Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,41 @@
[logic@ah_dark_pirogov]
active = beh@val_new_job
suitable = {=check_npc_name(ah_dark_pirogov)} true
prior = 110
level_spot = quest_npc
relationship = neutral
[beh@general]
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
wait_anim = probe_stand
walk_anim = walk
jog_anim = rush
run_anim = rush
delay_anim = probe_stand
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
relationship = neutral
meet = hi_meet
[hi_meet]
trade_enable = false
meet_state = 30|hello@hail|20|wait@wait
meet_state_wpn = 30|backoff@threat_weap
victim = 30|actor
victim_wpn = 30|actor
use = true
use_wpn = false
syndata = hello@hail|backoff@threat_weap
[beh@val_new_job]:beh@general
pt1 = 65000, probe_stand | pos: -102.00485229492,0.97811383008957,-518.73101806641 look: -101.40835571289,0.97323018312454,-516.45758056641
pt2 = 15000, probe_stand | pos: -96.125137329102,0.97800177335739,-505.26446533203 look: -98.27197265625,0.97791212797165,-503.47760009766
pt3 = 15000, probe_stand | pos: -102.56257629395,0.97670882940292,-495.61135864258 look: -101.51818847656,0.97398990392685,-493.13507080078
path_end = loop
@@ -0,0 +1,15 @@
![spawn_army@novice]
spawn_num = {-hidden_threat_disabled +dialog_kirillov_1_flag -hidden_threat_task_4_stage_5} 0, 2
![spawn_army@advanced]
spawn_num = {-hidden_threat_disabled +dialog_kirillov_1_flag -hidden_threat_task_4_stage_5} 0, 1
[exclusive]
val_smart_terrain_1_2_army_leader_squad = darkvalley\val_smart_terrain_1_2_hidden_threat_logic.ltx
val_smart_terrain_1_2_isg_1 = darkvalley\val_smart_terrain_1_2_hidden_threat_logic.ltx
val_smart_terrain_1_2_isg_2 = darkvalley\val_smart_terrain_1_2_hidden_threat_logic.ltx
val_smart_terrain_1_2_isg_3 = darkvalley\val_smart_terrain_1_2_hidden_threat_logic.ltx
val_smart_terrain_1_2_isg_4 = darkvalley\val_smart_terrain_1_2_hidden_threat_logic.ltx
val_smart_terrain_1_2_isg_5 = darkvalley\val_smart_terrain_1_2_hidden_threat_logic.ltx
val_smart_terrain_1_2_isg_6 = darkvalley\val_smart_terrain_1_2_hidden_threat_logic.ltx
@@ -0,0 +1,3 @@
![exclusive]
ah_dark_pirogov = darkvalley\ah_dark_pirogov.ltx
@@ -0,0 +1,105 @@
[logic@val_smart_terrain_1_2_army_leader_squad]
active = walker@leader
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(val_1_2_army_defense_squad) =is_squad_commander} true
[logic@val_smart_terrain_1_2_isg_1]
active = camper@isg_1
prior = 200
suitable = {=target_squad_name(val_1_2_attack_isg_squad) =is_squad_commander} true
[logic@val_smart_terrain_1_2_isg_2]
active = camper@isg_2
prior = 200
suitable = {=target_squad_name(val_1_2_attack_isg_squad) !is_squad_commander} true
[logic@val_smart_terrain_1_2_isg_3]
active = camper@isg_3
prior = 200
suitable = {=target_squad_name(val_1_2_attack_isg_squad) !is_squad_commander} true
[logic@val_smart_terrain_1_2_isg_4]
active = camper@isg_4
prior = 200
suitable = {=target_squad_name(val_1_2_attack_isg_squad) !is_squad_commander} true
[logic@val_smart_terrain_1_2_isg_5]
active = camper@isg_5
prior = 200
suitable = {=target_squad_name(val_1_2_attack_isg_squad) !is_squad_commander} true
[logic@val_smart_terrain_1_2_isg_6]
active = camper@isg_6
prior = 200
suitable = {=target_squad_name(val_1_2_attack_isg_squad) !is_squad_commander} true
[walker@base]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[camper@base]:walker@base
radius = 1
def_state_standing = hide
invulnerable = true
meet = no_meet
on_timer = 5000 | camper@isg_attack
[walker@leader]:walker@base
path_walk = leader_walk
path_look = leader_look
def_state_moving1 = run
def_state_standing = ward
meet = meet@leader
on_info = {+val_1_2_army_combat} nil
[meet@leader]
close_anim = nil
close_victim = nil
close_snd_hello = nil
close_snd_bye = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
trade_enable = false
allow_break = false
use = {=actor_enemy} false, true
meet_dialog = sl_hidden_threat_dialog_darkvalley_squad_leader
[camper@isg_1]:camper@base
path_walk = isg_1_walk
path_look = isg_1_look
on_info = {!npc_has_item(sl_ht_pda_isg_leader) -darkvalley_spawn_pda} %=give_items(sl_ht_pda_isg_leader) +darkvalley_spawn_pda%
[camper@isg_2]:camper@base
path_walk = isg_2_walk
path_look = isg_2_look
[camper@isg_3]:camper@base
path_walk = isg_3_walk
path_look = isg_3_look
[camper@isg_4]:camper@base
path_walk = isg_4_walk
path_look = isg_4_look
[camper@isg_5]:camper@base
path_walk = isg_5_walk
path_look = isg_5_look
[camper@isg_6]:camper@base
path_walk = isg_6_walk
path_look = isg_6_look
[camper@isg_attack]
path_walk = attack_isg_patrol_walk
radius = 15
invulnerable = false
gather_items_enabled = true
help_wounded_enabled = true
corpse_detection_enabled = false
meet = no_meet
on_signal = path_end | nil