Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_placeable_radio">
<text>Radio</text>
</string>
<string id="st_placeable_radio_descr">
<text>A radio in working condition. It is able to receive the same signals as those heard in many bases throughout the Zone.\n \n
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] technological item\n
%c[d_blue] • %c[ui_gray_2] placeable item\n
</text>
</string>
</string_table>
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_radio_zone">
<text>Zone.FM - 93.7</text>
</string>
<string id="st_radio_chpr">
<text>Chernobyl Public Radio - 101.4</text>
</string>
<string id="st_radio_bandit">
<text>House FM - 89.5</text>
</string>
<string id="st_radio_clear_sky">
<text>Retro FM - 92.4</text>
</string>
<string id="st_radio_forester">
<text>Radio Jazz - 104.6</text>
</string>
<string id="st_radio_stalker">
<text>Radio Bonfire - 95.6</text>
</string>
<string id="st_radio_yantar_bunker">
<text>Classic FM - 105</text>
</string>
</string_table>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_placeable_workshop">
<text>Portable Workshop</text>
</string>
<string id="st_placeable_workshop_descr">
<text>A combination of a deployable table, workshop tools, and an integrated stash. This allows stalkers to be more self-sufficient in less than friendly areas, though its weight is a deterrent against crafting on the road.\n \n
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] technological item\n
%c[d_blue] • %c[ui_gray_2] valuable\n
%c[d_blue] • %c[ui_gray_2] high capacity (integrated)\n
%c[d_orange] • %c[ui_gray_2] usable for repairing equipment\n</text>
</string>
</string_table>
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_hf_holding_msg">
<text>$key_interact - Place Object\n
\n
$key_collision - Toggle Collision Detection\n
$key_align - Toggle Surface Alignment\n
\n
$key_mode - Switch to Advanced Mode\n
ESCAPE - Cancel Placement\n
</text>
</string>
<string id="st_hf_advanced_msg">
<text>$key_interact - Place Object\n
\n
Transforms:\n
MOUSE1 - Move on Horizontal Plane\n
MOUSE2 - Rotate about Vertical Axis\n
LSHIFT + MOUSE1 - Move along Vertical Axis\n
\n
Modifiers:\n
LALT - Snap\n
LCTRL - Finetune Control\n
\n
$key_mode - Switch to Preview Mode\n
ESCAPE - Switch to Normal Mode\n
</text>
</string>
<string id="st_hf_preview_msg">
<text>$key_interact - Place Object\n
\n
ESCAPE - Cancel Placement\n
$key_mode - Switch to Advanced Mode
</text>
</string>
</string_table>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_tag_easy">
<text>Easy</text>
</string>
<string id="st_tag_medium">
<text>Medium</text>
</string>
<string id="st_tag_hard">
<text>Hard</text>
</string>
<string id="st_tag_machine">
<text>Machine</text>
</string>
<string id="st_tag_anime">
<text>Anime</text>
</string>
<string id="st_tag_movies">
<text>Movies</text>
</string>
<string id="st_tag_games">
<text>Games</text>
</string>
<string id="st_tag_classical">
<text>Classical</text>
</string>
<string id="st_tag_stalker">
<text>S.T.A.L.K.E.R.</text>
</string>
</string_table>
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_placeable_gas_lamp">
<text>Gas Lamp</text>
</string>
<string id="st_placeable_gas_lamp_descr">
<text>Generates light by igniting a wick doused in kerosene. Lanterns are an uncommon light source amongst stalkers as the fuel takes up weight and space in the backpacks that could otherwise be used for ammunition or priceless artefacts. Experienced stalkers that regularly travel along the path less troden make use of these lamps for their hideouts. This one has seen considerable wear over the years and appears to have lost its glass lampshade.\n \n
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] technological item\n
%c[d_blue] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] low fuel consumption\n
%c[d_blue] • %c[ui_gray_2] fuel: kerosene\n</text>
</string>
<string id="st_placeable_metal_torch">
<text>Metal Torch</text>
</string>
<string id="st_placeable_metal_torch_descr">
<text>A soviet-era handheld flashlight. The bulky installation of the metal container makes efficient use of the batteries, which is more useful for illuminating hideouts. This particular light can be constructed in the field, though its usefulness is hampered by its conal light. Experienced stalkers use this to their advantage, illuminating potential intruders whilst maintaining their own concealment.\n \n
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] technological item\n
%c[d_blue] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] low electric power consumption\n
