Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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<?xml version="1.0" encoding="Windows-1251"?>
<string_table>
<string id="ui_mcm_menu_lual_dynamic_viewmodel">
<text>Dynamic viewmodel</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_fire_timeout">
<text>Fire timeout</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_fire_timeout_desc">
<text>How long (in seconds) should the weapon remain raised after firing?</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_aim_timeout">
<text>Aim timeout</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_aim_timeout_desc">
<text>How long (in seconds) should the weapon remain raised after aiming?</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_recover_length">
<text>Recover length</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_recover_length_desc">
<text>How long (in seconds) should the weapon take to lower after 'Fire timeout' or 'Aim timeout' pass?</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_droop_rate_ads">
<text>Movement rate (aiming)</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_droop_rate_ads_desc">
<text>How fast (higher is faster) should the weapon rotate when aiming?</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_droop_rate">
<text>Movement rate</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_droop_rate_desc">
<text>How fast (higher is faster) should the weapon rotate?</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_pitch">
<text>Pitch</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_pitch_desc">
<text>What pitch should the weapon be at when walking forwards?</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_yaw">
<text>Yaw</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_yaw_desc">
<text>What yaw should the weapon be at when walking forwards?</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_roll">
<text>Roll</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_roll_desc">
<text>What roll should the weapon be at when walking forwards?</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_right">
<text>Right offset</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_right_desc">
<text>How far right should the weapon be offset when walking forwards?</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_up">
<text>Up offset</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_up_desc">
<text>How far up should the weapon be offset when walking forwards?</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_forwards">
<text>Forwards offset</text>
</string>
<string id="ui_mcm_lual_dynamic_viewmodel_forwards_desc">
<text>How far forwards should the weapon be offset when walking forwards?</text>
</string>
</string_table>