Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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; @ Version: SCREEN SPACE SHADERS - UPDATE 16
; @ Description: Interactive Grass - Anomalies animations
; @ Author: https://www.moddb.com/members/ascii1457
; @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
; Animations
; 1 = Push
; 2 = Wavy
; 3 = Suck
; 4 = Blow
; 5 = Pulse
; Fruit Punch ---------------------------------------------
![zone_mine_acidic]
bend_grass_blowout = true
bend_grass_blowout_speed = 3.0
bend_grass_blowout_radius = 3.0
; Electro -------------------------------------------------
![zone_mine_electric]
bend_grass_blowout = true
bend_grass_blowout_speed = 4.0
bend_grass_blowout_radius = 5.0
; Comet ---------------------------------------------------
![fireball_zone]
bend_grass_idle_anim = 4
bend_grass_idle_str = 2.0
bend_grass_idle_radius = 5.0
bend_grass_idle_speed = 4.5
; Tesla ---------------------------------------------------
![fireball_electric_zone]
bend_grass_idle_anim = 1
bend_grass_idle_str = 0.15
bend_grass_idle_radius = 20.0
; Springboards --------------------------------------------
![zone_mine_gravitational_weak]
bend_grass_idle_anim = 2
bend_grass_idle_radius = 3.0
bend_grass_idle_speed = 1.2
bend_grass_blowout = true
bend_grass_blowout_speed = 5.0
bend_grass_blowout_radius = 10.0
; Vortices ------------------------------------------------
![zone_mine_gravitational_average]
bend_grass_idle_anim = 3
bend_grass_idle_radius = 4.0
bend_grass_idle_str = 2.0
bend_grass_idle_speed = 1.5
bend_grass_whenactive_str = 3.0
bend_grass_whenactive_speed = 3.0
bend_grass_blowout = true
bend_grass_blowout_duration = 2500
bend_grass_blowout_speed = 6.0
bend_grass_blowout_radius = 20.0
; Whirlwinds ----------------------------------------------
![zone_mine_gravitational_strong]
bend_grass_idle_anim = 2
bend_grass_idle_radius = 4.0
bend_grass_idle_speed = 1.3
bend_grass_whenactive_anim = 3
bend_grass_whenactive_str = 3.5
bend_grass_whenactive_speed = 4.5
bend_grass_blowout = true
bend_grass_blowout_duration = 5500
bend_grass_blowout_speed = 5.0
bend_grass_blowout_radius = 20.0
![zone_mine_gravitational_big]
bend_grass_idle_anim = 2
bend_grass_idle_radius = 4.0
bend_grass_idle_speed = 1.3
bend_grass_whenactive_anim = 3
bend_grass_whenactive_str = 3.0
bend_grass_whenactive_speed = 4.0
bend_grass_blowout = true
bend_grass_blowout_duration = 5500
bend_grass_blowout_speed = 5.0
bend_grass_blowout_radius = 20.0
; Burners -------------------------------------------------
![zone_mine_thermal]
bend_grass_idle_radius = 3.5
bend_grass_whenactive_anim = 4
bend_grass_whenactive_str = 2.0
bend_grass_whenactive_speed = 3.5
bend_grass_blowout = true
bend_grass_blowout_duration = 9500
bend_grass_blowout_speed = 3.0
bend_grass_blowout_radius = 5.0
@@ -0,0 +1,94 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: AO - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_ao">
<text>Ambient Occlusion</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_ao_title">
<text>Ambient Occlusion Settings</text>
</string>
<string id="ui_mcm_ssfx_module_ao_quality_mcm">
<text>Quality</text>
</string>
<string id="ui_mcm_ssfx_module_ao_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of samples used to render the ambient occlusion. The Very High setting can heavily impact your performance. [ 2, 4, 8 ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_res_mcm">
<text>Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_ao_res_mcm_desc">
<text>Resolution of the ambient occlusion rendering.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_distance_mcm">
<text>Max Distance</text>
</string>
<string id="ui_mcm_ssfx_module_ao_distance_mcm_desc">
<text>Maximum distance of the ambient occlusion rendering.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_blur_mcm">
<text>Blur</text>
</string>
<string id="ui_mcm_ssfx_module_ao_blur_mcm_desc">
<text>Base blur intensity to smooth the ambient occlusion result.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_radius_mcm">
<text>General Radius</text>
</string>
<string id="ui_mcm_ssfx_module_ao_radius_mcm_desc">
<text>Maximum distance to test the occlusion of a pixel. You may need to adjust the intensity of the effect if you increase the distance.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_max_occ_mcm">
<text>Maximum Occlusion</text>
</string>
<string id="ui_mcm_ssfx_module_ao_max_occ_mcm_desc">
<text>Maximum occlusion possible of a pixel. [ 0.0 = full black ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_global_int_mcm">
<text>Global Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ao_global_int_mcm_desc">
<text>Intensity of the ambient occlusion globally. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_hud_int_mcm">
<text>HUD Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ao_hud_int_mcm_desc">
<text>Intensity of HUD elements ( Weapons, arms, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_flora_int_mcm">
<text>Flora Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ao_flora_int_mcm_desc">
<text>Intensity of flora ( Grass, trees, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
</string_table>
@@ -0,0 +1,72 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 18
- @ Description: Flora Fixes - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_florafixes">
<text>Flora Fixes</text>
</string>
<!-- Flora Fixes Title -->
<string id="ui_mcm_ssfx_module_florafixes_title">
<text>Flora Fixes & Improvements - Settings</text>
</string>
<!-- Flora Fixes Settings -->
<string id="ui_mcm_ssfx_module_florafixes_sss_int_mcm">
<text>SubSurface Scattering Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_sss_int_mcm_desc">
<text>Intensity of the flora SubSurface Scattering.</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_sss_color_mcm">
<text>SubSurface Scattering Color</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_sss_color_mcm_desc">
<text>How much sun color is added to the flora SubSurface Scattering. 1.0 is 100% sun color.</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_mcm">
<text>Grass Specular</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_mcm_desc">
<text>Specular value when the grass is dry. Be careful when adjusting the value, try with small changes and check the result.</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_wet_mcm">
<text>Wet Grass Specular</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_wet_mcm_desc">
<text>Specular value when the grass is wet. Be careful when adjusting the value, try with small changes and check the result.</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_mcm">
<text>Trees/Bushes Specular</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_mcm_desc">
<text>Specular when trees and bushes are dry. Be careful when adjusting the value, try with small changes and check the result.</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_wet_mcm">
<text>Wet Trees/Bushes Specular</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_mcm_desc">
<text>Specular when trees and bushes are wet. Be careful when adjusting the value, try with small changes and check the result.</text>
</string>
</string_table>
@@ -0,0 +1,92 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 17
- @ Description: HUD Raindrops - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Raindrops Title -->
<string id="ui_mcm_ssfx_module_hud_raindrops_title">
<text>HUD Raindrops - Settings</text>
</string>
<!-- Raindrops Settings -->
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_density_mcm">
<text>Raindrops density</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_density_mcm_desc">
<text>Quantity and size of the raindrops.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_reflection_str_mcm">
<text>Reflection intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_reflection_str_mcm_desc">
<text>Intensity of the raindrops reflection.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_refraction_str_mcm">
<text>Refraction intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_refraction_str_mcm_desc">
<text>Intensity of the raindrops refraction.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_animation_speed_mcm">
<text>Animation speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_animation_speed_mcm_desc">
<text>Raindrops animation speed.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_buildup_mcm">
<text>Build up speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_buildup_mcm_desc">
<text>Value to adjust the build up speed of raindrops on HUD elements.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_drying_mcm">
<text>Drying speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_drying_mcm_desc">
<text>Value to adjust the drying speed of HUD elements.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_size_mcm">
<text>Raindrops size</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_size_mcm_desc">
<text>Set the raindrops size.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_gloss_mcm">
<text>Raindrops gloss</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_gloss_mcm_desc">
<text>Adjust the gloss intensity of raindrops.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_extra_gloss_mcm">
<text>Extra overall gloss ( When wet )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_extra_gloss_mcm_desc">
<text>Adjust the overall gloss of HUD elements when is raining.</text>
</string>
</string_table>
@@ -0,0 +1,86 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: Water - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_il">
<text>Indirect Light</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_il_title">
<text>Indirect Light Settings</text>
</string>
<string id="ui_mcm_ssfx_module_il_quality_mcm">
<text>Quality</text>
</string>
<string id="ui_mcm_ssfx_module_il_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of samples used to render the indirect light. High and Very High settings can heavily impact your performance. [ 16, 24, 32, 48, 64 ]</text>
</string>
<string id="ui_mcm_ssfx_module_il_res_mcm">
<text>Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_il_res_mcm_desc">
<text>Resolution of the indirect light rendering. High values can heavily impact your performance.</text>
</string>
<string id="ui_mcm_ssfx_module_il_blur_mcm">
<text>Blur</text>
</string>
<string id="ui_mcm_ssfx_module_il_blur_mcm_desc">
<text>Intensity of the blur. This is to improve the smoothness of the result.</text>
</string>
<string id="ui_mcm_ssfx_module_il_vibrance_mcm">
<text>Color Vibrance</text>
</string>
<string id="ui_mcm_ssfx_module_il_vibrance_mcm_desc">
<text>Option to set the intensity of the indirect light color.</text>
</string>
<string id="ui_mcm_ssfx_module_il_distance_mcm">
<text>Max Distance</text>
</string>
<string id="ui_mcm_ssfx_module_il_distance_mcm_desc">
<text>Maximum distance of the indirect light rendering.</text>
</string>
<string id="ui_mcm_ssfx_module_il_global_int_mcm">
<text>Global Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_il_global_int_mcm_desc">
<text>Intensity of the indirect light globally. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_il_hud_int_mcm">
<text>HUD Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_il_hud_int_mcm_desc">
<text>Intensity of HUD elements ( Weapons, arms, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_il_flora_int_mcm">
<text>Flora Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_il_flora_int_mcm_desc">
<text>Intensity of flora ( Grass, trees, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
</string_table>
@@ -0,0 +1,134 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 16
- @ Description: Interactive Grass - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_inter_grass">
<text>Interactive Grass</text>
</string>
<!-- Interactive Grass Settings -->
<string id="ui_mcm_ssfx_module_inter_grass_title">
<text>Interative Grass Settings</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mcm">
<text>Enabled</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mcm_desc">
<text>[ RESTART REQUIERED ] Enable/Disable interactive grass.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_entities_mcm">
<text>Max number of interactions</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_entities_mcm_desc">
<text>[ RESTART REQUIERED ] Maximum number of simultaneous interactions. Higher values can decrease performance.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_distance_mcm">
<text>Max distance</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_distance_mcm_desc">
<text>Maximum distance to render grass interactions.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_player_mcm">
<text>Player interaction</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_player_mcm_desc">
<text>Enable/Disable player interaction with grass.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mutants_mcm">
<text>Mutants shockwave</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mutants_mcm_desc">
<text>Enable/Disable Pseudogiants and Burers shockwave effects.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_radius_mcm">
<text>Bending radius</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_radius_mcm_desc">
<text>Adjust the radius of the bending effect when characters walk on grass.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_horizontal_str_mcm">
<text>Horizontal strength</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_horizontal_str_mcm_desc">
<text>Adjust the strength of the horizontal displacement when characters walk on grass.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_vertical_str_mcm">
<text>Vertical strength</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_vertical_str_mcm_desc">
<text>Adjust the strength of the vertical displacement when characters walk on grass.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_str_mcm">
<text>Explosions intensity</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_str_mcm_desc">
<text>Option to adjust the shockwave overall intensity.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_speed_mcm">
<text>Explosions speed</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_speed_mcm_desc">
<text>Option to adjust the shockwave propagation speed.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_str_mcm">
<text>Shooting strength</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_str_mcm_desc">
<text>Strength of the displacement generated by firearms shots.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_range_mcm">
<text>Shooting range</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_range_mcm_desc">
<text>Range of the displacement of the shooting effect.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_anomalies_mcm">
<text>Anomalies interaction</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_anomalies_mcm_desc">
<text>Enable/disable the interaction between grass and anomalies.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_anomalies_distance_mcm">
<text>Anomalies Max distance</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_anomalies_distance_mcm_desc">
<text>This value defines the maximum distance to render the interactions between anomalies and grass.</text>
</string>
</string_table>
@@ -0,0 +1,62 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: Parallax - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_parallax">
<text>Parallax</text>
</string>
<!-- Parallax Settings -->
<string id="ui_mcm_ssfx_module_parallax_title">
<text>Terrain Settings</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_quality_mcm">
<text>Parallax Quality</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_quality_mcm_desc">
<text>Define the visual quality of the effect. Higher settings increase the amount of samples used to smooth the result.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_refine_mcm">
<text>Parallax Refine</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_refine_mcm_desc">
<text>Adds a refinement phase to improve the parallax effect. Enable/Disable this option to improve the visual quality or gain some performance.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_range_mcm">
<text>Parallax Distance</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_range_mcm_desc">
<text>Option to define the maximum rendering distance of the parallax effect.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_height_mcm">
<text>Parallax Height</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_height_mcm_desc">
<text>Use this value to adjust the maximum height of the parallax effect.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_ao_mcm">
<text>Parallax AO</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_ao_mcm_desc">
<text>Set the amount of extra ambient occlusion applied to the parallax surfaces.</text>
</string>
</string_table>
@@ -0,0 +1,84 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: Parallax - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Bloom Title -->
<string id="ui_mcm_ssfx_module_bloom_title">
<text>Bloom - Settings</text>
</string>
<!-- Bloom Settings -->
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_use_weather_mcm">
<text>Use Weather Presets</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_use_weather_mcm_desc">
<text>Overwrite the `Threshold`, `Exposure` and `Sky intensity` with the values set in the weather presets.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_threshold_mcm">
<text>Threshold</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_threshold_mcm_desc">
<text>Define how bright a pixel needs to be to bloom. [ 1.0 = All pixels bloom ]</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_exposure_mcm">
<text>Exposure</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_exposure_mcm_desc">
<text>Increase or decrease the intensity of the bloom.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_blur_mcm">
<text>Blur Radius</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_blur_mcm_desc">
<text>The value define how much the bloom effect spread.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_vibrance_mcm">
<text>Vibrance</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_vibrance_mcm_desc">
<text>Adjust the vibrance color of the bloom. [ 0.0 = Grayscale ~ 1.0 = Color ]</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_sky_mcm">
<text>Sky Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_sky_mcm_desc">
<text>Use this value to setup the intensity of the sky.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_lens_mcm">
<text>Lens Flare Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_lens_mcm_desc">
<text>Adjust the intensity of the lens flare effect when you use a gas mask.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_dirt_mcm">
<text>Dirt Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_dirt_mcm_desc">
<text>Adjust the intensity of the dirt effect when you use a gas mask.</text>
</string>
</string_table>
@@ -0,0 +1,116 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 17
- @ Description: Rain - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Rain Title -->
<string id="ui_mcm_ssfx_module_rain_title">
<text>Rain - Settings</text>
</string>
<!-- Rain Settings -->
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_quality_mcm">
<text>Render quality</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_quality_mcm_desc">
<text>LOW : Basic refraction rendering. - MEDIUM : Basic rendering plus discard of incorrect refraction. - HIGH : Full refraction with extra reflection sample.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_max_drops_mcm">
<text>Amount of Particles</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_max_drops_mcm_desc">
<text>Maximum amount of particles used to create the rain effect. Vanilla : 2500</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_radius_mcm">
<text>Radius</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_radius_mcm_desc">
<text>Radius of the rain emmisor. Vanilla : 15</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_speed_mcm">
<text>Rain speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_speed_mcm_desc">
<text>Speed of the falling.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_len_mcm">
<text>Rain length</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_len_mcm_desc">
<text>Length of the raindrop.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_width_mcm">
<text>Rain width</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_width_mcm_desc">
<text>Width of the raindrop.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_alpha_mcm">
<text>Rain transparency</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_alpha_mcm_desc">
<text>Transparency of the overall effect.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_brightness_mcm">
<text>Rain brightness</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_brightness_mcm_desc">
<text>How brigth is the base color of the raindrop.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_refraction_mcm">
<text>Rain refraction</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_refraction_mcm_desc">
<text>Intensity of the refraction effect.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_reflection_mcm">
<text>Rain reflection</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_reflection_mcm_desc">
<text>Transparency of the reflection effect.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_alpha_mcm">
<text>Splash transparency</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_alpha_mcm_desc">
<text>Transparency of the rain splashes.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_refraction_mcm">
<text>Splash refraction</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_refraction_mcm_desc">
<text>Intensity of the rain splashes refraction.</text>
</string>
</string_table>
@@ -0,0 +1,77 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 17
- @ Description: Rain Footsteps - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Rain Footsteps Title -->
<string id="ui_mcm_ssfx_module_rain_footsteps_title">
<text>Footsteps - Settings</text>
</string>
<!-- Rain Footsteps Settings -->
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_main_vol_mcm">
<text>Main volume</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_main_vol_mcm_desc">
<text>Main volume for the footsteps.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_vol_rnd_mcm">
<text>Volume variation</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_vol_rnd_mcm_desc">
<text>This add a random variation ( the set value ) to the footsteps volume.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_no_rain_mcm">
<text>Multiplier without rain</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_no_rain_mcm_desc">
<text>Volume multiplier when isn't raining but wetness is still high.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_walk_mcm">
<text>Multiplier when walking</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_walk_mcm_desc">
<text>Volume multiplier when the player is walking.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_run_mcm">
<text>Multiplier when running</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_run_mcm_desc">
<text>Volume multiplier when the player is running.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_jump_vol_mcm">
<text>Jump volume</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_jump_vol_mcm_desc">
<text>Volume of the jumping sound effect.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_land_vol_mcm">
<text>Land volume</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_land_vol_mcm_desc">
<text>Volume of the land sound effect.</text>
</string>
</string_table>
@@ -0,0 +1,86 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 15
- @ Description: Shadow Cascades - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_shw_cascades">
<text>Shadow Cascades</text>
</string>
<!-- Shadow Cascades Settings -->
<string id="ui_mcm_ssfx_module_shw_cascades_title">
<text>Shadow Cascades Settings</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_1_mcm">
<text>Near cascades size</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_1_mcm_desc">
<text>Try to use a lower size value to improve the quality of your sun shadows.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_2_mcm">
<text>Mid cascades size</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_2_mcm_desc">
<text>Try to use a lower size value to improve the quality of your sun shadows.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_3_mcm">
<text>Far cascades size</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_3_mcm_desc">
<text>This cascade define the final rendering distance of your sun shadows. Lower values will improve performance, higher values will improve your distant shadows at the cost of performance.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_quality_mcm">
<text>Grass shadows quality</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_quality_mcm_desc">
<text>[ LOW ] Grass shadows only render in the NEAR cascade. Default ANOMALY behavior. [ MEDIUM ] Grass will cast shadows in the NEAR and MID cascade. [ HIGH ] Grass shadows will be rendered in all cascades and sun volumetric rays. [ ULTRA ] All lights will cast grass shadows.</text>
</string>
<string id="ui_mcm_lst_shw_cascades_low">
<text>Low ( ANOMALY Default )</text>
</string>
<string id="ui_mcm_lst_shw_cascades_medium">
<text>Medium</text>
</string>
<string id="ui_mcm_lst_shw_cascades_high">
<text>High</text>
</string>
<string id="ui_mcm_lst_shw_cascades_ultra">
<text>Ultra ( Big performance hit )</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_distance_mcm">
<text>Grass shadows distance ( Sun )</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_distance_mcm_desc">
<text>This value adjust the rendering distance of sun grass shadows. The value is porcentual to your grass rendering distance. Lower values will improve performance.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_nondir_maxdistance_mcm">
<text>Grass shadows max distance</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_nondir_maxdistance_mcm_desc">
<text>[ ULTRA QUALITY ONLY ] This value adjust the rendering distance of grass shadows for non-directional lights. Lower values will improve performance, but you might notice when the shadows stop being rendered.</text>
</string>
</string_table>
@@ -0,0 +1,125 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 19
- @ Description: Shadows - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_shadows">
<text>Shadows & Light</text>
</string>
<string id="ui_mcm_lst_shadows_128">
<text>128</text>
</string>
<string id="ui_mcm_lst_shadows_256">
<text>256</text>
</string>
<string id="ui_mcm_lst_shadows_512">
<text>512</text>
</string>
<string id="ui_mcm_lst_shadows_768">
<text>768</text>
</string>
<string id="ui_mcm_lst_shadows_768_V">
<text>768 ( Vanilla )</text>
</string>
<string id="ui_mcm_lst_shadows_1536">
<text>1536</text>
</string>
<string id="ui_mcm_lst_shadows_1536_V">
<text>1536 ( Vanilla )</text>
</string>
<string id="ui_mcm_lst_shadows_2048">
<text>2048</text>
</string>
<string id="ui_mcm_lst_shadows_2560">
<text>2560</text>
</string>
<string id="ui_mcm_lst_shadows_3072">
<text>3072</text>
</string>
<string id="ui_mcm_lst_shadows_4096">
<text>4096</text>
</string>
<!-- Shadow Cascades Settings -->
<string id="ui_mcm_ssfx_module_shadows_title">
<text>Shadows & Light Settings</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm">
<text>Shadows LOD</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm_desc">
<text>Base shadow map quality. The higher the value the higher the base shadow resolution and resolution through distance.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_min_mcm">
<text>Shadows Min Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_min_mcm_desc">
<text>Minimum shadow map resolution. When lights are away from the player the resolution of shadows drop to improve performance ( at the cost of image quality ).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_max_mcm">
<text>Shadows Max Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_max_mcm_desc">
<text>Maximum shadow map resolution. When lights are closer, the resolution increases to improve the image quality of shadows ( at the cost of performance ).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm">
<text>Force Volumetric ( Map reload required )</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm_desc">
<text>Force the volumetric effect on all non-directional lights. You need to reload the map to apply the setting.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm">
<text>Volumetric Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm">
<text>Volumetric Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm_desc">
<text>Volumetric rendering resolution. Porcentage of your current resolution. [ min: 14% ~ max: 100% ]</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm_desc">
<text>Set the intensity of the volumetric effect.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm">
<text>Volumetric Quality</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm_desc">
<text>Set the quality of the volumetric effect at the cost of performance.</text>
</string>
</string_table>
@@ -0,0 +1,95 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 20
- @ Description: SSR - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_ssr">
<text>SSR</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_ssr_title">
<text>Screen Space Reflections Settings</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_quality_mcm">
<text>Quality ( Steps )</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of steps used to render the reflections. This option can heavily impact your performance. [ 8, 16, 24, 32, 48, 64 ]</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_render_scale_mcm">
<text>Render Scale</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_render_scale_mcm_desc">
<text>Scale of the SSR rendering. This option decrease the visual quality of the effect but improve performance. If you lower the rendering scale, consider to increase the blur intensity to hide the lower quality of the SSR.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_blur_mcm">
<text>Blur</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_blur_mcm_desc">
<text>Option to set how blurry are all reflections.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_temporal_mcm">
<text>Temporal Accumulation</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_temporal_mcm_desc">
<text>How much you want to use older frames to stabilize reflections. This option reduce noise and help to generally improve the SSR result, but higher values can generate ghosting.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_use_noise_mcm">
<text>Use Noise</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_use_noise_mcm_desc">
<text>Enable/Disable noise to improve the reconstruction of the SSR. Is recommended to use this option with high blur values.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_general_int_mcm">
<text>General Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_general_int_mcm_desc">
<text>General intensity of reflections.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_sky_int_mcm">
<text>Sky Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_sky_int_mcm_desc">
<text>Intensity of the skybox reflection.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_mcm">
<text>Weapons Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_mcm_desc">
<text>Intensity of reflections on Weapons.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_max_mcm">
<text>Max Intensity of Weapons</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_max_mcm_desc">
<text>Maximum intensity of reflections on weapons.</text>
</string>
</string_table>
@@ -0,0 +1,73 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: SSS - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_sss">
<text>SSS</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_sss_title">
<text>Screen Space Reflections Settings</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_dir_mcm">
<text>Directional Lights Quality</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_dir_mcm_desc">
<text>Quantity of samples used to create directional light shadows ( Sun and Moon ). More samples improve the definition of shadows. [ 6 - 12 - 18 - 24 ]</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_point_mcm">
<text>Omni Lights Quality</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_point_mcm_desc">
<text>Quantity of samples used to create omni lights shadows ( Bulbs, Bonfires, etc. ). More samples improve the definition of shadows. [ 2 - 4 - 6 - 8 ]</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_dir_mcm">
<text>Enable Directional Lights Shadows</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_dir_mcm_desc">
<text>Enable/Disable screen space shadows for directional lights. ( Sun and Moon )</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_point_mcm">