%c[d_blue] • %c[ui_gray_2] fuel: batteries\n</text>
</string>
<string id="st_placeable_light_altar">
<text>Compact Psi Light</text>
</string>
<string id="st_placeable_light_altar_descr">
<text>An object of unknown origin and purpose. Originally, this strange object emitted lethal psi-waves and was the cause of death to many unsuspecting stalkers who braved the northern areas. This one was modified by Sakharov and, with the help of a few artefacts, became a source of limitless light and mental strength.\n \n
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] technological item\n
%c[d_blue] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] valuable\n
%c[d_blue] • %c[ui_gray_2] low electric power consumption\n
%c[d_blue] • %c[ui_gray_2] uses a Moonlight artefact\n
%c[d_blue] • %c[ui_gray_2] fuel: gauss batteries\n</text>
</string>
</string_table>
@@ -0,0 +1,54 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_placeable_case">
<text>Gun Case</text>
</string>
<string id="st_placeable_case_descr">
<text>An empty gun case void of any weaponry. It provides more space than conventional backpacks at the cost of weight.\n \n
%c[ui_gray_1]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_blue] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] moderate capacity\n
%c[0,100,255,150] • %c[ui_gray_2] usable as stash\n</text>
</string>
<string id="st_placeable_blue_box">
<text>Metal Box</text>
</string>
<string id="st_placeable_blue_box_descr">
<text>A spacious metal box dedicated for storing items. It provides the most space compared to alternatives, but its bulky container makes it harder to transport.\n \n
%c[ui_gray_1]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_blue] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] high capacity\n
%c[0,100,255,150] • %c[ui_gray_2] usable as stash\n</text>
</string>
<string id="st_placeable_exo_kit">
<text>Empty Exoskeleton Repair Kit</text>
</string>
<string id="st_placeable_exo_kit_descr">
<text>An empty case stripped of any useful items. Many stalkers simply discard these repair kits after tending to their high tech suits, though the capacity and size of this one is useful when reused as storage.\n \n
%c[ui_gray_1]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_blue] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] moderate capacity\n
%c[0,100,255,150] • %c[ui_gray_2] usable as stash\n</text>
</string>
<string id="st_placeable_sumka6">
<text>Small Backpack</text>
</string>
<string id="st_placeable_sumka6_descr">
<text>Small cloth sheets sewn together to form a simple sack. While not particularly useful in permanent bases, this one finds its niche in creating a small stash when in a pinch.\n \n
%c[ui_gray_1]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_blue] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] low capacity\n
%c[0,100,255,150] • %c[ui_gray_2] usable as stash\n</text>
</string>
<string id="st_place_furniture">
<text>Place Item</text>
</string>
</string_table>
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<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_placeable_piano">
<text>Portable Keyboard</text>
</string>
<string id="st_placeable_piano_descr">
<text>A luxury installation not often seen in the Zone. Although it does not offer any protection against mutants or hostile stalkers, it can provide a brief respite against the hostilities of the Zone. This one appears to have many music sheets of varying difficulty and a number of synthetic-sounding instruments.\n \n
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] technological item\n
%c[d_blue] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] valuable\n</text>
</string>
</string_table>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_electric_piano_name">
<text>Electric Piano</text>
</string>
<string id="st_flute_name">
<text>Flute</text>
</string>
<string id="st_piano_name">
<text>Piano</text>
</string>
<string id="st_saxophone_name">
<text>Saxophone</text>
</string>
<string id="st_strings_name">
<text>Strings</text>
</string>
</string_table>
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_autoplay">
<text>Autoplay</text>
</string>
<string id="st_configure">
<text>Configure</text>
</string>
<string id="st_tempo">
<text>Tempo</text>
</string>
<string id="st_transpose">
<text>Transpose</text>
</string>
<string id="st_volume">
<text>Volume</text>
</string>
<string id="st_instrument">
<text>Instrument</text>
</string>
<string id="st_filter_by_tag">
<text>Filter by Tag</text>
</string>
