Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,262 @@
;If MCM keybinds displays a key diferent than what you entered, find the key that MCM displayed and change it to what you actually pressed.
;A bunch of keys that are not part of the standard US keyboard layout have been disabled by putting ; at the beggingin of thier line, if your keyboard supports them delete the ; to renenable
[eng]
-1 = UNBOUND
2 = 1
3 = 2
4 = 3
5 = 4
6 = 5
7 = 6
8 = 7
9 = 8
10 = 9
11 = 0
12 = MINUS
13 = EQUALS
14 = BACK
15 = TAB
16 = Q
17 = W
18 = E
19 = R
20 = T
21 = Y
22 = U
23 = I
24 = O
25 = P
26 = LBRACKET
27 = RBRACKET
28 = RETURN
29 = LCONTROL
30 = A
31 = S
32 = D
33 = F
34 = G
35 = H
36 = J
37 = K
38 = L
39 = SEMICOLON
40 = APOSTROPHE
41 = GRAVE
42 = LSHIFT
43 = BACKSLASH
44 = Z
45 = X
46 = C
47 = V
48 = B
49 = N
50 = M
51 = COMMA
52 = PERIOD
53 = SLASH
54 = RSHIFT
55 = MULTIPLY
56 = LALT;LMENU
57 = SPACE
58 = CAPITAL
59 = F1
60 = F2
61 = F3
62 = F4
63 = F5
64 = F6
65 = F7
66 = F8
67 = F9
68 = F10
69 = NUMLOCK
70 = SCROLL
71 = NUMPAD7
72 = NUMPAD8
73 = NUMPAD9
74 = SUBTRACT
75 = NUMPAD4
76 = NUMPAD5
77 = NUMPAD6
78 = ADD
79 = NUMPAD1
80 = NUMPAD2
81 = NUMPAD3
82 = NUMPAD0
83 = DECIMAL
87 = F11
88 = F12
100 = F13
101 = F14
102 = F15
141 = NUMPADEQUALS
146 = COLON
156 = NUMPADENTER
157 = RCONTROL
181 = DIVIDE
184 = RALT;RMENU
197 = PAUSE
199 = HOME
200 = UP
203 = LEFT
205 = RIGHT
207 = END
208 = DOWN
210 = INSERT
211 = DELETE
338 = MOUSE2
339 = MOUSE3
340 = MOUSE4
341 = MOUSE5
343 = MOUSE6
343 = MOUSE7
344 = MOUSE8
;1 = ESCAPE ; mcm kebinds cannot use this key. donot renenable.
;112 = KANA
;121 = CONVERT
;123 = NOCONVERT
;125 = YEN
;144 = CIRCUMFLEX
;145 = AT
;147 = UNDERLINE
;148 = KANJI
;149 = STOP
;150 = AX
;151 = UNLABELED
;179 = NUMPADCOMMA
;183 = SYSRQ
;201 = PRIOR
;209 = NEXT
;219 = LWIN
;220 = RWIN
;221 = APPS
[rus]
-1 = ESCAPE;UNBOUND
2 = 1
3 = 2
4 = 3
5 = 4
6 = 5
7 = 6
8 = 7
9 = 8
10 = 9
11 = 0
12 = MINUS
13 = EQUALS
14 = BACKSPACE;BACK
15 = TAB
16 = Q
17 = W
18 = E
19 = R
20 = T
21 = Y
22 = U
23 = I
24 = O
25 = P
26 = LBRACKET
27 = RBRACKET
28 = ENTER;RETURN
29 = LCONTROL
30 = A
31 = S
32 = D
33 = F
34 = G
35 = H
36 = J
37 = K
38 = L
39 = SEMICOLON
40 = APOSTROPHE
41 = GRAVE
42 = LSHIFT
43 = BACKSLASH
44 = Z
45 = X
46 = C
47 = V
48 = B
49 = N
50 = M
51 = COMMA
52 = PERIOD
53 = SLASH
54 = RSHIFT
55 = NUMPADSTAR;MULTIPLY
56 = LALT;LMENU
57 = SPACE
58 = CAPSLOCK;CAPITAL
59 = F1
60 = F2
61 = F3
62 = F4
63 = F5
64 = F6
65 = F7
66 = F8
67 = F9
68 = F10
69 = NUMLOCK
70 = SCROLL
71 = NUMPAD7
72 = NUMPAD8
73 = NUMPAD9
74 = NUMPADMINUS;SUBTRACT
75 = NUMPAD4
76 = NUMPAD5
77 = NUMPAD6
78 = NUMPADPLUS;ADD
79 = NUMPAD1
80 = NUMPAD2
81 = NUMPAD3
82 = NUMPAD0
83 = NUMPADPERIOD;DECIMAL
87 = F11
88 = F12
100 = F13
101 = F14
102 = F15
141 = NUMPADEQUALS
146 = COLON
156 = NUMPADENTER
157 = RCONTROL
181 = NUMPADSLASH;DIVIDE
184 = RALT;RMENU
197 = PAUSE
199 = HOME
200 = UP
203 = LEFT
205 = RIGHT
207 = END
208 = DOWN
210 = INSERT
211 = DELETE
338 = MOUSE2
339 = MOUSE3
340 = MOUSE4
341 = MOUSE5
343 = MOUSE6
343 = MOUSE7
344 = MOUSE8
;1 = ESCAPE ; mcm kebinds cannot use this key. donot renenable.
