Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; MUTANT SQUADS
;------------------------------------------------
;----< Zombies >-----|
[zombied_sim_squad_novice]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_0, sim_default_zombied_0, sim_default_zombied_0, sim_default_zombied_0, sim_default_zombied_1
npc_in_squad = 3, 4
common = true
[zombied_sim_squad_advanced]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2
npc_in_squad = 3, 4
common = true
[zombied_sim_squad_veteran]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 3, 4
common = true
[zombied_sim_squad_mix]:online_offline_group ;added
faction = zombied
npc_random = sim_default_zombied_0, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 3, 4
common = true
[simulation_zombie]:online_offline_group
faction = monster_zombied_day
npc_random = zombie_weak, zombie_normal, zombie_strong
npc_in_squad = 3, 4
common = true
[simulation_zombie_3_6]:online_offline_group
faction = monster_zombied_day
npc_random = zombie_weak, zombie_normal, zombie_strong
npc_in_squad = 4, 6
common = true
[simulation_mix_zombie]:online_offline_group ;added
faction = monster_zombied_day
npc_random = zombie_weak, zombie_normal, zombie_strong
npc_in_squad = 3, 4
common = true
[simulation_zombie_blind]:online_offline_group ;added
faction = monster_zombied_night
npc_random = zombie_blind
npc_in_squad = 2, 3
common = true
[simulation_zombie_blind_3zomb]:online_offline_group ;added
faction = monster_zombied_night
npc = zombie_blind, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 4
common = true
[simulation_zombie_blind_3zomb_civ]:online_offline_group ;added
faction = monster_zombied_night
npc = zombie_blind, zombie_weak, zombie_normal, zombie_strong
npc_in_squad = 4
common = true
;------------------------------------------------
;----< Tushkano and Rats>-----|
[simulation_tushkano]:online_offline_group
faction = monster
npc_random = tushkano_normal, tushkano_normal_a, tushkano_normal_b, tushkano_normal_c, tushkano_weak, tushkano_weak_a, tushkano_weak_b, tushkano_weak_c, tushkano_strong, tushkano_strong_a, tushkano_strong_b, tushkano_strong_c
npc_in_squad = 3, 4
common = true
[simulation_tushkano_7_10]:online_offline_group
faction = monster
npc_random = tushkano_normal, tushkano_normal_a, tushkano_normal_b, tushkano_normal_c, tushkano_weak, tushkano_weak_a, tushkano_weak_b, tushkano_weak_c, tushkano_strong, tushkano_strong_a, tushkano_strong_b, tushkano_strong_c
npc_in_squad = 7, 10
common = true
[simulation_rat]:online_offline_group
faction = monster
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak, rat_normal, rat_normal, rat_weak, rat_weak
npc_in_squad = 5, 7
common = true
[simulation_rats]:online_offline_group
faction = monster
npc_random = rat_weak, rat_normal, rat_strong, rat_wolf, rat_weak, rat_weak
npc_in_squad = 7, 9
common = true
[simulation_rats_7_10]:online_offline_group
faction = monster
npc_random = rat_weak, rat_normal, rat_weak, rat_wolf, rat_weak, rat_weak
npc_in_squad = 9, 12
common = true
;------------------------------------------------
;----< Flesh and Boars >-----|
[simulation_boar]:online_offline_group
faction = monster_vegetarian
npc_random = boar_normal, boar_normal, boar_normal, boar_strong, boar_01a_weak, boar_02a_weak, boar_02a_strong, boar_01a_hard, boar_02a_hard
npc_in_squad = 1, 3
common = true
[simulation_boar_3_5]:online_offline_group
faction = monster_vegetarian
npc_random = boar_normal, boar_normal, boar_normal, boar_strong, boar_01a_weak, boar_02a_weak, boar_02a_strong, boar_01a_hard, boar_02a_hard
npc_in_squad = 3, 4
common = true
[simulation_flesh]:online_offline_group
faction = monster_vegetarian
npc_random = flesh_01a_weak, flesh_01a_normal, flesh_01a_strong, flesh_02a_weak, flesh_02a_normal, flesh_02a_strong, flesh_03a_normal, flesh_03a_strong
npc_in_squad = 2, 3
common = true
[simulation_mix_boar_flesh]:online_offline_group
faction = monster_vegetarian
npc_random = flesh_01a_weak, flesh_01a_normal, flesh_01a_strong, flesh_02a_weak, flesh_02a_normal, flesh_02a_strong, flesh_03a_normal, flesh_03a_strong, boar_normal, boar_normal, boar_normal, boar_strong, boar_01a_weak, boar_02a_weak, boar_02a_strong, boar_01a_hard, boar_02a_hard
npc_in_squad = 2, 3
common = true
;------------------------------------------------
;----< Dogs >-----|
[simulation_dog]:online_offline_group
faction = monster_predatory_day
npc_random = dog_normal_red, dog_normal_white, dog_normal_brown, dog_normal_bulterier, dog_weak_red, dog_weak_white, dog_weak_brown, dog_weak_bulterier, dog_strong_red, dog_strong_white, dog_strong_brown, dog_strong_bulterier, dog_strong_black
npc_in_squad = 2, 4
common = true
[simulation_dog_5_7]:online_offline_group
faction = monster_predatory_day
npc_random = dog_normal_red, dog_normal_white, dog_normal_brown, dog_normal_bulterier, dog_weak_red, dog_weak_white, dog_weak_brown, dog_weak_bulterier, dog_strong_red, dog_strong_white, dog_strong_brown, dog_strong_bulterier, dog_strong_black
npc_in_squad = 3, 5
common = true
