Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,337 @@
;========================================
;
; outfit
;
;========================================
[outfit_animation_hud]
hands_position = 0, 0, 0
hands_orientation = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
anm_equip = outfit_equip
cam = itemuse_anm_effects\liz_outfit_equip.anm
snd = actor\liz_outfit_equip
[outfit_animation_fast_hud]
hands_position = 0, 0, 0
hands_orientation = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
anm_equip = outfit_equip_fast
cam = itemuse_anm_effects\liz_outfit_equip_fast.anm
snd = actor\liz_outfit_equip_fast
;[outfit_animation_heavy_hud]:outfit_animation_hud
;[outfit_animation_heavy_fast_hud]:outfit_animation_hud
[outfit_animation_inspect_hud]
hands_position = 0, 0, 0
hands_orientation = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
anm_equip = outfit_inspect
cam = itemuse_anm_effects\liz_outfit_inspect.anm
snd = actor\liz_outfit_inspect
;========================================
;
; backpack
;
;========================================
[outfit_animation_backpack_equip_hud]
hands_position = 0, 0, 0
hands_orientation = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud.ogf
anm_use = liz_backpack_hud_equip_hands, liz_backpack_hud_equip
cam = itemuse_anm_effects\liz_backpack_equip.anm
snd = actor\liz_backpack_equip
[outfit_animation_backpack_equip_army_hud]:outfit_animation_backpack_equip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_army.ogf
[outfit_animation_backpack_equip_bandit_hud]:outfit_animation_backpack_equip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_bandit.ogf
[outfit_animation_backpack_equip_csky_hud]:outfit_animation_backpack_equip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_csky.ogf
[outfit_animation_backpack_equip_dolg_hud]:outfit_animation_backpack_equip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_dolg.ogf
[outfit_animation_backpack_equip_ecolog_hud]:outfit_animation_backpack_equip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_ecolog.ogf
[outfit_animation_backpack_equip_freedom_hud]:outfit_animation_backpack_equip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_freedom.ogf
[outfit_animation_backpack_equip_greh_hud]:outfit_animation_backpack_equip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_greh.ogf
[outfit_animation_backpack_equip_isg_hud]:outfit_animation_backpack_equip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_isg.ogf
[outfit_animation_backpack_equip_killer_hud]:outfit_animation_backpack_equip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_killer.ogf
[outfit_animation_backpack_equip_monolith_hud]:outfit_animation_backpack_equip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_monolith.ogf
[outfit_animation_backpack_equip_renegade_hud]:outfit_animation_backpack_equip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_renegade.ogf
[outfit_animation_backpack_equip_stalker_hud]:outfit_animation_backpack_equip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_stalker.ogf
[outfit_animation_backpack_equip_zombied_hud]:outfit_animation_backpack_equip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_zombied.ogf
[outfit_animation_backpack_unequip_hud]
hands_position = 0, 0, 0
hands_orientation = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud.ogf
anm_use = liz_backpack_hud_unequip_hands, liz_backpack_hud_unequip
cam = itemuse_anm_effects\liz_backpack_unequip.anm
snd = actor\liz_backpack_unequip
[outfit_animation_backpack_unequip_army_hud]:outfit_animation_backpack_unequip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_army.ogf
[outfit_animation_backpack_unequip_bandit_hud]:outfit_animation_backpack_unequip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_bandit.ogf
[outfit_animation_backpack_unequip_csky_hud]:outfit_animation_backpack_unequip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_csky.ogf
[outfit_animation_backpack_unequip_dolg_hud]:outfit_animation_backpack_unequip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_dolg.ogf
[outfit_animation_backpack_unequip_ecolog_hud]:outfit_animation_backpack_unequip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_ecolog.ogf
[outfit_animation_backpack_unequip_freedom_hud]:outfit_animation_backpack_unequip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_freedom.ogf
[outfit_animation_backpack_unequip_greh_hud]:outfit_animation_backpack_unequip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_greh.ogf
[outfit_animation_backpack_unequip_isg_hud]:outfit_animation_backpack_unequip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_isg.ogf
