Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,133 @@
[logic@aes_sm_monolith_blockpost4_monolith_1]
active = smartcover@monolith_1
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_monolith_squad)} true
[logic@aes_sm_monolith_blockpost4_monolith_2]
active = smartcover@monolith_2
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_monolith_squad)} true
[logic@aes_sm_monolith_blockpost4_monolith_3]
active = smartcover@monolith_3
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_monolith_squad)} true
[logic@aes_sm_monolith_blockpost4_monolith_4]
active = smartcover@monolith_4
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_monolith_squad)} true
[logic@aes_sm_monolith_blockpost4_monolith_5]
active = smartcover@monolith_5
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_monolith_squad)} true
[logic@aes_sm_monolith_blockpost4_monolith_6]
active = smartcover@monolith_6
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_monolith_squad)} true
[logic@aes_sm_monolith_blockpost4_merc_1]
active = smartcover@merc_1
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_merck_squad)} true
[logic@aes_sm_monolith_blockpost4_merc_2]
active = smartcover@merc_2
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_merck_squad)} true
[logic@aes_sm_monolith_blockpost4_merc_3]
active = smartcover@merc_3
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_merck_squad)} true
[logic@aes_sm_monolith_blockpost4_merc_4]
active = smartcover@merc_4
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_merck_squad)} true
[logic@aes_sm_monolith_blockpost4_merc_5]
active = smartcover@merc_5
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_merck_squad)} true
[logic@aes_sm_monolith_blockpost4_merc_6]
active = smartcover@merc_6
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_monolith_blokpost4_merck_squad)} true
[smartcover@base]
cover_state = = default_behaviour
use_in_combat = false
use_camp = false
invulnerable = {=fighting_actor} false, true
combat_ignore_cond = false
combat_ignore_keep_when_attacked = false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
wounded = wounded
meet = no_meet
[smartcover@monolith_1]:smartcover@base
cover_name = stancia_smart_cover_ht_001
loophole_name = stand_front_right
[smartcover@monolith_2]:smartcover@base
cover_name = stancia_smart_cover_ht_002
loophole_name = stand_front_right
[smartcover@monolith_3]:smartcover@base
cover_name = stancia_smart_cover_ht_003
loophole_name = crouch_front
[smartcover@monolith_4]:smartcover@base
cover_name = stancia_smart_cover_ht_004
loophole_name = crouch_front
[smartcover@monolith_5]:smartcover@base
cover_name = stancia_smart_cover_ht_005
loophole_name = stand_front_right
[smartcover@monolith_6]:smartcover@base
cover_name = stancia_smart_cover_ht_006
loophole_name = crouch_front
[smartcover@merc_1]:smartcover@base
cover_name = stancia_smart_cover_ht_007
loophole_name = stand_front_left
[smartcover@merc_2]:smartcover@base
cover_name = stancia_smart_cover_ht_008
loophole_name = stand_front_left
[smartcover@merc_3]:smartcover@base
cover_name = stancia_smart_cover_ht_009
loophole_name = crouch_front
[smartcover@merc_4]:smartcover@base
cover_name = stancia_smart_cover_ht_010
loophole_name = crouch_front
[smartcover@merc_5]:smartcover@base
cover_name = stancia_smart_cover_ht_011
loophole_name = stand_front_right
[smartcover@merc_6]:smartcover@base
cover_name = stancia_smart_cover_ht_012
loophole_name = stand_front_left
@@ -0,0 +1,83 @@
[logic@aes_sm_soldier_army_1]
active = walker@leader
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_soldier_army_squad) =is_squad_commander} true
[logic@aes_sm_soldier_army_2]
active = walker@army_2
