Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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;Hunting kit is now crafted with logical items. -trashBattery
![2]
x_kit_hunt = 1, recipe_basic_0, itm_backpack,1,prt_i_plastic,4,cutlery,1,leatherman_tool,1
@@ -0,0 +1,192 @@
;DLTX edits intended to interact with the VANILLA values of mod_mutant_loot.ltx -trashBattery (tb)
;Whitelist to ensure that modded creatures and unknowns don't cause loot explosions. -tB
;-- If it's not on the whitelist the hunting kit does not modify the drop chance at all.
@[whitelist]
crow
bloodsucker
boar
burer
chimera
controller
dog
flesh
gigant
psy_dog
pseudodog
snork
tushkano
cat
fracturet
zombie
lurker
psysucker
karlik
;Modified quantities and chances for all mutant loot -tB
;CRITICAL: A loot item must start with "mutant_part_" or "hide_" to be affected by the updated Hunting Kit.
;
;Format is: item_name, quantity, [optional percentage chance override]
;-- Example: mutant_part_tushkano_meat, 12
;===== This will roll for 12 meat where each drop is less likely than the one before it, starting at 100 percent for the first.
;
;-- Example: mutant_part_tushkano_meat, 12, 0.5
;===== This will generate 12 meats by rolling 12 dice at a 50 percent chance.
;
;-- The new system was designed to provide more varied, but natural results compared to the dice roll.
;-- However, the dice roll can be useful for regulating drop chances on individual items like hides and trophies.
;-- Or simply setting a unique drop to be super rare.
![crow]
!mutant_part_crow_beak, 1, 0.02
mutant_part_crow_beak, 1
mutant_part_tushkano_meat, 1
![bloodsucker]
!hide_bloodsucker, 1, 0.21
!mutant_part_krovosos_jaw, 1, 0.21
!mutant_part_krovosos_meat, 2, 0.22
!mutant_part_heart_bloodsucker, 1, 0.4
hide_bloodsucker, 1, 0.8
mutant_part_krovosos_meat, 33
mutant_part_krovosos_meat, 4
mutant_part_krovosos_jaw, 1, 0.4
mutant_part_heart_bloodsucker, 1, 0.4
![boar]
!hide_boar, 1, 0.16
!mutant_part_boar_leg, 4, 0.12
!mutant_part_boar_chop, 2, 0.33
!mutant_part_tusk_boar, 2, 0.33
hide_boar, 1, 0.8
mutant_part_boar_leg, 4
mutant_part_boar_chop, 37
mutant_part_tusk_boar, 2
![burer]
!hide_burer, 1, 0.31
!mutant_part_burer_hand, 2, 0.31
!mutant_part_brain_burer, 1, 0.31
hide_burer, 1, 0.8
mutant_part_burer_hand, 2
mutant_part_brain_burer, 1, 0.4
![chimera]
!hide_chimera, 1, 0.44
!mutant_part_chimera_kogot, 4, 0.45
!mutant_part_chimera_claw, 8, 0.24
!mutant_part_chimera_meat, 2, 0.66
!mutant_part_heart_chimera, 1, 0.25
hide_chimera, 1, 0.8
mutant_part_chimera_kogot, 4
mutant_part_chimera_claw, 8
mutant_part_chimera_meat, 56
mutant_part_heart_chimera, 2
![controller]
!mutant_part_controller_glass, 1, 0.38
!mutant_part_controller_hand, 2, 0.28
!hide_controller, 1, 0.55
mutant_part_controller_glass, 1, 0.4
mutant_part_controller_hand, 2
hide_controller, 1, 0.8
![dog]
!mutant_part_dog_liver, 1, 0.3
!mutant_part_dog_heart, 1, 0.3
!mutant_part_dog_tail, 1, 0.22
!mutant_part_dog_meat, 2, 0.37
mutant_part_dog_liver, 1, 0.4
mutant_part_dog_heart, 1, 0.4
mutant_part_dog_tail, 1
mutant_part_dog_meat, 16
![flesh]
!hide_flesh, 1, 0.45
!mutant_part_flesh_eye, 2, 0.22
!mutant_part_flesh_meat, 3, 0.37
hide_flesh, 1, 0.8
mutant_part_flesh_eye, 4
mutant_part_flesh_meat, 50
![gigant]
!hide_pseudogiant, 1, 0.66
!mutant_part_pseudogigant_hand, 2, 0.44
!mutant_part_pseudogigant_eye, 2, 0.44