<text>Enable Omni Lights Shadows</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_point_mcm_desc">
<text>Enable/Disable screen space shadows for omni-directional lights. ( Bulbs, Bonfires, etc. )</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_dir_mcm">
<text>Lenght of Directional Lights Shadows</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_dir_mcm_desc">
<text>Adjust the maximum lenght of directional shadows.</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_point_mcm">
<text>Lenght of Omni Lights Shadows</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_point_mcm_desc">
<text>Adjust the maximum lenght of all omni-directional shadows.</text>
</string>
</string_table>
@@ -0,0 +1,107 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: SSS MCM general strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<string id="ui_mcm_menu_ssfx_module">
<text>SSS Settings</text>
</string>
<!-- Buttons -->
<string id="ui_mcm_ssfx_module_general">
<text>General</text>
</string>
<!-- Rain Module Buttons -->
<string id="ui_mcm_menu_ssfx_rain_module">
<text>Rain Enhances</text>
</string>
<string id="ui_mcm_menu_ssfx_rain_main">
<text>Rain</text>
</string>
<string id="ui_mcm_menu_ssfx_rain_footsteps">
<text>Footsteps</text>
</string>
<string id="ui_mcm_menu_ssfx_rain_hud_raindrops">
<text>HUD Raindrops</text>
</string>
<!-- PP Modules Buttons -->
<string id="ui_mcm_menu_ssfx_pp">
<text>Post-Process</text>
</string>
<string id="ui_mcm_menu_ssfx_bloom">
<text>Bloom</text>
</string>
<!-- -->
<string id="ui_mcm_menu_ssfx_wetness">
<text>Wetness</text>
</string>
<string id="ui_mcm_menu_ssfx_gloss">
<text>Gloss</text>
</string>
<string id="ui_mcm_menu_ssfx_wet_surf">
<text>Wet Surfaces</text>
</string>
<!-- General Settings -->
<string id="ui_mcm_ssfx_module_general_title">
<text>General Settings</text>
</string>
<string id="ui_mcm_ssfx_module_general_shaderscope_patch_mcm">
<text>Acitvate SHADER BASED 2D SCOPES support</text>
</string>
<!-- Etc -->
<string id="ui_mcm_ssfx_module_not_installed">
<text>MODULE NOT INSTALLED</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_very_low">
<text>Very Low</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_low">
<text>Low</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_medium">
<text>Medium</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_high">
<text>High</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_veryhigh">
<text>Very High</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_ultra">
<text>Ultra</text>
</string>
<string id="ui_mcm_lst_ssfx_enable">
<text>Enable</text>
</string>
<string id="ui_mcm_lst_ssfx_disable">
<text>Disable</text>
</string>
</string_table>
@@ -0,0 +1,88 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: Terrain - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_terrain">
<text>Terrain</text>
</string>
<!-- Terrain Settings -->
<string id="ui_mcm_ssfx_module_terrain_title">
<text>Terrain Settings</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_distance_mcm">
<text>Rendering Quality</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_distance_mcm_desc">
<text>Adjust the value to rise/lower the maximum distance of the high quality terrain rendering.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_quality_mcm">
<text>Parallax Quality</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_quality_mcm_desc">
<text>Define the visual quality of the effect. Higher settings increase the amount of samples used to smooth the result.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_refine_mcm">
<text>Parallax Refine</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_refine_mcm_desc">
<text>Adds a refinement phase to improve the parallax effect. Enable/Disable this option to improve the visual quality or gain some performance.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_range_mcm">
<text>Parallax Distance</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_range_mcm_desc">
<text>Option to define the maximum rendering distance of the parallax effect.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_height_mcm">
<text>Parallax Height</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_height_mcm_desc">
<text>Use this value to adjust the maximum height of the parallax effect.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_water_level_mcm">
<text>Parallax Water Level</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_water_level_mcm_desc">
<text>Use this setting to adjust the maximum depth of puddles.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_align_mcm">
<text>Grass Terrain Alignment ( Map reload required )</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_align_mcm_desc">
<text>Align the grass to the terrain slope.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_slope_mcm">
<text>Grass Slope Limit ( Map reload required )</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_slope_mcm_desc">
<text>Limit the placement of grass if the terrain slope is bigger than the selected angle.</text>
</string>
</string_table>
@@ -0,0 +1,126 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: Water - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_water">
<text>Water</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_water_title">
<text>Water Settings</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_quality_mcm">
<text>SSR Quality</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of samples used to render the reflections. Higher settings can heavily impact your performance and first loading time after clear your shader cache. [ 8, 16, 24, 32, 64 ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_res_mcm">
<text>SSR Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_res_mcm_desc">
<text>Resolution of the SSR rendering. You can improve the performance if you lower the resolution. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_quality_mcm">
<text>Parallax Quality</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of samples used to render the waves parallax effect. Lower values can improve performance. [ 8, 16, 32 ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_height_mcm">
<text>Parallax Height</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_height_mcm_desc">
<text>Maximum height of the waves parallax effect.</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_mcm">
<text>Blur</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_mcm_desc">
<text>Intensity of the reflection blur.</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_pattern_mcm">
<text>Blur Pattern</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_pattern_mcm_desc">
<text>How much variation is added to the reflection blur. ( 0 = Disabled )</text>
</string>
<string id="ui_mcm_ssfx_module_water_distortion_mcm">
<text>Waves Distortion</text>
</string>
<string id="ui_mcm_ssfx_module_water_distortion_mcm_desc">
<text>Intensity of the reflection and refraction distortion.</text>
</string>
<string id="ui_mcm_ssfx_module_water_turbidity_mcm">
<text>Water Turbidity</text>
</string>
<string id="ui_mcm_ssfx_module_water_turbidity_mcm_desc">
<text>Set the turbidity of the water. [ 0.0 = Clear water ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_softborder_mcm">
<text>Soft Border</text>
</string>
<string id="ui_mcm_ssfx_module_water_softborder_mcm_desc">
<text>Use this value to adjust the softness of water borders.</text>
</string>
<string id="ui_mcm_ssfx_module_water_reflection_int_mcm">
<text>Reflection Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_water_reflection_int_mcm_desc">
<text>Intensity of water reflections.</text>
</string>
<string id="ui_mcm_ssfx_module_water_specular_int_mcm">
<text>Specular Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_water_specular_int_mcm_desc">
<text>Intensity of the specular highlight of the water.</text>
</string>
<string id="ui_mcm_ssfx_module_water_caustics_int_mcm">
<text>Caustics Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_water_caustics_int_mcm_desc">
<text>Intensity of the caustics effect.</text>
</string>
<string id="ui_mcm_ssfx_module_water_ripples_int_mcm">
<text>Ripples Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_water_ripples_int_mcm_desc">
<text>Intensity of the rain ripples effect.</text>
</string>
</string_table>
@@ -0,0 +1,68 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 18
- @ Description: Gloss - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Gloss Title -->
<string id="ui_mcm_ssfx_module_gloss_title">
<text>Gloss - Settings</text>
</string>
<!-- Gloss Settings -->
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_min_gloss_mcm">
<text>Min Gloss</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_min_gloss_mcm_desc">
<text>Base value of gloss. If "Auto Gloss" is disabled, this value determine the gloss.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_max_gloss_mcm">
<text>Max Gloss</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_max_gloss_mcm_desc">
<text>When the "Auto Gloss" is enabled, this value will be the maximum value of gloss when wetness is at 100%.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_mcm">
<text>Auto Gloss</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_mcm_desc">
<text>Enable/Disable the automatic adjustment of gloss based on wetness. If you want to manually set a fixed gloss value, disable this option and use the "Min Gloss" option to define your gloss.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_max_mcm">
<text>Auto Gloss Percentage</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_max_mcm_desc">
<text>This value is used to control the maximum value of gloss when full wetness is reached. ( 0 = 0% | 1 = 100% )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_int_mcm">
<text>Specular Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_int_mcm_desc">
<text>Set the intensity of specular lighting.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_color_mcm">
<text>Specular Color</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_color_mcm_desc">
<text>Porcentage of the specular color. ( 0 = 0% | 1 = 100% )</text>
</string>
</string_table>
@@ -0,0 +1,142 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 18
- @ Description: Wet Surfaces - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Gloss Title -->
<string id="ui_mcm_ssfx_module_wet_surf_title">
<text>Wet Surfaces - Settings</text>
</string>
<!-- Gloss Settings -->
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_buildup_speed_mcm">
<text>Wetness - Buildup speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_buildup_speed_mcm_desc">
<text>Buildup speed. The higher the value the faster will be the buildup of wetness. ( Puddles and wet surfaces )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_dry_speed_mcm">
<text>Wetness - Drying speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_dry_speed_mcm_desc">
<text>Drying time. The higher the value the faster will be the drying of wetness. ( Puddles and wet surfaces )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_size_mcm">
<text>Rain Ripples Scale</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_size_mcm_desc">
<text>Scale of rain ripples. The higher the value, bigger the size of the rain ripples.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_speed_mcm">
<text>Rain Ripples Speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_speed_mcm_desc">
<text>Set the speed of the Rain Ripples animation. ( The rain intensity defines the base speed )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_min_speed_mcm">
<text>Rain Ripples Min Speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_min_speed_mcm_desc">
<text>Set the minimum speed of the Rain Ripples animation.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_intensity_mcm">
<text>Rain Ripples Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_intensity_mcm_desc">
<text>Set the intensity of the Rain Ripples.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_size_mcm">
<text>Waterfall Scale</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_size_mcm_desc">
<text>Scale of waterfall effect. The higher the value, bigger the size.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_speed_mcm">
<text>Waterfall Speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_speed_mcm_desc">
<text>Set the speed of the falling. ( The rain intensity defines the base speed )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_min_speed_mcm">
<text>Waterfall Min Speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_min_speed_mcm_desc">
<text>Set the minimum speed of the water falling.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_intensity_mcm">
<text>Waterfall Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_intensity_mcm_desc">
<text>Define the intensity of the waterfall effect.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_res_mcm">
<text>Rain Cover Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_res_mcm_desc">
<text>Resolution of the rain cover rendering. Higher values generate sharpen covers at the expense of performance.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_distance_mcm">
<text>Rain Cover Distance</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_distance_mcm_desc">
<text>Distance of the rain cover rendering. Higher values are more performance expensive.</text>
</string>
<!-- Resolution Combobox -->
<string id="ui_mcm_lst_ssfx_cover_64">
<text>64</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_128">
<text>128 ( Recommended )</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_256">
<text>256</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_512">
<text>512</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_1024">
<text>1024</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_2048">
<text>2048</text>
</string>
</string_table>
@@ -0,0 +1,88 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 19
- @ Description: Wind - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Rain Title -->
<string id="ui_mcm_ssfx_module_wind_title">
<text>Wind - Settings</text>
</string>
<!-- Button -->
<string id="ui_mcm_ssfx_module_wind">
<text>Wind</text>
</string>
<!-- Rain Settings -->
<string id="ui_mcm_ssfx_module_wind_min_speed_mcm">
<text>Minimum Wind Velocity</text>
</string>
<string id="ui_mcm_ssfx_module_wind_min_speed_mcm_desc">
<text>Use this value to set a limit to the wind slowest speed possible.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_speed_mcm">
<text>Grass Animation Speed</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_speed_mcm_desc">
<text>Set the grass maximum animation speed.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_turbulence_mcm">
<text>Grass Turbulence</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_turbulence_mcm_desc">
<text>Intensity of the grass turbulence. ( Grass swaying )</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_push_mcm">
<text>Grass Bending</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_push_mcm_desc">
<text>Intensity of the grass bending.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_wave_mcm">
<text>Grass Wave</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_wave_mcm_desc">
<text>Intensity of the grass wave.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_speed_mcm">
<text>Tree Branches Speed</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_speed_mcm_desc">
<text>Set the animation speed of branches and bushes.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_trunk_mcm">
<text>Tree Swaying Speed</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_trunk_mcm_desc">
<text>Set the animation speed of the tree swaying animation.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_bend_mcm">
<text>Tree Swaying</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_bend_mcm_desc">
<text>Maximum displacement of the swaying animation.</text>
</string>
</string_table>
@@ -0,0 +1,76 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 15
- @ Description: Weapons DOF - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_wpn_dof">
<text>Weapons DOF</text>
</string>
<!-- DOF Settings -->
<string id="ui_mcm_ssfx_module_wpn_dof_title">
<text>Weapons DOF Settings</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_fadestart_mcm">
<text>Out of focus fade start [ AIMING ]</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_fadelen_mcm">
<text>Out of focus fade length [ AIMING ]</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_blur_mcm">
<text>Blur intensity [ AIMING ] ( 0 = Disable )</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_edgeblur_mcm">
<text>Peripheral Blur [ AIMING ] ( 0 = Disable )</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_fadestart_mcm">
<text>Out of focus fade start</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_fadelen_mcm">
<text>Out of focus fade length</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_blur_mcm">
<text>Blur intensity ( 0 = Disable )</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_edgeblur_mcm">
<text>Peripheral Blur ( 0 = Disable )</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_reloading_mcm">
<text>DOF when Reloading</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_pda_mcm">
<text>DOF when using PDA</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_inventory_mcm">
<text>DOF when using Inventory</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_fdda_mcm">
<text>DOF when using Items ( FDDA )</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_looting_mutant_mcm">
<text>DOF when looting mutants</text>
</string>
</string_table>
@@ -0,0 +1,94 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: AO - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_ao">
<text>Îêðóæàþùàÿ îêêëþçèÿ</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_ao_title">
<text>Íàñòðîéêè ÀÎ</text>
</string>
<string id="ui_mcm_ssfx_module_ao_quality_mcm">
<text>Êà÷åñòâî</text>
</string>
<string id="ui_mcm_ssfx_module_ao_quality_mcm_desc">
<text>[Òðåáóåòñÿ ïåðåçàïóñê] Êîëè÷åñòâî øàãîâ îáðàáîòêè ÀÎ. Âûñîêèå ïîêàçàòåëè ìîãóò ñèëüíî íàãðóçèòü ñèñòåìó. [ 2, 4, 8 ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_res_mcm">
<text>Ðàçðåøåíèå</text>
</string>
<string id="ui_mcm_ssfx_module_ao_res_mcm_desc">
<text>Íàñòðîéêà ðàçðåøåíèÿ ÀÎ.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_distance_mcm">
<text>Ìàêñèìàëüíàÿ äèñòàíöèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ao_distance_mcm_desc">
<text>Ìàêñèìàëüíàÿ äèñòàíöèÿ ïðîðèñîâêè ÀÎ.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_blur_mcm">
<text>Ðàçìûòèå</text>
</string>
<string id="ui_mcm_ssfx_module_ao_blur_mcm_desc">
<text>Áàçîâàÿ èíòåíñèâíîñòü ðàçìûòèÿ äëÿ ñìÿã÷åíèÿ îáðàáîòêè ÀÎ.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_radius_mcm">
<text>Îñíîâíîé ðàäèóñ</text>
</string>
<string id="ui_mcm_ssfx_module_ao_radius_mcm_desc">
<text>Ìàêñèìàëüíàÿ äèñòàíöèÿ îò îäíîãî ïèêñåëÿ.Òðåáóåòñÿ ïîäñòðîèòü èíòåñíèâíîñòü â ñëó÷àå èçìåíåíèÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_max_occ_mcm">
<text>Ìàêñèìàëüíîå çàòåìíåíèå</text>
</string>
<string id="ui_mcm_ssfx_module_ao_max_occ_mcm_desc">
<text>Ìàêñèìàëüíî âîçìîæíîå çàòåìíåíèå ïèêñåëÿ. [ 0.0 = ïîëíîñòüþ ÷åðíûé ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_global_int_mcm">
<text>Ãëîáàëüíàÿ èíòåíñèâíîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_ao_global_int_mcm_desc">
<text>Îáùàÿ èíòåíñèâíîñòü ÀÎ. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_hud_int_mcm">
<text>Èíòåíñèâíîñòü HUD-à</text>
</string>
<string id="ui_mcm_ssfx_module_ao_hud_int_mcm_desc">
<text>Èíòåíñèâíîñòü ÀÎ íà ðóêàõ/îðóæèè è ò.ä. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_flora_int_mcm">
<text>Èíòåíñèâíîñòü ôëîðû</text>
</string>
<string id="ui_mcm_ssfx_module_ao_flora_int_mcm_desc">
<text>Èíòåíñèâíîñòü ÀÎ íà òðàâå/äåðåâüÿõ/êóñòàõ. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
</string_table>
@@ -0,0 +1,70 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 18
- @ Description: Flora Fixes & Improvements - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_florafixes">
<text>Èñïðàâëåíèÿ Ôëîðû</text>
</string>
<!-- Flora Fixes Title -->
<string id="ui_mcm_ssfx_module_florafixes_title">
<text>Èñïðàâëåíèÿ è óëó÷øåíèÿ ôëîðû - íàñòðîéêè</text>
</string>
<!-- Flora Fixes Settings -->
<string id="ui_mcm_ssfx_module_florafixes_sss_int_mcm">
<text>Ïîäïîâåðõíîñòíîå ðàññåèâàíèå</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_sss_int_mcm_desc">
<text>Èíòåíñèâíîñòü ïîäïîâåðõíîñòíîãî ðàññåèâàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_sss_color_mcm">
<text>Öâåòíîñòü ïîäïîâåðõíîñòíîãî ðàññåèâàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_sss_color_mcm_desc">
<text>Óðîâåíü âëèÿíèÿ öâåòà ñîëíöà íà öâåò ðàññåèâàíèÿ. 1.0 = 100% öâåòà ñîëíöà</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_mcm">
<text>Îòðàæåíèå ñâåòà íà ñóõîé òðàâå</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_mcm_desc">
<text>Íàñòðîéêà îòðàæåíèÿ ñâåòà äëÿ ñóõîé òðàâû. Ñòîèò àêêóðàòíåå ïîäõîäèòü ê íàñòðîéêå è èçìåíÿòü íåáîëüøèìè øàãàìè</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_wet_mcm">
<text>Îòðàæåíèå ñâåòà íà ìîêðîé òðàâå</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_wet_mcm_desc">
<text>Íàñòðîéêà îòðàæåíèÿ ñâåòà äëÿ ìîêðîé òðàâû. Ñòîèò àêêóðàòíåå ïîäõîäèòü ê íàñòðîéêå è èçìåíÿòü íåáîëüøèìè øàãàìè</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_mcm">
<text>Îòðàæåíèå ñâåòà íà ñóõèõ êóñòàõ è äåðåâüÿõ</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_mcm_desc">
<text>Íàñòðîéêà îòðàæåíèÿ ñâåòà íà ñóõèõ ëèñòüÿõ è êóñòàõ. Ñòîèò àêêóðàòíåå ïîäõîäèòü ê íàñòðîéêå è èçìåíÿòü íåáîëüøèìè øàãàìè</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_wet_mcm">
<text>Îòðàæåíèå ñâåòà íà ìîêðûõ êóñòàõ è äåðåâüÿõ</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_mcm_desc">
<text>Íàñòðîéêà îòðàæåíèÿ ñâåòà íà ìîêðûõ êóñòàõ è äåðåâüÿõ. Ñòîèò àêêóðàòíåå ïîäõîäèòü ê íàñòðîéêå è èçìåíÿòü íåáîëüøèìè øàãàìè</text>
</string>
</string_table>
@@ -0,0 +1,91 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 17
- @ Description: SSS HUD Raindrops - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Raindrops Title -->
<string id="ui_mcm_ssfx_module_hud_raindrops_title">
<text>Íàñòðîéêè êàïåëü äîæäÿ íà ðóêàõ/îðóæèè</text>
</string>
<!-- Raindrops Settings -->
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_density_mcm">
<text>×àñòîòà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_density_mcm_desc">
<text>×àñòîòà è ðàçìåð êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_reflection_str_mcm">
<text>Èíòåíñèâíîñòü îòðàæåíèé</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_reflection_str_mcm_desc">
<text>Èíòåíñèâíîñòü îòðàæåíèé êàïåëü äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_refraction_str_mcm">
<text>Èíòåíñèâíîñòü ïðåëîìëåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_refraction_str_mcm_desc">
<text>Èíòåíñèâíîñòü ïðåëîìëåíèÿ êàïåëü äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_animation_speed_mcm">
<text>Ñêîðîñòü àíèìàöèè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_animation_speed_mcm_desc">
<text>Ñêîðîñòü àíèìàöèè êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_buildup_mcm">
<text>Ñêîðîñòü ïîÿâëåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_buildup_mcm_desc">
<text>Íàñòðîéêà ñêîðîñòè ïîÿâëåíèÿ êàïåëü íà ðóêàõ/îðóæèè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_drying_mcm">
<text>Ñêîðîñòü âûñûõàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_drying_mcm_desc">
<text>Íàñòðîéêà ñêîðîñòè ïðîïàäàíèÿ êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_size_mcm">
<text>Ðàçìåð</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_size_mcm_desc">
<text>Âåëè÷èíà êàïëè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_gloss_mcm">
<text>Áëåñê</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_gloss_mcm_desc">
<text>Èíòåíñèâíîñòü áëåñêà êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_extra_gloss_mcm">
<text>Äîïîëíèòåëüíûé áëåñê</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_extra_gloss_mcm_desc">
<text>Íàñòðîéêà äîïîëíèòåëüíîãî áëåñêà ðóê/îðóæèÿ âî âðåìÿ äîæäÿ</text>
</string>
</string_table>
@@ -0,0 +1,86 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: Water - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_il">
<text>Íåïðÿìîå îñâåùåíèå</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_il_title">
<text>Íàñòðîêè íåïðÿìîãî îñâåùåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_il_quality_mcm">
<text>Êà÷åñòâî</text>
</string>
<string id="ui_mcm_ssfx_module_il_quality_mcm_desc">
<text>[Òðåáóåòñÿ ïåðåçàïóñê] Êîëè÷åñòâî øàãîâ îáðàáîòêè íåïðÿìîãî îñâåùåíèÿ. Âûñîêèå ïîêàçàòåëè ìîãóò ñèëüíî íàãðóçèòü ñèñòåìó. [ 16, 24, 32, 48, 64 ]</text>
</string>
<string id="ui_mcm_ssfx_module_il_res_mcm">
<text>Ðàçðåøåíèå</text>
</string>
<string id="ui_mcm_ssfx_module_il_res_mcm_desc">
<text>Ðàçðåøåíèå íåïðÿìîãî îñâåùåíèÿ. Âûñîêèå ïîêàçàòåëè ìîãóò ñèëüíî íàãðóçèòü ñèñòåìó.</text>
</string>
<string id="ui_mcm_ssfx_module_il_blur_mcm">
<text>Ðàçìûòèå</text>
</string>
<string id="ui_mcm_ssfx_module_il_blur_mcm_desc">
<text>Èíòåíñèâíîñòü ðàçìûòèÿ äëÿ ñìÿã÷åíèÿ îáùåãî ðåçóëüòàòà îáðàáîòêè.</text>
</string>
<string id="ui_mcm_ssfx_module_il_vibrance_mcm">
<text>Íàñûùåííîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_il_vibrance_mcm_desc">
<text>Öâåòíîñòü íåïðÿìîãî îñâåùåíèÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_il_distance_mcm">
<text>Ìàêñèìàëüíàÿ äèñòàíöèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_il_distance_mcm_desc">
<text>Ìàêñèìàëüíîå ðàññòîÿíèå, íà êîòîðîì íåïðÿìîå îñâåùåíèå áóäåò îòðèñîâûâàòüñÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_il_global_int_mcm">
<text>Îáùàÿ èíòåíñèâíîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_il_global_int_mcm_desc">
<text>Ãëîáàëüíàÿ íàñòðîéêà èíòåíñèâíîñòè íåïðÿìîãî îñâåùåíèÿ. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_il_hud_int_mcm">
<text>Èíòåíñèâíîñòü HUD-à</text>
</string>
<string id="ui_mcm_ssfx_module_il_hud_int_mcm_desc">
<text>Èíòåíñèâíîñòü ðàáîòû íåïðÿìîãî îñâåùåíèÿ íà ðóêàõ/îðóæèè è ò.ä. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_il_flora_int_mcm">
<text>Èíòåíñèâíîñòü ôëîðû</text>
</string>
<string id="ui_mcm_ssfx_module_il_flora_int_mcm_desc">
<text>Èíòåíñèâíîñòü ðàáîòû íåïðÿìîãî îñâåùåíèÿ íà òðàâå/äåðåâüÿõ/êóñòàõ. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
</string_table>
@@ -0,0 +1,136 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 16
- @ Description: Interactive Grass - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-
- Thanks to Freaky_Mouse for the translation.
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_inter_grass">
<text>Êîëëèçèÿ òðàâû</text>
</string>
<!-- Interactive Grass Settings -->
<string id="ui_mcm_ssfx_module_inter_grass_title">
<text>Íàñòðîéêè êîëëèçèè òðàâû</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mcm">
<text>Âêëþ÷åíî</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mcm_desc">
<text>[ÒÐÅÁÓÅÒÑß ÏÅÐÅÇÀÏÓÑÊ] Âêëþ÷åíèå/âûêëþ÷åíèå êîëëèçèè.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_entities_mcm">
<text>Ìàêñèìàëüíîå êîë-âî ñðàáàòûâàíèé</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_entities_mcm_desc">
<text>[ÒÐÅÁÓÅÒÑß ÏÅÐÅÇÀÏÓÑÊ] Ìàêñèìàëüíîå êîë-âî åäèíîâðåìåííûõ ñðàáàòûâàíèé. Âûøå çíà÷åíèå – áîëüøå íàãðóçêà íà ñèñòåìó.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_distance_mcm">
<text>Ìàêñèìàëüíàÿ äèñòàíöèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_distance_mcm_desc">
<text>Ìàêñèìàëüíîå ðàññòîÿíèå ñðàáàòûâàíèÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_player_mcm">
<text>Ðàñïðîñòðàíÿåòñÿ íà èãðîêà</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_player_mcm_desc">
<text>Âêëþ÷èòü/Âûêëþ÷èòü ðåàêöèþ òðàâû íà èãðîêà.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mutants_mcm">
<text>Óäàðíàÿ Âîëíà îò ìóòàíòîâ.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mutants_mcm_desc">
<text>Âêëþ÷èòü/Âûêëþ÷èòü ðåàêöèþ òðàâû íà òîïîò ïñåâäîãèãàíòà èëè ñïîñîáíîñòè áþðåðà.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_radius_mcm">
<text>Ðàäèóñ èçãèáà</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_radius_mcm_desc">
<text>Íàñòðîéêà ðàäèóñà èçãèáà òðàâû, êîãäà ïî íåé õîäèò èãðîê.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_horizontal_str_mcm">
<text>Ãîðèçîíòàëüíàÿ èíòåíñèâíîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_horizontal_str_mcm_desc">
<text>Íàñòðîéêà ãîðèçîíòàëüíîé äåôîðìàöèè òðà?âû ïðè ñòîëêíîâåíèè ñ èãðîêîì.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_vertical_str_mcm">
<text>Âåðòèêàëüíàÿ èíòåíñèâíîñòü.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_vertical_str_mcm_desc">
<text>Íàñòðîéêà âåðòèêàëüíîé äåôîðìàöèè òðàâû ïðè ñòîëêíîâåíèè ñ èãðîêîì.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_str_mcm">
<text>Èíòåíñèâíîñòü ðåàêöèè íà âçðûâû</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_str_mcm_desc">
<text>Íàñòðîéêà îáùåé èíòåíñèâíîñòè ðåàêöèè òðàâû íà âçðûâû/âîëíû îò óäàðîâ ìóòàíòîâ.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_speed_mcm">
<text>Ñêîðîñòü ðàñïðîñòðàíåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_speed_mcm_desc">
<text>Íàñòðîéêà ñêîðîñòè ðàñïðîñòðàíåíèÿ óäàðíîé âîëíû ïî òðàâå.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_str_mcm">
<text>Ðåàêöèÿ íà âûñòðåë</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_str_mcm_desc">
<text>Èíòåíñèâíîñòü ðåàêöèè òðàâû íà âûñòðåëû.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_range_mcm">
<text>Ðàññòîÿíèå îò âûñòðåëà</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_range_mcm_desc">
<text>Ðàññòîÿíèå ðåàãèðîâàíèÿ òðàâû íà âûñòðåë.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_anomalies_mcm">
<text>Èíòåðàêòèâíûå àíîìàëèè</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_anomalies_mcm_desc">
<text>Âêëþ÷àåò/Âûêëþ÷àåò âçàèìîäåéñòâèå òðàâû ñ àíîìàëèÿìè.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_anomalies_distance_mcm">
<text>Ìàêñèìàëüíàÿ äèñòàíöèÿ ñðàáàòûâàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_anomalies_distance_mcm_desc">
<text>Äàëüíîñòü ñðàáàòûâàíèÿ âëèÿíèÿ àíîìàëèé íà òðàâó.</text>
</string>
</string_table>
@@ -0,0 +1,62 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: Parallax - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_parallax">
<text>Ýôôåêò ðåëüåôà</text>
</string>
<!-- Parallax Settings -->
<string id="ui_mcm_ssfx_module_parallax_title">
<text>Íàñòðîéêè ïîâåðõíîñòè</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_quality_mcm">
<text>Êà÷åñòâî ýôôåêòà</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_quality_mcm_desc">
<text>Êà÷åñòâî ýôôåêòà ðåëüåôà. Âûñîêèå ïîêàçàòåëè äàþò áîëåå ìÿãêèé ðåçóëüòàò.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_refine_mcm">
<text>Óëó÷øåíèå ýôôåêòà ðåëüåôà</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_refine_mcm_desc">
<text>Äîáàâëÿåò óëó÷øåíèå ê ýôôåêòó ðåëüåôà. Óâåëè÷èâàåò íàãðóçêó íà ñèñòåìó.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_range_mcm">
<text>Äèñòàíöèÿ îòðèñîâêè</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_range_mcm_desc">
<text>Ìàêñèìàëüíîå ðàññòîÿíèå ïðèìåíåíèÿ ýôôåêòà.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_height_mcm">
<text>Âûñîòà</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_height_mcm_desc">
<text>Íàñòðîéêà ìàêñèìàëüíîãî ðàçìåðà ïåðåïàäîâ âûñîòû äëÿ ýôôåêòà ðåëüåôà.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_ao_mcm">
<text>Îêêëþçèÿ äëÿ ðåëüåôà</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_ao_mcm_desc">
<text>Íàñòðîéêà äîïîëíèòåëüíîãî AO äëÿ ýôôåêòà ðåëüåôà.</text>
</string>
</string_table>
@@ -0,0 +1,83 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: Bloom PP - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Bloom Title -->
<string id="ui_mcm_ssfx_module_bloom_title">
<text>Ðàçìûòèå - íàñòðîéêè</text>
</string>
<!-- Bloom Settings -->
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_use_weather_mcm">
<text>Èñïîëüçîâàòü ïîãîäíûå ïðåñåòû</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_use_weather_mcm_desc">
<text>Ïåðåçàïèñàòü `Ïîðîãîâûé óðîâåíü`, `Ýêñïîçèöèÿ` è `Èíòåíñèâíîñòü íåáà` ïîêàçàòåëÿìè èç ïîãîäíûõ ïðåñåòîâ.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_threshold_mcm">
<text>Ïîðîãîâûé óðîâåíü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_threshold_mcm_desc">
<text>Íàñêîëüêî ÿðêèì äîëæåí áûòü ïèêñåëü äëÿ ïðèìåíåíèÿ ýôôåêòà. [ 1.0 = âñå ïèêñåëè áóäóò ñ ýôôåêòîì ]</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_exposure_mcm">
<text>Ýêñïîçèöèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_exposure_mcm_desc">
<text>Íàñòðîéêà èíòåíñèâíîñòè ðàçìûòèÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_blur_mcm">
<text>Ðàäèóñ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_blur_mcm_desc">
<text>Ðàäèóñ ðàñïðîñòðàíåíèÿ ýôôåêòà ðàçìûòèÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_vibrance_mcm">
<text>Öâåòíîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_vibrance_mcm_desc">
