Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,231 @@
[grenade_rgd5_snd_explode]
snd_1_layer = weapons\_boom\mono\debris\dirt1
snd_1_layer1 = weapons\_boom\mono\debris\dirt2
snd_1_layer2 = weapons\_boom\mono\debris\dirt3
snd_1_layer4 = weapons\_boom\mono\debris\dirt4
snd_1_layer5 = weapons\_boom\mono\debris\dirt5
snd_1_layer6 = weapons\_boom\mono\debris\dirt6
snd_1_layer7 = weapons\_boom\mono\debris\dirt7
snd_1_layer8 = weapons\_boom\mono\debris\dirt8
snd_1_layer9 = weapons\_boom\mono\debris\dirt9
snd_1_layer10 = weapons\_boom\mono\debris\dirt10
snd_1_layer11 = weapons\_boom\mono\debris\dirt11
snd_1_layer12 = weapons\_boom\mono\debris\dirt12
snd_1_layer13 = weapons\_boom\mono\debris\dirt13
snd_1_layer14 = weapons\_boom\mono\debris\dirt14
snd_1_layer15 = weapons\_boom\mono\debris\dirt15
snd_2_layer = weapons\_boom\mono\frag1\Close_Distance_1
snd_2_layer1 = weapons\_boom\mono\frag1\Close_Distance_2
snd_2_layer2 = weapons\_boom\mono\frag1\Close_Distance_3
snd_2_layer3 = weapons\_boom\mono\frag1\Close_Distance_4
snd_3_layer = weapons\_boom\mono\frag1\Medium_Distance_1
snd_3_layer1 = weapons\_boom\mono\frag1\Medium_Distance_2
snd_3_layer2 = weapons\_boom\mono\frag1\Medium_Distance_3
snd_3_layer3 = weapons\_boom\mono\frag1\Medium_Distance_4
snd_4_layer = weapons\_boom\mono\distant_trail\frag
snd_4_layer1 = weapons\_boom\mono\distant_trail\frag1
snd_5_layer = weapons\_boom\mono\frag1\Very_Far_Distance_1
snd_5_layer1 = weapons\_boom\mono\frag1\Very_Far_Distance_2
snd_5_layer2 = weapons\_boom\mono\frag1\Very_Far_Distance_3
snd_5_layer3 = weapons\_boom\mono\frag1\Very_Far_Distance_4
[grenade_f1_snd_explode]
snd_1_layer = weapons\_boom\mono\debris\dirt1
snd_1_layer1 = weapons\_boom\mono\debris\dirt2
snd_1_layer2 = weapons\_boom\mono\debris\dirt3
snd_1_layer4 = weapons\_boom\mono\debris\dirt4
snd_1_layer5 = weapons\_boom\mono\debris\dirt5
snd_1_layer6 = weapons\_boom\mono\debris\dirt6
snd_1_layer7 = weapons\_boom\mono\debris\dirt7
snd_1_layer8 = weapons\_boom\mono\debris\dirt8
snd_1_layer9 = weapons\_boom\mono\debris\dirt9
snd_1_layer10 = weapons\_boom\mono\debris\dirt10
snd_1_layer11 = weapons\_boom\mono\debris\dirt11
snd_1_layer12 = weapons\_boom\mono\debris\dirt12
snd_1_layer13 = weapons\_boom\mono\debris\dirt13
snd_1_layer14 = weapons\_boom\mono\debris\dirt14
snd_1_layer15 = weapons\_boom\mono\debris\dirt15
snd_2_layer = weapons\_boom\mono\frag1\Close_Distance_1
snd_2_layer1 = weapons\_boom\mono\frag1\Close_Distance_2
snd_2_layer2 = weapons\_boom\mono\frag1\Close_Distance_3
snd_2_layer3 = weapons\_boom\mono\frag1\Close_Distance_4
snd_3_layer = weapons\_boom\mono\frag1\Medium_Distance_1
snd_3_layer1 = weapons\_boom\mono\frag1\Medium_Distance_2
snd_3_layer2 = weapons\_boom\mono\frag1\Medium_Distance_3
snd_3_layer3 = weapons\_boom\mono\frag1\Medium_Distance_4
snd_4_layer = weapons\_boom\mono\distant_trail\frag
snd_4_layer1 = weapons\_boom\mono\distant_trail\frag1
snd_5_layer = weapons\_boom\mono\frag1\Very_Far_Distance_1
snd_5_layer1 = weapons\_boom\mono\frag1\Very_Far_Distance_2
snd_5_layer2 = weapons\_boom\mono\frag1\Very_Far_Distance_3
snd_5_layer3 = weapons\_boom\mono\frag1\Very_Far_Distance_4
[wpn_fake_vog-25_explode]
snd_1_layer = weapons\_boom\mono\debris\dirt1
snd_1_layer1 = weapons\_boom\mono\debris\dirt2
snd_1_layer2 = weapons\_boom\mono\debris\dirt3
snd_1_layer4 = weapons\_boom\mono\debris\dirt4
snd_1_layer5 = weapons\_boom\mono\debris\dirt5
snd_1_layer6 = weapons\_boom\mono\debris\dirt6
snd_1_layer7 = weapons\_boom\mono\debris\dirt7
snd_1_layer8 = weapons\_boom\mono\debris\dirt8
snd_1_layer9 = weapons\_boom\mono\debris\dirt9
snd_1_layer10 = weapons\_boom\mono\debris\dirt10
snd_1_layer11 = weapons\_boom\mono\debris\dirt11
snd_1_layer12 = weapons\_boom\mono\debris\dirt12
snd_1_layer13 = weapons\_boom\mono\debris\dirt13
snd_1_layer14 = weapons\_boom\mono\debris\dirt14
snd_1_layer15 = weapons\_boom\mono\debris\dirt15
snd_2_layer = weapons\_boom\mono\frag\Close_Distance_1
snd_2_layer1 = weapons\_boom\mono\frag\Close_Distance_2
snd_2_layer2 = weapons\_boom\mono\frag\Close_Distance_3
snd_2_layer3 = weapons\_boom\mono\frag\Close_Distance_4
snd_3_layer = weapons\_boom\mono\frag\Medium_Distance_1
snd_3_layer1 = weapons\_boom\mono\frag\Medium_Distance_2
snd_3_layer2 = weapons\_boom\mono\frag\Medium_Distance_3
snd_3_layer3 = weapons\_boom\mono\frag\Medium_Distance_4
snd_4_layer = weapons\_boom\mono\distant_trail\40
snd_5_layer = weapons\_boom\mono\frag\Very_Far_Distance_1
snd_5_layer1 = weapons\_boom\mono\frag\Very_Far_Distance_2
snd_5_layer2 = weapons\_boom\mono\frag\Very_Far_Distance_3
snd_5_layer3 = weapons\_boom\mono\frag\Very_Far_Distance_4
[wpn_fake_og-7b_explode]
snd_1_layer = weapons\_boom\mono\debris\dirt1
snd_1_layer1 = weapons\_boom\mono\debris\dirt2
snd_1_layer2 = weapons\_boom\mono\debris\dirt3
snd_1_layer4 = weapons\_boom\mono\debris\dirt4
snd_1_layer5 = weapons\_boom\mono\debris\dirt5
snd_1_layer6 = weapons\_boom\mono\debris\dirt6
snd_1_layer7 = weapons\_boom\mono\debris\dirt7
snd_1_layer8 = weapons\_boom\mono\debris\dirt8
snd_1_layer9 = weapons\_boom\mono\debris\dirt9
snd_1_layer10 = weapons\_boom\mono\debris\dirt10
snd_1_layer11 = weapons\_boom\mono\debris\dirt11
snd_1_layer12 = weapons\_boom\mono\debris\dirt12
snd_1_layer13 = weapons\_boom\mono\debris\dirt13
snd_1_layer14 = weapons\_boom\mono\debris\dirt14
snd_1_layer15 = weapons\_boom\mono\debris\dirt15
snd_2_layer = weapons\_boom\mono\rpg\Close_Distance_1
snd_2_layer1 = weapons\_boom\mono\rpg\Close_Distance_2
snd_2_layer2 = weapons\_boom\mono\rpg\Close_Distance_3
snd_2_layer3 = weapons\_boom\mono\rpg\Close_Distance_4
snd_3_layer = weapons\_boom\mono\rpg\Medium_Distance_1
snd_3_layer1 = weapons\_boom\mono\rpg\Medium_Distance_2
snd_3_layer2 = weapons\_boom\mono\rpg\Medium_Distance_3
snd_3_layer3 = weapons\_boom\mono\rpg\Medium_Distance_4
snd_4_layer = weapons\_boom\mono\distant_trail\rpg
snd_5_layer = weapons\_boom\mono\rpg\Very_Far_Distance_1
snd_5_layer1 = weapons\_boom\mono\rpg\Very_Far_Distance_2
snd_5_layer2 = weapons\_boom\mono\rpg\Very_Far_Distance_3
snd_5_layer3 = weapons\_boom\mono\rpg\Very_Far_Distance_4
[barrel_explode_snd]
snd_1_layer = weapons\_boom\mono\debris\dirt1
snd_1_layer1 = weapons\_boom\mono\debris\dirt2
snd_1_layer2 = weapons\_boom\mono\debris\dirt3
snd_1_layer4 = weapons\_boom\mono\debris\dirt4
snd_1_layer5 = weapons\_boom\mono\debris\dirt5
snd_1_layer6 = weapons\_boom\mono\debris\dirt6
snd_1_layer7 = weapons\_boom\mono\debris\dirt7
snd_1_layer8 = weapons\_boom\mono\debris\dirt8
snd_1_layer9 = weapons\_boom\mono\debris\dirt9
snd_1_layer10 = weapons\_boom\mono\debris\dirt10
snd_1_layer11 = weapons\_boom\mono\debris\dirt11
snd_1_layer12 = weapons\_boom\mono\debris\dirt12
snd_1_layer13 = weapons\_boom\mono\debris\dirt13
snd_1_layer14 = weapons\_boom\mono\debris\dirt14
snd_1_layer15 = weapons\_boom\mono\debris\dirt15
snd_2_layer = weapons\_boom\mono\vehicle\Close_Distance_1
snd_2_layer1 = weapons\_boom\mono\vehicle\Close_Distance_2
snd_2_layer2 = weapons\_boom\mono\vehicle\Close_Distance_3
snd_2_layer3 = weapons\_boom\mono\vehicle\Close_Distance_4
snd_3_layer = weapons\_boom\mono\vehicle\Medium_Distance_1
snd_3_layer1 = weapons\_boom\mono\vehicle\Medium_Distance_2
snd_3_layer2 = weapons\_boom\mono\vehicle\Medium_Distance_3
snd_3_layer3 = weapons\_boom\mono\vehicle\Medium_Distance_4
snd_4_layer = weapons\_boom\mono\distant_trail\ied
snd_5_layer = weapons\_boom\mono\vehicle\Very_Far_Distance_1
snd_5_layer1 = weapons\_boom\mono\vehicle\Very_Far_Distance_2
snd_5_layer2 = weapons\_boom\mono\vehicle\Very_Far_Distance_3
snd_5_layer3 = weapons\_boom\mono\vehicle\Very_Far_Distance_4
[mine_explode_snd]
snd_1_layer = weapons\_boom\mono\debris\dirt1
snd_1_layer1 = weapons\_boom\mono\debris\dirt2
snd_1_layer2 = weapons\_boom\mono\debris\dirt3
snd_1_layer4 = weapons\_boom\mono\debris\dirt4
snd_1_layer5 = weapons\_boom\mono\debris\dirt5
snd_1_layer6 = weapons\_boom\mono\debris\dirt6
snd_1_layer7 = weapons\_boom\mono\debris\dirt7
snd_1_layer8 = weapons\_boom\mono\debris\metal1
snd_1_layer9 = weapons\_boom\mono\debris\metal2
snd_1_layer10 = weapons\_boom\mono\debris\metal3
snd_1_layer11 = weapons\_boom\mono\debris\metal4
snd_2_layer = weapons\_boom\mono\vehicle\Close_Distance_1