hide_pseudogiant, 1, 1
mutant_part_pseudogigant_hand, 4
mutant_part_pseudogigant_eye, 2
![psy_dog]
!mutant_part_fang_psevdodog, 4, 0.33
!hide_psy_dog, 1, 0.44
!mutant_part_controller_glass, 1, 0.22
!mutant_part_psevdodog_tail, 1, 0.44
!mutant_part_psevdodog_meat, 2, 0.44
mutant_part_fang_psevdodog, 4
hide_psy_dog, 1, 0.6
mutant_part_controller_glass, 1, 0.4
mutant_part_psevdodog_tail, 1, 0.4
mutant_part_psevdodog_meat, 5
![pseudodog]
!mutant_part_fang_psevdodog, 4, 0.33
!hide_pseudodog, 1, 0.37
!mutant_part_psevdodog_tail, 1, 0.27
!mutant_part_psevdodog_meat, 2, 0.33
mutant_part_fang_psevdodog, 4
hide_pseudodog, 1, 0.6
mutant_part_psevdodog_tail, 1
mutant_part_psevdodog_meat, 5
![snork]
!mutant_part_snork_leg, 2, 0.37
!mutant_part_snork_hand, 2, 0.22
!mutant_part_snork_mask, 1, 0.22
mutant_part_snork_leg, 2
mutant_part_snork_hand, 2
mutant_part_snork_mask, 1, 0.4
![tushkano]
!mutant_part_tushkano_head, 1, 0.31
!mutant_part_tushkano_meat, 1, 0.44
mutant_part_tushkano_head, 1, 0.4
mutant_part_tushkano_meat, 1
![cat]
!mutant_part_cat_thyroid, 2, 0.4
!mutant_part_cat_claw, 10, 0.33
!mutant_part_cat_tail, 1, 0.44
mutant_part_cat_thyroid, 2
mutant_part_cat_claw, 20
mutant_part_cat_tail, 1
![fracture]
!mutant_part_fracture_hand, 2, 0.44
mutant_part_fracture_hand, 2
![zombie]
!mutant_part_zombi_hand, 2, 0.31
mutant_part_zombi_hand, 2
![lurker]
!hide_lurker, 1, 0.16
!mutant_part_lurker_tail, 1, 0.31
!mutant_part_lurker_eye, 2, 0.22
!mutant_part_lurker_meat, 2, 0.3
hide_lurker, 1, 0.7
mutant_part_lurker_tail, 1
mutant_part_lurker_eye, 2
mutant_part_lurker_meat, 9
![psysucker]
!hide_psysucker, 1, 0.21
!mutant_part_psysucker_hand, 2, 0.2
!mutant_part_psysucker_meat, 2, 0.22
hide_psysucker, 1, 0.7
mutant_part_psysucker_hand, 2
mutant_part_psysucker_meat, 20
![karlik]
!mutant_part_controller_glass, 1, 0.22
mutant_part_controller_glass, 1, 0.4
@@ -0,0 +1,3 @@
;Breaking down the backpack returns everything except most of the plastic used for waterproofing. -trashBattery
![nor_parts_list]
kit_hunt = itm_backpack,prt_i_plastic,cutlery,leatherman_tool
@@ -0,0 +1,9 @@
![kit_hunt]
description = tb_kit_hunt_descr
inv_name = tb_kit_hunt
inv_name_short = tb_kit_hunt
additional_inventory_weight = 31
additional_inventory_weight2 = 31
inv_weight = 4.54
cost = 15345
disassemble_parts = itm_backpack,prt_i_plastic,cutlery,leatherman_tool
@@ -0,0 +1,11 @@
;Contains the settings for the updated ui_mutant_loot.script -trashBattery (tB)
[environment]
harvestHardcap = 92 ;[FLOAT 0-100] Max chance possible for harvest. DEFAULT 0.92 (This feels best during playtests.)
harvestDifficulty = 1 ;[FLOAT 0-∞] Multiplicitave harvest modifier with backpack. 2=double, 0=impossible. DEFAULT 1
scavengeDifficulty = 1 ;[FLOAT 0-∞] Multiplicitave harvest modifier without backpack. 2=double, 0=impossible. DEFAULT 1
minItems = 1 ;[FLOAT -3-∞] Horizontal offset of the probability curve. Negative values lower chances. DEFAULT 1
[compatiblity]
disableExtraSounds = false ;[BOOL] Disables the extra harvesting sounds enabled by this mod.
muteHarvestSounds = false ;[BOOL] This is to allow compatiblity with mods that call their own custom harvesting sounds like FDDA.
useHarvestSoundFallback = false ;[BOOL] Some mods may overwrite the defaault harvesting sound effect. This will use tell the game to use a differnet sound instead.