[simulation_mix_dogs]:online_offline_group
faction = monster_predatory_day
npc_random = dog_normal_brown, pseudodog_grey_weak, pseudodog_normal, pseudodog_strong, pseudodog_grey_strong, dog_normal_red, dog_normal_white, dog_normal_brown, dog_normal_bulterier, dog_weak_red, dog_weak_white, dog_weak_brown, dog_weak_bulterier, dog_strong_red, dog_strong_white, dog_strong_brown, dog_strong_bulterier, dog_strong_black, dog_weak_bulterier, dog_weak_brown, dog_weak_brown
npc_in_squad = 2, 4
common = true
[simulation_pseudodog]:online_offline_group
faction = monster_predatory_day
npc_random = pseudodog_grey_weak, pseudodog_grey_weak, pseudodog_normal, pseudodog_strong, pseudodog_grey_strong
npc_in_squad = 1, 2
common = true
;------------------------------------------------
;----< Cat >-----|
[simulation_cat]:online_offline_group
faction = monster
npc_random = cat_weak_a, cat_weak_b, cat_weak_c, cat_weak_d, cat_weak_e, cat_normal_a, cat_normal_b, cat_normal_c, cat_normal_d, cat_normal_e, cat_strong_a, cat_strong_b, cat_strong_c, cat_strong_d, cat_strong_e
npc_in_squad = 1, 3
common = true
[simulation_cat_3_5]:online_offline_group
faction = monster
npc_random = cat_weak_a, cat_weak_b, cat_weak_c, cat_weak_d, cat_weak_e, cat_normal_a, cat_normal_b, cat_normal_c, cat_normal_d, cat_normal_e, cat_strong_a, cat_strong_b, cat_strong_c, cat_strong_d, cat_strong_e
npc_in_squad = 3, 4
common = true
;------------------------------------------------
;----< Fracture/Izlom >-----|
[simulation_fracture]:online_offline_group
faction = monster_zombied_day
npc_random = fracture_normal, fracture_weak, fracture_strong, fracture_2, fracture_3
npc_in_squad = 1, 2
common = true
;------------------------------------------------
;----< Snork >-----|
[simulation_snork]:online_offline_group
faction = monster_zombied_day
npc_random = snork_weak, snork_weak2, snork_weak3, snork_weak4, snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4
npc_in_squad = 2
common = true
[simulation_snork_2_3]:online_offline_group ;added
faction = monster_zombied_day
npc_random = snork_weak, snork_weak2, snork_weak3, snork_weak4, snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4
npc_in_squad = 2, 3
common = true
[simulation_snork_2_5]:online_offline_group
faction = monster_zombied_day
npc_random = snork_weak, snork_weak2, snork_weak3, snork_weak4, snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4
npc_in_squad = 2, 4
common = true
;------------------------------------------------
;----< Lurker >-----|
[simulation_lurker_blue]:online_offline_group
faction = monster_predatory_day
npc_random = lurker_1_weak, lurker_1_normal, lurker_1_strong
npc_in_squad = 1, 2
common = true
[simulation_lurker_brown]:online_offline_group
faction = monster_predatory_day
npc_random = lurker_2_weak, lurker_2_normal, lurker_2_strong
npc_in_squad = 1, 2
common = true
[simulation_lurker_black]:online_offline_group
faction = monster_predatory_day
npc_random = lurker_3_weak, lurker_3_normal, lurker_3_strong
npc_in_squad = 1, 2
common = true
[simulation_lurker]:online_offline_group
faction = monster_predatory_day
npc_random = lurker_1_weak, lurker_1_normal, lurker_1_strong, lurker_2_weak, lurker_2_normal, lurker_2_strong, lurker_3_weak, lurker_3_normal, lurker_3_strong
npc_in_squad = 1, 2
common = true
[simulation_lurker_1_2]:online_offline_group
faction = monster_predatory_day
npc_random = lurker_1_weak, lurker_1_normal, lurker_1_strong, lurker_2_weak, lurker_2_normal, lurker_2_strong, lurker_3_weak, lurker_3_normal, lurker_3_strong
npc_in_squad = 2
common = true
;------------------------------------------------
;----< Bloodsucker >-----|
[simulation_bloodsucker]:online_offline_group
faction = monster_predatory_night
npc_random = bloodsucker_red_weak, bloodsucker_green_weak, bloodsucker_black_weak, bloodsucker_red_normal, bloodsucker_green_normal, bloodsucker_black_normal, bloodsucker_red_strong, bloodsucker_green_strong, bloodsucker_black_strong ;, bloodsucker_strong_big
npc_in_squad = 1
common = true
[simulation_bloodsucker_green]:online_offline_group
faction = monster_predatory_night
npc_random = bloodsucker_green_weak, bloodsucker_green_normal, bloodsucker_green_normal, bloodsucker_green_normal, bloodsucker_green_normal, bloodsucker_green_strong ;, bloodsucker_strong_big
npc_in_squad = 1
common = true
[simulation_bloodsucker_red]:online_offline_group
faction = monster_predatory_night
npc_random = bloodsucker_red_weak, bloodsucker_red_normal, bloodsucker_red_normal, bloodsucker_red_normal, bloodsucker_red_normal, bloodsucker_red_strong ;, bloodsucker_strong_big
npc_in_squad = 1
common = true
[simulation_bloodsucker_black]:online_offline_group
faction = monster_predatory_night
npc_random = bloodsucker_black_weak, bloodsucker_black_normal, bloodsucker_black_normal, bloodsucker_black_normal, bloodsucker_black_normal, bloodsucker_black_strong ;, bloodsucker_strong_big
npc_in_squad = 1
common = true
[simulation_bloodsucker_1_2]:online_offline_group
faction = monster_predatory_night