;112 = KANA
;121 = CONVERT
;123 = NOCONVERT
;125 = YEN
;144 = CIRCUMFLEX
;145 = AT
;147 = UNDERLINE
;148 = KANJI
;149 = STOP
;150 = AX
;151 = UNLABELED
;179 = NUMPADCOMMA
;183 = SYSRQ
;201 = PRIOR
;209 = NEXT
;219 = LWIN
;220 = RWIN
;221 = APPS
@@ -0,0 +1,327 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_menu_efp_ui">
<text>!SVUI x UI Rework</text>
</string>
<string id="ui_mcm_menu_efp_ui_title">
<text>Simplified Vision x UI Rework</text>
</string>
<!-- use faction colors -->
<string id="ui_mcm_efp_ui_use_faction">
<text>Toggle Faction/Custom Colors</text>
</string>
<!-- color slides -->
<string id="ui_mcm_efp_ui_red">
<text>Red</text>
</string>
<string id="ui_mcm_efp_ui_green">
<text>Green</text>
</string>
<string id="ui_mcm_efp_ui_blue">
<text>Blue</text>
</string>
<string id="ui_mcm_efp_ui_alpha">
<text>Alpha</text>
</string>
<!-- modules settings if exists -->
<string id="ui_mcm_menu_modules_settings">
<text>Modules Settings</text>
</string>
<!-- faction colors cap -->
<string id="ui_mcm_menu_faction_settings">
<text>Faction Colors</text>
</string>
<!-- faction -->
<string id="ui_mcm_menu_stalker">
<text>Loner</text>
</string>
<string id="ui_mcm_menu_bandit">
<text>Bandit</text>
</string>
<string id="ui_mcm_menu_csky">
<text>Clear Sky</text>
</string>
<string id="ui_mcm_menu_dolg">
<text>Duty</text>
</string>
<string id="ui_mcm_menu_freedom">
<text>Freedom</text>
</string>
<string id="ui_mcm_menu_killer">
<text>Mercenary</text>
</string>
<string id="ui_mcm_menu_army">
<text>Military</text>
</string>
<string id="ui_mcm_menu_ecolog">
<text>Ecologist</text>
</string>
<string id="ui_mcm_menu_monolith">
<text>Monolith</text>
</string>
<string id="ui_mcm_menu_renegade">
<text>Renegade</text>
</string>
<string id="ui_mcm_menu_greh">
<text>Sin</text>
</string>
<string id="ui_mcm_menu_isg">
<text>UNISG</text>
</string>
<!-- user colors -->
<string id="ui_mcm_menu_base_settings">
<text>Custom Colors</text>
</string>
<!-- equ cell -->
<string id="ui_mcm_menu_slots">
<text>Equipment Slots</text>
</string>
<!-- cells -->
<string id="ui_mcm_desc_cell_knife">
<text>Knife slot</text>
</string>
<string id="ui_mcm_desc_cell_pistol">
<text>Pistol slot</text>
</string>
<string id="ui_mcm_desc_cell_rifle">
<text>Rifle slot</text>
</string>
<string id="ui_mcm_desc_cell_grenade">
<text>Grenade slot</text>
</string>
<string id="ui_mcm_desc_cell_binoculars">
<text>Binoculars slot</text>
</string>
<string id="ui_mcm_desc_cell_bolt">
<text>Bolt slot</text>
</string>
<string id="ui_mcm_desc_cell_outfit">
<text>Outfit slot</text>
</string>
<string id="ui_mcm_desc_cell_pda">
<text>PDA slot</text>
</string>
<string id="ui_mcm_desc_cell_detector">
<text>Detector slot</text>
</string>
<string id="ui_mcm_desc_cell_torch">
<text>Headlamp slot</text>
</string>
<string id="ui_mcm_desc_cell_helmet">
<text>Helmet slot</text>
</string>
<string id="ui_mcm_desc_cell_backpack">
<text>Backpack slot</text>
</string>
<string id="ui_mcm_desc_cell_quick">
<text>Quick slots</text>
</string>
<string id="ui_mcm_desc_cell_belt">
<text>Belt slots</text>
</string>
<!-- stat bars -->
<string id="ui_mcm_menu_stats">
<text>Stats Bars</text>
</string>
<!-- bars -->
<string id="ui_mcm_desc_stat_health">
<text>Health bar</text>
</string>
<string id="ui_mcm_desc_stat_radia">
<text>Radiation bar</text>
</string>
<string id="ui_mcm_desc_stat_acid">
<text>Chemical bar</text>
</string>
<string id="ui_mcm_desc_stat_shock">
<text>Electrical bar</text>
</string>
<string id="ui_mcm_desc_stat_fire">
<text>Thermal bar</text>
</string>
<string id="ui_mcm_desc_stat_psi">
<text>Psychic bar</text>
</string>
<string id="ui_mcm_desc_stat_wound">
<text>Rupture bar</text>
</string>
<string id="ui_mcm_desc_stat_fire_wound">
<text>Ballistic bar</text>
</string>
<string id="ui_mcm_desc_stat_power">
<text>Stamina bar</text>
</string>
<string id="ui_mcm_desc_stat_hunger">
<text>Satiety bar</text>
</string>
<string id="ui_mcm_desc_stat_thirst">
<text>Hydration bar</text>
</string>
<string id="ui_mcm_desc_stat_sleep">
<text>Rest bar</text>
</string>
<!-- faction overlays -->
<string id="ui_mcm_menu_faction_banner">
<text>Faction Overlay</text>
</string>
<!-- faction colors -->
<string id="ui_mcm_desc_faction_banner_color">
<text>Faction overlay color</text>
</string>
<string id="ui_mcm_desc_faction_text_color">
<text>Faction overlay text color</text>
</string>
<!-- main settings -->
<string id="ui_mcm_menu_main_settings">
<text>Main Settings</text>
</string>
<!-- alt_ranks -->
<string id="ui_mcm_efp_ui_use_alt_ranks">
<text>Rank icons style</text>
</string>
<string id="ui_mcm_lst_ranks">
<text>GAMMA</text>
</string>
<string id="ui_mcm_lst_ranks_mui">
<text>Modern UI</text>
</string>
<string id="ui_mcm_lst_ranks_svui">
<text>Simplified Vision UI</text>
</string>
<string id="ui_mcm_lst_ranks_svui_alt">
<text>Simplified Vision UI v2</text>
</string>
<!-- alt_factions -->
<string id="ui_mcm_efp_ui_use_alt_factions">
<text>Faction overlays style</text>
</string>
<string id="ui_mcm_lst_factions">
<text>GAMMA</text>
</string>
<string id="ui_mcm_lst_factions_alt">
<text>Modern UI</text>
</string>
<string id="ui_mcm_lst_factions_alt2">
<text>Modern UI v2</text>
</string>
<!-- alt_inv -->
<string id="ui_mcm_efp_ui_use_alt_inv">
<text>Inventory style</text>
</string>
<string id="ui_mcm_lst_inv">
<text>GAMMA</text>
</string>
<string id="ui_mcm_lst_inv_alt">
<text>Alternate</text>
</string>
<string id="ui_mcm_lst_inv_alt_bg">
<text>Alternate with dark background</text>
</string>
<!-- alt_grid -->
<string id="ui_mcm_efp_ui_use_alt_grid">
<text>Inventory grid style</text>
</string>
<string id="ui_mcm_lst_no_grid">
<text>No grid</text>
</string>
<string id="ui_mcm_lst_grid">
<text>Simple</text>
</string>
<string id="ui_mcm_lst_grid_alt">
<text>Alternate with shading</text>
</string>
<!-- alt_blockers -->
<string id="ui_mcm_efp_ui_use_alt_blockers">
<text>Inventory slot blockers style</text>
</string>
<string id="ui_mcm_lst_blck_lock">
<text>Lock</text>
</string>
<string id="ui_mcm_lst_blck_cross">
<text>Cross</text>
</string>
<string id="ui_mcm_lst_blck_dash">
<text>Dash</text>
</string>
<!-- alt_upgr -->
<string id="ui_mcm_efp_ui_use_alt_upgr">
<text>Upgrade indicator icons style</text>
</string>
<string id="ui_mcm_lst_upgr">
<text>Default</text>
</string>
<string id="ui_mcm_lst_upgr_gear">
<text>Gear</text>
</string>
<string id="ui_mcm_lst_upgr_arrow">
<text>Arrow</text>
</string>
<string id="ui_mcm_lst_upgr_wrench">
<text>Wrench</text>
</string>
<!-- alt_equ_bars -->
<string id="ui_mcm_efp_ui_use_alt_equ_bars">
<text>Equipment slots bars style\n(need to reload save)</text>
</string>
<string id="ui_mcm_lst_bars">