snd_2_layer1 = weapons\_boom\mono\vehicle\Close_Distance_2
snd_2_layer2 = weapons\_boom\mono\vehicle\Close_Distance_3
snd_2_layer3 = weapons\_boom\mono\vehicle\Close_Distance_4
snd_3_layer = weapons\_boom\mono\vehicle\Medium_Distance_1
snd_3_layer1 = weapons\_boom\mono\vehicle\Medium_Distance_2
snd_3_layer2 = weapons\_boom\mono\vehicle\Medium_Distance_3
snd_3_layer3 = weapons\_boom\mono\vehicle\Medium_Distance_4
snd_4_layer = weapons\_boom\mono\distant_trail\ied
snd_5_layer = weapons\_boom\mono\vehicle\Very_Far_Distance_1
snd_5_layer1 = weapons\_boom\mono\vehicle\Very_Far_Distance_2
snd_5_layer2 = weapons\_boom\mono\vehicle\Very_Far_Distance_3
snd_5_layer3 = weapons\_boom\mono\vehicle\Very_Far_Distance_4
;-----------------------------------------------------------------------------------------------------------
[wpn_rpg_snd_shoot]
snd_1_layer = weapons\_boom\mono\rpg\Close_1
snd_1_layer1 = weapons\_boom\mono\rpg\Close_2
snd_1_layer2 = weapons\_boom\mono\rpg\Close_3
snd_1_layer3 = weapons\_boom\mono\rpg\Close_4
snd_2_layer = weapons\_boom\mono\rpg\Mid_1
snd_2_layer1 = weapons\_boom\mono\rpg\Mid_2
snd_2_layer2 = weapons\_boom\mono\rpg\Mid_3
snd_2_layer3 = weapons\_boom\mono\rpg\Mid_4
snd_2_layer4 = weapons\_boom\mono\rpg\Mid_5
snd_2_layer5 = weapons\_boom\mono\rpg\Mid_6
snd_2_layer6 = weapons\_boom\mono\rpg\Mid_7
snd_2_layer7 = weapons\_boom\mono\rpg\Mid_8
snd_3_layer = weapons\_boom\mono\rpg\Far_1
snd_3_layer1 = weapons\_boom\mono\rpg\Far_2
snd_3_layer2 = weapons\_boom\mono\rpg\Far_3
snd_3_layer3 = weapons\_boom\mono\rpg\Far_4
snd_3_layer4 = weapons\_boom\mono\rpg\Far_5
snd_3_layer5 = weapons\_boom\mono\rpg\Far_6
snd_3_layer6 = weapons\_boom\mono\rpg\Far_7
snd_3_layer7 = weapons\_boom\mono\rpg\Far_8
snd_4_layer = weapons\_boom\mono\rpg\Dist_1
snd_4_layer1 = weapons\_boom\mono\rpg\Dist_2
snd_4_layer2 = weapons\_boom\mono\rpg\Dist_3
snd_4_layer3 = weapons\_boom\mono\rpg\Dist_4
snd_4_layer4 = weapons\_boom\mono\rpg\Dist_5
snd_4_layer5 = weapons\_boom\mono\rpg\Dist_6
snd_4_layer6 = weapons\_boom\mono\rpg\Dist_7
snd_4_layer7 = weapons\_boom\mono\rpg\Dist_8
snd_5_layer = weapons\_boom\mono\rpg\Tail_1
snd_5_layer1 = weapons\_boom\mono\rpg\Tail_2
snd_5_layer2 = weapons\_boom\mono\rpg\Tail_3
snd_5_layer3 = weapons\_boom\mono\rpg\Tail_4
snd_6_layer = weapons\_boom\mono\rpg\Echo_1
snd_6_layer1 = weapons\_boom\mono\rpg\Echo_2
snd_6_layer2 = weapons\_boom\mono\rpg\Echo_3
snd_6_layer3 = weapons\_boom\mono\rpg\Echo_4
[wpn_rpg_snd_shoot_actor]
snd_1_layer = weapons\_boom\stereo\rpg\Close_1
snd_1_layer1 = weapons\_boom\stereo\rpg\Close_2
snd_1_layer2 = weapons\_boom\stereo\rpg\Close_3
snd_1_layer3 = weapons\_boom\stereo\rpg\Close_4
snd_2_layer = weapons\_boom\stereo\rpg\Echo_1
snd_2_layer1 = weapons\_boom\stereo\rpg\Echo_2
snd_2_layer2 = weapons\_boom\stereo\rpg\Echo_3
snd_2_layer3 = weapons\_boom\stereo\rpg\Echo_4
snd_3_layer = weapons\_boom\stereo\rpg\Tail_1
snd_3_layer1 = weapons\_boom\stereo\rpg\Tail_2
snd_3_layer2 = weapons\_boom\stereo\rpg\Tail_3
snd_3_layer3 = weapons\_boom\stereo\rpg\Tail_4
@@ -0,0 +1,188 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_pkm_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pkm\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pkm\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pkm\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pkm\Close_4
snd_2_layer = weapons\_shared\mono\762w\mid_1
snd_2_layer1 = weapons\_shared\mono\762w\mid_2
snd_2_layer2 = weapons\_shared\mono\762w\mid_3
snd_2_layer3 = weapons\_shared\mono\762w\mid_4
snd_3_layer = weapons\_shared\mono\reflectors\762\reflector_1
snd_4_layer = weapons\_cracks\mono\crack_far\crack_1
snd_4_layer1 = weapons\_cracks\mono\crack_far\crack_2
snd_4_layer2 = weapons\_cracks\mono\crack_far\crack_3
snd_4_layer3 = weapons\_cracks\mono\crack_far\crack_4
snd_4_layer4 = weapons\_cracks\mono\crack_far\crack_5
snd_5_layer = weapons\_shared\mono\762w\Far_1
snd_5_layer1 = weapons\_shared\mono\762w\Far_2
snd_5_layer2 = weapons\_shared\mono\762w\Far_3
snd_5_layer3 = weapons\_shared\mono\762w\Far_4
[wpn_pkm_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pkm\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pkm\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pkm\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pkm\Close_4
snd_2_layer = weapons\_bolt\762_1
snd_2_layer1 = weapons\_bolt\762_2
snd_2_layer2 = weapons\_bolt\762_3
snd_2_layer3 = weapons\_bolt\762_4
snd_3_layer = weapons\_shared\mono\reflectors\762\reflector_1
snd_3_layer1 = weapons\_shared\mono\reflectors\762\reflector_2
snd_3_layer2 = weapons\_shared\mono\reflectors\762\reflector_3
snd_3_layer3 = weapons\_shared\mono\reflectors\762\reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_m249_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m249\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m249\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m249\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m249\Close_4
snd_2_layer = weapons\_shared\mono\556\mid_1
snd_2_layer1 = weapons\_shared\mono\556\mid_2
snd_2_layer2 = weapons\_shared\mono\556\mid_3
snd_2_layer3 = weapons\_shared\mono\556\mid_4
snd_3_layer = weapons\_shared\mono\reflectors\556\reflector_1
snd_4_layer = weapons\_cracks\mono\crack_far\crack_1
snd_4_layer1 = weapons\_cracks\mono\crack_far\crack_2
snd_4_layer2 = weapons\_cracks\mono\crack_far\crack_3
snd_4_layer3 = weapons\_cracks\mono\crack_far\crack_4
snd_4_layer4 = weapons\_cracks\mono\crack_far\crack_5
snd_5_layer = weapons\_shared\mono\556\Far_1
snd_5_layer1 = weapons\_shared\mono\556\Far_2
snd_5_layer2 = weapons\_shared\mono\556\Far_3
snd_5_layer3 = weapons\_shared\mono\556\Far_4
[wpn_m249_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m249\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m249\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m249\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m249\Close_4
snd_2_layer = weapons\_bolt\762_1
snd_2_layer1 = weapons\_bolt\762_2
snd_2_layer2 = weapons\_bolt\762_3
snd_2_layer3 = weapons\_bolt\762_4
snd_3_layer = weapons\_shared\mono\reflectors\762\reflector_1
snd_3_layer1 = weapons\_shared\mono\reflectors\762\reflector_2
snd_3_layer2 = weapons\_shared\mono\reflectors\762\reflector_3
snd_3_layer3 = weapons\_shared\mono\reflectors\762\reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_m60_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m60\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m60\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m60\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m60\Close_4
snd_2_layer = weapons\_shared\mono\762n\mid_1
snd_2_layer1 = weapons\_shared\mono\762n\mid_2
snd_2_layer2 = weapons\_shared\mono\762n\mid_3
snd_2_layer3 = weapons\_shared\mono\762w\mid_4
snd_3_layer = weapons\_shared\mono\reflectors\762\reflector_1
snd_4_layer = weapons\_cracks\mono\crack_far\crack_1
snd_4_layer1 = weapons\_cracks\mono\crack_far\crack_2
snd_4_layer2 = weapons\_cracks\mono\crack_far\crack_3
snd_4_layer3 = weapons\_cracks\mono\crack_far\crack_4
snd_4_layer4 = weapons\_cracks\mono\crack_far\crack_5
snd_5_layer = weapons\_shared\mono\762n\Far_1
snd_5_layer1 = weapons\_shared\mono\762n\Far_2
snd_5_layer2 = weapons\_shared\mono\762n\Far_3
snd_5_layer3 = weapons\_shared\mono\762n\Far_4
[wpn_m60_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m60\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m60\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m60\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m60\Close_4
snd_2_layer = weapons\_bolt\762_1
snd_2_layer1 = weapons\_bolt\762_2
snd_2_layer2 = weapons\_bolt\762_3
snd_2_layer3 = weapons\_bolt\762_4
snd_3_layer = weapons\_shared\mono\reflectors\762\reflector_1
snd_3_layer1 = weapons\_shared\mono\reflectors\762\reflector_2
snd_3_layer2 = weapons\_shared\mono\reflectors\762\reflector_3
snd_3_layer3 = weapons\_shared\mono\reflectors\762\reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
@@ -0,0 +1,737 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_glock_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\glock\Close_1
snd_1_layer1 = weapons\_gunfire\mono\glock\Close_2
snd_1_layer2 = weapons\_gunfire\mono\glock\Close_3
