Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,232 @@
<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Dushman (Mercenary Trader) Character Description -->
<specific_character id="cit_killers_merc_trader_stalker" team_default="1">
<name>cit_killers_merc_trader_stalker_name</name>
<icon>ui_inGame2_merc_trade</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>cit_killers_merc_trader_stalker</class>
<community>killer</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>16661</rank>
<reputation>-818</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_merc\stalker_merc_dushman</visual>
<snd_config>characters_voice\human\killer_1\</snd_config>
<supplies>
[spawn] \n
wpn_sig550_acog = 1 \n
ammo_5.56x45_ss190 = 1 \n
wpn_hpsa = 1 \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dushman_questlines_about_dialog</actor_dialog>
<actor_dialog>drx_sl_cit_killers_merc_trader_stalker_game_start_dialog_1</actor_dialog>
<actor_dialog>drx_isg_cit_killers_merc_trader_stalker_game_start_dialog_1</actor_dialog>
<!-- LTTZ -->
<actor_dialog>hb_dushman_isg_intel_dialog</actor_dialog>
<actor_dialog>dushman_living_legend</actor_dialog>
<actor_dialog>dushman_living_legend_finish</actor_dialog>
<actor_dialog>dushman_mortal_sin</actor_dialog>
<actor_dialog>dushman_mortal_sin_envoy</actor_dialog>
<actor_dialog>dushman_mortal_sin_report</actor_dialog>
<actor_dialog>dushman_mortal_sin_ambush</actor_dialog>
<actor_dialog>dushman_mortal_sin_zone_hero</actor_dialog>
<actor_dialog>dushman_operation_afterglow</actor_dialog>
<actor_dialog>dushman_operation_afterglow_transmission_report</actor_dialog>
<!-- LTTZ -->
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_cit_killers_merc_trader_stalker_meet_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>debt_register</actor_dialog>
<actor_dialog>debt_pay_off</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>find_blackbox_mlr_reward_killer</actor_dialog> <!-- MLR -->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Hog (Mercenary Mechanic) Character Description -->
<specific_character id="cit_killers_merc_mechanic_stalker" team_default="1">
<name>cit_killers_merc_mechanic_stalker_name</name>
<icon>ui_inGame2_merc_tech</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>cit_killers_merc_mechanic_stalker</class>
<community>killer</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>16049</rank>
<reputation>149</reputation>
<visual>actors\stalker_merc\stalker_merc_hog</visual>
<snd_config>characters_voice\human\killer_1\</snd_config>
<supplies>
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_cit_killers_merc_mechanic_stalker_meet_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Surgeon (Mercenary Medic) -->
<specific_character id="cit_killers_merc_medic_stalker" team_default="1">
<name>cit_killers_merc_medic_stalker_name</name>
<icon>ui_inGame2_merc_2</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>cit_killers_merc_medic_stalker</class>
<community>killer</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>3049</rank>
<reputation>1149</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_merc\stalker_merc_medic_2</visual>
<snd_config>characters_voice\human\killer_3\</snd_config>
<supplies>
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Leopard(Mercenary Guide) -->
<specific_character id="ds_killer_guide_main_base" team_default="1">
<name>ds_killer_guide_main_base_name</name>
<icon>ui_inGame2_Leopard</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>ds_killer_guide_main_base</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_1\</snd_config>
<rank>3500</rank>
<money min="2000" max="9000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_leopard</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_ds_killer_guide_main_base</actor_dialog>
<actor_dialog>meet_ds_killer_guide_main_base_list</actor_dialog>
<actor_dialog>travel_ds_killer_guide_main_base</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Aslan (Mercenary Barman) -->
<specific_character id="cit_killers_merc_barman_mlr" team_default="1">
<name>cit_killers_merc_barman_mlr_name</name>
<map_icon x="1" y="0"/>
<icon>ui_inGame2_Aslan</icon>
<bio>No information is available.</bio>
<class>cit_killers_merc_barman_mlr</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>5100</rank>
<reputation>-1300</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\mnp_npc_remeik\merc_rasvet</visual>
<snd_config>characters_voice\human\killer_3\</snd_config>
<supplies>
[spawn] \n
wpn_lr300 \n
ammo_5.56x45_ap = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>talk_to_aslan_on_main_base_merk</actor_dialog>
<actor_dialog>aslan_st_about_job</actor_dialog>
<actor_dialog>aslan_living_legend</actor_dialog> <!-- LTTZ -->
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>talk_to_aslan_about_lottery</actor_dialog>
<actor_dialog>lottery_ds_aslan_mlr</actor_dialog>
<actor_dialog>dm_bribe</actor_dialog>
<!--actor_dialog>information_about_stash_aslan</actor_dialog-->
<!--actor_dialog>information_about_stash_aslan1</actor_dialog-->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Mercenary Medic) - unused -->
<specific_character id="ds_killer_medic_mlr" team_default="1">
<name>ds_killer_medic_mlr_name</name>
<icon>ui_inGame2_mercen_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>ds_killer_medic_mlr</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>1700</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>999</reputation>
<visual>actors\stalker_merc\stalker_merc_medic_2</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,112 @@
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!-- Butcher (Hunter-merchant in the Garbage) -->
<specific_character id="hunter_gar_trader" team_default="1">
<name>hunter_gar_trader_name</name>
<icon>ui_inGame2_bandit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>hunter_gar_trader</class>
<community>trader</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>5800</rank>
<money min="90000000" max="90000000" infinitive="1"/>
<reputation>1700</reputation>
<visual>actors\neytral\stalker_plash_1</visual>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 2 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>hunter_trader_meet</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>about_baraholka_hunter_trader</actor_dialog>
<actor_dialog>dm_lifestyle</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!------------------------ Daytime trader at the flea market ---------------------->
<specific_character id="baraholka_trader" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_old</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>baraholka_trader</class>
<community>trader</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>2000</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>500</reputation>
<visual>actors\stalker_neutral\stalker_neutral_day_time_trader</visual>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>baraholka_trader_talking</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!---------------------- Nighttime trader at the flea market --------------------->
<specific_character id="baraholka_trader_night" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_0</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>baraholka_trader_night</class>
<community>trader</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_4\</snd_config>
<rank>3000</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>1000</reputation>
<visual>actors\stalker_neutral\stalker_neutral_night_time_trader</visual>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<!--actor_dialog>information_about_stash_barah_night</actor_dialog-->
<!--actor_dialog>information_about_stash_barah_night1</actor_dialog-->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,19 @@
<?xml version='1.0' encoding="windows-1251"?>
<xml>
#include "gameplay\character_desc_general_*.xml"
;#include "gameplay\character_desc_general_actor.xml"
;#include "gameplay\character_desc_general_army.xml"
;#include "gameplay\character_desc_general_bandit.xml"
;#include "gameplay\character_desc_general_csky.xml"
;#include "gameplay\character_desc_general_dolg.xml"
;#include "gameplay\character_desc_general_ecolog.xml"
;#include "gameplay\character_desc_general_freedom.xml"
;#include "gameplay\character_desc_general_greh.xml"
;#include "gameplay\character_desc_general_isg.xml"
;#include "gameplay\character_desc_general_killer.xml"
;#include "gameplay\character_desc_general_monolith.xml"
;#include "gameplay\character_desc_general_renegade.xml"
;#include "gameplay\character_desc_general_stalker.xml"
;#include "gameplay\character_desc_general_zombied.xml"
</xml>
@@ -0,0 +1,771 @@
<specific_character id="sim_default_military_0_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_inGame2_soldier_1_camo_paint</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_1</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_inGame2_soldier_1_camo_paint</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_1</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_inGame2_soldier_1_camo</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier1b</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_inGame2_soldier_1_camo</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier1c</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_inGame2_soldier_1_camo</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier1d</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_inGame2_soldier_1_camo_paint</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier1e</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_inGame2_soldier_1_camo</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier1f</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_inGame2_soldier_1_camo</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier1g</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_inGame2_soldier_1_camo</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_1_helm_tactic_nogas</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_npc_u_soldier_bandana</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\soldier_bandana</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_npc_u_soldier_bandana</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\soldier_bandana_1</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_npc_u_soldier_bandana</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\soldier_bandana_2</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_npc_u_soldier_obichniy</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\soldier_bandana_3</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_npc_u_soldier_obichniy</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\soldier_bandana_4</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_npc_u_soldier_bandana_5</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\soldier_bandana_5</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_npc_u_soldier_bandana_6</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\soldier_bandana_6</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_npc_u_soldier_obichniy</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\soldier_obichniy</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_inGame2_soldier_1_camo</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_1_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_military_0_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_army_0.xml"
<icon>ui_inGame2_soldier_1_camo</icon>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_1_helm_battle_nogas</visual>
</specific_character>
<specific_character id="sim_default_military_1_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_army_1.xml"
<icon>ui_inGame2_Soldier_2</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
</specific_character>
<specific_character id="sim_default_military_1_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_army_1.xml"
<icon>ui_inGame2_Soldier_2</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
</specific_character>
<specific_character id="sim_default_military_1_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_army_1.xml"
<icon>ui_inGame2_Soldier_3</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
</specific_character>
<specific_character id="sim_default_military_1_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_army_1.xml"
<icon>ui_inGame2_soldier_orange_mask</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\soldier_balaklava</visual>
</specific_character>
<specific_character id="sim_default_military_1_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_army_1.xml"
<icon>ui_inGame2_soldier_green_mask</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\soldier_mask_green</visual>
</specific_character>
<specific_character id="sim_default_military_1_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_army_1.xml"
<icon>ui_npc_u_stalker_militari_2</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_voenny</visual>
</specific_character>
<specific_character id="sim_default_military_1_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_army_1.xml"
<icon>ui_inGame2_Soldier_3</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_6_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_military_1_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_army_1.xml"
<icon>ui_inGame2_neutral_tactic</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_6_helm_battle_nogas</visual>
</specific_character>
<specific_character id="sim_default_military_1_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_army_1.xml"
<icon>ui_inGame2_neutral_tactic</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_6_helm_tactic_nogas</visual>
</specific_character>
<specific_character id="sim_default_military_2_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_army_2.xml"
<icon>ui_inGame2_Soldier_2</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
</specific_character>
<specific_character id="sim_default_military_2_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_army_2.xml"
<icon>ui_inGame2_Soldier_2</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
</specific_character>
<specific_character id="sim_default_military_2_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_army_2.xml"
<icon>ui_inGame2_soldier_orange_mask</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\soldier_balaklava</visual>
</specific_character>
<specific_character id="sim_default_military_2_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_army_2.xml"
<icon>ui_inGame2_soldier_green_mask</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\soldier_mask_green</visual>
</specific_character>
<specific_character id="sim_default_military_2_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_army_2.xml"
<icon>ui_npc_u_stalker_militari_2</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_voenny</visual>
</specific_character>
<specific_character id="sim_default_military_2_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_army_2.xml"
<icon>ui_inGame2_neutral_tactic</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_2_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_military_2_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_army_2.xml"
<icon>ui_inGame2_neutral_tactic</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_2_helm_battle_nogas</visual>
</specific_character>
<specific_character id="sim_default_military_2_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_army_2.xml"
<icon>ui_inGame2_neutral_tactic</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_2_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_military_2_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_army_2.xml"
<icon>ui_inGame2_neutral_tactic</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_2_helm_tactic_nogas</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_Soldier_3</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_3_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_camo</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier3a_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier3b_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier3c_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier3d_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier3e_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_Soldier_3</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_blue</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier3f_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_blue_camo</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier3g_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_blue</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier3h_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_blue</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier3i_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_blue</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier3j_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_blue</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier3k_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_5_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_1_camo_paint</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier5a_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_camo</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier5b_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_camo</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier5c_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_camo</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier5d_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_camo</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier5d_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_20" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_blue</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier5f_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_21" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_blue_camo</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier5g_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_22" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_blue</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier5h_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_23" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_blue</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier5i_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_24" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_blue</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier5j_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_25" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_soldier_3_beret_blue</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier5k_beret</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_26" team_default = "1">
#include "gameplay\profiles\character_desc_army_3.xml"
<icon>ui_inGame2_stalker_soldier_exo</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_neutral_reinforced</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_npc_u_stalker_militari_2</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_4</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_npc_u_stalker_militari_2</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_4</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_inGame2_soldier_exo</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_military_exo</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_inGame2_neutral_tactic</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_4_helm_tactic_nogas</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_inGame2_nosorog</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier4nosorog</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_inGame2_soldier_exo</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_military_exo</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_npc_u_stalker_militari_2</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier4a</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_npc_u_stalker_militari_2</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier4a</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_inGame2_soldier_exo</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_military_exo</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_npc_u_stalker_militari_2</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier5a</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_npc_u_stalker_militari_2</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier5a</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_inGame2_soldier_exo</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_military_exo</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_inGame2_stalker_soldier_exo</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_neutral_reinforced</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_inGame2_soldier_nauchniy</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_army_nauchniy</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_inGame2_soldier_prototip_bulat</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_9_proto</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_inGame2_stalker_exoseva</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_exoseva</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_npc_u_stalker_militari_1</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_4_skat</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_npc_u_stalker_militari_2</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_militari_2</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_npc_u_stalker_militari_1</icon>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_militari_1</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_inGame2_neutral_tactic</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_4_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_20" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_inGame2_neutral_tactic</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_4_helm_battle_nogas</visual>
</specific_character>
<specific_character id="sim_default_military_4_default_21" team_default = "1">
#include "gameplay\profiles\character_desc_army_4.xml"
<icon>ui_inGame2_neutral_tactic</icon>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_4_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_military_3_default_sniper" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_military_3_sniper</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<rank>11972</rank>
<reputation>-1000</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies></supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- Special -->
<specific_character id="sim_default_army_trader" team_default = "1">
#include "gameplay\profiles\character_desc_army_special.xml"
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Soldier_2</icon>
<class>sim_default_army_trader</class>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_army_mechanic" team_default = "1">
#include "gameplay\profiles\character_desc_army_special.xml"
<name>GENERATE_NAME_private</name>
<icon>ui_inGame2_Soldier_1</icon>
<class>sim_default_army_mechanic</class>
<mechanic_mode>1</mechanic_mode>
<snd_config>characters_voice\human\military_1\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_1</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_army_medic" team_default = "1">
#include "gameplay\profiles\character_desc_army_special.xml"
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Soldier_2</icon>
<class>sim_default_army_medic</class>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_army_barman" team_default = "1">
#include "gameplay\profiles\character_desc_army_special.xml"
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Soldier_2</icon>
<class>sim_default_army_barman</class>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_military_dead_default_0" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_soldier_green_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_military_dead</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<rank>6997</rank>
<reputation>-500</reputation>
<visual>actors\stalker_soldier\soldier_mask_green</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_military_dead_default_1" team_default = "1">
<name>GENERATE_NAME_senior_sergeant</name>
<icon>ui_inGame2_soldier_green_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_military_dead</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<rank>10215</rank>
<reputation>-500</reputation>
<visual>actors\stalker_soldier\soldier_mask_green</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_military_dead_default_2" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_inGame2_soldier_3_beret</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_military_dead</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<rank>10188</rank>
<reputation>-500</reputation>
<visual>actors\stalker_soldier\stalker_soldier3d_beret</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_military_dead_default_3" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_inGame2_soldier_3_beret</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_military_dead</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<rank>10296</rank>
<reputation>-500</reputation>
<visual>actors\stalker_soldier\stalker_soldier3e_beret</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
@@ -0,0 +1,661 @@
<specific_character id="sim_default_csky_0_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_csky_0.xml"
<icon>ui_inGame2_csky_1</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_r</visual>
</specific_character>
<specific_character id="sim_default_csky_0_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_csky_0.xml"
<icon>ui_inGame2_csky_2</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_r_mask</visual>
</specific_character>
<specific_character id="sim_default_csky_0_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_csky_0.xml"
<icon>ui_inGame2_csky_1</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_r_mas2</visual>
</specific_character>
<specific_character id="sim_default_csky_0_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_csky_0.xml"
<icon>ui_inGame2_csky_1_gas</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_r_gas</visual>
</specific_character>
<specific_character id="sim_default_csky_0_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_csky_0.xml"
