Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
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<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_save_only_when_sleeping">
<text>Hardcore Saving is enabled. Saves automatically occur when sleeping and respawning.</text>
</string>
<string id="st_soulslike_your_items">
<text>Stash with some of your items</text>
</string>
<string id="set_spawn_button">
<text>Set Spawn</text>
</string>
<string id="st_soulslike_spawn_location_set">
<text>Spawn location has been set.</text>
</string>
<string id="st_soulslike_rescuer_initial_generic">
<text>When you wake up you find yourself in a familiar place but with no idea how you got here.</text>
</string>
<string id="st_soulslike_rescuer_food_generic">
<text>Looking for your things you find someone left you something to eat and drink.</text>
</string>
<string id="st_soulslike_rescuer_radio_generic">
<text>You also find a note explaining your gear is found in a hidden stash and to use an RF receiver with the frequency %s to track it down which will start beeping once you're close enough.</text>
</string>
<string id="st_soulslike_rescuer_pda_generic">
<text>There appears to be a marker on your PDA where you were found.</text>
</string>
<string id="st_soulslike_rescuer_initial_1">
<text>Hi! I just wanted to see how you're feeling. You were almost dead when I found you.</text>
</string>
<string id="st_soulslike_rescuer_initial_2">
<text>I can't believe you are still with us! I couldn't believe you were still breathing when I found you.</text>
</string>
<string id="st_soulslike_rescuer_initial_3">
<text>Hey, how are you doing? I'm glad to see that you're feeling better now. You were in a really bad way when I found you.</text>
</string>
<string id="st_soulslike_rescuer_initial_4">
<text>Hi! Just wanted to check in and see how you're feeling. You were really beat up when I found you.</text>
</string>
<string id="st_soulslike_rescuer_initial_5">
<text>Hey, hope you're on the mend now. I was worried when I found you in such a bad state.</text>
</string>
<string id="st_soulslike_rescuer_food_1">
<text>I left something for you to eat and drink for when you wake up.</text>
</string>
<string id="st_soulslike_rescuer_food_2">
<text>I left you some food and drink to enjoy when you wake up.</text>
</string>
<string id="st_soulslike_rescuer_food_3">
<text>I left you a little something to eat and drink when you wake up.</text>
</string>
<string id="st_soulslike_rescuer_food_4">
<text>I made sure to leave you some food and drink for when you wake up.</text>
</string>
<string id="st_soulslike_rescuer_food_5">
<text>I left you a little something to eat and drink.</text>
</string>
<string id="st_soulslike_rescuer_pda_1">
<text>I added a marker where I found you to your PDA. Hopefully you can get back some of your things.</text>
</string>
<string id="st_soulslike_rescuer_pda_2">
<text>I added a marker to your PDA so you can hopefully retrieve some of your belongings from where I found you.</text>
</string>
<string id="st_soulslike_rescuer_pda_3">
<text>A marker has been added to your PDA to help you locate the spot where you were found, in hopes that you can recover some of your lost items.</text>
</string>
<string id="st_soulslike_rescuer_pda_4">
<text>Your PDA now has a marker indicating the location where I found you, which may help you retrieve some of your things.</text>
</string>
<string id="st_soulslike_rescuer_pda_5">
<text>To help you retrieve some of your belongings, I have added a marker to your PDA showing the location where I found you.</text>
</string>
<string id="st_soulslike_rescuer_used_items_1">
<text>I had to use some of the things you had on you to get you out of there alive. </text>
</string>
<string id="st_soulslike_rescuer_used_items_2">
<text>In order to save your life, I had to use some of the items you were carrying on you. </text>
</string>
<string id="st_soulslike_rescuer_used_items_3">
<text>I had to use some of your belongings to rescue you and keep you alive. </text>
</string>
<string id="st_soulslike_rescuer_used_items_4">
<text>To ensure your survival, I had to use some of the things you had on you. </text>
</string>
<string id="st_soulslike_rescuer_used_items_5">
<text>I used some of your possessions to get you out of there alive. </text>