snd_1_layer3 = weapons\_gunfire\mono\glock\Close_4
snd_2_layer = weapons\_gunfire\mono\glock\Close_Distance
snd_3_layer = weapons\_gunfire\mono\glock\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_glock_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\glock\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\glock\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\glock\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\glock\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_gsh18_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\gsh18\Close_1
snd_1_layer1 = weapons\_gunfire\mono\gsh18\Close_2
snd_1_layer2 = weapons\_gunfire\mono\gsh18\Close_3
snd_1_layer3 = weapons\_gunfire\mono\gsh18\Close_4
snd_2_layer = weapons\_gunfire\mono\gsh18\Close_Distance
snd_3_layer = weapons\_gunfire\mono\gsh18\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_gsh18_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\gsh18\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\gsh18\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\gsh18\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\gsh18\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_beretta_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\beretta\Close_1
snd_1_layer1 = weapons\_gunfire\mono\beretta\Close_2
snd_1_layer2 = weapons\_gunfire\mono\beretta\Close_3
snd_1_layer3 = weapons\_gunfire\mono\beretta\Close_4
snd_2_layer = weapons\_gunfire\mono\beretta\Close_Distance
snd_3_layer = weapons\_gunfire\mono\beretta\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_3
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_beretta_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\beretta\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\beretta\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\beretta\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\beretta\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_mp443_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\mp443\Close_1
snd_1_layer1 = weapons\_gunfire\mono\mp443\Close_2
snd_1_layer2 = weapons\_gunfire\mono\mp443\Close_3
snd_1_layer3 = weapons\_gunfire\mono\mp443\Close_4
snd_2_layer = weapons\_gunfire\mono\mp443\Close_Distance
snd_3_layer = weapons\_gunfire\mono\mp443\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_4
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_mp443_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\mp443\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\mp443\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\mp443\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\mp443\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_cz75_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\cz75\Close_1
snd_1_layer1 = weapons\_gunfire\mono\cz75\Close_2
snd_1_layer2 = weapons\_gunfire\mono\cz75\Close_3
snd_1_layer3 = weapons\_gunfire\mono\cz75\Close_4
snd_2_layer = weapons\_gunfire\mono\cz75\Close_Distance
snd_3_layer = weapons\_gunfire\mono\cz75\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_cz75_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\cz75\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\cz75\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\cz75\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\cz75\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_pm_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pm\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pm\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pm\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pm\Close_4
snd_2_layer = weapons\_gunfire\mono\pm\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pm\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_2\Far_1
snd_6_layer1 = weapons\_shared\mono\9_2\Far_2
snd_6_layer2 = weapons\_shared\mono\9_2\Far_3
snd_6_layer3 = weapons\_shared\mono\9_2\Far_4
snd_7_layer = weapons\_shared\mono\9_2\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_2\Tail_2
[wpn_pm_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pm\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pm\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pm\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pm\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_usp_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\usp\Close_1
snd_1_layer1 = weapons\_gunfire\mono\usp\Close_2
snd_1_layer2 = weapons\_gunfire\mono\usp\Close_3
snd_1_layer3 = weapons\_gunfire\mono\usp\Close_4
snd_2_layer = weapons\_gunfire\mono\usp\Close_Distance
snd_3_layer = weapons\_gunfire\mono\usp\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\45\Reflector_2
snd_5_layer = weapons\_shared\mono\45_1\Far_1
snd_5_layer1 = weapons\_shared\mono\45_1\Far_2
snd_5_layer2 = weapons\_shared\mono\45_1\Far_3
snd_5_layer3 = weapons\_shared\mono\45_1\Far_4
snd_6_layer = weapons\_shared\mono\45_1\Tail_1
snd_6_layer1 = weapons\_shared\mono\45_1\Tail_2
[wpn_usp_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\usp\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\usp\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\usp\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\usp\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_p226_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\p226\Close_1
snd_1_layer1 = weapons\_gunfire\mono\p226\Close_2
snd_1_layer2 = weapons\_gunfire\mono\p226\Close_3
snd_1_layer3 = weapons\_gunfire\mono\p226\Close_4
snd_2_layer = weapons\_gunfire\mono\p226\Close_Distance
snd_3_layer = weapons\_gunfire\mono\p226\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_p226_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\p226\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\p226\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\p226\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\p226\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_1911_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\1911\Close_1
snd_1_layer1 = weapons\_gunfire\mono\1911\Close_2
snd_1_layer2 = weapons\_gunfire\mono\1911\Close_3
snd_1_layer3 = weapons\_gunfire\mono\1911\Close_4
snd_2_layer = weapons\_gunfire\mono\1911\Close_Distance
snd_3_layer = weapons\_gunfire\mono\1911\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\45\Reflector_2
snd_5_layer = weapons\_shared\mono\45_2\Far_1
snd_5_layer1 = weapons\_shared\mono\45_2\Far_2
snd_5_layer2 = weapons\_shared\mono\45_2\Far_3
snd_5_layer3 = weapons\_shared\mono\45_2\Far_4
snd_6_layer = weapons\_shared\mono\45_2\Tail_1
snd_6_layer1 = weapons\_shared\mono\45_2\Tail_2
[wpn_1911_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\1911\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\1911\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\1911\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\1911\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_tt33_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\tt33\Close_1
snd_1_layer1 = weapons\_gunfire\mono\tt33\Close_2
snd_1_layer2 = weapons\_gunfire\mono\tt33\Close_3
snd_1_layer3 = weapons\_gunfire\mono\tt33\Close_4
snd_2_layer = weapons\_gunfire\mono\tt33\Close_Distance
snd_3_layer = weapons\_gunfire\mono\tt33\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_tt33_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\tt33\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\tt33\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\tt33\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\tt33\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_mp412_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\mp412\Close_1
snd_1_layer1 = weapons\_gunfire\mono\mp412\Close_2
snd_1_layer2 = weapons\_gunfire\mono\mp412\Close_3
snd_1_layer3 = weapons\_gunfire\mono\mp412\Close_4
snd_2_layer = weapons\_gunfire\mono\mp412\Close_Distance
snd_3_layer = weapons\_gunfire\mono\mp412\Medium_Distance
snd_4_layer = weapons\_shared\mono\reflectors\45\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\Tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\Tail_2
[wpn_mp412_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\mp412\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\mp412\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\mp412\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\mp412\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_deagle_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\deagle\Close_1