<icon>ui_inGame2_csky_4</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_r2</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_1_1</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_1</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_1_1</icon>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_1</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_1_2</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_a</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_1_2</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_neboa2</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_2_gas</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_s</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_1</icon>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_s_mask</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_mask</icon>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_smask1</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_sun</icon>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_smask2</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_oldgas</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_s_old</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_2_gas</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_1_backpack_hood</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_gp5</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_s_gp5</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_sun</icon>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_s_mas2</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_sun</icon>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_s_mas3</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_1_2</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_4_helm_m40</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_1_2</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_4_helm_respirator</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_1_2</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_4_backpack_hood</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_1_1</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_1_backpack_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_1_1</icon>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_1_backpack_helm_m40</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_1_2</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_1_backpack_helm_respirator</visual>
</specific_character>
<specific_character id="sim_default_csky_1_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_csky_1.xml"
<icon>ui_inGame2_csky_1_2</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_1_backpack_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_1_1</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_1</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_1_2</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_a</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_5_2</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_b</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_5</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_2</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_5_2</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_b</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_5</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo2a</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_5_2</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebob2</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_5</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo2b</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_1</icon>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_s_mask</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_mask</icon>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_smask1</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_sun</icon>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_smask2</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_oldgas</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_s_old</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_5</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_2_backpack_helm_tactic_nogas</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_gp5</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_s_gp5</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_sun</icon>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_s_mas2</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_sun</icon>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_s_mas3</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_1_2</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_neboa2</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_5</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_2_backpack_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_5</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_2_backpack_helm_battle_nogas</visual>
</specific_character>
<specific_character id="sim_default_csky_2_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_csky_2.xml"
<icon>ui_inGame2_csky_5</icon>
<snd_config>characters_voice\human\csky_1\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_2_backpack_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_5</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_2</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_3</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_3</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_5</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo2a</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_3</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo3a</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_5</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo2b</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_3</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo3b</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_nauchniy</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_seva_1</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_nauchniy</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_seva_2</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_nauchniy</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_seva_3</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_stalker_nebo_skat</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_military</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_stalker_merc_skat</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_skat</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_3</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_3_balloon_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_3</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_3_balloon_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_3</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_3_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_3</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_3_helm_battle_nogas</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_3</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_3_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_3</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_3_helm_tactic_nogas</visual>
</specific_character>
<specific_character id="sim_default_csky_3_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_csky_3.xml"
<icon>ui_inGame2_csky_2_gas</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_1_proto</visual>
</specific_character>
<specific_character id="sim_default_csky_4_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_csky_4.xml"
<icon>ui_inGame2_csky_3</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_3</visual>
</specific_character>
<specific_character id="sim_default_csky_4_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_csky_4.xml"
<icon>ui_inGame2_csky_3</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_3</visual>
</specific_character>
<specific_character id="sim_default_csky_4_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_csky_4.xml"
<icon>ui_inGame2_csky_3</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo3a</visual>
</specific_character>
<specific_character id="sim_default_csky_4_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_csky_4.xml"
<icon>ui_inGame2_csky_3</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo3b</visual>
</specific_character>
<specific_character id="sim_default_csky_4_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_csky_4.xml"
<icon>ui_inGame2_csky_nauchniy</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_seva_1</visual>
</specific_character>
<specific_character id="sim_default_csky_4_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_csky_4.xml"
<icon>ui_inGame2_csky_nauchniy</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_seva_2</visual>
</specific_character>
<specific_character id="sim_default_csky_4_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_csky_4.xml"
<icon>ui_inGame2_csky_nauchniy</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_seva_3</visual>
</specific_character>
<specific_character id="sim_default_csky_4_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_csky_4.xml"
<icon>ui_inGame2_csky_exo</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_exo_1</visual>
</specific_character>
<specific_character id="sim_default_csky_4_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_csky_4.xml"
<icon>ui_npc_u_stalker_militari_2</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_skat</visual>
</specific_character>
<specific_character id="sim_default_csky_4_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_csky_4.xml"
<icon>ui_inGame2_csky_2_gas</icon>
<snd_config>characters_voice\human\csky_3\</snd_config>
<visual>actors\stalker_nebo\stalker_nebo_1_proto</visual>
</specific_character>
<!-- Special -->
<specific_character id="sim_default_csky_trader" team_default = "1">
#include "gameplay\profiles\character_desc_csky_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<class>sim_default_csky_trader</class>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_trader</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_csky_mechanic" team_default = "1">
#include "gameplay\profiles\character_desc_csky_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_nebo_3</icon>
<class>sim_default_csky_mechanic</class>
<mechanic_mode>1</mechanic_mode>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_mechanic</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_csky_medic" team_default = "1">
#include "gameplay\profiles\character_desc_csky_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<class>sim_default_csky_medic</class>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_doctor</visual>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_csky_barman" team_default = "1">
#include "gameplay\profiles\character_desc_csky_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<class>sim_default_csky_barman</class>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<visual>actors\stalker_nebo\stalker_nebo_barman</visual>
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_csky_dead_default_0" team_default = "1">
<name>GENERATE_NAME_science</name>
<icon>ui_inGame2_csky_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_csky_dead</class>
<community>csky</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_1\</snd_config><!--2-->
<rank>3656</rank>
<money min="1000" max="2000" infinitive="0"/>
<reputation>587</reputation>
<visual>actors\stalker_nebo\stalker_nebo_smask1</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_csky_dead_default_1" team_default = "1">
<name>GENERATE_NAME_science</name>
<icon>ui_inGame2_csky_5</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_csky_dead</class>
<community>csky</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_3\</snd_config>
<rank>10513</rank>
<reputation>461</reputation>
<visual>actors\stalker_nebo\stalker_nebo_2</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_csky_dead_default_2" team_default = "1">
<name>GENERATE_NAME_science</name>
<icon>ui_inGame2_csky_5_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_csky_dead</class>
<community>csky</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_3\</snd_config>
<rank>12749</rank>
<reputation>-1601</reputation>
<visual>actors\stalker_nebo\stalker_nebo_b</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_csky_dead_default_3" team_default = "1">
<name>GENERATE_NAME_science</name>
<icon>ui_inGame2_csky_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_csky_dead</class>
<community>csky</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_3\</snd_config>
<rank>3538</rank>
<reputation>720</reputation>
<visual>actors\stalker_nebo\stalker_nebo3b</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
@@ -0,0 +1,721 @@
<specific_character id="sim_default_ecolog_0_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_0.xml"
<icon>ui_inGame2_ecolog_guard_blue</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard</visual>
</specific_character>
<specific_character id="sim_default_ecolog_0_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_0.xml"
<icon>ui_inGame2_ecolog_guard_blue</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard</visual>
</specific_character>
<specific_character id="sim_default_ecolog_0_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_0.xml"
<icon>ui_inGame2_ecolog_guard_blue</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard</visual>
</specific_character>
<specific_character id="sim_default_ecolog_0_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_0.xml"
<icon>ui_inGame2_ecolog_guard_blue</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard</visual>
</specific_character>
<specific_character id="sim_default_ecolog_0_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_0.xml"
<icon>ui_inGame2_neutral_2</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_neutral\stalker_neutral_6</visual>
</specific_character>
<specific_character id="sim_default_ecolog_01_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_01.xml"
<icon>ui_inGame2_ecolog_orange</icon>
<visual>actors\stalker_ecologist\stalker_ecolog</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
</specific_character>
<specific_character id="sim_default_ecolog_01_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_01.xml"
<icon>ui_inGame2_ecolog_white</icon>
<visual>actors\stalker_ecologist\stalker_ecolog_white</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
</specific_character>
<specific_character id="sim_default_ecolog_01_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_01.xml"
<icon>ui_inGame2_ecolog_blue</icon>
<visual>actors\stalker_ecologist\stalker_ecolog_blue</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
</specific_character>
<specific_character id="sim_default_ecolog_01_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_01.xml"
<icon>ui_inGame2_ecolog_green</icon>
<visual>actors\stalker_ecologist\stalker_ecolog_military</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
</specific_character>
<specific_character id="sim_default_ecolog_01_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_01.xml"
<icon>ui_inGame2_ecolog_yellow</icon>
<visual>actors\stalker_ecologist\stalker_ecolog_yellow</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
</specific_character>
<specific_character id="sim_default_ecolog_01_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_01.xml"
<icon>ui_inGame2_ecolog_red</icon>
<visual>actors\stalker_ecologist\stalker_ecolog_red</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
</specific_character>
<specific_character id="sim_default_ecolog_1_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_1.xml"
<icon>ui_inGame2_ecolog_orange</icon>
<visual>actors\stalker_ecologist\stalker_ecolog</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
</specific_character>
<specific_character id="sim_default_ecolog_1_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_1.xml"
<icon>ui_inGame2_ecolog_white</icon>
<visual>actors\stalker_ecologist\stalker_ecolog_white</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
</specific_character>
<specific_character id="sim_default_ecolog_1_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_1.xml"
<icon>ui_inGame2_ecolog_blue</icon>
<visual>actors\stalker_ecologist\stalker_ecolog_blue</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
</specific_character>
<specific_character id="sim_default_ecolog_1_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_1.xml"
<icon>ui_inGame2_ecolog_green</icon>
<visual>actors\stalker_ecologist\stalker_ecolog_military</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
</specific_character>
<specific_character id="sim_default_ecolog_1_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_1.xml"
<icon>ui_inGame2_ecolog_yellow</icon>
<visual>actors\stalker_ecologist\stalker_ecolog_yellow</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
</specific_character>
<specific_character id="sim_default_ecolog_1_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_1.xml"
<icon>ui_inGame2_ecolog_red</icon>
<visual>actors\stalker_ecologist\stalker_ecolog_red</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_0</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard1</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2_gp5</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard1_gp5</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard1_mas2</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2_old</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard1_mas3</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_0</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard1_mask</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_0</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard1_merc</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_0</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard1_old</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_tactic</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard1_tactical</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_0</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_0</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2_gp5</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_0</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2_mas2</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2_mas3</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2_gp5</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2_mask</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2_merc</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2_gp5</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2_old</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_tactic</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2_tactical</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2_gp5</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3_gp5</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2mask1</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3_mas2</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2_old</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3_mas3</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_20" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3_mask</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_21" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2_gp5</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3_merc</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_22" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2_old</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3_old</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_23" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_nauchniy</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3_seva</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_24" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_0</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard1</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_25" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2_gp5</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard1_gp5</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_26" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard1_mas2</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_27" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2_old</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard1_mas3</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_28" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_0</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard1_mask</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_29" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_0</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_30" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_0</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2_gp5</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_31" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_0</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2_mas2</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_32" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2_mas3</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_33" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2_gp5</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2_mask</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_34" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_35" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2_gp5</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3_gp5</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_36" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2mask1</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3_mas2</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_37" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2_old</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3_mas3</visual>
</specific_character>
<specific_character id="sim_default_ecolog_2_default_38" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<icon>ui_inGame2_neutral_2</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3_mask</visual>
</specific_character>
<specific_character id="sim_default_ecolog_3_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_3.xml"
<icon>ui_inGame2_freedom_0</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecologist_merc0</visual>
</specific_character>
<specific_character id="sim_default_ecolog_3_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_3.xml"
<icon>ui_inGame2_mercsun_old</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecologist_merc1</visual>
</specific_character>
<specific_character id="sim_default_ecolog_3_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_3.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecologist_merc2</visual>
</specific_character>
<specific_character id="sim_default_ecolog_3_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_3.xml"
<icon>ui_inGame2_neutral_0</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard1_merc</visual>
</specific_character>
<specific_character id="sim_default_ecolog_3_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_3.xml"
<icon>ui_inGame2_neutral_tactic</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard1_tactical</visual>
</specific_character>
<specific_character id="sim_default_ecolog_3_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_3.xml"
<icon>ui_inGame2_neutral_2</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2_merc</visual>
</specific_character>
<specific_character id="sim_default_ecolog_3_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_3.xml"
<icon>ui_inGame2_neutral_tactic</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2_tactical</visual>
</specific_character>
<specific_character id="sim_default_ecolog_3_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_3.xml"
<icon>ui_inGame2_neutral_2_gp5</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3_merc</visual>
</specific_character>
<specific_character id="sim_default_ecolog_3_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_3.xml"
<icon>ui_inGame2_neutral_nauchniy</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3_seva</visual>
</specific_character>
<specific_character id="sim_default_ecolog_4_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_4.xml"
<icon>ui_inGame2_freedom_0</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecologist_merc0</visual>
</specific_character>
<specific_character id="sim_default_ecolog_4_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_4.xml"
<icon>ui_inGame2_mercsun_old</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecologist_merc1</visual>
</specific_character>
<specific_character id="sim_default_ecolog_4_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_4.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecologist_merc2</visual>
</specific_character>
<specific_character id="sim_default_ecolog_4_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_4.xml"
<icon>ui_inGame2_freedom_0</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecologist_merc0</visual>
</specific_character>
<specific_character id="sim_default_ecolog_4_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_4.xml"
<icon>ui_inGame2_mercsun_old</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecologist_merc1</visual>
</specific_character>
<specific_character id="sim_default_ecolog_4_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_4.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecologist_merc2</visual>
</specific_character>
<specific_character id="sim_default_ecolog_4_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_4.xml"
<icon>ui_inGame2_stalker_ecolog_proto</icon>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecologist_proto</visual>
</specific_character>
<specific_character id="sim_default_ecolog_4_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_4.xml"
<icon>ui_inGame2_Dolg_4</icon>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_exolight</visual>
</specific_character>
<specific_character id="sim_default_ecolog_4_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_4.xml"
<icon>ui_inGame2_Dolg_4</icon>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_exo</visual>
</specific_character>
