Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,103 @@
[logic@aes2_monolith_camp_1_isg_1]
active = walker@isg_1
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes2_monolith_camp_1_isg_squad)} true
[logic@aes2_monolith_camp_1_isg_2]
active = walker@isg_2
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes2_monolith_camp_1_isg_squad)} true
[logic@aes2_monolith_camp_1_isg_3]
active = walker@isg_3
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes2_monolith_camp_1_isg_squad)} true
[logic@aes2_monolith_camp_1_isg_4]
active = walker@isg_4
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes2_monolith_camp_1_isg_squad)} true
[logic@aes2_monolith_camp_1_isg_5]
active = walker@isg_5
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes2_monolith_camp_1_isg_squad)} true
[logic@aes2_monolith_camp_1_isg_6]
active = walker@isg_6
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes2_monolith_camp_1_isg_squad)} true
[logic@aes2_monolith_camp_1_isg_7]
active = walker@isg_7
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes2_monolith_camp_1_isg_squad)} true
[logic@aes2_monolith_camp_1_isg_8]
active = walker@isg_8
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes2_monolith_camp_1_isg_squad)} true
[logic@aes2_monolith_camp_1_isg_9]
active = walker@isg_9
prior = 200
post_combat_time = 0,0
suitable = {=target_squad_name(aes2_monolith_camp_1_isg_squad)} true
[walker@base]
use_camp = false
turn_on_campfire = false
combat_ignore_cond = false
combat_ignore_keep_when_attacked = false
gather_items_enabled = false
corpse_detection_enabled = false
meet = no_meet
[walker@isg_1]:walker@base
path_walk = isg_guard_1_walk
path_look = isg_guard_1_look
[walker@isg_2]:walker@base
path_walk = isg_guard_2_walk
path_look = isg_guard_2_look
[walker@isg_3]:walker@base
path_walk = isg_patrol_1_walk
path_look = isg_patrol_1_look
[walker@isg_4]:walker@base
path_walk = isg_guard_3_walk
path_look = isg_guard_3_look
[walker@isg_5]:walker@base
path_walk = isg_walker_1_walk
path_look = isg_walker_1_look
def_state_standing = sit_ass
[walker@isg_6]:walker@base
path_walk = isg_walker_2_walk
path_look = isg_walker_2_look
def_state_standing = sit_knee
[walker@isg_7]:walker@base
path_walk = isg_walker_3_walk
path_look = isg_walker_3_look
def_state_standing = sit
[walker@isg_8]:walker@base
path_walk = isg_walker_4_walk
path_look = isg_walker_4_look
def_state_standing = sit
[walker@isg_9]:walker@base
path_walk = isg_patrol_2_walk
path_look = isg_patrol_2_look
@@ -0,0 +1,53 @@
[logic@aes2_monolith_camp_2_isg_sniper_1]
active = smartcover@isg_sniper_1
prior = 200
suitable = {=target_squad_name(aes2_monolith_camp_2_isg_squad)} true
[logic@aes2_monolith_camp_2_isg_sniper_2]
active = smartcover@isg_sniper_2
prior = 200
suitable = {=target_squad_name(aes2_monolith_camp_2_isg_squad)} true
[logic@aes2_monolith_camp_2_isg_sniper_3]
active = smartcover@isg_sniper_3
prior = 200
suitable = {=target_squad_name(aes2_monolith_camp_2_isg_squad)} true
[smartcover@base]
cover_state = default_behaviour
use_in_combat = false
invulnerable = false
combat_ignore_cond = false
combat_ignore_keep_when_attacked = false
gather_items_enabled = false
corpse_detection_enabled = false
meet = no_meet
danger = danger_condition
wounded = wounded
[danger_condition]
ignore_distance = 250
ignore_distance_grenade = 250
ignore_distance_corpse = 250
ignore_distance_hit = 250
ignore_distance_sound = 250
[wounded]
hp_state = 0|wounded_heavy@help_heavy
hp_state_see = 0|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false
[smartcover@isg_sniper_1]:smartcover@base
cover_name = stancia_2_smart_cover_ht_001
loophole_name = prone
[smartcover@isg_sniper_2]:smartcover@base
cover_name = stancia_2_smart_cover_ht_002
loophole_name = prone
[smartcover@isg_sniper_3]:smartcover@base
cover_name = stancia_2_smart_cover_ht_003
loophole_name = prone
@@ -0,0 +1,38 @@
[logic@ah_aes_skabinsky]
active = beh@aes_new_job
suitable = {=check_npc_name(ah_aes_skabinsky)} true
prior = 110
level_spot = quest_npc
relationship = neutral
[beh@general]
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
wait_anim = probe_stand
walk_anim = walk
jog_anim = rush
run_anim = rush
delay_anim = probe_stand
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
relationship = neutral
meet = hi_meet
[hi_meet]
trade_enable = false
meet_state = 30|hello@hail|20|wait@wait
meet_state_wpn = 30|backoff@threat_weap
victim = 30|actor
victim_wpn = 30|actor
use = true
use_wpn = false
syndata = hello@hail|backoff@threat_weap
[beh@aes_new_job]:beh@general
pt1 = 15000, probe_stand | pos: 168.57034301758,16.754507064819,256.40191650391 look: 169.8967590332,16.752540588379,256.89639282227
path_end = loop
@@ -0,0 +1,14 @@
![spawn_monolith]
spawn_num = {-hidden_threat_disabled +hidden_threat_task_6_stage_6 -aes2_monolith_camp_1_isg_squad_death} 0, 2
[exclusive]
aes2_monolith_camp_1_isg_1 = stancia_2\aes2_monolith_camp1_hidden_threat_logic.ltx
aes2_monolith_camp_1_isg_2 = stancia_2\aes2_monolith_camp1_hidden_threat_logic.ltx
aes2_monolith_camp_1_isg_3 = stancia_2\aes2_monolith_camp1_hidden_threat_logic.ltx
aes2_monolith_camp_1_isg_4 = stancia_2\aes2_monolith_camp1_hidden_threat_logic.ltx
aes2_monolith_camp_1_isg_5 = stancia_2\aes2_monolith_camp1_hidden_threat_logic.ltx
aes2_monolith_camp_1_isg_6 = stancia_2\aes2_monolith_camp1_hidden_threat_logic.ltx
aes2_monolith_camp_1_isg_7 = stancia_2\aes2_monolith_camp1_hidden_threat_logic.ltx
aes2_monolith_camp_1_isg_8 = stancia_2\aes2_monolith_camp1_hidden_threat_logic.ltx
aes2_monolith_camp_1_isg_9 = stancia_2\aes2_monolith_camp1_hidden_threat_logic.ltx
@@ -0,0 +1,8 @@
![spawn_monolith]
spawn_num = {-hidden_threat_disabled +hidden_threat_task_6_stage_6 -aes2_monolith_camp_2_isg_squad_death} 0, 2
[exclusive]
aes2_monolith_camp_2_isg_sniper_1 = stancia_2\aes2_monolith_camp2_hidden_threat_logic.ltx
aes2_monolith_camp_2_isg_sniper_2 = stancia_2\aes2_monolith_camp2_hidden_threat_logic.ltx
aes2_monolith_camp_2_isg_sniper_3 = stancia_2\aes2_monolith_camp2_hidden_threat_logic.ltx
@@ -0,0 +1,3 @@
[exclusive]
ah_aes_skabinsky = stancia_2\ah_aes_skabinsky.ltx