</string_table>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_interact">
<text>Interact ($$ACTION_USE$$)</text>
</string>
<string id="st_place_popup">
<text>Place Item ($$ACTION_USE$$)</text>
</string>
<string id="st_far_popup">
<text>That's too far away for me to place.</text>
</string>
<string id="st_collision_warning">
<text>Cannot place object - it is colliding with something</text>
</string>
<string id="st_reject_pickup_world_obj">
<text>I am unable to pick this up.</text>
</string>
<string id="st_enable_collision">
<text>Enabled Collision</text>
</string>
<string id="st_disable_collision">
<text>Disabled Collision</text>
</string>
<string id="st_align_actor">
<text>Aligning relative to player</text>
</string>
<string id="st_align_surface">
<text>Aligning relative to surface</text>
</string>
</string_table>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_open_adv_ui">
<text>Open Advanced UI</text>
</string>
<string id="st_freeze">
<text>Freeze</text>
</string>
<string id="st_unfreeze">
<text>Unfreeze</text>
</string>
<string id="st_open_connections">
<text>Manage Connections</text>
</string>
<string id="st_not_implemented">
<text>To be implemented</text>
</string>
</string_table>
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_pickup">
<text>Pick up</text>
</string>
<string id="st_close">
<text>Close</text>
</string>
<string id="st_turn_on">
<text>Turn on</text>
</string>
<string id="st_turn_off">
<text>Turn off</text>
</string>
<string id="st_take_fuel">
<text>Take fuel</text>
</string>
<string id="st_add_fuel">
<text>Add fuel</text>
</string>
<string id="st_access_stash">
<text>Access stash</text>
</string>
<string id="st_use_workshop">
<text>Use Workshop</text>
</string>
<string id="st_fuel">
<text>Fuel</text>
</string>
<string id="st_duration">
<text>Duration</text>
</string>
<string id="st_place_furniture">
<text>Place Item</text>
</string>
</string_table>
@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_menu_aol_hf">
<text>Hideout Furniture</text>
</string>
<!-- Controls -->
<string id="ui_mcm_menu_controls">
<text>Controls</text>
</string>
<string id="ui_mcm_aol_hf_controls_bind_collision">
<text>Toggle Collision Checking</text>
</string>
<string id="ui_mcm_aol_hf_controls_bind_alignment">
<text>Switch between alignment modes: Player and Surface</text>
</string>
<string id="ui_mcm_aol_hf_controls_bind_place_mode">
<text>Switch between placement modes: Normal, Advanced, and Preview</text>
</string>
<!-- Gameplay -->
<string id="ui_mcm_menu_gameplay">
<text>Gameplay</text>
</string>
<string id="ui_mcm_aol_hf_gameplay_uniform_trade_profiles">
<text>Use Uniform Trade Profiles</text>
</string>
<string id="ui_mcm_aol_hf_gameplay_use_ingame_time">
<text>Lights Show In-game Time</text>
</string>
<!-- World Objects -->
<string id="ui_mcm_menu_world_obj">
<text>World Objects</text>
</string>
<string id="ui_mcm_aol_hf_world_obj_flag_record_on_place">
<text>Enable Recording Objects on Placement</text>
</string>
<string id="ui_mcm_aol_hf_world_obj_flag_record_on_keypress">
<text>Enable Recording Objects via Key Press</text>
</string>
<string id="ui_mcm_aol_hf_world_obj_bind_record">
<text>Record Object</text>
</string>
<!-- Debug -->
<string id="ui_mcm_menu_debug">
<text>Debug</text>
</string>
<string id="ui_mcm_aol_hf_debug_bind_creative_mode">
<text>Creative Mode</text>
</string>
<string id="ui_mcm_aol_hf_debug_location_offset">
<text>Location Offset</text>
</string>
<string id="ui_mcm_aol_hf_update_mcm">
<text>Update MCM to set keybinds. Defaults to TAB for collision toggle, and CAPS LOCK for alignment toggle.</text>
</string>
</string_table>
@@ -0,0 +1,24 @@
<string_table>
<string id="st_placeable_weapon_rack">
<text>Gun Display Rack</text>
</string>
<string id="st_placeable_weapon_rack_descr">
<text>An old gun rack that can be used to collect and display your favorite rifles and shotguns.\n \n
%c[ui_gray_1]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_blue] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] slots for 6 weapons\n
%c[d_blue] • %c[ui_gray_2] only fits rifles, submachine-guns and shotguns\n</text>
</string>
<string id="st_placeable_pistol_shelf">
<text>Pistol Display Shelf</text>
</string>
<string id="st_placeable_pistol_shelf_descr">
<text>An old shelf that can be used to show off your favorite handguns.\n \n
%c[ui_gray_1]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] item storage\n
%c[d_blue] • %c[ui_gray_2] placeable item\n
%c[d_blue] • %c[ui_gray_2] only fits 4 pistols\n</text>
</string>
</string_table>