<specific_character id="sim_default_ecolog_4_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_4.xml"
<icon>ui_inGame2_stalker_dolg_exoseva</icon>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_exoseva</visual>
</specific_character>
<specific_character id="sim_default_ecolog_5_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_5.xml"
<icon>ui_inGame2_stalker_ecolog_proto</icon>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecologist_proto</visual>
</specific_character>
<specific_character id="sim_default_ecolog_5_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_5.xml"
<icon>ui_inGame2_Dolg_4</icon>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_exolight</visual>
</specific_character>
<specific_character id="sim_default_ecolog_5_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_5.xml"
<icon>ui_inGame2_Dolg_4</icon>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_exo</visual>
</specific_character>
<specific_character id="sim_default_ecolog_5_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_5.xml"
<icon>ui_inGame2_stalker_dolg_exoseva</icon>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_exoseva</visual>
</specific_character>
<!-- Special -->
<specific_character id="sim_default_ecolog_trader" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<class>sim_default_ecolog_trader</class>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_trader</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_ecolog_mechanic" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<class>sim_default_ecolog_mechanic</class>
<mechanic_mode>1</mechanic_mode>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_mechanic</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_ecolog_medic" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<class>sim_default_ecolog_medic</class>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_doctor</visual>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_ecolog_barman" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<class>sim_default_ecolog_barman</class>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_barman</visual>
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_ecolog_dead_default_0" team_default = "1">
<name>GENERATE_NAME_science</name>
<icon>ui_inGame2_ecolog_orange</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Member of mobile science camp. Detailed information is missing.</bio>
<class>sim_default_ecolog_dead</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>5000</rank>
<reputation>520</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_ecolog_dead_default_1" team_default = "1">
<name>GENERATE_NAME_science</name>
<icon>ui_inGame2_neutral_2_old</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_ecolog_dead</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>7000</rank>
<money min="500" max="5000" infinitive="0"/>
<reputation>200</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_old</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_ecolog_dead_default_2" team_default = "1">
<name>GENERATE_NAME_science</name>
<icon>ui_inGame2_neutral_nauchniy</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_ecolog_dead</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>12000</rank>
<money min="1000" max="8000" infinitive="0"/>
<reputation>150</reputation>
<visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_ecolog_dead_default_3" team_default = "1">
<name>GENERATE_NAME_science</name>
<icon>ui_inGame2_ecolog_green</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_ecolog_dead</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>12000</rank>
<money min="1000" max="8000" infinitive="0"/>
<reputation>420</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog_military</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
@@ -0,0 +1,922 @@
<specific_character id="sim_default_freedom_0_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_0.xml"
<icon>ui_inGame2_freedom_nov</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_0</visual>
</specific_character>
<specific_character id="sim_default_freedom_0_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_0.xml"
<icon>ui_inGame2_Freedom_1</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom1a</visual>
</specific_character>
<specific_character id="sim_default_freedom_0_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_0.xml"
<icon>ui_inGame2_Freedom_1</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_1</visual>
</specific_character>
<specific_character id="sim_default_freedom_0_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_0.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
</specific_character>
<specific_character id="sim_default_freedom_0_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_0.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2a_mask</visual>
</specific_character>
<specific_character id="sim_default_freedom_0_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_0.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2b_mask</visual>
</specific_character>
<specific_character id="sim_default_freedom_0_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_0.xml"
<icon>ui_inGame2_Freedom_1</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom1a</visual>
</specific_character>
<specific_character id="sim_default_freedom_0_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_0.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_mas2</visual>
</specific_character>
<specific_character id="sim_default_freedom_0_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_0.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2a_mas2</visual>
</specific_character>
<specific_character id="sim_default_freedom_0_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_0.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2b_mas2</visual>
</specific_character>
<specific_character id="sim_default_freedom_0_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_0.xml"
<icon>ui_inGame2_freedom_bala</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
</specific_character>
<specific_character id="sim_default_freedom_0_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_0.xml"
<icon>ui_inGame2_freedom_bala</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2a_mas4</visual>
</specific_character>
<specific_character id="sim_default_freedom_0_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_0.xml"
<icon>ui_inGame2_freedom_bala</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2b_mas4</visual>
</specific_character>
<specific_character id="sim_default_freedom_0_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_0.xml"
<icon>ui_inGame2_freedom_ranger</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\dark_free</visual>
</specific_character>
<specific_character id="sim_default_freedom_0_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_0.xml"
<icon>ui_inGame2_freedom_ranger</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_rookie</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_1</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_1</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_1</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom1a</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2a_mask</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_2</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_2</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2a</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_2</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2b</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2b_mask</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_freedom_2_old</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_old</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_freedom_2_old</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2a_old</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_freedom_2_old</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2b_old</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_mas2</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_mas3</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2a_mas2</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2a_mas3</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2b_mas2</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2b_mask</visual> <!-- chnaged from mas3 cause errors -->
</specific_character>
<specific_character id="sim_default_freedom_1_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_freedom_bala</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2a_mas4</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_freedom_bala</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2b_mas4</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_freedom_bala</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_20" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_neutral_2_gp5</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2a_gp5</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_21" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_freedom_ranger</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\dark_free</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_22" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_1</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_1_balloon_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_23" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_2</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_1_backpack_helm_tactic_nogas</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_24" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_2</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_1_backpack_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_25" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_freedom_2_old</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_1_backpack_helm_battle_nogas</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_26" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_freedom_2_old</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_1_backpack_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_27" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_freedom_bala</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_1_helm_tactic_nogas</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_28" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_freedom_bala</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_1_helm_battle_nogas</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_29" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_1</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_6</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_30" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_1</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_7</visual>
</specific_character>
<specific_character id="sim_default_freedom_1_default_31" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_1.xml"
<icon>ui_inGame2_Freedom_1</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_13</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_2</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2a</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom2a_mask</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_2</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_2</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2b</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_freedom_0</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_free_0</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_freedom_0g</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_free0a</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_freedom_2_old</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_old</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_freedom_2_old</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2a_old</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_freedom_2_old</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom2b_old</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_mas3</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom2a_mas3</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom2b_mask</visual> <!-- chnaged from mas3 cause errors -->
</specific_character>
<specific_character id="sim_default_freedom_2_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_freedom_bala</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_freedom_bala</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom2a_mas4</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_freedom_bala</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom2b_mas4</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_neutral_2_gp5</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom_2a_gp5</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_npc_u_stalker_sv_rukzak_3_1</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom2b_mask</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_freedom_ranger</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\dark_free</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_2</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_backpack_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_20" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_backpack_helm_battle_nogas</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_21" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_2</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_backpack_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_22" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_freedom_0</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_backpack_helm_tactic_nogas</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_23" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_freedom_2_old</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_balloon_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_24" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_balloon_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_25" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom_2_balloon_on_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_26" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom_2_balloon_on_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_27" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_1</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom_6</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_28" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_1</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom_7</visual>
</specific_character>
<specific_character id="sim_default_freedom_2_default_29" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_1</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom_13</visual>
</specific_character>
<specific_character id="sim_default_freedom_3_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_3.xml"
<icon>ui_inGame2_Freedom_5</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_5</visual>
</specific_character>
<specific_character id="sim_default_freedom_3_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_3.xml"
<icon>ui_inGame2_Freedom_5_alt</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom5a</visual>
</specific_character>
<specific_character id="sim_default_freedom_3_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_3.xml"
<icon>ui_inGame2_Freedom_3</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom_3</visual>
</specific_character>
<specific_character id="sim_default_freedom_3_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_3.xml"
<icon>ui_inGame2_Freedom_3</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom3a</visual>
</specific_character>
<specific_character id="sim_default_freedom_3_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_3.xml"
<icon>ui_inGame2_freedom_0</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_free_0</visual>
</specific_character>
<specific_character id="sim_default_freedom_3_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_3.xml"
<icon>ui_inGame2_Freedom_5_alt</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom5b</visual>
</specific_character>
<specific_character id="sim_default_freedom_3_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_3.xml"
<icon>ui_inGame2_freedom_0g</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_free0a</visual>
</specific_character>
<specific_character id="sim_default_freedom_3_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_3.xml"
<icon>ui_inGame2_freedom_ranger</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\dark_free</visual>
</specific_character>
<specific_character id="sim_default_freedom_3_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_3.xml"
<icon>ui_inGame2_Freedom_3</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_3_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_freedom_3_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_3.xml"
<icon>ui_inGame2_Freedom_3</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_3_helm_battle_nogas</visual>
</specific_character>
<specific_character id="sim_default_freedom_3_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_3.xml"
<icon>ui_inGame2_Freedom_3</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_3_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_freedom_3_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_3.xml"
<icon>ui_inGame2_Freedom_3</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_11</visual>
</specific_character>
<specific_character id="sim_default_freedom_3_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_3.xml"
<icon>ui_inGame2_Freedom_3</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_12</visual>
</specific_character>
<specific_character id="sim_default_freedom_3_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_3.xml"
<icon>ui_inGame2_Freedom_3</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_semi_pro</visual>
</specific_character>
<specific_character id="sim_default_freedom_3_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_3.xml"
<icon>ui_inGame2_neutral_3</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_neutral\stalker_neutral3b</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_Freedom_3</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_3</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_freedom_0</icon>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_free_0</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_Freedom_4</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_4</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_Freedom_4_alt</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom4a</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_Freedom_4_alt</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom4b</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_Freedom_5</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_5</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_freedom_0g</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_free0a</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_Freedom_5_alt</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom5a</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_Freedom_5_alt</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom5b</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_Freedom_3</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom3a</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_npc_u_stalker_militari_2</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_batlsold</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_freedom_proto</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_4_proto</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_stalker_freedom_exoseva</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_exoseva</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_freedom_ranger</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\dark_free</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_Freedom_4</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_10</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_nosorog</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom4nosorog</visual>
</specific_character>
<specific_character id="sim_default_freedom_4_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_4.xml"
<icon>ui_inGame2_neutral_4</icon>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_neutral\stalker_neutral4b</visual>
</specific_character>
<!-- Special -->
<specific_character id="sim_default_freedom_trader" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2</icon>
<class>sim_default_freedom_trader</class>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom_trader</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_freedom_mechanic" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_1</icon>
<class>sim_default_freedom_mechanic</class>
<mechanic_mode>1</mechanic_mode>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_mechanic</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_freedom_medic" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2</icon>
<class>sim_default_freedom_medic</class>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom_doctor</visual>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_freedom_barman" team_default = "1">
#include "gameplay\profiles\character_desc_freedom_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2</icon>
<class>sim_default_freedom_barman</class>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<visual>actors\stalker_freedom\stalker_freedom_barman</visual>
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_freedom_dead_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_dead</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<rank>6944</rank>
<reputation>56</reputation>
<money min="1000" max="2000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom2a_mask</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_dead_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_dead</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<rank>8050</rank>
<reputation>376</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom2b_mask</visual> <!-- chnaged from mas3 cause errors -->
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_dead_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_freedom_ranger</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_dead</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<rank>18914</rank>
<reputation>-153</reputation>
<money min="5000" max="10000" infinitive="0"/>
<visual>actors\stalker_freedom\dark_free</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_dead_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_dead</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<rank>18373</rank>
<reputation>269</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_3_helm_battle</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
@@ -0,0 +1,605 @@
<specific_character id="sim_default_greh_0_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0a_1</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0b_1</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0c_1</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_0d</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_0e</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0f</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0g_1</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0g_2</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0g_3</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0h</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0i</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0j</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0d_face_06</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0e_face_06</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0a_face_07</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0f_face_07</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_0d_face_08</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_0f_face_08</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0a_face_09</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_0f_face_09</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_20" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_0d_face_10</visual>
</specific_character>
<specific_character id="sim_default_greh_0_default_21" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame2_bandit_5</icon>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_0f_face_10</visual>
</specific_character>
<specific_character id="sim_default_greh_1_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame2_bandit_3_mask</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_1a_face_01</visual>
</specific_character>
<specific_character id="sim_default_greh_1_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame2_bandit_4</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_1a_face_02</visual>
</specific_character>
<specific_character id="sim_default_greh_1_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame2_bandit_4</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_1a_face_03</visual>
</specific_character>
<specific_character id="sim_default_greh_1_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame2_bandit_4</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_1a_face_04</visual>
</specific_character>
<specific_character id="sim_default_greh_1_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame2_bandit_4</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_1a_face_05</visual>
</specific_character>
<specific_character id="sim_default_greh_1_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame2_bandit_4</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_1b_face_06</visual>
</specific_character>
<specific_character id="sim_default_greh_1_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame2_bandit_4</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_1b_face_07</visual>
</specific_character>
<specific_character id="sim_default_greh_1_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame2_bandit_4</icon>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_1b_face_08</visual>
</specific_character>
<specific_character id="sim_default_greh_1_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame2_bandit_4</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_1b_face_09</visual>
