Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
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<?xml version = "1.0" encoding = "windows-1251"?>
<string_table>
<string id = "st_af_ah_o1">
<text>Anomalous Sample "Magnet" </text>
</string>
<string id = "st_af_ah_o1_descr">
<text> An almost-formed artifact, consisting of an alloy made of mostly Iron, Bismuth, Cadmium and Nickel. Created in fire anomalies. It has no useful properties and most stalkers regard it as common junk. The only remarkable feature about this object is its very peculiar torus shape. Due to trace amounts of radiation, it is unsuitable as a souvenir outside of the Zone and is of no significant value. </text>
</string>
<string id = "st_af_ah_o2">
<text>Anomalous Sample "Magnet" </text>
</string>
<string id = "st_af_ah_o2_descr">
<text>An almost-formed artifact, consisting of an alloy made of mostly Iron, Bismuth, Cadmium and Nickel. Created in fire anomalies, it has no useful properties and most stalkers see it as common junk. The only remarkable feature about this object is its very peculiar torus shape. Due to trace amounts of radiation, it is unsuitable as a souvenir outside of the zone and is of no significant value. </text>
</string>
<string id = "st_af_ah_h1">
<text>Anomalous Sample "Sponge" </text>
</string>
<string id = "st_af_ah_h1_descr">
<text>A pale green substance with no definitive shape and no useful properties. This artifact randomly changes between a solid and semi-liquid state, which makes it difficult to handle and store. Unlike simliar artifacts, like "Soul", the goo secreted by this artifact has neither positive nor negative effects on the human body. </text>
</string>
<string id = "st_af_ah_h2">
<text>Anomalous Sample "Sponge" </text>
</string>
<string id = "st_af_ah_h2_descr">
<text>A pale green substance with no definitive shape and no useful properties. This artifact randomly changes between a solid and semi-liquid state, which makes it difficult to handle and store. Unlike simliar artifacts, like "Soul", the goo secreted by this artifact has neither positive nor negative effects on the human body, except the trace amounts of radiation contained within. </text>
</string>
<string id = "st_af_ah_g1">
<text>Anomalous Sample "Easy" </text>
</string>
<string id = "st_af_ah_g1_descr">
<text>A lump of shriveled clay and organic debris. Separation of individual lumps of material seems impossible, due to the presence of some unknown and incredibly strong binding agent. Some scientist have proposed that the artifact is held together by gravitational anomalies contained within, however this is yet to be proven. The Geiger counter seems to barely make a sound when holding it close to this strange artifact.</text>
</string>
<string id = "st_af_ah_g2">
<text>Anomalous Sample "Easy" </text>
</string>
<string id = "st_af_ah_g2_descr">
<text>A lump of shriveled clay and organic debris. Separation of individual lumps of material seems impossible, due to the presence of some unknown and incredibly strong binding agent. Some scientist have proposed, that the artifact is held together by gravitational anomalies contained within, however this is yet to be proven. The Geiger counter seems to barely make a sound when holding it close to this strange artifact.</text>
</string>
<string id = "st_af_ah_e1">
<text>Anomalous Sample "Souvenir" </text>
</string>
<string id = "st_af_ah_e1_descr">
<text> A shard of Silica Quartz with remarkable purity, ranging from 99.5% to 99.9%, and formed exclusively in electro anomalies. Due to it's lack of useful properties, this beautiful artifact doesn't seem fetch a high price in the zone. However, collectors and scientists alike will pay a high price for this unique trinket. </text>
</string>
<string id = "st_af_ah_e2">
<text>Anomalous Sample "Souvenir" </text>
</string>
<string id = "st_af_ah_e2_descr">
<text> A shard of Silica Quartz with remarkable purity, ranging from 99.5% to 99.9%, and formed exclusively in electro anomalies. Due to it's lack of useful properties, this beautiful artifact doesn't seem fetch a high price in the zone. However, collectors and scientists alike will pay a high price for this unique trinket. </text>
</string>
<string id = "st_af_ah_s1">
<text>Artificial Artifact "Aroth-8" </text>
</string>
<string id = "st_af_ah_s1_descr">
<text> An experimental and unstable artifact, created by artificial means. Where and under what circumstances it formed, is unknown. It seems to improve the natural healing process of the body, however it releases strong bursts of ?-raditaion while doing so. It is not advised to to be within close proximity of this artifact for prolonged periods of time. </text>
</string>
<string id = "st_af_ah_f1">
<text>Talking Stone </text>
</string>
<string id = "st_af_ah_f1_descr">
<text> A never-before-seen artifact with remarkable properties. It seems to be of organic origin and is very symmetrical, an unusual property for artifacts found in the Zone. It increases the structural and tensile strength of any material it comes in proximity with and while putting it up to your ear, you swear you can hear voices whispering unintelligibly. </text>
</string>
<string id = "st_af_ah_r1">
<text>Anomalous Sample "Mushroom" </text>
</string>
<string id = "st_af_ah_r1_descr">
<text> An artifact found only in the Dead Forest south of Lab X-9 and containing mostly plant matter. It is believed that the strong psy-fields it was subjugated to during it's formation, have heavily influenced this artifact's shape and properties. Due to this fact, it provides a unique study opportunity of the effects of these not-yet understood phenomena.</text>
</string>
<string id = "st_af_ah_r2">
<text>Anomalous Sample "Mushroom" </text>
</string>
<string id = "st_af_ah_r2_descr">
<text> An artifact found only in the Dead Forest south of Lab X-9 and containing mostly plant matter. It is believed that the strong psy-fields it was subjugated to during it's formation, have heavily influenced this artifact's shape and properties. Due to this fact, it provides a unique study opportunity of the effects of these not-yet understood phenomena.</text>
</string>
<string id = "st_af_ah_r3">
<text>Anomalous Sample "Mushroom" </text>
</string>
<string id = "st_af_ah_r3_descr">
<text> An artifact found only in the Dead Forest south of Lab X-9 and containing mostly plant matter. It is believed that the strong psy-fields it was subjugated to during it's formation, have heavily influenced this artifact's shape and properties. Due to this fact, it provides a unique study opportunity of the effects of these not-yet understood phenomena.</text>
</string>
<string id = "st_af_ah_r4">
<text>Anomalous Sample "Mushroom" </text>
</string>
<string id = "st_af_ah_r4_descr">
<text> An artifact found only in the Dead Forest south of Lab X-9 and containing mostly plant matter. It is believed that the strong psy-fields it was subjugated to during it's formation, have heavily influenced this artifact's shape and properties. Due to this fact, it provides a unique study opportunity of the effects of these not-yet understood phenomena.</text>
</string>
<string id = "st_af_ah_r5">
<text>Anomalous Sample "Mushroom" </text>
</string>
<string id = "st_af_ah_r5_descr">
<text> An artifact found only in the Dead Forest south of Lab X-9 and containing mostly plant matter. It is believed that the strong psy-fields it was subjugated to during it's formation, have heavily influenced this artifact's shape and properties. Due to this fact, it provides a unique study opportunity of the effects of these not-yet understood phenomena.</text>
</string>
<string id = "st_kovalev_pda_name">
<text>Kovalev's Laptop </text>
</string>
<string id = "st_kovalev_pda_descr">
<text> The laptop contains data from Kovalev's most recent field study of the anomalous areas around the Agroprom Research Institute. Among the files is a map with the exact locations of the anomalies I need to investigate. </text>
</string>
<string id = "st_pirogov_pda_name">
<text>Research Assistant's PDA </text>
</string>
<string id = "st_pirogov_pda_descr">
<text> The PDA of a deceased stalker who helped candidate Pirogov place prototypes in the anomalies around the Garbage. It contains the remaining locations that I am supposed to scan. </text>
</string>
<string id = "st_strelok_pda_name">
<text>Deceased Stalker's PDA </text>
</string>
<string id = "st_strelok_pda_descr">
<text>The PDA of the deceased stalker who successfully mapped the anomalies in the Red Forest, but was ambushed by Monolith on his way back to the scientists. It has dried blood all over the display and some of the buttons don't seem to work. </text>
</string>
<string id = "st_chernov_pda_name">
<text> Operation "Rainbow" Research Report No. 9: "About the formation of artifacts" </text>
</string>
<string id = "st_chernov_pda_descr">
<text> A bundle of papers from X-19 laboratory. Most of the pages are damp and only the title page is still legibile. However, some pictures and diagrams survived and they show that the artifacts were somehow "grown" on trees in the forest south of the X-19 complex.</text>
</string>
<string id = "st_vorobushkin_pda_name">
<text> Memory Module VNZ "Circle" </text>
</string>
<string id = "st_vorobushkin_pda_descr">
<text> An old but sturdily built memory module, retrieved from the derelict Krug Antenna Complex. Restored and repaired by Prof. Vorobushkin, it contains a spectrogram of the anmalous emmissions around the station with a detailed map of their sources. </text>
</string>
<string id = "ah_gramota_info">
<text> Letter of Commendation</text>
</string>
<string id = "ah_gramota_desc">
<text> Personalized letter of gratitude, recognizing my services to the scientific community, signed personally by Professor Skabinsky. It also includes a recommendation to employ the holder of this document as Senior Executive Field Researcher at the Scientific Institute for Research of Chernobyl Anomalous Area. </text>
</string>
</string_table>
@@ -0,0 +1,841 @@
<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
<string id="ah_ecolog">
<text>Explorers</text>
</string>
<string id="Quest1_desc">
<text>Quest Description</text>
</string>
<string id="Quest1_title">
<text>First quest title</text>
</string>
<string id="ah_redirect_to_kovalev_quest_title">
<text>Explorers: Find Prof. Kovalev in The Great Swamps</text>
</string>
<string id="ah_redirect_to_kovalev_quest_desc">
<text>I have received information that Prof. Kovalev in the Great Swamps needs help in his research. I should look for him in the Old Church in the South of the swamps.</text>
</string>
<string id="ah_redirect_to_markov_quest_title">
<text>Explorers: Find Prof. Markov in Yantar</text>
</string>
<string id="ah_redirect_to_markov_quest_desc">
<text>Next, I should find Prof. Markov. He should be somewhere close to the scientists' bunker in Yanov.</text>
</string>
<string id="ah_redirect_to_pirogov_quest_title">
<text>Researchers: Find Dr. Pirogov</text>
</string>
<string id="ah_redirect_to_pirogov_quest_desc">
<text>Dr. Priogov has been tasked with investigating the Dark Valley. I should check if he is still alive.</text>
</string>
<string id="ah_redirect_to_chernov_quest_title">
<text>Researchers: Find Prof. Chernov</text>
</string>
<string id="ah_redirect_to_chernov_quest_desc">
<text> Now I need to find Senior Prof. Chernov, who was last seen in an abandoned shack in the North of Army Warehouses.</text>
</string>
<string id="ah_redirect_to_juk_quest_title">
<text>Explorers: Find Professor Zhuk</text>
</string>
<string id="ah_redirect_to_juk_quest_desc">
<text>For more work I should talk to Prof. Zhuk. I can find him somewhere near Yanov Train Station in Jupiter. </text>
</string>
<string id="ah_redirect_to_vorobushkin_quest_title">
<text>Explorers: Find Prof. Vorobushkin</text>
</string>
<string id="ah_redirect_to_vorobushkin_quest_desc">
<text>Prof. Vorobushkin is stationed at the Ranger Station. I need to find him in order to continue helping the research team. </text>
</string>
<string id="ah_redirect_to_skabinsky_quest_title">
<text>Researchers: Find Prof. Skabinsky</text>
</string>
<string id="ah_redirect_to_skabinsky_quest_desc">
<text>Prof. Vorobushkin told me, that the head of the operation, Prof. Skabinsky, has already gone further ahead and is currently somewhere in the northern part of the CNPP. I don't know how he managed to get there, but I need to find him fast.</text>
</string>
<string id="ah_fail_skabinsky_quest_title">
<text>Researchers: Find Prof. Skabinsky.</text>
</string>
<string id="ah_fail_skabinsky_quest_desc">
<text>Prof. Vorobushkin's calculations are still full of holes, though they seem to point towards the Ashes anomaly. I need to find Prof. Skabinsky, who has already went ahead and is waiting for me there.</text>
</string>
<string id="ah_kovalev_quest1_title">
<text>Researchers: Bring Prof. Kovalev three anomalous samples</text>
</string>
<string id="ah_kovalev_quest1_desc">
<text>The research team in the swamps is currently searching for samples from some anomalous fields. Prof. Kovalev asked me to check out three of them.</text>
</string>
<string id="ah_bol_o1_title">
<text>Find a sample in the Fermi anomaly.</text>
</string>
<string id="ah_bol_o1_desc">
<text>One of the samples is located in Fermi Anomaly.</text>
</string>
<string id="ah_bol_o2_title">
<text>Find a sample in the Swamp Ravine anomaly.</text>
</string>
<string id="ah_bol_o2_desc">
<text>One of the samples is located in the anomaly Swamp Ravine.</text>
</string>
<string id="ah_bol_g1_title">
<text>Find a sample in the Bog Pounder anomaly</text>
</string>
<string id="ah_bol_g1_desc">
<text>One of the samples is located in the Bog Punder anomaly.</text>
</string>
<string id="ah_bol_e1_title">
<text>Find a sample in the Thunderclap anomaly</text>
</string>
<string id="ah_bol_e1_desc">
<text>One of the samples is located in the Thunderclap anomaly.</text>
</string>
<string id="ah_kovalev_quest2_title">
<text>Researchers: Bring Prof. Kovalev his laptop and three anomalous samples</text>
</string>
<string id="ah_kovalev_quest2_desc">
<text>Prof. Kovalev conducted field research in Agroprom, but his team was ambushed during his work. I need to find the laptop he left at the site of the attack and check the data on it. It should tell me, which anomalies I should scan for samples.</text>
</string>
<string id="ah_agr_pda_title">
<text>Find Kovalev's Laptop near the Nerve Wrecker anomaly</text>
</string>
<string id="ah_agr_pda_desc">
<text>The laptop is supposed to be on the second floor of the building the scientists were attacked at. I will need to navigate through the electric anomalies and psy-field to get it.</text>
</string>
<string id="ah_agr_none_title">
<text>Find the sample. Location unknown.</text>
</string>
<string id="ah_agr_none_desc">
<text>The exact location can be found on Kovalev's laptop.</text>
</string>
<string id="ah_agr_g1_title">
<text>Find the sample in the Bedrock Claws anomaly</text>
</string>
<string id="ah_agr_g1_desc">
<text>A strange gravitational anomaly. It looks climbable.</text>
</string>
<string id="ah_agr_g2_title">
<text>Find the sample in the Bushwacker anomaly</text>
</string>
<string id="ah_agr_g2_desc">
<text>One of the samples is located in the Bushwacker anomaly.</text>
</string>
<string id="ah_agr_h1_title">
<text>Find the sample in the Dog Mincer anomaly</text>
</string>
<string id="ah_agr_h1_desc">
<text>One of the samples is located in the Dog Mincer anomaly.</text>
</string>
<string id="ah_markov_quest1_title">
<text>Researchers: Bring Prof. Markov three anomalous samples</text>
</string>
<string id="ah_markov_quest1_desc">
<text>Prof. Markov in Yantar has asked me to scan three anomalies with my scanner and keep an eye out for any unusual artifacts I can find.</text>
</string>
<string id="ah_yan_o1_title">
<text>Find the sample in the Bonfire anomaly</text>
</string>
<string id="ah_yan_o1_desc">
<text>One of the samples is located in the Bonfire anomaly.</text>
</string>
<string id="ah_yan_h1_title">
<text>Find the sample in the Blackwater anomaly</text>
</string>
<string id="ah_yan_h1_desc">
<text>One of the samples is located in the Blackwater anomaly.</text>
</string>
<string id="ah_yan_h2_title">
<text>Find the sample in the Concrete Dump anomaly</text>
</string>
<string id="ah_yan_h2_desc">
<text>One of the samples is located in the Concrete Dump anomaly. I will need some protection from the psy-field in the area to get it.</text>
</string>
<string id="ah_markov_quest2_title">
<text>Explorers: Bring Markov three artifacts from the Wild Territory.</text>
</string>
<string id="ah_markov_quest2_desc">
<text>Prof. Markov has tasked me with expanding the current search area. I am supposed to scan three different locations in the Wild Territory.</text>
</string>
<string id="ah_dt_o1_title">
<text>Find the sample in the Radioactive Workshop</text>
</string>
<string id="ah_dt_o1_desc">
<text>This anomaly is not listed on the map. I can find the workshop just before the checkpoint in front of Rostok and it is highly radioactive.</text>
</string>
<string id="ah_dt_e1_title">
<text>Find the sample in the Crispy Train anomaly</text>
</string>
<string id="ah_dt_e1_desc">
<text> This anomaly is electric, so I should remember to bring enough bolts.</text>
</string>
<string id="ah_dt_e2_title">
<text>Find the sample in the Sparkle Deadlock anomaly</text>
</string>
<string id="ah_dt_e2_desc">
<text>This anomaly is in an underground tunnel. I heard, that there is a safe path through it...</text>
</string>
<string id="ah_markov_quest3_title">
<text>Explorers: Bring Prof. Markov three Artifacts from the area around Lab X16</text>
</string>
<string id="ah_markov_quest3_desc">
<text>I am supposed to find three artifacts close to the area around the old X16 lab. Because of the Miracle Machine, this will be impossible without proper psy-protection. Prof. Sakharov should be able to help me with that.</text>
</string>
<string id="ah_yan_e1_title">
<text>Find the sample in the Tesla anomaly.</text>
</string>
<string id="ah_yan_e1_desc">
<text>This is an electro anomaly, so I should bring enough bolts.</text>
</string>
<string id="ah_yan_e2_title">
<text>Find the sample in the Edison anomaly</text>
</string>
<string id="ah_yan_e2_desc">
<text>My scanner should help me find it.</text>
</string>
<string id="ah_yan_g1_title">
<text>Find the sample somewhere in the factory</text>
</string>
<string id="ah_yan_g1_desc">
<text>None of the researchers have gone this far into the compound, however scans indicate strong anomalous activity. I should be careful.</text>
</string>
<string id="ah_pirogov_quest1_title">
<text>Researchers: Bring Candidate Pirogov three anomalous samples from the Dark Valley</text>
</string>
<string id="ah_pirogov_quest1_desc">
<text>Prof. Pirogov has asked me to check out three different anomalies for him in the Dark Valley. I should be careful, as mutants and bandits roam this area frequently.</text>
</string>
<string id="ah_td_o1_title">
<text>Find the sample in the Tunnel with the Comet anomaly</text>
</string>
<string id="ah_td_o1_desc">
<text>A curious anomaly that few people have explored. It is located at the end of the long tunnel with the Comet anomaly inside. The entrance is close to the bandits base to the north.</text>
</string>
<string id="ah_td_o2_title">
<text>Find an artifact in the Glowing Pit anomaly</text>
</string>
<string id="ah_td_o2_desc">
<text>My scanner should help me find it.</text>
</string>
<string id="ah_td_e1_title">
<text>Find an artifact in the Bubble Bath anomaly</text>
</string>
<string id="ah_td_e1_desc">
<text>The Bubble Bath Anomaly is located within the bandit base, so unless I want to rile up every bandit in there, I should try to sneak my way in.</text>
</string>
<string id="ah_pirogov_quest2_title">
<text>Researchers: Bring candidate Pirogov three samples from the Truck Cemetery</text>
</string>
<string id="ah_pirogov_quest2_desc">
<text>Going further north, Pirogov has asked me to check out the Truck Cemetery. Much like the Dark Valley, the area is teeming with mutants and bandits.</text>
</string>
<string id="ah_kt_g1_title">
<text>Find the sample in the Bus Furrow anomaly</text>
</string>
<string id="ah_kt_g1_desc">
<text>My scanner should help me find it.</text>
</string>
<string id="ah_kt_o1_title">
<text>Find the sample in the Charcoal Abode anomaly</text>
</string>
<string id="ah_kt_o1_desc">
<text>One of the samples is located in the Charcoal Abode anomaly.</text>
</string>
<string id="ah_kt_h1_title">
<text>Find the sample at the Thorn Bath anomaly</text>
</string>
<string id="ah_kt_h1_desc">
<text>One of the samples is located in the Thorn Bath anomaly.</text>
</string>
<string id="ah_pirogov_quest3_title">
<text>Researchers: Bring candidate Pirogov the assistant's PDA and two anomalous samples</text>
</string>
<string id="ah_pirogov_quest3_desc">
<text>Pirogov's assistant, who was studying the anomalies in the Garbage before me, is missing. On his PDA, however, was the scan data for all of the anomalies in the area. I need to find the assistant, retrieve the data and get the samples from the anomalies in question.</text>
</string>
<string id="ah_sv_pda_title">
<text>Find the Pirogov's missing assistant</text>
</string>
<string id="ah_sv_pda_desc">
<text>Most likely the stalker got ambushed by bandits. I was told that his last radio call was from the Flea Market, so I should start my search there.</text>
</string>
<string id="ah_sv_g1_title">
<text>Find the sample in the Witche's Jelly anomaly.</text>
</string>
<string id="ah_sv_g1_desc">
<text>A rather large and toxic anomaly. This one will be tricky.</text>
</string>
<string id="ah_sv_h1_title">
<text>Find the sample in the Synapse anomaly.</text>
</string>
<string id="ah_sv_h1_desc">
<text>My scanner should help me find it.</text>
</string>
<string id="ah_sv_none_title">
<text>Retrieve the scan data from the missing stalker's PDA</text>
</string>
<string id="ah_sv_none_desc">
<text>The scan data required to find the anomalies in question is on the PDA of the missing stalker. I need to find him.</text>
</string>
<string id="ah_chernov_quest1_title">
<text>Explorers: Bring Prof. Chernov three artifacts from the Army Warehouses</text>
</string>
<string id="ah_chernov_quest1_desc">
<text>I need to find three different artifacts and bring them to Prof. Chernov. This will be a real test of skill, as the Army Warehouses is a dangerous area.</text>
</string>
<string id="ah_mil_h1_title">
<text>Find the sample in the Corpse Disposer anomaly</text>
</string>
<string id="ah_mil_h1_desc">
<text>My scanner should help me find it.</text>
</string>
<string id="ah_mil_g1_title">
<text>Find the sample in the Masher anomaly</text>
</string>
<string id="ah_mil_g1_desc">
<text>One of the samples is located in the Masher anomaly.</text>
</string>
<string id="ah_mil_o1_title">
<text>Find the sample in the southern Hell's Walls anomaly.</text>
</string>
<string id="ah_mil_o1_desc">
<text>A fierce anomaly, radiating strong heat and riddled with burner mines. I should get out as fast as possible, once I have the sample.</text>
</string>
<string id="ah_chernov_quest3_title">
<text>Explorers: Bring Chernov the stalker's PDA and the two samples from the Red Forest</text>
</string>
<string id="ah_chernov_quest3_desc">
<text>Prof. Chernov has tasked a particular stalker with mapping the anomalies in the Red Forest. He finished the map but had to flee the area before he could return the data. I am supposed to find his PDA, which was left behind somehwere in the tunnels by the bridge to Limansk.</text>
</string>
<string id="ah_les_pda_title">
<text>Find the stalker's PDA in the tunnels to the West.</text>
</string>
<string id="ah_les_pda_desc">
