Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,32 @@
[piano_item]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\placeable\portable_piano.ogf
description = st_placeable_piano_descr
inv_name = st_placeable_piano
inv_name_short = st_placeable_piano
inv_grid_x = 7
inv_grid_y = 0
inv_grid_height = 2
inv_grid_width = 3
icons_texture = ui\placeable_devices
cost = 8000
inv_weight = 4
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = piano
placeable_section = placeable_piano
[placeable_piano]: physic_object
visual = dynamics\placeable\portable_piano.ogf
inv_weight = 0.82
script_binding = bind_hf_base.init
ui_on_interaction = ui_furniture_piano.start_dialog
ui_on_simple_interaction = ui_furniture_piano.start_dialog
item_section = piano_item
bounding_box_size = 1.02376, 0.418085, 0.882105
bounding_box_origin = 0, 0.441102, 0.000072
@@ -0,0 +1,31 @@
[radio_item]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\equipments\trade\radio.ogf
description = st_placeable_radio_descr
inv_name = st_placeable_radio
inv_name_short = st_placeable_radio
inv_grid_x = 3
inv_grid_y = 0
inv_grid_height = 1
inv_grid_width = 2
icons_texture = ui\placeable_devices
cost = 1500
inv_weight = 0.4
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = radio
placeable_section = placeable_radio
[placeable_radio]: physic_object
visual = dynamics\equipments\trade\radio.ogf
inv_weight = 0.82
script_binding = placeable_radio.init
item_section = radio_item
bounding_box_size = 0.246364, 0.077087, 0.181311
bounding_box_origin = 0.000007, 0.090656, -0.002656
@@ -0,0 +1,43 @@
;--------------------------
;--- Workshop
;--------------------------
[workshop_item]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\placeable\portable_workbench.ogf
description = st_placeable_workshop_descr
inv_name = st_placeable_workshop
inv_name_short = st_placeable_workshop
inv_grid_x = 0
inv_grid_y = 2
inv_grid_height = 3
inv_grid_width = 3
icons_texture = ui\placeable_devices
cost = 25000
inv_weight = 10
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = workshop
placeable_section = placeable_workshop
[placeable_workshop]: physic_object
visual = dynamics\placeable\portable_workbench.ogf
inv_weight = 0.82
script_binding = bind_workshop_furniture.init
ui_on_interaction = ui_furniture_workshop.start_dialog
ui_on_simple_interaction = ui_furniture_workshop.UseWorkshop
item_section = workshop_item
ui_texture = ui_inGame2_placeable_workshop
bounding_box_size = 0.984668, 0.845695, 1.11983
bounding_box_origin = 0.00294, 0.559916, -0.113805
[workshop_stash]:hidden_box
capacity = 100
placeable_type = stash
@@ -0,0 +1,205 @@
;------------------------
;--- HF Nomad: Lights
;------------------------
[device_metal_torch]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\placeable\metal_torch.ogf
description = st_placeable_metal_torch_descr
inv_name = st_placeable_metal_torch
inv_name_short = st_placeable_metal_torch
inv_grid_x = 2
inv_grid_y = 1
inv_grid_height = 1
