Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,231 @@
[grenade_rgd5_snd_explode]
snd_1_layer = weapons\_boom\mono\debris\dirt1
snd_1_layer1 = weapons\_boom\mono\debris\dirt2
snd_1_layer2 = weapons\_boom\mono\debris\dirt3
snd_1_layer4 = weapons\_boom\mono\debris\dirt4
snd_1_layer5 = weapons\_boom\mono\debris\dirt5
snd_1_layer6 = weapons\_boom\mono\debris\dirt6
snd_1_layer7 = weapons\_boom\mono\debris\dirt7
snd_1_layer8 = weapons\_boom\mono\debris\dirt8
snd_1_layer9 = weapons\_boom\mono\debris\dirt9
snd_1_layer10 = weapons\_boom\mono\debris\dirt10
snd_1_layer11 = weapons\_boom\mono\debris\dirt11
snd_1_layer12 = weapons\_boom\mono\debris\dirt12
snd_1_layer13 = weapons\_boom\mono\debris\dirt13
snd_1_layer14 = weapons\_boom\mono\debris\dirt14
snd_1_layer15 = weapons\_boom\mono\debris\dirt15
snd_2_layer = weapons\_boom\mono\frag1\Close_Distance_1
snd_2_layer1 = weapons\_boom\mono\frag1\Close_Distance_2
snd_2_layer2 = weapons\_boom\mono\frag1\Close_Distance_3
snd_2_layer3 = weapons\_boom\mono\frag1\Close_Distance_4
snd_3_layer = weapons\_boom\mono\frag1\Medium_Distance_1
snd_3_layer1 = weapons\_boom\mono\frag1\Medium_Distance_2
snd_3_layer2 = weapons\_boom\mono\frag1\Medium_Distance_3
snd_3_layer3 = weapons\_boom\mono\frag1\Medium_Distance_4
snd_4_layer = weapons\_boom\mono\distant_trail\frag
snd_4_layer1 = weapons\_boom\mono\distant_trail\frag1
snd_5_layer = weapons\_boom\mono\frag1\Very_Far_Distance_1
snd_5_layer1 = weapons\_boom\mono\frag1\Very_Far_Distance_2
snd_5_layer2 = weapons\_boom\mono\frag1\Very_Far_Distance_3
snd_5_layer3 = weapons\_boom\mono\frag1\Very_Far_Distance_4
[grenade_f1_snd_explode]
snd_1_layer = weapons\_boom\mono\debris\dirt1
snd_1_layer1 = weapons\_boom\mono\debris\dirt2
snd_1_layer2 = weapons\_boom\mono\debris\dirt3
snd_1_layer4 = weapons\_boom\mono\debris\dirt4
snd_1_layer5 = weapons\_boom\mono\debris\dirt5
snd_1_layer6 = weapons\_boom\mono\debris\dirt6
snd_1_layer7 = weapons\_boom\mono\debris\dirt7
snd_1_layer8 = weapons\_boom\mono\debris\dirt8
snd_1_layer9 = weapons\_boom\mono\debris\dirt9
snd_1_layer10 = weapons\_boom\mono\debris\dirt10
snd_1_layer11 = weapons\_boom\mono\debris\dirt11
snd_1_layer12 = weapons\_boom\mono\debris\dirt12
snd_1_layer13 = weapons\_boom\mono\debris\dirt13
snd_1_layer14 = weapons\_boom\mono\debris\dirt14
snd_1_layer15 = weapons\_boom\mono\debris\dirt15
snd_2_layer = weapons\_boom\mono\frag1\Close_Distance_1
snd_2_layer1 = weapons\_boom\mono\frag1\Close_Distance_2
snd_2_layer2 = weapons\_boom\mono\frag1\Close_Distance_3
snd_2_layer3 = weapons\_boom\mono\frag1\Close_Distance_4
snd_3_layer = weapons\_boom\mono\frag1\Medium_Distance_1
snd_3_layer1 = weapons\_boom\mono\frag1\Medium_Distance_2
snd_3_layer2 = weapons\_boom\mono\frag1\Medium_Distance_3
snd_3_layer3 = weapons\_boom\mono\frag1\Medium_Distance_4
snd_4_layer = weapons\_boom\mono\distant_trail\frag
snd_4_layer1 = weapons\_boom\mono\distant_trail\frag1
snd_5_layer = weapons\_boom\mono\frag1\Very_Far_Distance_1
snd_5_layer1 = weapons\_boom\mono\frag1\Very_Far_Distance_2
snd_5_layer2 = weapons\_boom\mono\frag1\Very_Far_Distance_3
snd_5_layer3 = weapons\_boom\mono\frag1\Very_Far_Distance_4
[wpn_fake_vog-25_explode]
snd_1_layer = weapons\_boom\mono\debris\dirt1
snd_1_layer1 = weapons\_boom\mono\debris\dirt2
snd_1_layer2 = weapons\_boom\mono\debris\dirt3
snd_1_layer4 = weapons\_boom\mono\debris\dirt4
snd_1_layer5 = weapons\_boom\mono\debris\dirt5
snd_1_layer6 = weapons\_boom\mono\debris\dirt6
snd_1_layer7 = weapons\_boom\mono\debris\dirt7
snd_1_layer8 = weapons\_boom\mono\debris\dirt8
snd_1_layer9 = weapons\_boom\mono\debris\dirt9
snd_1_layer10 = weapons\_boom\mono\debris\dirt10
snd_1_layer11 = weapons\_boom\mono\debris\dirt11
snd_1_layer12 = weapons\_boom\mono\debris\dirt12
snd_1_layer13 = weapons\_boom\mono\debris\dirt13
snd_1_layer14 = weapons\_boom\mono\debris\dirt14
snd_1_layer15 = weapons\_boom\mono\debris\dirt15
snd_2_layer = weapons\_boom\mono\frag\Close_Distance_1
snd_2_layer1 = weapons\_boom\mono\frag\Close_Distance_2
snd_2_layer2 = weapons\_boom\mono\frag\Close_Distance_3
snd_2_layer3 = weapons\_boom\mono\frag\Close_Distance_4
snd_3_layer = weapons\_boom\mono\frag\Medium_Distance_1
snd_3_layer1 = weapons\_boom\mono\frag\Medium_Distance_2
snd_3_layer2 = weapons\_boom\mono\frag\Medium_Distance_3
snd_3_layer3 = weapons\_boom\mono\frag\Medium_Distance_4
snd_4_layer = weapons\_boom\mono\distant_trail\40
snd_5_layer = weapons\_boom\mono\frag\Very_Far_Distance_1
snd_5_layer1 = weapons\_boom\mono\frag\Very_Far_Distance_2
snd_5_layer2 = weapons\_boom\mono\frag\Very_Far_Distance_3
snd_5_layer3 = weapons\_boom\mono\frag\Very_Far_Distance_4
[wpn_fake_og-7b_explode]
snd_1_layer = weapons\_boom\mono\debris\dirt1
snd_1_layer1 = weapons\_boom\mono\debris\dirt2
snd_1_layer2 = weapons\_boom\mono\debris\dirt3
snd_1_layer4 = weapons\_boom\mono\debris\dirt4
snd_1_layer5 = weapons\_boom\mono\debris\dirt5
snd_1_layer6 = weapons\_boom\mono\debris\dirt6
snd_1_layer7 = weapons\_boom\mono\debris\dirt7
snd_1_layer8 = weapons\_boom\mono\debris\dirt8
snd_1_layer9 = weapons\_boom\mono\debris\dirt9
snd_1_layer10 = weapons\_boom\mono\debris\dirt10
snd_1_layer11 = weapons\_boom\mono\debris\dirt11
snd_1_layer12 = weapons\_boom\mono\debris\dirt12
snd_1_layer13 = weapons\_boom\mono\debris\dirt13
snd_1_layer14 = weapons\_boom\mono\debris\dirt14
snd_1_layer15 = weapons\_boom\mono\debris\dirt15
snd_2_layer = weapons\_boom\mono\rpg\Close_Distance_1
snd_2_layer1 = weapons\_boom\mono\rpg\Close_Distance_2
snd_2_layer2 = weapons\_boom\mono\rpg\Close_Distance_3
snd_2_layer3 = weapons\_boom\mono\rpg\Close_Distance_4
snd_3_layer = weapons\_boom\mono\rpg\Medium_Distance_1
snd_3_layer1 = weapons\_boom\mono\rpg\Medium_Distance_2
snd_3_layer2 = weapons\_boom\mono\rpg\Medium_Distance_3
snd_3_layer3 = weapons\_boom\mono\rpg\Medium_Distance_4
snd_4_layer = weapons\_boom\mono\distant_trail\rpg
snd_5_layer = weapons\_boom\mono\rpg\Very_Far_Distance_1
snd_5_layer1 = weapons\_boom\mono\rpg\Very_Far_Distance_2
snd_5_layer2 = weapons\_boom\mono\rpg\Very_Far_Distance_3
snd_5_layer3 = weapons\_boom\mono\rpg\Very_Far_Distance_4
[barrel_explode_snd]
snd_1_layer = weapons\_boom\mono\debris\dirt1
snd_1_layer1 = weapons\_boom\mono\debris\dirt2
snd_1_layer2 = weapons\_boom\mono\debris\dirt3
snd_1_layer4 = weapons\_boom\mono\debris\dirt4
snd_1_layer5 = weapons\_boom\mono\debris\dirt5
snd_1_layer6 = weapons\_boom\mono\debris\dirt6
snd_1_layer7 = weapons\_boom\mono\debris\dirt7
snd_1_layer8 = weapons\_boom\mono\debris\dirt8
snd_1_layer9 = weapons\_boom\mono\debris\dirt9
snd_1_layer10 = weapons\_boom\mono\debris\dirt10
snd_1_layer11 = weapons\_boom\mono\debris\dirt11
snd_1_layer12 = weapons\_boom\mono\debris\dirt12
snd_1_layer13 = weapons\_boom\mono\debris\dirt13
snd_1_layer14 = weapons\_boom\mono\debris\dirt14
snd_1_layer15 = weapons\_boom\mono\debris\dirt15
snd_2_layer = weapons\_boom\mono\vehicle\Close_Distance_1
snd_2_layer1 = weapons\_boom\mono\vehicle\Close_Distance_2
snd_2_layer2 = weapons\_boom\mono\vehicle\Close_Distance_3
snd_2_layer3 = weapons\_boom\mono\vehicle\Close_Distance_4
snd_3_layer = weapons\_boom\mono\vehicle\Medium_Distance_1
snd_3_layer1 = weapons\_boom\mono\vehicle\Medium_Distance_2
snd_3_layer2 = weapons\_boom\mono\vehicle\Medium_Distance_3
snd_3_layer3 = weapons\_boom\mono\vehicle\Medium_Distance_4
snd_4_layer = weapons\_boom\mono\distant_trail\ied
snd_5_layer = weapons\_boom\mono\vehicle\Very_Far_Distance_1
snd_5_layer1 = weapons\_boom\mono\vehicle\Very_Far_Distance_2
snd_5_layer2 = weapons\_boom\mono\vehicle\Very_Far_Distance_3
snd_5_layer3 = weapons\_boom\mono\vehicle\Very_Far_Distance_4
[mine_explode_snd]
snd_1_layer = weapons\_boom\mono\debris\dirt1
snd_1_layer1 = weapons\_boom\mono\debris\dirt2
snd_1_layer2 = weapons\_boom\mono\debris\dirt3
snd_1_layer4 = weapons\_boom\mono\debris\dirt4
snd_1_layer5 = weapons\_boom\mono\debris\dirt5
snd_1_layer6 = weapons\_boom\mono\debris\dirt6
snd_1_layer7 = weapons\_boom\mono\debris\dirt7
snd_1_layer8 = weapons\_boom\mono\debris\metal1
snd_1_layer9 = weapons\_boom\mono\debris\metal2
snd_1_layer10 = weapons\_boom\mono\debris\metal3
snd_1_layer11 = weapons\_boom\mono\debris\metal4
snd_2_layer = weapons\_boom\mono\vehicle\Close_Distance_1
snd_2_layer1 = weapons\_boom\mono\vehicle\Close_Distance_2
snd_2_layer2 = weapons\_boom\mono\vehicle\Close_Distance_3
snd_2_layer3 = weapons\_boom\mono\vehicle\Close_Distance_4
snd_3_layer = weapons\_boom\mono\vehicle\Medium_Distance_1
snd_3_layer1 = weapons\_boom\mono\vehicle\Medium_Distance_2
snd_3_layer2 = weapons\_boom\mono\vehicle\Medium_Distance_3
snd_3_layer3 = weapons\_boom\mono\vehicle\Medium_Distance_4
snd_4_layer = weapons\_boom\mono\distant_trail\ied
snd_5_layer = weapons\_boom\mono\vehicle\Very_Far_Distance_1
snd_5_layer1 = weapons\_boom\mono\vehicle\Very_Far_Distance_2
snd_5_layer2 = weapons\_boom\mono\vehicle\Very_Far_Distance_3
snd_5_layer3 = weapons\_boom\mono\vehicle\Very_Far_Distance_4
;-----------------------------------------------------------------------------------------------------------
[wpn_rpg_snd_shoot]
snd_1_layer = weapons\_boom\mono\rpg\Close_1
snd_1_layer1 = weapons\_boom\mono\rpg\Close_2
snd_1_layer2 = weapons\_boom\mono\rpg\Close_3
snd_1_layer3 = weapons\_boom\mono\rpg\Close_4
snd_2_layer = weapons\_boom\mono\rpg\Mid_1
snd_2_layer1 = weapons\_boom\mono\rpg\Mid_2
snd_2_layer2 = weapons\_boom\mono\rpg\Mid_3
snd_2_layer3 = weapons\_boom\mono\rpg\Mid_4
snd_2_layer4 = weapons\_boom\mono\rpg\Mid_5
snd_2_layer5 = weapons\_boom\mono\rpg\Mid_6
snd_2_layer6 = weapons\_boom\mono\rpg\Mid_7
snd_2_layer7 = weapons\_boom\mono\rpg\Mid_8
snd_3_layer = weapons\_boom\mono\rpg\Far_1
snd_3_layer1 = weapons\_boom\mono\rpg\Far_2
snd_3_layer2 = weapons\_boom\mono\rpg\Far_3
snd_3_layer3 = weapons\_boom\mono\rpg\Far_4
snd_3_layer4 = weapons\_boom\mono\rpg\Far_5
snd_3_layer5 = weapons\_boom\mono\rpg\Far_6
snd_3_layer6 = weapons\_boom\mono\rpg\Far_7
snd_3_layer7 = weapons\_boom\mono\rpg\Far_8
snd_4_layer = weapons\_boom\mono\rpg\Dist_1
snd_4_layer1 = weapons\_boom\mono\rpg\Dist_2
snd_4_layer2 = weapons\_boom\mono\rpg\Dist_3
snd_4_layer3 = weapons\_boom\mono\rpg\Dist_4
snd_4_layer4 = weapons\_boom\mono\rpg\Dist_5
snd_4_layer5 = weapons\_boom\mono\rpg\Dist_6
snd_4_layer6 = weapons\_boom\mono\rpg\Dist_7
snd_4_layer7 = weapons\_boom\mono\rpg\Dist_8
snd_5_layer = weapons\_boom\mono\rpg\Tail_1
snd_5_layer1 = weapons\_boom\mono\rpg\Tail_2
snd_5_layer2 = weapons\_boom\mono\rpg\Tail_3
snd_5_layer3 = weapons\_boom\mono\rpg\Tail_4
snd_6_layer = weapons\_boom\mono\rpg\Echo_1
snd_6_layer1 = weapons\_boom\mono\rpg\Echo_2
snd_6_layer2 = weapons\_boom\mono\rpg\Echo_3
snd_6_layer3 = weapons\_boom\mono\rpg\Echo_4
[wpn_rpg_snd_shoot_actor]
snd_1_layer = weapons\_boom\stereo\rpg\Close_1
snd_1_layer1 = weapons\_boom\stereo\rpg\Close_2
snd_1_layer2 = weapons\_boom\stereo\rpg\Close_3
snd_1_layer3 = weapons\_boom\stereo\rpg\Close_4
snd_2_layer = weapons\_boom\stereo\rpg\Echo_1
snd_2_layer1 = weapons\_boom\stereo\rpg\Echo_2
snd_2_layer2 = weapons\_boom\stereo\rpg\Echo_3
snd_2_layer3 = weapons\_boom\stereo\rpg\Echo_4
snd_3_layer = weapons\_boom\stereo\rpg\Tail_1
snd_3_layer1 = weapons\_boom\stereo\rpg\Tail_2
snd_3_layer2 = weapons\_boom\stereo\rpg\Tail_3
snd_3_layer3 = weapons\_boom\stereo\rpg\Tail_4
@@ -0,0 +1,188 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_pkm_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pkm\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pkm\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pkm\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pkm\Close_4
snd_2_layer = weapons\_shared\mono\762w\mid_1
snd_2_layer1 = weapons\_shared\mono\762w\mid_2
snd_2_layer2 = weapons\_shared\mono\762w\mid_3
snd_2_layer3 = weapons\_shared\mono\762w\mid_4
snd_3_layer = weapons\_shared\mono\reflectors\762\reflector_1
snd_4_layer = weapons\_cracks\mono\crack_far\crack_1
snd_4_layer1 = weapons\_cracks\mono\crack_far\crack_2
snd_4_layer2 = weapons\_cracks\mono\crack_far\crack_3
snd_4_layer3 = weapons\_cracks\mono\crack_far\crack_4
snd_4_layer4 = weapons\_cracks\mono\crack_far\crack_5
snd_5_layer = weapons\_shared\mono\762w\Far_1
snd_5_layer1 = weapons\_shared\mono\762w\Far_2
snd_5_layer2 = weapons\_shared\mono\762w\Far_3
snd_5_layer3 = weapons\_shared\mono\762w\Far_4
[wpn_pkm_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pkm\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pkm\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pkm\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pkm\Close_4
snd_2_layer = weapons\_bolt\762_1
snd_2_layer1 = weapons\_bolt\762_2
snd_2_layer2 = weapons\_bolt\762_3
snd_2_layer3 = weapons\_bolt\762_4
snd_3_layer = weapons\_shared\mono\reflectors\762\reflector_1
snd_3_layer1 = weapons\_shared\mono\reflectors\762\reflector_2
snd_3_layer2 = weapons\_shared\mono\reflectors\762\reflector_3
snd_3_layer3 = weapons\_shared\mono\reflectors\762\reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_m249_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m249\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m249\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m249\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m249\Close_4
snd_2_layer = weapons\_shared\mono\556\mid_1
snd_2_layer1 = weapons\_shared\mono\556\mid_2
snd_2_layer2 = weapons\_shared\mono\556\mid_3
snd_2_layer3 = weapons\_shared\mono\556\mid_4
snd_3_layer = weapons\_shared\mono\reflectors\556\reflector_1
snd_4_layer = weapons\_cracks\mono\crack_far\crack_1
snd_4_layer1 = weapons\_cracks\mono\crack_far\crack_2
snd_4_layer2 = weapons\_cracks\mono\crack_far\crack_3
snd_4_layer3 = weapons\_cracks\mono\crack_far\crack_4
snd_4_layer4 = weapons\_cracks\mono\crack_far\crack_5
snd_5_layer = weapons\_shared\mono\556\Far_1
snd_5_layer1 = weapons\_shared\mono\556\Far_2
snd_5_layer2 = weapons\_shared\mono\556\Far_3
snd_5_layer3 = weapons\_shared\mono\556\Far_4
[wpn_m249_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m249\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m249\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m249\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m249\Close_4
snd_2_layer = weapons\_bolt\762_1
snd_2_layer1 = weapons\_bolt\762_2
snd_2_layer2 = weapons\_bolt\762_3
snd_2_layer3 = weapons\_bolt\762_4
snd_3_layer = weapons\_shared\mono\reflectors\762\reflector_1
snd_3_layer1 = weapons\_shared\mono\reflectors\762\reflector_2
snd_3_layer2 = weapons\_shared\mono\reflectors\762\reflector_3
snd_3_layer3 = weapons\_shared\mono\reflectors\762\reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_m60_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m60\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m60\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m60\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m60\Close_4
snd_2_layer = weapons\_shared\mono\762n\mid_1
snd_2_layer1 = weapons\_shared\mono\762n\mid_2
snd_2_layer2 = weapons\_shared\mono\762n\mid_3
snd_2_layer3 = weapons\_shared\mono\762w\mid_4
snd_3_layer = weapons\_shared\mono\reflectors\762\reflector_1
snd_4_layer = weapons\_cracks\mono\crack_far\crack_1
snd_4_layer1 = weapons\_cracks\mono\crack_far\crack_2
snd_4_layer2 = weapons\_cracks\mono\crack_far\crack_3
snd_4_layer3 = weapons\_cracks\mono\crack_far\crack_4
snd_4_layer4 = weapons\_cracks\mono\crack_far\crack_5
snd_5_layer = weapons\_shared\mono\762n\Far_1
snd_5_layer1 = weapons\_shared\mono\762n\Far_2
snd_5_layer2 = weapons\_shared\mono\762n\Far_3
snd_5_layer3 = weapons\_shared\mono\762n\Far_4
[wpn_m60_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m60\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m60\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m60\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m60\Close_4
snd_2_layer = weapons\_bolt\762_1
snd_2_layer1 = weapons\_bolt\762_2
snd_2_layer2 = weapons\_bolt\762_3
snd_2_layer3 = weapons\_bolt\762_4
snd_3_layer = weapons\_shared\mono\reflectors\762\reflector_1
snd_3_layer1 = weapons\_shared\mono\reflectors\762\reflector_2
snd_3_layer2 = weapons\_shared\mono\reflectors\762\reflector_3
snd_3_layer3 = weapons\_shared\mono\reflectors\762\reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
@@ -0,0 +1,737 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_glock_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\glock\Close_1
snd_1_layer1 = weapons\_gunfire\mono\glock\Close_2
snd_1_layer2 = weapons\_gunfire\mono\glock\Close_3
snd_1_layer3 = weapons\_gunfire\mono\glock\Close_4
snd_2_layer = weapons\_gunfire\mono\glock\Close_Distance
snd_3_layer = weapons\_gunfire\mono\glock\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_glock_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\glock\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\glock\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\glock\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\glock\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_gsh18_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\gsh18\Close_1
snd_1_layer1 = weapons\_gunfire\mono\gsh18\Close_2
snd_1_layer2 = weapons\_gunfire\mono\gsh18\Close_3
snd_1_layer3 = weapons\_gunfire\mono\gsh18\Close_4
snd_2_layer = weapons\_gunfire\mono\gsh18\Close_Distance
snd_3_layer = weapons\_gunfire\mono\gsh18\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_gsh18_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\gsh18\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\gsh18\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\gsh18\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\gsh18\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_beretta_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\beretta\Close_1
snd_1_layer1 = weapons\_gunfire\mono\beretta\Close_2
snd_1_layer2 = weapons\_gunfire\mono\beretta\Close_3
snd_1_layer3 = weapons\_gunfire\mono\beretta\Close_4
snd_2_layer = weapons\_gunfire\mono\beretta\Close_Distance
snd_3_layer = weapons\_gunfire\mono\beretta\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_3
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_beretta_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\beretta\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\beretta\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\beretta\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\beretta\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_mp443_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\mp443\Close_1
snd_1_layer1 = weapons\_gunfire\mono\mp443\Close_2
snd_1_layer2 = weapons\_gunfire\mono\mp443\Close_3
snd_1_layer3 = weapons\_gunfire\mono\mp443\Close_4
snd_2_layer = weapons\_gunfire\mono\mp443\Close_Distance
snd_3_layer = weapons\_gunfire\mono\mp443\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_4