<text>While fleeing from Monolith fanatics, the stalker left his PDA with the scan data somehwere is the Western tunnels. I need to find it, before I know which anomalies to investigate.</text>
</string>
<string id="ah_les_o1_title">
<text>Find a sample in the Symbiont anomaly</text>
</string>
<string id="ah_les_o1_desc">
<text>After analyzing the scan data, this seems to be one of the sites of interest.</text>
</string>
<string id="ah_les_e1_title">
<text>Find a sample in the underground electro anomaly</text>
</string>
<string id="ah_les_e1_desc">
<text>After analyzing the data, there seems to be a hidden underground anomaly in the North-West mine shafts. I should investigate.</text>
</string>
<string id="ah_les_none_title">
<text>Find the artifact somewhere in the Red Forest</text>
</string>
<string id="ah_les_none_desc">
<text>I am supposed to find two different artifacts in the Red Forest. However, to pinpoint their location, I need to find the PDA with the scan data, that the stalker before me lost somewhere in the Western tunnels.</text>
</string>
<string id="ah_chernov_quest4_title">
<text>Explorers: Find the artificial artifact</text>
</string>
<string id="ah_chernov_quest4_desc">
<text>According to Chernov, he and his colleague managed to create an artifact artificially, even before the disaster. I should head to the home of his former colleague and see, if the artifact is still there. There is an anomalous field near his house now, which is probably no coincidence. I should be careful.</text>
</string>
<string id="ah_chernov_quest5_title">
<text>Explorers: Visit lab X-19</text>
</string>
<string id="ah_chernov_quest5_desc">
<text>The X-19 lab, also known as "Bunker", apparently was engaged in the creation of artificial artifacts. The lab is now destroyed, but perhaps I can find some leftover documents. They might just tell us where to find these "artifact farms". </text>
</string>
<string id="ah_rad_pda_title">
<text>Search the entrance of X-19.</text>
</string>
<string id="ah_rad_pda_desc">
<text>I should search the area for anything that can point me towards these "artifact beds". I think I saw a bundle of documents somewhere at the entrance.</text>
</string>
<string id="ah_rad_r_title">
<text>Find three artifical samples in the Deadwood, south of the X19 complex.</text>
</string>
<string id="ah_rad_r_desc">
<text>According to the documents I found, artifacts were grown in the forest south of the complex. It will be a wide search, but I need to scan the whole forest for these samples.</text>
</string>
<string id="ah_chernov_quest6_title">
<text>Researchers: Find two artifacts in the Dead City</text>
</string>
<string id="ah_chernov_quest6_desc">
<text>Prof. Chernov has asked me for help in completing the map of anomalies in the Zone by conducting scans in the unexplored Dead City. He has given me the approximate coordinates of the two anomalies he is interested in.</text>
</string>
<string id="ah_mg_o1_title">
<text>Find the sample in Administration building.</text>
</string>
<string id="ah_mg_o1_desc">
<text>My scanner should help me find it.</text>
</string>
<string id="ah_mg_g1_title">
<text>Find the sample in the House of Culture.</text>
</string>
<string id="ah_mg_g1_desc">
<text>My scanner should help me find it.</text>
</string>
<string id="ah_juk_quest1_title">
<text>Researchers: Find three anomalous samples in Jupiter</text>
</string>
<string id="ah_juk_quest1_desc">
<text>Professor Zhuk is trying to make a spectrogram of samples from the different kind of anomalies in Jupiter. He has tasked me with finding samples from three different anomalies.</text>
</string>
<string id="ah_up_g1_title">
<text>Find the sample in the Bitumen anomaly</text>
</string>
<string id="ah_up_g1_desc">
<text>Another heat anomaly that will need proper protection to be navigated in.</text>
</string>
<string id="ah_up_h1_title">
<text>Find the sample in the Concrete Bath anomaly</text>
</string>
<string id="ah_up_h1_desc">
<text>I heard that stalkers jump onto the cement pillars to avoid the acid pools below.</text>
</string>
<string id="ah_up_h2_title">
<text>Find the sample in the Anomalous Grove</text>
</string>
<string id="ah_up_h2_desc">
<text>This toxic anomaly will require some adequate protection.</text>
</string>
<string id="ah_juk_quest2_title">
<text>Researchers: Find the remaining samples for Prof. Zhuk</text>
</string>
<string id="ah_juk_quest2_desc">
<text>For the second batch of samples, I need to scan the rest of the anomalies in the area. Prof. Zhuk gave me their exact locations.</text>
</string>
<string id="ah_up_e2_title">
<text>Find an artifact in the anomalous Train</text>
</string>
<string id="ah_up_e2_desc">
<text>This unmarked electro anomaly seems trapped inside a train cart close to the scientists' bunker. I remember these carts having an escape hatch on the roof, which I could use to get in.</text>
</string>
<string id="ah_up_e1_title">
<text>Find an artifact in the Northwestern tunnel</text>
</string>
<string id="ah_up_e1_desc">
<text>This tunnel is poorly explored, therefore it is particularly interesting. However, I heard a rumor that controllers like to roam these tunnels.. </text>
</string>
<string id="ah_up_g2_title">
<text>Find an artifact in the "Volkhov" complex</text>
</string>
<string id="ah_up_g2_desc">
<text>The old anti-aircraft missile complex is abandoned because of the abundance of underground anomalies. It's also a hotspot for mutants, so I should keep my eyes peeled.</text>
</string>
<string id="ah_juk_quest3_title">
<text>Explorers: Find four anomalous samples in Pripyat and Outskirts</text>
</string>
<string id="ah_juk_quest3_desc">
<text>The city of Pripyat is practically inaccessible for the scientists, due to the presence of Monolith. However, to complete their research, samples from the anomalies in the city are essential. I must find them. </text>
</string>
<string id="ah_p_h1_title">
<text>Find the sample in the Vine anomaly</text>
</string>
<string id="ah_p_h1_desc">
<text>"Vine" is the most fascinating anomaly in the outskirts of Pripyat. I am supposed to climb it and look for a sample at the top of the anomaly.</text>
</string>
<string id="ah_p_g1_title">
<text>Find the sample in the School</text>
</string>
<string id="ah_p_g1_desc">
<text>There is a giant gravitational anomaly in the middle of the old school. It reaches up multiple floors, so I might need to check inside the building.</text>
</string>
<string id="ah_p_g2_title">
<text>Find the sample in the Vanguard anomaly.</text>
</string>
<string id="ah_p_g2_desc">
<text>The readings are off the charts for this place. Even at a distance of several kilometers, the scientists could detect multiple kinds anomalies. I must scan the area for a sample.</text>
</string>
<string id="ah_p_e1_title">
<text>Find the sample in the unmarked electro anomaly.</text>
</string>
<string id="ah_p_e1_desc">
<text>There is another unmarked anomaly in the southern parts of Pripyat. I should scan it, too.</text>
</string>
<string id="ah_vorobushkin_quest1_title">
<text>Researchers: Find Vorobushkin's Memory Module and three anomalous samples</text>
</string>
<string id="ah_vorobushkin_quest1_desc">
<text>Prof. Vorobushkin managed to repair and use some of the old equipment of the old Krug Antenna Complex. He left his memory module there, which contains the locations of the anomalies I need to search for samples.</text>
</string>
<string id="ah_zat_pda_title">
<text>Find the memory module VNZ "Circle"</text>
</string>
<string id="ah_zat_pda_desc">
<text>Prof. Vorobushkin left the module in the underground parts of the complex when he left. I need to find it, if I want to know which anomalies I need to scan.</text>
</string>
<string id="ah_zat_h1_title">
<text>Find the sample in the anomaly Swamp</text>
</string>
<string id="ah_zat_h1_desc">
<text>A strange and very large field of gravitational and toxic anomalies. I need to navigate it carefully, if I want to keep all my limbs.</text>
</string>
<string id="ah_zat_h2_title">
<text>Find the sample in the Oakpine anomaly</text>
</string>
<string id="ah_zat_h2_desc">
<text>A large toxic anomaly, somewhat resembling the Vine anomaly in the Outskirts. Maybe I can climb up this one as well?</text>
</string>
<string id="ah_zat_none_title">
<text>Find an artifact somewhere in Zaton</text>
</string>
<string id="ah_zat_none_desc">
<text>In order to know the exact location of the anomalies to be surveyed, I need to retrieve the scan data from Vorobushkin's memory module.</text>
</string>
<string id="ah_vorobushkin_quest2_title">
<text>Researchers: Find for docent Vorobushkin three more artifacts at Zaton</text>
</string>
<string id="ah_vorobushkin_quest2_desc">
<text>To complete the spectrogram of different artifacts, Prof. Vorobushkin asked me to scan the three remaining anomalies in Zaton.</text>
</string>
<string id="ah_zat_o1_title">
<text>Find the sample in the Boiler anomaly</text>
</string>
<string id="ah_zat_o1_desc">
<text>A nasty heat anomaly that took a brave scientist's life. I will need proper protection, or quick feet, to navigate it safely.</text>
</string>
<string id="ah_zat_g1_title">
<text>Find the sample in the Claw anomaly.</text>
</string>
<string id="ah_zat_g1_desc">
<text>This gravitational anomaly seems to be connected to a series of tunnels. The scan data suggests, that the sample somehow was moved into the tunnels. </text>
</string>
<string id="ah_zat_g2_title">
<text>Find a sample on the Preobrazhensky Bridge.</text>
</string>
<string id="ah_zat_g2_desc">
<text>This half collapsed bridge is riddled with gravitational anomalies. It can be crossed with great care, however I should bring enough bolts.</text>
</string>
<string id="ah_skabinsky_quest1_title">
<text>Researchers: Bring Academician Skabinsky the Talking Stone</text>
</string>
<string id="ah_skabinsky_quest1_desc">
<text>This is it. Prof. Skabinksy and his team came all this way for this artifact. It is eminating a strange power. I should hurry and show it to him, he is waiting for me in Zaton.</text>
</string>
<string id="ah_gen_f1_title">
<text>Find the artifact in the Meat Grinder anomaly</text>
</string>
<string id="ah_gen_f1_desc">
<text>Perhaps this place can be called the center of the zone. This is where all of the noosphere's perturbations began. The scans indicate underground activity, so I should start by looking for a way down. I should be careful. </text>
</string>
<string id="cs_story_task0_name">
<text>Last Dawn: Return the scanner to Spore</text>
</string>
<string id="cs_story_task0_name1">
<text>Last Dawn: Retrieve the scanner from the anomaly in the South West corner of the swamps</text>
</string>
<string id="cs_task0_ambush_renegade_story_name">
<text>Last Dawn: Return to Cold</text>
</string>
<string id="cs_task0_ambush_renegade_story_name1">
<text>Last Dawn: Repel the Renegade attack</text>
</string>
<string id="cs_task0_ambush_renegade_story_name3">
<text>Last Dawn: Return to Cold</text>
</string>
<string id="cs_task0_ambush_renegade_story_name4">
<text>Last Dawn: Clear the south-eastern farmstead from Renegade stalkers.</text>
</string>
<string id="cs_task0_ambush_renegade_story_descr">
<text>Help the Clear Sky squad hold the pump station.</text>
</string>
<string id="cs_task0_ambush_renegade_story_descr2">
<text>Help the Clear Sky assault team capture the road to the Cordon.</text>
</string>
<string id="cs_story_task0_descr">
<text>The scanner is located in the Archianomaly, just North West of the Clear Sky base.</text>
</string>
<string id="cs_story_task2_name">
<text>Last Dawn: Take the PDA to Spore.</text>
</string>
<string id="cs_story_task2_descr">
<text>Crutch didn't make it, the bloodsuckers got him, but I managed to avenge his death and get his PDA.</text>
</string>
<string id="cs_story_task1_name">
<text>Last Dawn: Search for the missing scout</text>
</string>
<string id="cs_story_task1_descr">
<text>I need to find Crutch before some creature drags him off to it's hole. Spore reports that Crutch's last signal came from North of the Swamp Road I must hurry.</text>
</string>
<string id="cs_story_task3_start_name">
<text>Last Dawn: Meet Cold</text>
</string>
<string id="cs_story_task3_start_descr">
<text>Cold reported that the scout's PDA has been deciphered and he is waiting to meet me.</text>
</string>
<string id="cs_task4_storytask_name">
<text>Last Dawn: Find the Mercenary Scar</text>
</string>
<string id="cs_task4_storytask_descr">
<text>I managed to figure out where Scar is. Now my task is to find out what he knows about the missing members of Clear Sky.</text>
</string>
<string id="cs_task5_storytask_name">
<text>Last Dawn: Fight off the mutants</text>
</string>
<string id="cs_task5_storytask_name1">
<text>Last Dawn: Talk to Scar.</text>
</string>
<string id="cs_task5_storytask_descr">
<text>There is a pack of pseudodogs thats picked up my scent, I came here to make a stand. Help me see them off and I'll tell you what you want to know.</text>
</string>
<string id="cs_task3_storytask_name">
<text>Last Dawn: Find out about Scar.</text>
</string>
<string id="cs_task3_storytask_descr">
<text>I need to make inquiries about the Mercenary named Scar, that old crook Sdorovich should be able to point me in the right direction.</text>
</string>
<string id="cs_task9_storytask_name">
<text>Last Dawn: talk to Strider</text>
</string>
<string id="cs_task9_storytask_descr">
<text>We have to get the decoder to Strider. His unit set up a small base of opperations in Jupiter, at the old checkpoint South of Yanov Station.</text>
</string>
<string id="cs_task11_storytask_name">
<text>Last Dawn: Talk to Strider</text>
</string>
<string id="cs_task11_storytask_descr">
<text>Scar reported that the Clear Sky survivors may have joined the Outcasts of the Monolith. Their leader's name is Strider, his unit is located in Jupiter at the old checkpoint South of Yanov Station. I must find him and ask if he knows of the missing Clear Sky stalkers.</text>
</string>
<string id="cs_task10_storytask_name">
<text>Last Dawn: Talk to Cold.</text>
</string>
<string id="cs_task10_storytask_descr">
<text>My mission is complete. I need to report back to Cold and tell him his men are still alive.</text>
</string>
<string id="cs_task8_storytask_name">
<text>Last Dawn: Repel the counterattack</text>
</string>
<string id="cs_task8_storytask_name1">
<text>Last Dawn: Talk to Gamayun.</text>
</string>
<string id="cs_task8_storytask_descr">
<text>According to the Outcasts, the fanatics at the river port in the Nort East of Pripyat have a device for decoding encrypted conversations. I need to retrieve it.</text>
</string>
<string id="cs_task7_storytask_name">
<text>Last Dawn: Seize the device</text>
</string>
<string id="cs_task7_storytask_descr">
<text>According to the Outcasts, the fanatics at the river port have a device for decoding encrypted conversations.</text>
</string>
<string id="cs_task6_storytask_name1">
<text>Last Dawn: Talk to Gamayun</text>
</string>
<string id="cs_task6_storytask_name">
<text>Last Dawn: Rescue the rogue scout unit</text>
</string>
<string id="cs_task6_storytask_descr">
<text>A squad of Outcasts of the Monolith is trapped in eastern Pripyat, near the dormitory. Among them is one of the surviving members of Clear Sky, I have to rescue them or my mission was for nothing.</text>
</string>
<string id="cs_anom_pribor_name">
<text>Anomalous activity scanner</text>
</string>
<string id="cs_deshefrator_name">
<text>Decoder</text>
</string>
<string id="cs_deshefrator_desc">
<text>A device used by the Outcasts of the Monolith to listen in on the fanatics' conversations.</text>
</string>
<string id="st_wpn_bm16_ohotnik">
<text>Hunter's BM-16 shotgun.</text>
</string>
<string id="st_wpn_bm16_ohotnik_descr">
<text>An old shotgun with a couple of markings on it.</text>
</string>
<string id="pda_dragun_name">
<text>Scar's PDA.</text>
</string>
<string id="pda_dragun_desc">
<text>Among the many entries there is one very interesting one: "Strider has assembled a new group to fight the Monolith. Rumor has it that among his men are former members of Lebedev's strike team."</text>
</string>
<string id="bar_case_name">
<text>Heavy briefcase</text>
</string>
<string id="bar_case_desc">
<text>A special case with loot for the Bartender.</text>
</string>
<string id="cs_anom_pribor_desc">
<text>Special device for studying anomalous fields, belonging to the group Clear Sky.</text>
</string>
<string id="cs_informer_pda_name">
<text>Crutch's PDA</text>
</string>
<string id="cs_informer_pda_desc">
<text>Encrypted information related to the Clear Sky faction is stored in this PDA.</text>
</string>
<string id="crazy_stalker_flash_name">
<text>Flash drive of the madman.</text>
</string>
<string id="crazy_stalker_flash_desc">
<text>The information is encrypted.</text>
</string>
<string id="escape_docs_name">
<text>Documents from the roadblock</text>
</string>
<string id="escape_docs_desc">
<text>Military expedition report from the North of the Zone.</text>
</string>
<string id="st_voen_scaner">
<text>Compact scanner for measuring anomalous activity</text>
</string>
<string id="st_voen_scaner_desc">
<text>The newest and convenient model for measurements, created especially for military stalkers and scientific groups, alas, for the traders is of no special value, because each scanner is individual and only starts to work when the code is entered.</text>
</string>
<string id="prin_case_traders">
<text>Take the case to the merchant.</text>
</string>
<string id="tm_find_case_trader_1">
<text>Steal a case from a roadblock</text>
</string>
<string id="tm_find_case_trader_1_descr">
<text>To climb the roadblock and from there to steal the case with the report of the military expedition from the North of the Zone.</text>
</string>
<string id="prinesi_military_docs_start_0">
<text>So, what do I have to do to get information on Scar?</text>
</string>
<string id="prinesi_military_docs_start_1">
<text>Well, here's the thing... A box with a report from one of the expeditions that went north was handed over to the roadblock from deep in the Zone. During the day they guard it as if it were filled with pure plutonium, but at night for some reason leave no more than two guards. Sneak up to the roadblock and get that box for me. And I'll spare no expense to you... within reason. You'll do it, won't you ?</text>
</string>
<string id="prinesi_military_docs_start_21">
<text>I'll do it.</text>
</string>
<string id="prinesi_military_docs_start_22">
<text>You know, I don't think so. I value my life.</text>
</string>
<string id="prinesi_military_docs_start_31">
<text>Well, I've got the money ready, but don't... don't make any noise, okay? We'd all be in for a world of hurt if the military gets pissed off.</text>
</string>
<string id="prinesi_military_docs_done_0">
<text>I found them, here.</text>
</string>
<string id="cs_task0_ambush_renegade_story_descr3">
<text>Help the Clear Sky assault team capture the Machine Yard from the Military in the north of the Swamp.</text>
</string>
<string id="cs_task0_ambush_renegade_story_name6">
<text>Last Dawn: Destroy the Military and seize the Machine Yard.</text>
</string>
<string id="kuznecov_find_document_1">
<text>Find the documents in the dungeon of the Agroprom Research Institute</text>
</string>
<string id="kuznecov_find_document_1_descr">
<text>Find secret documents that contain information about the studies conducted at the Institute and take them to Colonel Kuznetsov.</text>
</string>
<string id="kuznecov_find_document_2">
<text>Find documents in the underground laboratory of X-18.</text>
</string>
<string id="kuznecov_find_document_2_descr">
<text>Colonel Kuznetsov ordered to get documents from a secret laboratory X-18. The military command wanted information about the experiments and experimentation that took place in this laboratory complex.</text>
</string>
<string id="kuznecov_find_document_3">
<text>Find the documents in the laboratory X-16 and disable the psi-installation</text>
</string>
<string id="kuznecov_find_document_3_descr">
<text>The commander of the military unit in the Research Institute "Agroprom" instructed me to go to the laboratory X-16, which is located on the territory of the former lake "Yantar" and to get secret documentation and turn off the psi-installation at the same time. He also advised me to get a good psi-protection first. According to him, the scientists in the mobile bunker had just developed some means of protection against psi-radiation.</text>
</string>
<string id="kuznecov_find_document_4">
<text>Find the documents in the X-10 lab and disable the Brain Burner.</text>
</string>
<string id="kuznecov_find_document_4_descr">
<text>I'm ready to break through to the North. I have protection against psi exposure, all that remains is to break through the Radar, infiltrate the laboratory, take the documents and disable the main psi installation in the Zone.</text>
</string>
<string id="kuznecov_find_document_5">
<text>Find the documents in the X-8 lab.</text>
</string>
<string id="kuznecov_find_document_5_descr">
<text>I continue to collect all the mysteries of the lab experiments in the Zone for the military command. This time Kuznetsov sends me for a walk through Pripyat to find a certain laboratory X-8 which apparently was engaged in the creation of high-precision weapons whose mechanism was based on pulse energy and to extract from there all the important documents.</text>
</string>
<string id="kuznecov_find_document_6">
<text>Find Documents in the Pripyat Dungeons</text>
</string>
<string id="kuznecov_find_document_6_descr">
<text>It is necessary to penetrate to the secret object Pripyat-1, referred to as Pripyat Dungeons by stalkers, to find the documents of the research which were carried out there.</text>
</string>
<string id="kuznecov_find_document_7">
<text>Destroy the control room "Monolith" at Chernobyl and get all the documentation</text>
</string>
<string id="kuznecov_find_document_7_descr">
<text>I'm going on one last trip to get the final piece of documentation, at Chernobyl, to the "Monolith" control bunker, which will unlock probably the biggest mystery of the Zone: where the Executor of Wishes came from. Also, I was ordered to destroy this command post if possible. But before leaving, the colonel advised me to find a certain hermit in the swamps, the Swamp Doctor is called by the locals, he should know where the decoder to open the door to the command center is located.</text>
</string>
<string id="kuznec_stry_doc">
<text>Return to Colonel Kuznetsov.</text>
</string>
<!-- Caaaaei ?a?o yoe oaiaoeeai! -->
<string id="assault_gen_name">
<text>Operation Monolith Revengeance: Get to the CNPP Generators</text>
</string>
<string id="assault_gen_descr">
<text>The time has come to storm the CNPP Generators. Meet the military squad at the Generators, they have taken up a position in the old village.</text>
</string>
<string id="assault_gen_1_name">
<text>Capture the base</text>
</string>
<string id="st_vasil_nevezuchi">
<text>Vasil Nevezuchy.</text>
</string>
<string id="st_kvartet">
<text>Captain Shkryabenko</text>
</string>
<string id="come_to_aes_name">
<text>Operation Monolith Revengeance: storm the Chernobyl nuclear power plant</text>
</string>
<string id="come_to_aes_descr">
<text>All units operating in the Zone are ordered to move towards the Chernobyl nuclear power plant. Operation Monolith commander "Quartet" has deployed field headquarters near the gate leading to Zaton.</text>
</string>
<string id="army_assault_1_name">
<text>Operation Monolith Revengeance: destroy the first checkpoint</text>
</string>
<string id="army_assault_1_descr">
<text>Help Specnaz teams destroy the first roadblock.</text>
</string>
<string id="army_assault_2_name">