<text>Default</text>
</string>
<string id="ui_mcm_lst_bars_flat">
<text>Solid</text>
</string>
<string id="ui_mcm_lst_bars_fade">
<text>Solid (fade)</text>
</string>
<!-- alt_inv_bars -->
<string id="ui_mcm_efp_ui_use_alt_inv_bars">
<text>Inventory bars style\n(need to reload save)</text>
</string>
<!-- alt_stats_bars -->
<string id="ui_mcm_efp_ui_use_alt_stats_bars">
<text>Stats bars style\n(need to reload save)</text>
</string>
<!-- inv_labels -->
<string id="ui_mcm_efp_ui_use_inv_labels">
<text>Inventory slot labels</text>
</string>
<!-- small_icons -->
<string id="ui_mcm_efp_ui_use_small_icons">
<text>Smaller inventory icons</text>
</string>
<!-- inv_vert -->
<string id="ui_mcm_efp_ui_use_inv_vert">
<text>Vertical weapon slots</text>
</string>
<!-- inv_hint_alpha -->
<string id="ui_mcm_efp_ui_inv_hint_alpha">
<text>Inventory tooltip background transparency</text>
</string>
<!-- alt_hts -->
<string id="ui_mcm_efp_ui_use_alt_hts">
<text>Hunger Thirst Sleepiness Bars - xcvb addon layout</text>
</string>
<string id="ui_mcm_lst_hts">
<text>HTS Standart</text>
</string>
<string id="ui_mcm_lst_htsp">
<text>HTS + Stamina Bar</text>
</string>
<string id="ui_mcm_lst_hts_alt">
<text>HTS Alternate</text>
</string>
<!-- inv_weights -->
<string id="ui_mcm_efp_ui_use_inv_weights">
<text>Inventory Weights Revised - Demonized</text>
</string>
</string_table>
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- HTS tooltip units -->
<string id="st_hts_unit_kcal">
<text>kcal</text>
</string>
<string id="st_hts_unit_ml">
<text>ml</text>
</string>
<string id="st_hts_unit_hours">
<text>hours</text>
</string>
<!-- HTS tooltip titls -->
<string id="st_hts_title_hunger">
<text>SATIETY</text>
</string>
<string id="st_hts_title_thirst">
<text>HYDRATION</text>
</string>
<string id="st_hts_title_sleep">
<text>REST</text>
</string>
<!-- HTS tooltip subtitls -->
<string id="st_hts_subtitle_left">
<text>Left</text>
</string>
<string id="st_hts_subtitle_need">
<text>Need</text>
</string>
</string_table>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Player states -->
<string id="st_ui_bleeding_sensor">
<text>BLEEDING</text>
</string>
<string id="st_ui_main_sensor">
<text>RADIATION</text>
</string>
<string id="st_ui_health_sensor_inv">
<text>HEALTH</text>
</string>
<string id="ui_inv_radiation_protection">
<text>RADIATION RESISTANCE</text>
</string>
<string id="ui_inv_chemical_burn_protection">
<text>CHEMICAL RESISTANCE</text>
</string>
<string id="ui_inv_shock_protection">
<text>ELECTRICAL RESISTANCE</text>
</string>
<string id="ui_inv_burn_protection">
<text>THERMAL RESISTANCE</text>
</string>
<string id="ui_inv_telepatic_protection">
<text>PSYCHIC RESISTANCE</text>
</string>
<string id="ui_inv_wound_protection">
<text>RUPTURE RESISTANCE</text>
</string>
<string id="ui_inv_fire_wound_protection">
<text>BALLISTIC RESISTANCE</text>
</string>
<string id="ui_inv_power_restore">
<text>STAMINA RECOVERY</text>
</string>
</string_table>
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_equ_knife_cell">
<text>MELEE</text>
</string>
<string id="st_equ_pistol_cell">
<text>SECONDARY</text>
</string>
<string id="st_equ_automatic_cell">
<text>PRIMARY</text>
</string>
<string id="st_equ_grenade_cell">
<text>G4</text>
</string>
<string id="st_equ_binocular_cell">
<text>VISION</text>
</string>
<string id="st_equ_bolt_cell">
<text>B6</text>
</string>
<string id="st_equ_outfit_cell">
<text>BODY</text>
</string>
<string id="st_equ_pda_cell">
<text>PDA</text>
</string>
<string id="st_equ_detector_cell">
<text>DETECTOR</text>
</string>
<string id="st_equ_torch_cell">
<text>HEAD GEAR</text>
</string>
<string id="st_equ_helmet_cell">
<text>HEAD</text>
</string>
<string id="st_equ_backpack_cell">
<text>BACK</text>
</string>
</string_table>
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mm_quit2windows">
<text>Exit to Windows</text>
</string>
<string id="ui_mm_quit_game">
<text>Quit game</text>
</string>
</string_table>
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mm_menu_mcm">
<text>MCM Settings</text>
</string>
<string id="ui_mm_originals">
<text>Original Games</text>
</string>
<string id="ui_mm_disclaimer">
<text>S.T.A.L.K.E.R.: Anomaly is a fan-created modification for S.T.A.L.K.E.R. games by GSC Game World.\nS.T.A.L.K.E.R.: Anomaly is not an official product of GSC Game World and is a\nderivative work based on their original S.T.A.L.K.E.R. games.</text>
</string>
</string_table>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Sorter -->
<string id="ui_st_tab_all">
<text>All Items (1)</text>
</string>
<string id="ui_st_tab_weapons">
<text>Weapons, Attachments (2)</text>
</string>
<string id="ui_st_tab_armor">
<text>Equipment (3)</text>
</string>
<string id="ui_st_tab_ammo">
<text>Ammo, Explosives (4)</text>
</string>
<string id="ui_st_tab_artefact">
<text>Artefacts, Trophy (5)</text>
</string>
<string id="ui_st_tab_tools">
<text>Devices, Tools, Repair (6)</text>
</string>
<string id="ui_st_tab_consumables">
<text>Medicine, Consumables (7)</text>
</string>
<string id="ui_st_tab_misc">
<text>Misc (8)</text>
</string>
</string_table>
@@ -0,0 +1,327 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_menu_efp_ui">
<text>!SVUI x UI Rework</text>
</string>
<string id="ui_mcm_menu_efp_ui_title">
<text>Simplified Vision x UI Rework</text>
</string>
<!-- use faction colors -->
<string id="ui_mcm_efp_ui_use_faction">
<text>Öâåòà ãðóïïèðîâîê/Ïîëüçîâàòåëüñêèå öâåòà</text>
</string>
<!-- color slides -->
<string id="ui_mcm_efp_ui_red">
<text>Êðàñíûé</text>
</string>
<string id="ui_mcm_efp_ui_green">
<text>Çåëåíûé</text>
</string>
<string id="ui_mcm_efp_ui_blue">
<text>Ñèíèé</text>
</string>
<string id="ui_mcm_efp_ui_alpha">
<text>Ïðîçðà÷íîñòü</text>
</string>
<!-- modules settings if exists -->
<string id="ui_mcm_menu_modules_settings">
<text>Íàñòðîéêè ìîäóëåé</text>
</string>
<!-- faction colors cap -->
<string id="ui_mcm_menu_faction_settings">
<text>Öâåòà ãðóïïèðîâîê</text>
</string>
<!-- faction -->
<string id="ui_mcm_menu_stalker">
<text>Îäèíî÷êè</text>
</string>
<string id="ui_mcm_menu_bandit">
<text>Áàíäèòû</text>
</string>
<string id="ui_mcm_menu_csky">
<text>×èñòîå Íåáî</text>
</string>
<string id="ui_mcm_menu_dolg">
<text>Äîëã</text>
</string>
<string id="ui_mcm_menu_freedom">
<text>Ñâîáîäà</text>
</string>
<string id="ui_mcm_menu_killer">
<text>Íàåìíèêè</text>
</string>
<string id="ui_mcm_menu_army">
<text>Âîåííûå</text>
</string>
<string id="ui_mcm_menu_ecolog">
<text>Ó÷åíûå</text>
</string>
<string id="ui_mcm_menu_monolith">
<text>Ìîíîëèò</text>
</string>
<string id="ui_mcm_menu_renegade">
<text>Ðåíåãàòû</text>
</string>