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_mp443_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\mp443\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\mp443\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\mp443\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\mp443\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_cz75_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\cz75\Close_1
snd_1_layer1 = weapons\_gunfire\mono\cz75\Close_2
snd_1_layer2 = weapons\_gunfire\mono\cz75\Close_3
snd_1_layer3 = weapons\_gunfire\mono\cz75\Close_4
snd_2_layer = weapons\_gunfire\mono\cz75\Close_Distance
snd_3_layer = weapons\_gunfire\mono\cz75\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_cz75_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\cz75\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\cz75\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\cz75\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\cz75\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_pm_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pm\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pm\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pm\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pm\Close_4
snd_2_layer = weapons\_gunfire\mono\pm\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pm\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_2\Far_1
snd_6_layer1 = weapons\_shared\mono\9_2\Far_2
snd_6_layer2 = weapons\_shared\mono\9_2\Far_3
snd_6_layer3 = weapons\_shared\mono\9_2\Far_4
snd_7_layer = weapons\_shared\mono\9_2\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_2\Tail_2
[wpn_pm_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pm\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pm\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pm\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pm\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_usp_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\usp\Close_1
snd_1_layer1 = weapons\_gunfire\mono\usp\Close_2
snd_1_layer2 = weapons\_gunfire\mono\usp\Close_3
snd_1_layer3 = weapons\_gunfire\mono\usp\Close_4
snd_2_layer = weapons\_gunfire\mono\usp\Close_Distance
snd_3_layer = weapons\_gunfire\mono\usp\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\45\Reflector_2
snd_5_layer = weapons\_shared\mono\45_1\Far_1
snd_5_layer1 = weapons\_shared\mono\45_1\Far_2
snd_5_layer2 = weapons\_shared\mono\45_1\Far_3
snd_5_layer3 = weapons\_shared\mono\45_1\Far_4
snd_6_layer = weapons\_shared\mono\45_1\Tail_1
snd_6_layer1 = weapons\_shared\mono\45_1\Tail_2
[wpn_usp_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\usp\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\usp\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\usp\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\usp\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_p226_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\p226\Close_1
snd_1_layer1 = weapons\_gunfire\mono\p226\Close_2
snd_1_layer2 = weapons\_gunfire\mono\p226\Close_3
snd_1_layer3 = weapons\_gunfire\mono\p226\Close_4
snd_2_layer = weapons\_gunfire\mono\p226\Close_Distance
snd_3_layer = weapons\_gunfire\mono\p226\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_p226_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\p226\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\p226\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\p226\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\p226\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_1911_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\1911\Close_1
snd_1_layer1 = weapons\_gunfire\mono\1911\Close_2
snd_1_layer2 = weapons\_gunfire\mono\1911\Close_3
snd_1_layer3 = weapons\_gunfire\mono\1911\Close_4
snd_2_layer = weapons\_gunfire\mono\1911\Close_Distance
snd_3_layer = weapons\_gunfire\mono\1911\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\45\Reflector_2
snd_5_layer = weapons\_shared\mono\45_2\Far_1
snd_5_layer1 = weapons\_shared\mono\45_2\Far_2
snd_5_layer2 = weapons\_shared\mono\45_2\Far_3
snd_5_layer3 = weapons\_shared\mono\45_2\Far_4
snd_6_layer = weapons\_shared\mono\45_2\Tail_1
snd_6_layer1 = weapons\_shared\mono\45_2\Tail_2
[wpn_1911_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\1911\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\1911\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\1911\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\1911\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_tt33_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\tt33\Close_1
snd_1_layer1 = weapons\_gunfire\mono\tt33\Close_2
snd_1_layer2 = weapons\_gunfire\mono\tt33\Close_3
snd_1_layer3 = weapons\_gunfire\mono\tt33\Close_4
snd_2_layer = weapons\_gunfire\mono\tt33\Close_Distance
snd_3_layer = weapons\_gunfire\mono\tt33\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_tt33_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\tt33\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\tt33\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\tt33\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\tt33\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_mp412_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\mp412\Close_1
snd_1_layer1 = weapons\_gunfire\mono\mp412\Close_2
snd_1_layer2 = weapons\_gunfire\mono\mp412\Close_3
snd_1_layer3 = weapons\_gunfire\mono\mp412\Close_4
snd_2_layer = weapons\_gunfire\mono\mp412\Close_Distance
snd_3_layer = weapons\_gunfire\mono\mp412\Medium_Distance
snd_4_layer = weapons\_shared\mono\reflectors\45\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_mp412_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\mp412\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\mp412\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\mp412\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\mp412\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_deagle_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\deagle\Close_1
snd_1_layer1 = weapons\_gunfire\mono\deagle\Close_2
snd_1_layer2 = weapons\_gunfire\mono\deagle\Close_3
snd_1_layer3 = weapons\_gunfire\mono\deagle\Close_4
snd_2_layer = weapons\_gunfire\mono\deagle\Close_Distance
snd_3_layer = weapons\_gunfire\mono\deagle\Medium_Distance
snd_4_layer = weapons\_shared\mono\reflectors\45\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\357\Far_1
snd_6_layer1 = weapons\_shared\mono\357\Far_2
snd_6_layer2 = weapons\_shared\mono\357\Far_3
snd_6_layer3 = weapons\_shared\mono\357\Far_4
snd_7_layer = weapons\_shared\mono\357\Tail_1
snd_7_layer1 = weapons\_shared\mono\357\Tail_2
[wpn_deagle_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\deagle\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\deagle\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\deagle\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\deagle\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
@@ -0,0 +1,309 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_m14_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m14\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m14\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m14\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m14\Close_4
snd_2_layer = weapons\_gunfire\mono\m14\Close_Distance
snd_3_layer = weapons\_gunfire\mono\m14\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\dmr\Far_1
snd_6_layer1 = weapons\_shared\mono\dmr\Far_2
snd_6_layer2 = weapons\_shared\mono\dmr\Far_3
snd_6_layer3 = weapons\_shared\mono\dmr\Far_4
snd_7_layer = weapons\_shared\mono\dmr\tail_1
snd_7_layer1 = weapons\_shared\mono\dmr\tail_2
[wpn_m14_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m14\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m14\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m14\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m14\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_sr25_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\sr25\Close_1
snd_1_layer1 = weapons\_gunfire\mono\sr25\Close_2
snd_1_layer2 = weapons\_gunfire\mono\sr25\Close_3
snd_1_layer3 = weapons\_gunfire\mono\sr25\Close_4
snd_2_layer = weapons\_gunfire\mono\sr25\Close_Distance
snd_3_layer = weapons\_gunfire\mono\sr25\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\dmr\Far_1
snd_6_layer1 = weapons\_shared\mono\dmr\Far_2
snd_6_layer2 = weapons\_shared\mono\dmr\Far_3
snd_6_layer3 = weapons\_shared\mono\dmr\Far_4
snd_7_layer = weapons\_shared\mono\dmr\tail_1
snd_7_layer1 = weapons\_shared\mono\dmr\tail_2
[wpn_sr25_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\sr25\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\sr25\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\sr25\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\sr25\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_type63_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\type63\Close_1
snd_1_layer1 = weapons\_gunfire\mono\type63\Close_2
snd_1_layer2 = weapons\_gunfire\mono\type63\Close_3
snd_1_layer3 = weapons\_gunfire\mono\type63\Close_4
snd_2_layer = weapons\_gunfire\mono\type63\Close_Distance
snd_3_layer = weapons\_gunfire\mono\type63\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\dmr\Far_1
snd_6_layer1 = weapons\_shared\mono\dmr\Far_2
snd_6_layer2 = weapons\_shared\mono\dmr\Far_3
snd_6_layer3 = weapons\_shared\mono\dmr\Far_4
snd_7_layer = weapons\_shared\mono\dmr\tail_1
snd_7_layer1 = weapons\_shared\mono\dmr\tail_2
[wpn_type63_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\type63\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\type63\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\type63\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\type63\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_sks_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\sks\Close_1
snd_1_layer1 = weapons\_gunfire\mono\sks\Close_2
snd_1_layer2 = weapons\_gunfire\mono\sks\Close_3
snd_1_layer3 = weapons\_gunfire\mono\sks\Close_4
snd_2_layer = weapons\_gunfire\mono\sks\Close_Distance
snd_3_layer = weapons\_gunfire\mono\sks\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\dmr\Far_1
snd_6_layer1 = weapons\_shared\mono\dmr\Far_2
snd_6_layer2 = weapons\_shared\mono\dmr\Far_3
snd_6_layer3 = weapons\_shared\mono\dmr\Far_4
snd_7_layer = weapons\_shared\mono\dmr\tail_1
snd_7_layer1 = weapons\_shared\mono\dmr\tail_2
[wpn_sks_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\sks\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\sks\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\sks\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\sks\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_svt40_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\svt40\Close_1
snd_1_layer1 = weapons\_gunfire\mono\svt40\Close_2
snd_1_layer2 = weapons\_gunfire\mono\svt40\Close_3
snd_1_layer3 = weapons\_gunfire\mono\svt40\Close_4
snd_2_layer = weapons\_gunfire\mono\svt40\Close_Distance
snd_3_layer = weapons\_gunfire\mono\svt40\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\dmr\Far_1
snd_6_layer1 = weapons\_shared\mono\dmr\Far_2
snd_6_layer2 = weapons\_shared\mono\dmr\Far_3
snd_6_layer3 = weapons\_shared\mono\dmr\Far_4
snd_7_layer = weapons\_shared\mono\dmr\tail_1
snd_7_layer1 = weapons\_shared\mono\dmr\tail_2
[wpn_svt40_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\svt40\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\svt40\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\svt40\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\svt40\Close_4
snd_2_layer = weapons\_bass\bass_large
snd_3_layer = weapons\_bolt\dmr_1
snd_3_layer1 = weapons\_bolt\dmr_2
snd_3_layer2 = weapons\_bolt\dmr_3
snd_3_layer3 = weapons\_bolt\dmr_4
snd_4_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_4_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_4_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_4_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_5_layer = weapons\_cracks\stereo\mid\crack_1
snd_5_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_5_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_5_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_5_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_5_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_5_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_5_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_6_layer = weapons\_shared\stereo\Echo_1
snd_6_layer1 = weapons\_shared\stereo\Echo_2
snd_6_layer2 = weapons\_shared\stereo\Echo_3
snd_6_layer3 = weapons\_shared\stereo\Echo_4
snd_6_layer4 = weapons\_shared\stereo\Echo_5
snd_6_layer5 = weapons\_shared\stereo\Echo_6
snd_6_layer6 = weapons\_shared\stereo\Echo_7
snd_6_layer7 = weapons\_shared\stereo\Echo_8
snd_6_layer8 = weapons\_shared\stereo\Echo_9
snd_6_layer9 = weapons\_shared\stereo\Echo_10
snd_6_layer10 = weapons\_shared\stereo\Echo_11
snd_6_layer11 = weapons\_shared\stereo\Echo_12
snd_6_layer12 = weapons\_shared\stereo\Echo_13
snd_6_layer13 = weapons\_shared\stereo\Echo_14
snd_6_layer14 = weapons\_shared\stereo\Echo_15
snd_6_layer15 = weapons\_shared\stereo\Echo_16
snd_6_layer16 = weapons\_shared\stereo\Echo_17
snd_6_layer17 = weapons\_shared\stereo\Echo_18
@@ -0,0 +1,231 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_9_1_sil_upgraded]
snd_1_layer = weapons\_sd\mono\9_1\SD_Close_1
snd_1_layer1 = weapons\_sd\mono\9_1\SD_Close_2
snd_1_layer2 = weapons\_sd\mono\9_1\SD_Close_3
snd_1_layer3 = weapons\_sd\mono\9_1\SD_Close_4
snd_2_layer = weapons\_sd\mono\9_1\Tail_Sd_1
snd_2_layer1 = weapons\_sd\mono\9_1\Tail_Sd_2
snd_2_layer2 = weapons\_sd\mono\9_1\Tail_Sd_3
snd_2_layer3 = weapons\_sd\mono\9_1\Tail_Sd_4
snd_3_layer = weapons\_bolt\_bolt_mono\pistol_1
snd_3_layer1 = weapons\_bolt\_bolt_mono\pistol_2
snd_3_layer2 = weapons\_bolt\_bolt_mono\pistol_3
snd_3_layer3 = weapons\_bolt\_bolt_mono\pistol_4
snd_4_layer = weapons\_shared\mono\Echo_1
snd_4_layer1 = weapons\_shared\mono\Echo_2
snd_4_layer2 = weapons\_shared\mono\Echo_3
snd_4_layer3 = weapons\_shared\mono\Echo_4
snd_4_layer4 = weapons\_shared\mono\Echo_5
snd_4_layer5 = weapons\_shared\mono\Echo_6
snd_5_layer = weapons\_bass\mono\bass_mono_2
snd_6_layer = weapons\_sd\mono\Distance\9mm_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_9_2_sil_upgraded]
snd_1_layer = weapons\_sd\mono\9_2\SD_Close_1
snd_1_layer1 = weapons\_sd\mono\9_2\SD_Close_2
snd_1_layer2 = weapons\_sd\mono\9_2\SD_Close_3
snd_1_layer3 = weapons\_sd\mono\9_2\SD_Close_4
snd_2_layer = weapons\_sd\mono\9_2\Tail_Sd_1
snd_2_layer1 = weapons\_sd\mono\9_2\Tail_Sd_2
snd_2_layer2 = weapons\_sd\mono\9_2\Tail_Sd_3
snd_2_layer3 = weapons\_sd\mono\9_2\Tail_Sd_4
snd_3_layer = weapons\_bolt\_bolt_mono\pistol_1
snd_3_layer1 = weapons\_bolt\_bolt_mono\pistol_2
snd_3_layer2 = weapons\_bolt\_bolt_mono\pistol_3
snd_3_layer3 = weapons\_bolt\_bolt_mono\pistol_4
snd_4_layer = weapons\_shared\mono\Echo_1
snd_4_layer1 = weapons\_shared\mono\Echo_2
snd_4_layer2 = weapons\_shared\mono\Echo_3
snd_4_layer3 = weapons\_shared\mono\Echo_4
snd_4_layer4 = weapons\_shared\mono\Echo_5
snd_4_layer5 = weapons\_shared\mono\Echo_6
snd_5_layer = weapons\_bass\mono\bass_mono_2
snd_6_layer = weapons\_sd\mono\Distance\9mm_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_45_1_sil_upgraded]
snd_1_layer = weapons\_sd\mono\45_1\SD_Close_1
snd_1_layer1 = weapons\_sd\mono\45_1\SD_Close_2
snd_1_layer2 = weapons\_sd\mono\45_1\SD_Close_3
snd_1_layer3 = weapons\_sd\mono\45_1\SD_Close_4
snd_2_layer = weapons\_sd\mono\45_1\Tail_Sd_1
snd_2_layer1 = weapons\_sd\mono\45_1\Tail_Sd_2
snd_2_layer2 = weapons\_sd\mono\45_1\Tail_Sd_3
snd_2_layer3 = weapons\_sd\mono\45_1\Tail_Sd_4
snd_3_layer = weapons\_bolt\_bolt_mono\pistol_1
snd_3_layer1 = weapons\_bolt\_bolt_mono\pistol_2
snd_3_layer2 = weapons\_bolt\_bolt_mono\pistol_3
snd_3_layer3 = weapons\_bolt\_bolt_mono\pistol_4
snd_4_layer = weapons\_shared\mono\Echo_1
snd_4_layer1 = weapons\_shared\mono\Echo_2
snd_4_layer2 = weapons\_shared\mono\Echo_3
snd_4_layer3 = weapons\_shared\mono\Echo_4
snd_4_layer4 = weapons\_shared\mono\Echo_5
snd_4_layer5 = weapons\_shared\mono\Echo_6
snd_5_layer = weapons\_bass\mono\bass_mono_2
snd_6_layer = weapons\_sd\mono\Distance\cal45_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_45_2_sil_upgraded]
snd_1_layer = weapons\_sd\mono\45_1\SD_Close_1
snd_1_layer1 = weapons\_sd\mono\45_1\SD_Close_2
snd_1_layer2 = weapons\_sd\mono\45_1\SD_Close_3
snd_1_layer3 = weapons\_sd\mono\45_1\SD_Close_4
snd_2_layer = weapons\_sd\mono\45_1\Tail_Sd_1
snd_2_layer1 = weapons\_sd\mono\45_1\Tail_Sd_2
snd_2_layer2 = weapons\_sd\mono\45_1\Tail_Sd_3
snd_2_layer3 = weapons\_sd\mono\45_1\Tail_Sd_4
snd_3_layer = weapons\_bolt\_bolt_mono\pistol_1
snd_3_layer1 = weapons\_bolt\_bolt_mono\pistol_2
snd_3_layer2 = weapons\_bolt\_bolt_mono\pistol_3
snd_3_layer3 = weapons\_bolt\_bolt_mono\pistol_4
snd_4_layer = weapons\_shared\mono\Echo_1
snd_4_layer1 = weapons\_shared\mono\Echo_2
snd_4_layer2 = weapons\_shared\mono\Echo_3
snd_4_layer3 = weapons\_shared\mono\Echo_4
snd_4_layer4 = weapons\_shared\mono\Echo_5
snd_4_layer5 = weapons\_shared\mono\Echo_6
snd_5_layer = weapons\_bass\mono\bass_mono_2
snd_6_layer = weapons\_sd\mono\Distance\cal45_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_big_sil_upgraded]
snd_1_layer = weapons\_gunfire\mono\_upgraded\big\SD_Close_1
snd_1_layer1 = weapons\_gunfire\mono\_upgraded\big\SD_Close_2
snd_1_layer2 = weapons\_gunfire\mono\_upgraded\big\SD_Close_3
snd_1_layer3 = weapons\_gunfire\mono\_upgraded\big\SD_Close_4
snd_2_layer = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_1
snd_2_layer1 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_2
snd_2_layer2 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_3
snd_2_layer3 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_4
snd_3_layer = weapons\_bass\mono\bass_mono_4
snd_4_layer = weapons\_cracks\mono\loud\crack_1
snd_4_layer1 = weapons\_cracks\mono\loud\crack_2
snd_4_layer2 = weapons\_cracks\mono\loud\crack_3
snd_4_layer3 = weapons\_cracks\mono\loud\crack_4
snd_4_layer4 = weapons\_cracks\mono\loud\crack_5
snd_4_layer5 = weapons\_cracks\mono\loud\crack_6
snd_5_layer = weapons\_bolt\_bolt_mono\dmr_1
snd_5_layer1 = weapons\_bolt\_bolt_mono\dmr_2
snd_5_layer2 = weapons\_bolt\_bolt_mono\dmr_3
snd_5_layer3 = weapons\_bolt\_bolt_mono\dmr_4
snd_6_layer = weapons\_shared\mono\Echo_1
snd_6_layer1 = weapons\_shared\mono\Echo_2
snd_6_layer2 = weapons\_shared\mono\Echo_3
snd_6_layer3 = weapons\_shared\mono\Echo_4
snd_6_layer4 = weapons\_shared\mono\Echo_5
snd_6_layer5 = weapons\_shared\mono\Echo_6
snd_7_layer = weapons\_sd\mono\Distance\762mm_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_dmr_sil_upgraded]
snd_1_layer = weapons\_gunfire\mono\_upgraded\dmr\SD_Close_1
snd_1_layer1 = weapons\_gunfire\mono\_upgraded\dmr\SD_Close_2
snd_1_layer2 = weapons\_gunfire\mono\_upgraded\dmr\SD_Close_3
snd_1_layer3 = weapons\_gunfire\mono\_upgraded\dmr\SD_Close_4
snd_2_layer = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_1
snd_2_layer1 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_2
snd_2_layer2 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_3