npc_random = bloodsucker_red_weak, bloodsucker_green_weak, bloodsucker_black_weak, bloodsucker_red_normal, bloodsucker_green_normal, bloodsucker_black_normal, bloodsucker_red_strong, bloodsucker_green_strong, bloodsucker_black_strong ;, bloodsucker_strong_big
npc_in_squad = 1, 2
common = true
[simulation_bloodsucker_2weak]:online_offline_group
faction = monster_predatory_night
npc_random = bloodsucker_red_weak, bloodsucker_green_weak, bloodsucker_black_weak
npc_in_squad = 2
common = true
;------------------------------------------------
;----< Psy-sucker >-----|
[simulation_psysucker_white]:online_offline_group
faction = monster_predatory_night
npc_random = psysucker_2_weak, psysucker_3_normal, psysucker_3_strong ;psysucker_1_weak, psysucker_1_normal, psysucker_1_strong
npc_in_squad = 1
common = true
[simulation_psysucker_brown]:online_offline_group
faction = monster_predatory_night
npc_random = psysucker_2_weak, psysucker_2_normal, psysucker_2_strong
npc_in_squad = 1
common = true
[simulation_psysucker_black]:online_offline_group
faction = monster_predatory_night
npc_random = psysucker_3_weak, psysucker_3_normal, psysucker_3_strong
npc_in_squad = 1
common = true
[simulation_psysucker]:online_offline_group
faction = monster_predatory_night
npc_random = psysucker_2_weak, psysucker_2_normal, psysucker_2_strong, psysucker_3_weak, psysucker_3_normal, psysucker_3_strong
npc_in_squad = 1
common = true
[simulation_psysucker_1_2]:online_offline_group
faction = monster_predatory_night
npc_random = psysucker_2_weak, psysucker_2_normal, psysucker_2_strong, psysucker_3_weak, psysucker_3_normal, psysucker_3_strong
npc_in_squad = 1, 2
common = true
;------------------------------------------------
;----< Psy-dog >-----|
[simulation_psy_dog]:online_offline_group
faction = monster_predatory_day
npc_random = psy_dog_normal
npc_in_squad = 1, 2
common = true
[simulation_psy_dog_squad]:online_offline_group
faction = monster_predatory_day
npc = psy_dog_normal, dog_normal_red, dog_normal_white, dog_normal_brown, dog_normal_bulterier
common = true
;------------------------------------------------
;----< Karlik >-----|
[simulation_karlik]:online_offline_group ;Added
faction = monster_zombied_night
npc_random = m_karlik_e
npc_in_squad = 1
common = true
;------------------------------------------------
;----< Burer >-----|
[simulation_burer]:online_offline_group
faction = monster_zombied_night
npc_random = burer_normal, burer_normal2, burer_weak, burer_weak2
npc_in_squad = 1
common = true
[simulation_burer_2_3]:online_offline_group
faction = monster_zombied_night
npc_random = burer_normal, burer_normal2, burer_weak, burer_weak2
npc_in_squad = 2, 3
common = true
[simulation_burer_1_2_day]:online_offline_group
faction = monster_zombied_night
npc_random = burer_normal, burer_normal2, burer_weak, burer_weak2
npc_in_squad = 1, 2
common = true
[simulation_bur_5rat_day]:online_offline_group
faction = monster_zombied_night
npc = burer_normal, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak
;npc = burer_normal, rat_weak, rat_weak, rat_weak, rat_weak, rat_weak
npc_in_squad = 6
common = true
;------------------------------------------------
;----< Controller >-----|
[simulation_controller]:online_offline_group
faction = monster_zombied_day
npc_random = m_controller_normal, m_controller_normal2, m_controller_normal1111, m_controller_normal777, m_controller_normal888
npc_in_squad = 1
common = true
[simulation_contr_5rat_3tush]:online_offline_group
faction = monster_zombied_day
npc = m_controller_normal, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak
;npc = rat_weak, rat_weak, rat_weak, rat_weak, rat_weak, tushkano_weak, tushkano_weak, tushkano_weak, m_controller_normal
npc_in_squad = 9
common = true
[simulation_contr_5dog]:online_offline_group
faction = monster_zombied_day
npc = dog_weak_red, dog_weak_white, dog_weak_brown, dog_weak_bulterier, dog_strong_red, m_controller_normal
npc_in_squad = 6
common = true
[simulation_contr_3dog_4tush]:online_offline_group
faction = monster_zombied_day
npc = dog_normal_red, dog_normal_brown, dog_normal_brown, tushkano_weak, tushkano_weak, tushkano_weak, tushkano_weak, m_controller_normal
npc_in_squad = 8
common = true
[simulation_contr_3sn_3gzomb]:online_offline_group
faction = monster_zombied_day
npc = snork_weak3, zombie_weak, zombie_weak, zombie_normal, snork_weak, snork_weak2, m_controller_normal
npc_in_squad = 7
common = true
[simulation_contr_6gzomb]:online_offline_group
faction = monster_zombied_day
npc = zombie_weak, zombie_weak, zombie_weak, zombie_normal, zombie_weak, zombie_normal, m_controller_normal
npc_in_squad = 7
common = true
[simulation_contr_2sn_4zomb]:online_offline_group
faction = monster_zombied_day
npc = snork_weak, snork_weak2, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_3, m_controller_normal
npc_in_squad = 7
common = true
[simulation_contr_4tush_3sn]:online_offline_group
faction = monster_zombied_day
npc = tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, snork_weak, snork_weak, snork_strong, m_controller_normal