@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
<string id="tb_kit_hunt">
<text>Hunter's Kit</text>
</string>
<string id="tb_kit_hunt_descr">
<text>A whole bag full of hooks, knives and other equipment used for skinning and gutting animals and mutants. Few stalkers carry professional equipment for mutant hunting. That is probably the reason why so many Zoners suffer from indigestion after eating mutant meat. Despite being heavy and unwieldy, this bag is very comfortable when worn and allows for storage of mutant parts.\n \n
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] efficient item storage\n
%c[0,100,255,150] • %c[ui_gray_2] usable as stash\n
%c[d_orange] • %c[ui_gray_2] specialist gear\n
%c[d_orange] • %c[ui_gray_2] significantly increases harvest time, but also the number of body parts obtained from mutants\n
%c[d_orange] • %c[ui_gray_2] very heavy if not worn\n
</text>
</string>
<string id="ui_mcm_menu_tb_HuntKit">
<text>Hunter's Kit</text>
</string>
<string id="ui_mcm_menu_tb_HuntKit_features">
<text>Features</text>
</string>
<string id="ui_mcm_menu_tb_HuntKit_settings">
<text>Settings</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_disableExtraSounds">
<text>Disable Reintroduced Sounds</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_disableExtraSounds_desc">
<text>This mod reintroduces 8 unused cutting sounds and plays them at random. You can disable this feature in the event you replaced the default harvesting sound and want to just hear it and nothing else... or if you just really like the default sound ;)</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_harvestHardcap">
<text>Harvesting Hardcap</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_harvestHardcap_desc">
<text>Max possible chance for an item to spawn. Even if you set difficulty modifiers extremely high they will get lowered to this value.\n%c[d_orange]DEFAULT: 92%</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_harvestDifficulty">
<text>Difficulty Scale - Hunting Kit</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_harvestDifficulty_desc">
<text>Multiplicative harvest modifier applied while carrying/wearing the "Hunter's Kit".\n2=Double Drop Chance\n0=Nothing Will Drop.\n%c[d_orange]DEFAULT: 1</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_minItems">
<text>Harvesting Floor</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_minItems_desc">
<text>By default, the first item of each type that can drop always has the max chance to drop. You can change how many items you want to have max chance if you would prefer a higher number, or reduce it to simulate your character's complete ineptitude with basic carving equipment... or just really unhealthy animals.\n \n 2=First 2 Items get Max Drop Chance\n-2=Chances lower as if 2 items have already dropped.\n \n%c[d_red]CAUTION:%c[d_white] Reducing below 1 will cause massive disparity between having and not having the backpack. Reducing below -3 functionally disables all scaling.\n \n%c[d_green]TIP:%c[d_white] Try values between 0 and -2 for a more "hardcore" feel. -1.3 will make finding food without the kit almost impossible and with the kit easy, but less fruitful than 1 does.\n \n%c[d_orange]DEFAULT: 1</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_muteHarvestSounds">
<text>(FDDA) Duplicate harvesting SoundFX Fix</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_muteHarvestSounds_desc">
<text>%c[d_orange]Use this if you have "Food, Drug and Drinks Animations" Monster Loot Animations%c[d_green] ENABLED!\n \n%c[d_white]This will mute the base game's harvesting sounds and is useful if you're using a mod that supplies a custom harvesting sound.\n \n%c[d_red]BEWARE%c[d_white] - If you are using FDDA's animations you cannot benefit from the variable harvesting speed feature enabled by this mod. If you don't know what this means, please read the "Features" tab to your left.</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_scavengeDifficulty">
<text>Difficulty Scale - Scavenging</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_scavengeDifficulty_desc">
<text>Multiplicative harvest modifier applied while %c[d_red]NOT %c[d_white]carrying/wearing the "Hunter's Kit".\n2=Double Drop Chance\n0=Nothing Will Drop.\n%c[d_orange]DEFAULT: 1</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_useHarvestSoundFallback">
<text>(FDDA) Silent Harvesting Fix</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_useHarvestSoundFallback_desc">
<text>%c[d_orange]Use this if you have "Food, Drug and Drinks Animations" Monster Loot Animations%c[d_red] DISABLED!\n \n%c[d_white]FDDA v0.9 and before ship with a dummy file that replaces the default harvesting sound with silence to prevent duplicate sounds from playing. If you play with FDDA Mutant Loot animations disabled you may end up having no harvesting sounds at all! This fixes that by using a different effect.</text>
</string>
</string_table>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
<string id="tb_kit_hunt">
<text>Охотничий рюкзак</text>
</string>
<string id="tb_kit_hunt_descr">
<text>Тяжёлый комплект крючков, ножей и прочих инструментов, служащих для профессиональной разделки туш. Всё это укомплектовано по раздельным секциям обычного рюкзака, свободный объём которого может быть использован для хранения добытых трофеев. Из-за мутаций и множества болезней органы местной фауны находятся в ужасном состоянии, почти непригодном для изучения, а мясо её представителей пропитано паразитами и гнилью.\nОхотничий набор позволит более тщательно изучить состояние внутренностей на этапе вскрытия и не повредить научные образцы при разделке, позволяя извлечь из туши мутанта максимум выгоды. В силу крайней неприглядности всего процесса потрошения и относительную редкость достаточно ценных для продажи частей, большинство сталкеров всё же предпочитают охоте мародёрство и поиск артефактов, где значительную роль играет воля случая, а не собственные навыки.\n \n
%c[ui_gray_3]ХАРАКТЕРИСТИКИ:\n
%c[d_blue] • %c[ui_gray_2] повсеместное применение\n
%c[d_blue] • %c[ui_gray_2] используется для хранения предметов\n
%c[0,100,255,150] • %c[ui_gray_2] может быть использован как тайник\n
%c[d_orange] • %c[ui_gray_2] при использовании с мутантов срезается больше частей\n
</text>
</string>
</string_table>
@@ -0,0 +1,5 @@
<w>
<file name="tb_HuntKit\tb_HuntKit_MCMHeader">
<texture id="tb_HuntKit_MCMHeader" x="0" y="0" width="563" height="50" />
</file>
</w>