snd_2_layer3 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_4
snd_3_layer = weapons\_bass\mono\bass_mono_4
snd_4_layer = weapons\_cracks\mono\loud\crack_1
snd_4_layer1 = weapons\_cracks\mono\loud\crack_2
snd_4_layer2 = weapons\_cracks\mono\loud\crack_3
snd_4_layer3 = weapons\_cracks\mono\loud\crack_4
snd_4_layer4 = weapons\_cracks\mono\loud\crack_5
snd_4_layer5 = weapons\_cracks\mono\loud\crack_6
snd_5_layer = weapons\_bolt\_bolt_mono\dmr_1
snd_5_layer1 = weapons\_bolt\_bolt_mono\dmr_2
snd_5_layer2 = weapons\_bolt\_bolt_mono\dmr_3
snd_5_layer3 = weapons\_bolt\_bolt_mono\dmr_4
snd_6_layer = weapons\_shared\mono\Echo_1
snd_6_layer1 = weapons\_shared\mono\Echo_2
snd_6_layer2 = weapons\_shared\mono\Echo_3
snd_6_layer3 = weapons\_shared\mono\Echo_4
snd_6_layer4 = weapons\_shared\mono\Echo_5
snd_6_layer5 = weapons\_shared\mono\Echo_6
snd_7_layer = weapons\_sd\mono\Distance\762mm_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_mp5_sil_upgraded]
snd_1_layer = weapons\_sd\mono\9_1\SD_Close_1
snd_1_layer1 = weapons\_sd\mono\9_1\SD_Close_2
snd_1_layer2 = weapons\_sd\mono\9_1\SD_Close_3
snd_1_layer3 = weapons\_sd\mono\9_1\SD_Close_4
snd_2_layer = weapons\_bolt\_bolt_mono\pistol_1
snd_2_layer1 = weapons\_bolt\_bolt_mono\pistol_2
snd_2_layer2 = weapons\_bolt\_bolt_mono\pistol_3
snd_2_layer3 = weapons\_bolt\_bolt_mono\pistol_4
snd_3_layer = weapons\_bass\mono\bass_mono_2
snd_4_layer = weapons\_shared\mono\Echo_1
snd_4_layer1 = weapons\_shared\mono\Echo_2
snd_4_layer2 = weapons\_shared\mono\Echo_3
snd_4_layer3 = weapons\_shared\mono\Echo_4
snd_4_layer4 = weapons\_shared\mono\Echo_5
snd_4_layer5 = weapons\_shared\mono\Echo_6
snd_5_layer = weapons\_sd\mono\9_1\Tail_Sd_1
snd_5_layer1 = weapons\_sd\mono\9_1\Tail_Sd_2
snd_5_layer2 = weapons\_sd\mono\9_1\Tail_Sd_3
snd_5_layer3 = weapons\_sd\mono\9_1\Tail_Sd_4
snd_6_layer = weapons\_sd\mono\Distance\9mm_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_k98_sil_upgraded]
snd_1_layer = weapons\_gunfire\mono\_upgraded\big\SD_Close_1
snd_1_layer1 = weapons\_gunfire\mono\_upgraded\big\SD_Close_2
snd_1_layer2 = weapons\_gunfire\mono\_upgraded\big\SD_Close_3
snd_1_layer3 = weapons\_gunfire\mono\_upgraded\big\SD_Close_4
snd_2_layer = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_1
snd_2_layer1 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_2
snd_2_layer2 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_3
snd_2_layer3 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_4
snd_3_layer = weapons\_bass\mono\bass_mono_4
snd_4_layer = weapons\_cracks\mono\loud\crack_1
snd_4_layer1 = weapons\_cracks\mono\loud\crack_2
snd_4_layer2 = weapons\_cracks\mono\loud\crack_3
snd_4_layer3 = weapons\_cracks\mono\loud\crack_4
snd_4_layer4 = weapons\_cracks\mono\loud\crack_5
snd_4_layer5 = weapons\_cracks\mono\loud\crack_6
snd_5_layer = weapons\k98\bolt
snd_6_layer = weapons\_shared\mono\Echo_1
snd_6_layer1 = weapons\_shared\mono\Echo_2
snd_6_layer2 = weapons\_shared\mono\Echo_3
snd_6_layer3 = weapons\_shared\mono\Echo_4
snd_6_layer4 = weapons\_shared\mono\Echo_5
snd_6_layer5 = weapons\_shared\mono\Echo_6
snd_7_layer = weapons\_sd\mono\Distance\762mm_distance
[wpn_bolt_sil_upgraded]
snd_1_layer = weapons\_gunfire\mono\_upgraded\big\SD_Close_1
snd_1_layer1 = weapons\_gunfire\mono\_upgraded\big\SD_Close_2
snd_1_layer2 = weapons\_gunfire\mono\_upgraded\big\SD_Close_3
snd_1_layer3 = weapons\_gunfire\mono\_upgraded\big\SD_Close_4
snd_2_layer = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_1
snd_2_layer1 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_2
snd_2_layer2 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_3
snd_2_layer3 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_4
snd_3_layer = weapons\_bass\mono\bass_mono_4
snd_4_layer = weapons\_cracks\mono\loud\crack_1
snd_4_layer1 = weapons\_cracks\mono\loud\crack_2
snd_4_layer2 = weapons\_cracks\mono\loud\crack_3
snd_4_layer3 = weapons\_cracks\mono\loud\crack_4
snd_4_layer4 = weapons\_cracks\mono\loud\crack_5
snd_4_layer5 = weapons\_cracks\mono\loud\crack_6
snd_5_layer = weapons\m24\bolt
snd_6_layer = weapons\_shared\mono\Echo_1
snd_6_layer1 = weapons\_shared\mono\Echo_2
snd_6_layer2 = weapons\_shared\mono\Echo_3
snd_6_layer3 = weapons\_shared\mono\Echo_4
snd_6_layer4 = weapons\_shared\mono\Echo_5
snd_6_layer5 = weapons\_shared\mono\Echo_6
snd_7_layer = weapons\_sd\mono\Distance\762mm_distance
@@ -0,0 +1,325 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_usas12_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\usas12\Close_1
snd_1_layer1 = weapons\_gunfire\mono\usas12\Close_2
snd_1_layer2 = weapons\_gunfire\mono\usas12\Close_3
snd_1_layer3 = weapons\_gunfire\mono\usas12\Close_4
snd_2_layer = weapons\_gunfire\mono\usas12\Close_Distance
snd_3_layer = weapons\_gunfire\mono\usas12\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
[wpn_usas12_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\usas12\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\usas12\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\usas12\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\usas12\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
[wpn_saiga_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\saiga\Close_1
snd_1_layer1 = weapons\_gunfire\mono\saiga\Close_2
snd_1_layer2 = weapons\_gunfire\mono\saiga\Close_3
snd_1_layer3 = weapons\_gunfire\mono\saiga\Close_4
snd_2_layer = weapons\_gunfire\mono\saiga\Close_Distance
snd_3_layer = weapons\_gunfire\mono\saiga\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
[wpn_saiga_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\saiga\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\saiga\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\saiga\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\saiga\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
[wpn_mp153_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pump\Close_4
snd_2_layer = weapons\_gunfire\mono\pump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pump\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
[wpn_mp153_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pump\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
[wpn_mp133_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pump\Close_4
snd_2_layer = weapons\_gunfire\mono\pump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pump\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
snd_6_layer = weapons\mp133\pump
[wpn_mp133_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pump\Close_4
snd_2_layer = weapons\mp133\pump
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
[wpn_870_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pump\Close_4
snd_2_layer = weapons\_gunfire\mono\pump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pump\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
snd_6_layer = weapons\remington870\pump
[wpn_870_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pump\Close_4
snd_2_layer = weapons\remington870\pump
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
[wpn_mossberg_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pump\Close_4
snd_2_layer = weapons\_gunfire\mono\pump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pump\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
snd_6_layer = weapons\mossberg\pump
[wpn_mossberg_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pump\Close_4
snd_2_layer = weapons\mossberg\pump
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
@@ -0,0 +1,370 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_9a91_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\9a91\Close_1
snd_1_layer1 = weapons\_gunfire\mono\9a91\Close_2
snd_1_layer2 = weapons\_gunfire\mono\9a91\Close_3
snd_1_layer3 = weapons\_gunfire\mono\9a91\Close_4
snd_2_layer = weapons\_gunfire\mono\9a91\Close_Distance
snd_3_layer = weapons\_gunfire\mono\9a91\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\762w\Far_1
snd_6_layer1 = weapons\_shared\mono\762w\Far_2
snd_6_layer2 = weapons\_shared\mono\762w\Far_3
snd_6_layer3 = weapons\_shared\mono\762w\Far_4
snd_7_layer = weapons\_shared\mono\762w\tail_1
snd_7_layer1 = weapons\_shared\mono\762w\tail_2
[wpn_9a91_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\9a91\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\9a91\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\9a91\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\9a91\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_bizon_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\bizon\Close_1
snd_1_layer1 = weapons\_gunfire\mono\bizon\Close_2
snd_1_layer2 = weapons\_gunfire\mono\bizon\Close_3
snd_1_layer3 = weapons\_gunfire\mono\bizon\Close_4
snd_2_layer = weapons\_gunfire\mono\bizon\Close_Distance
snd_3_layer = weapons\_gunfire\mono\bizon\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_bizon_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\bizon\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\bizon\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\bizon\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\bizon\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_mp5_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\mp5\Close_1
snd_1_layer1 = weapons\_gunfire\mono\mp5\Close_2
snd_1_layer2 = weapons\_gunfire\mono\mp5\Close_3
snd_1_layer3 = weapons\_gunfire\mono\mp5\Close_4
snd_2_layer = weapons\_gunfire\mono\mp5\Close_Distance
snd_3_layer = weapons\_gunfire\mono\mp5\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_mp5_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\mp5\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\mp5\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\mp5\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\mp5\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_pp2000_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pp2000\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pp2000\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pp2000\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pp2000\Close_4
snd_2_layer = weapons\_gunfire\mono\pp2000\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pp2000\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_pp2000_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pp2000\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pp2000\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pp2000\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pp2000\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_ump_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\ump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\ump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\ump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\ump\Close_4
snd_2_layer = weapons\_gunfire\mono\ump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\ump\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\45\Reflector_1
snd_5_layer = weapons\_shared\mono\9_1\Far_1
snd_5_layer1 = weapons\_shared\mono\9_1\Far_2
snd_5_layer2 = weapons\_shared\mono\9_1\Far_3
snd_5_layer3 = weapons\_shared\mono\9_1\Far_4
snd_6_layer = weapons\_shared\mono\9_1\tail_1
snd_6_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_ump_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\ump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\ump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\ump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\ump\Close_4
snd_2_layer = weapons\_bolt\smg45_1
snd_2_layer1 = weapons\_bolt\smg45_2
snd_2_layer2 = weapons\_bolt\smg45_3
snd_2_layer3 = weapons\_bolt\smg45_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_ppsh_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\tt33\Close_1
snd_1_layer1 = weapons\_gunfire\mono\tt33\Close_2
snd_1_layer2 = weapons\_gunfire\mono\tt33\Close_3
snd_1_layer3 = weapons\_gunfire\mono\tt33\Close_4
snd_2_layer = weapons\_gunfire\mono\tt33\Close_Distance
snd_3_layer = weapons\_gunfire\mono\tt33\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_ppsh_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\tt33\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\tt33\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\tt33\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\tt33\Close_4
snd_2_layer = weapons\_bolt\smg45_1
snd_2_layer1 = weapons\_bolt\smg45_2
snd_2_layer2 = weapons\_bolt\smg45_3
snd_2_layer3 = weapons\_bolt\smg45_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
@@ -0,0 +1,434 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_m82_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m82\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m82\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m82\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m82\Close_4
snd_2_layer = weapons\_gunfire\mono\m82\Close_Distance
snd_3_layer = weapons\_gunfire\mono\m82\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
[wpn_m82_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m82\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m82\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m82\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m82\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\127\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\127\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\127\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\127\Reflector_4
snd_4_layer = weapons\_cracks\stereo\big\crack_1
snd_4_layer1 = weapons\_cracks\stereo\big\crack_2
snd_4_layer2 = weapons\_cracks\stereo\big\crack_3
snd_4_layer3 = weapons\_cracks\stereo\big\crack_4
snd_4_layer4 = weapons\_cracks\stereo\big\crack_5
snd_4_layer5 = weapons\_cracks\stereo\big\crack_6
snd_4_layer6 = weapons\_cracks\stereo\big\crack_7
snd_4_layer7 = weapons\_cracks\stereo\big\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_m95_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m95\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m95\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m95\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m95\Close_4
snd_2_layer = weapons\_gunfire\mono\m95\Close_Distance
snd_3_layer = weapons\_gunfire\mono\m95\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
[wpn_m95_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m95\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m95\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m95\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m95\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\127\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\127\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\127\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\127\Reflector_4
snd_4_layer = weapons\_cracks\stereo\big\crack_1
snd_4_layer1 = weapons\_cracks\stereo\big\crack_2
snd_4_layer2 = weapons\_cracks\stereo\big\crack_3
snd_4_layer3 = weapons\_cracks\stereo\big\crack_4
snd_4_layer4 = weapons\_cracks\stereo\big\crack_5
snd_4_layer5 = weapons\_cracks\stereo\big\crack_6
snd_4_layer6 = weapons\_cracks\stereo\big\crack_7
snd_4_layer7 = weapons\_cracks\stereo\big\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_mosin_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\mosin\Close_1
snd_1_layer1 = weapons\_gunfire\mono\mosin\Close_2
snd_1_layer2 = weapons\_gunfire\mono\mosin\Close_3
snd_1_layer3 = weapons\_gunfire\mono\mosin\Close_4
snd_2_layer = weapons\_gunfire\mono\mosin\Close_Distance
snd_3_layer = weapons\_gunfire\mono\mosin\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\_gunfire\stereo\mosin\bolt
[wpn_mosin_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\mosin\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\mosin\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\mosin\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\mosin\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_2_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_2_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_2_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\_gunfire\stereo\mosin\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_sv98_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\trg\Close_1
snd_1_layer1 = weapons\_gunfire\mono\trg\Close_2
snd_1_layer2 = weapons\_gunfire\mono\trg\Close_3
snd_1_layer3 = weapons\_gunfire\mono\trg\Close_4
snd_2_layer = weapons\_gunfire\mono\trg\Close_Distance
snd_3_layer = weapons\_gunfire\mono\trg\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\_gunfire\stereo\mosin\bolt
[wpn_sv98_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\trg\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\trg\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\trg\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\trg\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\_gunfire\stereo\mosin\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_m98_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m98\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m98\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m98\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m98\Close_4
snd_2_layer = weapons\_gunfire\mono\m98\Close_Distance
snd_3_layer = weapons\_gunfire\mono\m98\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\m24\bolt
[wpn_m98_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m98\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m98\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m98\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m98\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\m24\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_k98_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\k98\Close_1
snd_1_layer1 = weapons\_gunfire\mono\k98\Close_2
snd_1_layer2 = weapons\_gunfire\mono\k98\Close_3
snd_1_layer3 = weapons\_gunfire\mono\k98\Close_4
snd_2_layer = weapons\_gunfire\mono\k98\Close_Distance
snd_3_layer = weapons\_gunfire\mono\k98\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\k98\bolt
[wpn_k98_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\k98\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\k98\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\k98\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\k98\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_3_layer4 = weapons\_cracks\stereo\big\crack_5
snd_3_layer5 = weapons\_cracks\stereo\big\crack_6
snd_3_layer6 = weapons\_cracks\stereo\big\crack_7
snd_3_layer7 = weapons\_cracks\stereo\big\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\k98\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_m24_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\trg\Close_1
snd_1_layer1 = weapons\_gunfire\mono\trg\Close_2
snd_1_layer2 = weapons\_gunfire\mono\trg\Close_3
snd_1_layer3 = weapons\_gunfire\mono\trg\Close_4
snd_2_layer = weapons\_gunfire\mono\trg\Close_Distance