npc_in_squad = 8
common = true
[simulation_contr_5zomb_weak]:online_offline_group
faction = monster_zombied_day
npc = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, m_controller_normal
npc_in_squad = 6
common = true
[simulation_contr_4zomb_norm]:online_offline_group
faction = monster_zombied_day
npc = sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_1, sim_default_zombied_3, m_controller_normal
npc_in_squad = 5
common = true
[simulation_contr_4zomb_str]:online_offline_group
faction = monster_zombied_day
npc = sim_default_zombied_4, sim_default_zombied_4, sim_default_zombied_2, sim_default_zombied_3, m_controller_normal2
npc_in_squad = 5
common = true
[simulation_contr_5sn]:online_offline_group
faction = monster_zombied_day
npc = snork_weak, snork_weak, snork_strong, snork_strong, snork_strong, m_controller_normal
npc_in_squad = 6
common = true
;------------------------------------------------
;----< Poltergeist >-----|
; m_poltergeist_normal_black, m_poltergeist_normal_flame
[simulation_poltergeist_tele]:online_offline_group
faction = monster_special
npc_random = m_poltergeist_normal_tele
npc_in_squad = 1, 1
common = true
[simulation_poltergeist_flame]:online_offline_group
faction = monster_special
npc_random = m_poltergeist_normal_flame
npc_in_squad = 1, 1
common = true
[simulation_poltergeist_black]:online_offline_group
faction = monster_special
npc_random = m_poltergeist_normal_black
npc_in_squad = 1, 1
common = true
[simulation_poltergeist]:online_offline_group ;added
faction = monster_special
npc_random = m_poltergeist_normal_tele, m_poltergeist_normal_flame, m_poltergeist_normal_black
npc_in_squad = 1, 1
common = true
;------------------------------------------------
;----< Psy-Controller >-----|
[simulation_controller_psy]:online_offline_group
faction = monster_zombied_day
npc_random = m_controller_psy
npc_in_squad = 1
common = true
;------------------------------------------------
;----< Chimera >-----|
[simulation_chimera]:online_offline_group
faction = monster_special
npc_random = chimera_normal, chimera_weak, chimera_strong, chimera_normal2, chimera_normal3, chimera_strong2, chimera_strong3, chimera_strong4
npc_in_squad = 1
common = true
[simulation_chimera_2weak]:online_offline_group
faction = monster_special
npc_random = chimera_weak
npc_in_squad = 2
common = true
[simulation_chimera_zaton]:online_offline_group
faction = monster_special
npc_random = chimera_normal
npc_in_squad = 1, 1
target_smart = {=is_dark_night} nil, {~50} zat_sim_5, {~50} zat_sim_3, {~50} zat_sim_1, {~50} zat_sim_18, {~50} zat_sim_10, {~50} zat_sim_7, zat_sim_26
common = true
[simulation_chimera_pripyat]:online_offline_group
faction = monster_special
npc_random = chimera_normal
npc_in_squad = 1, 1
target_smart = {=is_dark_night} nil, pri_a17
common = true
[simulation_chimera_jupiter]:online_offline_group
faction = monster_special
npc_random = chimera_normal
npc_in_squad = 1, 1
common = true
;------------------------------------------------
;----< Giant >-----|
[simulation_gigant]:online_offline_group
faction = monster_special
npc_random = gigant_normal, gigant_strong
npc_in_squad = 1
common = true
[simulation_gigant_2weak]:online_offline_group
faction = monster_special
npc_random = gigant_weak
npc_in_squad = 2
common = true
--//////////////////// unused /////////////////////
;------------------------------------------------
;----< Borya >-----|
[simulation_borya]:online_offline_group
faction = monster_zombied_night
npc_random = borya_normal
npc_in_squad = 1, 3
common = true
;------------------------------------------------
;----< Bibliotekar >-----|
[simulation_bibliotekar]:online_offline_group
faction = monster_predatory_day
npc_random = bibliotekar_weak, bibliotekar_strong
npc_in_squad = 1, 1
common = true
;------------------------------------------------
;----< Poltergiest build >-----|
[simulation_polter_build]:online_offline_group
faction = monster
npc_random = poltergeist_build
npc_in_squad = 1, 2
common = true
@@ -0,0 +1,785 @@
;-----------------------------------------------
;-----------------< Loners >-----------------|
[simulation_stalker]:online_offline_group
faction = stalker
relationship = neutral
npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_4
npc_in_squad = 1, 2
common = true
;============================================
[stalker_sim_squad_novice]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1
npc_in_squad = 1, 3
common = true
[stalker_sim_squad_novice_3_4]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1
npc_in_squad = 3, 4
common = true
;============================================
[stalker_sim_squad_advanced]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2
npc_in_squad = 1, 3
common = true
[stalker_sim_squad_advanced_3_4]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2
npc_in_squad = 3, 4
common = true
;============================================
[stalker_sim_squad_veteran]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