<text>Íàñòðîéêà óðîâíÿ öâåòíîñòè ýôôåêòà. [ 0.0 = ñåðûé ~ 1.0 = öâåòíîé ]</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_sky_mcm">
<text>Èíòåíñèâíîñòü íåáà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_sky_mcm_desc">
<text>Íàñòðîéêà èíòåíñèâíîñòè ýôôåêòà ðàçìûòèÿ íà íåáå.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_lens_mcm">
<text>Áëèêè îò ñòåêëà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_lens_mcm_desc">
<text>Íàñòðîéêà èíòåíñèâíîñòè áëèêîâ íà ñòåêëå ïðè íîøåíèè ïðîòèâîãàçà.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_dirt_mcm">
<text>Ãðÿçü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_dirt_mcm_desc">
<text>Íàñòðîéêà èíòåíñèâíîñòè ýôôåêòà ãðÿçè íà ñòåêëå ïðè íîøåíèè ïðîòèâîãàçà.</text>
</string>
</string_table>
@@ -0,0 +1,115 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: SSS Rain - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Rain Title -->
<string id="ui_mcm_ssfx_module_rain_title">
<text>Äîæäü - Íàñòðîéêè</text>
</string>
<!-- Rain Settings -->
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_quality_mcm">
<text>Êà÷åñòâî Ðåíäåðèíãà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_quality_mcm_desc">
<text>ÍÈÇÊÎÅ : Ñòàíäàðòíûé ðåíäåðèíã - ÑÐÅÄÍÅÅ : Ñòàíäàðòíûé ðåíäåðèíã + ïðàâêè íåêîððåêòíîé îáðàáîòêè - ÂÛÑÎÊÎÅ : Ïîëíîöåííàÿ îáðàáîòêà ñ äîïîëíèòåëüíîé îáðàáîòêîé îòðàæåíèé</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_max_drops_mcm">
<text>Êîëè÷åñòâî ÷àñòèö</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_max_drops_mcm_desc">
<text>Ìàêñèìàëüíîå êîëè÷åñòâî ÷àñòèö äîæäÿ. Âàíèëüíîå çíà÷åíèå : 2500</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_radius_mcm">
<text>Ðàäèóñ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_radius_mcm_desc">
<text>Ðàäèóñ ðàñïðîñòðàíåíèÿ äîæäÿ. Âàíèëüíîå çíà÷åíèå : 15</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_speed_mcm">
<text>Ñêîðîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_speed_mcm_desc">
<text>Ñêîðîñòü ïàäåíèÿ êàïåëü.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_len_mcm">
<text>Äëèíà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_len_mcm_desc">
<text>Äëèíà êàïëè äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_width_mcm">
<text>Øèðèíà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_width_mcm_desc">
<text>Øèðèíà êàïëè äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_alpha_mcm">
<text>Ïðîçðà÷íîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_alpha_mcm_desc">
<text>Îáùàÿ ïðîçðà÷íîñòü êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_brightness_mcm">
<text>ßðêîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_brightness_mcm_desc">
<text>Íàñêîëüêî ÿðêèì áóäåò áàçîâûé öâåò êàïëè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_refraction_mcm">
<text>Ïðåëîìëåíèå</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_refraction_mcm_desc">
<text>Íàñêîëüêî èíòåíñèâíûì áóäåò ýôôåêò ïðåëîìëåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_reflection_mcm">
<text>Îòðàæåíèå</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_reflection_mcm_desc">
<text>Ïðîçðà÷íîñòü ýôôåêòà îòðàæåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_alpha_mcm">
<text>Ïðîçðà÷íîñòü áðûçã</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_alpha_mcm_desc">
<text>Íàñêîëüêî ïðîçðà÷íûìè áóäóò áðûçãè îò êàïåëü äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_refraction_mcm">
<text>Ïðåëîìëåíèå áðûçã</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_refraction_mcm_desc">
<text>Èíòåíñèâíîñòü ïðåëîìëåíèÿ áðûçãîâ îò êàïåëü</text>
</string>
</string_table>
@@ -0,0 +1,75 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 17
- @ Description: SSS Rain Footsteps - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Rain Footsteps Title -->
<string id="ui_mcm_ssfx_module_rain_footsteps_title">
<text>Øàãè ïî ëóæàì - Íàñòðîéêè</text>
</string>
<!-- Rain Footsteps Settings -->
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_main_vol_mcm">
<text>Îáùàÿ ãðîìêîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_main_vol_mcm_desc">
<text>Îáùàÿ ãðîìêîñòü øàãîâ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_vol_rnd_mcm">
<text>Âàðèàöèÿ ãðîìêîñòè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_vol_rnd_mcm_desc">
<text>Äîáàâëÿåò âàðèàòèâíîñòü ãðîìêîñòè øàãîâ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_no_rain_mcm">
<text>Ìíîæèòåëü ãðîìêîñòè áåç äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_no_rain_mcm_desc">
<text>Ìíîæèòåëü ãðîìêîñòè, êîãäà äîæäü íå èäåò, íî âñ¸ åù¸ ìîêðî</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_walk_mcm">
<text>Ìíîæèòåëü ãðîìêîñòè ïðè õîäüáå</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_walk_mcm_desc">
<text>Ìíîæèòåëü ãðîìêîñòè âî âðåìÿ õîäüáû</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_run_mcm">
<text>Ìíîæèòåëü ãðîìêîñòè ïðè áåãå</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_run_mcm_desc">
<text>Ìíîæèòåëü ãðîìêîñòè âî âðåìÿ áåãà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_jump_vol_mcm">
<text>Ãðîìêîñòü ïðûæêà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_jump_vol_mcm_desc">
<text>Ñèëà çâóêîâîãî ýôôåêòà ïðè ïðûæêå</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_land_vol_mcm">
<text>Ãðîìêîñòü ïðèçåìëåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_land_vol_mcm_desc">
<text>Ñèëà çâóêîâîãî ýôôåêòà ïðèçåìëåíèÿ</text>
</string>
</string_table>
@@ -0,0 +1,86 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 15
- @ Description: Shadow Cascades - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_shw_cascades">
<text>Êàñêàä Òåíåé</text>
</string>
<!-- Shadow Cascades Settings -->
<string id="ui_mcm_ssfx_module_shw_cascades_title">
<text>Íàñòðîéêè Êàñêàäà òåíåé</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_1_mcm">
<text>Ðàçìåð áëèæíèõ êàñêàäîâ</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_1_mcm_desc">
<text>Ìåíüøèé Ðàçìåð - Ëó÷øå êà÷åñòâî òåíåé îò ñîëíöà.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_2_mcm">
<text>Ðàçìåð ñðåäíèõ êàñêàäîâ</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_2_mcm_desc">
<text>Ìåíüøèé ðàçìåð - Ëó÷øå êà÷åñòâî òåíåé îò Ñîëíöà</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_3_mcm">
<text>Ðàçìåð äàëüíèõ êàñêàäîâ</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_3_mcm_desc">
<text>Íàñòðîéêà äëÿ ôèíàëüíîãî ðåíäåðèíãà Òåíåé. ×åì âûøå ïîêàçàòåëü - òåì áîëüøå íàãðóçêà íà ñèñòåìó</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_quality_mcm">
<text>Êà÷åñòâî òåíåé îò òðàâû</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_quality_mcm_desc">
<text>[ Íèçêèå ] Òåíè îò òðàâû áóäóò òîëüêî íà áëèæíåé äèñòàíöèè. Ñòàíäàðòíûé ðåíäåðèíã Anomaly. [ Ñðåäíèå ] Òåíè áóäóò íà áëèæíåé è ñðåäíåé äèñòàíöèÿõ. [ Âûñîêèå ] Òåíè áóäóò íà âñåõ êàñêàäàõ è ïðè èñïîëüçîâàíèè îáúåìíûõ ñîëíå÷íûõ ëó÷åé. [ Óëüòðà ] Òåíè îò òðàâû áóäóò ïðè ëþáîì òèïå îñâåùåíèÿ.</text>
</string>
<string id="ui_mcm_lst_shw_cascades_low">
<text>Íèçêèå ( ñòàíäàðò ANOMALY )</text>
</string>
<string id="ui_mcm_lst_shw_cascades_medium">
<text>Ñðåäíèå</text>
</string>
<string id="ui_mcm_lst_shw_cascades_high">
<text>Âûñîêèå</text>
</string>
<string id="ui_mcm_lst_shw_cascades_ultra">
<text>Óëüòðà ( Áîëüøàÿ íàãðóçêà íà ñèñòåìó )</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_distance_mcm">
<text>Äèñòàíöèÿ îòðèñîâêè òåíåé îò òðàâû ( òåíè îò Ñîëíöà )</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_distance_mcm_desc">
<text>Ýòîò ïîêàçàòåëü ìåíÿåò äèñòàíöèþ îòðèñîâêè òåíåé îò òðàâû îò ñîëíå÷íîãî ñâåòà. Èìååò ïðîöåíòíîå îòíîøåíèå ñ äèñòàíöèåé ïðîðèñîâêè òðàâû. Ìåíüøå çíà÷åíèå - ìåíüøå íàãðóçêà íà ñèñòåìó.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_nondir_maxdistance_mcm">
<text>Äèñòàíöèÿ ïðîðèñîâêè òåíåé îò òðàâû</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_nondir_maxdistance_mcm_desc">
<text>[ Òîëüêî äëÿ «Óëüòðà» ] Ýòîò ïîêàçàòåëü âëèÿåò íà îòðèñîâêó òåíåé ïðè íåïðÿìîì îñâåùåíèè. Ìåíüøå çíà÷åíèå - ìåíüøå íàãðóçêà íà ñèñòåìó. Ïðè íèçêèõ çíà÷åíèÿõ òåíè ìîãóò íå îòðèñîâûâàòüñÿ.</text>
</string>
</string_table>
@@ -0,0 +1,125 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 19
- @ Description: Shadows - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_shadows">
<text>Òåíè è ñâåò</text>
</string>
<string id="ui_mcm_lst_shadows_128">
<text>128</text>
</string>
<string id="ui_mcm_lst_shadows_256">
<text>256</text>
</string>
<string id="ui_mcm_lst_shadows_512">
<text>512</text>
</string>
<string id="ui_mcm_lst_shadows_768">
<text>768</text>
</string>
<string id="ui_mcm_lst_shadows_768_V">
<text>768 ( Ñòàíäàðò )</text>
</string>
<string id="ui_mcm_lst_shadows_1536">
<text>1536</text>
</string>
<string id="ui_mcm_lst_shadows_1536_V">
<text>1536 ( Ñòàíäàðò )</text>
</string>
<string id="ui_mcm_lst_shadows_2048">
<text>2048</text>
</string>
<string id="ui_mcm_lst_shadows_2560">
<text>2560</text>
</string>
<string id="ui_mcm_lst_shadows_3072">
<text>3072</text>
</string>
<string id="ui_mcm_lst_shadows_4096">
<text>4096</text>
</string>
<!-- Shadow Cascades Settings -->
<string id="ui_mcm_ssfx_module_shadows_title">
<text>Íàñòðîéêè òåíåé è ñâåòà</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm">
<text>òåíåâàÿ êàðòà</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm_desc">
<text>Áàçîâîå êà÷åñòâî òåíåâîé êàðòû. ×åì âûøå ïîêàçàòåëü - òåì âûøå ðàçðåøåíèå òåíåé ( òîì ÷èñëå íà äèñòàíöèè).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_min_mcm">
<text>Ìèíèìàëüíîå ðàçðåøåíèå òåíåâîé êàðòû</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_min_mcm_desc">
<text>Ìèíèìàëüíîå ðàçðåøåíèå òåíåâîåé êàðòû. Åñëè èñòî÷íèê ñâåòà äàëåêî îò èãðîêà - êà÷åñòâî òåíåé óïàäåò äî ýòîãî ïîêàçàòåëÿ (Ïîâûøàåò ïðîèçâîäèòåëüíîñòü öåíîé êà÷åñòâà).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_max_mcm">
<text>Ìàêñèìàëüíîå ðàçðåøåíèå òåíåé</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_max_mcm_desc">
<text>Ìàêñèìàëüíîå ðàçðåøåíèå òåíåé. Êîãäà èñòî÷íèê ñâåòà áëèçêî - êà÷åñòâî òåíåé áóäåò íà ýòîì ïîêàçàòåëå (Âëèÿåò íà ïðîèçâîäèòåëüíîñòü).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm">
<text>Ïðèíóäèòåëüíûé îáúåìíûé ñâåò ( Íóæíà ïåðåçàãðóçêà ñîõðàíåíèÿ )</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm_desc">
<text>Ïðèíóäèòåëüíûé ïåðåõîä âñåõ íåïðÿìûõ èñòî÷íèêîâ ñâåòà íà îáúåìíûé.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm">
<text>Èíòåíñèâíîñòü îáúåìíîãî ñâåòà</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm_desc">
<text>Íàñòðîéêà èíòåíñèâíîñòè îáúåìíîãî ñâåòà.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm">
<text>Ðàçðåøåíèå</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm_desc">
<text>Êà÷åñòâî ðåíäåðèíãà îáúåìíîãî ñâåòà. (Ìèí. 14% - Ìàêñ. 100%)</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm">
<text>Êà÷åñòâî îáúåìíîãî ñâåòà</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm_desc">
<text>Íàñòðîéêà êà÷åñòâà îáúåìíîãî ñâåòà (Âëèÿåò íà ïðîèçâîäèòåëüíîñòü).</text>
</string>
</string_table>
@@ -0,0 +1,93 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 20
- @ Description: SSS MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_ssr">
<text>Îòðàæåíèÿ</text>
</string>
<!-- Îòðàæåíèÿ - íàñòðîéêè -->
<string id="ui_mcm_ssfx_module_ssr_title">
<text>Íàñòðîéêè SSR</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_quality_mcm">
<text>Êà÷åñòâî (Øàãè)</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_quality_mcm_desc">
<text>[ Òðåáóåòñÿ Ïåðåçàïóñê ] Êîëè÷åñòâî øàãîâ ðåíäåðèíãà îòðàæåíèé. Âëèÿåò íà ïðîèçâîäèòåëüíîñòü. (8, 16, 24, 32, 48, 64)</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_render_scale_mcm">
<text>Êà÷åñòâî ðåíäåðèíãà</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_render_scale_mcm_desc">
<text>Íàñòðîéêà êà÷åñòâà ðåíäåðèíãà. ×åì íèæå ïîêàçàòåëü - òåì íèæå êà÷åñòâî, íî ìåíüøå íàãðóçêè íà ñèñòåìó. Äëÿ êîìïåíñàöèè ìåíüøåãî êà÷åñòâà ìîæíî äîáàâèòü èíòåíñèâíîñòè ðàçìûòèÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_blur_mcm">
<text>Ðàçìûòèå</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_blur_mcm_desc">
<text>Ñòåïåíü ðàçìûòîñòè îòðàæåíèé.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_temporal_mcm">
<text>Âðåìåííîå íàêîïëåíèå</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_temporal_mcm_desc">
<text>Êîëè÷åñòâî ñòàðûõ êàäðîâ â îáðàáîòêå îòðàæåíèÿ. Óìåíüøàåò êîëè÷åñòâî øóìà è îáùåå êà÷åñòâî, íî âûñîêèå ïîêàçàòåëè ìîãóò âûçûâàòü àðòåôàêòû.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_use_noise_mcm">
<text>Øóì</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_use_noise_mcm_desc">
<text>Èñïîëüçóåòñÿ äëÿ ðåêîíñòðóêöèè îòðàæåíèé. Ëó÷øå èñïîëüçîâàòü ñ ïîâûøåííûì ïîêàçàòåëåì ðàçìûòèÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_general_int_mcm">
<text>Èíòåíñèâíîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_general_int_mcm_desc">
<text>Îáùàÿ èíòåíñèâíîñòü îòðàæåíèé.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_sky_int_mcm">
<text>Îòðàæåíèå íåáà</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_sky_int_mcm_desc">
<text>Èíòåíñèâíîñòü îòðàæåíèÿ ñêàéáîêñà.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_mcm">
<text>Èíòåíñèâíîñòü (Îðóæèå)</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_mcm_desc">
<text>Èíòåíñèâíîñòü îòðàæåíèé íà îðóæèè.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_max_mcm">
<text>Ìàêñèìàëüíàÿ èíòåíñèâíîñòü (Îðóæèå)</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_max_mcm_desc">
<text>Ìàêñèìàëüíûé ïîêàçàòåëü îòðàæåíèé íà îðóæèè.</text>
</string>
</string_table>
@@ -0,0 +1,72 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: SSS - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_sss">
<text>SSS</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_sss_title">
<text>Íàñòðîéêà îòðàæåíèé</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_dir_mcm">
<text>Êà÷åñòâî ïðÿìûõ èñòî÷íèêîâ ñâåòà</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_dir_mcm_desc">
<text>Êà÷åñòâî èñòî÷íèêîâ ñâåòà, òàêèõ êàê Ëóíà èëè Ñîëíöå. Áîëåå âûñîêèå ïîêàçàòåëè âëèÿþò íà îòðèñîâêó òåíåé. [ 6 - 12 - 18 - 24 ]</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_point_mcm">
<text>Êà÷åñòâî Îìíè - èñòî÷íèêîâ</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_point_mcm_desc">
<text>Êà÷åñòâî èñòî÷íèêîâ ñâåòà, òàêèõ êàê êîñòðû, ëàìïû è ò.ä. Áîëåå âûñîêèå ïîêàçàòåëè âëèÿþò íà îòðèñîâêó òåíåé. [ 2 - 4 - 6 - 8 ]</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_dir_mcm">
<text>Àêòèâèðîâàòü Screen Space òåíè äëÿ ïðÿìûõ èñòî÷íèêîâ ñâåòà</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_dir_mcm_desc">
<text>Âêëþ÷àåò/Âûêëþ÷àåò Screen space òåíè äëÿ ïðÿìûõ èñòî÷íèêîâ ñâåòà. ( Ñîëíöå è Ëóíà )</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_point_mcm">
<text>Àêòèâèðîâàòü Screen space òåíè äëÿ Îìíè - èñòî÷íèêîâ</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_point_mcm_desc">
<text>Âêëþ÷àåò/Âûêëþ÷àåò Screen space òåíè äëÿ îìíè - èñòî÷íèêîâ ñâåòà. ( Ëàìïû, êîñòðû è ò.ä. )</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_dir_mcm">
<text>Äëèíà òåíåé îò ïðÿìûõ èñòî÷íèêîâ</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_dir_mcm_desc">
<text>Íàñòðîéêà ìàêñèìàëüíîé äëèíû òåíåé îò ïðÿìûõ èñòî÷íèêîâ ñâåòà (Ñîëíöå è Ëóíà).</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_point_mcm">
<text>Äëèíà òåíåé îò îìíè - èñòî÷íèêîâ</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_point_mcm_desc">
<text>Íàñòðîéêà ìàêñèìàëüíîé äëèíû òåíåé îò îìíè - èñòî÷íèêîâ ñâåòà.(Ëàìïû, êîñòðû è ò.ä.)</text>
</string>
</string_table>
@@ -0,0 +1,105 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: SSS MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_menu_ssfx_module">
<text>SSS Íàñòðîéêè</text>
</string>
<!-- Buttons -->
<string id="ui_mcm_ssfx_module_general">
<text>Îñíîâíûå</text>
</string>
<!-- Rain Module Buttons -->
<string id="ui_mcm_menu_ssfx_rain_module">
<text>Óëó÷øåíèå Äîæäÿ</text>
</string>
<string id="ui_mcm_menu_ssfx_rain_main">
<text>Äîæäü</text>
</string>
<string id="ui_mcm_menu_ssfx_rain_footsteps">
<text>Øàãè</text>
</string>
<string id="ui_mcm_menu_ssfx_rain_hud_raindrops">
<text>Êàïëè äîæäÿ</text>
</string>
<!-- PP Modules Buttons -->
<string id="ui_mcm_menu_ssfx_pp">
<text>Ïîñò - ïðîöåññèíã</text>
</string>
<string id="ui_mcm_menu_ssfx_bloom">
<text>Ðàçìûòèå</text>
</string>
<!-- -->
<string id="ui_mcm_menu_ssfx_wetness">
<text>Íàìîêàíèå</text>
</string>
<string id="ui_mcm_menu_ssfx_gloss">
<text>Áëåñê</text>
</string>
<string id="ui_mcm_menu_ssfx_wet_surf">
<text>Íàìîêàíèå Ïîâåðõíîñòåé</text>
</string>
<!-- General Settings -->
<string id="ui_mcm_ssfx_module_general_title">
<text>Îñíîâíûå íàñòðîéêè</text>
</string>
<string id="ui_mcm_ssfx_module_general_shaderscope_patch_mcm">
<text>Ïîääåðêæà Øåéäåðíûõ 2D ïðèöåëîâ</text>
</string>
<!-- Etc -->
<string id="ui_mcm_ssfx_module_not_installed">
<text>Ìîäóëü íå óñòàíîâëåí</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_very_low">
<text>Î÷åíü íèçêî</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_low">
<text>Íèçêèå</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_medium">
<text>Ñðåäíèå</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_high">
<text>Âûñîêèå</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_veryhigh">
<text>Ìàêñèìàëüíîå</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_ultra">
<text>Óëüòðà</text>
</string>
<string id="ui_mcm_lst_ssfx_enable">
<text>Âêëþ÷èòü</text>
</string>
<string id="ui_mcm_lst_ssfx_disable">
<text>Âûêëþ÷èòü</text>
</string>
</string_table>
@@ -0,0 +1,88 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: Terrain - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_terrain">
<text>Ëàíäøàôò</text>
</string>
<!-- Terrain Settings -->
<string id="ui_mcm_ssfx_module_terrain_title">
<text>Íàñòðîéêè ëàíäøàôòà</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_distance_mcm">
<text>Êà÷åñòâî ïðîðèñîâêè</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_distance_mcm_desc">
<text>Íàñòðîéêà ìàêñèìàëüíîé äèñòàíöèè ïðîðèñîâêè ïðè ìàêñèìàëüíîì êà÷åñòâå.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_quality_mcm">
<text>Êà÷åñòâî ýôôåêòà ðåëüåôà</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_quality_mcm_desc">
<text>Äåòàëèçàöèÿ ýôôåêòà ðåëüåôà. Âûñîêèå ïîêàçàòåëè äàþò áîëåå ìÿãêèé ðåçóëüòàò.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_refine_mcm">
<text>Óëó÷øåíèå ýôôåêòà ðåëüåôà</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_refine_mcm_desc">
<text>Äîïîëíèòåëüíîå óëó÷øåíèå ýôôåêòà ðåëüåôíîñòè. Óëó÷øàåò êà÷åñòâî ýôôåêòà ðåëüåôà, íî ïîâûøàþò íàãðóçêó.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_range_mcm">
<text>Äèñòàíöèÿ ïðîðèñîâêè</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_range_mcm_desc">
<text>Íàñòðîéêà äèñòàíöèè ïðîðèñîâêè ýôôåêòà ðåëüåôà.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_height_mcm">
<text>Âûñîòà ýôôåêòà ðåëüåôà</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_height_mcm_desc">
<text>Ìàêêñèìàëüíàÿ âûñîòà ïåðåïàäîâ ðåëüåôà.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_water_level_mcm">
<text>Ãëóáèíà ëóæ</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_water_level_mcm_desc">
<text>Íàñòðîéêà ìàêñèìàëüíîé ãëóáèíû ëóæ.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_align_mcm">
<text>Êàëèáðîâêà òðàâû ïîä ðåëüåô ( òðåáóåòñÿ ïåðåçàãðóçêà )</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_align_mcm_desc">
<text>Ïîäãîíÿåò òðàâó ê ïåðåïàäàì/ñêëîíàì ðåëüåôà.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_slope_mcm">
<text>Ëèìèò òðàâû ( òðåáóåòñÿ ïåðåçàãðóçêà )</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_slope_mcm_desc">
<text>Îãðàíè÷åíèå êàëèáðîâêè òðàâû, åñëè óãîë ïðåâûøàåò çíà÷åíèå.</text>
</string>
</string_table>
@@ -0,0 +1,126 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: Water - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_water">
<text>Âîäà</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_water_title">
<text>Íàñòðîéêè âîäû</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_quality_mcm">
<text>Êà÷åñòâî îòðàæåíèé</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_quality_mcm_desc">
<text>[Òðåáóåòñÿ ïåðåçàïóñê] Êîëè÷åñòâî øàãîâ îáðàáîòêè îòðàæåíèé. Âûñîêèå ïîêàçàòåëè ìîãóò ñèëüíî íàãðóçèòü ñèñòåìó. Ñëåäóåò îò÷èñòèòü êåø øåéäåðîâ ïåðåä çàïóñêîì. [ 8, 16, 24, 32, 64 ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_res_mcm">
<text>Ðàçðåøåíèå îòðàæåíèé</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_res_mcm_desc">
<text>Ðàçðåøåíèå îòðàæåíèé. Íèæå ðàçðåøåíèå - ìåíüøå íàãðóçêè. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_quality_mcm">
<text>Êà÷åñòâî âîëí</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_quality_mcm_desc">
<text>[Òðåáóåòñÿ ïåðåçàïóñê] Êîëè÷åñòâî øàãîâ îáðàáîòêè âîëí. Íèæå ïîêàçàòåëü - ëó÷øå ïðîèçâîäèòåëüíîñòü. [ 8, 16, 32 ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_height_mcm">
<text>Âûñîòà âîëí</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_height_mcm_desc">
<text>Ìàêñèìàëüíàÿ âûñîòà ýôôåêòà âîëí.</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_mcm">
<text>Ðàçìûòèå</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_mcm_desc">
<text>Èíòåíñèâíîñòü ðàçìûòèÿ îòðàæåíèé.</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_pattern_mcm">
<text>Âàðèàòèâíîñòü ðàçìûòèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_pattern_mcm_desc">
<text>Êîëè÷åñòâî âàðèàöèé ðàçìûòèÿ îòðàæåíèé. ( 0 = Disabled )</text>
</string>
<string id="ui_mcm_ssfx_module_water_distortion_mcm">
<text>Èñêàæåíèå âîëí</text>
</string>
<string id="ui_mcm_ssfx_module_water_distortion_mcm_desc">
<text>Èíòåíñèâíîñòü îòðàæåíèé è ïðåëîìëåíèÿ ñâåòà îò âîëí.</text>
</string>
<string id="ui_mcm_ssfx_module_water_turbidity_mcm">
<text>Ìóòíîñòü âîäû</text>
</string>
<string id="ui_mcm_ssfx_module_water_turbidity_mcm_desc">
<text>Óðîâåíü ìóòíîñòè. [ 0.0 = Clear water ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_softborder_mcm">
<text>Ìÿãêàÿ ãðàíèöà</text>
</string>
<string id="ui_mcm_ssfx_module_water_softborder_mcm_desc">
<text>Íàñòðîéêà óðîâíÿ ìÿãêîñòè ãðàíèöû âîäû.</text>
</string>
<string id="ui_mcm_ssfx_module_water_reflection_int_mcm">
<text>Èíòåíñèâíîñòü îòðàæåíèé</text>
</string>
<string id="ui_mcm_ssfx_module_water_reflection_int_mcm_desc">
<text>Èíòåíñèâíîñòü îòðàæåíèé íà âîäå.</text>
</string>
<string id="ui_mcm_ssfx_module_water_specular_int_mcm">
<text>Èíòåíñèâíîñòü áëåñêà</text>
</string>
<string id="ui_mcm_ssfx_module_water_specular_int_mcm_desc">
<text>Èíòåíñèâíîñòü áëåñêà íà âîäå.</text>
</string>
<string id="ui_mcm_ssfx_module_water_caustics_int_mcm">
<text>Èíòåíñèâíîñòü åäêîñòè</text>
</string>
<string id="ui_mcm_ssfx_module_water_caustics_int_mcm_desc">
<text>Èíòåíñèâíîñòü ýôôåêòà åäêîñòè.</text>
</string>
<string id="ui_mcm_ssfx_module_water_ripples_int_mcm">
<text>Èíòåíñèâíîñòü êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_water_ripples_int_mcm_desc">
<text>Èíòåíñèâíîñòü ñëåäîâ îò êàïåëü äîæäÿ íà âîäå.</text>
</string>
</string_table>
@@ -0,0 +1,65 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 18
- @ Description: Gloss - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Title -->
<string id="ui_mcm_ssfx_module_gloss_title">
<text>Áëåñê - íàñòðîéêè</text>
</string>
<!-- Gloss Settings -->
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_min_gloss_mcm">
<text>Ìèíèìàëüíûé óðîâåíü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_min_gloss_mcm_desc">
<text>Îñíîâíîé ïîêàçàòåëü áëåñêà. Åñëè "Àâòîíàñòðîéêà áëåñêà" îòêëþ÷åíà - ýòîò ïîêàçàòåëü áóäåò ñòàòè÷íûì</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_max_gloss_mcm">
<text>Ìàêñèìàëüíûé óðîâåíü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_max_gloss_mcm_desc">
<text>Êîãäà "Àâòîíàñòðîéêà áëåñêà" âêëþ÷åíà, - ýòîò ïîêàçàòåëü áóäåò ïðèìåíåí ïðè ìàêñèìàëüíîì óðîâíå íàìîêàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_mcm">
<text>Àâòîíàñòðîéêà Áëåñêà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_mcm_desc">
<text>Àâòîìàòè÷åñêàÿ ïîäñòðîéêà áëåñêà. Âàðüèðóåòñÿ ìåæäó ìèíèìàëüíûì è ìàêñèìàëüíûì óðîâíÿìè, â çàâèñèìîñòè îò ñòåïåíè íàìîêàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_max_mcm">
<text>Óðîâåíü âëèÿíèÿ àâòîíàñòðîéêè áëåñêà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_max_mcm_desc">
<text>Âëèÿíèå íà ìàêñèìàëüíûé óðîâåíü áëåñêà ïðè âêëþ÷åííîé àâòîíàñòðîéêå. 0 = 0%, 1 = 100%</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_int_mcm">
<text>Èíòåíñèâíîñòü îòðàæåíèÿ ñâåòà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_int_mcm_desc">
<text>Íàñòðîéêà èíòåíñèâíîñòè ñâåòîîòðàæåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_color_mcm">
<text>Öâåòíîñòü ñâåòîîòðàæåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_color_mcm_desc">
<text>Óðîâåíü íàñûùåííîñòè ñâåòîîòðàæåíèÿ</text>
</string>
</string_table>
@@ -0,0 +1,138 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 18
- @ Description: Wet Surfaces - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Wet Surfaces Title -->
<string id="ui_mcm_ssfx_module_wet_surf_title">
<text>Wet Surfaces - Settings</text>
</string>
<!-- Íàìîêàíèå ïîâåðõíîñòåé - íàñòðîéêè -->
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_buildup_speed_mcm">
<text>Ñêîðîñòü íàìîêàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_buildup_speed_mcm_desc">
<text>Íàñòðîéêà ñêîðîñòè ïðîÿâëåíèÿ ýôôåêòà íàìîêàíèÿ è ïîÿâëåíèÿ ëóæ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_dry_speed_mcm">
<text>Ñêîðîñòü âûñûõàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_dry_speed_mcm_desc">
<text>Íàñòðîéêà ñêîðîñòè âûñûõàíèÿ. ×åì âûøå ïîêàçàòåëü - òåì áûñòðåå ïðîïàäåò ýôôåêò íàìîêàíèÿ è ëóæè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_size_mcm">
<text>Ðÿáü îò äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_size_mcm_desc">
<text>Ðàçìåð ðÿáè îò êàïåëü äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_speed_mcm">
<text>Ñêîðîñòü ðÿáè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_speed_mcm_desc">
<text>Íàñòðîéêà ñêîðîñòè àíèìàöèè ðÿáè íà âîäå/ëóæàõ. Ïðÿìàÿ çàâèñèìîñòü îò ñèëû äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_min_speed_mcm">
<text>Ìèíèìàëüíàÿ ñêîðîñòü àíèìàöèè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_min_speed_mcm_desc">
<text>Íàñòðîéêà ìèíèìàëüíîãî ïîêàçàòåëÿ ñêîðîñòè àíèìàöèè ðÿáè îò êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_intensity_mcm">
<text>Èíòåíñèâíîñòü ðÿáè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_intensity_mcm_desc">
<text>Íàñòðîéêà èíòåíñèâíîñòè îòîáðàæåíèÿ ðÿáè îò êàïåëü äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_size_mcm">
<text>Ðàçìåð êàïëè äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_size_mcm_desc">
<text>×åì âûøå ïîêàçàòåëü - òåì áîëüøå ðàçìåð êàïëè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_speed_mcm">
<text>Ñêîðîñòü äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_speed_mcm_desc">
<text>Íàñòðîéêà ñêîðîñòè ïàäåíèÿ êàïëè äîæäÿ. Èìååò çàâèñèìîñòü îò áàçîâîãî ïîêàçàòåëÿ â êîíôèãå ïîãîäû</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_min_speed_mcm">
<text>Ìèíèìàëüíàÿ ñêîðîñòü ïàäåíèÿ êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_min_speed_mcm_desc">
<text>Íèæå ýòîãî ïîêàçàòåëÿ ñêîðîñòü îïóñêàòüñÿ íå áóäåò</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_intensity_mcm">
<text>Èíòåíñèâíîñòü äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_intensity_mcm_desc">
<text>Îáùàÿ èíòåíñèâíîñòü ýôôåêòà äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_res_mcm">
<text>Êà÷åñòâî ýôôåêòà äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_res_mcm_desc">
<text>Îáùåå ðàçðåøåíèå ïàäàþùèõ êàïåëü è áðûçã ïðè ïîïàäàíèè íà çåìëþ. ×åì âûøå ïîêàçàòåëü - òåì âûðàçèòåëüíåå äîæäü, íî áîëüøå íàãðóçêà íà ñèñòåìó</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_distance_mcm">
<text>Äèñòàíöèÿ ïðîðèñîâêè äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_distance_mcm_desc">
<text>Íàñêîëüêî äàëåêî äîæäü áóäåò ðåíäåðèòüñÿ. Âûøå ïîêàçàòåëü - áîëüøå íàãðóçêà íà ñèñòåìó</text>
</string>
<!-- Resolution Combobox -->
<string id="ui_mcm_lst_ssfx_cover_64">
<text>64</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_128">
<text>128 ( ðåêîìåíäîâàíî )</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_256">
<text>256</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_512">
<text>512</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_1024">
<text>1024</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_2048">
<text>2048</text>
</string>
</string_table>
@@ -0,0 +1,88 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 19
- @ Description: Wind - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Wind Title -->
<string id="ui_mcm_ssfx_module_wind_title">
<text>Íàñòðîéêè âåòðà</text>
</string>
<!-- Button -->
<string id="ui_mcm_ssfx_module_wind">
<text>Âåòåð</text>
</string>
<!-- Wind Settings -->
<string id="ui_mcm_ssfx_module_wind_grass_speed_mcm">
<text>Ìèíèìàëüíàÿ ñêîðîñòü âåòðà</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_speed_mcm_desc">
<text>Íàñòðîéêà ìèíèìàëüíî âîçìîæíîé ñêîðîñòè âåòðà.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_speed_mcm">
<text>Ñêîðîñòü àíèìàöèè òðàâû</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_speed_mcm_desc">
<text>Ìàêñèìàëüíàÿ ñêîðîñòü àíèìàöèè òðàâû.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_turbulence_mcm">
<text>×óâñòâèòåëüíîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_turbulence_mcm_desc">
<text>×óâñòâèòåëüíîñòü òðàâû íà ïîðûâû âåòðà.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_push_mcm">
<text>Íàêëîí</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_push_mcm_desc">
<text>Èíòåíñèâíîñòü íàêëîíà.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_wave_mcm">
<text>Âîëíà</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_wave_mcm_desc">
<text>Èíòåíèâíîñòü âîëí ïî òðàâå.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_speed_mcm">
<text>Ñêîðîñòü àíèìàöèè âåòîê</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_speed_mcm_desc">
<text>Ñêîðîñòü àíèìàöèè äâèæåíèÿ âåòîê.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_trunk_mcm">
<text>Ñêîðîñòü àíèìàöèè ñòâîëà äåðåâà</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_trunk_mcm_desc">
<text>Ñêîðîñòü àíèìàöèè äâèæåíèÿ ñòâîëà äåðåâà.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_bend_mcm">
<text>Íàêëîí äåðåâüåâ</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_bend_mcm_desc">
<text>Ìàêñèìàëüíîå ñìåùåíèå äåðåâà ïðè àíèìàöèè.</text>
</string>
</string_table>
@@ -0,0 +1,75 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 15
- @ Description: Weapons DOF - MCM RU strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_wpn_dof">
<text>Ãëóáèíà ðåçêîñòè îðóæèÿ</text>
</string>
<!-- DOF Settings -->
<string id="ui_mcm_ssfx_module_wpn_dof_title">
<text>Íàñòðîéêè ãëóáèíû ðåçêîñòè îðóæèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_fadestart_mcm">
<text>Òî÷êà íà÷àëà ðàçìûòèÿ [ïðèöåëèâàíèå]</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_fadelen_mcm">
<text>Âåëè÷èíà ðàçìûòèÿ [ïðèöåëèâàíèå]</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_blur_mcm">
<text>Èíòåíñèâíîñòü ðàçìûòèÿ [ïðèöåëèâàíèå] (0-îòêëþ÷åíî)</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_edgeblur_mcm">
<text>Ïåðèôåðéíîå ðàçìûòèå [ïðèöåëèâàíèå] (0-îòêëþ÷åíî)</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_fadestart_mcm">
<text>Òî÷êà íà÷àëà ðàçìûòèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_fadelen_mcm">
<text>Âåëè÷èíà ðàçìûòèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_blur_mcm">
<text>Èíòåíñèâíîñòü ðàçìûòèÿ (0-îòêëþ÷åíî)</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_edgeblur_mcm">
<text>Ïåðèôåðèéíîå ðàçìûòèå (0-îòêëþ÷åíî)</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_reloading_mcm">
<text>Ãëóáèíà ðåçêîñòè ïðè ïåðåçàðÿäêå</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_pda_mcm">
<text>Ãëóáèíà ðåçêîñòè ïðè èñïîëüçîâàíèè ÊÏÊ</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_inventory_mcm">
<text>Ãëóáèíà ðåçêîñòè ïðè îòêðûòèè èíâåíòàðÿ</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_fdda_mcm">
<text>Ãëóáèíà ðåçêîñòè ïðè àíèìàöèè èñïîëüçîâàíèÿ ïðåäìåòîâ (FDDA)</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_looting_mutant_mcm">
<text>Ãëóáèíà ðåçêîñòè ïðè ñâåæåâàíèè</text>
</string>
</string_table>
@@ -0,0 +1,623 @@
--[[
Tronex
set enable_debug to true, for debugging and map markers
----------------------------------------------------------
- Dynamic Anomalies
2019/6/14
used ini:
plugins\dynamic_anomalies.ltx
1. Script will read the list of anomalies and their position/types from the config (you can recorded custom pos for your anomalies)
2. Then spawn all anomalies on new game, then disable a random number of them.
3. When an enmission happen, anomalies will shuffle between off/on state (the dynamic factor)
----------------------------------------------------------
- The Pulse
A concept of electro-psy anomaly that forms in the sky and discharge into the ground like a thunderbolt, killing any stalkers nearby
--]]
local enable_debug = false
function print_debug(...)
