Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,9 @@
; for maps without sources, else ai path will be wonky
[promzona_ai_path]
calc_new_lvid = true
id = 35
em_vector_def = 108, 115, 95, 104, 101, 97, 100, 101, 114
em_vector_x1 = 66, 79, 83, 83, 80, 65, 67, 75
em_vector_x2 = 82, 46, 69, 46, 65, 46, 76, 46, 73, 46, 84, 46, 89
em_vector_z1 = 65, 46, 71, 46, 79, 46, 78, 46, 89
em_vector_z2 = 72, 46, 65, 46, 90, 46, 69
@@ -0,0 +1,32 @@
![l07_military]
target_maps = l10_red_forest, l10_radar, l02_garbage, l04_darkvalley, promzona, grimwood, poselok_ug
![k02_trucks_cemetery]
target_maps = l05_bar, l04_darkvalley, promzona, poselok_ug
![l10_red_forest]
target_maps = l10_limansk, l07_military, l10_radar, jupiter, grimwood
![l09_deadcity]
target_maps = l08_yantar, l10_limansk, grimwood
[promzona]
target_maps = l07_military, k02_trucks_cemetery, collaider, bunker_a1
[grimwood]
target_maps = l07_military, l09_deadcity, l10_red_forest
![l02_garbage]
target_maps = l06_rostok, l03_agroprom, l04_darkvalley, l01_escape, l07_military, poselok_ug
![l04_darkvalley]
target_maps = k01_darkscape, l02_garbage, l07_military, k02_trucks_cemetery, l04u_labx18, y04_pole, poselok_ug
[poselok_ug]
target_maps = l02_garbage, l04_darkvalley, k02_trucks_cemetery, l07_military
[bunker_a1]
target_maps = promzona, collaider
[collaider]
target_maps = promzona, bunker_a1