_kobra_hud]:wpn_aek_1p29_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_kobra_hud.ogf
aim_hud_offset_pos = -0.0392, 0, -0.11
aim_hud_offset_pos_16x9 = -0.0392, 0, -0.11
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_aek_ps01]:wpn_aek
1icon_layer = ps01
1icon_layer_x = 36
1icon_layer_y = -1
inv_weight = 4.03
hud = wpn_aek_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_aek_pso1_hud]:wpn_aek_1p29_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_hud.ogf
aim_hud_offset_pos = -0.0325, 0.004, -0.07
aim_hud_offset_pos_16x9 = -0.0325, 0.004, -0.07
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
;-- Camo
;------------------------------------------------------------------------------------------------
[wpn_aek_camo]:wpn_aek
parent_section = wpn_aek_camo
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 20
inv_grid_y = 14
inv_name = st_wpn_aek971_camo
inv_name_short = st_wpn_aek971_camo
description = st_wpn_aek971_camo_descr
cost = 45760
hud = wpn_aek_sk1_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek971_sk1.ogf
installed_upgrades = up_fourta_aek971, up_firsta_aek971
bullet_speed = 724
rpm = 850
fire_dispersion_base = 0.2
misfire_start_condition = 0.7 ; 0.68
misfire_start_prob = 0.006
misfire_end_condition = 0.09
misfire_end_prob = 0.08
condition_queue_shot_dec = 0.00081
condition_shot_dec = 0.00081
[wpn_aek_sk1_hud]:wpn_aek_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_sk1_hud.ogf
[wpn_aek_1p29_sk1_hud]:wpn_aek_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_1p29_sk1_hud.ogf
aim_hud_offset_pos = -0.0445, 0, -0.1
aim_hud_offset_pos_16x9 = -0.0445, 0, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_aek_camo_1p29]:wpn_aek_camo
1icon_layer = 1p29
1icon_layer_x = 59
1icon_layer_y = -2
inv_weight = 4.23
hud = wpn_aek_1p29_sk1_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek971_1p29_sk1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
;------------------------------------------------------------------------------------------------
[wpn_aek_camo_kobra]:wpn_aek_camo
1icon_layer = kobra
1icon_layer_x = 64
1icon_layer_y = 0
inv_weight = 3.83
hud = wpn_aek_kobra_sk1_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek971_kobra_sk1.ogf
[wpn_aek_kobra_sk1_hud]:wpn_aek_1p29_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_kobra_sk1_hud.ogf
aim_hud_offset_pos = -0.0392, 0, -0.11
aim_hud_offset_pos_16x9 = -0.0392, 0, -0.11
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_aek_camo_ps01]:wpn_aek_camo
1icon_layer = ps01
1icon_layer_x = 36
1icon_layer_y = -1
inv_weight = 4.03
hud = wpn_aek_pso1_sk1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_aek_pso1_sk1_hud]:wpn_aek_1p29_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_sk1_hud.ogf
aim_hud_offset_pos = -0.0325, 0.004, -0.07
aim_hud_offset_pos_16x9 = -0.0325, 0.004, -0.07
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
;-- Duty
;------------------------------------------------------------------------------------------------
[wpn_aek_duty]:wpn_aek
parent_section = wpn_aek_duty
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 35
inv_grid_y = 22
inv_name = st_wpn_aek973
inv_name_short = st_wpn_aek973
description = st_wpn_aek973_descr
kind = w_rifle
inv_weight = 3.35
cost = 41580
repair_type = rifle_7
hud = wpn_aek_sk3_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek973.ogf
installed_upgrades = up_thirda_aek971
ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
hit_impulse = 34
hit_power = 0.58, 0.58, 0.58, 0.58
fire_distance = 900
bullet_speed = 705
rpm = 900
control_inertion_factor = 1.0f
crosshair_inertion = 5.9
fire_dispersion_base = 0.23
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.005
misfire_end_condition = 0.09
misfire_end_prob = 0.06
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.445
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.001
cam_max_angle = 50.0
cam_max_angle_horz = 1.2
cam_step_angle_horz = 2.55
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.395
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.001
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 1
zoom_cam_step_angle_horz = 2.09
PDM_disp_accel_factor = 2.4
PDM_disp_base = 1.03
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.4
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
shell_particles = weapons\762x39
[wpn_aek_sk3_hud]:wpn_aek_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_aek_duty_1p29]:wpn_aek_duty
1icon_layer = 1p29
1icon_layer_x = 59
1icon_layer_y = -2
inv_weight = 4.18
hud = wpn_aek_1p29_sk3_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek973_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_aek_1p29_sk3_hud]:wpn_aek_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_1p29_hud.ogf
aim_hud_offset_pos = -0.0445, 0, -0.1
aim_hud_offset_pos_16x9 = -0.0445, 0, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_aek_duty_kobra]:wpn_aek_duty
1icon_layer = kobra
1icon_layer_x = 64
1icon_layer_y = 0
inv_weight = 3.78
hud = wpn_aek_kobra_sk3_hud
visual = dynamics\weapons\wpn_aek971\wpn_aek973_kobra.ogf
[wpn_aek_kobra_sk3_hud]:wpn_aek_1p29_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_kobra_hud.ogf
aim_hud_offset_pos = -0.0392, 0, -0.11
aim_hud_offset_pos_16x9 = -0.0392, 0, -0.11
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_aek_duty_ps01]:wpn_aek_duty
1icon_layer = ps01
1icon_layer_x = 36
1icon_layer_y = -1
inv_weight = 3.98
hud = wpn_aek_pso1_sk3_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_aek_pso1_sk3_hud]:wpn_aek_1p29_hud
item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_hud.ogf
aim_hud_offset_pos = -0.0325, 0.004, -0.07
aim_hud_offset_pos_16x9 = -0.0325, 0.004, -0.07
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
@@ -0,0 +1,550 @@
;------------------------------------------------------------------------------------------------
[wpn_ak101]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak101_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_ak101
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 35
inv_grid_y = 10
inv_name = st_wpn_ak101
inv_name_short = st_wpn_ak101
description = st_wpn_ak101_descr
kind = w_rifle
inv_weight = 3.6
cost = 33850
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_ak101_hud
visual = dynamics\weapons\wpn_ak101\wpn_ak101.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0.216, 0.174
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\556x45
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak101, up_gr_seconab_ak101, up_gr_thirdab_ak101, up_gr_fourtab_ak101, up_gr_fifthab_ak101, up_gr_fifthcd_ak101
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 0
upgr_icon_y = 600
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = ac10632, acog, eot, 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_atg
silencer_status = 2
silencer_x = 225
silencer_y = 12
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 122
grenade_launcher_y = 22
launch_speed = 0
hit_impulse = 25
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 900
rpm = 600
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.6
fire_dispersion_base = 0.34
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.73
misfire_start_prob = 0.007
misfire_end_condition = 0.08
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.455
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0006
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.56
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.455
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0003
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.06
PDM_disp_accel_factor = 2.5
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.5
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_ak101_hud]:hud_base
item_visual = anomaly_weapons\wpn_ak101\wpn_ak101_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0,0,0
item_orientation = 0,0,0
hands_position = 0,0,0
hands_position_16x9 = 0,0,0
hands_orientation = 0,0,0
hands_orientation_16x9 = 0,0,0
aim_hud_offset_pos = -0.061413, 0.026347, -0.1
aim_hud_offset_pos_16x9 = -0.061413, 0.026347, -0.1
aim_hud_offset_rot = 0.003692, 0.000212, 0
aim_hud_offset_rot_16x9 = 0.003692, 0.000212, 0
gl_hud_offset_pos = -0.027437, -0.002929, -0.1
gl_hud_offset_pos_16x9 = -0.027437, -0.002929, -0.1
gl_hud_offset_rot = -0.10362, -0.004239, 0
gl_hud_offset_rot_16x9 = -0.10362, -0.004239, 0
lowered_hud_offset_pos = 0.044124, 0.019569, 0
lowered_hud_offset_rot = 0.164322, -0.241408, 0.080636
lowered_hud_offset_pos_16x9 = 0.044124, 0.019569, 0
lowered_hud_offset_rot_16x9 = 0.164322, -0.241408, 0.080636
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = ak101_b_holster, idle
anm_hide_g = ak101_b_holster_gl, idle
anm_hide_w_gl = ak101_b_holster_w_gl, idle
anm_idle = ak101_b_idle, idle
anm_idle_aim = ak101_b_idle_ads, idle
anm_idle_aim_moving = ak101_b_idle_ads, idle
anm_idle_aim_moving_crouch = ak101_b_idle_ads, idle
anm_idle_g = ak101_b_idle_gl, idle
anm_idle_g_aim = ak101_b_idle_ads_gl, idle
anm_idle_moving = ak101_b_walk, idle
anm_idle_moving_crouch = ak101_b_walk, idle
anm_idle_moving_crouch_g_aim = ak101_b_walk_gl, idle
anm_idle_moving_crouch_w_gl_aim = ak101_b_walk_w_gl, idle
anm_idle_moving_crouch_w_gl = ak101_b_walk_w_gl, idle
anm_idle_moving_g = ak101_b_walk_gl, idle
anm_idle_moving_g_aim = ak101_b_walk_gl, idle
anm_idle_moving_w_gl = ak101_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim = ak101_b_walk_w_gl, idle
anm_idle_sprint = ak101_b_sprint, idle
anm_idle_sprint_g = ak101_b_sprint_gl, idle
anm_idle_sprint_w_gl = ak101_b_sprint_w_gl, idle
anm_idle_w_gl = ak101_b_idle_w_gl, idle
anm_idle_w_gl_aim = ak101_b_idle_ads_w_gl, idle
anm_reload = ak101_b_reload, reload
anm_reload_empty = ak101_b_reload_empty, reload_empty
anm_reload_g = ak101_b_reload_gl, reload_gl
anm_reload_w_gl = ak101_b_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl = ak101_b_reload_empty_w_gl, reload_empty_w_gl
anm_shots = ak101_b_shoot
anm_shots_g = ak101_b_shoot_gl
anm_shots_w_gl = ak101_b_shoot_w_gl
anm_show = ak101_b_draw, idle
anm_show_g = ak101_b_draw_gl, idle
anm_show_w_gl = ak101_b_draw_w_gl, idle
anm_switch = ak101_b_switch_to_w_gl, idle
anm_switch_g = ak101_b_switch_to_gl, idle
anm_reload_misfire = ak101_b_unjam, unjam
anm_reload_misfire_w_gl = ak101_b_unjam_w_gl, unjam
anm_switch_mode = ak101_b_firemode, idle
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0.064, 0.19
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.038159, 0.608368
fire_point2 = 0, -0.011, 0.553
;------------------------------------------------------------------------------------------------
[wpn_ak101_1p29]:wpn_ak101
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 4.4
hud = wpn_ak101_1p29_hud
visual = dynamics\weapons\wpn_ak101\wpn_ak101_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_ak101_1p29_hud]:wpn_ak101_hud
item_visual = anomaly_weapons\wpn_ak101\wpn_ak101_1p29_hud.ogf
aim_hud_offset_pos = -0.063094, 0.000142, -0.07
aim_hud_offset_pos_16x9 = -0.063094, 0.000142, -0.07
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0.064, 0.19
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.038159, 0.608368
fire_point2 = 0, -0.011, 0.553
;------------------------------------------------------------------------------------------------
[wpn_ak101_ac10632]:wpn_ak101
1icon_layer = ac10632
1icon_layer_x = 71
1icon_layer_y = -8
inv_weight = 3.715
hud = wpn_ak101_ac10632_hud
visual = dynamics\weapons\wpn_ak101\wpn_ak101_ac10632.ogf
[wpn_ak101_ac10632_hud]:wpn_ak101_hud
item_visual = anomaly_weapons\wpn_ak101\wpn_ak101_ac10632_hud.ogf
aim_hud_offset_pos = -0.060917, 0.007456, -0.1
aim_hud_offset_pos_16x9 = -0.060917, 0.007456, -0.1
;------------------------------------------------------------------------------------------------
[wpn_ak101_acog]:wpn_ak101
1icon_layer = acog
1icon_layer_x = 67
1icon_layer_y = -7
inv_weight = 3.95
hud = wpn_ak101_acog_hud
scope_status = 0
scope_zoom_factor = 20
zoom_rotate_time = 0.25
[wpn_ak101_acog_hud]:wpn_ak101_hud,hud_low_interia
item_visual = anomaly_weapons\wpn_ak101\wpn_ak101_acog_hud.ogf
aim_hud_offset_pos = -0.06035, 0.007456, -0.13
aim_hud_offset_pos_16x9 = -0.06035, 0.007456, -0.13
;------------------------------------------------------------------------------------------------
[wpn_ak101_eot]:wpn_ak101
1icon_layer = eot
1icon_layer_x = 71
1icon_layer_y = -4
inv_weight = 3.9
hud = wpn_ak101_eot_hud
visual = dynamics\weapons\wpn_ak101\wpn_ak101_eot.ogf
[wpn_ak101_eot_hud]:wpn_ak101_hud
item_visual = anomaly_weapons\wpn_ak101\wpn_ak101_eot_hud.ogf
aim_hud_offset_pos = -0.060224, 0.002983, -0.1
aim_hud_offset_pos_16x9 = -0.060224, 0.002983, -0.1
;------------------------------------------------------------------------------------------------
[wpn_ak101_kobra]:wpn_ak101
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 4
inv_weight = 4.0
hud = wpn_ak101_kobra_hud
visual = dynamics\weapons\wpn_ak101\wpn_ak101_kobra.ogf
[wpn_ak101_kobra_hud]:wpn_ak101_1p29_hud
item_visual = anomaly_weapons\wpn_ak101\wpn_ak101_kobra_hud.ogf
aim_hud_offset_pos = -0.060548, -0.000923, -0.1
aim_hud_offset_pos_16x9 = -0.060548, -0.000923, -0.1
;------------------------------------------------------------------------------------------------
[wpn_ak101_ps01]:wpn_ak101
1icon_layer = ps01
1icon_layer_x = 30
1icon_layer_y = 3
inv_weight = 4.2
hud = wpn_ak101_pso1_hud
visual = dynamics\weapons\wpn_ak101\wpn_ak101_pso1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_ak101_pso1_hud]:wpn_ak101_1p29_hud
item_visual = anomaly_weapons\wpn_ak101\wpn_ak101_pso1_hud.ogf
aim_hud_offset_pos = -0.052229, 0.012143, -0.02
aim_hud_offset_pos_16x9 = -0.052229, 0.012143, -0.02
;------------------------------------------------------------------------------------------------
;-- Camo
;------------------------------------------------------------------------------------------------
[wpn_ak101_camo]:wpn_ak101
parent_section = wpn_ak101_camo
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 35
inv_grid_y = 12
inv_name = st_wpn_ak101_camo
inv_name_short = st_wpn_ak101_camo
cost = 38380
hud = wpn_ak101_sk1_hud
visual = dynamics\weapons\wpn_ak101\wpn_ak101_sk1.ogf
installed_upgrades = up_thirda_ak101, up_fiftha_ak101
bullet_speed = 920
rpm = 645
fire_dispersion_base = 0.27
misfire_start_condition = 0.7 ; 0.69
misfire_start_prob = 0.007
misfire_end_condition = 0.06
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.00068
condition_shot_dec = 0.00068
[wpn_ak101_sk1_hud]:wpn_ak101_hud
item_visual = anomaly_weapons\wpn_ak101\wpn_ak101_sk1_hud.ogf
[wpn_ak101_1p29_sk1_hud]:wpn_ak101_hud
item_visual = anomaly_weapons\wpn_ak101\wpn_ak101_1p29_sk1_hud.ogf
aim_hud_offset_pos = -0.063094, 0.000142, -0.07
aim_hud_offset_pos_16x9 = -0.063094, 0.000142, -0.07
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0.064, 0.19
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.038159, 0.608368
fire_point2 = 0, -0.011, 0.553
;------------------------------------------------------------------------------------------------
[wpn_ak101_camo_1p29]:wpn_ak101_camo
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 4.4
hud = wpn_ak101_1p29_sk1_hud
visual = dynamics\weapons\wpn_ak101\wpn_ak101_1p29_sk1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_ak101_ac10632_sk1_hud]:wpn_ak101_hud
item_visual = anomaly_weapons\wpn_ak101\wpn_ak101_ac10632_sk1_hud.ogf
aim_hud_offset_pos = -0.060917, 0.007456, -0.1
aim_hud_offset_pos_16x9 = -0.060917, 0.007456, -0.1
;------------------------------------------------------------------------------------------------
[wpn_ak101_camo_ac10632]:wpn_ak101_camo
1icon_layer = ac10632
1icon_layer_x = 71
1icon_layer_y = -8
inv_weight = 3.715
hud = wpn_ak101_ac10632_sk1_hud
visual = dynamics\weapons\wpn_ak101\wpn_ak101_ac10632_sk1.ogf
[wpn_ak101_acog_sk1_hud]:wpn_ak101_hud
item_visual = anomaly_weapons\wpn_ak101\wpn_ak101_acog_sk1_hud.ogf
aim_hud_offset_pos = -0.06035, 0.007456, -0.13
aim_hud_offset_pos_16x9 = -0.06035, 0.007456, -0.13
;------------------------------------------------------------------------------------------------
[wpn_ak101_camo_acog]:wpn_ak101_camo
1icon_layer = acog
1icon_layer_x = 67
1icon_layer_y = -7
inv_weight = 3.95
hud = wpn_ak101_acog_sk1_hud
scope_status = 0
scope_zoom_factor = 20
zoom_rotate_time = 0.25
;------------------------------------------------------------------------------------------------
[wpn_ak101_camo_eot]:wpn_ak101_camo
1icon_layer = eot
1icon_layer_x = 71
1icon_layer_y = -4
inv_weight = 3.9
hud = wpn_ak101_eot_sk1_hud
visual = dynamics\weapons\wpn_ak101\wpn_ak101_eot_sk1.ogf
[wpn_ak101_eot_sk1_hud]:wpn_ak101_hud
item_visual = anomaly_weapons\wpn_ak101\wpn_ak101_eot_sk1_hud.ogf
aim_hud_offset_pos = -0.060224, 0.002983, -0.1
aim_hud_offset_pos_16x9 = -0.060224, 0.002983, -0.1
;------------------------------------------------------------------------------------------------
[wpn_ak101_camo_kobra]:wpn_ak101_camo
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 4
inv_weight = 4.0
hud = wpn_ak101_kobra_sk1_hud
visual = dynamics\weapons\wpn_ak101\wpn_ak101_kobra_sk1.ogf
[wpn_ak101_kobra_sk1_hud]:wpn_ak101_1p29_hud
item_visual = anomaly_weapons\wpn_ak101\wpn_ak101_kobra_sk1_hud.ogf
aim_hud_offset_pos = -0.060548, -0.000923, -0.1
aim_hud_offset_pos_16x9 = -0.060548, -0.000923, -0.1
;------------------------------------------------------------------------------------------------
[wpn_ak101_camo_ps01]:wpn_ak101_camo
1icon_layer = ps01
1icon_layer_x = 30
1icon_layer_y = 3
inv_weight = 4.2
hud = wpn_ak101_pso1_sk1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_ak101_pso1_sk1_hud]:wpn_ak101_1p29_hud
item_visual = anomaly_weapons\wpn_ak101\wpn_ak101_pso1_sk1_hud.ogf
aim_hud_offset_pos = -0.052229, 0.012143, -0.02
aim_hud_offset_pos_16x9 = -0.052229, 0.012143, -0.02
@@ -0,0 +1,409 @@
;------------------------------------------------------------------------------------------------
[wpn_ak103]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak103_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_ak103
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 30
inv_grid_y = 12
inv_name = st_wpn_ak103
inv_name_short = st_wpn_ak103
description = st_wpn_ak103_descr
kind = w_rifle
inv_weight = 3.6
cost = 33860
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_ak103_hud
visual = dynamics\weapons\wpn_ak103\wpn_ak103.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0.216, 0.174
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\762x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak103, up_gr_seconab_ak103, up_gr_thirdab_ak103, up_gr_fourtab_ak103, up_gr_fifthab_ak103, up_gr_fifthcd_ak103
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 0
upgr_icon_y = 700
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_atg
silencer_status = 2
silencer_x = 223
silencer_y = 13
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 119
grenade_launcher_y = 22
launch_speed = 0
hit_impulse = 34
hit_power = 0.58, 0.58, 0.58, 0.58
hit_type = fire_wound
fire_distance = 900
bullet_speed = 746
rpm = 600
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.9
fire_dispersion_base = 0.39
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.72
misfire_start_prob = 0.007
misfire_end_condition = 0.05
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.755
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0005
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.59
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.655
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0002
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.06
PDM_disp_accel_factor = 2.5
PDM_disp_base = 1.15
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.5
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_ak103_hud]:hud_base
item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.062171, 0.027487, -0.1
aim_hud_offset_pos_16x9 = -0.062171, 0.027487, -0.1
aim_hud_offset_rot = 0.002123, 0.000198, -0.007
aim_hud_offset_rot_16x9 = 0.002123, 0.000198, -0.007
gl_hud_offset_pos = -0.026263, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.026263, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
lowered_hud_offset_pos = 0.044124, 0.019569, 0
lowered_hud_offset_rot = 0.164322, -0.241408, 0.080636
lowered_hud_offset_pos_16x9 = 0.044124, 0.019569, 0
lowered_hud_offset_rot_16x9 = 0.164322, -0.241408, 0.080636
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = ak103_b_holster, idle
anm_hide_g = ak103_b_holster_gl, idle
anm_hide_w_gl = ak103_b_holster_w_gl, idle
anm_idle = ak103_b_idle, idle
anm_idle_aim = ak103_b_idle_ads, idle
anm_idle_aim_moving = ak103_b_idle_ads, idle
anm_idle_aim_moving_crouch = ak103_b_idle_ads, idle
anm_idle_g = ak103_b_idle_gl, idle
anm_idle_g_aim = ak103_b_idle_ads_gl, idle
anm_idle_moving = ak103_b_walk, idle
anm_idle_moving_crouch = ak103_b_walk, idle
anm_idle_moving_crouch_g_aim = ak103_b_walk_gl, idle
anm_idle_moving_crouch_w_gl_aim = ak103_b_walk_w_gl, idle
anm_idle_moving_crouch_w_gl = ak103_b_walk_w_gl, idle
anm_idle_moving_g = ak103_b_walk_gl, idle
anm_idle_moving_g_aim = ak103_b_walk_gl, idle
anm_idle_moving_w_gl = ak103_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim = ak103_b_walk_w_gl, idle
anm_idle_sprint = ak103_b_sprint, idle, 1.2
anm_idle_sprint_g = ak103_b_sprint_gl, idle
anm_idle_sprint_w_gl = ak103_b_sprint_w_gl, idle, 1.2
anm_idle_w_gl = ak103_b_idle_w_gl, idle
anm_idle_w_gl_aim = ak103_b_idle_ads_w_gl, idle
anm_reload = ak103_b_reload, reload
anm_reload_empty = ak103_b_reload_empty, reload_empty
anm_reload_g = ak103_b_reload_gl, reload_gl
anm_reload_w_gl = ak103_b_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl = ak103_b_reload_empty_w_gl, reload_empty_w_gl
anm_shots = ak103_b_shoot
anm_shots_g = ak103_b_shoot_gl, shoot_gl
anm_shots_w_gl = ak103_b_shoot_w_gl, ak103_b_shoot
anm_show = ak103_b_draw, idle
anm_show_g = ak103_b_draw_gl, idle
anm_show_w_gl = ak103_b_draw_w_gl, idle
anm_switch = ak103_b_switch_to_w_gl, idle
anm_switch_g = ak103_b_switch_to_gl, idle
anm_reload_misfire = ak103_b_unjam, unjam
anm_reload_misfire_w_gl = ak103_b_unjam_w_gl, unjam
anm_switch_mode = ak103_b_firemode, idle
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0.064, 0.19
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.051841, 0.535482
fire_point2 = 0, -0.011, 0.553
freelook_z_offset_mul = 0.4
;------------------------------------------------------------------------------------------------
[wpn_ak103_1p29]:wpn_ak103
1icon_layer = 1p29
1icon_layer_x = 55
1icon_layer_y = 1
inv_weight = 4.4
hud = wpn_ak103_1p29_hud
visual = dynamics\weapons\wpn_ak103\wpn_ak103_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_ak103_1p29_hud]:wpn_ak103_hud
item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_1p29_hud.ogf
aim_hud_offset_pos = -0.061653, 0.001574, -0.1
aim_hud_offset_pos_16x9 = -0.061653, 0.001574, -0.1
aim_hud_offset_rot = 0,0,0
aim_hud_offset_rot_16x9 = 0,0,0
;------------------------------------------------------------------------------------------------
[wpn_ak103_kobra]:wpn_ak103
1icon_layer = kobra
1icon_layer_x = 66
1icon_layer_y = 4
inv_weight = 4.0
hud = wpn_ak103_kobra_hud
visual = dynamics\weapons\wpn_ak103\wpn_ak103_kobra.ogf
[wpn_ak103_kobra_hud]:wpn_ak103_1p29_hud
item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_kobra_hud.ogf
aim_hud_offset_pos = -0.060423, -0.000923, -0.1
aim_hud_offset_pos_16x9 = -0.060423, -0.000923, -0.1
aim_hud_offset_rot = 0,0,0
aim_hud_offset_rot_16x9 = 0,0,0
;------------------------------------------------------------------------------------------------
[wpn_ak103_ps01]:wpn_ak103
1icon_layer = ps01
1icon_layer_x = 32
1icon_layer_y = 3
inv_weight = 4.2
hud = wpn_ak103_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_ak103_pso1_hud]:wpn_ak103_hud
aim_hud_offset_pos = -0.04784, 0.006324, -0.01
aim_hud_offset_pos_16x9 = -0.04784, 0.006324, -0.01
aim_hud_offset_rot = 0,0,0
aim_hud_offset_rot_16x9 = 0,0,0
;------------------------------------------------------------------------------------------------
;-- Camo
;------------------------------------------------------------------------------------------------
[wpn_ak103_camo]:wpn_ak103
parent_section = wpn_ak103_camo
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 30
inv_grid_y = 14
inv_name = st_wpn_ak103_camo
inv_name_short = st_wpn_ak103_camo
cost = 38980
hud = wpn_ak103_sk1_hud
visual = dynamics\weapons\wpn_ak103\wpn_ak103_sk1.ogf
installed_upgrades = up_fourta_ak103, up_fiftha_ak103
rpm = 550
fire_dispersion_base = 0.3
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.003
misfire_end_condition = 0.04
misfire_end_prob = 0.03
condition_queue_shot_dec = 0.0007
condition_shot_dec = 0.0007
[wpn_ak103_sk1_hud]:wpn_ak103_hud
item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_sk1_hud.ogf
[wpn_ak103_1p29_sk1_hud]:wpn_ak103_hud
item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_1p29_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak103_camo_1p29]:wpn_ak103_camo
1icon_layer = 1p29
1icon_layer_x = 55
1icon_layer_y = 1
inv_weight = 4.4
hud = wpn_ak103_1p29_sk1_hud
visual = dynamics\weapons\wpn_ak103\wpn_ak103_1p29_sk1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
;------------------------------------------------------------------------------------------------
[wpn_ak103_camo_kobra]:wpn_ak103_camo
1icon_layer = kobra
1icon_layer_x = 66
1icon_layer_y = 4
inv_weight = 4.0
hud = wpn_ak103_kobra_sk1_hud
visual = dynamics\weapons\wpn_ak103\wpn_ak103_kobra_sk1.ogf
[wpn_ak103_kobra_sk1_hud]:wpn_ak103_1p29_hud
item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_kobra_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak103_camo_ps01]:wpn_ak103_camo
1icon_layer = ps01
1icon_layer_x = 32
1icon_layer_y = 3
inv_weight = 4.2
hud = wpn_ak103_pso1_sk1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_ak103_pso1_sk1_hud]:wpn_ak103_hud
item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_sk1_hud.ogf
@@ -0,0 +1,325 @@
;------------------------------------------------------------------------------------------------
[wpn_ak12]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak12_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_ak12
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 25
inv_grid_y = 8
inv_name = st_wpn_ak12
inv_name_short = st_wpn_ak12
description = st_wpn_ak12_descr
kind = w_rifle
inv_weight = 3.2
cost = 36880
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_ak12_hud
visual = dynamics\weapons\wpn_ak12\wpn_ak12.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.07,0.2,0.466
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 0
upgr_icon_y = 1500
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, 3, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = ac10632, acog, eot
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_tgp-a
silencer_status = 2
silencer_x = 221
silencer_y = 16
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 2
grenade_launcher_x = 112
grenade_launcher_y = 24
launch_speed = 0
hit_impulse = 25
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 895
rpm = 650
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.7
fire_dispersion_base = 0.3
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.0015
misfire_start_condition = 0.7 ; 0.73
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.339
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0005
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.55
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.139
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0002
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.05
PDM_disp_accel_factor = 2.45
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.45
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_ak12_hud]:hud_base
item_visual = anomaly_weapons\wpn_ak12\wpn_ak12_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.06365, 0.0215, -0.07
aim_hud_offset_pos_16x9 = -0.06365, 0.0215, -0.07
aim_hud_offset_rot = 0.0035, 0.0001, 0
aim_hud_offset_rot_16x9 = 0.0035, 0.0001, 0
gl_hud_offset_pos = -0.0255, -0.012, -0.1
gl_hud_offset_pos_16x9 = -0.0255, -0.012, -0.1
gl_hud_offset_rot = -0.124, -0.004, 0
gl_hud_offset_rot_16x9 = -0.124, -0.004, 0
lowered_hud_offset_pos = 0, 0, 0
lowered_hud_offset_pos_16x9 = 0, 0, 0
lowered_hud_offset_rot = 0.2, -0.2, 0.4
lowered_hud_offset_rot_16x9 = 0.2, -0.2, 0.4
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = ak12_b_holster
anm_hide_empty = ak12_b_holster, idle_empty
anm_hide_g = ak12_b_holster_gl
anm_hide_w_gl = ak12_b_holster_w_gl
anm_hide_w_gl_empty = ak12_b_holster_w_gl, idle_empty
anm_idle = ak12_b_idle
anm_idle_empty = ak12_b_idle, idle_empty
anm_idle_aim = ak12_b_idle_ads
anm_idle_aim_empty = ak12_b_idle_ads, idle_empty
anm_idle_aim_moving = ak12_b_idle_ads
anm_idle_aim_moving_crouch = ak12_b_idle_ads
anm_idle_moving_crouch_empty = ak12_b_idle_ads, idle_empty
anm_idle_g = ak12_b_idle_gl
anm_idle_g_aim = ak12_b_idle_ads_gl
anm_idle_moving = ak12_b_walk
anm_idle_moving_empty = ak12_b_walk, idle_empty
anm_idle_moving_crouch_g_aim = ak12_b_walk_gl
anm_idle_moving_crouch_w_gl_aim = ak12_b_walk_w_gl
anm_idle_moving_g = ak12_b_walk_gl
anm_idle_moving_g_aim = ak12_b_walk_gl
anm_idle_moving_w_gl = ak12_b_walk_w_gl
anm_idle_moving_empty_w_gl = ak12_b_walk_w_gl, idle_empty
anm_idle_moving_w_gl_aim = ak12_b_walk_w_gl
anm_idle_moving_empty_w_gl_aim = ak12_b_walk_w_gl, idle_empty
anm_idle_sprint = ak12_b_sprint, idle, 1.2
anm_idle_sprint_empty = ak12_b_sprint, idle_empty, 1.2
anm_idle_sprint_g = ak12_b_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl = ak12_b_sprint_w_gl, idle, 1.2
anm_idle_sprint_empty_w_gl = ak12_b_sprint_w_gl, idle_empty, 1.2
anm_idle_w_gl = ak12_b_idle_w_gl
anm_idle_empty_w_gl = ak12_b_idle_w_gl, idle_empty
anm_idle_w_gl_aim = ak12_b_idle_ads_w_gl
anm_idle_empty_w_gl_aim = ak12_b_idle_ads_w_gl, idle_empty
anm_reload = ak12_b_reload, reload
anm_reload_empty = ak12_b_reload_empty, reload_empty
anm_reload_g = ak12_b_reload_gl, reload_gl
anm_reload_w_gl = ak12_b_reload_w_gl, reload
anm_reload_empty_w_gl = ak12_b_reload_empty_w_gl, reload_empty
anm_reload_misfire = ak12_b_unjam, unjam
anm_reload_misfire_w_gl = ak12_b_unjam_w_gl, unjam
anm_switch_mode = ak12_b_firemode
anm_shots = ak12_b_shoot, shoot
anm_shot_l = ak12_b_shoot, shoot_last
anm_shots_g = ak12_b_shoot_gl
anm_shots_w_gl = ak12_b_shoot_w_gl, shoot
anm_shot_w_gl_l = ak12_b_shoot_w_gl, shoot_last
anm_show = ak12_b_draw
anm_show_empty = ak12_b_draw, idle_empty
anm_show_g = ak12_b_draw_gl
anm_show_w_gl = ak12_b_draw_w_gl
anm_show_w_gl_empty = ak12_b_draw_w_gl, idle_empty
anm_switch = ak12_b_switch_to_w
anm_switch_g = ak12_b_switch_to_gl
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.02, 0.04, 0.131
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.049711, 0.675578
fire_point2 = 0, -0.029, 0.575
freelook_z_offset_mul = 0.7
;------------------------------------------------------------------------------------------------
[wpn_ak12_ac10632]:wpn_ak12
1icon_layer = ac10632
1icon_layer_x = 78
1icon_layer_y = -6
inv_weight = 3.31
hud = wpn_ak12_ac10632_hud
visual = dynamics\weapons\wpn_ak12\wpn_ak12_ac10632.ogf
[wpn_ak12_ac10632_hud]:wpn_ak12_hud
item_visual = anomaly_weapons\wpn_ak12\wpn_ak12_ac10632_hud.ogf
aim_hud_offset_pos = -0.0632, 0.0022, -0.1
aim_hud_offset_pos_16x9 = -0.0632, 0.0022, -0.1
;------------------------------------------------------------------------------------------------
[wpn_ak12_acog]:wpn_ak12
1icon_layer = acog
1icon_layer_x = 82
1icon_layer_y = -4
inv_weight = 3.55
hud = wpn_ak12_acog_hud
visual = dynamics\weapons\wpn_ak12\wpn_ak12_acog.ogf
scope_status = 0
scope_zoom_factor = 20
zoom_rotate_time = 0.25
[wpn_ak12_acog_hud]:wpn_ak12_hud,hud_low_interia
item_visual = anomaly_weapons\wpn_ak12\wpn_ak12_acog_hud.ogf
aim_hud_offset_pos = -0.06363, 0.0017, -0.14
aim_hud_offset_pos_16x9 = -0.06363, 0.0017, -0.14
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_ak12_eot]:wpn_ak12
1icon_layer = eot
1icon_layer_x = 81
1icon_layer_y = -3
inv_weight = 3.5
hud = wpn_ak12_eot_hud
visual = dynamics\weapons\wpn_ak12\wpn_ak12_eot.ogf
[wpn_ak12_eot_hud]:wpn_ak12_hud
item_visual = anomaly_weapons\wpn_ak12\wpn_ak12_eot_hud.ogf
aim_hud_offset_pos = -0.0636, 0.0012, -0.16
aim_hud_offset_pos_16x9 = -0.0636, 0.0012, -0.16
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
@@ -0,0 +1,678 @@
;------------------------------------------------------------------------------------------------
[wpn_ak74]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak74_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_ak74
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 20
inv_grid_y = 0
inv_name = st_wpn_ak74
inv_name_short = st_wpn_ak74
description = st_wpn_ak74_descr
kind = w_rifle
inv_weight = 3.3
cost = 26950
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_ak74_hud
visual = dynamics\weapons\wpn_ak74\wpn_ak74.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.118, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.07,0.2,0.466
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 0
upgr_icon_y = 400
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_tgp-a
silencer_status = 2
silencer_x = 227
silencer_y = 12
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 114
grenade_launcher_y = 21
launch_speed = 0
hit_impulse = 25
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 904
rpm = 650
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.28
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.8
fire_dispersion_base = 0.35
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.75
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.345
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0005
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.55
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.345
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0002
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.05
PDM_disp_accel_factor = 2.5
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.5
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_ak74_hud]:hud_base
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0,0,0
item_orientation = 0,0,0
hands_position = 0,0,0
hands_position_16x9 = 0,0,0
hands_orientation = 0,0,0
hands_orientation_16x9 = 0,0,0
aim_hud_offset_pos = -0.06136,0.024217,-0.1
aim_hud_offset_pos_16x9 = -0.06136,0.024217,-0.1
aim_hud_offset_rot = -0.003195,0,0
aim_hud_offset_rot_16x9 = -0.003195,0,0
gl_hud_offset_pos = -0.028974, -0.00371, -0.1
gl_hud_offset_pos_16x9 = -0.028974, -0.00371, -0.1
gl_hud_offset_rot = -0.104756, -0.003921, 0
gl_hud_offset_rot_16x9 = -0.104756, -0.003921, 0
lowered_hud_offset_pos = 0.044124, 0.019569, 0
lowered_hud_offset_rot = 0.164322, -0.241408, 0.080636
lowered_hud_offset_pos_16x9 = 0.044124, 0.019569, 0
lowered_hud_offset_rot_16x9 = 0.164322, -0.241408, 0.080636
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = ak74_b_holster, idle
anm_hide_g = ak74_b_holster_gl, idle
anm_hide_w_gl = ak74_b_holster_w_gl, idle
anm_idle = ak74_b_idle, idle
anm_idle_aim = ak74_b_idle_ads, idle
anm_idle_aim_moving = ak74_b_idle_ads, idle
anm_idle_aim_moving_crouch = ak74_b_idle_ads, idle
anm_idle_g = ak74_b_idle_gl, idle
anm_idle_g_aim = ak74_b_idle_ads_gl, idle
anm_idle_moving = ak74_b_walk, idle
anm_idle_moving_crouch = ak74_b_walk, idle
anm_idle_moving_crouch_g_aim = ak74_b_walk_gl, idle
anm_idle_moving_crouch_w_gl_aim = ak74_b_walk_w_gl, idle
anm_idle_moving_crouch_w_gl = ak74_b_walk_w_gl, idle
anm_idle_moving_g = ak74_b_walk_gl, idle
anm_idle_moving_g_aim = ak74_b_walk_gl, idle
anm_idle_moving_w_gl = ak74_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim = ak74_b_walk_w_gl, idle
anm_idle_sprint = ak74_b_sprint, idle
anm_idle_sprint_g = ak74_b_sprint_gl, idle
anm_idle_sprint_w_gl = ak74_b_sprint_w_gl, idle
anm_idle_w_gl = ak74_b_idle_w_gl, idle
anm_idle_w_gl_aim = ak74_b_idle_ads_w_gl, idle
anm_reload = ak74_b_reload, reload
anm_reload_empty = ak74_b_reload_empty, reload_empty
anm_reload_g = ak74_b_reload_gl, reload_gl
anm_reload_w_gl = ak74_b_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl = ak74_b_reload_empty_w_gl, reload_empty_w_gl
anm_shots = ak74_b_shoot
anm_shots_g = ak74_b_shoot_gl
anm_shots_w_gl = ak74_b_shoot_w_gl
anm_show = ak74_b_draw, idle
anm_show_g = ak74_b_draw_gl, idle
anm_show_w_gl = ak74_b_draw_w_gl, idle
anm_switch = ak74_b_switch_to_w_gl, idle
anm_switch_g = ak74_b_switch_to_gl, idle
anm_reload_misfire = ak74_b_unjam, unjam
anm_reload_misfire_w_gl = ak74_b_unjam_w_gl, unjam
anm_switch_mode = ak74_b_firemode, idle
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.017, 0.054, 0.17
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0.00, 0.04, 0.7
fire_point2 = 0.078965, -0.211564, 0.553397
freelook_z_offset_mul = 0.2
;------------------------------------------------------------------------------------------------
[wpn_ak74_1p29]:wpn_ak74
1icon_layer = 1p29
1icon_layer_x = 53
1icon_layer_y = 1
inv_weight = 4.1
hud = wpn_ak74_1p29_hud
visual = dynamics\weapons\wpn_ak74\wpn_ak74_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_ak74_1p29_hud]:wpn_ak74_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_1p29_hud.ogf
aim_hud_offset_pos = -0.062404,0.006036,-0.1
aim_hud_offset_pos_16x9 = -0.062404,0.006036,-0.1
;------------------------------------------------------------------------------------------------
[wpn_ak74_kobra]:wpn_ak74
1icon_layer = kobra
1icon_layer_x = 65
1icon_layer_y = 3
inv_weight = 3.7
hud = wpn_ak74_kobra_hud
visual = dynamics\weapons\wpn_ak74\wpn_ak74_kobra.ogf
[wpn_ak74_kobra_hud]:wpn_ak74_1p29_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_kobra_hud.ogf
aim_hud_offset_pos = -0.0601, -0.001775, -0.08
aim_hud_offset_pos_16x9 = -0.0601, -0.001775, -0.08
;------------------------------------------------------------------------------------------------