if enable_debug then
printf(...)
end
end
-------------------------------
-- Dynamic anomalies
-------------------------------
local ini_ano
local dyn_ano_init = false
local current_level
local dyn_ano_chance = 35 -- [0 - 100] chance of activating a dynamic anomaly
local dyn_ano_safe_dist = 15 -- [m] don't activate anomalies within the safe distance to player
local dyn_ano_type = {} -- [type] = {}
local dyn_ano_info = {} -- [level][name] = info
local dyn_anomalies_dbg = {} -- [id] = name
dyn_anomalies = {} -- [level][id] = name
-- Prepare
function ini_settings()
if (dyn_ano_init) then return end
dyn_ano_init = true
ini_ano = ini_file("plugins\\dynamic_anomalies.ltx")
local n,m = 0,0
local result, id, value = "","",""
local name, info = "","",""
-- Gather anomaly types
n = ini_ano:line_count("categories") or 0
for i=0,n-1 do
result, id, value = ini_ano:r_line_ex("categories",i,"","")
dyn_ano_type[id] = {}
m = ini_ano:line_count(id) or 0
for ii=0,m-1 do
result, name, info = ini_ano:r_line_ex(id,ii,"","")
if name and info then
for j=1,tonumber(info) do
local size = #dyn_ano_type[id] + 1
dyn_ano_type[id][size] = name
print_debug("- Dynamic Anomalies | dyn_ano_type[%s][%s] = %s", id, size, name)
end
end
end
end
-- Gather anomaly coordinates in all levels
n = ini_ano:line_count("levels") or 0
for i=0,n-1 do
result, id, value = ini_ano:r_line_ex("levels",i,"","")
m = ini_ano:line_count(id) or 0
dyn_ano_info[id] = {}
for ii=0,m-1 do
result, name, info = ini_ano:r_line_ex(id,ii,"","")
if name and info then
local t = str_explode(info,",")
if (#t == 6) and (t[1] ~= "NA") then
dyn_ano_info[id][name] = {
typ = t[1],
x = tonumber(t[2]),
y = tonumber(t[3]),
z = tonumber(t[4]),
lvl_id = tonumber(t[5]),
gm_id = tonumber(t[6]),
}
end
end
end
end
end
local marker_by_type = {
["electric"] = "anomaly_electric",
["chemical"] = "anomaly_chemical",
["thermal"] = "anomaly_thermal",
["gravitational"] = "anomaly_gravitational",
["radioactive"] = "anomaly_radioactive",
["disabled"] = "anomaly_disabled",
}
function add_marker(lvl, section, id, state)
if enable_debug then
ini_settings()
if lvl and dyn_ano_info[lvl] then
local name = dyn_anomalies_dbg[id]
if name then
local info = dyn_ano_info[lvl][name]
if info then
for k,v in pairs(marker_by_type) do
if (level.map_has_object_spot(id, v) ~= 0) then
level.map_remove_object_spot(id, v)
end
end
local typ = info.typ
local spot = marker_by_type[typ] or marker_by_type["gravitational"]
if (state == false) then
spot = marker_by_type["disabled"]
end
level.map_add_object_spot_ser(id, spot, "Name: " .. name .. " \\nType: " .. typ .. " \\nSection: " .. section)
else
print_debug("! Dynamic Anomalies | Marker - no info is found for name {%s}", name)
end
else
print_debug("! Dynamic Anomalies | Marker - no name is found for id (%s)", id)
end
else
print_debug("! Dynamic Anomalies | Marker - level %s is not stored in dyn_ano_info table", lvl)
end
end
end
-- Operation
function dyn_anomalies_spawn()
-- Iterate through all anomalies info for all levels
for lvl,v in pairs(dyn_ano_info) do
dyn_anomalies[lvl] = {}
for name,info in pairs(v) do
-- Get random anomaly section
local anom_type = dyn_ano_type[info.typ]
local section = anom_type and anom_type[math.random(#anom_type)]
if (not section) then
print_debug("! Dynamic Anomalies | Anomaly section not found for type: %s", info.typ)
return
end
-- Info check
if not (info.x and info.y and info.z and info.lvl_id and info.gm_id and true) then
print_debug("! Dynamic Anomalies | Anomaly {%s} has wrong or incomplete info", name)
return
end
-- Spawn
local se_obj = alife_create( section, vector():set(info.x , info.y , info.z), info.lvl_id, info.gm_id )
if ( not se_obj ) then
print_debug("! Dynamic Anomalies | Unable to spawn dynamic anomaly")
return
end
-- Set anomaly properties:
local data = utils_stpk.get_anom_zone_data( se_obj )
if ( not data ) then
print_debug("! Dynamic Anomalies | Unable to set dynamic anomaly properties" )
return
end
data.shapes[1] = {}
data.shapes[1].shtype = 0
data.shapes[1].offset = vector():set( 0, 0, 0 ) -- Leave for compatibility with CoC 1.4.22, delete later
data.shapes[1].center = vector():set( 0, 0, 0 )
data.shapes[1].radius = 3
utils_stpk.set_anom_zone_data( data, se_obj )
-- Save data
dyn_anomalies[lvl][se_obj.id] = true
if enable_debug then
dyn_anomalies_dbg[se_obj.id] = name
end
print_debug("- Dynamic Anomalies | %s | Spawned anomaly [%s](%s){%s}", lvl, section, se_obj.id, name)
end
end
end
function dyn_anomalies_suffle()
for lvl,v in pairs(dyn_anomalies) do
for id, state in pairs(v) do
if (math.random(100) < dyn_ano_chance) then
dyn_anomalies[lvl][id] = true
print_debug("/ Dynamic Anomalies | Shuffle - dyn_anomalies[%s][%s] = %s", lvl, id, true)
else
dyn_anomalies[lvl][id] = false
print_debug("/ Dynamic Anomalies | Shuffle - dyn_anomalies[%s][%s] = %s", lvl, id, false)
end
end
end
end
function dyn_anomalies_update()
if (not dyn_anomalies[current_level]) then
print_debug("! Dynamic Anomalies | Can't update anomalies because current level (%s) has no anomalies recorded", current_level)
return true
end
local actor_pos = db.actor:position()
for id,state in pairs(dyn_anomalies[current_level]) do
local obj = level.object_by_id(id)
if obj then
if (actor_pos:distance_to(obj:position()) > dyn_ano_safe_dist) then
obj:enable_anomaly()
if (state == false) then
obj:disable_anomaly()
end
add_marker(current_level, obj:section(), id, state)
print_debug("- Dynamic Anomalies | %s | Anomaly (%s) is set to state: %s", current_level, id, state)
else
print_debug("! Dynamic Anomalies | %s | Anomaly (%s) is close to player, no process", current_level, id)
end
else
print_debug("! Dynamic Anomalies | %s | Couldn't get online object for id (%s)", current_level, id)
end
end
return true
end
function dyn_anomalies_refresh(force)
-- Prepare anomalies for the first time
if (not has_alife_info("dynamic_anomalies_spawned")) and is_empty(dyn_anomalies) then
give_info("dynamic_anomalies_spawned")
ini_settings()
dyn_anomalies_spawn()
dyn_anomalies_suffle()
-- shuffle state of all anomalies after emission
elseif force then
dyn_anomalies_suffle()
end
-- enable/disable online anomalies
-- NOTE: it's important to use timer because online objects don't register instantly after creating the server objects, so we need to wait for a bit.
-- Guess there's a delay in engine to set things up completely
local n = has_alife_info("dynamic_anomalies_spawned") and 1 or 10
CreateTimeEvent(0, "update_dynamic_anomalies", n, dyn_anomalies_update)
end
-------------------------------
-- Pulse anomalies
-------------------------------
local pAno_first = true
local pAno_tg = time_global()
local pAno_light = nil
local pAno_pfx = particles_object("generator\\generator_accum_thunderbolt")
local pAno_snd_close = sound_object("anomaly\\emi_blowout")
local pAno_snd_far = sound_object("anomaly\\emi_blowout_01")
local pAno_snd_distance = 150 -- [m] (max distance between player and anomaly where close sound effect can be heard)
local pAno_snd_delay = 5.5 -- [sec] (time delay between anomaly's spawn and sound effect)
local pAno_p_hit_distance = 10 -- [m] (max distance between player and anomaly to recieve psy damage)
local pAno_e_hit_distance = 20 -- [m] (max distance between player and anomaly to recieve shock damage)
local pAno_hit_delay = 11.5 -- [sec] (time delay between anomaly's spawn and player hit)
local pAno_article_distance = 50 -- [m] (max distance between player and anomaly to trigger related article )
local pAno_max_distance = 150 -- [m] (max distance between player and anomaly's spawn)
local pAno_delay = 2 * 60 * 1000 -- [millie sec] (smallest time delay between pulse anomalies to spawn)
local pAno_chance = {
["clear"] = 0,
["partly"] = 0,
["cloudy"] = 10,
["rain"] = 15,
["storm"] = 25,
["foggy"] = 0,
}
local pAno_maps = {
["k00_marsh"] = 0.5,
["k01_darkscape"] = 1,
["k02_trucks_cemetery"] = 1,
["l01_escape"] = 0.2,
["l02_garbage"] = 0.7,
["l03_agroprom"] = 0.5,
["l04_darkvalley"] = 0.5,
["l06_rostok"] = 1,
["l07_military"] = 0.5,
["l08_yantar"] = 0.7,
["l09_deadcity"] = 0.5,
["l10_red_forest"] = 1,
["jupiter"] = 1,
["pripyat"] = 1,
["zaton"] = 1,
["l13_generators"] = 1.5,
["l12_stancia_2"] = 1.5,
["l12_stancia"] = 1.5,
["l11_pripyat"] = 0.2,
["l10_radar"] = 1,
["y04_pole"] = 0.7,
}
local function pulse_anomaly_sound(sound_pos)
local distance = distance_2d(db.actor:position(), sound_pos)
local pAno_snd = (distance > pAno_snd_distance) and pAno_snd_far or pAno_snd_close
if pAno_snd and pAno_snd:playing() then
pAno_snd:stop()
end
if pAno_snd ~= nil then
pAno_snd:play_at_pos(db.actor, sound_pos)
pAno_snd.volume = 1
end
pAno_light:set_position(sound_pos)
pAno_light.enabled = true
pAno_light:update()
return true
end
local function pulse_anomaly_hit(particle_pos)
pAno_light.lanim_brightness = 0.015--0.2
pAno_light.volumetric_distance = 1
pAno_light.volumetric_intensity = 0.1
if GetEvent("current_safe_cover") then
return true
end
local hit_power = 0
local distance = distance_2d(db.actor:position(), particle_pos)
-- Article
if distance < pAno_article_distance then
SendScriptCallback("actor_on_interaction", "anomalies", nil, "pulse")
end
-- Psi hit
if distance < pAno_p_hit_distance then
hit_power = math.cos(distance * math.pi / pAno_p_hit_distance) + 1
local h = hit()
h.type = hit.telepatic
if (level_environment.is_actor_immune() or dialogs_yantar.actor_has_psi_helmet()) then
h.power = 0
else
h.power = surge_manager.SurgeManager:hit_power(hit_power, h.type)
end
h.impulse = 0
h.direction = VEC_Z
h.draftsman = db.actor
db.actor:hit(h)
level.remove_pp_effector(666)
level.add_pp_effector("psi_fade.ppe", 666, false)
level.set_pp_effector_factor(666,h.power)
end
-- Electric hit
if distance < pAno_e_hit_distance then
hit_power = math.cos(distance * math.pi / pAno_e_hit_distance) + 1
local h = hit()
h.type = hit.shock
if (level_environment.is_actor_immune()) then
h.power = 0
else
h.power = surge_manager.SurgeManager:hit_power(hit_power, h.type)
end
h.impulse = 0
h.direction = VEC_Z
h.draftsman = db.actor
db.actor:hit(h)
level.remove_pp_effector(667)
level.add_pp_effector("electro_fade.ppe", 667, false)
level.set_pp_effector_factor(667,h.power)
end
return true
end
local function pulse_anomaly_light()
pAno_light.lanim_brightness = 0.005--0.025
pAno_light.volumetric_distance = 0.25
pAno_light.volumetric_intensity = 0.05
pAno_light.enabled = false
return true
end
function pulse_anomaly_update()
local tg = time_global()
if pAno_first then
pAno_tg = tg + pAno_delay
pAno_first = false
return
end
if (pAno_light and pAno_light.enabled) then
pAno_light:update()
end
if bLevelUnderground or (tg < pAno_tg) then
return
end
pAno_tg = tg + pAno_delay
local lvl_factor = pAno_maps[level.name()] or 0
local wthr = level_weathers.get_weather_manager():get_curr_weather()
local weather_chance = pAno_chance[wthr] or 1
if (math.random(100) > (weather_chance * lvl_factor)) then
return
end
local pos = db.actor:position()
local angle_dec = math.random(0,359)
local angle_rad = math.rad(angle_dec)
local ano_distance = math.random(0,pAno_max_distance)
local pos_x = math.cos(angle_rad)*ano_distance
local pos_z = math.sin(angle_rad)*ano_distance
local particle_pos = vector():set(pos.x+pos_x, pos.y+60, pos.z+pos_z)
pAno_pfx:play_at_pos(particle_pos)
if (not pAno_light) then
--local color = fcolor()
--color:set(0,0,100,50)
pAno_light = script_light()
pAno_light.range = 80--100
--pAno_light.type = 0 --light_type.Direct)
--pAno_light:set_direction(vector():set(0,-1.5,0))
--pAno_light.shadow = true
pAno_light.lanim = "koster_01_electra"
pAno_light.lanim_brightness = 0.005--0.025
pAno_light.volumetric = true
pAno_light.volumetric_quality = 1
pAno_light.volumetric_distance = 0.25
pAno_light.volumetric_intensity = 0.05
--pAno_light.color = color
end
CreateTimeEvent(0, "pulse_anomaly_sound", pAno_snd_delay, pulse_anomaly_sound, particle_pos)
CreateTimeEvent(0, "pulse_anomaly_hit", pAno_hit_delay, pulse_anomaly_hit, particle_pos)
CreateTimeEvent(0, "pulse_anomaly_light", pAno_hit_delay + 0.5, pulse_anomaly_light)
end
-------------------------------
-- Callbacks
-------------------------------
local function actor_on_first_update()
current_level = level.name()
local enabled = ui_options.get("alife/general/dynamic_anomalies")
if enabled and (not IsTestMode()) then
dyn_anomalies_refresh()
end
end
local function actor_on_update()
pulse_anomaly_update()
end
local function actor_on_interaction(typ, obj, name)
if (typ == "anomalies") and (name == "emission_end") and ui_options.get("alife/general/dynamic_anomalies") then
dyn_anomalies_refresh(true)
end
end
local function save_state(m_data)
m_data.dyn_anomalies = dyn_anomalies
if enable_debug then
m_data.dyn_anomalies_dbg = dyn_anomalies_dbg
end
end
local function load_state(m_data)
dyn_anomalies = m_data.dyn_anomalies or {}
if enable_debug then
dyn_anomalies_dbg = m_data.dyn_anomalies_dbg or {}
end
end
local function anomaly_on_before_activate(zone, obj, flags)
if (not obj or not zone) then
return
end
if (IsStalker(obj) or IsMonster(obj)) then
if (not obj:alive()) then
flags.ret_value = false
end
return
end
if not (obj:clsid() == clsid.obj_bolt) then
flags.ret_value = false
end
end
function on_game_start()
RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
RegisterScriptCallback("actor_on_update",actor_on_update)
RegisterScriptCallback("actor_on_interaction",actor_on_interaction)
RegisterScriptCallback("anomaly_on_before_activate",anomaly_on_before_activate)
RegisterScriptCallback("save_state",save_state)
RegisterScriptCallback("load_state",load_state)
end
-------------------------------
-- Anomaly field binder
-------------------------------
fields_by_names = {}
function bind(obj)
obj:bind_object(anomaly_field_binder(obj))
end
class "anomaly_field_binder" (object_binder)
function anomaly_field_binder:__init(obj) super(obj)
end
function anomaly_field_binder:reload(section)
object_binder.reload(self, section)
end
function anomaly_field_binder:reinit()
object_binder.reinit(self)
db.storage[self.object:id()] = {}
self.st = db.storage[self.object:id()]
end
function anomaly_field_binder:net_spawn(se_abstract)
if not object_binder.net_spawn(self, se_abstract) then
return false
end
db.add_zone(self.object)
db.add_obj(self.object)
fields_by_names[self.object:name()] = self
--[[
eDefaultRestrictorTypeNone = u8(0),
eDefaultRestrictorTypeOut = u8(1),
eDefaultRestrictorTypeIn = u8(2),
eRestrictorTypeNone = u8(3),
eRestrictorTypeIn = u8(4),
eRestrictorTypeOut = u8(5),
--]]
-- don't enable unless you realize that engine AI schemes to deal with anomalies is stupid and will not be supported
-- MAY CAUSE HUGE FPS DROP ON COP MAPS
--[[
if (get_console_cmd(1,"ai_die_in_anomaly") == true) then
-- It causes HUGE fps drop on COP maps which is why it was probably cut
local ignore = {
["zaton"] = true,
["jupiter"] = true,
["pripyat"] = true
}
if not (ignore[level.name()]) then
self.object:set_restrictor_type(3)
end
end
--]]
return true
end
function anomaly_field_binder:net_destroy()
db.del_zone( self.object )
db.del_obj(self.object)
db.storage[self.object:id()] = nil
fields_by_names[self.object:name()] = nil
object_binder.net_destroy(self)
end
function anomaly_field_binder:set_enable(bEnable)
if(bEnable) then
self.object:enable_anomaly()
else
self.object:disable_anomaly()
end
end
function anomaly_field_binder:update(delta)
object_binder.update(self, delta)
--[[ testing
local itr = function(id)
local obj = id and alife_object(id)
printf("%s touch_feel id=%s obj=%s",self.object:name(),id,obj and obj:name())
end
self.object:iterate_feel_touch(itr)
--]]
end
-- Standart function for save
function anomaly_field_binder:net_save_relevant()
return true
end
@@ -0,0 +1,58 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 18
-- @ Description: SSS Main script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id= "general", sh=true, text="ui_mcm_ssfx_module_general", gr ={
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_general_title",size= {512,50},spacing= 20 },
{id = "shaderscope_patch_mcm", type = "check", val = 1, def=false},
}
}
return op, "ssfx_module"
end
function on_option_change()
if ssfx_module_installed(ssfx_wetness) then
get_console():execute("ssfx_gloss_method 1" )
else
get_console():execute("ssfx_gloss_method 0" )
get_console():execute("r3_dynamic_wet_surfaces_sm_res 2048" )
get_console():execute("r3_dynamic_wet_surfaces_far 100" )
end
-- Apply general settings
if ssfx_get_setting("general", "shaderscope_patch", ssfx_001_settings) then
get_console():execute("r__fakescope 1")
else
get_console():execute("r__fakescope 0")
end
end
function ssfx_get_setting(module_name, var_name, default_script)
-- Get MCM setting
if ui_mcm then
return ui_mcm.get("ssfx_module/" .. module_name .. "/" .. var_name .. "_mcm")
end
-- Get Default
return default_script.ssfx_default_settings[var_name]
end
function ssfx_module_installed(script)
if script then
return script.module_installed or nil
else
return false
end
end
function on_game_start()
RegisterScriptCallback("on_option_change", on_option_change)
on_option_change()
end
@@ -0,0 +1,10 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 12
-- @ Description: SSS Main script - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings = {
["shaderscope_patch"] = false -- Enable/Disable SHADER BASED 2D SCOPES support
}
@@ -0,0 +1,64 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 21
-- @ Description: AO script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Settings
local ssfx_ao_quality = 0
local ssfx_ao_res = 0
local ssfx_ao_distance = 0
local ssfx_ao_blur = 0
local ssfx_ao_radius = 0
local ssfx_ao_max_occ = 0
local ssfx_ao_global_int = 0
local ssfx_ao_hud_int = 0
local ssfx_ao_flora_int = 0
-- Internal vars
module_installed = true
local function apply_ao_settings()
-- Apply commands
get_console():execute("ssfx_ao_quality " .. ssfx_ao_quality)
get_console():execute("ssfx_ao (" .. ssfx_ao_res .. "," .. ssfx_ao_global_int .. "," .. ssfx_ao_blur .. "," .. ssfx_ao_radius .. ")")
get_console():execute("ssfx_ao_setup1 (" .. ssfx_ao_distance .. "," .. ssfx_ao_hud_int .. ", " .. ssfx_ao_flora_int .. "," .. ssfx_ao_max_occ .. ")")
end
local function update_settings()
-- Get settings
module_id = "ao"
ssfx_ao_quality = ssfx_001_mcm.ssfx_get_setting(module_id, "quality", ssfx_ao_settings)
ssfx_ao_res = ssfx_001_mcm.ssfx_get_setting(module_id, "res", ssfx_ao_settings)
ssfx_ao_distance = ssfx_001_mcm.ssfx_get_setting(module_id, "distance", ssfx_ao_settings)
ssfx_ao_blur = ssfx_001_mcm.ssfx_get_setting(module_id, "blur", ssfx_ao_settings)
ssfx_ao_radius = ssfx_001_mcm.ssfx_get_setting(module_id, "radius", ssfx_ao_settings)
ssfx_ao_max_occ = ssfx_001_mcm.ssfx_get_setting(module_id, "max_occ", ssfx_ao_settings)
ssfx_ao_global_int = ssfx_001_mcm.ssfx_get_setting(module_id, "global_int", ssfx_ao_settings) * 5
ssfx_ao_hud_int = ssfx_001_mcm.ssfx_get_setting(module_id, "hud_int", ssfx_ao_settings)
ssfx_ao_flora_int = ssfx_001_mcm.ssfx_get_setting(module_id, "flora_int", ssfx_ao_settings)
ssfx_ao_res = 1.0 / ssfx_ao_res
-- Apply settings
apply_ao_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("on_option_change", update_settings)
-- Read and apply settigns
update_settings()
end
@@ -0,0 +1,37 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 21
-- @ Description: AO - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id= "ao", sh=true, text="ui_mcm_ssfx_module_ao", gr = {
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_ao_title",size= {512,50},spacing= 20 },
{id = "quality_mcm", type = "list", val = 2, content={ {2.0,"ssfx_quality_low"}, {4.0,"ssfx_quality_medium"}, {8.0,"ssfx_quality_high"} }, def=4.0, restart=true},
{id = "res_mcm", type = "track", val = 2, min=0.25,max=1.0,step=0.05, def = 1.0},
{id = "distance_mcm", type = "track", val = 2, min=20.0, max=300.0, step=1.0, def = 150.0},
{id = "line", type = "line"},
{id = "blur_mcm", type = "track", val = 2, min=0.0, max=1.0, step=0.1, def = 1.0},
{id = "line", type = "line"},
{id = "radius_mcm", type = "track", val = 2, min=1.0, max=5.0, step=0.1, def = 2.5},
{id = "line", type = "line"},
{id = "max_occ_mcm", type = "track", val = 2, min=0.0, max=1.0, step=0.1, def = 0.0},
{id = "global_int_mcm", type = "track", val = 2, min=0.0, max=2.0, step=0.1, def = 1.0},
{id = "hud_int_mcm", type = "track", val = 2, min=0.0, max=1.0, step=0.1, def = 1.0},
{id = "flora_int_mcm", type = "track", val = 2, min=0.0, max=1.0, step=0.1, def = 1.0},
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,23 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 21
-- @ Description: AO script - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
["quality"] = 4.0,
["res"] = 1.0,
["distance"] = 150.0,
["blur"] = 1.0,
["radius"] = 2.5,
["max_occ"] = 0.0,
["global_int"] = 1.0,
["hud_int"] = 1.0,
["flora_int"] = 1.0,
}
----------------------------------------------------
@@ -0,0 +1,48 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 18
-- @ Description: Flora Fixes script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Flora settings
local ssfx_sss_int = 0
local ssfx_sss_color = 0
local ssfx_grass_spec = 0
local ssfx_grass_spec_wet = 0
local ssfx_trees_spec = 0
local ssfx_trees_spec_wet = 0
function apply_florafixes_settings()
get_console():execute("ssfx_florafixes_1 (" .. ssfx_grass_spec .. "," .. ssfx_grass_spec_wet .. "," .. ssfx_trees_spec .. "," .. ssfx_trees_spec_wet .. ")")
get_console():execute("ssfx_florafixes_2 (" .. ssfx_sss_int .. "," .. ssfx_sss_color .. ",0,0)")
end
function on_option_change()
-- Get settings
local module_id = "florafixes"
ssfx_sss_int = ssfx_001_mcm.ssfx_get_setting(module_id, "sss_int", ssfx_florafixes_settings)
ssfx_sss_color = ssfx_001_mcm.ssfx_get_setting(module_id, "sss_color", ssfx_florafixes_settings)
ssfx_grass_spec = ssfx_001_mcm.ssfx_get_setting(module_id, "grass_specular", ssfx_florafixes_settings)
ssfx_grass_spec_wet = ssfx_001_mcm.ssfx_get_setting(module_id, "grass_specular_wet", ssfx_florafixes_settings)
ssfx_trees_spec = ssfx_001_mcm.ssfx_get_setting(module_id, "trees_specular", ssfx_florafixes_settings)
ssfx_trees_spec_wet = ssfx_001_mcm.ssfx_get_setting(module_id, "trees_specular_wet", ssfx_florafixes_settings)
-- Apply settings
apply_florafixes_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("on_option_change", on_option_change)
-- Read and apply settigns
on_option_change()
end
@@ -0,0 +1,29 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 18
-- @ Description: Flora Fixes - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id= "florafixes", sh=true, text="ui_mcm_ssfx_module_florafixes", gr ={
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_florafixes_title",size= {512,50},spacing= 20 },
{id = "sss_int_mcm", type = "track", val = 2, min=0.0,max=10.0,step=0.1, def = 2.0},
{id = "sss_color_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.01, def = 1.0},
{id = "line", type = "line"},
{id = "grass_specular_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.01, def = 0.3},
{id = "grass_specular_wet_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.01, def = 0.21},
{id = "trees_specular_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.01, def = 0.3},
{id = "trees_specular_wet_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.01, def = 0.21},
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,19 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 18
-- @ Description: Flora Fixes script - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
["sss_int"] = 2.0, -- Intensity of the flora SubSurface Scattering.
["sss_color"] = 1.0, -- How much sun color is added to the flora SubSurface Scattering. 1.0 is 100% sun color.
["grass_specular"] = 0.3, -- Specular value when the grass is dry.
["grass_specular_wet"] = 0.21, -- Specular value when the grass is wet.
["trees_specular"] = 0.3, -- Specular when trees and bushes are dry.
["trees_specular_wet"] = 0.21 -- Specular when trees and bushes are wet.
