Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,118 @@
[sl_hidden_threat_task_1]
icon = ui_iconsTotal_storyline
prior = 195
storyline = true
title_functor = hidden_threat_functor_string
descr_functor = hidden_threat_functor_string
target_functor = hidden_threat_functor_target
status_functor = hidden_threat_functor_status
condlist_0 = {+hidden_threat_disabled} fail
on_complete = %=reward_stash(true) =complete_task_inc_goodwill(40:army)%
on_fail = {=squad_exist(esc_survived_stalker_squad)} %=remove_squad(esc_survived_stalker_squad)%
[sl_hidden_threat_task_2]
icon = ui_iconsTotal_storyline
prior = 195
storyline = true
title = {-bar_deactivate_radar_done} st_sl_hidden_threat_task_2_stage_0_title, st_sl_hidden_threat_task_2_stage_1_title
descr = {-bar_deactivate_radar_done} st_sl_hidden_threat_task_2_stage_0_descr, st_sl_hidden_threat_task_2_stage_1_descr
target = {+bar_deactivate_radar_done} agr_smart_terrain_1_6_near_2_military_colonel_kovalski, rad_space_restrictor_to_bunker
condlist_0 = {+hidden_threat_task_2_complete} complete
condlist_1 = {+hidden_threat_disabled} fail
on_complete = %=reward_money(25000) =reward_stash(true) =complete_task_inc_goodwill(40:army)%
[sl_hidden_threat_task_3]
icon = ui_iconsTotal_storyline
prior = 195
storyline = true
title_functor = hidden_threat_functor_string
descr_functor = hidden_threat_functor_string
target_functor = hidden_threat_functor_target
status_functor = hidden_threat_functor_status
condlist_0 = {+hidden_threat_task_3_complete} complete
condlist_1 = {+hidden_threat_disabled} fail
on_complete = %=reward_money(7500) =reward_stash(true) =complete_task_inc_goodwill(40:army)%
on_fail = {=squad_exist(jup_b8_isg_attack_squad)} %=remove_squad(jup_b8_isg_attack_squad)%
[sl_hidden_threat_task_4]
icon = ui_iconsTotal_storyline
prior = 195
storyline = true
title_functor = hidden_threat_functor_string
descr_functor = hidden_threat_functor_string
target_functor = hidden_threat_functor_target
status_functor = hidden_threat_functor_status
condlist_0 = {+hidden_threat_task_4_complete} complete
condlist_1 = {+hidden_threat_disabled} fail
on_complete = %=reward_money(7500) =reward_stash(true) =complete_task_inc_goodwill(40:army)%
on_fail = {=actor_has_item(sl_ht_pda_isg_leader)} %=remove_item(sl_ht_pda_isg_leader)%, {=actor_has_item(sl_ht_usb_quest_task_4)} %=remove_item(sl_ht_usb_quest_task_4)%, {=actor_has_item(sl_ht_walkie_talkie)} %=remove_item(sl_ht_walkie_talkie)%
[sl_hidden_threat_task_5]
icon = ui_iconsTotal_storyline
prior = 195
storyline = true
on_init = %=clear_smart_terrain(pri_a17:true) =create_squad(pri_army_ser_gorobez_squad:pri_a17)%
title_functor = hidden_threat_functor_string
descr_functor = hidden_threat_functor_string
target_functor = hidden_threat_functor_target
status_functor = hidden_threat_functor_status
condlist_0 = {+hidden_threat_task_5_complete} complete
condlist_1 = {+hidden_threat_disabled} fail
condlist_2 = {=is_squad_enemy_to_actor(pri_b35_mercs_ht_degtyarev_squad)} fail
on_complete = %=reward_money(7500) =reward_stash(true) =complete_task_inc_goodwill(40:army)%
on_fail = %=ht_fail_storyline_task_5%
[sl_hidden_threat_task_6]
icon = ui_iconsTotal_storyline
prior = 195
storyline = true
title_functor = hidden_threat_functor_string
descr_functor = hidden_threat_functor_string
target_functor = hidden_threat_functor_target
status_functor = hidden_threat_functor_status
condlist_0 = {+hidden_threat_task_6_complete} complete
condlist_1 = {+hidden_threat_disabled} fail
on_complete = %=reward_item(military_exo_outfit) =reward_stash(true) =complete_task_inc_goodwill(40:army)%
on_fail = %=ht_fail_storyline_task_6%
[sl_hidden_threat_task_7]
icon = ui_iconsTotal_storyline
prior = 195
storyline = true
on_init = %=create_squad(agr_1_6_ht_vereshagin_squad:agr_smart_terrain_1_6_near_2)%
title_functor = hidden_threat_functor_string
descr_functor = hidden_threat_functor_string
target_functor = hidden_threat_functor_target
status_functor = hidden_threat_functor_status
condlist_0 = {+hidden_threat_complete} complete
condlist_1 = {+hidden_threat_disabled} fail
on_complete = %=reward_money(7500) =reward_stash(true) =complete_task_inc_goodwill(40:army)%
on_fail = %=ht_fail_storyline_task_7%
[sl_hidden_threat_second_task_1]
icon = ui_iconsTotal_storyline
prior = 105
storyline = false
title = st_sl_hidden_threat_second_task_1_stage_0_title
descr = st_sl_hidden_threat_second_task_1_stage_0_descr
target = esc_3_16_military_trader
condlist_0 = {+hidden_threat_second_task_1_complete} complete
condlist_1 = {+hidden_threat_disabled} fail
on_complete = %=complete_task_inc_goodwill(20:army)%
on_fail = {=actor_has_item(sl_ht_accounting_report)} %=remove_item(sl_ht_accounting_report)%
[sl_hidden_threat_second_task_2]
icon = ui_iconsTotal_storyline
prior = 105
storyline = false
on_init = %=ht_init_second_task_2%
title_functor = hidden_threat_functor_string
descr_functor = hidden_threat_functor_string
target_functor = hidden_threat_functor_target
status_functor = hidden_threat_functor_status
condlist_0 = {+hidden_threat_second_task_2_complete} complete
condlist_1 = {+hidden_threat_second_task_2_fail} fail
condlist_2 = {+hidden_threat_disabled} fail
on_complete = %=reward_money(2500) =complete_task_inc_goodwill(20:army) =ht_alife_release_object(agr_dead_courier)%
on_fail = %=fail_task_dec_goodwill(10:army) =ht_alife_release_object(agr_dead_courier)%