Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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[dirty_water]:flask
[boiled_water]:flask
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;Haruka fillable canteen------------------------------------------------
[empty_canteen]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
class = II_ATTCH
$spawn = "food and drugs\energy_drink"
cform = skeleton
visual = dynamics\drink\drink_flask
kind = i_drink
description = st_empty_canteen_descr
cost = 1
inv_name = st_empty_canteen
inv_name_short = st_empty_canteen
inv_weight = 0.33
icons_texture = ui\ui_canteens
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 0
inv_grid_y = 0
attach_angle_offset = 0.000000, 0.000000, 0.000000
attach_position_offset = 0.087266, -0.078540, 0.052360
attach_bone_name = bip01_r_hand
auto_attach = false
bone_name = bip01_r_hand
position_offset = 0.0,0.0,0.0
angle_offset = 1.570790,1.570790,3.92699
use1_allow_db = false
tier = 1
;-----------------------------------------------------------------------
[dirty_water]:booster_multi
$spawn = "food and drugs\energy_drink"
cform = skeleton
visual = dynamics\drink\drink_flask
kind = i_drink
description = st_dirty_water_descr
cost = 10
inv_name = st_dirty_water
inv_name_short = st_dirty_water
use_condition = true
script_binding = bind_item.bind
max_uses = 10
inv_weight = 2.0
empty_weight = 0.1
icons_texture = ui\ui_canteens
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 0
inv_grid_y = 0
use1_functor =
use1_action_functor =
attach_angle_offset = 0.000000, 0.000000, 0.000000
attach_position_offset = 0.087266, -0.078540, 0.052360
attach_bone_name = bip01_r_hand
auto_attach = false
repair_part_bonus = 0.01
boost_time = 31
eat_alcohol = -0.06
eat_satiety = 0.0
eat_sleepiness = 0.0
eat_thirstiness = -0.85
eat_radiation = 0.0155
use_sound = interface\inv_drink_flask_2
tier = 1
;-----------------------------------------------------------------------
[boiled_water]:booster_multi
$spawn = "food and drugs\energy_drink"
cform = skeleton
visual = dynamics\drink\drink_flask
kind = i_drink
description = st_boiled_water_descr
cost = 10
inv_name = st_boiled_water
inv_name_short = st_boiled_water
use_condition = true
script_binding = bind_item.bind
max_uses = 10
inv_weight = 2.0
empty_weight = 0.1
icons_texture = ui\ui_canteens
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 0
inv_grid_y = 0
use1_functor =
use1_action_functor =
attach_angle_offset = 0.000000, 0.000000, 0.000000
attach_position_offset = 0.087266, -0.078540, 0.052360
attach_bone_name = bip01_r_hand
auto_attach = false
repair_part_bonus = 0.01
boost_time = 31
eat_alcohol = -0.1
eat_satiety = 0.0
eat_sleepiness = 0.0
eat_thirstiness = -1.0
eat_radiation = 0.0075
use_sound = interface\inv_drink_flask_2
tier = 1
@@ -0,0 +1,3 @@
![food_toxicity]
dirty_water = 1, 2
boiled_water = 1, 1
@@ -0,0 +1,2 @@
![supplies_1]
purification_tablet = 3, 1
@@ -0,0 +1,2 @@
![supplies_1]
purification_tablet = 3, 1
@@ -0,0 +1,55 @@
![flask]
max_uses = 10
inv_weight = 2.0
empty_weight = 0.1
icons_texture = ui\ui_canteens
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 0
inv_grid_y = 0
use1_functor =
use1_action_functor =
boost_time = 15 ;31
boost_radiation_restore = 0.00014 ;0.00007
eat_alcohol = -0.15
eat_satiety = 0.005
eat_sleepiness = -0.01
eat_thirstiness = -1.15
[purification_tablet]:booster_multi
$spawn = "food and drugs\antirad"
visual = dynamics\equipments\medical\item_akvatab.ogf
kind = i_medical
description = st_akvatab2_descr
cost = 600
inv_name = st_akvatab2
inv_name_short = st_akvatab2