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_soldier_army_squad) !is_squad_commander} true
[logic@aes_sm_soldier_army_3]
active = walker@army_3
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_soldier_army_squad) !is_squad_commander} true
[logic@aes_sm_soldier_army_4]
active = walker@army_4
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_soldier_army_squad) !is_squad_commander} true
[logic@aes_sm_soldier_army_5]
active = walker@army_5
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_soldier_army_squad) !is_squad_commander} true
[logic@aes_sm_soldier_army_6]
active = walker@army_6
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes_sm_soldier_army_squad) !is_squad_commander} true
[walker@base]
use_camp = false
invulnerable = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
meet = no_meet
on_info = {+hidden_threat_task_6_stage_6} nil
[walker@leader]:walker@base
path_walk = ht_commander_walk
path_look = ht_commander_look
meet = meet@leader
[meet@leader]
close_anim = nil
close_victim = nil
close_snd_hello = nil
close_snd_bye = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
trade_enable = false
allow_break = false
use = {+hidden_threat_task_6_stage_6} false, true
meet_dialog = sl_hidden_threat_dialog_aes_leader_squad
[walker@army_2]:walker@base
path_walk = walker_1_walk
path_look = walker_1_look
[walker@army_3]:walker@base
path_walk = guard_3_walk
[walker@army_4]:walker@base
path_walk = guard_1_walk
path_look = guard_1_look
[walker@army_5]:walker@base
path_walk = guard_5_walk
path_look = guard_5_look
[walker@army_6]:walker@base
path_walk = camper_1_walk
path_look = camper_1_look
@@ -0,0 +1,17 @@
![spawn_monolith]
spawn_num = {-hidden_threat_disabled +hidden_threat_task_6_stage_5 -hidden_threat_task_6_stage_6} 0, 2
[exclusive]
aes_sm_monolith_blockpost4_monolith_1 = stancia_1\aes_sm_monolith_blockpost4_hidden_threat.logic.ltx
aes_sm_monolith_blockpost4_monolith_2 = stancia_1\aes_sm_monolith_blockpost4_hidden_threat.logic.ltx
aes_sm_monolith_blockpost4_monolith_3 = stancia_1\aes_sm_monolith_blockpost4_hidden_threat.logic.ltx
aes_sm_monolith_blockpost4_monolith_4 = stancia_1\aes_sm_monolith_blockpost4_hidden_threat.logic.ltx
aes_sm_monolith_blockpost4_monolith_5 = stancia_1\aes_sm_monolith_blockpost4_hidden_threat.logic.ltx
aes_sm_monolith_blockpost4_monolith_6 = stancia_1\aes_sm_monolith_blockpost4_hidden_threat.logic.ltx
aes_sm_monolith_blockpost4_merc_1 = stancia_1\aes_sm_monolith_blockpost4_hidden_threat.logic.ltx
aes_sm_monolith_blockpost4_merc_2 = stancia_1\aes_sm_monolith_blockpost4_hidden_threat.logic.ltx
aes_sm_monolith_blockpost4_merc_3 = stancia_1\aes_sm_monolith_blockpost4_hidden_threat.logic.ltx
aes_sm_monolith_blockpost4_merc_4 = stancia_1\aes_sm_monolith_blockpost4_hidden_threat.logic.ltx
aes_sm_monolith_blockpost4_merc_5 = stancia_1\aes_sm_monolith_blockpost4_hidden_threat.logic.ltx
aes_sm_monolith_blockpost4_merc_6 = stancia_1\aes_sm_monolith_blockpost4_hidden_threat.logic.ltx
@@ -0,0 +1,14 @@
![spawn_army]
spawn_num = {-bar_deactivate_radar_done} 0, {-hidden_threat_disabled +hidden_threat_task_6_stage_5 -hidden_threat_task_6_stage_6} 0, 2
![spawn_monolith]
spawn_num = {-hidden_threat_disabled +hidden_threat_task_6_stage_5 -hidden_threat_task_6_stage_6} 0, 3
[exclusive]
aes_sm_soldier_army_1 = stancia_1\aes_sm_soldier_hidden_threat.logic.ltx
aes_sm_soldier_army_2 = stancia_1\aes_sm_soldier_hidden_threat.logic.ltx
aes_sm_soldier_army_3 = stancia_1\aes_sm_soldier_hidden_threat.logic.ltx
aes_sm_soldier_army_4 = stancia_1\aes_sm_soldier_hidden_threat.logic.ltx
aes_sm_soldier_army_5 = stancia_1\aes_sm_soldier_hidden_threat.logic.ltx
aes_sm_soldier_army_6 = stancia_1\aes_sm_soldier_hidden_threat.logic.ltx