inv_grid_width = 1
icons_texture = ui\placeable_devices
cost = 3660
inv_weight = 0.6
use_condition = true
power_critical = 0.2
power_consumption = 0
condition_bar = power_progess_bar
fuel_section = batteries_dead
script_binding = item_device.bind
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
use6_functor = item_device.menu_battery
use6_action_functor = item_device.func_battery
placeable_type = light
placeable_section = placeable_metal_torch
[device_gas_lamp]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\placeable\gas_lamp.ogf
description = st_placeable_gas_lamp_descr
inv_name = st_placeable_gas_lamp
inv_name_short = st_placeable_gas_lamp
inv_grid_x = 2
inv_grid_y = 0
inv_grid_height = 1
inv_grid_width = 1
icons_texture = ui\placeable_devices
cost = 6000
inv_weight = 0.2
use_condition = true
power_critical = 0.2
power_consumption = 0
condition_bar = power_progess_bar
fuel_section = kerosene
script_binding = item_device.bind
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = light
placeable_section = placeable_gas_lamp
[device_light_altar]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\placeable\light_altar.ogf
description = st_placeable_light_altar_descr
inv_name = st_placeable_light_altar
inv_name_short = st_placeable_light_altar
inv_grid_x = 0
inv_grid_y = 0
inv_grid_height = 2
inv_grid_width = 2
icons_texture = ui\placeable_devices
cost = 50000
inv_weight = 5.0
use_condition = true
power_critical = 0.2
power_consumption = 0
condition_bar = power_progess_bar
fuel_section = ammo_gauss
script_binding = item_device.bind
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = light
placeable_section = placeable_light_altar
; ---
[placeable_metal_torch]
class = SO_HLAMP
visual = dynamics\placeable\metal_torch.ogf
script_binding = bind_light_furniture.init
ui_on_interaction = ui_furniture_light.start_dialog
ui_on_simple_interaction = ui_furniture_light.toggle_light
fuel_duration = 8 ; measured in hours
fuel_section = batteries_dead
item_section = device_metal_torch
light_section = definition_metal_torch
placeable_type = light
base_rotation = 180
bounding_box_size = 0.113314, 0.199425, 0.22345
bounding_box_origin = -0.00002, 0.113848, 0.024184
snd_turn_on = ambient\special\light_buzz_1
snd_turn_off = ambient\special\light_sizzles_1
hide_bone_off = bone_light
ui_texture = ui_inGame2_placeable_metal_torch
[placeable_gas_lamp]
class = SO_HLAMP
visual = dynamics\placeable\gas_lamp.ogf
script_binding = bind_light_furniture.init
ui_on_interaction = ui_furniture_light.start_dialog
ui_on_simple_interaction = ui_furniture_light.toggle_light
fuel_duration = 12 ; measured in hours
fuel_section = kerosene
item_section = device_gas_lamp
light_section = definition_gas_lamp
placeable_type = light
require_tool = matches, box_matches
base_rotation = -90
bounding_box_size = 0.148134, 0.187031, 0.167756
bounding_box_origin = 0, 0.084031, 0.019448
particle = explosions\gas_light
snd_turn_on = ambient\gas_lamp\turn_on