[wpn_ak74_ps01]:wpn_ak74
1icon_layer = ps01
1icon_layer_x = 27
1icon_layer_y = 2
inv_weight = 3.93
hud = wpn_ak74_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_ak74_pso1_hud]:wpn_ak74_kobra_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_hud.ogf
aim_hud_offset_pos = -0.031042,0.008817,-0.08
aim_hud_offset_pos = -0.031042,0.008817,-0.08
;------------------------------------------------------------------------------------------------
;-- Alt
;------------------------------------------------------------------------------------------------
[wpn_ak74_alt]:wpn_ak74
parent_section = wpn_ak74_alt
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 20
inv_grid_y = 6
inv_name = st_wpn_ak74_alt
inv_name_short = st_wpn_ak74_alt
cost = 30380
hud = wpn_ak74_sk3_hud
visual = dynamics\weapons\wpn_ak74\wpn_ak74_sk3.ogf
installed_upgrades = up_fiftha_ak74
bullet_speed = 895
rpm = 660
fire_dispersion_base = 0.3
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.003
misfire_end_condition = 0.1
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.00068
condition_shot_dec = 0.00068
[wpn_ak74_sk3_hud]:wpn_ak74_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_sk3_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74_alt_1p29]:wpn_ak74_alt
1icon_layer = 1p29
1icon_layer_x = 53
1icon_layer_y = 1
inv_weight = 4.1
hud = wpn_ak74_1p29_sk3_hud
visual = dynamics\weapons\wpn_ak74\wpn_ak74_1p29_sk3.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.28
[wpn_ak74_1p29_sk3_hud]:wpn_ak74_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_1p29_sk3_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74_alt_kobra]:wpn_ak74_alt
1icon_layer = kobra
1icon_layer_x = 65
1icon_layer_y = 3
inv_weight = 3.7
hud = wpn_ak74_kobra_sk3_hud
visual = dynamics\weapons\wpn_ak74\wpn_ak74_kobra_sk3.ogf
[wpn_ak74_kobra_sk3_hud]:wpn_ak74_kobra_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_kobra_sk3_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74_alt_ps01]:wpn_ak74_alt
1icon_layer = ps01
1icon_layer_x = 27
1icon_layer_y = 2
inv_weight = 3.92
hud = wpn_ak74_pso1_sk3_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.28
[wpn_ak74_pso1_sk3_hud]:wpn_ak74_1p29_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_sk3_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74_custom]:wpn_ak74
parent_section = wpn_ak74_custom
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 20
inv_grid_y = 2
inv_name = st_wpn_ak74_custom
inv_name_short = st_wpn_ak74_custom
cost = 31580
hud = wpn_ak74_sk1_hud
visual = dynamics\weapons\wpn_ak74\wpn_ak74_sk1.ogf
installed_upgrades = up_thirda_ak74, up_fiftha_ak74, up_firsta_ak74
bullet_speed = 905
rpm = 640
fire_dispersion_base = 0.28
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.003
misfire_end_condition = 0.1
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.00063
condition_shot_dec = 0.00063
[wpn_ak74_sk1_hud]:wpn_ak74_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74_custom_1p29]:wpn_ak74_custom
1icon_layer = 1p29
1icon_layer_x = 53
1icon_layer_y = 1
inv_weight = 4.1
hud = wpn_ak74_1p29_sk1_hud
visual = dynamics\weapons\wpn_ak74\wpn_ak74_1p29_sk1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.28
[wpn_ak74_1p29_sk1_hud]:wpn_ak74_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_1p29_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74_custom_kobra]:wpn_ak74_custom
1icon_layer = kobra
1icon_layer_x = 65
1icon_layer_y = 3
inv_weight = 3.7
hud = wpn_ak74_kobra_sk1_hud
visual = dynamics\weapons\wpn_ak74\wpn_ak74_kobra_sk1.ogf
[wpn_ak74_kobra_sk1_hud]:wpn_ak74_kobra_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_kobra_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74_custom_ps01]:wpn_ak74_custom
1icon_layer = ps01
1icon_layer_x = 27
1icon_layer_y = 2
inv_weight = 3.92
hud = wpn_ak74_pso1_sk1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.28
[wpn_ak74_pso1_sk1_hud]:wpn_ak74_1p29_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
;-- Modern
;------------------------------------------------------------------------------------------------
[wpn_ak74_modern]:wpn_ak74
parent_section = wpn_ak74_modern
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 20
inv_grid_y = 4
inv_name = st_wpn_ak74_modern
inv_name_short = st_wpn_ak74_modern
cost = 29560
hud = wpn_ak74_sk2_hud
visual = dynamics\weapons\wpn_ak74\wpn_ak74_sk2.ogf
installed_upgrades = up_fourta_ak74, up_fiftha_ak74
bullet_speed = 887
rpm = 650
fire_dispersion_base = 0.34
misfire_start_condition = 0.7 ; 0.68
misfire_start_prob = 0.003
misfire_end_condition = 0.09
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0006
condition_shot_dec = 0.0006
[wpn_ak74_sk2_hud]:wpn_ak74_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74_modern_1p29]:wpn_ak74_modern
1icon_layer = 1p29
1icon_layer_x = 53
1icon_layer_y = 1
inv_weight = 4.1
hud = wpn_ak74_1p29_sk2_hud
visual = dynamics\weapons\wpn_ak74\wpn_ak74_1p29_sk2.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.28
[wpn_ak74_1p29_sk2_hud]:wpn_ak74_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_1p29_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74_modern_kobra]:wpn_ak74_modern
1icon_layer = kobra
1icon_layer_x = 65
1icon_layer_y = 3
inv_weight = 3.7
hud = wpn_ak74_kobra_sk2_hud
visual = dynamics\weapons\wpn_ak74\wpn_ak74_kobra_sk2.ogf
[wpn_ak74_kobra_sk2_hud]:wpn_ak74_kobra_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_kobra_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74_modern_ps01]:wpn_ak74_modern
1icon_layer = ps01
1icon_layer_x = 27
1icon_layer_y = 2
inv_weight = 3.92
hud = wpn_ak74_pso1_sk2_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.28
[wpn_ak74_pso1_sk2_hud]:wpn_ak74_1p29_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
;-- Old
;------------------------------------------------------------------------------------------------
[wpn_ak74_old]:wpn_ak74
parent_section = wpn_ak74_old
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 25
inv_grid_y = 6
inv_name = st_wpn_ak74_old
inv_name_short = st_wpn_ak74_old
description = st_wpn_ak74_old_descr
cost = 23580
hud = wpn_ak74_sk6_hud
visual = dynamics\weapons\wpn_ak74\wpn_ak74_sk6.ogf
upgrades = up_gr_firstab_ak74_old, up_gr_seconab_ak74_old, up_gr_thirdab_ak74_old, up_gr_fourtab_ak74_old, up_gr_fifthab_ak74_old, up_gr_fifthcd_ak74_old
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
scopes = none
bullet_speed = 875
fire_dispersion_base = 0.36
misfire_start_condition = 0.7 ; 0.77
misfire_end_condition = 0.12
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
[wpn_ak74_sk6_hud]:wpn_ak74_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_sk6_hud.ogf
;------------------------------------------------------------------------------------------------
;-- RPK
;------------------------------------------------------------------------------------------------
[wpn_ak74_rpk]:wpn_ak74
parent_section = wpn_ak74_rpk
inv_grid_x = 44
inv_grid_y = 44
inv_name = st_wpn_ak74_eot
inv_name_short = st_wpn_ak74_eot
description = st_wpn_ak74_eot_descr
inv_weight = 3.621
cost = 33680
hud = wpn_ak74_rpk_hud
visual = dynamics\weapons\wpn_ak74\wpn_ak74_eot_rpkmag.ogf
ammo_elapsed = 45
ammo_mag_size = 45
scopes = none
silencer_y = 10
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_x = 115
grenade_launcher_y = 14
bullet_speed = 901
rpm = 650
fire_dispersion_base = 0.38
misfire_start_condition = 0.7 ; 0.69
misfire_start_prob = 0.003
misfire_end_condition = 0.09
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.00068
condition_shot_dec = 0.00068
[wpn_ak74_rpk_hud]:wpn_ak74_hud
item_visual = anomaly_weapons\wpn_ak74\wpn_ak74_eot_rpkmag_hud.ogf
@@ -0,0 +1,778 @@
;------------------------------------------------------------------------------------------------
[wpn_ak74m]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak74m_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_ak74m
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 30
inv_grid_y = 0
inv_name = st_wpn_ak74m
inv_name_short = st_wpn_ak74m
description = st_wpn_ak74m_descr
kind = w_rifle
inv_weight = 3.4
cost = 30980
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_ak74m_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0.216, 0.174
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak74m, up_gr_seconab_ak74m, up_gr_thirdab_ak74m, up_gr_fourtab_ak74m, up_gr_fifthab_ak74m, up_gr_fifthcd_ak74m
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 0
upgr_icon_y = 500
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_tgp-a
silencer_status = 2
silencer_x = 225
silencer_y = 12
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 122
grenade_launcher_y = 22
launch_speed = 0
hit_impulse = 25
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 910
rpm = 650
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.6
fire_dispersion_base = 0.32
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.70
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.345
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0005
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.55
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.345
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0002
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.05
PDM_disp_accel_factor = 2.5
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.5
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_ak74m_hud]:hud_base
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0,0,0
item_orientation = 0,0,0,
hands_position = 0,0,0
hands_position_16x9 = 0,0,0
hands_orientation = 0,0,0
hands_orientation_16x9 = 0,0,0
aim_hud_offset_pos = -0.06035,0.0234,-0.1
aim_hud_offset_pos_16x9 = -0.06035,0.0234,-0.1
aim_hud_offset_rot = 0.0007,0.0009,-0.01
aim_hud_offset_rot_16x9 = 0.0007,0.0009,-0.01
gl_hud_offset_pos = -0.02251,-0.0075,-0.08
gl_hud_offset_pos_16x9 = -0.02251,-0.0075,-0.08
gl_hud_offset_rot = -0.105468,-0.003029,0
gl_hud_offset_rot_16x9 = -0.105468,-0.003029,0
lowered_hud_offset_pos = 0.044124, 0.019569, 0
lowered_hud_offset_rot = 0.164322, -0.241408, 0.080636
lowered_hud_offset_pos_16x9 = 0.044124, 0.019569, 0
lowered_hud_offset_rot_16x9 = 0.164322, -0.241408, 0.080636
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = ak74m_b_holster, idle
anm_hide_g = ak74m_b_holster_gl, idle
anm_hide_w_gl = ak74m_b_holster_w_gl, idle
anm_idle = ak74m_b_idle, idle
anm_idle_aim = ak74m_b_idleads, idle
anm_idle_aim_moving = ak74m_b_idleads, idle
anm_idle_aim_moving_crouch = ak74m_b_idleads, idle
anm_idle_g = ak74m_b_idle_gl, idle
anm_idle_g_aim = ak74m_b_idle_ads_gl, idle
anm_idle_moving = ak74m_b_walk, idle
anm_idle_moving_crouch = ak74m_b_walk, idle
anm_idle_moving_crouch_g_aim = ak74m_b_walk_gl, idle
anm_idle_moving_crouch_w_gl_aim = ak74m_b_walk_w_gl, idle
anm_idle_moving_crouch_w_gl = ak74m_b_walk_w_gl, idle
anm_idle_moving_g = ak74m_b_walk_gl, idle
anm_idle_moving_g_aim = ak74m_b_walk_gl, idle
anm_idle_moving_w_gl = ak74m_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim = ak74m_b_walk_w_gl, idle
anm_idle_sprint = ak74m_b_sprint, idle, 1.2
anm_idle_sprint_g = ak74m_b_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl = ak74m_b_sprint_w_gl, idle, 1.2
anm_idle_w_gl = ak74m_b_idle_w_gl, idle
anm_idle_w_gl_aim = ak74m_b_idle_ads_w_gl, idle
anm_reload = ak74m_b_reload, reload
anm_reload_empty = ak74m_b_reload_empty, reload_empty
anm_reload_g = ak74m_b_reload_gl, reload_gl, 1.06
anm_reload_w_gl = ak74m_b_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl = ak74m_b_reload_empty_w_gl, reload_empty_w_gl
anm_shots = ak74m_b_shoot
anm_shots_g = ak74m_b_shoot_gl
anm_shots_w_gl = ak74m_b_shoot_w_gl
anm_show = ak74m_b_draw, idle
anm_show_g = ak74m_b_draw_gl, idle
anm_show_w_gl = ak74m_b_draw_w_gl, idle
anm_switch = ak74m_b_gltow, idle
anm_switch_g = ak74m_b_wtogl, idle
anm_reload_misfire = ak74m_b_unjam, unjam
anm_reload_misfire_w_gl = ak74m_b_unjam_w_gl, unjam
anm_switch_mode = ak74m_b_firemode, idle
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = muzzle_gl
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
freelook_z_offset_mul = 0.1
;------------------------------------------------------------------------------------------------
[wpn_ak74m_1p29]:wpn_ak74m
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 4.22
hud = wpn_ak74m_1p29_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_ak74m_1p29_hud]:wpn_ak74m_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_1p29_hud.ogf
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.058406, -0.00348, -0.08
aim_hud_offset_pos_16x9 = -0.058406, -0.00348, -0.08
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.04476, -0.004605, 0
lowered_hud_offset_pos_16x9 = 0.04476, -0.004605, 0
lowered_hud_offset_rot = 0.164322, -0.241408, 0.080636
lowered_hud_offset_rot_16x9 = 0.164322, -0.241408, 0.080636
;------------------------------------------------------------------------------------------------
[wpn_ak74m_kobra]:wpn_ak74m
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 4
inv_weight = 3.8
hud = wpn_ak74m_kobra_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m_kobra.ogf
[wpn_ak74m_kobra_hud]:wpn_ak74m_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_kobra_hud.ogf
aim_hud_offset_pos = -0.060356, -0.007531, -0.05
aim_hud_offset_pos_16x9 = -0.060356, -0.007531, -0.05
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_ak74m_ps01]:wpn_ak74m
1icon_layer = ps01
1icon_layer_x = 30
1icon_layer_y = 3
inv_weight = 4.03
hud = wpn_ak74m_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_ak74m_pso1_hud]:wpn_ak74m_hud
hands_position = 0.007723, -0.008733, 0
hands_position_16x9 = 0.007723, -0.008733, 0
hands_orientation = 0,0,0
hands_orientation_16x9 = 0,0,0
aim_hud_offset_pos = -0.055721, 0.017186, -0.02
aim_hud_offset_pos_16x9 = -0.055721, 0.017186, -0.02
aim_hud_offset_rot = 0,0,0
aim_hud_offset_rot_16x9 = 0,0,0
gl_hud_offset_pos = -0.029933, 0.003195, 0
gl_hud_offset_pos_16x9 = -0.029933, 0.003195, 0
gl_hud_offset_rot = -0.102571, -0.003445, 0
gl_hud_offset_rot_16x9 = -0.102571, -0.003445, 0
;------------------------------------------------------------------------------------------------
;-- Camo
;------------------------------------------------------------------------------------------------
[wpn_ak74m_camo]:wpn_ak74m,wpn_ak74m_sounds
parent_section = wpn_ak74m_camo
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 30
inv_grid_y = 4
inv_name = st_wpn_ak74m_camo
inv_name_short = st_wpn_ak74m_camo
cost = 38360
hud = wpn_ak74m_sk2_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m_sk2.ogf
installed_upgrades = up_thirda_ak74m, up_fiftha_ak74m, up_firsta_ak74m
bullet_speed = 910
rpm = 635
fire_dispersion_base = 0.27
misfire_start_condition = 0.7 ; 0.65
misfire_start_prob = 0.003
misfire_end_condition = 0.085
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
[wpn_ak74m_sk2_hud]:wpn_ak74m_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_sk2_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;------------------------------------------------------------------------------------------------
[wpn_ak74m_camo_1p29]:wpn_ak74m_camo
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 4.22
hud = wpn_ak74m_1p29_sk2_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m_1p29_sk2.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_ak74m_1p29_sk2_hud]:wpn_ak74m_sk2_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_1p29_sk2_hud.ogf
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.058406, -0.00348, -0.08
aim_hud_offset_pos_16x9 = -0.058406, -0.00348, -0.08
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.04476, -0.004605, 0
lowered_hud_offset_pos_16x9 = 0.04476, -0.004605, 0
lowered_hud_offset_rot = 0.164322, -0.241408, 0.080636
lowered_hud_offset_rot_16x9 = 0.164322, -0.241408, 0.080636
;------------------------------------------------------------------------------------------------
[wpn_ak74m_camo_kobra]:wpn_ak74m_camo
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 4
inv_weight = 3.8
hud = wpn_ak74m_kobra_sk2_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m_kobra_sk2.ogf
[wpn_ak74m_kobra_sk2_hud]:wpn_ak74m_sk2_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_kobra_sk2_hud.ogf
aim_hud_offset_pos = -0.060356, -0.007531, -0.05
aim_hud_offset_pos_16x9 = -0.060356, -0.007531, -0.05
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_ak74m_camo_ps01]:wpn_ak74m_camo
1icon_layer = ps01
1icon_layer_x = 30
1icon_layer_y = 3
inv_weight = 4.03
hud = wpn_ak74m_pso1_sk2_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_ak74m_pso1_sk2_hud]:wpn_ak74m_sk2_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_sk2_hud.ogf
hands_position = 0.007723, -0.008733, 0
hands_position_16x9 = 0.007723, -0.008733, 0
hands_orientation = 0,0,0
hands_orientation_16x9 = 0,0,0
aim_hud_offset_pos = -0.055721, 0.017186, -0.02
aim_hud_offset_pos_16x9 = -0.055721, 0.017186, -0.02
aim_hud_offset_rot = 0,0,0
aim_hud_offset_rot_16x9 = 0,0,0
gl_hud_offset_pos = -0.029933, 0.003195, 0
gl_hud_offset_pos_16x9 = -0.029933, 0.003195, 0
gl_hud_offset_rot = -0.102571, -0.003445, 0
gl_hud_offset_rot_16x9 = -0.102571, -0.003445, 0
;------------------------------------------------------------------------------------------------
;-- Alt
;------------------------------------------------------------------------------------------------
[wpn_ak74m_alt]:wpn_ak74m,wpn_ak74m_sounds
parent_section = wpn_ak74m_alt
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 30
inv_grid_y = 8
inv_name = st_wpn_ak74m_alt
inv_name_short = st_wpn_ak74m_alt
cost = 31850
hud = wpn_ak74m_sk4_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m_sk4.ogf
installed_upgrades = up_fiftha_ak74m
bullet_speed = 920
rpm = 600
fire_dispersion_base = 0.32
misfire_start_condition = 0.7 ; 0.7
misfire_end_condition = 0.09
[wpn_ak74m_sk4_hud]:wpn_ak74m_sk2_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_sk4_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74m_alt_1p29]:wpn_ak74m_alt
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 4.22
hud = wpn_ak74m_1p29_sk4_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m_1p29_sk4.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_ak74m_1p29_sk4_hud]:wpn_ak74m_1p29_sk2_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_1p29_sk4_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74m_alt_kobra]:wpn_ak74m_alt
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 4
inv_weight = 3.8
hud = wpn_ak74m_kobra_sk4_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m_kobra_sk4.ogf
[wpn_ak74m_kobra_sk4_hud]:wpn_ak74m_kobra_sk2_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_kobra_sk4_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74m_alt_ps01]:wpn_ak74m_alt
1icon_layer = ps01
1icon_layer_x = 30
1icon_layer_y = 3
inv_weight = 4.03
hud = wpn_ak74m_pso1_sk4_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_ak74m_pso1_sk4_hud]:wpn_ak74m_pso1_sk2_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_sk4_hud.ogf
;------------------------------------------------------------------------------------------------
;-- Custom
;------------------------------------------------------------------------------------------------
[wpn_ak74m_custom]:wpn_ak74m
parent_section = wpn_ak74m_custom
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 30
inv_grid_y = 6
inv_name = st_wpn_ak74m_custom
inv_name_short = st_wpn_ak74m_custom
cost = 33980
hud = wpn_ak74m_sk3_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m_sk3.ogf
installed_upgrades = up_thirda_ak74m, up_fiftha_ak74m
bullet_speed = 910
rpm = 650
fire_dispersion_base = 0.29
misfire_start_condition = 0.7 ; 0.69
misfire_start_prob = 0.003
misfire_end_condition = 0.088
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.00075
condition_shot_dec = 0.00075
[wpn_ak74m_sk3_hud]:wpn_ak74m_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_sk3_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74m_custom_1p29]:wpn_ak74m_custom
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 4.22
hud = wpn_ak74m_1p29_sk3_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m_1p29_sk3.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_ak74m_1p29_sk3_hud]:wpn_ak74m_kobra_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_1p29_sk3_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74m_custom_kobra]:wpn_ak74m_custom
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 4
inv_weight = 3.8
hud = wpn_ak74m_kobra_sk3_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m_kobra_sk3.ogf
[wpn_ak74m_kobra_sk3_hud]:wpn_ak74m_kobra_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_kobra_sk3_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74m_custom_ps01]:wpn_ak74m_custom
1icon_layer = ps01
1icon_layer_x = 30
1icon_layer_y = 3
inv_weight = 4.03
hud = wpn_ak74m_pso1_sk3_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_ak74m_pso1_sk3_hud]:wpn_ak74m_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_sk3_hud.ogf
;------------------------------------------------------------------------------------------------
;-- Duty
;------------------------------------------------------------------------------------------------
[wpn_ak74m_duty]:wpn_ak74m
parent_section = wpn_ak74m_duty
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 30
inv_grid_y = 2
inv_name = st_wpn_ak74m_duty
inv_name_short = st_wpn_ak74m_duty
cost = 38580
hud = wpn_ak74m_sk1_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m_sk1.ogf
installed_upgrades = up_thirda_ak74m, up_fiftha_ak74m, up_fourta_ak74m
bullet_speed = 910
rpm = 650
fire_dispersion_base = 0.3
misfire_start_condition = 0.7 ; 0.6
misfire_start_prob = 0.003
misfire_end_condition = 0.08
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.00085
condition_shot_dec = 0.00085
[wpn_ak74m_sk1_hud]:wpn_ak74m_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74m_duty_1p29]:wpn_ak74m_duty
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 4.2
hud = wpn_ak74m_1p29_sk1_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m_1p29_sk1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_ak74m_1p29_sk1_hud]:wpn_ak74m_kobra_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_1p29_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74m_duty_kobra]:wpn_ak74m_duty
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 4
inv_weight = 3.8
hud = wpn_ak74m_kobra_sk1_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m_kobra_sk1.ogf
[wpn_ak74m_kobra_sk1_hud]:wpn_ak74m_kobra_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_kobra_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74m_duty_ps01]:wpn_ak74m_duty
1icon_layer = ps01
1icon_layer_x = 30
1icon_layer_y = 3
inv_weight = 4.03
hud = wpn_ak74m_pso1_sk1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_ak74m_pso1_sk1_hud]:wpn_ak74m_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
;-- pka
;------------------------------------------------------------------------------------------------
[wpn_ak74m_pka]:wpn_ak74m
parent_section = wpn_ak74m_pka
inv_grid_x = 30
inv_grid_y = 26
inv_name = st_wpn_ak74m_pk-a
inv_name_short = st_wpn_ak74m_pk-a
description = st_wpn_ak74m_pk-a_descr
cost = 40680
hud = wpn_ak74m_pka_hud
visual = dynamics\weapons\wpn_ak74m\wpn_ak74m_pk-a.ogf
scopes = none
bullet_speed = 910
rpm = 650
fire_dispersion_base = 0.3
misfire_start_condition = 0.7 ; 0.67
misfire_start_prob = 0.003
misfire_end_condition = 0.072
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.00064
condition_shot_dec = 0.00064
[wpn_ak74m_pka_hud]:wpn_ak74m_hud
item_visual = anomaly_weapons\wpn_ak74m\wpn_ak74m_pk-a_hud.ogf
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = 0, 0, 0
aim_hud_offset_pos_16x9 = 0, 0, 0
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
@@ -0,0 +1,740 @@
;------------------------------------------------------------------------------------------------
[wpn_akm]:identity_immunities,weapon_probability,default_weapon_params,wpn_akm_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_akm
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 35
inv_grid_y = 0
inv_name = st_wpn_akm
inv_name_short = st_wpn_akm
description = st_wpn_akm_descr
kind = w_rifle
inv_weight = 3.3
cost = 28780
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_akm_hud
visual = dynamics\weapons\wpn_akm\wpn_akm.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0.216, 0.174
shell_dir = 0, 0, 0.4
shell_particles = weapons\762x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_akm, up_gr_seconab_akm, up_gr_thirdab_akm, up_gr_fourtab_akm, up_gr_fifthab_akm, up_gr_fifthcd_akm
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 300
upgr_icon_y = 0
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_pbs1
silencer_status = 2
silencer_x = 235
silencer_y = 10
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 127
grenade_launcher_y = 18
launch_speed = 0
hit_impulse = 34
hit_power = 0.58, 0.58, 0.58, 0.58
hit_type = fire_wound
fire_distance = 900
bullet_speed = 715
rpm = 600
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.30
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.8
fire_dispersion_base = 0.45
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.007
misfire_end_condition = 0.05
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.845
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0006
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.59
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.745
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0003
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.06
PDM_disp_accel_factor = 2.5
PDM_disp_base = 1.15
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.5
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_akm_hud]:hud_base
item_visual = anomaly_weapons\wpn_akm\wpn_akm_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0627, 0.0277, -0.1
aim_hud_offset_pos_16x9 = -0.0627, 0.0277, -0.1
aim_hud_offset_rot = 0.0012, 0.00057, -0.007
aim_hud_offset_rot_16x9 = 0.0012, 0.00057, -0.007
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
lowered_hud_offset_pos = 0.19,0.02,0
lowered_hud_offset_rot = 0.1,-0.8,0.1
lowered_hud_offset_pos_16x9 = 0.19,0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = akm_b_inspect, idle
anm_bore_g = akm_b_inspect, idle
anm_bore_w_gl = akm_b_inspect, idle
anm_hide = akm_b_holster, idle
anm_hide_g = akm_b_holster_gl, idle
anm_hide_w_gl = akm_b_holster_w_gl, idle
anm_idle = akm_b_idle, idle
anm_idle_aim = akm_b_idleads, idle
anm_idle_aim_moving = akm_b_idleads, idle
anm_idle_aim_moving_crouch = akm_b_idleads, idle
anm_idle_g = akm_b_idle_gl, idle
anm_idle_g_aim = akm_b_idleads_gl, idle
anm_idle_moving = akm_b_walk, idle
anm_idle_moving_crouch = akm_b_walk, idle
anm_idle_moving_crouch_g_aim = akm_b_walk_gl, idle
anm_idle_moving_crouch_w_gl_aim = akm_b_walk_w_gl, idle
anm_idle_moving_crouch_w_gl = akm_b_walk_w_gl, idle
anm_idle_moving_g = akm_b_walk_gl, idle
anm_idle_moving_g_aim = akm_b_walk_gl, idle
anm_idle_moving_w_gl = akm_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim = akm_b_walk_w_gl, idle
anm_idle_sprint = akm_b_sprint, idle, 1.2
anm_idle_sprint_g = akm_b_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl = akm_b_sprint_w_gl, idle, 1.2
anm_idle_w_gl = akm_b_idle_w_gl, idle
anm_idle_w_gl_aim = akm_b_idleads_w_gl, idle
anm_reload = akm_b_reload, reload
anm_reload_empty = akm_b_reload_empty, reload_empty
anm_reload_g = akm_b_reload_gl, reload_gl, 1.06
anm_reload_w_gl = akm_b_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl = akm_b_reload_empty_w_gl, reload_empty_w_gl
anm_shots = akm_b_shoot
anm_shots_g = akm_b_shoot_gl
anm_shots_w_gl = akm_b_shoot_w_gl
anm_show = akm_b_draw, idle
anm_show_g = akm_b_draw_gl, idle
anm_show_w_gl = akm_b_draw_w_gl, idle
anm_switch = akm_b_gltow, idle
anm_switch_g = akm_b_wtogl, idle
anm_reload_misfire = akm_b_unjam, unjam
anm_reload_misfire_w_gl = akm_b_unjam_w_gl, unjam
anm_switch_mode = akm_b_firemode, idle
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0.064, 0.19
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.051841, 0.535482
fire_point2 = 0, -0.011, 0.553
freelook_z_offset_mul = 0.4
;------------------------------------------------------------------------------------------------
[wpn_akm_1p29]:wpn_akm
1icon_layer = 1p29
1icon_layer_x = 55
1icon_layer_y = 1
inv_weight = 4.10
hud = wpn_akm_1p29_hud
visual = dynamics\weapons\wpn_akm\wpn_akm_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_akm_1p29_hud]:wpn_akm_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akm_1p29_hud.ogf
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.065, 0.0021, -0.1
aim_hud_offset_pos_16x9 = -0.065, 0.0021, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
;------------------------------------------------------------------------------------------------
[wpn_akm_kobra]:wpn_akm
1icon_layer = kobra
1icon_layer_x = 66
1icon_layer_y = 4
inv_weight = 3.7
hud = wpn_akm_kobra_hud
visual = dynamics\weapons\wpn_akm\wpn_akm_kobra.ogf
[wpn_akm_kobra_hud]:wpn_akm_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akm_kobra_hud.ogf
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0621, 0.0035, -0.087
aim_hud_offset_pos_16x9 = -0.0621, 0.0035, -0.087
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
;------------------------------------------------------------------------------------------------
[wpn_akm_ps01]:wpn_akm
1icon_layer = ps01
1icon_layer_x = 32
1icon_layer_y = 3
inv_weight = 3.92
hud = wpn_akm_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_akm_pso1_hud]:wpn_akm_hud
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0525, 0.014, -0.08
aim_hud_offset_pos_16x9 = -0.0525, 0.014, -0.08
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
;------------------------------------------------------------------------------------------------
;-- AKMS
;------------------------------------------------------------------------------------------------
[wpn_akms]:wpn_akm
parent_section = wpn_akms
inv_grid_x = 35
inv_grid_y = 4
inv_name = st_wpn_akms
inv_name_short = st_wpn_akms
description = st_wpn_akms_descr
hud = wpn_akms_hud
visual = dynamics\weapons\wpn_akm\wpn_akms.ogf
scopes = 1p29, kobra, ps01
zoom_rotate_time = 0.33
[wpn_akms_hud]:wpn_akm_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_hud.ogf
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0627, 0.0277, -0.1
aim_hud_offset_pos_16x9 = -0.0627, 0.0277, -0.1
aim_hud_offset_rot = 0.0012, 0.00057, -0.007
aim_hud_offset_rot_16x9 = 0.0012, 0.00057, -0.007
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
anm_bore = akms_b_inspect, idle
anm_bore_g = akms_b_inspect, idle
anm_bore_w_gl = akms_b_inspect, idle
anm_hide = akms_b_holster, idle
anm_hide_g = akms_b_holster_gl, idle
anm_hide_w_gl = akms_b_holster_w_gl, idle
anm_idle = akms_b_idle, idle
anm_idle_aim = akms_b_idleads, idle
anm_idle_aim_moving = akms_b_idleads, idle
anm_idle_aim_moving_crouch = akms_b_idleads, idle
anm_idle_g = akms_b_idle_gl, idle
anm_idle_g_aim = akms_b_idleads_gl, idle
anm_idle_moving = akms_b_walk, idle
anm_idle_moving_crouch = akms_b_walk, idle
anm_idle_moving_crouch_g_aim = akms_b_walk_gl, idle
anm_idle_moving_crouch_w_gl_aim = akms_b_walk_w_gl, idle
anm_idle_moving_crouch_w_gl = akms_b_walk_w_gl, idle
anm_idle_moving_g = akms_b_walk_gl, idle
anm_idle_moving_g_aim = akms_b_walk_gl, idle
anm_idle_moving_w_gl = akms_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim = akms_b_walk_w_gl, idle
anm_idle_sprint = akms_b_sprint, idle, 1.2
anm_idle_sprint_g = akms_b_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl = akms_b_sprint_w_gl, idle, 1.2
anm_idle_w_gl = akms_b_idle_w_gl, idle
anm_idle_w_gl_aim = akms_b_idleads_w_gl, idle
anm_reload = akms_b_reload, reload
anm_reload_empty = akms_b_reload_empty, reload_empty
anm_reload_g = akms_b_reload_gl, reload_gl, 1.06
anm_reload_w_gl = akms_b_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl = akms_b_reload_empty_w_gl, reload_empty_w_gl
anm_shots = akms_b_shoot
anm_shots_g = akms_b_shoot_gl
anm_shots_w_gl = akms_b_shoot_w_gl
anm_show = akms_b_draw, idle
anm_show_g = akms_b_draw_gl, idle
anm_show_w_gl = akms_b_draw_w_gl, idle
anm_switch = akms_b_gltow, idle
anm_switch_g = akms_b_wtogl, idle
anm_reload_misfire = akms_b_unjam, unjam
anm_reload_misfire_w_gl = akms_b_unjam_w_gl, unjam
anm_switch_mode = akms_b_firemode, idle
;------------------------------------------------------------------------------------------------
[wpn_akms_1p29]:wpn_akms
1icon_layer = 1p29
1icon_layer_x = 55
1icon_layer_y = 1
inv_weight = 4.10
hud = wpn_akms_1p29_hud
visual = dynamics\weapons\wpn_akm\wpn_akms_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_akms_1p29_hud]:wpn_akms_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_1p29_hud.ogf
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.065, 0.0021, -0.1
aim_hud_offset_pos_16x9 = -0.065, 0.0021, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
;------------------------------------------------------------------------------------------------
[wpn_akms_kobra]:wpn_akms
1icon_layer = kobra
1icon_layer_x = 66
1icon_layer_y = 4
inv_weight = 3.7
hud = wpn_akms_kobra_hud
visual = dynamics\weapons\wpn_akm\wpn_akms_kobra.ogf
[wpn_akms_kobra_hud]:wpn_akms_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_kobra_hud.ogf
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0621, 0.0035, -0.087
aim_hud_offset_pos_16x9 = -0.0621, 0.0035, -0.087
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
;------------------------------------------------------------------------------------------------
[wpn_akms_ps01]:wpn_akms
1icon_layer = ps01
1icon_layer_x = 32
1icon_layer_y = 3
inv_weight = 3.91
hud = wpn_akms_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_akms_pso1_hud]:wpn_akms_hud
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0525, 0.014, -0.08
aim_hud_offset_pos_16x9 = -0.0525, 0.014, -0.08
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
;------------------------------------------------------------------------------------------------
;-- AKMS (Alt)
;------------------------------------------------------------------------------------------------
[wpn_akms_alt]:wpn_akms
parent_section = wpn_akms_alt
inv_grid_x = 35
inv_grid_y = 6
inv_name = st_wpn_akms_alt
inv_name_short = st_wpn_akms_alt
cost = 26540
hud = wpn_akms_hud
visual = dynamics\weapons\wpn_akm\wpn_akms.ogf
rpm = 620
fire_dispersion_base = 0.46
misfire_start_condition = 0.7 ; 0.73
misfire_start_prob = 0.007
misfire_end_condition = 0.055
misfire_end_prob = 0.11
zoom_rotate_time = 0.33
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
[wpn_akms_sk1_hud]:hud_base
item_visual = anomaly_weapons\wpn_akm\wpn_akms_hud.ogf
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0627, 0.0277, -0.1
aim_hud_offset_pos_16x9 = -0.0627, 0.0277, -0.1
aim_hud_offset_rot = 0.0012, 0.00057, -0.007
aim_hud_offset_rot_16x9 = 0.0012, 0.00057, -0.007
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
anm_bore = akms_b_inspect, idle
anm_bore_g = akms_b_inspect, idle
anm_bore_w_gl = akms_b_inspect, idle
anm_hide = akms_b_holster, idle
anm_hide_g = akms_b_holster_gl, idle
anm_hide_w_gl = akms_b_holster_w_gl, idle
anm_idle = akms_b_idle, idle
anm_idle_aim = akms_b_idleads, idle
anm_idle_aim_moving = akms_b_idleads, idle
anm_idle_aim_moving_crouch = akms_b_idleads, idle
anm_idle_g = akms_b_idle_gl, idle
anm_idle_g_aim = akms_b_idleads_gl, idle
anm_idle_moving = akms_b_walk, idle
anm_idle_moving_crouch = akms_b_walk, idle
anm_idle_moving_crouch_g_aim = akms_b_walk_gl, idle
anm_idle_moving_crouch_w_gl_aim = akms_b_walk_w_gl, idle
anm_idle_moving_crouch_w_gl = akms_b_walk_w_gl, idle
anm_idle_moving_g = akms_b_walk_gl, idle
anm_idle_moving_g_aim = akms_b_walk_gl, idle
anm_idle_moving_w_gl = akms_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim = akms_b_walk_w_gl, idle
anm_idle_sprint = akms_b_sprint, idle, 1.2
anm_idle_sprint_g = akms_b_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl = akms_b_sprint_w_gl, idle, 1.2
anm_idle_w_gl = akms_b_idle_w_gl, idle
anm_idle_w_gl_aim = akms_b_idleads_w_gl, idle
anm_reload = akms_b_reload, reload
anm_reload_empty = akms_b_reload_empty, reload_empty
anm_reload_g = akms_b_reload_gl, reload_gl, 1.06
anm_reload_w_gl = akms_b_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl = akms_b_reload_empty_w_gl, reload_empty_w_gl
anm_shots = akms_b_shoot
anm_shots_g = akms_b_shoot_gl
anm_shots_w_gl = akms_b_shoot_w_gl
anm_show = akms_b_draw, idle
anm_show_g = akms_b_draw_gl, idle
anm_show_w_gl = akms_b_draw_w_gl, idle
anm_switch = akms_b_gltow, idle
anm_switch_g = akms_b_wtogl, idle
anm_reload_misfire = akms_b_unjam, unjam
anm_reload_misfire_w_gl = akms_b_unjam_w_gl, unjam
anm_switch_mode = akms_b_firemode, idle
[wpn_akms_1p29_sk1_hud]:wpn_akms_sk1_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_1p29_hud.ogf
hands_position = 0.06,-0.045,0.08
hands_position_16x9 = 0.06,-0.045,0.08
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.06072,0.02,-0.07
aim_hud_offset_pos_16x9 = -0.06072,0.02,-0.07
aim_hud_offset_rot = 0.0156,0.0175,-0.01
aim_hud_offset_rot_16x9 = 0.0156,0.0175,-0.01
gl_hud_offset_pos = -0.0145,0.012,-0.01
gl_hud_offset_pos_16x9 = -0.0145,0.012,-0.01
gl_hud_offset_rot = -0.091,-0.01,0
gl_hud_offset_rot_16x9 = -0.091,-0.01,0
gl_hud_offset_rot_16x9 = -0.091,-0.01,0
;------------------------------------------------------------------------------------------------
[wpn_akms_alt_1p29]:wpn_akms_alt
1icon_layer = 1p29
1icon_layer_x = 55
1icon_layer_y = 1
inv_weight = 4.10
hud = wpn_akms_1p29_hud
visual = dynamics\weapons\wpn_akm\wpn_akms_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
;------------------------------------------------------------------------------------------------
[wpn_akms_alt_kobra]:wpn_akms_alt
1icon_layer = kobra
