Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,23 @@
[placeable_arti_display]
slots = 8
valid_classes = i_arty, i_arty_junk
[placeable_arti_display_positions]
1 = -0.824463, 1.01000, -0.06
2 = 0.005517, 1.01000, -0.06
3 = 0.828174, 1.01000, -0.06
4 = 0.828174, 1.54828, -0.06
5 = 0.000635, 1.54828, -0.06
6 = -0.857467, 1.54828, -0.06
7 = -0.834228, 0.364338, -0.003854
8 = 0.837938, 0.364338, -0.003854
[placeable_arti_display_angles]
1 = 0,0,0
2 = 0,0,0
3 = 0,0,0
4 = 0,0,0
5 = 0,0,0
6 = 0,0,0
7 = 0,0,0
8 = 0,0,0
@@ -0,0 +1,20 @@
![gun_position_offsets]
af_ball = 0,-0.072289,0
af_cristall = 0,-0.138434,0
af_dummy_battery = 0,-0.107104,0
af_electra_moonlight = 0,-0.102004,0
af_fire = 0,-0.136613,0
af_fireball = 0,-0.101701,0
af_empty = 0,-0.200365,0
af_full_empty = 0,-0.200365,0
af_fuzz_kolobok = 0,-0.185524,0
af_glass = 0,-0.209473,0
af_ice = 0,-0.178145,0
af_medusa = 0,-0.113844,0
af_night_star = 0,-0.087491,0
af_pin = 0,-0.139143,0
af_soul = 0,-0.12447,0
af_black_spray = 0,-0.06,0
af_fire_loop = 0,-0.090654,0
af_serofim = 0,-0.151792,0
af_dragon_eye = 0,-0.072289,0
@@ -0,0 +1,5 @@
![decor_clinic_equipments]
items = decor_arti_display
factions = ecolog
min_supply_level = 1
amount = 1
@@ -0,0 +1,51 @@
[decor_furniture]
items = decor_cabinet, decor_countertop, decor_fchair, decor_stool, decor_rug, decor_sink, decor_sidetable1, decor_sidetable2, decor_shelves, decor_shelves_b, decor_plant4, decor_plant3, decor_wall_divider
factions = stalker, renegade, greh, bandit
min_supply_level = 1
amount = 2
[decor_miscellaneous]
items = decor_ashtray, decor_pot, decor_shower, decor_toilet, decor_game, decor_teapot, decor_money_5000, decor_stalker_outfit, decor_merc_outfit, decor_exoskelet, decor_suit, decor_documents_1, decor_documents_2, decor_notes_writing_book, decor_wooden_board, decor_wooden_plank, decor_metal_plate, decor_shield
factions = stalker, renegade, greh, bandit
min_supply_level = 1
amount = 1
[decor_Impro]
items = decor_fuel, decor_bidon, decor_gaz_balon, decor_barrel_metal, decor_box_wood
factions = stalker, renegade, greh, bandit
min_supply_level = 1
amount = 2
[decor_dolg]
items = decor_shooting_target_1, decor_gun_parts, decor_trophie1, decor_trophie2, decor_trophie3, decor_trophie4, decor_trophie5, decor_trophie6, decor_trophie7, decor_trophie8, decor_trophie9, decor_map1, decor_map2
factions = dolg, csky, freedom
min_supply_level = 1
amount = 1
[decor_freedom]
items = decor_kartina03, decor_radiola, decor_dev_guitar, decor_poster1, decor_poster2, decor_poster3, decor_poster4, decor_poster5, decor_poster6, decor_poster7, decor_biliard, decor_tv_box
factions = freedom, csky
min_supply_level = 1
amount = 1
[decor_clinic_equipments]
items = decor_clinic_equipments, decor_microscope, decor_junk, decor_stretcher, decor_psi_helmet, decor_metal_table1, decor_metal_table2, decor_lead_box_open,decor_plant2
factions = ecolog
min_supply_level = 1
amount = 1
[decor_light1]
items = decor_light1, decor_light2, decor_light3, decor_light4, decor_light5, decor_light6, decor_light7, decor_light8, decor_grave1, decor_grave2
min_supply_level = 1
amount = 5
[decor_lvl3]
items = decor_storage02
min_supply_level = 3
amount = 1
[decor_storage]
items = decor_storage03, decor_storage05, decor_storage06, decor_storage01, decor_storage04, decor_storage07, decor_storage08, decor_box_paper
min_supply_level = 1
amount = 2
@@ -0,0 +1,5 @@
[decor_lvl2]
items = decor_door, decor_door02, decor_door03, decor_door04, decor_door05
factions = stalker, renegade, greh, bandit
min_supply_level = 1
amount = 1
@@ -0,0 +1,5 @@
[decor_walls]
items = decor_wall_metal, decor_wall, decor_wall_doorway, decor_wall_doorway_metal, decor_wall02_metal, decor_wall02
factions = stalker, renegade, greh, bandit
min_supply_level = 2
amount = 3
@@ -0,0 +1,6 @@
![2]
x_decor_door = 2, recipe_advanced_0, prt_i_wood,4,prt_i_fasteners,2
x_decor_door02 = 2, recipe_advanced_0, prt_i_scrap,4,prt_i_fasteners,2
x_decor_door03 = 2, recipe_advanced_0, prt_i_wood,4,prt_i_fasteners,2
x_decor_door04 = 2, recipe_advanced_0, prt_i_wood,4,prt_i_fasteners,2
x_decor_door05 = 2, recipe_advanced_0, prt_i_scrap,2,prt_i_wood,2,prt_i_fasteners,2
@@ -0,0 +1,6 @@
![2]
x_decor_wooden_board = 1, recipe_basic_0, prt_i_wood,4,prt_i_fasteners,2
x_decor_metal_plate = 1, recipe_basic_0, prt_i_scrap,2,prt_i_fasteners,3
x_decor_wall_divider = 1, recipe_basic_0, prt_i_wood,3,prt_i_fasteners,2
x_decor_shield = 1, recipe_basic_0, prt_i_scrap,3,prt_i_fasteners,3
x_decor_wooden_plank = 1, recipe_basic_0, prt_i_wood,1,prt_i_fasteners,1
@@ -0,0 +1,7 @@
![2]
x_decor_wall = 2, recipe_advanced_0, prt_i_wood,15,prt_i_fasteners,5
x_decor_wall02 = 2, recipe_advanced_0, prt_i_wood,6,prt_i_fasteners,3
x_decor_wall_doorway = 2, recipe_advanced_0, prt_i_wood,13,prt_i_fasteners,5
x_decor_wall_metal = 2, recipe_advanced_0, prt_i_scrap,15,prt_i_fasteners,15
x_decor_wall02_metal = 2, recipe_advanced_0, prt_i_scrap,6,prt_i_fasteners,6
x_decor_wall_doorway_metal = 2, recipe_advanced_0, prt_i_scrap,13,prt_i_fasteners,13
@@ -0,0 +1,36 @@
[decor_arti_display]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\arti_display.ogf
description = st_placeable_arti_display_descr
inv_name = st_placeable_arti_display
inv_name_short = st_placeable_arti_display
icons_texture = ui\ui_decor
inv_grid_x = 14
inv_grid_y = 16
inv_grid_width = 3
inv_grid_height = 2
cost = 30000
inv_weight = 5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_arti_display