snd_3_layer = weapons\_gunfire\mono\trg\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\m24\bolt
[wpn_m24_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\trg\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\trg\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\trg\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\trg\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_2_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_2_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_2_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_3_layer4 = weapons\_cracks\stereo\big\crack_5
snd_3_layer5 = weapons\_cracks\stereo\big\crack_6
snd_3_layer6 = weapons\_cracks\stereo\big\crack_7
snd_3_layer7 = weapons\_cracks\stereo\big\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\m24\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_trg_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\trg\Close_1
snd_1_layer1 = weapons\_gunfire\mono\trg\Close_2
snd_1_layer2 = weapons\_gunfire\mono\trg\Close_3
snd_1_layer3 = weapons\_gunfire\mono\trg\Close_4
snd_2_layer = weapons\_gunfire\mono\trg\Close_Distance
snd_3_layer = weapons\_gunfire\mono\trg\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\trg\bolt
[wpn_trg_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\trg\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\trg\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\trg\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\trg\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_2_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_2_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_2_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_3_layer4 = weapons\_cracks\stereo\big\crack_5
snd_3_layer5 = weapons\_cracks\stereo\big\crack_6
snd_3_layer6 = weapons\_cracks\stereo\big\crack_7
snd_3_layer7 = weapons\_cracks\stereo\big\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\trg\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_l96_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\l96\Close_1
snd_1_layer1 = weapons\_gunfire\mono\l96\Close_2
snd_1_layer2 = weapons\_gunfire\mono\l96\Close_3
snd_1_layer3 = weapons\_gunfire\mono\l96\Close_4
snd_2_layer = weapons\_gunfire\mono\l96\Close_Distance
snd_3_layer = weapons\_gunfire\mono\l96\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\l96a1\bolt
[wpn_l96_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\l96\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\l96\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\l96\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\l96\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_2_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_2_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_2_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_3_layer4 = weapons\_cracks\stereo\big\crack_5
snd_3_layer5 = weapons\_cracks\stereo\big\crack_6
snd_3_layer6 = weapons\_cracks\stereo\big\crack_7
snd_3_layer7 = weapons\_cracks\stereo\big\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\l96a1\bolt
@@ -0,0 +1,288 @@
[up_sect_seconc_aps]
cost = 2130
value = +15
bullet_speed = +50
fire_distance = +30
fire_dispersion_base = -0.035
inv_weight = +0.1
[up_sect_fiftha_aps]
cost = 1380
silencer_status = 2
silencer_name = wpn_sil_aps
silencer_x = 72
silencer_y = -17
snd_silncer_shot = wpn_9_1_sil_upgraded
inv_weight = +0.04
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_aps]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_aps
section = up_sect_firsta_pm
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_PMm_1
[up_firstc_aps]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_aps
section = up_sect_firstc_pm
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b1_name
description = st_up_zatp_b1_descr
icon = ui_inGame2_upgrade_PMm_2
[up_firstd_aps]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_aps
section = up_sect_firstd_pm
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b2_name
description = st_up_zatp_b2_descr
icon = ui_inGame2_upgrade_PMm_3
[up_firste_aps]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firsta_pm
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c1_name
description = st_up_zatp_c1_descr
icon = ui_inGame2_upgrade_PMm_4
[up_secona_aps]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_aps
section = up_sect_secona_pm
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a1_name
description = st_up_barp_a1_descr
icon = ui_inGame2_upgrade_PMm_5
[up_seconc_aps]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_seconc_aps
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b4_name
description = st_up_barp_b4_descr
icon = ui_inGame2_upgrade_Marta_6
[up_thirda_aps]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_aps
section = up_sect_thirda_pm
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b1_name
description = st_up_stvp_b1_descr
icon = ui_inGame2_upgrade_PMm_7
[up_thirdc_aps]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_thirdc_pm
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b2_name
description = st_up_stvp_b2_descr
icon = ui_inGame2_upgrade_PMm_8
[up_thirdd_aps]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_thirdd_pm
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_PMm_9
[up_fourta_aps]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_aps
section = up_sect_fourta_pm
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b1_name
description = st_up_usmp_b1_descr
icon = ui_inGame2_upgrade_PMm_10
[up_fourtc_aps]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_fourtc_pm
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b2_name
description = st_up_usmp_b2_descr
icon = ui_inGame2_upgrade_PMm_11
[up_fiftha_aps]
scheme_index = 0, 4
known = 1
effects = up_gr_fifthcd_aps
section = up_sect_fiftha_aps
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Marta_14
[up_fifthc_aps]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fifthc_pm
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b4_name
description = st_up_add_b4_descr
icon = ui_inGame2_upgrade_PMm_13
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_aps]
elements = up_firsta_aps
[up_gr_firstcd_aps]
elements = up_firstc_aps, up_firstd_aps
[up_gr_firstef_aps]
elements = up_firste_aps
[up_gr_seconab_aps]
elements = up_secona_aps
[up_gr_seconcd_aps]
elements = up_seconc_aps
[up_gr_thirdab_aps]
elements = up_thirda_aps
[up_gr_thirdcd_aps]
elements = up_thirdc_aps, up_thirdd_aps
[up_gr_fourtab_aps]
elements = up_fourta_aps
[up_gr_fourtcd_aps]
elements = up_fourtc_aps
[up_gr_fifthab_aps]
elements = up_fiftha_aps
[up_gr_fifthcd_aps]
elements = up_fifthc_aps
@@ -0,0 +1,441 @@
[up_sect_firsta_beretta]
cost = 1480
value = +10
rpm = +27
inv_weight = +0.08
[up_sect_firstc_beretta]
cost = 1860
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0013
misfire_end_prob = -0.013
inv_weight = +0.09
[up_sect_firstd_beretta]
cost = 1600
value = -10
cam_dispersion = -0.062
cam_dispersion_inc = 0.0 ;-0.0
cam_step_angle_horz = -0.042
inv_weight = +0.04
[up_sect_firste_beretta]
cost = 4680
fire_modes = 1, -1
rpm = +780
cam_dispersion = +0.124
cam_dispersion_inc = 0.0 ;+0.0
cam_step_angle_horz = +0.084
inv_weight = +0.13
[up_sect_secona_beretta]
cost = 2180
value = +10
rpm = +27
inv_weight = +0.09
[up_sect_seconc_beretta]
cost = 2260
value = +20
bullet_speed = +70
fire_distance = +50
fire_dispersion_base = -0.035
inv_weight = +0.11
[up_sect_second_beretta]
cost = 1890
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0013
misfire_end_prob = -0.013
inv_weight = +0.08
[up_sect_secone_beretta]
cost = 2490
value = +15
rpm = +40
inv_weight = +0.06
[up_sect_thirda_beretta]
cost = 1560
value = +10
condition_shot_dec = -0.00015
condition_queue_shot_dec = -0.00015
misfire_start_prob = -0.0006
misfire_end_prob = -0.006
inv_weight = +0.13
[up_sect_thirdc_beretta]
cost = 1960
value = +15
crosshair_inertion = -1
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.35
PDM_disp_accel_factor = -0.35
inv_weight = -0.32
[up_sect_thirdd_beretta]
cost = 2320
value = -10
cam_dispersion = -0.062
cam_dispersion_inc = 0.0 ;-0.0
cam_step_angle_horz = -0.042
inv_weight = -0.07
[up_sect_fourta_beretta]
cost = 2160
value = +10
fire_dispersion_base = -0.05
inv_weight = -0.08
[up_sect_fourtc_beretta]
cost = 1860
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0013
misfire_end_prob = -0.013
inv_weight = +0.11
[up_sect_fiftha_beretta]
cost = 1380
silencer_status = 2
silencer_name = wpn_sil_9mm
silencer_x = 70
silencer_y = -17
snd_silncer_shot = wpn_9_1_sil_upgraded
inv_weight = +0.07
[up_sect_fifthc_beretta]
cost = 2860
value = "9x18"
ammo_class = ammo_9x18_fmj,ammo_9x18_fmj_bad,ammo_9x18_fmj_verybad,ammo_9x18_pmm,ammo_9x18_pmm_bad,ammo_9x18_pmm_verybad,ammo_9x18_ap,ammo_9x18_ap_bad,ammo_9x18_ap_verybad
condition_shot_dec = +0.00014
condition_queue_shot_dec = +0.00014
misfire_start_prob = 0.0008
misfire_end_prob = 0.008
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_beretta]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_beretta
section = up_sect_firsta_beretta
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_Marta_1
[up_firstc_beretta]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_beretta
section = up_sect_firstc_beretta
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b5_name
description = st_up_zatp_b5_descr
icon = ui_inGame2_upgrade_Marta_2
[up_firstd_beretta]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_beretta
section = up_sect_firstd_beretta
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b7_name
description = st_up_zatp_b7_descr
icon = ui_inGame2_upgrade_Marta_3
[up_firste_beretta]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_beretta
property = prop_autofire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c6_name
description = st_up_zatp_c6_descr
icon = ui_inGame2_upgrade_Marta_4
[up_secona_beretta]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_beretta
section = up_sect_secona_beretta
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a3_name
description = st_up_barp_a3_descr
icon = ui_inGame2_upgrade_Marta_5
[up_seconc_beretta]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_beretta
section = up_sect_seconc_beretta
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b4_name
description = st_up_barp_b4_descr
icon = ui_inGame2_upgrade_Marta_6
[up_second_beretta]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_beretta
section = up_sect_second_beretta
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_Marta_7
[up_secone_beretta]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_beretta
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c1_name
description = st_up_barp_c1_descr
icon = ui_inGame2_upgrade_Marta_8
[up_thirda_beretta]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_beretta
section = up_sect_thirda_beretta
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_a2_name
description = st_up_stvp_a2_descr
icon = ui_inGame2_upgrade_Marta_9
[up_thirdc_beretta]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_thirdc_beretta
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b5_name
description = st_up_stvp_b5_descr
icon = ui_inGame2_upgrade_Marta_10
[up_thirdd_beretta]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_thirdd_beretta
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_Marta_11
[up_fourta_beretta]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_beretta
section = up_sect_fourta_beretta
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b1_name
description = st_up_usmp_b1_descr
icon = ui_inGame2_upgrade_Marta_12
[up_fourtc_beretta]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fourtc_beretta
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b4_name
description = st_up_usmp_b4_descr
icon = ui_inGame2_upgrade_Marta_13
[up_fiftha_beretta]
scheme_index = 0, 4
known = 1
effects = up_gr_fifthcd_beretta
section = up_sect_fiftha_beretta
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Marta_14
[up_fifthc_beretta]
scheme_index = 1, 7
known = 1
effects =
section = up_sect_fifthc_beretta
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b3_name
description = st_up_add_b3_descr
icon = ui_inGame2_upgrade_Marta_15
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_beretta]
elements = up_firsta_beretta
[up_gr_firstcd_beretta]
elements = up_firstc_beretta, up_firstd_beretta
[up_gr_firstef_beretta]
elements = up_firste_beretta
[up_gr_seconab_beretta]
elements = up_secona_beretta
[up_gr_seconcd_beretta]
elements = up_seconc_beretta, up_second_beretta
[up_gr_seconef_beretta]
elements = up_secone_beretta
[up_gr_thirdab_beretta]
elements = up_thirda_beretta
[up_gr_thirdcd_beretta]
elements = up_thirdc_beretta, up_thirdd_beretta
[up_gr_fourtab_beretta]
elements = up_fourta_beretta
[up_gr_fourtcd_beretta]
elements = up_fourtc_beretta
[up_gr_fifthab_beretta]
elements = up_fiftha_beretta
[up_gr_fifthcd_beretta]
elements = up_fifthc_beretta
@@ -0,0 +1,401 @@
[up_sect_firsta_colt1911]
cost = 1860
value = +10
rpm = +40
inv_weight = +0.09
[up_sect_firstc_colt1911]
cost = 2160
value = +20
bullet_speed = +54
fire_distance = +30
fire_dispersion_base = -0.03
inv_weight = +0.11
[up_sect_firstd_colt1911]
cost = 2290
value = -10
cam_dispersion = -0.122
cam_dispersion_inc = 0.0 ;-0.0
cam_step_angle_horz = -0.076
inv_weight = +0.12
[up_sect_firste_colt1911]
cost = 2480
value = +15
fire_dispersion_base = -0.09
inv_weight = +0.09
[up_sect_secona_colt1911]
cost = 2860
value = +10
rpm = +40
inv_weight = +0.11
[up_sect_seconc_colt1911]
cost = 1600
value = -10
cam_dispersion = -0.122
cam_dispersion_inc = 0.0 ;-0.0
cam_step_angle_horz = -0.076
inv_weight = +0.11
[up_sect_second_colt1911]
cost = 2480
value = +15
condition_shot_dec = -0.00035
condition_queue_shot_dec = -0.00035
misfire_start_prob = -0.0015
misfire_end_prob = -0.015
inv_weight = +0.12
[up_sect_secone_colt1911]
cost = 2640
value = +10
rpm = +40
inv_weight = +0.09
[up_sect_thirda_colt1911]
cost = 3480
value = -0.44
inv_weight = -0.44
crosshair_inertion = -0.3
PDM_disp_base = -0.05
PDM_disp_vel_factor = -0.15
PDM_disp_accel_factor = -0.15
[up_sect_thirdc_colt1911]
cost = 2460
value = +15
crosshair_inertion = -0.7
PDM_disp_base = -0.15
PDM_disp_vel_factor = -0.35
PDM_disp_accel_factor = -0.35
inv_weight = -0.09
[up_sect_thirdd_colt1911]
cost = 1600
value = -5
cam_dispersion = -0.061
cam_dispersion_inc = 0.0 ;-0.0
cam_step_angle_horz = -0.038
inv_weight = +0.08
[up_sect_fourta_colt1911]
cost = 2460
value = +10
fire_dispersion_base = -0.06
inv_weight = +0.1
[up_sect_fourtc_colt1911]
cost = 2380
value = +15
condition_shot_dec = -0.00035
condition_queue_shot_dec = -0.00035
misfire_start_prob = -0.001
misfire_end_prob = -0.01
inv_weight = +0.042
[up_sect_fiftha_colt1911]
cost = 1560
silencer_status = 2
silencer_name = wpn_sil_45
silencer_x = 80
silencer_y = -16
snd_silncer_shot = wpn_45_1_sil_upgraded
inv_weight = +0.07
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_colt1911]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_colt1911
section = up_sect_firsta_colt1911
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_Kora_919_1
[up_firstc_colt1911]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_colt1911
section = up_sect_firstc_colt1911
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b1_name
description = st_up_zatp_b1_descr
icon = ui_inGame2_upgrade_Kora_919_2
[up_firstd_colt1911]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_colt1911
section = up_sect_firstd_colt1911
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b2_name
description = st_up_zatp_b2_descr
icon = ui_inGame2_upgrade_Kora_919_3
[up_firste_colt1911]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_colt1911
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c3_name
description = st_up_zatp_c3_descr
icon = ui_inGame2_upgrade_Kora_919_4
[up_secona_colt1911]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_colt1911
section = up_sect_secona_colt1911
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a3_name
description = st_up_barp_a3_descr
icon = ui_inGame2_upgrade_Kora_919_5
[up_seconc_colt1911]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_colt1911
section = up_sect_seconc_colt1911
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b5_name
description = st_up_barp_b5_descr
icon = ui_inGame2_upgrade_Kora_919_6
[up_second_colt1911]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_colt1911
section = up_sect_second_colt1911
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_Kora_919_7
[up_secone_colt1911]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_colt1911
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c1_name
description = st_up_barp_c1_descr
icon = ui_inGame2_upgrade_Kora_919_8
[up_thirda_colt1911]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_colt1911
section = up_sect_thirda_colt1911
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b1_name
description = st_up_stvp_b1_descr
icon = ui_inGame2_upgrade_Kora_919_9
[up_thirdc_colt1911]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_thirdc_colt1911
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b2_name
description = st_up_stvp_b2_descr
icon = ui_inGame2_upgrade_Kora_919_10
[up_thirdd_colt1911]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_thirdd_colt1911
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_Kora_919_11
[up_fourta_colt1911]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_colt1911
section = up_sect_fourta_colt1911
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_a1_name
description = st_up_usmp_a1_descr
icon = ui_inGame2_upgrade_Kora_919_12
[up_fourtc_colt1911]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fourtc_colt1911
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b5_name
description = st_up_usmp_b5_descr
icon = ui_inGame2_upgrade_Kora_919_13
[up_fiftha_colt1911]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_colt1911
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Marta_14
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_colt1911]
elements = up_firsta_colt1911
[up_gr_firstcd_colt1911]
elements = up_firstc_colt1911, up_firstd_colt1911
[up_gr_firstef_colt1911]
elements = up_firste_colt1911
[up_gr_seconab_colt1911]
elements = up_secona_colt1911
[up_gr_seconcd_colt1911]
elements = up_seconc_colt1911, up_second_colt1911
[up_gr_seconef_colt1911]
elements = up_secone_colt1911
[up_gr_thirdab_colt1911]
elements = up_thirda_colt1911
[up_gr_thirdcd_colt1911]
elements = up_thirdc_colt1911, up_thirdd_colt1911
[up_gr_fourtab_colt1911]
elements = up_fourta_colt1911
[up_gr_fourtcd_colt1911]
elements = up_fourtc_colt1911
[up_gr_fifthab_colt1911]
elements = up_fiftha_colt1911
@@ -0,0 +1,434 @@
[up_sect_firsta_glock]
cost = 1580
value = +10
rpm = +27
inv_weight = +0.08
[up_sect_firstc_glock]
cost = 1960
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0013
misfire_end_prob = -0.013
inv_weight = +0.09
[up_sect_firstd_glock]
cost = 1710