1icon_layer_x = 66
1icon_layer_y = 4
inv_weight = 3.7
hud = wpn_akms_kobra_hud
visual = dynamics\weapons\wpn_akm\wpn_akms_kobra.ogf
[wpn_akms_kobra_sk1_hud]:wpn_akms_sk1_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_kobra_hud.ogf
hands_position = 0.06,-0.036,0.1
hands_position_16x9 = 0.06,-0.036,0.1
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.0612,0.014,-0.1
aim_hud_offset_pos_16x9 = -0.0612,0.014,-0.1
aim_hud_offset_rot = 0.0156,0.0175,-0.01
aim_hud_offset_rot_16x9 = 0.0156,0.0175,-0.01
gl_hud_offset_pos = -0.0286, 0, -0.05
gl_hud_offset_pos_16x9 = -0.0286, 0, -0.05
gl_hud_offset_rot = -0.091, 0.013, -0.01
gl_hud_offset_rot_16x9 = -0.091, 0.013, -0.01
;------------------------------------------------------------------------------------------------
[wpn_akms_alt_ps01]:wpn_akms_alt
1icon_layer = ps01
1icon_layer_x = 32
1icon_layer_y = 3
inv_weight = 3.91
hud = wpn_akms_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_akms_pso1_sk1_hud]:wpn_akms_sk1_hud
hands_position = 0.06,-0.035,0.12
hands_position_16x9 = 0.06,-0.035,0.12
hands_orientation = 1,1,-1
hands_orientation_16x9 = 1,1,-1
aim_hud_offset_pos = -0.047,0.023,-0.08
aim_hud_offset_pos_16x9 = -0.047,0.023,-0.08
aim_hud_offset_rot = 0,0,0
aim_hud_offset_rot_16x9 = 0,0,0
gl_hud_offset_pos = -0.029, -0.002, -0.05
gl_hud_offset_pos_16x9 = -0.029, -0.002, -0.05
gl_hud_offset_rot = -0.091, 0.013, -0.01
gl_hud_offset_rot_16x9 = -0.091, 0.013, -0.0122
[wpn_akm_1p29_sk1_hud]:wpn_akm_1p29_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_1p29_hud.ogf
[wpn_akm_kobra_sk1_hud]:wpn_akm_1p29_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akm_kobra_sk1_hud.ogf
[wpn_akm_pso1_sk1_hud]:wpn_akm_pso1_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_kobra_hud.ogf
[wpn_akm_sk1_hud]:wpn_akm_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_hud.ogf
@@ -0,0 +1,397 @@
;------------------------------------------------------------------------------------------------
[wpn_aks74]:identity_immunities,weapon_probability,default_weapon_params,wpn_aks74_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_aks74
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 25
inv_grid_y = 10
inv_name = st_wpn_aks74
inv_name_short = st_wpn_aks74
description = st_wpn_aks74_descr
kind = w_rifle
inv_weight = 3.2
cost = 25860
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_aks74_hud
visual = dynamics\weapons\wpn_aks74\wpn_aks74.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.02,0.04,0.5
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 300
upgr_icon_y = 200
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_tgp-a
silencer_status = 2
silencer_x = 226
silencer_y = 11
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 116
grenade_launcher_y = 20
launch_speed = 0
hit_impulse = 25
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 870
rpm = 650
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.8
fire_dispersion_base = 0.34
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.75
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.345
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0005
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.55
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.345
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0002
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.05
PDM_disp_accel_factor = 2.3
PDM_disp_base = 0.95
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.3
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_aks74_hud]:hud_base
item_visual = anomaly_weapons\wpn_aks74\wpn_aks74_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0,0,0
item_orientation = 0,0,0
hands_position = 0,0,0
hands_position_16x9 = 0,0,0
hands_orientation = 0,0,0
hands_orientation_16x9 = 0,0,0
aim_hud_offset_pos = -0.061784,0.024998,-0.1
aim_hud_offset_pos_16x9 = -0.061784,0.024998,-0.1
aim_hud_offset_rot = -0.003195,0,0
aim_hud_offset_rot_16x9 = -0.003195,0,0
gl_hud_offset_pos = -0.024991, -0.000444, -0.1
gl_hud_offset_pos_16x9 = -0.024991, -0.000444, -0.1
gl_hud_offset_rot = -0.104756, -0.003921, 0
gl_hud_offset_rot_16x9 = -0.104756, -0.003921, 0
lowered_hud_offset_pos = 0.044124, 0.019569, 0
lowered_hud_offset_rot = 0.164322, -0.241408, 0.080636
lowered_hud_offset_pos_16x9 = 0.044124, 0.019569, 0
lowered_hud_offset_rot_16x9 = 0.164322, -0.241408, 0.080636
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = aks74_b_holster, idle
anm_hide_g = aks74_b_holster_gl, idle
anm_hide_w_gl = aks74_b_holster_w_gl, idle
anm_idle = aks74_b_idle, idle
anm_idle_aim = aks74_b_idle_ads, idle
anm_idle_aim_moving = aks74_b_idle_ads, idle
anm_idle_aim_moving_crouch = aks74_b_idle_ads, idle
anm_idle_g = aks74_b_idle_gl, idle
anm_idle_g_aim = aks74_b_idle_ads_gl, idle
anm_idle_moving = aks74_b_walk, idle
anm_idle_moving_crouch = aks74_b_walk, idle
anm_idle_moving_crouch_g_aim = aks74_b_walk_gl, idle
anm_idle_moving_crouch_w_gl_aim = aks74_b_walk_w_gl, idle
anm_idle_moving_crouch_w_gl = aks74_b_walk_w_gl, idle
anm_idle_moving_g = aks74_b_walk_gl, idle
anm_idle_moving_g_aim = aks74_b_walk_gl, idle
anm_idle_moving_w_gl = aks74_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim = aks74_b_walk_w_gl, idle
anm_idle_sprint = aks74_b_sprint, idle
anm_idle_sprint_g = aks74_b_sprint_gl, idle
anm_idle_sprint_w_gl = aks74_b_sprint_w_gl, idle
anm_idle_w_gl = aks74_b_idle_w_gl, idle
anm_idle_w_gl_aim = aks74_b_idle_ads_w_gl, idle
anm_reload = aks74_b_reload, reload
anm_reload_empty = aks74_b_reload_empty, reload_empty
anm_reload_g = aks74_b_reload_gl, reload_gl
anm_reload_w_gl = aks74_b_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl = aks74_b_reload_empty_w_gl, reload_empty_w_gl
anm_shots = aks74_b_shoot
anm_shots_g = aks74_b_shoot_gl
anm_shots_w_gl = aks74_b_shoot_w_gl
anm_show = aks74_b_draw, idle
anm_show_g = aks74_b_draw_gl, idle
anm_show_w_gl = aks74_b_draw_w_gl, idle
anm_switch = aks74_b_switch_to_w_gl, idle
anm_switch_g = aks74_b_switch_to_gl, idle
anm_reload_misfire = aks74_b_unjam, unjam
anm_reload_misfire_w_gl = aks74_b_unjam_w_gl, unjam
anm_switch_mode = aks74_b_firemode, idle
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.017, 0.054, 0.17
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0.00, 0.04, 0.7
fire_point2 = 0.078965, -0.211564, 0.553397
;------------------------------------------------------------------------------------------------
[wpn_aks74_1p29]:wpn_aks74
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 4.03
hud = wpn_aks74_1p29_hud
visual = dynamics\weapons\wpn_aks74\wpn_aks74_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_aks74_1p29_hud]:wpn_aks74_hud
item_visual = anomaly_weapons\wpn_aks74\wpn_aks74_1p29_hud.ogf
aim_hud_offset_pos = -0.060014, 0.005184, -0.1
aim_hud_offset_pos_16x9 = -0.060014, 0.005184, -0.1
;------------------------------------------------------------------------------------------------
[wpn_aks74_kobra]:wpn_aks74
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 4
inv_weight = 3.6
hud = wpn_aks74_kobra_hud
visual = dynamics\weapons\wpn_aks74\wpn_aks74_kobra.ogf
[wpn_aks74_kobra_hud]:wpn_aks74_hud
item_visual = anomaly_weapons\wpn_aks74\wpn_aks74_kobra_hud.ogf
aim_hud_offset_pos = -0.059783, 0.002982, -0.1
aim_hud_offset_pos_16x9 = -0.059783, 0.002982, -0.1
;------------------------------------------------------------------------------------------------
[wpn_aks74_ps01]:wpn_aks74
1icon_layer = ps01
1icon_layer_x = 30
1icon_layer_y = 3
inv_weight = 3.82
hud = wpn_aks74_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_aks74_pso1_hud]:wpn_aks74_hud
aim_hud_offset_pos = -0.052729, 0.009022, -0.02
aim_hud_offset_pos_16x9 = -0.052729, 0.009022, -0.02
;------------------------------------------------------------------------------------------------
;-- New
;------------------------------------------------------------------------------------------------
[wpn_aks74_new]:wpn_aks74
parent_section = wpn_aks74_new
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 25
inv_grid_y = 12
inv_name = st_wpn_aks74_new
inv_name_short = st_wpn_aks74_new
cost = 26880
hud = wpn_aks74_sk1_hud
visual = dynamics\weapons\wpn_aks74\wpn_aks74_sk1.ogf
bullet_speed = 880
rpm = 655
fire_dispersion_base = 0.33
misfire_start_condition = 0.7 ; 0.73
misfire_start_prob = 0.004
misfire_end_condition = 0.1
misfire_end_prob = 0.03
condition_queue_shot_dec = 0.00076
condition_shot_dec = 0.00076
[wpn_aks74_sk1_hud]:wpn_aks74_hud
item_visual = anomaly_weapons\wpn_aks74\wpn_aks74_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_aks74_new_1p29]:wpn_aks74_new
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 4.03
hud = wpn_aks74_1p29_sk1_hud
visual = dynamics\weapons\wpn_aks74\wpn_aks74_1p29_sk1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_aks74_1p29_sk1_hud]:wpn_aks74_1p29_hud
item_visual = anomaly_weapons\wpn_aks74\wpn_aks74_1p29_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_aks74_new_kobra]:wpn_aks74_new
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 4
inv_weight = 3.6
hud = wpn_aks74_kobra_sk1_hud
visual = dynamics\weapons\wpn_aks74\wpn_aks74_kobra_sk1.ogf
[wpn_aks74_kobra_sk1_hud]:wpn_aks74_kobra_hud
item_visual = anomaly_weapons\wpn_aks74\wpn_aks74_kobra_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_aks74_new_ps01]:wpn_aks74_new
1icon_layer = ps01
1icon_layer_x = 30
1icon_layer_y = 3
inv_weight = 3.82
hud = wpn_aks74_pso1_sk1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_aks74_pso1_sk1_hud]:wpn_aks74_pso1_hud
item_visual = anomaly_weapons\wpn_aks74\wpn_aks74_sk1_hud.ogf
@@ -0,0 +1,598 @@
;------------------------------------------------------------------------------------------------
[wpn_ak74u]:identity_immunities,weapon_probability,default_weapon_params,wpn_aks74u_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74u"
scheduled = off
cform = skeleton
parent_section = wpn_ak74u
class = WP_AK74
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 40
inv_grid_y = 54
inv_name = st_wpn_ak74u
inv_name_short = st_wpn_ak74u
description = st_wpn_ak74u_descr
kind = w_rifle
inv_weight = 2.48
cost = 20870
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_ak74u_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.18, -0.45, 0.2
strap_orientation = -10, -5, 10
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.07,0.2,0.466
shell_dir = 0, 1, 0
shell_bone = wpn_body
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak74u, up_gr_seconab_ak74u, up_gr_thirdab_ak74u, up_gr_fourtab_ak74u, up_gr_fifthab_ak74u
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74u
upgr_icon_x = 300
upgr_icon_y = 300
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_pbs4
silencer_status = 2
silencer_x = 175
silencer_y = 10
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 24
hit_power = 0.485, 0.485, 0.485, 0.485
hit_type = fire_wound
fire_distance = 900
bullet_speed = 730
rpm = 650
rpm_empty_click = 200
ap_modifier = 0.95
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.29
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.3
fire_dispersion_base = 0.56
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.78
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0009
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.615
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0005
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.6
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.615
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0002
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.56
PDM_disp_accel_factor = 1.655
PDM_disp_base = 0.7
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.65
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 123
kill_msg_width = 69
kill_msg_height = 30
[wpn_ak74u_hud]:hud_base
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = -0.000106, -0.00355, 0
hands_position_16x9 = -0.000106, -0.00355, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.061234, 0.023356, -0.1
aim_hud_offset_pos_16x9 = -0.061234, 0.023356, -0.1
aim_hud_offset_rot = 0.00355, 0, 0
aim_hud_offset_rot_16x9 = 0.00355, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos = 0.044124, 0.019569, 0
lowered_hud_offset_rot = 0.164322, -0.241408, 0.080636
lowered_hud_offset_pos_16x9 = 0.044124, 0.019569, 0
lowered_hud_offset_rot_16x9 = 0.164322, -0.241408, 0.080636
anm_hide = aks74u_b_holster, idle
anm_idle = aks74u_b_idle, idle
anm_idle_aim = aks74u_b_idle_ads, idle
anm_idle_aim_moving = aks74u_b_idle_ads, idle
anm_idle_aim_moving_crouch = aks74u_b_idle_ads, idle
anm_idle_moving = aks74u_b_walk, idle
anm_idle_moving_crouch = aks74u_b_walk, idle
anm_idle_sprint = aks74u_b_sprint, idle
anm_reload = aks74u_b_reload, reload
anm_reload_empty = aks74u_b_reload_empty, reload_empty
anm_shots = aks74u_b_shoot
anm_show = aks74u_b_draw, idle
anm_reload_misfire = aks74u_b_unjam, unjam
anm_switch_mode = aks74u_b_firemode, idle
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.028, 0.078, 0.113
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0, 0.441726
fire_point2 = 0, -0.011, 0.553
freelook_z_offset_mul = 0.6
;------------------------------------------------------------------------------------------------
[wpn_ak74u_kobra]:wpn_ak74u
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 4
inv_weight = 2.88
hud = wpn_ak74u_kobra_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_kobra.ogf
[wpn_ak74u_kobra_hud]:wpn_ak74u_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_kobra_hud.ogf
aim_hud_offset_pos = -0.060683, 0.000639, -0.1
aim_hud_offset_pos_16x9 = -0.060683, 0.000639, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_ak74u_1p29]:wpn_ak74u
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 3.28
hud = wpn_ak74u_1p29_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_ak74u_1p29_hud]:wpn_ak74u_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_1p29_hud.ogf
aim_hud_offset_pos = -0.064056, 0.003833, -0.1
aim_hud_offset_pos_16x9 = -0.064056, 0.003833, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_ak74u_ps01]:wpn_ak74u
1icon_layer = ps01
1icon_layer_x = 30
1icon_layer_y = 3
inv_weight = 3.08
hud = wpn_ak74u_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_ak74u_pso1_hud]:wpn_ak74u_hud
aim_hud_offset_pos = -0.050821, 0.018208, -0.07
aim_hud_offset_pos_16x9 = -0.050821, 0.018208, -0.07
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
;-- Camo
;------------------------------------------------------------------------------------------------
[wpn_ak74u_camo]:wpn_ak74u
parent_section = wpn_ak74u_camo
inv_grid_x = 40
inv_grid_y = 56
inv_name = st_wpn_ak74u_camo
inv_name_short = st_wpn_ak74u_camo
cost = 24550
hud = wpn_ak74u_sk1_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_sk1.ogf
installed_upgrades = up_secona_ak74u, up_fiftha_ak74u
bullet_speed = 730
rpm = 650
fire_dispersion_base = 0.53
zoom_rotate_time = 0.25
misfire_start_condition = 0.7 ; 0.71
misfire_start_prob = 0.005
misfire_end_condition = 0.09
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.00082
condition_shot_dec = 0.00082
[wpn_ak74u_sk1_hud]:wpn_ak74u_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74u_camo_1p29]:wpn_ak74u_camo
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 3.28
hud = wpn_ak74u_1p29_sk1_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_1p29_sk1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_ak74u_1p29_sk1_hud]:wpn_ak74u_1p29_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_1p29_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74u_camo_kobra]:wpn_ak74u_camo
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 4
inv_weight = 2.88
hud = wpn_ak74u_kobra_sk1_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_kobra_sk1.ogf
[wpn_ak74u_kobra_sk1_hud]:wpn_ak74u_kobra_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_kobra_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74u_camo_ps01]:wpn_ak74u_camo
1icon_layer = ps01
1icon_layer_x = 30
1icon_layer_y = 3
inv_weight = 3.08
hud = wpn_ak74u_pso1_sk1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_ak74u_pso1_sk1_hud]:wpn_ak74u_pso1_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
;-- Custom
;------------------------------------------------------------------------------------------------
[wpn_ak74u_custom]:wpn_ak74u
parent_section = wpn_ak74u_custom
inv_grid_x = 40
inv_grid_y = 58
inv_name = st_wpn_ak74u_custom
inv_name_short = st_wpn_ak74u_custom
cost = 23880
hud = wpn_ak74u_sk2_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_sk2.ogf
installed_upgrades = up_fourta_ak74u
bullet_speed = 700
rpm = 650
zoom_rotate_time = 0.28
fire_dispersion_base = 0.5
misfire_start_condition = 0.7 ; 0.69
misfire_start_prob = 0.005
misfire_end_condition = 0.085
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.001
condition_shot_dec = 0.001
[wpn_ak74u_sk2_hud]:wpn_ak74u_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74u_custom_1p29]:wpn_ak74u_custom
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 3.28
hud = wpn_ak74u_1p29_sk2_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_1p29_sk2.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.28
[wpn_ak74u_1p29_sk2_hud]:wpn_ak74u_1p29_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_1p29_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74u_custom_kobra]:wpn_ak74u_custom
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 4
inv_weight = 2.88
hud = wpn_ak74u_kobra_sk2_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_kobra_sk2.ogf
[wpn_ak74u_kobra_sk2_hud]:wpn_ak74u_kobra_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_kobra_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74u_custom_ps01]:wpn_ak74u_custom
1icon_layer = ps01
1icon_layer_x = 30
1icon_layer_y = 3
inv_weight = 3.08
hud = wpn_ak74u_pso1_sk2_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.28
[wpn_ak74u_pso1_sk2_hud]:wpn_ak74u_pso1_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
;-- Old
;------------------------------------------------------------------------------------------------
[wpn_ak74u_old]:wpn_ak74u
parent_section = wpn_ak74u_old
inv_grid_x = 40
inv_grid_y = 64
inv_name = st_wpn_ak74u_old
inv_name_short = st_wpn_ak74u_old
description = st_wpn_ak74u_old_descr
cost = 17860
hud = wpn_ak74u_sk6_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_sk6.ogf
scopes = none
hit_power = 0.39, 0.39, 0.39, 0.39
bullet_speed = 725
rpm = 649
fire_dispersion_base = 0.58
misfire_start_condition = 0.7 ; 0.8
misfire_end_condition = 0.11
condition_queue_shot_dec = 0.00093
condition_shot_dec = 0.00093
[wpn_ak74u_sk6_hud]:wpn_ak74u_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_sk6_hud.ogf
;------------------------------------------------------------------------------------------------
;-- Snag
;------------------------------------------------------------------------------------------------
[wpn_ak74u_snag]:wpn_ak74u,wpn_aks74u_snag_sounds
$spawn = "weapons\wpn_ak74u_snag"
parent_section = wpn_ak74u_snag
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 25
inv_grid_y = 22
inv_name = st_wpn_ak74u_snag
inv_name_short = st_wpn_ak74u_snag
description = st_wpn_ak74u_snag_descr
inv_weight = 2.98
cost = 28950
hud = wpn_ak74u_snag_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_snag.ogf
ammo_elapsed = 45
ammo_mag_size = 45
scopes = none
silencer_status = 1
hit_power = 0.4, 0.4, 0.4, 0.4
bullet_speed = 251
rpm = 730
fire_distance = 75
zoom_rotate_time = 0.25
fire_dispersion_base = 0.53
misfire_start_condition = 0.7 ; 0.73
misfire_start_prob = 0.005
misfire_end_condition = 0.09
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.00076
condition_shot_dec = 0.00076
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.015
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0002
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.00
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.015
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0001
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.00
[wpn_ak74u_snag_hud]:wpn_ak74u_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_snag_hud.ogf
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.061746, 0.002059, -0.1
aim_hud_offset_pos_16x9 = -0.061746, 0.002059, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0.064, 0.19
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.051841, 0.535482
fire_point2 = 0, -0.011, 0.553
freelook_z_offset_mul = 0.4
@@ -0,0 +1,212 @@
;------------------------------------------------------------------------------------------------
[wpn_aps]:identity_immunities,weapon_probability,default_weapon_params,wpn_aps_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\aps"
scheduled = off
cform = skeleton
class = WP_PM
slot = 1
animation_slot = 1
ef_weapon_type = 6
hand_dependence = 1
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 77
inv_grid_y = 78
inv_name = st_wpn_aps
inv_name_short = st_wpn_aps
description = st_wpn_aps_descr
kind = w_pistol
inv_weight = 1.02
cost = 9380
repair_type = pistol
hud = wpn_aps_hud
visual = dynamics\weapons\wpn_aps\wpn_aps.ogf
position = -0.021, -0.085, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.133, 0.161
ph_mass = 1
flame_particles = weapons\generic_weapon03
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\9x18
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_aps, up_gr_seconab_aps, up_gr_thirdab_aps, up_gr_fourtab_aps, up_gr_fifthab_aps, up_gr_fifthcd_aps
installed_upgrades =
upgrade_scheme = upgrade_scheme_pm
upgr_icon_x = 1150
upgr_icon_y = 0
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
ammo_elapsed = 20
ammo_mag_size = 20
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_aps
silencer_status = 0
silencer_x = 72
silencer_y = -17
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 20
hit_power = 0.45, 0.45, 0.45, 0.45
hit_type = fire_wound
fire_distance = 300
bullet_speed = 290
rpm = 650
rpm_empty_click = 120
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.17
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 4.3
fire_dispersion_base = 0.65
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.01
misfire_end_condition = 0.25
misfire_end_prob = 0.075
condition_queue_shot_dec = 0.001
condition_shot_dec = 0.001
cam_return = 0
cam_relax_speed = 8
cam_dispersion = 2.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.0
zoom_cam_dispersion = 1.5
PDM_disp_accel_factor = 1.355
PDM_disp_base = 0.75
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.35
cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 161
kill_msg_y = 153
kill_msg_width = 37
kill_msg_height = 24
weapon_lower_speed = 0.2
[wpn_aps_hud]:hud_base
item_visual = anomaly_weapons\wpn_aps\wpn_aps_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0.000746, -0.000321, 0.003479
item_orientation = 1.239378, -0.134046, -2.052052
hands_position = 0.04,-0.047,0.04
hands_position_16x9 = 0.04,-0.047,0.04
hands_orientation = -0.3,0.2,1.3
hands_orientation_16x9 = -0.3,0.2,1.3
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0,0.1,0
lowered_hud_offset_rot = 0.3,-0.1,0.1
lowered_hud_offset_pos_16x9 = 0,0.1,0
lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
aim_hud_offset_pos = -0.05, 0.0365, -0.1
aim_hud_offset_pos_16x9 = -0.05, 0.0365, -0.1
aim_hud_offset_rot = -0.004, 0.0175, -0.01
aim_hud_offset_rot_16x9 = -0.004, 0.0175, -0.01
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = aps_b_inspect
anm_bore_empty = aps_b_inspect, idle_empty
anm_hide = aps_b_holster
anm_hide_empty = aps_b_holster, idle_empty
anm_idle = aps_b_idle, idle, 0.75
anm_idle_aim = aps_b_idle_ads, 1.2
anm_idle_aim_empty = aps_b_idle_ads, idle_empty, 1.2
anm_idle_aim_moving = aps_b_idle_ads
anm_idle_aim_moving_crouch = aps_b_idle_ads
anm_idle_aim_moving_crouch_empty = aps_b_idle_ads, idle_empty
anm_idle_aim_moving_empty = aps_b_idle_ads, idle_empty, 0.80
anm_idle_empty = aps_b_idle, idle_empty, 0.75
anm_idle_moving = aps_b_walk, idle, 0.85
anm_idle_moving_crouch = aps_b_walk
anm_idle_moving_crouch_empty = aps_b_walk, idle_empty
anm_idle_moving_empty = aps_b_walk, idle_empty, 0.85
anm_idle_sprint = aps_b_sprint
anm_idle_sprint_empty = aps_b_sprint, idle_empty
anm_reload = aps_b_reload, reload, 1.03
anm_reload_empty = aps_b_reloadempty, reload_empty, 1.1
anm_shot_l = aps_b_shootempty, shootempty
anm_shots = aps_b_shoot
anm_show = aps_b_draw
anm_show_empty = aps_b_draw, idle_empty
anm_reload_misfire = aps_b_unjam, unjam, 1.05
anm_switch_mode = aps_b_firemode, idle
shell_bone = gilza
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
[wpn_aps_sk1_hud]:wpn_aps_hud
item_visual = anomaly_weapons\wpn_aps\wpn_aps_sk1_hud.ogf
@@ -0,0 +1,289 @@
;------------------------------------------------------------------------------------------------
[wpn_bizon]:identity_immunities,weapon_probability,default_weapon_params,wpn_bizon_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\mp5"
scheduled = off
cform = skeleton
parent_section = wpn_bizon
class = WP_LR300
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 36
inv_grid_y = 34
inv_name = st_wpn_bizon
inv_name_short = st_wpn_bizon
description = st_wpn_bizon_descr
kind = w_smg ;w_pistol
inv_weight = 2.3
cost = 18560
repair_type = pistol
weapon_class = assault_rifle
hud = wpn_bizon_hud
visual = dynamics\weapons\wpn_bizon\wpn_bizon.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.16, -0.36, 0.15
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.188, 0.082
shell_dir = 0.0, 1.0, 0.0
shell_particles = weapons\9x18
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_bizon, up_gr_seconab_bizon, up_gr_thirdab_bizon, up_gr_fourtab_bizon, up_gr_fifthab_bizon, up_gr_fifthcd_bizon
installed_upgrades =
upgrade_scheme = upgrade_scheme_mp5
upgr_icon_x = 900
upgr_icon_y = 300
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
ammo_elapsed = 64
ammo_mag_size = 64
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_pbs1
silencer_status = 2
silencer_x = 186
silencer_y = 22
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 20
hit_power = 0.46, 0.46, 0.46, 0.46
hit_type = fire_wound
fire_distance = 300
bullet_speed = 320
rpm = 680
rpm_empty_click = 200
ap_modifier = 1.1
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.28
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.4
fire_dispersion_base = 0.57
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.9 ; 0.75
misfire_start_prob = 0.0001
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.63
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0225
cam_max_angle = 43.0
cam_max_angle_horz = 43.0
cam_step_angle_horz = 1.54
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.52
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0025
zoom_cam_max_angle = 43.0
zoom_cam_max_angle_horz = 43.0
zoom_cam_step_angle_horz = 1.52
PDM_disp_accel_factor = 1.15
PDM_disp_base = 0.55
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.145
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
[wpn_bizon_hud]:hud_base
item_visual = anomaly_weapons\wpn_bizon\wpn_bizon_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0.005
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0599, 0.0203, -0.09
aim_hud_offset_pos_16x9 = -0.0599, 0.0203, -0.09
aim_hud_offset_rot = 0.0018, 0.0018, 0.01
aim_hud_offset_rot_16x9 = 0.0018, 0.0018, 0.01
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.16, 0.03, 0.0
lowered_hud_offset_rot = 0.1, -0.7, 0.2
lowered_hud_offset_pos_16x9 = 0.16, 0.03, 0.0
lowered_hud_offset_rot_16x9 = 0.1, -0.7, 0.2
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = bizon_b_inspect, idle
anm_hide = bizon_b_holster, idle
anm_idle = bizon_b_idle, idle
anm_idle_aim = bizon_b_idle_ads, idle
anm_idle_aim_start = bizon_b_aim_in, idle
anm_idle_aim_end = bizon_b_aim_out, idle
anm_idle_aim_moving = bizon_b_walk, idle
anm_idle_aim_moving_crouch = bizon_b_walk, idle
anm_idle_moving = bizon_b_walk, idle
anm_idle_sprint = bizon_b_sprint, idle, 1.2
anm_reload = bizon_b_reload, reload
anm_reload_empty = bizon_b_reload_empty, reload_empty
anm_reload_misfire = bizon_b_unjam, unjam
anm_switch_mode = bizon_b_firemode, idle
anm_shots = bizon_b_shoot
anm_show = bizon_b_draw, idle
shell_bone = zatvor
shell_dir = 0, 1, 0
shell_point = 0, -0.04, 0.1
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0, 0, 0.422361
fire_point2 = 0, 0, 0.1
freelook_z_offset_mul = 0.6
;------------------------------------------------------------------------------------------------
[wpn_bizon_1p29]:wpn_bizon
1icon_layer = 1p29
1icon_layer_x = 59
1icon_layer_y = 10
inv_weight = 3.12
hud = wpn_bizon_1p29_hud
visual = dynamics\weapons\wpn_bizon\wpn_bizon_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_bizon_1p29_hud]:wpn_bizon_hud
item_visual = anomaly_weapons\wpn_bizon\wpn_bizon_1p29_hud.ogf
aim_hud_offset_pos = -0.056, 0.0043, -0.11
aim_hud_offset_pos_16x9 = -0.056, 0.0043, -0.11
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_bizon_kobra]:wpn_bizon
1icon_layer = kobra
1icon_layer_x = 70
1icon_layer_y = 11
inv_weight = 2.7
hud = wpn_bizon_kobra_hud
visual = dynamics\weapons\wpn_bizon\wpn_bizon_kobra.ogf
[wpn_bizon_kobra_hud]:wpn_bizon_hud
item_visual = anomaly_weapons\wpn_bizon\wpn_bizon_kobra_hud.ogf
aim_hud_offset_pos = -0.0582, -0.003, -0.1
aim_hud_offset_pos_16x9 = -0.0582, -0.003, -0.1
aim_hud_offset_rot = 0.0, 0.0, -0.03
aim_hud_offset_rot_16x9 = 0.0, 0.0, -0.03
;------------------------------------------------------------------------------------------------
[wpn_bizon_ps01]:wpn_bizon
1icon_layer = ps01
1icon_layer_x = 34
1icon_layer_y = 11
inv_weight = 2.9
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_vss
scope_zoom_factor = 15
hands_position = 0.02, -0.01, 0.02
hands_position_16x9 = 0.02, -0.01, 0.02
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.045, 0.01, -0.03
aim_hud_offset_pos_16x9 = -0.045, 0.01, -0.03
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
@@ -0,0 +1,397 @@
;------------------------------------------------------------------------------------------------
[wpn_bm16]:identity_immunities,weapon_probability,default_weapon_params,wpn_bm16_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\bm16"
scheduled = off
cform = skeleton
class = WP_BM16
slot = 2
animation_slot = 3
ef_main_weapon_type = 1
ef_weapon_type = 9
hand_dependence = 1
single_handed = 0
inv_grid_height = 1
inv_grid_width = 3
inv_grid_x = 47
inv_grid_y = 55
inv_name = st_wpn_bm16
inv_name_short = st_wpn_bm16
description = st_wpn_bm16_descr
kind = w_shotgun
inv_weight = 1.92
cost = 9650
repair_type = shotgun
weapon_class = shotgun
hud = wpn_bm16_hud
visual = dynamics\weapons\wpn_bm16\wpn_bm16.ogf
position = -0.026, -0.096, 0.045
orientation = 0, 30, 0
fire_point = 0, 0.136, 0.39
fire_point2 = 0, 0.136, 0.39
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.15
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_bm16, up_gr_seconab_bm16, up_gr_thirdab_bm16
installed_upgrades =
upgrade_scheme = upgrade_scheme_bm16
upgr_icon_x = 1450
upgr_icon_y = 600
upgr_icon_width = 300
upgr_icon_height = 100
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
ammo_elapsed = 2
ammo_mag_size = 2
startup_ammo = 10
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
grenade_launcher_status = 0
hit_impulse = 30
hit_power = 0.77, 0.77, 0.77, 0.77
hit_type = fire_wound
fire_distance = 200
bullet_speed = 220
rpm = 1000
rpm_empty_click = 200
time_to_aim = 0.0 ; 1.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.1
control_inertion_factor = 1.0f
crosshair_inertion = 4.0
fire_dispersion_base = 0.40
fire_dispersion_condition_factor = 0.001
misfire_start_condition = 0.7 ; 0.85
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0018
condition_shot_dec = 0.0025
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 20.0
cam_dispersion_frac = 0.7
cam_dispersion_inc = 2.0
cam_max_angle = 30.0
cam_max_angle_horz = 25.0
cam_step_angle_horz = 28.0
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 20.0
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 2.5
zoom_cam_max_angle = 30.0
zoom_cam_max_angle_horz = 30.0
zoom_cam_step_angle_horz = 20.0
PDM_disp_accel_factor = 1.355
PDM_disp_base = 1.35
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.35
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 104
kill_msg_width = 54
kill_msg_height = 16
[wpn_bm16_hud]:hud_base
item_visual = anomaly_weapons\wpn_bm16\wpn_bm16_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = -0.01, -0.01, 0.03
hands_position_16x9 = -0.01, -0.01, 0.03
hands_orientation = 0.9, 0.9, -4
hands_orientation_16x9 = 0.9, 0.9, -4
aim_hud_offset_pos = -0.03, 0.05, -0.01
aim_hud_offset_pos_16x9 = -0.03, 0.05, -0.01
aim_hud_offset_rot = 0, 0.01, -0.05
aim_hud_offset_rot_16x9 = 0, 0.01, -0.05
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
shooting_hud_effect = false
anm_bore_0 = blnd_bm16sh_afk_arms, bm16sh_idle_both
anm_bore_1 = blnd_bm16sh_afk_arms, bm16sh_idle_one
anm_bore_2 = blnd_bm16sh_afk_arms, bm16sh_idle
anm_hide = blnd_bm16sh_holster_arms, bm16sh_idle, 1.5
anm_hide_0 = blnd_bm16sh_holster_arms, bm16sh_idle_both, 1.5
anm_hide_1 = blnd_bm16sh_holster_arms, bm16sh_idle_one, 1.5
anm_hide_2 = blnd_bm16sh_holster_arms, bm16sh_idle, 1.5
anm_idle = blnd_bm16sh_idle_arms, bm16sh_idle
anm_idle_0 = blnd_bm16sh_idle_arms, bm16sh_idle_both
anm_idle_1 = blnd_bm16sh_idle_arms, bm16sh_idle_one
anm_idle_2 = blnd_bm16sh_idle_arms, bm16sh_idle
anm_idle_aim_0 = blnd_bm16sh_idle_arms, bm16sh_idle_both, 1
anm_idle_aim_1 = blnd_bm16sh_idle_arms, bm16sh_idle_one, 1
anm_idle_aim_2 = blnd_bm16sh_idle_arms, bm16sh_idle, 1
anm_idle_aim_moving_0 = blnd_bm16sh_idle_arms, bm16sh_idle_both, 0.90
anm_idle_aim_moving_1 = blnd_bm16sh_idle_arms, bm16sh_idle_one, 0.90
anm_idle_aim_moving_2 = blnd_bm16sh_idle_arms, bm16sh_idle, 0.90
anm_idle_aim_moving_crouch_0 = blnd_bm16sh_idle_arms, bm16sh_idle_both, 0.95
anm_idle_aim_moving_crouch_1 = blnd_bm16sh_idle_arms, bm16sh_idle_one, 0.95
anm_idle_aim_moving_crouch_2 = blnd_bm16sh_idle_arms, bm16sh_idle, 0.95
anm_idle_moving_0 = blnd_bm16sh_walk_arms, bm16sh_idle_both, 0.90
anm_idle_moving_1 = blnd_bm16sh_walk_arms, bm16sh_idle_one, 0.90
anm_idle_moving_2 = blnd_bm16sh_walk_arms, bm16sh_idle, 0.90
anm_idle_moving_crouch_0 = blnd_bm16sh_walk_arms, bm16sh_idle_both, 0.90
anm_idle_moving_crouch_1 = blnd_bm16sh_walk_arms, bm16sh_idle_one, 0.90
anm_idle_moving_crouch_2 = blnd_bm16sh_walk_arms, bm16sh_idle, 0.90
anm_idle_sprint_0 = blnd_bm16sh_sprint_arms, bm16sh_idle_both, 1.2
anm_idle_sprint_1 = blnd_bm16sh_sprint_arms, bm16sh_idle_one, 1.2
anm_idle_sprint_2 = blnd_bm16sh_sprint_arms, bm16sh_idle, 1.2
anm_reload_1 = blnd_bm16sh_reloadone_arms, bm16sh_reloadone, 1.3
anm_reload_2 = blnd_bm16sh_reloadfull_arms, bm16sh_reloadfull, 1.3
anm_shot_1 = blnd_bm16sh_shootboth_arms, bm16sh_shootboth
anm_shot_2 = blnd_bm16sh_shoot_arms, bm16sh_shootone
anm_show_0 = blnd_bm16sh_draw_arms, bm16sh_idle_both, 1.5
anm_show_1 = blnd_bm16sh_draw_arms, bm16sh_idle_one, 1.5
anm_show_2 = blnd_bm16sh_draw_arms, bm16sh_idle, 1.5
anm_reload_misfire = blnd_bm16sh_unjam_arms, bm16sh_unjam, 1.17
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 1
;------------------------------------------------------------------------------------------------
[wpn_bm16_alt]:wpn_bm16
inv_grid_y = 56
inv_name = st_wpn_bm16_alt
inv_name_short = st_wpn_bm16_alt
cost = 12850
hud = wpn_bm16_sk1_hud
visual = dynamics\weapons\wpn_bm16\wpn_bm16_sk1.ogf
installed_upgrades = up_secona_bm16
fire_dispersion_base = 0.90
misfire_start_condition = 0.7 ; 0.83
misfire_start_prob = 0.007
misfire_end_condition = 0.09
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0017
condition_shot_dec = 0.0024
[wpn_bm16_sk1_hud]:wpn_bm16_hud
item_visual = anomaly_weapons\wpn_bm16\wpn_bm16_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_bm16_full]:wpn_bm16,wpn_bm16full_sounds
hand_dependence = 1
single_handed = 0
slot = 2
inv_grid_height = 1
inv_grid_width = 5
inv_grid_x = 30
inv_grid_y = 30
inv_name = st_wpn_bm16_full
inv_name_short = st_wpn_bm16_full
description = st_wpn_bm16_full_descr
inv_weight = 3.4
cost = 15480
hud = wpn_bm16_full_hud
visual = dynamics\weapons\wpn_bm16\wpn_bm16_full.ogf
upgrades = up_gr_firstab_bm16_full, up_gr_seconab_bm16_full, up_gr_thirdab_bm16_full
installed_upgrades =
upgrade_scheme = upgrade_scheme_bm16
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
ammo_elapsed = 2
ammo_mag_size = 2
startup_ammo = 10
time_to_aim = 1.0 ; 1.0
zoom_rotate_time = 0.33
control_inertion_factor = 1.0f
crosshair_inertion = 7.3
fire_dispersion_base = 0.79
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.85
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0016
condition_shot_dec = 0.0023
cam_return = 0
cam_relax_speed = 4.0
cam_dispersion = 14.44
cam_dispersion_frac = 0.9
cam_dispersion_inc = 3.96
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 10.55
zoom_cam_relax_speed = 4.0
zoom_cam_dispersion = 14.72
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 3.18
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 10.53
PDM_disp_accel_factor = 1.955
PDM_disp_base = 1.8
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.95
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
[wpn_bm16_full_hud]:wpn_bm16_hud
item_visual = anomaly_weapons\wpn_bm16\wpn_bm16_full_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = -0.01, 0.000, -0.1
hands_position_16x9 = -0.01, 0.000, -0.1
hands_orientation = 0.9, 0.9, 0
hands_orientation_16x9 = 0.9, 0.9, 0
aim_hud_offset_pos = -0.0435, 0.04, -0.05
aim_hud_offset_pos_16x9 = -0.0435, 0.04, -0.05
aim_hud_offset_rot = 0, 0.0156, 0
aim_hud_offset_rot_16x9 = 0, 0.0156, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
shooting_hud_effect = false
anm_bore_0 = blnd_bm16_afk_arms, idle_empty
anm_bore_1 = blnd_bm16_afk_arms, idle_one
anm_bore_2 = blnd_bm16_afk_arms, idle
anm_hide = blnd_bm16_holster_arms, idle, 1.1
anm_hide_0 = blnd_bm16_holster_arms, idle_empty, 1.1