</specific_character>
<specific_character id="sim_default_greh_1_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame2_bandit_4</icon>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_1b_face_10</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_neutral_2_mask</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2a</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_neutral_2_mask</icon>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_2a</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_neutral_2_mask</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2b</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_neutral_2_mask</icon>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_2b</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_bandit_2_mask</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2c</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_bandit_2_mask</icon>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_2c</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_Freedom_2</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2a_mask</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_Freedom_2</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2b_mask</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_Freedom_2</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2c_mask</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_bandit_2a_gp5</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2a_gp5</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_bandit_2a_gp5</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2b_gp5</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_bandit_2a_gp5</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2c_gp5</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_duty_2_old</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2a_old</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_duty_2_old</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2b_old</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_duty_2_old</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2c_old</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_bandit_2_mask</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_3a</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_bandit_2_mask</icon>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_3a</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_bandit_2_mask</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_3b</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_bandit_2_mask</icon>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_3b</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_neutral_2_mask</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_3c</visual>
</specific_character>
<specific_character id="sim_default_greh_2_default_20" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame2_neutral_2_mask</icon>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_3c</visual>
</specific_character>
<specific_character id="sim_default_greh_3_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_3a_merc</visual>
</specific_character>
<specific_character id="sim_default_greh_3_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_3b_merc</visual>
</specific_character>
<specific_character id="sim_default_greh_3_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_3c_merc</visual>
</specific_character>
<specific_character id="sim_default_greh_4_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame2_Freedom_2</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_4</visual>
</specific_character>
<!-- Sin Veteran Heavy Weapons -->
<specific_character id="sim_greh_hwp" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Sinner.</bio>
<class>sim_greh_hwp</class>
<community>greh</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\greh_3\</snd_config>
<rank>12000</rank>
<reputation>-600</reputation>
<visual>actors\stalker_greh\stalker_greh_4</visual>
<supplies>
[spawn_loadout] \n
wpn_rpg7 = 1 \n
wpn_pkm = 1 \n
wpn_rpk = 1 \n
wpn_rpd = 1 \n
[spawn_loadout2] \n
wpn_desert_eagle = 1 \n
wpn_gsh18 = 1 \n
wpn_mp443 = 1 \n
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- Sin Expert Sniper -->
<specific_character id="sim_greh_sniper_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Sinner.</bio>
<class>sim_greh_sniper</class>
<community>greh</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\greh_3\</snd_config>
<rank>9000</rank>
<reputation>-600</reputation>
<visual>actors\stalker_greh\stalker_greh_3a_merc</visual>
<supplies>
[spawn_loadout] \n
wpn_vintorez_pso1m21 = 1 \n
wpn_svd_ps01 = 1 \n
wpn_svu_ps01 = 1 \n
[spawn_loadout2] \n
wpn_beretta = 1 \n
wpn_colt1911 = 1 \n
wpn_sig220 = 1 \n
wpn_usp = 1 \n
wpn_gsh18 = 1 \n
wpn_mp443 = 1 \n
wpn_fort = 1 \n
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_greh_sniper_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Sinner.</bio>
<class>sim_greh_sniper</class>
<community>greh</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\greh_3\</snd_config>
<rank>9000</rank>
<reputation>-600</reputation>
<visual>actors\stalker_greh\stalker_greh_3b_merc</visual>
<supplies>
[spawn_loadout] \n
wpn_vintorez_pso1m21 = 1 \n
wpn_svd_ps01 = 1 \n
wpn_svu_ps01 = 1 \n
[spawn_loadout2] \n
wpn_beretta = 1 \n
wpn_colt1911 = 1 \n
wpn_sig220 = 1 \n
wpn_usp = 1 \n
wpn_gsh18 = 1 \n
wpn_mp443 = 1 \n
wpn_fort = 1 \n
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_greh_sniper_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Sinner.</bio>
<class>sim_greh_sniper</class>
<community>greh</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\greh_3\</snd_config>
<rank>9000</rank>
<reputation>-600</reputation>
<visual>actors\stalker_greh\stalker_greh_3c_merc</visual>
<supplies>
[spawn_loadout] \n
wpn_vintorez_pso1m21 = 1 \n
wpn_svd_ps01 = 1 \n
wpn_svu_ps01 = 1 \n
[spawn_loadout2] \n
wpn_beretta = 1 \n
wpn_colt1911 = 1 \n
wpn_sig220 = 1 \n
wpn_usp = 1 \n
wpn_gsh18 = 1 \n
wpn_mp443 = 1 \n
wpn_fort = 1 \n
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- Special -->
<specific_character id="sim_default_greh_trader" team_default = "1">
#include "gameplay\profiles\character_desc_greh_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_bandit_5</icon>
<class>sim_default_greh_trader</class>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_trader</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_greh_mechanic" team_default = "1">
#include "gameplay\profiles\character_desc_greh_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<class>sim_default_greh_mechanic</class>
<mechanic_mode>1</mechanic_mode>
<snd_config>characters_voice\human\greh_1\</snd_config><!--2-->
<visual>actors\stalker_greh\stalker_greh_mechanic</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_greh_medic" team_default = "1">
#include "gameplay\profiles\character_desc_greh_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_bandit_4</icon>
<class>sim_default_greh_medic</class>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_doctor</visual>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_greh_barman" team_default = "1">
#include "gameplay\profiles\character_desc_greh_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_bandit_5</icon>
<class>sim_default_greh_barman</class>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_barman</visual>
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
@@ -0,0 +1,779 @@
<!-- ==================== D.I.C.K ==================== -->
<specific_character id="dick_sim_default_greh_0_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_greh_0.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_nebo1b_dy_mask_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_3c_backpacker</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_operative_merc_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2c_longhauler</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_alternate_ps5m_5</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2a_hood_backpacker_3</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_1b_face_with_p_mask</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sunrise_new_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sunrise_new_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sunrise_new_3</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sunrise_new_4</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sunrise_wraith_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sunrise_wraith_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sunrise_wraith_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sunrill_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sunrill_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_army_suit_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_army_suit_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_dynamic_lc_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_dynamic_lc_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_dynamic_lc_3</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_20" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sunrise_sts_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_21" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sunrise_sts_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_22" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sunrise_sts_3</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_23" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_ps5_battle_helm_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_1_default_24" team_default = "1">
#include "gameplay\profiles\character_desc_greh_1.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_ps5_battle_helm_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2b_backpacker</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2a_exomask_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_berill_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_3b_sun_mask</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_operative_merc_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_lc_ssp_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2a_gp5_with_coat</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_alternate_ps5m_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_alternate_ps5m_3</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_alternate_ps5m_6</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2a_hood_backpacker_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2c_longhauler_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_duty_armour_gp5</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2c_old_with_coat</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sts_new_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sts_new_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sts_new_3</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sts_new_4</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_sts_wraith</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_ps5m_new_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_20" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_ps5m_new_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_21" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_ps5m_new_3</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_22" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_ps5m_new_4</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_23" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_dynamic_lc_battle_helm_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_24" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_dynamic_lc_battle_helm_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_25" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_tac_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_26" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_tac_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_2_default_27" team_default = "1">
#include "gameplay\profiles\character_desc_greh_2.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_nbc_suit_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_lc_berill</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2b_backpacker_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_berill_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_exolight_with_powered_arm</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_berill_2ndgen</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_exolight_gp7b</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_exolight_masked_altyn</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_3c_masked</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_operative_merc_3</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_3_altyn</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_lc_ssp_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_coatedexo</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_coatedexo_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_alternate_ps5m_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_alternate_ps5m_4</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2a_exomask_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_2a_hood_backpacker_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_alternate_ps5m_7</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_duty_armour_p_mask</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_ps5m_tactic_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_20" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_lc_berill_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_21" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_masked_castigator</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_22" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_lc_ps5m_hooded_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_23" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_lc_ps5m_hooded_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_24" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_lc_ps5m_hooded_3</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_25" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_exolight_battle_helm_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_26" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_exolight_battle_helm_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_27" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_warrior_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_28" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_warrior_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_29" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_warrior_3</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_30" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_warrior_4</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_31" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_warrior_5</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_32" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_warrior_6</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_33" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_advanced_scrapper_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_3_default_34" team_default = "1">
#include "gameplay\profiles\character_desc_greh_3.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_acolyte_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_exolight_with_powered_arm_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_exo_w_dy_mask_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_exoskel_masked</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\test</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_nosorog_mk2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_exolight_dy_mask_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_exolight_masked</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_exolight_with_exo_mask</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_coatedexo_3</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_berill_spp</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_berill_w_skat_implants</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_proto_berill_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_exolight_extrapadding</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_military_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_military_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_military_seva_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_military_seva_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_up_armoured_nos_head_1</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_3\</snd_config>
<visual>actors\stalker_greh\stalker_greh_up_armoured_nos_head_2</visual>
</specific_character>
<specific_character id="dick_sim_default_greh_4_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_greh_4.xml"
<icon>ui_inGame3_ico_greh</icon>
<snd_config>characters_voice\human\greh_1\</snd_config>
<visual>actors\stalker_greh\stalker_greh_heavy_scavenger_1</visual>
</specific_character>
@@ -0,0 +1,728 @@
<specific_character id="sim_default_isg_0_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_neutral_2_mask</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_outfit</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_neutral_2_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_merc</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_bandit_2_mask</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_face_1</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_Dolg_0</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_face_2</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_bandit_2_bala</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_face_3</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_neutral_2_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_merc</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_sci</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_bandit_2_mask</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_face_1</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_Dolg_0</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_face_2</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_bandit_2_bala</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_face_3</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_neutral_2_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_merc</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_sci</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_bandit_2_mask</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_face_1</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_Dolg_0</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_face_2</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_bandit_2_bala</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_face_3</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_neutral_2_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_merc</visual>
</specific_character>
<specific_character id="sim_default_isg_0_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_isg_0.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_sci</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_neutral_2_mask</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_outfit</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_neutral_2_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_merc</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_bandit_2_mask</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_face_1</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_Dolg_0</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_face_2</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_bandit_2_bala</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_face_3</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_neutral_2_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_merc</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_sci</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_bandit_2_mask</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_face_1</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_Dolg_0</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_face_2</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_bandit_2_bala</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_face_3</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_neutral_2_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_merc</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_sci</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_bandit_2_mask</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_face_1</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_Dolg_0</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_face_2</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_bandit_2_bala</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_face_3</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_neutral_2_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_merc</visual>
</specific_character>
<specific_character id="sim_default_isg_1_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_isg_1.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_sci</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_neutral_2_mask</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_outfit</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_neutral_2_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_merc</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_bandit_2_mask</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_face_1</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_Dolg_0</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_face_2</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_bandit_2_bala</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_face_3</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_neutral_2_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_merc</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_sci</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_bandit_2_mask</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_face_1</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_Dolg_0</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_face_2</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_bandit_2_bala</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_face_3</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_neutral_2_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_merc</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_sci</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_bandit_2_mask</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_face_1</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_Dolg_0</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_face_2</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_bandit_2_bala</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_face_3</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_neutral_2_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_merc</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_sci</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_Soldier_3</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_Soldier_2</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1_helm_battle_nogas</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_Soldier_4</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_20" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_Soldier_2</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1_helm_tactic_nogas</visual>
</specific_character>
<specific_character id="sim_default_isg_2_default_21" team_default = "1">
#include "gameplay\profiles\character_desc_isg_2.xml"
<icon>ui_inGame2_Soldier_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\light_isg</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_neutral_2_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_merc</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1a_sci</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_neutral_2_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_merc</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1b_sci</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_neutral_2_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_merc</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1c_sci</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_Soldier_3</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_Soldier_2</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1_helm_battle_nogas</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_Soldier_4</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_Soldier_2</icon>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_1_helm_tactic_nogas</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_scientific</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_scientific</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_neutral_3</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_radiationsuit</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_neutral_3</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_radiationsuit_2</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_Soldier_4</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_military</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_neutral_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_proto</visual>
</specific_character>
<specific_character id="sim_default_isg_3_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_isg_3.xml"
<icon>ui_inGame2_Soldier_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\light_isg</visual>
</specific_character>
<specific_character id="sim_default_isg_4_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_isg_4.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_scientific</visual>
</specific_character>
<specific_character id="sim_default_isg_4_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_isg_4.xml"
<icon>ui_inGame2_neutral_3</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_radiationsuit</visual>
</specific_character>
<specific_character id="sim_default_isg_4_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_isg_4.xml"
