Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,124 @@
;___________________________________________________________________________________________________________________
;___________________________________________________________________________________________________________________
;Анимации - свежевание
;Ножи - базовые параметры ah yes, of course
[item_ea_harv_useknife_animset]
anim_length = 2868
anim_sound = interface\item_usage\harvest_use
[item_ea_harv_useknife_animset_hud]
hands_position = -0.0055,-0.07, 0.36
hands_position_16x9 = -0.0055,-0.07, 0.36
anm_ea_show = skinning_knife, idle
;____Ножи
[item_ea_harv_wpn_knife]:item_ea_harv_useknife_animset
[item_ea_harv_wpn_knife_hud]:item_ea_harv_useknife_animset_hud
item_visual = anomaly_weapons\wpn_knife\wpn_knife_hud.ogf
[item_ea_harv_wpn_knife2_hud]:item_ea_harv_useknife_animset_hud
item_visual = anomaly_weapons\wpn_knife\wpn_knife_nr40_hud.ogf
[item_ea_harv_wpn_knife3_hud]:item_ea_harv_useknife_animset_hud
item_visual = anomaly_weapons\wpn_knife\wpn_knife_hunting_hud.ogf
[item_ea_harv_wpn_knife4_hud]:item_ea_harv_useknife_animset_hud
item_visual = anomaly_weapons\wpn_knife\wpn_knife_swat_hud.ogf
[item_ea_harv_wpn_knife5_hud]:item_ea_harv_useknife_animset_hud
item_visual = anomaly_weapons\wpn_knife\wpn_knife_combat_hud.ogf
[item_ea_harv_wpn_knife6_hud]:item_ea_harv_useknife_animset_hud
item_visual = dynamics\weapons\wpn_knife\wpn_knifebf4_hud.ogf
[item_ea_harv_wpn_knife7_hud]:item_ea_harv_useknife_animset_hud
item_visual = dynamics\weapons\wpn_knife\wpn_tactical_knife_hud.ogf
[item_ea_harv_wpn_knife8_hud]:item_ea_harv_useknife_animset_hud
item_visual = dynamics\weapons\wpn_knife\wpn_kukri_hud.ogf
[item_ea_harv_wpn_knife9_hud]:item_ea_harv_useknife_animset_hud
item_visual = dynamics\weapons\wpn_knife\wpn_tomahawk_hud.ogf
[item_ea_harv_wpn_axe3_hud]:item_ea_harv_useknife_animset_hud
item_visual = anomaly_weapons\wpn_sledge_hammer\wpn_sledge_hud.ogf
[item_ea_harv_wpn_axe2_hud]:item_ea_harv_useknife_animset_hud
item_visual = anomaly_weapons\wpn_shovel\wpn_shovel_sharp_hud.ogf
[item_ea_harv_wpn_axe_hud]:item_ea_harv_useknife_animset_hud
item_visual = anomaly_weapons\wpn_axe\wpn_axe_hud.ogf
[item_ea_harv_mmf_shovel_old_hud]:item_ea_harv_useknife_animset_hud
item_visual = anomaly_weapons\wpn_shovel\wpn_shovel_hud.ogf
[item_ea_harv_mmf_shovel_mili_hud]:item_ea_harv_useknife_animset_hud
item_visual = anomaly_weapons\wpn_shovel\wpn_shovel_mili_hud.ogf
;___________________________________________________________________________________________________________________
;___________________________________________________________________________________________________________________
;Анимации - сбор мяса в мешок
;Мясо_базовые параметры
[item_ea_harv_meat_animset_hud]
hands_position = -0.0055,-0.085, 0.32
hands_position_16x9 = -0.0055,-0.085, 0.32
item_visual = dynamics\weapons\wpn_eat\harvest\meat_1\wpn_harvest_meat_1_hud.ogf
anm_ea_show = harv_loot_hands, harvest_success_wpn_eat
;____Мясо
[item_ea_harv_meat_1_hud]:item_ea_harv_meat_animset_hud
item_visual = dynamics\weapons\wpn_eat\harvest\meat_1\wpn_harvest_meat_1_hud.ogf
test_motion_names = harv_loot_hands, harvest_success_wpn_eat
[item_ea_harv_meat_4_hud]:item_ea_harv_meat_animset_hud
item_visual = dynamics\weapons\wpn_eat\harvest\meat_1\wpn_harvest_meat_boar_hud.ogf
[item_ea_harv_meat_6_hud]:item_ea_harv_meat_animset_hud
item_visual = dynamics\weapons\wpn_eat\harvest\meat_1\wpn_harvest_meat_dog_hud.ogf
[item_ea_harv_meat_8_hud]:item_ea_harv_meat_animset_hud
item_visual = dynamics\weapons\wpn_eat\harvest\meat_1\wpn_harvest_meat_eye_hud.ogf
[item_ea_harv_meat_3_hud]:item_ea_harv_meat_animset_hud
item_visual = dynamics\weapons\wpn_eat\harvest\meat_1\wpn_harvest_meat_flesh_hud.ogf