snd_turn_off = ambient\gas_lamp\turn_off
snd_on = ambient\gas_lamp\on_idle
ui_texture = ui_inGame2_placeable_gas_lamp
[placeable_light_altar]
class = SO_HLAMP
visual = dynamics\placeable\light_altar.ogf
script_binding = bind_light_furniture.init
ui_on_interaction = ui_furniture_light.start_dialog
ui_on_simple_interaction = ui_furniture_light.toggle_light
fuel_duration = 24 ; measured in hours
fuel_section = ammo_gauss
item_section = device_light_altar
light_section = definition_light_altar
placeable_type = light
bounding_box_size = 0.446506, 0.593599, 1.03146
bounding_box_origin = 0, 0.515729, 0.073609
snd_turn_on = ambient\special\marsh_click_1
snd_turn_off = ambient\special\marsh_click_2
snd_on = ambient\special\device_hum_2
hide_bone_off = bone_light
ui_texture = ui_inGame2_placeable_light_altar
; ---
[definition_metal_torch]
type = 2 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
cone_angle = 65
color = 0.75, 0.91, 0.94, 1.0 ; <r,g,b,a>
range = 10; <in meters>
has_shadows = true
volumetric = true
volumetric_distance = 0.5
volumetric_quality = 0.5
volumetric_intensity = 0.5
main_bone = bone_light
[definition_gas_lamp]
type = 1 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
color = 0.925, 0.588, 0.294, 0.5 ; <r,g,b,a>
range = 5; <in meters>
has_shadows = true
volumetric = true
volumetric_distance = 0.5
volumetric_quality = 0.5
volumetric_intensity = 0.5
main_bone = bone_light
[definition_light_altar]
type = 1 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
color = 1.0, 1.0, 1.0, 1.0 ; <r,g,b,a>
range = 15; <in meters>
has_shadows = false
volumetric = true
volumetric_distance = 0.5
volumetric_quality = 0.5
volumetric_intensity = 0.5
main_bone = bone_light
@@ -0,0 +1,129 @@
;------------------------
;--- HF Nomad: Stashes
;------------------------
[case_item]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\equipments\case.ogf
description = st_placeable_case_descr
inv_name = st_placeable_case
inv_name_short = st_placeable_case
inv_grid_x = 3
inv_grid_y = 1
inv_grid_height = 1
inv_grid_width = 2
icons_texture = ui\placeable_devices
cost = 3500
inv_weight = 4
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_case
[placeable_case]:inv_backpack
visual = dynamics\equipments\case.ogf
capacity = 50
placeable_type = stash
item_section = case_item
base_rotation = -90
bounding_box_size = 0.468803, 0.754316, 0.221167
bounding_box_origin = 0.024616, 0.106656, 0.008215
;---
[blue_box_item]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\equipments\blue_box.ogf
description = st_placeable_blue_box_descr
inv_name = st_placeable_blue_box
inv_name_short = st_placeable_blue_box
inv_grid_x = 3
inv_grid_y = 2
inv_grid_height = 1
inv_grid_width = 2
icons_texture = ui\placeable_devices
cost = 5000
inv_weight = 8
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_blue_box
[placeable_blue_box]:inv_backpack
visual = dynamics\equipments\blue_box.ogf
capacity = 100
placeable_type = stash