</string>
<string id="st_soulslike_rescuer_stay_safe_1">
<text>Keep safe, Stalker.</text>
</string>
<string id="st_soulslike_rescuer_stay_safe_2">
<text>Take care, Stalker.</text>
</string>
<string id="st_soulslike_rescuer_stay_safe_3">
<text>Stay safe out there, Stalker.</text>
</string>
<string id="st_soulslike_rescuer_stay_safe_4">
<text>Be safe, Stalker.</text>
</string>
<string id="st_soulslike_rescuer_stay_safe_5">
<text>Stay out of trouble, Stalker.</text>
</string>
<string id="st_soulslike_rescuer_enemy_tarkov_looter_1">
<text>As soon as I stumbled upon you, I noticed a %s individual who goes by the name of %s, fiddling with your weapon. It seemed like he was taking something out of it. Fortunately, I scared him away, but please inspect your equipment when you retrieve it.</text>
</string>
<string id="st_soulslike_rescuer_enemy_tarkov_looter_2">
<text>The moment I came across you, my eyes caught sight of a %s member called %s, tampering with your weapon. I observed him removing something from it. Although I managed to scare him off, I suggest you thoroughly examine your gear upon retrieval.</text>
</string>
<string id="st_soulslike_rescuer_enemy_tarkov_looter_3">
<text>Upon my initial encounter with you, I noticed a %s individual, who introduced himself as %s, meddling with your weapon. It appeared as though he was extracting something from it. Luckily, I frightened him away, but please verify your equipment upon its return.</text>
</string>
<string id="st_soulslike_rescuer_enemy_tarkov_looter_4">
<text>When I first came across you, I spotted a %s member by the name of %s, fiddling with your weapon. I saw him removing something from it. However, I scared him off, but do check your gear thoroughly when you get it back.</text>
</string>
<string id="st_soulslike_rescuer_enemy_tarkov_looter_5">
<text>From the moment I discovered you, I witnessed a %s individual, who goes by the name of %s, tampering with your weapon. I observed him taking something out of it. Though I was able to frighten him away, please ensure to double-check your equipment when you retrieve it.</text>
</string>
<string id="st_soulslike_rescuer_enemy_looter_1">
<text>When I first found you I saw a %s member named %s, he grabbed some of your things and ran, hopefully you can find him and get whatever he took back.</text>
</string>
<string id="st_soulslike_rescuer_enemy_looter_2">
<text>When I first came across you, a %s member named %s was present. He took some of your belongings and ran off. Hopefully, you can locate him and retrieve your items.</text>
</string>
<string id="st_soulslike_rescuer_enemy_looter_3">
<text>My first sighting of you involved a %s member named %s who took some of your possessions and fled. I hope you can track him down and recover your belongings.</text>
</string>
<string id="st_soulslike_rescuer_enemy_looter_4">
<text>When I first stumbled upon you, there was a %s member named %s who took some of your belongings and escaped. Hopefully, you can find him and get back what he took.</text>
</string>
<string id="st_soulslike_rescuer_enemy_looter_5">
<text>As I stumbled upon you, there was another %s member nearby named %s who was rifling through your belongings. I hope you can track him down and retrieve what he took.</text>
</string>
<string id="st_soulslike_rescuer_radio_freq_1">
<text>Your gear was left unattended, so I went back and hid it to keep it safe. If you need to find it, use an RF Receiver and set the frequency to %s. When you get close enough, your device will start beeping. I also left a note in your pocket with the frequency just in case you forget.</text>
</string>
<string id="st_soulslike_rescuer_radio_freq_2">
<text>I took the initiative to hide your gear so that nobody else would take it. You can retrieve it by using an RF Receiver and setting the frequency to %s. Once you're in the vicinity, your device will start beeping. I've also included a note in your pocket with the frequency in case you forget.</text>
</string>
<string id="st_soulslike_rescuer_radio_freq_3">
<text>Your gear was vulnerable, so I went back and hid it to prevent theft. To locate it, use an RF Receiver and set the frequency to %s. When you get close enough, your device will beep. I've left a note in your pocket with the frequency in case you forget.</text>
