Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,40 @@
[smart_terrain]
squad_id = 1
max_population = 2
respawn_params = respawn@prom_1
respawn_idle = 86400
[respawn@prom_1]
medium_monsters
[medium_monsters]
spawn_squads = simulation_snork, simulation_lurker, simulation_pseudodog
spawn_num = {+redemption_final_monolith} 0, 2
[exclusive]
mono_1_1_sniper = promzona\redemption_6_mono_logic.ltx
mono_1_2 = promzona\redemption_6_mono_logic.ltx
mono_1_3 = promzona\redemption_6_mono_logic.ltx
mono_1_4 = promzona\redemption_6_mono_logic.ltx
mono_2_1 = promzona\redemption_6_mono_logic.ltx
mono_2_2 = promzona\redemption_6_mono_logic.ltx
mono_2_3 = promzona\redemption_6_mono_logic.ltx
mono_2_4 = promzona\redemption_6_mono_logic.ltx
mono_3_1 = promzona\redemption_6_mono_logic.ltx
mono_3_2 = promzona\redemption_6_mono_logic.ltx
mono_3_3 = promzona\redemption_6_mono_logic.ltx
mono_4_1 = promzona\redemption_6_mono_logic.ltx
mono_4_2 = promzona\redemption_6_mono_logic.ltx
mono_4_3 = promzona\redemption_6_mono_logic.ltx
freedom_guard_1 = promzona\redemption_6_freedom_guard.ltx
freedom_guard_2 = promzona\redemption_6_freedom_guard.ltx
freedom_guard_3 = promzona\redemption_6_freedom_guard.ltx
freedom_guard_4 = promzona\redemption_6_freedom_guard.ltx
stalker_guard_5 = promzona\redemption_6_freedom_guard.ltx
post_1 = promzona\redemption_6_prom_1_post_logic.ltx
post_2 = promzona\redemption_6_prom_1_post_logic.ltx
@@ -0,0 +1,14 @@
[smart_terrain]
squad_id = 10
max_population = 2
respawn_params = respawn@prom_10
respawn_idle = 86400
[respawn@prom_10]
weak_monsters
[weak_monsters]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat
spawn_num = {+redemption_6_final} 0, 1
@@ -0,0 +1,3 @@
[smart_terrain]
squad_id = 11
max_population = 1
@@ -0,0 +1,3 @@
[smart_terrain]
squad_id = 12
max_population = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 13
max_population = 2
respawn_params = respawn@prom_13
respawn_idle = 86400
[respawn@prom_13]
weak_monsters
[weak_monsters]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 14
max_population = 2
respawn_params = respawn@prom_14
respawn_idle = 86400
[respawn@prom_14]
medium_monsters
[medium_monsters]
spawn_squads = zombied_sim_squad_advanced, simulation_snork, simulation_lurker, simulation_pseudodog
spawn_num = 2
@@ -0,0 +1,19 @@
[smart_terrain]
squad_id = 15
max_population = 2
respawn_params = respawn@prom_15
respawn_idle = 86400
[respawn@prom_15]
medium_monsters
[medium_monsters]
spawn_squads = zombied_sim_squad_veteran, simulation_snork, simulation_lurker, simulation_pseudodog
spawn_num = {+redemption_6_final} 0, 2
[exclusive]
duty_1 = promzona\redemption_6_duty_logic.ltx
duty_2 = promzona\redemption_6_duty_logic.ltx
duty_3 = promzona\redemption_6_duty_logic.ltx
duty_4 = promzona\redemption_6_duty_logic.ltx
duty_5 = promzona\redemption_6_duty_logic.ltx
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 2
max_population = 2
respawn_params = respawn@prom_2
respawn_idle = 86400
[respawn@prom_2]
strong_monsters
[strong_monsters]
spawn_squads = simulation_bloodsucker, simulation_psysucker, simulation_psy_dog_squad, simulation_burer, simulation_controller, simulation_chimera, simulation_gigant
spawn_num = {+redemption_final_monolith} 0, 2
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 3
max_population = 2
respawn_params = respawn@prom_3
respawn_idle = 86400
[respawn@prom_3]
medium_monsters
[medium_monsters]
spawn_squads = simulation_snork, simulation_lurker, simulation_pseudodog
spawn_num = {+redemption_final_monolith} 0, 2
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 4
max_population = 2
respawn_params = respawn@prom_4
respawn_idle = 86400
[respawn@prom_4]
medium_monsters
[medium_monsters]
spawn_squads = simulation_snork, simulation_lurker, simulation_pseudodog
spawn_num = {+redemption_final_monolith} 0, 2
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 5
max_population = 2
respawn_params = respawn@prom_5
respawn_idle = 86400
[respawn@prom_5]
strong_monsters
[strong_monsters]
spawn_squads = simulation_bloodsucker, simulation_psysucker, simulation_psy_dog_squad, simulation_burer, simulation_controller, simulation_chimera, simulation_gigant
spawn_num = {+redemption_6_final} 0, 1
@@ -0,0 +1,19 @@
[smart_terrain]
squad_id = 6
max_population = 2
respawn_params = respawn@prom_6
respawn_idle = 86400
[respawn@prom_6]
weak_monsters
[weak_monsters]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat
spawn_num = {+redemption_6_final} 0, 1
[exclusive]
freedom_1 = promzona\redemption_6_freedom_logic.ltx
freedom_2 = promzona\redemption_6_freedom_logic.ltx
freedom_3 = promzona\redemption_6_freedom_logic.ltx
freedom_4 = promzona\redemption_6_freedom_logic.ltx
stalker_5 = promzona\redemption_6_freedom_logic.ltx
@@ -0,0 +1,15 @@
[smart_terrain]
squad_id = 7
max_population = 2
respawn_params = respawn@prom_7
respawn_idle = 86400
[respawn@prom_7]
medium_monsters
[medium_monsters]
spawn_squads = zombied_sim_squad_advanced, zombied_sim_squad_veteran, simulation_snork, simulation_lurker, simulation_pseudodog
spawn_num = 2
[exclusive]
redemption_3_illeon_stalker_talk = promzona\redemption_3_illeon_stalker_logic.ltx
@@ -0,0 +1,15 @@
[smart_terrain]
squad_id = 8
max_population = 2
respawn_params = respawn@prom_8
respawn_idle = 86400
[respawn@prom_8]
weak_monsters
[weak_monsters]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat
spawn_num = 1
[exclusive]
redemption_1_eco_logic_wait = promzona\redemption_1_eco_logic.ltx
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 9
max_population = 2
respawn_params = respawn@prom_9
respawn_idle = 86400
[respawn@prom_9]
freedom_squad
[freedom_squad]
spawn_squads = freedom_sim_squad_advanced, freedom_sim_squad_advanced, freedom_sim_squad_novice
spawn_num = 1