item_section = blue_box_item
bounding_box_size = 0.657216, 0.341479, 0.308298
bounding_box_origin = -0.000005, 0.154149, 0.000342,
;---
[exo_repair_kit_item]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\repair\exo_repair_kit.ogf
description = st_placeable_exo_kit_descr
inv_name = st_placeable_exo_kit
inv_name_short = st_placeable_exo_kit
inv_grid_x = 5
inv_grid_y = 0
inv_grid_height = 2
inv_grid_width = 2
icons_texture = ui\placeable_devices
cost = 1000
inv_weight = 1.4
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_exo_repair_kit
[placeable_exo_repair_kit]:inv_backpack
visual = dynamics\repair\exo_repair_kit.ogf
capacity = 35
placeable_type = stash
item_section = exo_repair_kit_item
bounding_box_size = 0.360409, 0.298136, 0.182594
bounding_box_origin = 0, 0.091311, 0.007626
;---
[sumka6_item]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\equipments\sumka6.ogf
description = st_placeable_sumka6_descr
inv_name = st_placeable_sumka6
inv_name_short = st_placeable_sumka6
inv_grid_x = 4
inv_grid_y = 3
inv_grid_height = 1
inv_grid_width = 1
icons_texture = ui\placeable_devices
cost = 200
inv_weight = 0.4
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_sumka6
[placeable_sumka6]:inv_backpack
visual = dynamics\equipments\sumka6.ogf
capacity = 10
placeable_type = stash
item_section = sumka6_item
bounding_box_size = 0.606254, 0.319559, 0.209621
bounding_box_origin = 0.00044, 0.104605, -0.000889
@@ -0,0 +1,59 @@
[weapon_rack_item]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\equipments\weapon_rack.ogf
description = st_placeable_weapon_rack_descr
inv_name = st_placeable_weapon_rack
inv_name_short = st_placeable_weapon_rack
inv_grid_x = 0
inv_grid_y = 1
inv_grid_height = 2
inv_grid_width = 3
icons_texture = ui\weapon_display_icons
cost = 1500
inv_weight = 5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_weapon_rack
[placeable_weapon_rack]:inv_backpack
visual = dynamics\equipments\weapon_rack.ogf
capacity = 50
placeable_type = stash
item_section = weapon_rack_item
bounding_box_size = 1, 0.224155, 0.655278
bounding_box_origin = 0, 0.328999, 0
[pistol_shelf_item]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\equipments\pistol_shelf.ogf
description = st_placeable_pistol_shelf_descr
inv_name = st_placeable_pistol_shelf
inv_name_short = st_placeable_pistol_shelf
inv_grid_x = 0
inv_grid_y = 0
inv_grid_height = 1
inv_grid_width = 3
icons_texture = ui\weapon_display_icons
cost = 1000
inv_weight = 3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_pistol_shelf
[placeable_pistol_shelf]:inv_backpack
visual = dynamics\equipments\pistol_shelf.ogf
capacity = 25
placeable_type = stash
item_section = pistol_shelf_item
bounding_box_size = 0.785613, 0.175639, 0.251087
bounding_box_origin = 0, 0.125989, 0.021381
@@ -0,0 +1,37 @@
[placeable_weapon_rack]
slots = 6
valid_classes = w_sniper, w_rifle, w_shotgun, w_smg
[placeable_weapon_rack_positions]
1 = -0.395, 0.352404, -0.003982
2 = -0.245, 0.352404, -0.003982