</string>
<string id="st_soulslike_rescuer_radio_freq_4">
<text>To safeguard your gear, I hid it somewhere secure. You can locate it by using an RF Receiver and setting the frequency to %s. Your device will start beeping once you're in the proximity. I've also included a note in your pocket with the frequency in case you forget.</text>
</string>
<string id="st_soulslike_rescuer_radio_freq_5">
<text>I didn't want anyone to steal your gear, so I hid it for safekeeping. To find it, use an RF Receiver and set the frequency to %s. Your device will beep once you're close enough. If you forget the frequency, don't worry; there's a note in your pocket with the details.</text>
</string>
<string id="st_soulslike_hidden_stash_1">
<text>Your belongings are tucked away in a hidden spot that I marked on your PDA.</text>
</string>
<string id="st_soulslike_hidden_stash_2">
<text>I've stowed your items in a secure stash and labeled its location on your PDA.</text>
</string>
<string id="st_soulslike_hidden_stash_3">
<text>I've hidden your possessions in a secret location and noted it on your PDA.</text>
</string>
<string id="st_soulslike_hidden_stash_4">
<text>Your things are safely tucked away in a stash that I marked on your PDA.</text>
</string>
<string id="st_soulslike_hidden_stash_5">
<text>I concealed your items in a discreet stash and marked its location on your PDA for safekeeping.</text>
</string>
<string id="st_soulslike_rescuer_indoor_1">
<text>Yo, you are one lucky mother fucker! I cannot believe you went into %s. You are incredibly luck we found you! I was able to rally some of the other Stalkers to go in there and help me with your gear, hopefully it's all accounted for.</text>
</string>
<string id="st_soulslike_rescuer_indoor_2">
<text>Dude, you lucked out big time! I can't believe you went into %s. We found you just in time! A few of us Stalkers joined forces to retrieve your gear, and it looks like everything's intact.</text>
</string>
<string id="st_soulslike_rescuer_indoor_3">
<text>Hey, lucky son of a bitch! I'm amazed you made it into %s. Thank goodness we stumbled upon you! Some of the other Stalkers and I teamed up to salvage your gear, and we've got it all sorted out.</text>
</string>
<string id="st_soulslike_rescuer_indoor_4">
<text>Well, well, well, look who we have here - one lucky son of a bitch! You actually went into %s, huh? We found you just in time, and with the help of some fellow Stalkers, we were able to recover your gear. It's all accounted for.</text>
</string>
<string id="st_soulslike_rescuer_indoor_5">
<text>Holy shit, you're one lucky bastard! I can't believe you went into %s without any backup. Luckily, we found you in time, and a group of us Stalkers helped recover your gear. It's all there.</text>
</string>
<string id="st_soulslike_rescuer_monster_looter_1">
<text>I was able to scare off the mutant near by but they seemed to be rummaging through your backpack. I would take care when retrieving your things, whatever you had in there might attrack other wildllife in the area.</text>
</string>
<string id="st_soulslike_rescuer_monster_looter_2">
<text>After scaring off the nearby mutant, I noticed that it was rummaging through your backpack. Please exercise caution while retrieving your items, as whatever was in there might attract other wildlife in the area.</text>
</string>
<string id="st_soulslike_rescuer_monster_looter_3">
<text>While I was able to scare off the mutant nearby, it appeared to have been going through your backpack. Please be mindful when retrieving your belongings, as they might attract other wildlife in the area.</text>
</string>
<string id="st_soulslike_rescuer_monster_looter_4">
<text>The mutant near us fled after I scared it off, but I saw it rummaging through your backpack. Please be cautious when retrieving your things since other wildlife in the area might be attracted to whatever was in there.</text>
</string>
<string id="st_soulslike_rescuer_monster_looter_5">
<text>Your backpack caught the attention of a mutant, but I was able to scare it off. Please take care when retrieving your items, as whatever was in there might attract other wildlife in the area.</text>
</string>