snd_1_layer1 = weapons\_gunfire\mono\deagle\Close_2
snd_1_layer2 = weapons\_gunfire\mono\deagle\Close_3
snd_1_layer3 = weapons\_gunfire\mono\deagle\Close_4
snd_2_layer = weapons\_gunfire\mono\deagle\Close_Distance
snd_3_layer = weapons\_gunfire\mono\deagle\Medium_Distance
snd_4_layer = weapons\_shared\mono\reflectors\45\Reflector_2
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\357\Far_1
snd_6_layer1 = weapons\_shared\mono\357\Far_2
snd_6_layer2 = weapons\_shared\mono\357\Far_3
snd_6_layer3 = weapons\_shared\mono\357\Far_4
snd_7_layer = weapons\_shared\mono\357\Tail_1
snd_7_layer1 = weapons\_shared\mono\357\Tail_2
[wpn_deagle_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\deagle\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\deagle\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\deagle\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\deagle\Close_4
snd_2_layer = weapons\_bolt\pistol_1
snd_2_layer1 = weapons\_bolt\pistol_2
snd_2_layer2 = weapons\_bolt\pistol_3
snd_2_layer3 = weapons\_bolt\pistol_4
snd_3_layer = weapons\_shared\stereo\reflectors\45\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\45\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\45\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\45\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
@@ -0,0 +1,309 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_m14_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m14\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m14\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m14\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m14\Close_4
snd_2_layer = weapons\_gunfire\mono\m14\Close_Distance
snd_3_layer = weapons\_gunfire\mono\m14\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\dmr\Far_1
snd_6_layer1 = weapons\_shared\mono\dmr\Far_2
snd_6_layer2 = weapons\_shared\mono\dmr\Far_3
snd_6_layer3 = weapons\_shared\mono\dmr\Far_4
snd_7_layer = weapons\_shared\mono\dmr\tail_1
snd_7_layer1 = weapons\_shared\mono\dmr\tail_2
[wpn_m14_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m14\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m14\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m14\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m14\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_sr25_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\sr25\Close_1
snd_1_layer1 = weapons\_gunfire\mono\sr25\Close_2
snd_1_layer2 = weapons\_gunfire\mono\sr25\Close_3
snd_1_layer3 = weapons\_gunfire\mono\sr25\Close_4
snd_2_layer = weapons\_gunfire\mono\sr25\Close_Distance
snd_3_layer = weapons\_gunfire\mono\sr25\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\dmr\Far_1
snd_6_layer1 = weapons\_shared\mono\dmr\Far_2
snd_6_layer2 = weapons\_shared\mono\dmr\Far_3
snd_6_layer3 = weapons\_shared\mono\dmr\Far_4
snd_7_layer = weapons\_shared\mono\dmr\tail_1
snd_7_layer1 = weapons\_shared\mono\dmr\tail_2
[wpn_sr25_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\sr25\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\sr25\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\sr25\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\sr25\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_type63_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\type63\Close_1
snd_1_layer1 = weapons\_gunfire\mono\type63\Close_2
snd_1_layer2 = weapons\_gunfire\mono\type63\Close_3
snd_1_layer3 = weapons\_gunfire\mono\type63\Close_4
snd_2_layer = weapons\_gunfire\mono\type63\Close_Distance
snd_3_layer = weapons\_gunfire\mono\type63\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\dmr\Far_1
snd_6_layer1 = weapons\_shared\mono\dmr\Far_2
snd_6_layer2 = weapons\_shared\mono\dmr\Far_3
snd_6_layer3 = weapons\_shared\mono\dmr\Far_4
snd_7_layer = weapons\_shared\mono\dmr\tail_1
snd_7_layer1 = weapons\_shared\mono\dmr\tail_2
[wpn_type63_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\type63\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\type63\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\type63\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\type63\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_sks_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\sks\Close_1
snd_1_layer1 = weapons\_gunfire\mono\sks\Close_2
snd_1_layer2 = weapons\_gunfire\mono\sks\Close_3
snd_1_layer3 = weapons\_gunfire\mono\sks\Close_4
snd_2_layer = weapons\_gunfire\mono\sks\Close_Distance
snd_3_layer = weapons\_gunfire\mono\sks\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\dmr\Far_1
snd_6_layer1 = weapons\_shared\mono\dmr\Far_2
snd_6_layer2 = weapons\_shared\mono\dmr\Far_3
snd_6_layer3 = weapons\_shared\mono\dmr\Far_4
snd_7_layer = weapons\_shared\mono\dmr\tail_1
snd_7_layer1 = weapons\_shared\mono\dmr\tail_2
[wpn_sks_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\sks\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\sks\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\sks\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\sks\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_4_layer = weapons\_cracks\stereo\mid\crack_1
snd_4_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_4_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_4_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_4_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_4_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_4_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_4_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_svt40_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\svt40\Close_1
snd_1_layer1 = weapons\_gunfire\mono\svt40\Close_2
snd_1_layer2 = weapons\_gunfire\mono\svt40\Close_3
snd_1_layer3 = weapons\_gunfire\mono\svt40\Close_4
snd_2_layer = weapons\_gunfire\mono\svt40\Close_Distance
snd_3_layer = weapons\_gunfire\mono\svt40\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\dmr\Far_1
snd_6_layer1 = weapons\_shared\mono\dmr\Far_2
snd_6_layer2 = weapons\_shared\mono\dmr\Far_3
snd_6_layer3 = weapons\_shared\mono\dmr\Far_4
snd_7_layer = weapons\_shared\mono\dmr\tail_1
snd_7_layer1 = weapons\_shared\mono\dmr\tail_2
[wpn_svt40_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\svt40\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\svt40\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\svt40\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\svt40\Close_4
snd_2_layer = weapons\_bass\bass_large
snd_3_layer = weapons\_bolt\dmr_1
snd_3_layer1 = weapons\_bolt\dmr_2
snd_3_layer2 = weapons\_bolt\dmr_3
snd_3_layer3 = weapons\_bolt\dmr_4
snd_4_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_4_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_4_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_4_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_5_layer = weapons\_cracks\stereo\mid\crack_1
snd_5_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_5_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_5_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_5_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_5_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_5_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_5_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_6_layer = weapons\_shared\stereo\Echo_1
snd_6_layer1 = weapons\_shared\stereo\Echo_2
snd_6_layer2 = weapons\_shared\stereo\Echo_3
snd_6_layer3 = weapons\_shared\stereo\Echo_4
snd_6_layer4 = weapons\_shared\stereo\Echo_5
snd_6_layer5 = weapons\_shared\stereo\Echo_6
snd_6_layer6 = weapons\_shared\stereo\Echo_7
snd_6_layer7 = weapons\_shared\stereo\Echo_8
snd_6_layer8 = weapons\_shared\stereo\Echo_9
snd_6_layer9 = weapons\_shared\stereo\Echo_10
snd_6_layer10 = weapons\_shared\stereo\Echo_11
snd_6_layer11 = weapons\_shared\stereo\Echo_12
snd_6_layer12 = weapons\_shared\stereo\Echo_13
snd_6_layer13 = weapons\_shared\stereo\Echo_14
snd_6_layer14 = weapons\_shared\stereo\Echo_15
snd_6_layer15 = weapons\_shared\stereo\Echo_16
snd_6_layer16 = weapons\_shared\stereo\Echo_17
snd_6_layer17 = weapons\_shared\stereo\Echo_18