anm_hide_1 = blnd_bm16_holster_arms, idle_one, 1.1
anm_hide_2 = blnd_bm16_holster_arms, idle, 1.1
anm_idle = blnd_bm16_idle_arms, idle
anm_idle_0 = blnd_bm16_idle_arms, idle_empty
anm_idle_1 = blnd_bm16_idle_arms, idle_one
anm_idle_2 = blnd_bm16_idle_arms, idle
anm_idle_aim_0 = blnd_bm16_idleads_arms, idle_empty, 0.10
anm_idle_aim_1 = blnd_bm16_idleads_arms, idle_one, 0.10
anm_idle_aim_2 = blnd_bm16_idleads_arms, idle, 0.10
anm_idle_aim_moving_0 = blnd_bm16_idleads_arms, idle_empty, 0.90
anm_idle_aim_moving_1 = blnd_bm16_idleads_arms, idle_one, 0.90
anm_idle_aim_moving_2 = blnd_bm16_idleads_arms, idle, 0.90
anm_idle_aim_moving_crouch_0 = blnd_bm16_idleads_arms, idle_empty, 0.95
anm_idle_aim_moving_crouch_1 = blnd_bm16_idleads_arms, idle_one, 0.95
anm_idle_aim_moving_crouch_2 = blnd_bm16_idleads_arms, idle, 0.95
anm_idle_moving_0 = blnd_bm16_walk_arms, idle_empty, 0.90
anm_idle_moving_1 = blnd_bm16_walk_arms, idle_one, 0.90
anm_idle_moving_2 = blnd_bm16_walk_arms, idle, 0.90
anm_idle_moving_crouch_0 = blnd_bm16_walk_arms, idle_empty, 0.90
anm_idle_moving_crouch_1 = blnd_bm16_walk_arms, idle_one, 0.90
anm_idle_moving_crouch_2 = blnd_bm16_walk_arms, idle, 0.90
anm_idle_sprint_0 = blnd_bm16_sprint_arms, idle_empty, 1.2
anm_idle_sprint_1 = blnd_bm16_sprint_arms, idle_one, 1.2
anm_idle_sprint_2 = blnd_bm16_sprint_arms, idle, 1.2
anm_reload_1 = blnd_bm16_reloadone_arms, reloadone, 1.28
anm_reload_2 = blnd_bm16_reloadfull_arms, reloadfull, 1.28
anm_shot_1 = blnd_bm16_shootfull_arms, shootfull
anm_shot_2 = blnd_bm16_shootone_arms, shootone
anm_show_0 = blnd_bm16_draw_arms, idle_empty, 1.1
anm_show_1 = blnd_bm16_draw_arms, idle_one, 1.1
anm_show_2 = blnd_bm16_draw_arms, idle, 1.1
anm_reload_misfire = blnd_bm16_unjam_arms, unjam, 1.12
;------------------------------------------------------------------------------------------------
[wpn_bm16_full_alt]:wpn_bm16_full
inv_grid_y = 31
inv_name = st_wpn_bm16_full_alt
inv_name_short = st_wpn_bm16_full_alt
cost = 18250
hud = wpn_bm16_full_sk1_hud
visual = dynamics\weapons\wpn_bm16\wpn_bm16_full_sk1.ogf
installed_upgrades = up_firsta_bm16_full
fire_dispersion_base = 0.79
misfire_start_condition = 0.7 ; 0.79
misfire_start_prob = 0.003
misfire_end_condition = 0.08
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0016
condition_shot_dec = 0.0023
[wpn_bm16_full_sk1_hud]:wpn_bm16_full_hud
item_visual = anomaly_weapons\wpn_bm16\wpn_bm16_full_sk1_hud.ogf
@@ -0,0 +1,217 @@
;------------------------------------------------------------------------------------------------
[wpn_cz52]:identity_immunities,weapon_probability,default_weapon_params,wpn_cz52_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\cz52"
scheduled = off
cform = skeleton
class = WP_PM
slot = 1
animation_slot = 1
ef_weapon_type = 5
hand_dependence = 1
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 73
inv_grid_y = 80
inv_name = st_wpn_cz52
inv_name_short = st_wpn_cz52
description = st_wpn_cz52_descr
kind = w_pistol
inv_weight = 0.95
cost = 9850
repair_type = pistol
hud = wpn_cz52_hud
visual = dynamics\weapons\wpn_cz52\wpn_cz52.ogf
position = -0.021, -0.085, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.133, 0.161
fire_point2 = 0.0, 0.133, 0.161
ph_mass = 1
flame_particles = weapons\generic_weapon03
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\9x18
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_tt33, up_gr_seconab_tt33, up_gr_thirdab_tt33, up_gr_fourtab_tt33, up_gr_fifthab_tt33, up_gr_fifthcd_tt33
installed_upgrades =
upgrade_scheme = upgrade_scheme_pm
upgr_icon_x = 750
upgr_icon_y = 1850
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x25_p, ammo_7.62x25_p_bad, ammo_7.62x25_p_verybad, ammo_7.62x25_ps, ammo_7.62x25_ps_bad, ammo_7.62x25_ps_verybad
ammo_elapsed = 8
ammo_mag_size = 8
startup_ammo = 90
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
silencer_x = 68
silencer_y = -15
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 25
hit_power = 0.45, 0.45, 0.45, 0.45
hit_type = fire_wound
fire_distance = 400
bullet_speed = 420
rpm = 305
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.2
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
fire_dispersion_base = 0.15
fire_dispersion_condition_factor = 0.001
inertion_origin_aim_offset = -0.03
inertion_origin_offset = -0.05
inertion_tendto_aim_speed = 8
inertion_tendto_speed = 5
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.85
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0023
condition_shot_dec = 0.0023
cam_return = 0
cam_relax_speed = 8
cam_dispersion = 2.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.5
zoom_cam_dispersion = 1.5
PDM_disp_accel_factor = 1.1
PDM_disp_base = 0.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.1
cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 168
kill_msg_y = 178
kill_msg_width = 27
kill_msg_height = 23
weapon_lower_speed = 0.2
[wpn_cz52_hud]:hud_base
item_visual = anomaly_weapons\wpn_cz52\wpn_cz52_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0.000746, -0.000321, 0.003479
item_orientation = 1.239378, -0.134046, -2.052052
hands_position = 0.04,-0.035,0
hands_position_16x9 = 0.04,-0.035,0
hands_orientation = -0.3,0.2,1.3
hands_orientation_16x9 = -0.3,0.2,1.3
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0,0.1,0
lowered_hud_offset_rot = 0.3,-0.1,0.1
lowered_hud_offset_pos_16x9 = 0,0.1,0
lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
aim_hud_offset_pos = -0.05081, 0.04, -0.1
aim_hud_offset_pos_16x9 = -0.05081, 0.04, -0.1
aim_hud_offset_rot = 0.0057, 0.0168, -0.01
aim_hud_offset_rot_16x9 = 0.0057, 0.0168, -0.01
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = cz52_b_inspect
anm_bore_empty = cz52_b_inspect, idle_empty
anm_hide = cz52_b_holster
anm_hide_empty = cz52_b_holster, idle_empty
anm_idle = cz52_b_idle, idle, 0.75
anm_idle_aim = cz52_b_idle_ads
anm_idle_aim_empty = cz52_b_idle_ads, idle_empty
anm_idle_aim_moving = cz52_b_idle_ads
anm_idle_aim_moving_crouch = cz52_b_idle_ads
anm_idle_aim_moving_crouch_empty = cz52_b_idle_ads, idle_empty
anm_idle_aim_moving_empty = cz52_b_idle_ads, idle_empty
anm_idle_empty = cz52_b_idle, idle_empty, 0.75
anm_idle_moving = cz52_b_walk, idle, 0.85
anm_idle_moving_crouch = cz52_b_walk, idle, 0.95
anm_idle_moving_crouch_empty = cz52_b_walk, idle_empty, 0.95
anm_idle_moving_empty = cz52_b_walk, idle_empty, 0.85
anm_idle_sprint = cz52_b_sprint
anm_idle_sprint_empty = cz52_b_sprint, idle_empty
anm_reload = cz52_b_reload, reload
anm_reload_empty = cz52_b_reload_empty, reload_empty
anm_shot_l = cz52_b_shoot, shoot_empty
anm_shots = cz52_b_shoot
anm_show = cz52_b_draw
anm_show_empty = cz52_b_draw, idle_empty
anm_reload_misfire = cz52_b_unjam, unjam
shell_bone = wpn_body
shell_point = 0.050, 0.048, 0.871
fire_bone = wpn_body
fire_point = 0, 0.029756, 0.129833
@@ -0,0 +1,219 @@
;------------------------------------------------------------------------------------------------
[wpn_fort]:identity_immunities,weapon_probability,default_weapon_params,wpn_fort_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\fort"
scheduled = off
cform = skeleton
class = WP_PM
slot = 1
animation_slot = 1
ef_weapon_type = 5
hand_dependence = 1
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 71
inv_grid_y = 78
inv_name = st_wpn_fort
inv_name_short = st_wpn_fort
description = st_wpn_fort_descr
kind = w_pistol
inv_weight = 0.680
cost = 5660
repair_type = pistol
hud = wpn_fort_hud
visual = dynamics\weapons\wpn_fort\wpn_fort.ogf
position = -0.021, -0.1, 0
orientation = 0, 0, 0
fire_point = 0, 0.148, 0.161
ph_mass = 1
flame_particles = weapons\generic_weapon03
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\9x18
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_fort, up_gr_seconab_fort, up_gr_thirdab_fort, up_gr_fourtab_fort, up_gr_fifthab_fort, up_gr_fifthcd_fort
installed_upgrades =
upgrade_scheme = upgrade_scheme_fort
upgr_icon_x = 1150
upgr_icon_y = 300
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
ammo_elapsed = 12
ammo_mag_size = 12
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_9mm
silencer_status = 2
silencer_x = 62
silencer_y = -18
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 20
hit_power = 0.45, 0.45, 0.45, 0.45
hit_type = fire_wound
fire_distance = 300
bullet_speed = 290
rpm = 700
rpm_empty_click = 120
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.17
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 2.8
fire_dispersion_base = 0.55
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.88
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0019
condition_shot_dec = 0.0019
cam_return = 0
cam_relax_speed = 8
cam_dispersion = 2.0
cam_dispersion_frac = 0.85
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.54
zoom_cam_dispersion = 1.5
PDM_disp_accel_factor = 1.055
PDM_disp_base = 0.65
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.05
cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 104
kill_msg_y = 178
kill_msg_width = 28
kill_msg_height = 21
weapon_lower_speed = 0.2
[wpn_fort_hud]:hud_base
item_visual = anomaly_weapons\wpn_fort\wpn_fort_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.042, -0.04, 0
hands_position_16x9 = 0.042, -0.04, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0,0.1,0
lowered_hud_offset_rot = 0.3,-0.1,0.1
lowered_hud_offset_pos_16x9 = 0,0.1,0
lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
aim_hud_offset_pos = -0.0433, 0.037, -0.1
aim_hud_offset_pos_16x9 = -0.0433, 0.037, -0.1
aim_hud_offset_rot = -0.007, 0.0002, 0
aim_hud_offset_rot_16x9 = -0.007, 0.0002, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = fort_b_inspect, idle
anm_bore_empty = fort_b_inspect, idle_empty
anm_hide = fort_b_holster, idle, 1.07
anm_hide_empty = fort_b_holster, idle_empty, 1.07
anm_idle = fort_b_idle, idle, 0.75
anm_idle_aim = fort_b_idle_ads, idle
anm_idle_aim_empty = fort_b_idle_ads, idle_empty
anm_idle_aim_moving = fort_b_walk, idle
anm_idle_aim_moving_crouch = fort_b_walk, idle
anm_idle_aim_moving_crouch_empty = fort_b_walk, idle_empty
anm_idle_aim_moving_empty = fort_b_walk, idle_empty
anm_idle_empty = fort_b_idle, idle_empty
anm_idle_moving = fort_b_walk, idle, 0.85
anm_idle_moving_crouch = fort_b_walk, idle, 0.95
anm_idle_moving_crouch_empty = fort_b_walk, idle_empty, 0.95
anm_idle_moving_empty = fort_b_walk, idle_empty
anm_idle_sprint = fort_b_sprint, idle
anm_idle_sprint_empty = fort_b_sprint, idle_empty
anm_reload = fort_b_reload, reload, 1.1
anm_reload_empty = fort_b_reload_empty, reload_empty, 1.1
anm_shot_l = fort_b_shoot, shoot_empty, 1.05
anm_shots = fort_b_shoot, fort_b_shoot, 1.05
anm_show = fort_b_draw, idle
anm_show_empty = fort_b_draw, idle_empty
anm_reload_misfire = fort_b_unjam, unjam, 1.05
shell_bone = gilza
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
[wpn_fort_sk1_hud]:wpn_fort_hud
item_visual = anomaly_weapons\wpn_fort\wpn_fort_sk1_hud.ogf
[wpn_fort_sk2_hud]:wpn_fort_hud
item_visual = anomaly_weapons\wpn_fort\wpn_fort_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_fort_snag]:wpn_fort
$spawn = "weapons\wpn_fort_snag"
@@ -0,0 +1,214 @@
;------------------------------------------------------------------------------------------------
[wpn_mp443]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp443_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\pm"
scheduled = off
cform = skeleton
class = WP_PM
slot = 1
animation_slot = 1
ef_weapon_type = 5
hand_dependence = 1
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 67
inv_grid_y = 79
inv_name = st_wpn_grach
inv_name_short = st_wpn_grach
description = st_wpn_grach_descr
kind = w_pistol
inv_weight = 0.95
cost = 11580
repair_type = pistol
hud = wpn_mp443_hud
visual = dynamics\weapons\wpn_grach\wpn_grach.ogf
position = -0.021, -0.085, 0
orientation = 0, 0, 0
fire_point = 0, 0.133, 0.161
fire_point2 = 0, 0.133, 0.161
ph_mass = 1
flame_particles = weapons\generic_weapon03
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0.133, 0.047
shell_dir = 0, 0, 0.4
shell_particles = weapons\9x19
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_cz75, up_gr_seconab_cz75, up_gr_thirdab_cz75, up_gr_fourtab_cz75, up_gr_fifthab_cz75, up_gr_fifthcd_cz75
installed_upgrades =
upgrade_scheme = upgrade_scheme_beretta
upgr_icon_x = 1150
upgr_icon_y = 400
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
ammo_elapsed = 18
ammo_mag_size = 18
startup_ammo = 90
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 24
hit_power = 0.46, 0.46, 0.46, 0.46
hit_type = fire_wound
fire_distance = 400
bullet_speed = 370
rpm = 293
rpm_empty_click = 120
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.17
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 2.8
fire_dispersion_base = 0.38
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.88
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0015
condition_shot_dec = 0.0015
cam_return = 0
cam_relax_speed = 8
cam_dispersion = 2.0
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.42
zoom_cam_dispersion = 1.5
PDM_disp_accel_factor = 1.055
PDM_disp_base = 0.65
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.05
cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 168
kill_msg_y = 178
kill_msg_width = 27
kill_msg_height = 23
weapon_lower_speed = 0.2
[wpn_mp443_hud]:hud_base
item_visual = anomaly_weapons\wpn_grach\wpn_grach_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.042, -0.04, 0
hands_position_16x9 = 0.042, -0.04, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0,0.1,0
lowered_hud_offset_rot = 0.3,-0.1,0.1
lowered_hud_offset_pos_16x9 = 0,0.1,0
lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
aim_hud_offset_pos = -0.04201, 0.038, -0.1
aim_hud_offset_pos_16x9 = -0.04201, 0.038, -0.1
aim_hud_offset_rot = -0.007, 0.0002, 0
aim_hud_offset_rot_16x9 = -0.007, 0.0002, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = grach_b_inspect, idle
anm_bore_empty = grach_b_inspect, idle_empty
anm_hide = grach_b_holster, idle, 1.07
anm_hide_empty = grach_b_holster, idle_empty, 1.07
anm_idle = grach_b_idle, idle, 0.75
anm_idle_aim = grach_b_idle_ads, idle
anm_idle_aim_empty = grach_b_idle_ads, idle_empty
anm_idle_aim_moving = grach_b_walk, idle
anm_idle_aim_moving_crouch = grach_b_walk, idle
anm_idle_aim_moving_crouch_empty = grach_b_walk, idle_empty
anm_idle_aim_moving_empty = grach_b_walk, idle_empty
anm_idle_empty = grach_b_idle, idle_empty
anm_idle_moving = grach_b_walk, idle, 0.85
anm_idle_moving_crouch = grach_b_walk, idle, 0.95
anm_idle_moving_crouch_empty = grach_b_walk, idle_empty, 0.95
anm_idle_moving_empty = grach_b_walk, idle_empty
anm_idle_sprint = grach_b_sprint, idle
anm_idle_sprint_empty = grach_b_sprint, idle_empty
anm_reload = grach_b_reload, reload, 1.1
anm_reload_empty = grach_b_reload_empty, reload_empty, 1.1
anm_shot_l = grach_b_shoot, shoot_empty, 1.05
anm_shots = grach_b_shoot, grach_b_shoot, 1.08
anm_show = grach_b_draw, idle
anm_show_empty = grach_b_draw, idle_empty
anm_reload_misfire = grach_b_unjam, unjam, 1.05
shell_bone = gilza
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
[wpn_mp443_sk1_hud]:wpn_mp443_hud
item_visual = anomaly_weapons\wpn_grach\wpn_grach_sk1_hud
@@ -0,0 +1,334 @@
;------------------------------------------------------------------------------------------------
[wpn_groza]:identity_immunities,weapon_probability,default_weapon_params,wpn_groza_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\groza"
scheduled = off
cform = skeleton
class = WP_AK74
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 20
inv_grid_y = 34
inv_name = st_wpn_groza
inv_name_short = st_wpn_groza
description = st_wpn_groza_descr
kind = w_rifle
inv_weight = 4.0
cost = 36860
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_groza_hud
visual = dynamics\weapons\wpn_groza\wpn_groza.ogf
position = -0.026, -0.144, 0.0
orientation = 0, 0, 0
fire_point = 0.000000, 0.194, 0.274
fire_point2 = 0.0, 0.156, 0.285
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.38, 0.35
strap_orientation = -10, -5, 10
ph_mass = 5
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.194, 0.04
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\9x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_groza, up_gr_seconab_groza, up_gr_thirdab_groza, up_gr_fourtab_groza, up_gr_fifthab_groza
installed_upgrades =
upgrade_scheme = upgrade_scheme_groza
upgr_icon_x = 900
upgr_icon_y = 0
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
ammo_elapsed = 20
ammo_mag_size = 20
startup_ammo = 90
scopes_sect = scope_groza_po4x34
scope_status = 2
scope_zoom_factor = 0
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 1
grenade_launcher_x = 109
grenade_launcher_y = 30
grenade_vel = 76
launch_speed = 32
hit_impulse = 35
hit_power = 0.62, 0.62, 0.62, 0.62
hit_type = fire_wound
fire_distance = 400
bullet_speed = 280
rpm = 700
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.8
fire_dispersion_base = 0.37
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.004
misfire_start_condition = 0.7 ; 0.75
misfire_start_prob = 0.002
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0009
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.2
cam_dispersion_frac = 0.9
cam_dispersion_inc = 0.05
cam_max_angle = 46.0
cam_max_angle_horz = 46.0
cam_step_angle_horz = 1.94
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.1
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.04
zoom_cam_max_angle = 46.0
zoom_cam_max_angle_horz = 46.0
zoom_cam_step_angle_horz = 1.84
PDM_disp_accel_factor = 1.055
PDM_disp_base = 0.75
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.05
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 67
kill_msg_y = 123
kill_msg_width = 64
kill_msg_height = 30
[wpn_groza_hud]:hud_base
item_visual = anomaly_weapons\wpn_groza\wpn_groza_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.05287, -0.0025, -0.04
aim_hud_offset_pos_16x9 = -0.05287, -0.0025, -0.04
aim_hud_offset_rot = -0.012, 0, 0
aim_hud_offset_rot_16x9 = -0.012, 0, 0
lowered_hud_offset_pos = 0.13099, -0.2758, 0.01
lowered_hud_offset_pos_16x9 = 0.13099, -0.2758, 0.01
lowered_hud_offset_rot = -0.635149, -0.402997, 0.297698
lowered_hud_offset_rot_16x9 = -0.635149, -0.402997, 0.297698
gl_hud_offset_pos = -0.0525, -0.0553, -0.1
gl_hud_offset_pos_16x9 = -0.0525, -0.0553, -0.1
gl_hud_offset_rot = -0.156, -0.001, 0
gl_hud_offset_rot_16x9 = -0.156, -0.001, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = groza_b_afk, idle, 1
anm_bore_w_gl = groza_b_afk, idle, 1
anm_bore_g = groza_b_afk, idle_gl, 1
anm_hide = groza_b_holster, idle
anm_hide_g = groza_b_holster, idle_gl
anm_hide_w_gl = groza_b_holster, idle
anm_idle = groza_b_idle, idle, 0.9
anm_idle_aim = groza_b_loop, idle
anm_idle_aim_moving = groza_b_loop, idle
anm_idle_aim_moving_crouch = groza_b_loop, idle
anm_idle_g = groza_b_idle, idle_gl
anm_idle_g_aim = groza_b_loop, idle_gl
anm_idle_moving = groza_b_walk, idle, 0.9
anm_idle_moving_crouch = groza_b_walk, idle
anm_idle_moving_crouch_g = groza_b_walk, idle_gl
anm_idle_moving_crouch_g_aim = groza_b_walk, idle
anm_idle_moving_crouch_w_gl = groza_b_walk, idle
anm_idle_moving_crouch_w_gl_aim = groza_b_walk, idle
anm_idle_moving_g = groza_b_walk, idle_gl, 0.9
anm_idle_moving_g_aim = groza_b_walk, idle_gl
anm_idle_moving_w_gl = groza_b_walk, idle, 0.9
anm_idle_moving_w_gl_aim = groza_b_walk, idle
anm_idle_sprint = groza_b_sprint, idle, 1.2
anm_idle_sprint_g = groza_b_sprint, idle_gl, 1.2
anm_idle_sprint_w_gl = groza_b_sprint, idle, 1.2
anm_idle_w_gl = groza_b_idle, idle, 0.9
anm_idle_w_gl_aim = groza_b_loop, idle
anm_reload = groza_b_reload, reload
anm_reload_empty = groza_b_reload_empty, reload_empty
anm_reload_empty_w_gl = groza_b_reload_empty, reload_empty
anm_reload_g = groza_b_reload_gl, reload_gl, 1.06
anm_reload_w_gl = groza_b_reload, reload
anm_reload_misfire_w_gl = groza_b_unjam, unjam
anm_reload_misfire = groza_b_unjam, unjam
anm_shots = groza_b_shoot
anm_shots_g = groza_b_shoot_gl, idle_gl
anm_shots_w_gl = groza_b_shoot
anm_show = groza_b_draw, idle
anm_show_g = groza_b_draw, idle_gl
anm_show_w_gl = groza_b_draw, idle
anm_switch = groza_b_switchtoweapon, switch_gl
anm_switch_g = groza_b_switchtogl, switch
anm_switch_mode = groza_b_firemode, idle
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = muzzle_gl
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_groza_nimble]:wpn_groza
$spawn = "weapons\unique\wpn_groza_nimble"
inv_grid_x = 24
inv_name = st_wpn_groza_nimble
description = st_wpn_groza_nimble_descr
kind = w_rifle
inv_weight = 4.1
cost = 38580
repair_type = rifle_7
hud = wpn_groza_nimble_hud
visual = dynamics\weapons\wpn_groza\wpn_groza_nimble.ogf
installed_upgrades = up_fiftha_groza
ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_current = 30
ammo_elapsed = 30
ammo_limit = 30
ammo_mag_size = 30
hit_impulse = 34
hit_power = 0.58, 0.58, 0.58, 0.58
hit_type = fire_wound
fire_distance = 900
bullet_speed = 720
rpm = 750
rpm_empty_click = 200
time_to_aim = 0.0 ; 3.0
control_inertion_factor = 1.0f
crosshair_inertion = 6
fire_dispersion_base = 0.3
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.75
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.5
cam_dispersion_frac = 0.9
cam_dispersion_inc = 0.05
cam_max_angle = 46.0
cam_max_angle_horz = 46.0
cam_step_angle_horz = 2.04
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.4
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.04
zoom_cam_max_angle = 46.0
zoom_cam_max_angle_horz = 46.0
zoom_cam_step_angle_horz = 1.94
PDM_disp_accel_factor = 2.5
PDM_disp_base = 1.15
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.5
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
[wpn_groza_nimble_hud]:wpn_groza_hud
item_visual = anomaly_weapons\wpn_groza\wpn_groza_nimble_hud.ogf
anm_reload = groza_b_reload_nimble, reload_nimble
anm_reload_empty = groza_b_reload_empty_nimble, reload_empty_nimble
anm_reload_empty_w_gl = groza_b_reload_empty_nimble, reload_empty_nimble
anm_reload_w_gl = groza_b_reload_nimble, reload_nimble
anm_shots = groza_b_shoot_nimble
anm_shots_w_gl = groza_b_shoot_nimble
;------------------------------------------------------------------------------------------------
[scope_groza_po4x34]
scope_name = wpn_addon_scope_po4x34
scope_x = 58
scope_y = -14
@@ -0,0 +1,230 @@
;------------------------------------------------------------------------------------------------
[wpn_kiparis]:identity_immunities,weapon_probability,default_weapon_params,wpn_kiparis_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\mp5"
scheduled = off
cform = skeleton
kind = w_smg ;w_pistol
class = WP_LR300
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 3
inv_grid_x = 44
inv_grid_y = 64
inv_name = st_wpn_kiparis
inv_name_short = st_wpn_kiparis
description = st_wpn_kiparis_descr
inv_weight = 1.6
cost = 16880
repair_type = pistol
weapon_class = assault_rifle
hud = wpn_kiparis_hud
visual = dynamics\weapons\wpn_kiparis\wpn_kiparis.ogf
position = -0.026, -0.125, -0.03
orientation = 0, -10, 0
fire_point = 0.0, 0.188, 0.392
fire_point2 = 0.0, 0.188, 0.392
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.16, -0.36, 0.15
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.188, 0.082
shell_dir = 0.0, 1.0, 0.0
shell_particles = weapons\9x18
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_kiparis, up_gr_seconab_kiparis, up_gr_thirdab_kiparis, up_gr_fourtab_kiparis, up_gr_fifthab_kiparis, up_gr_fifthcd_kiparis
installed_upgrades =
upgrade_scheme = upgrade_scheme_beretta
upgr_icon_x = 750
upgr_icon_y = 1850
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_9mm
silencer_status = 2
silencer_x = 135
silencer_y = 11
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 20
hit_power = 0.46, 0.46, 0.46, 0.46
hit_type = fire_wound
fire_distance = 300
bullet_speed = 330
rpm = 850
rpm_empty_click = 200
ap_modifier = 1.1
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.2
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 2.9
fire_dispersion_base = 0.59
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.81
misfire_start_prob = 0.007
misfire_end_condition = 0.15
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0012
condition_shot_dec = 0.0012
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.48
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0425
cam_max_angle = 31.0
cam_max_angle_horz = 31.0
cam_step_angle_horz = 1.44
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.27
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0325
zoom_cam_max_angle = 31.0
zoom_cam_max_angle_horz = 31.0
zoom_cam_step_angle_horz = 1.42
PDM_disp_accel_factor = 1.155
PDM_disp_base = 0.65
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.15
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
[wpn_kiparis_hud]:hud_base
item_visual = anomaly_weapons\wpn_kiparis\wpn_kiparis_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.063, -0.05, 0.08
hands_position_16x9 = 0.063, -0.05, 0.08
hands_orientation = 2, 2, 0
hands_orientation_16x9 = 2, 2, 0
aim_hud_offset_pos = -0.0654, 0.045, -0.1
aim_hud_offset_pos_16x9 = -0.0654, 0.045, -0.1
aim_hud_offset_rot = 0.036, 0.033, -0.004
aim_hud_offset_rot_16x9 = 0.036, 0.033, -0.004
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.1,0.04,0
lowered_hud_offset_pos_16x9 = 0.1,0.04,0
lowered_hud_offset_rot = 0.2,-0.3,0.1
lowered_hud_offset_rot_16x9 = 0.2,-0.3,0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = kiparis_b_inspect
anm_bore_empty = kiparis_b_inspect, idle_empty
anm_hide = kiparis_b_holster, holster, 1.1
anm_hide_empty = kiparis_b_holster, holster_empty, 1.1
anm_idle = kiparis_b_idle, idle, 0.75
anm_idle_empty = kiparis_b_idle, idle_empty, 0.75
anm_idle_aim = kiparis_b_idle_ads, idle, 0.80
anm_idle_aim_empty = kiparis_b_idle_ads, idle_empty, 0.80
anm_idle_aim_moving = kiparis_b_walk, idle, 0.90
anm_idle_aim_moving_empty = kiparis_b_walk, idle, 0.90
anm_idle_aim_moving_crouch = kiparis_b_walk, idle, 0.95
anm_idle_aim_moving_crouch_empty = kiparis_b_walk, idle, 0.95
anm_idle_moving = kiparis_b_walk, idle, 0.87
anm_idle_moving_empty = kiparis_b_, idle_empty, 0.87
anm_idle_sprint = kiparis_b_sprint, idle, 1.2
anm_idle_sprint_empty = kiparis_b_sprint, idle_empty, 1.2
anm_reload = kiparis_b_reload, reload, 1.1
anm_reload_empty = kiparis_b_reload_empty, reload_empty, 1.1
anm_shot_l = kiparis_b_shoot_empty
anm_shots = kiparis_b_shoot
anm_show = kiparis_b_draw, draw, 1.1
anm_show_empty = kiparis_b_draw, draw_empty, 1.1
anm_reload_misfire = kiparis_b_unjam, unjam, 1.12
anm_switch_mode = kiparis_b_firemode
shell_bone = gilza
shell_dir = 0.0, 1.0, 0.0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = wpn_body
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
[wpn_kiparis_sk1_hud]:wpn_kiparis_hud
item_visual = anomaly_weapons\wpn_kiparis\wpn_kiparis_sk1_hud.ogf
@@ -0,0 +1,481 @@
;------------------------------------------------------------------------------------------------
[wpn_l85]:identity_immunities,weapon_probability,default_weapon_params,wpn_l85_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\l85"
scheduled = off
cform = skeleton
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 7
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 20
inv_grid_y = 36
inv_name = st_wpn_l85
inv_name_short = st_wpn_l85
description = st_wpn_l85_descr
kind = w_rifle
inv_weight = 3.88
cost = 33860
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_l85_hud
visual = dynamics\weapons\wpn_l85\wpn_l85.ogf
position = -0.026, -0.135, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.186, 0.435
fire_point2 = 0.0, 0.106, 0.468
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.36, 0.25
strap_orientation = -10, -5, 10
ph_mass = 5
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.020000, 0.167000, 0.082000
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\556x45
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_l85, up_gr_seconab_l85, up_gr_thirdab_l85, up_gr_fourtab_l85, up_gr_fourtcd_l85, up_gr_fourtef_l85, up_gr_fifthab_l85, up_gr_fifthcd_l85
installed_upgrades =
upgrade_scheme = upgrade_scheme_l85
upgr_icon_x = 600
upgr_icon_y = 0
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scope_status = 0
scope_zoom_factor = 15
silencer_name = wpn_sil_nato
silencer_status = 0
silencer_x = 212
silencer_y = 14
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 140
grenade_launcher_y = 29
launch_speed = 0
hit_impulse = 25
hit_power = 0.51, 0.51, 0.51, 0.51
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 970
rpm = 680
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 6.3
fire_dispersion_base = 0.215
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.0005
misfire_start_condition = 0.7 ; 0.85
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.10
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 7
cam_dispersion = 1.338
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0475
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.65
zoom_cam_relax_speed = 7
zoom_cam_dispersion = 0.35
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.008
zoom_cam_max_angle = 5.0
zoom_cam_max_angle_horz = 1.0
zoom_cam_step_angle_horz = 1.1
PDM_disp_accel_factor = 2.5
PDM_disp_base = 0.85
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.5
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.85
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 84
kill_msg_y = 28
kill_msg_width = 73
kill_msg_height = 30
[wpn_l85_hud]:hud_base
item_visual = anomaly_weapons\wpn_l85\wpn_l85_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, -0.03
hands_position_16x9 = 0, 0, -0.03
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0827, 0.01322, -0.15
aim_hud_offset_pos_16x9 = -0.0827, 0.01322, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.16, 0.02, 0.0
lowered_hud_offset_pos_16x9 = 0.16, 0.02, 0.0
lowered_hud_offset_rot = 0.2, -0.7, 0.0
lowered_hud_offset_rot_16x9 = 0.2, -0.7, 0.0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = l85_b_holster, idle
anm_idle = l85_b_idle, idle, 0.9
anm_idle_aim = l85_b_loop, idle
anm_idle_aim_moving = l85_b_loop, idle
anm_idle_aim_moving_crouch = l85_b_loop, idle
anm_idle_moving = l85_b_walk, idle
anm_idle_moving_crouch = l85_b_walk, idle
anm_idle_sprint = l85_b_sprint, idle, 1.2
anm_reload = l85_b_reload, reload
anm_reload_empty = l85_b_reload_empty, reload_empty
anm_reload_misfire = l85_b_unjam, unjam
anm_switch_mode = l85_b_firemode, idle
anm_shots = l85_b_shoot, shoot
anm_show = l85_b_draw, idle
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = wpn_body
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_l85_alt]:wpn_l85
inv_grid_x = 35
inv_name = st_wpn_l85_alt
inv_name_short = st_wpn_l85_alt
cost = 35680
hud = wpn_l85_sk3_hud
visual = dynamics\weapons\wpn_l85\wpn_l85_sk3.ogf
installed_upgrades = up_fiftha_l85
rpm = 700
fire_dispersion_base = 0.2
misfire_start_condition = 0.7 ; 0.84
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.00082
condition_shot_dec = 0.00082
[wpn_l85_sk3_hud]:wpn_l85_hud
item_visual = anomaly_weapons\wpn_l85\wpn_l85_sk3_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_l85_custom]:wpn_l85
inv_grid_x = 25
inv_name = st_wpn_l85_custom
inv_name_short = st_wpn_l85_custom
cost = 40580
hud = wpn_l85_sk1_hud
visual = dynamics\weapons\wpn_l85\wpn_l85_sk1.ogf
installed_upgrades = up_fiftha_l85, up_thirda_l85
rpm = 693
fire_dispersion_base = 0.165
misfire_start_condition = 0.7 ; 0.79
misfire_start_prob = 0.007
misfire_end_condition = 0.09
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0009
[wpn_l85_sk1_hud]:wpn_l85_hud
item_visual = anomaly_weapons\wpn_l85\wpn_l85_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_l85_modern]:wpn_l85
inv_grid_x = 30
inv_name = st_wpn_l85_modern
inv_name_short = st_wpn_l85_modern
cost = 38980
hud = wpn_l85_sk2_hud
visual = dynamics\weapons\wpn_l85\wpn_l85_sk2.ogf
installed_upgrades = up_fiftha_l85, up_firsta_l85
rpm = 730
fire_dispersion_base = 0.185
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.007
misfire_end_condition = 0.10
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.00085
condition_shot_dec = 0.00085
[wpn_l85_sk2_hud]:wpn_l85_hud
item_visual = anomaly_weapons\wpn_l85\wpn_l85_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
;-- A2
;------------------------------------------------------------------------------------------------
[wpn_l85a2]:wpn_l85
inv_name = st_wpn_l85a2
inv_name_short = st_wpn_l85a2
description = st_wpn_l85a2_descr
inv_weight = 4.13
cost = 35860
hud = wpn_l85a2_hud
visual = dynamics\weapons\wpn_l85\wpn_l85a2.ogf
upgrades = up_gr_firstab_l85a2, up_gr_seconab_l85a2, up_gr_thirdab_l85a2, up_gr_fourtab_l85a2, up_gr_fourtcd_l85a2, up_gr_fourtef_l85a2, up_gr_fifthab_l85a2, up_gr_fifthcd_l85a2
scope_status = 0
scope_texture =
silencer_name = wpn_sil_gemtech
rpm = 635
rpm_empty_click = 200
zoom_enabled = true
zoom_rotate_time = 0.20
control_inertion_factor = 1.0f
crosshair_inertion = 5.8
fire_dispersion_base = 0.18
misfire_probability = 0.0005
misfire_start_condition = 0.7 ; 0.86
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.10
condition_queue_shot_dec = 0.00088
condition_shot_dec = 0.00088
cam_return = 0
cam_relax_speed = 7
cam_dispersion = 1.338
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0475
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.65
zoom_cam_relax_speed = 7
zoom_cam_dispersion = 0.33
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0078
zoom_cam_max_angle = 5.0
zoom_cam_max_angle_horz = 1.0
zoom_cam_step_angle_horz = 1.0
PDM_disp_accel_factor = 2.355
PDM_disp_base = 0.85
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.35
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
[wpn_l85a2_hud]:wpn_l85_hud
item_visual = anomaly_weapons\wpn_l85\wpn_l85a2_hud.ogf
aim_hud_offset_pos = -0.08284, 0.02965, -0.11
aim_hud_offset_pos_16x9 = -0.08284, 0.02965, -0.11
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_l85a2_alt]:wpn_l85a2
inv_grid_x = 35
inv_name = st_wpn_l85a2_alt
inv_name_short = st_wpn_l85a2_alt
cost = 36980
hud = wpn_l85a2_sk3_hud
visual = dynamics\weapons\wpn_l85\wpn_l85a2_sk3.ogf
installed_upgrades = up_fiftha_l85a2
scope_status = 0
rpm = 665
zoom_enabled = true
zoom_rotate_time = 0.20
fire_dispersion_base = 0.173
misfire_start_condition = 0.7 ; 0.84
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0009
[wpn_l85a2_sk3_hud]:wpn_l85a2_hud
item_visual = anomaly_weapons\wpn_l85\wpn_l85a2_sk3_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_l85a2_custom]:wpn_l85a2
inv_grid_x = 25
inv_name = st_wpn_l85a2_custom
inv_name_short = st_wpn_l85a2_custom
cost = 41560
hud = wpn_l85a2_sk1_hud
visual = dynamics\weapons\wpn_l85\wpn_l85a2_sk1.ogf
installed_upgrades = up_fourta_l85a2, up_firsta_l85a2
scope_status = 0
rpm = 620
zoom_enabled = true
zoom_rotate_time = 0.20
fire_dispersion_base = 0.135
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.007
misfire_end_condition = 0.09
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.00095
condition_shot_dec = 0.00095
[wpn_l85a2_sk1_hud]:wpn_l85a2_hud
item_visual = anomaly_weapons\wpn_l85\wpn_l85a2_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_l85a2_modern]:wpn_l85a2
inv_grid_x = 30
inv_name = st_wpn_l85a2_modern
inv_name_short = st_wpn_l85a2_modern
cost = 38580
hud = wpn_l85a2_sk2_hud
visual = dynamics\weapons\wpn_l85\wpn_l85a2_sk2.ogf
installed_upgrades = up_fiftha_l85a2
scope_status = 0
rpm = 650
zoom_enabled = true
zoom_rotate_time = 0.20
fire_dispersion_base = 0.16
misfire_start_condition = 0.7 ; 0.81
misfire_start_prob = 0.007
misfire_end_condition = 0.10
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0009
[wpn_l85a2_sk2_hud]:wpn_l85a2_hud
item_visual = anomaly_weapons\wpn_l85\wpn_l85a2_sk2_hud.ogf
[wpn_l85_sk4_hud]:wpn_l85_hud
item_visual = anomaly_weapons\wpn_l85\wpn_l85_sk4_hud.ogf
@@ -0,0 +1,210 @@
;------------------------------------------------------------------------------------------------
[wpn_mosin]:identity_immunities,weapon_probability,default_weapon_params,wpn_mosin_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svd"
scheduled = off
cform = skeleton
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 5
inv_grid_x = 65
inv_grid_y = 76
inv_name = st_wpn_mosin
inv_name_short = st_wpn_mosin
description = st_wpn_mosin_descr
kind = w_sniper
inv_weight = 3.8
cost = 21560
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_mosin_hud
visual = dynamics\weapons\wpn_mosin\wpn_mosin.ogf
position = -0.026, -0.115, 0.00 ;old -> -0.026, -0.077, 0.00
orientation = 0, 0, 0
fire_point = 0.0, 0.129, 0.942
fire_point2 = 0.0, 0.129, 0.942
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
;shell_particles = weapons\762x54
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_mosin, up_gr_seconab_mosin
installed_upgrades =
upgrade_scheme = upgrade_scheme_mosin
upgr_icon_x = 1750
upgr_icon_y = 1200
upgr_icon_width = 300
upgr_icon_height = 50
fire_modes = 1
ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
ammo_elapsed = 5
ammo_mag_size = 5
startup_ammo = 10
scopes_sect = scope_mosin
scope_status = 2
scope_zoom_factor = 0
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 1.0, 1.0, 1.0, 1.0
hit_type = fire_wound
fire_distance = 1100
bullet_speed = 970
rpm = 28
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.36
reload_dof = 0.0, 0.5, 5, 5
control_inertion_factor = 1.0f
crosshair_inertion = 8.3
fire_dispersion_base = 0.12
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.84
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0044
condition_shot_dec = 0.0044
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 3.98
cam_dispersion_frac = 1.0
cam_dispersion_inc = 1.98
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.04
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 3.75
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.54
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.94
PDM_disp_accel_factor = 2.75