<string id="ui_mcm_menu_greh">
<text>Ãðåõ</text>
</string>
<string id="ui_mcm_menu_isg">
<text>ÈÈÃ</text>
</string>
<!-- user colors -->
<string id="ui_mcm_menu_base_settings">
<text>Íàñòðîéêè öâåòà</text>
</string>
<!-- equ cell -->
<string id="ui_mcm_menu_slots">
<text>Ñëîòû ñíàðÿæåíèÿ</text>
</string>
<!-- cells -->
<string id="ui_mcm_desc_cell_knife">
<text>Ñëîò íîæà</text>
</string>
<string id="ui_mcm_desc_cell_pistol">
<text>Ñëîò ïèñòîëåòà</text>
</string>
<string id="ui_mcm_desc_cell_rifle">
<text>Ñëîò îñíîâíîãî îðóæèÿ</text>
</string>
<string id="ui_mcm_desc_cell_grenade">
<text>Ñëîò ãðàíàòû</text>
</string>
<string id="ui_mcm_desc_cell_binoculars">
<text>Ñëîò áèíîêëÿ</text>
</string>
<string id="ui_mcm_desc_cell_bolt">
<text>Ñëîò áîëòà</text>
</string>
<string id="ui_mcm_desc_cell_outfit">
<text>Ñëîò êîñòþìà</text>
</string>
<string id="ui_mcm_desc_cell_pda">
<text>Ñëîò ÊÏÊ</text>
</string>
<string id="ui_mcm_desc_cell_detector">
<text>Ñëîò äåòåêòîðà</text>
</string>
<string id="ui_mcm_desc_cell_torch">
<text>Ñëîò íàëîáíîãî ôîíàðèêà</text>
</string>
<string id="ui_mcm_desc_cell_helmet">
<text>Ñëîò øëåìà</text>
</string>
<string id="ui_mcm_desc_cell_backpack">
<text>Ñëîò ðþêçàêà</text>
</string>
<string id="ui_mcm_desc_cell_quick">
<text>Ñëîòû áûñòðîãî äîñòóïà</text>
</string>
<string id="ui_mcm_desc_cell_belt">
<text>Ñëîòû ïîÿñà</text>
</string>
<!-- stat bars -->
<string id="ui_mcm_menu_stats">
<text>Ïîëîñêè ñòàòîâ</text>
</string>
<!-- bars -->
<string id="ui_mcm_desc_stat_health">
<text>Ïîëîñêà çäîðîâüÿ</text>
</string>
<string id="ui_mcm_desc_stat_radia">
<text>Ïîëîñêà ðàäèîçàùèòû</text>
</string>
<string id="ui_mcm_desc_stat_acid">
<text>Ïîëîñêà õèìçàùèòû</text>
</string>
<string id="ui_mcm_desc_stat_shock">
<text>Ïîëîñêà ýëåêòðîçàùèòû</text>
</string>
<string id="ui_mcm_desc_stat_fire">
<text>Ïîëîñêà òåðìîçàùèòû</text>
</string>
<string id="ui_mcm_desc_stat_psi">
<text>Ïîëîñêà ïñè-çàùèòû</text>
</string>
<string id="ui_mcm_desc_stat_wound">
<text>Ïîëîñêà çàùèòû îò ðàçðûâà</text>
</string>
<string id="ui_mcm_desc_stat_fire_wound">
<text>Ïîëîñêà áàëëèñòè÷åñêîé çàùèòû</text>
</string>
<string id="ui_mcm_desc_stat_power">
<text>Ïîëîñêà âîññòàíîâëåíèÿ âûíîñëèâîñòè</text>
</string>
<string id="ui_mcm_desc_stat_hunger">
<text>Ïîëîñêà ñûòîñòè</text>
</string>
<string id="ui_mcm_desc_stat_thirst">
<text>Ïîëîñêà ãèäðàòàöèè</text>
</string>
<string id="ui_mcm_desc_stat_sleep">
<text>Ïîëîñêà áîäðîñòè</text>
</string>
<!-- faction overlays -->
<string id="ui_mcm_menu_faction_banner">
<text>Îâåðëåè ãðóïïèðîâîê</text>
</string>
<!-- faction colors -->
<string id="ui_mcm_desc_faction_banner_color">
<text>Öâåò îâåðëåÿ ãðóïïèðîâêè</text>
</string>
<string id="ui_mcm_desc_faction_text_color">
<text>Öâåò òåêñòà îâåðëåÿ ãðóïïèðîâêè</text>
</string>
<!-- main settings -->
<string id="ui_mcm_menu_main_settings">
<text>Îñíîâíûå íàñòðîéêè</text>
</string>
<!-- alt_ranks -->
<string id="ui_mcm_efp_ui_use_alt_ranks">
<text>Ñòèëü èêîíîê ðàíãîâ</text>
</string>
<string id="ui_mcm_lst_ranks">
<text>GAMMA</text>
</string>
<string id="ui_mcm_lst_ranks_mui">
<text>Modern UI</text>
</string>
<string id="ui_mcm_lst_ranks_svui">
<text>Simplified Vision UI</text>
</string>
<string id="ui_mcm_lst_ranks_svui_alt">
<text>Simplified Vision UI v2</text>
</string>
<!-- alt_factions -->
<string id="ui_mcm_efp_ui_use_alt_factions">
<text>Ñòèëü îâðåëååâ ãðóïïèðîâêè</text>
</string>
<string id="ui_mcm_lst_factions">
<text>GAMMA</text>
</string>
<string id="ui_mcm_lst_factions_alt">
<text>Modern UI</text>
</string>
<string id="ui_mcm_lst_factions_alt2">
<text>Modern UI v2</text>
</string>
<!-- alt_inv -->
<string id="ui_mcm_efp_ui_use_alt_inv">
<text>Ñòèëü èíâåíòàðÿ</text>
</string>
<string id="ui_mcm_lst_inv">
<text>GAMMA</text>
</string>
<string id="ui_mcm_lst_inv_alt">
<text>Àëüòåðíàòèâíûé</text>
</string>
<string id="ui_mcm_lst_inv_alt_bg">
<text>Àëüòåðíàòèâíûé ñ òåìíûì ôîíîì</text>
</string>
<!-- alt_grid -->
<string id="ui_mcm_efp_ui_use_alt_grid">
<text>Ñòèëü ñåòêè èíâåíòàðÿ</text>
</string>
<string id="ui_mcm_lst_no_grid">
<text>Áåç ñåòêè</text>
</string>
<string id="ui_mcm_lst_grid">
<text>Ïðîñòîé</text>
</string>
<string id="ui_mcm_lst_grid_alt">
<text>Àëüòåðíàòèâíûé ñ çàòåíåíèåì</text>
</string>
<!-- alt_blockers -->
<string id="ui_mcm_efp_ui_use_alt_blockers">
<text>Ñòèëü áëîêèðîâêè ñëîòîâ èíâåíòàðÿ</text>
</string>
<string id="ui_mcm_lst_blck_lock">
<text>Çàìîê</text>
</string>
<string id="ui_mcm_lst_blck_cross">
<text>Êðåñò</text>
</string>
<string id="ui_mcm_lst_blck_dash">
<text>Ïðî÷åðê</text>
</string>
<!-- alt_upgr -->
<string id="ui_mcm_efp_ui_use_alt_upgr">
<text>Ñòèëü èêîíîê èíäèêàòîðà óëó÷øåíèÿ</text>
</string>
<string id="ui_mcm_lst_upgr">
<text>Ïî óìîë÷àíèþ</text>
</string>
<string id="ui_mcm_lst_upgr_gear">
<text>Øåñòåðåíêà</text>
</string>
<string id="ui_mcm_lst_upgr_arrow">
<text>Ñòðåëêà</text>
</string>
<string id="ui_mcm_lst_upgr_wrench">
<text>Ãàå÷íûé êëþ÷</text>
</string>
<!-- alt_equ_bars -->
<string id="ui_mcm_efp_ui_use_alt_equ_bars">
<text>Ñòèëü ïîëîñîê ñëîòîâ ýêèïèðîâêè\n(íóæíî ïåðåçàãðóçèòü ñîõðàíåíèå)</text>
</string>
<string id="ui_mcm_lst_bars">
<text>Ïî óìîë÷àíèþ</text>
</string>
<string id="ui_mcm_lst_bars_flat">
<text>Ñïëîøíîé</text>
</string>
<string id="ui_mcm_lst_bars_fade">
<text>Ñïëîøíîé (ãðàäèåíò)</text>
</string>
<!-- alt_inv_bars -->
<string id="ui_mcm_efp_ui_use_alt_inv_bars">
<text>Ñòèëü ïîëîñîê èíâåíòàðÿ\n(íóæíî ïåðåçàãðóçèòü ñîõðàíåíèå)</text>
</string>
<!-- alt_stats_bars -->
<string id="ui_mcm_efp_ui_use_alt_stats_bars">
<text>Ñòèëü ïîëîñîê ñòàòîâ\n(íóæíî ïåðåçàãðóçèòü ñîõðàíåíèå)</text>
</string>
<!-- inv_labels -->
<string id="ui_mcm_efp_ui_use_inv_labels">
<text>Ïîäïèñè ñëîòîâ èíâåíòàðÿ</text>
</string>
<!-- small_icons -->
<string id="ui_mcm_efp_ui_use_small_icons">
<text>Óìåíüøåííûå èêîíêè èíâåíòàðÿ</text>
</string>
<!-- inv_vert -->
<string id="ui_mcm_efp_ui_use_inv_vert">
<text>Âåðòèêàëüíûå îðóæåéíûå ñëîòû</text>
</string>
<!-- inv_hint_alpha -->
<string id="ui_mcm_efp_ui_inv_hint_alpha">
<text>Ïðîçðà÷íîñòü ôîíà âñïëûâ. ïîäñêàçêè èíâåíòàðÿ</text>
</string>
<!-- alt_hts -->
<string id="ui_mcm_efp_ui_use_alt_hts">
<text>Ìàêåò àääîíà Hunger Thirst Sleepiness Bars - xcvb</text>
</string>
<string id="ui_mcm_lst_hts">
<text>HTS ñòàíäàðòíûé</text>
</string>
<string id="ui_mcm_lst_htsp">
<text>HTS + ïîëîñêà âûíîñëèâîñòè</text>
</string>
<string id="ui_mcm_lst_hts_alt">
<text>HTS àëüòåðíàòèâíûé</text>
</string>
<!-- inv_weights -->
<string id="ui_mcm_efp_ui_use_inv_weights">
<text>Inventory Weights Revised - Demonized</text>
</string>
</string_table>
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- HTS tooltip units -->