npc_in_squad = 1, 3
common = true
[stalker_sim_squad_veteran_3_4]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
npc_in_squad = 3, 4
common = true
;============================================
[stalker_sim_squad_dead]:online_offline_group
faction = stalker
npc = sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_dead
npc_in_squad = 4, 4
;common = true
[stalker_sim_squad_alpha]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_3, sim_default_stalker_4
npc_in_squad = 3, 4
common = true
[stalker_sim_squad_trader]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_trader
npc_in_squad = 1, 1
common = true
[stalker_sim_squad_mechanic]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_mechanic
npc_in_squad = 1, 1
common = true
[stalker_sim_squad_medic]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_medic
npc_in_squad = 1, 1
common = true
[stalker_sim_squad_barman]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_barman
npc_in_squad = 1, 1
common = true
;============================================
[simulation_stalker_for_a1]:online_offline_group
faction = stalker
target_smart = {+zat_a1_atack_from_zat_sim_15} zat_a1:nil, nil
spawn_point = zat_sim_15_spawn_for_a1
npc = sim_default_stalker_2, sim_default_stalker_0
;-----------------------------------------------
;-----------------< Bandits >-----------------|
; Forced neutral:
[simulation_bandit]:online_offline_group
faction = bandit
relationship = neutral
npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
npc_in_squad = 1, 3
common = true
[bandit_sim_squad_novice]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1
npc_in_squad = 1, 3
common = true
[bandit_sim_squad_advanced]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2
npc_in_squad = 1, 3
common = true
[bandit_sim_squad_veteran]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
npc_in_squad = 1, 3
common = true
[bandit_sim_squad_dead]:online_offline_group
faction = bandit
npc = sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_dead
npc_in_squad = 4, 4
;common = true
[bandit_sim_squad_alpha]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_3, sim_default_bandit_4
npc_in_squad = 3, 4
common = true
[bandit_sim_squad_trader]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_trader
npc_in_squad = 1, 1
common = true
[bandit_sim_squad_mechanic]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_mechanic
npc_in_squad = 1, 1
common = true
[bandit_sim_squad_medic]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_medic
npc_in_squad = 1, 1
common = true
[bandit_sim_squad_barman]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_barman
npc_in_squad = 1, 1
common = true
;-----------------------------------------------
;-----------------< Mercs >-----------------|
; Forced neutral:
[simulation_killer]:online_offline_group
faction = killer
relationship = neutral
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
npc_in_squad = 1, 3
common = true
[simulation_hostile_killer]:online_offline_group
faction = killer
npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
npc_in_squad = 1, 3
relationship = enemy
common = true
[merc_sim_squad_novice]:online_offline_group
faction = killer
npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1
npc_in_squad = 1, 3
common = true
[merc_sim_squad_advanced]:online_offline_group
faction = killer
npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2
npc_in_squad = 1, 3
common = true
[merc_sim_squad_veteran]:online_offline_group
faction = killer
npc_random = sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4, sim_default_killer_5
npc_in_squad = 1, 3
common = true
[killer_sim_squad_dead]:online_offline_group
faction = killer
npc = sim_default_killer_1, sim_default_killer_2, sim_default_killer_3, sim_default_killer_dead
npc_in_squad = 4, 4
;common = true
[killer_sim_squad_alpha]:online_offline_group
faction = killer
npc_random = sim_default_killer_3, sim_default_killer_4, sim_default_killer_5
npc_in_squad = 3, 4
common = true
[killer_sim_squad_special]:online_offline_group
faction = killer
npc_random = sim_default_killer_5
npc_in_squad = 3, 4
common = true
[merc_sim_squad_trader]:online_offline_group
faction = killer
npc_random = sim_default_killer_trader
npc_in_squad = 1, 1
common = true
[merc_sim_squad_mechanic]:online_offline_group
faction = killer
npc_random = sim_default_killer_mechanic
npc_in_squad = 1, 1
common = true
[merc_sim_squad_medic]:online_offline_group
faction = killer
npc_random = sim_default_killer_medic
npc_in_squad = 1, 1
common = true
[merc_sim_squad_barman]:online_offline_group
faction = killer
npc_random = sim_default_killer_barman
npc_in_squad = 1, 1
common = true
;-----------------------------------------------
;-----------------< Duty >-----------------| (reduced respawns from 2,3 to 1,3)
[duty_sim_squad_novice]:online_offline_group
faction = dolg
npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1
npc_in_squad = 1, 3
common = true
[duty_sim_squad_advanced]:online_offline_group
faction = dolg