</string_table>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_soulslike_rescuers_radio_frequency_note_name">
<text>Rescuer's Note</text>
</string>
<string id="st_soulslike_rescuers_radio_frequency_note_desc">
<text>A note written by one of the stalker that rescued you.</text>
</string>
<string id="st_soulslike_rescuers_radio_frequency_note_message">
<text>The note contains information about where your items are. It says to use an RF receiver with the frequency %s in %s</text>
</string>
</string_table>
@@ -0,0 +1,230 @@
<string_table>
<string id="ui_mcm_menu_soulslike">
<text>Soulslike</text>
</string>
<!--General-->
<string id="ui_mcm_soulslike_general">
<text>General</text>
</string>
<string id="ui_mcm_soulslike_general_title">
<text>Jabbers' Soulslike Settings</text>
</string>
<string id="ui_mcm_soulslike_general_description">
<text>The Soulslike mod brings elements souls style games to Stalker. Upon death your are saved by a random Stalker in the zone. They bring you back to the set last spawn location where you awake to find a message from them about how you were found and the lengths they may have gone to to get you to a safe place. The items that were on your character must be retrieved, some can be lost and condition degraded all depending on settings.</text>
</string>
<string id="ui_mcm_soulslike_general_disclaimer">
<text>DISCLAIMER: Stop crying, this mod is suppose to make the game harder. Because of this it's 100% possible to get yourself into a situation where you unexpectedly lose your gear. Random item loss on death means you could lose your weapons or armor, dying in the middle of an anomaly and not being able to get your gear back is possible and expected. Always stock a backup kit, plan for the worst, hope for the best.</text>
</string>
<!--Character-->
<string id="ui_mcm_soulslike_character">
<text>Character</text>
</string>
<string id="ui_mcm_soulslike_character_title">
<text>Character Settings</text>
</string>
<string id="ui_mcm_soulslike_character_rank_loss_percent">
<text>Rank Loss %</text>
</string>
<string id="ui_mcm_soulslike_character_rank_loss_percent_desc">
<text>This amount of character rank you will lose on respawn.</text>
</string>
<string id="ui_mcm_soulslike_character_rep_loss_percent">
<text>Reputation Loss %</text>
</string>
<string id="ui_mcm_soulslike_character_rep_loss_percent_desc">
<text>This amount of character reputation you will lose on respawn. This is personal repuation, not faction standing/rep.</text>
</string>
<string id="ui_mcm_soulslike_character_health_loss_on_respawn">
<text>Health loss % on respawn</text>
</string>
<string id="ui_mcm_soulslike_character_health_loss_on_respawn_desc">
<text>This add a bit more difficulty to your playthrough. This is the amount of health that will be removed when you respawn. Example: 25% means you will have 75% health when you respawn. The concept here is that you would still be slightly injured and requires you to keep some meds around to heal yourself before trying to continue and retrieve your items from where you died.</text>
</string>
<!--Items-->
<string id="ui_mcm_soulslike_items">
<text>Items</text>
</string>
<string id="ui_mcm_soulslike_items_title">
<text>Item Settings</text>
</string>
<string id="ui_mcm_soulslike_items_keep_equipped_items_on_death">
<text>Keep Equipped Items On Death</text>
</string>
<string id="ui_mcm_soulslike_items_allow_desc">
<text>The settings below apply to items dropped on death. Each of the item types below have a chance to be permanenently lost unless you uncheck them.</text>
</string>
<string id="ui_mcm_soulslike_items_allow_weapon_loss">
<text>Allow Weapon Loss</text>
</string>
<string id="ui_mcm_soulslike_items_allow_outfit_loss">
<text>Allow Outfit Loss</text>
</string>
<string id="ui_mcm_soulslike_items_allow_headgear_loss">
<text>Allow Headgear Loss</text>
</string>
<string id="ui_mcm_soulslike_items_allow_artifact_loss">
<text>Allow Artifact Loss</text>
</string>
<string id="ui_mcm_soulslike_items_allow_tool_loss">
<text>Allow Tools Loss</text>
</string>
<string id="ui_mcm_soulslike_items_scalar_description">
<text>Item and condition loss are based on your rank. When you die, the higher rank you are the more likely the chance to lose an item or have the condition reduced. This is to make it easier at the beginning of a new game but as you progress the conciquence of death becomes more and more severe. See the tooltip on each setting for a more detailed explination.</text>