use_condition = true
script_binding = bind_item.bind
max_uses = 6
empty_weight = 0.001
inv_weight = 0.007
icons_texture = ui\ui_canteens
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 4
inv_grid_y = 0
upgr_icon_path = ui\actor_items\ui_actor_items_2
upgr_icon_x = 150
upgr_icon_y = 700
upgr_icon_width = 100
upgr_icon_height = 100
remove_after_use = false
;boost_time = 10
;boost_radiation_restore = 0.000056
;eat_alcohol = -0.21
;eat_satiety = 0.202
;eat_sleepiness = -0.062
;eat_thirstiness = 0.2
;use_sound = interface\inv_eat_pills
snd_on_take = pills
tier = 4
@@ -0,0 +1,40 @@
[tch_prop_water_pump]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_water_pump.ogf
description = st_prop_water_pump_descr
inv_name = st_prop_water_pump
inv_name_short = st_prop_water_pump
icons_texture = ui\ui_water_pump
inv_grid_x = 0
inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 2
cost = 1000
inv_weight = 1.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_water_pump
[placeable_water_pump]:physic_object
visual = dynamics\efp_props\prop_water_pump.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_water_pump_furniture.init
item_section = tch_prop_water_pump
ui_texture = ui_efp_water_pump
bounding_box_size = 0.750898, 0.751868, 0.112984
bounding_box_origin = 0, 0.055049, 0
ui_on_simple_interaction = bind_water_pump_furniture.on_simple_interaction
fixed_bones = link1, link2, link3, link4, link5, link6, link7, link8
@@ -0,0 +1,2 @@
[dirty_water]:flask
[boiled_water]:flask
@@ -0,0 +1,24 @@
![jupiter]
water_pump_Jupiter_EcologB = placeable_water_pump, -207.80764770508, -3.7818555831909, 70.726493835449, 364988, 4486, 0, -0.078100934624672, -0
![k02_trucks_cemetery]
water_pump_TruckC_Bandit = placeable_water_pump, 221.98561096191, 7.857373714447, 318.55191040039, 730418, 5167, 0, -0.67875927686691, -0
![l01_escape]
water_pump_Cordon_Farm = placeable_water_pump, -18.613451004028, 0.71599459648132, 273.91046142578, 276886, 632, 0, -0.35538795590401, -0
![l05_bar]
water_pump_Rostok_Duty = placeable_water_pump, 197.68939208984, -2.6583671569824e-05, 101.35947418213, 48737, 1693, 0, 1.5761995315552, -0
![l07_military]
water_pump_ArmyW_BloodSV = placeable_water_pump, -326.11465454102, -22.582513809204, 230.07440185547, 20977, 2022, 0, -1.6397918462753, -0
![l09_deadcity]
water_pump_DeadC_Merc1 = placeable_water_pump, -152.43914794922, 1.0796680450439, -105.94775390625, 45153, 2411, 0, -0.053645428270102, -0
water_pump_DeadC_Merc2 = placeable_water_pump, 168.40650939941, 3.6379494667053, -115.36225128174, 238076, 2329, 0, 3.0618057250977, -0
![l10_limansk]
water_pump_Linmask_House1 = placeable_water_pump, -14.138078689575, -4.9838800430298, -125.83104705811, 17191, 2452, 0, -1.4782202243805, -0
![l10_red_forest]
water_pump_RedF_Forester = placeable_water_pump, 10.47575378418, 0.089358687400818, -37.425666809082, 71813, 2768, 0, -3.0728776454926, -0
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_haruka_roast_unlit_campfire">
<text>You can not use an unlit campfire</text>
</string>
<string id="st_roast_all">
<text>roast all</text>
</string>
<string id="st_boil_all">
<text>boil all</text>
</string>
<string id="st_boil">
<text>boil</text>
</string>
<string id="st_roast">
<text>roast</text>
</string>
</string_table>
@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_empty_canteen">
<text>Empty flask</text>
</string>
<string id="st_empty_canteen_descr">
<text>This empty flask is not much to look at. You have a strange feeling that throwing it away would improve the aesthetics somewhat; might as well fill it with something first. \n \n</text>