}
----------------------------------------------------
@@ -0,0 +1,60 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 21
-- @ Description: IL script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Settings
local ssfx_il_quality = 0
local ssfx_il_res = 0
local ssfx_il_blur = 0
local ssfx_il_distance = 0
local ssfx_il_vibrance = 0
local ssfx_il_global_int = 0
local ssfx_il_hud_int = 0
local ssfx_il_flora_int = 0
-- Internal vars
module_installed = true
local function apply_il_settings()
-- Apply commands
get_console():execute("ssfx_il_quality " .. ssfx_il_quality)
get_console():execute("ssfx_il (" .. ssfx_il_res .. "," .. ssfx_il_global_int .. "," .. ssfx_il_vibrance .. "," .. ssfx_il_blur .. ")")
get_console():execute("ssfx_il_setup1 (" .. ssfx_il_distance .. "," .. ssfx_il_hud_int .. ", " .. ssfx_il_flora_int .. ",0)")
end
local function update_settings()
-- Get settings
module_id = "il"
ssfx_il_quality = ssfx_001_mcm.ssfx_get_setting(module_id, "quality", ssfx_ao_settings)
ssfx_il_res = ssfx_001_mcm.ssfx_get_setting(module_id, "res", ssfx_il_settings)
ssfx_il_blur = ssfx_001_mcm.ssfx_get_setting(module_id, "blur", ssfx_il_settings) * 5
ssfx_il_vibrance = ssfx_001_mcm.ssfx_get_setting(module_id, "vibrance", ssfx_il_settings)
ssfx_il_distance = ssfx_001_mcm.ssfx_get_setting(module_id, "distance", ssfx_il_settings)
ssfx_il_global_int = ssfx_001_mcm.ssfx_get_setting(module_id, "global_int", ssfx_il_settings)
ssfx_il_hud_int = ssfx_001_mcm.ssfx_get_setting(module_id, "hud_int", ssfx_il_settings)
ssfx_il_flora_int = ssfx_001_mcm.ssfx_get_setting(module_id, "flora_int", ssfx_il_settings)
ssfx_il_res = 1.0 / ssfx_il_res
-- Apply settings
apply_il_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("on_option_change", update_settings)
-- Read and apply settigns
update_settings()
end
@@ -0,0 +1,32 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 21
-- @ Description: IL - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id= "il", sh=true, text="ui_mcm_ssfx_module_il", gr = {
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_il_title",size= {512,50},spacing= 20 },
{id = "quality_mcm", type = "list", val = 2, content={ {16.0,"ssfx_quality_very_low"} , {24.0,"ssfx_quality_low"}, {32.0,"ssfx_quality_medium"}, {48.0,"ssfx_quality_high"}, {64.0,"ssfx_quality_veryhigh"}}, def=32.0, restart=true},
{id = "res_mcm", type = "track", val = 2, min=0.15,max=1.0,step=0.05, def = 0.15},
{id = "distance_mcm", type = "track", val = 2, min=20.0, max=300.0, step=1.0, def = 150.0},
{id = "line", type = "line"},
{id = "blur_mcm", type = "track", val = 2, min=0.0, max=1.0, step=0.1, def = 1.0}, -- * 5
{id = "vibrance_mcm", type = "track", val = 2, min=0.0, max=2.0, step=0.1, def = 1.0},
{id = "line", type = "line"},
{id = "global_int_mcm", type = "track", val = 2, min=0.0, max=4.0, step=0.1, def = 1.0},
{id = "hud_int_mcm", type = "track", val = 2, min=0.0, max=1.0, step=0.1, def = 1.0},
{id = "flora_int_mcm", type = "track", val = 2, min=0.0, max=1.0, step=0.1, def = 0.5},
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,22 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 21
-- @ Description: IL script - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
["quality"] = 32,
["res"] = 0.15,
["blur"] = 1.0,
["vibrance"] = 1.0,
["distance"] = 150.0,
["global_int"] = 1.0,
["hud_int"] = 1.0,
["flora_int"] = 0.5,
}
----------------------------------------------------
@@ -0,0 +1,78 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 16
-- @ Description: Interactive grass script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
local ssfx_inter_grass_player = 0
local ssfx_inter_grass_max_entities = 0
local ssfx_inter_grass_maxdistance = 0
local ssfx_inter_grass_radius = 0
local ssfx_inter_grass_x_str = 0
local ssfx_inter_grass_y_str = 0
local ssfx_inter_explosions_str = 0
local ssfx_inter_explosions_speed = 0
local ssfx_inter_shooting_str = 0
local ssfx_inter_shooting_range = 0
local ssfx_inter_mutants = 0
local ssfx_inter_anomalies = 0
local function apply_interactive_grass_settings()
get_console():execute("ssfx_grass_interactive (" .. (ssfx_inter_grass_player and 1 or 0) .. "," .. ssfx_inter_grass_max_entities .. "," .. ssfx_inter_grass_maxdistance .. "," .. (ssfx_inter_mutants and 1 or 0) .. ")")
get_console():execute("ssfx_int_grass_params_1 (" .. ssfx_inter_grass_radius .. "," .. ssfx_inter_grass_x_str .. "," .. ssfx_inter_grass_y_str .. "," .. ssfx_inter_anomalies .. ")")
get_console():execute("ssfx_int_grass_params_2 (" .. ssfx_inter_explosions_str .. "," .. ssfx_inter_explosions_speed .. "," .. ssfx_inter_shooting_str .."," .. ssfx_inter_shooting_range .. ")")
end
local function update_settings()
-- Get settings
ssfx_inter_grass_player = ssfx_001_mcm.ssfx_get_setting("inter_grass", "enable_player", ssfx_interactive_grass_settings)
ssfx_inter_grass_max_entities = ssfx_001_mcm.ssfx_get_setting("inter_grass", "max_entities", ssfx_interactive_grass_settings)
ssfx_inter_grass_maxdistance = ssfx_001_mcm.ssfx_get_setting("inter_grass", "max_distance", ssfx_interactive_grass_settings)
ssfx_inter_grass_radius = ssfx_001_mcm.ssfx_get_setting("inter_grass", "radius", ssfx_interactive_grass_settings)
ssfx_inter_grass_x_str = ssfx_001_mcm.ssfx_get_setting("inter_grass", "horizontal_str", ssfx_interactive_grass_settings)
ssfx_inter_grass_y_str = ssfx_001_mcm.ssfx_get_setting("inter_grass", "vertical_str", ssfx_interactive_grass_settings)
ssfx_inter_explosions_str = ssfx_001_mcm.ssfx_get_setting("inter_grass", "explosions_str", ssfx_interactive_grass_settings)
ssfx_inter_explosions_speed = ssfx_001_mcm.ssfx_get_setting("inter_grass", "explosions_speed", ssfx_interactive_grass_settings)
ssfx_inter_shooting_str = ssfx_001_mcm.ssfx_get_setting("inter_grass", "shooting_str", ssfx_interactive_grass_settings)
ssfx_inter_shooting_range = ssfx_001_mcm.ssfx_get_setting("inter_grass", "shooting_range", ssfx_interactive_grass_settings)
ssfx_inter_mutants = ssfx_001_mcm.ssfx_get_setting("inter_grass", "enable_mutants", ssfx_interactive_grass_settings)
ssfx_inter_anomalies = ssfx_001_mcm.ssfx_get_setting("inter_grass", "anomalies_distance", ssfx_interactive_grass_settings)
-- Enable/Disable All Effects
local effect_enabled = ssfx_001_mcm.ssfx_get_setting("inter_grass", "enable", ssfx_interactive_grass_settings)
if (not effect_enabled) then
ssfx_inter_grass_max_entities = 0
ssfx_inter_grass_player = 0
end
-- Enable/Disable Anomalies
local anomalies_enabled = ssfx_001_mcm.ssfx_get_setting("inter_grass", "enable_anomalies", ssfx_interactive_grass_settings)
if (not anomalies_enabled) then
ssfx_inter_anomalies = 0
end
-- Apply settings
apply_interactive_grass_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("on_option_change", update_settings)
-- Read and apply settigns
update_settings()
end
@@ -0,0 +1,43 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 16
-- @ Description: Shadow Cascades script - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id= "inter_grass", sh=true, text="ui_mcm_ssfx_module_inter_grass", gr ={
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_inter_grass_title",size= {512,50},spacing= 20 },
{id = "enable_mcm", type = "check", val = 1, def=true, restart=true},
{id = "max_entities_mcm", type = "track", val = 2, min=1.0,max=15,step=1.0, def = 8, restart=true},
{id = "max_distance_mcm", type = "track", val = 2, min=10.0,max=5000,step=10.0, def = 2000},
{id = "enable_player_mcm", type = "check", val = 1, def=true},
{id = "enable_mutants_mcm", type = "check", val = 1, def=true},
{id = "line", type = "line"},
{id = "enable_anomalies_mcm", type = "check", val = 1, def=true},
{id = "anomalies_distance_mcm", type = "track", val = 2, min=10.0,max=60,step=1.0, def = 25},
{id = "line", type = "line"},
{id = "radius_mcm", type = "track", val = 2, min=0.5,max=2.5,step=0.1, def = 1.0},
{id = "horizontal_str_mcm", type = "track", val = 2, min=0.5,max=2.5,step=0.1, def = 1.0},
{id = "vertical_str_mcm", type = "track", val = 2, min=0.5,max=2.5,step=0.1, def = 1.0},
{id = "line", type = "line"},
{id = "explosions_str_mcm", type = "track", val = 2, min=0.0,max=2.0,step=0.05, def = 1.0},
{id = "explosions_speed_mcm", type = "track", val = 2, min=1.0,max=20.0,step=1, def = 5.0},
{id = "line", type = "line"},
{id = "shooting_str_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.05, def = 0.3},
{id = "shooting_range_mcm", type = "track", val = 2, min=0.5,max=5.0,step=0.1, def = 2.0},
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,30 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 16
-- @ Description: Interactive grass script - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
["enable"] = 1, -- Enable/Disable interactive grass
["enable_player"] = 1, -- Enable/Disable Player interaction
["enable_mutants"] = 1, -- Enable/Disable Mutants shockwaves
["max_entities"] = 8, -- Max quantity of characters/monsters in range and view that interact with grass
["max_distance"] = 2000, -- Maximum distance to render grass interactions
["radius"] = 1, -- Radius of effect
["horizontal_str"] = 1, -- Strength of the horizontal displacement
["vertical_str"] = 1, -- Strength of the vertical displacement
["explosions_str"] = 1.0, -- Strength of the vertical displacement
["explosions_speed"] = 5.0, -- Shockwave speed
["shooting_str"] = 0.3, -- Strength of the shooting displacement
["shooting_range"] = 2.0, -- Range of the shooting displacement
["enable_anomalies"] = 1, -- Enable/Disable anomalies interactions
["anomalies_distance"] = 25, -- Maximum distance to render anomalies interactions
}
----------------------------------------------------
@@ -0,0 +1,167 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 19
-- @ Description: LUT script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
local ssfx_lut_default = { group = 1, intensity = 0.5 }
local ssfx_lut_transition_speed = 0.005
-- Internal vars
local ssfx_lut_group1 = 0
local ssfx_lut_group2 = 0
local ssfx_lut_lerp = 0
local ssfx_lut_lerp_target = 0
local ssfx_lut_int = 0
local ssfx_lut_lerp_done = true
local DebugGroup = 0;
-- Set a LUT table for a specific map
local ssfx_maps = {
-- ["jupiter"] = { group = 2, intensity = 1 }, -- Example
-- ["jupiter_underground"] = { group = 0, intensity = 0 },
-- ["k00_marsh"] = { group = 0, intensity = 0 },
-- ["k01_darkscape"] = { group = 0, intensity = 0 },
-- ["k02_trucks_cemetery"] = { group = 0, intensity = 0 },
-- ["l01_escape"] = { group = 0, intensity = 0 },
-- ["l02_garbage"] = { group = 0, intensity = 0 },
-- ["l03_agroprom"] = { group = 0, intensity = 0 },
-- ["l03u_agr_underground"] = { group = 0, intensity = 0 },
-- ["l04_darkvalley"] = { group = 0, intensity = 0 },
-- ["l04u_labx18"] = { group = 0, intensity = 0 },
-- ["l05_bar"] = { group = 0, intensity = 0 },
-- ["l06_rostok"] = { group = 0, intensity = 0 },
-- ["l07_military"] = { group = 0, intensity = 0 },
-- ["l08_yantar"] = { group = 0, intensity = 0 },
-- ["l08u_brainlab"] = { group = 0, intensity = 0 },
-- ["l09_deadcity"] = { group = 0, intensity = 0 },
-- ["l10_limansk"] = { group = 0, intensity = 0 },
-- ["l10_radar"] = { group = 0, intensity = 0 },
-- ["l10_red_forest"] = { group = 0, intensity = 0 },
-- ["l10u_bunker"] = { group = 0, intensity = 0 },
-- ["l11_hospital"] = { group = 0, intensity = 0 },
-- ["l11_pripyat"] = { group = 0, intensity = 0 },
-- ["l12_stancia"] = { group = 0, intensity = 0 },
-- ["l12_stancia_2"] = { group = 0, intensity = 0 },
-- ["l12u_control_monolith"] = { group = 0, intensity = 0 },
-- ["l12u_sarcofag"] = { group = 0, intensity = 0 },
-- ["l13_generators"] = { group = 0, intensity = 0 },
-- ["l13u_warlab"] = { group = 0, intensity = 0 },
-- ["labx8"] = { group = 0, intensity = 0 },
-- ["pripyat"] = { group = 0, intensity = 0 },
-- ["zaton"] = { group = 0, intensity = 0 },
-- ["y04_pole"] = { group = 0, intensity = 0 },
}
local function ssfx_lut_transition()
get_console():execute("ssfx_lut (" .. ssfx_lut_int .. "," .. ssfx_lut_group1 .. "," .. ssfx_lut_group2 .. "," .. ssfx_lut_lerp .. ")")
end
function ssfx_lut_diminish()
-- Frame independent smoothing
local smoothing = math.min(ssfx_lut_transition_speed * device().time_delta / 20, 0.19)
-- Let's go!
if (ssfx_lut_lerp < ssfx_lut_lerp_target) then
ssfx_lut_lerp = ssfx_lut_lerp + smoothing
else
ssfx_lut_lerp = ssfx_lut_lerp - smoothing
end
if math.abs(ssfx_lut_lerp - ssfx_lut_lerp_target) <= ssfx_lut_transition_speed then
ssfx_lut_group1 = ssfx_lut_group2
ssfx_lut_group2 = 0
ssfx_lut_lerp = 0
ssfx_lut_lerp_target = 0
ssfx_lut_lerp_done = true
end
end
function ssfx_lut_change(group, insta)
if (ssfx_lut_lerp_done == false) then return end
if (insta == true) then
ssfx_lut_group1 = group
ssfx_lut_lerp = 0
ssfx_lut_lerp_target = 0
ssfx_lut_lerp_done = true
ssfx_lut_transition()
else
ssfx_lut_group2 = group
ssfx_lut_lerp_target = 1
ssfx_lut_lerp_done = false
end
end
-- DEBUG
local function ssfx_on_key_press(dik)
local bind = dik_to_bind(dik)
local kb = key_bindings
if bind == kb.kWPN_RELOAD then
DebugGroup = DebugGroup + 1
ssfx_lut_change(DebugGroup, false)
end
end
local function actor_on_update()
--local game_hours = level.get_time_hours()
--printf("LUT TIME : %s", game_hours)
if (ssfx_lut_lerp_done == false) then
ssfx_lut_diminish()
ssfx_lut_transition()
end
end
local function actor_on_first_update()
if (ssfx_maps[level.name()]) then
Map_LUT = ssfx_maps[level.name()].group or ssfx_lut_default.group
ssfx_lut_int = ssfx_maps[level.name()].intensity or ssfx_lut_default.intensity
else
Map_LUT = ssfx_lut_default.group
ssfx_lut_int = ssfx_lut_default.intensity
end
ssfx_lut_change(Map_LUT, true)
end
function on_option_change()
end
function on_game_start()
--RegisterScriptCallback("on_key_press", ssfx_on_key_press)
-- General Functions
RegisterScriptCallback("actor_on_first_update", actor_on_first_update)
RegisterScriptCallback("actor_on_update", actor_on_update)
RegisterScriptCallback("on_option_change", on_option_change)
-- Read and apply settigns
on_option_change()
end
@@ -0,0 +1,44 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 22
-- @ Description: Terrain script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Terrain setup
local ssfx_pom_quality = 0
local ssfx_pom_refine = 0
local ssfx_pom_range = 0
local ssfx_pom_height = 0
local ssfx_pom_ao = 0
-- Samples, Range, Height, Water Limit
function apply_parallax_settings()
get_console():execute("ssfx_pom (" .. ssfx_pom_quality .. "," .. ssfx_pom_range .. "," .. ssfx_pom_height .."," .. ssfx_pom_ao .. ")")
get_console():execute("ssfx_pom_refine " .. (ssfx_pom_refine and 1 or 0))
end
function on_option_change()
-- Get settings
ssfx_pom_quality = ssfx_001_mcm.ssfx_get_setting("parallax", "quality", ssfx_parallax_settings)
ssfx_pom_refine = ssfx_001_mcm.ssfx_get_setting("parallax", "refine", ssfx_parallax_settings)
ssfx_pom_range = ssfx_001_mcm.ssfx_get_setting("parallax", "range", ssfx_parallax_settings)
ssfx_pom_height = ssfx_001_mcm.ssfx_get_setting("parallax", "height", ssfx_parallax_settings)
ssfx_pom_ao = ssfx_001_mcm.ssfx_get_setting("parallax", "ao", ssfx_parallax_settings)
-- Apply settings
apply_parallax_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("on_option_change", on_option_change)
-- Read and apply settigns
on_option_change()
end
@@ -0,0 +1,27 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 22
-- @ Description: Parallax - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id= "parallax", sh=true, text="ui_mcm_ssfx_module_parallax", gr = {
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_parallax_title",size= {512,50},spacing= 20 },
{id = "quality_mcm", type = "list", val = 2, content={ {16.0,"ssfx_quality_low"}, {24.0,"ssfx_quality_medium"}, {36.0,"ssfx_quality_high"}}, def=16.0 },
{id = "refine_mcm", type = "check", val = 1, def=false, restart=true},
{id = "line", type = "line"},
{id = "range_mcm", type = "track", val = 2, min=0.0,max=40.0,step=0.1, def = 12},
{id = "height_mcm", type = "track", val = 2, min=0.01,max=0.05,step=0.001, def = 0.035},
{id = "ao_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.1, def = 0.4},
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,18 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 22
-- @ Description: Parallax script - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
["quality"] = 16.0,
["refine"] = 0,
["range"] = 12,
["height"] = 0.035,
["ao"] = 0.4,
}
----------------------------------------------------
@@ -0,0 +1,62 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 22
-- @ Description: Bloom script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Settings
local ssfx_bloom_use_weather = 0
local ssfx_bloom_threshold = 0
local ssfx_bloom_exposure = 0
local ssfx_bloom_blur = 0
local ssfx_bloom_vibrance = 0
local ssfx_bloom_sky = 0
local ssfx_bloom_lens = 0
local ssfx_bloom_dirt = 0
-- Internal vars
module_installed = true
local function apply_bloom_settings()
-- Apply commands
get_console():execute("ssfx_bloom_use_presets " .. (ssfx_bloom_use_weather and 1 or 0))
get_console():execute("ssfx_bloom_1 (" .. ssfx_bloom_threshold .. "," .. ssfx_bloom_exposure .. ",0," .. ssfx_bloom_sky .. ")")
get_console():execute("ssfx_bloom_2 (" .. ssfx_bloom_blur .. "," .. ssfx_bloom_vibrance .. ", " .. ssfx_bloom_lens .. "," .. ssfx_bloom_dirt .. ")")
end
local function update_settings()
-- Get settings
module_id = "ssfx_pp/ssfx_bloom"
ssfx_bloom_use_weather = ssfx_001_mcm.ssfx_get_setting(module_id, "use_weather", ssfx_pp_bloom_settings)
ssfx_bloom_threshold = ssfx_001_mcm.ssfx_get_setting(module_id, "threshold", ssfx_pp_bloom_settings)
ssfx_bloom_exposure = ssfx_001_mcm.ssfx_get_setting(module_id, "exposure", ssfx_pp_bloom_settings)
ssfx_bloom_blur = ssfx_001_mcm.ssfx_get_setting(module_id, "blur", ssfx_pp_bloom_settings)
ssfx_bloom_vibrance = ssfx_001_mcm.ssfx_get_setting(module_id, "vibrance", ssfx_pp_bloom_settings)
ssfx_bloom_sky = ssfx_001_mcm.ssfx_get_setting(module_id, "sky", ssfx_pp_bloom_settings)
ssfx_bloom_lens = ssfx_001_mcm.ssfx_get_setting(module_id, "lens", ssfx_pp_bloom_settings)
ssfx_bloom_dirt = ssfx_001_mcm.ssfx_get_setting(module_id, "dirt", ssfx_pp_bloom_settings)
-- Apply settings
apply_bloom_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("on_option_change", update_settings)
-- Read and apply settigns
update_settings()
end
@@ -0,0 +1,25 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 22
-- @ Description: Bloom script - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
["use_weather"] = 0.0,
["threshold"] = 3.5,
["exposure"] = 3.0,
["blur"] = 3.0,
["vibrance"] = 1.5,
["sky"] = 0.6,
["lens"] = 1.5,
["dirt"] = 1.0,
}
----------------------------------------------------
@@ -0,0 +1,49 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 22
-- @ Description: Post-Process - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id = "ssfx_pp", sh=false ,gr = {
{ id= "ssfx_bloom", sh=true, precondition={ssfx_001_mcm.ssfx_module_installed,ssfx_pp_bloom}, output="ui_mcm_ssfx_module_not_installed", gr =
{
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_bloom_title",size= {512,50},spacing= 20 },
{id = "use_weather_mcm", type = "check", val = 1, def=false},
{id = "line", type = "line"},
{id = "threshold_mcm", type = "track", val = 2, min=1.0,max=10.0,step=0.1, def = 3.5},
{id = "exposure_mcm", type = "track", val = 2, min=1.0,max=100.0,step=0.1, def = 3.0},
{id = "line", type = "line"},
{id = "blur_mcm", type = "track", val = 2, min=1.0,max=5.0,step=0.1, def = 3.0},
{id = "line", type = "line"},
{id = "vibrance_mcm", type = "track", val = 2, min=0.0,max=10.0,step=0.1, def = 1.5},
{id = "sky_mcm", type = "track", val = 2, min=0.0,max=10.0,step=0.1, def = 0.6},
{id = "line", type = "line"},
{id = "lens_mcm", type = "track", val = 2, min=0.0,max=10.0,step=0.1, def = 1.5},
{id = "dirt_mcm", type = "track", val = 2, min=0.0,max=10.0,step=0.1, def = 1.0},
}
},
--{ id= "ssfx_soon", sh=true, precondition={ssfx_001_mcm.ssfx_module_installed,ssfx_rain_hud_raindrops}, output="ui_mcm_ssfx_module_not_installed", gr =
--{
--}
--},
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,71 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 17
-- @ Description: Rain script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Settings
local ssfx_rain_quality = 0
local ssfx_rain_max_drops = 0
local ssfx_rain_radius = 0
local ssfx_rain_alpha = 0
local ssfx_rain_brightness = 0
local ssfx_rain_refraction = 0
local ssfx_rain_reflection = 0
local ssfx_rain_len = 0
local ssfx_rain_width = 0
local ssfx_rain_speed = 0
local ssfx_rain_splash_alpha = 0
local ssfx_rain_splash_refraction = 0
-- Internal vars
module_installed = true
local function apply_interactive_grass_settings()
-- Apply command
get_console():execute("ssfx_rain_1 (" .. ssfx_rain_len .. "," .. ssfx_rain_width .. "," .. ssfx_rain_speed .. "," .. ssfx_rain_quality .. ")")
get_console():execute("ssfx_rain_2 (" .. ssfx_rain_alpha .. "," .. ssfx_rain_brightness .. "," .. ssfx_rain_refraction .."," .. ssfx_rain_reflection .. ")")
get_console():execute("ssfx_rain_3 (" .. ssfx_rain_splash_alpha .. "," .. ssfx_rain_splash_refraction .. ",0,0)")
get_console():execute("ssfx_rain_drops_setup (" .. ssfx_rain_max_drops .. "," .. ssfx_rain_radius .. ",0,0)")
end
local function update_settings()
-- Get settings
module_id = "ssfx_rain_module/ssfx_rain_main"
ssfx_rain_quality = ssfx_001_mcm.ssfx_get_setting(module_id, "quality", ssfx_rain_settings)
ssfx_rain_max_drops = ssfx_001_mcm.ssfx_get_setting(module_id, "max_drops", ssfx_rain_settings)
ssfx_rain_radius = ssfx_001_mcm.ssfx_get_setting(module_id, "radius", ssfx_rain_settings)
ssfx_rain_alpha = ssfx_001_mcm.ssfx_get_setting(module_id, "alpha", ssfx_rain_settings)
ssfx_rain_brightness = ssfx_001_mcm.ssfx_get_setting(module_id, "brightness", ssfx_rain_settings)
ssfx_rain_refraction = ssfx_001_mcm.ssfx_get_setting(module_id, "refraction", ssfx_rain_settings)
ssfx_rain_reflection = ssfx_001_mcm.ssfx_get_setting(module_id, "reflection", ssfx_rain_settings)
ssfx_rain_len = ssfx_001_mcm.ssfx_get_setting(module_id, "len", ssfx_rain_settings)
ssfx_rain_width = ssfx_001_mcm.ssfx_get_setting(module_id, "width", ssfx_rain_settings)
ssfx_rain_speed = ssfx_001_mcm.ssfx_get_setting(module_id, "speed", ssfx_rain_settings)
ssfx_rain_splash_alpha = ssfx_001_mcm.ssfx_get_setting(module_id, "splash_alpha", ssfx_rain_settings)
ssfx_rain_splash_refraction = ssfx_001_mcm.ssfx_get_setting(module_id, "splash_refraction", ssfx_rain_settings)
-- Apply settings
apply_interactive_grass_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("on_option_change", update_settings)
-- Read and apply settigns
update_settings()
end
@@ -0,0 +1,177 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 17
-- @ Description: Rain - Footsteps
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Settings
local ssfx_rf_vol = 0
local ssfx_rf_vol_variation = 0
local ssfx_rf_vol_multi_without_rain = 0
local ssfx_rf_vol_multi_walk = 0
local ssfx_rf_vol_multi_run = 0
local ssfx_rf_jump_vol = 0
local ssfx_rf_land_vol = 0
-- Internal vars
module_installed = true
local Rain_Hemi = 0
local Rain_Factor = 0
local Footstep_Snd = {}
local Footstep_Jump_Snd = {}
local Footstep_Land_Snd = {}
local Weapon_Aiming = 0
local Last_Snd = -1
local JL_Counter = { ["jump"] = 0, ["land"] = 0 }
function actor_on_first_update()
Rain_Hemi = 0
Rain_Factor = 0
end
function on_game_load()
-- Preload all the sounds
Footstep_Snd[0] = sound_object([[material\human\step\rain_01]])
Footstep_Snd[1] = sound_object([[material\human\step\rain_02]])
Footstep_Snd[2] = sound_object([[material\human\step\rain_03]])
Footstep_Snd[3] = sound_object([[material\human\step\rain_04]])
Footstep_Snd[4] = sound_object([[material\human\step\rain_05]])
Footstep_Snd[5] = sound_object([[material\human\step\rain_06]])
Footstep_Snd[6] = sound_object([[material\human\step\rain_07]])
Footstep_Snd[7] = sound_object([[material\human\step\rain_08]])
Footstep_Jump_Snd[0] = sound_object([[material\human\step\rain_jump_01]])
Footstep_Jump_Snd[1] = sound_object([[material\human\step\rain_jump_02]])
Footstep_Jump_Snd[2] = sound_object([[material\human\step\rain_jump_03]])
Footstep_Land_Snd[0] = sound_object([[material\human\step\rain_land_01]])
Footstep_Land_Snd[1] = sound_object([[material\human\step\rain_land_02]])
Footstep_Land_Snd[2] = sound_object([[material\human\step\rain_land_03]])
end
local TestValue = 0
function actor_on_footstep()
local Base_Vol = clamp(level.rain_wetness() * 2.0, 0.0, 1.0) -- Base sound volume
if Base_Vol > 0 then
Rain_Hemi = level.rain_hemi() -- Use rain hemi to detect cover
Rain_Factor = clamp(level.rain_factor(), ssfx_rf_vol_multi_without_rain, 1.0) -- Lower volume when rain stop
Base_Vol = Base_Vol * Rain_Hemi * Rain_Factor
if (Base_Vol < 0.05) then return end -- Just skip
local Actor_State = level.actor_moving_state()
-- Slower
