Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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[item_anm_ledge_grabbing]
hands_position = 0, 0.00, -0.1
hands_position_16x9 = 0, 0.00, -0.1
anm_climb = climbing_in
@@ -0,0 +1,131 @@
<!--
Ledge Grabbing
Generated with AnomalyModCreator
-->
<?xml version="1.0" encoding="windows-1251"?>
<!--
MCM
-->
<string_table>
<string id="ui_mcm_ledge_grabbing_title">
<text>Ledge Grabbing</text>
</string>
<string id="ui_mcm_menu_demonized_ledge_grabbing">
<text>Ledge Grabbing</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_enable">
<text>Enable</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_alternativeClimbDetection">
<text>Alternative Climb Detection</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_alternativeClimbDetection_desc">
<text>Alternative method will raycast to ledges closer to players crosshair. Standard method will raycast from fixed height</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_playerWidthCheck">
<text>Player Bounds Check</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_playerWidthCheck_desc">
<text>If enabled, will perform additional raycast to see if player fits on the ledge. Might limit possible ledges to climb</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_unstuckCheck">
<text>Stuck Check</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_unstuckCheck_desc">
<text>If enabled, will try to unstuck the player if ledge grabbing failed to perform correctly</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_hardcoreMode">
<text>Hardcore Mode</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_hardcoreMode_desc">
<text>When enabled, adds additional restrictions for climbing: \n 1. No climbing when player's weight is more than 90kg \n 2. No climbing when player's health is less than 60% \n 3. Increases stamina usage</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_BHSMode">
<text>BHS Integration</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_BHSMode_desc">
<text>When enabled, if you use Body Health System and one of player's arms is broken, it won't be possible to climb</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_throttleCheck">
<text>Ledge Climbing Check Delay</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_throttleCheck_desc">
<text>Time between checks in ms. Increase to improve performance at the cost of accuracy</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_climbTriggerDistance">
<text>Trigger Distance</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_climbTriggerDistance_desc">
<text>Max distance to initiate ledge grabbing</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_raySteps">
<text>Ledge Grabbing Accuracy</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_raySteps_desc">
<text>Bigger number - better detection and position for grabbing at the cost of slight performance hit</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_jumpTriggerTime">
<text>Time to Hold Key To Trigger</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_jumpTriggerTime_desc">
<text>If you hold for more than this time, the ledge grabbing will be activated</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_soundVolume">
<text>Sound Volume</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_gruntVolume">
<text>Grunts Volume</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_gruntProbability">
<text>Grunts Probability</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_staminaDrain">
<text>Stamina Drain</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_inputMethod">
<text>Input Method</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_keybind">
<text>Keybind</text>
</string>
<string id="ui_mcm_lst_demonized_ledge_grabbing_inputMethod_jumpHold">
<text>Hold Key</text>
</string>
<string id="ui_mcm_lst_demonized_ledge_grabbing_inputMethod_buttonPress">
<text>Button Press</text>
</string>
<string id="ui_mcm_lst_demonized_ledge_grabbing_inputMethod_both">
<text>Both</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_animationRandomization">
<text>Animation Randomization</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_animationRandomization_desc">
<text>Randomizes camera movement</text>
</string>
</string_table>
@@ -0,0 +1,132 @@