value = -10
cam_dispersion = -0.062
cam_dispersion_inc = 0.0 ;-0.071
cam_step_angle_horz = -0.042
inv_weight = +0.04
[up_sect_firste_glock]
cost = 2690
fire_modes = 1, 3
cam_dispersion = -0.038
cam_dispersion_inc = 0.0 ;-0.044
cam_step_angle_horz = -0.025
[up_sect_secona_glock]
cost = 2280
value = +10
rpm = +27
inv_weight = +0.09
[up_sect_seconc_glock]
cost = 2360
value = +20
bullet_speed = +70
fire_distance = +50
fire_dispersion_base = -0.035
inv_weight = +0.11
[up_sect_second_glock]
cost = 1890
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0013
misfire_end_prob = -0.013
inv_weight = +0.08
[up_sect_secone_glock]
cost = 2490
value = +15
rpm = +40
inv_weight = +0.06
[up_sect_thirda_glock]
cost = 1650
value = +10
condition_shot_dec = -0.00015
condition_queue_shot_dec = -0.00015
misfire_start_prob = -0.0006
misfire_end_prob = -0.006
inv_weight = +0.13
[up_sect_thirdc_glock]
cost = 2260
value = +15
crosshair_inertion = -1
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.35
PDM_disp_accel_factor = -0.35
inv_weight = -0.32
[up_sect_thirdd_glock]
cost = 2320
value = -10
cam_dispersion = -0.062
cam_dispersion_inc = 0.0 ;-0.071
cam_step_angle_horz = -0.042
inv_weight = -0.07
[up_sect_fourta_glock]
cost = 2160
value = +10
fire_dispersion_base = -0.05
inv_weight = -0.08
[up_sect_fourtc_glock]
cost = 2320
value = +25
rpm = +60
inv_weight = +0.08
[up_sect_fiftha_glock]
cost = 1550
silencer_status = 2
silencer_name = wpn_sil_gemtech
silencer_x = 60
silencer_y = -12
snd_silncer_shot = wpn_9_1_sil_upgraded
inv_weight = +0.07
[up_sect_fifthc_glock]
cost = 2950
value = "9x18"
ammo_class = ammo_9x18_fmj,ammo_9x18_fmj_bad,ammo_9x18_fmj_verybad,ammo_9x18_pmm,ammo_9x18_pmm_bad,ammo_9x18_pmm_verybad,ammo_9x18_ap,ammo_9x18_ap_bad,ammo_9x18_ap_verybad
condition_shot_dec = +0.00015
condition_queue_shot_dec = +0.00015
misfire_start_prob = 0.0008
misfire_end_prob = 0.008
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_glock]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_glock
section = up_sect_firsta_glock
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_Marta_1
[up_firstc_glock]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_glock
section = up_sect_firstc_glock
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b5_name
description = st_up_zatp_b5_descr
icon = ui_inGame2_upgrade_Marta_2
[up_firstd_glock]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_glock
section = up_sect_firstd_glock
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b7_name
description = st_up_zatp_b7_descr
icon = ui_inGame2_upgrade_Marta_3
[up_firste_glock]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_glock
property = prop_3xfire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c7_name
description = st_up_zatp_c7_descr
icon = ui_inGame2_upgrade_Volker_P9M_4
[up_secona_glock]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_glock
section = up_sect_secona_glock
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a3_name
description = st_up_barp_a3_descr
icon = ui_inGame2_upgrade_Marta_5
[up_seconc_glock]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_glock
section = up_sect_seconc_glock
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b4_name
description = st_up_barp_b4_descr
icon = ui_inGame2_upgrade_Marta_6
[up_second_glock]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_glock
section = up_sect_second_glock
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_Marta_7
[up_secone_glock]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_glock
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c1_name
description = st_up_barp_c1_descr
icon = ui_inGame2_upgrade_Marta_8
[up_thirda_glock]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_glock
section = up_sect_thirda_glock
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_a2_name
description = st_up_stvp_a2_descr
icon = ui_inGame2_upgrade_Marta_9
[up_thirdc_glock]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_thirdc_glock
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b5_name
description = st_up_stvp_b5_descr
icon = ui_inGame2_upgrade_Marta_10
[up_thirdd_glock]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_thirdd_glock
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_Marta_11
[up_fourta_glock]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_glock
section = up_sect_fourta_glock
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b1_name
description = st_up_usmp_b1_descr
icon = ui_inGame2_upgrade_Marta_12
[up_fourtc_glock]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fourtc_glock
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c1_name
description = st_up_barp_c1_descr
icon = ui_inGame2_upgrade_HPSS_1m_7
[up_fiftha_glock]
scheme_index = 0, 4
known = 1
effects = up_gr_fifthcd_glock
section = up_sect_fiftha_glock
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Marta_14
[up_fifthc_glock]
scheme_index = 1, 7
known = 1
effects =
section = up_sect_fifthc_glock
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b3_name
description = st_up_add_b3_descr
icon = ui_inGame2_upgrade_Marta_15
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_glock]
elements = up_firsta_glock
[up_gr_firstcd_glock]
elements = up_firstc_glock, up_firstd_glock
[up_gr_firstef_glock]
elements = up_firste_glock
[up_gr_seconab_glock]
elements = up_secona_glock
[up_gr_seconcd_glock]
elements = up_seconc_glock, up_second_glock
[up_gr_seconef_glock]
elements = up_secone_glock
[up_gr_thirdab_glock]
elements = up_thirda_glock
[up_gr_thirdcd_glock]
elements = up_thirdc_glock, up_thirdd_glock
[up_gr_fourtab_glock]
elements = up_fourta_glock
[up_gr_fourtcd_glock]
elements = up_fourtc_glock
[up_gr_fifthab_glock]
elements = up_fiftha_glock
[up_gr_fifthcd_glock]
elements = up_fifthc_glock
@@ -0,0 +1,463 @@
[up_sect_firsta_hpsa]
cost = 1280
value = +10
rpm = +23
inv_weight = +0.04
[up_sect_firstc_hpsa]
cost = 1420
value = +20
bullet_speed = +77
fire_distance = +50
fire_dispersion_base = -0.01
inv_weight = +0.1
[up_sect_firstd_hpsa]
cost = 1580
value = -10
cam_dispersion = -0.068
cam_dispersion_inc = 0.0 ;-0.073
cam_step_angle_horz = -0.086
inv_weight = +0.04
[up_sect_firste_hpsa]
cost = 1720
value = -10
cam_dispersion = -0.068
cam_dispersion_inc = 0.0 ;-0.073
cam_step_angle_horz = -0.086
inv_weight = -0.07
[up_sect_secona_hpsa]
cost = 1340
value = +10
bullet_speed = +38
[up_sect_seconc_hpsa]
cost = 1730
value = +15
condition_shot_dec = -0.0004
condition_queue_shot_dec = -0.0004
misfire_start_prob = -0.002
misfire_end_prob = -0.02
inv_weight = +0.1
[up_sect_secone_hpsa]
cost = 1820
value = +25
rpm = +60
inv_weight = +0.08
[up_sect_seconf_hpsa]
cost = 1790
value = +30
bullet_speed = +115
fire_distance = +80
fire_dispersion_base = -0.02
inv_weight = +0.14
[up_sect_thirda_hpsa]
cost = 1120
value = -0.34
inv_weight = -0.34
crosshair_inertion = -0.3
PDM_disp_base = -0.05
PDM_disp_vel_factor = -0.1
PDM_disp_accel_factor = -0.1
[up_sect_thirdc_hpsa]
cost = 1720
value = +15
crosshair_inertion = -0.6
PDM_disp_base = -0.1
PDM_disp_vel_factor = -0.3
PDM_disp_accel_factor = -0.3
[up_sect_thirdd_hpsa]
cost = 1630
value = -10
cam_dispersion = -0.068
cam_dispersion_inc = 0.0 ;-0.073
cam_step_angle_horz = -0.086
inv_weight = -0.07
[up_sect_fourta_hpsa]
cost = 1360
value = +10
fire_dispersion_base = -0.06
[up_sect_fourtc_hpsa]
cost = 1590
value = +15
condition_shot_dec = -0.0004
condition_queue_shot_dec = -0.0004
misfire_start_prob = -0.002
misfire_end_prob = -0.02
inv_weight = +0.14
[up_sect_fourte_hpsa]
cost = 1740
value = +25
crosshair_inertion = -1
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.3
PDM_disp_accel_factor = -0.3
inv_weight = +0.1
[up_sect_fiftha_hpsa]
cost = 1380
silencer_status = 2
silencer_name = wpn_sil_9mm
silencer_x = 71
silencer_y = -16
snd_silncer_shot = wpn_9_1_sil_upgraded
inv_weight = +0.07
[up_sect_fifthc_hpsa]
cost = 2260
value = "9x18"
ammo_class = ammo_9x18_fmj,ammo_9x18_fmj_bad,ammo_9x18_fmj_verybad,ammo_9x18_pmm,ammo_9x18_pmm_bad,ammo_9x18_pmm_verybad,ammo_9x18_ap,ammo_9x18_ap_bad,ammo_9x18_ap_verybad
condition_shot_dec = +0.00014
condition_queue_shot_dec = +0.00014
misfire_start_prob = 0.0008
misfire_end_prob = 0.008
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_hpsa]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_hpsa
section = up_sect_firsta_hpsa
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_HPSS_1m_1
[up_firstc_hpsa]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_hpsa
section = up_sect_firstc_hpsa
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b4_name
description = st_up_zatp_b4_descr
icon = ui_inGame2_upgrade_HPSS_1m_2
[up_firstd_hpsa]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_hpsa
section = up_sect_firstd_hpsa
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b2_name
description = st_up_zatp_b2_descr
icon = ui_inGame2_upgrade_HPSS_1m_3
[up_firste_hpsa]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_hpsa
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c5_name
description = st_up_zatp_c5_descr
icon = ui_inGame2_upgrade_HPSS_1m_4
[up_secona_hpsa]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_hpsa
section = up_sect_secona_hpsa
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a1_name
description = st_up_barp_a1_descr
icon = ui_inGame2_upgrade_HPSS_1m_5
[up_seconc_hpsa]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_hpsa
section = up_sect_seconc_hpsa
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_HPSS_1m_6
[up_secone_hpsa]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_hpsa
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c1_name
description = st_up_barp_c1_descr
icon = ui_inGame2_upgrade_HPSS_1m_7
[up_seconf_hpsa]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_hpsa
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c2_name
description = st_up_barp_c2_descr
icon = ui_inGame2_upgrade_HPSS_1m_8
[up_thirda_hpsa]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_hpsa
section = up_sect_thirda_hpsa
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b1_name
description = st_up_stvp_b1_descr
icon = ui_inGame2_upgrade_HPSS_1m_9
[up_thirdc_hpsa]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_thirdc_hpsa
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b2_name
description = st_up_stvp_b2_descr
icon = ui_inGame2_upgrade_HPSS_1m_10
[up_thirdd_hpsa]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_thirdd_hpsa
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_HPSS_1m_11
[up_fourta_hpsa]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_hpsa
section = up_sect_fourta_hpsa
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_a1_name
description = st_up_usmp_a1_descr
icon = ui_inGame2_upgrade_HPSS_1m_12
[up_fourtc_hpsa]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_hpsa
section = up_sect_fourtc_hpsa
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b5_name
description = st_up_usmp_b5_descr
icon = ui_inGame2_upgrade_HPSS_1m_13
[up_fourte_hpsa]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_fourte_hpsa
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_c2_name
description = st_up_usmp_c2_descr
icon = ui_inGame2_upgrade_HPSS_1m_14
[up_fiftha_hpsa]
scheme_index = 0, 4
known = 1
effects = up_gr_fifthcd_hpsa
section = up_sect_fiftha_hpsa
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Marta_14
[up_fifthc_hpsa]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fifthc_hpsa
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b3_name
description = st_up_add_b3_descr
icon = ui_inGame2_upgrade_HPSS_1m_16
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_hpsa]
elements = up_firsta_hpsa
[up_gr_firstcd_hpsa]
elements = up_firstc_hpsa, up_firstd_hpsa
[up_gr_firstef_hpsa]
elements = up_firste_hpsa
[up_gr_seconab_hpsa]
elements = up_secona_hpsa
[up_gr_seconcd_hpsa]
elements = up_seconc_hpsa
[up_gr_seconef_hpsa]
elements = up_secone_hpsa, up_seconf_hpsa
[up_gr_thirdab_hpsa]
elements = up_thirda_hpsa
[up_gr_thirdcd_hpsa]
elements = up_thirdc_hpsa, up_thirdd_hpsa
[up_gr_fourtab_hpsa]
elements = up_fourta_hpsa
[up_gr_fourtcd_hpsa]
elements = up_fourtc_hpsa
[up_gr_fourtef_hpsa]
elements = up_fourte_hpsa
[up_gr_fifthab_hpsa]
elements = up_fiftha_hpsa
[up_gr_fifthcd_hpsa]
elements = up_fifthc_hpsa
@@ -0,0 +1,269 @@
[up_sect_firsta_k98]
cost = 2580
value = +10
condition_shot_dec = -0.0005
condition_queue_shot_dec = -0.0005
inv_weight = +0.09
[up_sect_firstc_k98]
cost = 2670
value = +10
fire_dispersion_base = -0.045
inv_weight = +0.06
[up_sect_firstd_k98]
cost = 3160
value = +10
bullet_speed = +55
fire_dispersion_base = -0.01
inv_weight = +0.1
[up_sect_firste_k98]
cost = 5780
value = "7.62x39"
condition_shot_dec = +0.0001
condition_queue_shot_dec = +0.0001
misfire_start_prob = 0.0005
misfire_end_prob = 0.005
ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
inv_weight = -0.1
[up_sect_firstf_k98]
cost = 8360
value = "7.62x51"
condition_shot_dec = +0.0002
condition_queue_shot_dec = +0.0002
misfire_start_prob = 0.0005
misfire_end_prob = 0.005
ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
silencer_status = 2
silencer_name = wpn_sil_nato
silencer_x = 270
silencer_y = -15
snd_silncer_shot = wpn_k98_sil_upgraded
inv_weight = +0.2
[up_sect_secona_k98]
cost = 2370
value = -0.4
inv_weight = -0.4
crosshair_inertion = -0.2
PDM_disp_vel_factor = -0.04
PDM_disp_accel_factor = -0.04
[up_sect_seconc_k98]
cost = 3350
value = +25
crosshair_inertion = -1.5
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
inv_weight = -0.03
[up_sect_secone_k98]
cost = 3680
value = -20
cam_dispersion = -0.144
cam_dispersion_inc = 0.0 ;-0.144
cam_step_angle_horz = -0.235
zoom_cam_dispersion = -0.134
zoom_cam_dispersion_inc = 0.0 ; -0.134
zoom_cam_step_angle_horz = -0.215
inv_weight = +0.06
[up_sect_seconf_k98]
cost = 3960
value = +20
bullet_speed = +60
fire_dispersion_base = -0.016
inv_weight = +0.08
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_k98]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_k98
section = up_sect_firsta_k98
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_b3_name
description = st_up_auts_b3_descr
icon = ui_inGame2_upgrade_SVUmk2_2
[up_firstc_k98]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_k98
section = up_sect_firstc_k98
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_prih_a1_name
description = st_up_prih_a1_descr
icon = ui_inGame2_upgrade_RP74_13
[up_firstd_k98]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_k98
section = up_sect_firstd_k98
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c2_name
description = st_up_stk_c2_descr
icon = ui_inGame2_upgrade_IL86_4
[up_firste_k98]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_k98
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b5_name
description = st_up_add_b5_descr
icon = ui_inGame2_upgrade_AKM_74_2_17
[up_firstf_k98]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_k98
property = prop_calibre, prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b6_name
description = st_up_add_b6_descr
icon = ui_inGame2_upgrade_IL86_17
[up_secona_k98]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_k98
section = up_sect_secona_k98
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_a1_name
description = st_up_stvd_a1_descr
icon = ui_inGame2_upgrade_Obrez_3
[up_seconc_k98]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_k98
section = up_sect_seconc_k98
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auth_c2_name
description = st_up_auth_c2_descr
icon = ui_inGame2_upgrade_RP74_7
[up_secone_k98]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_k98
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_a1_name
description = st_up_pris_a1_descr
icon = ui_inGame2_upgrade_SVUmk2_10
[up_seconf_k98]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_seconf_k98
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c1_name
description = st_up_auts_c1_descr
icon = ui_inGame2_upgrade_SVDm2_4
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_k98]
elements = up_firsta_k98
[up_gr_firstcd_k98]
elements = up_firstc_k98, up_firstd_k98
[up_gr_firstef_k98]
elements = up_firste_k98, up_firstf_k98
[up_gr_seconab_k98]
elements = up_secona_k98
[up_gr_seconcd_k98]
elements = up_seconc_k98
[up_gr_seconef_k98]
elements = up_secone_k98, up_seconf_k98
@@ -0,0 +1,426 @@
[up_sect_firsta_m98b]
cost = 4460
value = +10
crosshair_inertion = -0.5
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.3
PDM_disp_accel_factor = -0.3
inv_weight = -0.214
[up_sect_firstc_m98b]
cost = 4680
value = +20
fire_dispersion_base = -0.015
inv_weight = +0.15
[up_sect_firstd_m98b]
cost = 4810
value = +20
crosshair_inertion = -1
PDM_disp_base = -0.4
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
inv_weight = -0.23
[up_sect_firste_m98b]
cost = 6240
value = +25
bullet_speed = +200
fire_dispersion_base = -0.005
inv_weight = +0.162
[up_sect_firstf_m98b]
cost = 3880
value = +5
rpm = +5
inv_weight = +0.03
[up_sect_secona_m98b]
cost = 5400
value = +15
condition_queue_shot_dec = -0.0009
condition_shot_dec = -0.0009
misfire_start_prob = -0.0009
misfire_end_prob = -0.009
[up_sect_seconc_m98b]
cost = 7860
value = -10
cam_dispersion = -0.239
cam_dispersion_inc = 0.0 ;-0.239
cam_step_angle_horz = -0.108
zoom_cam_dispersion = -0.183
zoom_cam_dispersion_inc = 0.0 ; -0.183
zoom_cam_step_angle_horz = -0.074
inv_weight = +0.224
[up_sect_second_m98b]
cost = 5420
value = +20
fire_dispersion_base = -0.015
inv_weight = +0.16
[up_sect_thirda_m98b]
cost = 7920
value = -10
cam_dispersion = -0.239
cam_dispersion_inc = 0.0 ;-0.239
cam_step_angle_horz = -0.108
zoom_cam_dispersion = -0.183
zoom_cam_dispersion_inc = 0.0 ; -0.183
zoom_cam_step_angle_horz = -0.074
inv_weight = +0.184
[up_sect_thirdc_m98b]
cost = 4840
value = +15
crosshair_inertion = -1
PDM_disp_base = -0.4
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
inv_weight = -0.2
[up_sect_thirde_m98b]
cost = 4980
value = +20
crosshair_inertion = -1
PDM_disp_base = -0.4
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
inv_weight = -0.23
[up_sect_fourta_m98b]
cost = 2560
silencer_status = 2
silencer_name = wpn_sil_sr25
silencer_x = 256
silencer_y = 13
snd_silncer_shot = wpn_bolt_sil_upgraded
[up_sect_fourtc_m98b]
cost = 6360
value = -0.82
inv_weight = -0.82
crosshair_inertion = -0.5
PDM_disp_base = -0.1
PDM_disp_vel_factor = -0.4
PDM_disp_accel_factor = -0.4
[up_sect_fourte_m98b]
cost = 5240
scope_nightvision = scope_nightvision
inv_weight = +0.27
[up_sect_fourtf_m98b]
cost = 4780
scope_nightvision = scope_contrast
inv_weight = +0.05
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_m98b]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_m98b
section = up_sect_firsta_m98b
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_a1_name
description = st_up_auts_a1_descr
icon = ui_inGame2_upgrade_SVDm2_1
[up_firstc_m98b]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_m98b
section = up_sect_firstc_m98b
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_b1_name