3 = -0.1, 0.352404, -0.003982
4 = 0.1, 0.352404, -0.003982
5 = 0.245, 0.352404, -0.003982
6 = 0.395, 0.352404, -0.003982
[placeable_weapon_rack_angles]
1 = 70,0,0
2 = 70,0,0
3 = 70,0,0
4 = 70,0,0
5 = 70,0,0
6 = 70,0,0
; --
[placeable_pistol_shelf]
slots = 4
valid_classes = w_pistol
[placeable_pistol_shelf_positions]
1 = -0.28, 0.100871, 0.017016
2 = -0.12, 0.100871, 0.017016
3 = 0.08, 0.100871, 0.017016
4 = 0.24, 0.100871, 0.017016
[placeable_pistol_shelf_angles]
1 = 55,160,0
2 = 55,170,0
3 = 55,190,0
4 = 55,200,0
@@ -0,0 +1 @@
#include "display_*.ltx"
@@ -0,0 +1,265 @@
[gun_position_offsets]
; Pistols
; wpn_aps = 0,0,0
; wpn_beretta = 0,0,0
; wpn_beretta_alt = 0,0,0
; wpn_beretta_camo = 0,0,0
; wpn_beretta_modern = 0,0,0
; wpn_colt1911 = 0,0,0
; wpn_colt1911_alt = 0,0,0
; wpn_colt1911_camo = 0,0,0
; wpn_colt1911_custom = 0,0,0
; wpn_colt1911_duty = 0,0,0
; wpn_colt1911_merc = 0,0,0
; wpn_colt1911_modern = 0,0,0
; wpn_colt1911_new = 0,0,0
; wpn_cz52 = 0,0,0
; wpn_cz75 = 0,0,0
; wpn_cz75_auto = 0,0,0
; wpn_desert_eagle = 0,0,0
; wpn_desert_eagle_custom = 0,0,0
; wpn_desert_eagle_modern = 0,0,0
; wpn_desert_eagle_nimble = 0,0,0
; wpn_fn57 = 0,0,0
; wpn_fnp45 = 0,0,0
; wpn_fnp45_custom = 0,0,0
; wpn_fnx45 = 0,0,0
; wpn_fnx45_alt = 0,0,0
; wpn_fnx45_custom = 0,0,0
; wpn_fort = 0,0,0
; wpn_fort_snag = 0,0,0
; wpn_glock = 0,0,0
; wpn_glock_custom = 0,0,0
; wpn_glock_modern = 0,0,0
; wpn_gsh18 = 0,0,0
; wpn_gsh18_custom = 0,0,0
; wpn_hpsa = 0,0,0
; wpn_hpsa_alt = 0,0,0
; wpn_mp412 = 0,0,0
; wpn_mp443 = 0,0,0
; wpn_oc33 = 0,0,0
; wpn_pb = 0,0,0
; wpn_pb_custom = 0,0,0
; wpn_pm = 0,0,0
; wpn_pm_actor = 0,0,0
; wpn_pm_custom = 0,0,0
; wpn_pmm = 0,0,0
; wpn_sig220 = 0,0,0
; wpn_sig220_custom = 0,0,0
; wpn_sig220_nimble = 0,0,0
; wpn_tt33 = 0,0,0
; wpn_tt33_modern = 0,0,0
; wpn_usp = 0,0,0
; wpn_usp_custom = 0,0,0
; wpn_usp_match = 0,0,0
; wpn_usp_nimble = 0,0,0
; wpn_walther = 0,0,0
; wpn_walther_custom = 0,0,0
; Shotgun
wpn_bm16 = 0,-0.008163,-0.202698
wpn_bm16_alt = 0,-0.008163,-0.202698
wpn_bm16_full = 0,0.007647,-0.019183
wpn_bm16_full_alt = 0,0.007647,-0.019183
wpn_fort500 = 0,0.018632,-0.18871
wpn_mossberg590 = 0,0.015697,-0.214459
wpn_mp133 = 0,0.005743,0.002466
wpn_mp153 = 0,0.005743,-0.022581
wpn_protecta = 0,0,0.132427
wpn_protecta_aim = 0,0,0.132427
wpn_protecta_camo = 0,0,0.132427
wpn_protecta_custom = 0,0,0.132427
wpn_protecta_nimble = 0,0,0.132427
wpn_remington870 = 0,0.000974,0.018639
wpn_saiga12s = 0,-0.001145,0.02955
wpn_spas12 = 0,0.01575,-0.220167
wpn_spas12_custom = 0,0.01575,-0.220167
wpn_spas12_nimble = 0,0.01575,-0.220167
wpn_toz34 = 0,0.029887,0.014634
wpn_toz34_bull = 0,0.029887,0.014634
wpn_toz34_custom = 0,0.029887,0.014634
wpn_toz34_decor = 0,0.029887,0.014634
wpn_toz34_mark4 = 0,0.029887,0.014634
wpn_toz34_obrez = 0,0.053798,-0.159944
wpn_toz34_obrez_custom = 0,0.053798,-0.159944
wpn_toz34_obrez_decor = 0,0.053798,-0.159944
wpn_usas12 = 0,-0.026443,-0.006418
wpn_vepr = 0,0.024093,0.00424