Actor_Crouch = ssfx_rf_vol_multi_walk * (bit_and(Actor_State, 16) ~= 0 and 1 or 0)
Actor_Walk = ssfx_rf_vol_multi_walk * (bit_and(Actor_State, 32) ~= 0 and 1 or 0)
Actor_Aiming = ssfx_rf_vol_multi_walk * Weapon_Aiming
-- Faster
Actor_Sprint = bit_and(Actor_State, 4096) ~= 0
-- Adjust volume
Vol_Mod = 1.0 - (Actor_Crouch + Actor_Walk + Actor_Aiming)
Vol_Mod = Actor_Sprint and ssfx_rf_vol_multi_run or Vol_Mod
local rand = math.random(0, 7) -- Random Sound
-- Avoid repeat
if rand == Last_Snd then
rand = (Last_Snd + 1) % 8
end
-- Play Sound and set volume
variation = math.random(0.0, ssfx_rf_vol_variation * 100) / 100
Footstep_Snd[rand]:play(db.actor,0,sound_object.s2d)
Footstep_Snd[rand].volume = clamp(Base_Vol * (ssfx_rf_vol + variation) * Vol_Mod, 0.0, 1.0);
--printdbg("* RAIN - FOOTSTEP : [%s] vol:%s base:%s", rand, Footstep_Snd[rand].volume, Base_Vol)
Last_Snd = rand
end
end
local function actor_on_jump()
if ssfx_rf_jump_vol > 0 then
ssfx_JumpLand_Snd(Footstep_Jump_Snd, ssfx_rf_jump_vol, "jump")
end
end
local function actor_on_land()
if ssfx_rf_land_vol > 0 then
ssfx_JumpLand_Snd(Footstep_Land_Snd, ssfx_rf_land_vol, "land")
end
end
function ssfx_JumpLand_Snd(SndDB, Vol, CntStr)
-- Check last Rain_Hemi
if (Rain_Hemi > 0.1) then
-- Play Sound and set volume
SndDB[JL_Counter[CntStr]]:play(db.actor,0,sound_object.s2d)
SndDB[JL_Counter[CntStr]].volume = Vol * Rain_Factor
-- Next Sound
JL_Counter[CntStr] = (JL_Counter[CntStr] + 1) % 3
end
end
local function ssfx_aim_in()
Weapon_Aiming = 1
end
local function ssfx_aim_out()
Weapon_Aiming = 0
end
function on_option_change()
-- Get settings
local module_id = "ssfx_rain_module/ssfx_rain_footsteps"
ssfx_rf_vol = ssfx_001_mcm.ssfx_get_setting(module_id, "main_vol", ssfx_rain_footsteps_settings)
ssfx_rf_vol_variation = ssfx_001_mcm.ssfx_get_setting(module_id, "vol_rnd", ssfx_rain_footsteps_settings)
ssfx_rf_vol_multi_without_rain = ssfx_001_mcm.ssfx_get_setting(module_id, "multi_no_rain", ssfx_rain_footsteps_settings)
ssfx_rf_vol_multi_walk = ssfx_001_mcm.ssfx_get_setting(module_id, "multi_walk", ssfx_rain_footsteps_settings)
ssfx_rf_vol_multi_run = ssfx_001_mcm.ssfx_get_setting(module_id, "multi_run", ssfx_rain_footsteps_settings)
ssfx_rf_jump_vol = ssfx_001_mcm.ssfx_get_setting(module_id, "jump_vol", ssfx_rain_footsteps_settings)
ssfx_rf_land_vol = ssfx_001_mcm.ssfx_get_setting(module_id, "land_vol", ssfx_rain_footsteps_settings)
end
function on_game_start()
-- General Functions
RegisterScriptCallback("actor_on_first_update", actor_on_first_update)
RegisterScriptCallback("on_option_change", on_option_change)
RegisterScriptCallback("on_game_load", on_game_load)
-- Actor Actions
RegisterScriptCallback("actor_on_weapon_zoom_in", ssfx_aim_in)
RegisterScriptCallback("actor_on_weapon_zoom_out", ssfx_aim_out)
RegisterScriptCallback("actor_on_jump", actor_on_jump)
RegisterScriptCallback("actor_on_land", actor_on_land)
RegisterScriptCallback("actor_on_footstep",actor_on_footstep)
-- Read and apply settigns
on_option_change()
end
@@ -0,0 +1,20 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 17
-- @ Description: Rain Footsteps script - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
["main_vol"] = 0.4,
["vol_rnd"] = 0.15,
["multi_no_rain"] = 0.3,
["multi_walk"] = 0.33,
["multi_run"] = 1.4,
["jump_vol"] = 0.7,
["land_vol"] = 0.7,
}
----------------------------------------------------
@@ -0,0 +1,123 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 17
-- @ Description: HUD raindrops
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Settings
local ssfx_hud_raindrops_density = 0
local ssfx_hud_raindrops_refle = 0
local ssfx_hud_raindrops_refra = 0
local ssfx_hud_raindrops_anim_speed = 0
local ssfx_hud_raindrops_build_speed = 0
local ssfx_hud_raindrops_drying_speed = 0
local ssfx_hud_raindrops_size = 0
local ssfx_hud_raindrops_gloss = 0
local ssfx_hud_raindrops_extragloss = 0
-- Internal
module_installed = true
local drops_int = 0
local drops_anim = 0
local Rain_Hemi = 0;
local dbug_time = 0;
local function actor_on_update()
Rain_factor = level.rain_factor();
-- Don't do anything if intensity of drops is <= 0 and isn't raining
if (Rain_factor <= 0 and drops_int <= 0) then
return
end
delta_time = device().time_delta;
-- If raining
if (Rain_factor > 0) then
Rain_Hemi = level.rain_hemi()
if (Rain_Hemi > 0.15) then
-- Use rain intensity factor to slowdown <-> speedup rain animation
rain_speed_factor = (1.5 - Rain_factor) * 10
drops_anim = drops_anim + ssfx_hud_raindrops_anim_speed * delta_time / rain_speed_factor
drops_int = drops_int + ssfx_hud_raindrops_build_speed * delta_time / 100
else
drops_int = drops_int - ssfx_hud_raindrops_drying_speed * delta_time / 100
end
else
drops_int = drops_int - ssfx_hud_raindrops_drying_speed * delta_time / 100
end
-- Saturate drops intensity
drops_int = clamp(drops_int, 0.0, 1.0)
-- Reset after 99k
if (drops_anim > 99000) then
drops_anim = 0
end
-- Update shader data
ssfx_update_raindrops()
--dbug_time = dbug_time + 1
--if (dbug_time % 10 == 0) then printdbg("* RAIN - RAINDROPS : [%s] [%s]", drops_anim, drops_int) end
end
function actor_on_first_update()
Rain_Hemi = 0
drops_anim = 0
drops_int = 0
ssfx_update_raindrops()
end
function ssfx_update_raindrops()
get_console():execute("ssfx_hud_drops_1 (" .. drops_anim .. "," .. drops_int .. "," .. (ssfx_hud_raindrops_refle) .. "," .. (ssfx_hud_raindrops_refra) .. ")")
end
local function apply_extra_settings()
val_density = 0.15 * (3.5 - ssfx_hud_raindrops_density) -- 0.5 ~ 3.0
val_texsize = 2.0 - ssfx_hud_raindrops_size
get_console():execute("ssfx_hud_drops_2 (" .. val_density .. "," .. val_texsize .. "," .. ssfx_hud_raindrops_extragloss .. "," .. ssfx_hud_raindrops_gloss .. ")")
end
function on_option_change()
-- Get settings
local module_id = "ssfx_rain_module/ssfx_rain_hud_raindrops"
ssfx_hud_raindrops_density = ssfx_001_mcm.ssfx_get_setting(module_id, "density", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_refle = 30 * ssfx_001_mcm.ssfx_get_setting(module_id, "reflection_str", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_refra = 0.05 * ssfx_001_mcm.ssfx_get_setting(module_id, "refraction_str", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_anim_speed = 0.02 * ssfx_001_mcm.ssfx_get_setting(module_id, "animation_speed", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_build_speed = 0.009 * ssfx_001_mcm.ssfx_get_setting(module_id, "buildup", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_drying_speed = 0.001 * ssfx_001_mcm.ssfx_get_setting(module_id, "drying", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_size = ssfx_001_mcm.ssfx_get_setting(module_id, "size", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_gloss = ssfx_001_mcm.ssfx_get_setting(module_id, "gloss", ssfx_rain_hud_raindrops_settings)
ssfx_hud_raindrops_extragloss = ssfx_001_mcm.ssfx_get_setting(module_id, "extra_gloss", ssfx_rain_hud_raindrops_settings)
apply_extra_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("actor_on_first_update", actor_on_first_update)
RegisterScriptCallback("on_option_change", on_option_change)
RegisterScriptCallback("actor_on_update", actor_on_update)
-- Read and apply settigns
on_option_change()
end
@@ -0,0 +1,22 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 17
-- @ Description: HUD raindrops - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
["density"] = 2.0, -- Quantity of drops
["reflection_str"] = 1, -- Refrelction intensity
["refraction_str"] = 1, -- Refraction intensity
["animation_speed"] = 1, -- Speed of the drops animation
["buildup"] = 1, -- Drops build up speed
["drying"] = 1, -- Drying speed
["size"] = 0.75, -- Size of the drops
["gloss"] = 2, -- Raindrops gloss intensity
["extra_gloss"] = 0, -- Extra gloss to the weapons HUD elements when raining
}
----------------------------------------------------
@@ -0,0 +1,88 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 17
-- @ Description: Main Rain - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id = "ssfx_rain_module", sh=false ,gr = {
{ id= "ssfx_rain_main", sh=true, precondition={ssfx_001_mcm.ssfx_module_installed,ssfx_rain}, output="ui_mcm_ssfx_module_not_installed", gr =
{
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_rain_title",size= {512,50},spacing= 20 },
{id = "quality_mcm", type = "list", val = 2, content={ {0.0,"ssfx_quality_low"} , {1.0,"ssfx_quality_medium"}, {2.0,"ssfx_quality_high"}}, def=2.0, restart=true},
{id = "line", type = "line"},
{id = "max_drops_mcm", type = "track", val = 2, min=1000,max=5000,step=1.0, def = 2500},
{id = "radius_mcm", type = "track", val = 2, min=10,max=30,step=0.1, def = 15.0},
{id = "line", type = "line"},
{id = "speed_mcm", type = "track", val = 2, min=0.1,max=2.0,step=0.1, def = 0.6},
{id = "len_mcm", type = "track", val = 2, min=0.1,max=5.0,step=0.1, def = 2.0},
{id = "width_mcm", type = "track", val = 2, min=0.01,max=0.5,step=0.01, def = 0.1},
{id = "line", type = "line"},
{id = "alpha_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.01, def = 0.8},
{id = "brightness_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.01, def = 0.3},
{id = "refraction_mcm", type = "track", val = 2, min=0.0,max=10.0,step=0.1, def = 1.0},
{id = "reflection_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.01, def = 1.0},
{id = "line", type = "line"},
{id = "splash_alpha_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.01, def = 0.5},
{id = "splash_refraction_mcm", type = "track", val = 2, min=0.0,max=10.0,step=0.1, def = 1.5},
}
},
{ id= "ssfx_rain_footsteps", sh=true, precondition={ssfx_001_mcm.ssfx_module_installed,ssfx_rain_footsteps}, output="ui_mcm_ssfx_module_not_installed", gr =
{
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_rain_footsteps_title",size= {512,50},spacing= 20 },
{id = "main_vol_mcm", type = "track", val = 2, min = 0.0, max = 1.0, step = 0.01, def = 0.4},
{id = "vol_rnd_mcm", type = "track", val = 2, min = 0.0, max = 1.0, step = 0.01, def = 0.15},
{id = "line", type = "line"},
{id = "multi_no_rain_mcm", type = "track", val = 2, min=0.0, max = 1.0, step = 0.01, def = 0.3},
{id = "multi_walk_mcm", type = "track", val = 2, min=0.0, max = 1.0, step = 0.01, def = 0.33},
{id = "multi_run_mcm", type = "track", val = 2, min=0.0, max = 2.0, step = 0.01, def = 1.4},
{id = "line", type = "line"},
{id = "jump_vol_mcm", type = "track", val = 2, min = 0.0, max = 1.0, step=0.01, def = 0.7},
{id = "land_vol_mcm", type = "track", val = 2, min = 0.0, max = 1.0, step=0.01, def = 0.7},
}
},
{ id= "ssfx_rain_hud_raindrops", sh=true, precondition={ssfx_001_mcm.ssfx_module_installed,ssfx_rain_hud_raindrops}, output="ui_mcm_ssfx_module_not_installed", gr =
{
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_hud_raindrops_title",size= {512,50},spacing= 20 },
{id = "density_mcm", type = "track", val = 2, min=0.5, max=3.0, step=0.01, def = 2.0},
{id = "reflection_str_mcm", type = "track", val = 2, min=0.5, max=1.5, step=0.01, def = 1.0},
{id = "refraction_str_mcm", type = "track", val = 2, min=0.5, max=1.5, step=0.01, def = 1.0},
{id = "line", type = "line"},
{id = "animation_speed_mcm", type = "track", val = 2, min=0.5, max=1.5, step=0.1, def = 1.0},
{id = "buildup_mcm", type = "track", val = 2, min=0.5, max=2.0, step=0.1, def = 1.0},
{id = "drying_mcm", type = "track", val = 2, min=0.5, max=2.0, step=0.1, def = 1.0},
{id = "size_mcm", type = "track", val = 2, min=0.5, max=1.5, step=0.01, def = 0.75},
{id = "line", type = "line"},
{id = "gloss_mcm", type = "track", val = 2, min=0.0, max=10.0, step=0.1, def = 2.0},
{id = "extra_gloss_mcm", type = "track", val = 2, min=0.0, max=1.0, step=0.01, def = 0.0},
}
},
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,27 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 17
-- @ Description: Rain script - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
["quality"] = 2,
["max_drops"] = 2500,
["radius"] = 15,
["alpha"] = 0.8,
["brightness"] = 0.3,
["refraction"] = 1.0,
["reflection"] = 1.0,
["len"] = 2,
["width"] = 0.1,
["speed"] = 0.6,
["splash_alpha"] = 0.5,
["splash_refraction"] = 1.5,
}
----------------------------------------------------
@@ -0,0 +1,73 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 15
-- @ Description: Shadow Cascades script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Shadow Cascades
local ssfx_shw_cas_size_1 = 0
local ssfx_shw_cas_size_2 = 0
local ssfx_shw_cas_size_3 = 0
-- Grass shadows settings
local ssfx_shw_cas_grass_quality = 0
local ssfx_shw_cas_grass_distance = 0
local ssfx_shw_cas_grass_nondir_max_distance = 0
function apply_shadow_cascades_settings()
get_console():execute("ssfx_shadow_cascades (" .. ssfx_shw_cas_size_1 .. "," .. ssfx_shw_cas_size_2 .. "," .. ssfx_shw_cas_size_3 .. ")")
get_console():execute("ssfx_grass_shadows (" .. ssfx_shw_cas_grass_quality .. "," .. ssfx_shw_cas_grass_distance .. "," .. ssfx_shw_cas_grass_nondir_max_distance .. ",0)")
end
function on_option_change()
-- Get settings
ssfx_shw_cas_size_1 = ssfx_001_mcm.ssfx_get_setting("shw_cascades", "size_1", ssfx_shadow_cascades_settings)
ssfx_shw_cas_size_2 = ssfx_001_mcm.ssfx_get_setting("shw_cascades", "size_2", ssfx_shadow_cascades_settings)
ssfx_shw_cas_size_3 = ssfx_001_mcm.ssfx_get_setting("shw_cascades", "size_3", ssfx_shadow_cascades_settings)
ssfx_shw_cas_grass_quality = ssfx_001_mcm.ssfx_get_setting("shw_cascades", "grass_shw_quality", ssfx_shadow_cascades_settings)
ssfx_shw_cas_grass_distance = ssfx_001_mcm.ssfx_get_setting("shw_cascades", "grass_shw_distance", ssfx_shadow_cascades_settings) / 100
ssfx_shw_cas_grass_nondir_max_distance = ssfx_001_mcm.ssfx_get_setting("shw_cascades", "grass_shw_nondir_maxdistance", ssfx_shadow_cascades_settings)
-- Clamp Distance 0 ~ 1
if (ssfx_shw_cas_grass_distance < 0) then
ssfx_shw_cas_grass_distance = 0
elseif (ssfx_shw_cas_grass_distance > 1) then
ssfx_shw_cas_grass_distance = 1
end
-- Limit cascades sizes to avoid rendering glitches
if (ssfx_shw_cas_size_1 < 10) then
ssfx_shw_cas_size_1 = 10
elseif (ssfx_shw_cas_size_1 > 30) then
ssfx_shw_cas_size_1 = 30
end
if (ssfx_shw_cas_size_2 < 40) then
ssfx_shw_cas_size_2 = 40
elseif (ssfx_shw_cas_size_2 > 110) then
ssfx_shw_cas_size_2 = 110
end
if (ssfx_shw_cas_size_3 < 120) then
ssfx_shw_cas_size_3 = 120
elseif (ssfx_shw_cas_size_3 > 300) then
ssfx_shw_cas_size_3 = 300
end
-- Apply settings
apply_shadow_cascades_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("on_option_change", on_option_change)
-- Read and apply settigns
on_option_change()
end
@@ -0,0 +1,26 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 15
-- @ Description: Shadow Cascades script - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id= "shw_cascades", sh=true, text="ui_mcm_ssfx_module_shw_cascades", gr ={
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_shw_cascades_title",size= {512,50},spacing= 20 },
{id = "size_1_mcm", type = "track", val = 2, min=10.0,max=30,step=1.0, def = 20},
{id = "size_2_mcm", type = "track", val = 2, min=40.0,max=110,step=1.0, def = 60},
{id = "size_3_mcm", type = "track", val = 2, min=120.0,max=300,step=1.0, def = 160},
{ id = "line", type = "line" },
{id = "grass_shw_quality_mcm", type = "list", val = 2, content={ {0.0,"shw_cascades_low"} , {1.0,"shw_cascades_medium"}, {2.0,"shw_cascades_high"}, {3.0,"shw_cascades_ultra"}}, def=0.0},
{id = "grass_shw_distance_mcm", type = "track", val = 2, min=0.0,max=100.0,step=1.0, def = 35},
{id = "grass_shw_nondir_maxdistance_mcm", type = "track", val = 2, min=10.0,max=50.0,step=1.0, def = 30},
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,28 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 15
-- @ Description: Shadow Cascades script - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
-- Near Cascade Size. Try to use a lower size value to improve the quality of your sun shadows.
["size_1"] = 20,
-- Mid Cascade Size. Try to use a lower size value to improve the quality of your sun shadows.
["size_2"] = 60,
-- Far Cascade Size. This cascade define the final rendering distance of your sun shadows. Lower values will improve performance, higher values will improve your distant shadows at the cost of performance.
["size_3"] = 160,
-- 0 = Only NEAR cascade render grass shadows | 1 = Extend grass shadows to the mid cascade | 2 = All cascades render grass shadows | 3 = All lights will cast grass shadows
["grass_shw_quality"] = 0,
-- Rendering distance of sun grass shadows. The value is porcentual to your grass rendering distance. Lower values will improve performance.
["grass_shw_distance"] = 35,
-- This value adjust the rendering distance of grass shadows for non-directional lights. Lower values will improve performance, but you might notice when the shadows stop being rendered.
["grass_shw_nondir_maxdistance"] = 30,
}
----------------------------------------------------
@@ -0,0 +1,83 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 22
-- @ Description: Shadows script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Shadows
local ssfx_shadows_quality = 0
local ssfx_shadows_lod_min = 0
local ssfx_shadows_lod_max = 0
--local ssfx_shadows_volumetric_res = 0;
local ssfx_shadows_volumetric = false
local ssfx_shadows_volumetric_int = 0
local ssfx_shadows_volumetric_quality = 0
function apply_shadows_settings()
get_console():execute("r2_ls_depth_bias -0.00005" )
get_console():execute("r2_ls_squality " .. ssfx_shadows_quality )
get_console():execute("ssfx_shadows (" .. ssfx_shadows_lod_min .. "," .. ssfx_shadows_lod_max .. ",0)")
get_console():execute("ssfx_volumetric (" .. (ssfx_shadows_volumetric and 1 or 0) .. "," .. ssfx_shadows_volumetric_int .. "," .. ssfx_shadows_volumetric_quality .. ", 1)")
end
function on_option_change()
-- Get settings
ssfx_shadows_quality = ssfx_001_mcm.ssfx_get_setting("shadows", "lod_quality", ssfx_shadows_settings)
ssfx_shadows_lod_min = ssfx_001_mcm.ssfx_get_setting("shadows", "lod_min", ssfx_shadows_settings)
ssfx_shadows_lod_max = ssfx_001_mcm.ssfx_get_setting("shadows", "lod_max", ssfx_shadows_settings)
--ssfx_shadows_volumetric_res = ssfx_001_mcm.ssfx_get_setting("shadows", "volumetric_resolution", ssfx_shadows_settings)
ssfx_shadows_volumetric = ssfx_001_mcm.ssfx_get_setting("shadows", "volumetric_force", ssfx_shadows_settings)
ssfx_shadows_volumetric_int = ssfx_001_mcm.ssfx_get_setting("shadows", "volumetric_int", ssfx_shadows_settings)
ssfx_shadows_volumetric_quality = ssfx_001_mcm.ssfx_get_setting("shadows", "volumetric_quality", ssfx_shadows_settings)
-- Min resolution
if (ssfx_shadows_lod_min == 0) then
ssfx_shadows_lod_min = 128
elseif (ssfx_shadows_lod_min == 1) then
ssfx_shadows_lod_min = 256
elseif (ssfx_shadows_lod_min == 2) then
ssfx_shadows_lod_min = 512
elseif (ssfx_shadows_lod_min == 3) then
ssfx_shadows_lod_min = 768
elseif (ssfx_shadows_lod_min == 4) then
ssfx_shadows_lod_min = 1536
else
ssfx_shadows_lod_min = 768 -- Vanilla value
end
-- Max resolution
if (ssfx_shadows_lod_max == 0) then
ssfx_shadows_lod_max = 1536
elseif (ssfx_shadows_lod_max == 1) then
ssfx_shadows_lod_max = 2048
elseif (ssfx_shadows_lod_max == 2) then
ssfx_shadows_lod_max = 2560
elseif (ssfx_shadows_lod_max == 3) then
ssfx_shadows_lod_max = 3072
elseif (ssfx_shadows_lod_max == 4) then
ssfx_shadows_lod_max = 4096
else
ssfx_shadows_lod_max = 1536 -- Vanilla value
end
-- Volumetric resolution
--ssfx_shadows_volumetric_res = 100.0 / ssfx_shadows_volumetric_res
-- Apply settings
apply_shadows_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("on_option_change", on_option_change)
-- Read and apply settigns
on_option_change()
end
@@ -0,0 +1,27 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 22
-- @ Description: Shadows - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id= "shadows", sh=true, text="ui_mcm_ssfx_module_shadows", gr ={
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_shadows_title",size= {512,50},spacing= 20 },
{id = "lod_quality_mcm", type = "track", val = 2, min=0.5,max=3,step=0.1, def = 1},
{id = "lod_min_mcm", type = "list", val = 2, content={ {0.0,"shadows_128"} , {1.0,"shadows_256"}, {2.0,"shadows_512"}, {3.0,"shadows_768_V"}, {4.0,"shadows_1536"}}, def=1.0},
{id = "lod_max_mcm", type = "list", val = 2, content={ {0.0,"shadows_1536_V"} , {1.0,"shadows_2048"}, {2.0,"shadows_2560"}, {3.0,"shadows_3072"}, {4.0,"shadows_4096"}}, def=0.0},
{ id = "line", type = "line" },
{id = "volumetric_force_mcm", type = "check", val = 1, def=true},
--{id = "volumetric_resolution_mcm", type = "track", val = 2, min=14,max=100,step=1, def = 14},
{id = "volumetric_int_mcm", type = "track", val = 2, min=0.0,max=3.0,step=0.1, def = 1.0},
{id = "volumetric_quality_mcm", type = "list", val = 2, content={ {1.0,"ssfx_quality_very_low"} , {2.0,"ssfx_quality_low"}, {3.0,"ssfx_quality_medium"}, {4.0,"ssfx_quality_high"}, {5.0,"ssfx_quality_veryhigh"}}, def=4.0},
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,31 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 19
-- @ Description: Shadows - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
-- Base shadow map quality. The higher the value the higher the base shadow resolution and resolution through distance.
["lod_quality"] = 1,
-- Minimum shadow map resolution. When lights are away from the player the resolution of shadows drop to improve performance ( at the cost of image quality ).
["lod_min"] = 256,
-- Maximum shadow map resolution. When lights are closer, the resolution increases to improve the image quality of shadows ( at the cost of performance ).
["lod_max"] = 1536,
-- Force the volumetric effect on all non-directional lights. You need to reload the map to apply the setting.
["volumetric_force"] = true,
-- Volumetric rendering resolution. The value is the porcentage of your current resolution. [ min: 15% ~ max: 100% ]
["volumetric_resolution"] = 25,
-- Set the intensity of the volumetric effect.
["volumetric_int"] = 0.02,
-- Volumetric quality.
["volumetric_quality"] = 1.5,
}
----------------------------------------------------
@@ -0,0 +1,58 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 20
-- @ Description: SSR script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Screen Space Reflections
local ssfx_ssr_quality = 0
local ssfx_ssr_int = 0
local ssfx_ssr_int_sky = 0
local ssfx_ssr_int_wpn = 0
local ssfx_ssr_int_wpn_max = 0
local ssfx_ssr_scale = 0
local ssfx_ssr_blur = 0
--local ssfx_ssr_temporal = 0
local ssfx_ssr_noise = 0
function apply_ssr_settings()
get_console():execute("ssfx_ssr_quality " .. ssfx_ssr_quality)
get_console():execute("ssfx_ssr (" .. ssfx_ssr_scale .. "," .. ssfx_ssr_blur .. "," .. 0 .."," .. (ssfx_ssr_noise and 1 or 0) .. ")")
get_console():execute("ssfx_ssr_2 (" .. ssfx_ssr_int .. "," .. ssfx_ssr_int_sky .. "," .. ssfx_ssr_int_wpn .."," .. ssfx_ssr_int_wpn_max .. ")")
end
function on_option_change()
-- Get settings
ssfx_ssr_quality = ssfx_001_mcm.ssfx_get_setting("ssr", "quality", ssfx_ssr_settings)
ssfx_ssr_int = ssfx_001_mcm.ssfx_get_setting("ssr", "general_int", ssfx_ssr_settings)
ssfx_ssr_int_sky = ssfx_001_mcm.ssfx_get_setting("ssr", "sky_int", ssfx_ssr_settings)
ssfx_ssr_int_wpn = ssfx_001_mcm.ssfx_get_setting("ssr", "weapon_int", ssfx_ssr_settings)
ssfx_ssr_int_wpn_max = ssfx_001_mcm.ssfx_get_setting("ssr", "weapon_int_max", ssfx_ssr_settings)
ssfx_ssr_scale = ssfx_001_mcm.ssfx_get_setting("ssr", "render_scale", ssfx_ssr_settings)
ssfx_ssr_blur = ssfx_001_mcm.ssfx_get_setting("ssr", "blur", ssfx_ssr_settings)
--ssfx_ssr_temporal = ssfx_001_mcm.ssfx_get_setting("ssr", "temporal", ssfx_ssr_settings)
ssfx_ssr_noise = ssfx_001_mcm.ssfx_get_setting("ssr", "use_noise", ssfx_ssr_settings)
ssfx_ssr_scale = 1.0 / ssfx_ssr_scale -- 1.0 = 1.0 ~ 0.5 = 2.0
-- Apply settings
apply_ssr_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("on_option_change", on_option_change)
-- Read and apply settigns
on_option_change()
end
@@ -0,0 +1,33 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 20
-- @ Description: SSR - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id= "ssr", sh=true, text="ui_mcm_ssfx_module_ssr", gr ={
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_ssr_title",size= {512,50},spacing= 20 },
{id = "quality_mcm", type = "list", val = 2, content={ {0.0,"ssfx_quality_very_low"} , {1.0,"ssfx_quality_low"}, {2.0,"ssfx_quality_medium"}, {3.0,"ssfx_quality_high"}, {4.0,"ssfx_quality_veryhigh"}, {5.0,"ssfx_quality_ultra"}}, def=0.0, restart=true},
{id = "render_scale_mcm", type = "track", val = 2, min=0.3,max=1.0,step=0.1, def = 1.0},
{ id = "line", type = "line" },
{id = "blur_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.01, def = 0.2},
{id = "use_noise_mcm", type = "check", val = 1, def=false},
{ id = "line", type = "line" },
{id = "general_int_mcm", type = "track", val = 2, min=0.0,max=2.0,step=0.01, def = 1.0},
{id = "sky_int_mcm", type = "track", val = 2, min=0.0,max=2.0,step=0.01, def = 1.0},