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
[wpn_mosin_hud]:hud_base
item_visual = anomaly_weapons\wpn_mosin\wpn_mosin_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = -0.02, -0.006, 0.1
hands_position_16x9 = -0.02, -0.006, 0.1
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0752, 0.0589, -0.2
aim_hud_offset_pos_16x9 = -0.0752, 0.0589, -0.2
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = mosin_b_inspect, idle
anm_hide = mosin_b_holster, idle
anm_idle = mosin_b_idle, idle
anm_idle_aim = mosin_b_idle_ads, idle
anm_idle_aim_moving = mosin_b_walk, idle
anm_idle_aim_moving_crouch = mosin_b_walk, idle
anm_idle_moving = mosin_b_walk, idle, 0.92
anm_idle_sprint = mosin_b_sprint, idle, 1.2
anm_reload = mosin_b_reload, reload, 1.3
anm_reload_empty = mosin_b_reload, reload_empty, 1.3
anm_shots = mosin_b_shoot, mosin_b_shoot, 1.1
anm_show = mosin_b_draw, idke
anm_reload_misfire = mosin_b_unjam, unjam, 1.1
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.025, 0.055, 0.221
fire_bone = wpn_body
fire_point = 0, 0.02204, 1.02
freelook_z_offset_mul = 0.2
;------------------------------------------------------------------------------------------------
[scope_mosin]
scope_name = wpn_addon_scope_pu
scope_x = 68
scope_y = -18
[wpn_mosin_sk1_hud]:wpn_mosin_hud
item_visual = anomaly_weapons\wpn_mosin\wpn_mosin_sk1_hud.ogf
@@ -0,0 +1,201 @@
;------------------------------------------------------------------------------------------------
[wpn_mp412]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp412_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
$spawn = "weapons\Desert Eagle"
scheduled = off
cform = skeleton
class = WP_PM
slot = 1
animation_slot = 1
ef_weapon_type = 5
hand_dependence = 1
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 67
inv_grid_y = 77
inv_name = st_wpn_mp412
inv_name_short = st_wpn_mp412
description = st_wpn_mp412_descr
kind = w_pistol
inv_weight = 0.9
cost = 14680
repair_type = pistol
hud = wpn_mp412_hud
visual = dynamics\weapons\wpn_mp412\wpn_mp412.ogf
position = -0.021, -0.085, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.133, 0.22
ph_mass = 1
flame_particles = weapons\generic_weapon03
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
;shell_particles = weapons\45acp
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_mp412, up_gr_seconab_mp412
installed_upgrades =
upgrade_scheme = upgrade_scheme_mp412
upgr_icon_x = 750
upgr_icon_y = 1850
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_357_hp_mag, ammo_357_hp_mag_bad, ammo_357_hp_mag_verybad
ammo_current = 90
ammo_elapsed = 12
ammo_limit = 120
ammo_mag_size = 6
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 45
hit_power = 0.6, 0.6, 0.6, 0.6
hit_type = fire_wound
fire_distance = 500
bullet_speed = 430
rpm = 225
rpm_empty_click = 120
use_aim_bullet = true
time_to_aim = 0.0 ; 1.0
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 3.8
fire_dispersion_base = 0.54
fire_dispersion_condition_factor = 0.001
misfire_start_condition = 0.7 ; 0.85
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0024
condition_shot_dec = 0.0024
cam_return = 0
cam_relax_speed = 6
cam_dispersion = 3.5
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.16
zoom_cam_dispersion = 3.0
PDM_disp_accel_factor = 1.055
PDM_disp_base = 0.7
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.05
cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 194
kill_msg_y = 123
kill_msg_width = 46
kill_msg_height = 27
weapon_lower_speed = 0.2
[wpn_mp412_hud]:hud_base
item_visual = anomaly_weapons\wpn_mp412\wpn_mp412_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0,0.1,0
lowered_hud_offset_rot = 0.3,-0.1,0.1
lowered_hud_offset_pos_16x9 = 0,0.1,0
lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
aim_hud_offset_pos = -0.08016, 0.04, -0.01
aim_hud_offset_pos_16x9 = -0.08016, 0.04, -0.01
aim_hud_offset_rot = -0.0028, 0, 0
aim_hud_offset_rot_16x9 = -0.0028, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = mp412_b_holster
anm_hide_empty = mp412_b_holster
anm_idle = mp412_b_idle
anm_idle_aim = mp412_b_idle_ads
anm_idle_aim_empty = mp412_b_idle_ads
anm_idle_aim_moving = mp412_b_idle_ads
anm_idle_aim_moving_crouch = mp412_b_idle_ads
anm_idle_aim_moving_crouch_empty = mp412_b_idle_ads
anm_idle_aim_moving_empty = mp412_b_idle_ads
anm_idle_empty = mp412_b_idle
anm_idle_moving = mp412_b_walk
anm_idle_moving_empty = mp412_b_walk
anm_idle_sprint = mp412_b_sprint, idle, 1.2
anm_idle_sprint_empty = mp412_b_sprint, idle, 1.2
anm_reload = mp412_b_reload, reload
anm_reload_empty = mp412_b_reload, reload_empty
anm_shot_l = mp412_b_shoot1, mp412_b_shoot
anm_shots = mp412_b_shoot
anm_show = mp412_b_draw
anm_show_empty = mp412_b_draw
shell_bone = wpn_body
shell_point = 0, 0, -50
fire_bone = muzzle
fire_point = 0, 0, 0
@@ -0,0 +1,238 @@
;------------------------------------------------------------------------------------------------
[wpn_pb]:identity_immunities,weapon_probability,default_weapon_params,wpn_pm_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\pb"
scheduled = off
cform = skeleton
class = WP_PM
slot = 1
animation_slot = 1
ef_weapon_type = 5
hand_dependence = 1
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 71
inv_grid_y = 79
inv_name = st_wpn_pb
inv_name_short = st_wpn_pb
description = st_wpn_pb_descr
kind = w_pistol
inv_weight = 1.15
cost = 6580
repair_type = pistol
hud = wpn_pb_hud
visual = dynamics\weapons\wpn_pb\wpn_pb.ogf
position = -0.021, -0.07, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.104, 0.273
ph_mass = 1
flame_particles = weapons\generic_weapon03
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\9x18
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_pb, up_gr_seconab_pb, up_gr_thirdab_pb, up_gr_fourtab_pb, up_gr_fifthab_pb
installed_upgrades =
upgrade_scheme = upgrade_scheme_pb
upgr_icon_x = 1150
upgr_icon_y = 200
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
ammo_elapsed = 8
ammo_mag_size = 8
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_6p9
silencer_status = 1
silencer_x = 56
silencer_y = -14
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 1
hit_power = 0.45, 0.45, 0.45, 0.45
hit_type = fire_wound
fire_distance = 300
bullet_speed = 290
rpm = 305
rpm_empty_click = 120
use_aim_bullet = true
time_to_aim = 0.0 ; 1.0
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.17
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 2.8
fire_dispersion_base = 0.59
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.89
misfire_start_prob = 0.007
misfire_end_condition = 0.16
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0017
condition_shot_dec = 0.0017
cam_return = 0
cam_relax_speed = 8
cam_dispersion = 2.0
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.43
zoom_cam_dispersion = 1.5
PDM_disp_accel_factor = 1.055
PDM_disp_base = 0.7
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.05
cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 80
kill_msg_y = 154
kill_msg_width = 49
kill_msg_height = 22
weapon_lower_speed = 0.2
[wpn_pb_hud]:hud_base
item_visual = anomaly_weapons\wpn_pb\wpn_pb_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.042, -0.04, -0.03
hands_position_16x9 = 0.042, -0.04, -0.03
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0,0.1,0
lowered_hud_offset_rot = 0.3,-0.1,0.1
lowered_hud_offset_pos_16x9 = 0,0.1,0
lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
aim_hud_offset_pos = -0.042, 0.033, -0.05
aim_hud_offset_pos_16x9 = -0.042, 0.033, -0.05
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
shooting_hud_effect = false
anm_bore = pm_b_inspect
anm_bore_empty = pm_b_inspect, idle_empty
anm_hide = pm_b_holster
anm_hide_empty = pm_b_holster, idle_empty
anm_idle = pm_b_idle, idle, 0.75
anm_idle_aim = pm_b_idle_ads
anm_idle_aim_empty = pm_b_idle_ads, idle_empty
anm_idle_aim_moving = pm_b_idle_ads, idle
anm_idle_aim_moving_crouch = pm_b_idle_ads
anm_idle_aim_moving_crouch_empty = pm_b_idle_ads, idle_empty
anm_idle_aim_moving_empty = pm_b_idle_ads, idle_empty
anm_idle_empty = pm_b_idle, idle_empty, 0.75
anm_idle_moving = pm_b_walk, idle, 0.80
anm_idle_moving_crouch = pm_b_walk, idle, 0.95
anm_idle_moving_crouch_empty = pm_b_walk, idle_empty, 0.95
anm_idle_moving_empty = pm_b_walk, idle_empty, 0.80
anm_idle_sprint = pm_b_sprint
anm_idle_sprint_empty = pm_b_sprint, idle_empty
anm_reload = blnd_pb_reload_arms, reload
anm_reload_empty = blnd_pb_reloadempty_arms, reload_empty
anm_shot_l = pm_b_shoot1, shoot_empty
anm_shots = pm_b_shoot, shoot
anm_show = pm_b_draw
anm_show_empty = pm_b_draw, idle_empty
anm_reload_misfire = pm_b_unjam, unjam, 1.05
shell_bone = gilza
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_pb_custom]:wpn_pb
inv_grid_x = 73
inv_name = st_wpn_pb_custom
inv_name_short = st_wpn_pb_custom
cost = 8190
hud = wpn_pb_sk1_hud
visual = dynamics\weapons\wpn_pb\wpn_pb_sk1.ogf
installed_upgrades = up_fiftha_pb
rpm = 325
fire_dispersion_base = 0.56
misfire_start_condition = 0.7 ; 0.85
misfire_start_prob = 0.004
misfire_end_condition = 0.12
misfire_end_prob = 0.03
condition_queue_shot_dec = 0.0016
condition_shot_dec = 0.0016
[wpn_pb_sk1_hud]:wpn_pb_hud
item_visual = anomaly_weapons\wpn_pb\wpn_pb_sk1_hud.ogf
@@ -0,0 +1,313 @@
;------------------------------------------------------------------------------------------------
[wpn_pm]:identity_immunities,weapon_probability,default_weapon_params,wpn_pm_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\pm"
scheduled = off
cform = skeleton
class = WP_PM
slot = 1
animation_slot = 1
ef_weapon_type = 5
hand_dependence = 1
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 61
inv_grid_y = 80
inv_name = st_wpn_pm
inv_name_short = st_wpn_pm
description = st_wpn_pm_descr
kind = w_pistol
inv_weight = 0.73
cost = 4890
repair_type = pistol
hud = wpn_pm_hud
visual = dynamics\weapons\wpn_pm\wpn_pm.ogf
position = -0.021, -0.085, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.133, 0.161
ph_mass = 1
flame_particles = weapons\generic_weapon03
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\9x18
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm
installed_upgrades =
upgrade_scheme = upgrade_scheme_pm
upgr_icon_x = 1300
upgr_icon_y = 0
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
ammo_elapsed = 8
ammo_mag_size = 8
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_9mm
silencer_status = 0
silencer_x = 39
silencer_y = -16
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 20
hit_power = 0.45, 0.45, 0.45, 0.45
hit_type = fire_wound
fire_distance = 300
bullet_speed = 290
rpm = 315
rpm_empty_click = 120
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.17
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 2.3
fire_dispersion_base = 0.62
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.81
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0016
condition_shot_dec = 0.0016
cam_return = 0
cam_relax_speed = 8
cam_dispersion = 2.0
cam_dispersion_frac = 0.85
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.54
zoom_cam_dispersion = 1.5
PDM_disp_accel_factor = 1.055
PDM_disp_base = 0.6
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.05
cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 227
kill_msg_y = 82
kill_msg_width = 27
kill_msg_height = 23
weapon_lower_speed = 0.2
[wpn_pm_hud]:hud_base
item_visual = anomaly_weapons\wpn_pm\wpn_pm_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.042, -0.04, -0.03
hands_position_16x9 = 0.042, -0.04, -0.03
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0,0.1,0
lowered_hud_offset_rot = 0.3,-0.1,0.1
lowered_hud_offset_pos_16x9 = 0,0.1,0
lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
aim_hud_offset_pos = -0.042, 0.0399, -0.06
aim_hud_offset_pos_16x9 = -0.042, 0.0399, -0.06
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0.042, -0.05, -0.03
lean_hud_offset_rot = 0, 0, 0.0
shooting_hud_effect = false
anm_bore = pm_b_inspect
anm_bore_empty = pm_b_inspect, idle_empty
anm_hide = pm_b_holster
anm_hide_empty = pm_b_holster, idle_empty
anm_idle = pm_b_idle, idle, 0.75
anm_idle_aim = pm_b_idle_ads
anm_idle_aim_empty = pm_b_idle_ads, idle_empty
anm_idle_aim_moving = pm_b_idle_ads
anm_idle_aim_moving_crouch = pm_b_idle_ads
anm_idle_aim_moving_crouch_empty = pm_b_idle_ads, idle_empty
anm_idle_aim_moving_empty = pm_b_idle_ads, idle_empty
anm_idle_empty = pm_b_idle, idle_empty
anm_idle_moving = pm_b_walk, idle, 0.85
anm_idle_moving_crouch = pm_b_walk, idle, 0.95
anm_idle_moving_crouch_empty = pm_b_walk, idle_empty, 0.95
anm_idle_moving_empty = pm_b_walk, idle_empty, 0.85
anm_idle_sprint = pm_b_sprint
anm_idle_sprint_empty = pm_b_sprint, idle_empty
anm_reload = pm_b_reload, reload
anm_reload_empty = pm_b_reload_empty, reload_empty
anm_shot_l = pm_b_shoot1, shoot_last
anm_shots = pm_b_shoot
anm_show = pm_b_draw
anm_show_empty = pm_b_draw, idle_empty
anm_reload_misfire = pm_b_unjam, unjam
shell_bone = gilza
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_pm_actor]:wpn_pm ;zaton b33
$spawn = "weapons\pm_actor"
inv_grid_x = 71
inv_name = st_wpn_pm_actor
inv_name_short = st_wpn_pm_actor
description = st_wpn_pm_actor_descr
cost = 7130
hud = wpn_pm_actor_hud
visual = dynamics\weapons\wpn_pm\wpn_pm_actor.ogf
rpm = 305
fire_dispersion_base = 0.57
misfire_start_condition = 0.7 ; 0.77
misfire_start_prob = 0.004
misfire_end_condition = 0.08
misfire_end_prob = 0.03
condition_queue_shot_dec = 0.0015
condition_shot_dec = 0.0015
[wpn_pm_actor_hud]:wpn_pm_hud
item_visual = anomaly_weapons\wpn_pm\wpn_pm_actor_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_pm_custom]:wpn_pm
inv_grid_x = 63
inv_name = st_wpn_pm_custom
inv_name_short = st_wpn_pm_custom
cost = 6890
hud = wpn_pm_sk1_hud
visual = dynamics\weapons\wpn_pm\wpn_pm_sk1.ogf
rpm = 340
fire_dispersion_base = 0.59
misfire_start_condition = 0.7 ; 0.79
misfire_start_prob = 0.004
misfire_end_condition = 0.09
misfire_end_prob = 0.03
condition_queue_shot_dec = 0.0015
condition_shot_dec = 0.0015
[wpn_pm_sk1_hud]:wpn_pm_hud
item_visual = anomaly_weapons\wpn_pm\wpn_pm_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_pmm]:wpn_pm
inv_grid_x = 69
inv_name = st_wpn_pmm
inv_name_short = st_wpn_pmm
description = st_wpn_pmm_descr
inv_weight = 0.76
cost = 7580
hud = wpn_pmm_hud
visual = dynamics\weapons\wpn_pm\wpn_pmm.ogf
ammo_elapsed = 12
ammo_mag_size = 12
rpm = 315
control_inertion_factor = 1.0f
fire_dispersion_base = 0.56
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0015
condition_shot_dec = 0.0015
[wpn_pmm_hud]:wpn_pm_hud
item_visual = anomaly_weapons\wpn_pm\wpn_pmm_hud.ogf
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.042, -0.04, -0.03
hands_position_16x9 = 0.042, -0.04, -0.03
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.042, 0.0399, -0.06
aim_hud_offset_pos_16x9 = -0.042, 0.0399, -0.06
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
@@ -0,0 +1,285 @@
;------------------------------------------------------------------------------------------------
[wpn_pp2000]:identity_immunities,weapon_probability,default_weapon_params,wpn_pp2000_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\mp5"
scheduled = off
cform = skeleton
parent_section = wpn_pp2000
class = WP_LR300
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 3
inv_grid_x = 47
inv_grid_y = 59
inv_name = st_wpn_pp2000
inv_name_short = st_wpn_pp2000
description = st_wpn_pp2000_descr
kind = w_smg ;w_pistol
inv_weight = 1.66
cost = 19650
repair_type = pistol
weapon_class = assault_rifle
hud = wpn_pp2000_hud
visual = dynamics\weapons\wpn_pp2000\wpn_pp2000.ogf
position = -0.021, -0.085, 0
orientation = 0, 0, 0
fire_point = 0, 0.133, 0.161
fire_point2 = 0, 0.133, 0.161
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.16, -0.36, 0.15
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0,0.133,0.047
shell_dir = 0,0,0.4
shell_particles = weapons\9x19
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_pp2000, up_gr_seconab_pp2000, up_gr_thirdab_pp2000, up_gr_fourtab_pp2000, up_gr_fifthab_pp2000, up_gr_fifthcd_pp2000
installed_upgrades =
upgrade_scheme = upgrade_scheme_mp5
upgr_icon_x = 900
upgr_icon_y = 400
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, 3, -1
ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = ac10632, acog, eot
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_9mm
silencer_status = 2
silencer_x = 138
silencer_y = 11
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 20
hit_power = 0.47, 0.47, 0.47, 0.47
hit_type = fire_wound
fire_distance = 400
bullet_speed = 380
rpm = 700
rpm_empty_click = 200
ap_modifier = 1.1
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.20
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.25
fire_dispersion_base = 0.60
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.83
misfire_start_prob = 0.007
misfire_end_condition = 0.16
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0010
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.65
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0005
cam_max_angle = 41
cam_max_angle_horz = 0.35
cam_step_angle_horz = 8
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.65
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0002
zoom_cam_max_angle = 41
zoom_cam_max_angle_horz = 0.35
zoom_cam_step_angle_horz = 8
PDM_disp_accel_factor = 1.155
PDM_disp_base = 0.6
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.15
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
[wpn_pp2000_hud]:hud_base
item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = -0.01, 0, 0
hands_position_16x9 = -0.01, 0, 0
hands_orientation = -0.01, 0, 0
hands_orientation_16x9 = -0.01, 0, 0
aim_hud_offset_pos = -0.0623, 0.0375, -0.08
aim_hud_offset_pos_16x9 = -0.0623, 0.0375, -0.08
aim_hud_offset_rot = 0, -0.002, 0
aim_hud_offset_rot_16x9 = 0, -0.002, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.1, 0.019, 0
lowered_hud_offset_rot = 0.08, -0.45, 0.3
lowered_hud_offset_pos_16x9 = 0.1, 0.019, 0
lowered_hud_offset_rot_16x9 = 0.08, -0.45, 0.3
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = pp2k_afk, idle
anm_hide = pp2k_holster, idle, 1.12
anm_idle = pp2k_idle, idle, 0.75
anm_idle_aim = pp2k_idleads, idle, 0.80
anm_idle_aim_moving = pp2k_idleads, idle, 0.80
anm_idle_aim_moving_crouch = pp2k_idleads, idle, 0.80
anm_idle_moving = pp2k_walk, idle, 0.87
anm_idle_sprint = pp2k_sprint, idle, 1.2
anm_reload = pp2k_reload, reload
anm_reload_empty = pp2k_reload_empty, reload_empty
anm_reload_misfire = pp2k_unjam, unjam
anm_shots = pp2k_shoot
anm_show = pp2k_draw, idle, 1.12
anm_switch_mode = pp2k_firemode
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.028, 0.078, 0.113
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.039682, 0.215739
fire_point2 = 0, -0.009, 0.601
freelook_z_offset_mul = 0.5
;------------------------------------------------------------------------------------------------
[wpn_pp2000_ac10632]:wpn_pp2000
1icon_layer = ac10632
1icon_layer_x = 56
1icon_layer_y = -6
inv_weight = 1.77
hud = wpn_pp2000_ac10632_hud
visual = dynamics\weapons\wpn_pp2000\wpn_pp2000_ac10632.ogf
[wpn_pp2000_ac10632_hud]:wpn_pp2000_hud
item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_ac10632_hud.ogf
aim_hud_offset_pos = -0.0635, 0.0088, -0.13
aim_hud_offset_pos_16x9 = -0.0635, 0.0088, -0.13
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_pp2000_acog]:wpn_pp2000
1icon_layer = acog
1icon_layer_x = 58
1icon_layer_y = -4
inv_weight = 2.06
hud = wpn_pp2000_acog_hud
visual = dynamics\weapons\wpn_pp2000\wpn_pp2000_acog.ogf
scope_status = 0
scope_zoom_factor = 20
zoom_rotate_time = 0.25
[wpn_pp2000_acog_hud]:wpn_pp2000_hud,hud_low_interia
item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_acog_hud.ogf
aim_hud_offset_pos = -0.06335, 0.0112, -0.18
aim_hud_offset_pos_16x9 = -0.06335, 0.0112, -0.18
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_pp2000_eot]:wpn_pp2000
1icon_layer = eot
1icon_layer_x = 61
1icon_layer_y = 0
inv_weight = 1.97
hud = wpn_pp2000_eot_hud
visual = dynamics\weapons\wpn_pp2000\wpn_pp2000_eot.ogf
[wpn_pp2000_eot_hud]:wpn_pp2000_hud
item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_eot_hud.ogf
aim_hud_offset_pos = -0.0635, 0.004, -0.15
aim_hud_offset_pos_16x9 = -0.0635, 0.004, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
@@ -0,0 +1,257 @@
;------------------------------------------------------------------------------------------------
[wpn_ppsh41]:identity_immunities,weapon_probability,default_weapon_params,wpn_ppsh41_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ppsh41"
scheduled = off
cform = skeleton
class = WP_LR300
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 50
inv_grid_y = 74
inv_name = st_wpn_ppsh41
inv_name_short = st_wpn_ppsh41
description = st_wpn_ppsh41_descr
kind = w_rifle
inv_weight = 3.64
cost = 15840
repair_type = pistol
weapon_class = assault_rifle
hud = wpn_ppsh41_hud
visual = dynamics\weapons\wpn_ppsh41\wpn_ppsh41.ogf
position = -0.026, -0.175, -0.03
orientation = 0, 0, 0
fire_point = 0.0, 0.25, 0.570
fire_point2 = 0.0, 0.188, 0.392
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.2, -0.42, 0.05
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon03
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.188, 0.082
;shell_particles = weapons\generic_shells
shell_particles = amik\weapons\data\9x18\9x18_2_r
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ppsh41, up_gr_seconab_ppsh41, up_gr_thirdab_ppsh41
installed_upgrades =
upgrade_scheme = upgrade_scheme_toz34
upgr_icon_x = 1750
upgr_icon_y = 1750
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_7.62x25_p, ammo_7.62x25_p_bad, ammo_7.62x25_p_verybad, ammo_7.62x25_ps, ammo_7.62x25_ps_bad, ammo_7.62x25_ps_verybad
ammo_elapsed = 71
ammo_mag_size = 71
startup_ammo = 90
scope_status = 0
scope_name = wpn_addon_scope
scope_x = 47
scope_y = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_9mm
silencer_status = 0
silencer_x = 175
silencer_y = -16
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 126
grenade_launcher_y = 24
launch_speed = 0
hit_impulse = 25
hit_power = 0.46, 0.46, 0.46, 0.46
hit_type = fire_wound
fire_distance = 500
bullet_speed = 480
rpm = 880
rpm_empty_click = 200
ap_modifier = 1.1
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.33
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.3
fire_dispersion_base = 0.65
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.005
misfire_end_condition = 0.2
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0006
condition_shot_dec = 0.0006
cam_return = 0
cam_relax_speed = 5
cam_dispersion = 0.72
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0225
cam_max_angle = 39.0
cam_max_angle_horz = 39.0
cam_step_angle_horz = 1.8
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.56
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 0.0135
zoom_cam_max_angle = 32.0
zoom_cam_max_angle_horz = 32.0
zoom_cam_step_angle_horz = 1.7
PDM_disp_accel_factor = 1.855
PDM_disp_base = 0.75
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.855
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
[wpn_ppsh41_hud]:hud_base
item_visual = anomaly_weapons\wpn_ppsh41\wpn_ppsh41_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, -0.006, 0.1
hands_position_16x9 = 0, -0.006, 0.1
hands_orientation = 0, 0, -1
hands_orientation_16x9 = 0, 0, -1
aim_hud_offset_pos = -0.0527, 0.0375, -0.2
aim_hud_offset_pos_16x9 = -0.0527, 0.0375, -0.2
aim_hud_offset_rot = 0, 0, -0.01
aim_hud_offset_rot_16x9 = 0, 0, -0.01
anm_bore = ppsh_b_inspect, idle
anm_hide = ppsh_b_holster, idle
anm_idle = ppsh_b_idle, idle
anm_idle_aim = ppsh_b_idle_ads, idle, 0.9
anm_idle_aim_moving = ppsh_b_idle_ads, idle, 0.9
anm_idle_aim_moving_crouch = ppsh_b_idle_ads, idle, 0.9
anm_idle_moving = ppsh_b_walk, idle, 0.87
anm_idle_sprint = ppsh_b_sprint, idle, 1.2
anm_reload = ppsh_b_reload, reload, 1.3
anm_reload_empty = ppsh_b_reload_empty, reload_empty, 1.3
anm_reload_misfire = ppsh_b_unjam, unjam
anm_shots = ppsh_shoot
anm_show = ppsh_b_draw, idle
fire_bone = muzzle
fire_point = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_ppsh41_rednew]:wpn_ppsh41
inv_grid_x = 65
inv_name = st_wpn_ppsh41_camo
inv_name_short = st_wpn_ppsh41_camo
inv_weight = 3.6
cost = 20580
hud = wpn_ppsh41_rednew_hud
visual = dynamics\weapons\wpn_ppsh41\wpn_ppsh41_sk3.ogf
rpm = 880
fire_dispersion_base = 0.53
misfire_start_condition = 0.7 ; 0.69
misfire_start_prob = 0.003
misfire_end_condition = 0.048
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.000665
condition_shot_dec = 0.000665
[wpn_ppsh41_rednew_hud]:wpn_ppsh41_hud
item_visual = anomaly_weapons\wpn_ppsh41\wpn_ppsh41_sk3_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ppsh41_woodnew]:wpn_ppsh41
inv_grid_x = 55
inv_name = st_wpn_ppsh41_new
inv_name_short = st_wpn_ppsh41_new
inv_weight = 3.65
cost = 18180
hud = wpn_ppsh41_woodnew_hud
visual = dynamics\weapons\wpn_ppsh41\wpn_ppsh41_sk1.ogf
rpm = 900
fire_dispersion_base = 0.58
misfire_start_condition = 0.7 ; 0.74
misfire_start_prob = 0.003
misfire_end_condition = 0.05
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.00065
condition_shot_dec = 0.00065
[wpn_ppsh41_woodnew_hud]:wpn_ppsh41_hud
item_visual = anomaly_weapons\wpn_ppsh41\wpn_ppsh41_sk1_hud.ogf
@@ -0,0 +1,256 @@
;------------------------------------------------------------------------------------------------
[wpn_remington870]:identity_immunities,weapon_probability,default_weapon_params,wpn_remington870_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\remington870"
scheduled = off
cform = skeleton
parent_section = wpn_remington870
class = WP_ASHTG
slot = 2
animation_slot = 9
ef_main_weapon_type = 1
ef_weapon_type = 9
hand_dependence = 1
single_handed = 0
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 70
inv_grid_y = 69
inv_name = st_wpn_remington870
inv_name_short = st_wpn_remington870
description = st_wpn_remington870_descr
kind = w_shotgun
inv_weight = 3.4
cost = 23600
repair_type = shotgun
weapon_class = shotgun
hud = wpn_remington870_hud
visual = dynamics\weapons\wpn_remington870\wpn_remington870.ogf
position = -0.024, -0.097, -0.02
orientation = 0, -4, 0
fire_point = 0, 0.158, 0.647
fire_point2 = 0, 0.158, 0.647
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.10, 0.05
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_00
shell_point = 0, 0.180, 0.647
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_wincheaster1300, up_gr_seconab_wincheaster1300, up_gr_thirdab_wincheaster1300
installed_upgrades =
upgrade_scheme = upgrade_scheme_toz34
upgr_icon_x = 1450
upgr_icon_y = 300
upgr_icon_width = 300
upgr_icon_height = 50
tri_state_reload = on
fire_modes = 1
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
ammo_current = 30
ammo_elapsed = 8
ammo_limit = 35
ammo_mag_size = 8
startup_ammo = 10
scopes = ac10632, eot, c-more
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
grenade_launcher_status = 0
hit_impulse = 200
hit_power = 0.55, 0.55, 0.55, 0.55
hit_type = fire_wound
fire_distance = 300
bullet_speed = 220
rpm = 90
rpm_empty_click = 200
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
control_inertion_factor = 1.0f
crosshair_inertion = 6.85
fire_dispersion_base = 0.85
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.6
misfire_start_prob = 0.007
misfire_end_condition = 0.16
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0035
condition_shot_dec = 0.003
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 18.0
cam_dispersion_frac = 0.7
cam_dispersion_inc = 2.0
cam_max_angle = 30.0
cam_max_angle_horz = 3.0
cam_step_angle_horz = 3.0
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 18.0
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 2.5
zoom_cam_max_angle = 27.0
zoom_cam_max_angle_horz = 3.0
zoom_cam_step_angle_horz = 3.0
PDM_disp_accel_factor = 2.0
PDM_disp_base = 0.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.0
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 30
max_radius = 50
kill_msg_x = 171
kill_msg_y = 104
kill_msg_width = 75
kill_msg_height = 20
[wpn_remington870_hud]:hud_base
item_visual = anomaly_weapons\wpn_remington870\wpn_remington870_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0.02
hands_position_16x9 = 0, 0, 0.02
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0625, 0.027, -0.1
aim_hud_offset_pos_16x9 = -0.0625, 0.027, -0.1
aim_hud_offset_rot = -0.012, 0, 0
aim_hud_offset_rot_16x9 = -0.012, 0, 0
lowered_hud_offset_pos = 0.1, 0, -0.06
lowered_hud_offset_rot_16x9 = 0.1,-0.4,0.2
lowered_hud_offset_pos_16x9 = 0.1, 0, -0.06
lowered_hud_offset_rot_16x9 = 0.1,-0.4,0.2
anm_bore = 870_b_inspect, inspect
anm_reload_misfire = 870_b_unjam, unjam
anm_add_cartridge = 870_b_load, load, 1.1
anm_close = 870_b_close, close
anm_close_empty = 870_b_close_empty, close_empty
anm_reload_empty = 870_b_unjam, unjam
anm_hide = 870_b_holster, idle
anm_idle = 870_b_idle, idle, 0.75
anm_idle_aim = 870_b_idle_ads, idle, 0.60
anm_idle_aim_moving = 870_b_walk, idle, 0.60
anm_idle_aim_moving_crouch = 870_b_walk, idle, 0.60
anm_idle_moving = 870_b_walk, idle, 1
anm_idle_sprint = 870_b_sprint, idle, 1.2
anm_open = 870_b_open, open
anm_shots = 870_b_shoot
anm_show = 870_b_draw, idle
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.5
;------------------------------------------------------------------------------------------------
[wpn_remington870_ac10632]:wpn_remington870
$spawn = "weapons\wpn_remington870_ac10632"
inv_weight = 3.51
1icon_layer = ac10632
1icon_layer_x = 90
1icon_layer_y = 1
hud = wpn_remington870_ac10632_hud
visual = dynamics\weapons\wpn_remington870\wpn_remington870_barska.ogf
[wpn_remington870_ac10632_hud]:wpn_remington870_hud
item_visual = anomaly_weapons\wpn_remington870\wpn_remington870_barska_hud.ogf
aim_hud_offset_pos = -0.0617, 0.012, -0.15
aim_hud_offset_pos_16x9 = -0.0617, 0.012, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_remington870_c-more]:wpn_remington870
$spawn = "weapons\wpn_remington870_c-more"
inv_weight = 3.7
1icon_layer = c-more
1icon_layer_x = 90
1icon_layer_y = 2
hud = wpn_remington870_c-more_hud
visual = dynamics\weapons\wpn_remington870\wpn_remington870_c-more.ogf
[wpn_remington870_c-more_hud]:wpn_remington870_hud
item_visual = anomaly_weapons\wpn_remington870\wpn_remington870_c-more_hud.ogf
aim_hud_offset_pos = -0.063, 0.0135, -0.15
aim_hud_offset_pos_16x9 = -0.063, 0.0135, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_remington870_eot]:wpn_remington870
$spawn = "weapons\wpn_remington870_eot"
inv_weight = 3.7
1icon_layer = eot
1icon_layer_x = 85
1icon_layer_y = 0
hud = wpn_remington870_eot_hud
visual = dynamics\weapons\wpn_remington870\wpn_remington870_eot.ogf
[wpn_remington870_eot_hud]:wpn_remington870_hud
item_visual = anomaly_weapons\wpn_remington870\wpn_remington870_eot_hud.ogf
aim_hud_offset_pos = -0.0623, 0.0105, -0.25
aim_hud_offset_pos_16x9 = -0.0623, 0.0105, -0.25
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
@@ -0,0 +1,417 @@
;------------------------------------------------------------------------------------------------
[wpn_rpk]:identity_immunities,weapon_probability,default_weapon_params,wpn_rpk_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 35
inv_grid_y = 18
inv_name = st_wpn_rpk
inv_name_short = st_wpn_rpk
description = st_wpn_rpk_descr
kind = w_rifle
inv_weight = 4.8
cost = 35860
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_rpk_hud
visual = dynamics\weapons\wpn_rpk\wpn_rpk.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0.216, 0.174
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\762x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_rpk, up_gr_seconab_rpk, up_gr_thirdab_rpk, up_gr_fourtab_rpk, up_gr_fifthab_rpk, up_gr_fifthcd_rpk
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 1450
upgr_icon_y = 800
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_elapsed = 40
ammo_mag_size = 40
startup_ammo = 90
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_pbs1
silencer_status = 0
silencer_x = 274
silencer_y = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 120
grenade_launcher_y = 9
launch_speed = 0
hit_impulse = 25
hit_power = 0.585, 0.585, 0.585, 0.585
hit_type = fire_wound
fire_distance = 900
bullet_speed = 735
rpm = 600
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.4
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 8.5
fire_dispersion_base = 0.33
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.007
misfire_end_condition = 0.14
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.445
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0006
cam_max_angle = 200.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.06
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.445
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0001
zoom_cam_max_angle = 200.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.06
PDM_disp_accel_factor = 2.5
PDM_disp_base = 1.15
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.5
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_rpk_hud]:hud_base
item_visual = anomaly_weapons\wpn_rpk\wpn_rpk_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0765, 0.031, -0.14
aim_hud_offset_pos_16x9 = -0.0765, 0.031, -0.14
aim_hud_offset_rot = 0.0046, 0.0003, 0
aim_hud_offset_rot_16x9 = 0.0046, 0.0003, 0
lowered_hud_offset_pos_16x9 = 0.19,0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_hide = blnd_rpk_holster, idle, 0.95
anm_idle = blnd_rpk_idle, idle, 0.75
anm_idle_aim = blnd_rpk_idle_ads
anm_idle_aim_moving = blnd_rpk_idle_ads
anm_idle_aim_moving_crouch = blnd_rpk_idle_ads
anm_idle_moving = blnd_rpk_walk, idle, 0.92
anm_idle_sprint = blnd_rpk_sprint, idle, 1.2
anm_reload = blnd_rpk_reload, reload
anm_reload_empty = blnd_rpk_reload_empty, reload_empty
anm_reload_misfire = blnd_rpk_unjam, unjam, 1
anm_shots = blnd_rpk_shoot, shoot
anm_show = blnd_rpk_draw, idle, 0.85
anm_switch_mode = blnd_rpk_firemode, idle, 1
shell_bone = gilza
shell_dir = 0, 0, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = wpn_body
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_rpk74]:wpn_rpk
parent_section = wpn_rpk74
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 35
inv_grid_y = 14
inv_name = st_wpn_rpk74
inv_name_short = st_wpn_rpk74
description = st_wpn_rpk74_descr
kind = w_rifle
cost = 38980
repair_type = rifle_5
hud = wpn_rpk74_hud
visual = dynamics\weapons\wpn_rpk\wpn_rpk74.ogf
upgrades = up_gr_firstab_rpk74, up_gr_seconab_rpk74, up_gr_thirdab_rpk74, up_gr_fourtab_rpk74, up_gr_fifthab_rpk74, up_gr_fifthcd_rpk74
upgr_icon_x = 0
upgr_icon_y = 200
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 45
ammo_mag_size = 45
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_tgp-a
silencer_status = 2
silencer_x = 274
silencer_y = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_x = 120
grenade_launcher_y = 9
hit_power = 0.51, 0.51, 0.51, 0.51
fire_distance = 1000
bullet_speed = 925
rpm = 650
zoom_enabled = true
zoom_rotate_time = 0.4
control_inertion_factor = 1.0f
crosshair_inertion = 8.3
fire_dispersion_base = 0.28
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.84
misfire_start_prob = 0.007
misfire_end_condition = 0.14
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.345
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0006
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.55
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.345
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0001
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.05
PDM_disp_accel_factor = 2.5
PDM_disp_base = 1.1
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.5
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_rpk74_hud]:hud_base
item_visual = anomaly_weapons\wpn_rpk\wpn_rpk74_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0765, 0.031, -0.14
aim_hud_offset_pos_16x9 = -0.0765, 0.031, -0.14
aim_hud_offset_rot = 0.0046, 0.0003, 0
aim_hud_offset_rot_16x9 = 0.0046, 0.0003, 0
lowered_hud_offset_pos_16x9 = 0.19,0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_hide = blnd_rpk_holster, idle, 0.95
anm_idle = blnd_rpk_idle, idle, 0.75
anm_idle_aim = blnd_rpk_idle_ads
anm_idle_aim_moving = blnd_rpk_idle_ads
anm_idle_aim_moving_crouch = blnd_rpk_idle_ads
anm_idle_moving = blnd_rpk_walk, idle, 0.92
anm_idle_sprint = blnd_rpk_sprint, idle, 1.2
anm_reload = blnd_rpk_reload, reload
anm_reload_empty = blnd_rpk_reload_empty, reload_empty
anm_reload_misfire = blnd_rpk_unjam, unjam, 1
anm_shots = blnd_rpk74_shoot, shoot
anm_show = blnd_rpk_draw, idle, 0.85
shell_bone = gilza
shell_dir = 0, 0, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = wpn_body
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_rpk74_1p29]:wpn_rpk74
1icon_layer = 1p29
1icon_layer_x = 42
1icon_layer_y = 0
inv_weight = 5.6
hud = wpn_rpk74_1p29_hud
visual = dynamics\weapons\wpn_rpk\wpn_rpk74_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.38
[wpn_rpk74_1p29_hud]:wpn_rpk74_hud
item_visual = anomaly_weapons\wpn_rpk\wpn_rpk74_1p29_hud.ogf
aim_hud_offset_pos = -0.076, 0.002, -0.08
aim_hud_offset_pos_16x9 = -0.076, 0.002, -0.08
;------------------------------------------------------------------------------------------------
[wpn_rpk74_kobra]:wpn_rpk74
1icon_layer = kobra
1icon_layer_x = 53
1icon_layer_y = 4
inv_weight = 5.2
hud = wpn_rpk74_kobra_hud
visual = dynamics\weapons\wpn_rpk\wpn_rpk74_kobra.ogf
[wpn_rpk74_kobra_hud]:wpn_rpk74_hud
item_visual = anomaly_weapons\wpn_rpk\wpn_rpk74_kobra_hud.ogf
aim_hud_offset_pos = -0.074, 0.002, -0.08
aim_hud_offset_pos_16x9 = -0.074, 0.002, -0.08
;------------------------------------------------------------------------------------------------
[wpn_rpk74_ps01]:wpn_rpk74
1icon_layer = ps01
1icon_layer_x = 20
1icon_layer_y = 2
inv_weight = 5.42
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.38
[wpn_rpk_sk1_hud]:wpn_rpk_hud
item_visual = anomaly_weapons\wpn_rpk\wpn_rpk_sk1_hud.ogf
aim_hud_offset_pos = -0.068, 0.022, -0.08
