Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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<?xml version="1.0" encoding="windows-1251"?>
<!--
MCM
-->
<string_table>
<string id="ui_mcm_npc_flee_title">
<text>NPC flee</text>
</string>
<string id="ui_mcm_menu_npc_flee">
<text>NPC flee</text>
</string>
<!-- Powers -->
<string id="ui_mcm_npc_flee_header_power">
<text>Powers (flee starts if "enemies_power > friends_power*threshold_mult")</text>
</string>
<string id="ui_mcm_npc_flee_threshold_mult">
<text>Threshold mult</text>
</string>
<string id="ui_mcm_npc_flee_companion_pwr">
<text>Companion power multiplier</text>
</string>
<string id="ui_mcm_npc_flee_enemies_pwr_mult">
<text>Enemies power mult</text>
</string>
<string id="ui_mcm_npc_flee_friends_pwr_mult">
<text>Friends power mult</text>
</string>
<!-- Distance before flee -->
<string id="ui_mcm_npc_flee_header_dist_before">
<text>Radius (before flee starts, calculates enemies/friends power only in this radius)</text>
</string>
<string id="ui_mcm_npc_flee_enemies_radius">
<text>Enemies radius</text>
</string>
<string id="ui_mcm_npc_flee_friends_radius">
<text>Friends radius</text>
</string>
<!-- Distance after flee -->
<string id="ui_mcm_npc_flee_header_dist_after">
<text>Radius 2 (when already fleeing, lower radius to cancel if weaker enemies nearby)</text>
</string>
<string id="ui_mcm_npc_flee_enemies_upd_radius">
<text>Enemies radius 2</text>
</string>
<string id="ui_mcm_npc_flee_friends_upd_radius">
<text>Friends radius 2</text>
</string>
<!-- Others -->
<string id="ui_mcm_npc_flee_header_others">
<text>Misc</text>
</string>
<string id="ui_mcm_npc_flee_start_flee_time">
<text>First flee seconds that can't be cancelled</text>
</string>
<string id="ui_mcm_npc_flee_start_flee_time_desc">
<text>First seconds after flee starts that can not be cancelled by weak enemy or hits</text>
</string>
<string id="ui_mcm_npc_flee_flee_protection_time">
<text>Flee protection time (sec.)</text>
</string>
<string id="ui_mcm_npc_flee_flee_protection_time_desc">
<text>When NPC stop fleeing, he can't flee again for this time</text>
</string>
<string id="ui_mcm_npc_flee_cancel_on_hit">
<text>Cancel flee if NPC hitted</text>
</string>
<string id="ui_mcm_npc_flee_hits_to_cancel">
<text>Hits amount to cancel flee</text>
</string>
<string id="ui_mcm_npc_flee_flee_smart_min_dist">
<text>Min distance to flee</text>
</string>
<string id="ui_mcm_npc_flee_flee_smart_min_dist_desc">
<text>Pick a target to flee only if it's further than this value</text>
</string>
<string id="ui_mcm_npc_flee_cover_time">
<text>Cover squad time (0 to disable)</text>
</string>
<string id="ui_mcm_npc_flee_cover_time_desc">
<text>Farthest NPC will cover his squad's flee.</text>
</string>
<string id="ui_mcm_npc_flee_smoke_enabled">
<text>Smoke grenades</text>
</string>
<string id="ui_mcm_npc_flee_flee_dbg">
<text>Debug (console prints)</text>
</string>
</string_table>