<string id="st_hts_unit_kcal">
<text>êêàë</text>
</string>
<string id="st_hts_unit_ml">
<text>ìë</text>
</string>
<string id="st_hts_unit_hours">
<text>÷</text>
</string>
<!-- HTS tooltip titls -->
<string id="st_hts_title_hunger">
<text>ÑÛÒÎÑÒÜ</text>
</string>
<string id="st_hts_title_thirst">
<text>ÃÈÄÐÀÒÀÖÈß</text>
</string>
<string id="st_hts_title_sleep">
<text>ÁÎÄÐÎÑÒÜ</text>
</string>
<!-- HTS tooltip subtitls -->
<string id="st_hts_subtitle_left">
<text>Îñòàëîñü</text>
</string>
<string id="st_hts_subtitle_need">
<text>Íå õâàòàåò</text>
</string>
</string_table>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_equ_knife_cell">
<text>MELEE</text><!-- ÕÎËÎÄÍÎÅ -->
</string>
<string id="st_equ_pistol_cell">
<text>SECONDARY</text><!-- ÂÒÎÐÈ×ÍÎÅ -->
</string>
<string id="st_equ_automatic_cell">
<text>PRIMARY</text><!-- ÎÑÍÎÂÍÎÅ -->
</string>
<string id="st_equ_grenade_cell">
<text>G4</text><!-- Ã4 -->
</string>
<string id="st_equ_binocular_cell">
<text>VISION</text><!-- ÁÈÍÎÊËÜ -->
</string>
<string id="st_equ_bolt_cell">
<text>B6</text><!-- Á6 -->
</string>
<string id="st_equ_outfit_cell">
<text>BODY</text><!-- ÊÎÑÒÞÌ -->
</string>
<string id="st_equ_pda_cell">
<text>PDA</text><!-- ÏÄÀ -->
</string>
<string id="st_equ_detector_cell">
<text>DETECTOR</text><!-- ÄÅÒÅÊÒÎÐ -->
</string>
<string id="st_equ_torch_cell">
<text>HEAD GEAR</text><!-- ÓÑÒÐÎÉÑÒÂÎ -->
</string>
<string id="st_equ_helmet_cell">
<text>HEAD</text><!-- ØËÅÌ -->
</string>
<string id="st_equ_backpack_cell">
<text>BACK</text><!-- ÐÞÊÇÀÊ -->
</string>
</string_table>
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mm_quit2windows">
<text>Âûéòè â Windows</text>
</string>
<string id="ui_mm_quit_game">
<text>Çàâåðøèòü èãðó</text>
</string>
</string_table>
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mm_menu_mcm">
<text>Íàñòðîéêè MCM</text>
</string>
<string id="ui_mm_originals">
<text>Îðèãèíàëüíûå èãðû</text>
</string>
<string id="ui_mm_disclaimer">
<text>S.T.A.L.K.E.R.: Anomaly — ôàíàòñêàÿ ìîäèôèêàöèÿ äëÿ èãð ñåðèè S.T.A.L.K.E.R. îò êîìïàíèè GSC Game World.\nS.T.A.L.K.E.R.: Anomaly íå ÿâëÿåòñÿ îôèöèàëüíûì ïðîäóêòîì êîìïàíèè GSC Game World è ïðåäñòàâëÿåò ñîáîé\nïðîèçâîäíóþ ðàáîòó, îñíîâàííóþ íà èõ îðèãèíàëüíûõ èãðàõ ñåðèè S.T.A.L.K.E.R.</text>
</string>
</string_table>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Sorter -->
<string id="ui_st_tab_all">
<text>Âñ¸ ñíàðÿæåíèå (1)</text>
</string>
<string id="ui_st_tab_weapons">
<text>Îðóæèå, Ìîäóëè (2)</text>
</string>
<string id="ui_st_tab_armor">
<text>Ýêèïèðîâêà (3)</text>
</string>
<string id="ui_st_tab_ammo">
<text>Áîåïðèïàñû, Âçðûâ÷àòêà (4)</text>
</string>
<string id="ui_st_tab_artefact">
<text>Àðòåôàêòû, Òðîôåè (5)</text>
</string>
<string id="ui_st_tab_tools">
<text>Óñòðîéñòâà, Èíñòðóìåíòû, Ðåìîíò (6)</text>
</string>
<string id="ui_st_tab_consumables">
<text>Ìåäèöèíà, Ïèòàíèå (7)</text>
</string>
<string id="ui_st_tab_misc">
<text>Ðàçíîå (8)</text>
</string>
</string_table>
@@ -0,0 +1,225 @@
<w>
<equipment> <!-- (x="339.5" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- Slots -->
<cont_equ x="-23.5" y="8" width="356" height="480" stretch="1"><!-- x = 14.5 - 38 -->
<scroll width="318" height="480" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="318" height="480" stretch="1"/>
<cell stretch="1">
<upgrade x="0" y="0" width="12" height="12" stretch="1">
<texture a="180">ui_upgrade_arrow2</texture>
</upgrade>
<highlight stretch="1">
<texture>ui_button_inv_h</texture>
</highlight>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<!-- 1 Knife -->
<cell_1 x="39" y="379" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_knife_cell</text>
</txt>
</cell_1>
<!-- 2 Pistol -->
<cell_2 x="39" y="1" width="100" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="20" y="314" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="312">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_pistol_cell</text>
</txt>
</cell_2>
<!-- 3 Automatic -->
<cell_3 x="255" y="1" width="100" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="20" y="314" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="312">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_automatic_cell</text>
</txt>
</cell_3>
<!-- 4 Grenade -->
<cell_4 x="310" y="433" width="46" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<txt x="0" y="-1" width="46" height="46">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_grenade_cell</text>
</txt>
</cell_4>
<!-- 5 Binocular -->
<cell_5 x="39" y="325" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_binocular_cell</text>
</txt>
</cell_5>
<!-- 6 Bolt -->
<cell_6 x="255" y="433" width="46" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<txt x="0" y="-1" width="46" height="46">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_bolt_cell</text>
</txt>
</cell_6>
<!-- 7 Outfit -->
<cell_7 x="147" y="163" width="100" height="150" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_armor_highlighter</texture>
</highlight>
<bar x="20" y="152" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="150">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_outfit_cell</text>
</txt>
</cell_7>
<!-- 8 PDA -->
<cell_8 x="255" y="325" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_pda_cell</text>
</txt>
</cell_8>
<!-- 9 Detector -->
<cell_9 x="255" y="379" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_detector_cell</text>
</txt>
</cell_9>
<!-- 10 Torch -->
<cell_10 x="147" y="1" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_torch_cell</text>
</txt>
</cell_10>
<!-- 11 Artefact -->
<cell_11 x="147" y="-1000" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="42">
<text a="230" align="l" vert_align="t" font="arial_14"></text>
</txt>
</cell_11>
<!-- 12 Helmet -->
<cell_12 x="147" y="55" width="100" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="20" y="98" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_helmet_cell</text>
</txt>
</cell_12>
<blocker_12 x="147" y="55" width="100" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_12>
<!-- 13 Backpack -->
<cell_13 x="147" y="325" width="100" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="20" y="98" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_backpack_cell</text>
</txt>
</cell_13>
<blocker_13 x="147" y="325" width="100" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_13>
</cont_equ>
</equipment>
</w>
@@ -0,0 +1,226 @@
<w>
<equipment> <!-- (x="382" y="0") real parent with the same name in "ui_inventory_16.xml" -->
<!-- Slots -->
<cont_equ x="-17" y="8" width="267" height="480" stretch="1"><!-- x = 11 - 28 -->
