Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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<string_table>
<string id="ui_mcm_dynamic_cover_title">
<text>Dynamic Emission Cover Configuration</text>
</string>
<string id="ui_mcm_menu_dynamic_cover">
<text>Dynamic Emission Cover</text>
</string>
<string id="ui_mcm_dynamic_cover_distance_factor">
<text>Cover Required Factor</text>
</string>
<string id="ui_mcm_dynamic_cover_distance_factor_desc">
<text>Higher value makes it harder to find cover</text>
</string>
<string id="ui_mcm_dynamic_cover_north_cover_bonus">
<text>North-facing Cover Bonus</text>
</string>
<string id="ui_mcm_dynamic_cover_north_cover_bonus_desc">
<text>North-facing cover is more effective during emissions</text>
</string>
<string id="ui_mcm_dynamic_cover_show_cover_bar">
<text>Show Cover Indicator</text>
</string>
<string id="ui_mcm_dynamic_cover_show_cover_bar_desc">
<text>Shows a bar indicating how much cover you have during emissions\nHidden when sheltered</text>
</string>
<string id="ui_mcm_dynamic_cover_cover_range">
<text>Dynamic Cover Range</text>
</string>
<string id="ui_mcm_dynamic_cover_cover_range_desc">
<text>The range the mod checks for valid cover around you</text>
</string>
<string id="ui_mcm_dynamic_cover_rays_per_update">
<text>Cover Check Rays Per Frame</text>
</string>
<string id="ui_mcm_dynamic_cover_rays_per_update_desc">
<text>Reduce this if you have fps issues\nIncrease for faster and more consistent cover checking</text>
</string>
<string id="ui_mcm_dynamic_cover_debug_mode">
<text>Debug Mode</text>
</string>
<string id="ui_mcm_dynamic_cover_debug_mode_desc">
<text>For testing purposes!\nThis will enable cover checking out of emissions (including north facing cover bonus) and create particles at end points of the raycasts used for cover checking</text>
</string>
<string id="ui_mcm_dynamic_cover_protect_companions">
<text>Shelter Companions Range</text>
</string>
<string id="ui_mcm_dynamic_cover_protect_companions_desc">
<text>While in dynamic cover companions within this range (meters) are also sheltered\nSet to 0 to disable</text>
</string>
<string id="ui_mcm_dynamic_cover_grace_period">
<text>Cover Grace Period</text>
</string>
<string id="ui_mcm_dynamic_cover_grace_period_desc">
<text>Amount of seconds you are protected after leaving dynamic cover</text>
</string>
<string id="ui_mcm_dynamic_cover_hud_show_delay">
<text>Indicator Bar Delay</text>
</string>
<string id="ui_mcm_dynamic_cover_hud_show_delay_desc">
<text>Delays when the indicator bar is showed</text>
</string>
</string_table>
@@ -0,0 +1,62 @@
<string_table>
<string id="ui_mcm_dynamic_cover_title">
<text>Dynamic Emission Cover Configuration</text>
</string>
<string id="ui_mcm_menu_dynamic_cover">
<text>Dynamic Emission Cover</text>
</string>
<string id="ui_mcm_dynamic_cover_distance_factor">
<text>Cover Required Factor</text>
</string>
<string id="ui_mcm_dynamic_cover_distance_factor_desc">
<text>Higher value makes it harder to find cover</text>
</string>
<string id="ui_mcm_dynamic_cover_north_cover_bonus">
<text>North-facing Cover Bonus</text>
</string>
<string id="ui_mcm_dynamic_cover_north_cover_bonus_desc">
<text>North-facing cover is more effective during emissions</text>
</string>
<string id="ui_mcm_dynamic_cover_show_cover_bar">
<text>Show Cover Indicator</text>
</string>
<string id="ui_mcm_dynamic_cover_show_cover_bar_desc">
<text>Shows a bar indicating how much cover you have during emissions\nHidden when sheltered</text>
</string>
<string id="ui_mcm_dynamic_cover_cover_range">
<text>Dynamic Cover Range</text>
</string>
<string id="ui_mcm_dynamic_cover_cover_range_desc">
<text>The range the mod checks for valid cover around you</text>
</string>
<string id="ui_mcm_dynamic_cover_rays_per_update">
<text>Cover Check Rays Per Frame</text>
</string>
<string id="ui_mcm_dynamic_cover_rays_per_update_desc">
<text>Reduce this if you have fps issues\nIncrease for faster and more consistent cover checking</text>
</string>
<string id="ui_mcm_dynamic_cover_debug_mode">
<text>Debug Mode</text>
</string>
<string id="ui_mcm_dynamic_cover_debug_mode_desc">
<text>For testing purposes!\nThis will enable cover checking out of emissions (including north facing cover bonus) and create particles at end points of the raycasts used for cover checking</text>
</string>
<string id="ui_mcm_dynamic_cover_protect_companions">
<text>Shelter Companions Range</text>
</string>
<string id="ui_mcm_dynamic_cover_protect_companions_desc">
<text>While in dynamic cover companions within this range (meters) are also sheltered\nSet to 0 to disable</text>
</string>
<string id="ui_mcm_dynamic_cover_grace_period">
<text>Cover Grace Period</text>
</string>
<string id="ui_mcm_dynamic_cover_grace_period_desc">
<text>Amount of seconds you are protected after leaving dynamic cover</text>
</string>
<string id="ui_mcm_dynamic_cover_hud_show_delay">
<text>Indicator Bar Delay</text>
</string>
<string id="ui_mcm_dynamic_cover_hud_show_delay_desc">
<text>Delays when the indicator bar is showed</text>
</string>
</string_table>
@@ -0,0 +1,12 @@
<w>
<cover_hud x="0" y="0" width="1024" height="768">
<cover_bar x="443" y="744" width="138" height="8" horz="1" min="0" max="1" pos="0" stretch="1">
<progress>
<texture>ui_inGame2_Patroni_HUD_gold_bar</texture>
</progress>
</cover_bar>
<cover_bar_bg x="443" y="744" width="138" height="8">
<texture>ui_inGame2_Patroni_HUD_gold_bar</texture>
</cover_bar_bg>
</cover_hud>
</w>