wpn_wincheaster1300 = 0,0.004736,-0.205108
wpn_wincheaster1300_trapper = 0,0.004736,-0.205108
; SMG
wpn_bizon = -0.00115,-0.012239,0.016505
wpn_kiparis = -0.001801,-0.02535,0.127514
wpn_mp5 = -0.000419,-0.042609,0.063442
wpn_mp5_alt = -0.000419,-0.042609,0.063442
wpn_mp5_custom = -0.000419,-0.042609,0.063442
wpn_mp5_nimble = -0.000419,-0.042609,0.063442
wpn_mp5sd = -0.000419,-0.029963,0.071321
wpn_mp5sd_custom = -0.000419,-0.029963,0.071321
wpn_mp5sd_new = -0.000419,-0.029963,0.071321
wpn_mp7 = 0.000149,0.003176,0.169536
wpn_p90 = -0.000471,-0.009775,0.078639
wpn_pp2000 = 0,0.010064,0.099642
wpn_ump45 = 0,-0.016517,0.064348
wpn_ump45_custom = 0,-0.016517,0.064348
wpn_vityaz = -0.001766,0.003765,0.001538
wpn_vz61 = -0.001172,-0.048257,-0.194207
wpn_vz61_alt = -0.001172,-0.048257,-0.194207
wpn_vz61_camo = -0.001172,-0.048257,-0.194207
wpn_vz61_freedom = -0.001172,-0.048257,-0.194207
; Rifle
wpn_9a91 = -0.000386,-0.00211,0.016875
wpn_abakan = -0.001492,-0.001303,0.009489
wpn_abakan_camo = -0.001492,-0.001303,0.009489
wpn_ace21 = -0.000373,0.00038,-0.034463
wpn_aek = -0.000927,-0.000171,0.010812
wpn_aek_camo = -0.000927,-0.000171,0.010812
wpn_aek_duty = -0.000927,-0.000171,0.010812
; Aoldri: Fuck these AKs, man - why are there so many
wpn_ak = -0.002019,0.001241,-0.000547
wpn_ak101 = -0.000472,0.001693,0.014139
wpn_ak101_camo = -0.000472,0.001693,0.014139
wpn_ak102 = -0.000611,0.001241,0.004051
wpn_ak103 = -0.000684,0,0.017763
wpn_ak103_camo = -0.000684,0,0.017763
wpn_ak104 = -0.001142,0,0.009493
wpn_ak105 = -0.000678,-0.000956,0.000285
wpn_ak12 = -0.000635,-0.009169,0.002993
wpn_ak74 = -0.000961,0.003402,0.008306
wpn_ak74_alt = -0.000961,0.003402,0.008306
wpn_ak74_custom = -0.000961,0.003402,0.008306
wpn_ak74_modern = -0.000961,0.003402,0.008306
wpn_ak74_old = -0.000961,0.003402,0.008306
wpn_ak74_rpk = -0.000961,0.003402,0.008306
wpn_ak74m = -0.00138,0.010891,0.010891
wpn_ak74m_alt = -0.00138,0.010891,0.010891
wpn_ak74m_camo = -0.00138,0.010891,0.010891
wpn_ak74m_custom = -0.00138,0.010891,0.010891
wpn_ak74m_duty = -0.00138,0.010891,0.010891
wpn_ak74m_pka = -0.00138,0.010891,0.010891
wpn_ak74u = 0.003633,0.002606,-0.014535
wpn_ak74u_camo = 0.003633,0.002606,-0.014535
wpn_ak74u_custom = 0.003633,0.002606,-0.014535
wpn_ak74u_old = 0.003633,0.002606,-0.014535
wpn_ak74u_snag = 0.003633,0.002606,-0.014535
wpn_akm = -0.003273,-0.006964,0.003517
wpn_akms = -0.003273,-0.00378,0.017295
wpn_akms_alt = -0.003273,-0.00378,0.017295
wpn_aks = -0.002019,0.001241,-0.000547
wpn_aks74 = -0.000554,-0.001066,-0.0077
wpn_aks74_new = -0.000554,-0.001066,-0.0077
wpn_ash12 = -0.000153,0.122506,0.020836
wpn_aug = -0.000045,-0.016094,0.050633
wpn_aug_custom = -0.000045,-0.016094,0.050633
wpn_aug_freedom = -0.000045,-0.016094,0.050633
wpn_aug_merc = -0.000045,-0.016094,0.050633
wpn_aug_modern = -0.000045,-0.016094,0.050633
wpn_fal = -0.000545,-0.012661,0.024651
wpn_famas3 = -0.0026,0.007075,0.089161
wpn_fn2000 = 0.000091,0.042917,0.055421