<scroll width="239" height="480" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="239" height="480" stretch="1"/>
<cell stretch="1">
<upgrade x="0" y="0" width="9" height="12" stretch="1">
<texture a="180">ui_upgrade_arrow2</texture>
</upgrade>
<highlight stretch="1">
<texture>ui_button_inv_h</texture>
</highlight>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<!-- 1 Knife -->
<cell_1 x="29" y="379" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_knife_cell</text>
</txt>
</cell_1>
<!-- 2 Pistol -->
<cell_2 x="29" y="1" width="75" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="15" y="314" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="312">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_pistol_cell</text>
</txt>
</cell_2>
<!-- 3 Automatic -->
<cell_3 x="191" y="1" width="75" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="15" y="314" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="312">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_automatic_cell</text>
</txt>
</cell_3>
<!-- 4 Grenade -->
<cell_4 x="232" y="433" width="34.5" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<txt x="0" y="-1" width="34.5" height="46">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_grenade_cell</text>
</txt>
</cell_4>
<!-- 5 Binocular -->
<cell_5 x="29" y="325" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_binocular_cell</text>
</txt>
</cell_5>
<!-- 6 Bolt -->
<cell_6 x="191" y="433" width="34.5" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<txt x="0" y="-1" width="34.5" height="46">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_bolt_cell</text>
</txt>
</cell_6>
<!-- 7 Outfit -->
<cell_7 x="110" y="163" width="75" height="150" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_armor_highlighter</texture>
</highlight>
<bar x="15" y="152" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="150">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_outfit_cell</text>
</txt>
</cell_7>
<!-- 8 PDA -->
<cell_8 x="191" y="325" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_pda_cell</text>
</txt>
</cell_8>
<!-- 9 Detector -->
<cell_9 x="191" y="379" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_detector_cell</text>
</txt>
</cell_9>
<!-- 10 Torch -->
<cell_10 x="110" y="1" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_torch_cell</text>
</txt>
</cell_10>
<!-- 11 Artefact -->
<cell_11 x="110" y="-1000" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="42">
<text a="230" align="l" vert_align="t" font="arial_14"></text>
</txt>
</cell_11>
<!-- 12 Helmet -->
<cell_12 x="110" y="55" width="75" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="15" y="98" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_helmet_cell</text>
</txt>
</cell_12>
<blocker_12 x="110" y="55" width="75" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_12>
<!-- 13 Backpack -->
<cell_13 x="110" y="325" width="75" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="15" y="98" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_backpack_cell</text>
</txt>
</cell_13>
<blocker_13 x="110" y="325" width="75" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_13>
</cont_equ>
</equipment>
</w>
@@ -0,0 +1,225 @@
<w>
<equipment> <!-- (x="414.5" y="0") real parent with the same name in "ui_inventory_21.xml" -->
<!-- Slots -->
<cont_equ x="-12.75" y="8" width="200.25" height="480" stretch="1"><!-- x = 8.25 - 21 -->
<scroll width="179.25" height="480" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="179.25" height="480" stretch="1"/>
<cell stretch="1">
<upgrade x="0" y="0" width="6.75" height="12" stretch="1">
<texture a="180">ui_upgrade_arrow2</texture>
</upgrade>
<highlight stretch="1">
<texture>ui_button_inv_h</texture>
</highlight>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<!-- 1 Knife -->
<cell_1 x="21.75" y="379" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_knife_cell</text>
</txt>
</cell_1>
<!-- 2 Pistol -->
<cell_2 x="21.75" y="1" width="56.25" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="11.25" y="314" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="312">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_pistol_cell</text>
</txt>
</cell_2>
<!-- 3 Automatic -->
<cell_3 x="143.25" y="1" width="56.25" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="11.25" y="314" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="312">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_automatic_cell</text>
</txt>
</cell_3>
<!-- 4 Grenade -->
<cell_4 x="174" y="433" width="25.875" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<txt x="0" y="-1" width="25.875" height="46">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_grenade_cell</text>
</txt>
</cell_4>
<!-- 5 Binocular -->
<cell_5 x="21.75" y="325" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_binocular_cell</text>
</txt>
</cell_5>
<!-- 6 Bolt -->
<cell_6 x="143.25" y="433" width="25.875" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<txt x="0" y="-1" width="25.875" height="46">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_bolt_cell</text>
</txt>
</cell_6>
<!-- 7 Outfit -->
<cell_7 x="82.5" y="163" width="56.25" height="150" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_armor_highlighter</texture>
</highlight>
<bar x="11.25" y="152" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="150">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_outfit_cell</text>
</txt>
</cell_7>
<!-- 8 PDA -->
<cell_8 x="143.25" y="325" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_pda_cell</text>
</txt>
</cell_8>
<!-- 9 Detector -->
<cell_9 x="143.25" y="379" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_detector_cell</text>
</txt>
</cell_9>
<!-- 10 Torch -->
<cell_10 x="82.5" y="1" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_torch_cell</text>
</txt>
</cell_10>
<!-- 11 Artefact -->
<cell_11 x="82.5" y="-1000" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="42">
<text a="230" align="l" vert_align="t" font="arial_14"></text>
</txt>
</cell_11>
<!-- 12 Helmet -->
<cell_12 x="82.5" y="55" width="56.25" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="11.25" y="98" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_helmet_cell</text>
</txt>
</cell_12>
<blocker_12 x="82.5" y="55" width="56.25" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_12>
<!-- 13 Backpack -->
<cell_13 x="82.5" y="325" width="56.25" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="11.25" y="98" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_backpack_cell</text>
</txt>
</cell_13>
<blocker_13 x="82.5" y="325" width="56.25" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_13>