description = st_up_auts_b1_descr
icon = ui_inGame2_upgrade_SVDm2_2
[up_firstd_m98b]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_m98b
section = up_sect_firstd_m98b
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_b2_name
description = st_up_auts_b2_descr
icon = ui_inGame2_upgrade_SVDm2_3
[up_firste_m98b]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_m98b
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c1_name
description = st_up_auts_c1_descr
icon = ui_inGame2_upgrade_SVDm2_4
[up_firstf_m98b]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_m98b
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c2_name
description = st_up_auts_c2_descr
icon = ui_inGame2_upgrade_SVDm2_5
[up_secona_m98b]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_m98b
section = up_sect_secona_m98b
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_a1_name
description = st_up_stvs_a1_descr
icon = ui_inGame2_upgrade_SVDm2_6
[up_seconc_m98b]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_seconc_m98b
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_b1_name
description = st_up_stvs_b1_descr
icon = ui_inGame2_upgrade_SVDm2_7
[up_second_m98b]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_second_m98b
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_b2_name
description = st_up_stvs_b2_descr
icon = ui_inGame2_upgrade_SVDm2_8
[up_thirda_m98b]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_m98b
section = up_sect_thirda_m98b
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_a1_name
description = st_up_pris_a1_descr
icon = ui_inGame2_upgrade_SVDm2_10
[up_thirdc_m98b]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_m98b
section = up_sect_thirdc_m98b
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_b1_name
description = st_up_pris_b1_descr
icon = ui_inGame2_upgrade_SVDm2_11
[up_thirde_m98b]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_thirde_m98b
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_b2_name
description = st_up_auts_b2_descr
icon = ui_inGame2_upgrade_SVDm2_3
[up_fourta_m98b]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_m98b
section = up_sect_fourta_m98b
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_IL86_16
[up_fourtc_m98b]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_m98b
section = up_sect_fourtc_m98b
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_a1_name
description = st_up_stk_a1_descr
icon = ui_inGame2_upgrade_TRs_301_13
[up_fourte_m98b]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_fourte_m98b
property = prop_nightvision
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_c2_name
description = st_up_opt_c2_descr
icon = ui_inGame2_upgrade_SVDm2_15
[up_fourtf_m98b]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourtf_m98b
property = prop_contrast
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_b1_name
description = st_up_opt_b1_descr
icon = ui_inGame2_upgrade_SVDm2_14
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_m98b]
elements = up_firsta_m98b
[up_gr_firstcd_m98b]
elements = up_firstc_m98b, up_firstd_m98b
[up_gr_firstef_m98b]
elements = up_firste_m98b, up_firstf_m98b
[up_gr_seconab_m98b]
elements = up_secona_m98b
[up_gr_seconcd_m98b]
elements = up_seconc_m98b, up_second_m98b
[up_gr_thirdab_m98b]
elements = up_thirda_m98b
[up_gr_thirdcd_m98b]
elements = up_thirdc_m98b
[up_gr_thirdef_m98b]
elements = up_thirde_m98b
[up_gr_fourtab_m98b]
elements = up_fourta_m98b
[up_gr_fourtcd_m98b]
elements = up_fourtc_m98b
[up_gr_fourtef_m98b]
elements = up_fourte_m98b, up_fourtf_m98b
@@ -0,0 +1,380 @@
[up_sect_fiftha_mp5_nimble]
cost = 1480
silencer_status = 2
silencer_name = wpn_sil_gemtech
silencer_x = 185
silencer_y = 13
snd_silncer_shot = wpn_mp5_sil_upgraded
inv_weight = +0.02
[up_sect_fifthc_mp5_nimble]
cost = 4690
fire_modes = 1, 3, -1
cam_dispersion = -0.038
cam_dispersion_inc = 0.0 ;-0.044
cam_step_angle_horz = -0.025
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_mp5_nimble]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_mp5_nimble
section = up_sect_firsta_mp5
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a3_name
description = st_up_ret_a3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_1
[up_firstc_mp5_nimble]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_mp5_nimble
section = up_sect_firstc_mp5
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b3_name
description = st_up_ret_b3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_2
[up_firstd_mp5_nimble]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_mp5_nimble
section = up_sect_firstd_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b2_name
description = st_up_ret_b2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_3
[up_firste_mp5_nimble]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c2_name
description = st_up_ret_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_4
[up_secona_mp5_nimble]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_mp5_nimble
section = up_sect_secona_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_a3_name
description = st_up_zat_a3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_5
[up_seconc_mp5_nimble]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_mp5_nimble
section = up_sect_seconc_mp5
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b4_name
description = st_up_zat_b4_descr
icon = ui_inGame2_upgrade_Gadyuka_5_6
[up_secone_mp5_nimble]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_mp5
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c5_name
description = st_up_zat_c5_descr
icon = ui_inGame2_upgrade_Gadyuka_5_7
[up_seconf_mp5_nimble]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_mp5
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c1_name
description = st_up_zat_c1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_8
[up_thirda_mp5_nimble]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_mp5_nimble
section = up_sect_thirda_mp5
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_a1_name
description = st_up_usm_a1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_9
[up_thirdc_mp5_nimble]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_mp5_nimble
section = up_sect_thirdc_mp5
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b3_name
description = st_up_usm_b3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_10
[up_thirdd_mp5_nimble]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_mp5_nimble
section = up_sect_thirdd_mp5
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b1_name
description = st_up_usm_b1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_11
[up_thirde_mp5_nimble]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_c2_name
description = st_up_usm_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_12
[up_fourta_mp5_nimble]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_mp5_nimble
section = up_sect_fourta_mp5
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_a2_name
description = st_up_stk_a2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_13
[up_fourtc_mp5_nimble]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_mp5_nimble
section = up_sect_fourtc_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_b1_name
description = st_up_stk_b1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_14
[up_fourte_mp5_nimble]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourte_mp5
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c3_name
description = st_up_stk_c3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_15
[up_fourtf_mp5_nimble]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourtf_mp5
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c2_name
description = st_up_stk_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_16
[up_fiftha_mp5_nimble]
scheme_index = 0, 4
known = 1
effects = up_gr_fifthcd_mp5_nimble
section = up_sect_fiftha_mp5_nimble
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_IL86_16
[up_fifthc_mp5_nimble]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fifthc_mp5_nimble
property = prop_3xfire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c7_name
description = st_up_zatp_c7_descr
icon = ui_inGame2_upgrade_Volker_P9M_4
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_mp5_nimble]
elements = up_firsta_mp5_nimble
[up_gr_firstcd_mp5_nimble]
elements = up_firstc_mp5_nimble, up_firstd_mp5_nimble
[up_gr_firstef_mp5_nimble]
elements = up_firste_mp5_nimble
[up_gr_seconab_mp5_nimble]
elements = up_secona_mp5_nimble
[up_gr_seconcd_mp5_nimble]
elements = up_seconc_mp5_nimble
[up_gr_seconef_mp5_nimble]
elements = up_secone_mp5_nimble, up_seconf_mp5_nimble
[up_gr_thirdab_mp5_nimble]
elements = up_thirda_mp5_nimble
[up_gr_thirdcd_mp5_nimble]
elements = up_thirdc_mp5_nimble, up_thirdd_mp5_nimble
[up_gr_thirdef_mp5_nimble]
elements = up_thirde_mp5_nimble
[up_gr_fourtab_mp5_nimble]
elements = up_fourta_mp5_nimble
[up_gr_fourtcd_mp5_nimble]
elements = up_fourtc_mp5_nimble
[up_gr_fourtef_mp5_nimble]
elements = up_fourte_mp5_nimble, up_fourtf_mp5_nimble
[up_gr_fifthab_mp5_nimble]
elements = up_fiftha_mp5_nimble
[up_gr_fifthcd_mp5_nimble]
elements = up_fifthc_mp5_nimble
@@ -0,0 +1,533 @@
[up_sect_firsta_mp5]
cost = 2680
value = -10
cam_dispersion = -0.044
cam_dispersion_inc = 0.0 ;-0.036
cam_step_angle_horz = -0.122
zoom_cam_dispersion = -0.037
zoom_cam_dispersion_inc = 0.0 ; -0.019
zoom_cam_step_angle_horz = -0.117
inv_weight = +0.15
[up_sect_firstc_mp5]
cost = 3200
value = +10
fire_dispersion_base = -0.05
inv_weight = +0.05
[up_sect_firstd_mp5]
cost = 3360
value = +5
rpm = +40
inv_weight = +0.1
[up_sect_firste_mp5]
cost = 3450
value = +5
rpm = +40
inv_weight = +0.1
[up_sect_secona_mp5]
cost = 3240
value = +5
rpm = +40
inv_weight = +0.125
[up_sect_seconc_mp5]
cost = 3150
value = +15
condition_shot_dec = -0.00014
condition_queue_shot_dec = -0.00014
misfire_start_prob = -0.001
misfire_end_prob = -0.016
inv_weight = +0.15
[up_sect_secone_mp5]
cost = 3060
value = +20
fire_dispersion_base = -0.09
inv_weight = +0.1
[up_sect_seconf_mp5]
cost = 2730
value = -10
cam_dispersion = -0.044
cam_dispersion_inc = 0.0 ;-0.036
cam_step_angle_horz = -0.122
zoom_cam_dispersion = -0.037
zoom_cam_dispersion_inc = 0.0 ; -0.019
zoom_cam_step_angle_horz = -0.117
inv_weight = +0.1
[up_sect_thirda_mp5]
cost = 2840
value = -10
cam_dispersion = -0.044
cam_dispersion_inc = 0.0 ;-0.036
cam_step_angle_horz = -0.122
zoom_cam_dispersion = -0.037
zoom_cam_dispersion_inc = 0.0 ; -0.019
zoom_cam_step_angle_horz = -0.117
inv_weight = +0.1
[up_sect_thirdc_mp5]
cost = 2670
value = +15
crosshair_inertion = -0.35
PDM_disp_base = -0.07
PDM_disp_vel_factor = -0.25
PDM_disp_accel_factor = -0.25
inv_weight = -0.15
[up_sect_thirdd_mp5]
cost = 3240
value = +15
condition_shot_dec = -0.00014
condition_queue_shot_dec = -0.00014
misfire_start_prob = -0.001
misfire_end_prob = -0.016
inv_weight = +0.15
[up_sect_thirde_mp5]
cost = 3360
value = +10
rpm = +80
inv_weight = +0.1
[up_sect_fourta_mp5]
cost = 2980
value = +10
condition_shot_dec = -0.00009
condition_queue_shot_dec = -0.00009
misfire_start_prob = -0.0008
misfire_end_prob = -0.008
inv_weight = +0.1
[up_sect_fourtc_mp5]
cost = 3680
value = +5
rpm = +40
inv_weight = +0.1
[up_sect_fourte_mp5]
cost = 2870
value = +25
crosshair_inertion = -0.5
PDM_disp_base = -0.1
PDM_disp_vel_factor = -0.25
PDM_disp_accel_factor = -0.25
inv_weight = -0.05
[up_sect_fourtf_mp5]
cost = 3860
value = +20
bullet_speed = +80
fire_distance = +50
fire_dispersion_base = -0.024
inv_weight = +0.1
[up_sect_fiftha_mp5]
cost = 1260
silencer_status = 2
silencer_name = wpn_sil_9mm
silencer_x = 185
silencer_y = 13
snd_silncer_shot = wpn_mp5_sil_upgraded
inv_weight = +0.02
[up_sect_fifthc_mp5]
cost = 4670
value = "9x18"
ammo_class = ammo_9x18_fmj,ammo_9x18_fmj_bad,ammo_9x18_fmj_verybad,ammo_9x18_pmm,ammo_9x18_pmm_bad,ammo_9x18_pmm_verybad,ammo_9x18_ap,ammo_9x18_ap_bad,ammo_9x18_ap_verybad
condition_shot_dec = +0.0001
condition_queue_shot_dec = +0.0001
misfire_start_prob = 0.0005
misfire_end_prob = 0.005
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_mp5]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_mp5
section = up_sect_firsta_mp5
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a3_name
description = st_up_ret_a3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_1
[up_firstc_mp5]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_mp5
section = up_sect_firstc_mp5
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b3_name
description = st_up_ret_b3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_2
[up_firstd_mp5]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_mp5
section = up_sect_firstd_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b2_name
description = st_up_ret_b2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_3
[up_firste_mp5]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c2_name
description = st_up_ret_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_4
[up_secona_mp5]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_mp5
section = up_sect_secona_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_a3_name
description = st_up_zat_a3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_5
[up_seconc_mp5]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_mp5
section = up_sect_seconc_mp5
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b4_name
description = st_up_zat_b4_descr
icon = ui_inGame2_upgrade_Gadyuka_5_6
[up_secone_mp5]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_mp5
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c5_name
description = st_up_zat_c5_descr
icon = ui_inGame2_upgrade_Gadyuka_5_7
[up_seconf_mp5]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_mp5
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c1_name
description = st_up_zat_c1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_8
[up_thirda_mp5]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_mp5
section = up_sect_thirda_mp5
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_a1_name
description = st_up_usm_a1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_9
[up_thirdc_mp5]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_mp5
section = up_sect_thirdc_mp5
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b3_name
description = st_up_usm_b3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_10
[up_thirdd_mp5]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_mp5
section = up_sect_thirdd_mp5
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b1_name
description = st_up_usm_b1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_11
[up_thirde_mp5]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_c2_name
description = st_up_usm_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_12
[up_fourta_mp5]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_mp5
section = up_sect_fourta_mp5
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_a2_name
description = st_up_stk_a2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_13
[up_fourtc_mp5]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_mp5
section = up_sect_fourtc_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_b1_name
description = st_up_stk_b1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_14
[up_fourte_mp5]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourte_mp5
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c3_name
description = st_up_stk_c3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_15
[up_fourtf_mp5]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourtf_mp5
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c2_name
description = st_up_stk_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_16
[up_fiftha_mp5]
scheme_index = 0, 4
known = 1
effects = up_gr_fifthcd_mp5
section = up_sect_fiftha_mp5
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_IL86_16
[up_fifthc_mp5]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fifthc_mp5
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b3_name
description = st_up_add_b3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_18
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_mp5]
elements = up_firsta_mp5
[up_gr_firstcd_mp5]
elements = up_firstc_mp5, up_firstd_mp5
[up_gr_firstef_mp5]
elements = up_firste_mp5
[up_gr_seconab_mp5]
elements = up_secona_mp5
[up_gr_seconcd_mp5]
elements = up_seconc_mp5
[up_gr_seconef_mp5]
elements = up_secone_mp5, up_seconf_mp5
[up_gr_thirdab_mp5]
elements = up_thirda_mp5
[up_gr_thirdcd_mp5]
elements = up_thirdc_mp5, up_thirdd_mp5
[up_gr_thirdef_mp5]
elements = up_thirde_mp5
[up_gr_fourtab_mp5]
elements = up_fourta_mp5
[up_gr_fourtcd_mp5]
elements = up_fourtc_mp5
[up_gr_fourtef_mp5]
elements = up_fourte_mp5, up_fourtf_mp5
[up_gr_fifthab_mp5]
elements = up_fiftha_mp5
[up_gr_fifthcd_mp5]
elements = up_fifthc_mp5
@@ -0,0 +1,306 @@
[up_sect_firstd_oc33]
cost = 1160
value = -10
cam_dispersion = -0.051
cam_dispersion_inc = 0.0 ;-0.054
cam_step_angle_horz = -0.048
inv_weight = +0.06
[up_sect_firste_oc33]
cost = 4690
fire_modes = 1, 3, -1
cam_dispersion = -0.038
cam_dispersion_inc = 0.0 ;-0.044
cam_step_angle_horz = -0.025
[up_sect_thirdd_oc33]
cost = 1310
value = -10
cam_dispersion = -0.051
cam_dispersion_inc = 0.0 ;-0.054
cam_step_angle_horz = -0.048
inv_weight = +0.06
[up_sect_fiftha_oc33]
cost = 1380
silencer_status = 2
silencer_name = wpn_sil_aps
silencer_x = 59
silencer_y = -18
snd_silncer_shot = wpn_9_2_sil_upgraded
inv_weight = +0.05
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_oc33]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_oc33
section = up_sect_firsta_pm
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_PMm_1
[up_firstc_oc33]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_oc33
section = up_sect_firstc_pm
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b1_name
description = st_up_zatp_b1_descr
icon = ui_inGame2_upgrade_PMm_2
[up_firstd_oc33]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_oc33
section = up_sect_firstd_oc33
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b2_name
description = st_up_zatp_b2_descr
icon = ui_inGame2_upgrade_PMm_3
[up_firste_oc33]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_oc33
property = prop_3xfire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c7_name
description = st_up_zatp_c7_descr
icon = ui_inGame2_upgrade_Volker_P9M_4
[up_secona_oc33]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_oc33
section = up_sect_secona_pm
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a1_name
description = st_up_barp_a1_descr
icon = ui_inGame2_upgrade_PMm_5
[up_seconc_oc33]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_seconc_pm
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_PMm_6
[up_thirda_oc33]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_oc33
section = up_sect_thirda_pm
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b1_name
description = st_up_stvp_b1_descr
icon = ui_inGame2_upgrade_PMm_7