<icon>ui_inGame2_neutral_3</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_radiationsuit_2</visual>
</specific_character>
<specific_character id="sim_default_isg_4_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_isg_4.xml"
<icon>ui_inGame2_Soldier_4</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_military</visual>
</specific_character>
<specific_character id="sim_default_isg_4_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_isg_4.xml"
<icon>ui_inGame2_neutral_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_proto</visual>
</specific_character>
<specific_character id="sim_default_isg_4_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_isg_4.xml"
<icon>ui_inGame2_neutral_4</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_exoskeleton</visual>
</specific_character>
<specific_character id="sim_default_isg_4_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_isg_4.xml"
<icon>ui_inGame2_neutral_4</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_exoskeleton_2</visual>
</specific_character>
<specific_character id="sim_default_isg_4_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_isg_4.xml"
<icon>ui_inGame2_neutral_4</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_nosorog</visual>
</specific_character>
<!-- Special -->
<specific_character id="sim_default_isg_trader" team_default = "1">
#include "gameplay\profiles\character_desc_isg_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_merc</icon>
<class>sim_default_isg_trader</class>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_trader</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_isg_mechanic" team_default = "1">
#include "gameplay\profiles\character_desc_isg_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<class>sim_default_isg_mechanic</class>
<mechanic_mode>1</mechanic_mode>
<snd_config>characters_voice\human\killer_1\</snd_config><!--2-->
<visual>actors\stalker_isg\stalker_isg_mechanic</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_isg_medic" team_default = "1">
#include "gameplay\profiles\character_desc_isg_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_1</icon>
<class>sim_default_isg_medic</class>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_isg\stalker_isg_doctor</visual>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_isg_barman" team_default = "1">
#include "gameplay\profiles\character_desc_isg_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_bandit_2_mask</icon>
<class>sim_default_isg_barman</class>
<snd_config>characters_voice\human\killer_1\</snd_config>
<visual>actors\stalker_isg\stalker_isg_barman</visual>
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_isg_dead_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_isg_dead</class>
<community>isg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_1\</snd_config><!--2-->
<rank>5588</rank>
<money min="500" max="1750" infinitive="0"/>
<reputation>-970</reputation>
<visual>actors\stalker_isg\stalker_isg_outfit</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_isg_dead_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_merc</icon>
<map_icon x="1" y="0"></map_icon>
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_isg_dead</class>
<community>isg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>6885</rank>
<money min="1500" max="2500" infinitive="0"/>
<reputation>-1704</reputation>
<visual>actors\stalker_isg\stalker_isg_merc</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_isg_dead_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_isg_dead</class>
<community>isg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>6247</rank>
<money min="1500" max="2500" infinitive="0"/>
<reputation>21</reputation>
<visual>actors\stalker_isg\stalker_isg_scientific</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_isg_dead_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_isg_dead</class>
<community>isg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>20556</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>-1438</reputation>
<visual>actors\stalker_isg\stalker_isg_radiationsuit</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
@@ -0,0 +1,732 @@
<specific_character id="sim_default_killer_0_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_killer_0.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2</visual>
</specific_character>
<specific_character id="sim_default_killer_0_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_killer_0.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc2a</visual>
</specific_character>
<specific_character id="sim_default_killer_0_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_killer_0.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc2b</visual>
</specific_character>
<specific_character id="sim_default_killer_0_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_killer_0.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc2c</visual>
</specific_character>
<specific_character id="sim_default_killer_0_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_killer_0.xml"
<icon>ui_inGame2_mercen_2_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercen_2_mask</visual>
</specific_character>
<specific_character id="sim_default_killer_0_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_killer_0.xml"
<icon>ui_inGame2_mercen_2_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercen2a_mask</visual>
</specific_character>
<specific_character id="sim_default_killer_0_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_killer_0.xml"
<icon>ui_inGame2_mercen_2_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercen2b_mask</visual>
</specific_character>
<specific_character id="sim_default_killer_0_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_killer_0.xml"
<icon>ui_inGame2_mercen_2_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercen2c_mask</visual>
</specific_character>
<specific_character id="sim_default_killer_0_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_killer_0.xml"
<icon>ui_inGame2_merc_sun1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_sun1</visual>
</specific_character>
<specific_character id="sim_default_killer_0_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_killer_0.xml"
<icon>ui_inGame2_mercsun_old</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
</specific_character>
<specific_character id="sim_default_killer_0_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_killer_0.xml"
<icon>ui_inGame2_merc_sun1_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_sun1_merc</visual>
</specific_character>
<specific_character id="sim_default_killer_0_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_killer_0.xml"
<icon>ui_npc_u_stalker_ki_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_ki_mask</visual>
</specific_character>
<specific_character id="sim_default_killer_0_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_killer_0.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercb2</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc2a</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc2b</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc2c</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_mercen_2_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercen_2_mask</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_mercen_2_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercen2a_mask</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_mercen_2_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercen2b_mask</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_mercen_2_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercen2c_mask</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_merc_sun1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_sun1</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_mercsun_old</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_merc_sun1_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_sun1_merc</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_stalker_merc_seva_balaklava</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_ps5m</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_neutral_2_gp5</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2a_gp5</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_coyote</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_ki_antigas</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_npc_u_stalker_ki_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_ki_mask</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercb2</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_npc_u_stalker_ki_head_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2_balloon_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_mercen_2_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2_balloon_on_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_merc_sun1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_mercsun_old</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2_helm_battle_nogas</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_20" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_killer_1_default_21" team_default = "1">
#include "gameplay\profiles\character_desc_killer_1.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2_helm_tactic_nogas</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc2a</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc2b</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc2c</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_mercen_2_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercen_2_mask</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_mercen_2_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercen2a_mask</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_mercen_2_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercen2b_mask</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_mercen_2_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercen2c_mask</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_merc_sun1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_sun1</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_mercsun_old</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_merc_sun1_merc</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_sun1_merc</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_stalker_merc_seva_balaklava</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_ps5m</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_neutral_2_gp5</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2a_gp5</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_loner_light_metro_suit</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_6</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_npc_u_stalker_ki_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_ki_mask</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercb2</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_npc_u_stalker_ki_head_1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2_balloon_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_mercen_2_mask</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2_balloon_on_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_merc_sun1</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2_helm_battle</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_mercsun_old</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2_helm_battle_nogas</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_20" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2_helm_tactic</visual>
</specific_character>
<specific_character id="sim_default_killer_2_default_21" team_default = "1">
#include "gameplay\profiles\character_desc_killer_2.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_2_helm_tactic_nogas</visual>
</specific_character>
<specific_character id="sim_default_killer_3_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_killer_3.xml"
<icon>ui_inGame2_mercenary3</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercenary3</visual>
</specific_character>
<specific_character id="sim_default_killer_3_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_killer_3.xml"
<icon>ui_inGame2_mercenary3</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercenary4</visual>
</specific_character>
<specific_character id="sim_default_killer_3_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_killer_3.xml"
<icon>ui_inGame2_mercenary3</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercenary3</visual>
</specific_character>
<specific_character id="sim_default_killer_3_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_killer_3.xml"
<icon>ui_inGame2_mercenary3</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercenary4</visual>
</specific_character>
<specific_character id="sim_default_killer_3_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_killer_3.xml"
<icon>ui_inGame2_soldier_strela_3a</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_berill_antigaz</visual>
</specific_character>
<specific_character id="sim_default_killer_3_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_killer_3.xml"
<icon>ui_inGame2_soldier_strela_2a</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_berill_specnaz</visual>
</specific_character>
<specific_character id="sim_default_killer_3_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_killer_3.xml"
<icon>ui_inGame2_loner_light_metro_suit</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_6</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_merc_4</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_4</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_merc_4</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc4a</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_merc_4a</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercexo_4</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_merc_4a</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercexo4a</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_merc_4</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_4</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_merc_4</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc4a</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_merc_4a</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercexo_4</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_merc_4a</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_mercexo4a</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_stalker_merc_skat</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_military</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_npc_u_stalker_militari_antigas_2</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_military</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_stalker_merc_skat</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_4_skat</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_stalker_merc_gas</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_aztec</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_stalker_merc_gas</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_aztec</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_stalker_merc_exo_proto</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_exo_proto</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_stalker_merc_exoseva</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_exoseva</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_stalker_merc_skat</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_4_skat</visual>
</specific_character>
<specific_character id="sim_default_killer_4_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_killer_4.xml"
<icon>ui_inGame2_nosorog</icon>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc4nosorog</visual>
</specific_character>
<!-- Special -->
<specific_character id="sim_default_killer_trader" team_default = "1">
#include "gameplay\profiles\character_desc_killer_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_4</icon>
<class>sim_default_killer_trader</class>
<snd_config>characters_voice\human\killer_1\</snd_config><!--2-->
<visual>actors\stalker_merc\stalker_merc_trader</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_killer_mechanic" team_default = "1">
#include "gameplay\profiles\character_desc_killer_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_4</icon>
<class>sim_default_killer_mechanic</class>
<mechanic_mode>1</mechanic_mode>
<snd_config>characters_voice\human\killer_3\</snd_config>
<visual>actors\stalker_merc\stalker_merc_mechanic</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_killer_medic" team_default = "1">
#include "gameplay\profiles\character_desc_killer_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_4</icon>
<class>sim_default_killer_medic</class>
<snd_config>characters_voice\human\killer_1\</snd_config><!--2-->
<visual>actors\stalker_merc\stalker_merc_doctor</visual>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_killer_barman" team_default = "1">
#include "gameplay\profiles\character_desc_killer_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_4</icon>
<class>sim_default_killer_barman</class>
<snd_config>characters_voice\human\killer_1\</snd_config><!--2-->
<visual>actors\stalker_merc\stalker_merc_barman</visual>
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_killer_dead_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_mercen_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_dead</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>5588</rank>
<money min="500" max="1750" infinitive="0"/>
<reputation>-970</reputation>
<visual>actors\stalker_merc\stalker_mercen2a_mask</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_dead_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_mercen_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_dead</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>6885</rank>
<money min="1500" max="2500" infinitive="0"/>
<reputation>-1704</reputation>
<visual>actors\stalker_merc\stalker_mercen2c_mask</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_dead_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_sun1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_dead</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>6247</rank>
<money min="1500" max="2500" infinitive="0"/>
<reputation>21</reputation>
<visual>actors\stalker_merc\stalker_merc_sun1</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_dead_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_dead</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>20556</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>-1438</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
@@ -0,0 +1,729 @@
<specific_character id="sim_default_monolith_0_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_inGame2_monolit_2</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
</specific_character>
<specific_character id="sim_default_monolith_0_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_inGame2_monolith1gas</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith1</visual>
</specific_character>
<specific_character id="sim_default_monolith_0_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_inGame2_monolith1gas</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith1b</visual>
</specific_character>
<specific_character id="sim_default_monolith_0_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_inGame2_monolit_2</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith2</visual>
</specific_character>
<specific_character id="sim_default_monolith_0_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_inGame2_mono_old</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_2_old</visual>
</specific_character>
<specific_character id="sim_default_monolith_0_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_inGame2_mono_old</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith2a_old</visual>
</specific_character>
<specific_character id="sim_default_monolith_0_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_inGame2_mono_old</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith2b_old</visual>
</specific_character>
<specific_character id="sim_default_monolith_0_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_inGame2_monolith2_gp5</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith0_gp5</visual>
</specific_character>
<specific_character id="sim_default_monolith_0_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_inGame2_monolith2_gp5</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith1_gp5</visual>
</specific_character>
<specific_character id="sim_default_monolith_0_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_inGame2_monolith2_gp5</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith2_gp5</visual>
</specific_character>
<specific_character id="sim_default_monolith_0_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_npc_u_stalker_mo_head_1</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_mo_head1</visual>
</specific_character>
<specific_character id="sim_default_monolith_0_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_npc_u_stalker_mo_head_1</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_mo_head2</visual>
</specific_character>
<specific_character id="sim_default_monolith_0_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_inGame2_monolit_2</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_preacher</visual>
</specific_character>
<specific_character id="sim_default_monolith_1_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_1.xml"
<icon>ui_inGame2_monolith1gas</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith1</visual>
</specific_character>
<specific_character id="sim_default_monolith_1_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_1.xml"
<icon>ui_inGame2_monolit_2</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
</specific_character>
<specific_character id="sim_default_monolith_1_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_1.xml"
<icon>ui_inGame2_monolith1gas</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith1b</visual>
</specific_character>
<specific_character id="sim_default_monolith_1_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_1.xml"
<icon>ui_inGame2_monolit_2</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith2</visual>
</specific_character>
<specific_character id="sim_default_monolith_1_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_1.xml"
<icon>ui_inGame2_mono_old</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_2_old</visual>
</specific_character>
<specific_character id="sim_default_monolith_1_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_1.xml"
<icon>ui_inGame2_mono_old</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith2a_old</visual>
</specific_character>
<specific_character id="sim_default_monolith_1_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_1.xml"
<icon>ui_inGame2_mono_old</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith2b_old</visual>
</specific_character>
<specific_character id="sim_default_monolith_1_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_1.xml"
<icon>ui_inGame2_monolith2_gp5</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith0_gp5</visual>
</specific_character>
<specific_character id="sim_default_monolith_1_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_1.xml"
<icon>ui_inGame2_monolith2_gp5</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith1_gp5</visual>
</specific_character>
<specific_character id="sim_default_monolith_1_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_1.xml"
<icon>ui_inGame2_monolith2_gp5</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith2_gp5</visual>
</specific_character>
<specific_character id="sim_default_monolith_1_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_1.xml"
<icon>ui_npc_u_stalker_mo_head_1</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_mo_head_1</visual>
</specific_character>
<specific_character id="sim_default_monolith_1_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_1.xml"
<icon>ui_npc_u_stalker_mo_head_1</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_mo_head1</visual>
</specific_character>
<specific_character id="sim_default_monolith_1_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_1.xml"
<icon>ui_npc_u_stalker_mo_head_1</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_mo_head2</visual>
</specific_character>
<specific_character id="sim_default_monolith_1_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_1.xml"
<icon>ui_inGame2_monolit_2</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_preacher</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_monolith1gas</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith1b</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_1</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_1</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_monolit_2</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_monolit_2</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith2</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_monolith1gas</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith1</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_monolit_2</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_monolit_2</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith2</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_monolith1gas</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith1</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_mono_old</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_2_old</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_mono_old</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith2a_old</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_mono_old</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith2b_old</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_monolith2_gp5</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith0_gp5</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_monolith2_gp5</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith1_gp5</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_monolith2_gp5</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith2_gp5</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_npc_u_stalker_mo_head_1</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_mo_head_1</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_npc_u_stalker_mo_head_1</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_mo_head1</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_npc_u_stalker_mo_head_1</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_mo_head2</visual>