@@ -0,0 +1,231 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_9_1_sil_upgraded]
snd_1_layer = weapons\_sd\mono\9_1\SD_Close_1
snd_1_layer1 = weapons\_sd\mono\9_1\SD_Close_2
snd_1_layer2 = weapons\_sd\mono\9_1\SD_Close_3
snd_1_layer3 = weapons\_sd\mono\9_1\SD_Close_4
snd_2_layer = weapons\_sd\mono\9_1\Tail_Sd_1
snd_2_layer1 = weapons\_sd\mono\9_1\Tail_Sd_2
snd_2_layer2 = weapons\_sd\mono\9_1\Tail_Sd_3
snd_2_layer3 = weapons\_sd\mono\9_1\Tail_Sd_4
snd_3_layer = weapons\_bolt\_bolt_mono\pistol_1
snd_3_layer1 = weapons\_bolt\_bolt_mono\pistol_2
snd_3_layer2 = weapons\_bolt\_bolt_mono\pistol_3
snd_3_layer3 = weapons\_bolt\_bolt_mono\pistol_4
snd_4_layer = weapons\_shared\mono\Echo_1
snd_4_layer1 = weapons\_shared\mono\Echo_2
snd_4_layer2 = weapons\_shared\mono\Echo_3
snd_4_layer3 = weapons\_shared\mono\Echo_4
snd_4_layer4 = weapons\_shared\mono\Echo_5
snd_4_layer5 = weapons\_shared\mono\Echo_6
snd_5_layer = weapons\_bass\mono\bass_mono_2
snd_6_layer = weapons\_sd\mono\Distance\9mm_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_9_2_sil_upgraded]
snd_1_layer = weapons\_sd\mono\9_2\SD_Close_1
snd_1_layer1 = weapons\_sd\mono\9_2\SD_Close_2
snd_1_layer2 = weapons\_sd\mono\9_2\SD_Close_3
snd_1_layer3 = weapons\_sd\mono\9_2\SD_Close_4
snd_2_layer = weapons\_sd\mono\9_2\Tail_Sd_1
snd_2_layer1 = weapons\_sd\mono\9_2\Tail_Sd_2
snd_2_layer2 = weapons\_sd\mono\9_2\Tail_Sd_3
snd_2_layer3 = weapons\_sd\mono\9_2\Tail_Sd_4
snd_3_layer = weapons\_bolt\_bolt_mono\pistol_1
snd_3_layer1 = weapons\_bolt\_bolt_mono\pistol_2
snd_3_layer2 = weapons\_bolt\_bolt_mono\pistol_3
snd_3_layer3 = weapons\_bolt\_bolt_mono\pistol_4
snd_4_layer = weapons\_shared\mono\Echo_1
snd_4_layer1 = weapons\_shared\mono\Echo_2
snd_4_layer2 = weapons\_shared\mono\Echo_3
snd_4_layer3 = weapons\_shared\mono\Echo_4
snd_4_layer4 = weapons\_shared\mono\Echo_5
snd_4_layer5 = weapons\_shared\mono\Echo_6
snd_5_layer = weapons\_bass\mono\bass_mono_2
snd_6_layer = weapons\_sd\mono\Distance\9mm_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_45_1_sil_upgraded]
snd_1_layer = weapons\_sd\mono\45_1\SD_Close_1
snd_1_layer1 = weapons\_sd\mono\45_1\SD_Close_2
snd_1_layer2 = weapons\_sd\mono\45_1\SD_Close_3
snd_1_layer3 = weapons\_sd\mono\45_1\SD_Close_4
snd_2_layer = weapons\_sd\mono\45_1\Tail_Sd_1
snd_2_layer1 = weapons\_sd\mono\45_1\Tail_Sd_2
snd_2_layer2 = weapons\_sd\mono\45_1\Tail_Sd_3
snd_2_layer3 = weapons\_sd\mono\45_1\Tail_Sd_4
snd_3_layer = weapons\_bolt\_bolt_mono\pistol_1
snd_3_layer1 = weapons\_bolt\_bolt_mono\pistol_2
snd_3_layer2 = weapons\_bolt\_bolt_mono\pistol_3
snd_3_layer3 = weapons\_bolt\_bolt_mono\pistol_4
snd_4_layer = weapons\_shared\mono\Echo_1
snd_4_layer1 = weapons\_shared\mono\Echo_2
snd_4_layer2 = weapons\_shared\mono\Echo_3
snd_4_layer3 = weapons\_shared\mono\Echo_4
snd_4_layer4 = weapons\_shared\mono\Echo_5
snd_4_layer5 = weapons\_shared\mono\Echo_6
snd_5_layer = weapons\_bass\mono\bass_mono_2
snd_6_layer = weapons\_sd\mono\Distance\cal45_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_45_2_sil_upgraded]
snd_1_layer = weapons\_sd\mono\45_1\SD_Close_1
snd_1_layer1 = weapons\_sd\mono\45_1\SD_Close_2
snd_1_layer2 = weapons\_sd\mono\45_1\SD_Close_3
snd_1_layer3 = weapons\_sd\mono\45_1\SD_Close_4
snd_2_layer = weapons\_sd\mono\45_1\Tail_Sd_1
snd_2_layer1 = weapons\_sd\mono\45_1\Tail_Sd_2
snd_2_layer2 = weapons\_sd\mono\45_1\Tail_Sd_3
snd_2_layer3 = weapons\_sd\mono\45_1\Tail_Sd_4
snd_3_layer = weapons\_bolt\_bolt_mono\pistol_1
snd_3_layer1 = weapons\_bolt\_bolt_mono\pistol_2
snd_3_layer2 = weapons\_bolt\_bolt_mono\pistol_3
snd_3_layer3 = weapons\_bolt\_bolt_mono\pistol_4
snd_4_layer = weapons\_shared\mono\Echo_1
snd_4_layer1 = weapons\_shared\mono\Echo_2
snd_4_layer2 = weapons\_shared\mono\Echo_3
snd_4_layer3 = weapons\_shared\mono\Echo_4
snd_4_layer4 = weapons\_shared\mono\Echo_5
snd_4_layer5 = weapons\_shared\mono\Echo_6
snd_5_layer = weapons\_bass\mono\bass_mono_2
snd_6_layer = weapons\_sd\mono\Distance\cal45_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_big_sil_upgraded]
snd_1_layer = weapons\_gunfire\mono\_upgraded\big\SD_Close_1
snd_1_layer1 = weapons\_gunfire\mono\_upgraded\big\SD_Close_2
snd_1_layer2 = weapons\_gunfire\mono\_upgraded\big\SD_Close_3
snd_1_layer3 = weapons\_gunfire\mono\_upgraded\big\SD_Close_4
snd_2_layer = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_1
snd_2_layer1 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_2
snd_2_layer2 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_3
snd_2_layer3 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_4
snd_3_layer = weapons\_bass\mono\bass_mono_4
snd_4_layer = weapons\_cracks\mono\loud\crack_1
snd_4_layer1 = weapons\_cracks\mono\loud\crack_2
snd_4_layer2 = weapons\_cracks\mono\loud\crack_3
snd_4_layer3 = weapons\_cracks\mono\loud\crack_4
snd_4_layer4 = weapons\_cracks\mono\loud\crack_5
snd_4_layer5 = weapons\_cracks\mono\loud\crack_6
snd_5_layer = weapons\_bolt\_bolt_mono\dmr_1
snd_5_layer1 = weapons\_bolt\_bolt_mono\dmr_2
snd_5_layer2 = weapons\_bolt\_bolt_mono\dmr_3
snd_5_layer3 = weapons\_bolt\_bolt_mono\dmr_4
snd_6_layer = weapons\_shared\mono\Echo_1
snd_6_layer1 = weapons\_shared\mono\Echo_2
snd_6_layer2 = weapons\_shared\mono\Echo_3
snd_6_layer3 = weapons\_shared\mono\Echo_4
snd_6_layer4 = weapons\_shared\mono\Echo_5
snd_6_layer5 = weapons\_shared\mono\Echo_6
snd_7_layer = weapons\_sd\mono\Distance\762mm_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_dmr_sil_upgraded]
snd_1_layer = weapons\_gunfire\mono\_upgraded\dmr\SD_Close_1
snd_1_layer1 = weapons\_gunfire\mono\_upgraded\dmr\SD_Close_2
snd_1_layer2 = weapons\_gunfire\mono\_upgraded\dmr\SD_Close_3
snd_1_layer3 = weapons\_gunfire\mono\_upgraded\dmr\SD_Close_4
snd_2_layer = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_1
snd_2_layer1 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_2
snd_2_layer2 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_3
snd_2_layer3 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_4
snd_3_layer = weapons\_bass\mono\bass_mono_4
snd_4_layer = weapons\_cracks\mono\loud\crack_1
snd_4_layer1 = weapons\_cracks\mono\loud\crack_2
snd_4_layer2 = weapons\_cracks\mono\loud\crack_3
snd_4_layer3 = weapons\_cracks\mono\loud\crack_4
snd_4_layer4 = weapons\_cracks\mono\loud\crack_5
snd_4_layer5 = weapons\_cracks\mono\loud\crack_6
snd_5_layer = weapons\_bolt\_bolt_mono\dmr_1
snd_5_layer1 = weapons\_bolt\_bolt_mono\dmr_2
snd_5_layer2 = weapons\_bolt\_bolt_mono\dmr_3
snd_5_layer3 = weapons\_bolt\_bolt_mono\dmr_4
snd_6_layer = weapons\_shared\mono\Echo_1
snd_6_layer1 = weapons\_shared\mono\Echo_2
snd_6_layer2 = weapons\_shared\mono\Echo_3
snd_6_layer3 = weapons\_shared\mono\Echo_4
snd_6_layer4 = weapons\_shared\mono\Echo_5
snd_6_layer5 = weapons\_shared\mono\Echo_6
snd_7_layer = weapons\_sd\mono\Distance\762mm_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_mp5_sil_upgraded]
snd_1_layer = weapons\_sd\mono\9_1\SD_Close_1
snd_1_layer1 = weapons\_sd\mono\9_1\SD_Close_2
snd_1_layer2 = weapons\_sd\mono\9_1\SD_Close_3
snd_1_layer3 = weapons\_sd\mono\9_1\SD_Close_4
snd_2_layer = weapons\_bolt\_bolt_mono\pistol_1
snd_2_layer1 = weapons\_bolt\_bolt_mono\pistol_2
snd_2_layer2 = weapons\_bolt\_bolt_mono\pistol_3
snd_2_layer3 = weapons\_bolt\_bolt_mono\pistol_4
snd_3_layer = weapons\_bass\mono\bass_mono_2
snd_4_layer = weapons\_shared\mono\Echo_1
snd_4_layer1 = weapons\_shared\mono\Echo_2
snd_4_layer2 = weapons\_shared\mono\Echo_3
snd_4_layer3 = weapons\_shared\mono\Echo_4
snd_4_layer4 = weapons\_shared\mono\Echo_5
snd_4_layer5 = weapons\_shared\mono\Echo_6
snd_5_layer = weapons\_sd\mono\9_1\Tail_Sd_1
snd_5_layer1 = weapons\_sd\mono\9_1\Tail_Sd_2
snd_5_layer2 = weapons\_sd\mono\9_1\Tail_Sd_3
snd_5_layer3 = weapons\_sd\mono\9_1\Tail_Sd_4
snd_6_layer = weapons\_sd\mono\Distance\9mm_distance
;-----------------------------------------------------------------------------------------------------------
[wpn_k98_sil_upgraded]
snd_1_layer = weapons\_gunfire\mono\_upgraded\big\SD_Close_1
snd_1_layer1 = weapons\_gunfire\mono\_upgraded\big\SD_Close_2
snd_1_layer2 = weapons\_gunfire\mono\_upgraded\big\SD_Close_3
snd_1_layer3 = weapons\_gunfire\mono\_upgraded\big\SD_Close_4
snd_2_layer = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_1