{id = "weapon_int_mcm", type = "track", val = 2, min=0.0,max=2.0,step=0.01, def = 0.5},
{id = "weapon_int_max_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.01, def = 0.02},
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,25 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 17
-- @ Description: Rain script - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
["quality"] = 0,
["render_scale"] = 0.5,
["blur"] = 0.0,
["temporal"] = 0.6,
["use_noise"] = 0.0,
["general_int"] = 1.0,
["sky_int"] = 1.0,
["weapon_int"] = 1.0,
["weapon_int_max"] = 0.02,
}
----------------------------------------------------
@@ -0,0 +1,49 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 22
-- @ Description: SSS script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- SSS setup
local ssfx_sss_dir_quality = 0
local ssfx_sss_omni_quality = 0
local ssfx_sss_enable_dir = 0
local ssfx_sss_enable_omni = 0
local ssfx_sss_len_dir = 0
local ssfx_sss_len_omni = 0
-- Samples, Range, Height, Water Limit
function apply_sss_settings()
get_console():execute("ssfx_sss_quality (" .. ssfx_sss_dir_quality .. "," .. ssfx_sss_omni_quality .. "," .. (ssfx_sss_enable_dir and 1 or 0) .. "," .. (ssfx_sss_enable_omni and 1 or 0) .. ")")
get_console():execute("ssfx_sss (" .. ssfx_sss_len_dir .. "," .. ssfx_sss_len_omni .. ",0,0)")
end
function on_option_change()
-- Get settings
ssfx_sss_dir_quality = ssfx_001_mcm.ssfx_get_setting("sss", "quality_dir", ssfx_sss_settings)
ssfx_sss_omni_quality = ssfx_001_mcm.ssfx_get_setting("sss", "quality_point", ssfx_sss_settings)
ssfx_sss_enable_dir = ssfx_001_mcm.ssfx_get_setting("sss", "enable_dir", ssfx_sss_settings)
ssfx_sss_enable_omni = ssfx_001_mcm.ssfx_get_setting("sss", "enable_point", ssfx_sss_settings)
ssfx_sss_len_dir = ssfx_001_mcm.ssfx_get_setting("sss", "len_dir", ssfx_sss_settings)
ssfx_sss_len_omni = ssfx_001_mcm.ssfx_get_setting("sss", "len_point", ssfx_sss_settings)
-- Apply settings
apply_sss_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("on_option_change", on_option_change)
-- Read and apply settigns
on_option_change()
end
@@ -0,0 +1,29 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 22
-- @ Description: SSS - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id= "sss", sh=true, text="ui_mcm_ssfx_module_sss", gr ={
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_sss_title",size= {512,50},spacing= 20 },
{id = "quality_dir_mcm", type = "list", val = 2, content={ {6.0,"ssfx_quality_low"}, {12.0,"ssfx_quality_medium"}, {18.0,"ssfx_quality_high"}, {24.0,"ssfx_quality_veryhigh"} }, def=12.0, restart=true},
{id = "quality_point_mcm", type = "list", val = 2, content={ {2.0,"ssfx_quality_low"}, {4.0,"ssfx_quality_medium"}, {6.0,"ssfx_quality_high"}, {8.0,"ssfx_quality_veryhigh"} }, def=4.0, restart=true},
{ id = "line", type = "line" },
{id = "enable_dir_mcm", type = "check", val = 1, def=true },
{id = "enable_point_mcm", type = "check", val = 1, def=true },
{ id = "line", type = "line" },
{id = "len_dir_mcm", type = "track", val = 2, min=0.1,max=2.0,step=0.1, def = 1.0},
{id = "len_point_mcm", type = "track", val = 2, min=0.1,max=2.0,step=0.1, def = 1.0},
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,20 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 22
-- @ Description: SSS script - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
["quality_dir"] = 12,
["quality_point"] = 4,
["enable_dir"] = 1.0,
["enable_point"] = 1.0,
["len_dir"] = 1.0,
["len_point"] = 1.0,
}
----------------------------------------------------
@@ -0,0 +1,63 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 22
-- @ Description: Terrain script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Terrain setup
local ssfx_terrain_distance = 0
local ssfx_terrain_pom_quality = 0
local ssfx_terrain_pom_refine = 0
local ssfx_terrain_pom_range = 0
local ssfx_terrain_pom_height = 0
local ssfx_terrain_pom_water = 0
local ssfx_terrain_grass_align = 0
local ssfx_terrain_grass_slope = 0
-- Samples, Range, Height, Water Limit
function apply_terrain_settings()
get_console():execute("ssfx_terrain_quality (" .. ssfx_terrain_distance .. ",0,0,0)")
get_console():execute("ssfx_terrain_grass_align " .. (ssfx_terrain_grass_align and 1 or 0))
get_console():execute("ssfx_terrain_grass_slope " .. ssfx_terrain_grass_slope)
get_console():execute("ssfx_terrain_pom (" .. ssfx_terrain_pom_quality .. "," .. ssfx_terrain_pom_range .. "," .. ssfx_terrain_pom_height .."," .. ssfx_terrain_pom_water .. ")")
get_console():execute("ssfx_terrain_pom_refine " .. (ssfx_terrain_pom_refine and 1 or 0))
end
function on_option_change()
-- Get settings
ssfx_terrain_distance = ssfx_001_mcm.ssfx_get_setting("terrain", "distance", ssfx_terrain_settings)
ssfx_terrain_pom_quality = ssfx_001_mcm.ssfx_get_setting("terrain", "pom_quality", ssfx_terrain_settings)
ssfx_terrain_pom_refine = ssfx_001_mcm.ssfx_get_setting("terrain", "pom_refine", ssfx_terrain_settings)
ssfx_terrain_pom_range = ssfx_001_mcm.ssfx_get_setting("terrain", "pom_range", ssfx_terrain_settings)
ssfx_terrain_pom_height = ssfx_001_mcm.ssfx_get_setting("terrain", "pom_height", ssfx_terrain_settings)
ssfx_terrain_pom_water = ssfx_001_mcm.ssfx_get_setting("terrain", "pom_water_level", ssfx_terrain_settings)
ssfx_terrain_grass_align = ssfx_001_mcm.ssfx_get_setting("terrain", "grass_align", ssfx_terrain_settings)
ssfx_terrain_grass_slope = ssfx_001_mcm.ssfx_get_setting("terrain", "grass_slope", ssfx_terrain_settings)
-- Convert from degrees to 0 ~ 1
ssfx_terrain_grass_slope = ssfx_terrain_grass_slope / 90
-- Apply settings
apply_terrain_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("on_option_change", on_option_change)
-- Read and apply settigns
on_option_change()
end
@@ -0,0 +1,36 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 22
-- @ Description: Terrain - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id= "terrain", sh=true, text="ui_mcm_ssfx_module_terrain", gr = {
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_terrain_title",size= {512,50},spacing= 20 },
{id = "distance_mcm", type = "track", val = 2, min=0.0,max=40.0,step=1.0, def = 8.0},
{id = "line", type = "line"},
{id = "pom_quality_mcm", type = "list", val = 2, content={ {12.0,"ssfx_quality_low"}, {24.0,"ssfx_quality_medium"}, {36.0,"ssfx_quality_high"}}, def=12.0},
{id = "pom_refine_mcm", type = "check", val = 1, def=false, restart=true},
{id = "line", type = "line"},
{id = "pom_range_mcm", type = "track", val = 2, min=0.0,max=40.0,step=0.1, def = 20},
{id = "pom_height_mcm", type = "track", val = 2, min=0.01,max=0.1,step=0.01, def = 0.04},
{id = "pom_water_level_mcm", type = "track", val = 2, min=0.0,max=2.0,step=0.1, def = 1.0},
{id = "line", type = "line"},
{id = "grass_align_mcm", type = "check", val = 1, def=false},
{id = "grass_slope_mcm", type = "track", val = 2, min=0.0, max=90.0, step=1.0, def = 90.0}, -- 27
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,61 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 20
-- @ Description: Terrain - Parallax Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Internal vars
local ssfx_parallax_setup = {
["jupiter"] = { o1 = -0.05, o2 = -0.05, o3 = 0.05, o4 = -0.15 },
-- ["jupiter_underground"] = { },
["k00_marsh"] = { o1 = -0.13, o2 = -0.13, o3 = -0.13, o4 = -0.13 },
["k01_darkscape"] = { o1 = -0.13, o2 = -0.05, o3 = -0.13, o4 = 0.0 },
["k02_trucks_cemetery"] = { o1 = -0.07, o2 = -0.05, o3 = -0.13, o4 = 0.0 },
["l01_escape"] = { o1 = -0.1, o2 = -0.05, o3 = -0.1, o4 = 0.0 },
["l02_garbage"] = { o1 = -0.13, o2 = -0.05, o3 = -0.13, o4 = -0.1 },
["l03_agroprom"] = { o1 = -0.07, o2 = -0.05, o3 = -0.13, o4 = -0.1 },
-- ["l03u_agr_underground"] = { },
["l04_darkvalley"] = { o1 = -0.07, o2 = -0.05, o3 = -0.07, o4 = -0.1 },
-- ["l04u_labx18"] = { },
["l05_bar"] = { o1 = -0.07, o2 = -0.05, o3 = -0.13, o4 = 0.0 },
["l06_rostok"] = { o1 = -0.07, o2 = -0.05, o3 = -0.07, o4 = 0.0 },
["l07_military"] = { o1 = -0.07, o2 = -0.05, o3 = 0.0, o4 = -0.05 },
["l08_yantar"] = { o1 = -0.13, o2 = -0.05, o3 = -0.13, o4 = 0.0 },
-- ["l08u_brainlab"] = { },
["l09_deadcity"] = { o1 = -0.13, o2 = -0.05, o3 = -0.13, o4 = 0.0 },
["l10_limansk"] = { o1 = -0.13, o2 = -0.05, o3 = 0.0, o4 = 0.0 },
["l10_radar"] = { o1 = -0.07, o2 = -0.05, o3 = -0.07, o4 = 0.0 },
["l10_red_forest"] = { o1 = -0.13, o2 = -0.05, o3 = -0.07, o4 = -0.1 },
-- ["l10u_bunker"] = { },
["l11_hospital"] = { o1 = -0.13, o2 = -0.13, o3 = -0.13, o4 = -0.13 },
["l11_pripyat"] = { o1 = -0.1, o2 = -0.05, o3 = 0.0, o4 = -0.05 },
["l12_stancia"] = { o1 = -0.1, o2 = -0.05, o3 = 0.0, o4 = -0.1 },
["l12_stancia_2"] = { o1 = -0.1, o2 = -0.05, o3 = 0.0, o4 = 0.0 },
-- ["l12u_control_monolith"] = { },
-- ["l12u_sarcofag"] = { },
["l13_generators"] = { o1 = -0.07, o2 = -0.07, o3 = -0.13, o4 = -0.05 },
-- ["l13u_warlab"] = { },
-- ["labx8"] = { },
["pripyat"] = { o1 = -0.13, o2 = -0.05, o3 = -0.05, o4 = -0.1 },
["zaton"] = { o1 = -0.07, o2 = -0.05, o3 = -0.13, o4 = -0.1 },
["y04_pole"] = { o1 = -0.07, o2 = -0.05, o3 = -0.07, o4 = -0.07 },
}
local function actor_on_first_update()
if (ssfx_parallax_setup[level.name()]) then
local Setup = ssfx_parallax_setup[level.name()];
get_console():execute("ssfx_terrain_offset (" .. Setup.o1 .. "," .. Setup.o2 .. "," .. Setup.o3 .. "," .. Setup.o4 .. ")")
else
get_console():execute("ssfx_terrain_offset ( 0, 0, 0, 0 )")
end
end
function on_game_start()
-- General Functions
RegisterScriptCallback("actor_on_first_update", actor_on_first_update)
end
@@ -0,0 +1,23 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 22
-- @ Description: Terrain script - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
["distance"] = 8.0,
["pom_quality"] = 12,
["pom_refine"] = 0,
["pom_range"] = 20,
["pom_height"] = 0.04,
["pom_water_level"] = 1.0,
["grass_align"] = 0.0,
["grass_slope"] = 90.0,
}
----------------------------------------------------
@@ -0,0 +1,36 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 18
-- @ Description: Underground Check ( SSR )
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Internal vars
local underground_maps = {
l03u_agr_underground = true,
jupiter_underground = true,
l08u_brainlab = true,
l04u_labx18 = true,
l10u_bunker = true,
labx8 = true,
l12u_sarcofag = true,
l12u_control_monolith = true,
l13u_warlab = true
}
local function is_underground_map()
local level_name = level.name()
-- Enable/Disable SSR if the map is underground/overground
if (underground_maps[level_name]) then
get_console():execute("ssfx_is_underground 1")
else
get_console():execute("ssfx_is_underground 0")
end
end
function on_game_start()
-- General Functions
RegisterScriptCallback("actor_on_first_update", is_underground_map)
end
@@ -0,0 +1,70 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 21
-- @ Description: Water script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Settings
local ssfx_water_res = 0
local ssfx_water_blur = 0
local ssfx_water_blur_pattern = 0
local ssfx_water_parallax_height = 0
local ssfx_water_distortion = 0
local ssfx_water_turbidity = 0
local ssfx_water_softborder = 0
local ssfx_water_reflection = 0
local ssfx_water_specular = 0
local ssfx_water_caustics = 0
local ssfx_water_ripples = 0
-- Internal vars
module_installed = true
local function apply_water_settings()
-- Apply commands
get_console():execute("ssfx_water (" .. ssfx_water_res .. "," .. ssfx_water_blur .. "," .. ssfx_water_blur_pattern .. ",0)")
get_console():execute("ssfx_water_setup1 (" .. ssfx_water_distortion .. "," .. ssfx_water_turbidity .. "," .. ssfx_water_softborder .."," .. ssfx_water_parallax_height .. ")")
get_console():execute("ssfx_water_setup2 (" .. ssfx_water_reflection .. "," .. ssfx_water_specular .. "," .. ssfx_water_caustics .."," .. ssfx_water_ripples .. ")")
end
local function update_settings()
-- Get settings
module_id = "water"
ssfx_water_res = ssfx_001_mcm.ssfx_get_setting(module_id, "ssr_res", ssfx_water_settings)
ssfx_water_blur = ssfx_001_mcm.ssfx_get_setting(module_id, "blur", ssfx_water_settings)
ssfx_water_blur_pattern = ssfx_001_mcm.ssfx_get_setting(module_id, "blur_pattern", ssfx_water_settings)
ssfx_water_parallax_height = ssfx_001_mcm.ssfx_get_setting(module_id, "parallax_height", ssfx_water_settings)
ssfx_water_distortion = ssfx_001_mcm.ssfx_get_setting(module_id, "distortion", ssfx_water_settings)
ssfx_water_turbidity = ssfx_001_mcm.ssfx_get_setting(module_id, "turbidity", ssfx_water_settings) * 10
ssfx_water_softborder = ssfx_001_mcm.ssfx_get_setting(module_id, "softborder", ssfx_water_settings)
ssfx_water_reflection = ssfx_001_mcm.ssfx_get_setting(module_id, "reflection_int", ssfx_water_settings)
ssfx_water_specular = ssfx_001_mcm.ssfx_get_setting(module_id, "specular_int", ssfx_water_settings) * 6
ssfx_water_caustics = ssfx_001_mcm.ssfx_get_setting(module_id, "caustics_int", ssfx_water_settings)
ssfx_water_ripples = ssfx_001_mcm.ssfx_get_setting(module_id, "ripples_int", ssfx_water_settings)
ssfx_water_res = 1.0 / ssfx_water_res
-- Apply settings
apply_water_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("on_option_change", update_settings)
-- Read and apply settigns
update_settings()
end
@@ -0,0 +1,44 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 21
-- @ Description: Water - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id= "water", sh=true, text="ui_mcm_ssfx_module_water", gr = {
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_water_title",size= {512,50},spacing= 20 },
{id = "ssr_quality_mcm", type = "list", val = 2, content={ {0.0,"ssfx_quality_very_low"} , {1.0,"ssfx_quality_low"}, {2.0,"ssfx_quality_medium"}, {3.0,"ssfx_quality_high"}, {4.0,"ssfx_quality_veryhigh"}}, def=1.0, restart=true},
{id = "ssr_res_mcm", type = "track", val = 2, min=0.2,max=1.0,step=0.1, def = 1.0},
{id = "line", type = "line"},
{id = "parallax_quality_mcm", type = "list", val = 2, content={ {0.0,"ssfx_disable"} , {1.0,"ssfx_quality_low"}, {2.0,"ssfx_quality_medium"}, {3.0,"ssfx_quality_high"}}, def=2.0, restart=true},
{id = "parallax_height_mcm", type = "track", val = 2, min=0.01,max=0.1,step=0.01, def = 0.05},
{id = "line", type = "line"},
{id = "blur_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.1, def = 0.8},
{id = "blur_pattern_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.1, def = 1.0},
{id = "line", type = "line"},
{id = "distortion_mcm", type = "track", val = 2, min=0.0,max=2.0,step=0.1, def = 0.6},
{id = "turbidity_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.1, def = 0.3}, -- * 10
{id = "softborder_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.1, def = 0.3},
{id = "line", type = "line"},
{id = "reflection_int_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.1, def = 0.8},
{id = "specular_int_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.1, def = 1.0}, -- * 10
{id = "caustics_int_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.1, def = 0.3},
{id = "ripples_int_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.1, def = 0.5},
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,26 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 21
-- @ Description: Water script - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
["ssr_res"] = 1.0,
["blur"] = 0.8,
["blur_pattern"] = 1.0,
["parallax_height"] = 0.05,
["distortion"] = 0.6,
["turbidity"] = 0.3,
["softborder"] = 0.3,
["reflection_int"] = 0.8,
["specular_int"] = 1.0,
["caustics_int"] = 0.3,
["ripples_int"] = 0.5,
}
----------------------------------------------------
@@ -0,0 +1,552 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 17
-- @ Description: Weapons DOF script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Internal vars
local ssfx_wpn_dof_minlen = 0
local ssfx_wpn_dof_maxlen = 0
local ssfx_wpn_dof_blur = 0
local ssfx_wpn_dof_edgeblur = 0
local ssfx_wpn_dof_aim_minlen = 0
local ssfx_wpn_dof_aim_maxlen = 0
local ssfx_wpn_dof_aim_blur = 0
local ssfx_wpn_dof_aim_edgeblur = 0
local ssfx_wpn_dof_reload = true
local ssfx_wpn_dof_pda = true
local ssfx_wpn_dof_inventory = true
local ssfx_wpn_dof_FDDA = true
local ssfx_wpn_dof_loot_mutant = true
-- Weapons that have kind "pistol" but aren't pistols
local ssfx_not_pistol = {
wpn_svt40_short = true,
wpn_avt40_short = true,
wpn_aek919k = true,
}
local ssfx_wpn_dof_blur_current = 0.0
local ssfx_wpn_dof_blur_to = 0.0
local ssfx_reloading = 0
local ssfx_reloadtime = 0
local ssfx_reloadforce_end = 0
local ssfx_wpn_one_shot = false
local ssfx_wpn_state = 0
local ssfx_inv_state = 0
local ssfx_itm_state = 0
local ssfx_pda_state = 0
local ssfx_pda_zoom = 0
local ssfx_itm_in_use
local ssfx_wpn_reloadtime_save = {}
-- Load FDDA settigns if exist
local ssfx_items_anim = ini_file("items\\items\\animations_settings.ltx") or {}
local tg_update = 0
local function ssfx_aim_in()
-- Apply aim DOF
if (not ssfx_check_item()) then
ssfx_set_dof(ssfx_wpn_dof_aim_minlen, ssfx_wpn_dof_aim_maxlen, 0, ssfx_wpn_dof_aim_blur)
ssfx_wpn_state = 1
else
ssfx_wpn_state = 2
get_console():execute("ssfx_wpn_dof_1 (0,0,0," .. ssfx_wpn_dof_aim_blur .. ")")
end
get_console():execute("ssfx_wpn_dof_2 " .. ssfx_wpn_dof_aim_edgeblur )
end
local function ssfx_aim_out()
-- Apply default DOF
ssfx_set_dof(ssfx_wpn_dof_minlen, ssfx_wpn_dof_maxlen, 0, ssfx_wpn_dof_blur)
get_console():execute("ssfx_wpn_dof_2 " .. ssfx_wpn_dof_edgeblur )
ssfx_wpn_state = 0
end
-- End Item animation
local function ssfx_item_anim_stop()
ssfx_itm_state = 0
ssfx_far_blur(0, 0)
return true
end
-- Use Item
local original_function = itms_manager.actor_on_item_before_use
function itms_manager.actor_on_item_before_use(obj,flags)
original_function(obj,flags)
if ssfx_wpn_dof_FDDA == false then
return
end
-- Item passes the utilization checks? only_movekeys is only true if check is ok ( FDDA reset the flags.ret_value )
if game.only_movekeys_allowed() then
ssfx_itm_state = 1
ssfx_itm_in_use = obj:section()
end
end
-- Loot monsters with FFDA
local function ssfx_monster_on_actor_use(obj)
if (ssfx_wpn_dof_loot_mutant == false) then
return
end
ssfx_itm_state = 1
ssfx_itm_in_use = "mutant_looting"
end
local function GUI_on_show(name)
if ssfx_wpn_dof_loot_mutant == false then return end
if name == "UIMutantLoot" then -- Remove time animation end if loot UIMutantLoot GUI shows
RemoveTimeEvent("ssfx_endanim", "ssfx_item_anim_stop")
-- Even without the FFDA animation, we want DOF with the UI
ssfx_itm_state = 2
ssfx_far_blur(1, 0)
end
end
local function GUI_on_hide(name)
if name == "UIMutantLoot" then -- Remove DOF if UIMutantLoot GUI hide
ssfx_item_anim_stop()
end
end
-- Check for PDA zoom
local function ssfx_on_key_press(dik)
if ssfx_pda_state ~= 2 then return end
local bind = dik_to_bind(dik)
local kb = key_bindings
if bind == kb.kWPN_ZOOM or bind == kb.kWPN_FIRE or bind == kb.kWPN_RELOAD then
if bind == kb.kWPN_RELOAD then
ssfx_pda_zoom = 1 - ssfx_pda_zoom
else
ssfx_pda_zoom = 1
end
end
end
-- Check PDA states
local function ssfx_PDA_state()
if ssfx_pda_state == 0 or ssfx_wpn_dof_pda == false then
return
end
-- Sprint disable PDA zoom
if IsMoveState("mcSprint") then
ssfx_pda_zoom = 0
end
-- PDA states
if ssfx_pda_state == 1 then
-- Wait for 100% ready
itm = db.actor:active_item()
if itm then
if itm:get_state() == 0 then ssfx_pda_state = 2 end
end
elseif ssfx_pda_state == 2 then
-- If Zoom, Enable DOF
if ssfx_pda_zoom == 1 then
ssfx_far_blur(1, 0)
else
ssfx_wpn_dof_minlen = 0
ssfx_wpn_dof_maxlen = 0
ssfx_far_blur(0, 0)
end
end
end
-- Function to end the PDA state
local function ssfx_PDA_reset()
ssfx_wpn_dof_minlen = ssfx_001_mcm.ssfx_get_setting("wpn_dof", "fadestart", ssfx_weapons_dof_settings)
ssfx_wpn_dof_maxlen = ssfx_wpn_dof_minlen + ssfx_001_mcm.ssfx_get_setting("wpn_dof", "fadelen", ssfx_weapons_dof_settings)
ssfx_far_blur(0, 0)
ssfx_pda_state = 0
ssfx_pda_zoom = 0
end
local function actor_on_update()
-- Check Inventory, Reloading, PDA and Items states
ssfx_PDA_state() -- Outside the tick limit to avoid any unsync ( The zoom code is very hacky )
-- Not necessary to check every tick, let's update each 100ms
local tg = time_global()
if tg < tg_update then
return
end
tg_update = tg + 100
local itm = db.actor:active_item()
local slot = db.actor:active_slot()
local is_weapon = itm and IsWeapon(itm) or false
local is_pda = itm and slot == 8 or slot == 14 or false
local sec = nil
-- Item usage FDDA
if ssfx_itm_state == 1 then
if not db.actor:active_detector() and slot == 0 then -- ( Without a detector equiped and using slot 0 )
-- Change item state
ssfx_itm_state = 2
-- Get the animation time
local tm = ssfx_items_anim:r_float_ex(ssfx_itm_in_use, "tm")
if not tm then
ssfx_itm_state = 0
tm = 0
end
if ssfx_itm_in_use == "mutant_looting" then
tm = 4500
end
if tm > 0 then
-- Initialize far blur
ssfx_far_blur(1, 0)
-- Millisecs to secs
anim_tm = tm * 0.001
-- 70% of the animation or custom from settings...
if ssfx_weapons_dof_settings.items_time[ssfx_itm_in_use] then
anim_tm = anim_tm * ssfx_weapons_dof_settings.items_time[ssfx_itm_in_use]
else
anim_tm = anim_tm * 0.7
end
-- Create end of animation event
CreateTimeEvent("ssfx_endanim", "ssfx_item_anim_stop", anim_tm, ssfx_item_anim_stop)
end
end
end
-- Inventory stuff ( "Inventory" = 1 -- "trade" = 2 -- "repair" = 3 -- "loot" = 4 )
if actor_menu.last_mode == 1 and ssfx_wpn_dof_inventory then
if (ssfx_inv_state == 0) then
ssfx_inv_state = 1
ssfx_far_blur(1, 0)
end
else
if (ssfx_inv_state == 1) then
ssfx_inv_state = 0
ssfx_far_blur(0, ssfx_reloading + ssfx_itm_state)
end
end
-- PDA stuff
if is_pda then
local itm_state = itm:get_state()
if itm_state == 1 then -- Show PDA
ssfx_pda_state = 1
ssfx_set_dof(0, 0, 0, ssfx_wpn_dof_blur)
elseif itm_state == 2 then -- Hide PDA
ssfx_PDA_reset()
end
end
-- Reload stuff ( "Idle" = 0 -- "Raise" = 1 -- "Lower" = 2 -- "Reload" = 7 )
if is_weapon and ssfx_wpn_dof_reload then
--printf( "DEBUG %s", game.get_motion_length(itm:section(), "anm_reload", 1) )
-- Reload states
if ssfx_reloading == 0 then -- Idle
if itm:get_state() == 7 then -- Reload start
sec = itm:section()
-- Pump action, bold action, etc.
ssfx_wpn_one_shot = (ini_sys:r_string_ex(sec, "tri_state_reload") == "on") or (ini_sys:r_string_ex(sec, "class") == "WP_BM16")
ssfx_reloading = 1 -- Reloading
ssfx_far_blur(1, 0)
ssfx_reloadtime = tg
-- Check if we know the reload animation length, omit if ssfx_wpn_one_shot true
if ssfx_wpn_reloadtime_save[sec] or ssfx_weapons_dof_settings.wpn_reloadtime[sec] then
if not ssfx_wpn_one_shot then
-- Stop DOF at 80% of the animation
local anim_percentage = 0.8
-- Pistols lower the %
if SYS_GetParam(0, sec, "kind", "") == "w_pistol" and not ssfx_not_pistol[sec] then
anim_percentage = 0.7
end
-- From reloatime file or save
if ssfx_weapons_dof_settings.wpn_reloadtime[sec] then
ssfx_reloadforce_end = ssfx_weapons_dof_settings.wpn_reloadtime[sec] * anim_percentage -- % of animation
else
ssfx_reloadforce_end = ssfx_wpn_reloadtime_save[sec] * anim_percentage -- % of animation
end
end
else
ssfx_reloadforce_end = nil
end
end
elseif ssfx_reloading == 1 then -- Reload in progress...
if ssfx_reloadforce_end then
-- End reload if reload time
if (tg - ssfx_reloadtime) > ssfx_reloadforce_end then
ssfx_far_blur(0, ssfx_inv_state)
ssfx_reloading = 2 -- Wait animation to end
end
else
sec = itm:section()
-- End reload if current ammo == mag size
if itm:get_ammo_in_magazine() == ini_sys:r_u32(sec, "ammo_mag_size") then
ssfx_far_blur(0, ssfx_inv_state)
ssfx_reloading = 2 -- Wait animation to end
-- Save time if not ssfx_wpn_one_shot
if not ssfx_wpn_one_shot then
ssfx_wpn_reloadtime_save[sec] = tg - ssfx_reloadtime
end
end
end
end
-- Wait for the end of the reloading animation or any other state.
if itm:get_state() ~= 7 and ssfx_reloading > 0 then
ssfx_far_blur(0, ssfx_inv_state)
ssfx_reloading = 0
end
end
-- If weapon or PDA is dropped
if itm == nil then
if ssfx_reloading > 0 then
ssfx_far_blur(0, ssfx_inv_state)
ssfx_reloading = 0
end
if ssfx_pda_state > 0 then
ssfx_PDA_reset()
end
end
end
local function ssfx_change_blur()
-- Smooth to target
local smoothed = ssfx_diminish()
if (ssfx_wpn_dof_blur_to == 1) then
ssfx_set_dof(0, 0, smoothed, ssfx_wpn_dof_blur)
else
ssfx_set_dof(ssfx_wpn_dof_minlen, ssfx_wpn_dof_maxlen, smoothed, ssfx_wpn_dof_blur)
end
if (smoothed == ssfx_wpn_dof_blur_to) then
ssfx_stop_blur()
end
end
function ssfx_far_blur(to_val, checkvar)
if checkvar > 0 then return end
if (ssfx_wpn_dof_blur_to ~= to_val) then
ssfx_stop_blur()
ssfx_wpn_dof_blur_to = to_val
RegisterScriptCallback("actor_on_update", ssfx_change_blur)
end
end
function ssfx_stop_blur()
UnregisterScriptCallback("actor_on_update", ssfx_change_blur)
end
function ssfx_check_item()
local itm = db.actor:active_item()
if itm then
local name = itm:section() or nil
if (name and ssfx_weapons_dof_settings.wpn_nodof[name]) then
return true
end
end
return false
end
function ssfx_diminish()
-- Frame independent smoothing
local smoothing = math.min(0.1 * device().time_delta / 20, 0.19)
-- Let's go!