[placeable_arti_display]:inv_backpack
visual = dynamics\Decor\arti_display.ogf
capacity = 100
placeable_type = stash
base_rotation = 0
item_section = decor_arti_display
ui_texture = ui_decor_arti_display
bounding_box_size = 2.5715, 0.841151, 1.89212
bounding_box_origin = 0.008889, 0.944653, -0.105933
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,195 @@
[decor_door]:tch_junk
class = II_ATTCH
kind = i_tool
visual = doors\door_wood_100x190.ogf
description = st_placeable_door_descr
inv_name = st_placeable_door
inv_name_short = st_placeable_door
icons_texture = ui\ui_doors
inv_grid_x = 2
inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 3
cost = 120
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_door
[placeable_door]:physic_door
visual = doors\door_wood_100x190.ogf
placeable_type = prop
base_rotation = 0
custom_data = scripts\hf_doors.ltx
item_section = decor_door
ui_texture = ui_decor_door
bounding_box_size = 0.991507, 0.065564, 1.90217
bounding_box_origin = -0.001532, 0.951085, -0.017999
fixed_bones = link
[decor_door02]:tch_junk
class = II_ATTCH
kind = i_tool
visual = doors\door_metal_150x250.ogf
description = st_placeable_door02_descr
inv_name = st_placeable_door02
inv_name_short = st_placeable_door02
icons_texture = ui\ui_doors
inv_grid_x = 0
inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 3
cost = 160
inv_weight = 0.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_door02
[placeable_door02]:physic_door
visual = doors\door_metal_150x250.ogf
placeable_type = prop
base_rotation = 180
custom_data = scripts\hf_doors.ltx
item_section = decor_door02
ui_texture = ui_decor_door02
bounding_box_size = 1.5, 0.102813, 2.51034
bounding_box_origin = 0.025892, 1.25517, 0.03
fixed_bones = link
[decor_door03]:tch_junk
class = II_ATTCH
kind = i_tool
visual = doors\door_wood_115x215.ogf
description = st_placeable_door03_descr
inv_name = st_placeable_door03
inv_name_short = st_placeable_door03
icons_texture = ui\ui_doors
inv_grid_x = 4
inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 3
cost = 150
inv_weight = 0.4
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_door03
[placeable_door03]:physic_door
visual = doors\door_wood_115x215.ogf
placeable_type = prop
base_rotation = 180
custom_data = scripts\hf_doors.ltx
item_section = decor_door03
ui_texture = ui_decor_door03
bounding_box_size = 1.2, 0.050781, 2.12554
bounding_box_origin = 0.011169, 1.0677, 0.025371
fixed_bones = link
[decor_door04]:tch_junk
class = II_ATTCH
kind = i_tool
visual = doors\door_wood_145x220.ogf
description = st_placeable_door04_descr
inv_name = st_placeable_door04
inv_name_short = st_placeable_door04
icons_texture = ui\ui_doors
inv_grid_x = 6
inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 3
cost = 120
inv_weight = 0.4
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_door04
[placeable_door04]:physic_door
visual = doors\door_wood_145x220.ogf
placeable_type = prop
base_rotation = 180
custom_data = scripts\hf_doors.ltx
item_section = decor_door04
ui_texture = ui_decor_door04
bounding_box_size = 1.43496, 0.050781, 2.22633
bounding_box_origin = 0.012865, 1.11317, 0.025371
fixed_bones = link
[decor_door05]:tch_junk
class = II_ATTCH
kind = i_tool
visual = doors\door_old_176x300.ogf
description = st_placeable_door05_descr
inv_name = st_placeable_door05
inv_name_short = st_placeable_door05
icons_texture = ui\ui_doors
inv_grid_x = 8
inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 3
cost = 130
inv_weight = 0.6
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_door05
[placeable_door05]:physic_door
visual = doors\door_old_176x300.ogf
placeable_type = prop
base_rotation = 0
custom_data = scripts\hf_doors.ltx
item_section = decor_door05
ui_texture = ui_decor_door05
bounding_box_size = 1.77968, 0.063009, 3.03305
bounding_box_origin = -0.053169, 1.51953, 0.042938
fixed_bones = link
@@ -0,0 +1,6 @@
![decor_sink]
cost = 5000
![placeable_sink]
script_binding = bind_water_pump_furniture.init
ui_on_simple_interaction = bind_water_pump_furniture.on_simple_interaction
@@ -0,0 +1,226 @@
[decor_wall]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\wall.ogf
description = st_placeable_wall_descr
inv_name = st_placeable_wall
inv_name_short = st_placeable_wall
icons_texture = ui\ui_decor
inv_grid_x = 5
inv_grid_y = 15
inv_grid_width = 3
inv_grid_height = 1
cost = 2400
inv_weight = 5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_wall
[placeable_wall]:physic_object
visual = dynamics\Decor\wall.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_wall
ui_texture = ui_decor_wall
bounding_box_size = 4.70895, 0.114076, 2.58663
bounding_box_origin = 0.004942, 1.29365, -0.007986
[decor_wall_metal]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\wall_metal.ogf
description = st_placeable_wall_metal_descr
inv_name = st_placeable_wall_metal
inv_name_short = st_placeable_wall_metal
icons_texture = ui\ui_decor
inv_grid_x = 5
inv_grid_y = 16
inv_grid_width = 3
inv_grid_height = 1
cost = 2700
inv_weight = 5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_wall_metal
[placeable_wall_metal]:physic_object
visual = dynamics\Decor\wall_metal.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_wall_metal
ui_texture = ui_decor_wall_metal
bounding_box_size = 4.70895, 0.114076, 2.58663
bounding_box_origin = 0.004942, 1.29365, -0.007986
[decor_wall02]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\wall02.ogf