</string>
<string id="st_dirty_water">
<text>Dirty water</text>
</string>
<string id="st_dirty_water_descr">
<text>Military flask filled with dirty water. You can purify it with purifying pills or by boiling. \n \n
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] drink\n</text>
</string>
<string id="st_boiled_water">
<text>Boiled water</text>
</string>
<string id="st_boiled_water_descr">
<text>Military flask filled with boiled water. You can purify it with purifying pills. \n \n
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] drink\n</text>
</string>
<string id="st_haruka_fill">
<text>fill</text>
</string>
<string id="st_akvatab2">
<text>Purifying Pills</text>
</string>
<string id="st_akvatab2_descr">
<text>Small plastic bag with pills intended for disinfecting water containing harmful bacteria and viruses. Use two tablets at a time.\n \n
%c[ui_gray_3]PROPERTIES:\n
%c[d_red] • %c[ui_gray_2] slow usage (dispersible tablets)\n
</text>
</string>
</string_table>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_water_pump_spot">
<text>Water resource</text>
</string>
<string id="st_water_pump_fill">
<text>Fill canteen ($$ACTION_USE$$)</text>
</string>
<string id="st_water_pump_no_canteen">
<text>You need an empty canteen to get water</text>
</string>
</string_table>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_haruka_roast_unlit_campfire">
<text> </text>
</string>
<string id="st_roast_all">
<text> </text>
</string>
<string id="st_boil_all">
<text> </text>
</string>
<string id="st_boil">
<text></text>
</string>
<string id="st_roast">
<text></text>
</string>
</string_table>
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_empty_canteen">
<text>Ïóñòàÿ ôëÿãà</text>
</string>
<string id="st_empty_canteen_descr">
<text>Ýòà ïóñòàÿ ôëÿãà íå ïðåäñòàâëÿåò èç ñåáÿ íè÷åãî îñîáåííîãî. Âàì äàæå êàæåòñÿ, ÷òî âûáðîñèâ å¸ ïîäàëüøå, âû íåñêîëüêî îáëàãîðîäèòå îáñòàíîâêó. Âïðî÷åì, ïðè æåëàíèè å¸ ìîæíî ÷åì-íèáóäü íàïîëíèòü. \n \n</text>
</string>
<string id="st_dirty_water">
<text>Ãðÿçíàÿ âîäà</text>
</string>
<string id="st_dirty_water_descr">
<text>Âîåííàÿ ôëÿãà, íàïîëíåííàÿ ãðÿçíîé âîäîé. Ïðè æåëàíèè ìîæíî äåçèíôèöèðîâàòü, áðîñèâ ïàðó «Î÷èùàþùèõ òàáëåòîê» èëè âñêèïÿòèòü íà êîñòðå. \n \n
%c[ui_gray_3]ÕÀÐÀÊÒÅÐÈÑÒÈÊÈ:\n
%c[d_blue] • %c[ui_gray_2] íàïèòîê\n</text>
</string>
<string id="st_boiled_water">
<text>Êèïÿ÷åíàÿ âîäà</text>
</string>
<string id="st_boiled_water_descr">
<text>Âîåííàÿ ôëÿãà, íàïîëíåííàÿ êèïÿ÷åíîé âîäîé. Ïðè æåëàíèè ìîæíî äåçèíôèöèðîâàòü, áðîñèâ ïàðó «Î÷èùàþùèõ òàáëåòîê». \n \n
%c[ui_gray_3]ÕÀÐÀÊÒÅÐÈÑÒÈÊÈ:\n
%c[d_blue] • %c[ui_gray_2] íàïèòîê\n</text>
</string>
<string id="st_akvatab2">
<text>Î÷èùàþùèå òàáëåòêè</text>
</string>
<string id="st_akvatab2_descr">
<text>Íåáîëüøîé ïëàñòèêîâûé ïàêåòèê ñ òàáëåòêàìè, ïðåäíàçíà÷åííûé äëÿ îáåççàðàæèâàíèÿ âîäû, ñîäåðæàùåé âðåäíûå áàêòåðèè è âèðóñû. Èñïîëüçóéòå ïî äâå òàáëåòêè çà ðàç.\n \n
%c[ui_gray_3]ÕÀÐÀÊÒÅÐÈÑÒÈÊÈ:\n
%c[d_red] • %c[ui_gray_2] ìåäëåííîå ïðèìåíåíèå\n
</text>
</string>
<string id="st_haruka_fill">
<text>íàïîëíèòü</text>
</string>
</string_table>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_water_pump_spot">
<text>Òî÷êà ïîïîëíåíèÿ âîäû</text>
</string>
<string id="st_water_pump_fill">
<text>Íàïîëíèòü ôëÿãó ($$ACTION_USE$$)</text>
</string>
<string id="st_water_pump_no_canteen">
<text>Âàì íóæíà ïóñòàÿ ôëÿãà ÷òîáû íàáðàòü âîäû</text>
</string>
</string_table>
@@ -0,0 +1,5 @@
<w>
<file name="ui\ui_maid_water_spot">
<texture id="ui_maid_water_spot" x="0" y="0" width="17" height="17" />
</file>
</w>