</cont_equ>
</equipment>
</w>
@@ -0,0 +1,29 @@
<w>
<!-- Right side -->
<player> <!-- (x="686.5" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- inventory grid -->
<grid x="13" y="121.5" width="297" height="603" stretch="1"/>
<!-- item containers -->
<cont_bag x="12.375" y="121" width="297" height="592" stretch="1"/>
<cont_trade x="12.375" y="121" width="297" height="185" stretch="1"/>
<cont_trade_bag x="12.375" y="379.75" width="297" height="333" stretch="1"/>
<!-- trade info -->
<trade_delimiter x="8" y="314.5" width="323" height="59" stretch="1"/>
</player>
<!-- Left Side -->
<npc> <!-- (x="0" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- inventory grid -->
<grid x="13" y="121.5" width="297" height="603" stretch="1"/>
<!-- item containers -->
<cont_bag x="12.375" y="121" width="297" height="592" stretch="1"/>
<cont_trade x="12.375" y="121" width="297" height="185" stretch="1"/>
<cont_trade_bag x="12.375" y="379.75" width="297" height="333" stretch="1"/>
<!-- trade info -->
<trade_delimiter x="8" y="314.5" width="323" height="59" stretch="1"/>
</npc>
</w>
@@ -0,0 +1,29 @@
<w>
<!-- Right side -->
<player> <!-- (x="642.5" y="0") real parent with the same name in "ui_inventory_16.xml" -->
<!-- inventory grid -->
<grid x="10" y="121.5" width="361.25" height="603" stretch="1"/>
<!-- item containers -->
<cont_bag x="9.5" y="121" width="356.25" height="592" stretch="1"/>
<cont_trade x="9.5" y="121" width="356.25" height="185" stretch="1"/>
<cont_trade_bag x="9.5" y="379.75" width="356.25" height="333" stretch="1"/>
<!-- trade info -->
<trade_delimiter x="6" y="314.5" width="370" height="59" stretch="1"/>
</player>
<!-- Left Side -->
<npc> <!-- (x="0" y="0") real parent with the same name in "ui_inventory_16.xml" -->
<!-- inventory grid -->
<grid x="10" y="121.5" width="361.25" height="603" stretch="1"/>
<!-- item containers -->
<cont_bag x="9.5" y="121" width="356.25" height="592" stretch="1"/>
<cont_trade x="9.5" y="121" width="356.25" height="185" stretch="1"/>
<cont_trade_bag x="9.5" y="379.75" width="356.25" height="333" stretch="1"/>
<!-- trade info -->
<trade_delimiter x="6" y="314.5" width="370" height="59" stretch="1"/>
</npc>
</w>
@@ -0,0 +1,29 @@
<w>
<!-- Right side -->
<player> <!-- (x="609.875" y="0") real parent with the same name in "ui_inventory_21.xml" -->
<!-- inventory grid -->
<grid x="7.5" y="121.5" width="396" height="603" stretch="1"/>
<!-- item containers -->
<cont_bag x="7.25" y="121" width="392.0625" height="592" stretch="1"/>
<cont_trade x="7.25" y="121" width="392.0625" height="185" stretch="1"/>
<cont_trade_bag x="7.25" y="379.75" width="392.0625" height="333" stretch="1"/>
<!-- trade info -->
<trade_delimiter x="4.5" y="314.5" width="405.84375" height="59" stretch="1"/>
</player>
<!-- Left Side -->
<npc> <!-- (x="0" y="0") real parent with the same name in "ui_inventory_21.xml" -->
<!-- inventory grid -->
<grid x="7.5" y="121.5" width="396" height="603" stretch="1"/>
<!-- item containers -->
<cont_bag x="7.25" y="121" width="392.0625" height="592" stretch="1"/>
<cont_trade x="7.25" y="121" width="392.0625" height="185" stretch="1"/>
<cont_trade_bag x="7.25" y="379.75" width="392.0625" height="333" stretch="1"/>
<!-- trade info -->
<trade_delimiter x="4.5" y="314.5" width="405.84375" height="59" stretch="1"/>
</npc>
</w>
@@ -0,0 +1,87 @@
<w>
<!-- Right side -->
<player> <!-- (x="686.5" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- info -->
<icon x="9.25" y="9.25" width="141.75" height="99.75" stretch="1"/>
<community_bg x="8" y="8" width="323.25" height="102.25" stretch="1"/>
<community_overlay x="8" y="8" width="323.25" height="102.25" stretch="1"/>
<community_icon x="271" y="29" width="60" height="60" stretch="1"/>
<rank x="160" y="50" width="111" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="243" y="45" width="28" height="28" stretch="1"/>
<name x="160" y="18" width="111" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="160" y="51" width="111" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="187" y="83" width="129" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="162.25" y="83.5" width="16.5" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
</player>
<!-- Left Side -->
<npc> <!-- (x="0" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- info -->
<icon x="9.25" y="9.25" width="141.75" height="99.75" stretch="1"/>
<community_bg x="8" y="8" width="323.25" height="102.25" stretch="1"/>
<community_overlay x="8" y="8" width="323.25" height="102.25" stretch="1"/>
<community_icon x="271" y="29" width="60" height="60" stretch="1"/>
<rank x="160" y="50" width="111" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="243" y="45" width="28" height="28" stretch="1"/>
<name x="160" y="18" width="111" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="160" y="51" width="111" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="187" y="83" width="129" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="162.25" y="83.5" width="16.5" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
<!-- Trader Level -->
<trader_level x="9" y="91" width="142" height="18">
<text color="ui_2" align="c" font="letterica18"/>
</trader_level>
</npc>
<!-- Left Side - Upgrade mode -->
<upgrade> <!-- (x="0" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- info -->
<icon x="9.25" y="9.25" width="141.75" height="99.75" stretch="1"/>
<community_bg x="8" y="8" width="323.25" height="102.25" stretch="1"/>
<community_overlay x="8" y="8" width="323.25" height="102.25" stretch="1"/>
<community_icon x="271" y="29" width="60" height="60" stretch="1"/>
<rank x="160" y="50" width="111" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="243" y="45" width="28" height="28" stretch="1"/>
<name x="160" y="18" width="111" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="160" y="51" width="111" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="187" y="83" width="129" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="162.25" y="83.5" width="16.5" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
</upgrade>
</w>
@@ -0,0 +1,87 @@
<w>
<!-- Right side -->
<player> <!-- (x="642.5" y="0") real parent with the same name in "ui_inventory_16.xml" -->
<!-- info -->
<icon x="7" y="9.25" width="106" height="99.75" stretch="1"/>
<community_bg x="6" y="8" width="370" height="102.25" stretch="1"/>
<community_overlay x="6" y="8" width="370" height="102.25" stretch="1"/>
<community_icon x="285" y="8" width="77" height="102.25" stretch="1"/>
<rank x="122" y="51" width="109" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="222" y="28" width="46" height="62" stretch="1"/>