[outfit_animation_backpack_unequip_killer_hud]:outfit_animation_backpack_unequip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_killer.ogf
[outfit_animation_backpack_unequip_monolith_hud]:outfit_animation_backpack_unequip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_monolith.ogf
[outfit_animation_backpack_unequip_renegade_hud]:outfit_animation_backpack_unequip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_renegade.ogf
[outfit_animation_backpack_unequip_stalker_hud]:outfit_animation_backpack_unequip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_stalker.ogf
[outfit_animation_backpack_unequip_zombied_hud]:outfit_animation_backpack_unequip_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_backpack_hud_zombied.ogf
;========================================
;
; patches
;
;========================================
[outfit_animation_patch_apply_hud]
hands_position = 0, 0, 0
hands_orientation = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_stalker.ogf
anm_use = liz_patch_hands_apply, liz_patch_apply
cam = itemuse_anm_effects\liz_patches_apply.anm
snd = actor\liz_patch_apply
[outfit_animation_patch_apply_army_hud]:outfit_animation_patch_apply_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_army.ogf
[outfit_animation_patch_apply_bandit_hud]:outfit_animation_patch_apply_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_bandit.ogf
[outfit_animation_patch_apply_csky_hud]:outfit_animation_patch_apply_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_csky.ogf
[outfit_animation_patch_apply_dolg_hud]:outfit_animation_patch_apply_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_dolg.ogf
[outfit_animation_patch_apply_ecolog_hud]:outfit_animation_patch_apply_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_ecolog.ogf
[outfit_animation_patch_apply_freedom_hud]:outfit_animation_patch_apply_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_freedom.ogf
[outfit_animation_patch_apply_greh_hud]:outfit_animation_patch_apply_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_greh.ogf
[outfit_animation_patch_apply_isg_hud]:outfit_animation_patch_apply_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_isg.ogf
[outfit_animation_patch_apply_killer_hud]:outfit_animation_patch_apply_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_killer.ogf
[outfit_animation_patch_apply_monolith_hud]:outfit_animation_patch_apply_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_monolith.ogf
[outfit_animation_patch_apply_renegade_hud]:outfit_animation_patch_apply_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_renegade.ogf
[outfit_animation_patch_apply_stalker_hud]:outfit_animation_patch_apply_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_stalker.ogf
[outfit_animation_patch_remove_hud]
hands_position = 0, 0, 0
hands_orientation = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_stalker.ogf
anm_use = liz_patch_hands_remove, liz_patch_remove
cam = itemuse_anm_effects\liz_patches_remove.anm
snd = actor\liz_patch_remove
[outfit_animation_patch_remove_army_hud]:outfit_animation_patch_remove_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_army.ogf
[outfit_animation_patch_remove_bandit_hud]:outfit_animation_patch_remove_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_bandit.ogf
[outfit_animation_patch_remove_csky_hud]:outfit_animation_patch_remove_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_csky.ogf
[outfit_animation_patch_remove_dolg_hud]:outfit_animation_patch_remove_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_dolg.ogf
[outfit_animation_patch_remove_ecolog_hud]:outfit_animation_patch_remove_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_ecolog.ogf
[outfit_animation_patch_remove_freedom_hud]:outfit_animation_patch_remove_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_freedom.ogf
[outfit_animation_patch_remove_greh_hud]:outfit_animation_patch_remove_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_greh.ogf
[outfit_animation_patch_remove_isg_hud]:outfit_animation_patch_remove_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_isg.ogf
[outfit_animation_patch_remove_killer_hud]:outfit_animation_patch_remove_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_killer.ogf
[outfit_animation_patch_remove_monolith_hud]:outfit_animation_patch_remove_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_monolith.ogf
[outfit_animation_patch_remove_renegade_hud]:outfit_animation_patch_remove_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_renegade.ogf