<text>Operation Monolith Revengeance: destroy the second roadblock</text>
</string>
<string id="army_assault_2_descr">
<text>Help Specnaz teams destroy the second roadblock.</text>
</string>
<string id="army_assault_3_name">
<text>Operation Monolith Revengeance: destroy the third checkpoint</text>
</string>
<string id="army_assault_3_descr">
<text>Help Specnaz teams destroy the third roadblock.</text>
</string>
</string_table>
@@ -0,0 +1,67 @@
<?xml version = "1.0" encoding = "windows-1251"?>
<string_table>
<string id = "kovalev_name">
<text>Assistant Kovalev</text>
</string>
<string id = "markov_name">
<text>Associate Professor Markov</text>
</string>
<string id = "pirogov_name">
<text>Candidate Pirogov</text>
</string>
<string id = "chernov_name">
<text> Senior Researcher Chernov</text>
</string>
<string id = "juk_name">
<text> Professor Vladislav Zhuk</text>
</string>
<string id = "vorobushkin_name">
<text>Associate Professor Vorobushkin</text>
</string>
<string id = "skabinsky_name">
<text> Academician Skabinsky</text>
</string>
<string id = "sarik_name">
<text>Sarik the Twilight</text>
</string>
<string id="st_kvartet_bio">
<text>Experienced Stalker. No detailed information is available.</text>
</string>
<string id="cs_informer_name">
<text>Crutch</text>
</string>
<string id="st_informer_bio">
<text>Scout of the Pure.</text>
</string>
<string id="dragun_name">
<text>Scar</text>
</string>
<string id="st_dragun_bio">
<text>A Skilled Walker.</text>
</string>
<string id="brodyaga_name">
<text>Strider</text>
</string>
<string id="st_brodyaga_bio">
<text>Leader of the Outcasts of the Monolith group.</text>
</string>
<string id="gamajun_name">
<text>Gamajun</text>
</string>
<string id="st_gamajun_bio">
<text>A member of the Outcasts of the Monolith group.</text>
</string>
<string id="monolith_pri_b36_smart_terrain_defense_name">
<text>Cheburator</text>
</string>
<string id="st_monolith_pri_b36_smart_terrain_defense_bio">
<text>Field Commander Fanatics.</text>
</string>
</string_table>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="windows-1251"?>
<!--
Storyline: Hidden Threat
Version: 1.0
Autor: Longreed
Last Edit: 29/10/2021
-->
<string_table>
<string id="st_hidden_threat_ser_gorobez_name">
<text>Sergeant Gorobets</text>
</string>
<string id="st_hidden_threat_isg_leader_name">
<text>Major Hernandez</text>
</string>
<string id="st_hidden_threat_isg_agent_name">
<text>Lieutenant Godunov</text>
</string>
<string id="st_hidden_threat_spirit_name">
<text>(Thoughts aloud):</text>
</string>
<string id="st_hidden_threat_strelok_name">
<text>Strelok</text>
</string>
<string id="st_hidden_threat_degtyarev_name">
<text>Colonel Degtyarev</text>
</string>
<string id="st_agr_1_6_ht_vereshagin_name">
<text>Major Vereshchagin</text>
</string>
</string_table>
@@ -0,0 +1,961 @@
<?xml version = "1.0" encoding = "windows-1251"?>
<string_table>
<string id = "test_dialog_0">
<text> Do I need a test case? </text>
</string>
<string id = "test_dialog_1">
<text> Here's a test case for beta. </text>
</string>
<string id = "test_dialog_2">
<text> I will find it. </text>
</string>
<string id = "test_dialog_3">
<text> Don't. </text>
</string>
<string id = "test_dialog_4">
<text> Good \n </text>
</string>
<string id = "test_dialog_end_0">
<text> I completed the quest </text>
</string>
<string id = "test_dialog_end_1">
<text> Excellent \n </text>
</string>
<string id = "test_dialog_end_2">
<text> Where is my reward </text>
</string>
<string id = "test_dialog_end_3">
<text> There she is </text>
</string>
<string id = "test_dialog_end_4">
<text> Thank you. </text>
</string>
<string id = "test_dialog_end_4">
<text> Thank you. </text>
</string>
<string id = "sarik_dialog_0">
<text> Do you know where to get some work? </text>
</string>
<string id = "sarik_dialog_1">
<text> Yes, I got something, came in just this morning. A new group of researchers has arrived in the Zone, collecting strange artifacts. Well, not really artifatcs, more like irraditated junk, but for some reason they are interesed in it. They might need a hand. </text>
</string>
<string id = "sarik_dialog_2">
<text> That sounds interesting. Where can I find them? </text>
</string>
<string id = "sarik_dialog_3">
<text> Fuck those eggheads, I don't want to work for them. </text>
</string>
<string id = "sarik_dialog_4">
<text> They are scattered throughout the Zone. One, they say, was seen recently in the Swamps. He seems to have set up camp in the Old Church. </text>
</string>
<!-- Meeting of Scientists -->
<string id = "meet_ah_ti_kto_takoy">
<text> Hello Professor, may I ask how your research is going? </text>
</string>
<string id = "meet_ah_1">
<text> Yes, of course! I already have a matter I need some help with, if you are up for it. </text>
</string>
<string id = "meet_ah_2">
<text> Sure, I got some time. What do you need? </text>
</string>
<string id = "meet_ah_no">
<text> I'm sorry, but I don't have time for this. </text>
</string>
<string id = "meet_ah_4">
<text> For my next experiment, I require anomalous dirt from the local anomalous fields. You need to go into these anomalies and find these almost-formed artifacts. Your detector should be able to pick them up to help you search. </text>
</string>
<string id = "meet_ah_5">
<text> Sounds easy, I'll get you your shiny dirt. </text>
</string>
<string id = "meet_ah_6">
<text> I would like to help, but I don't have an artifact detector. Do you have one I could borrow? </text>
</string>
<string id = "meet_ah_7">
<text> Very good. I will mark the anomalies I want you to search on your PDA. </text>
</string>
<string id = "meet_ah_8">
<text> Well, I suppose I can give you my old detector. It's an old model, but it should do the trick. If you do a couple of these jobs for us, you will be able to buy a better one in no time! Check your PDA for the locations I am interesed in for now. </text>
</string>
<string id = "cancel_ah_0">
<text> About your mission... </text>
</string>
<string id = "cancel_ah_1">
<text> How is the search progressing? Did you find them all?</text>
</string>
<string id = "cancel_ah_2">
<text> No, I am still looking for them. </text>
</string>
<string id = "cancel_ah_3">
<text> I didn't find anything actually. </text>
</string>
<string id = "cancel_ah_4">
<text> Are you sure? My calculations predict clearly that you should find at least something. This would be very detrimental to my research. </text>
</string>
<string id = "cancel_ah_5">
<text> I'm sorry prof, but I couldn't find them. </text>
</string>
<string id = "cancel_ah_6">
<text> Alright. I'll keep looking. </text>
</string>
<string id = "cancel_ah_7">
<text> Dammit, this is not good. This will set me back for at least two months... Sorry, I have to get in the lab. Farewell, Stalker. </text>
</string>
<string id = "kovalev_1_quest_0">
<text> Hello Professor, may I ask how your research is going?. </text>
</string>
<string id = "kovalev_1_quest_3">
<text> Don't forget to use the detector I gave you, it should make a beeping sound when close to an artifact. </text>
</string>
<string id = "kovalev_1_quest_end_0">
<text> I brought you your glowing dirt, so what now? </text>
</string>
<string id = "kovalev_1_quest_end_1">
<text> Oh, of course, here is your reward. With a small bonus. </text>
</string>
<string id = "kovalev_2_quest_0">
<text> Anything else you need help with, professor? </text>
</string>
<string id = "kovalev_2_quest_3">
<text> You see, previously, I measured the anomalies at Agroprom and found a number of strange abnormalities. Artifacts that form in these anomalies have unique modulation characteristics on the noosphere. However, during my studies, we got attacked. The situation got quite tense and we had to flee. In the confusion, I left my laptop with the scan data at one of the anomaly sites. If you can, please find my laptop, it will show the coordinates of the anomalies I scanned. Look for any anomalous samples you can find in them. </text>
</string>
<string id = "kovalev_2_quest_end_0">
<text> Hey Prof, I found your laptop and got the artifacts. </text>
</string>
<string id = "kovalev_2_quest_end_1">
<text> Thank you, this will help my research greatly! I hope this bonus will cover your expenses for this mission. </text>
</string>
<string id = "markov_1_quest_0">
<text> I'm listening. </text>
</string>
<string id = "markov_1_quest_2">
<text> Why don't you ask one of your colleagues from Yantar? </text>
</string>
<string id = "markov_1_quest_3">
<text> I work separately from the scientific group at Yantar. These mediocre amateurs have not even set out to study the anomalies closest to them. Listen, if you can find these artifacts, I'll pay you well. The sooner, the better. </text>
</string>
<string id = "markov_1_quest_end_0">
<text> Here are your samples. </text>
</string>
<string id = "markov_1_quest_end_1">
<text> Great job, young man. Now, where will I put these... </text>
</string>
<string id = "markov_2_quest_0">
<text> Anything else you need help with, professor? </text>
</string>
<string id = "markov_2_quest_3">
<text> Ah, yes! While I was out on a field study, I found strange fluctuations in the noosphere in the neighboring area called the Wild Territory. They seem to have some sort of influence on the artifacts that form there, so I want you to go and investigate. I'll give you the coordinates of the places I am interested in. </text>
</string>
<string id = "markov_2_quest_end_0">
<text> I'm still feeling all fuzzy from the electro anomalies I stepped in. Anyway, here you go professor, your next batch of artifacts. </text>
</string>
<string id = "markov_2_quest_end_1">
<text> Wonderful! Here is your reward. </text>
</string>
<string id = "markov_3_quest_0">
<text> Anything else? I was hoping for something more... exciting. </text>
</string>
<string id = "markov_3_quest_3">
<text> Hmm, let me see.. Ah yes! There is another field study I did not manage to carry out yet. Just up north of here in Yantar, there is an old labratory which emits dangerously high levels of psy emissions. I have reasons to believe these emissions are affecting the formation of artifacts in the area. I didn't mean to entrust you with this task, but I can't wait to see the results! You should talk to Professor Sakharov if you need some sort of psy protection. </text>
</string>
<string id = "markov_3_quest_end_0">
<text> Man, this really wasn't easy, but I think I found them all. </text>
</string>
<string id = "markov_3_quest_end_1">
<text> Amazing, thank you! You have helped me a great deal. </text>
</string>
<string id = "pirogov_1_quest_0">
<text> You seem troubled. </text>
</string>
<string id = "pirogov_1_quest_1">
<text> Yes, this shithole is teeming with mutants and bandits, and these idiots sent me here by myself! Did they really think I would be able to ignore everything and just walk through here? Fuck! </text>
</string>
<string id = "pirogov_1_quest_2">
<text> Woah, calm down man. Maybe I could help you. What do you need? </text>
</string>
<string id = "pirogov_1_quest_5">
<text> Alright, listen. There are some pretty rare anomalies around here and they are practically untouched by these idiotic bandits. If you could get me a sample from each of them, I would be very grateful. Here are the coordinates. </text>
</string>
<string id = "pirogov_1_quest_end_0">
<text> That was one hell of a trip, but I managed to get your samples. </text>
</string>
<string id = "pirogov_1_quest_end_1">
<text> Great, I will let Professor Sakharov know right away. Thank you stalker, you really pulled me out of the shit today. </text>
</string>
<string id = "pirogov_2_quest_0">
<text> Anything else? </text>
</string>
<string id = "pirogov_2_quest_3">
<text> Unfortunately, yes. Sakharov just told me, that he wants me to check out the Truck Cemetery. You see, the Truck Cemetery is a poorly explored area and many shun it for good reason, although there are apparently a number of interesting anomalies. If you get me samples from these anomalies, I'll give you a 50% cut of the payment for this job. The area is just north of here, but watch out for the bandits.</text>
</string>
<string id = "pirogov_2_quest_end_0">
<text> Man, what a desolate place that was. Anyway, here is your next batch, professor. </text>
</string>
<string id = "pirogov_2_quest_end_1">
<text> Thank you, that should do it. As agreed, here is you cut. </text>
</string>
<string id = "pirogov_3_quest_0">
<text> So, anything else or was that it? </text>
</string>
<string id = "pirogov_3_quest_3">
<text> Well, there is one more thing. I sent my last assistant to the Garbage to place prototypes in some of the anomalies. But he has missed the last two radio contacts and I'm afraid something happened to him. </text>
</string>
<string id = "pirogov_3_quest_4">
<text> That's not surprising in this irradiated shithole. </text>
</string>
<string id = "pirogov_3_quest_5">
<text> Last time I heard of him he wanted to stock up at the Flea Market, so it's a good idea to start you search there. Find my assistant and his PDA, it should contain the locations of the remaining anomalies I am interested in. Bring me the samples, so I can leave this godforsaken place. </text>
</string>
<string id = "pirogov_3_quest_end_0">
<text> I found your assistant. Seems he got attacked by bandits and turned into swiss cheese, but I managed to recover his PDA and finish the job. Here you go, professor. </text>
</string>
<string id = "pirogov_3_quest_end_1">
<text> What a shame, he was a good man. What a rotten way to die... Anyway, here is your reward. Finally, I can go back to the bunker and take a nice shower.</text>
</string>
<string id = "chernov_1_quest_0">
<text> Hey, I heard you might need a hand in your research. </text>
</string>
<string id = "chernov_1_quest_1">
<text> Aren't you an eager one? I hope you're not trying to plagiarize my work. </text>
</string>
<string id = "chernov_1_quest_2">
<text> Not at all, professor. For now, all I am interested in is money. </text>
</string>
<string id = "chernov_1_quest_5">
<text> Very well. Let's see if you have what it takes then, shall we? In this area, which the locals call the Army Warehouses, there are many interesting anomalies that most stalkers simply try to avoid. Get me samples from the ones I marked on your PDA and then we can talk further. </text>
</string>
<string id = "chernov_1_quest_end_0">
<text> Here we go, one batch of shiny dirt. </text>
</string>
<string id = "chernov_1_quest_end_1">
<text> Great. As promised, here's your payment. Now, is there anything you want to know in particular? </text>
</string>
<string id = "chernov_3_quest_0">
<text> I wondered how you even know where these strange artifacts will appear. </text>
</string>
<string id = "chernov_3_quest_1">
<text> Well, our research group is actually part of the SIRCAA, the Scientific Insititue for Research of the Chernobyl Anomalous Area. We are continously studying the zone to find a way to destroy it, or at the very least control it. We learned a lot thanks to the information provided by local stalkers and our own excursions. We even have preliminary anomaly maps for some areas. Using that information, and the data from our scanners, we can deduce the likelihood of artifacts forming. </text>
</string>
<string id = "chernov_3_quest_2">
<text> Interesting. So that's how you know where to send me all the time. </text>
</string>
<string id = "chernov_3_quest_3">
<text> Precisely. However, your next task will require caution. I don't want you to get killed after all, you seem to be a good assistant so far. I tasked a particular stalker with investigating some anomalous fields in the Red Forest. Unfortunately, he seemed to have gone missing. The last location he messaged me from was the collapsed tunnel at the bridge to Limansk. Go and find his PDA, which contains the scan data I gave him, and find the remaining samples. I must warn you however, I have lost many friends and colleagues to the Red Forest, so please be careful. </text>
</string>
<string id = "chernov_3_quest_end_0">
<text> What a trip that was! Even though I had to shoot my way through, I managed to get all of the samples. This better be worth it, professor! </text>
</string>
<string id = "chernov_3_quest_end_1">
<text> Wonderful, I was getting worried already. I hope this bonus will cover your medical expenses. </text>
</string>
<string id = "chernov_4_quest_0">
<text> So, did you ever manage to create artifacts in a lab? I mean, you have been studying them for quite some time now and wouldn't the need for the Zone fall dramatically, if artifacts could be created outside of it? </text>
</string>
<string id = "chernov_4_quest_1">
<text> Work on the creation of artificial artifacts was carried out even before the nuclear disaster and the creation of the zone. My supervisor used to live and work in Limansk. We stayed up at his house for many nights, discussing the possible origins of artifacts. After stealing a grow bed from the lab, we even managed to create a Proto-Artifact, just like the ones you brought me. </text>
</string>
<string id = "chernov_4_quest_2">
<text> Interesting. What happened to your friend? </text>
</string>
<string id = "chernov_4_quest_3">
<text> I don't know, there was no evacuation from Limansk at the time of the disaster. Where all its inhabitants disappeared to, is a mystery to me. That reminds me, I still have the address of his house. Could you go there and see, if the artifact is still there? Who knows, maybe it is the key to understanding all of this. </text>
</string>
<string id = "chernov_4_quest_end_0">
<text> Limansk is in a terrible state. I found no survivors, except a bunch of crazy fanatics. I managed to find the artifact, however. Here it is. </text>
</string>
<string id = "chernov_4_quest_end_1">
<text> I was expecting as much. Still, I can't help but miss my old friend... Anyway, let's honor his sacrifice and try to find out, how to stop all of this from happening again. </text>
</string>
<string id = "chernov_5_quest_0">
<text> How is it going, prof? Any news on the origin of artifacts? </text>
</string>
<string id = "chernov_5_quest_1">
<text> Yes, take a look here. Do you see this? This artifact has a completely unique emission pattern. My friend, right here, we have indisputable proof that artifacts can be obtained by artificial means. </text>
</string>
<string id = "chernov_5_quest_2">
<text> That's crazy! Wait, do you think, it is possible that artifacts could have appeared before the Zone did? </text>
</string>
<string id = "chernov_5_quest_3">
<text> Well, I guess I can tell you, since you will find out eventually anyway. Ever heard of artifact farms? Research in this direction has been going on for a long time and the now abandoned X-19 laboratory was heavily invested in them. They created pods, which they called "beds", in which artifacts could form under controlled conditions. Nowadays, the area is overrun by fanatics, which call themselves Monolith, and is extremly dangerous. However, if you somehow manage to get in there and find any leftover artifacts or documentation, I will be in your debt. </text>
</string>
<string id = "chernov_5_quest_end_0">
<text> Wow, you really didn't lie, the area was swarmed with Monolith, however I managed to get into the lab. Believe it or not, but you were right. I found three artifical artifacts and some papers that looked important. Here you go. </text>
</string>
<string id = "chernov_5_quest_end_1">
<text> Great. Don't ask how I knew it would be there, you wouldn't like the answer. Considering the nature of our research, I must ask for your discretion. I will reveal to the world eventually, what happened here. But before I can do that, I need to complete my theory on these artifacts. </text>
</string>
<string id = "chernov_6_quest_0">
<text> I understand. Is there anything else you need, professor? </text>
</string>
<string id = "chernov_6_quest_3">
<text> Yes, following up on our latest scans of the area, we found something interesting. A large group of mercenaries controls an area, which they call the Dead City. I got very stable readings from that area, so it will be great to use as a control. If you can bring me samples from these locations, I'll be able to create a baseline reading from them. </text>
</string>
<string id = "chernov_6_quest_end_0">
<text> Huh, the city didn't seem that "dead" to me. Here are the samples, prof. </text>
</string>
<string id = "chernov_6_quest_end_1">
<text> Splendid work, here is your bonus. With how much you helped me, I might aswell mention you in the preface of my thesis. Altough you do not look like you care much about that - yet. If you want more work, you might want to look for some of my colleagues, here in the Zone. Maybe they will have something for you. I'll send you to them. </text>
</string>
<string id = "juk_1_quest_0">
<text> Hello, I was told you might have some work for me. </text>
</string>
<string id = "juk_1_quest_3">
<text> I do, actually. There are a few anomalous fields I want to study, however for the moment I am stuck here and cannot leave the area. I will mark the anomalies I am interested in on your PDA. I hope you know what to do, Sakharov will be pissed if I don't find anything. </text>
</string>
<string id = "juk_1_quest_end_0">
<text> Here you go. These are the artifacts I could find. </text>
</string>
<string id = "juk_1_quest_end_1">
<text> Huh, I didn't think you would actually manage. Good work, here is your reward. </text>
</string>
<string id = "juk_2_quest_0">
<text> Is there anything else I can help you with? </text>
</string>
<string id = "juk_2_quest_3">
<text> Yes, while you were out on the field, I received a new batch of scan data. As you might know, the Zone keeps a lot of mysteries from us and many anomalies have not been mapped yet. I will send you this preliminary scan data, as it includes the approximate location of some unmapped anomalies. Please confirm, if the data is right, and keep an eye out for any artifacts. But be careful, please - there is bound to be some error in the location data. </text>
</string>
<string id = "juk_2_quest_end_0">
<text> Man, I almost all out of bolts, but your data seemed correct, professor. I also managed to find some artifacts that you might want to have a look at. </text>
</string>
<string id = "juk_2_quest_end_1">
<text> Great, at least our scanners are working fine then. Thank you for your report, the money should be with you shortly. </text>
</string>
<string id = "juk_3_quest_0">
<text> You seem like you have something on your mind. </text>
</string>
<string id = "juk_3_quest_3">
<text> Yeah, well, I do. You see, there are these extremely interesting emission patterns in Pripyat. However, as you may know, the city is just as dangerous as it is interesting and I don't think I have any hopes of making it in and out alive. If you can, please take a look at these locations and bring back any artifacts you can find back to me. Don't worry, the reward will more than cover your costs for ammo and bandages. </text>
</string>
<string id = "juk_3_quest_end_0">
<text> I think I still have a bullethole somewhere in my suit from those damn fanatics, but I managed to check out the anomalies you mentioned. I even found some samples for you. </text>
</string>
<string id = "juk_3_quest_end_1">
<text> Phenomenal! Please take this, you earned it. That should be it for now. If you want to earn some more money collecting artifacts, you might want to search for some of my colleagues in the Zone. I'll let them know you're coming. </text>
</string>
<string id = "vorobushkin_1_quest_0">
<text> What's up prof, need a hand in anything? </text>
</string>
<string id = "vorobushkin_1_quest_3">