</specific_character>
<specific_character id="sim_default_monolith_2_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_2.xml"
<icon>ui_inGame2_monolit_2</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_preacher</visual>
</specific_character>
<specific_character id="sim_default_monolith_3_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_3.xml"
<icon>ui_inGame2_monolit_2</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
</specific_character>
<specific_character id="sim_default_monolith_3_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_3.xml"
<icon>ui_inGame2_mono_old</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith_2_old</visual>
</specific_character>
<specific_character id="sim_default_monolith_3_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_3.xml"
<icon>ui_inGame2_monolit_3</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
</specific_character>
<specific_character id="sim_default_monolith_3_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_3.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith_1</visual>
</specific_character>
<specific_character id="sim_default_monolith_3_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_3.xml"
<icon>ui_inGame2_monolit_3a</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith3a</visual>
</specific_character>
<specific_character id="sim_default_monolith_3_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_3.xml"
<icon>ui_inGame2_monolit_3</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith3b</visual>
</specific_character>
<specific_character id="sim_default_monolith_3_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_3.xml"
<icon>ui_inGame2_monolith_proto</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith_4_proto</visual>
</specific_character>
<specific_character id="sim_default_monolith_3_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_3.xml"
<icon>ui_inGame2_stalker_bandit_skat</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_soldier_4_monolith</visual>
</specific_character>
<specific_character id="sim_default_monolith_3_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_3.xml"
<icon>ui_npc_u_stalker_mo_head_1</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_mo_head_1</visual>
</specific_character>
<specific_character id="sim_default_monolith_3_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_3.xml"
<icon>ui_inGame2_monolit_2</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_preacher</visual>
</specific_character>
<specific_character id="sim_default_monolith_3_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_3.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_nauchni3</visual>
</specific_character>
<specific_character id="sim_default_monolith_4_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_4.xml"
<icon>ui_inGame2_monolit_2</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
</specific_character>
<specific_character id="sim_default_monolith_4_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_4.xml"
<icon>ui_inGame2_monolit_4</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith_4</visual>
</specific_character>
<specific_character id="sim_default_monolith_4_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_4.xml"
<icon>ui_inGame2_monolit_4a</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith4a</visual>
</specific_character>
<specific_character id="sim_default_monolith_4_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_4.xml"
<icon>ui_inGame2_monolit_4</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith4b</visual>
</specific_character>
<specific_character id="sim_default_monolith_4_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_4.xml"
<icon>ui_inGame2_monolit_3</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
</specific_character>
<specific_character id="sim_default_monolith_4_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_4.xml"
<icon>ui_inGame2_monolit_3a</icon>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith3a</visual>
</specific_character>
<specific_character id="sim_default_monolith_4_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_4.xml"
<icon>ui_inGame2_monolit_3</icon>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith3b</visual>
</specific_character>
<specific_character id="sim_default_monolith_4_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_4.xml"
<icon>ui_inGame2_monolith_proto</icon>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith_4_proto</visual>
</specific_character>
<specific_character id="sim_default_monolith_4_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_4.xml"
<icon>ui_inGame2_stalker_bandit_skat</icon>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_soldier_4_monolith</visual>
</specific_character>
<specific_character id="sim_default_monolith_4_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_4.xml"
<icon>ui_inGame2_monolith_exoseva</icon>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith_exoseva</visual>
</specific_character>
<specific_character id="sim_default_monolith_4_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_4.xml"
<icon>ui_inGame2_monolit_2</icon>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith_preacher</visual>
</specific_character>
<specific_character id="sim_default_monolith_4_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_4.xml"
<icon>ui_inGame2_monolit_4</icon>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith_6</visual>
</specific_character>
<specific_character id="sim_default_monolith_4_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_4.xml"
<icon>ui_inGame2_nosorog</icon>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith4nosorog</visual>
</specific_character>
<specific_character id="sim_default_monolith_4_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_4.xml"
<icon>ui_inGame2_monolit_1</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_nauchni3</visual>
</specific_character>
<!-- monolith sniper -->
<specific_character id="sim_monolith_sniper" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="3" y="0"></map_icon>
<bio>No data. He's dangerous.</bio>
<class>sim_monolith_sniper</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>3886</rank>
<reputation>-5000</reputation>
<panic_threshold>0.0</panic_threshold>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<crouch_type>-1</crouch_type>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies></supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- monolith rg6 -->
<specific_character id="sim_monolith_specnaz_rg6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="3" y="0"></map_icon>
<bio>No data. He's dangerous.</bio>
<class>sim_monolith_specnaz_rg6</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>6169</rank>
<reputation>-5000</reputation>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies></supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- monolith gauss rifle -->
<specific_character id="sim_monolith_sniper_gauss" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="3" y="0"></map_icon>
<bio>No data. He's dangerous.</bio>
<class>sim_monolith_sniper_gauss</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>3982</rank>
<reputation>-5000</reputation>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<crouch_type>-1</crouch_type>
<panic_threshold>0.0</panic_threshold>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies></supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- Special -->
<specific_character id="sim_default_monolith_trader" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_mono_old</icon>
<class>sim_default_monolith_trader</class>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_trader</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_monolith_mechanic" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolith2_gp5</icon>
<class>sim_default_monolith_mechanic</class>
<mechanic_mode>1</mechanic_mode>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<visual>actors\stalker_monolith\stalker_monolith_mechanic</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_monolith_medic" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_mono_old</icon>
<class>sim_default_monolith_medic</class>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_doctor</visual>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_monolith_barman" team_default = "1">
#include "gameplay\profiles\character_desc_monolith_special.xml"
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_mono_old</icon>
<class>sim_default_monolith_barman</class>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<visual>actors\stalker_monolith\stalker_monolith_barman</visual>
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_monolith_dead_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolith2_gp5</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_dead</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<rank>5341</rank>
<reputation>-5000</reputation>
<visual>actors\stalker_monolith\stalker_monolith0_gp5</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_dead_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolith1gas</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_dead</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<rank>6264</rank>
<reputation>-5000</reputation>
<visual>actors\stalker_monolith\stalker_monolith1</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_dead_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_dead</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<rank>13591</rank>
<reputation>-5000</reputation>
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_dead_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_dead</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<rank>13129</rank>
<reputation>-5000</reputation>
<visual>actors\stalker_monolith\stalker_monolith_1</visual>
<supplies>
[spawn] \n
broken_pda = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
@@ -0,0 +1,579 @@
<!-- renegade novice -->
<specific_character id="sim_default_renegade_0_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_bandit_1</icon>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_bandit_1</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_5_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_bandit_1</icon>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_bandit_1</icon>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit1a</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_bandit_1b</icon>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit1b</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_bandit_a</icon>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit1c</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_bandit_1a_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit_1_mask</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_bandit_1a_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit1a_mask</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_bandit_1_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit1b_mask</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_bandit_1a_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit1c_mask</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_face_1</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_face_3</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_face_1</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_face_3</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1c_face_1</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1c_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_0_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_0.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1c_face_3</visual>
</specific_character>
<!-- renegade expirienced -->
<specific_character id="sim_default_renegade_1_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_bandit_1</icon>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_bandit_1</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_merc</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_merc</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_bandit_a</icon>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit1c</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_bandit_4abc</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit4a</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_bandit_4abc</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit4b</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_bandit_4abc</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit4c</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_bandit_1</icon>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit1a</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_bandit_1b</icon>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit1b</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_10" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_face_1</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_11" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_12" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_face_3</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_13" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_face_1</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_14" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_15" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_face_3</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_16" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1c_face_1</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_17" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1c_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_18" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1c_face_3</visual>
</specific_character>
<specific_character id="sim_default_renegade_1_default_19" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_1.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1c_merc</visual>
</specific_character>
<!-- renegade expirienced 2 -->
<specific_character id="sim_default_renegade_2_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_2.xml"
<icon>ui_inGame2_mercenary3</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_3</visual>
</specific_character>
<specific_character id="sim_default_renegade_2_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_2.xml"
<icon>ui_inGame2_bandit_exo</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_4</visual>
</specific_character>
<specific_character id="sim_default_renegade_2_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_2.xml"
<icon>ui_inGame2_bandit_exo</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_4a</visual>
</specific_character>
<specific_character id="sim_default_renegade_2_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_2.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_2_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_2.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_2_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_2.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_2_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_2.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_2_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_2.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_merc</visual>
</specific_character>
<specific_character id="sim_default_renegade_2_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_2.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_merc</visual>
</specific_character>
<specific_character id="sim_default_renegade_2_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_2.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1c_merc</visual>
</specific_character>
<specific_character id="sim_default_renegade_3_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_3.xml"
<icon>ui_inGame2_mercenary3</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_3</visual>
</specific_character>
<specific_character id="sim_default_renegade_3_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_3.xml"
<icon>ui_inGame2_bandit_exo</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_4</visual>
</specific_character>
<specific_character id="sim_default_renegade_3_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_3.xml"
<icon>ui_inGame2_bandit_exo</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_4a</visual>
</specific_character>
<specific_character id="sim_default_renegade_3_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_3.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_3_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_3.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_3_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_3.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_3_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_3.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_3_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_3.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_merc</visual>
</specific_character>
<specific_character id="sim_default_renegade_3_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_3.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_merc</visual>
</specific_character>
<specific_character id="sim_default_renegade_3_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_3.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1c_merc</visual>
</specific_character>
<specific_character id="sim_default_renegade_4_default_0" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_4.xml"
<icon>ui_inGame2_mercenary3</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_3</visual>
</specific_character>
<specific_character id="sim_default_renegade_4_default_1" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_4.xml"
<icon>ui_inGame2_bandit_exo</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_4</visual>
</specific_character>
<specific_character id="sim_default_renegade_4_default_2" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_4.xml"
<icon>ui_inGame2_bandit_exo</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_4a</visual>
</specific_character>
<specific_character id="sim_default_renegade_4_default_3" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_4.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_4_default_4" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_4.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_4_default_5" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_4.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_4_default_6" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_4.xml"
<icon>ui_inGame2_band_2_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_face_2</visual>
</specific_character>
<specific_character id="sim_default_renegade_4_default_7" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_4.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1a_merc</visual>
</specific_character>
<specific_character id="sim_default_renegade_4_default_8" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_4.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1b_merc</visual>
</specific_character>
<specific_character id="sim_default_renegade_4_default_9" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_4.xml"
<icon>ui_inGame2_merc_2</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_1c_merc</visual>
</specific_character>
<!-- Special -->
<specific_character id="sim_default_renegade_trader" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_special.xml"
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1</icon>
<class>sim_default_renegade_trader</class>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_trader</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_renegade_mechanic" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_special.xml"
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_band_2_mask</icon>
<class>sim_default_renegade_mechanic</class>
<mechanic_mode>1</mechanic_mode>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_mechanic</visual>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_renegade_medic" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_special.xml"
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_band_2_mask</icon>
<class>sim_default_renegade_medic</class>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_doctor</visual>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sim_default_renegade_barman" team_default = "1">
#include "gameplay\profiles\character_desc_renegade_special.xml"
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1</icon>
<class>sim_default_renegade_barman</class>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<visual>actors\stalker_renegade\stalker_renegade_barman</visual>
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
@@ -0,0 +1,279 @@
<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Skinflint (Freedom Trader) Character Description -->
<specific_character id="mil_smart_terrain_7_10_freedom_trader_stalker" team_default="1">
<name>mil_Svoboda_trader_name</name>
<icon>ui_inGame2_skinflint</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>mil_smart_terrain_7_10_freedom_trader_stalker</class>
<community>freedom</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>14998</rank>
<reputation>1793</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_freedom\stalker_freedom_skinflint</visual>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>debt_register</actor_dialog>
<actor_dialog>debt_pay_off</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Screw (Freedom Mechanic) Character Description -->
<specific_character id="mil_smart_terrain_7_7_freedom_mechanic_stalker" team_default="1">
<name>mil_Svoboda_engineer_name</name>
<icon>ui_inGame2_freedom_tech</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>mil_smart_terrain_7_7_freedom_mechanic_stalker</class>
<community>freedom</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>10483</rank>
<reputation>1338</reputation>
<visual>actors\stalker_freedom\stalker_freedom_screw</visual>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!---------------------------FREEDOM BODYGUARDS-------------------- -->
<specific_character id="mil_smart_terrain_7_7_freedom_bodyguard_stalker" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_5</icon>
<map_icon x="5" y="0"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<crouch_type>0</crouch_type>
<class>mil_smart_terrain_7_7_freedom_bodyguard_stalker</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>8858</rank>
<reputation>1462</reputation>
<visual>actors\stalker_freedom\stalker_freedom_lukash_guard</visual>
<supplies>
[spawn] \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
wpn_wincheaster1300 \n
ammo_12x76_zhekan = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\supplies\character_food.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="mil_smart_terrain_7_7_freedom_bodyguard2_stalker" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_5</icon>
<map_icon x="5" y="0"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<crouch_type>0</crouch_type>
<class>mil_smart_terrain_7_7_freedom_bodyguard2_stalker</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>8604</rank>
<reputation>97</reputation>
<visual>actors\stalker_freedom\stalker_freedom_lukash_guard</visual>
<supplies>
[spawn] \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
wpn_wincheaster1300 \n
ammo_12x76_zhekan = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\supplies\character_food.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- Lukash (Freedom Honcho) Character Description -->
<specific_character id="mil_smart_terrain_7_7_freedom_leader_stalker" team_default = "1">
<name>mil_freedom_leader_name</name>
<icon>ui_inGame2_lukash</icon>
<map_icon x="5" y="0"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<crouch_type>0</crouch_type>
<class>mil_smart_terrain_7_7_freedom_leader_stalker</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>17370</rank>
<reputation>2285</reputation>
<visual>actors\stalker_freedom\stalker_freedom_lukash</visual>
<supplies>
[spawn] \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\supplies\character_food.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>lukash_questlines_about_dialog</actor_dialog>
<actor_dialog>drx_sl_mil_smart_terrain_7_7_freedom_leader_stalker_game_start_dialog_1</actor_dialog>
<!-- LTTZ -->
<actor_dialog>lukash_living_legend</actor_dialog>
<actor_dialog>lukash_living_legend_finish</actor_dialog>
<actor_dialog>lukash_mortal_sin</actor_dialog>
<actor_dialog>lukash_mortal_sin_envoy</actor_dialog>
<actor_dialog>lukash_mortal_sin_report</actor_dialog>
<actor_dialog>lukash_mortal_sin_ambush</actor_dialog>
<actor_dialog>lukash_mortal_sin_zone_hero</actor_dialog>
<actor_dialog>lukash_operation_afterglow</actor_dialog>
<actor_dialog>lukash_operation_afterglow_transmission_report</actor_dialog>
<!-- Defense -->
<actor_dialog>barrier_defense_monolith_intro</actor_dialog>
<actor_dialog>barrier_defense_monolith_outro</actor_dialog>
<actor_dialog>barrier_defense_zombie_intro</actor_dialog>
<actor_dialog>barrier_defense_zombie_outro</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>dm_lifestyle</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mil_smart_terrain_7_7_freedom_leader_stalker_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<!--actor_dialog>look_for_cs_history_part_3_1</actor_dialog--> <!-- MLR -->
<actor_dialog>find_blackbox_mlr_reward_freedom</actor_dialog> <!-- MLR -->
<actor_dialog>devushka_5_help</actor_dialog> <!-- g0dl1ke -->
<actor_dialog>devushka_help1</actor_dialog> <!-- g0dl1ke -->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Freedom barman, smart terrain: mil 7_7 ------------------------>
<specific_character id="mil_freedom_barman_mlr" team_default="1">
<name>st_mil_freedom_barman_mlr_name</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>mil_freedom_barman_mlr</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<rank>2200</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>1500</reputation>
<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
<supplies>
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Medic in "Freedom" base ------------------------>