[up_thirdc_oc33]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_thirdc_pm
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b2_name
description = st_up_stvp_b2_descr
icon = ui_inGame2_upgrade_PMm_8
[up_thirdd_oc33]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_thirdd_oc33
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_PMm_9
[up_fourta_oc33]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_oc33
section = up_sect_fourta_pm
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b1_name
description = st_up_usmp_b1_descr
icon = ui_inGame2_upgrade_PMm_10
[up_fourtc_oc33]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_fourtc_pm
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b2_name
description = st_up_usmp_b2_descr
icon = ui_inGame2_upgrade_PMm_11
[up_fiftha_oc33]
scheme_index = 0, 4
known = 1
effects = up_gr_fifthcd_oc33
section = up_sect_fiftha_oc33
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Marta_14
[up_fifthc_oc33]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fifthc_pm
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b4_name
description = st_up_add_b4_descr
icon = ui_inGame2_upgrade_PMm_13
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_oc33]
elements = up_firsta_oc33
[up_gr_firstcd_oc33]
elements = up_firstc_oc33, up_firstd_oc33
[up_gr_firstef_oc33]
elements = up_firste_oc33
[up_gr_seconab_oc33]
elements = up_secona_oc33
[up_gr_seconcd_oc33]
elements = up_seconc_oc33
[up_gr_thirdab_oc33]
elements = up_thirda_oc33
[up_gr_thirdcd_oc33]
elements = up_thirdc_oc33, up_thirdd_oc33
[up_gr_fourtab_oc33]
elements = up_fourta_oc33
[up_gr_fourtcd_oc33]
elements = up_fourtc_oc33
[up_gr_fifthab_oc33]
elements = up_fiftha_oc33
[up_gr_fifthcd_oc33]
elements = up_fifthc_oc33
@@ -0,0 +1,432 @@
[up_sect_firsta_remi700]
cost = 4460
value = +10
crosshair_inertion = -0.5
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.3
PDM_disp_accel_factor = -0.3
inv_weight = -0.24
[up_sect_firstc_remi700]
cost = 4680
value = +20
fire_dispersion_base = -0.02
inv_weight = +0.15
[up_sect_firstd_remi700]
cost = 4810
value = +20
crosshair_inertion = -1
PDM_disp_base = -0.4
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
inv_weight = -0.23
[up_sect_firste_remi700]
cost = 6240
value = +25
bullet_speed = +200
fire_dispersion_base = -0.016
inv_weight = +0.162
[up_sect_firstf_remi700]
cost = 4280
value = +25
rpm = +35
inv_weight = +0.12
[up_sect_secona_remi700]
cost = 5400
value = +15
condition_shot_dec = -0.0007
condition_queue_shot_dec = -0.0007
misfire_start_prob = -0.0007
misfire_end_prob = -0.007
[up_sect_seconc_remi700]
cost = 5860
value = -10
cam_dispersion = -0.224
cam_dispersion_inc = 0.0 ;-0.224
cam_step_angle_horz = -0.064
zoom_cam_dispersion = -0.154
zoom_cam_dispersion_inc = 0.0 ; -0.154
zoom_cam_step_angle_horz = -0.49
inv_weight = +0.224
[up_sect_second_remi700]
cost = 5420
value = +20
fire_dispersion_base = -0.02
inv_weight = +0.16
[up_sect_thirda_remi700]
cost = 5920
value = -10
cam_dispersion = -0.224
cam_dispersion_inc = 0.0 ;-0.224
cam_step_angle_horz = -0.064
zoom_cam_dispersion = -0.154
zoom_cam_dispersion_inc = 0.0 ; -0.154
zoom_cam_step_angle_horz = -0.49
inv_weight = +0.184
[up_sect_thirdc_remi700]
cost = 4840
value = +15
crosshair_inertion = -1
PDM_disp_base = -0.3
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
inv_weight = -0.24
[up_sect_thirde_remi700]
cost = 6860
value = -10
cam_dispersion = -0.224
cam_dispersion_inc = 0.0 ;-0.224
cam_step_angle_horz = -0.064
zoom_cam_dispersion = -0.154
zoom_cam_dispersion_inc = 0.0 ; -0.154
zoom_cam_step_angle_horz = -0.49
inv_weight = +0.16
[up_sect_fourta_remi700]
cost = 2860
silencer_status = 2
silencer_name = wpn_sil_kzrzp
silencer_x = 273
silencer_y = 15
snd_silncer_shot = wpn_bolt_sil_upgraded
[up_sect_fourtc_remi700]
cost = 6240
value = +20
crosshair_inertion = -1.5
PDM_disp_base = -0.5
PDM_disp_vel_factor = -1.25
PDM_disp_accel_factor = -1.25
inv_weight = -0.22
[up_sect_fourte_remi700]
cost = 5890
value = +25
rpm = +15
[up_sect_fourtf_remi700]
cost = 6210
value = +5
bullet_speed = +40
fire_dispersion_base = -0.01
inv_weight = +0.1
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_remi700]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_remi700
section = up_sect_firsta_remi700
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_a1_name
description = st_up_auts_a1_descr
icon = ui_inGame2_upgrade_SVDm2_1
[up_firstc_remi700]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_remi700
section = up_sect_firstc_remi700
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_b1_name
description = st_up_auts_b1_descr
icon = ui_inGame2_upgrade_SVDm2_2
[up_firstd_remi700]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_remi700
section = up_sect_firstd_remi700
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_b2_name
description = st_up_auts_b2_descr
icon = ui_inGame2_upgrade_SVDm2_3
[up_firste_remi700]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_remi700
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c1_name
description = st_up_auts_c1_descr
icon = ui_inGame2_upgrade_SVDm2_4
[up_firstf_remi700]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_remi700
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c2_name
description = st_up_auts_c2_descr
icon = ui_inGame2_upgrade_SVDm2_5
[up_secona_remi700]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_remi700
section = up_sect_secona_remi700
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_a1_name
description = st_up_stvs_a1_descr
icon = ui_inGame2_upgrade_SVDm2_6
[up_seconc_remi700]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_seconc_remi700
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_b1_name
description = st_up_stvs_b1_descr
icon = ui_inGame2_upgrade_SVDm2_7
[up_second_remi700]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_second_remi700
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_b2_name
description = st_up_stvs_b2_descr
icon = ui_inGame2_upgrade_SVDm2_8
[up_thirda_remi700]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_remi700
section = up_sect_thirda_remi700
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_a1_name
description = st_up_pris_a1_descr
icon = ui_inGame2_upgrade_SVDm2_10
[up_thirdc_remi700]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_remi700
section = up_sect_thirdc_remi700
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_b1_name
description = st_up_pris_b1_descr
icon = ui_inGame2_upgrade_SVDm2_11
[up_thirde_remi700]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_thirde_remi700
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_c1_name
description = st_up_pris_c1_descr
icon = ui_inGame2_upgrade_SVDm2_12
[up_fourta_remi700]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_remi700
section = up_sect_fourta_remi700
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_IL86_16
[up_fourtc_remi700]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_remi700
section = up_sect_fourtc_remi700
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_b1_name
description = st_up_pris_b1_descr
icon = ui_inGame2_upgrade_SVUmk2_11
[up_fourte_remi700]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_fourte_remi700
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_c2_name
description = st_up_stvs_c2_descr
icon = ui_inGame2_upgrade_SVUmk2_9
[up_fourtf_remi700]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourtf_remi700
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c1_name
description = st_up_auts_c1_descr
icon = ui_inGame2_upgrade_SVUmk2_3
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_remi700]
elements = up_firsta_remi700
[up_gr_firstcd_remi700]
elements = up_firstc_remi700, up_firstd_remi700
[up_gr_firstef_remi700]
elements = up_firste_remi700, up_firstf_remi700
[up_gr_seconab_remi700]
elements = up_secona_remi700
[up_gr_seconcd_remi700]
elements = up_seconc_remi700, up_second_remi700
[up_gr_thirdab_remi700]
elements = up_thirda_remi700
[up_gr_thirdcd_remi700]
elements = up_thirdc_remi700
[up_gr_thirdef_remi700]
elements = up_thirde_remi700
[up_gr_fourtab_remi700]
elements = up_fourta_remi700
[up_gr_fourtcd_remi700]
elements = up_fourtc_remi700
[up_gr_fourtef_remi700]
elements = up_fourte_remi700, up_fourtf_remi700
@@ -0,0 +1,432 @@
[up_sect_firsta_svd]
cost = 4460
value = +10
crosshair_inertion = -0.5
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.3
PDM_disp_accel_factor = -0.3
inv_weight = -0.24
[up_sect_firstc_svd]
cost = 4680
value = +20
fire_dispersion_base = -0.02
inv_weight = +0.15
[up_sect_firstd_svd]
cost = 4810
value = +10
crosshair_inertion = -1
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
inv_weight = -0.23
[up_sect_firste_svd]
cost = 6240
value = +25
bullet_speed = +200
fire_dispersion_base = -0.016
inv_weight = +0.162
[up_sect_firstf_svd]
cost = 4280
value = +25
rpm = +35
inv_weight = +0.12
[up_sect_secona_svd]
cost = 5400
value = +15
condition_shot_dec = -0.0007
condition_queue_shot_dec = -0.0007
misfire_start_prob = -0.0007
misfire_end_prob = -0.007
[up_sect_seconc_svd]
cost = 5860
value = -10
cam_dispersion = -0.224
cam_dispersion_inc = 0.0 ;-0.224
cam_step_angle_horz = -0.064
zoom_cam_dispersion = -0.154
zoom_cam_dispersion_inc = 0.0 ; -0.154
zoom_cam_step_angle_horz = -0.49
inv_weight = +0.224
[up_sect_second_svd]
cost = 5420
value = +20
fire_dispersion_base = -0.02
inv_weight = +0.16
[up_sect_thirda_svd]
cost = 5920
value = -10
cam_dispersion = -0.224
cam_dispersion_inc = 0.0 ;-0.224
cam_step_angle_horz = -0.064
zoom_cam_dispersion = -0.154
zoom_cam_dispersion_inc = 0.0 ; -0.154
zoom_cam_step_angle_horz = -0.49
inv_weight = +0.184
[up_sect_thirdc_svd]
cost = 4840
value = +15
crosshair_inertion = -1
PDM_disp_base = -0.3
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
inv_weight = -0.24
[up_sect_thirde_svd]
cost = 6860
value = -10
cam_dispersion = -0.224
cam_dispersion_inc = 0.0 ;-0.224
cam_step_angle_horz = -0.064
zoom_cam_dispersion = -0.154
zoom_cam_dispersion_inc = 0.0 ; -0.154
zoom_cam_step_angle_horz = -0.49
inv_weight = +0.16
[up_sect_fourta_svd]
cost = 2860
silencer_status = 2
silencer_name = wpn_sil_kzrzp
silencer_x = 273
silencer_y = 15
snd_silncer_shot = wpn_dmr_sil_upgraded
[up_sect_fourtc_svd]
cost = 6240
value = +20
crosshair_inertion = -1.5
PDM_disp_base = -0.5
PDM_disp_vel_factor = -1.25
PDM_disp_accel_factor = -1.25
inv_weight = -0.22
[up_sect_fourte_svd]
cost = 5890
value = +25
rpm = +15
[up_sect_fourtf_svd]
cost = 6210
value = +5
bullet_speed = +40
fire_dispersion_base = -0.01
inv_weight = +0.1
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_svd]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_svd
section = up_sect_firsta_svd
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_a1_name
description = st_up_auts_a1_descr
icon = ui_inGame2_upgrade_SVDm2_1
[up_firstc_svd]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_svd
section = up_sect_firstc_svd
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_b1_name
description = st_up_auts_b1_descr
icon = ui_inGame2_upgrade_SVDm2_2
[up_firstd_svd]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_svd
section = up_sect_firstd_svd
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_b2_name
description = st_up_auts_b2_descr
icon = ui_inGame2_upgrade_SVDm2_3
[up_firste_svd]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_svd
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c1_name
description = st_up_auts_c1_descr
icon = ui_inGame2_upgrade_SVDm2_4
[up_firstf_svd]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_svd
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c2_name
description = st_up_auts_c2_descr
icon = ui_inGame2_upgrade_SVDm2_5
[up_secona_svd]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_svd
section = up_sect_secona_svd
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_a1_name
description = st_up_stvs_a1_descr
icon = ui_inGame2_upgrade_SVDm2_6
[up_seconc_svd]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_seconc_svd
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_b1_name
description = st_up_stvs_b1_descr
icon = ui_inGame2_upgrade_SVDm2_7
[up_second_svd]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_second_svd
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_b2_name
description = st_up_stvs_b2_descr
icon = ui_inGame2_upgrade_SVDm2_8
[up_thirda_svd]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_svd
section = up_sect_thirda_svd
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_a1_name
description = st_up_pris_a1_descr
icon = ui_inGame2_upgrade_SVDm2_10
[up_thirdc_svd]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_svd
section = up_sect_thirdc_svd
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_b1_name
description = st_up_pris_b1_descr
icon = ui_inGame2_upgrade_SVDm2_11
[up_thirde_svd]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_thirde_svd
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_c1_name
description = st_up_pris_c1_descr
icon = ui_inGame2_upgrade_SVDm2_12
[up_fourta_svd]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_svd
section = up_sect_fourta_svd
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_IL86_16
[up_fourtc_svd]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_svd
section = up_sect_fourtc_svd
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_b1_name
description = st_up_pris_b1_descr
icon = ui_inGame2_upgrade_SVUmk2_11
[up_fourte_svd]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_fourte_svd
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_c2_name
description = st_up_stvs_c2_descr
icon = ui_inGame2_upgrade_SVUmk2_9
[up_fourtf_svd]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourtf_svd
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c1_name
description = st_up_auts_c1_descr
icon = ui_inGame2_upgrade_SVUmk2_3
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_svd]
elements = up_firsta_svd
[up_gr_firstcd_svd]
elements = up_firstc_svd, up_firstd_svd
[up_gr_firstef_svd]
elements = up_firste_svd, up_firstf_svd
[up_gr_seconab_svd]
elements = up_secona_svd
[up_gr_seconcd_svd]
elements = up_seconc_svd, up_second_svd
[up_gr_thirdab_svd]
elements = up_thirda_svd
[up_gr_thirdcd_svd]
elements = up_thirdc_svd
[up_gr_thirdef_svd]
elements = up_thirde_svd
[up_gr_fourtab_svd]
elements = up_fourta_svd
[up_gr_fourtcd_svd]
elements = up_fourtc_svd
[up_gr_fourtef_svd]
elements = up_fourte_svd, up_fourtf_svd
@@ -0,0 +1,461 @@
[up_sect_firsta_usp]
cost = 1570
value = +10
rpm = +20
inv_weight = +0.07
[up_sect_firstc_usp]
cost = 2820
value = -10
cam_dispersion = -0.118
cam_dispersion_inc = 0.0 ;-0.126
cam_step_angle_horz = -0.10
inv_weight = +0.09
[up_sect_firstd_usp]
cost = 1960
value = +20
bullet_speed = +60
fire_distance = +35
fire_dispersion_base = -0.05
inv_weight = +0.12
[up_sect_firste_usp]
cost = 5680
fire_modes = 1, -1
rpm = +250
cam_dispersion = -0.059
cam_dispersion_inc = 0.0 ;-0.063
cam_step_angle_horz = -0.05
inv_weight = +0.09
[up_sect_secona_usp]
cost = 1820
value = +10
bullet_speed = +30
inv_weight = +0.08
[up_sect_seconc_usp]
cost = 1760
value = +15
rpm = +30
inv_weight = +0.1
[up_sect_second_usp]
cost = 1870
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0015
misfire_end_prob = -0.015
inv_weight = +0.16
[up_sect_secone_usp]
cost = 2640
value = +20
rpm = +40
inv_weight = +0.09
[up_sect_thirda_usp]
cost = 1630
value = +10
condition_shot_dec = -0.00015
condition_queue_shot_dec = -0.00015
misfire_start_prob = -0.001
misfire_end_prob = -0.01
inv_weight = +0.14
[up_sect_thirdc_usp]
cost = 1940
value = +15
crosshair_inertion = -0.75
PDM_disp_base = -0.25
PDM_disp_vel_factor = -0.35
PDM_disp_accel_factor = -0.35
inv_weight = -0.08
[up_sect_thirdd_usp]
cost = 3120
value = -10
cam_dispersion = -0.118
cam_dispersion_inc = 0.0 ;-0.126
cam_step_angle_horz = -0.10
inv_weight = +0.06
[up_sect_thirde_usp]
cost = 3560
value = -10
cam_dispersion = -0.118
cam_dispersion_inc = 0.0 ;-0.126
cam_step_angle_horz = -0.10
inv_weight = +0.08
[up_sect_fourta_usp]
cost = 1760
value = +10
fire_dispersion_base = -0.04
inv_weight = +0.06
[up_sect_fourtc_usp]
cost = 2340
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0015
misfire_end_prob = -0.015
inv_weight = +0.13
[up_sect_fourte_usp]
cost = 2320
value = +30
fire_dispersion_base = -0.12
inv_weight = +0.11
[up_sect_fiftha_usp]
cost = 1580
silencer_status = 2
silencer_name = wpn_sil_45
silencer_x = 84
silencer_y = -14
snd_silncer_shot = wpn_45_1_sil_upgraded
inv_weight = +0.05
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_usp]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_usp
section = up_sect_firsta_usp
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_UDP_compact_1
[up_firstc_usp]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_usp
section = up_sect_firstc_usp
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b6_name
description = st_up_zatp_b6_descr
icon = ui_inGame2_upgrade_UDP_compact_2
[up_firstd_usp]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_usp
section = up_sect_firstd_usp
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b8_name
description = st_up_zatp_b8_descr
icon = ui_inGame2_upgrade_UDP_compact_3
[up_firste_usp]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_usp
property = prop_autofire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c6_name
description = st_up_zatp_c6_descr
icon = ui_inGame2_upgrade_UDP_compact_4
[up_secona_usp]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_usp
section = up_sect_secona_usp
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a1_name
description = st_up_barp_a1_descr
icon = ui_inGame2_upgrade_UDP_compact_5
[up_seconc_usp]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_usp
section = up_sect_seconc_usp
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b3_name
description = st_up_barp_b3_descr
icon = ui_inGame2_upgrade_UDP_compact_6
[up_second_usp]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_usp
section = up_sect_second_usp
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_UDP_compact_7
[up_secone_usp]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_usp
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c1_name
description = st_up_barp_c1_descr
icon = ui_inGame2_upgrade_UDP_compact_8
[up_thirda_usp]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_usp
section = up_sect_thirda_usp
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_a1_name
description = st_up_stvp_a1_descr
icon = ui_inGame2_upgrade_UDP_compact_9
[up_thirdc_usp]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_usp
section = up_sect_thirdc_usp
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b5_name
description = st_up_stvp_b5_descr
icon = ui_inGame2_upgrade_UDP_compact_10
[up_thirdd_usp]
scheme_index = 1, 5
known = 1
effects = up_gr_thirdef_usp
section = up_sect_thirdd_usp
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_UDP_compact_11
[up_thirde_usp]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_thirde_usp