<text> I might. Well, this area is poorly explored, so I don't fully know what to expect. However, my calculations predict that I should be able to find the artifacts I need here. Yesterday, in order to pinpoint the anomalous fields that need to be investigated, I repaired some of the equipment at the Krug Antenna Complex. However, the scan took quite long and it got more dangerous the longer I stayed there, so I had to return here in a hurry. You need to enter the station and pick up the memory module I left there. All the necessary data should be on it. By the way, there are several anomalies nearby, perhaps they contain the samples I need, but it will be impossible to say, before retrieving the scan data. </text>
</string>
<string id = "vorobushkin_1_quest_end_0">
<text> Easy peasy, professor. Your equipment was still there, together with the data and I managed to get your samples. </text>
</string>
<string id = "vorobushkin_1_quest_end_1">
<text> Finally some good news. This scan data seems interesting, though... </text>
</string>
<string id = "vorobushkin_2_quest_0">
<text> What is it, professor? </text>
</string>
<string id = "vorobushkin_2_quest_3">
<text> Hmm, some of these readings just don't make sense. Would you be willing to check them out for me? If you find any artifacts and bring them back to me, I can pay you well. </text>
</string>
<string id = "vorobushkin_2_quest_end_0">
<text> I checked the locations you mentioned and found these artifacts. Are these the ones you need? </text>
</string>
<string id = "vorobushkin_2_quest_end_1">
<text> Yes, amazing! We are making great progress here, my friend. Here is you reward. </text>
</string>
<string id = "vorobushkin_redirect_dialog_0">
<text> Do you have anything else I can help you with? </text>
</string>
<string id = "vorobushkin_redirect_dialog_1">
<text> This is all for now. If you want to help us further, then I will send you to a colleague of mine, who would appreciate your help. I'll send you his location and let him know your coming. Farewell stalker! </text>
</string>
<string id = "vorobushkin_redirect_dialog_2">
<text> Thanks for the invaluable help. I still need to do some calculations. And you move to the north of the Chernobyl nuclear power plant. The head of our group, Professor Skabinsky, is already there. I have no idea how he got through there, but please, hurry! He probably needs your help. </text>
</string>
<string id = "vorobushkin_redirect_dialog_3">
<text> Our calculations are full of holes due to lack of sufficient information, but we were able to approximate the location of the anomaly, which we failed to predict previously. Now the head of our operation, Professor Skabinsky, went to examine it. He probably needs your help, so hurry up and find him. The place is dangerous and he shouldn't have gone there alone. </text>
</string>
<string id = "ah_start_dialog_0">
<text> Hello, stalker. </text>
</string>
<string id = "ah_start_dialog_1">
<text> Hello. </text>
</string>
<string id = "ah_start_dialog_2">
<text> Hello, brother. </text>
</string>
<string id = "skabinsky_1_quest_0">
<text> Jesus, finally I found you, Professor! How did you even get here with all these fanatics around? </text>
</string>
<string id = "skabinsky_1_quest_1">
<text> Oh, you must be the helpful stalker Vorobushkin mentioned. Good thing you found me in time. So, here is the situation: I had a group of mercenaries escort me here, but most of them got shot already, so we gotta do this quick. Close to us is a dangerous anomaly, unlike any I have seen before. Some of our calculations predict that around this time, a very rare and powerful artifact should form. You have by far the most experience with anomalous fields out of all of us, so we need you to head in there and see if our predictions are correct. I must warn you however, it will be very dangerous. Are you up for it? </text>
</string>
<string id = "skabinsky_1_quest_2">
<text> Whew, I didn't come all the way here to quit now. Let's do it! </text>
</string>
<string id = "skabinsky_1_quest_3">
<text> I don't think so. </text>
</string>
<string id = "skabinsky_1_quest_4">
<text> Good, I like your spirit. Getting there will be extremely difficult, however. I hope you have a good detector to find the samples and see the anomalies, that area is quite dangerous. Now go, we are running out of time! </text>
</string>
<string id = "skabinsky_1_quest_5">
<text> Thank you. See you soon, professor. </text>
</string>
<string id = "skabinsky_1_quest_6">
<text> Wait, do you hear that? The Zone is calling out to us, I can feel it... Go on and take her gift. I will wait in Zaton for your return. </text>
</string>
<string id = "skabinsky_1_quest_5">
<text> Thank you. </text>
</string>
<string id = "skabinsky_1_quest_end_0">
<text> Professor... Look at this. I have never seen an artifact like this before. Even while just holding it, it feels strange. </text>
</string>
<string id = "skabinsky_1_quest_end_1">
<text> So it's true then... And I thought it was just an error in our calculations. Thank you, stalker. Our team and the sciencetific community as a whole owes you an invaluable debt. Quickly, give me the artifact, so I can store it safely. Afterwards, we can talk about your reward. </text>
</string>
<string id = "skabinsky_1_quest_end_2">
<text> My pleasure, professor. I am happy to be of help in discovering the secrets of the Zone. Here you are. I hope this was all worth it. </text>
</string>
<string id = "skabinsky_1_quest_end_3">
<text> Uh, no. Now that I think about it, I think I want this power to myself. </text>
</string>
<string id = "skabinsky_1_quest_end_4">
<text> Don't do this to me now, stalker! Did you forget that we had a deal?! I will not tolerate you breaking it! </text>
</string>
<string id = "skabinsky_1_quest_end_5">
<text> Okay, okay, I was joking, man. Here's your artifact, jeez. </text>
</string>
<string id = "skabinsky_1_quest_end_6">
<text> Huh, look at you. With this artifact, I am practically invulnerable. You can't do anything to me! Now get out of my way. </text>
</string>
<string id = "skabinsky_1_quest_end_7">
<text> This is my life's work! I will not let you leave with it, not over my dead body! </text>
</string>
<string id = "skabinsky_1_quest_end_8">
<text> Thank you. My work is done here and I need to return home to evaluate all that we've found. Even though our paths diverge here, our team will always remember you. No amount of money can compensate your contribution to science, but this is all I got on me at the moment. Please take it. If we ever need any help in our research here, we will be sure to let you know. I hope our paths will cross again, stalker. Thanks again and farewell. </text>
</string>
<string id = "skabinsky_fail_quest_0">
<text> I found you, how is your search progressing? </text>
</string>
<string id = "skabinsky_fail_quest_1">
<text> Well hello. Is that you, the stalker who helped our group in research? It seems in vain we hoped for your help, the calculations are wrong, this damn place is not the center of the zone. It was all in vain. </text>
</string>
<string id = "skabinsky_fail_quest_2">
<text> Is there nothing more to be done? </text>
</string>
<string id = "skabinsky_fail_quest_3">
<text> Everything you could, you have already done. Now get out. The failure of our operation is your merit. </text>
</string>
<string id="est_work_kuznecov_0">
<text>Reporting in, sir. Do you have any special assignments for me?</text>
</string>
<string id="est_work_kuznecov_1">
<text>You ready for some real work, soldier? I hope you're ready - this comes right from the top. I've got a list of priority targets the Joint Chiefs of Staff want investigated.</text>
</string>
<string id="est_work_kuznecov_2">
<text>Retrieve documents from the labs under Agroprom.</text>
</string>
<string id="est_work_kuznecov_22">
<text>Intelligence reports that there are highly classified documents located in the underground complex beneath the Research Institute which contain important information regarding the experiments that were previously conducted here. Your mission is simple: get those documents. I don't care how you do it. Are you ready?</text>
</string>
<string id="est_work_kuznecov_221">
<text>Yes, sir. I'm on the case.</text>
</string>
<string id="est_work_kuznecov_222">
<text>I'm not ready to take the job yet, sir.</text>
</string>
<string id="est_work_kuznecov_3">
<text>Retrieve documents from the X-18 lab complex.</text>
</string>
<string id="est_work_kuznecov_33">
<text>This lab contains vital information about the development of the Caymanov Experimental Emitter. Your objective is to retrieve any documentation you can find regarding this research and bring it here to headquarters. You'll be handsomely rewarded for your work.</text>
</string>
<string id="est_work_kuznecov_331">
<text>Christ, Colonel, that's as good as you sending me to my death...there's some nasty shit out there. Ah, all right, fine. I'll be back with those documents, sir.</text>
</string>
<string id="est_work_kuznecov_332">
<text>Hell no. I'm not stupid enough to end up as some Burer's lunch. I think I'll pass. Sir.</text>
</string>
<string id="est_work_kuznecov_4">
<text>Get the documents from the X-16 lab.</text>
</string>
<string id="est_work_kuznecov_44">
<text>We need the research notes detailing the work that was done in that lab. I won't lie to you, this is going to be a tough one - you're going to have to survive deadly radiation and psi-fields to find these documents. Intel is sparse at best, but we can say for sure that you'll have to fight through a small army of zombies and mutants. I reccomend that you find the mobile labratory in Yantar and speak to the science team posted there - they'll be able to help source something that'll shield you from the psi-fields surrounding the complex. So? Are you up for it?</text>
</string>
<string id="est_work_kuznecov_441">
<text>I'll take it, sir. It's as good as done.</text>
</string>
<string id="est_work_kuznecov_442">
<text>Apologies, sir - I don't have the training or the equipment for an operation like this. I won't take it just yet.</text>
</string>
<string id="est_work_kuznecov_5">
<text>Get the documents from the X-10 lab.</text>
</string>
<string id="est_work_kuznecov_55">
<text>Your job is simple: break through the Radar, assault the complex which houses the so-called "Brain Scorcher," and shut it down while grabbing any documents you can find. The Monolith won't take this lying down - you're going to face heavy resistance from those zealots. So, you ready to head north?</text>
</string>
<string id="est_work_kuznecov_551">
<text>I'm ready to assault the Scorcher, sir. I'll take the mission.</text>
</string>
<string id="est_work_kuznecov_552">
<text>I'm not ready to go out there. I won't be taking it just yet.</text>
</string>
<string id="est_work_kuznecov_6">
<text>Get the documents from the X-8 lab.</text>
</string>
<string id="est_work_kuznecov_66">
<text>On the outskirts of Pripyat, there's a top-secret laboratory codenamed X-8. Your mission: retrieve any and all documentation of the research that was carried out there. You'll find the laboratory underneath the Jubilee building. Are you ready for your assignment?</text>
</string>
<string id="est_work_kuznecov_661">
<text>I'm ready.</text>
</string>
<string id="est_work_kuznecov_662">
<text>Not yet, sir. I need time to prepare.</text>
</string>
<string id="est_work_kuznecov_7">
<text>Obtain documents from the Pripyat Underground.</text>
</string>
<string id="est_work_kuznecov_77">
<text>Intelligence reports that there's a huge complex underneath Pripyat - a "city within a city," so to speak. Headquarters needs you to find out what experiments and research was carried out down there, and investigate the secret "Pripyat-1 Pipeline."</text>
</string>
<string id="est_work_kuznecov_771">
<text>Understood, sir.</text>
</string>
<string id="est_work_kuznecov_772">
<text>I'm not ready yet - I need to prepare for this mission.</text>
</string>
<string id="est_work_kuznecov_8">
<text>Destroy the Monolith control room and retrieve the documents.</text>
</string>
<string id="est_work_kuznecov_9">
<text>I've changed my mind.</text>
</string>
<string id="est_work_kuznecov_88">
<text>We've made many attempts to storm Chernobyl itself and seize the damn control room - but every single one of those missions has been an abject failure. That doesn't change the fact that the control room is still a high-priority target. Your mission: destroy the control room and get out with all the intel you can find. Before you go, find a hermit in the Everglades - there's a Swamp Doctor who has information about the decoder needed to break the door that leads to the control room. And, ah, be careful, soldier. Nobody's manage to accomplish anything like this before. Come back in one piece, understood?</text>
</string>
<string id="est_work_kuznecov_881">
<text>Of course, sir. I'm not planning on dying now after coming this far.</text>
</string>
<string id="est_work_kuznecov_882">
<text>I don't have the gear or the experience to manage such a feat... I need to prepare myself.</text>
</string>
<string id="work_vip_kuznecov_agr_undr_0">
<text>Mission accomplished, Comrade Colonel! Here are the documents from the underground research institute.</text>
</string>
<string id="work_vip_kuznecov_agr_undr_1">
<text>Excellent work. You executed the mission cleanly and you're still in one piece - here's your well-deserved reward!</text>
</string>
<string id="work_vip_kuznecov_x18_0">
<text>Mission accomplished, sir! I got the necessary documents from X-18.</text>
</string>
<string id="work_vip_kuznecov_x18_1">
<text>Well done, soldier! Command is very interested in this information - and your performance hasn't gone unnoticed. A hefty, well-deserved reward for some fine work.</text>
</string>
<string id="work_vip_kuznecov_x16_0">
<text>Grettings, Comrade Colonel! I've got the documents from X-16 in my hands and the psi-field surrounding Yantar has disabled.</text>
</string>
<string id="work_vip_kuznecov_x16_1">
<text>Well done! That was one hell of a job! With the psi-fields down, we should be able to send in our special operations teams to secure the entire complex and ensure the scientists can carry out their work in relative safety. Here, your reward. You've more than earned it, soldier.</text>
</string>
<string id="work_vip_kuznecov_x10_0">
<text>The operation was a success, sir. The "Brain Scorcher" is disabled, and here are the documents I managed to find in X-10.</text>
</string>
<string id="work_vip_kuznecov_x10_1">
<text>The road to the North is now open again...we might actually have a chance to properly secure the Zone now. And it's all thanks to you. Hell, you might be one of the best fighters I've ever seen. Take this as a reward:</text>
</string>
<string id="work_vip_kuznecov_x8_0">
<text>I'm back from Pripyat, sir, and I found the lab under the former KBO "Jubilee." Here are the documents from the lab itself.</text>
</string>
<string id="work_vip_kuznecov_x8_1">
<text>Great work! With these documents, we'll be able to shed light on many of the mysteries of the Zone. Command will be thrilled with your work - and no, I haven't forgotten your reward:</text>
</string>
<string id="work_vip_kuznecov_jupiter_ugr_0">
<text>Mission accomplished, commander! Here are the documents I retrieved from the Pripyat-1 Pipeline.</text>
</string>
<string id="work_vip_kuznecov_jupiter_ugr_1">
<text>You completed your mission successfully...incredible. I'm amazed. You know, the soldiers posted here have started to see you as an inspiration - they see you blasting your way through the Zone and think to themselves that maybe they, too, do the same. Me? I look at you, soldier, and all I can think of is how a general's epaulettes would suit you better. Here. Take it. It's not a promotion to General, heh, but I'm sure an increased salary can't hurt.</text>
</string>
<string id="work_vip_kuznecov_control_bunker_0">
<text>I'm back from Chernobyl, sir. The system which controlled the Monolith has been destroyed - it turns out the Sarcophagus was an illusion being projected from the control bunker. Here are the documents, sir - it describes everything in detail.</text>
</string>
<string id="work_vip_kuznecov_control_bunker_1">
<text>It can't be - holy shit. Honestly, I was thinking I'd just sent my best man to his death - I'm fucking speechless. Just...okay. I'll radio Command immediately and let them know we - you - dealt the Monolith a crushing blow, and inform them of all the intel you secured. As for when the brass will decide when the mission to properly seize the Centre, well...that's up for them to decide. But thanks to you, for the first time, the Zone is within our grasp! We can, finally, take control of the Zone, cleanse it of mutants and give the boot to all the stalkers skulking around this place. You have my most sincere thanks and I can't congragulate you enough. I'm not bullshitting you - you're a goddamn hero, you understand? It's not just me, either - High Command believed in your ability to accomplish this mission, and accordingly set aside a reward and accompanying honours for you. Take it! They're yours by right!</text>
</string>
<string id="vasil_nevezuchi_1_0">
<text>Greetings. I'm here to help - what can I do?</text>
</string>
<string id="vasil_nevezuchi_1_2">
<text>Nice to finally see a friendly face around here for once - I hope the battle at the nuclear plant went well? I'm Sergeant Lucky, but you can just call me Vasil. I'll get right to the point - the Monolith forces are camped out in a base southeast of this, uh, glowing thing smack-dab in the middle of the forest. They've mined the approach, and posted snipers on the watchtowers, so be careful. We're moving out - try to get those fuckers before they see us, got it?</text>
</string>
<string id="vasil_nevezuchi_1_3">
<text>Got it. Come on, sergeant, I'll cover you.</text>
</string>
<string id="kvartet_1_0">
<text>Comrade Captain, I'm ready to take part in the assault.</text>
</string>
<string id="kvartet_1_2">
<text>All right. These bastards are holding three roadblocks: two of them on the approaches to the sarcophagus, one right in front of Unit 4. Two of our squads will launch an assault from both sides. Your job is to support our guys with fire - and shoot as many of those damn Monoliths as possible.</text>
</string>
<string id="kvartet_1_3">
<text>Roger that! I'm going in.</text>
</string>
<string id="inform_ab_toolkits_0">
<text>You know where we can get some tools around here?</text>
</string>
<string id="inform_ab_toolkits_1">
<text>I heard something, just give me some money, like 2,000.</text>
</string>
<string id="inform_ab_toolkits_9">
<text>Here you go.</text>
</string>
<string id="inform_ab_toolkits_10">
<text>I'll come back later.</text>
</string>
<string id="inform_ab_toolkits_2">
<text>I know, and for 4,000 I'll tell you.</text>
</string>
<string id="inform_ab_toolkits_11">
<text>Here, take it.</text>
</string>
<string id="inform_ab_toolkits_12">
<text>Thank you, I don't need it.</text>
</string>
<string id="inform_ab_toolkits_3">
<text>But you pay me some money, like 1000, then I'll tell you.</text>
</string>
<string id="inform_ab_toolkits_13">
<text>Here's your money.</text>
</string>
<string id="inform_ab_toolkits_14">
<text>I changed my mind.</text>
</string>
<string id="inform_ab_toolkits_4">
<text>2,500 and no less. Then we'll talk.</text>
</string>
<string id="inform_ab_toolkits_15">
<text>Here.</text>
</string>
<string id="inform_ab_toolkits_16">
<text>Money's tight.</text>
</string>
<string id="inform_ab_toolkits_5">
<text>Listen here, friend:</text>
</string>
<string id="inform_ab_toolkits_24">
<text>[furthermore...]</text>
</string>
<string id="inform_ab_toolkits_6">
<text>I don't know.</text>
</string>
<string id="inform_ab_toolkits_7">
<text>Look in the hiding places.</text>
</string>
<string id="inform_ab_toolkits_8">
<text>Leave me alone, I can't deal with you right now.</text>
</string>
<string id="inform_ab_toolkits_17">
<text>You should look in the Dark Valley at the bandit base. They don't have much tech, so you can borrow an extra set. But where exactly - I was not outlined.</text>
</string>
<string id="inform_ab_toolkits_18">
<text>At the dump look for the guys recently told me that they have something like a base in the local hangar. Rather, for rough work there and will be found.</text>
</string>
<string id="inform_ab_toolkits_19">
<text>Cordon, ATP. Wanted there gangsters extensive base zabahat, even a technician with the equipment brought, but he disappeared somewhere, but his stuff they say remained.</text>
</string>
<string id="inform_ab_toolkits_20">
<text>At the cordon, within the Southern checkpoint look for. I hope you know how to work with a map? Dangerous there, no one goes there, so it is possible that the tools are there for fine work. And there are some other trustworthy reasons for that.</text>
</string>
<string id="inform_ab_toolkits_21">
<text>In Agroprom, where the complex is central. There's also an anomaly with electrons and psi, you know? It's somewhere in that complex that's worth looking for. There is no time for people to gather all sorts of junk now, the point is strategic and the fight for it is constantly going on, but to see - saw all sorts of technical junk.</text>
</string>
<string id="inform_ab_toolkits_22">
<text>The cemetery of technology. That's right now go out of the bar and look for a car with the number "9941KIL", it will lead you to the cherished box. I heard from a Debtor, they were on a raid there, on reconnaissance in general. Well, they combed the area, and there snork - dark. Well, they conducted a "tactical retreat", hehe. One here is running away and noticed the cherished machine.</text>
</string>
<string id="inform_ab_toolkits_23">
<text>You to Agroprom, where the main military base. Too cool? And what can you do, but they are on the state support and technology they have "fat", not like ours, from a turd at least build a tank. You didn't think you could get calibration tools so easily, did you?</text>
</string>
<string id="inform_ab_toolkits_25">
<text>Thanks for the money, now piss off, I don't know where your tools are, you fucking crank.</text>
</string>
<string id="inform_ab_toolkits_26">
<text>No, I'm sorry, man, I forgot that place. Look in the stash houses, ask around the dealers.</text>
</string>
<string id="cs_task0_dialog_0">
<text>Do you have any special assignments for me?</text>
</string>
<string id="cs_task0_dialog_1">
<text>Nothing special yet, no - but I do have a job for you. We set up a scanning device in the archianomaly - the one south of the Western watchtower. By now it'll have collected all of the anomalous activity measurements we were looking for - now I just need someone to bring it back here. You up for it?</text>
</string>
<string id="cs_task0_dialog_3">
<text>Some other time, maybe.</text>
</string>
<string id="cs_task0_dialog_2">
<text>I'll do it.</text>
</string>
<string id="cs_task0_dialog1_0">
<text>I'm back, and I have the device. Here you go.</text>
</string>
<string id="cs_task0_dialog1_2">
<text>Thank you. By the way, there's a scout coming back to camp tonight, some time between eight to eleven PM. Stick around - we'll meet with him.</text>
</string>
<string id="cs_task0_ambush_renegade_0">
<text>Is there anything I can do for Clear Sky?</text>
</string>
<string id="cs_task0_ambush_renegade_1">
<text>Yeah, there is. You know, we've regained some control over our little corner of the Swamps, but even so our manpower leaves a lot to be desired. Anomalous activity is down; normally, that'd be a good thing, but instead the Swamps are crawling with Bandits and Renegades looking for easy work. Thanks to those shitheads, we're losing territory, giving up position after position. We're boxed in and our men are exhausted - those Renegades in particular never let up. Last I heard, those bastards are prepping for another assault on our outpost at the Pumping Station - can you help our guys fight them off?</text>