<specific_character id="mil_freedom_medic" team_default="1">
<name>st_mil_freedom_medic_name</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>mil_freedom_medic</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<rank>2100</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>900</reputation>
<visual>actors\stalker_freedom\stalker_freedom_solid</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!---------------------------- A Freedom guide --------------------------->
<specific_character id="mil_freedom_guid" team_default="1">
<name>mil_freedom_guid_name</name>
<icon>ui_inGame2_Freedom_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Нет данных.</bio>
<class>mil_freedom_guid</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<rank>4200</rank>
<money min="100" max="1000" infinitive="0"/>
<reputation>2000</reputation>
<visual>actors\mnp_npc_remeik\leshui</visual>
<supplies>
[spawn] \n
wpn_sig550 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>mil_freedom_guid_meet</actor_dialog>
<actor_dialog>mil_freedom_guid_go</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,558 @@
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!-- b36 -->
<specific_character id="pri_b36_monolith_sniper" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_b36_monolith_sniper</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<rank>1114</rank>
<reputation>1153</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_svd = 1 \n
ammo_7.62x54_7h1 = 3 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="pri_b36_monolith_master_hiding_place" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_b36_monolith_master_hiding_place</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<rank>9144</rank>
<reputation>-471</reputation>
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
<supplies>
[spawn] \n
wpn_protecta = 1 \n
ammo_12x76_zhekan = 1 \n
wpn_desert_eagle = 1 \n
ammo_11.43x23_hydro = 1 \n
pri_b36_monolith_hiding_place_pda = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="pri_b36_monolith_marine_sniper" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_b36_monolith_marine_sniper</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<rank>8846</rank>
<reputation>-1033</reputation>
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
<supplies>
[spawn] \n
wpn_vintorez = 1 \n
ammo_9x39_ap = 3 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_medic_stalker" team_default = "1">
<name>jup_b19_freedom_yar_name</name>
<icon>ui_inGame2_Dyadka_Yar</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_medic_stalker</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
<rank>9389</rank>
<reputation>2309</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_freedom\stalker_freedom_2_face_2</visual>
<supplies>
[spawn] \n
wpn_svd = 1 \n
ammo_7.62x54_7h1 = 3 \n
wpn_beretta = 1 \n
ammo_9x19_pbp = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
</supplies>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>jup_b19_freedom_yar_pripyat_healing</actor_dialog>
<actor_dialog>jup_b19_freedom_yar_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!--======================( Palace of Culture )======================-->
<!-- Rabbit (Monolith Trader) Character Description -->
<specific_character id="pri_monolith_monolith_trader_stalker" team_default="1">
<name>pri_monolith_monolith_trader_stalker_name</name>
<icon>ui_inGame2_monolith_trade</icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_monolith_monolith_trader_stalker</class>
<community>monolith</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>16846</rank>
<reputation>380</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_monolith\stalker_monolith_2_face_1</visual>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>drx_sl_pri_monolith_monolith_trader_stalker_game_start_dialog_1</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
<actor_dialog>drx_sl_pri_monolith_monolith_trader_stalker_meet_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<!---------- mlr ----------->
<!--actor_dialog>buy_extra_items</actor_dialog-->
<!---------- mlr ----------->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Cleric (Monolith Mechanic) Character Description -->
<specific_character id="pri_monolith_monolith_mechanic_stalker" team_default="1">
<name>pri_monolith_monolith_mechanic_stalker_name</name>
<icon>ui_inGame2_monolith_tech</icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_monolith_monolith_mechanic_stalker</class>
<community>monolith</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>14698</rank>
<reputation>-900</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2_face_2</visual>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_pri_monolith_monolith_mechanic_stalker_meet_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Eidolon (Elite Monolith Soldier) Character Description - Made by SarisKhan for Lost to the Zone - 20 September 2017 -->
<specific_character id="monolith_eidolon" team_default = "1">
<name>monolith_eidolon_name</name>
<icon>ui_inGame2_monolit_1</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Perhaps the most infamous Monolith warrior, the one personally responsible for reactivating the Brain Scorcher.</bio>
<class>monolith_eidolon</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>21256</rank>
<reputation>-2000</reputation>
<visual>actors\stalker_radseva_series\stalker_monolith_radseva</visual>
<supplies>
[spawn_loadout] \n
wpn_groza = 1 \n
wpn_val_kobra = 1 \n
wpn_vihr_kobra = 1 \n
[spawn_loadout2] \n
wpn_fort_snag = 1 \n
wpn_gsh18_custom = 1 \n
[spawn] \n
grenade_f1 = 2 \n
detector_elite = 1 \n
af_monolith = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>monolith_eidolon_start</start_dialog>
<actor_dialog>monolith_eidolon_st</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Charon, in the basement of the Palace of Culture --->
<specific_character id="lider_monolith_haron" team_default="1">
<name>lider_monolith_haron_name</name>
<icon>ui_inGame2_monolit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>‹èäåð Œîíîëèòà. „åòàëüíàß No information is available.</bio>
<class>lider_monolith_haron</class>
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>22000</rank>
<money min="0" max="0" infinitive="0"/>
<reputation>-3000</reputation>
<visual>actors\stalker_monolith\stalker_monolith4b</visual>
<supplies>
[spawn] \n
wpn_val = 1 \n
ammo_9x39_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>meet_guid_l11pri_mon_haron</actor_dialog>
<actor_dialog>meet_guid_l11pri_mon_haron_list</actor_dialog>
<actor_dialog>travel_guid_l11pri_mon_haron</actor_dialog>
<actor_dialog>find_blackbox_mlr_reward_haron</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--======================( Laundromat )======================-->
<!-- Technician at the Laundromat -->
<specific_character id="pri_a16_mech_mlr" team_default="1">
<name>pri_a16_mech_mlr_name</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>åò äàííûõ.</bio>
<class>pri_a16_mech_mlr</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<!--mechanic_mode>1</mechanic_mode-->
<rank>4800</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>1900</reputation>
<visual>actors\stalker_neutral\stalker_neutral2a_mask</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Guide in eastern Pripyat -->
<specific_character id="guid_pri_a15_mlr" team_default="1">
<name>guid_pri_a15_mlr_name</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>guid_pri_a15_mlr</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>8000</rank>
<money min="12000" max="17000" infinitive="0"/>
<reputation>1300</reputation>
<visual>actors\stalker_neutral\stalker_neutral2a_mas2</visual>
<supplies>
[spawn] \n
wpn_svu \n
ammo_7.62x54_7h1 = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_guid_pri_stalker</actor_dialog>
<actor_dialog>travel_guid_pri_stalker</actor_dialog>
<actor_dialog>meet_guid_pri_stalker_list</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Merchant in eastern Pripyat -->
<specific_character id="trader_pri_a15_mlr" team_default="1">
<name>trader_pri_a15_mlr_name</name>
<icon>ui_inGame2_neutral_1</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>trader_pri_a15_mlr</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>6000</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-1000</reputation>
<visual>actors\stalker_neutral\esc_mechanic_furgon</visual>
<supplies>
[spawn] \n
wpn_desert_eagle \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--======================( Yubileiny service center )======================-->
<!-- Monolith Mechanic -->
<specific_character id="mechanic_monolith_kbo" team_default="1">
<name>mechanic_monolith_kbo_name</name>
<icon>ui_inGame2_Bracer</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Monolith Mechanic.</bio>
<class>mechanic_monolith_kbo</class>
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<rank>4000</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>0</reputation>
<visual>actors\mnp_npc_remeik\monolit_jupiter_mechanik</visual>
<supplies>
[spawn] \n
wpn_abakan = 1 \n
ammo_5.45x39_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>mechanic_monolith_kbo_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Monolith trader -->
<specific_character id="trader_monolith_kbo" team_default="1">
<name>trader_monolith_kbo_name</name>
<icon>ui_inGame2_Olivar</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Monolith, supplying his brothers with equipment.</bio>
<class>trader_monolith_kbo</class>
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<rank>4000</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2a_face_rabbit</visual>
<supplies>
[spawn] \n
wpn_val = 1 \n
ammo_9x39_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_trader_monolith_kbo_meet_dialog</actor_dialog>
<actor_dialog>meet_guid_prikbo_mon</actor_dialog>
<actor_dialog>meet_guid_prikbo_mon_list</actor_dialog>
<actor_dialog>travel_guid_prikbo_mon_mon</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--======================( Bookstore )======================-->
<!-- Trunk (Mercenary Mechanic) -->
<specific_character id="merc_pri_a18_mech_mlr" team_default="1">
<name>merc_pri_a18_mech_mlr_name</name>
<map_icon x="1" y="0"/>
<icon>ui_inGame2_Trunk</icon>
<bio>No information is available.</bio>
<class>merc_pri_a18_mech_mlr</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>2100</rank>
<reputation>1</reputation>
<visual>actors\stalker_merc\stalker_merc_trunk</visual>
<snd_config>characters_voice\human\killer_1\</snd_config>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<supplies>
[spawn] \n
wpn_lr300 \n
ammo_5.56x45_ap = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>tech_a18_meet_dialog</actor_dialog> <!-- MLR -->
<actor_dialog>tech_a18_meet_dialog_1</actor_dialog> <!-- MLR -->
<actor_dialog>tech_a18_meet_dialog_2</actor_dialog> <!-- MLR -->
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Griffith (Mercs leader in Book Store) -->
<specific_character id="merc_pri_grifon_mlr" team_default="1">
<name>merc_pri_grifon_mlr_name</name>
<map_icon x="1" y="0"/>
<icon>ui_inGame2_Griffith</icon>
<bio>No information is available.</bio>
<class>merc_pri_grifon_mlr</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>5000</rank>
<reputation>-1500</reputation>
<money min="6000" max="12000" infinitive="0"/>
<visual>actors\stalker_merc\stalker_merc_griffin</visual>
<snd_config>characters_voice\human\killer_1\</snd_config>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>grifon_meet_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_merc_pri_grifon_mlr_meet_dialog</actor_dialog>
<actor_dialog>task_find_inf_inx_8_mlr_1</actor_dialog>
<actor_dialog>task_find_inf_inx_8_mlr_2</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Special trader, substituting Nimble as special orders trader -->
<specific_character id="pri_special_trader_mlr" team_default="1">
<name>pri_special_trader_mlr_name</name>
<icon>ui_inGame2_Meeker</icon>
<map_icon x="1" y="0"></map_icon>
<bio>åò äàííûõ.</bio>
<class>pri_special_trader_mlr</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_1\</snd_config>
<rank>7500</rank>
<money min="100" max="1000" infinitive="0"/>
<reputation>1500</reputation>
<visual>actors\stalker_merc\stalker_merc_meeker</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>pri_special_trader_mlr1</actor_dialog>
<actor_dialog>pri_special_trader_mlr4</actor_dialog>
<actor_dialog>pri_special_trader_mlr2</actor_dialog>
<actor_dialog>pri_special_trader_mlr3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,162 @@
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!--======================( Forester Tower )======================-->
<!-- FORESTER -->
<specific_character id="red_forester_tech" team_default="1">
<name>red_forester_name</name>
<icon>ui_inGame2_forester</icon>
<bio>red_forester_name</bio>
<class>red_forester</class>
<community>trader</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>18451</rank>
<reputation>2425</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_lesnik\stalker_lesnik_1</visual>
<supplies>
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
<!--mechanic_mode>1</mechanic_mode-->
<start_dialog>red_forester_hello_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>red_forester_who_are_you</actor_dialog>
<actor_dialog>red_forester_mortal_sin</actor_dialog> <!-- LTTZ -->
<!--actor_dialog>red_forester_about_doc</actor_dialog--> <!-- Mysteries of the zone -->
<actor_dialog>red_forester_about_zone</actor_dialog>
<actor_dialog>red_forester_about_forest</actor_dialog>
<!--actor_dialog>look_for_cs_history_part_2_1</actor_dialog--> <!-- MLR -->
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--======================( Bridge to Limansk )======================-->
<!-- (Monolith Trader) Character Description -->
<specific_character id="monolith_bridge_trader_mlr" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_rabbit</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Детальная No information is available.</bio>
<class>monolith_bridge_trader_mlr</class>
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<rank>4500</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-800</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2a_face_rabbit</visual>
<supplies>
[spawn] \n
wpn_val = 1 \n
ammo_9x39_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>meet_guid_red_forest_mon</actor_dialog>
<actor_dialog>meet_guid_red_forest_mon_list</actor_dialog>
<actor_dialog>travel_guid_red_forest_mon</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--======================( Mine )======================-->
<!-- Stribog - (Sin Trader) -->
<specific_character id="red_greh_trader" team_default="1">
<name>red_greh_trader_name</name>
<icon>ui_inGame2_Stribog</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Детальная No information is available.</bio>
<class>red_greh_trader</class>
<community>greh</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\greh_1\</snd_config>
<rank>4500</rank>
<money min="50000" max="75000" infinitive="1"/>
<reputation>-1800</reputation>
<visual>actors\stalker_greh\stalker_greh_trader</visual>
<supplies>
[spawn] \n
wpn_ak74m_camo = 1 \n
ammo_5.45x39_ap = 2 \n
wpn_mp443 = 1 \n
ammo_9x18_fmj = 2 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>red_greh_trader_start_dialog</start_dialog>
<actor_dialog>red_greh_trader_st</actor_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>drx_sl_red_greh_trader_game_start_dialog_1</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_red_greh_trader_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Dazhbog - (Sin Mechanic) -->
<specific_character id="red_greh_tech" team_default="1">
<name>red_greh_tech_name</name>
<icon>ui_inGame2_Dazhbog</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Детальная No information is available.</bio>
<class>red_greh_tech</class>
<community>greh</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\greh_1\</snd_config>
<rank>6300</rank>
<money min="50000" max="75000" infinitive="1"/>
<reputation>-400</reputation>
<visual>actors\stalker_greh\stalker_greh_dazhbog</visual>
<supplies>
[spawn] \n
wpn_mp133 = 1 \n
ammo_12x76_zhekan = 2 \n
wpn_gsh18 = 1 \n
ammo_9x19_fmj = 2 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>red_greh_tech_start_dialog</start_dialog>
<actor_dialog>red_greh_tech_st</actor_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_red_greh_tech_meet_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,342 @@
<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Professor Sakharov (Ecologist Trader) Character Description -->
<specific_character id="yan_stalker_sakharov" team_default = "1">
<name>yan_st_sakharov_name</name>
<icon>ui_inGame2_sakharov</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>yan_stalker_sakharov</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>16743</rank>
<reputation>1874</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_ucheniy\stalker_ucheniy_1</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
good_psy_helmet \n
hand_radio = 1 \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>yan_stalker_sakharov_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>sakharov_questlines_about_dialog</actor_dialog>
<actor_dialog>drx_sl_yan_stalker_sakharov_game_start_dialog_1</actor_dialog>
<!-- LTTZ -->
<actor_dialog>sakharov_living_legend</actor_dialog>
<actor_dialog>sakharov_living_legend_finish</actor_dialog>
<actor_dialog>sakharov_mortal_sin</actor_dialog>
<actor_dialog>sakharov_mortal_sin_envoy</actor_dialog>
<actor_dialog>sakharov_mortal_sin_report</actor_dialog>
<actor_dialog>sakharov_mortal_sin_ambush</actor_dialog>
<actor_dialog>sakharov_mortal_sin_zone_hero</actor_dialog>
<actor_dialog>sakharov_operation_afterglow</actor_dialog>
<actor_dialog>sakharov_operation_afterglow_transmission_report</actor_dialog>
<!-- LTTZ -->
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>dm_lifestyle</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_yan_stalker_sakharov_meet_dialog</actor_dialog>
<actor_dialog>yan_stalker_sakharov_about_brain_scorcher</actor_dialog>
<actor_dialog>yan_stalker_sakharov_bad_psi_helmet</actor_dialog>
<actor_dialog>yan_stalker_sakharov_good_psi_helmet</actor_dialog>
<actor_dialog>yan_stalker_sakharov_upgrade_psi_helmet</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
<!-- g0dl1ke -->
</specific_character>
<!-- KRUGLOV -->
<specific_character id="yan_ecolog_kruglov" team_default = "1">
<name>yan_kruglov_name</name>
<icon>ui_inGame2_ecolog_green</icon>
<map_icon x="0" y="6"></map_icon>
<bio>yan_kruglov_bio</bio>
<class>yan_ecolog_kruglov</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>
<rank>2071</rank>
<reputation>-603</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog_military</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 2 \n
wpn_walther \n
ammo_9x19_fmj \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>yan_ecolog_kruglov_start_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_add_repair</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Assistant Semenov (Ecologist Honcho) Character Description -->
<specific_character id="yan_ecolog_semenov" team_default = "1">
<name>yan_semenov_name</name>
<icon>ui_inGame2_ecolog_orange</icon>
<map_icon x="0" y="6"></map_icon>
<bio>yan_semenov_bio</bio>
<class>yan_ecolog_semenov</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>
<rank>354</rank>
<reputation>-1809</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 2 \n
wpn_walther \n
ammo_9x19_fmj \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>yan_ecolog_semenov_start_dialog</start_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_is_actor_companion_dialog</actor_dialog>
<actor_dialog>dm_companion_patrol</actor_dialog>
<actor_dialog>dm_companion_leave</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- VASILYEV -->
<specific_character id="yan_ecolog_vasilyev" team_default = "1">
<name>yan_vasilyev_name</name>
<icon>ui_inGame2_ecolog_orange</icon>
<map_icon x="0" y="6"></map_icon>
<bio>yan_vasilyev_bio</bio>
<class>yan_ecolog_vasilyev</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>20</rank>
<reputation>768</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 2 \n
wpn_walther \n
ammo_9x19_fmj \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>yan_ecolog_vasilyev_start_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Bunker mercs -->
<specific_character id="yan_merc_01" team_default = "1">
<name>yan_merc_01</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>yan_merc_01</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>11650</rank>
<reputation>1373</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog_hatchet</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
<start_dialog>yan_merc_guards_start</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="yan_merc_02" team_default = "1">
<name>yan_merc_02</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>yan_merc_02</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>6042</rank>
<reputation>39</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog_oak</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<start_dialog>yan_merc_guards_start</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="yan_merc_03" team_default = "1">
<name>yan_merc_03</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>yan_merc_03</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>5144</rank>
<reputation>837</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog_pianist</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<start_dialog>yan_merc_guards_start</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="yan_ghost" team_default = "1">
<name>yan_ghost_name</name>
<icon>ui_inGame2_ghost</icon>
<map_icon x="0" y="6"></map_icon>
<bio>sim_stalker_veteran_bio</bio>
<class>yan_ghost</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>19994</rank>
<reputation>2239</reputation>
<visual>actors\stalker_neutral\stalker_prizrak</visual>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_walther \n
ammo_9x19_fmj \n
main_story_3_lab_x16_documents \n
stalker_outfit \n
</supplies>
</specific_character>
<!-- Peregrine (Military Mechanic) -->
<specific_character id="mechanic_army_yan_mlr" team_default="1">
<name>mechanic_army_yan_mlr_name</name>
<icon>ui_inGame2_Soldier_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>mechanic_army_yan_mlr</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<snd_config>characters_voice\human\military_3\</snd_config>
<rank>3500</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>1500</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog_peregrine</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 3 \n
wpn_fort \n
ammo_9x18_fmj = 3 \n
detector_elite = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>army_yan_mec_about_tool</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Spirit (Military Cooker) -->
<specific_character id="yan_povar_army_mlr" team_default="1">
<name>yan_povar_army_mlr_name</name>
<icon>ui_inGame2_Soldier_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>yan_povar_army_mlr</class>
<community>ecolog</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_1\</snd_config>
<rank>600</rank>
<money min="20000" max="20000" infinitive="1"/>
<reputation>998</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog_spirit</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>meet_povar_army</actor_dialog>
<actor_dialog>barter_povar_army</actor_dialog>
<actor_dialog>remember_dyx_barter</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,553 @@
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!--=====================( POWER STATION)=====================-->
<!-- (Mercenary Guide) -->
<specific_character id="zaton_killer_guide_station" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_mercen_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>zaton_killer_guide_station</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>2300</rank>
<money min="1000" max="6000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_nbc_suit_1</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_zaton_killer_guide_station</actor_dialog>
<actor_dialog>meet_zaton_killer_guide_station_list</actor_dialog>
<actor_dialog>travel_zaton_killer_guide_station_base</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Kolin - (Mercenary Technician at the merc base) -->
<specific_character id="zat_stancia_mech_merc" team_default="1">
<name>zat_stancia_mech_merc_name</name>
<icon>ui_inGame2_Kolin</icon>
<map_icon x="1" y="0"></map_icon>
<bio>åò äàííûõ.</bio>
<class>zat_stancia_mech_merc</class>
<community>killer</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<!--mechanic_mode>1</mechanic_mode-->
<rank>2800</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>0</reputation>
<visual>actors\mnp_npc_remeik\merc_meshanik</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Vector - (Mercenary Trader at the merc base) -->
<specific_character id="zat_stancia_trader_merc" team_default="1">
<name>zat_stancia_trader_merc_name</name>
<icon>ui_inGame2_Vector</icon>
<map_icon x="1" y="0"></map_icon>
<bio>åò äàííûõ.</bio>
<class>zat_stancia_trader_merc</class>
<community>killer</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>2800</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-600</reputation>
<visual>actors\stalker_merc\stalker_merc_vector</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_zat_stancia_trader_merc_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>meet_zaton_killer_guide_station</actor_dialog>
<actor_dialog>meet_zaton_killer_guide_station_list</actor_dialog>
<actor_dialog>travel_zaton_killer_guide_station_base</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--=====================( ICE BREAKER)=====================-->
<!-- (Loner Mechanic - Ship) -->
<specific_character id="zat_tech_mlr" team_default="1">
<name>zat_tech_mlr_name</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>zat_tech_mlr</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<!--mechanic_mode>1</mechanic_mode-->
<rank>1500</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>1500</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mas3</visual>
<supplies>
[spawn] \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>zat_tech_mlr_st</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Pilot (Loner Guide) -->
<specific_character id="guid_zan_stalker_locman" team_default="1">
<name>guid_zan_stalker_locman_name</name>