if (ssfx_wpn_dof_blur_current < ssfx_wpn_dof_blur_to) then
ssfx_wpn_dof_blur_current = ssfx_wpn_dof_blur_current + smoothing
else
ssfx_wpn_dof_blur_current = ssfx_wpn_dof_blur_current - smoothing
end
if math.abs(ssfx_wpn_dof_blur_current - ssfx_wpn_dof_blur_to) <= 0.1 then
ssfx_wpn_dof_blur_current = ssfx_wpn_dof_blur_to
end
return ssfx_wpn_dof_blur_current
end
function ssfx_set_dof(var1, var2, var3, var4)
ssfx_wpn_dof_blur_current = var3
get_console():execute("ssfx_wpn_dof_1 (" .. var1 .. "," .. var2 .. "," .. var3 .. "," .. var4 .. ")")
end
function actor_on_first_update()
-- Let's be sure
ssfx_aim_out()
end
local function save_state(mdata)
-- Save reload times
mdata.ssfx_saved_reload_time = ssfx_wpn_reloadtime_save
end
local function load_state(mdata)
-- Load reload times
ssfx_wpn_reloadtime_save = mdata.ssfx_saved_reload_time or {}
end
function on_option_change()
-- Force DOF
get_console():execute("r2_dof_enable 1")
-- Get settings
ssfx_wpn_dof_minlen = ssfx_001_mcm.ssfx_get_setting("wpn_dof", "fadestart", ssfx_weapons_dof_settings)
ssfx_wpn_dof_maxlen = ssfx_wpn_dof_minlen + ssfx_001_mcm.ssfx_get_setting("wpn_dof", "fadelen", ssfx_weapons_dof_settings)
ssfx_wpn_dof_blur = ssfx_001_mcm.ssfx_get_setting("wpn_dof", "blur", ssfx_weapons_dof_settings)
ssfx_wpn_dof_edgeblur = ssfx_001_mcm.ssfx_get_setting("wpn_dof", "edgeblur", ssfx_weapons_dof_settings) / 2
ssfx_wpn_dof_aim_minlen = ssfx_001_mcm.ssfx_get_setting("wpn_dof", "aim_fadestart", ssfx_weapons_dof_settings)
ssfx_wpn_dof_aim_maxlen = ssfx_wpn_dof_aim_minlen + ssfx_001_mcm.ssfx_get_setting("wpn_dof", "aim_fadelen", ssfx_weapons_dof_settings)
ssfx_wpn_dof_aim_blur = ssfx_001_mcm.ssfx_get_setting("wpn_dof", "aim_blur", ssfx_weapons_dof_settings)
ssfx_wpn_dof_aim_edgeblur = ssfx_001_mcm.ssfx_get_setting("wpn_dof", "aim_edgeblur", ssfx_weapons_dof_settings) / 2
ssfx_wpn_dof_reload = ssfx_001_mcm.ssfx_get_setting("wpn_dof", "reloading", ssfx_weapons_dof_settings)
ssfx_wpn_dof_pda = ssfx_001_mcm.ssfx_get_setting("wpn_dof", "pda", ssfx_weapons_dof_settings)
ssfx_wpn_dof_inventory = ssfx_001_mcm.ssfx_get_setting("wpn_dof", "inventory", ssfx_weapons_dof_settings)
ssfx_wpn_dof_FDDA = ssfx_001_mcm.ssfx_get_setting("wpn_dof", "fdda", ssfx_weapons_dof_settings)
ssfx_wpn_dof_loot_mutant = ssfx_001_mcm.ssfx_get_setting("wpn_dof", "looting_mutant", ssfx_weapons_dof_settings)
-- Apply settings to current state
-- Weapon
if ssfx_wpn_state == 0 then -- IDLE
ssfx_set_dof(ssfx_wpn_dof_minlen, ssfx_wpn_dof_maxlen, 0, ssfx_wpn_dof_blur)
get_console():execute("ssfx_wpn_dof_2 " .. ssfx_wpn_dof_edgeblur )
elseif ssfx_wpn_state == 1 then -- Aim
ssfx_set_dof(ssfx_wpn_dof_aim_minlen, ssfx_wpn_dof_aim_maxlen, 0, ssfx_wpn_dof_aim_blur)
get_console():execute("ssfx_wpn_dof_2 " .. ssfx_wpn_dof_aim_edgeblur )
elseif ssfx_wpn_state == 2 then -- Aim no DOF
get_console():execute("ssfx_wpn_dof_2 " .. ssfx_wpn_dof_aim_edgeblur )
end
-- Reload
if ssfx_reloading > 0 and ssfx_wpn_dof_reload ~= true then
ssfx_far_blur(0, ssfx_inv_state)
ssfx_reloading = 0
end
-- Inventory
if actor_menu.last_mode == 1 and ssfx_wpn_dof_inventory ~= true then
ssfx_inv_state = 0
ssfx_far_blur(0, ssfx_reloading)
end
-- FDAA or Looting mutant
if enhanced_animations == nil then
ssfx_wpn_dof_FDDA = false
else
if enhanced_animations.enable_animations == false then
ssfx_wpn_dof_FDDA = false
end
end
if ssfx_wpn_dof_FDDA == false or ssfx_wpn_dof_loot_mutant == false then
if ssfx_itm_state > 0 then
ssfx_itm_state = 0
ssfx_far_blur(0, ssfx_reloading)
end
end
-- PDA Zoom
if ssfx_wpn_dof_pda then
RegisterScriptCallback("on_key_press", ssfx_on_key_press)
else
UnregisterScriptCallback("on_key_press", ssfx_on_key_press)
end
end
function on_game_start()
-- General Functions
RegisterScriptCallback("actor_on_first_update", actor_on_first_update)
RegisterScriptCallback("on_option_change", on_option_change)
RegisterScriptCallback("actor_on_update", actor_on_update)
-- Save reload times
RegisterScriptCallback("save_state", save_state)
RegisterScriptCallback("load_state", load_state)
-- Weapon
RegisterScriptCallback("actor_on_weapon_zoom_in", ssfx_aim_in)
RegisterScriptCallback("actor_on_weapon_zoom_out", ssfx_aim_out)
-- Used for mutant loot
RegisterScriptCallback("GUI_on_show", GUI_on_show)
RegisterScriptCallback("GUI_on_hide", GUI_on_hide)
RegisterScriptCallback("monster_on_actor_use_callback",ssfx_monster_on_actor_use)
-- Read and apply settigns
on_option_change()
end
@@ -0,0 +1,35 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 12.3
-- @ Description: Weapons DOF script - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id= "wpn_dof", sh=true, text="ui_mcm_ssfx_module_wpn_dof", gr ={
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_wpn_dof_title",size= {512,50},spacing= 20 },
{id = "aim_fadestart_mcm", type = "track", val = 2, min=0.0,max=0.3,step=0.01, def = 0.1},
{id = "aim_fadelen_mcm", type = "track", val = 2, min=0.0,max=1.3,step=0.01, def = 0.25},
{id = "aim_blur_mcm", type = "track", val = 2, min=0.0,max=2.0,step=0.05, def = 1.6},
{id = "aim_edgeblur_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.1, def = 1.0},
{ id = "line", type = "line" },
{id = "fadestart_mcm", type = "track", val = 2, min=0.0,max=0.3,step=0.01, def = 0.15},
{id = "fadelen_mcm", type = "track", val = 2, min=0.0,max=1.3,step=0.01, def = 0.25},
{id = "blur_mcm", type = "track", val = 2, min=0.0,max=2.0,step=0.05, def = 1.1},
{id = "edgeblur_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.1, def = 0.3},
{ id = "line", type = "line" },
{id = "reloading_mcm", type = "check", val = 1, def=true},
{id = "pda_mcm", type = "check", val = 1, def=true},
{id = "inventory_mcm", type = "check", val = 1, def=true},
{id = "fdda_mcm", type = "check", val = 1, def=true},
{id = "looting_mutant_mcm", type = "check", val = 1, def=true},
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,423 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 12.3
-- @ Description: Weapons DOF script - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settigns here --
ssfx_default_settings = {
-- [ IDLE DOF ]
["fadestart"] = 0.15, -- Out of focus fade start
["fadelen"] = 0.25, -- Out of focus fade length
["blur"] = 1.1, -- Blur intensity ( 0 = Disable )
["edgeblur"] = 0.3, -- Peripheral Blur ( 0 = Disable )
-- [ AIMING DOF ]
["aim_fadestart"] = 0.1, -- Out of focus fade start
["aim_fadelen"] = 0.25, -- Out of focus fade length
["aim_blur"] = 1.6, -- Blur intensity ( 0 = Disable )
["aim_edgeblur"] = 1.0, -- Peripheral Blur ( 0 = Disable )
-- [ ACTIONS ]
["reloading"] = true, -- DOF when reloading
["pda"] = true, -- DOF when using PDA
["inventory"] = true, -- DOF when using Inventory
["fdda"] = true, -- DOF when using Items ( FDDA addon )
["looting_mutant"] = true, -- DOF when looting mutants
}
----------------------------------------------------
-- No aim DOF weapons. PIP scopes
wpn_nodof = {
["wpn_ak5c_bas_5c_tik"] = true,
["wpn_scar_siber_m2_custom"] = true,
["wpn_aug_a1_bas"] = true,
["wpn_aug_a1_custom_bas"] = true,
["wpn_saiga12s_m1_pka"] = true,
["wpn_sks_molot_pka"] = true,
["wpn_sks_tac_pka"] = true,
["wpn_abakan_n_pka"] = true,
["wpn_ak105_bas_pka"] = true,
["wpn_ak105_pka"] = true,
["wpn_ak74_n_pka"] = true,
["wpn_ak74_pmc_pka"] = true,
["wpn_ak74m_beard_pka"] = true,
["wpn_ak74m_n_pka"] = true,
["wpn_ak74u_n1_pka"] = true,
["wpn_ak74u_tac_pka"] = true,
["wpn_pkp_siber_pka"] = true,
["wpn_vintorez_isg_pka"] = true,
["wpn_vintorez_m1_pka"] = true,
["wpn_vintorez_m2_pka"] = true,
["wpn_vintorez_n1_pka"] = true,
}
-- FDDA animations, you can adjust times here ( Porcentual )
items_time = {
["medkit"] = 0.55,
["medkit_army"] = 0.55,
["antibio_chlor"] = 0.55,
["medkit_scientic"] = 0.55,
["medkit_elite"] = 0.55,
["tushonka"] = 0.4,
["conserva"] = 0.4,
["corn"] = 0.4,
["tomato"] = 0.4,
["beans"] = 0.4,
["chili"] = 0.4,
["antirad"] = 0.8,
["antirad_cystamine"] = 0.8,
["stimpack"] = 0.8,
["stimpack_army"] = 0.8,
["stimpack_scientic"] = 0.8,
["drug_coagulant"] = 0.5,
["drug_sleepingpills"] = 0.5,
["drug_psy_blockade"] = 0.5,
["antiemetic"] = 0.5,
["caffeine"] = 0.5,
["antirad_kalium"] = 0.5,
["drug_antidot"] = 0.5,
["antibio_sulfad"] = 0.5,
["drug_radioprotector"] = 0.5,
["mre"] = 0.9,
["ration_ukr"] = 0.9,
["ration_ru"] = 0.9,
["cigar1"] = 0.2,
["cigar2"] = 0.2,
["cigar3"] = 0.2,
["cigarettes"] = 0.2,
["cigarettes_lucky"] = 0.2,
["cigarettes_russian"] = 0.2,
["glucose"] = 0.85,
["glucose_s"] = 0.85,
}
-- Reload times, you can add or adjust times here ( millisecs )
wpn_reloadtime = {
-- Rifles
["wpn_9a91"] = 3130,
["wpn_ak5c_bas"] = 3160,
["wpn_abakan"] = 3630,
["wpn_abakan_camo"] = 3630,
["wpn_abakan_n"] = 3060,
["wpn_aek"] = 3500,
["wpn_aek_camo"] = 3500,
["wpn_aek_duty"] = 3500,
["wpn_ak"] = 3100,
["wpn_ak101"] = 2690,
["wpn_ak101_camo"] = 2700,
["wpn_ak102"] = 2670,
["wpn_ak103"] = 2700,
["wpn_ak103_camo"] = 2690,
["wpn_ak104"] = 2670,
["wpn_ak104_alfa"] = 3460,
["wpn_ak105_shakal"] = 2690,
["wpn_ak105_swamp"] = 2700,
["wpn_ak12"] = 2790,
["wpn_ak12_custom"] = 3470,
["wpn_ak12_custom_mono_kit"] = 2690,
["wpn_ak12_m1"] = 2690,
["wpn_ak5c_bas_5c_tik"] = 3170,
["wpn_ak5c_isg"] = 3170,
["wpn_ak74"] = 2700,
["wpn_ak74_alt"] = 2700,
["wpn_ak74_custom"] = 2690,
["wpn_ak74_isg"] = 2700,
["wpn_ak74_rpk"] = 2690,
["wpn_ak74m"] = 2690,
["wpn_ak74m_alt"] = 2700,
["wpn_ak74m_beard"] = 2800,
["wpn_ak74m_camo"] = 2700,
["wpn_ak74m_custom"] = 2690,
["wpn_ak74m_duty"] = 2700,
["wpn_ak74m_n"] = 2800,
["wpn_ak74m_pka"] = 2700,
["wpn_ak74u_snag"] = 2650,
["wpn_ace21"] = 4030,
["wpn_ak105"] = 2730,
["wpn_ak105_sp"] = 2700,
["wpn_ak74u"] = 2650,
["wpn_ak74u_camo"] = 2650,
["wpn_ak74u_isg"] = 2690,
["wpn_ak74u_m1_isg"] = 2700,
["wpn_ak74u_n1"] = 2730,
["wpn_ak74u_old"] = 2650,
["wpn_ak74u_tac"] = 3520,
["wpn_akm"] = 2690,
["wpn_fal_aus"] = 2790,
["wpn_mk14"] = 3730,
["wpn_pkm"] = 8030,
["wpn_pkm_zulus"] = 8030,
["wpn_pkp"] = 8030,
["wpn_rpd"] = 7140,
["wpn_rpk74_16"] = 2780,
["wpn_akm_alfa"] = 2690,
["wpn_akm_isg"] = 2690,
["wpn_akm_bas"] = 2700,
["wpn_akms"] = 2700,
["wpn_akms_alt"] = 2700,
["wpn_akms_bas"] = 2700,
["wpn_aks"] = 3100,
["wpn_aks74"] = 2690,
["wpn_aks74_new"] = 2690,
["wpn_aug"] = 3900,
["wpn_aug_a1_bas"] = 3230,
["wpn_aug_a3_bas"] = 3230,
["wpn_aug_custom"] = 3900,
["wpn_aug_merc"] = 3900,
["wpn_aug_modern"] = 3900,
["wpn_fal"] = 3200,
["wpn_fal_sa58_osw"] = 2240,
["wpn_fnc"] = 3330,
["wpn_g3"] = 3100,
["wpn_g36"] = 3570,
["wpn_g36_camo"] = 3570,
["wpn_g36_nimble"] = 3570,
["wpn_g36k"] = 3570,
["wpn_g3sg1"] = 3100,
["wpn_galil"] = 3500,
["wpn_galil_custom"] = 3500,
["wpn_galil_modern"] = 3500,
["wpn_hk416"] = 3970,
["wpn_howa20"] = 3600,
["wpn_l85"] = 3890,
["wpn_l85_alt"] = 3900,
["wpn_l85_custom"] = 3900,
["wpn_l85_m1"] = 3900,
["wpn_l85_m2"] = 3900,
["wpn_l85_m3"] = 3530,
["wpn_l85_modern"] = 3900,
["wpn_l85a2"] = 3900,
["wpn_l85a2_alt"] = 3900,
["wpn_l85a2_custom"] = 3900,
["wpn_l85a2_modern"] = 3900,
["wpn_lr300"] = 3100,
["wpn_lr300_camo"] = 3100,
["wpn_lr300_custom"] = 3100,
["wpn_m16"] = 3000,
["wpn_m16a2"] = 3000,
["wpn_m249"] = 7730,
["wpn_m4"] = 3030,
["wpn_m4_butcher"] = 3100,
["wpn_m4_ru556"] = 3000,
["wpn_m4_tac"] = 2960,
["wpn_m4a1"] = 4300,
["wpn_m4a1_camo"] = 4300,
["wpn_m4a1_custom"] = 4300,
["wpn_m4a1_freedom"] = 4300,
["wpn_m4a1_siber"] = 3160,
["wpn_ppsh41"] = 3740,
["wpn_ppsh41_rednew"] = 3740,
["wpn_ppsh41_woodnew"] = 3740,
["wpn_rpk"] = 3270,
["wpn_rpk74"] = 3260,
["wpn_scar"] = 3800,
["wpn_scar_custom"] = 3800,
["wpn_scar_new"] = 3800,
["wpn_scar_siber"] = 3590,
["wpn_scar_siber_black"] = 3600,
["wpn_scar_siber_m1"] = 3600,
["wpn_scar_siber_m1_black"] = 3600,
["wpn_scar_siber_m2"] = 3600,
["wpn_scar_siber_m2_custom"] = 3600,
["wpn_sig550"] = 4030,
["wpn_sig550_camo"] = 4030,
["wpn_sig550_custom"] = 4030,
["wpn_sig550_luckygun"] = 4030,
["wpn_val"] = 2480,
["wpn_val_modern"] = 4930,
["wpn_val_tac"] = 2900,
["wpn_vintorez"] = 2490,
["wpn_vintorez_1pn93"] = 2490,
["wpn_vintorez_alt"] = 2490,
["wpn_vintorez_isg"] = 2700,
["wpn_vintorez_m1"] = 3000,
["wpn_vintorez_m2"] = 3000,
["wpn_vintorez_n1"] = 2890,
["wpn_vintorez_nimble"] = 2940,
["wpn_vsk94"] = 3130,
["wpn_type63"] = 4230,
["wpn_ash12"] = 3660,
["wpn_aug_a1_custom_bas"] = 3230,
["wpn_aug_a3_custom_bas"] = 3230,
["wpn_famas3"] = 3500,
["wpn_fn2000"] = 3100,
["wpn_fn2000_camo"] = 3100,
["wpn_fn2000_custom"] = 3100,
["wpn_fn2000_nimble"] = 3100,
["wpn_groza"] = 2560,
["wpn_groza_nimble"] = 2560,
["wpn_sig552"] = 3330,
["wpn_vihr"] = 4530,
-- Pistols
["wpn_aps"] = 2850,
["wpn_aps_bas"] = 2850,
["wpn_aps_bas_apsabigo"] = 2850,
["wpn_beretta"] = 2870,
["wpn_beretta_alt"] = 2870,
["wpn_beretta_camo"] = 2870,
["wpn_beretta_modern"] = 2870,
["wpn_colt1911"] = 2570,
["wpn_colt1911_alt"] = 2570,
["wpn_colt1911_camo"] = 2570,
["wpn_colt1911_custom"] = 2570,
["wpn_colt1911_duty"] = 2570,
["wpn_colt1911_merc"] = 2570,
["wpn_colt1911_modern"] = 2570,
["wpn_colt1911_n"] = 2465,
["wpn_colt1911_new"] = 2570,
["wpn_colt_kimber"] = 2570,
["wpn_cz52"] = 2930,
["wpn_cz75"] = 2270,
["wpn_cz75_auto"] = 3300,
["wpn_desert_eagle"] = 2560,
["wpn_desert_eagle_custom"] = 2570,
["wpn_desert_eagle_modern"] = 2570,
["wpn_desert_eagle_nimble"] = 2570,
["wpn_fn57"] = 2970,
["wpn_fnp45"] = 2440,
["wpn_fnp45_custom"] = 2430,
["wpn_fnx45"] = 2430,
["wpn_fnx45_alt"] = 2430,
["wpn_fnx45_custom"] = 2430,
["wpn_fort"] = 2820,
["wpn_fort_snag"] = 2820,
["wpn_glock"] = 2860,
["wpn_glock17"] = 2960,
["wpn_glock17_m1"] = 2960,
["wpn_glock_custom"] = 2860,
["wpn_glock_modern"] = 2860,
["wpn_gsh18"] = 3110,
["wpn_gsh18_custom"] = 3110,
["wpn_hpsa"] = 2570,
["wpn_hpsa_alt"] = 2560,
["wpn_korth"] = 2820,
["wpn_korth_custom"] = 2820,
["wpn_mp412"] = 3430,
["wpn_oc33"] = 3230,
["wpn_pb"] = 2550,
["wpn_pb_bas"] = 4030,
["wpn_pb_bas_custom"] = 4030,
["wpn_pb_custom"] = 2550,
["wpn_pl15"] = 2820,
["wpn_pl15_pl15_scolaz"] = 2820,
["wpn_pm"] = 2550,
["wpn_pm_actor"] = 2550,
["wpn_pm_bas_actor"] = 4380,
["wpn_pm_bas_actor"] = 4030,
["wpn_pm_bas_custom"] = 4030,
["wpn_pm_custom"] = 2550,
["wpn_pmm"] = 2550,
["wpn_sig220"] = 11050,
["wpn_sig220"] = 2570,
["wpn_sig220_custom"] = 2570,
["wpn_sig220_n"] = 2460,
["wpn_sig220_n_u2p2g0r"] = 2460,
["wpn_sig220_n_upg220"] = 2460,
["wpn_sig220_nimble"] = 2560,
["wpn_sig226"] = 2470,
["wpn_sig226_226sig_kit"] = 2470,
["wpn_sr1m"] = 2960,
["wpn_sr1m_sr1upgr1"] = 9680,
["wpn_sr1m_sr1upgr1"] = 2960,
["wpn_usp_custom"] = 2430,
["wpn_usp_match"] = 2430,
["wpn_usp_nimble"] = 2430,
["wpn_usp_tac"] = 2470,
["wpn_walther"] = 3110,
["wpn_walther_custom"] = 3110,
["wpn_walther_p99"] = 2470,
["wpn_walther_p99_mod9"] = 2970,
-- Snipers with mag
["wpn_dvl10_m1"] = 3930,
["wpn_dvl10"] = 3930,
["wpn_k98_mod_silen98"] = 4300,
["wpn_l96a1"] = 4500,
["wpn_l96a1m"] = 4500,
["wpn_m24"] = 4070,
["wpn_m82"] = 4630,
["wpn_m98b"] = 4840,
["wpn_m82"] = 4630,
["wpn_remington700"] = 4300,
["wpn_remington700_archangel"] = 4300,
["wpn_remington700_lapua700"] = 4300,
["wpn_remington700_magpul_pro"] = 4300,
["wpn_remington700_mod_x_gen3"] = 4300,
["wpn_sig550_sniper"] = 4030,
["wpn_sv98"] = 4500,
["wpn_sv98_custom"] = 4500,
["wpn_svd"] = 5770,
["wpn_svd_custom"] = 5770,
["wpn_svd_m1"] = 4810,
["wpn_svd_nimble"] = 5770,
["wpn_svds"] = 4810,
["wpn_svds_pmc"] = 2800,
["wpn_vssk"] = 3670,
["wpn_wa2000"] = 3900,
["wpn_trg"] = 4470,
["wpn_gauss"] = 2990,
["wpn_gauss_quest"] = 3000,
["wpn_k98_mod"] = 4300,
["wpn_sr25"] = 3200,
["wpn_svu"] = 3600,
["wpn_svu_alt"] = 3600,
["wpn_svu_nimble"] = 5530,
["wpn_g43"] = 3500,
["wpn_mosin"] = 7330,
["wpn_sks"] = 4930,
["wpn_sks_b"] = 4930,
["wpn_sks_modern"] = 4930,
["wpn_sks_molot"] = 6360,
["wpn_sks_tac"] = 6370,
["wpn_svt40"] = 5010,
["wpn_svt40_modern"] = 5010,
-- SMGs
["wpn_aug_freedom"] = 3900,
["wpn_bizon"] = 4270,
["wpn_mp5"] = 2530,
["wpn_mp5_alt"] = 2530,
["wpn_mp5_custom"] = 2530,
["wpn_mp5_nimble"] = 2530,
["wpn_mp5sd"] = 3230,
["wpn_mp5sd_custom"] = 3230,
["wpn_mp5sd_new"] = 3230,
["wpn_p90"] = 4130,
["wpn_sr2_m1"] = 2460,
["wpn_sr2_veresk"] = 2470,
["wpn_sr2_veresk_sr2_upkit"] = 2460,
["wpn_ump45"] = 2760,
["wpn_ump45_custom"] = 2770,
["wpn_vityaz"] = 2900,
["wpn_kiparis"] = 2450,
["wpn_pp2000"] = 2930,
["wpn_mp7"] = 3730,
["wpn_vz61"] = 2450,
["wpn_vz61_alt"] = 2450,
["wpn_vz61_camo"] = 2450,
["wpn_vz61_freedom"] = 2450,
-- Shotguns with mag
["wpn_saiga12s_isg"] = 2780,
["wpn_saiga12s"] = 3260,
["wpn_saiga12s_m1"] = 3360,
["wpn_saiga12s_m2"] = 3360,
["wpn_usas12"] = 4970,
["wpn_vepr"] = 3260,
["wpn_toz106"] = 4300,
["wpn_toz106_m1"] = 4300,
-- Explosive
["wpn_rpg7"] = 3360,
}
@@ -0,0 +1,124 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 18
-- @ Description: Gloss & Wet Surfaces
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Settings
local ssfx_gloss_auto = true
local ssfx_gloss_auto_max = 0
local ssfx_gloss_min = 0
local ssfx_gloss_max = 0
local ssfx_spec_int = 0
local ssfx_spec_color = 0
-- Wet Surfaces
local ssfx_wet_buildup = 0
local ssfx_wet_drying = 0
local ssfx_wet_ripples_size = 0
local ssfx_wet_ripples_speed = 0
local ssfx_wet_ripples_minspeed = 0
local ssfx_wet_ripples_int = 0
local ssfx_wet_waterfall_size = 0
local ssfx_wet_waterfall_speed = 0
local ssfx_wet_waterfall_minspeed = 0
local ssfx_wet_waterfall_int = 0
local ssfx_wet_res = 0
local ssfx_wet_dist = 0
-- Internal
module_installed = true
local function update_rain()
if ssfx_gloss_auto then
Wetness_gloss = ssfx_gloss_min + (math.max(ssfx_gloss_auto_max - ssfx_gloss_min, 0) * level.rain_wetness())
get_console():execute("ssfx_gloss_factor " .. ( Wetness_gloss * 0.96 ) )
end
end
local function apply_extra_settings()
-- Gloss
get_console():execute("ssfx_lightsetup_1 (".. ssfx_spec_int .. "," .. ssfx_spec_color .. ",0,0)" )
get_console():execute("ssfx_gloss_minmax (" .. ssfx_gloss_min .. "," .. ssfx_gloss_max .. ",0)" )
if not ssfx_gloss_auto then
get_console():execute("ssfx_gloss_factor 0")
end
-- Wet Surfaces
get_console():execute("ssfx_wetness_multiplier (" .. ssfx_wet_buildup .. "," .. ssfx_wet_drying .. ",0)" )
ripples_size = math.max(2.0 - ssfx_wet_ripples_size, 0.01) -- Change how the value works to be more intuitive ( < 1.0 smaller | > 1.0 bigger )
get_console():execute("ssfx_wetsurfaces_1 (" .. ripples_size .. "," .. ssfx_wet_ripples_speed .. "," .. ssfx_wet_ripples_minspeed .. "," .. ssfx_wet_ripples_int .. ")" )
waterfall_size = math.max(2.0 - ssfx_wet_waterfall_size, 0.01) -- Change how the value works to be more intuitive ( < 1.0 smaller | > 1.0 bigger )
get_console():execute("ssfx_wetsurfaces_2 (" .. waterfall_size .. "," .. ssfx_wet_waterfall_speed .. "," .. ssfx_wet_waterfall_minspeed .. "," .. ssfx_wet_waterfall_int .. ")" )
wet_resolution = math.pow(2, ssfx_wet_res + 6)
get_console():execute("r3_dynamic_wet_surfaces_sm_res " .. wet_resolution )
get_console():execute("r3_dynamic_wet_surfaces_far " .. ssfx_wet_dist )
end
function on_option_change()
-- Get gloss settings
local module_id = "ssfx_wetness/ssfx_gloss"
ssfx_gloss_min = ssfx_001_mcm.ssfx_get_setting(module_id, "min_gloss", ssfx_wetness_settings)
ssfx_gloss_max = ssfx_001_mcm.ssfx_get_setting(module_id, "max_gloss", ssfx_wetness_settings)
ssfx_gloss_auto = ssfx_001_mcm.ssfx_get_setting(module_id, "auto_gloss", ssfx_wetness_settings)
ssfx_gloss_auto_max = ssfx_001_mcm.ssfx_get_setting(module_id, "auto_gloss_max", ssfx_wetness_settings)
ssfx_spec_int = ssfx_001_mcm.ssfx_get_setting(module_id, "specular_int", ssfx_wetness_settings)
ssfx_spec_color = ssfx_001_mcm.ssfx_get_setting(module_id, "specular_color", ssfx_wetness_settings)
local module_id_2 = "ssfx_wetness/ssfx_wet_surf"
ssfx_wet_buildup = ssfx_001_mcm.ssfx_get_setting(module_id_2, "buildup_speed", ssfx_wetness_settings)
ssfx_wet_drying = ssfx_001_mcm.ssfx_get_setting(module_id_2, "dry_speed", ssfx_wetness_settings)
ssfx_wet_ripples_size = ssfx_001_mcm.ssfx_get_setting(module_id_2, "ripples_size", ssfx_wetness_settings)
ssfx_wet_ripples_speed = ssfx_001_mcm.ssfx_get_setting(module_id_2, "ripples_speed", ssfx_wetness_settings)
ssfx_wet_ripples_minspeed = ssfx_001_mcm.ssfx_get_setting(module_id_2, "ripples_min_speed", ssfx_wetness_settings)
ssfx_wet_ripples_int = ssfx_001_mcm.ssfx_get_setting(module_id_2, "ripples_intensity", ssfx_wetness_settings)
ssfx_wet_waterfall_size = ssfx_001_mcm.ssfx_get_setting(module_id_2, "waterfall_size", ssfx_wetness_settings)
ssfx_wet_waterfall_speed = ssfx_001_mcm.ssfx_get_setting(module_id_2, "waterfall_speed", ssfx_wetness_settings)
ssfx_wet_waterfall_minspeed = ssfx_001_mcm.ssfx_get_setting(module_id_2, "waterfall_min_speed", ssfx_wetness_settings)
ssfx_wet_waterfall_int = ssfx_001_mcm.ssfx_get_setting(module_id_2, "waterfall_intensity", ssfx_wetness_settings)
ssfx_wet_res = ssfx_001_mcm.ssfx_get_setting(module_id_2, "cover_res", ssfx_wetness_settings)
ssfx_wet_dist = ssfx_001_mcm.ssfx_get_setting(module_id_2, "cover_distance", ssfx_wetness_settings)
if ssfx_gloss_auto then
RegisterScriptCallback("actor_on_update", update_rain)
else
UnregisterScriptCallback("actor_on_update", update_rain)
end
apply_extra_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("on_option_change", on_option_change)
-- Read and apply settigns
on_option_change()
end
@@ -0,0 +1,66 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 18
-- @ Description: Gloss & Wet Surfaces - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id = "ssfx_wetness", sh=false ,gr = {
{ id= "ssfx_gloss", sh=true, gr =
{
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_gloss_title",size= {512,50},spacing= 20 },
{id = "min_gloss_mcm", type = "track", val = 2, min=0.01,max=1.0,step=0.01, def = 0.6},
{id = "max_gloss_mcm", type = "track", val = 2, min=0.01,max=1.0,step=0.01, def = 0.9},
{id = "line", type = "line"},
{id = "auto_gloss_mcm", type = "check", val = 1, def=true},
{id = "auto_gloss_max_mcm", type = "track", val = 2, min=0.01,max=1.0,step=0.01, def = 1.0},
{id = "line", type = "line"},
{id = "specular_int_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.01, def = 0.35},
{id = "specular_color_mcm", type = "track", val = 2, min=0.0,max=1.0,step=0.1, def = 0.5},
}
},
{ id= "ssfx_wet_surf", sh=true, gr =
{
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_wet_surf_title",size= {512,50},spacing= 20 },
{id = "buildup_speed_mcm", type = "track", val = 2, min=0.1,max=20.0,step=0.1, def = 1.0},
{id = "dry_speed_mcm", type = "track", val = 2, min=0.1,max=20.0,step=0.1, def = 0.3},
{id = "line", type = "line"},
{id = "ripples_size_mcm", type = "track", val = 2, min=0.01,max=1.9,step=0.01, def = 1.5},
{id = "ripples_speed_mcm", type = "track", val = 2, min=0.01,max=2.0,step=0.01, def = 1.4},
{id = "ripples_min_speed_mcm", type = "track", val = 2, min=0.01,max=2.0,step=0.01, def = 0.7},
{id = "ripples_intensity_mcm", type = "track", val = 2, min=0.01,max=2.0,step=0.01, def = 1.25},
{id = "waterfall_size_mcm", type = "track", val = 2, min=0.01,max=2.0,step=0.01, def = 1.2},
{id = "waterfall_speed_mcm", type = "track", val = 2, min=0.01,max=2.0,step=0.01, def = 1.5},
{id = "waterfall_min_speed_mcm", type = "track", val = 2, min=0.01,max=2.0,step=0.01, def = 0.2},
{id = "waterfall_intensity_mcm", type = "track", val = 2, min=0.01,max=1.0,step=0.01, def = 0.35},
{id = "line", type = "line"},
{id = "cover_res_mcm", type = "list", val = 2, content={{0.0,"ssfx_cover_64"} , {1.0,"ssfx_cover_128"} , {2.0,"ssfx_cover_256"}, {3.0,"ssfx_cover_512"}, {4.0,"ssfx_cover_1024"}, {5.0,"ssfx_cover_2048"}}, def=1.0},
{id = "cover_distance_mcm", type = "track", val = 2, min=30.0,max=100.0,step=1.0, def = 30},
}
}
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,37 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 18
-- @ Description: Gloss & Wet Surfaces - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
-- Gloss
["min_gloss"] = 0.6, -- Minimum value of gloss.
["max_gloss"] = 0.9, -- Maximum value of gloss.
["auto_gloss"] = true, -- Automatic adjustment of gloss based on wetness.
["auto_gloss_max"] = 1.0, -- Value to control the maximum value of gloss when full wetness is reached. ( 0 = 0% | 1 = 100% )
["specular_int"] = 0.35, -- Set the intensity of specular lighting.
["specular_color"] = 0.5, -- Porcentage of the specular color. ( 0 = 0% | 1 = 100% )
-- Wet Surfaces
["buildup_speed"] = 1.0, --
["dry_speed"] = 0.3, --
["ripples_size"] = 1.5, --
["ripples_speed"] = 1.4, --
["ripples_min_speed"] = 0.7, --
["ripples_intensity"] = 1.25, --
["waterfall_size"] = 1.2, --
["waterfall_speed"] = 1.5, --
["waterfall_min_speed"] = 0.2, --
["waterfall_intensity"] = 0.35, --
["cover_res"] = 1, -- Resolution of the rain cover rendering. ( 0 Low ~ 5 High )
["cover_distance"] = 30 -- Distance of the rain cover rendering. Higher values are more performance expensive.
}
----------------------------------------------------
@@ -0,0 +1,53 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 19
-- @ Description: Wind script
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- Flora settings
local ssfx_wind_min_speed = 0
local ssfx_wind_grass_speed = 0
local ssfx_wind_grass_turbulence = 0
local ssfx_wind_grass_push = 0
local ssfx_wind_grass_wave = 0
local ssfx_wind_trees_anim = 0
local ssfx_wind_trees_trunk = 0
local ssfx_wind_trees_bend = 0
function apply_florafixes_settings()
get_console():execute("ssfx_wind_grass (" .. ssfx_wind_grass_speed .. "," .. ssfx_wind_grass_turbulence .. "," .. ssfx_wind_grass_push .. "," .. ssfx_wind_grass_wave .. ")")
get_console():execute("ssfx_wind_trees (" .. ssfx_wind_trees_anim .. "," .. ssfx_wind_trees_trunk .. "," .. ssfx_wind_trees_bend .. "," .. ssfx_wind_min_speed .. ")")
end
function on_option_change()
-- Get settings
local module_id = "wind"
ssfx_wind_min_speed = ssfx_001_mcm.ssfx_get_setting(module_id, "min_speed", ssfx_wind_settings)
ssfx_wind_grass_speed = ssfx_001_mcm.ssfx_get_setting(module_id, "grass_speed", ssfx_wind_settings)
ssfx_wind_grass_turbulence = ssfx_001_mcm.ssfx_get_setting(module_id, "grass_turbulence", ssfx_wind_settings)
ssfx_wind_grass_push = ssfx_001_mcm.ssfx_get_setting(module_id, "grass_push", ssfx_wind_settings)
ssfx_wind_grass_wave = ssfx_001_mcm.ssfx_get_setting(module_id, "grass_wave", ssfx_wind_settings)
ssfx_wind_trees_anim = ssfx_001_mcm.ssfx_get_setting(module_id, "trees_speed", ssfx_wind_settings)
ssfx_wind_trees_trunk = ssfx_001_mcm.ssfx_get_setting(module_id, "trees_trunk", ssfx_wind_settings)
ssfx_wind_trees_bend = ssfx_001_mcm.ssfx_get_setting(module_id, "trees_bend", ssfx_wind_settings)
-- Apply settings
apply_florafixes_settings()
end
function on_game_start()
-- General Functions
RegisterScriptCallback("on_option_change", on_option_change)
-- Read and apply settigns
on_option_change()
end
@@ -0,0 +1,30 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 19
-- @ Description: Wind - MCM Menu
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
function on_mcm_load()
op = { id= "wind", sh=true, text="ui_mcm_ssfx_module_wind", gr ={
{id = "title",type= "slide",link= "ui_options_slider_player",text="ui_mcm_ssfx_module_wind_title",size= {512,50},spacing= 20 },
{id = "min_speed_mcm", type = "track", val = 2, min=0,max=1,step=0.01, def = 0.1},
{ id = "line", type = "line" },
{id = "grass_speed_mcm", type = "track", val = 2, min=0.1,max=13,step=0.1, def = 9.5},
{id = "grass_turbulence_mcm", type = "track", val = 2, min=0.1,max=3,step=0.1, def = 1.4},
{id = "grass_push_mcm", type = "track", val = 2, min=0.1,max=3,step=0.1, def = 1.5},
{id = "grass_wave_mcm", type = "track", val = 2, min=0.1,max=1,step=0.1, def = 0.4},
{ id = "line", type = "line" },
{id = "trees_speed_mcm", type = "track", val = 2, min=0.1,max=13,step=0.1, def = 11.0},
{id = "trees_trunk_mcm", type = "track", val = 2, min=0.1,max=0.3,step=0.01, def = 0.15},
{id = "trees_bend_mcm", type = "track", val = 2, min=0.1,max=2.0,step=0.1, def = 0.5},
}
}
return op, "ssfx_module"
end
@@ -0,0 +1,21 @@
-- @ Version: SCREEN SPACE SHADERS - UPDATE 19
-- @ Description: Wind - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
["min_speed"] = 0.1, -- Wind min speed [ 1 = 100% ]
["grass_speed"] = 9.5, -- Grass animation speed
["grass_turbulence"] = 1.4, -- Grass turbulence intensity
["grass_push"] = 1.5, -- Grass wind push intensity
["grass_wave"] = 0.4, -- Grass wave
["trees_speed"] = 11.0, -- Branches animation speed
["trees_trunk"] = 0.15, -- Trunk animation speed
["trees_bend"] = 0.5, -- Trunk swang intensity
}
----------------------------------------------------

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