</string>
<string id="cs_task0_ambush_renegade_3">
<text>I can't help you out with that right now - another time.</text>
</string>
<string id="cs_task0_ambush_renegade_2">
<text>No problem. I'll take care of it.</text>
</string>
<string id="cs_task0_ambush_renegade_vip_0">
<text>The Renegades have been destroyed.</text>
</string>
<string id="cs_task0_ambush_renegade_vip_2">
<text>All right! Next up, we need to secure the road to the Cordon. I've already prepared an assault team to take the South Village; move into position and help them out. You can go with them if you'd like - the guys are just about ready to head out of the base.</text>
</string>
<string id="cs_task0_ambush_renegade_vip2_0">
<text>The road to the Cordon is secure.</text>
</string>
<string id="cs_task0_ambush_renegade_vip2_2">
<text>Fantastic work. Thanks to you, we've secured all of the key positions in the Swamp. Here's your reward. Still, it's not all good news - this time, it's the military that's the issue. Previously, the Renegades and whatever other trash came with them wouldn't dare push deep into our territory since they weren't willing to pick a fight with the soldiers in the area; we weren't exactly friends with the military, but they were content with leaving us alone so long as we didn't bother them in turn. Now? The military's been sending more and more squads of their own stalkers into our turf, and we're taking heavy losses. I've had enough. Kick them out of the machine yard in the northeast of the Swamps. That'll finally give us the advantage here, and ensure Clear Sky can finally gain a strong, secure foothold in the area. I'm sending an assault team composed of our most experienced fighters - they're already heading out from our base. Join up with them and help them win this fight.</text>
</string>
<string id="cs_task0_ambush_renegade_vip3_0">
<text>The military has been knocked out of the machine yard - it was a tough fight.</text>
</string>
<string id="cs_task0_ambush_renegade_vip3_2">
<text>Incredible! Thanks to your help, we've retaken all the key positions we'd lost and are once again a force to be reckoned with. Ahh, if only Lebedev was here to see this...ahem. Enough of the sentimentality. We've got a lot of work to do now that we're not in crisis mode - here's your reward. And again, thank you for your help. We couldn't have done this without you.</text>
</string>
<string id="cs_task2_dialog_0">
<text>The scout is dead. Here's his PDA.</text>
</string>
<string id="cs_task2_dialog_2">
<text>A damn shame about that - he was one of our best. Thanks.</text>
</string>
<string id="cs_task3_cold_dialog_0">
<text>I'm here about the decrypted PDA.</text>
</string>
<string id="cs_task3_cold_dialog_1">
<text>Here, take a seat. I've got some good news for you. It turns out that some of our comrades who went missing back in 2011 actually survived! According to the information we took off the PDA, a mercenary who went by the name of Scar might still be around. Back in 2011, he was leading an assault team through Limansk and the Hospital into the CNPP in order to catch up with Strelok and stop him; according to our scout, he had good intel that someone who fits Scar's description was still kicking, and he was even seen in contact with some stalkers who might be survivors from Lebedev's group. The best course of action, if you ask me, would be to head straight over to Sidorovich and see if he knows anything about all this.</text>
</string>
<string id="cs_task3_cold_dialog_2">
<text>Whoa, that's fantastic news. And yeah, you're right - if anyone would know anything about all this, it'd be Sidorovich. I'll ask him and see if I can't find out anything about our surviving comrades.</text>
</string>
<string id="holod_end_cs_story_0">
<text>I found one surviving member of Clear Sky.</text>
</string>
<string id="holod_end_cs_story_1">
<text>You found him? Who is he? Where is he?</text>
</string>
<string id="holod_end_cs_story_2">
<text>It's Gamayun, from Lebedev's old group. He's currently fighting with the Outcasts of the Monolith. I couldn't convince him to return to the Swamps with me, though. He said that he couldn't leave his brothers behind.</text>
</string>
<string id="holod_end_cs_story_3">
<text>Well, I suppose I trust his judgement - and besides, if he survived, perhaps there are others who made it out alive too. Your story gives me hope that one day, we will be reunited with our old comrades. I'll have our intelligence units provide assistance to the Outcasts. Oh, and I haven't forgotten your part in all this. You deserve a reward for your work.</text>
</string>
<string id="holod_end_cs_story_4">
<text>Thank you.(chuckles)</text>
</string>
<string id="cs_task4_dragun_dialog_0">
<text>Hey! Are you Scar? I need to speak with you.</text>
</string>
<string id="cs_task4_dragun_dialog_1">
<text>Yeah, that's me. Who the hell are you? And what do you - shit, not now. Help me fight off these pseudo-dogs first! They've been chasing me for two kilometres.</text>
</string>
<string id="cs_task4_dragun_dialog_2">
<text>Sure. We can fight them off together.</text>
</string>
<string id="cs_task5_dragun_dialog_0">
<text>Phew, we did it. So? Can you tell me about the surviving members of Lebedev's group? I have it on good authority that you know something about all this.</text>
</string>
<string id="cs_task5_dragun_dialog_1">
<text>Yeah, you're right, I do know something. I'm afraid I can't tell you all that much, though - most of my knowledge isn't much more than rumours. Have you heard about the stalker known as Strider and the crew he runs with? Apparently they're all former memebers of the Monolith, but they rebelled against their masters and these days are engaged in a guerilla campaign against their former comrades. Rumour has it that these "Outcasts" count former members of Clear Sky amongst their ranks. You'll find Strider and his unit in Jupiter close to the former army checkpoint - used to be the stomping ground of a bunch of Bandits led by a guy named Valet, 'til he took one in the dome, anyway.</text>
</string>
<string id="cs_task5_dragun_dialog_2">
<text>Thank you very much.</text>
</string>
<string id="brodyaga_cs_story_dialog2_0">
<text>I found Gamayun's crew, and he told me to bring you this device. The squad did their job.</text>
</string>
<string id="brodyaga_cs_story_dialog2_1">
<text>Well, this device will turn the tide in our favour. I'm glad you found him, even if it's a shame he didn't come with you. He's one hell of a fighter.</text>
</string>
<string id="brodyaga_cs_story_dialog2_2">
<text>He's decided to stay with the Outcasts.</text>
</string>
<string id="brodyaga_cs_story_dialog2_3">
<text>Good. I think you deserve a reward for helping our group. We're not rich, but we have enough to pay you for a job well done. There you go.</text>
</string>
<string id="brodyaga_cs_story_dialog2_4">
<text>Thank you.</text>
</string>
<string id="brodyaga_cs_story_dialog1_0">
<text>I hear you have some former members of Clear Sky in your ranks - can I speak with them? I work for Clear Sky and we're looking for our comrades.</text>
</string>
<string id="brodyaga_cs_story_dialog1_1">
<text>Hrm. We do have some guys who used to be with Clear Sky - they were Monolith soldiers like the rest of us, until the C-Conciousness loosened its grip. Now we stand together against the Monolith.</text>
</string>
<string id="brodyaga_cs_story_dialog1_2">
<text>So where can I meet them?</text>
</string>
<string id="brodyaga_cs_story_dialog1_3">
<text>I'm afraid you're too late. Their unit's gone on a mission to eastern Pripyat and unfortunately, they haven't reported in yet. If you hurry, you might be able to catch up with them. I don't have many men, so I can't spare anyone for a rescue mission.</text>
</string>
<string id="brodyaga_cs_story_dialog1_4">
<text>Thank you for the information. I'll be sure to find them and if they're in danger I'll give them a hand.</text>
</string>
<string id="gamajun_cs_story_dialog1_0">
<text>Looks like I got here just in time.</text>
</string>
<string id="gamajun_cs_story_dialog1_1">
<text>Yeah, well...those fanatics would've killed us if we'd been any closer. Did Strider send you?</text>
</string>
<string id="gamajun_cs_story_dialog1_2">
<text>I'm actually looking for you. You're a member of Lebedev's group, right? Clear Sky is looking for you.</text>
</string>
<string id="gamajun_cs_story_dialog1_3">
<text>Hmm...I used to be. But now I'm an Outcast of the Monolith. I'll tell you everything I know and we'll decide what to do next, but for now I need you to help carry out my mission while you're here. The Monolith forces we're up against are tougher than we thought. I've sent a unit to the river port to seize a device that can be used to listen in on those fanatics, but they haven't responded to any of my messages. Seems like the Monolith captured them. I need you to recon the territory and help us get this device back.</text>
</string>
<string id="gamajun_cs_story_dialog1_4">
<text>All right, I'll help.</text>
</string>
<string id="gamajun_cs_story_dialog2_0">
<text>Here's the device.</text>
</string>
<string id="gamajun_cs_story_dialog2_1">
<text>Thank you. You'd better get this back to Strider. I'll stay here, and we'll secure this outpost with my boys.</text>
</string>
<string id="gamajun_cs_story_dialog2_2">
<text>So you're not coming to the Swamp with me?</text>
</string>
<string id="gamajun_cs_story_dialog2_3">
<text>No. I'm sorry, but I'm an Outcast. I can't leave my brothers behind. Oh, I promised you I'd tell you my story, didn't I? Listen up. Back in 2011, I was with Lebedev as part of an assault team charged with breaking through Limansk. With the help of some mercenaries we pushed further north, and we managed to get a foothold within the city limits - then, there was that huge emission. After that? I don't remember anything - Strider says I served the Monolith like everyone else that got caught in the emission. The next thing I remember was waking up in Jupiter some time in 2012 as myself. I only survived thanks to Strider, and since then I've been working with him.</text>
</string>
<string id="gamajun_cs_story_dialog2_4">
<text>Thank you for telling me your story. I'll pass the device on to Strider, and I'll make sure to say hello to Cold for you.</text>
</string>
<string id="dolg_story_task_1_dialog_start_0">
<text>Is there a special job?</text>
</string>
<string id="dolg_story_task_1_dialog_start_1">
<text>Come to think of it, yes. There's a war going on with the Freedom and the bandits, plus there's fanatics coming from the north. All our forces are at war, and we need hunters for our main task - to destroy the Zone. I'm offering you a job as a witch doctor. It's as simple as that: I offer you a "witch" contract, and you fulfill it and get a reward for it. How's that sound?</text>
</string>
<string id="dolg_story_task_1_dialog_start_2">
<text>Sounds good. If the pay is decent, I'll take it. What's my first contract?</text>
</string>
<string id="dolg_story_task_1_dialog_start_3">
<text>Don't worry about the pay, we'll pay you in money and good equipment if you prove yourself. Your first contract will be to destroy a den of bloodsuckers that have migrated south. It's a pretty big pain in the ass, the bloodsuckers have gotten past all our posts and patrols. Destroy these critters and come back for your reward. I suggest you start your search for the lair with the Butcher, he's the leader of the local hunters. </text>
</string>
<string id="dolg_story_task_1_dialog_start_4">
<text>I'll take that contract. Consider these bloodsuckers already dead.</text>
</string>
<string id="dolg_story_task_1_dialog_end_0">
<text>Mission accomplished, bloodsuckers destroyed.</text>
</string>
<string id="dolg_story_task_1_dialog_end_1">
<text>Good job, here's your reward.</text>
</string>
<string id="prinesi_military_docs_start_0">
<text>So, what do I have to do to get information on Scar?</text>
</string>
<string id="prinesi_military_docs_start_1">
<text>Well, here's the thing... A box with a report from one of the expeditions that went north was handed over to the roadblock from deep in the Zone. During the day they guard it as if it were filled with pure plutonium, but at night for some reason leave no more than two guards. Sneak up to the roadblock and get that box for me. And I'll spare no expense to you... within reason. You'll do it, won't you ?</text>
</string>
<string id="prinesi_military_docs_start_21">
<text>I'll do it.</text>
</string>
<string id="prinesi_military_docs_start_22">
<text>You know, I don't think so. I value my life.</text>
</string>
<string id="prinesi_military_docs_start_31">
<text>Well, I've got the money ready, but don't... don't make any noise, okay? We'd all be in for a world of hurt if the military gets pissed off.</text>
</string>
<string id="prinesi_military_docs_done_0">
<text>I found them, here.</text>
</string>
<string id="prinesi_military_docs_done_1">
<text>Good, very good my friend. Here's a small payment to cover your travel expenses and your bullets eheheh. Now let's talk business to get these information you are after... </text>
</string>
<string id="cs_task3_sidor_dialog_0">
<text>I'm looking for a certain mercenary named Scar. You know him?</text>
</string>
<string id="cs_task3_sidor_dialog_1">
<text>Maybe I do. Why do you need this info?</text>
</string>
<string id="cs_task3_sidor_dialog_3">
<text>He knows information that's important to Clear Sky.</text>
</string>
<string id="cs_task3_sidor_dialog_2">
<text>Huh. Yeah, I can sell you some information, but it'll cost you. Let's say...twenty-thousand, and you owe me a favour as well. Do a job for me to prove that I can trust you - then we'll see what I can tell you about Scar.</text>
</string>
<string id="cs_task3_sidor_dialog_4">
<text>Okay, I'll run one of your errands and buy the information.</text>
</string>
<string id="cs_task3_sidor_dialog_5">
<text>I don't have time for these games, you greasy fuck.</text>
</string>
<string id="cs_task3_sidor_dialog_6">
<text>And I don't have time for broke, lazy assholes. If you're not here to do business then get the fuck outta here.</text>
</string>
<string id="cs_task3_sidor_dialog1_0">
<text>I'm here for the intel you have on Scar.</text>
</string>
<string id="cs_task3_sidor_dialog1_1">
<text>You got the money? Did you finish my assignment?</text>
</string>
<string id="cs_task3_sidor_dialog1_3">
<text>Not yet. I'll be back soon.</text>
</string>
<string id="cs_task3_sidor_dialog1_2">
<text>Yeah. Here's the money, and the job's done, too.</text>
</string>
<string id="cs_task3_sidor_dialog1_4">
<text>Perfect. Listen close - or better yet, write it down. I'm not telling you twice, heh. So, this merc came to see me - he needed gear for a deep raid into the northern territories. The man had deep pockets, lemme tell you - spent a ton of cash on top-quality gear. From what I could tell, he was looking for something in Zaton - I'm sure that's where he is now. I've also heard he's holed up in the substation workshops, searching for something in all that junk. That's all you get. Good luck finding him.</text>
</string>
<string id="cs_task3_sidor_dialog1_5">
<text>Good doing business with you. Thanks for the info.</text>
</string>
</string_table>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
<string id="kvartet_1">
<text>All units, this is Quartet. No psychic emissions detected; enemy presence is limited. Requesting permission to land on the Radar and begin recon operations. Operation Monolith Retribution is a go - all special operations teams and military stalkers, regroup and stand by to assault the Chernobyl Nuclear Power Plant, over.</text>
</string>
<string id="kvartet_2">
<text>All units, this is Quartet. Hostiles are concentrated in three areas: the entrance to the Sarcophagus, the road by the railway tracks and the main entrance to the station. Commence the assault, over. </text>
</string>
<string id="kvartet_3">
<text>All units, this is Quartet. We have captured the southern sector of the power plant and are ready to push into the northern sector and clear the generators of hostile forces. Be advised, intel suggests Monolith snipers have taken up positions in the northern sector, over.</text>
</string>
<string id="kvartet_4">
<text>This is Quartet! Weve taken the generators! Mission accomplished! All units hold position and stand by for further instructions, over. As for you, soldier - collect all the intel you can from the laboratories, then report back to command.</text>
</string>
<string id="kvartet_5">
<text>This is Quartet, let's begin the assault!</text>
</string>
<string id="st_cherep_1">
<text>The jobs done. Report back to General Voronin - well secure our position here.</text>
</string>
<string id="cs_task1_news">
<text>Spore: Hey, Stalker, weve lost contact with one of our scouts, callsign “Crutch.” Help find him before its too late - the mutants get real nasty at night. The last signal we received from him puts him near the northern parts of the Swamps - must be near the road.</text>
</string>
<string id="cs_task1_news1">
<text>You: I'll try to find him.</text>
</string>
<string id="cs_task1_news2">
<text>Cold: Stalker, we managed to decrypt Crutch's PDA. Come see me when you're free - Ive got work for you. </text>
</string>
<string id="cs_task8_news3">
<text>Gamajun: Stalker, according to our information, the fanatics are counterattacking. Kill them all!</text>
</string>
</string_table>
@@ -0,0 +1,97 @@
<?xml version = "1.0" encoding = "windows-1251"?>
<string_table>
<!-- General -->
<string id = "story_line_dialog_1">
<text> Here are the coordinates of the anomalies. Inspect them with a detector. There should be samples I'm interested in. </text>
</string>
<string id = "story_line_answer_1">
<text> I see. </text>
</string>
<string id = "story_line_dialog_2">
<text> As you probably already guessed, I work in the scientific group of the Institute for the Study of the Chernobyl Anomalous Zone. Artifacts are invisible to the human eye, but the frequency emitted by them can be detected by detectors. </text>
</string>
<string id = "story_line_answer_2">
<text>Well, I know that. </text>
</string>
<string id = "story_line_dialog_3">
<text> Each artifact emits energy at its own frequency. It's like an imprint, an author's signature on a work of art. The wider the scanning range of the detector, the more artifacts it can find. As a rule, stalkers are looking for artifacts with outstanding properties. Meanwhile, any samples from anomalies are of interest to science. </text>
</string>
<string id = "story_line_answer_3">
<text> Very interesting. </text>
</string>
<string id = "story_line_dialog_4">
<text> As you know, Arrow managed to unravel the secret of the origin of the Zone. This information is now available to many scientists. This has greatly advanced us in understanding the amazing nature of anomalies, how they affect the world around us and living organisms. Now we are collecting a base of practical observations and measurements on the ground. This work cannot be called simple. Therefore, we are looking for helpers from free stalkers. </text>
</string>
<string id = "story_line_answer_4">
<text> For a decent reward, of course. </text>
</string>
<string id = "story_line_dialog_5">
<text> The rupture of the noosphere, which everyone knows as the second explosion, caused the creation of the anomalous zone. The lines of force of psi-fields, like tentacles, envelop this territory. Every object that is in the zone is affected by them. Even you are already marked with a zone. What can we say about the artifacts that are born in her womb. This is an amazing gift that not everyone can appreciate. And it's not about the money they cost. Artifacts are messengers of the zone, through which it communicates with us. Therefore, we need them so much. </text>
</string>
<string id = "story_line_answer_5">
<text> You can't smear artifacts on bread. </text>
</string>
<string id = "story_line_dialog_6">
<text> Each artifact has a unique modulation, even if they are of the same kind. He can tell us a lot about such a mysterious thing as the noosphere. The stupidest thing to do is to attach them to your belts and hope that he will save you from bullets or anomalies. Now we are just getting to the answer, and we plan to compile a full spectrogram of the zone, for this we will have to bypass a large number of territories. </text>
</string>
<string id = "story_line_answer_6">
<text> Well, what am I doing? Already knocked down. </text>
</string>
<string id = "story_line_dialog_7">
<text> Ever wondered what artifacts are made of? Most often, these are the remains of living beings caught in anomalies. So the next time you decide to show off a rare find, remember, it could be the remains of the same stalker. Well, or a boar, who knows. </text>
</string>
<string id = "story_line_answer_7">
<text> I try not to show off with swag. </text>
</string>
<string id = "story_line_dialog_8">
<text> It is believed that anomalies are some kind of breaks in space-time, where the physical laws of our world stop working. But there is another point of view that this is a powerful signal source that we simply cannot receive. Who transfers them and why? Or maybe it's just a saucepan lid that rattles over boiling broth? </text>
</string>
<string id = "story_line_answer_8">
<text> The main thing is not to gasp again. </text>
</string>
<string id = "story_line_dialog_9">
<text> Anomaly most often chooses organic samples as a receiver of information. For example, wild animals or zombies that often die in them. This is how artifacts appear. Knowing the exact place of origin of the artifact, you can read it like a book or as a flash drive. </text>
</string>
<string id = "story_line_answer_9">
<text> I hope you haven't thought of throwing anything at anomalies yet? </text>
</string>
<string id = "story_line_dialog_10">
<text> We do not buy artifacts from stalkers or bandits. Without knowing the exact place of origin, they are useless to us. Our task is to collect samples from every corner of the zone. </text>
</string>
<string id = "story_line_answer_10">
<text>Got it. </text>
</string>
<string id = "story_line_dialog_11">
<text> Every artifact, even of the same kind, has a unique radiation depending on the place where it was found. The zone left a unique imprint on each of them, which cannot be confused with anything else. Knowing the full spectrum of radiation, we can make a psionic map of the zone. Understand the origins of those disturbances that caused the zone. Or maybe manage them. </text>
</string>
<string id = "story_line_answer_11">
<text> Ambitious plans. </text>
</string>
<string id = "story_line_dialog_12">
<text> Thanks to you, our computing cluster is busy with calculations around the clock. Information for analysis for years to come. Still, it was the right decision, despite the risks, the team will be divided across the entire territory. Here our leader, Academician Skabinsky, acted far-sightedly. It is impossible for one person to comprehend such a large structure as a whole. Only by combining our thinking abilities could we come to success. </text>
</string>
<string id = "story_line_answer_12">
<text> Happy for you. </text>
</string>
<string id = "story_line_dialog_13">
<text> Thank you for being with us. Usually the stalkers who help us constantly disappear. The preliminary analysis of the spectrogram is full of surprises, it looks like the center of the zone has been under our noses all this time.