[outfit_animation_patch_remove_stalker_hud]:outfit_animation_patch_remove_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_stalker.ogf
[outfit_animation_patch_apply_inventory_hud]
hands_position = 0, 0, 0
hands_orientation = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_stalker.ogf
anm_use = liz_patch_hands_apply_inventory, liz_patch_apply_inventory
cam = itemuse_anm_effects\liz_patches_apply_inventory.anm
snd = actor\liz_patch_apply
[outfit_animation_patch_apply_inventory_army_hud]:outfit_animation_patch_apply_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_army.ogf
[outfit_animation_patch_apply_inventory_bandit_hud]:outfit_animation_patch_apply_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_bandit.ogf
[outfit_animation_patch_apply_inventory_csky_hud]:outfit_animation_patch_apply_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_csky.ogf
[outfit_animation_patch_apply_inventory_dolg_hud]:outfit_animation_patch_apply_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_dolg.ogf
[outfit_animation_patch_apply_inventory_ecolog_hud]:outfit_animation_patch_apply_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_ecolog.ogf
[outfit_animation_patch_apply_inventory_freedom_hud]:outfit_animation_patch_apply_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_freedom.ogf
[outfit_animation_patch_apply_inventory_greh_hud]:outfit_animation_patch_apply_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_greh.ogf
[outfit_animation_patch_apply_inventory_isg_hud]:outfit_animation_patch_apply_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_isg.ogf
[outfit_animation_patch_apply_inventory_killer_hud]:outfit_animation_patch_apply_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_killer.ogf
[outfit_animation_patch_apply_inventory_monolith_hud]:outfit_animation_patch_apply_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_monolith.ogf
[outfit_animation_patch_apply_inventory_renegade_hud]:outfit_animation_patch_apply_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_renegade.ogf
[outfit_animation_patch_apply_inventory_stalker_hud]:outfit_animation_patch_apply_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_stalker.ogf
[outfit_animation_patch_remove_inventory_hud]
hands_position = 0, 0, 0
hands_orientation = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_stalker.ogf
anm_use = liz_patch_hands_remove_inventory, liz_patch_remove_inventory
cam = itemuse_anm_effects\liz_patches_remove_inventory.anm
snd = actor\liz_patch_remove
[outfit_animation_patch_remove_inventory_army_hud]:outfit_animation_patch_remove_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_army.ogf
[outfit_animation_patch_remove_inventory_bandit_hud]:outfit_animation_patch_remove_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_bandit.ogf
[outfit_animation_patch_remove_inventory_csky_hud]:outfit_animation_patch_remove_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_csky.ogf
[outfit_animation_patch_remove_inventory_dolg_hud]:outfit_animation_patch_remove_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_dolg.ogf
[outfit_animation_patch_remove_inventory_ecolog_hud]:outfit_animation_patch_remove_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_ecolog.ogf
[outfit_animation_patch_remove_inventory_freedom_hud]:outfit_animation_patch_remove_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_freedom.ogf
[outfit_animation_patch_remove_inventory_greh_hud]:outfit_animation_patch_remove_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_greh.ogf
[outfit_animation_patch_remove_inventory_isg_hud]:outfit_animation_patch_remove_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_isg.ogf
[outfit_animation_patch_remove_inventory_killer_hud]:outfit_animation_patch_remove_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_killer.ogf
[outfit_animation_patch_remove_inventory_monolith_hud]:outfit_animation_patch_remove_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_monolith.ogf
[outfit_animation_patch_remove_inventory_renegade_hud]:outfit_animation_patch_remove_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_renegade.ogf
[outfit_animation_patch_remove_inventory_stalker_hud]:outfit_animation_patch_remove_inventory_hud
item_visual = anomaly_weapons\liz_outfit_animations\liz_patch_hud_stalker.ogf
@@ -0,0 +1,56 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_menu_liz_outfit_animations">
<text>Outfit Animations</text>
</string>
<string id="ui_mcm_liz_outfit_animations_keybind">
<text>Perform check outfit animation</text>
</string>
<string id="ui_mcm_liz_outfit_animations_keybind_desc">
