Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,166 @@
[_effect]
action_count = 9
flags = 13501441
max_particles = 400
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1000.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 8.000000
flt_0001 = 0.030000
flt_0002 = 3.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 8.000000
flt_0001 = 0.030000
flt_0002 = 3.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0003]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.000000
vec_0000 = 0.000000, 3.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.600000, 0.600000, 0.600000
vec_0001 = 2.900000, 2.650000, 2.900000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.005000
vec_0000 = 6.283186, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = explosion
action_type = 5
bool_0000 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.001000
flt_0002 = 2.000000
flt_0003 = 3.000000
flt_0004 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0008]
action_name = speedlimit
action_type = 22
flags = 1
flt_0000 = 0.009000
flt_0001 = 0.010000
version = 1
[domain_action_0001_0000]
type = 2
v0 = 0.125490, 0.623529, 0.137255
v1 = 0.815686, 0.772549, 0.152941
v2 = 0.090196, 0.725490, 0.450980
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, -3.000000, 0.000000
v2 = 0.480000, 6.000000, 0.000000
[domain_action_0001_0002]
type = 9
v0 = 0.000122, 0.000070, -0.261799
v1 = 0.000000, 0.087266, 0.000000
v2 = 1.000000, 8.000000, 0.000000
[domain_action_0001_0003]
type = 9
v0 = 0.800000, 0.800000, 0.800000
v1 = 0.000000, 20.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 9
v0 = 3.000000, 4.000000, 0.000000
v1 = 0.000000, 3.000000, 2.000000
v2 = 0.000000, 8.000000, 0.000000
[domain_action_0002_0000]
type = 2
v0 = 0.125490, 0.623529, 0.137255
v1 = 0.815686, 0.772549, 0.152941
v2 = 0.090196, 0.725490, 0.450980
[domain_action_0002_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, -3.000000, 0.000000
v2 = 0.480000, 6.000000, 0.000000
[domain_action_0002_0002]
type = 9
v0 = 0.000122, 0.000070, -0.261799
v1 = 0.000000, 0.087266, 0.000000
v2 = 1.000000, 8.000000, 0.000000
[domain_action_0002_0003]
type = 9
v0 = 0.800000, 0.800000, 0.800000
v1 = 0.000000, 20.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0002_0004]
type = 9
v0 = 3.000000, 4.000000, 0.000000
v1 = 0.000000, 3.000000, 2.000000
v2 = 0.000000, 8.000000, 0.000000
[frame]
dim_x = 1
frame_count = 10
reserved = 128.000000, 128.000000
speed = 24.000000
tex_size = 1.000000, 1.000000
[sprite]
shader = particles\blend
texture = pfx\pfx_smoke_b
[velocity_scale]
value = 0.000000, 0.000000, 0.000000
@@ -0,0 +1,33 @@
[_group]
effects_count = 3
flags = 0
timelimit = 0.000000
version = 3
[effect_0000]
effect_name = anomaly2\effects\anomaly_spatial_bubble_color_01
flags = 0
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0001]
effect_name = anomaly2\effects\anomaly_spatial_bubble_sphere_el
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0002]
effect_name = anomaly2\effects\anomaly_blu_electrich_00
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
@@ -0,0 +1,86 @@
[_effect]
action_count = 5
flags = 2049
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.900000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.150000
flt_0002 = 0.000000
flt_0003 = 20.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 0.100000
flt_0001 = 12.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.486275, 0.556863, 0.972549
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 3
vec_0000 = 8.000000, 8.000000, 8.000000
vec_0001 = 14.000000, 14.000000, 0.001000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.992157, 0.984314, 0.984314
v1 = 0.980392, 0.988235, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 8.500000, 0.000000
v1 = 0.000000, 0.400000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 5
v0 = 17.998533, -29.999994, -29.999994
v1 = -18.010820, 29.999994, 29.999994
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 5
v0 = 0.010000, 0.010000, 0.010000
v1 = 0.040000, 0.040000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.080000, 0.000000, 0.000000
v2 = 1.000000, 3.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = pfx\pfx_lightning_02
@@ -0,0 +1,105 @@
[_effect]
action_count = 7
flags = 2049
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.900000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 1.000000
flt_0002 = 0.050000
flt_0003 = 0.950000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 2
flt_0000 = 1.000000
flt_0001 = 5.000000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.262745, 0.262745, 0.262745
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 12.566371, 12.566371, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 18.700001, 18.700001, 0.001000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.039216, 0.313726, 0.960784
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 8.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -12.566371, -12.566371, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 6.000000, 6.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\blend
texture = pfx\pfx_teleport
@@ -0,0 +1,117 @@
[_effect]
action_count = 8
flags = 2136065
max_particles = 120
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.900000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.220000
flt_0002 = 0.000000
flt_0003 = 250.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = scatter
action_type = 31
bool_0000 = on
flags = 3
flt_0000 = 1.000000
flt_0001 = 3000.000000
flt_0002 = 8.000000
vec_0000 = 0.000000, 8.000000, 0.000000
version = 1
[action_0003]
action_name = damping
action_type = 4
flags = 1
flt_0000 = 80.000000
flt_0001 = 1.000000
vec_0000 = -17.000000, -17.000000, -17.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.100000
flt_0001 = 4.000000
flt_0002 = 0.200000
flt_0003 = 0.800000
vec_0000 = 0.407843, 0.435294, 0.988235
version = 1
[action_0005]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 0.001000
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.470588, 0.623529, 0.988235
v1 = 0.380392, 0.380392, 0.380392
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 8.000000, 0.000000
v1 = 1.900000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.200000, 0.200000, 0.000000
v1 = 0.800000, 0.800000, 0.800000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -4.000000, -4.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = pfx\pfx_lightning_02