Our colleague did not wait for the final calculations and has already moved there. But I'm still inclined to finish making the map. I have a few more samples. </text>
</string>
<string id = "story_line_answer_13">
<text> This will never end. </text>
</string>
<string id = "story_line_dialog_14">
<text> Our business is drawing to a close. Soon we will prove that we deserve to take our place ... You know that there is a giga anomaly in the center of the zone, and all the psi lines intersect there? An artifact that will be born in this unique place will have unique properties. The zone will finally speak to us. </text>
</string>
<string id = "story_line_answer_14">
<text> With us? </text>
</string>
<string id = "story_line_dialog_15">
<text> Sad news. Our brother stopped communicating. There is no reason to hope for the best, most likely he died. There is a giga anomaly in the center of the zone. It is almost impossible to pass it. We will think about how to solve this problem, it might be worth clarifying the calculations. </text>
</string>
<string id = "story_line_answer_15">
<text> In the Zone, you always have to think first and then act. </text>
</string>
</string_table>
@@ -0,0 +1,590 @@
<?xml version="1.0" encoding="windows-1251" ?>
<!--
Storyline: Hidden Threat
Version: 1.0
Autor: Longreed
Last Edit: 01/11/2021
-->
<string_table>
<!------------- Ïîëêîâíèê Êóçíåöîâ(Àãðîïðîì) ----------------->
<!-- D1 -->
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_first_1">
<text>Greetings, Comrade Colonel! Milstalker %s has arrived at your command!</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_1_0">
<text>At ease, soldier.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_1_1">
<text>Listen carefully, we've received information from an informant in the mercenary ranks. A strange visitor has arrived at the base in Dead City. Strange in that the informant couldn't identify the visitor's faction. On the surface well-equipped and equipped special, but the informant claims that he is not a mercenary. He took some case from Dushman and left, avoiding contact with outsiders. Your job is to find out who this visitor is and what he's doing in the Zone. Is that clear?</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_2_1">
<text>I have questions about the mission commander.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_4_1">
<text>Any recommendations as to where to start looking?</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_5_1">
<text>Why are we and not SSU doing this?</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_6_1">
<text>Any idea who this visitor is?</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_7_1">
<text>Did I miss something, can I get a briefing first?</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_8_1">
<text>There was a report of an attack on a stalker camp in Darkscape a few days ago. Only one survived. He's at the farmhouse on Cordon. There was no mention of attackers. The attackers could have been anyone, bandits, mercs and other scum, or someone connected to our case. Find a way to talk to a surviving stalker and find out more about the attack. It's no big deal, an ordinary event in the Zone, but that's all we've got.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_9_1">
<text>I sent a report to headquarters, and enclosed all the information given by the informant. It could take weeks for them to get the SSU operative into the Zone. I got a bad feeling, fighter, that we're running out of time. Something's going on, and it's something trying to hide from our eyes. That's why we'll act on our own, on my own responsibility. You're one of the most experienced military officers, there's no one else I can give this assignment to.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_10_1">
<text>And Colonel Degtyarev, he's SSU?</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_11_1">
<text>The other day Colonel Degtyarev gathered his eagles and headed somewhere to the north of the Zone. I didn't say where exactly, you know the SSU doesn't report to us, they have their own secrets. I heard something about Pripyat outskirts. There is no contact yet, and it is not known when he will appear. We must act now.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_12_1">
<text>I have my thoughts, but I'll keep them to myself for now. If the information you've found confirms my guesses, we'll talk about it thoroughly.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_13_1">
<text>Understood, commander.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_13_2">
<text>I got it.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_13_3">
<text>Understood.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_13_4">
<text>Copy that, Colonel.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d1_14_1">
<text>No more questions.</text>
</string>
<!-- D2 -->
<string id="st_sl_hidden_threat_dialog_kuznetsov_d2_first_1">
<text>Report. The stalker is dead, we couldn't get any information.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d2_1_1">
<text>Soldier! One more failure and I'll assign this mission to someone more responsible. Remember this! Go to the sawmill and look around for any useful information. Get to it.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d2_2_1">
<text>Yes, Comrade Colonel! Yes, sir.</text>
</string>
<!-- D3 -->
<string id="st_sl_hidden_threat_dialog_kuznetsov_d3_first_1">
<text>Commander, I've checked the Sawmill in the Darkscape, it's strange.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d3_1_1">
<text>Go on...</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d3_2_1">
<text>Specialists were working with NATO small arms. By all accounts, mercenaries. I assume that the stalkers were kicked out of the Sawmill, for the attackers needed a base in the Sawmill. They left it, not long before I got there. It's unclear why the mercenaries need a base, in a godforsaken place?</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d3_3_1">
<text>Hmmm... I wonder... There's nothing strange about it if they're not mercenaries. The Sawmill base is the perfect hiding place to stay hidden. Except a surviving stalker spoiled it for them. All right, let's leave it at that. We'll wait for more information, but for now there are only riddles. I'll let you know when I need you. And yes, stalker. Go see Sergeant Lozhkin. I've ordered you to get new gear.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d3_4_1">
<text>Thank you, Comrade Colonel.</text>
</string>
<!-- D4 -->
<string id="st_sl_hidden_threat_dialog_kuznetsov_d4_first_1">
<text>Comrade Colonel! The task is completed.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d4_first_2">
<text>Comrade Colonel, any news on our case?</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d4_1_1">
<text>Take this, soldier, you've earned it. We've had something happen here that requires immediate intervention.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d4_2_1">
<text>We've got something that requires immediate intervention.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d4_3_1">
<text>I'm listening.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d4_4_1">
<text>Before leaving for the north of the Zone, Degtyarev took one squad of fighters from me. Where they were going and what their mission was, I was not told. The men were ordered to keep quiet. Today I got an "SOS" signal from this squad. The message said that they were on the territory of the "Jupiter" plant and had been attacked by unknown people. They're holding out for now, but help is urgently needed. \Your task is to help the fighters. Also find out who these "unknowns" are. They could be our clients we're looking for. Any questions?</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d4_5_1">
<text>No, commander, I'm on it.</text>
</string>
<!-- D5 -->
<string id="st_sl_hidden_threat_dialog_kuznetsov_d5_first_1">
<text>The fighters are dead. I was too late to get help. But I did catch the men who eliminated them.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d5_1_1">
<text>The Jupiter plant isn't far, there's almost no chance of saving them. What did you find out about those who attacked ours?</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d5_2_1">
<text>Strange stalkers entrenched at the site, blocked the entrances and prepared to hold the defense. It seems they were looking for something in the territory. It's not clear who they were, the equipment is excellent. They acted professionally. Here, a chevron for one of them, the insignia is unfamiliar to me.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d5_3_1">
<text>Hmm... But it's familiar to me. So my hunch is confirmed. Listen carefully, soldier. Now there is an International Study Group in the Zone, in abbreviated form - ISG. Created and exists under the auspices of the UN, but de facto largely controlled by the United States. They work in the Zone quite officially, but if we're talking about eggheads. So, fighter, do your stalkers look like eggheads? That's just it, they don't. They are the fighting wing of the ISG, and they are in the Zone illegally. Illegally, because Ukraine has not allowed international organizations to allow the presence of militarized groups on its territory. The ISG mercenaries, who were sniffing around at the "Jupiter" plant and bumped into ours, most likely it was a chance meeting and they were exposed. Now we know who we're dealing with, it remains to find out: what they forgot in the Zone. As long as the fighter is free, good job. I'll let you know when I need you.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d5_4_1">
<text>I've got a commander!</text>
</string>
<!-- D6 -->
<string id="st_sl_hidden_threat_dialog_kuznetsov_d6_first_1">
<text>Commander, I've got something!</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d6_1_1">
<text>Well, let's make it short, what's on it and where did you get it?</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d6_2_1">
<text>I was on Kirillov's orders, at our facility, which we guard. The factory above X-18. At the time of my presence, the facility was attacked by ISG, the attack was repulsed, one of the ISG specialists was found with a PDA, on a flash drive part of the information from this PDA.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d6_3_1">
<text>Go on...</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d6_4_1">
<text>The flash drive contains maps of the Zone. Where they got them, it's not clear. On the maps are marked various objects, and encrypted comments to the marks. Two objects I have learned, there I ran into squads ISG, this plant "Jupiter" and the entrance to the laboratory "X-18". ISG is looking for something, at various sites in the Zone.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d6_5_1">
<text>Got it, fighter. The ISG probably bought the maps and all the information they need for their mission from Dushman. Remember that visitor? For secrecy purposes, the data was taken on physical media in the Dead City for fear of intercepting the broadcasts.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d6_6_1">
<text>What's our next move, commander? Uh... I wish we could find their hub of operations, where they wouldn't hole up...</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d6_7_1">
<text>We need to beef up security at the facilities and keep our ears to the ground. I got hints from Big Earth that we shouldn't interfere with the SSU, they are aware of the ISG's activities. Soldier... Look, there's some big game going on, and we're not welcome at this party of life. So rest up, you did a good job. I'll forward your information to SSU.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d6_8_1">
<text>Copy that, Colonel.</text>
</string>
<!-- D7 -->
<string id="st_sl_hidden_threat_dialog_kuznetsov_d7_first_1">
<text>Reporting as you commanded!</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d7_1_1">
<text>There's an SSU major standing right there, his identity has been confirmed. Moreover, I contacted Diagtyarev, he was very surprised and alarmed by this major's appearance at the base. The major told the colonel the code: "red 2," I don't know what that means, but after that, I received an unprecedented order from Degtyarev to fully comply with the SSU major's instructions. There's a big operation going on, you'll get the details from the major.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kuznetsov_d7_2_1">
<text>I got it. I know this major, he saved my life in the Pripyat Hospital.</text>
</string>
<!--------------- Âûæèâøèé ñòàëêåð(Êîðäîí) ------------------->
<string id="st_sl_hidden_threat_dialog_survived_first_1">
<text>Eh... how come... What am I supposed to do now... </text>
</string>
<string id="st_sl_hidden_threat_dialog_survived_1_1">
<text>Hello, stalker. We need to talk.</text>
</string>
<string id="st_sl_hidden_threat_dialog_survived_2_1">
<text>What kind of talk?</text>
</string>
<string id="st_sl_hidden_threat_dialog_survived_2_2">
<text>Military! Oh, yeah... Sidorovich warned me. I have nothing to talk about with the military!</text>
</string>
<string id="st_sl_hidden_threat_dialog_survived_3_1">
<text>I need to know who attacked your unit, at the Sawmill?</text>
</string>
<string id="st_sl_hidden_threat_dialog_survived_3_2">
<text>I either talk to people or shoot them! Choose? I need to know who attacked your unit, at the Sawmill? I'm looking for someone, probably someone who attacked you and they're far from my friends.</text>
</string>
<string id="st_sl_hidden_threat_dialog_survived_4_1">
<text>Oh... Look, I don't know who attacked us. My superior sent me to the Cordon to get provisions. On the way, I had to take a big piss. While I was sitting in the bushes, I heard gunfire at the Sawmill. All died down quickly, tried to contact with their own PDA ... silence. I got scared, man... I ran away from there, bushes and Cordon.</text>
</string>
<string id="st_sl_hidden_threat_dialog_survived_5_1">
<text>Yeah, not much. Well, thanks for that. So long, stalker.</text>
</string>
<!--------------- Ñåðæàíò Ëîæêèí(Àãðîïðîì) ------------------->
<!-- D1 -->
<string id="st_sl_hidden_threat_dialog_spooner_d1_first_1">
<text>Listen, I heard a whisper that you're going to Cordon. I have a favor to ask of you. Take the accounting reports to Major Zhurov at the Southern roadblock, if it's on your way. What do you say, Major won't be indebted?</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d1_1_1">
<text>All right, give me your reports.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d1_2_1">
<text>I don't have time now, find somebody else.</text>
</string>
<!-- D2 -->
<string id="st_sl_hidden_threat_dialog_spooner_d2_first_1">
<text>Sarge, I'll get my gear.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d2_first_2">
<text>Sergeant, is there anything else you want?</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d2_1_1">
<text>Just a minute. Well... Milstalker %s, on the list, approved by the colonel. Sign here... All right, you're entitled to it:</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d2_2_1">
<text>Thank you, Sergeant. Well, goodbye.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d2_3_1">
<text>Wait a minute, soldier! How'd you like to make some extra money? I had a courier coming in. He said he was at Agroprom and would be here soon. It's been two hours, he's still not here. Find out what happened to him. I'm more interested in the package he was carrying. Should have arrived from the junkyard, so go on the road to the junkyard and look around.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d2_4_1">
<text>All right, I'll do it.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d2_5_1">
<text>I don't have time.</text>
</string>
<!-- D3 -->
<string id="st_sl_hidden_threat_dialog_spooner_d3_first_1">
<text>The courier is dead, killed by mutants. Here's your package.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d3_first_2">
<text>Sarge, is there anything else you need?</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d3_1_1">
<text>Thanks for the package. Your reward. Ah... Too bad I lost my last source of supply.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d3_2_1">
<text>Supply source, you say? I wonder if there's anything I can do to help.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d3_3_1">
<text>Every once in a while, a guard of scientists from Yantar comes by to replenish supplies. They pay well, they're not stingy. Some of them have NATO weapons, and are interested in ammunition for them. As you understand, we almost don't have them in stock, they don't come from the ground, we make do with what we can. Well, my suggestion is that you bring me Nato ammunition, and I'll give you an equal amount of ours, of the same type. I'm not interested in pieces, I'll trade you only packs, minimum quantity 20 packs (280-300 pcs) for the cartridges, and 3 for the underbarrel grenades: \n1. I'll take 300 rounds of 9x19 ammo and give you 320 rounds of 9x18 ammo in return. \n2. I'll take 300 rounds of 5.56x45 ammo and give you an equal amount of 5.45x39. \n3. I'll take 280 rounds of .45 ammo and give you 90 rounds of 9x39. \n4. I'll take 300 rounds of 7.62x51 ammunition and give an equal amount of 7.62x54. \n5. I'll take three M209 grenades, I'll give equal quantity of VOG-25 in return.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d3_4_1">
<text>All right, I'll keep that in mind.</text>
</string>
<!-- D4 -->
<string id="st_sl_hidden_threat_dialog_spooner_d4_first_1">
<text>I want to trade ammunition.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d4_1_1">
<text>What do you got?</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d4_2_1">
<text>I got 9x19mm FMJ ammo.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d4_3_1">
<text>I got 9x19mm Dum-dum ammo.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d4_4_1">
<text>I got 9x19mm bp ammo.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d4_5_1">
<text>There's 5.56x45mm FMJ ammo.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d4_6_1">
<text>There are 5.56x45mm EP rounds.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d4_7_1">
<text>There are 5.56x45mm EPR rounds.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d4_8_1">
<text>There are .45 ACP rounds.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d4_9_1">
<text>There are .45 Hydra-shock rounds.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d4_10_1">
<text>There are 7.62x51mm NATO FMJ rounds.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d4_11_1">
<text>There are 7.62x51mm NATO AP rounds.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d4_12_1">
<text>There are M209 underbarrel grenades.</text>
</string>
<string id="st_sl_hidden_threat_dialog_spooner_d4_13_1">
<text>I changed my mind.</text>
</string>
<!----------------- Ìàéîð Æóðîâ(Êîðäîí) ---------------------->
<string id="st_sl_hidden_threat_dialog_jurov_first_1">
<text>Comrade Major! Brought the documents from Agroprom.</text>
</string>
<string id="st_sl_hidden_threat_dialog_jurov_1_1">
<text>Ta-ah-ah... Sergeant Lozhkin's accounting report. Thank you, soldier. What do you want for the favor?</text>
</string>
<string id="st_sl_hidden_threat_dialog_jurov_1_2">
<text>Ta-rah-rah... Sergeant Lozhkin's accounting report. Thank you, soldier-stalker. Your reward and go, don't rub it in my face.</text>
</string>
<string id="st_sl_hidden_threat_dialog_jurov_2_1">
<text>I got a stalker on the farm I need to talk to, and I don't want to get a couple of new bullet holes in me. Can you arrange a truce with the freeloaders?</text>
</string>
<string id="st_sl_hidden_threat_dialog_jurov_3_1">
<text>I could use the money.</text>
</string>
<string id="st_sl_hidden_threat_dialog_jurov_4_1">
<text>For a favor, I can give you an exclusive truce for two hours. The Stalkers will let you get close and go to their bases, but if you start shooting at them, the truce is over. That's it, you're free to go.</text>
</string>
<string id="st_sl_hidden_threat_dialog_jurov_5_1">
<text>Thank you, Comrade Major.</text>
</string>
<!----------- Ñò.ëåéòåíàíò Êèðèëëîâ(Àãðîïðîì) ---------------->
<!-- D1 -->
<string id="st_sl_hidden_threat_dialog_kirillov_d1_first_1">
<text>Soldier, I have a personal favor to ask of you. One of the radios in our Dark Valley unit guarding the facility is malfunctioning. They asked me to send a new one. I need a courier. Can you do that?</text>
</string>
<string id="st_sl_hidden_threat_dialog_kirillov_d1_1_1">
<text>Wrap it up and tie it with a bow, I'll deliver it in the best way.</text>
</string>
<!-- D2 -->