wpn_fn2000_camo = 0.000091,0.042917,0.055421
wpn_fn2000_custom = 0.000091,0.042917,0.055421
wpn_fn2000_nimble = 0.000091,0.042917,0.055421
wpn_fnc = -0.001073,-0.019074,-0.005009
wpn_g3 = 0.001184,-0.022558,0.039125
wpn_g36 = -0.000556,-0.016394,-0.005648
wpn_g36_camo = -0.000556,-0.016394,-0.005648
wpn_g36_nimble = -0.000556,-0.016394,-0.005648
wpn_g36k = -0.000556,-0.016394,-0.005648
wpn_g3sg1 = 0.000421,-0.051096,0.03955
wpn_galil = 0.000262,0.008572,0.019371
wpn_galil_custom = 0.000262,0.008572,0.019371
wpn_galil_modern = 0.000262,0.008572,0.019371
wpn_groza = 0.000791,-0.029746,0.137416
wpn_groza_nimble = 0.000791,-0.029746,0.137416
wpn_hk416 = -0.001201,-0.018258,0.074364
wpn_l85 = -0.002326,0.006106,0.054591
wpn_l85_alt = -0.002326,0.006106,0.054591
wpn_l85_custom = -0.002326,0.006106,0.054591
wpn_l85_modern = -0.002326,0.006106,0.054591
wpn_l85a2 = -0.002326,0.006106,0.054591
wpn_l85a2_alt = -0.002326,0.006106,0.054591
wpn_l85a2_custom = -0.002326,0.006106,0.054591
wpn_l85a2_modern = -0.002326,0.006106,0.054591
wpn_lr300 = -0.000158,-0.016289,0.046836
wpn_lr300_camo = -0.000158,-0.016289,0.046836
wpn_lr300_custom = -0.000158,-0.016289,0.046836
wpn_m16 = 0.001472,-0.015715,0.052374
wpn_m16a2 = 0.002636,-0.019215,0.038764
wpn_m249 = -0.00092,-0.020023,0.004805
wpn_m4 = -0.000184,-0.01466,0.021407
wpn_m4a1 = -0.001287,-0.019034,0.027588
wpn_m4a1_camo = -0.001287,-0.019034,0.027588
wpn_m4a1_custom = -0.001287,-0.019034,0.027588
wpn_m4a1_freedom = -0.001287,-0.019034,0.027588
wpn_mk14 = 0,0,0.05413
wpn_pkm = 0,-0.009392,0.047083
wpn_pkm_zulus = 0,-0.009392,0.047083
wpn_pkp = 0,-0.004656,0.028942
wpn_ppsh41 = 0.000471,0.046867,0.034776
wpn_ppsh41_rednew = 0.000471,0.046867,0.034776
wpn_ppsh41_woodnew = 0.000471,0.046867,0.034776
wpn_rpd = -0.000252,0.000388,0.007099
wpn_rpk = -0.000663,0.006315,-0.00322
wpn_rpk74 = -0.001262,0.006315,-0.01134
wpn_scar = -0.002452,-0.021176,0.053543
wpn_scar_custom = -0.002452,-0.021176,0.053543
wpn_scar_new = -0.002452,-0.021176,0.053543
wpn_sig550 = 0,-0.003786,-0.022863
wpn_sig550_camo = 0,-0.003786,-0.022863
wpn_sig550_custom = 0,-0.003786,-0.022863
wpn_sig550_luckygun = 0,-0.003786,-0.022863
wpn_sig552 = 0,-0.003786,-0.022863
wpn_type63 = -0.001812,-0.000018,0.040149
wpn_val = -0.000115,-0.006691,0.01784
wpn_val_modern = -0.000115,-0.006691,0.01784
wpn_vihr = 0.000411,0.015595,0.024971
wpn_vintorez = 0,0.019012,0.048022
wpn_vintorez_1pn93 = 0,0.019012,0.048022
wpn_vintorez_alt = 0,0.019012,0.048022
wpn_vintorez_nimble = 0,0.019012,0.048022
wpn_vsk94 = -0.001747,-0.002,0.062757
wpn_xm8 = 0,-0.006427,0.048293
; Sniper
wpn_g43 = 0,0.003603,-0.003267
wpn_gauss = 0,0.015239,0.035573
wpn_gauss_quest = 0,0.015239,0.035573
wpn_k98 = 0,-0.050094,-0.023421
wpn_l96a1 = 0,0.004144,0.028278
wpn_l96a1m = 0,0.004144,0.028278
wpn_m24 = 0,-0.004035,0.019184
wpn_m82 = 0.001969,-0.019925,-0.001682
wpn_m98b = 0.001,-0.023321,0.010016
wpn_mosin = 0,0.01,0.025622