snd_2_layer1 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_2
snd_2_layer2 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_3
snd_2_layer3 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_4
snd_3_layer = weapons\_bass\mono\bass_mono_4
snd_4_layer = weapons\_cracks\mono\loud\crack_1
snd_4_layer1 = weapons\_cracks\mono\loud\crack_2
snd_4_layer2 = weapons\_cracks\mono\loud\crack_3
snd_4_layer3 = weapons\_cracks\mono\loud\crack_4
snd_4_layer4 = weapons\_cracks\mono\loud\crack_5
snd_4_layer5 = weapons\_cracks\mono\loud\crack_6
snd_5_layer = weapons\k98\bolt
snd_6_layer = weapons\_shared\mono\Echo_1
snd_6_layer1 = weapons\_shared\mono\Echo_2
snd_6_layer2 = weapons\_shared\mono\Echo_3
snd_6_layer3 = weapons\_shared\mono\Echo_4
snd_6_layer4 = weapons\_shared\mono\Echo_5
snd_6_layer5 = weapons\_shared\mono\Echo_6
snd_7_layer = weapons\_sd\mono\Distance\762mm_distance
[wpn_bolt_sil_upgraded]
snd_1_layer = weapons\_gunfire\mono\_upgraded\big\SD_Close_1
snd_1_layer1 = weapons\_gunfire\mono\_upgraded\big\SD_Close_2
snd_1_layer2 = weapons\_gunfire\mono\_upgraded\big\SD_Close_3
snd_1_layer3 = weapons\_gunfire\mono\_upgraded\big\SD_Close_4
snd_2_layer = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_1
snd_2_layer1 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_2
snd_2_layer2 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_3
snd_2_layer3 = weapons\_gunfire\mono\_upgraded\big\Tail_Sd_4
snd_3_layer = weapons\_bass\mono\bass_mono_4
snd_4_layer = weapons\_cracks\mono\loud\crack_1
snd_4_layer1 = weapons\_cracks\mono\loud\crack_2
snd_4_layer2 = weapons\_cracks\mono\loud\crack_3
snd_4_layer3 = weapons\_cracks\mono\loud\crack_4
snd_4_layer4 = weapons\_cracks\mono\loud\crack_5
snd_4_layer5 = weapons\_cracks\mono\loud\crack_6
snd_5_layer = weapons\m24\bolt
snd_6_layer = weapons\_shared\mono\Echo_1
snd_6_layer1 = weapons\_shared\mono\Echo_2
snd_6_layer2 = weapons\_shared\mono\Echo_3
snd_6_layer3 = weapons\_shared\mono\Echo_4
snd_6_layer4 = weapons\_shared\mono\Echo_5
snd_6_layer5 = weapons\_shared\mono\Echo_6
snd_7_layer = weapons\_sd\mono\Distance\762mm_distance
@@ -0,0 +1,325 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_usas12_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\usas12\Close_1
snd_1_layer1 = weapons\_gunfire\mono\usas12\Close_2
snd_1_layer2 = weapons\_gunfire\mono\usas12\Close_3
snd_1_layer3 = weapons\_gunfire\mono\usas12\Close_4
snd_2_layer = weapons\_gunfire\mono\usas12\Close_Distance
snd_3_layer = weapons\_gunfire\mono\usas12\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
[wpn_usas12_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\usas12\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\usas12\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\usas12\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\usas12\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
[wpn_saiga_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\saiga\Close_1
snd_1_layer1 = weapons\_gunfire\mono\saiga\Close_2
snd_1_layer2 = weapons\_gunfire\mono\saiga\Close_3
snd_1_layer3 = weapons\_gunfire\mono\saiga\Close_4
snd_2_layer = weapons\_gunfire\mono\saiga\Close_Distance
snd_3_layer = weapons\_gunfire\mono\saiga\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
[wpn_saiga_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\saiga\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\saiga\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\saiga\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\saiga\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
[wpn_mp153_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pump\Close_4
snd_2_layer = weapons\_gunfire\mono\pump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pump\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
[wpn_mp153_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pump\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
[wpn_mp133_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pump\Close_4
snd_2_layer = weapons\_gunfire\mono\pump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pump\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
snd_6_layer = weapons\mp133\pump
[wpn_mp133_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pump\Close_4
snd_2_layer = weapons\mp133\pump
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
[wpn_870_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pump\Close_4
snd_2_layer = weapons\_gunfire\mono\pump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pump\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
snd_6_layer = weapons\remington870\pump
[wpn_870_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pump\Close_4
snd_2_layer = weapons\remington870\pump
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
[wpn_mossberg_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pump\Close_4
snd_2_layer = weapons\_gunfire\mono\pump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pump\Medium_Distance
snd_4_layer = weapons\_shared\mono\shotgun\shot_1
snd_4_layer1 = weapons\_shared\mono\shotgun\shot_2
snd_4_layer2 = weapons\_shared\mono\shotgun\shot_3
snd_5_layer = weapons\_shared\mono\reflectors\762\Reflector_1
snd_6_layer = weapons\mossberg\pump
[wpn_mossberg_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pump\Close_4
snd_2_layer = weapons\mossberg\pump
snd_3_layer = weapons\_cracks\stereo\mid\crack_1
snd_3_layer1 = weapons\_cracks\stereo\mid\crack_2
snd_3_layer2 = weapons\_cracks\stereo\mid\crack_3
snd_3_layer3 = weapons\_cracks\stereo\mid\crack_4
snd_3_layer4 = weapons\_cracks\stereo\mid\crack_5
snd_3_layer5 = weapons\_cracks\stereo\mid\crack_6
snd_3_layer6 = weapons\_cracks\stereo\mid\crack_7
snd_3_layer7 = weapons\_cracks\stereo\mid\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_4_layer9 = weapons\_shared\stereo\Echo_10
snd_4_layer10 = weapons\_shared\stereo\Echo_11
snd_4_layer11 = weapons\_shared\stereo\Echo_12
snd_4_layer12 = weapons\_shared\stereo\Echo_13
snd_4_layer13 = weapons\_shared\stereo\Echo_14
snd_4_layer14 = weapons\_shared\stereo\Echo_15
snd_4_layer15 = weapons\_shared\stereo\Echo_16
snd_4_layer16 = weapons\_shared\stereo\Echo_17
snd_4_layer17 = weapons\_shared\stereo\Echo_18
snd_5_layer = weapons\_bass\bass_large
snd_6_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_6_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_6_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_6_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
;-----------------------------------------------------------------------------------------------------------
@@ -0,0 +1,370 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_9a91_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\9a91\Close_1
snd_1_layer1 = weapons\_gunfire\mono\9a91\Close_2
snd_1_layer2 = weapons\_gunfire\mono\9a91\Close_3
snd_1_layer3 = weapons\_gunfire\mono\9a91\Close_4
snd_2_layer = weapons\_gunfire\mono\9a91\Close_Distance
snd_3_layer = weapons\_gunfire\mono\9a91\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\762w\Far_1
snd_6_layer1 = weapons\_shared\mono\762w\Far_2
snd_6_layer2 = weapons\_shared\mono\762w\Far_3
snd_6_layer3 = weapons\_shared\mono\762w\Far_4
snd_7_layer = weapons\_shared\mono\762w\tail_1
snd_7_layer1 = weapons\_shared\mono\762w\tail_2
[wpn_9a91_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\9a91\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\9a91\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\9a91\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\9a91\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_bizon_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\bizon\Close_1
snd_1_layer1 = weapons\_gunfire\mono\bizon\Close_2
snd_1_layer2 = weapons\_gunfire\mono\bizon\Close_3
snd_1_layer3 = weapons\_gunfire\mono\bizon\Close_4
snd_2_layer = weapons\_gunfire\mono\bizon\Close_Distance
snd_3_layer = weapons\_gunfire\mono\bizon\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_bizon_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\bizon\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\bizon\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\bizon\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\bizon\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_mp5_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\mp5\Close_1