<string id="st_sl_hidden_threat_dialog_kirillov_d2_first_1">
<text>Listen Kirillov, you're a good techie. I have a PDA, and probably with valuable information. Can you unlock it?</text>
</string>
<string id="st_sl_hidden_threat_dialog_kirillov_d2_1_1">
<text>We'll see, give it here. Don't count on it being fast, maybe 24 hours, maybe more. I'll let you know when I'm done.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kirillov_d2_2_1">
<text>Well, don't wait too long.</text>
</string>
<!-- D3 -->
<string id="st_sl_hidden_threat_dialog_kirillov_d3_first_1">
<text>What's up with the PDA?</text>
</string>
<string id="st_sl_hidden_threat_dialog_kirillov_d3_1_1">
<text>Your PDA wasn't easy, um... it was. It had a special extra security module with a small amount of explosives in it. I tried to figure it out, but I did something wrong, and it's gone. I was only able to remove the external drive, but it was full of information. The cards are all marked up.</text>
</string>
<string id="st_sl_hidden_threat_dialog_kirillov_d3_2_1">
<text>Marked cards, huh? Fuck the PDA, don't worry about it. I'm going to see the colonel. Goodbye and thank you.</text>
</string>
<!-------- Ðàíäîìíûé êîìàíäèð îòðÿäà(Òåìíàÿ äîëèíà) ---------->
<string id="st_sl_hidden_threat_dialog_val_leader_squad_first_1">
<text>Greetings military-stalker, why did you come here?</text>
</string>
<string id="st_sl_hidden_threat_dialog_val_leader_squad_1_1">
<text>I'll get you a connection, hold the walkie-talkie.</text>
</string>
<string id="st_sl_hidden_threat_dialog_val_leader_squad_2_1">
<text>Thank you for that!</text>
</string>
<string id="st_sl_hidden_threat_dialog_val_leader_squad_3_1">
<text>Don't thank me.</text>
</string>
<!---------- Ñåðæàíò Ãîðîáåö(Îêðàèíû Ïðèïÿòè) ---------------->
<string id="st_sl_hidden_threat_dialog_gorobez_first_1">
<text>I was hoping you wouldn't come... I'm sorry...</text>
</string>
<string id="st_sl_hidden_threat_dialog_gorobez_1_1">
<text>What are you talking about?</text>
</string>
<!----------- Ìàéîð Ýðíàíäåñ(Îêðàèíû Ïðèïÿòè) ---------------->
<!-- D1 -->
<string id="st_sl_hidden_threat_dialog_isg_leader_d1_first_1">
<text>You've sabotaged two of our operations, you seem like a fast guy, we need that kind of guy. You work for us, we'll keep you safe. Evacuation from the Zone, a tidy sum in an account in any country in the world. You don't have much choice, there are only two options.</text>
</string>
<string id="st_sl_hidden_threat_dialog_isg_leader_d1_1_1">
<text>What is the second one?</text>
</string>
<!-- D2 -->
<string id="st_sl_hidden_threat_dialog_isg_leader_d2_first_1">
<text>Any other questions?</text>
</string>
<string id="st_sl_hidden_threat_dialog_isg_leader_d2_1_1">
<text>I think I'll refrain.</text>
</string>
<string id="st_sl_hidden_threat_dialog_isg_leader_d2_2_1">
<text>I don't have much time, so I don't have time to bother with you.</text>
</string>
<string id="st_sl_hidden_threat_dialog_isg_leader_d2_3_1">
<text>(silence...)</text>
</string>
<string id="st_sl_hidden_threat_dialog_isg_leader_d2_4_1">
<text>All right, I'm not having a heart-to-heart with you. I'll give you 30 minutes to think about it. We'll talk again later. Maybe with a little more passion, it's up to you.</text>
</string>
<string id="st_sl_hidden_threat_dialog_isg_leader_d2_5_1">
<text>(silence...)</text>
</string>
<!----------- Ëåéòåíàíò Ãîäóíîâ(Îêðàèíû Ïðèïÿòè) ------------->
<string id="st_sl_hidden_threat_dialog_isg_agent_d1_first_1">
<text>Listen up! I'm an SSU major. Another day, I wouldn't have lifted a finger to save your skin and risk my cover with the ISG. But it looks like today's your day. Our whole operation is screwed up. ISG somehow got wind of a stalker they weren't supposed to know about. And also about the meeting of Degtyarev with this stalker. Sent a special group to eliminate Degtyarev and capture a stalker. The meeting will take place in the hostel. The special group plans to go in from the back entrance, and squeeze out Degtyarev and his archrivals with combat, to an open position for the sniper in the courtyard. The sniper will be waiting in the house opposite.\n You owe me your life! Your pay is to warn the colonel about the trap. Remember the phrase: "Death does not wait, nor should life wait." Without the code, Degtyarev might put a bullet in your forehead, just in case. And also, I have information of particular importance, betray through communication will not work, ISG pelenguet all frequencies. I hid the case in a department store, and waited for the right opportunity, and you are my opportunity. You'll give Degtyarev the information about the case in the department store. Do you understand?</text>
</string>
<string id="st_sl_hidden_threat_dialog_isg_agent_d1_1_1">
<text>Yes, I'll do everything. È ... Thank you.</text>
</string>
<!---------- Ïîëêîâíèê Äåãòÿð¸â(Îêðàèíû Ïðèïÿòè) ------------->
<!-- D1 -->
<string id="st_sl_hidden_threat_dialog_degtyarev_d1_first_1">
<text>You need to tell me something that explains why you're here. You went where you shouldn't have gone?</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d1_1_1">
<text>Hold on, Colonel, I have a love letter for you from your friend, "Death does not wait, nor should life wait."</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d1_2_1">
<text>Okay, now I trust you a little more, and it looks like you saved our hides. And thank you very much for that. Under what circumstances did you learn the code, and what information do you have for me?</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d1_3_1">
<text>At the Hospital, I was captured by the ISG. An ISG officer, unexpectedly shot my guards, gave me back my belongings and weapons. Called himself an SSU major. Gave me an assignment to warn you, Colonel, about a trap the ISG was preparing and gave me a code phrase. I rushed as fast as I could, but didn't make it in time, and made an independent decision to eliminate the main threat, a sniper in your rear. One more thing, an "ISG officer" told me to tell you about a case he had hidden in the department store, according to him it contained information of a special importance on the activities of the ISG.</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d1_4_1">
<text>I see, it looks like the agent was right to risk his cover. Since I don't have people here, you'll have to take the case. I'll meet you at the Agroprom base. Do it.</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d1_5_1">
<text>Yes, Comrade Colonel!</text>
</string>
<!-------------- Ïîëêîâíèê Äåãòÿð¸â(Àãðîïðîì) ---------------->
<!-- D2 -->
<string id="st_sl_hidden_threat_dialog_degtyarev_d2_first_1">
<text>Did you get the case?</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d2_1_1">
<text>Yes, here it is.</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d2_2_1">
<text>Good, this is for your help. You're a good soldier, I've decided to put you in my special group. You'll report directly to me. Kuznetsov will arrange the transfer papers. In the meantime, I'll contact you later.</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d2_3_1">
<text>Yes, Comrade Colonel!</text>
</string>
<!-- D3 -->
<string id="st_sl_hidden_threat_dialog_degtyarev_d3_first_1">
<text>I wanted to ask...</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d3_2_1">
<text>Through the agent we must know where the ISG's operations center is, why don't we just finish them off?</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d3_3_1">
<text>I was able to find out that the ISG are inspecting various objects in the Zone, and are looking for something on purpose. What do we know about the main purpose of the ISG in the Zone?</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d3_4_1">
<text>That stalker in Pripyat, I recognized him; it is a Rifleman! Why is he so important to the ISG?</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d3_5_1">
<text>Destroying the base will only delay the problem, not solve it. The ISG will throw in a new group, which may be more successful. Despite the fact that the ISG paramilitary group is illegally in the Zone, destroying them would cause an international scandal. Our job is to get any information for the diplomats that will generally discredit the ISG's activities in the Zone. After that, they will leave on their own, or we will help them, and no one will say a word at the UN.</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d3_6_1">
<text>The SSU analysts have known their purpose since the arrival of the ISG. The ISG is looking for any information that would give even a hint that The Zone is the result of the development of weapons of mass destruction and is a threat to international security. It doesn't have to be the truth. It is important for the ISG to initiate an international investigation into The Zone and, under the weight of the material obtained, to force Ukraine to give full access to The Zone to international organizations to conduct an investigation. This would effectively deprive Ukraine of its monopoly right to The Zone, and control would pass to UN. ISG, in turn, would receive carte blanche to conduct any of its operations. And we are likely to be strongly advised to get out of The Zone until the investigation is completed.</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d3_7_1">
<text>If it ends up in the hands of the ISG, it will be a total disaster and a failure of the entire operation. But that's not your concern. My advice to you: forget about this stalker and everything connected with him. You'll live longer.</text>
</string>
<!-- D4 -->
<string id="st_sl_hidden_threat_dialog_degtyarev_d4_first_1">
<text>Stalker %s has arrived on your orders.</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d4_1_1">
<text>At ease! Let's cut the formalities. There's a mission for you. Our agent has given us a wealth of information on ISG activities. Now I am interested in one of the groups, the agent could not find out the purpose of their mission, it is kept secret from the other members of the ISG. According to his observations, this group periodically every 2 days, leave the base and return after 24 hours. Your task is to find out what their purpose is.</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d4_2_1">
<text>There's too little information, commander!</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d4_3_1">
<text>That's not all. Earlier, a mercenary informant told us about an ISG group that appears periodically in the Dead City. The Dushman strictly warned us to approach the lone house in the southwest of Dead City, and to make contact with them. I hadn't paid much attention to this information before, assuming that the ISG was supplying there. But there seems to be a connection. As long as there's a window of time, go check the place out quietly, and leave a bookmark there, a tape recorder. Exactly two days from now, pick it up and bring it to me. Maybe something will come of it. Any questions?</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d4_3_2">
<text>Any other questions?</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d4_4_1">
<text>Any questions about the assignment.</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d4_5_1">
<text>No questions, I'll do it.</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d4_7_1">
<text>Why a tape recorder, Colonel? Are we homeless? Don't we have more advanced radio transmitters?</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d4_8_1">
<text>We're working against an organization that's far better equipped than SSU. They'll detect any radio plantations with a detector. We just scare them off, they'll change locations. Kirillov built a recorder specifically for this mission that picks up the sound and starts recording. It does not emit any radio waves, so it is virtually impossible to detect.</text>
</string>
<!-- D5 -->
<string id="st_sl_hidden_threat_dialog_degtyarev_d5_first_1">
<text>Mission accomplished.</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d5_1_1">
<text>Well done. Separately from you, I left observers who were videotaping what was going on. Now I need time to analyze all the audio and video material with a technician. The ISG is small, but they are supported by mercenaries who are well paid. We're getting some disturbing information, the ISG and the mercenaries are concentrating in Limansk. You can probably see why. They're targeting the CNPP. And it could jeopardize our entire operation. Thanks to you turning off the Brain Burner, I've sent a squad of our fighters to the CNPP. Their orders are to wait for you, and then accompany and follow your orders. Your task is to prevent the ISG from reaching the Sarcophagus. The main objective is to eliminate the ISG group, the rest is of little interest to me.</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d5_2_1">
<text>Yes, Comrade Colonel.</text>
</string>
<!-- D6 -->
<string id="st_sl_hidden_threat_dialog_degtyarev_d6_first_1">
<text>The ISG has been eliminated.</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d6_1_1">
<text>Good work. We've finished analyzing the materials. The ISG has established a black channel of distribution and supply through mercenaries. In the house where you set up the recorder, they were trading weapons and ammunition for artifacts. Well... UN doesn't like that their "hand-to-hand" organization is a smuggling ring. Looks like we have enough information and it's time for our diplomatic corps to get to work. I'm going to Big Earth, and you're temporarily at Kuznetsov's disposal until I return.</text>
</string>
<string id="st_sl_hidden_threat_dialog_degtyarev_d6_2_1">
<text>Give them hell there, commander.</text>
</string>
<!--------------- Ìàéîð Âåðåùàãèí(Àãðîïðîì) ------------------>
<!-- D1 -->
<string id="st_sl_hidden_threat_dialog_vereshagin_d1_first_1">
<text>I'll outline the situation. You guys were shitting your pants a little bit, so I had to step in. While you were messing around with the CNPP group, which was also a cover, the main squad, along with their eggheads, got into the X-8 and apparently found something they didn't need to find. So, Hernandez, the head of the ISG combat mission in the Zone, ordered a wrap up and prepare to evacuate. You smell that, fighter?! I smell something fierce. The head of SSU, on operational communication, gave the go-ahead to liquidate the ISG headquarters, and not to let the information they had dug up, all this time, get out of The Zone. The Ukraine will face diplomatic consequences after that, but that is much less important than the information that the ISG might have, and if it gets out to the UN.\n the ISG chose for their base, a great place to lay low, but disgusting in terms of strategy. We locked them on the side of Pripyat and on the side of Jupiter, it was not difficult. The mouse, it's not going to slip through. Now for the hard part, what you have to do. Lead an assault team of experienced fighters and clean up this rat's nest. You go in, anyone who shoots at you has to be eliminated. Or should I put someone else in charge, and you want your mama?</text>
</string>
<string id="st_sl_hidden_threat_dialog_vereshagin_d1_1_1">
<text>Try to stop me, Comrade Major!</text>
</string>
<string id="st_sl_hidden_threat_dialog_vereshagin_d1_2_1">
<text>Good attitude, fighter, I approve. Get to it, time is running out.</text>
</string>
<string id="st_sl_hidden_threat_dialog_vereshagin_d1_3_1">
<text>Yes, sir.</text>
</string>
<!-- D2 -->
<string id="st_sl_hidden_threat_dialog_vereshagin_d2_first_1">
<text>Comrade Major...</text>
</string>
<string id="st_sl_hidden_threat_dialog_vereshagin_d2_1_1">
<text>I've already been informed by radio that the ISG operations center has been destroyed. I've sent a trophy team and SSU operatives, they'll take everything of value there. Some scattered units of ISG probably still remain in the Zone, but without a unified center of coordination and supply, they are not a threat, and over time, melt into other groups, or try to evacuate on their own. You did a good job. We all did a good job. Our operation is over. The details of the operation are state secrets, so keep your mouth shut if you don't want to lose it. If you talk, SSU will be interested in you. This is from me, a personal gift:</text>
</string>
<string id="st_sl_hidden_threat_dialog_vereshagin_d2_2_1">
<text>Thank you, Comrade Major.</text>
</string>
<!------------ Ðàíäîìíûé êîìàíäèð îòðÿäà(CNPP) --------------->
<string id="st_sl_hidden_threat_dialog_aes_leader_squad_first_1">
<text>Reporting! We did reconnaissance, observers report the monochrome are holding the main entrance, the mercs are closing in on them. The fight is going on with varying success, but the Monolith is pulling its forces together and soon the merks will be deflated.</text>
</string>
<string id="st_sl_hidden_threat_dialog_aes_leader_squad_1_1">
<text>Mmm... where's the ISG group?</text>
</string>
<string id="st_sl_hidden_threat_dialog_aes_leader_squad_2_1">
<text>I can't say. The scouts haven't located them.</text>
</string>
<string id="st_sl_hidden_threat_dialog_aes_leader_squad_3_1">
<text>Something's not right...</text>
</string>
<string id="st_sl_hidden_threat_dialog_aes_leader_squad_4_1">
<text>One of our scouts stopped communicating. His job is to control the road to the hospital. His last contact was an hour ago and he hasn't responded.</text>
</string>
<string id="st_sl_hidden_threat_dialog_aes_leader_squad_5_1">
<text>We don't have much time, there's no time to check, so we'll have to take our chances and go blind. There's nothing for us to do here anyway, so we'd better let the measures keep entertaining the monochrome ones. Get the boys up, let's move out!</text>
</string>
<!-------------- Ðàíäîìíûé àãåíò SSU(Þïèòåð) ----------------->
<string id="st_sl_hidden_threat_dialog_jup_agent_d1_first_1">
<text>Assault team on alert. Shall we start the assault?</text>
</string>
<string id="st_sl_hidden_threat_dialog_jup_agent_d1_1_1">
<text>Let's go.</text>
</string>
<string id="st_sl_hidden_threat_dialog_jup_agent_d1_2_1">
<text>Not yet.</text>
</string>
<!--------------- Ñóùíîñòü(Òåìíàÿ ëîùèíà) -------------------->
<string id="st_sl_hidden_threat_dialog_spirit_d1_first_1">
<text>What do we got? Traces of blood outside the building. Lack of shell casings means the sentry was taken by surprise and didn't return fire. Let's see what happens next...</text>
</string>
<string id="st_sl_hidden_threat_dialog_spirit_d1_1_1">
<text>To continue...</text>
</string>
<string id="st_sl_hidden_threat_dialog_spirit_d2_first_1">
<text>Stalkers inside the building, did not immediately realize what was happening, and were attacked from two entrances, with almost no resistance. 5.56x45 NATO shell casings... looks like mercenaries. Hmm... the attack was two days ago, and the coals in the fire are still warm. The attackers were camped here and I missed them for a while. Whoever it was, they're not here anymore, so it's time to get back to Kuznetsov.</text>
</string>
<!------------------- Îáùèå äèàëîãè -------------------------->
<string id="st_sl_hidden_threat_dialog_all_1_1">
<text>Got it, commander.</text>
</string>
<string id="st_sl_hidden_threat_dialog_all_1_2">
<text>I got it.</text>
</string>
<string id="st_sl_hidden_threat_dialog_all_1_3">
<text>Understood.</text>
</string>
<string id="st_sl_hidden_threat_dialog_all_1_4">
<text>Roger, Colonel.</text>
</string>
<string id="st_sl_hidden_threat_dialog_all_2_1">
<text>Go ahead.</text>
</string>
<string id="st_sl_hidden_threat_dialog_all_2_2">
<text>Go ahead.</text>
</string>
<string id="st_sl_hidden_threat_dialog_all_2_3">
<text>Go ahead.</text>
</string>
<string id="st_sl_hidden_threat_dialog_all_3_1">
<text>I changed my mind.</text>
</string>
<!----------------------- Notes ------------------------------>
<string id="encyclopedia__notes_note_from_spooner">
<text>A note from Sergeant Lozhkin.</text>
</string>
<string id="encyclopedia__notes_note_from_spooner_text">
<text> \Lozhkin proposes an exchange: I take 300 rounds of 9x19 ammo, I give you 320 rounds of 9x18; I take 300 rounds of 5.56x45 ammo, I give you an equal amount of 5.45x39; I take 280 rounds of .45. .45 ammo, I will give 90 rounds of 9x39 ammo in return; \n - I will take 300 rounds of 7.62x51 ammo, I will give an equal amount of 7.62x54 ammo in return; \n - I will take 5 M209 grenades, I will give an equal amount of VOG-25 grenades in return. </text>
</string>
</string_table>
@@ -0,0 +1,61 @@
<?xml version="1.0" encoding="windows-1251"?>
<!--
Storyline: Hidden Threat
Version: 1.0
Autor: Longreed
Last Edit: 26/10/2021
-->
<string_table>
<string id="st_sl_ht_accounting_report_name">
<text>Accounting reports</text>