wpn_remington700 = 0.000153,-0.000786,-0.065262
wpn_sig550_sniper = 0,-0.009245,-0.026825
wpn_sks = 0.0004,-0.032678,0.020212
wpn_sks_modern = 0.0004,-0.032678,0.020212
wpn_sr25 = 0,-0.081388,0.035631
wpn_sv98 = 0,0.02321,0.04219
wpn_sv98_custom = 0,0.02321,0.04219
wpn_svd = -0.001536,-0.001401,0.010431
wpn_svd_custom = -0.001536,-0.001401,0.010431
wpn_svd_nimble = -0.001536,-0.001401,0.010431
wpn_svt40 = -0.000052,0.0023,0.010431
wpn_svt40_modern = -0.000052,0.0023,0.010431
wpn_svu = 0,-0.01291,0.083838
wpn_svu_alt = 0,-0.01291,0.083838
wpn_svu_nimble = 0,-0.01291,0.083838
wpn_trg = 0,0.013343,0.039113
wpn_vssk = 0,0.026567,0.121796
wpn_wa2000 = 0,0.027859,0.091048
[gun_angle_offsets]
; Pistols
; Shotgun
; SMG
; Rifle
; Sniper
@@ -0,0 +1,5 @@
[fortress_displays]
items = pistol_shelf_item, weapon_rack_item
factions = stalker, renegade, greh, bandit
min_supply_level = 1
amount = 1
@@ -0,0 +1,5 @@
[fun_piano]
items = piano_item
factions = stalker, bandit
min_supply_level = 2
amount = 1
@@ -0,0 +1,5 @@
[fun_radio]
items = radio_item
factions = stalker, army, killer, freedom, ecolog, dolg, bandit
min_supply_level = 1
amount = 1
@@ -0,0 +1,5 @@
[homestead_workshop]
items = workshop_item
factions = all
min_supply_level = 3
amount = 1
@@ -0,0 +1,17 @@
[nomad_lights_lamp]
items = device_gas_lamp
factions = bandit, greh, stalker, isg, renegade
min_supply_level = 1
amount = 1
[nomad_lights_torch]
items = device_metal_torch
factions = dolg, army, monolith
min_supply_level = 1
amount = 1
[nomad_lights_altar]
items = device_light_altar
factions = ecolog
min_supply_level = 3
amount = 1
@@ -0,0 +1,21 @@
[nomad_stashes_sack]
items = sumka6_item
factions = stalker, renegade, greh, bandit
min_supply_level = 1
amount = 1
[nomad_stashes_exo]
items = exo_repair_kit_item
factions = dolg, freedom, monolith, csky
min_supply_level = 1
amount = 1
[nomad_stashes_case]
items = case_item
min_supply_level = 2
amount = 1
[nomad_stashes_box]
items = blue_box_item
min_supply_level = 2
amount = 1
@@ -0,0 +1,9 @@
#include "trade_*.ltx"
; Adding new trades:
; Create a new .ltx file prefixed with 'trade_'
; Inside this file, create a unique section and add the following parameters
; - items: section of the item to add to traders, can be a list of items
; - factions: list of valid factions (defaults to 'all')
; - min_supply_level: minimum supply level (defaults to '1')
; - amount: the amount that is available (defaults to '1')
@@ -0,0 +1,3 @@
![2]
x_radio_item = 1, recipe_basic_0, radio,1, prt_i_copper,2, prt_i_transistors,1, prt_i_resistors,2
y_radio_item = 1, recipe_basic_0, radio2,1, prt_i_copper,2, prt_i_transistors,1, prt_i_resistors,2
@@ -0,0 +1,2 @@
![2]
x_device_metal_torch = 1, recipe_basic_0, lead_box,1,device_flashlight,1,prt_i_capacitors,2,prt_i_scrap,2
@@ -0,0 +1,5 @@
![item_combination]
sewing_kit_b:prt_o_fabrics_1 = sumka6_item
sewing_kit_b:prt_o_fabrics_2 = sumka6_item
sewing_kit_b:prt_o_fabrics_3 = sumka6_item
sewing_kit_b:prt_o_fabrics_4 = sumka6_item