[item_ea_harv_meat_9_hud]:item_ea_harv_meat_animset_hud
item_visual = dynamics\weapons\wpn_eat\harvest\meat_1\wpn_harvest_meat_himera_hud.ogf
[item_ea_harv_meat_2_hud]:item_ea_harv_meat_animset_hud
item_visual = dynamics\weapons\wpn_eat\harvest\meat_1\wpn_harvest_meat_hud.ogf
[item_ea_harv_meat_10_hud]:item_ea_harv_meat_animset_hud
item_visual = dynamics\weapons\wpn_eat\harvest\meat_1\wpn_harvest_meat_krovosos_hud.ogf
[item_ea_harv_meat_12_hud]:item_ea_harv_meat_animset_hud
item_visual = dynamics\weapons\wpn_eat\harvest\meat_1\wpn_harvest_meat_nose_hud.ogf
[item_ea_harv_meat_14_hud]:item_ea_harv_meat_animset_hud
item_visual = dynamics\weapons\wpn_eat\harvest\meat_1\wpn_harvest_meat_polter_hud.ogf
[item_ea_harv_meat_13_hud]:item_ea_harv_meat_animset_hud
item_visual = dynamics\weapons\wpn_eat\harvest\meat_1\wpn_harvest_meat_pseudodog_hud.ogf
[item_ea_harv_meat_5_hud]:item_ea_harv_meat_animset_hud
item_visual = dynamics\weapons\wpn_eat\harvest\meat_1\wpn_harvest_meat_snork_hud.ogf
[item_ea_harv_meat_7_hud]:item_ea_harv_meat_animset_hud
item_visual = dynamics\weapons\wpn_eat\harvest\meat_1\wpn_harvest_meat_tushkan_tail_hud.ogf
[item_ea_harv_meat_11_hud]:item_ea_harv_meat_animset_hud
item_visual = dynamics\weapons\wpn_eat\harvest\meat_1\wpn_harvest_meat_zombie_hud.ogf
@@ -0,0 +1,15 @@
[common_supplies] ; gets used if trader has no supply_level
wpn_axe = 1, 1
[supplies_1]:common_supplies
wpn_axe = 1, 1
[supplies_2]:supplies_1
[supplies_3]:supplies_2
[supplies_4]:supplies_3
[supplies_5]:supplies_4
@@ -0,0 +1,15 @@
[common_supplies] ; gets used if trader has no supply_level
wpn_axe = 1, 1
[supplies_1]:common_supplies
wpn_axe = 1, 1
[supplies_2]:supplies_1
[supplies_3]:supplies_2
[supplies_4]:supplies_3
[supplies_5]:supplies_4
@@ -0,0 +1,11 @@
[common_supplies] ; gets used if trader has no supply_level
[supplies_1]:common_supplies
[supplies_2]:supplies_1
[supplies_3]:supplies_2
[supplies_4]:supplies_3
[supplies_5]:supplies_4
@@ -0,0 +1,15 @@
[common_supplies] ; gets used if trader has no supply_level
wpn_axe = 1, 1
[supplies_1]:common_supplies
wpn_axe = 1, 1
[supplies_2]:supplies_1
[supplies_3]:supplies_2
[supplies_4]:supplies_3
[supplies_5]:supplies_4
@@ -0,0 +1,15 @@
[common_supplies] ; gets used if trader has no supply_level
wpn_axe = 1, 1
[supplies_1]:common_supplies
wpn_axe = 1, 1
[supplies_2]:supplies_1
[supplies_3]:supplies_2
[supplies_4]:supplies_3
[supplies_5]:supplies_4
@@ -0,0 +1,15 @@
[common_supplies] ; gets used if trader has no supply_level
wpn_axe = 1, 1
[supplies_1]:common_supplies
wpn_axe = 1, 1
[supplies_2]:supplies_1
[supplies_3]:supplies_2
[supplies_4]:supplies_3
[supplies_5]:supplies_4
@@ -0,0 +1,15 @@
[common_supplies] ; gets used if trader has no supply_level
wpn_axe = 1, 1
[supplies_1]:common_supplies
wpn_axe = 1, 1
[supplies_2]:supplies_1
[supplies_3]:supplies_2
[supplies_4]:supplies_3
[supplies_5]:supplies_4
@@ -0,0 +1,11 @@
[common_supplies] ; gets used if trader has no supply_level
[supplies_1]:common_supplies
[supplies_2]:supplies_1
[supplies_3]:supplies_2
[supplies_4]:supplies_3
[supplies_5]:supplies_4
@@ -0,0 +1,11 @@
[common_supplies] ; gets used if trader has no supply_level
[supplies_1]:common_supplies
[supplies_2]:supplies_1
[supplies_3]:supplies_2
[supplies_4]:supplies_3
[supplies_5]:supplies_4
@@ -0,0 +1,15 @@
[common_supplies] ; gets used if trader has no supply_level
wpn_axe = 1, 1
[supplies_1]:common_supplies
wpn_axe = 1, 1
[supplies_2]:supplies_1
[supplies_3]:supplies_2
[supplies_4]:supplies_3
[supplies_5]:supplies_4
@@ -0,0 +1,15 @@
[common_supplies] ; gets used if trader has no supply_level
wpn_axe = 1, 1
[supplies_1]:common_supplies
wpn_axe = 1, 1
[supplies_2]:supplies_1
[supplies_3]:supplies_2
[supplies_4]:supplies_3
[supplies_5]:supplies_4