snd_1_layer1 = weapons\_gunfire\mono\mp5\Close_2
snd_1_layer2 = weapons\_gunfire\mono\mp5\Close_3
snd_1_layer3 = weapons\_gunfire\mono\mp5\Close_4
snd_2_layer = weapons\_gunfire\mono\mp5\Close_Distance
snd_3_layer = weapons\_gunfire\mono\mp5\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_mp5_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\mp5\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\mp5\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\mp5\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\mp5\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_pp2000_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\pp2000\Close_1
snd_1_layer1 = weapons\_gunfire\mono\pp2000\Close_2
snd_1_layer2 = weapons\_gunfire\mono\pp2000\Close_3
snd_1_layer3 = weapons\_gunfire\mono\pp2000\Close_4
snd_2_layer = weapons\_gunfire\mono\pp2000\Close_Distance
snd_3_layer = weapons\_gunfire\mono\pp2000\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_pp2000_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\pp2000\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\pp2000\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\pp2000\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\pp2000\Close_4
snd_2_layer = weapons\_bolt\smg9_1
snd_2_layer1 = weapons\_bolt\smg9_2
snd_2_layer2 = weapons\_bolt\smg9_3
snd_2_layer3 = weapons\_bolt\smg9_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_ump_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\ump\Close_1
snd_1_layer1 = weapons\_gunfire\mono\ump\Close_2
snd_1_layer2 = weapons\_gunfire\mono\ump\Close_3
snd_1_layer3 = weapons\_gunfire\mono\ump\Close_4
snd_2_layer = weapons\_gunfire\mono\ump\Close_Distance
snd_3_layer = weapons\_gunfire\mono\ump\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\45\Reflector_1
snd_5_layer = weapons\_shared\mono\9_1\Far_1
snd_5_layer1 = weapons\_shared\mono\9_1\Far_2
snd_5_layer2 = weapons\_shared\mono\9_1\Far_3
snd_5_layer3 = weapons\_shared\mono\9_1\Far_4
snd_6_layer = weapons\_shared\mono\9_1\tail_1
snd_6_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_ump_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\ump\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\ump\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\ump\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\ump\Close_4
snd_2_layer = weapons\_bolt\smg45_1
snd_2_layer1 = weapons\_bolt\smg45_2
snd_2_layer2 = weapons\_bolt\smg45_3
snd_2_layer3 = weapons\_bolt\smg45_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
[wpn_ppsh_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\tt33\Close_1
snd_1_layer1 = weapons\_gunfire\mono\tt33\Close_2
snd_1_layer2 = weapons\_gunfire\mono\tt33\Close_3
snd_1_layer3 = weapons\_gunfire\mono\tt33\Close_4
snd_2_layer = weapons\_gunfire\mono\tt33\Close_Distance
snd_3_layer = weapons\_gunfire\mono\tt33\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\9\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\9_1\Far_1
snd_6_layer1 = weapons\_shared\mono\9_1\Far_2
snd_6_layer2 = weapons\_shared\mono\9_1\Far_3
snd_6_layer3 = weapons\_shared\mono\9_1\Far_4
snd_7_layer = weapons\_shared\mono\9_1\tail_1
snd_7_layer1 = weapons\_shared\mono\9_1\tail_2
[wpn_ppsh_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\tt33\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\tt33\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\tt33\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\tt33\Close_4
snd_2_layer = weapons\_bolt\smg45_1
snd_2_layer1 = weapons\_bolt\smg45_2
snd_2_layer2 = weapons\_bolt\smg45_3
snd_2_layer3 = weapons\_bolt\smg45_4
snd_3_layer = weapons\_shared\stereo\reflectors\9\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\9\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\9\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\9\Reflector_4
snd_4_layer = weapons\_cracks\stereo\small\crack_1
snd_4_layer1 = weapons\_cracks\stereo\small\crack_2
snd_4_layer2 = weapons\_cracks\stereo\small\crack_3
snd_4_layer3 = weapons\_cracks\stereo\small\crack_4
snd_4_layer4 = weapons\_cracks\stereo\small\crack_5
snd_4_layer5 = weapons\_cracks\stereo\small\crack_6
snd_4_layer6 = weapons\_cracks\stereo\small\crack_7
snd_4_layer7 = weapons\_cracks\stereo\small\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_mid
;-----------------------------------------------------------------------------------------------------------
@@ -0,0 +1,434 @@
;-----------------------------------------------------------------------------------------------------------
[wpn_m82_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m82\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m82\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m82\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m82\Close_4
snd_2_layer = weapons\_gunfire\mono\m82\Close_Distance
snd_3_layer = weapons\_gunfire\mono\m82\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
[wpn_m82_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m82\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m82\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m82\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m82\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\127\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\127\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\127\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\127\Reflector_4
snd_4_layer = weapons\_cracks\stereo\big\crack_1
snd_4_layer1 = weapons\_cracks\stereo\big\crack_2
snd_4_layer2 = weapons\_cracks\stereo\big\crack_3
snd_4_layer3 = weapons\_cracks\stereo\big\crack_4
snd_4_layer4 = weapons\_cracks\stereo\big\crack_5
snd_4_layer5 = weapons\_cracks\stereo\big\crack_6
snd_4_layer6 = weapons\_cracks\stereo\big\crack_7
snd_4_layer7 = weapons\_cracks\stereo\big\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_m95_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m95\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m95\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m95\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m95\Close_4
snd_2_layer = weapons\_gunfire\mono\m95\Close_Distance
snd_3_layer = weapons\_gunfire\mono\m95\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
[wpn_m95_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m95\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m95\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m95\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m95\Close_4
snd_2_layer = weapons\_bolt\dmr_1
snd_2_layer1 = weapons\_bolt\dmr_2
snd_2_layer2 = weapons\_bolt\dmr_3
snd_2_layer3 = weapons\_bolt\dmr_4
snd_3_layer = weapons\_shared\stereo\reflectors\127\Reflector_1
snd_3_layer1 = weapons\_shared\stereo\reflectors\127\Reflector_2
snd_3_layer2 = weapons\_shared\stereo\reflectors\127\Reflector_3
snd_3_layer3 = weapons\_shared\stereo\reflectors\127\Reflector_4
snd_4_layer = weapons\_cracks\stereo\big\crack_1
snd_4_layer1 = weapons\_cracks\stereo\big\crack_2
snd_4_layer2 = weapons\_cracks\stereo\big\crack_3
snd_4_layer3 = weapons\_cracks\stereo\big\crack_4
snd_4_layer4 = weapons\_cracks\stereo\big\crack_5
snd_4_layer5 = weapons\_cracks\stereo\big\crack_6
snd_4_layer6 = weapons\_cracks\stereo\big\crack_7
snd_4_layer7 = weapons\_cracks\stereo\big\crack_8
snd_5_layer = weapons\_shared\stereo\Echo_1
snd_5_layer1 = weapons\_shared\stereo\Echo_2
snd_5_layer2 = weapons\_shared\stereo\Echo_3
snd_5_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer4 = weapons\_shared\stereo\Echo_5
snd_5_layer5 = weapons\_shared\stereo\Echo_6
snd_5_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer7 = weapons\_shared\stereo\Echo_8
snd_5_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer9 = weapons\_shared\stereo\Echo_10
snd_5_layer10 = weapons\_shared\stereo\Echo_11
snd_5_layer11 = weapons\_shared\stereo\Echo_12
snd_5_layer12 = weapons\_shared\stereo\Echo_13
snd_5_layer13 = weapons\_shared\stereo\Echo_14
snd_5_layer14 = weapons\_shared\stereo\Echo_15
snd_5_layer15 = weapons\_shared\stereo\Echo_16
snd_5_layer16 = weapons\_shared\stereo\Echo_17