<icon>ui_inGame2_Lotsman</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>guid_zan_stalker_locman</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>5400</rank>
<money min="5000" max="10000" infinitive="0"/>
<reputation>1600</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_face_5</visual>
<supplies>
[spawn] \n
wpn_desert_eagle \n
ammo_11.43x23_fmj = 1 \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_guid_zat</actor_dialog>
<!-- LTTZ -->
<actor_dialog>stalker_guide_about_himself</actor_dialog>
<actor_dialog>stalker_guide_about_anomalies</actor_dialog>
<!-- LTTZ -->
<actor_dialog>travel_guid_zat</actor_dialog>
<actor_dialog>meet_guid_zat_list</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Owl (Loner Trader) -->
<specific_character id="zat_b30_owl_stalker_trader" team_default="1">
<name>st_zat_b30_owl_stalker_trader_name</name>
<icon>ui_inGame2_Sich</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b30_owl_stalker_trader</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>13618</rank>
<reputation>-549</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_bandit\stalker_bandit_3_face_1</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<!---------- mlr ----------->
<actor_dialog>owl_story</actor_dialog>
<!--actor_dialog>information_about_stash_owl_zat</actor_dialog-->
<!--actor_dialog>information_about_stash_owl_zat1</actor_dialog-->
<actor_dialog>find_blackbox_mlr_reward_owl</actor_dialog>
<!---------- mlr ----------->
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>debt_register</actor_dialog>
<actor_dialog>debt_pay_off</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Beard (Loner Barman) Character Description -->
<specific_character id="zat_a2_stalker_barmen" team_default="1">
<name>zat_a2_stalker_barmen_name</name>
<icon>ui_inGame2_Boroda</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_a2_stalker_barmen</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>14230</rank>
<reputation>1075</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_neutral\stalker_neutral_3_face_1</visual>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>beard_living_legend</actor_dialog> <!-- LTTZ -->
<!-- mlr -->
<actor_dialog>boroda_story</actor_dialog>
<!-- mlr -->
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_zat_a2_stalker_barmen_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>zat_a2_stalker_barmen_actor_info</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
<!--g0dl1ke-->
<actor_dialog>devushka_boroda_help</actor_dialog>
</specific_character>
<!-- Axel (Loner Medic) -->
<specific_character id="zat_b22_stalker_medic" team_default="1">
<name>zat_b22_stalker_medic_name</name>
<icon>ui_inGame2_zat_new_med</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b22_stalker_medic</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<money min="1000000" max="1000000" infinitive="1" />
<rank>1615</rank>
<reputation>460</reputation>
<visual>actors\stalker_neutral\stalker_neutral1a</visual> <!--visual>actors\stalker_neutral\stalker_medic_3_face_1</visual-->
<supplies>
[spawn] \n
ammo_9x19_fmj = 1 \n
wpn_hpsa \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Cardan (Loner Mechanic) Character Description -->
<specific_character id="zat_a2_stalker_mechanic" team_default="1">
<name>zat_a2_stalker_mechanic_name</name>
<icon>ui_inGame2_Kardan</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_a2_stalker_mechanic</class>
<community>stalker</community>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>14972</rank>
<reputation>2406</reputation>
<visual>actors\stalker_neutral\stalker_neutral_kardan</visual>
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<!--start_dialog>zat_b3_stalker_tech_start</start_dialog-->
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Nimble (it's that simple) Character Description -->
<specific_character id="esc_2_12_stalker_nimble" team_default="1">
<name>st_zat_a2_stalker_nimble_name</name>
<icon>ui_inGame2_nimble</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>??????? ???????. ????????? ?????????? ???????????.</bio>
<class>zat_a2_stalker_nimble</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>17236</rank>
<reputation>2201</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_neutral\stalker_nimble</visual>
<supplies>
[spawn] \n
wpn_binoc \n
device_torch \n
wpn_knife \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>esc_2_12_stalker_nimble_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<!--<actor_dialog>esc_2_12_stalker_nimble_place_order</actor_dialog>
<actor_dialog>esc_2_12_stalker_nimble_get_order</actor_dialog>-->
<actor_dialog>esc_2_12_stalker_nimble_about</actor_dialog>
<actor_dialog>esc_2_12_stalker_nimble_about_quest</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_b106_stalker_gonta" team_default="1">
<name>st_zat_b106_stalker_gonta_name</name>
<icon>ui_inGame2_Gonta</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b106_stalker_gonta</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>6360</rank>
<reputation>674</reputation>
<money min="1000" max="1000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_2_face_6</visual>
<supplies>
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
detector_advanced = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
<!-- LTTZ -->
<actor_dialog>gonta_about_himself</actor_dialog>
<actor_dialog>gonta_about_mutants</actor_dialog>
<!-- LTTZ -->
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="zat_b106_stalker_garmata" team_default="1">
<name>st_zat_b106_stalker_garmata_name</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b106_stalker_garmata</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>2537</rank>
<reputation>-1131</reputation>
<money min="1000" max="1000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_spas12 = 1 \n
ammo_12x70_buck = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_b106_stalker_crab" team_default="1">
<name>st_zat_b106_stalker_crab_name</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b106_stalker_crab</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>2501</rank>
<reputation>231</reputation>
<money min="1000" max="1000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!--=====================( NOAH SHIP)=====================-->
<!-- Noah (Loner Honcho) Character Description -->
<specific_character id="zat_b18_noah" team_default="1">
<name>zat_b18_noah_name</name>
<icon>ui_inGame2_Noy</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b18_noah</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<!-- mlr -->
<!-- <snd_config>characters_voice\human\stalker_1\</snd_config> -->
<!-- mlr -->
<rank>4856</rank>
<reputation>6</reputation>
<visual>actors\stalker_bandit\stalker_bandit_3_face_2</visual>
<supplies>
[spawn] \n
wpn_spas12 = 1 \n
ammo_12x70_buck = 2 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<!-- mlr -->
<start_dialog>zat_b18_noah_start</start_dialog>
<actor_dialog>noah_start_dialog</actor_dialog>
<actor_dialog>noah_start_dialog1</actor_dialog>
<actor_dialog>tasks_noah_dialog</actor_dialog>
<actor_dialog>task_1_noah_done</actor_dialog>
<actor_dialog>task_2_noah_done</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_zat_b18_noah_meet_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_b7_stalker_victim_1" team_default="1">
<name>st_zat_b7_stalker_squad_leader</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b7_stalker_victim_1</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>1991</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>-1550</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b7_stalkers_victims_dialog</start_dialog>
<actor_dialog>zat_b7_stalkers_victims_actor_start_dialog</actor_dialog>
<actor_dialog>zat_b7_stalkers_victims_actor_choose_dialog</actor_dialog>
<actor_dialog>zat_b7_stalker_squad_leader_employ_stalkers</actor_dialog>
<actor_dialog>zat_b7_stalker_squad_leader_bunker_guarding</actor_dialog>
<actor_dialog>zat_b7_stalker_squad_leader_come_with_me</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,18 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_military_0</class>
<community>army</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="2000" infinitive="0"/>
<name>GENERATE_NAME_private</name>
<rank min="500" max="2500" />
<reputation min="-600" max="1000" />
<supplies>
#include "gameplay\loadouts\army_base.ltx"
#include "gameplay\loadouts\army_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical_army.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_military_1</class>
<community>army</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_sergeant</name>
<rank min="2000" max="6000" />
<reputation min="-800" max="1500" />
<supplies>
#include "gameplay\loadouts\army_base.ltx"
#include "gameplay\loadouts\army_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_military_2</class>
<community>army</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_senior_sergeant</name>
<rank min="6500" max="12000" />
<reputation min="-700" max="1500" />
<supplies>
#include "gameplay\loadouts\army_base.ltx"
#include "gameplay\loadouts\army_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_military_3</class>
<community>army</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_lieutenant</name>
<rank min="13000" max="21500" />
<reputation min="-800" max="2100" />
<supplies>
#include "gameplay\loadouts\army_base.ltx"
#include "gameplay\loadouts\army_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_army.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,12 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_military_4</class>
<community>army</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_captain</name>
<rank min="22000" max="28500" />
<reputation min="-900" max="2500" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,12 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_military_5</class>
<community>army</community>
<map_icon x="1" y="0"></map_icon>
<money min="15000" max="20000" infinitive="0"/>
<name>GENERATE_NAME_captain</name>
<rank min="25000" max="30000" />
<reputation min="600" max="3500" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>army</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="15000" max="20000" />
<reputation min="-900" max="2500" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,18 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_bandit_0</class>
<community>bandit</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="1500" infinitive="0"/>
<name>GENERATE_NAME_bandit</name>
<rank min="500" max="2500" />
<reputation min="-1500" max="-500" />
<supplies>
#include "gameplay\loadouts\bandit_base.ltx"
#include "gameplay\loadouts\bandit_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,18 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_bandit_1</class>
<community>bandit</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="2000" infinitive="0"/>
<name>GENERATE_NAME_bandit</name>
<rank min="2000" max="6000" />
<reputation min="-2000" max="-500" />
<supplies>
#include "gameplay\loadouts\bandit_base.ltx"
#include "gameplay\loadouts\bandit_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_bandit_2</class>
<community>bandit</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_bandit</name>
<rank min="6500" max="12000" />
<reputation min="-2500" max="-1000" />
<supplies>
#include "gameplay\loadouts\bandit_base.ltx"
#include "gameplay\loadouts\bandit_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_bandit_3</class>
<community>bandit</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_bandit</name>
<rank min="13000" max="21500" />
<reputation min="-3000" max="-1000" />
<supplies>
#include "gameplay\loadouts\bandit_base.ltx"
#include "gameplay\loadouts\bandit_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_bandit_4</class>
<community>bandit</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_bandit</name>
<rank min="22000" max="28500" />
<reputation min="-3000" max="-1500" />
<supplies>
#include "gameplay\loadouts\bandit_base.ltx"
#include "gameplay\loadouts\bandit_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>bandit</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="10000" max="20000" />
<reputation min="-3000" max="1000" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,18 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_csky_0</class>
<community>csky</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="1500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="500" max="2500" />
<reputation min="-500" max="600" />
<supplies>
#include "gameplay\loadouts\csky_base.ltx"
#include "gameplay\loadouts\csky_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_csky_1</class>
<community>csky</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="2500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="2000" max="6000" />
<reputation min="-700" max="1000" />
<supplies>
#include "gameplay\loadouts\csky_base.ltx"
#include "gameplay\loadouts\csky_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_csky_2</class>
<community>csky</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="6500" max="12000" />
<reputation min="-800" max="1500" />
<supplies>
#include "gameplay\loadouts\csky_base.ltx"
#include "gameplay\loadouts\csky_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_csky_3</class>
<community>csky</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="13000" max="21500" />
<reputation min="-1000" max="2100" />
<supplies>
#include "gameplay\loadouts\csky_base.ltx"
#include "gameplay\loadouts\csky_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_csky_4</class>
<community>csky</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="22000" max="28500" />
<reputation min="-1000" max="2500" />
<supplies>
#include "gameplay\loadouts\csky_base.ltx"
#include "gameplay\loadouts\csky_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>csky</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="10000" max="20000" />
<reputation min="-1000" max="2500" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,18 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_duty_0</class>
<community>dolg</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="1500" infinitive="0"/>
<name>GENERATE_NAME_private</name>
<rank min="500" max="2500" />
<reputation min="-400" max="600" />
<supplies>
#include "gameplay\loadouts\dolg_base.ltx"
#include "gameplay\loadouts\dolg_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_duty_1</class>
<community>dolg</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_sergeant</name>
<rank min="2000" max="6000" />
<reputation min="-600" max="1000" />
<supplies>
#include "gameplay\loadouts\dolg_base.ltx"
#include "gameplay\loadouts\dolg_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_duty_2</class>
<community>dolg</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_senior_sergeant</name>
<rank min="6500" max="12000" />
<reputation min="-700" max="1500" />
<supplies>
#include "gameplay\loadouts\dolg_base.ltx"
#include "gameplay\loadouts\dolg_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_duty_3</class>
<community>dolg</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_lieutenant</name>
<rank min="13000" max="21500" />
<reputation min="-800" max="2100" />
<supplies>
#include "gameplay\loadouts\dolg_base.ltx"
#include "gameplay\loadouts\dolg_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_duty_4</class>
<community>dolg</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_captain</name>
<rank min="22000" max="28500" />
<reputation min="-900" max="2500" />
<supplies>
#include "gameplay\loadouts\dolg_base.ltx"
#include "gameplay\loadouts\dolg_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>dolg</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="10000" max="20000" />
<reputation min="-800" max="2100" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>Member of mobile science camp. Detailed information is missing.</bio>
<class>sim_default_ecolog_0</class>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="2000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="500" max="2500" />
<reputation min="0" max="1000" />
<supplies>
#include "gameplay\loadouts\ecolog_base.ltx"
#include "gameplay\loadouts\ecolog_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_army.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>Member of mobile science camp. Detailed information is missing.</bio>
<class>sim_default_ecolog_01</class>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="2000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="1000" max="4000" />
<reputation min="0" max="1000" />
<supplies>
#include "gameplay\loadouts\ecolog_base.ltx"
#include "gameplay\loadouts\ecolog_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_army.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>Member of mobile science camp. Detailed information is missing.</bio>
<class>sim_default_ecolog_1</class>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3000" infinitive="0"/>
<name>GENERATE_NAME_science</name>
<rank min="2000" max="6000" />
<reputation min="0" max="1500" />
<supplies>
#include "gameplay\loadouts\ecolog_base.ltx"
#include "gameplay\loadouts\ecolog_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_army.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_ecolog_2</class>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="6500" max="12000" />
<reputation min="0" max="1500" />
<supplies>
#include "gameplay\loadouts\ecolog_base.ltx"
#include "gameplay\loadouts\ecolog_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_ecolog_3</class>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="13000" max="21500" />
<reputation min="0" max="2100" />
<supplies>
#include "gameplay\loadouts\ecolog_base.ltx"
#include "gameplay\loadouts\ecolog_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_ecolog_4</class>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="22000" max="28500" />
<reputation min="0" max="2100" />
<supplies>
#include "gameplay\loadouts\ecolog_base.ltx"
#include "gameplay\loadouts\ecolog_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_ecolog_5</class>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="22000" max="28500" />
<reputation min="0" max="2100" />
<supplies>
#include "gameplay\loadouts\ecolog_base.ltx"
#include "gameplay\loadouts\ecolog_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>ecolog</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="10000" max="20000" />
<reputation min="0" max="2100" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,18 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_freedom_0</class>
<community>freedom</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="2000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="500" max="2500" />
<reputation min="-600" max="700" />
<supplies>
#include "gameplay\loadouts\freedom_base.ltx"
#include "gameplay\loadouts\freedom_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_freedom_1</class>
<community>freedom</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="2000" max="6000" />
<reputation min="-800" max="1000" />
<supplies>
#include "gameplay\loadouts\freedom_base.ltx"
#include "gameplay\loadouts\freedom_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_freedom_2</class>
<community>freedom</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="6500" max="12000" />
<reputation min="-1000" max="1500" />
<supplies>
#include "gameplay\loadouts\freedom_base.ltx"
#include "gameplay\loadouts\freedom_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_freedom_3</class>
<community>freedom</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="13000" max="21500" />
<reputation min="-1500" max="2100" />
<supplies>
#include "gameplay\loadouts\freedom_base.ltx"
#include "gameplay\loadouts\freedom_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_freedom_4</class>
<community>freedom</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="22000" max="28500" />
<reputation min="-1500" max="2500" />
<supplies>
#include "gameplay\loadouts\freedom_base.ltx"
#include "gameplay\loadouts\freedom_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>freedom</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="10000" max="20000" />
<reputation min="-1500" max="2100" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_greh_0</class>
<community>greh</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="500" max="2500" />
<reputation min="-1000" max="0" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_greh_1</class>
<community>greh</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="2000" max="6000" />
<reputation min="-1000" max="0" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_greh_2</class>
<community>greh</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="6500" max="12000" />
<reputation min="-1500" max="0" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_greh_3</class>
<community>greh</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="13000" max="21500" />
<reputation min="-2000" max="0" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_greh_4</class>
<community>greh</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="22000" max="28500" />
<reputation min="-2500" max="0" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>greh</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="5000" max="10000" />
<reputation min="-2000" max="0" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_isg_0</class>
<community>isg</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_private</name>
<rank min="500" max="2500" />
<reputation min="-1000" max="1500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_isg_1</class>
<community>isg</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_private</name>
<rank min="2000" max="6000" />
<reputation min="-1000" max="1500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_isg_2</class>
<community>isg</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_sergeant</name>
<rank min="6500" max="12000" />
<reputation min="-1000" max="1500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_isg_3</class>
<community>isg</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_senior_sergeant</name>
<rank min="13000" max="21500" />
<reputation min="-1500" max="2100" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_isg_4</class>
<community>isg</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_lieutenant</name>
<rank min="22000" max="28500" />
<reputation min="-2000" max="2500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_isg_5</class>
<community>isg</community>
<map_icon x="1" y="0"></map_icon>
<money min="10000" max="30000" infinitive="0"/>
<name>GENERATE_NAME_lieutenant</name>
<rank min="25000" max="30000" />
<reputation min="2000" max="3000" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>isg</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="10000" max="20000" />
<reputation min="-1500" max="2100" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_killer_0</class>
<community>killer</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="500" max="2500" />
<reputation min="-1000" max="1500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,19 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_killer_1</class>
<community>killer</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="2000" max="6000" />
<reputation min="-1000" max="1500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_killer_2</class>
<community>killer</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="6500" max="12000" />
<reputation min="-1000" max="1500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_killer_3</class>
<community>killer</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="13000" max="21500" />
<reputation min="-1500" max="2100" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_killer_4</class>
<community>killer</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="22000" max="28500" />
<reputation min="-2000" max="2500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_killer_5</class>
<community>killer</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="22000" max="28500" />
<reputation min="-2000" max="2500" />
<supplies>
#include "gameplay\loadouts\killer_base.ltx"
#include "gameplay\loadouts\killer_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,9 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>killer</community>
<map_icon x="1" y="0"></map_icon>
<money min="50000" max="75000" infinitive="1"/>
<rank min="10000" max="20000" />
<reputation min="-1500" max="2100" />
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_monolith_0</class>
<community>monolith</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="500" max="2500" />
<reputation min="-1000" max="1000" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_monolith_1</class>
<community>monolith</community>
<map_icon x="1" y="0"></map_icon>
<money min="1000" max="3000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="2000" max="6000" />
<reputation min="-1000" max="1000" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_monolith_2</class>
<community>monolith</community>
<map_icon x="1" y="0"></map_icon>
<money min="1500" max="3500" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="6500" max="12000" />
<reputation min="-1500" max="1500" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_monolith_3</class>
<community>monolith</community>
<map_icon x="1" y="0"></map_icon>
<money min="2500" max="5000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="13000" max="21500" />
<reputation min="-2000" max="2000" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_3.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_army.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>
@@ -0,0 +1,20 @@
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>sim_default_monolith_4</class>
<community>monolith</community>
<map_icon x="1" y="0"></map_icon>
<money min="5000" max="10000" infinitive="0"/>
<name>GENERATE_NAME_stalker</name>
<rank min="22000" max="28500" />
<reputation min="-2500" max="2500" />
<supplies>
#include "gameplay\loadouts\monolith_base.ltx"
#include "gameplay\loadouts\monolith_tier_4.ltx"
[spawn] \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food_2.xml"
#include "gameplay\supplies\character_medical_sci.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<terrain_sect>stalker_terrain</terrain_sect>

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