</string>
<string id="st_sl_ht_accounting_report_desc">
<text>A weighty folder with documents, financial statements for the current month, which Major Zhurov is waiting at his place from his subordinate, Sergeant Lozhkin.</text>
</string>
<string id="st_sl_ht_spooner_quest_package_name">
<text>Parcel</text>
</string>
<string id="st_sl_ht_spooner_quest_package_desc">
<text>A package given by a stalker for delivery to his acquaintance. The contents are unknown. Oddly enough, it has no protection at all against tampering by outsiders.\n \n %c[ui_gray_3]CHARACTERISTICS:\n %c[d_blue] • %c[ui_gray_2] personal belongings\n %c[d_blue] • %c[ui_gray_2] high value\n </text>
</string>
<string id="st_sl_ht_walkie_talkie_name">
<text>Army radio</text>
</string>
<string id="st_sl_ht_walkie_talkie_desc">
<text>Portable VHF radio R-002PP.</text>
</string>
<string id="st_sl_ht_pda_isg_leader_name">
<text>PDA of the ISG commander</text>
</string>
<string id="st_sl_ht_pda_isg_leader_desc">
<text>This PDA is locked.</text>
</string>
<string id="st_sl_ht_usb_quest_task_4_name">
<text>USB memory stick.</text>
</string>
<string id="st_sl_ht_usb_quest_task_4_desc">
<text>This storage device contains a small part of the information Kirillov managed to save.</text>
</string>
<string id="st_sl_ht_case_quest_task_5_name">
<text>SSU agent's briefcase</text>
</string>
<string id="st_sl_ht_case_quest_task_5_desc">
<text>The contents of this case are unknown, presumably, information about ISG activities.</text>
</string>
<string id="st_sl_ht_voice_recorder_task_6_name">
<text>Voice recorder</text>
</string>
<string id="st_sl_ht_voice_recorder_task_6_desc">
<text>It looks like an ordinary voice recorder, which can be found everywhere. But this one has been upgraded by Senior Lieutenant Kirillov, it reacts to sound and makes a recording.</text>
</string>
<!------------------- Items Tips ------------------------->
<string id="st_sl_hidden_threat_locked_door_tips">
<text>Find another way in.</text>
</string>
<string id="st_sl_hidden_threat_radio_tips_1">
<text>Hide the recorder($$ACTION_USE$$)</text>
</string>
<string id="st_sl_hidden_threat_radio_tips_2">
<text>Retrieve the recorder($$ACTION_USE$$)</text>
</string>
</string_table>
@@ -0,0 +1,346 @@
<?xml version="1.0" encoding="windows-1251" ?>
<!--
Storyline: Hidden Threat
Version: 1.0
Autor: Longreed
Last Edit: 01/11/2021
-->
<string_table>
<!---------------------- Task 1 ------------------------------------------->
<string id="st_sl_hidden_threat_task_1_stage_0_title">
<text>Hidden Threat: The Beginning</text>
</string>
<string id="st_sl_hidden_threat_task_1_stage_0_descr">
<text>The commander gave a mission: to find the black cat in the dark room.\n Ask Colonel Kuznetsov about the mission in more detail.</text>
</string>
<string id="st_sl_hidden_threat_task_1_stage_1_title">
<text>Hidden Threat: Surviving Stalker</text>
</string>
<string id="st_sl_hidden_threat_task_1_stage_1_descr">
<text>There was no further substantial information from Kuznetsov concerning my assignment. Also, the colonel instructed me to check what happened to the stalkers in the Darkscape. At the farm, which is on Cordon, there is a stalker who survived the attack on the Sawmill. Will have to use disguise to talk to him.</text>
</string>
<string id="st_sl_hidden_threat_task_1_stage_2_title">
<text>Hidden Threat: Return to Colonel Kuznetsov.</text>
</string>
<string id="st_sl_hidden_threat_task_1_stage_2_descr">
<text>Something went wrong and the stalker is dead. Inform Kuznetsov of the failure.</text>
</string>
<string id="st_sl_hidden_threat_task_1_stage_3_title">
<text>Hidden Threat: Get to the Sawmill in the Darkscape</text>
</string>
<string id="st_sl_hidden_threat_task_1_stage_3_descr">
<text>It's worth looking around the Sawmill yourself, looking for any useful information that might shed some light on the events that took place here in the recent past.</text>
</string>
<string id="st_sl_hidden_threat_task_1_stage_4_title">
<text>Hidden Threat: Examine the Sawmill Building</text>
</string>
<string id="st_sl_hidden_threat_task_1_stage_4_descr">
<text>It's worth looking around the Sawmill yourself, searching for any useful information that might shed some light on what happened here in the recent past.</text>
</string>
<string id="st_sl_hidden_threat_task_1_stage_5_title">
<text>Hidden Threat: Return to Colonel Kuznetsov</text>
</string>
<string id="st_sl_hidden_threat_task_1_stage_5_descr">
<text>Found not much, to say the least. Nothing more to do here, it's time to go back to the commander with a report.</text>
</string>
<!---------------------- Task 2 ------------------------------------------->
<string id="st_sl_hidden_threat_task_2_stage_0_title">
<text>Hidden Threat: Disable Brain Scorcher</text>
</string>
<string id="st_sl_hidden_threat_task_2_stage_0_descr">
<text>"Brain Scorcher" is seriously hampering military operations in the north. Kuznetsov has given a difficult assignment: to deal with it. The scientists on Yantar must have already figured out a way to do it. We need to talk to Sakharov.</text>
</string>
<string id="st_sl_hidden_threat_task_2_stage_1_title">
<text>Hidden Threat: Return to Colonel Kuznetsov.</text>
</string>
<string id="st_sl_hidden_threat_task_2_stage_1_descr">
<text>"Brain Scorcher is disabled. Remains to report to the colonel.</text>
</string>
<!---------------------- Task 3 ------------------------------------------->
<string id="st_sl_hidden_threat_task_3_stage_0_title">
<text>Hidden Threat: Get to the Jupiter plant.</text>
</string>
<string id="st_sl_hidden_threat_task_3_stage_0_descr">
<text>An "SOS" signal was received, from the squad that Degtyarev had sent, on a secret mission. It was reported that the squad was attacked on the territory of the factory "Jupiter" by unknown and they urgently need fire support.</text>
</string>
<string id="st_sl_hidden_threat_task_3_stage_1_title">
<text>Hidden Threat: Inspect the production facilities of the "Jupiter" plant</text>
</string>
<string id="st_sl_hidden_threat_task_3_stage_1_descr">
<text>At the entrance of the plant is empty, from the administrative premises, the same sound. We need to go further into the production facilities.</text>
</string>
<string id="st_sl_hidden_threat_task_3_stage_2_title">
<text>Hidden Threat: Examine the bodies of the attackers</text>
</string>
<string id="st_sl_hidden_threat_task_3_stage_2_descr">
<text>Soldiers are dead, could not be saved. What mission they performed at the plant, only Degtyarev knows. Unknown stalkers gave me a warm welcome. They were looking for something at the plant. Hmm... Chevrons with symbols unknown to me. Perhaps the colonel knows more. We should get at least one.</text>
</string>
<string id="st_sl_hidden_threat_task_3_stage_3_title">
<text>Hidden Threat: Talk to Colonel Kuznetsov.</text>
</string>
<string id="st_sl_hidden_threat_task_3_stage_3_descr">
<text>The unknown stalkers, had patches with unknown to me symbols. Perhaps the colonel knows more about them.</text>
</string>
<!---------------------- Task 4 ------------------------------------------->
<string id="st_sl_hidden_threat_task_4_stage_0_title">
<text>Hidden Threat: Talk to Lieutenant Kirillov.</text>
</string>
<string id="st_sl_hidden_threat_task_4_stage_0_descr">
<text>Lieutenant Kirillov asked me to stop by and see him. Find out what he needs from me.</text>
</string>
<string id="st_sl_hidden_threat_task_4_stage_1_title">
<text>Hidden Threat: Take the radio military in the Dark Valley</text>
</string>
<string id="st_sl_hidden_threat_task_4_stage_1_descr">
<text>All it takes is a little work as the letter carrier Pechkin. I think I can handle it. A detachment of military guards the entrance to the "X-18" in the Dark Valley, and waiting for my package.</text>
</string>
<string id="st_sl_hidden_threat_task_4_stage_2_title">
<text>Hidden Threat: Repel the ISG attack.</text>
</string>
<string id="st_sl_hidden_threat_task_4_stage_2_descr">
<text>Oh, man! Wrong time, wrong place. I need to organize a defense.</text>
</string>
<string id="st_sl_hidden_threat_task_4_stage_3_title">
<text>Hidden Threat: Examine the attackers.</text>
</string>
<string id="st_sl_hidden_threat_task_4_stage_3_descr">
<text>Alright. Alive and well, that's good. We need to examine the attackers for useful information.</text>
</string>
<string id="st_sl_hidden_threat_task_4_stage_4_title">
<text>Hidden Threat: Talk to Lieutenant Kirillov.</text>
</string>
<string id="st_sl_hidden_threat_task_4_stage_4_descr">
<text>Found a PDA on one of the ISG mercenaries, most likely it was the commander of the group. PDA is blocked, our technician should be able to cope with this, let him cast spells, maybe come out hacking.</text>
</string>
<string id="st_sl_hidden_threat_task_4_stage_5_title">
<text>Hidden Threat: Waiting for Kirillov to unlock the PDA</text>
</string>
<string id="st_sl_hidden_threat_task_4_stage_5_descr">
<text>Kirillov said that the hacking will not take much time. A day or more. We can mind our own business in the meantime.</text>
</string>
<string id="st_sl_hidden_threat_task_4_stage_6_title">
<text>Hidden Threat: Talk to Lieutenant Kirillov</text>
</string>
<string id="st_sl_hidden_threat_task_4_stage_6_descr">
<text>The technician reports that the PDA seems to have been hacked.</text>
</string>
<string id="st_sl_hidden_threat_task_4_stage_7_title">
<text>Hidden Threat: Talk to Colonel Kuznetsov</text>
</string>
<string id="st_sl_hidden_threat_task_4_stage_7_descr">
<text>On the maps from the PDA, there were marks that I am already familiar with. Jupiter Plant, Plant over X-18. That's where I met up with the ISG. Consequently, the other markers are also the targets of the ISG, I need to report this to Kuznetsov.</text>
</string>
<!---------------------- Task 5 ------------------------------------------->
<string id="st_sl_hidden_threat_task_5_stage_0_title">
<text>Hidden Threat: Meet Sergeant Gorobetz.</text>
</string>
<string id="st_sl_hidden_threat_task_5_stage_0_descr">
<text>The sergeant spotted the ISG group and asked for help. The meeting place is the Hospital in the outskirts of Pripyat. I have nothing else to do, no more tasks the colonel did not give.</text>
</string>
<string id="st_sl_hidden_threat_task_5_stage_1_title">
<text>Hidden Threat: The Mouse in the Mousetrap.</text>
</string>
<string id="st_sl_hidden_threat_task_5_stage_1_descr">
<text>.</text>
</string>
<string id="st_sl_hidden_threat_task_5_stage_2_title">
<text>Hidden Threat: Destroy ISG Sniper</text>
</string>
<string id="st_sl_hidden_threat_task_5_stage_2_descr">
<text>The ISG plans to eliminate Colonel Degtyarev. He doesn't stand a chance. The ISG task force has already been dispatched a long time ago, and I probably won't have time to warn the colonel. But I can take a risk and destroy the sniper and prevent the trap from slamming.</text>
</string>
<string id="st_sl_hidden_threat_task_5_stage_3_title">
<text>Hidden Threat: Provide fire support to the SSU detachment</text>
</string>
<string id="st_sl_hidden_threat_task_5_stage_3_descr">
<text>The sniper is eliminated. SSU detachment, led by Degtyarev, attacked by the ISG assault group, you need to rush to their aid.</text>
</string>
<string id="st_sl_hidden_threat_task_5_stage_4_title">
<text>Hidden Threat: Talk to Colonel Degtyarev</text>
</string>
<string id="st_sl_hidden_threat_task_5_stage_4_descr">
<text>The ISG group has been eliminated. Talk to the colonel.</text>
</string>
<string id="st_sl_hidden_threat_task_5_stage_5_title">
<text>Hidden Threat: Find the case in the department store</text>
</string>
<string id="st_sl_hidden_threat_task_5_stage_5_descr">
<text>The colonel instructed me to retrieve the briefcase from the department store, left by an SSU agent.</text>
</string>
<string id="st_sl_hidden_threat_task_5_stage_6_title">
<text>Hidden Threat: Take the case to the Agroprom</text>
</string>
<string id="st_sl_hidden_threat_task_5_stage_6_descr">
<text>Degtyarev is waiting for me with the case at the military base Agroprom.</text>
</string>
<!---------------------- Task 6 ------------------------------------------->
<string id="st_sl_hidden_threat_task_6_stage_0_title">
<text>Hidden Threat: Talk to Colonel Degtyarev</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_0_descr">
<text>I received an order from the colonel, return to the base and talk to him.</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_1_title">
<text>Hidden Threat: Bookmark the Dead City</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_1_descr">
<text>The task is not dusty, get to the Dead City, and in a house that stands alone in the south-west to lay the recorder.</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_2_title">
<text>Hidden Threat: Wait 2 days.</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_2_descr">
<text>The bookmark is done. Two days to pick it up.</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_3_title">
<text>Hidden Threat: To pick up the bookmark from Dead City.</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_3_descr">
<text>2 days have passed, you need to pick up the recorder and take it to Colonel Degtyarev.</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_4_title">
<text>Hidden Threat: Return to Degtyarev.</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_4_descr">
<text>I have the recorder, you need to take it to Colonel Degtyarev.</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_5_title">
<text>Hidden Threat: Talk to the squad leader at CNPP.</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_5_descr">
<text>The ISG are planning to break through the monochrome ones at CNPP. They're most likely already there, and my job is to keep them out of Sarcophagus. My support squad is waiting for me at the arranged location.</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_6_title">
<text>Hidden Threat: Go to the northwest of CNPP.</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_6_descr">
<text>At the main entrance, only mercenaries were found. The ISG could not be found. Squad leader reported that one of his scouts stopped contact. He may have been detected and destroyed, Since the main entrance is not our main target, it is worth checking the road from the Hospital.</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_7_title">
<text>Hidden Threat: Eliminate the ISG team.</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_7_descr">
<text>It's just as I suspected. The mercenaries were distracting the main monochrome forces, and the group of ISG, quietly came in from the side of the Hospital, not attracting attention. To Combat!</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_8_title">
<text>Hidden Threat: Report success to Degtyarev</text>
</string>
<string id="st_sl_hidden_threat_task_6_stage_8_descr">
<text>The mission was completed, the group of ISGs was destroyed, and now I have to report to the colonel.</text>
</string>
<!---------------------- Task 7 ------------------------------------------->
<string id="st_sl_hidden_threat_task_7_stage_0_title">
<text>Hidden Threat: Report to Colonel Kuznetsov.</text>
</string>
<string id="st_sl_hidden_threat_task_7_stage_0_descr">
<text>In the absence of Degtyarev, I now once again obey Kuznetsov, and why did he need me? Not a day's peace ...</text>
</string>
<string id="st_sl_hidden_threat_task_7_stage_1_title">
<text>Hidden Threat: Talk to Major Vereshchagin</text>
</string>
<string id="st_sl_hidden_threat_task_7_stage_1_descr">
<text>To say I was surprised is nothing to say. Major Vereshchagin is the same SSU agent who saved my life in Pripyat, I recognized him. What could have happened to bring him here?</text>
</string>
<string id="st_sl_hidden_threat_task_7_stage_2_title">
<text>Hidden Threat: To get to the entrance to the Pripyat Underground</text>
</string>
<string id="st_sl_hidden_threat_task_7_stage_2_descr">
<text>It's about time I was done with the ISG My assault squad is waiting for me at the entrance to the Pripyat Underground, on the Jupiter side.</text>
</string>
<string id="st_sl_hidden_threat_task_7_stage_3_title">
<text>Hidden Threat: Entering the Pripyat Underground.</text>
</string>
<string id="st_sl_hidden_threat_task_7_stage_3_descr">
<text>It's about time we were done with ISG...</text>
</string>
<string id="st_sl_hidden_threat_task_7_stage_4_title">
<text>Hidden Threat: Eliminate any enemy presence in the Pripyat Underground</text>
</string>
<string id="st_sl_hidden_threat_task_7_stage_4_descr">
<text>It's about time we put an end to ISG...</text>
</string>
<string id="st_sl_hidden_threat_task_7_stage_5_title">
<text>Hidden Threat: Report success to Major Vereshchagin</text>
</string>
<string id="st_sl_hidden_threat_task_7_stage_5_descr">
<text>ISG is done, the assault was a success, it's time to report to Major Vereshchagin.</text>
</string>
<!---------------------- Second Task 1 ------------------------------------>
<string id="st_sl_hidden_threat_second_task_1_stage_0_title">
<text>[HT]Southern Checkpoint: Hand over the documents</text>
</string>
<string id="st_sl_hidden_threat_second_task_1_stage_0_descr">
<text>Give the accounting reports to Major Zhurov, at the Southern roadblock Cordon.</text>
</string>
<!---------------------- Second Task 2 ------------------------------------>
<string id="st_sl_hidden_threat_second_task_2_stage_0_title">
<text>[HT]Agroprom: Find courier</text>
</string>
<string id="st_sl_hidden_threat_second_task_2_stage_0_descr">
<text>Sergeant Lozhkin instructed to find the courier, which is somewhere lost on the road, to the base from the dump. Sergeant is more interested in the package that the courier was carrying for him.</text>
</string>
<string id="st_sl_hidden_threat_second_task_2_stage_1_title">
<text>[HT]Agroprom: Return the package to Lozhkin</text>
</string>
<string id="st_sl_hidden_threat_second_task_2_stage_1_descr">
<text>Sergeant Lozhkin is instructed to find the courier, who got lost somewhere on the road, to the base from the Dump. The sergeant is more interested in the package the courier was carrying for him.</text>
</string>
<!---------- Tips message äëÿ "Hidden Threat" ---------------------------->
<string id="st_sl_hidden_threat_msg_start">
<text>%s, your presence is required at the base. There is an urgent assignment.</text>
</string>
<string id="st_sl_hidden_threat_msg_task_2_start">
<text>Milstalker, our case is still a dead end. But there's a difficult assignment for you. Our northern operations are severely hampered by the Brain Scorcher. Talk to Sakharov on Yantar and find a way to disable it.</text>
</string>
<string id="st_sl_hidden_threat_msg_task_3_start">
<text>Milstalker, come see me, I need to talk to you.</text>
</string>
<string id="st_sl_hidden_threat_msg_task_4_start">
<text>%s, come in for a minute, we need to talk.</text>
</string>
<string id="st_sl_hidden_threat_msg_task_4_stg_6_msg">
<text>%s, about your PDA. Come on over, we got something to talk about.</text>
</string>
<string id="st_sl_hidden_threat_msg_task_5_start">
<text>Hey %s, long time no see. I spotted a group of ISG I can't do this alone, I need help. If you have the guts to go to the hospital in the outskirts of Pripyat, maybe even earn new stripes from the bosses.</text>
</string>
<string id="st_sl_hidden_threat_msg_task_6_start">
<text>Milstalker %s, orders are to arrive at the base and come straight to me.</text>
</string>
<string id="st_sl_hidden_threat_msg_task_7_start">
<text>Milstalker %s, orders to report to me immediately!</text>
</string>
<string id="st_sl_hidden_threat_msg_armistice_title">
<text>Received:</text>
</string>
<string id="st_sl_hidden_threat_msg_armistice_msg">
<text>%s: free stalkers - 2 hours</text>
</string>
<string id="st_sl_hidden_threat_msg_armistice_path">
<text>Armistice</text>
</string>
<string id="st_sl_hidden_threat_msg_armistice_start">
<text>%s asked for you. We opened a free pass to our bases for 2 hours. Let's not do anything stupid, if you want to live. Our boys, they don't like warriors very much.</text>
</string>
<string id="st_sl_hidden_threat_msg_armistice_end">
<text>%s truce is over.</text>
</string>
<string id="st_sl_hidden_threat_spooner_notes_title">
<text>Received:</text>
</string>
<string id="st_sl_hidden_threat_spooner_notes_descr">
<text>New PDA entry: A note from Sgt. Lozhkin</text>
</string>
<string id="st_sl_hidden_threat_darkvalley_msg_header">
<text>Military</text>
</string>
<string id="st_sl_hidden_threat_darkvalley_msg_text">
<text>I see the enemy! To battle!</text>
</string>
<!------------------------------------------------------------------------->
<string id="st_sl_hidden_threat_map_spot_cf">
<text>Place of interest</text>
</string>
</string_table>