description = st_placeable_wall02_descr
inv_name = st_placeable_wall02
inv_name_short = st_placeable_wall02
icons_texture = ui\ui_decor
inv_grid_x = 11
inv_grid_y = 15
inv_grid_width = 3
inv_grid_height = 1
cost = 1400
inv_weight = 2.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_wall02
[placeable_wall02]:physic_object
visual = dynamics\Decor\wall02.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_wall02
ui_texture = ui_decor_wall02
bounding_box_size = 2.35459, 0.109478, 2.58798
bounding_box_origin = -0.022406, 1.29474, -0.007986
[decor_wall02_metal]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\wall02_metal.ogf
description = st_placeable_wall02_metal_descr
inv_name = st_placeable_wall02_metal
inv_name_short = st_placeable_wall02_metal
icons_texture = ui\ui_decor
inv_grid_x = 11
inv_grid_y = 16
inv_grid_width = 3
inv_grid_height = 1
cost = 1700
inv_weight = 2.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_wall02_metal
[placeable_wall02_metal]:physic_object
visual = dynamics\Decor\wall02_metal.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_wall02_metal
ui_texture = ui_decor_wall02_metal
bounding_box_size = 2.35459, 0.109478, 2.58798
bounding_box_origin = -0.022406, 1.29474, -0.007986
[decor_wall_doorway]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\wall_doorway.ogf
description = st_placeable_wall_doorway_descr
inv_name = st_placeable_wall_doorway
inv_name_short = st_placeable_wall_doorway
icons_texture = ui\ui_decor
inv_grid_x = 8
inv_grid_y = 15
inv_grid_width = 3
inv_grid_height = 1
cost = 3000
inv_weight = 5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_wall_doorway
[placeable_wall_doorway]:physic_object
visual = dynamics\Decor\wall_doorway.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_wall_doorway
ui_texture = ui_decor_wall_doorway
bounding_box_size = 4.70895, 0.114076, 2.58663
bounding_box_origin = 0.004942, 1.29365, -0.007986
fixed_bones = link1, link2, link3
[decor_wall_doorway_metal]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\wall_doorway_metal.ogf
description = st_placeable_wall_doorway_metal_descr
inv_name = st_placeable_wall_doorway_metal
inv_name_short = st_placeable_wall_doorway_metal
icons_texture = ui\ui_decor
inv_grid_x = 8
inv_grid_y = 16
inv_grid_width = 3
inv_grid_height = 1
cost = 3300
inv_weight = 5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_wall_doorway_metal
[placeable_wall_doorway_metal]:physic_object
visual = dynamics\Decor\wall_doorway_metal.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_wall_doorway_metal
ui_texture = ui_decor_wall_doorway_metal
bounding_box_size = 4.70895, 0.114076, 2.58663
bounding_box_origin = 0.004942, 1.29365, -0.007986
fixed_bones = link1, link2, link3
@@ -0,0 +1,55 @@
[disable]
linear_factor = 0.5
angular_factor = 0.5
[collide]
not_collide_parts
[collide_parts]
small_object
[destroyed]
dynamics\box\part\box_wood_01_part_4
dynamics\door\part\destr_door_wood_130x250_01_part_2
dynamics\door\part\destr_door_wood_130x250_01_part_3
dynamics\box\part\box_wood_01_part_7
[autoremove_parts]
time = 10
[collision_damage]
link = 0.01
[particles]
destroy_particles = destroy_fx\destroy_wood_00
[particle_bones]
link = 0.0, 0.44, 0.0
[sound]
break_sound = material\wood\wood_big_hard_1
default = 1.0, -1, 0.0
[immunities]
burn_immunity = 0.05
strike_immunity = 0.3
shock_immunity = 0.0
wound_immunity = 0.3
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.0
explosion_immunity = 0.5
fire_wound_immunity = 0.04
;--- impulse_transition ------------
[impulse_transition_to_parts]
random_min = 5.0
random_hit_imp = 2.0
;ref_bone
imp_transition_factor = 1.0
lv_transition_factor = 0.5
av_transition_factor = 0.5
@@ -0,0 +1,25 @@
[logic]
active = ph_door@closed
[ph_door@closed]
locked = false
closed = true
snd_open_start = wood_small_open
snd_close_start = wood_small_close_start
snd_close_stop = wood_small_close_stop
tip_open = tip_door_open
on_use = ph_door@open
not_for_npc = false
[ph_door@open]
locked = false
closed = false
snd_open_start = wood_small_open
snd_close_start = wood_small_close_start
snd_close_stop = wood_small_close_stop
tip_close = tip_door_close
on_use = ph_door@closed
[collide]
ignore_static
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_placeable_arti_display">
<text>Artifacts Display</text>
</string>
<string id="st_placeable_arti_display_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[0,250,250,0] • %c[0,250,250,0] NOTICE: Artifacts stay invisible when detectors are holstered\n</text>
</string>
</string_table>
@@ -0,0 +1,957 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_placeable_documents_1">
<text>Bundle of Paper</text>
</string>
<string id="st_placeable_documents_1_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_cabinet">
<text>Kitchen Cabinets</text>
</string>
<string id="st_placeable_cabinet_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_ashtray">
<text>Ash Tray</text>
</string>
<string id="st_placeable_ashtray_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_barrel_metal">
<text>Metal Barrel</text>
</string>
<string id="st_placeable_barrel_metal_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_shelves_b">
<text>Bathroom Shelves</text>
</string>
<string id="st_placeable_shelves_b_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_biliard">
<text>Biliard Table</text>
</string>
<string id="st_placeable_biliard_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_pot">