npc_random = sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2
npc_in_squad = 1, 3
common = true
[duty_sim_squad_veteran]:online_offline_group
faction = dolg
npc_random = sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
npc_in_squad = 1, 3
common = true
[duty_sim_squad_5]:online_offline_group
faction = dolg
npc = sim_default_duty_4, sim_default_duty_3, sim_default_duty_2, sim_default_duty_1, sim_default_duty_2
common = true
[dolg_sim_squad_dead]:online_offline_group
faction = dolg
npc = sim_default_duty_1, sim_default_duty_2, sim_default_duty_3, sim_default_duty_dead
npc_in_squad = 4, 4
;common = true
[dolg_sim_squad_alpha]:online_offline_group
faction = dolg
npc_random = sim_default_duty_3, sim_default_duty_4
npc_in_squad = 3, 4
common = true
[dolg_sim_squad_trader]:online_offline_group
faction = dolg
npc_random = sim_default_dolg_trader
npc_in_squad = 1, 1
common = true
[dolg_sim_squad_mechanic]:online_offline_group
faction = dolg
npc_random = sim_default_dolg_mechanic
npc_in_squad = 1, 1
common = true
[dolg_sim_squad_medic]:online_offline_group
faction = dolg
npc_random = sim_default_dolg_medic
npc_in_squad = 1, 1
common = true
[dolg_sim_squad_barman]:online_offline_group
faction = dolg
npc_random = sim_default_dolg_barman
npc_in_squad = 1, 1
common = true
;-----------------------------------------------
;-----------------< Freedom >-----------------| (reduced respawns from 2,3 to 1,3)
[freedom_sim_squad_novice]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1
npc_in_squad = 1, 3
common = true
[freedom_sim_squad_advanced]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2
npc_in_squad = 1, 3
common = true
[freedom_sim_squad_veteran]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
npc_in_squad = 1, 3
common = true
[freedom_sim_squad_5]:online_offline_group
faction = freedom
npc = sim_default_freedom_4, sim_default_freedom_3, sim_default_freedom_2, sim_default_freedom_1, sim_default_freedom_2
common = true
[freedom_sim_squad_dead]:online_offline_group
faction = freedom
npc = sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_dead
npc_in_squad = 4, 4
;common = true
[freedom_sim_squad_alpha]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_3, sim_default_freedom_4
npc_in_squad = 3, 4
common = true
[freedom_sim_squad_trader]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_trader
npc_in_squad = 1, 1
common = true
[freedom_sim_squad_mechanic]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_mechanic
npc_in_squad = 1, 1
common = true
[freedom_sim_squad_medic]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_medic
npc_in_squad = 1, 1
common = true
[freedom_sim_squad_barman]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_barman
npc_in_squad = 1, 1
common = true
;-----------------------------------------------
;-----------------< Military >-----------------| (reduced respawns from 2,3 to 1,3)
[army_sim_squad_novice]:online_offline_group
faction = army
npc_random = sim_default_military_0, sim_default_military_0, sim_default_military_0, sim_default_military_0, sim_default_military_1, sim_default_military_1
npc_in_squad = 1, 3
common = true
[army_sim_squad_advanced]:online_offline_group
faction = army
npc_random = sim_default_military_1, sim_default_military_1, sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2
npc_in_squad = 1, 3
common = true
[army_sim_squad_veteran]:online_offline_group
faction = army
npc_random = sim_default_military_2, sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_4
npc_in_squad = 1, 3
common = true
[army_sim_squad_sniper]:online_offline_group
faction = army
npc = sim_default_military_3_sniper, sim_default_military_3_sniper
npc_in_squad = 1, 3
common = true
[army_sim_squad_10]:online_offline_group
faction = army
npc = sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_1, sim_default_military_2, sim_default_military_4, sim_default_military_2, sim_default_military_3, sim_default_military_4
common = true
[army_sim_squad_dead]:online_offline_group
faction = army
npc = sim_default_military_1, sim_default_military_2, sim_default_military_3, sim_default_military_dead
npc_in_squad = 4, 4
;common = true
[army_sim_squad_alpha]:online_offline_group
faction = army
npc_random = sim_default_military_3, sim_default_military_4
npc_in_squad = 3, 4
common = true
[army_sim_squad_blackops]:online_offline_group
faction = army
npc = sim_default_military_5, sim_default_military_5, sim_default_military_5, sim_default_military_5, sim_default_military_5, sim_default_military_5
common = true
[army_sim_squad_trader]:online_offline_group
faction = army
npc_random = sim_default_army_trader
npc_in_squad = 1, 1
common = true
[army_sim_squad_mechanic]:online_offline_group
faction = army
npc_random = sim_default_army_mechanic
npc_in_squad = 1, 1
common = true
[army_sim_squad_medic]:online_offline_group
faction = army
npc_random = sim_default_army_medic
npc_in_squad = 1, 1
common = true
[army_sim_squad_barman]:online_offline_group
faction = army
npc_random = sim_default_army_barman