aim_hud_offset_pos_16x9 = -0.068, 0.022, -0.08
@@ -0,0 +1,286 @@
;------------------------------------------------------------------------------------------------
[wpn_saiga12s]:identity_immunities,weapon_probability,default_weapon_params,wpn_saiga_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_saiga12s
class = WP_ASHTG
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 30
inv_grid_y = 28
inv_name = st_wpn_saiga12s
inv_name_short = st_wpn_saiga12s
description = st_wpn_saiga12s_descr
kind = w_shotgun
inv_weight = 3.81
cost = 31680
repair_type = shotgun
weapon_class = shotgun
hud = wpn_saiga12s_hud
visual = dynamics\weapons\wpn_saiga\wpn_saiga12s.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.10, 0.05
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.138, 0.07
shell_particles = weapons\12ga
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_saiga12, up_gr_seconab_saiga12, up_gr_thirdab_saiga12, up_gr_fourtab_saiga12, up_gr_fifthab_saiga12
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74u
upgr_icon_x = 1450
upgr_icon_y = 350
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
ammo_elapsed = 5
ammo_limit = 210
ammo_mag_size = 8
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_pbs1
silencer_status = 2
silencer_x = 230
silencer_y = 12
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad, ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybadp
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 116
grenade_launcher_y = 15
launch_speed = 0
hit_impulse = 40
hit_power = 0.55, 0.55, 0.55, 0.55
hit_type = fire_wound
fire_distance = 300
bullet_speed = 325
rpm = 350
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.29
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 6.5
fire_dispersion_base = 0.86
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.88
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0020
condition_shot_dec = 0.0020
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 3.339
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0005
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 4.55
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 2.139
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0002
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 3.05
PDM_disp_accel_factor = 2.4
PDM_disp_base = 0.96
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.4
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_saiga12s_hud]:hud_base
item_visual = anomaly_weapons\wpn_saiga\wpn_saiga12s_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, -0.005, -0.01
hands_position_16x9 = 0, -0.005, -0.01
hands_orientation = 0, 0.9, 0
hands_orientation_16x9 = 0, 0.9, 0
aim_hud_offset_pos = -0.06835, 0.021, -0.1
aim_hud_offset_pos_16x9 = -0.06835, 0.021, -0.1
aim_hud_offset_rot = 0.0095, 0, 0
aim_hud_offset_rot_16x9 = 0.0095, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos_16x9 = 0.19,0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_hide = saiga_b_holster, idle, 0.95
anm_idle = saiga_b_idle, idle, 0.75
anm_idle_aim = saiga_b_idle_ads
anm_idle_aim_moving = saiga_b_idle_ads
anm_idle_aim_moving_crouch = saiga_b_idle_ads
anm_idle_moving = saiga_b_walk, idle, 0.92
anm_idle_sprint = saiga_b_sprint, idle, 1.2
anm_reload = saiga_b_reload, reload
anm_reload_empty = saiga_b_reload_empty, reload_empty
anm_reload_misfire = saiga_b_unjam, unjam, 1
anm_shots = saiga_b_shoot
anm_show = saiga_b_draw, idle, 0.85
anm_switch_mode = saiga_b_firemode, idle, 1
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.028, 0.078, 0.183
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = -0.011, 0.037545, 0.642951
fire_point2 = 0.0, -0.028, 0.678
freelook_z_offset_mul = 0.5
;------------------------------------------------------------------------------------------------
[wpn_saiga12s_1p29]:wpn_saiga12s
1icon_layer = 1p29
1icon_layer_x = 71
1icon_layer_y = -2
inv_weight = 4.61
hud = wpn_saiga12s_1p29_hud
visual = dynamics\weapons\wpn_saiga\wpn_saiga12s_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.3
[wpn_saiga12s_1p29_hud]:wpn_saiga12s_hud
item_visual = anomaly_weapons\wpn_saiga\wpn_saiga12s_1p29_hud.ogf
aim_hud_offset_pos = -0.075, 0.019, -0.15
aim_hud_offset_pos_16x9 = -0.075, 0.019, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_saiga12s_kobra]:wpn_saiga12s
1icon_layer = kobra
1icon_layer_x = 81
1icon_layer_y = 0
inv_weight = 4.21
hud = wpn_saiga12s_kobra_hud
visual = dynamics\weapons\wpn_saiga\wpn_saiga12s_kobra.ogf
[wpn_saiga12s_kobra_hud]:wpn_saiga12s_1p29_hud
item_visual = anomaly_weapons\wpn_saiga\wpn_saiga12s_kobra_hud.ogf
aim_hud_offset_pos = -0.0708, 0.018, -0.15
aim_hud_offset_pos_16x9 = -0.0708, 0.018, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_saiga12s_ps01]:wpn_saiga12s
1icon_layer = ps01
1icon_layer_x = 48
1icon_layer_y = 0
inv_weight = 4.41
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_saiga12s_pso1_hud]:wpn_saiga12s_hud
aim_hud_offset_pos = -0.07, 0.03, -0.1
aim_hud_offset_pos_16x9 = -0.07, 0.03, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
@@ -0,0 +1,271 @@
;------------------------------------------------------------------------------------------------
[wpn_sks]:identity_immunities,weapon_probability,default_weapon_params,wpn_sks_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
scheduled = off
cform = skeleton
class = WP_ASHTG
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 5
inv_grid_x = 45
inv_grid_y = 76
inv_name = st_wpn_sks
inv_name_short = st_wpn_sks
description = st_wpn_sks_descr
kind = w_sniper
inv_weight = 3.75
cost = 19580
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_sks_hud
visual = dynamics\weapons\wpn_sks\wpn_sks.ogf
position = -0.026, -0.077, 0.00
orientation = 0, 0, 0
fire_point = 0.0, 0.129, 0.942
fire_point2 = 0.0, 0.129, 0.942
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0.129, 0.192
shell_dir = 0, 0, 0.4
shell_particles = weapons\fake_shells
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_sks, up_gr_seconab_sks, up_gr_thirdab_sks
installed_upgrades =
upgrade_scheme = upgrade_scheme_toz34
upgr_icon_x = 1200
upgr_icon_y = 2000
upgr_icon_width = 250
upgr_icon_height = 50
fire_modes = 1
ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_current = 10
ammo_elapsed = 10
ammo_limit = 60
ammo_mag_size = 10
startup_ammo = 10
scopes_sect = scope_sks
scope_status = 2
scope_zoom_factor = 0
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 34
hit_power = 0.58, 0.58, 0.58, 0.58
hit_type = fire_wound
fire_distance = 900
bullet_speed = 700
rpm = 550
rpm_empty_click = 200
use_aim_bullet = true
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 8.3
fire_dispersion_base = 0.204
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.65
misfire_start_prob = 0.01
misfire_end_condition = 0.17
misfire_end_prob = 0.05
condition_queue_shot_dec = 0.0013
condition_shot_dec = 0.0013
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 2.845
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0006
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.59
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 2.745
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0003
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.06
PDM_disp_accel_factor = 2.75
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 259
kill_msg_y = 293
kill_msg_width = 114
kill_msg_height = 22
[wpn_sks_hud]:hud_base
item_visual = anomaly_weapons\wpn_sks\wpn_sks_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = -0.001, 0, 0.035
hands_position_16x9 = -0.001, 0, 0.035
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.05725, 0.039, -0.16
aim_hud_offset_pos_16x9 = -0.05725, 0.039, -0.16
aim_hud_offset_rot = 0.0039, 0.0011, 0
aim_hud_offset_rot_16x9 = 0.0039, 0.0011, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = sks_b_inspect
anm_bore_empty = sks_b_inspect, idle_empty
anm_hide = sks_b_holster, idle, 1
anm_hide_empty = sks_b_holster, idle_empty, 1
anm_idle = sks_b_idle, idle, 0.75
anm_idle_empty = sks_b_idle, idle_empty, 0.75
anm_idle_aim = sks_b_idle_ads, idle, 0.35
anm_idle_aim_empty = sks_b_idle_ads, idle_empty, 0.35
anm_idle_aim_moving = sks_b_idle_ads, idle, 0.35
anm_idle_aim_moving_empty = sks_b_idle_ads, idle, 0.35
anm_idle_aim_moving_crouch = sks_b_idle_ads, idle, 0.35
anm_idle_aim_moving_crouch_empty = sks_b_idle_ads, idle, 0.35
anm_idle_moving = sks_b_walk, idle, 0.87
anm_idle_moving_empty = sks_b_walk, idle_empty, 0.87
anm_idle_sprint = sks_b_sprint, idle, 1.2
anm_idle_sprint_empty = sks_b_sprint, idle_empty, 1.2
anm_reload = sks_b_reload, reload, 1
anm_reload_empty = sks_b_reload_empty, reload_empty, 1
anm_shot_l = sks_b_shoot_empty
anm_shots = sks_b_shoot
anm_show = sks_b_draw, idle, 0.90
anm_show_empty = sks_b_draw, idle_empty, 0.90
anm_reload_misfire = sks_b_unjam, unjam, 1.12
shell_bone = wpn_body
shell_point = 0, 0.216, 0.174
shell_dir = 0, 0, 0.4
shell_particles = weapons\762x39
fire_bone = muzzle
fire_point = 0, 0, 0
grenade_bone = grenade
;------------------------------------------------------------------------------------------------
[wpn_sks_modern]:wpn_sks
inv_grid_height = 1
inv_grid_width = 5
inv_grid_x = 50
inv_grid_y = 76
inv_name = st_wpn_sks_modern
inv_name_short = st_wpn_sks_modern
cost = 22960
hud = wpn_sks_sk1_hud
visual = dynamics\weapons\wpn_sks\wpn_sks_sk1
installed_upgrades = up_firsta_sks
bullet_speed = 715
fire_dispersion_base = 0.176
misfire_start_condition = 0.7 ; 0.6
misfire_start_prob = 0.007
misfire_end_condition = 0.15
misfire_end_prob = 0.035
condition_queue_shot_dec = 0.0014
condition_shot_dec = 0.0014
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 2.545
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0006
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.59
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 2.445
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0003
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.06
[wpn_sks_sk1_hud]:wpn_sks_hud
item_visual = anomaly_weapons\wpn_sks\wpn_sks_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[scope_sks]
scope_name = wpn_addon_scope_pu
scope_x = 58
scope_y = -21
@@ -0,0 +1,239 @@
;------------------------------------------------------------------------------------------------
[wpn_sv98]:identity_immunities,weapon_probability,default_weapon_params,wpn_sv98_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svd"
scheduled = off
cform = skeleton
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 44
inv_grid_y = 20
inv_name = st_wpn_sv98
inv_name_short = st_wpn_sv98
description = st_wpn_sv98_descr
kind = w_sniper
inv_weight = 6.2
cost = 58580
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_sv98_hud
visual = dynamics\weapons\wpn_sv98\wpn_sv98.ogf
position = -0.026, -0.077, 0
orientation = 0, 0, 0
fire_point = 0, 0.129, 0.942
fire_point2 = 0, 0.129, 0.942
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
shell_point = 0,0.129,0.192
shell_dir = 0,0,0.4
;shell_particles = weapons\762x54
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98, up_gr_fourtab_sv98, up_gr_fourtcd_sv98, up_gr_fourtef_sv98
installed_upgrades =
upgrade_scheme = upgrade_scheme_svd
upgr_icon_x = 1750
upgr_icon_y = 900
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
ammo_elapsed = 10
ammo_mag_size = 10
startup_ammo = 10
scope_status = 1
scope_dynamic_zoom = on
scope_name = wpn_addon_scope_sv98
scope_texture = wpn_crosshair_sv98
scope_x = 44
scope_y = -3
scope_zoom_factor = 10
silencer_name = wpn_sil_kzrzp
silencer_status = 0
silencer_x = 272
silencer_y = 22
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 35
hit_power = 2, 2, 2, 2
hit_type = fire_wound
fire_distance = 1200
bullet_speed = 975
rpm = 28
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 60
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 9.2
fire_dispersion_base = 0.08
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.86
misfire_start_prob = 0.007
misfire_end_condition = 0.16
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0048
condition_shot_dec = 0.0048
cam_return = 0
cam_relax_speed = 0
cam_dispersion = 0
cam_dispersion_frac = 0
cam_dispersion_inc = 0
cam_max_angle = 0
cam_max_angle_horz = 0
cam_step_angle_horz = 0
zoom_cam_relax_speed = 0
zoom_cam_dispersion = 0
zoom_cam_dispersion_frac = 0
zoom_cam_dispersion_inc = 0
zoom_cam_max_angle = 0
zoom_cam_max_angle_horz = 0
zoom_cam_step_angle_horz = 0
PDM_disp_accel_factor = 3.105
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.105
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
[wpn_sv98_hud]:hud_base
item_visual = anomaly_weapons\wpn_sv98\wpn_sv98_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.075, 0.012, -0.2
aim_hud_offset_pos_16x9 = -0.075, 0.012, -0.2
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos = 0.16, 0.01, 0.0
lowered_hud_offset_rot = 0.1, -0.7, 0.2
lowered_hud_offset_pos_16x9 = 0.16, 0.01, 0.0
lowered_hud_offset_rot_16x9 = 0.1, -0.7, 0.2
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = sv98_b_holster, idle
anm_bore = sv98_b_inspect, idle
anm_idle = sv98_b_idle, idle
anm_idle_aim = sv98_b_idle_ads, idle
anm_idle_aim_moving = sv98_b_idle_ads, idle
anm_idle_aim_moving_crouch = sv98_b_idle_ads, idle
anm_idle_moving = sv98_b_walk, idle, 0.90
anm_idle_sprint = sv98_b_sprint, idle, 1.5
anm_reload = sv98_b_reload, reload
anm_reload_empty = sv98_b_reload_empty, reload_empty
anm_shots = sv98_b_shoot, shoot
anm_show = sv98_b_draw, idle
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.1
;------------------------------------------------------------------------------------------------
[wpn_sv98_custom]:wpn_sv98
inv_grid_y = 22
inv_name = st_wpn_sv98_custom
inv_name_short = st_wpn_sv98_custom
cost = 63680
hud = wpn_sv98_sk1_hud
visual = dynamics\weapons\wpn_sv98\wpn_sv98_sk1.ogf
installed_upgrades = up_secona_sv98
rpm = 33
fire_dispersion_base = 0.06
misfire_start_condition = 0.7 ; 0.8
misfire_end_condition = 0.1
condition_queue_shot_dec = 0.0040
condition_shot_dec = 0.0040
[wpn_sv98_sk1_hud]:wpn_sv98_hud
item_visual = anomaly_weapons\wpn_sv98\wpn_sv98_sk1_hud.ogf
@@ -0,0 +1,453 @@
;------------------------------------------------------------------------------------------------
[wpn_svd]:identity_immunities,weapon_probability,default_weapon_params,wpn_svd_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svd"
scheduled = off
cform = skeleton
parent_section = wpn_svd
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 44
inv_grid_y = 10
inv_name = st_wpn_svd
inv_name_short = st_wpn_svd
description = st_wpn_svd_descr
kind = w_sniper
inv_weight = 3.91
cost = 40550
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_svd_hud
visual = dynamics\weapons\wpn_svd\wpn_svd.ogf
position = -0.026, -0.077, 0.00
orientation = 0, 0, 0
fire_point = 0.0, 0.129, 0.942
fire_point2 = 0.0, 0.129, 0.942
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\762x54
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
installed_upgrades =
upgrade_scheme = upgrade_scheme_svd
upgr_icon_x = 1750
upgr_icon_y = 200
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
ammo_elapsed = 10
ammo_mag_size = 10
startup_ammo = 10
scopes = 1p29, kobra, ps01
scope_status = 0
scope_name = wpn_addon_scope
scope_x = 44
scope_y = -3
scope_zoom_factor = 0
silencer_name = wpn_sil_kzrzp
silencer_status = 0
silencer_x = 273
silencer_y = 15
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 5
hit_power = 1.1, 1.1, 1.1, 1.1
hit_type = fire_wound
fire_distance = 1100
bullet_speed = 1000
rpm = 300
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 9.3
fire_dispersion_base = 0.092
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.91
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0040
condition_shot_dec = 0.0040
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 3.98
cam_dispersion_frac = 1.0
cam_dispersion_inc = 1.98
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.94
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 2.75
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.54
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.74
PDM_disp_accel_factor = 3.05
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.05
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
[wpn_svd_hud]:hud_base
item_visual = anomaly_weapons\wpn_svd\wpn_svd_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, -0.01, 0
hands_position_16x9 = 0, -0.01, 0
hands_orientation = 0, 0.5, 0
hands_orientation_16x9 = 0, 0.5, 0
aim_hud_offset_pos = -0.0638, 0.033, -0.11
aim_hud_offset_pos_16x9 = -0.0638, 0.033, -0.11
aim_hud_offset_rot = 0.009, 0.0004, 0
aim_hud_offset_rot_16x9 = 0.009, 0.0004, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos = 0.16, 0.02, 0.0
lowered_hud_offset_rot = 0.1, -0.7, 0.2
lowered_hud_offset_pos_16x9 = 0.16, 0.02, 0.0
lowered_hud_offset_rot_16x9 = 0.1, -0.7, 0.2
anm_bore = svd_b_afk, idle
anm_bore_empty = svd_b_afk, idle_empty
anm_hide = svd_b_holster, idle
anm_hide_empty = svd_b_holster, idle_empty
anm_idle = svd_b_idle, idle
anm_idle_empty = svd_b_idle, idle_empty
anm_idle_aim = svd_b_idleads, idle
anm_idle_aim_empty = svd_b_idleads, idle_empty
anm_idle_aim_moving = svd_b_idleads, idle
anm_idle_aim_moving = svd_b_idleads, idle_empty
anm_idle_aim_moving_crouch = svd_b_idleads, idle
anm_idle_aim_moving_crouch_empty = svd_b_idleads, idle_empty
anm_idle_moving = svd_b_walk, idle
anm_idle_moving_empty = svd_b_walk, idle_empty
anm_idle_sprint = svd_b_sprint, idle, 1.2
anm_idle_sprint_empty = svd_b_sprint, idle_empty, 1.2
anm_reload = svd_b_reload, reload
anm_reload_empty = svd_b_reload_empty, reload_empty
anm_shots = svd_b_shoot
anm_shot_l = svd_b_shoot, svd_b_shoot_empty
anm_show = svd_b_draw, idle
anm_show_empty = svd_b_draw, idle_empty
anm_reload_misfire = svd_b_unjam, unjam
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.45
;------------------------------------------------------------------------------------------------
[wpn_svd_1p29]:wpn_svd
1icon_layer = 1p29
1icon_layer_x = 58
1icon_layer_y = 8
inv_weight = 4.71
hud = wpn_svd_1p29_hud
visual = dynamics\weapons\wpn_svd\wpn_svd_1p29.ogf
scope_status = 1
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.3
[wpn_svd_1p29_hud]:wpn_svd_hud
item_visual = anomaly_weapons\wpn_svd\wpn_svd_1p29_hud.ogf
aim_hud_offset_pos = -0.067, -0.003, -0.08
aim_hud_offset_pos_16x9 = -0.067, -0.003, -0.08
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_svd_ps01]:wpn_svd
1icon_layer = ps01
1icon_layer_x = 33
1icon_layer_y = 9
inv_weight = 4.51
hud = wpn_svd_pso1_hud
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_svd_pso1_hud]:wpn_svd_hud
aim_hud_offset_pos = -0.056, 0.012, -0.09
aim_hud_offset_pos_16x9 = -0.056, 0.012, -0.09
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_svd_kobra]:wpn_svd
1icon_layer = kobra
1icon_layer_x = 64
1icon_layer_y = 10
inv_weight = 4.32
hud = wpn_svd_kobra_hud
visual = dynamics\weapons\wpn_svd\wpn_svd_kobra.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_svd_kobra_hud]:wpn_svd_hud
item_visual = anomaly_weapons\wpn_svd\wpn_svd_kobra_hud.ogf
aim_hud_offset_pos = -0.0635, 0.003, -0.1
aim_hud_offset_pos_16x9 = -0.0635, 0.003, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
;-- Custom
;------------------------------------------------------------------------------------------------
[wpn_svd_custom]:wpn_svd
parent_section = wpn_svd_custom
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 44
inv_grid_y = 12
inv_name = st_wpn_svd_custom
inv_name_short = st_wpn_svd_custom
cost = 45360
hud = wpn_svd_sk1_hud
visual = dynamics\weapons\wpn_svd\wpn_svd_sk1.ogf
installed_upgrades = up_fourta_svd
rpm = 300
fire_dispersion_base = 0.08
misfire_start_condition = 0.7 ; 0.88
misfire_start_prob = 0.004
misfire_end_condition = 0.09
misfire_end_prob = 0.03
condition_queue_shot_dec = 0.0038
condition_shot_dec = 0.0038
[wpn_svd_sk1_hud]:wpn_svd_hud
item_visual = anomaly_weapons\wpn_svd\wpn_svd_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_svd_custom_1p29]:wpn_svd_custom
1icon_layer = 1p29
1icon_layer_x = 58
1icon_layer_y = 8
inv_weight = 4.71
hud = wpn_svd_1p29_sk1_hud
visual = dynamics\weapons\wpn_svd\wpn_svd_1p29_sk1.ogf
scope_status = 1
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.3
[wpn_svd_1p29_sk1_hud]:wpn_svd_1p29_hud
item_visual = anomaly_weapons\wpn_svd\wpn_svd_1p29_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_svd_custom_kobra]:wpn_svd_custom
1icon_layer = kobra
1icon_layer_x = 64
1icon_layer_y = 10
inv_weight = 4.32
hud = wpn_svd_kobra_sk1_hud
visual = dynamics\weapons\wpn_svd\wpn_svd_kobra_sk1.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_svd_kobra_sk1_hud]:wpn_svd_kobra_hud
item_visual = anomaly_weapons\wpn_svd\wpn_svd_kobra_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_svd_custom_ps01]:wpn_svd_custom
1icon_layer = ps01
1icon_layer_x = 33
1icon_layer_y = 9
inv_weight = 4.51
hud = wpn_svd_pso1_sk1_hud
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_svd_pso1_sk1_hud]:wpn_svd_hud
item_visual = anomaly_weapons\wpn_svd\wpn_svd_sk1_hud.ogf
aim_hud_offset_pos = -0.056, 0.012, -0.09
aim_hud_offset_pos_16x9 = -0.056, 0.012, -0.09
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
;-- Nimble
;------------------------------------------------------------------------------------------------
[wpn_svd_nimble]:wpn_svd
$spawn = "weapons\wpn_svd_nimble"
parent_section = wpn_svd_nimble
inv_grid_x = 44
inv_grid_y = 18
inv_name = st_wpn_svd_nimble
description = st_wpn_svd_nimble_descr
inv_weight = 5.143
cost = 55880
hud = wpn_svd_nimble_hud
visual = dynamics\weapons\wpn_svd\wpn_svd_nimble.ogf
upgrades = up_gr_firstab_svd_nimble, up_gr_seconab_svd_nimble, up_gr_thirdab_svd_nimble, up_gr_fourtab_svd_nimble, up_gr_fourtcd_svd_nimble, up_gr_fourtef_svd_nimble
scopes = none
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_1p59
scope_zoom_factor = 10
silencer_name = wpn_sil_kzrzp
silencer_status = 2
silencer_x = 273
silencer_y = 15
hit_impulse = 5
hit_type = fire_wound
fire_distance = 1400
bullet_speed = 1100
rpm = 300
rpm_empty_click = 200
fire_dispersion_base = 0.071
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.005
misfire_end_condition = 0.09
misfire_end_prob = 0.07
condition_queue_shot_dec = 0.0045
condition_shot_dec = 0.0045
[wpn_svd_nimble_hud]:wpn_svd_hud
item_visual = anomaly_weapons\wpn_svd\wpn_svd_nimble_hud
attach_place_idx = 0
zoom_hide_crosshair = true
aim_hud_offset_pos = -0.054, -0.005, -0.06
aim_hud_offset_pos_16x9 = -0.054, -0.005, -0.06
@@ -0,0 +1,243 @@
;------------------------------------------------------------------------------------------------
[wpn_svt40]:identity_immunities,weapon_probability,default_weapon_params,wpn_svt40_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svd"
scheduled = off
cform = skeleton
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 5
inv_grid_x = 44
inv_grid_y = 40
inv_name = st_wpn_svt40
inv_name_short = st_wpn_svt40
description = st_wpn_svt40_descr
kind = w_sniper
inv_weight = 3.8
cost = 24850
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_svt40_hud
visual = dynamics\weapons\wpn_svt40\wpn_svt40.ogf
position = -0.026, -0.077, 0.00
orientation = 0, 0, 0
fire_point = 0.0, 0.129, 0.942
fire_point2 = 0.0, 0.129, 0.942
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
shell_point = 0, 0.129, 0.192
shell_dir = 0, 0, 0.4
shell_particles = weapons\762x54
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_svt40, up_gr_seconab_svt40, up_gr_thirdab_svt40
installed_upgrades =
upgrade_scheme = upgrade_scheme_svt40
upgr_icon_x = 1750
upgr_icon_y = 1000
upgr_icon_width = 300
upgr_icon_height = 50
fire_modes = 1
ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
ammo_elapsed = 10
ammo_mag_size = 10
startup_ammo = 10
scopes_sect = scope_svt40
scope_status = 2
scope_zoom_factor = 0
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 0.77, 0.77, 0.77, 0.77
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 890
rpm = 300
rpm_empty_click = 200
use_aim_bullet = true
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.37
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 8.5
fire_dispersion_base = 0.105
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.88
misfire_start_prob = 0.007
misfire_end_condition = 0.09
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0043
condition_shot_dec = 0.0043
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 3.98
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.01
cam_max_angle = 50.0
cam_max_angle_horz = 30.0
cam_step_angle_horz = 50.94
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 3.98
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.01
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 12.94
PDM_disp_accel_factor = 2.75
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
[wpn_svt40_hud]:hud_base
item_visual = anomaly_weapons\wpn_svt40\wpn_svt40_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = -0.003, -0.01, 0
hands_position_16x9 = -0.003, -0.01, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.071, 0.048, -0.19
aim_hud_offset_pos_16x9 = -0.071, 0.048, -0.19
aim_hud_offset_rot = 0, 0.0007, 0.004
aim_hud_offset_rot_16x9 = 0, 0.0007, 0.004
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = blnd_svt40_idle, idle
anm_bore_empty = blnd_svt40_idle, idle_empty
anm_hide = blnd_svt40_holster, idle, 0.97
anm_hide_empty = blnd_svt40_holster, idle_empty, 0.97
anm_idle = blnd_svt40_idle, idle
anm_idle_empty = blnd_svt40_idle, idle_empty
anm_idle_aim = blnd_svt40_idle_ads, idle
anm_idle_aim_empty = blnd_svt40_idle_ads, idle_empty
anm_idle_aim_moving = blnd_svt40_idle_ads, idle
anm_idle_aim_moving_empty = blnd_svt40_idle_ads, idle_empty
anm_idle_aim_moving_crouch = blnd_svt40_idle_ads, idle
anm_idle_aim_moving_crouch_empty = blnd_svt40_idle_ads, idle_empty
anm_idle_moving = blnd_svt40_walk, idle, 0.92
anm_idle_moving_empty = blnd_svt40_walk, idle_empty, 0.92
anm_idle_sprint = blnd_svt40_sprint, idle, 1.1
anm_idle_sprint_empty = blnd_svt40_sprint, idle_empty, 1.1
anm_reload = blnd_svt40_reload, reload, 1.13
anm_reload_empty = blnd_svt40_reload_empty, reload_empty, 1.13
anm_shots = blnd_svt40_shoot
anm_shot_l = blnd_svt40_shoot, shoot_empty
anm_show = blnd_svt40_draw, draw, 0.85
anm_show_empty = blnd_svt40_draw, draw_empty, 0.85
anm_reload_misfire = blnd_svt40_unjam, unjam
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.35
;------------------------------------------------------------------------------------------------
[wpn_svt40_modern]:wpn_svt40
inv_grid_y = 41
inv_name = st_wpn_svt40_modern
inv_name_short = st_wpn_svt40_modern
cost = 26350
hud = wpn_svt40_sk1_hud
visual = dynamics\weapons\wpn_svt40\wpn_svt40_sk1.ogf
rpm = 300
fire_dispersion_base = 0.096
misfire_start_condition = 0.7 ; 0.81
misfire_start_prob = 0.005
misfire_end_condition = 0.08
misfire_end_prob = 0.05
condition_queue_shot_dec = 0.0048
condition_shot_dec = 0.0048
[wpn_svt40_sk1_hud]:wpn_svt40_hud
item_visual = anomaly_weapons\wpn_svt40\wpn_svt40_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[scope_svt40]
scope_name = wpn_addon_scope_pu
scope_x = 55
scope_y = -18
@@ -0,0 +1,521 @@
;------------------------------------------------------------------------------------------------
[wpn_svu]:identity_immunities,weapon_probability,default_weapon_params,wpn_svu_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svu"
scheduled = off
cform = skeleton
parent_section = wpn_svu
class = WP_SVU
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 45
inv_grid_y = 2
inv_name = st_wpn_svu
inv_name_short = st_wpn_svu
description = st_wpn_svu_descr
kind = w_sniper
inv_weight = 3.81
cost = 43860
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_svu_hud
visual = dynamics\weapons\wpn_svu\wpn_svu.ogf
position = -0.026, -0.084, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.128, 0.522
fire_point2 = 0.0, 0.128, 0.522
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.128, 0.0
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\762x54
light_disabled = true
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_svu, up_gr_seconab_svu, up_gr_thirdab_svu, up_gr_fourtab_svu, up_gr_fourtcd_svu, up_gr_fourtef_svu, up_gr_fifthab_svu
installed_upgrades =
upgrade_scheme = upgrade_scheme_svu
upgr_icon_x = 1750
upgr_icon_y = 300
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
ammo_elapsed = 10
ammo_mag_size = 10
startup_ammo = 10
scopes = 1p29, kobra, ps01
scope_status = 0
scope_name = wpn_addon_scope
scope_texture =
scope_x = 60
scope_y = -2
scope_zoom_factor = 0
silencer_status = 1
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 1.1, 1.1, 1.1, 1.1
hit_type = fire_wound
fire_distance = 1050
bullet_speed = 805
rpm = 300
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.35
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 8.8
fire_dispersion_base = 0.092
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.88
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0040
condition_shot_dec = 0.0040
cam_return = 0
cam_relax_speed = 3.0
cam_dispersion = 1.94
cam_dispersion_frac = 1.1
cam_dispersion_inc = 1.94
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 2.92
zoom_cam_relax_speed = 0.7
zoom_cam_dispersion = 0.75
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.48
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 2.56
PDM_disp_accel_factor = 3.05
PDM_disp_base = 1.33
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.05
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 59
kill_msg_width = 80
kill_msg_height = 26
[wpn_svu_hud]:hud_base
item_visual = anomaly_weapons\wpn_svu\wpn_svu_hud
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0705, 0.018, -0.1
aim_hud_offset_pos_16x9 = -0.0705, 0.018, -0.1
aim_hud_offset_rot = 0.008, 0, 0
aim_hud_offset_rot_16x9 = 0.008, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos = 0.19,0.02,0
lowered_hud_offset_rot = 0.1,-0.8,0.1
lowered_hud_offset_pos_16x9 = 0.19,0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = svu_b_holster, idle
anm_hide_empty = svu_b_holster, idle_empty
anm_idle = svu_b_idle, idle
anm_idle_empty = svu_b_idle, idle_empty
anm_idle_aim = svu_b_idle_ads, idle
anm_idle_aim_empty = svu_b_idle_ads, idle_empty
anm_idle_aim_moving = svu_b_idle_ads, idle
anm_idle_aim_moving_empty = svu_b_idle_ads, idle_empty
anm_idle_aim_moving_crouch = svu_b_idle_ads, idle
anm_idle_aim_moving_crouch_empty = svu_b_idle_ads, idle_empty
anm_idle_moving = svu_b_walk, idle
anm_idle_moving_empty = svu_b_walk, idle_empty
anm_idle_moving_crouch = svu_b_walk, idle
anm_idle_moving_crouch_empty = svu_b_walk, idle_empty
anm_idle_sprint = svu_b_sprint, idle, 1.2
anm_idle_sprint_empty = svu_b_sprint, idle_empty, 1.2
anm_reload = svu_b_reload, reload
anm_reload_empty = svu_b_reload_empty, reload_empty
anm_reload_misfire = svu_b_unjam, unjam
anm_shots = svu_b_shoot
anm_shot_l = svu_b_shoot, svu_b_shoot_empty
anm_show = svu_b_draw, idle
anm_show_empty = svu_b_draw, idle_empty
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.3
;------------------------------------------------------------------------------------------------
[wpn_svu_kobra]:wpn_svu
1icon_layer = kobra
1icon_layer_x = 75
1icon_layer_y = 9
inv_weight = 4.22
hud = wpn_svu_kobra_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_kobra.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_svu_kobra_hud]:wpn_svu_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_kobra_hud.ogf
aim_hud_offset_pos = 0, 0, 0
aim_hud_offset_pos_16x9 = 0, 0, 0
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_svu_1p29]:wpn_svu
1icon_layer = 1p29
1icon_layer_x = 72
1icon_layer_y = 6
inv_weight = 4.61
hud = wpn_svu_1p29_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.3
[wpn_svu_1p29_hud]:wpn_svu_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_1p29_hud.ogf
aim_hud_offset_pos = 0, 0, 0
aim_hud_offset_pos_16x9 = 0, 0, 0
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_svu_ps01]:wpn_svu
1icon_layer = ps01
1icon_layer_x = 47
1icon_layer_y = 8
inv_weight = 4.41
hud = wpn_svu_pso1_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_pso1.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_svu_pso1_hud]:wpn_svu_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_pso1_hud.ogf
aim_hud_offset_pos = 0, 0, 0
aim_hud_offset_pos_16x9 = 0, 0, 0
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
;-- Alt
;------------------------------------------------------------------------------------------------
[wpn_svu_alt]:wpn_svu
parent_section = wpn_svu_alt
inv_grid_x = 45
inv_grid_y = 4
inv_name = st_wpn_svu_alt
inv_name_short = st_wpn_svu_alt
cost = 48850
hud = wpn_svu_sk1_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_sk1.ogf
installed_upgrades = up_secona_svu
rpm = 308
fire_dispersion_base = 0.073
misfire_start_condition = 0.7 ; 0.75
misfire_start_prob = 0.004
misfire_end_condition = 0.08
misfire_end_prob = 0.03
condition_queue_shot_dec = 0.0045
condition_shot_dec = 0.0045
[wpn_svu_sk1_hud]:wpn_svu_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_svu_alt_1p29]:wpn_svu_alt
1icon_layer = 1p29
1icon_layer_x = 72
1icon_layer_y = 6
inv_weight = 4.61
hud = wpn_svu_1p29_sk1_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_1p29_sk1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.3
[wpn_svu_1p29_sk1_hud]:wpn_svu_1p29_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_1p29_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_svu_alt_kobra]:wpn_svu_alt
1icon_layer = kobra
1icon_layer_x = 75
1icon_layer_y = 9
inv_weight = 4.22
hud = wpn_svu_kobra_sk1_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_kobra_sk1.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_svu_kobra_sk1_hud]:wpn_svu_kobra_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_kobra_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_svu_alt_ps01]:wpn_svu_alt
1icon_layer = ps01
1icon_layer_x = 47
1icon_layer_y = 8
inv_weight = 4.41
hud = wpn_svu_pso1_sk1_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_pso1_sk1.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_svu_pso1_sk1_hud]:wpn_svu_pso1_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_pso1_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
;-- Nimble
;------------------------------------------------------------------------------------------------
[wpn_svu_nimble]:wpn_svu
$spawn = "weapons\wpn_svu_nimble"
parent_section = wpn_svu_nimble
class = WP_AK74
inv_grid_x = 45
inv_grid_y = 8
inv_name = st_wpn_svu_nimble
description = st_wpn_svu_nimble_descr
inv_weight = 3.83
cost = 48580
hud = wpn_svu_nimble_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_nimble.ogf
grenade_flame_particles = weapons\generic_weapon01
installed_upgrades = up_fiftha_svu
fire_modes = 1, -1
scopes = 1p29, kobra, ps01
grenade_class = ammo_m209
launch_speed = 0
hit_power = 0.8, 0.8, 0.8, 0.8
rpm = 650
fire_dispersion_base = 0.108
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.005
misfire_end_condition = 0.09
misfire_end_prob = 0.04
condition_queue_shot_dec = 0.0035
condition_shot_dec = 0.0035
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 2.015
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0006
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.59
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.310
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0003
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.06
[wpn_svu_nimble_hud]:wpn_svu_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_nimble_hud
anm_shots = svu_b_shoot_auto
anm_shot_l = svu_b_shoot_auto, svu_b_shoot_empty
grenade_bone = grenade
;------------------------------------------------------------------------------------------------
[wpn_svu_nimble_1p29]:wpn_svu_nimble
1icon_layer = 1p29
1icon_layer_x = 72
1icon_layer_y = 6
inv_weight = 4.63
hud = wpn_svu_nimble_1p29_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_1p29_nimble.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.3
[wpn_svu_nimble_1p29_hud]:wpn_svu_1p29_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_1p29_nimble_hud.ogf
grenade_bone = grenade
;------------------------------------------------------------------------------------------------
[wpn_svu_nimble_kobra]:wpn_svu_nimble
1icon_layer = kobra
1icon_layer_x = 75
1icon_layer_y = 9
inv_weight = 4.25
hud = wpn_svu_nimble_kobra_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_kobra_nimble.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_svu_nimble_kobra_hud]:wpn_svu_kobra_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_kobra_nimble_hud.ogf
grenade_bone = grenade
;------------------------------------------------------------------------------------------------
[wpn_svu_nimble_ps01]:wpn_svu_nimble
1icon_layer = ps01
1icon_layer_x = 47
1icon_layer_y = 8
inv_weight = 4.44
hud = wpn_svu_nimble_pso1_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_pso1_nimble.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_svu_nimble_pso1_hud]:wpn_svu_pso1_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_pso1_nimble_hud.ogf
grenade_bone = grenade
@@ -0,0 +1,191 @@
;------------------------------------------------------------------------------------------------
[wpn_wincheaster1300]:identity_immunities,weapon_probability,default_weapon_params,wpn_toz194_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\winchester1300"
scheduled = off
cform = skeleton
class = WP_ASHTG
slot = 2
animation_slot = 9
ef_main_weapon_type = 1
ef_weapon_type = 9
hand_dependence = 1
single_handed = 0
inv_grid_height = 1
inv_grid_width = 4
inv_grid_x = 44
inv_grid_y = 61
inv_name = st_wpn_toz194
inv_name_short = st_wpn_toz194
description = st_wpn_toz194_descr
kind = w_shotgun
inv_weight = 2.9
cost = 19580
repair_type = shotgun
weapon_class = shotgun
hud = wpn_toz194_hud
visual = dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf
position = -0.024, -0.097, 0.