<!--
Ledge Grabbing
Generated with AnomalyModCreator
-->
<?xml version="1.0" encoding="windows-1251"?>
<!--
MCM
-->
<string_table>
<string id="ui_mcm_ledge_grabbing_title">
<text>Ledge Grabbing</text>
</string>
<string id="ui_mcm_menu_demonized_ledge_grabbing">
<text>Ledge Grabbing</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_enable">
<text>Âêëþ÷èòü</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_alternativeClimbDetection">
<text>Àëüòåðíàòèâíûé ìåòîä îáíàðóæåíèÿ</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_alternativeClimbDetection_desc">
<text>Ïðè àëüòåðíàòèâíîì ìåòîäå ëó÷ áóäåò ïàäàòü íà óñòóïû, ðàñïîëîæåííûå áëèæå ê ïðèöåëó èãðîêà. Ïðè ñòàíäàðòíîì ìåòîäå ëó÷ áóäåò ïàäàòü ñ ôèêñèðîâàííîé âûñîòû</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_playerWidthCheck">
<text>Ïðîâåðêà ãðàíèö èãðîêà</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_playerWidthCheck_desc">
<text>Åñëè ýòà îïöèÿ âêëþ÷åíà, òî âûïîëíèòñÿ äîïîëíèòåëüíûé ðýéêàñò, ÷òîáû ïðîâåðèòü, ïîìåñòèòñÿ ëè èãðîê íà óñòóïå. Ýòî ìîæåò îãðàíè÷èòü âîçìîæíûå óñòóïû äëÿ ïîäúåìà</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_unstuckCheck">
<text>Ïðîâåðêà çàñòðåâàíèÿ èãðîêà</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_unstuckCheck_desc">
<text>Åñëè âêëþ÷åíî, òî ñêðèïò ïîïûòàåòñÿ ïåðåäâèíóòü èãðîêà, åñëè çàõâàò óñòóïà íå áûë âûïîëíåí ïðàâèëüíî</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_hardcoreMode">
<text>Õàðäêîðíûé ðåæèì</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_hardcoreMode_desc">
<text>Ïðè âêëþ÷åíèè äîáàâëÿåò äîïîëíèòåëüíûå îãðàíè÷åíèÿ: \n 1. Çàïðåùåíî ïîäíèìàòüñÿ, åñëè âåñ èãðîêà ïðåâûøàåò 90 êã.\n 2. Çàïðåùåíî ïîäíèìàòüñÿ, åñëè çäîðîâüå èãðîêà ìåíåå 60% \n 3. Óâåëè÷èâàåò ðàñõîä âûíîñëèâîñòè</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_BHSMode">
<text>BHS èíòåãðàöèÿ</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_BHSMode_desc">
<text>Åñëè âêëþ÷èòü ýòó ôóíêöèþ, òî ïðè èñïîëüçîâàíèè Body Health System è ïåðåëîìå îäíîé èç ðóê èãðîêà, ïîäúåì áóäåò íåâîçìîæåí</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_throttleCheck">
<text>Çàäåðæêà ïðîâåðêè óñòóïîâ</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_throttleCheck_desc">
<text>Âðåìÿ ìåæäó ïðîâåðêàìè â ìñ. Óâåëè÷üòå äëÿ ïîâûøåíèÿ ïðîèçâîäèòåëüíîñòè çà ñ÷åò ñíèæåíèÿ òî÷íîñòè</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_climbTriggerDistance">
<text>Ðàññòîÿíèå ñðàáàòûâàíèÿ</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_climbTriggerDistance_desc">
<text>Ìàêñèìàëüíîå ðàññòîÿíèå äëÿ èíèöèèðîâàíèÿ çàõâàòà</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_raySteps">
<text>Òî÷íîñòü çàõâàòà</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_raySteps_desc">
<text>Áîëüøåå ÷èñëî - ëó÷øåå îáíàðóæåíèå è ïîçèöèÿ äëÿ çàõâàòà ñ íåáîëüøèì øòðàôîì ê ïðîèçâîäèòåëüíîñòè</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_jumpTriggerTime">
<text>Âðåìÿ óäåðæàíèÿ êëàâèøè äëÿ ñðàáàòûâàíèÿ</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_jumpTriggerTime_desc">
<text>Åñëè óäåðæèâàòü êëàâèøó äîëüøå óêàçàííîãî âðåìåíè, áóäåò àêòèâèðîâàí çàõâàò óñòóïà</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_soundVolume">
<text>Ãðîìêîñòü çâóêîâ ðàçãðóçêè</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_gruntVolume">
<text>Ãðîìêîñòü çâóêîâ ïåðñîíàæà</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_gruntProbability">
<text>Âåðîÿòíîñòü çâóêîâ ïåðñîíàæà</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_staminaDrain">
<text>Ðàñõîä ñòàìèíû</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_inputMethod">
<text>Ìåòîä ââîäà</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_keybind">
<text>Êëàâèøà</text>
</string>
<string id="ui_mcm_lst_demonized_ledge_grabbing_inputMethod_jumpHold">
<text>Óäåðæàíèå êëàâèøè</text>
</string>
<string id="ui_mcm_lst_demonized_ledge_grabbing_inputMethod_buttonPress">
<text>Íàæàòèå êíîïêè</text>
</string>
<string id="ui_mcm_lst_demonized_ledge_grabbing_inputMethod_both">
<text>Îáà ìåòîäà</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_animationRandomization">
<text>Ðàíäîìèçàöèÿ àíèìàöèè</text>
</string>
<string id="ui_mcm_demonized_ledge_grabbing_animationRandomization_desc">
<text>Ðàíäîìèçèðóåò äâèæåíèå êàìåðû</text>
</string>
</string_table>