npc_in_squad = 1, 1
common = true
;-----------------------------------------------
;-----------------< Ecologists >-----------------| (reduced respawns from 2,3 to 1,3)
;e - ó÷åíûé
;ls - ëàéò ñòàëêåð (çàðß)
;ss - òßæ. ñòàëêåð
;es - ñòàëêåð-ó÷åíûé
[ecolog_sim_squad_novice]:online_offline_group
faction = ecolog
npc = sim_default_ecolog_0
npc_random = sim_default_ecolog_0, sim_default_ecolog_0, sim_default_ecolog_0, sim_default_ecolog_0, sim_default_ecolog_1, sim_default_ecolog_1
npc_in_squad = 1, 3
common = true
[ecolog_sim_squad_advanced]:online_offline_group
faction = ecolog
npc = sim_default_ecolog_1
npc_random = sim_default_ecolog_1, sim_default_ecolog_1, sim_default_ecolog_1, sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_2
npc_in_squad = 1, 3
common = true
[ecolog_sim_squad_veteran]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_2, sim_default_ecolog_2, sim_default_ecolog_3, sim_default_ecolog_3, sim_default_ecolog_3, sim_default_ecolog_4
npc_in_squad = 1, 3
common = true
[ecolog_sim_squad_advanced_1e_2ls]:online_offline_group
faction = ecolog
npc = sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_2
common = true
[ecolog_sim_squad_advanced_1e_2es]:online_offline_group
faction = ecolog
npc = sim_default_ecolog_1, sim_default_ecolog_0, sim_default_ecolog_0
common = true
[ecolog_sim_squad_advanced_1e_1ls_1ss]:online_offline_group
faction = ecolog
npc = sim_default_ecolog_1, sim_default_ecolog_4, sim_default_ecolog_0
common = true
[ecolog_sim_squad_advanced_2e_2ls_1ss]:online_offline_group
faction = ecolog
npc = sim_default_ecolog_4, sim_default_ecolog_1, sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_2
common = true
[ecolog_sim_squad_dead]:online_offline_group
faction = ecolog
npc = sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_3, sim_default_ecolog_dead
npc_in_squad = 4, 4
;common = true
[ecolog_sim_squad_trader]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_trader
npc_in_squad = 1, 1
common = true
[ecolog_sim_squad_mechanic]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_mechanic
npc_in_squad = 1, 1
common = true
[ecolog_sim_squad_medic]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_medic
npc_in_squad = 1, 1
common = true
[ecolog_sim_squad_barman]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_barman
npc_in_squad = 1, 1
common = true
;-----------------------------------------------
;-----------------< Clear Sky >-----------------|
[csky_sim_squad_novice]:online_offline_group
faction = csky
npc_random = sim_default_csky_0, sim_default_csky_0, sim_default_csky_0, sim_default_csky_0, sim_default_csky_1, sim_default_csky_1
npc_in_squad = 1, 3
common = true
[csky_sim_squad_advanced]:online_offline_group
faction = csky
npc_random = sim_default_csky_1, sim_default_csky_1, sim_default_csky_1, sim_default_csky_1, sim_default_csky_2, sim_default_csky_2
npc_in_squad = 1, 3
common = true
[csky_sim_squad_veteran]:online_offline_group
faction = csky
npc_random = sim_default_csky_2, sim_default_csky_2, sim_default_csky_3, sim_default_csky_3, sim_default_csky_3, sim_default_csky_4
npc_in_squad = 1, 3
common = true
[csky_sim_squad_dead]:online_offline_group
faction = csky
npc = sim_default_csky_1, sim_default_csky_2, sim_default_csky_3, sim_default_csky_dead
npc_in_squad = 4, 4
;common = true
[csky_sim_squad_alpha]:online_offline_group
faction = csky
npc_random = sim_default_csky_3, sim_default_csky_4
npc_in_squad = 3, 4
common = true
[csky_sim_squad_trader]:online_offline_group
faction = csky
npc_random = sim_default_csky_trader
npc_in_squad = 1, 1
common = true
[csky_sim_squad_mechanic]:online_offline_group
faction = csky
npc_random = sim_default_csky_mechanic
npc_in_squad = 1, 1
common = true
[csky_sim_squad_medic]:online_offline_group
faction = csky
npc_random = sim_default_csky_medic
npc_in_squad = 1, 1
common = true
[csky_sim_squad_barman]:online_offline_group
faction = csky
npc_random = sim_default_csky_barman
npc_in_squad = 1, 1
common = true
;-----------------------------------------------
;-----------------< Monolith >-----------------|
[monolith_sim_squad_novice]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_0, sim_default_monolith_0, sim_default_monolith_0, sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_1
npc_in_squad = 2, 4
common = true
[monolith_sim_squad_advanced]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2
npc_in_squad = 2, 4
common = true
[monolith_sim_squad_veteran]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 2, 4
common = true
[monolith_sim_squad_sniper]:online_offline_group
faction = monolith
npc_random = sim_monolith_specnaz_rg6, sim_monolith_sniper_gauss, sim_monolith_sniper, sim_monolith_sniper, sim_monolith_sniper
npc_in_squad = 1, 2
common = true
[monolith_sim_squad_dead]:online_offline_group
faction = monolith
npc = sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_dead
npc_in_squad = 4, 4
;common = true
[monolith_sim_squad_alpha]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 3, 4
common = true