</string>
<string id="ui_mcm_soulslike_items_item_loss_scalar">
<text>Item loss scalar</text>
</string>
<string id="ui_mcm_soulslike_items_item_loss_scalar_desc">
<text>At max rank your character has a 75% chance to lose each item on death. The Item loss scalar allows you to manage that loss to your liking. At the default value of 0.20 (or 20%) your maximum loss chance per item would be 15%. You should set this to a value that suits your accetable level of item loss. Examples: 0.10 = 7.5%, 0.20 = 15%, 0.30 = 22%, 0.40 = 30%... you get the idea yet?</text>
</string>
<string id="ui_mcm_soulslike_items_item_condition_loss_scalar">
<text>Item condition loss scalar</text>
</string>
<string id="ui_mcm_soulslike_items_item_condition_loss_scalar_desc">
<text>At max rank your character will lose 18 condition on each item on death. The Item condition loss scalar allows you to manage that loss to your liking. At the default value of 0.05 (or 5%) your maximum condition loss per item would be 3.7. You should set this to a value that suits your accetable level of item condition loss. Examples: 0.05 = 3.7, 0.10 = 7.4, 0.15 = 11... you get the idea yet?</text>
</string>
<!--Scenarios-->
<string id="ui_mcm_soulslike_scenarios">
<text>Scenarios</text>
</string>
<string id="ui_mcm_soulslike_scenarios_title">
<text>Scenario Settings</text>
</string>
<string id="ui_mcm_soulslike_scenarios_description">
<text>Soulslike scenarios are dynamic by nature. Respawn events occur based on who killed you, how you were killed, where, how close to your spawn you are when you died, whether you are inside or outside, just to name a few. These settings exist to allow you to customize the ways you want to try and recover your gear. The default scenario's that always exist are that you may end up having all of your items on you on respawn (again, based on events), or you may find that your items are in a backpack on the ground where your body was found. The options below are in addition to those and weight can be changed to make them more or less frequent.</text>
</string>
<string id="ui_mcm_soulslike_scenarios_rf_detector_scenario_weight">
<text>RF Detector Scenario Weight.</text>
</string>
<string id="ui_mcm_soulslike_scenarios_rf_detector_scenario_weight_desc">
<text>As an extra layer of difficulty and to just mix things up a bit, when this scenario is used it your rescuer will move all your items to a hidden stash on the same map where you were found. They will tell you the RF freqency to listen to to track down your gear, and also leave you a note in your inventory as a reminder.</text>
</string>
<string id="ui_mcm_soulslike_scenarios_hidden_stash_scenario_weight">
<text>Hidden Stash Scenario Weight.</text>
</string>
<string id="ui_mcm_soulslike_scenarios_rf_detector_scenario_weight_desc">
<text>As an extra layer of difficulty and to just mix things up a bit, when this scenario is used it your rescuer will move all your items to a hidden stash and mark it on your PDA.</text>
</string>
<string id="ui_mcm_soulslike_scenarios_looter_npcs_marked">
<text>Mark looting NPCs on the PDA</text>
</string>
<string id="ui_mcm_soulslike_scenarios_rf_detector_scenario_weight_desc">
<text>When your gear is looted by an NPC, this option will allow you to track them on your PDA.</text>
</string>
<!--Ambush-->
<string id="ui_mcm_soulslike_ambush">
<text>Ambush</text>
</string>
<string id="ui_mcm_soulslike_ambush_title">
<text>Ambush Settings</text>
</string>
<string id="ui_mcm_soulslike_ambush_description">
<text>Depending on what has occured in the scenario and what items are on your character, there is a chance for an ambush event to occur where your body was discovered.</text>
</string>
<string id="ui_mcm_soulslike_ambush_mutant_ambush_chance">
<text>Mutant Ambush Chance</text>
</string>
<string id="ui_mcm_soulslike_ambush_allow_boar_ambush">
<text>Allow Boar Ambush</text>
</string>
<string id="ui_mcm_soulslike_ambush_allow_flesh_ambush">
<text>Allow Flesh Ambush</text>
</string>
<string id="ui_mcm_soulslike_ambush_allow_dogs_ambush">
<text>Allow Dog Ambush</text>
</string>
<string id="ui_mcm_soulslike_ambush_allow_cats_ambush">
