Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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[simulation_new_bloodsucker]:online_offline_group
faction = monster
npc_random = bloodsucker_red_normal, bloodsucker_green_normal, bloodsucker_black_normal, bloodsucker_red_strong, bloodsucker_green_strong, bloodsucker_black_strong
npc_in_squad = 2
common = true
[simulation_new_burer]:online_offline_group
faction = monster
npc_random = burer_normal, burer_normal2, burer_weak, burer_weak2
npc_in_squad = 2
common = true
[simulation_new_snork]:online_offline_group
faction = monster
npc_random = snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4
npc_in_squad = 3, 4
common = true
[simulation_new_zombie]:online_offline_group
faction = monster
npc_random = zombie_normal, zombie_strong
npc_in_squad = 5, 6
common = true
[simulation_new_zombied]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 3, 4
common = true
[simulation_new_controller]:online_offline_group
faction = monster
npc_random = m_controller_normal
npc_in_squad = 1
common = true
[collaider_1_zombies]:online_offline_group
faction = monster
npc_random = zombie_normal, zombie_strong
npc_in_squad = 5, 6
common = true
target_smart = collaider_1
[collaider_2_burers]:online_offline_group
faction = monster
npc_random = burer_normal, burer_normal2, burer_weak, burer_weak2
npc_in_squad = 2
common = true
target_smart = collaider_2
[collaider_3_snorks]:online_offline_group
faction = monster
npc_random = snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4
npc_in_squad = 4, 5
common = true
target_smart = collaider_3
[collaider_5_zombied]:online_offline_group
faction = zombied
npc_random = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
npc_in_squad = 3, 4
common = true
target_smart = collaider_5
[collaider_6_controller]:online_offline_group
faction = monster
npc_random = m_controller_normal
npc_in_squad = 1
common = true
target_smart = collaider_6
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[freedom_poselok_ug_trader_squad]:online_offline_group
story_id = freedom_poselok_ug_trader_squad
npc = freedom_poselok_ug_trader
target_smart = posug_16
faction = freedom
on_death = %+freedom_poselok_ug_trader_death%
[freedom_poselok_ug_medic_squad]:online_offline_group
story_id = freedom_poselok_ug_medic_squad
npc = freedom_poselok_ug_medic
target_smart = posug_16
faction = freedom
[bandit_poselok_ug_trader_squad]:online_offline_group
story_id = bandit_poselok_ug_trader_squad
npc = bandit_poselok_ug_trader
target_smart = posug_36
faction = bandit
on_death = %+bandit_poselok_ug_trader_death%
[bandit_poselok_ug_bodyguard_squad]:online_offline_group
story_id = bandit_poselok_ug_bodyguard_squad
npc = bandit_poselok_ug_bodyguard
target_smart = posug_36
faction = bandit
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[redemption_task_1_eco_squad]:online_offline_group
story_id = redemption_task_1_eco_squad
npc = redemption_task_1_eco
faction = ecolog
target_smart = prom_8
on_death = %+redemption_task_1_eco_death%
[redemption_task_3_illeon_stalker_squad]:online_offline_group
story_id = redemption_task_3_illeon_stalker_squad
npc = redemption_task_3_illeon_stalker
faction = stalker
target_smart = prom_7
on_death = %+redemption_task_3_illeon_death%
[redemption_task_4_arena_zombie_squad]:online_offline_group
story_id = redemption_task_4_arena_zombie_squad
npc = zombie_weak, zombie_weak, zombie_normal
npc_in_squad = 3
faction = monster
target_smart = actor
on_death = %+redemption_task_4_zombies_killed%
[redemption_task_4_bloodsucker_squad]:online_offline_group
story_id = redemption_task_4_bloodsucker_squad
npc = bloodsucker_red_normal, bloodsucker_red_normal
npc_in_squad = 2
faction = monster
target_smart = agr_smart_terrain_6_4
on_death = %+redemption_task_4_bloodsuckers_killed%
[redemption_task_5_illeon_squad]:online_offline_group
story_id = redemption_task_5_illeon_squad
npc = redemption_task_5_illeon
faction = stalker
target_smart = yan_smart_terrain_6_4
on_death = %+redemption_task_5_illeon_death%
[redemption_task_5_snorks_squad]:online_offline_group
story_id = redemption_task_5_snorks_squad
npc = snork_normal2, snork_normal3, snork_strong, snork_strong3, snork_strong4
npc_in_squad = 5
faction = monster
target_smart = grim_9
on_death = %+redemption_task_5_snorks_killed%
[redemption_task_5_dutier_squad]:online_offline_group
story_id = redemption_task_5_dutier_squad
npc = redemption_task_5_dutier
faction = dolg
on_death = %+redemption_task_5_dutier_death%
[redemption_task_5_monolith_squad_1]:online_offline_group
story_id = redemption_task_5_monolith_squad_1
npc = sim_monolith_sniper, sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_2
npc_in_squad = 4
faction = monolith
target_smart = prom_1
[redemption_task_5_monolith_squad_2]:online_offline_group
story_id = redemption_task_5_monolith_squad_2
npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1
npc_in_squad = 4
faction = monolith
target_smart = prom_1
[redemption_task_5_monolith_squad_3]:online_offline_group
story_id = redemption_task_5_monolith_squad_3
npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_1
npc_in_squad = 3
faction = monolith
target_smart = prom_1
[redemption_task_5_monolith_squad_4]:online_offline_group
story_id = redemption_task_5_monolith_squad_4
npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2
npc_in_squad = 3
faction = monolith
target_smart = prom_1
[redemption_task_5_monolith_squad_backup_1]:online_offline_group
story_id = redemption_task_5_monolith_squad_backup_1
npc_random = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1
npc_in_squad = 3
faction = monolith
target_smart = prom_1
rush = true
[redemption_task_5_monolith_squad_backup_2]:online_offline_group
story_id = redemption_task_5_monolith_squad_backup_2
npc_random = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1
npc_in_squad = 2
faction = monolith
target_smart = prom_1
rush = true
[redemption_task_5_monolith_squad_backup_3]:online_offline_group
story_id = redemption_task_5_monolith_squad_backup_3
npc_random = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1
npc_in_squad = 3, 4
faction = monolith
target_smart = prom_2
rush = true
[redemption_task_6_duty_squad]:online_offline_group
story_id = redemption_task_6_duty_squad
npc = redemption_task_6_duty_captain, sim_default_duty_4, sim_default_duty_3, sim_default_duty_3, sim_default_duty_3
npc_in_squad = 5
faction = dolg
target_smart = {-redemption_6_stage_6} prom_15, prom_1
[redemption_task_6_freedom_squad]:online_offline_group
story_id = redemption_task_6_freedom_squad
npc = redemption_task_6_freedom_captain, sim_default_freedom_4, sim_default_freedom_3, sim_default_freedom_3
npc_in_squad = 4
faction = freedom
target_smart = {-redemption_6_attack_time} prom_6, prom_1
[redemption_task_5_monolith_inside]:online_offline_group
story_id = redemption_task_5_monolith_inside
npc_random = sim_default_monolith_2, sim_default_monolith_1
npc_in_squad = 2
faction = monolith
target_smart = actor
[redemption_task_6_monolith_vakhar_squad]:online_offline_group
story_id = redemption_task_6_monolith_vakhar_squad
npc = redemption_task_6_monolith_vakhar, sim_default_monolith_3, sim_default_monolith_2
npc_in_squad = 3
faction = monolith
target_smart = actor
rush = true
on_death = %+redemption_task_6_vakhar_killed%