Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 1
max_population = 1
respawn_params = respawn@grim_1
respawn_idle = 86400
[respawn@grim_1]
medium_monsters
[medium_monsters]
spawn_squads = simulation_snork, simulation_lurker, simulation_pseudodog
spawn_num = 1
@@ -0,0 +1,3 @@
[smart_terrain]
squad_id = 10
max_population = 1
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[smart_terrain]
squad_id = 11
max_population = 1
respawn_params = respawn@grim_11
respawn_idle = 86400
[respawn@grim_11]
weak_monsters
[weak_monsters]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat
spawn_num = 1
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[smart_terrain]
squad_id = 12
max_population = 1
respawn_params = respawn@grim_12
respawn_idle = 86400
[respawn@grim_12]
strong_monsters
[strong_monsters]
spawn_squads = simulation_bloodsucker, simulation_burer, simulation_controller, simulation_chimera, simulation_gigant
spawn_num = 1
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[smart_terrain]
squad_id = 13
max_population = 2
respawn_params = respawn@grim_13
respawn_idle = 86400
[respawn@grim_13]
medium_monsters
[medium_monsters]
spawn_squads = simulation_snork, simulation_lurker, simulation_pseudodog
spawn_num = 1
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[smart_terrain]
squad_id = 14
max_population = 1
respawn_params = respawn@grim_14
respawn_idle = 86400
[respawn@grim_14]
medium_monsters
[medium_monsters]
spawn_squads = simulation_snork, simulation_lurker, simulation_pseudodog
spawn_num = 1
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[smart_terrain]
squad_id = 15
max_population = 2
respawn_params = respawn@grim_15
respawn_idle = 86400
[respawn@grim_15]
strong_monsters
[strong_monsters]
spawn_squads = simulation_bloodsucker, simulation_burer, simulation_controller, simulation_chimera, simulation_gigant
spawn_num = 1
@@ -0,0 +1,3 @@
[smart_terrain]
squad_id = 16
max_population = 2
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 17
max_population = 1
respawn_params = respawn@grim_17
respawn_idle = 86400
[respawn@grim_17]
medium_monsters
[medium_monsters]
spawn_squads = simulation_snork, simulation_lurker, simulation_pseudodog
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 2
max_population = 2
respawn_params = respawn@grim_2
respawn_idle = 86400
[respawn@grim_2]
merc_outpost
[merc_outpost]
spawn_squads = merc_sim_squad_advanced, merc_sim_squad_advanced, merc_sim_squad_veteran
spawn_num = 1
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[smart_terrain]
squad_id = 3
max_population = 2
respawn_params = respawn@grim_3
respawn_idle = 86400
[respawn@grim_3]
strong_monsters
[strong_monsters]
spawn_squads = simulation_bloodsucker, simulation_burer, simulation_controller, simulation_chimera, simulation_gigant
spawn_num = 1
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[smart_terrain]
squad_id = 4
max_population = 2
respawn_params = respawn@grim_4
respawn_idle = 86400
[respawn@grim_4]
strong_monsters
[strong_monsters]
spawn_squads = simulation_bloodsucker, simulation_burer, simulation_controller, simulation_chimera, simulation_gigant
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 5
max_population = 1
respawn_params = respawn@grim_5
respawn_idle = 86400
[respawn@grim_5]
weak_monsters
[weak_monsters]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 6
max_population = 2
respawn_params = respawn@grim_6
respawn_idle = 86400
[respawn@grim_6]
weak_monsters
[weak_monsters]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat
spawn_num = 1
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[smart_terrain]
squad_id = 7
max_population = 2
respawn_params = respawn@grim_7
respawn_idle = 86400
[respawn@grim_7]
strong_monsters
[strong_monsters]
spawn_squads = simulation_bloodsucker, simulation_burer, simulation_controller, simulation_chimera, simulation_gigant
spawn_num = 1
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[smart_terrain]
squad_id = 8
max_population = 2
respawn_params = respawn@grim_8
respawn_idle = 86400
[respawn@grim_8]
strong_monsters
[strong_monsters]
spawn_squads = simulation_bloodsucker, simulation_burer, simulation_controller, simulation_chimera, simulation_gigant
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 9
max_population = 2
respawn_params = respawn@grim_9
respawn_idle = 86400
[respawn@grim_9]
medium_monsters
[medium_monsters]
spawn_squads = simulation_snork, simulation_lurker, simulation_pseudodog
spawn_num = {+redemption_5_stage_3} 0, 1