<text>Cooking Pot</text>
</string>
<string id="st_placeable_pot_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_countertop">
<text>Countertop</text>
</string>
<string id="st_placeable_countertop_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_cuttingboard">
<text>Cuttingboard</text>
</string>
<string id="st_placeable_cuttingboard_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_fchair">
<text>Modern Chair</text>
</string>
<string id="st_placeable_fchair_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_game">
<text>Table Game</text>
</string>
<string id="st_placeable_game_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_fuel">
<text>Jerrycan</text>
</string>
<string id="st_placeable_fuel_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_shooting_target_1">
<text>Shooting Target</text>
</string>
<string id="st_placeable_shooting_target_1_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_bidon">
<text>Bidon</text>
</string>
<string id="st_placeable_bidon_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_gaz_balon">
<text>Gas Tank</text>
</string>
<string id="st_placeable_gaz_balon_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_radiola">
<text>Radio</text>
</string>
<string id="st_placeable_radiola_descr">
<text> A functional radio.\n
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] technological item\n</text>
</string>
<string id="st_placeable_kartina03">
<text>Picture Frame</text>
</string>
<string id="st_placeable_kartina03_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_dev_guitar">
<text>Guitar</text>
</string>
<string id="st_placeable_dev_guitar_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_stool">
<text>Stool</text>
</string>
<string id="st_placeable_stool_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_metal_table1">
<text>Metal Table A</text>
</string>
<string id="st_placeable_metal_table1_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_metal_table2">
<text>Metal Table B</text>
</string>
<string id="st_placeable_metal_table2_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_stalker_outfit">
<text>Stalker Outfit bundle</text>
</string>
<string id="st_placeable_stalker_outfit_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_merc_outfit">
<text>Mercenary Outfit bundle</text>
</string>
<string id="st_placeable_merc_outfit_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_exoskelet">
<text>Exoskeleton bundle</text>
</string>
<string id="st_placeable_exoskelet_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_stretcher">
<text>Stretcher</text>
</string>
<string id="st_placeable_stretcher_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_gun_parts">
<text>Gun Parts</text>
</string>
<string id="st_placeable_gun_parts_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_teapot">
<text>Teapot</text>
</string>
<string id="st_placeable_teapot_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_psi_helmet">
<text>Psi Helmet</text>
</string>
<string id="st_placeable_psi_helmet_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_documents_2">
<text>Stack of Documents</text>
</string>
<string id="st_placeable_documents_2_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_notes_writing_book">
<text>Personal Journal</text>
</string>
<string id="st_placeable_notes_writing_book_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_survivalguide">
<text>Safety Guide</text>
</string>
<string id="st_placeable_survivalguide_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_guidebook1">
<text>Survival Guide</text>
</string>
<string id="st_placeable_guidebook1_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_guidebook2">
<text>Mechanics Manual</text>
</string>
<string id="st_placeable_guidebook2_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_lead_box_open">
<text>Opened Lead Box</text>
</string>
<string id="st_placeable_lead_box_open_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_suit">
<text>SSP-99M Suit Display</text>
</string>
<string id="st_placeable_suit_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_poster1">
<text>Poster 1</text>
</string>
<string id="st_placeable_poster1_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_poster2">
<text>Poster 2</text>
</string>
<string id="st_placeable_poster2_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_poster3">
<text>Poster 3</text>
</string>
<string id="st_placeable_poster3_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_poster4">
<text>Poster 4</text>
</string>
<string id="st_placeable_poster4_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_poster5">
<text>Poster 5</text>
</string>
<string id="st_placeable_poster5_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_poster6">
<text>Poster 6</text>
</string>
<string id="st_placeable_poster6_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_poster7">
<text>Poster 7</text>
</string>
<string id="st_placeable_poster7_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_sink">
<text>Sink</text>
</string>
<string id="st_placeable_sink_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_sidetable1">
<text>Side Table A</text>
</string>
<string id="st_placeable_sidetable1_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_sidetable2">
<text>Side Table B</text>
</string>
<string id="st_placeable_sidetable2_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_shelves">