[monolith_sim_squad_trader]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_trader
npc_in_squad = 1, 1
common = true
[monolith_sim_squad_mechanic]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_mechanic
npc_in_squad = 1, 1
common = true
[monolith_sim_squad_medic]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_medic
npc_in_squad = 1, 1
common = true
[monolith_sim_squad_barman]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_barman
npc_in_squad = 1, 1
common = true
;-----------------------------------------------
;-----------------< Sin >-----------------|
[greh_sim_squad_novice]:online_offline_group
faction = greh
npc_random = sim_default_greh_0, sim_default_greh_0, sim_default_greh_0, sim_default_greh_0, sim_default_greh_1, sim_default_greh_1
npc_in_squad = 1, 3
common = true
[greh_sim_squad_advanced]:online_offline_group
faction = greh
npc_random = sim_default_greh_1, sim_default_greh_1, sim_default_greh_1, sim_default_greh_1, sim_default_greh_2, sim_default_greh_2
npc_in_squad = 1, 3
common = true
[greh_sim_squad_veteran]:online_offline_group
faction = greh
npc_random = sim_default_greh_2, sim_default_greh_2, sim_default_greh_3, sim_default_greh_3, sim_default_greh_3, sim_default_greh_4
npc_in_squad = 1, 3
common = true
[greh_sim_squad_alpha]:online_offline_group
faction = greh
npc_random = sim_default_greh_3, sim_default_greh_4
npc_in_squad = 3, 4
common = true
[greh_sim_squad_trader]:online_offline_group
faction = greh
npc_random = sim_default_greh_trader
npc_in_squad = 1, 1
common = true
[greh_sim_squad_mechanic]:online_offline_group
faction = greh
npc_random = sim_default_greh_mechanic
npc_in_squad = 1, 1
common = true
[greh_sim_squad_medic]:online_offline_group
faction = greh
npc_random = sim_default_greh_medic
npc_in_squad = 1, 1
common = true
[greh_sim_squad_barman]:online_offline_group
faction = greh
npc_random = sim_default_greh_barman
npc_in_squad = 1, 1
common = true
;-----------------------------------------------
;-----------------< ISG >-----------------|
[isg_sim_squad_novice]:online_offline_group
faction = isg
npc_random = sim_default_isg_0, sim_default_isg_0, sim_default_isg_0, sim_default_isg_0, sim_default_isg_1, sim_default_isg_1
npc_in_squad = 1, 3
common = true
[isg_sim_squad_advanced]:online_offline_group
faction = isg
npc_random = sim_default_isg_1, sim_default_isg_1, sim_default_isg_1, sim_default_isg_1, sim_default_isg_2, sim_default_isg_2
npc_in_squad = 1, 3
common = true
[isg_sim_squad_veteran]:online_offline_group
faction = isg
npc_random = sim_default_isg_2, sim_default_isg_2, sim_default_isg_3, sim_default_isg_3, sim_default_isg_3, sim_default_isg_4
npc_in_squad = 1, 3
common = true
[isg_sim_squad_dead]:online_offline_group
faction = isg
npc = sim_default_isg_1, sim_default_isg_2, sim_default_isg_3, sim_default_isg_dead
npc_in_squad = 4, 4
;common = true
[isg_sim_squad_alpha]:online_offline_group
faction = isg
npc_random = sim_default_isg_3, sim_default_isg_4
npc_in_squad = 3, 4
common = true
[isg_sim_squad_blackops]:online_offline_group
faction = isg
npc = sim_default_isg_5, sim_default_isg_5, sim_default_isg_5, sim_default_isg_5, sim_default_isg_5, sim_default_isg_5
common = true
[isg_sim_squad_trader]:online_offline_group
faction = isg
npc_random = sim_default_isg_trader
npc_in_squad = 1, 1
common = true
[isg_sim_squad_mechanic]:online_offline_group
faction = isg
npc_random = sim_default_isg_mechanic
npc_in_squad = 1, 1
common = true
[isg_sim_squad_medic]:online_offline_group
faction = isg
npc_random = sim_default_isg_medic
npc_in_squad = 1, 1
common = true
[isg_sim_squad_barman]:online_offline_group
faction = isg
npc_random = sim_default_isg_barman
npc_in_squad = 1, 1
common = true
;-----------------------------------------------
;-----------------< Renegades >-----------------|
[renegade_sim_squad_novice]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_1
npc_in_squad = 1, 3
common = true
[renegade_sim_squad_advanced]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_1, sim_default_renegade_1, sim_default_renegade_1, sim_default_renegade_2, sim_default_renegade_2
npc_in_squad = 1, 3
common = true
[renegade_sim_squad_veteran]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_3, sim_default_renegade_3, sim_default_renegade_4
npc_in_squad = 1, 3
common = true
[renegade_sim_squad_alpha]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_2, sim_default_renegade_2
npc_in_squad = 3, 4
common = true
[renegade_sim_squad_trader]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_trader
npc_in_squad = 1, 1
common = true
[renegade_sim_squad_mechanic]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_mechanic
npc_in_squad = 1, 1
common = true
[renegade_sim_squad_medic]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_medic
npc_in_squad = 1, 1
common = true
[renegade_sim_squad_barman]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_barman
npc_in_squad = 1, 1
common = true
@@ -0,0 +1,3 @@
[stalker_names_woman]
name_cnt = 74
last_name_cnt = 74