orientation = 0, -4, 0
fire_point = 0.0, 0.158, 0.647
fire_point2 = 0.0, 0.158, 0.647
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.10, 0.05
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
shell_point = 0.0, 0.180, 0.647
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_wincheaster1300, up_gr_seconab_wincheaster1300, up_gr_thirdab_wincheaster1300
installed_upgrades =
upgrade_scheme = upgrade_scheme_toz34
upgr_icon_x = 900
upgr_icon_y = 1400
upgr_icon_width = 250
upgr_icon_height = 50
tri_state_reload = on
fire_modes = 1
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
ammo_elapsed = 7
ammo_mag_size = 7
startup_ammo = 10
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 0.55, 0.55, 0.55, 0.55
hit_type = fire_wound
fire_distance = 300
bullet_speed = 340
rpm = 70
rpm_empty_click = 200
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
control_inertion_factor = 1.0f
crosshair_inertion = 6.3
fire_dispersion_base = 0.85
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.89
misfire_start_prob = 0.007
misfire_end_condition = 0.13
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0028
condition_shot_dec = 0.0028
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 20.0
cam_dispersion_frac = 0.7
cam_dispersion_inc = 2.0
cam_max_angle = 30.0
cam_max_angle_horz = 25.0
cam_step_angle_horz = 20.0
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 20.0
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 2.5
zoom_cam_max_angle = 30.0
zoom_cam_max_angle_horz = 30.0
zoom_cam_step_angle_horz = 19.0
PDM_disp_accel_factor = 1.655
PDM_disp_base = 1.55
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.65
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 171
kill_msg_y = 104
kill_msg_width = 75
kill_msg_height = 20
;------------------------------------------------------------------------------------------------
[wpn_wincheaster1300_trapper]:wpn_wincheaster1300
$spawn = "weapons\wpn_wincheaster1300_trapper"
[wpn_toz194_hud]:hud_base
item_visual = anomaly_weapons\wpn_winchester1300\wpn_winchester1300_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.01, -0.06, 0.1
hands_position_16x9 = 0.01, -0.06, 0.1
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0779, 0.057, 0.01
aim_hud_offset_pos_16x9 = -0.0779, 0.057, 0.01
aim_hud_offset_rot = -0, 0.00, 0
aim_hud_offset_rot_16x9 = -0, 0.00, 0
lowered_hud_offset_pos = 0.1, 0, -0.06
lowered_hud_offset_rot_16x9 = 0.1,-0.4,0.2
lowered_hud_offset_pos_16x9 = 0.1, 0, -0.06
lowered_hud_offset_rot_16x9 = 0.1,-0.4,0.2
anm_add_cartridge = blnd_toz194_loop_arms, loop, 1.25
anm_close = blnd_toz194_close_arms, close
anm_hide = blnd_toz194_holster_arms, idle, 1.18
anm_idle = blnd_toz194_idle_arms, idle, 0.75
anm_idle_aim = blnd_toz194_idle_ads_arms
anm_idle_aim_moving = blnd_toz194_walk_arms, idle, 0.57
anm_idle_aim_moving_crouch = blnd_toz194_walk_arms, idle, 0.57
anm_idle_moving = blnd_toz194_walk_arms, idle, 0.87
anm_idle_moving_crouch = blnd_toz194_walk_arms, idle, 0.87
anm_idle_sprint = blnd_toz194_sprint_arms, idle, 1.2
anm_open = blnd_toz194_open_arms, open
anm_shots = blnd_toz194_shoot_arms, shoot
anm_show = blnd_toz194_draw_arms, idle, 1.18
anm_bore = blnd_toz194_inspect_arms, inspect
anm_reload_misfire = blnd_toz194_unjam_arms, unjam
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.3
@@ -0,0 +1,627 @@
;------------------------------------------------------------------------------------------------
[wpn_toz34]:identity_immunities,weapon_probability,default_weapon_params,wpn_toz34_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\toz-34"
scheduled = off
cform = skeleton
class = WP_BM16
slot = 2
animation_slot = 3
ef_main_weapon_type = 1
ef_weapon_type = 9
hand_dependence = 1
single_handed = 0
inv_grid_height = 1
inv_grid_width = 5
inv_grid_x = 25
inv_grid_y = 30
inv_name = st_wpn_toz34
inv_name_short = st_wpn_toz34
description = st_wpn_toz34_descr
kind = w_shotgun
inv_weight = 3.2
cost = 14800
repair_type = shotgun
weapon_class = shotgun
hud = wpn_toz34_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34.ogf
position = -0.023, -0.14, 0.00
orientation = 0, 30, 0
fire_point = 0, 0.168, 0.755
fire_point2 = 0, 0.168, 0.755
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.15
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
shell_point = 0, 0.183, 0.07
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_toz34, up_gr_seconab_toz34, up_gr_thirdab_toz34
installed_upgrades =
upgrade_scheme = upgrade_scheme_toz34
upgr_icon_x = 1450
upgr_icon_y = 550
upgr_icon_width = 300
upgr_icon_height = 50
tri_state_reload = off
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
ammo_elapsed = 2
ammo_mag_size = 2
startup_ammo = 10
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 0.8, 0.8, 0.8, 0.8
hit_type = fire_wound
fire_distance = 400
bullet_speed = 370
rpm = 1000
rpm_empty_click = 200
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
control_inertion_factor = 1.0f
crosshair_inertion = 7.3
fire_dispersion_base = 0.75
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.88
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0019
condition_shot_dec = 0.0025
cam_return = 0
cam_relax_speed = 4.0
cam_dispersion = 14.44
cam_dispersion_frac = 0.9
cam_dispersion_inc = 3.96
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 10.55
zoom_cam_relax_speed = 4.0
zoom_cam_dispersion = 14.72
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 3.18
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 10.53
PDM_disp_accel_factor = 1.955
PDM_disp_base = 1.85
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.95
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 127
kill_msg_y = 82
kill_msg_width = 97
kill_msg_height = 23
[wpn_toz34_hud]:hud_base
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0604, 0.0456, -0.08
aim_hud_offset_pos_16x9 = -0.0604, 0.0456, -0.08
aim_hud_offset_rot = 0, 0.00, 0
aim_hud_offset_rot_16x9 = 0, 0.00, 0
anm_hide = blnd_toz34_holster_arms, idle, 1.1
anm_hide_0 = blnd_toz34_holster_arms, idle, 1.1
anm_hide_1 = blnd_toz34_holster_arms, idle, 1.1
anm_hide_2 = blnd_toz34_holster_arms, idle, 1.1
anm_idle = blnd_toz34_idle_arms, idle
anm_idle_0 = blnd_toz34_idle_arms, idle
anm_idle_1 = blnd_toz34_idle_arms, idle
anm_idle_2 = blnd_toz34_idle_arms, idle
anm_idle_aim = blnd_toz34_idleads_arms, idle, 0.10
anm_idle_aim_0 = blnd_toz34_idleads_arms, idle, 0.10
anm_idle_aim_1 = blnd_toz34_idleads_arms, idle, 0.10
anm_idle_aim_2 = blnd_toz34_idleads_arms, idle, 0.10
anm_idle_aim_moving = blnd_toz34_idleads_arms, idle, 0.10
anm_idle_aim_moving_crouch = blnd_toz34_idleads_arms, idle, 0.10
anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2
anm_reload_1 = blnd_toz34_reload_arms, reload, 1.0
anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.1
anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2
anm_shot_1 = blnd_toz34_shoot_arms, idle
anm_shot_2 = blnd_toz34_shoot2_arms, idle
anm_show = blnd_toz34_draw_arms, idle, 1.1
anm_show_0 = blnd_toz34_draw_arms, idle, 1.1
anm_show_1 = blnd_toz34_draw_arms, idle, 1.1
anm_show_2 = blnd_toz34_draw_arms, idle, 1.1
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.4
;------------------------------------------------------------------------------------------------
[wpn_toz34_bull]:wpn_toz34
inv_grid_y = 31
inv_name = st_wpn_toz34_bull
inv_name_short = st_wpn_toz34_bull
description = st_wpn_toz34_bull_descr
inv_weight = 3.9
cost = 98950
hud = wpn_toz34_bull_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34_bull.ogf
flame_particles = weapons\generic_weapon05
smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
upgrades =
installed_upgrades =
upgrade_scheme =
ammo_class = ammo_12x76_bull
ammo_elapsed = 2
ammo_mag_size = 2
hit_impulse = 100
hit_power = 1, 1, 1, 1
fire_distance = 500
bullet_speed = 450
rpm = 200
fire_dispersion_base = 0.3
misfire_start_condition = 0.7 ; 0.78
misfire_start_prob = 0.003
misfire_end_condition = 0.09
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.002
condition_shot_dec = 0.0025
cam_return = 0
cam_relax_speed = 8.0
cam_dispersion = 20.92
cam_dispersion_frac = 1
cam_dispersion_inc = 1
cam_max_angle = 50.0
cam_max_angle_horz = 80.0
cam_step_angle_horz = 80.98
zoom_cam_relax_speed = 8.0
zoom_cam_dispersion = 20.43
zoom_cam_dispersion_frac = 1
zoom_cam_dispersion_inc = 1
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 80.0
zoom_cam_step_angle_horz = 80.93
cam_relax_speed_ai = 360
snd_shoot = weapons\rpg7\rpg7_shot
[wpn_toz34_bull_hud]:wpn_toz34_hud
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_bull_hud.ogf
aim_hud_offset_pos = -0.06,0.018,-0.2
aim_hud_offset_pos_16x9 = -0.06,0.018,-0.2
;------------------------------------------------------------------------------------------------
[wpn_toz34_custom]:wpn_toz34
inv_grid_y = 32
inv_name = st_wpn_toz34_custom
inv_name_short = st_wpn_toz34_custom
cost = 16680
hud = wpn_toz34_sk2_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34_sk2.ogf
installed_upgrades = up_secona_toz34
rpm = 1200
fire_dispersion_base = 0.73
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.003
misfire_end_condition = 0.1
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0020
condition_shot_dec = 0.0026
[wpn_toz34_sk2_hud]:wpn_toz34_hud
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_toz34_decor]:wpn_toz34
inv_grid_y = 31
inv_name = st_wpn_toz34_decor
inv_name_short = st_wpn_toz34_decor
cost = 18550
hud = wpn_toz34_sk1_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34_sk1.ogf
installed_upgrades = up_firsta_toz34
rpm = 1100
fire_dispersion_base = 0.75
misfire_start_condition = 0.7 ; 0.78
misfire_start_prob = 0.003
misfire_end_condition = 0.09
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0022
condition_shot_dec = 0.0028
[wpn_toz34_sk1_hud]:wpn_toz34_hud
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_toz34_mark4]:wpn_toz34
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 35
inv_grid_y = 30
inv_name = st_wpn_toz34_mark4
inv_name_short = st_wpn_toz34_mark4
description = st_wpn_toz34_mark4_descr
cost = 36860
hud = wpn_toz34_mark4_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34_mark4.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_findot
scope_zoom_factor = 20
hit_power = 0.82, 0.82, 0.82, 0.82
bullet_speed = 390
rpm = 800
zoom_enabled = true
zoom_rotate_time = 0.25
fire_dispersion_base = 0.36
misfire_start_condition = 0.7 ; 0.76
misfire_start_prob = 0.003
misfire_end_condition = 0.08
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0025
condition_shot_dec = 0.0031
[wpn_toz34_mark4_hud]:wpn_toz34_hud
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_mark4_hud.ogf
hands_position = 0.01, -0.01, -0.1
hands_position_16x9 = 0.01, -0.01, -0.1
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.07, 0.0, -0.01
aim_hud_offset_pos_16x9 = -0.07, 0.0, -0.01
aim_hud_offset_rot = 0, 0.00, 0
aim_hud_offset_rot_16x9 = 0, 0.00, 0
;------------------------------------------------------------------------------------------------
[wpn_toz34_obrez]:wpn_toz34,wpn_toz34_obrez_sounds
inv_grid_height = 1
inv_grid_width = 3
inv_grid_x = 44
inv_grid_y = 55
inv_name = st_wpn_toz34_obrez
inv_name_short = st_wpn_toz34_obrez
description = st_wpn_toz34_obrez_descr
inv_weight = 2.1
cost = 10860
hud = wpn_toz34_obrez_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34_obrez.ogf
upgrades = up_gr_firstab_toz34_obrez, up_gr_seconab_toz34_obrez, up_gr_thirdab_toz34_obrez
installed_upgrades =
upgrade_scheme = upgrade_scheme_bm16
hit_impulse = 30
hit_power = 0.50, 0.50, 0.50, 0.50
fire_distance = 300
bullet_speed = 300
rpm = 1200
control_inertion_factor = 1.0f
crosshair_inertion = 4.5
fire_dispersion_base = 0.90
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.007
misfire_end_condition = 0.05
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0020
condition_shot_dec = 0.0026
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 20.0
cam_dispersion_frac = 0.7
cam_dispersion_inc = 2.0
cam_max_angle = 30.0
cam_max_angle_horz = 25.0
cam_step_angle_horz = 28.0
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 20.0
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 2.5
zoom_cam_max_angle = 30.0
zoom_cam_max_angle_horz = 30.0
zoom_cam_step_angle_horz = 20.0
[wpn_toz34_obrez_hud]:wpn_toz34_hud
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_obrez_hud.ogf
anm_hide = blnd_toz34_holster_arms, idle, 1.5
anm_hide_0 = blnd_toz34_holster_arms, idle, 1.5
anm_hide_1 = blnd_toz34_holster_arms, idle, 1.5
anm_hide_2 = blnd_toz34_holster_arms, idle, 1.5
anm_idle = blnd_toz34_idle_arms, idle
anm_idle_0 = blnd_toz34_idle_arms, idle
anm_idle_1 = blnd_toz34_idle_arms, idle
anm_idle_2 = blnd_toz34_idle_arms, idle
anm_idle_aim = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_0 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_1 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_2 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_moving = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_moving_crouch = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2
anm_reload_1 = blnd_toz34_reload_arms, reload, 1.2
anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.2
anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2
anm_shot_1 = blnd_toz34_shoot_arms, idle
anm_shot_2 = blnd_toz34_shoot2_arms, idle
anm_show = blnd_toz34_draw_arms, idle, 1.5
anm_show_0 = blnd_toz34_draw_arms, idle, 1.5
anm_show_1 = blnd_toz34_draw_arms, idle, 1.5
anm_show_2 = blnd_toz34_draw_arms, idle, 1.5
hands_position = 0, -0.001, 0.03
hands_position_16x9 = 0, -0.001, 0.03
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.059, 0.045, 0
aim_hud_offset_pos_16x9 = -0.059, 0.045, 0
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_toz34_obrez_custom]:wpn_toz34_obrez
inv_grid_y = 57
inv_name = st_wpn_toz34_obrez_custom
inv_name_short = st_wpn_toz34_obrez_custom
cost = 12690
hud = wpn_toz34_obrez_sk2_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34_obrez_sk2.ogf
rpm = 1200
fire_dispersion_base = 0.90
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.003
misfire_end_condition = 0.045
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0022
condition_shot_dec = 0.0028
[wpn_toz34_obrez_sk2_hud]:wpn_toz34_obrez_hud
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_obrez_sk2_hud.ogf
anm_hide = blnd_toz34_holster_arms, idle, 1.5
anm_hide_0 = blnd_toz34_holster_arms, idle, 1.5
anm_hide_1 = blnd_toz34_holster_arms, idle, 1.5
anm_hide_2 = blnd_toz34_holster_arms, idle, 1.5
anm_idle = blnd_toz34_idle_arms, idle
anm_idle_0 = blnd_toz34_idle_arms, idle
anm_idle_1 = blnd_toz34_idle_arms, idle
anm_idle_2 = blnd_toz34_idle_arms, idle
anm_idle_aim = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_0 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_1 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_2 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_moving = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_moving_crouch = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2
anm_reload_1 = blnd_toz34_reload_arms, reload, 1.2
anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.2
anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2
anm_shot_1 = blnd_toz34_shoot_arms, idle
anm_shot_2 = blnd_toz34_shoot2_arms, idle
anm_show = blnd_toz34_draw_arms, idle, 1.5
anm_show_0 = blnd_toz34_draw_arms, idle, 1.5
anm_show_1 = blnd_toz34_draw_arms, idle, 1.5
anm_show_2 = blnd_toz34_draw_arms, idle, 1.5
hands_position = 0, -0.001, 0.03
hands_position_16x9 = 0, -0.001, 0.03
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.059, 0.045, 0
aim_hud_offset_pos_16x9 = -0.059, 0.045, 0
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_toz34_obrez_decor]:wpn_toz34_obrez
inv_grid_y = 56
inv_name = st_wpn_toz34_obrez_decor
inv_name_short = st_wpn_toz34_obrez_decor
cost = 13880
hud = wpn_toz34_obrez_sk1_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34_obrez_sk1.ogf
installed_upgrades = up_firsta_toz34_obrez
rpm = 1100
fire_dispersion_base = 0.90
misfire_start_condition = 0.7 ; 0.66
misfire_start_prob = 0.003
misfire_end_condition = 0.04
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0024
condition_shot_dec = 0.003
[wpn_toz34_obrez_sk1_hud]:wpn_toz34_obrez_hud
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_obrez_sk1_hud.ogf
anm_hide = blnd_toz34_holster_arms, idle, 1.5
anm_hide_0 = blnd_toz34_holster_arms, idle, 1.5
anm_hide_1 = blnd_toz34_holster_arms, idle, 1.5
anm_hide_2 = blnd_toz34_holster_arms, idle, 1.5
anm_idle = blnd_toz34_idle_arms, idle
anm_idle_0 = blnd_toz34_idle_arms, idle
anm_idle_1 = blnd_toz34_idle_arms, idle
anm_idle_2 = blnd_toz34_idle_arms, idle
anm_idle_aim = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_0 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_1 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_2 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_moving = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_moving_crouch = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2
anm_reload_1 = blnd_toz34_reload_arms, reload, 1.2
anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.2
anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2
anm_shot_1 = blnd_toz34_shoot_arms, idle
anm_shot_2 = blnd_toz34_shoot2_arms, idle
anm_show = blnd_toz34_draw_arms, idle, 1.5
anm_show_0 = blnd_toz34_draw_arms, idle, 1.5
anm_show_1 = blnd_toz34_draw_arms, idle, 1.5
anm_show_2 = blnd_toz34_draw_arms, idle, 1.5
hands_position = 0, -0.001, 0.03
hands_position_16x9 = 0, -0.001, 0.03
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.059, 0.045, 0
aim_hud_offset_pos_16x9 = -0.059, 0.045, 0
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
@@ -0,0 +1,233 @@
;------------------------------------------------------------------------------------------------
[wpn_tt33]:identity_immunities,weapon_probability,default_weapon_params,wpn_tt33_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
$spawn = "weapons\Desert Eagle"
scheduled = off
cform = skeleton
class = WP_PM
slot = 1
animation_slot = 1
ef_weapon_type = 5
hand_dependence = 1
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 59
inv_grid_y = 77
inv_name = st_wpn_tt33
inv_name_short = st_wpn_tt33
description = wpn_tt33_descr
kind = w_pistol
inv_weight = 0.854
cost = 9860
repair_type = pistol
hud = wpn_tt33_hud
visual = dynamics\weapons\wpn_tt33\wpn_tt33.ogf
position = -0.021, -0.092, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.133, 0.161
fire_point2 = 0.0, 0.133, 0.161
ph_mass = 1
flame_particles = weapons\generic_weapon03
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\45acp
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_tt33, up_gr_seconab_tt33, up_gr_thirdab_tt33, up_gr_fourtab_tt33, up_gr_fifthab_tt33, up_gr_fifthcd_tt33
installed_upgrades =
upgrade_scheme = upgrade_scheme_pm
upgr_icon_x = 1300
upgr_icon_y = 600
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x25_p, ammo_7.62x25_p_bad, ammo_7.62x25_p_verybad, ammo_7.62x25_ps, ammo_7.62x25_ps_bad, ammo_7.62x25_ps_verybad
ammo_elapsed = 8
ammo_mag_size = 8
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 25
hit_power = 0.45, 0.45, 0.45, 0.45
hit_type = fire_wound
fire_distance = 400
bullet_speed = 420
rpm = 250
rpm_empty_click = 120
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.2
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 3.3
fire_dispersion_base = 0.6
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.05
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0018
condition_shot_dec = 0.0018
cam_return = 0
cam_relax_speed = 6
cam_dispersion = 2.0
cam_dispersion_frac = 0.92
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.2
zoom_cam_dispersion = 1.5
PDM_disp_accel_factor = 1.055
PDM_disp_base = 0.85
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.05
cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 194
kill_msg_y = 123
kill_msg_width = 46
kill_msg_height = 27
weapon_lower_speed = 0.2
[wpn_tt33_hud]:hud_base
item_visual = anomaly_weapons\wpn_tt33\wpn_tt33_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.042, -0.04, 0
hands_position_16x9 = 0.042, -0.04, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0,0.1,0
lowered_hud_offset_rot = 0.3,-0.1,0.1
lowered_hud_offset_pos_16x9 = 0,0.1,0
lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
aim_hud_offset_pos = -0.0428, 0.024, -0.05
aim_hud_offset_pos_16x9 = -0.0428, 0.024, -0.05
aim_hud_offset_rot = -0.023, 0.0011, 0
aim_hud_offset_rot_16x9 = -0.023, 0.0011, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = tt33_b_inspect, idle
anm_bore_empty = tt33_b_inspect, idle_empty
anm_hide = tt33_b_holster, idle, 1.07
anm_hide_empty = tt33_b_holster, idle_empty, 1.07
anm_idle = tt33_b_idle, idle, 0.75
anm_idle_aim = tt33_b_idle_ads, idle
anm_idle_aim_empty = tt33_b_idle_ads, idle_empty
anm_idle_aim_moving = tt33_b_walk, idle
anm_idle_aim_moving_crouch = tt33_b_walk, idle
anm_idle_aim_moving_crouch_empty = tt33_b_walk, idle_empty
anm_idle_aim_moving_empty = tt33_b_walk, idle_empty
anm_idle_empty = tt33_b_idle, idle_empty
anm_idle_moving = tt33_b_walk, idle, 0.85
anm_idle_moving_crouch = tt33_b_walk, idle, 0.95
anm_idle_moving_crouch_empty = tt33_b_walk, idle_empty, 0.95
anm_idle_moving_empty = tt33_b_walk, idle_empty
anm_idle_sprint = tt33_b_sprint, idle
anm_idle_sprint_empty = tt33_b_sprint, idle_empty
anm_reload = tt33_b_reload, reload, 1.1
anm_reload_empty = tt33_b_reload_empty, reload_empty, 1.1
anm_shot_l = tt33_b_shoot, shoot_empty
anm_shots = tt33_b_shoot
anm_show = tt33_b_draw, idle
anm_show_empty = tt33_b_draw, idle_empty
anm_reload_misfire = tt33_b_unjam, unjam, 1.05
shell_bone = gilza
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_tt33_modern]:wpn_tt33
inv_grid_x = 61
inv_name = st_wpn_tt33_modern
inv_name_short = st_wpn_tt33_modern
cost = 12350
hud = wpn_tt33_sk1_hud
visual = dynamics\weapons\wpn_tt33\wpn_tt33_sk1.ogf
rpm = 240
fire_dispersion_base = 0.53
misfire_start_condition = 0.7 ; 0.68
misfire_start_prob = 0.006
misfire_end_condition = 0.09
misfire_end_prob = 0.09
condition_queue_shot_dec = 0.0016
condition_shot_dec = 0.0016
[wpn_tt33_sk1_hud]:wpn_tt33_hud
item_visual = anomaly_weapons\wpn_tt33\wpn_tt33_sk1_hud.ogf
@@ -0,0 +1,223 @@
;------------------------------------------------------------------------------------------------
[wpn_type63]:identity_immunities,weapon_probability,default_weapon_params,wpn_type63_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
scheduled = off
cform = skeleton
class = WP_ASHTG
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 5
inv_grid_x = 60
inv_grid_y = 76
inv_name = st_wpn_type63
inv_name_short = st_wpn_type63
description = st_wpn_type63_descr
kind = w_rifle
inv_weight = 3.864
cost = 17880
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_type63_hud
visual = dynamics\weapons\wpn_type63\wpn_type63.ogf
position = 0, 0, 0
orientation = 0, 0, 0
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0, 0
shell_particles = weapons\762x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_akm, up_gr_seconab_akm, up_gr_thirdab_akm, up_gr_fourtab_akm, up_gr_fifthab_akm, up_gr_fifthcd_akm
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 300
upgr_icon_y = 0
upgr_icon_width = 300
upgr_icon_height = 100
tri_state_reload = off
fire_modes = 1, -1
ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scope_status = 0
scope_name = wpn_addon_scope
scope_zoom_factor = 0
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 34
hit_power = 0.58, 0.58, 0.58, 0.58
hit_type = fire_wound
fire_distance = 900
bullet_speed = 715
rpm = 800
rpm_empty_click = 200
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 8.3
fire_dispersion_base = 0.35
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0015
condition_shot_dec = 0.0015
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.845
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0006
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.59
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.745
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0003
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.06
PDM_disp_accel_factor = 2.75
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 259
kill_msg_y = 293
kill_msg_width = 114
kill_msg_height = 22
[wpn_type63_hud]:hud_base
item_visual = anomaly_weapons\wpn_vz58\wpn_vz58_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0562, 0.025, -0.09
aim_hud_offset_pos_16x9 = -0.0562, 0.025, -0.09
aim_hud_offset_rot = 0.0034, 0.0008, 0
aim_hud_offset_rot_16x9 = 0.0034, 0.0008, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.067425, 0.003969, 0
lowered_hud_offset_rot = 0.103157, -0.363081, 0.144205
lowered_hud_offset_pos_16x9 = 0.067425, 0.003969, 0
lowered_hud_offset_rot_16x9 = 0.103157, -0.363081, 0.144205
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = vz58_b_holster, idle
anm_hide_empty = vz58_b_holster, idle_empty
anm_idle = vz58_b_idle, idle
anm_idle_empty = vz58_b_idle, idle_empty
anm_idle_aim = vz58_b_idleads, idle
anm_idle_aim_empty = vz58_b_idleads, idle_empty
anm_idle_aim_moving = vz58_b_walk, walk
anm_idle_aim_moving_empty = vz58_b_walk, walk_empty
anm_idle_aim_moving_crouch = vz58_b_walk, walk, 0.9
anm_idle_aim_moving_crouch_empty = vz58_b_walk, walk_empty, 0.9
anm_idle_moving = vz58_b_walk, walk
anm_idle_moving_empty = vz58_b_walk, walk_empty
anm_idle_sprint = vz58_b_sprint, idle, 1.2
anm_idle_sprint_empty = vz58_b_sprint, walk_empty, 1.2
anm_reload = vz58_b_reload, reload
anm_reload_empty = vz58_b_reload_empty, reload_empty
anm_reload_misfire = vz58_b_unjam, unjam
anm_switch_mode = vz58_b_firemode, idle
anm_shots = vz58_b_shoot
anm_shot_l = vz58_b_shoot_empty, shoot_empty
anm_show = vz58_b_draw, idle
anm_show_empty = vz58_b_draw, idle_empty
shell_bone = body
shell_dir = 0, 1, 0
shell_point = 0.00, 0.04, 0.231
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.049711, 0.675578
fire_point2 = 0, 0, 0
grenade_bone = grenade
freelook_z_offset_mul = 0.25
@@ -0,0 +1,285 @@
;------------------------------------------------------------------------------------------------
[wpn_val]:identity_immunities,weapon_probability,default_weapon_params,wpn_val_sounds
GroupControlSection = spawn_group
$npc = off
$prefetch = 8
$spawn = "weapons\val"
scheduled = off
cform = skeleton
parent_section = wpn_val
class = WP_VAL
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 30
inv_grid_y = 18
inv_name = st_wpn_val
inv_name_short = st_wpn_val
description = st_wpn_val_descr
kind = w_rifle
inv_weight = 2.5
cost = 38860
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_val_hud
visual = dynamics\weapons\wpn_val\wpn_val.ogf
position = -0.026, -0.131, 0
orientation = 0, 0, 0
fire_point = 0, 0.174, 0.562
fire_point2 = 0, 0.097, 0.722
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.02,0.167,0.082
shell_dir = 0,1,0
shell_particles = weapons\9x39
light_disabled = true
light_color = 0.6, 0.5, 0.3
light_range = 0.01
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_val, up_gr_seconab_val, up_gr_thirdab_val, up_gr_fourtab_val, up_gr_fifthab_val
installed_upgrades =
upgrade_scheme = upgrade_scheme_val
upgr_icon_x = 600
upgr_icon_y = 800
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
ammo_elapsed = 20
ammo_mag_size = 20
startup_ammo = 90
scopes = 1p29, kobra, pso1m21
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_addon_silencer
silencer_status = 1
silencer_x = 221
silencer_y = 16
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 33
hit_power = 0.62, 0.62, 0.62, 0.62
hit_type = fire_wound
fire_distance = 600
bullet_speed = 290
rpm = 900
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.5
control_inertion_factor = 1.0f
crosshair_inertion = 4.8
fire_dispersion_base = 0.33
fire_dispersion_condition_factor = 2
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0010
condition_shot_dec = 0.0010
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.9
cam_dispersion_frac = 0.9
cam_dispersion_inc = 0.05
cam_max_angle = 46.0
cam_max_angle_horz = 46.0
cam_step_angle_horz = 2.46
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.8
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.04
zoom_cam_max_angle = 46.0
zoom_cam_max_angle_horz = 46.0
zoom_cam_step_angle_horz = 2.26
PDM_disp_accel_factor = 1.745
PDM_disp_base = 0.73
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.745
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 154
kill_msg_width = 78
kill_msg_height = 21
[wpn_val_hud]:hud_base
item_visual = anomaly_weapons\wpn_val\wpn_val_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0,0,0
item_orientation = 0,0,0
hands_position = 0,-0.01,0
hands_position_16x9 = 0,-0.01,0
hands_orientation = 1, 1, 0
hands_orientation_16x9 = 1, 1, 0
aim_hud_offset_pos = -0.072,0.047,-0.156
aim_hud_offset_pos_16x9 = -0.072,0.047,-0.156
aim_hud_offset_rot = 0.019,0.0185,-0.01
aim_hud_offset_rot_16x9 = 0.019,0.0185,-0.01
lowered_hud_offset_pos = 0.23,0.03,0
lowered_hud_offset_rot = 0.1,-0.8,0.1
lowered_hud_offset_pos_16x9 = 0.23,0.03,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = vintorez_inspect, idle_val, 1
anm_hide = vintorez_holster, idle_val, 1
anm_idle = vintorez_idle, idle_val, 1
anm_idle_aim = vintorez_idle_ads, idle_val
anm_idle_aim_moving = vintorez_idle_ads, idle_val
anm_idle_aim_moving_crouch = vintorez_idle_ads, idle_val
anm_idle_moving = vintorez_walk, idle_val, 0.87
anm_idle_moving_crouch = vintorez_walk, idle_val, 0.87
anm_idle_sprint = vintorez_sprint, idle_val, 1.2
anm_reload = val_reload_blnd, reload_val, 1
anm_reload_empty = val_reload_empty_blnd, reload_empty_val, 1
anm_shots = vintorez_shoot, shoot_val
anm_shots1 = vintorez_shoot1, shoot_val
anm_shots2 = vintorez_shoot2, shoot_val
anm_show = vintorez_draw, idle_val, 1
anm_reload_misfire = vintorez_unjam, idle_val, 1
anm_switch_mode = vintorez_firemode, idle_val, 1
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
grenade_bone = grenade
freelook_z_offset_mul = 0.6
;------------------------------------------------------------------------------------------------
[wpn_val_1p29]:wpn_val
1icon_layer = 1p29
1icon_layer_x = 67
1icon_layer_y = 2
inv_weight = 3.3
hud = wpn_val_1p29_hud
visual = dynamics\weapons\wpn_val\wpn_val_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_val_1p29_hud]:wpn_val_hud
item_visual = anomaly_weapons\wpn_val\wpn_val_1p29_hud.ogf
aim_hud_offset_pos = -0.078, 0.01, -0.1
aim_hud_offset_pos_16x9 = -0.078, 0.01, -0.1
;------------------------------------------------------------------------------------------------
[wpn_val_kobra]:wpn_val
1icon_layer = kobra
1icon_layer_x = 75
1icon_layer_y = 4
inv_weight = 2.9
hud = wpn_val_kobra_hud
visual = dynamics\weapons\wpn_val\wpn_val_kobra.ogf
[wpn_val_kobra_hud]:wpn_val_1p29_hud
item_visual = anomaly_weapons\wpn_val\wpn_val_kobra_hud.ogf
aim_hud_offset_pos = -0.077, 0.009, -0.1
aim_hud_offset_pos_16x9 = -0.077, 0.009, -0.1
aim_hud_offset_rot = 0.007, 0.0323, -0.01
aim_hud_offset_rot_16x9 = 0.007, 0.0323, -0.01
;------------------------------------------------------------------------------------------------
[wpn_val_pso1m21]:wpn_val
1icon_layer = pso1m21
1icon_layer_x = 56
1icon_layer_y = 7
inv_weight = 3.22
hud = wpn_val_pso1m21_hud
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_val_pso1m21_hud]:wpn_val_1p29_hud
item_visual = anomaly_weapons\wpn_val\wpn_val_hud.ogf
aim_hud_offset_pos = -0.08, 0.01, -0.1
aim_hud_offset_pos_16x9 = -0.08, 0.01, -0.1
@@ -0,0 +1,291 @@
;------------------------------------------------------------------------------------------------
[wpn_vepr]:identity_immunities,weapon_probability,default_weapon_params,wpn_saiga_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_vepr
class = WP_ASHTG
slot = 2
animation_slot = 2
ef_main_weapon_type = 1
ef_weapon_type = 9
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 30
inv_grid_y = 16
inv_name = st_wpn_vepr12
inv_name_short = st_wpn_vepr12
description = st_wpn_vepr12_descr
kind = w_shotgun
inv_weight = 4.3
cost = 36980
repair_type = shotgun
weapon_class = shotgun
hud = wpn_vepr_hud
visual = dynamics\weapons\wpn_vepr\wpn_vepr.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.10, 0.05
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.138, 0.07
shell_particles = weapons\12ga
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_saiga12, up_gr_seconab_saiga12, up_gr_thirdab_saiga12, up_gr_fourtab_saiga12, up_gr_fifthab_saiga12
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74u
upgr_icon_x = 1450
upgr_icon_y = 1350
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
ammo_elapsed = 8
ammo_limit = 210
ammo_mag_size = 8
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_pbs1
silencer_status = 2
silencer_x = 230
silencer_y = 12
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad, ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybadp
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 116
grenade_launcher_y = 15
launch_speed = 0
hit_impulse = 40
hit_power = 0.55, 0.55, 0.55, 0.55
hit_type = fire_wound
fire_distance = 300
bullet_speed = 325
rpm = 270
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.29
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 6.3
fire_dispersion_base = 0.68
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.85
misfire_start_prob = 0.007
misfire_end_condition = 0.13
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0018
condition_shot_dec = 0.0018
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 12.0
cam_dispersion_frac = 0.7
cam_dispersion_inc = 2.0
cam_max_angle = 30.0
cam_max_angle_horz = 8.0
cam_step_angle_horz = 3.0
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 10.0
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 2.5
zoom_cam_max_angle = 27.0
zoom_cam_max_angle_horz = 3.0
zoom_cam_step_angle_horz = 8.0
PDM_disp_accel_factor = 2.3
PDM_disp_base = 0.96
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.3
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_vepr_hud]:hud_base
item_visual = anomaly_weapons\wpn_vepr\wpn_vepr_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0733, 0.0355, -0.15
aim_hud_offset_pos_16x9 = -0.0733, 0.0355, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos_16x9 = 0.19,0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_hide = vepr_holster, idle, 0.95
anm_idle = vepr_idle, idle, 0.75
anm_idle_aim = vepr_idle_ads
anm_idle_aim_moving = vepr_idle_ads
anm_idle_aim_moving_crouch = vepr_idle_ads
anm_idle_moving = vepr_walk, idle, 0.92
anm_idle_sprint = vepr_sprint, idle, 1.2
anm_reload = vepr_reload, reload
anm_reload_empty = vepr_reload_empty, reload_empty
anm_reload_misfire = vepr_unjam, unjam, 1
anm_shots = vepr_shoot, shoot
anm_show = vepr_draw, idle, 0.85
anm_switch_mode = vepr_firemode, idle, 1
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.028, 0.078, 0.183
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = -0.011, 0.037545, 0.642951
fire_point2 = 0, -0.028, 0.678
freelook_z_offset_mul = 0.5
;------------------------------------------------------------------------------------------------
[wpn_vepr_1p29]:wpn_vepr
1icon_layer = 1p29
1icon_layer_x = 57
1icon_layer_y = 4
inv_weight = 5.1
hud = wpn_vepr_1p29_hud
visual = dynamics\weapons\wpn_vepr\wpn_vepr_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.3
[wpn_vepr_1p29_hud]:wpn_vepr_hud
item_visual = anomaly_weapons\wpn_vepr\wpn_vepr_1p29_hud.ogf
aim_hud_offset_pos = -0.075, 0.01, -0.15
aim_hud_offset_pos_16x9 = -0.075, 0.01, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_vepr_kobra]:wpn_vepr
1icon_layer = kobra
1icon_layer_x = 63
1icon_layer_y = 6
inv_weight = 4.7
hud = wpn_vepr_kobra_hud
visual = dynamics\weapons\wpn_vepr\wpn_vepr_kobra.ogf
[wpn_vepr_kobra_hud]:wpn_vepr_1p29_hud
item_visual = anomaly_weapons\wpn_vepr\wpn_vepr_kobra_hud.ogf
aim_hud_offset_pos = -0.0717, 0.013, -0.15
aim_hud_offset_pos_16x9 = -0.0717, 0.013, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_vepr_ps01]:wpn_vepr
1icon_layer = ps01
1icon_layer_x = 35
1icon_layer_y = 4
inv_weight = 4.9
hud = wpn_vepr_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.3
[wpn_vepr_pso1_hud]:wpn_vepr_hud
aim_hud_offset_pos = -0.07, 0.02, -0.1
aim_hud_offset_pos_16x9 = -0.07, 0.02, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
@@ -0,0 +1,318 @@
;------------------------------------------------------------------------------------------------
[wpn_vihr]:identity_immunities,weapon_probability,default_weapon_params,wpn_vihr_sounds
GroupControlSection = spawn_group
$npc = off
$prefetch = 8
$spawn = "weapons\val"
scheduled = off
cform = skeleton
parent_section = wpn_vihr
class = WP_VAL
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 32
inv_grid_y = 34
inv_name = st_wpn_vihr
inv_name_short = st_wpn_vihr
description = st_wpn_vihr_descr
kind = w_rifle
inv_weight = 2.0
cost = 30580
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_vihr_hud
visual = dynamics\weapons\wpn_vihr\wpn_vihr.ogf
position = -0.026, -0.131, 0
orientation = 0, 0, 0
fire_point = 0, 0.174, 0.562
fire_point2 = 0, 0.097, 0.722
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.02,0.167,0.082
shell_dir = 0, 1, 0
shell_particles = weapons\9x39
light_disabled = true
light_color = 0.6, 0.5, 0.3
light_range = 0.01
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_val, up_gr_seconab_val, up_gr_thirdab_val, up_gr_fourtab_val, up_gr_fifthab_val
installed_upgrades =
upgrade_scheme = upgrade_scheme_val
upgr_icon_x = 900
upgr_icon_y = 100
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = 1p29, kobra, ps01, pso1m21
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_vihr
silencer_status = 2
silencer_x = 185
silencer_y = 10
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 109
grenade_launcher_y = 30
launch_speed = 0
hit_impulse = 33
hit_power = 0.62, 0.62, 0.62, 0.62
hit_type = fire_wound
fire_distance = 600
bullet_speed = 275
rpm = 900
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.5
control_inertion_factor = 1.0f
crosshair_inertion = 4.8
fire_dispersion_base = 0.32
fire_dispersion_condition_factor = 5
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.85
misfire_start_prob = 0.007
misfire_end_condition = 0.14
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0010
condition_shot_dec = 0.0010