<text>Metal Shelves</text>
</string>
<string id="st_placeable_shelves_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_box_wood">
<text>Wooden Box</text>
</string>
<string id="st_placeable_box_wood_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_trophie1">
<text>Boar Trophie A</text>
</string>
<string id="st_placeable_trophie1_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_trophie2">
<text>Chimera Trophie</text>
</string>
<string id="st_placeable_trophie2_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_trophie3">
<text>Pseudodog Trophie</text>
</string>
<string id="st_placeable_trophie3_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_trophie4">
<text>Cat Trophie</text>
</string>
<string id="st_placeable_trophie4_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_trophie5">
<text>Bloodsucker Trophie A</text>
</string>
<string id="st_placeable_trophie5_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_trophie6">
<text>Bloodsucker Trophie B</text>
</string>
<string id="st_placeable_trophie6_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_trophie7">
<text>Blind dog Trophie</text>
</string>
<string id="st_placeable_trophie7_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_trophie8">
<text>Flesh Trophie</text>
</string>
<string id="st_placeable_trophie8_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_trophie9">
<text>Boar Trophie B</text>
</string>
<string id="st_placeable_trophie9_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_box_paper">
<text>Carton Box</text>
</string>
<string id="st_placeable_box_paper_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_orange] • %c[ui_gray_2] placeable\n
%c[d_purple] • %c[ui_gray_2] Capacity: 20kg\n</text>
</string>
<string id="st_placeable_microscope">
<text>Microscope</text>
</string>
<string id="st_placeable_microscope_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_map1">
<text>Wall Mounted Map A</text>
</string>
<string id="st_placeable_map1_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_map2">
<text>Wall Mounted Map B</text>
</string>
<string id="st_placeable_map2_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_grave1">
<text>Grave A</text>
</string>
<string id="st_placeable_grave1_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n</text>
</string>
<string id="st_placeable_grave2">
<text>Grave B</text>
</string>
<string id="st_placeable_grave2_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n</text>
</string>
<string id="st_placeable_junk">
<text>Mechanical Junk</text>
</string>
<string id="st_placeable_junk_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_money_5000">
<text>Money Stack</text>
</string>
<string id="st_placeable_money_5000_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_plant2">
<text>Anomalous Plant</text>
</string>
<string id="st_placeable_plant2_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_plant3">
<text>Improvised Plant</text>
</string>
<string id="st_placeable_plant3_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_plant4">
<text>Tall plant</text>
</string>
<string id="st_placeable_plant4_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_rug">
<text>Rug</text>
</string>
<string id="st_placeable_rug_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n
%c[d_red] • %c[d_red] WARNING: DO NOT DROP THE RUG FROM INVENTORY. %c[0,250,250,0] You WILL have a stroke and exit the zone spontaneously.\n</text>
</string>
<string id="st_placeable_clinic_equipments">
<text>Clinical Equipments</text>
</string>
<string id="st_placeable_clinic_equipments_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_wall_divider">
<text>Room Divider 2x2m</text>
</string>
<string id="st_placeable_wall_divider_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_storage01">
<text>Metal Storage Container</text>
</string>
<string id="st_placeable_storage01_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_orange] • %c[ui_gray_2] placeable\n
%c[d_purple] • %c[ui_gray_3] Capacity:%c[ui_gray_2] 300kg\n</text>
</string>
<string id="st_placeable_storage02">
<text>Large Metal Storage Container</text>
</string>
<string id="st_placeable_storage02_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_orange] • %c[ui_gray_2] placeable\n
%c[d_purple] • %c[ui_gray_3] Capacity:%c[ui_gray_2] 700kg\n</text>
</string>
<string id="st_placeable_storage03">
<text>Green Metal Box</text>
</string>
<string id="st_placeable_storage03_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_orange] • %c[ui_gray_2] placeable\n
%c[d_purple] • %c[ui_gray_3] Capacity:%c[ui_gray_2] 70kg\n</text>
</string>
<string id="st_placeable_storage04">
<text>Small Safe</text>
</string>
<string id="st_placeable_storage04_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_orange] • %c[ui_gray_2] placeable\n
%c[d_purple] • %c[ui_gray_3] Capacity:%c[ui_gray_2] 35kg\n</text>
</string>
<string id="st_placeable_storage05">
<text>Empty Toolbox</text>
</string>
<string id="st_placeable_storage05_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_orange] • %c[ui_gray_2] placeable\n
%c[d_purple] • %c[ui_gray_3] Capacity:%c[ui_gray_2] 60kg\n</text>
</string>
<string id="st_placeable_storage06">
<text>Empty Chest</text>
</string>
<string id="st_placeable_storage06_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_orange] • %c[ui_gray_2] placeable\n
%c[d_purple] • %c[ui_gray_3] Capacity:%c[ui_gray_2] 170kg\n</text>