snd_5_layer17 = weapons\_shared\stereo\Echo_18
snd_6_layer = weapons\_bass\bass_large
;-----------------------------------------------------------------------------------------------------------
[wpn_mosin_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\mosin\Close_1
snd_1_layer1 = weapons\_gunfire\mono\mosin\Close_2
snd_1_layer2 = weapons\_gunfire\mono\mosin\Close_3
snd_1_layer3 = weapons\_gunfire\mono\mosin\Close_4
snd_2_layer = weapons\_gunfire\mono\mosin\Close_Distance
snd_3_layer = weapons\_gunfire\mono\mosin\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\_gunfire\stereo\mosin\bolt
[wpn_mosin_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\mosin\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\mosin\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\mosin\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\mosin\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_2_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_2_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_2_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\_gunfire\stereo\mosin\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_sv98_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\trg\Close_1
snd_1_layer1 = weapons\_gunfire\mono\trg\Close_2
snd_1_layer2 = weapons\_gunfire\mono\trg\Close_3
snd_1_layer3 = weapons\_gunfire\mono\trg\Close_4
snd_2_layer = weapons\_gunfire\mono\trg\Close_Distance
snd_3_layer = weapons\_gunfire\mono\trg\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\_gunfire\stereo\mosin\bolt
[wpn_sv98_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\trg\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\trg\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\trg\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\trg\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\_gunfire\stereo\mosin\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_m98_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\m98\Close_1
snd_1_layer1 = weapons\_gunfire\mono\m98\Close_2
snd_1_layer2 = weapons\_gunfire\mono\m98\Close_3
snd_1_layer3 = weapons\_gunfire\mono\m98\Close_4
snd_2_layer = weapons\_gunfire\mono\m98\Close_Distance
snd_3_layer = weapons\_gunfire\mono\m98\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\m24\bolt
[wpn_m98_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\m98\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\m98\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\m98\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\m98\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\m24\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_k98_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\k98\Close_1
snd_1_layer1 = weapons\_gunfire\mono\k98\Close_2
snd_1_layer2 = weapons\_gunfire\mono\k98\Close_3
snd_1_layer3 = weapons\_gunfire\mono\k98\Close_4
snd_2_layer = weapons\_gunfire\mono\k98\Close_Distance
snd_3_layer = weapons\_gunfire\mono\k98\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\k98\bolt
[wpn_k98_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\k98\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\k98\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\k98\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\k98\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_3_layer4 = weapons\_cracks\stereo\big\crack_5
snd_3_layer5 = weapons\_cracks\stereo\big\crack_6
snd_3_layer6 = weapons\_cracks\stereo\big\crack_7
snd_3_layer7 = weapons\_cracks\stereo\big\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\k98\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_m24_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\trg\Close_1
snd_1_layer1 = weapons\_gunfire\mono\trg\Close_2
snd_1_layer2 = weapons\_gunfire\mono\trg\Close_3
snd_1_layer3 = weapons\_gunfire\mono\trg\Close_4
snd_2_layer = weapons\_gunfire\mono\trg\Close_Distance
snd_3_layer = weapons\_gunfire\mono\trg\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\m24\bolt
[wpn_m24_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\trg\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\trg\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\trg\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\trg\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_2_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_2_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_2_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_3_layer4 = weapons\_cracks\stereo\big\crack_5
snd_3_layer5 = weapons\_cracks\stereo\big\crack_6
snd_3_layer6 = weapons\_cracks\stereo\big\crack_7
snd_3_layer7 = weapons\_cracks\stereo\big\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\m24\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_trg_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\trg\Close_1
snd_1_layer1 = weapons\_gunfire\mono\trg\Close_2
snd_1_layer2 = weapons\_gunfire\mono\trg\Close_3
snd_1_layer3 = weapons\_gunfire\mono\trg\Close_4
snd_2_layer = weapons\_gunfire\mono\trg\Close_Distance
snd_3_layer = weapons\_gunfire\mono\trg\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\trg\bolt
[wpn_trg_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\trg\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\trg\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\trg\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\trg\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_2_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_2_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_2_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_3_layer4 = weapons\_cracks\stereo\big\crack_5
snd_3_layer5 = weapons\_cracks\stereo\big\crack_6
snd_3_layer6 = weapons\_cracks\stereo\big\crack_7
snd_3_layer7 = weapons\_cracks\stereo\big\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\trg\bolt
;-----------------------------------------------------------------------------------------------------------
[wpn_l96_snd_shoot]
snd_1_layer = weapons\_gunfire\mono\l96\Close_1
snd_1_layer1 = weapons\_gunfire\mono\l96\Close_2
snd_1_layer2 = weapons\_gunfire\mono\l96\Close_3
snd_1_layer3 = weapons\_gunfire\mono\l96\Close_4
snd_2_layer = weapons\_gunfire\mono\l96\Close_Distance
snd_3_layer = weapons\_gunfire\mono\l96\Medium_Distance
snd_4_layer = weapons\_shared\mono\Reflectors\762\Reflector_1
snd_5_layer = weapons\_cracks\mono\Crack_far\Crack_1
snd_5_layer1 = weapons\_cracks\mono\Crack_far\Crack_6
snd_5_layer2 = weapons\_cracks\mono\Crack_far\Crack_9
snd_5_layer3 = weapons\_cracks\mono\Crack_far\Crack_10
snd_6_layer = weapons\_shared\mono\sniper\Far_1
snd_6_layer1 = weapons\_shared\mono\sniper\Far_2
snd_6_layer2 = weapons\_shared\mono\sniper\Far_3
snd_6_layer3 = weapons\_shared\mono\sniper\Far_4
snd_7_layer = weapons\_shared\mono\sniper\tail_1
snd_7_layer1 = weapons\_shared\mono\sniper\tail_2
snd_8_layer = weapons\l96a1\bolt
[wpn_l96_snd_shoot_actor]
snd_1_layer = weapons\_gunfire\stereo\l96\Close_1
snd_1_layer1 = weapons\_gunfire\stereo\l96\Close_2
snd_1_layer2 = weapons\_gunfire\stereo\l96\Close_3
snd_1_layer3 = weapons\_gunfire\stereo\l96\Close_4
snd_2_layer = weapons\_shared\stereo\reflectors\762\Reflector_1
snd_2_layer1 = weapons\_shared\stereo\reflectors\762\Reflector_2
snd_2_layer2 = weapons\_shared\stereo\reflectors\762\Reflector_3
snd_2_layer3 = weapons\_shared\stereo\reflectors\762\Reflector_4
snd_3_layer = weapons\_cracks\stereo\big\crack_1
snd_3_layer1 = weapons\_cracks\stereo\big\crack_2
snd_3_layer2 = weapons\_cracks\stereo\big\crack_3
snd_3_layer3 = weapons\_cracks\stereo\big\crack_4
snd_3_layer4 = weapons\_cracks\stereo\big\crack_5
snd_3_layer5 = weapons\_cracks\stereo\big\crack_6
snd_3_layer6 = weapons\_cracks\stereo\big\crack_7
snd_3_layer7 = weapons\_cracks\stereo\big\crack_8
snd_4_layer = weapons\_shared\stereo\Echo_1
snd_4_layer1 = weapons\_shared\stereo\Echo_2
snd_4_layer2 = weapons\_shared\stereo\Echo_3
snd_4_layer3 = weapons\_shared\stereo\Echo_4
snd_4_layer4 = weapons\_shared\stereo\Echo_5
snd_4_layer5 = weapons\_shared\stereo\Echo_6
snd_4_layer6 = weapons\_shared\stereo\Echo_7
snd_4_layer7 = weapons\_shared\stereo\Echo_8
snd_4_layer8 = weapons\_shared\stereo\Echo_9
snd_5_layer = weapons\_bass\bass_mid
snd_6_layer = weapons\l96a1\bolt