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.245
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0005
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.55
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.245
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0002
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.55
PDM_disp_accel_factor = 1.745
PDM_disp_base = 0.73
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.745
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 154
kill_msg_width = 78
kill_msg_height = 21
[wpn_vihr_hud]:hud_base
item_visual = anomaly_weapons\wpn_vihr\wpn_vihr_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0,0,0
item_orientation = 0,0,0
hands_position = 0,-0.01,0
hands_position_16x9 = 0,-0.01,0
hands_orientation = 1, 1, 0
hands_orientation_16x9 = 1, 1, 0
aim_hud_offset_pos = -0.0735,0.037,-0.15
aim_hud_offset_pos_16x9 = -0.0735,0.037,-0.15
aim_hud_offset_rot = 0.019,0.0183,0
aim_hud_offset_rot_16x9 = 0.019,0.0183,0
lowered_hud_offset_pos = 0.23,0.03,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = blnd_vihr_idle, idle, 1
anm_hide = blnd_vihr_holster, holster, 1
anm_idle = blnd_vihr_idle, idle, 1
anm_idle_aim = blnd_vihr_idle_ads, idle
anm_idle_aim_moving = blnd_vihr_idle_ads, idle
anm_idle_aim_moving_crouch = blnd_vihr_idle_ads, idle
anm_idle_moving = blnd_vihr_walk, idle, 0.87
anm_idle_moving_crouch = blnd_vihr_walk, idle, 0.87
anm_idle_sprint = blnd_vihr_sprint, idle, 1.2
anm_reload = blnd_vihr_reload, reload, 1.1
anm_reload_empty = blnd_vihr_reload_empty, reload_empty, 1.1
anm_shots = blnd_vihr_shoot, shoot
anm_shots1 = blnd_vihr_shoot1, shoot
anm_shots2 = blnd_vihr_shoot2, shoot
anm_show = blnd_vihr_draw, draw, 1
anm_reload_misfire = blnd_vihr_unjam, unjam, 1.2
anm_switch_mode = blnd_vihr_firemode, idle, 1
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.02, 0.04, 0.131
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.037, 0.626
fire_point2 = -0.014, 0.01, -0.037
grenade_bone = grenade
freelook_z_offset_mul = 0.75
;------------------------------------------------------------------------------------------------
[wpn_vihr_1p29]:wpn_vihr
1icon_layer = 1p29
1icon_layer_x = 71
1icon_layer_y = -3
inv_weight = 2.8
hud = wpn_vihr_1p29_hud
visual = dynamics\weapons\wpn_vihr\wpn_vihr_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_vihr_1p29_hud]:wpn_vihr_hud
item_visual = anomaly_weapons\wpn_vihr\wpn_vihr_1p29_hud.ogf
aim_hud_offset_pos = -0.064532, 0.005756, -0.12
aim_hud_offset_pos_16x9 = -0.064532, 0.005756, -0.12
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_vihr_kobra]:wpn_vihr
1icon_layer = kobra
1icon_layer_x = 80
1icon_layer_y = -1
inv_weight = 2.4
hud = wpn_vihr_kobra_hud
visual = dynamics\weapons\wpn_vihr\wpn_vihr_kobra.ogf
[wpn_vihr_kobra_hud]:wpn_vihr_1p29_hud
item_visual = anomaly_weapons\wpn_vihr\wpn_vihr_kobra_hud.ogf
aim_hud_offset_pos = -0.063197, 0.00149, -0.11
aim_hud_offset_pos_16x9 = -0.063197, 0.00149, -0.11
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_vihr_ps01]:wpn_vihr
1icon_layer = ps01
1icon_layer_x = 49
1icon_layer_y = -2
inv_weight = 2.62
hud = wpn_vihr_pso1_hud
visual = dynamics\weapons\wpn_vihr\wpn_vihr_pso1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_vihr_pso1_hud]:wpn_vihr_hud
item_visual = anomaly_weapons\wpn_vihr\wpn_vihr_pso1_hud.ogf
aim_hud_offset_pos = -0.065347, 0.01589, -0.15
aim_hud_offset_pos_16x9 = -0.065347, 0.01589, -0.15
aim_hud_offset_rot = 0.019, 0.0183, 0
aim_hud_offset_rot_16x9 = 0.019, 0.0183, 0
;------------------------------------------------------------------------------------------------
[wpn_vihr_pso1m21]:wpn_vihr
1icon_layer = pso1m21
1icon_layer_x = 53
1icon_layer_y = -2
inv_weight = 2.61
hud = wpn_vihr_pso1m21_hud
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_vss
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_vihr_pso1m21_hud]:wpn_vihr_1p29_hud
item_visual = anomaly_weapons\wpn_vihr\wpn_vihr_hud.ogf
aim_hud_offset_pos = -0.065347, 0.01589, -0.15
aim_hud_offset_pos_16x9 = -0.065347, 0.01589, -0.15
aim_hud_offset_rot = 0.019, 0.0183, 0
aim_hud_offset_rot_16x9 = 0.019, 0.0183, 0
@@ -0,0 +1,505 @@
;------------------------------------------------------------------------------------------------
[wpn_vintorez]:identity_immunities,weapon_probability,default_weapon_params,wpn_vintorez_sounds
GroupControlSection = spawn_group
$npc = off
$prefetch = 8
$spawn = "weapons\vintorez"
scheduled = off
cform = skeleton
parent_section = wpn_vintorez
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 7
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 20
inv_grid_y = 26
inv_name = st_wpn_vintorez
inv_name_short = st_wpn_vintorez
description = st_wpn_vintorez_descr
kind = w_rifle
inv_weight = 2.59
cost = 40580
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_vintorez_hud
visual = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf
position = -0.026, -0.097, 0
orientation = 0, 0, 0
fire_point = 0, 0.137, 0.649
fire_point2 = 0, 0.097, 0.722
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.02, 0.167, 0.082
shell_dir = 0, 0, 0.4
shell_particles = weapons\9x39
light_disabled = true
light_color = 0.6, 0.5, 0.3
light_range = 0.01
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_vintorez, up_gr_seconab_vintorez, up_gr_thirdab_vintorez, up_gr_fourtab_vintorez, up_gr_fourtcd_vintorez, up_gr_fourtef_vintorez
installed_upgrades =
upgrade_scheme = upgrade_scheme_vintorez
upgr_icon_x = 600
upgr_icon_y = 900
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
ammo_elapsed = 10
ammo_mag_size = 10
startup_ammo = 90
scopes = 1p29, kobra, pso1m21
scope_status = 0
scope_name = wpn_addon_scope
scope_texture =
scope_x = 78
scope_y = 0
scope_zoom_factor = 0
silencer_name = wpn_addon_silencer
silencer_status = 1
silencer_x = 221
silencer_y = 16
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 109
grenade_launcher_y = 30
launch_speed = 0
hit_impulse = 35
hit_power = 0.62, 0.62, 0.62, 0.62
hit_type = fire_wound
fire_distance = 600
bullet_speed = 290
rpm = 800
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.26
reload_dof = 0.0, 0.5, 5, 2.5
control_inertion_factor = 1.0f
crosshair_inertion = 4.8
fire_dispersion_base = 0.2
fire_dispersion_condition_factor = 2
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.83
misfire_start_prob = 0.007
misfire_end_condition = 0.13
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0020
condition_shot_dec = 0.0015
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.9
cam_dispersion_frac = 0.9
cam_dispersion_inc = 0.05
cam_max_angle = 46.0
cam_max_angle_horz = 46.0
cam_step_angle_horz = 2.46
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.8
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.04
zoom_cam_max_angle = 46.0
zoom_cam_max_angle_horz = 46.0
zoom_cam_step_angle_horz = 2.26
PDM_disp_accel_factor = 1.745
PDM_disp_base = 0.73
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.745
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 98
kill_msg_y = 0
kill_msg_width = 78
kill_msg_height = 25
[wpn_vintorez_hud]:hud_base
item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0,0,0
item_orientation = 0,0,0
hands_position = 0,-0.01,0
hands_position_16x9 = 0,-0.01,0
hands_orientation = 1, 1, 0
hands_orientation_16x9 = 1, 1, 0
aim_hud_offset_pos = -0.0717,0.047,-0.15
aim_hud_offset_pos_16x9 = -0.0717,0.047,-0.15
aim_hud_offset_rot = 0.019,0.0182,0
aim_hud_offset_rot_16x9 = 0.019,0.0182,0
lowered_hud_offset_pos = 0.23,0.03,0
lowered_hud_offset_rot = 0.1,-0.8,0.1
lowered_hud_offset_pos_16x9 = 0.23,0.03,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = vintorez_inspect, idle, 1
anm_hide = vintorez_holster, holster, 1
anm_idle = vintorez_idle, idle, 1
anm_idle_aim = vintorez_idle_ads, idle
anm_idle_aim_moving = vintorez_idle_ads, idle
anm_idle_aim_moving_crouch = vintorez_idle_ads, idle
anm_idle_moving = vintorez_walk, idle, 0.87
anm_idle_moving_crouch = vintorez_walk, idle, 0.87
anm_idle_sprint = vintorez_sprint, idle, 1.2
anm_reload = vintorez_reload, reload, 1
anm_reload_empty = vintorez_reload_empty, reload_empty, 1
anm_shots = vintorez_shoot, shoot
anm_shots1 = vintorez_shoot1, shoot
anm_shots2 = vintorez_shoot2, shoot
anm_show = vintorez_draw, draw, 1
anm_reload_misfire = vintorez_unjam, unjam, 1
anm_switch_mode = vintorez_firemode, idle, 1
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
grenade_bone = grenade
freelook_z_offset_mul = 0.6
;------------------------------------------------------------------------------------------------
[wpn_vintorez_1p29]:wpn_vintorez
1icon_layer = 1p29
1icon_layer_x = 68
1icon_layer_y = 5
inv_weight = 3.41
hud = wpn_vintorez_1p29_hud
visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_1p29.ogf
scope_status = 1
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_vintorez_1p29_hud]:wpn_vintorez_hud
item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_1p29_hud.ogf
aim_hud_offset_pos = -0.078, 0.011, -0.14
aim_hud_offset_pos_16x9 = -0.078, 0.011, -0.14
aim_hud_offset_rot = 0.01095, 0.03505, -0.01
aim_hud_offset_rot_16x9 = 0.01095, 0.03505, -0.01
;------------------------------------------------------------------------------------------------
[wpn_vintorez_kobra]:wpn_vintorez
1icon_layer = kobra
1icon_layer_x = 79
1icon_layer_y = 8
inv_weight = 2.98
hud = wpn_vintorez_kobra_hud
visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_kobra.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_vintorez_kobra_hud]:wpn_vintorez_1p29_hud
item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_kobra_hud.ogf
aim_hud_offset_pos = -0.078, 0.01, -0.15
aim_hud_offset_pos_16x9 = -0.078, 0.01, -0.15
aim_hud_offset_rot = 0.01085, 0.03405, -0.01
aim_hud_offset_rot_16x9 = 0.01085, 0.03405, -0.01
;------------------------------------------------------------------------------------------------
[wpn_vintorez_1pn93]:wpn_vintorez
parent_section = wpn_vintorez_1pn93
inv_grid_x = 25
inv_grid_y = 24
description = st_wpn_vintorez_1pn93_descr
inv_weight = 3.9
cost = 55880
hud = wpn_vintorez_1pn93_hud
visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_1pn93.ogf
upgrades = up_gr_firstab_vintorez_1pn93, up_gr_seconab_vintorez_1pn93, up_gr_thirdab_vintorez_1pn93, up_gr_fourtab_vintorez_1pn93, up_gr_fourtcd_vintorez_1pn93, up_gr_fourtef_vintorez_1pn93
installed_upgrades =
scopes = none
scope_status = 1
scope_nightvision = scope_nightvision_2gen
scope_texture = wpn_crosshair_1pn93
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_vintorez_1pn93_hud]:wpn_vintorez_hud
item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_1pn93_hud.ogf
aim_hud_offset_pos = -0.065, 0.004, -0.15
aim_hud_offset_pos_16x9 = -0.065, 0.004, -0.15
aim_hud_offset_rot = 0.01095, 0.03505, -0.01
aim_hud_offset_rot_16x9 = 0.01095, 0.03505, -0.01
;------------------------------------------------------------------------------------------------
[wpn_vintorez_pso1m21]:wpn_vintorez
1icon_layer = pso1m21
1icon_layer_x = 56
1icon_layer_y = 7
inv_weight = 3.22
hud = wpn_vintorez_pso1m21_hud
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_vintorez_pso1m21_hud]:wpn_vintorez_1p29_hud
item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_hud.ogf
aim_hud_offset_pos = -0.078, 0.02, -0.16
aim_hud_offset_pos_16x9 = -0.078, 0.02, -0.16
aim_hud_offset_rot = 0.01095, 0.03505, -0.01
aim_hud_offset_rot_16x9 = 0.01095, 0.03505, -0.01
;------------------------------------------------------------------------------------------------
;-- Alt
;------------------------------------------------------------------------------------------------
[wpn_vintorez_alt]:wpn_vintorez
parent_section = wpn_vintorez_alt
inv_grid_y = 24
inv_name = st_wpn_vintorez_alt
inv_name_short = st_wpn_vintorez_alt
cost = 41860
hud = wpn_vintorez_sk1_hud
visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_sk1.ogf
[wpn_vintorez_sk1_hud]:wpn_vintorez_hud
item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_vintorez_alt_1p29]:wpn_vintorez_alt
1icon_layer = 1p29
1icon_layer_x = 68
1icon_layer_y = 5
inv_weight = 3.41
hud = wpn_vintorez_1p29_sk1_hud
visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_1p29_sk1.ogf
scope_status = 1
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_vintorez_1p29_sk1_hud]:wpn_vintorez_1p29_hud
item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_1p29_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_vintorez_alt_kobra]:wpn_vintorez_alt
1icon_layer = kobra
1icon_layer_x = 79
1icon_layer_y = 8
inv_weight = 2.98
hud = wpn_vintorez_kobra_sk1_hud
visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_kobra_sk1.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_vintorez_kobra_sk1_hud]:wpn_vintorez_kobra_hud
item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_kobra_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_vintorez_alt_pso1m21]:wpn_vintorez_alt
1icon_layer = pso1m21
1icon_layer_x = 56
1icon_layer_y = 7
inv_weight = 3.22
hud = wpn_vintorez_pso1m21_sk1_hud
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_vintorez_pso1m21_sk1_hud]:wpn_vintorez_1p29_hud
item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
;-- Nimble
;------------------------------------------------------------------------------------------------
[wpn_vintorez_nimble]:wpn_vintorez,wpn_vintorez_nimble_sounds
$spawn = "weapons\unique\vintorez_nimble"
parent_section = wpn_vintorez_nimble
inv_grid_x = 30
inv_grid_y = 24
inv_name = st_wpn_vintorez_nimble
description = st_wpn_vintorez_nimble_descr
inv_weight = 3.28
cost = 51850
weapon_class = sniper_rifle
hud = wpn_vintorez_nimble_hud
visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_nimble.ogf
upgrades = up_gr_firstab_vintorez_nimble, up_gr_seconab_vintorez_nimble, up_gr_thirdab_vintorez_nimble, up_gr_fourtab_vintorez_nimble, up_gr_fourtcd_vintorez_nimble, up_gr_fourtef_vintorez_nimble
scopes = none
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
hit_power = 0.64, 0.64, 0.64, 0.64
rpm = 774
fire_dispersion_base = 2
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.004
misfire_end_condition = 0.1
misfire_end_prob = 0.03
condition_queue_shot_dec = 0.0023
condition_shot_dec = 0.0018
[wpn_vintorez_nimble_hud]:hud_base
item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_nimble_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
shell_bone = wpn_body
shell_dir = 0.0, 1.0, 0.0
shell_point = 0.01, 0.05, 0.041
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.037, 0.626
fire_point2 = -0.014000, 0.010000, -0.037000
item_position = 0,0,0
item_orientation = 0,0,0
hands_position = 0,-0.01,0
hands_position_16x9 = 0,-0.01,0
hands_orientation = 1, 1, 0
hands_orientation_16x9 = 1, 1, 0
aim_hud_offset_pos = -0.0717,0.047,-0.15
aim_hud_offset_pos_16x9 = -0.0717,0.047,-0.15
aim_hud_offset_rot = 0.019,0.0182,0
aim_hud_offset_rot_16x9 = 0.019,0.0182,0
lowered_hud_offset_pos = 0.23,0.03,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = vintorez_inspect, nimble_idle, 1
anm_hide = vintorez_holster, nimble_idle, 1
anm_idle = vintorez_idle, nimble_idle, 1
anm_idle_aim = vintorez_idle_ads, nimble_idle
anm_idle_aim_moving = vintorez_idle_ads, nimble_idle
anm_idle_aim_moving_crouch = vintorez_idle_ads, nimble_idle
anm_idle_moving = vintorez_walk, nimble_idle, 0.87
anm_idle_moving_crouch = vintorez_walk, nimble_idle, 0.87
anm_idle_sprint = vintorez_sprint, nimble_idle, 1.2
anm_reload = vintorez_nimble_reload, nimble_reload, 1
anm_reload_empty = vintorez_nimble_reload_empty, nimble_reload_empty, 1
anm_shots = vintorez_shoot, nimble_shoot
anm_shots1 = vintorez_shoot1, nimble_shoot
anm_shots2 = vintorez_shoot2, nimble_shoot
anm_show = vintorez_draw, nimble_idle, 1
anm_reload_misfire = vintorez_unjam, nimble_idle, 1
anm_switch_mode = vintorez_firemode, nimble_idle, 1
@@ -0,0 +1,283 @@
;------------------------------------------------------------------------------------------------
[wpn_vityaz]:identity_immunities,weapon_probability,default_weapon_params,wpn_vityaz_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\mp5"
scheduled = off
cform = skeleton
parent_section = wpn_vityaz
class = WP_AK74
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 40
inv_grid_y = 52
inv_name = st_wpn_vityaz
inv_name_short = st_wpn_vityaz
description = st_wpn_vityaz_descr
kind = w_smg ;w_pistol
inv_weight = 2.9
cost = 20880
repair_type = pistol
weapon_class = assault_rifle
hud = wpn_vityaz_hud
visual = dynamics\weapons\wpn_vityaz\wpn_vityaz.ogf
position = -0.026, -0.175, 0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0.216, 0.174
shell_dir = 0, 0, 0.4
shell_particles = weapons\9x19
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_pp2000, up_gr_seconab_pp2000, up_gr_thirdab_pp2000, up_gr_fourtab_pp2000, up_gr_fifthab_pp2000, up_gr_fifthcd_pp2000
installed_upgrades =
upgrade_scheme = upgrade_scheme_mp5
upgr_icon_x = 900
upgr_icon_y = 1800
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, 3, -1
ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = ac10632, acog, eot
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_pbs1
silencer_status = 2
silencer_x = 181
silencer_y = 15
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 24
hit_power = 0.47, 0.47, 0.47, 0.47
hit_type = fire_wound
fire_distance = 400
bullet_speed = 390
rpm = 700
rpm_empty_click = 200
ap_modifier = 1.1
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.6
fire_dispersion_base = 0.54
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.007
misfire_end_condition = 0.13
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.00115
condition_shot_dec = 0.00115
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.52
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0475
cam_max_angle = 42.0
cam_max_angle_horz = 42.0
cam_step_angle_horz = 1.5
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.4
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0375
zoom_cam_max_angle = 42.0
zoom_cam_max_angle_horz = 42.0
zoom_cam_step_angle_horz = 1.48
PDM_disp_accel_factor = 1.155
PDM_disp_base = 0.63
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.15
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
[wpn_vityaz_hud]:hud_base
item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0656, 0.022, -0.07
aim_hud_offset_pos_16x9 = -0.0656, 0.022, -0.07
aim_hud_offset_rot = -0.007, 0, -0.01
aim_hud_offset_rot_16x9 = -0.007, 0, -0.01
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.25, 0.02, 0.1
lowered_hud_offset_rot = 0.2, -1.0, 0.02
lowered_hud_offset_pos_16x9 = 0.25, 0.02, 0.1
lowered_hud_offset_rot_16x9 = 0.2, -1.0, 0.02
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = vityaz_b_holster, idle
anm_idle = vityaz_b_idle, idle, 0.75
anm_idle_aim = vityaz_b_idle_aim, idle
anm_idle_aim_moving = vityaz_b_idle_aim, idle
anm_idle_aim_moving_crouch = vityaz_b_idle_aim, idle
anm_idle_moving = vityaz_b_walk, idle
anm_idle_moving_crouch = vityaz_b_walk, idle, 0.8
anm_idle_sprint = vityaz_b_sprint, idle, 1.2
anm_reload = vityaz_b_reload, reload
anm_reload_empty = vityaz_b_reload_empty, reload_empty
anm_reload_misfire = vityaz_b_unjam, unjam
anm_switch_mode = vityaz_b_firemode, idle
anm_shots = vityaz_b_shoot
anm_show = vityaz_b_draw, idle
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0.064, 0.19
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.038159, 0.608368
fire_point2 = 0, -0.011, 0.553
;------------------------------------------------------------------------------------------------
[wpn_vityaz_ac10632]:wpn_vityaz
1icon_layer = ac10632
1icon_layer_x = 66
1icon_layer_y = -9
inv_weight = 3.015
hud = wpn_vityaz_ac10632_hud
visual = dynamics\weapons\wpn_vityaz\wpn_vityaz_ac10632.ogf
[wpn_vityaz_ac10632_hud]:wpn_vityaz_hud
item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_ac10632_hud.ogf
aim_hud_offset_pos = -0.0655, 0.0028, -0.14
aim_hud_offset_pos_16x9 = -0.0655, 0.0028, -0.14
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_vityaz_acog]:wpn_vityaz
1icon_layer = acog
1icon_layer_x = 69
1icon_layer_y = -7
inv_weight = 3.3
hud = wpn_vityaz_acog_hud
visual = dynamics\weapons\wpn_vityaz\wpn_vityaz_acog.ogf
scope_status = 0
scope_zoom_factor = 20
zoom_rotate_time = 0.25
[wpn_vityaz_acog_hud]:wpn_vityaz_hud,hud_low_interia
item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_acog_hud.ogf
aim_hud_offset_pos = -0.065818, 0.0088, -0.16
aim_hud_offset_pos_16x9 = -0.065818, 0.0088, -0.16
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_vityaz_eot]:wpn_vityaz
1icon_layer = eot
1icon_layer_x = 72
1icon_layer_y = -4
inv_weight = 3.21
hud = wpn_vityaz_eot_hud
visual = dynamics\weapons\wpn_vityaz\wpn_vityaz_eot.ogf
[wpn_vityaz_eot_hud]:wpn_vityaz_hud
item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_eot_hud.ogf
aim_hud_offset_pos = -0.066, -0.001, -0.15
aim_hud_offset_pos_16x9 = -0.066, -0.001, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
@@ -0,0 +1,293 @@
;------------------------------------------------------------------------------------------------
[wpn_vsk94]:identity_immunities,weapon_probability,default_weapon_params,wpn_vsk94_sounds
GroupControlSection = spawn_group
$npc = off
$prefetch = 8
$spawn = "weapons\val"
scheduled = off
cform = skeleton
parent_section = wpn_vsk94
class = WP_VAL
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 20
inv_grid_y = 28
inv_name = st_wpn_vsk94
inv_name_short = st_wpn_vsk94
description = st_wpn_vsk94_descr
kind = w_rifle
inv_weight = 2.8
cost = 33960
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_vsk94_hud
visual = dynamics\weapons\wpn_vsk94\wpn_vsk94.ogf
position = -0.026, -0.131, 0
orientation = 0, 0, 0
fire_point = 0, 0.174, 0.562
fire_point2 = 0, 0.097, 0.722
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.02,0.167,0.082
shell_dir = 0, 1, 0
shell_particles = weapons\9x39
light_disabled = true
light_color = 0.6, 0.5, 0.3
light_range = 0.01
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_vsk94, up_gr_seconab_vsk94, up_gr_thirdab_vsk94, up_gr_fourtab_vsk94, up_gr_fifthab_vsk94
installed_upgrades =
upgrade_scheme = upgrade_scheme_val
upgr_icon_x = 900
upgr_icon_y = 1600
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
ammo_elapsed = 20
ammo_mag_size = 20
startup_ammo = 90
scopes = 1p29, kobra, pso1m21
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_vsk94
silencer_status = 1
silencer_x = 180
silencer_y = 19
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 109
grenade_launcher_y = 30
launch_speed = 0
hit_impulse = 33
hit_power = 0.59, 0.59, 0.59, 0.59
hit_type = fire_wound
fire_distance = 600
bullet_speed = 280
rpm = 700
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.8
fire_dispersion_base = 0.33
fire_dispersion_condition_factor = 9
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.007
misfire_end_condition = 0.14
misfire_end_prob = 0.09
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0009
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1
cam_dispersion_frac = 0.9
cam_dispersion_inc = 0.05
cam_max_angle = 46.0
cam_max_angle_horz = 46.0
cam_step_angle_horz = 1
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.04
zoom_cam_max_angle = 46.0
zoom_cam_max_angle_horz = 46.0
zoom_cam_step_angle_horz = 0.86
PDM_disp_accel_factor = 1.745
PDM_disp_base = 0.73
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.745
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 154
kill_msg_width = 78
kill_msg_height = 21
[wpn_vsk94_hud]:hud_base
item_visual = anomaly_weapons\wpn_vsk94\wpn_vsk94_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0,0,0
item_orientation = 0,0,0
hands_position = 0,-0.015,0.01
hands_position_16x9 = 0,-0.015,0.01
hands_orientation = 1, 1, 0
hands_orientation_16x9 = 1, 1, 0
aim_hud_offset_pos = -0.07173, 0.032514, -0.16
aim_hud_offset_pos_16x9 = -0.07173, 0.032514, -0.16
aim_hud_offset_rot = -0.004687, 0.018336, -0.002
aim_hud_offset_rot_16x9 = -0.004687, 0.018336, -0.002
lowered_hud_offset_pos = 0.067425, 0.003969, 0
lowered_hud_offset_rot = 0.103157, -0.363081, 0.144205
lowered_hud_offset_pos_16x9 = 0.067425, 0.003969, 0
lowered_hud_offset_rot_16x9 = 0.103157, -0.363081, 0.144205
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = vsk94_inspect, idle, 1
anm_hide = vsk94_holster, idle, 1
anm_idle = vsk94_idle, idle, 0.4
anm_idle_aim = vsk94_idle_ads, idle
anm_idle_aim_moving = vsk94_idle_ads, idle
anm_idle_aim_moving_crouch = vsk94_idle_ads, idle
anm_idle_moving = vsk94_walk, idle, 0.87
anm_idle_moving_crouch = vsk94_walk, idle, 0.87
anm_idle_sprint = vsk94_sprint, idle, 1.2
anm_reload = vsk94_reload, reload, 1
anm_reload_empty = vsk94_reload_empty, reload_empty, 1
anm_shots = vsk94_shoot, shoot
anm_shots1 = vsk94_shoot1, shoot
anm_shots2 = vsk94_shoot2, shoot
anm_show = vsk94_draw, idle, 1
anm_reload_misfire = vsk94_unjam, unjam, 1
anm_switch_mode = vsk94_firemode, idle, 1
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.02, 0.04, 0.131
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.047854, 0.618059
fire_point2 = -0.014, 0.01, -0.037
grenade_bone = grenade
;------------------------------------------------------------------------------------------------
[wpn_vsk94_1p29]:wpn_vsk94
1icon_layer = 1p29
1icon_layer_x = 67
1icon_layer_y = 9
inv_weight = 3.61
hud = wpn_vsk94_1p29_hud
visual = dynamics\weapons\wpn_vsk94\wpn_vsk94_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_vsk94_1p29_hud]:wpn_vsk94_hud
item_visual = anomaly_weapons\wpn_vsk94\wpn_vsk94_1p29_hud.ogf
aim_hud_offset_pos = -0.069859, 0.000473, -0.13
aim_hud_offset_pos_16x9 = -0.069859, 0.000473, -0.13
aim_hud_offset_rot = 0.013, 0.00177, -0.002
aim_hud_offset_rot_16x9 = 0.013, 0.00177, -0.002
;------------------------------------------------------------------------------------------------
[wpn_vsk94_kobra]:wpn_vsk94
1icon_layer = kobra
1icon_layer_x = 74
1icon_layer_y = 12
inv_weight = 3.2
hud = wpn_vsk94_kobra_hud
visual = dynamics\weapons\wpn_vsk94\wpn_vsk94_kobra.ogf
[wpn_vsk94_kobra_hud]:wpn_vsk94_1p29_hud
item_visual = anomaly_weapons\wpn_vsk94\wpn_vsk94_kobra_hud.ogf
aim_hud_offset_pos = -0.063501, -0.00116, -0.16
aim_hud_offset_pos_16x9 = -0.063501, -0.00116, -0.16
aim_hud_offset_rot = 0,0,0
aim_hud_offset_rot_16x9 = 0,0,0
;------------------------------------------------------------------------------------------------
[wpn_vsk94_pso1m21]:wpn_vsk94
1icon_layer = pso1m21
1icon_layer_x = 47
1icon_layer_y = 11
inv_weight = 3.44
hud = wpn_vsk94_pso1m21_hud
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_vsk94_pso1m21_hud]:wpn_vsk94_hud
item_visual = anomaly_weapons\wpn_vsk94\wpn_vsk94_hud.ogf
aim_hud_offset_pos = -0.058, 0.017, -0.1
aim_hud_offset_pos_16x9 = -0.058, 0.017, -0.1
aim_hud_offset_rot = 0.013, 0.00177, -0.002
aim_hud_offset_rot_16x9 = 0.013, 0.00177, -0.002
@@ -0,0 +1,214 @@
;------------------------------------------------------------------------------------------------
[wpn_vssk]:identity_immunities,weapon_probability,default_weapon_params,wpn_vssk_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svd"
scheduled = off
cform = skeleton
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 44
inv_grid_y = 26
inv_name = st_wpn_vssk
inv_name_short = st_wpn_vssk
description = st_wpn_vssk_descr
kind = w_sniper
inv_weight = 7.5
cost = 95680
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_vssk_hud
visual = dynamics\weapons\wpn_vssk\wpn_vssk.ogf
position = -0.026, -0.135, 0
orientation = 0, 0, 0
fire_point = 0, 0.186, 0.435
fire_point2 = 0, 0.106, 0.468
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.36, 0.25
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
shell_point = -0.02, 0.167, 0.082
shell_dir = 0, 0, 0.4
shell_particles = weapons\762x54
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_vssk, up_gr_seconab_vssk, up_gr_thirdab_vssk, up_gr_fourtab_vssk, up_gr_fourtcd_vssk, up_gr_fourtef_vssk
installed_upgrades =
upgrade_scheme = upgrade_scheme_vintorez
upgr_icon_x = 1750
upgr_icon_y = 800
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_12.7x55_fmj, ammo_12.7x55_fmj_bad, ammo_12.7x55_fmj_verybad, ammo_12.7x55_ap, ammo_12.7x55_ap_bad, ammo_12.7x55_ap_verybad
ammo_elapsed = 0
ammo_mag_size = 5
startup_ammo = 5
scope_status = 1
scope_dynamic_zoom = off
scope_name = wpn_addon_scope
scope_texture = wpn_crosshair_nspu
scope_x = 60
scope_y = -2
scope_zoom_factor = 10
silencer_name = sil_kzrzp
silencer_status = 1
silencer_x = 270
silencer_y = -12
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 75
hit_power = 2.25, 2.25, 2.25, 2.25
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 750
rpm = 22
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 11.8
fire_dispersion_base = 0.098
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.88
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0049
condition_shot_dec = 0.0049
cam_return = 0
cam_relax_speed = 0
cam_dispersion = 0
cam_dispersion_frac = 0
cam_dispersion_inc = 0
cam_max_angle = 0
cam_max_angle_horz = 0
cam_step_angle_horz = 0
zoom_cam_relax_speed = 0
zoom_cam_dispersion = 0
zoom_cam_dispersion_frac = 0
zoom_cam_dispersion_inc = 0
zoom_cam_max_angle = 0
zoom_cam_max_angle_horz = 0
zoom_cam_step_angle_horz = 0
PDM_disp_accel_factor = 3.05
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.05
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1
hit_probability_gd_stalker = 1
hit_probability_gd_veteran = 1
hit_probability_gd_master = 1
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
[wpn_vssk_hud]:hud_base
item_visual = anomaly_weapons\wpn_vssk\wpn_vssk_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 00, 0, 0
aim_hud_offset_pos = -0.0875, 0.022, -0.13
aim_hud_offset_pos_16x9 = -0.0875, 0.022, -0.13
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos = 0.067425, 0.003969, 0
lowered_hud_offset_rot = 0.103157, -0.363081, 0.144205
lowered_hud_offset_pos_16x9 = 0.067425, 0.003969, 0
lowered_hud_offset_rot_16x9 = 0.103157, -0.363081, 0.144205
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = vssk_holster, idle
anm_idle = vssk_idle, idle
anm_idle_aim = vssk_idle_ads, idle
anm_idle_aim_moving = vssk_walk, idle, 0.87
anm_idle_aim_moving_crouch = vssk_walk, idle, 0.87
anm_idle_moving = vssk_walk, idle, 0.87
anm_idle_sprint = vssk_sprint, idle, 1.2
anm_reload = vssk_reload, reload
anm_reload_empty = vssk_reload_empty, reload_empty
anm_shots = vssk_shoot
anm_show = vssk_draw, idle
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.02, 0.04, 0.131
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.047854, 0.618059
fire_point2 = -0.014, 0.01, -0.037
grenade_bone = grenade
freelook_z_offset_mul = 0.9
@@ -0,0 +1,331 @@
;------------------------------------------------------------------------------------------------
[wpn_vz61]:identity_immunities,weapon_probability,default_weapon_params,wpn_vz61_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\mp5"
scheduled = off
cform = skeleton
class = WP_LR300
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 79
inv_grid_y = 77
inv_name = st_wpn_vz61
inv_name_short = st_wpn_vz61
description = st_wpn_vz61_descr
kind = w_smg ;w_pistol
inv_weight = 1.44
cost = 15680
repair_type = pistol
weapon_class = assault_rifle
hud = wpn_vz61_hud
visual = dynamics\weapons\wpn_vz61\wpn_vz61.ogf
position = -0.026, -0.125, -0.03
orientation = 0, -10, 0
fire_point = 0.0, 0.188, 0.392
fire_point2 = 0.0, 0.188, 0.392
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.16, -0.36, 0.15
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.188, 0.082
shell_dir = 0.0, 1.0, 0.0
shell_particles = weapons\9x19
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_vz61, up_gr_seconab_vz61, up_gr_thirdab_vz61, up_gr_fourtab_vz61, up_gr_fifthab_vz61
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74u
upgr_icon_x = 750
upgr_icon_y = 1850
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
ammo_elapsed = 20
ammo_mag_size = 20
startup_ammo = 90
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_9mm
silencer_status = 0
silencer_x = 79
silencer_y = -13
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 20
hit_power = 0.46, 0.46, 0.46, 0.46
hit_type = fire_wound
fire_distance = 400
bullet_speed = 370
rpm = 850
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.11
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 2.8
fire_dispersion_base = 0.64
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.84
misfire_start_prob = 0.007
misfire_end_condition = 0.16
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0012
condition_shot_dec = 0.0012
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.52
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.05
cam_max_angle = 31.0
cam_max_angle_horz = 31.0
cam_step_angle_horz = 1.44
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.37
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.05
zoom_cam_max_angle = 31.0
zoom_cam_max_angle_horz = 31.0
zoom_cam_step_angle_horz = 1.42
PDM_disp_accel_factor = 1.155
PDM_disp_base = 0.65
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.15
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
[wpn_vz61_hud]:hud_base
item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0.000746, -0.000321, 0.003479
item_orientation = 1.239378, -0.134046, -2.052052
hands_position = 0.04,-0.038,0.03
hands_position_16x9 = 0.04,-0.038,0.03
hands_orientation = 0.3,2,1.5
hands_orientation_16x9 = 0.3,2,1.5
aim_hud_offset_pos = -0.0462, 0.0385, -0.06
aim_hud_offset_pos_16x9 = -0.0462, 0.0385, -0.06
aim_hud_offset_rot = 0.0335, 0.026, -0.01
aim_hud_offset_rot_16x9 = 0.0335, 0.026, -0.01
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.27, 0.04, 0
lowered_hud_offset_rot_16x9 = 0,-0.8,0.3
lowered_hud_offset_pos_16x9 = 0.27, 0.04, 0
lowered_hud_offset_rot_16x9 = 0,-0.8,0.3
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = blnd_vz61_afk_arms
anm_bore_empty = blnd_vz61_afk_arms, idle_empty
anm_hide = blnd_vz61_holster_arms, holster, 1.1
anm_hide_empty = blnd_vz61_holster_arms, holster_empty, 1.1
anm_idle = blnd_vz61_idle_arms, idle, 0.75
anm_idle_empty = blnd_vz61_idle_arms, idle_empty, 0.75
anm_idle_aim = blnd_vz61_idleads_arms, idle, 0.80
anm_idle_aim_empty = blnd_vz61_idleads_arms, idle_empty, 0.80
anm_idle_aim_moving = blnd_vz61_idle_arms, idle, 0.90
anm_idle_aim_moving_empty = blnd_vz61_idle_arms, idle, 0.90
anm_idle_aim_moving_crouch = blnd_vz61_idle_arms, idle, 0.95
anm_idle_aim_moving_crouch_empty = blnd_vz61_idle_arms, idle, 0.95
anm_idle_moving = blnd_vz61_walk_arms, idle, 0.87
anm_idle_moving_empty = blnd_vz61_walk_arms, idle_empty, 0.87
anm_idle_sprint = blnd_vz61_sprint_arms, idle, 1.2
anm_idle_sprint_empty = blnd_vz61_sprint_arms, idle_empty, 1.2
anm_reload = blnd_vz61_reload_arms, reload, 1.1
anm_reload_empty = blnd_vz61_reloadempty_arms, reload_empty, 1.1
anm_shot_l = vz61_shoot_empty, vz61_shoot_empty
anm_shots = vz61_shots
anm_show = blnd_vz61_draw_arms, draw, 1.1
anm_show_empty = blnd_vz61_draw_arms, draw_empty, 1.1
anm_reload_misfire = blnd_vz61_unjam_arms, unjam, 1.12
anm_switch_mode = blnd_vz61_firemode_arms
fire_bone = muzzle
fire_bone2 = wpn_body
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
freelook_z_offset_mul = 0.4
;------------------------------------------------------------------------------------------------
[wpn_vz61_alt]:wpn_vz61
inv_grid_y = 80
inv_name = st_wpn_vz61_alt
inv_name_short = st_wpn_vz61_alt
cost = 13960
hud = wpn_vz61_sk3_hud
visual = dynamics\weapons\wpn_vz61\wpn_vz61_sk3.ogf
ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
hit_power = 0.46, 0.46, 0.46, 0.46
bullet_speed = 320
rpm = 865
ap_modifier = 1.1
fire_dispersion_base = 0.65
misfire_start_condition = 0.7 ; 0.85
misfire_end_condition = 0.16
condition_queue_shot_dec = 0.00122
condition_shot_dec = 0.00122
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.38
cam_dispersion_frac = 0.9
cam_dispersion_inc = 0.13
cam_max_angle = 28.0
cam_max_angle_horz = 28.0
cam_step_angle_horz = 1.31
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.23
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.09
zoom_cam_max_angle = 28.0
zoom_cam_max_angle_horz = 28.0
zoom_cam_step_angle_horz = 1.3
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
[wpn_vz61_sk3_hud]:wpn_vz61_hud
item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_sk3_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_vz61_camo]:wpn_vz61
inv_grid_y = 79
inv_name = st_wpn_vz61_camo
inv_name_short = st_wpn_vz61_camo
cost = 18960
hud = wpn_vz61_sk2_hud
visual = dynamics\weapons\wpn_vz61\wpn_vz61_sk2.ogf
installed_upgrades = up_secona_vz61, up_fiftha_vz61
rpm = 880
fire_dispersion_base = 0.56
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.006
misfire_end_condition = 0.1
misfire_end_prob = 0.09
condition_queue_shot_dec = 0.0011
condition_shot_dec = 0.0011
[wpn_vz61_sk2_hud]:wpn_vz61_hud
item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_vz61_freedom]:wpn_vz61
inv_grid_y = 78
inv_name = st_wpn_vz61_freedom
inv_name_short = st_wpn_vz61_freedom
cost = 17980
hud = wpn_vz61_sk1_hud
visual = dynamics\weapons\wpn_vz61\wpn_vz61_sk1.ogf
installed_upgrades = up_fourta_vz61
rpm = 913
fire_dispersion_base = 0.61
misfire_start_condition = 0.7 ; 0.81
misfire_start_prob = 0.006
misfire_end_condition = 0.13
misfire_end_prob = 0.09
condition_queue_shot_dec = 0.00102
condition_shot_dec = 0.00102
[wpn_vz61_sk1_hud]:wpn_vz61_hud
item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_sk1_hud.ogf
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="windows-1251"?>
<!--
Weapons
-->
<string_table>
<string id="st_grenade_rg-60tb">
<text>RG-60TB</text>
</string>
<string id="st_grenade_rg-60tb_descr">
<text>60-mm hand thermobaric grenade RG-60TB is designed to engage manpower, unsheltered on the ground, in various types of shelters and closed buildings. The grenade has a plastic oval body and remote fuse action with UZRGM mechanism. The weight of the basic structure - 240g. TNT equivalent composition 0.55-0.66 kg. The radius of destruction is 7m.\n \n
%c[d_purple] • %c[ui_gray_2] Blast power: %c[ui_gray_1]medium (thermal damage)\n
%c[d_purple] • %c[ui_gray_2] Blast radius: %c[ui_gray_1]7 m\n
%c[d_purple] • %c[ui_gray_2] Fragments' radius: %c[ui_gray_1]none\n
%c[d_purple] • %c[ui_gray_2] Av. number of fragments: %c[ui_gray_1]none\n
%c[d_purple] • %c[ui_gray_2] Explosion delay: %c[ui_gray_1]~4 seconds</text>
</string>
</string_table>