</string>
<string id="st_placeable_storage07">
<text>Locker</text>
</string>
<string id="st_placeable_storage07_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_orange] • %c[ui_gray_2] placeable\n
%c[d_purple] • %c[ui_gray_3] Capacity:%c[ui_gray_2] 120kg\n</text>
</string>
<string id="st_placeable_storage08">
<text>Big Safe</text>
</string>
<string id="st_placeable_storage08_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_orange] • %c[ui_gray_2] placeable\n
%c[d_purple] • %c[ui_gray_3] Capacity:%c[ui_gray_2] 70kg\n</text>
</string>
<string id="st_placeable_wooden_board">
<text>Wooden Panel</text>
</string>
<string id="st_placeable_wooden_board_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] Used to block windows and entrances\n</text>
</string>
<string id="st_placeable_wooden_plank">
<text>Wood Plank</text>
</string>
<string id="st_placeable_wooden_plank_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] Used to block windows and entrances\n</text>
</string>
<string id="st_placeable_metal_plate">
<text>Metal Sheet</text>
</string>
<string id="st_placeable_metal_plate_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] Used to block windows and entrances\n</text>
</string>
<string id="st_placeable_shield">
<text>Shield</text>
</string>
<string id="st_placeable_shield_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n</text>
</string>
<string id="st_placeable_toilet">
<text>Toilet</text>
</string>
<string id="st_placeable_toilet_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_shower">
<text>Shower</text>
</string>
<string id="st_placeable_shower_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] furniture item\n</text>
</string>
<string id="st_placeable_tv_box">
<text>Box TV </text>
</string>
<string id="st_placeable_tv_box_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] technological item\n</text>
</string>
<string id="st_placeable_light1">
<text>Wall Sconce</text>
</string>
<string id="st_placeable_light1_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_3] Fuel: %c[ui_gray_2]batteries\n
%c[d_blue] • %c[ui_gray_3] power duration: %c[ui_gray_2]2 weeks\n
%c[d_purple] • %c[ui_gray_3] TEMP: %c[ui_gray_2]2700K\n</text>
</string>
<string id="st_placeable_light2">
<text>Projector Lamp</text>
</string>
<string id="st_placeable_light2_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_3] Fuel: %c[ui_gray_2]batteries\n
%c[d_blue] • %c[ui_gray_3] power duration: %c[ui_gray_2]2 weeks\n
%c[d_purple] • %c[ui_gray_3] TEMP: %c[ui_gray_2]6500K\n</text>
</string>
<string id="st_placeable_light3">
<text>Abajour Lamp</text>
</string>
<string id="st_placeable_light3_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_3] Fuel: %c[ui_gray_2]batteries\n
%c[d_blue] • %c[ui_gray_3] power duration: %c[ui_gray_2]2 weeks\n
%c[d_purple] • %c[ui_gray_3] TEMP: %c[ui_gray_2]3000K\n</text>
</string>
<string id="st_placeable_light4">
<text>Hanging Light Bulb</text>
</string>
<string id="st_placeable_light4_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_3] Fuel: %c[ui_gray_2]batteries\n
%c[d_blue] • %c[ui_gray_3] power duration: %c[ui_gray_2]2 weeks\n
%c[d_purple] • %c[ui_gray_3] TEMP: %c[ui_gray_2]4000K\n</text>
</string>
<string id="st_placeable_light5">
<text>Triple-Tube Lights</text>
</string>
<string id="st_placeable_light5_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_3] Fuel: %c[ui_gray_2]batteries\n
%c[d_blue] • %c[ui_gray_3] power duration: %c[ui_gray_2]2 weeks\n
%c[d_purple] • %c[ui_gray_3] TEMP: %c[ui_gray_2]4000K\n</text>
</string>
<string id="st_placeable_light6">
<text>Wall-Mounted Bulb A</text>
</string>
<string id="st_placeable_light6_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_3] Fuel: %c[ui_gray_2]batteries\n
%c[d_blue] • %c[ui_gray_3] power duration: %c[ui_gray_2]2 weeks\n
%c[d_purple] • %c[ui_gray_3] TEMP: %c[ui_gray_2]5000K\n</text>
</string>
<string id="st_placeable_light7">
<text>Wall-Mounted Bulb B</text>
</string>
<string id="st_placeable_light7_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_3] Fuel: %c[ui_gray_2]batteries\n
%c[d_blue] • %c[ui_gray_3] power duration: %c[ui_gray_2]2 weeks\n
%c[d_purple] • %c[ui_gray_3] TEMP: %c[ui_gray_2]2000K\n</text>
</string>
<string id="st_placeable_light8">
<text>Single-Tube Light</text>
</string>
<string id="st_placeable_light8_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_3] Fuel: %c[ui_gray_2]batteries\n
%c[d_blue] • %c[ui_gray_3] power duration: %c[ui_gray_2]2 weeks\n
%c[d_purple] • %c[ui_gray_3] TEMP: %c[ui_gray_2]4000K\n</text>
</string>
</string_table>
@@ -0,0 +1,53 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_placeable_door">
<text>Wooden Door 100x190cm</text>
</string>
<string id="st_placeable_door_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_orange] • %c[ui_gray_2] Compatible with the craftable doorways\n
%c[0,250,250,0] • %c[0,250,250,0] NOTICE: To remove the door stab it with a melee weapon or use explosive. Shooting it works too but requires a lot of bullets (for the purpose of preventing NPCs from breaking doors easly when shooting).\n</text>
</string>
<string id="st_placeable_door02">
<text>Metal Door 150x250cm</text>
</string>
<string id="st_placeable_door02_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[0,250,250,0] • %c[0,250,250,0] NOTICE: To remove the door stab it with a melee weapon or use explosive. Shooting it works too but requires a lot of bullets (for the purpose of preventing NPCs from breaking doors easly when shooting).\n</text>