<text>Allow Cat Ambush</text>
</string>
<string id="ui_mcm_soulslike_ambush_allow_snorks_ambush">
<text>Allow Snork Ambush</text>
</string>
<string id="ui_mcm_soulslike_ambush_allow_bloodsucker_ambush">
<text>Allow Blood Sucker Ambush</text>
</string>
<string id="ui_mcm_soulslike_ambush_allow_burer_ambush">
<text>Allow Burer Ambush</text>
</string>
<string id="ui_mcm_soulslike_ambush_allow_chimera_ambush">
<text>Allow Chimera Ambush</text>
</string>
<string id="ui_mcm_soulslike_ambush_allow_controller_ambush">
<text>Allow Controller Ambush</text>
</string>
<string id="ui_mcm_soulslike_ambush_stalker_ambush_chance">
<text>Stalker Ambush Chance</text>
</string>
<string id="ui_mcm_soulslike_ambush_allow_stalker_novice_ambush">
<text>Allow Novice Stalker Ambush</text>
</string>
<string id="ui_mcm_soulslike_ambush_allow_stalker_advanced_ambush">
<text>Allow Experienced Stalker Ambush</text>
</string>
<string id="ui_mcm_soulslike_ambush_allow_stalker_veteran_ambush">
<text>Allow Master Stalker Ambush</text>
</string>
<string id="ui_mcm_soulslike_ambush_allow_stalker_sniper_ambush">
<text>Allow Sniper Stalker Ambush</text>
</string>
<!--Hardcore-->
<string id="ui_mcm_soulslike_hardcore">
<text>Hardcore</text>
</string>
<string id="ui_mcm_soulslike_hardcore_title">
<text>Hardcore Settings</text>
</string>
<string id="ui_mcm_soulslike_hardcore_save_description">
<text>Kind of like slamming your dick in a hard cover book, Hardcore Saves means manual, quick and campfire saves are all disabled and only one save file will ever exist. Hardcore Saves only allows saving during sleeping and when respawning. Keep in mind that because only 1 save file will ever exist, its possible to get stuck in a position where progression is tough if you lose all your gear and have no money to heal or eat.</text>
</string>
<string id="ui_mcm_soulslike_hardcore_is_enabled">
<text>Enable Hardcore Saves</text>
</string>
<string id="ui_mcm_soulslike_hardcore_override_campfire_hardcore_saves">
<text>Allow Campfire Saves w/Hardcore Saves</text>
</string>
<string id="ui_mcm_soulslike_hardcore_override_campfire_hardcore_saves_desc">
<text>Sometimes you need that warm fuzzy feeling of comfort you get by saving often. This allow saving at campfires, even though hardcore saves is enabled. Keep in mind that when respawning or sleeping your campfire saves will still be deleted if Hardcore Saves is enabled.</text>
</string>
<!--Debug-->
<string id="ui_mcm_soulslike_debug">
<text>Developer</text>
</string>
<string id="ui_mcm_soulslike_debug_title">
<text>Developer Settings</text>
</string>
<string id="ui_mcm_soulslike_debug_is_enabled">
<text>Debug Mode</text>
</string>
<string id="ui_mcm_soulslike_debug_enable_tips">
<text>Show PDA Messages</text>
</string>
<string id="ui_mcm_soulslike_debug_debug_hidden_stashes">
<text>Debug Hidden Stashes</text>
</string>
<string id="ui_mcm_soulslike_debug_debug_item_loss">
<text>Debug Item Loss</text>
</string>
<string id="ui_mcm_soulslike_debug_debug_the_tarkov_looter">
<text>Debug Tarkov Looter</text>
</string>
<string id="ui_mcm_soulslike_debug_debug_the_noloss_scenario">
<text>Debug No Loss Scenario</text>
</string>
<string id="ui_mcm_soulslike_debug_debug_the_default_scenario">
<text>Debug Default Loss Scenario</text>
</string>
<string id="ui_mcm_soulslike_debug_debug_the_rf_scenario">
<text>Debug RF Detector Scenario</text>
</string>
<string id="ui_mcm_soulslike_debug_debug_the_hidden_stash_scenario">
<text>Debug Hidden Stash Scenario</text>
</string>
</string_table>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
<string id="st_cap_check_soulslike_mode">
<text>Soulslike Mode</text>
</string>
<string id="st_mm_ck_soulslike_mode_desc">
<text>
%c[0,150,150,150]In Soulslike mode, death technically never happens. Upon "death" your are rescued by a random Stalker in the zone. They bring you back to the set last spawn location where you awake to find a message from them\n
about how you were found and the lengths they may have gone to to get you to a safe place. The items that were on your character must be retrieved, some can be lost and condition degraded all depending on settings.\n
\n %c[200,200,50,50] Not compatible with Azazel mode.\n
\n %c[200,200,50,50] Not compatible with Ironman.
</text>
</string>
</string_table>