<text>This key bind can be configured to require aditional modifier keys to mitigate conflicts.</text>
</string>
<string id="ui_mcm_liz_outfit_animations_update_mcm">
<text>Your version of MCM is outdated. Upgrade to newver version.</text>
</string>
<string id="ui_mcm_liz_outfit_animations_memory">
<text>Enable outfit memory</text>
</string>
<string id="ui_mcm_liz_outfit_animations_memory_desc">
<text>When Outfit Memory is turned off, the full inspection animation will play every time you put on an armor.\nWhen the Outfit Memory option is enabled, a long version of the inspection animation will be played only when putting on a previously unknown type of armor; the short version of the animation will be played subsequent times.</text>
</string>
<string id="ui_mcm_liz_outfit_animations_memory_size">
<text>Outfit memory size</text>
</string>
<string id="ui_mcm_liz_outfit_animations_memory_size_desc">
<text>Number of last outfits the character will remember. For example, with a value of 3, the character will only remember the last 3 outfits, and will play a short version of the animation when equiping them again.\nEquiping new armor adds it to the list and if memory is full removes oldest one from the list.\nWith a value of -1, the character will remember all the armor equpped and, as a result, the full version of the animation will only be played the first time for each new armor.</text>
</string>
<string id="ui_mcm_liz_outfit_animations_allow_movement">
<text>Allow movement during animation</text>
</string>
<string id="ui_mcm_liz_outfit_animations_enable_outfit_equip">
<text>Enable outfit equip animation</text>
</string>
<string id="ui_mcm_liz_outfit_animations_enable_backpack_equip">
<text>Enable backpack equip/unequip animation</text>
</string>
<string id="ui_mcm_liz_outfit_animations_enable_patches">
<text>Enable patch remove/apply animation</text>
</string>
<string id="ui_mcm_liz_outfit_animations_enable_patches_inventory">
<text>Enable patch remove/apply animation for non equipped outfit</text>
</string>
</string_table>
@@ -0,0 +1,56 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_menu_liz_outfit_animations">
<text>Анимация брони</text>
</string>
<string id="ui_mcm_liz_outfit_animations_keybind">
<text>Проиграть анимацию осмотра брони</text>
</string>
<string id="ui_mcm_liz_outfit_animations_keybind_desc">
<text>Вы можете добавить различные модификаторы для этой клавиши, для избежания конфликтов.</text>
</string>
<string id="ui_mcm_liz_outfit_animations_update_mcm">
<text>Ваша версия MCM слишком устарела. Обновитесь до более свежей версии.</text>
</string>
<string id="ui_mcm_liz_outfit_animations_memory">
<text>Включить запоминание брони</text>
</string>
<string id="ui_mcm_liz_outfit_animations_memory_desc">
<text>При выключенном запоминании брони, каждый раз при надевании костюма будет проигрываться полная анимация осмотра.\nПри включенной опции запоминания брони длинная версия анимации осмотра будет проигрываться только при надевании ранее неизвестного типа брони, в последующие разы будет проигрываться короткая версия анимации.</text>
</string>
<string id="ui_mcm_liz_outfit_animations_memory_size">
<text>Максимальное количество запоминаемой брони</text>
</string>
<string id="ui_mcm_liz_outfit_animations_memory_size_desc">
<text>Сколько последних одетых костюмов будет помнить персонаж. Например при значении в 3, персонаж будет запоминать только 3 последних костюма, и при повторном надевании будет проигрывать короткую версию анимации.\nЭкипирование новой брони добавляет ее в память, и если она переполнена, то удаляет из списка самую старую запомненную броню.\nПри значении -1 персонаж будет запоминать всю броню и как следствие полная версия анимации будет проигрываться только в первый раз.</text>
</string>
<string id="ui_mcm_liz_outfit_animations_allow_movement">
<text>Разрешить двигаться во время анимации</text>
</string>
<string id="ui_mcm_liz_outfit_animations_enable_outfit_equip">
<text>Включить анимацию надевания брони</text>
</string>
<string id="ui_mcm_liz_outfit_animations_enable_backpack_equip">
<text>Включить анимацию надевания/снятия рюкзака</text>
</string>
<string id="ui_mcm_liz_outfit_animations_enable_patches">
<text>Включить анимации нашивок</text>
</string>
<string id="ui_mcm_liz_outfit_animations_enable_patches_inventory">
<text>Включить анимации нашивок для не экипированной брони</text>
</string>
</string_table>
@@ -0,0 +1,4 @@
[zzz_ea_addon_backpack]
active_slot
anim_enabled
backpack_open_flag
@@ -0,0 +1,2 @@
[gameplay_disguise]
possible_factions