</string>
<string id="st_placeable_door03">
<text>Wooden Door 115x215cm</text>
</string>
<string id="st_placeable_door03_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[0,250,250,0] • %c[0,250,250,0] NOTICE: To remove the door stab it with a melee weapon or use explosive. Shooting it works too but requires a lot of bullets (for the purpose of preventing NPCs from breaking doors easly when shooting).\n</text>
</string>
<string id="st_placeable_door04">
<text>Wooden Door 145x220cm</text>
</string>
<string id="st_placeable_door04_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[0,250,250,0] • %c[0,250,250,0] NOTICE: To remove the door stab it with a melee weapon or use explosive. Shooting it works too but requires a lot of bullets (for the purpose of preventing NPCs from breaking doors easly when shooting).\n</text>
</string>
<string id="st_placeable_door05">
<text>Wooden Door 176x300cm</text>
</string>
<string id="st_placeable_door05_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[0,250,250,0] • %c[0,250,250,0] NOTICE: To remove the door stab it with a melee weapon or use explosive. Shooting it works too but requires a lot of bullets (for the purpose of preventing NPCs from breaking doors easly when shooting).\n</text>
</string>
</string_table>
@@ -0,0 +1,66 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_placeable_wall">
<text>wooden wall ap.5x3m</text>
</string>
<string id="st_placeable_wall_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] structural item; used to establish more rooms in bases.\n</text>
</string>
<string id="st_placeable_wall_metal">
<text>Metal sheets wall ap.5x3m</text>
</string>
<string id="st_placeable_wall_metal_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] structural item; used to establish more rooms in bases.\n</text>
</string>
<string id="st_placeable_wall02">
<text>wooden wall ap.2x3m</text>
</string>
<string id="st_placeable_wall02_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] structural item; used to establish more rooms in bases.\n</text>
</string>
<string id="st_placeable_wall02_metal">
<text>Metal sheets Wall ap.2x3m</text>
</string>
<string id="st_placeable_wall02_metal_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] structural item; used to establish more rooms in bases.\n</text>
</string>
<string id="st_placeable_wall_doorway">
<text>Wooden wall w\doorway ap.5x3m</text>
</string>
<string id="st_placeable_wall_doorway_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_orange] • %c[ui_gray_2] Compatible door: 100x190cm\n
%c[d_blue] • %c[ui_gray_2] structural item; used to establish more rooms in bases.\n</text>
</string>
<string id="st_placeable_wall_doorway_metal">
<text>Metal sheets wall w\doorway ap.5x3m</text>
</string>
<string id="st_placeable_wall_doorway_metal_descr">
<text>
%c[ui_gray_3]PROPERTIES:\n
%c[d_orange] • %c[ui_gray_2] placeable item\n
%c[d_orange] • %c[ui_gray_2] Compatible door: 100x190cm\n
%c[d_blue] • %c[ui_gray_2] structural item; used to establish more rooms in bases.\n</text>
</string>
</string_table>
@@ -0,0 +1,5 @@
<w>
<file name="ui\ui_arti_display">
<texture id="ui_decor_arti_display" x="700" y="800" width="150" height="100" />
</file>
</w>
@@ -0,0 +1,89 @@
<w>
<file name="ui\ui_decor">
<texture id="ui_decor_documents_1" x="400" y="100" width="100" height="50" />
<texture id="ui_decor_cabinet" x="350" y="0" width="200" height="100" />
<texture id="ui_decor_ashtray" x="100" y="600" width="50" height="50" />
<texture id="ui_decor_barrel_metal" x="250" y="100" width="50" height="100" />
<texture id="ui_decor_shelves_b" x="800" y="350" width="150" height="100" />
<texture id="ui_decor_biliard" x="0" y="0" width="150" height="100" />
<texture id="ui_decor_pot" x="300" y="200" width="50" height="50" />
<texture id="ui_decor_countertop" x="150" y="0" width="200" height="100" />
<texture id="ui_decor_cuttingboard" x="350" y="100" width="50" height="50" />
<texture id="ui_decor_fchair" x="0" y="100" width="100" height="100" />
<texture id="ui_decor_game" x="350" y="150" width="50" height="50" />
<texture id="ui_decor_fuel" x="200" y="400" width="50" height="100" />
<texture id="ui_decor_shooting_target_1" x="850" y="150" width="100" height="150" />
<texture id="ui_decor_bidon" x="300" y="100" width="50" height="100" />
<texture id="ui_decor_gaz_balon" x="0" y="200" width="50" height="100" />
<texture id="ui_decor_radiola" x="0" y="300" width="100" height="50" />
<texture id="ui_decor_kartina03" x="700" y="100" width="100" height="100" />
<texture id="ui_decor_dev_guitar" x="350" y="450" width="150" height="50" />
<texture id="ui_decor_stool" x="100" y="300" width="50" height="50" />
<texture id="ui_decor_metal_table1" x="550" y="0" width="150" height="100" />
<texture id="ui_decor_metal_table2" x="700" y="0" width="200" height="100" />
<texture id="ui_decor_stalker_outfit" x="750" y="300" width="50" height="50" />
<texture id="ui_decor_merc_outfit" x="700" y="300" width="50" height="50" />
<texture id="ui_decor_exoskelet" x="600" y="100" width="100" height="100" />
<texture id="ui_decor_stretcher" x="300" y="500" width="200" height="100" />
<texture id="ui_decor_gun_parts" x="450" y="150" width="100" height="50" />
<texture id="ui_decor_teapot" x="300" y="250" width="50" height="50" />