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_c2_name
description = st_up_stvp_c2_descr
icon = ui_inGame2_upgrade_UDP_compact_12
[up_fourta_usp]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_usp
section = up_sect_fourta_usp
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_a1_name
description = st_up_usmp_a1_descr
icon = ui_inGame2_upgrade_UDP_compact_13
[up_fourtc_usp]
scheme_index = 1, 6
known = 1
effects = up_gr_fourtef_usp
section = up_sect_fourtc_usp
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b5_name
description = st_up_usmp_b5_descr
icon = ui_inGame2_upgrade_UDP_compact_14
[up_fourte_usp]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_fourte_usp
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_c1_name
description = st_up_usmp_c1_descr
icon = ui_inGame2_upgrade_UDP_compact_15
[up_fiftha_usp]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_usp
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Marta_14
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_usp]
elements = up_firsta_usp
[up_gr_firstcd_usp]
elements = up_firstc_usp, up_firstd_usp
[up_gr_firstef_usp]
elements = up_firste_usp
[up_gr_seconab_usp]
elements = up_secona_usp
[up_gr_seconcd_usp]
elements = up_seconc_usp, up_second_usp
[up_gr_seconef_usp]
elements = up_secone_usp
[up_gr_thirdab_usp]
elements = up_thirda_usp
[up_gr_thirdcd_usp]
elements = up_thirdc_usp, up_thirdd_usp
[up_gr_thirdef_usp]
elements = up_thirde_usp
[up_gr_fourtab_usp]
elements = up_fourta_usp
[up_gr_fourtcd_usp]
elements = up_fourtc_usp
[up_gr_fourtef_usp]
elements = up_fourte_usp
[up_gr_fifthab_usp]
elements = up_fiftha_usp
@@ -0,0 +1,342 @@
[up_sect_fiftha_usp_match]
cost = 1580
silencer_status = 2
silencer_name = wpn_sil_gemtech
silencer_x = 86
silencer_y = -13
snd_silncer_shot = wpn_45_1_sil_upgraded
inv_weight = +0.05
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_usp_match]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_usp_match
section = up_sect_firsta_usp
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_UDP_compact_1
[up_firstc_usp_match]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_usp_match
section = up_sect_firstc_usp
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b6_name
description = st_up_zatp_b6_descr
icon = ui_inGame2_upgrade_UDP_compact_2
[up_firstd_usp_match]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_usp_match
section = up_sect_firstd_usp
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b8_name
description = st_up_zatp_b8_descr
icon = ui_inGame2_upgrade_UDP_compact_3
[up_firste_usp_match]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_usp
property = prop_autofire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c6_name
description = st_up_zatp_c6_descr
icon = ui_inGame2_upgrade_UDP_compact_4
[up_secona_usp_match]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_usp_match
section = up_sect_secona_usp
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a1_name
description = st_up_barp_a1_descr
icon = ui_inGame2_upgrade_UDP_compact_5
[up_seconc_usp_match]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_usp_match
section = up_sect_seconc_usp
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b3_name
description = st_up_barp_b3_descr
icon = ui_inGame2_upgrade_UDP_compact_6
[up_second_usp_match]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_usp_match
section = up_sect_second_usp
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_UDP_compact_7
[up_secone_usp_match]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_usp
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c1_name
description = st_up_barp_c1_descr
icon = ui_inGame2_upgrade_UDP_compact_8
[up_thirda_usp_match]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_usp_match
section = up_sect_thirda_usp
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_a1_name
description = st_up_stvp_a1_descr
icon = ui_inGame2_upgrade_UDP_compact_9
[up_thirdc_usp_match]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_usp_match
section = up_sect_thirdc_usp
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b5_name
description = st_up_stvp_b5_descr
icon = ui_inGame2_upgrade_UDP_compact_10
[up_thirdd_usp_match]
scheme_index = 1, 5
known = 1
effects = up_gr_thirdef_usp_match
section = up_sect_thirdd_usp
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_UDP_compact_11
[up_thirde_usp_match]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_thirde_usp
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_c2_name
description = st_up_stvp_c2_descr
icon = ui_inGame2_upgrade_UDP_compact_12
[up_fourta_usp_match]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_usp_match
section = up_sect_fourta_usp
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_a1_name
description = st_up_usmp_a1_descr
icon = ui_inGame2_upgrade_UDP_compact_13
[up_fourtc_usp_match]
scheme_index = 1, 6
known = 1
effects = up_gr_fourtef_usp_match
section = up_sect_fourtc_usp
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b5_name
description = st_up_usmp_b5_descr
icon = ui_inGame2_upgrade_UDP_compact_14
[up_fourte_usp_match]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_fourte_usp
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_c1_name
description = st_up_usmp_c1_descr
icon = ui_inGame2_upgrade_UDP_compact_15
[up_fiftha_usp_match]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_usp_match
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Marta_14
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_usp_match]
elements = up_firsta_usp_match
[up_gr_firstcd_usp_match]
elements = up_firstc_usp_match, up_firstd_usp_match
[up_gr_firstef_usp_match]
elements = up_firste_usp_match
[up_gr_seconab_usp_match]
elements = up_secona_usp_match
[up_gr_seconcd_usp_match]
elements = up_seconc_usp_match, up_second_usp_match
[up_gr_seconef_usp_match]
elements = up_secone_usp_match
[up_gr_thirdab_usp_match]
elements = up_thirda_usp_match
[up_gr_thirdcd_usp_match]
elements = up_thirdc_usp_match, up_thirdd_usp_match
[up_gr_thirdef_usp_match]
elements = up_thirde_usp_match
[up_gr_fourtab_usp_match]
elements = up_fourta_usp_match
[up_gr_fourtcd_usp_match]
elements = up_fourtc_usp_match
[up_gr_fourtef_usp_match]
elements = up_fourte_usp_match
[up_gr_fifthab_usp_match]
elements = up_fiftha_usp_match
@@ -0,0 +1,484 @@
[up_sect_firsta_vz61]
cost = 2230
value = +5
rpm = +40
inv_weight = +0.1
[up_sect_firstc_vz61]
cost = 2560
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0007
misfire_end_prob = -0.011
inv_weight = +0.2
[up_sect_firstd_vz61]
cost = 1990
value = -5
cam_dispersion = -0.021
cam_dispersion_inc = 0.0 ;-0.008
cam_step_angle_horz = -0.072
zoom_cam_dispersion = -0.014
zoom_cam_dispersion_inc = 0.0 ; -0.005
zoom_cam_step_angle_horz = -0.071
inv_weight = +0.16
[up_sect_firste_vz61]
cost = 4690
fire_modes = 1, 3, -1
cam_dispersion = -0.038
cam_dispersion_inc = 0.0 ;-0.044
cam_step_angle_horz = -0.025
[up_sect_secona_vz61]
cost = 1840
value = -5
cam_dispersion = -0.021
cam_dispersion_inc = 0.0 ;-0.008
cam_step_angle_horz = -0.072
zoom_cam_dispersion = -0.014
zoom_cam_dispersion_inc = 0.0 ; -0.005
zoom_cam_step_angle_horz = -0.071
[up_sect_seconc_vz61]
cost = 2760
value = +10
condition_shot_dec = -0.00015
condition_queue_shot_dec = -0.00015
misfire_start_prob = -0.0007
misfire_end_prob = -0.011
inv_weight = +0.13
[up_sect_secone_vz61]
cost = 2560
value = -10
cam_dispersion = -0.042
cam_dispersion_inc = 0.0 ;-0.016
cam_step_angle_horz = -0.144
zoom_cam_dispersion = -0.027
zoom_cam_dispersion_inc = 0.0 ; -0.011
zoom_cam_step_angle_horz = -0.142
[up_sect_seconf_vz61]
cost = 2620
value = +5
crosshair_inertion = -0.2
inv_weight = -0.15
[up_sect_thirda_vz61]
cost = 3810
value = -5
cam_dispersion = -0.021
cam_dispersion_inc = 0.0 ;-0.008
cam_step_angle_horz = -0.072
zoom_cam_dispersion = -0.014
zoom_cam_dispersion_inc = 0.0 ; -0.005
zoom_cam_step_angle_horz = -0.071
inv_weight = +0.08
[up_sect_thirdc_vz61]
cost = 2890
value = +10
rpm = +85
inv_weight = +0.09
[up_sect_thirdd_vz61]
cost = 1650
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0007
misfire_end_prob = -0.011
inv_weight = +0.11
[up_sect_thirde_vz61]
cost = 2260
value = +5
bullet_speed = +30
fire_distance = +20
fire_dispersion_base = -0.024
inv_weight = +0.1
[up_sect_fourta_vz61]
cost = 2240
value = -5
cam_dispersion = -0.021
cam_dispersion_inc = 0.0 ;-0.008
cam_step_angle_horz = -0.072
zoom_cam_dispersion = -0.014
zoom_cam_dispersion_inc = 0.0 ; -0.005
zoom_cam_step_angle_horz = -0.071
inv_weight = +0.12
[up_sect_fourtc_vz61]
cost = 1650
value = +5
rpm = +40
inv_weight = +0.14
[up_sect_fourte_vz61]
cost = 2450
value = +15
condition_shot_dec = -0.00015
condition_queue_shot_dec = -0.00015
misfire_start_prob = -0.001
misfire_end_prob = -0.016
inv_weight = +0.1
[up_sect_fiftha_vz61]
cost = 1260
silencer_status = 2
silencer_name = wpn_sil_9mm
silencer_x = 79
silencer_y = -13
snd_silncer_shot = wpn_9_1_sil_upgraded
inv_weight = +0.02
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_vz61]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_vz61
section = up_sect_firsta_vz61
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_a3_name
description = st_up_zat_a3_descr
icon = ui_inGame2_upgrade_AKM_74_2U_1
[up_firstc_vz61]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_vz61
section = up_sect_firstc_vz61
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b4_name
description = st_up_zat_b4_descr
icon = ui_inGame2_upgrade_AKM_74_2U_2
[up_firstd_vz61]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_vz61
section = up_sect_firstd_vz61
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b1_name
description = st_up_zat_b1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_3
[up_firste_vz61]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_vz61
property = prop_3xfire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c7_name
description = st_up_zatp_c7_descr
icon = ui_inGame2_upgrade_Volker_P9M_4
[up_secona_vz61]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_vz61
section = up_sect_secona_vz61
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_a1_name
description = st_up_auto_a1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_5
[up_seconc_vz61]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_vz61
section = up_sect_seconc_vz61
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_b1_name
description = st_up_auto_b1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_6
[up_secone_vz61]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_vz61
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a3_name
description = st_up_ret_a3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_1
[up_seconf_vz61]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_vz61
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c3_name
description = st_up_stk_c3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_15
[up_thirda_vz61]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_vz61
section = up_sect_thirda_vz61
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_a1_name
description = st_up_usm_a1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_9
[up_thirdc_vz61]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_vz61
section = up_sect_thirdc_vz61
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b2_name
description = st_up_usm_b2_descr
icon = ui_inGame2_upgrade_AKM_74_2U_10
[up_thirdd_vz61]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_vz61
section = up_sect_thirdd_vz61
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b1_name
description = st_up_usm_b1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_11
[up_thirde_vz61]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_vz61
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c2_name
description = st_up_stk_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_16
[up_fourta_vz61]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_vz61
section = up_sect_fourta_vz61
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a3_name
description = st_up_ret_a3_descr
icon = ui_inGame2_upgrade_AKM_74_2U_13
[up_fourtc_vz61]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_vz61
section = up_sect_fourtc_vz61
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b2_name
description = st_up_ret_b2_descr
icon = ui_inGame2_upgrade_AKM_74_2U_14
[up_fourte_vz61]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourte_vz61
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b4_name
description = st_up_zat_b4_descr
icon = ui_inGame2_upgrade_Gadyuka_5_6
[up_fiftha_vz61]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_vz61
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_IL86_16
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_vz61]
elements = up_firsta_vz61
[up_gr_firstcd_vz61]
elements = up_firstc_vz61, up_firstd_vz61
[up_gr_firstef_vz61]
elements = up_firste_vz61
[up_gr_seconab_vz61]
elements = up_secona_vz61
[up_gr_seconcd_vz61]
elements = up_seconc_vz61
[up_gr_seconef_vz61]
elements = up_secone_vz61, up_seconf_vz61
[up_gr_thirdab_vz61]
elements = up_thirda_vz61
[up_gr_thirdcd_vz61]
elements = up_thirdc_vz61, up_thirdd_vz61
[up_gr_thirdef_vz61]
elements = up_thirde_vz61
[up_gr_fourtab_vz61]
elements = up_fourta_vz61
[up_gr_fourtcd_vz61]
elements = up_fourtc_vz61
[up_gr_fourtef_vz61]
elements = up_fourte_vz61
[up_gr_fifthab_vz61]
elements = up_fiftha_vz61
@@ -0,0 +1,392 @@
[up_sect_firsta_walther]
cost = 1460
value = +20
rpm = +45
[up_sect_firstc_walther]
cost = 2160
value = -10
cam_dispersion = -0.076
cam_dispersion_inc = 0.0 ;-0.088
cam_step_angle_horz = -0.05
[up_sect_firstd_walther]
cost = 1690
value = +20
bullet_speed = +70
fire_distance = +50
fire_dispersion_base = -0.02
[up_sect_firste_walther]
cost = 3490
fire_modes = 1, 3
rpm = +300
cam_dispersion = -0.038
cam_dispersion_inc = 0.0 ;-0.044
cam_step_angle_horz = -0.025
[up_sect_secona_walther]
cost = 1390
value = +10
bullet_speed = +35
[up_sect_seconc_walther]
cost = 1590
value = +15
condition_shot_dec = -0.0004
condition_queue_shot_dec = -0.0004
misfire_start_prob = -0.0015
misfire_end_prob = -0.015
[up_sect_secone_walther]
cost = 2110
value = +25
rpm = +60
[up_sect_seconf_walther]
cost = 2010
value = +30
bullet_speed = +100
fire_distance = +80
fire_dispersion_base = -0.02
[up_sect_thirda_walther]
cost = 1440
value = +10
condition_shot_dec = -0.0003
condition_queue_shot_dec = -0.0003
misfire_start_prob = -0.001
misfire_end_prob = -0.01
[up_sect_thirdc_walther]
cost = 1730
value = +15
crosshair_inertion = -1.0
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.35
PDM_disp_accel_factor = -0.35
[up_sect_thirdd_walther]
cost = 2360
value = -10
cam_dispersion = -0.076
cam_dispersion_inc = 0.0 ;-0.088
cam_step_angle_horz = -0.05
[up_sect_fourta_walther]
cost = 1280
value = +10
fire_dispersion_base = -0.07
[up_sect_fourtc_walther]
cost = 1740
value = +15
condition_shot_dec = -0.0004
condition_queue_shot_dec = -0.0004
misfire_start_prob = -0.0015
misfire_end_prob = -0.015
[up_sect_fiftha_walther]
cost = 1270
value = 0
silencer_status = 2
silencer_name = wpn_sil_9mm
silencer_x = 59
silencer_y = -14
snd_silncer_shot = wpn_9_1_sil_upgraded
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_walther]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_walther
section = up_sect_firsta_walther
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_Volker_P9M_1
[up_firstc_walther]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_walther
section = up_sect_firstc_walther
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b6_name
description = st_up_zatp_b6_descr
icon = ui_inGame2_upgrade_Volker_P9M_2
[up_firstd_walther]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_walther
section = up_sect_firstd_walther
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b8_name
description = st_up_zatp_b8_descr
icon = ui_inGame2_upgrade_Volker_P9M_3
[up_firste_walther]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_walther
property = prop_3xfire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c7_name
description = st_up_zatp_c7_descr
icon = ui_inGame2_upgrade_Volker_P9M_4
[up_secona_walther]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_walther
section = up_sect_secona_walther
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a1_name
description = st_up_barp_a1_descr
icon = ui_inGame2_upgrade_Volker_P9M_5
[up_seconc_walther]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_walther
section = up_sect_seconc_walther
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_Volker_P9M_6
[up_secone_walther]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_walther
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c1_name
description = st_up_barp_c1_descr
icon = ui_inGame2_upgrade_Volker_P9M_7
[up_seconf_walther]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_walther
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c3_name
description = st_up_barp_c3_descr
icon = ui_inGame2_upgrade_Volker_P9M_8
[up_thirda_walther]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_walther
section = up_sect_thirda_walther
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_a1_name
description = st_up_stvp_a1_descr
icon = ui_inGame2_upgrade_Volker_P9M_9
[up_thirdc_walther]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_thirdc_walther
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b5_name
description = st_up_stvp_b5_descr
icon = ui_inGame2_upgrade_Volker_P9M_10
[up_thirdd_walther]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_thirdd_walther
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_Volker_P9M_11
[up_fourta_walther]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_walther
section = up_sect_fourta_walther
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_a1_name
description = st_up_usmp_a1_descr
icon = ui_inGame2_upgrade_Volker_P9M_12
[up_fourtc_walther]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_fourtc_walther
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b5_name
description = st_up_usmp_b5_descr
icon = ui_inGame2_upgrade_Volker_P9M_13
[up_fiftha_walther]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_walther
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Volker_P9M_14
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_walther]
elements = up_firsta_walther
[up_gr_firstcd_walther]
elements = up_firstc_walther, up_firstd_walther
[up_gr_firstef_walther]
elements = up_firste_walther
[up_gr_seconab_walther]
elements = up_secona_walther
[up_gr_seconcd_walther]
elements = up_seconc_walther
[up_gr_seconef_walther]
elements = up_secone_walther, up_seconf_walther
[up_gr_thirdab_walther]
elements = up_thirda_walther
[up_gr_thirdcd_walther]
elements = up_thirdc_walther, up_thirdd_walther
[up_gr_fourtab_walther]
elements = up_fourta_walther
[up_gr_fourtcd_walther]
elements = up_fourtc_walther
[up_gr_fifthab_walther]
elements = up_fiftha_walther
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