<texture id="ui_decor_psi_helmet" x="100" y="350" width="50" height="50" />
<texture id="ui_decor_documents_2" x="500" y="100" width="100" height="50" />
<texture id="ui_decor_notes_writing_book" x="850" y="300" width="100" height="50" />
<texture id="ui_decor_survivalguide" x="350" y="200" width="100" height="50" />
<texture id="ui_decor_guidebook1" x="250" y="450" width="100" height="50" />
<texture id="ui_decor_guidebook2" x="250" y="400" width="100" height="50" />
<texture id="ui_decor_lead_box_open" x="550" y="150" width="50" height="100" />
<texture id="ui_decor_suit" x="800" y="200" width="50" height="150" />
<texture id="ui_decor_poster1" x="500" y="350" width="100" height="100" />
<texture id="ui_decor_poster2" x="700" y="350" width="50" height="100" />
<texture id="ui_decor_poster3" x="750" y="350" width="50" height="100" />
<texture id="ui_decor_poster4" x="350" y="350" width="150" height="100" />
<texture id="ui_decor_poster5" x="650" y="200" width="50" height="100" />
<texture id="ui_decor_poster6" x="700" y="200" width="50" height="100" />
<texture id="ui_decor_poster7" x="950" y="200" width="50" height="100" />
<texture id="ui_decor_sink" x="250" y="300" width="100" height="100" />
<texture id="ui_decor_sidetable1" x="100" y="100" width="50" height="100" />
<texture id="ui_decor_sidetable2" x="150" y="100" width="100" height="100" />
<texture id="ui_decor_shelves" x="900" y="0" width="100" height="150" />
<texture id="ui_decor_box_wood" x="100" y="400" width="100" height="100" />
<texture id="ui_decor_trophie1" x="0" y="350" width="100" height="100" />
<texture id="ui_decor_trophie2" x="0" y="450" width="100" height="100" />
<texture id="ui_decor_trophie3" x="0" y="550" width="100" height="100" />
<texture id="ui_decor_trophie4" x="0" y="650" width="150" height="100" />
<texture id="ui_decor_trophie5" x="300" y="650" width="100" height="100" />
<texture id="ui_decor_trophie6" x="0" y="850" width="100" height="150" />
<texture id="ui_decor_trophie7" x="100" y="850" width="100" height="100" />
<texture id="ui_decor_trophie8" x="200" y="850" width="100" height="100" />
<texture id="ui_decor_trophie9" x="400" y="850" width="150" height="100" />
<texture id="ui_decor_box_paper" x="200" y="200" width="100" height="50" />
<texture id="ui_decor_microscope" x="150" y="300" width="100" height="100" />
<texture id="ui_decor_map1" x="150" y="600" width="150" height="150" />
<texture id="ui_decor_map2" x="50" y="200" width="150" height="100" />
<texture id="ui_decor_grave1" x="600" y="300" width="100" height="150" />
<texture id="ui_decor_grave2" x="750" y="200" width="50" height="100" />
<texture id="ui_decor_junk" x="200" y="250" width="100" height="50" />
<texture id="ui_decor_money_5000" x="400" y="150" width="50" height="50" />
<texture id="ui_decor_plant2" x="350" y="250" width="50" height="100" />
<texture id="ui_decor_plant3" x="400" y="250" width="50" height="100" />
<texture id="ui_decor_plant4" x="450" y="200" width="100" height="150" />
<texture id="ui_decor_rug" x="500" y="450" width="200" height="150" />
<texture id="ui_decor_clinic_equipments" x="700" y="450" width="200" height="300" />
<texture id="ui_decor_storage01" x="150" y="750" width="150" height="100" />
<texture id="ui_decor_storage02" x="400" y="650" width="200" height="100" />
<texture id="ui_decor_storage03" x="0" y="800" width="100" height="50" />
<texture id="ui_decor_storage04" x="800" y="100" width="100" height="50" />
<texture id="ui_decor_storage05" x="600" y="700" width="100" height="50" />
<texture id="ui_decor_storage06" x="0" y="750" width="100" height="50" />
<texture id="ui_decor_storage07" x="950" y="300" width="50" height="150" />
<texture id="ui_decor_storage08" x="900" y="800" width="100" height="100" />
<texture id="ui_decor_wooden_board" x="900" y="450" width="150" height="150" />
<texture id="ui_decor_wooden_plank" x="350" y="600" width="200" height="50" />
<texture id="ui_decor_metal_plate" x="600" y="600" width="150" height="150" />
<texture id="ui_decor_wall_divider" x="700" y="750" width="150" height="50" />
<texture id="ui_decor_shield" x="900" y="550" width="100" height="150" />
<texture id="ui_decor_toilet" x="900" y="700" width="100" height="100" />
<texture id="ui_decor_shower" x="850" y="750" width="50" height="100" />
<texture id="ui_decor_tv_box" x="300" y="850" width="100" height="100" />
</file>
</w>
@@ -0,0 +1,9 @@
<w>
<file name="ui\ui_doors">
<texture id="ui_decor_door" x="100" y="0" width="100" height="150" />
<texture id="ui_decor_door02" x="0" y="0" width="100" height="150" />
<texture id="ui_decor_door03" x="200" y="0" width="100" height="150" />
<texture id="ui_decor_door04" x="300" y="0" width="100" height="150" />
<texture id="ui_decor_door05" x="400" y="0" width="100" height="150" />
</file>
</w>
@@ -0,0 +1,10 @@
<w>
<file name="ui\ui_walls">
<texture id="ui_decor_wall" x="250" y="750" width="150" height="50" />
<texture id="ui_decor_wall_metal" x="250" y="800" width="150" height="50" />
<texture id="ui_decor_wall02" x="550" y="750" width="150" height="50" />
<texture id="ui_decor_wall02_metal" x="500" y="800" width="150" height="50" />
<texture id="ui_decor_wall_doorway" x="400" y="750" width="150" height="50" />
<texture id="ui_decor_wall_doorway_metal" x="440" y="800" width="150" height="50" />
</file>
</w>

Some files were not shown because too many files have changed in this diff Show More