<name x="122" y="18" width="246" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="122" y="51" width="109" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="140" y="83" width="227" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="121.75" y="83.5" width="13" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
</player>
<!-- Left Side -->
<npc> <!-- (x="0" y="0") real parent with the same name in "ui_inventory_16.xml" -->
<!-- info -->
<icon x="7" y="9.25" width="106" height="99.75" stretch="1"/>
<community_bg x="6" y="8" width="370" height="102.25" stretch="1"/>
<community_overlay x="6" y="8" width="370" height="102.25" stretch="1"/>
<community_icon x="285" y="8" width="77" height="102.25" stretch="1"/>
<rank x="122" y="51" width="109" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="222" y="28" width="46" height="62" stretch="1"/>
<name x="122" y="18" width="246" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="122" y="51" width="109" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="140" y="83" width="227" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="121.75" y="83.5" width="13" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
<!-- Trader Level -->
<trader_level x="7" y="91" width="106" height="18">
<text color="ui_2" align="c" font="letterica18"/>
</trader_level>
</npc>
<!-- Left Side - Upgrade mode -->
<upgrade> <!-- (x="0" y="0") real parent with the same name in "ui_inventory_16.xml" -->
<!-- info -->
<icon x="7" y="9.25" width="106" height="99.75" stretch="1"/>
<community_bg x="6" y="8" width="370" height="102.25" stretch="1"/>
<community_overlay x="6" y="8" width="370" height="102.25" stretch="1"/>
<community_icon x="285" y="8" width="77" height="102.25" stretch="1"/>
<rank x="122" y="51" width="109" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="222" y="28" width="46" height="62" stretch="1"/>
<name x="122" y="18" width="246" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="122" y="51" width="109" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="140" y="83" width="227" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="121.75" y="83.5" width="13" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
</upgrade>
</w>
@@ -0,0 +1,87 @@
<w>
<!-- Right side -->
<player> <!-- (x="609.875" y="0") real parent with the same name in "ui_inventory_21.xml" -->
<!-- info -->
<icon x="5.25" y="9.25" width="79.5" height="99.75" stretch="1"/>
<community_bg x="4.5" y="8" width="405.5625" height="102.25" stretch="1"/>
<community_overlay x="4.5" y="8" width="405.5625" height="102.25" stretch="1"/>
<community_icon x="342.25" y="8" width="57.75" height="102.25" stretch="1"/>
<rank x="91.5" y="51" width="210.25" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="166.5" y="28" width="34.5" height="62" stretch="1"/>
<name x="91.5" y="18" width="313" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="91.5" y="51" width="210.25" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="105" y="83" width="298.75" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="91.3125" y="83.5" width="9.75" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
</player>
<!-- Left Side -->
<npc> <!-- (x="0" y="0") real parent with the same name in "ui_inventory_21.xml" -->
<!-- info -->
<icon x="5.25" y="9.25" width="79.5" height="99.75" stretch="1"/>
<community_bg x="4.5" y="8" width="405.5625" height="102.25" stretch="1"/>
<community_overlay x="4.5" y="8" width="405.5625" height="102.25" stretch="1"/>
<community_icon x="342.25" y="8" width="57.75" height="102.25" stretch="1"/>
<rank x="91.5" y="51" width="210.25" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="166.5" y="28" width="34.5" height="62" stretch="1"/>
<name x="91.5" y="18" width="313" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="91.5" y="51" width="210.25" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="105" y="83" width="298.75" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="91.3125" y="83.5" width="9.75" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
<!-- Trader Level -->
<trader_level x="5.25" y="91" width="79.5" height="18">
<text color="ui_2" align="c" font="letterica18"/>
</trader_level>
</npc>
<!-- Left Side - Upgrade mode -->
<upgrade> <!-- (x="0" y="0") real parent with the same name in "ui_inventory_21.xml" -->
<!-- info -->
<icon x="5.25" y="9.25" width="79.5" height="99.75" stretch="1"/>
<community_bg x="4.5" y="8" width="405.5625" height="102.25" stretch="1"/>
<community_overlay x="4.5" y="8" width="405.5625" height="102.25" stretch="1"/>
<community_icon x="342.25" y="8" width="57.75" height="102.25" stretch="1"/>
<rank x="91.5" y="51" width="210.25" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="166.5" y="28" width="34.5" height="62" stretch="1"/>
<name x="91.5" y="18" width="313" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="91.5" y="51" width="210.25" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="105" y="83" width="298.75" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="91.3125" y="83.5" width="9.75" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
</upgrade>
</w>
@@ -0,0 +1,8 @@
<side_plugs stretch="1">
<left x="0" y="0" width="6" height="769" stretch="1">
<texture>ui\ui_actor_menu_side_plugs</texture>
</left>
<right x="1019" y="0" width="6" height="769" stretch="1">
<texture>ui\ui_actor_menu_side_plugs</texture>
</right>
</side_plugs>
@@ -0,0 +1,8 @@
<side_plugs stretch="1">
<left x="0" y="0" width="4.5" height="769" stretch="1">
<texture>ui\ui_actor_menu_side_plugs</texture>
</left>
<right x="1020.5" y="0" width="4.5" height="769" stretch="1">
<texture>ui\ui_actor_menu_side_plugs</texture>
</right>
</side_plugs>
@@ -0,0 +1,8 @@
<side_plugs stretch="1">
<left x="0" y="0" width="3.375" height="769" stretch="1">
<texture>ui\ui_actor_menu_side_plugs</texture>
</left>
<right x="1021.625" y="0" width="3.375" height="769" stretch="1">
<texture>ui\ui_actor_menu_side_plugs</texture>
</right>
</side_plugs>
@@ -0,0 +1,38 @@
<sorter x="14.5" y="732" width="318" height="28">
<btn_1 x="29.5" y="0" width="28" height="28" hint="ui_st_tab_all" stretch="1">
<texture>ui_inGame2_btn_sort_all</texture>
</btn_1>
<btn_2 x="62.5" y="0" width="28" height="28" hint="ui_st_tab_weapons" stretch="1">
<texture>ui_inGame2_btn_sort_weapon</texture>
</btn_2>
<btn_3 x="95.5" y="0" width="28" height="28" hint="ui_st_tab_armor" stretch="1">
<texture>ui_inGame2_btn_sort_outfit</texture>
</btn_3>
<btn_4 x="128.5" y="0" width="28" height="28" hint="ui_st_tab_ammo" stretch="1">
<texture>ui_inGame2_btn_sort_ammo</texture>
</btn_4>
<btn_5 x="161.5" y="0" width="28" height="28" hint="ui_st_tab_artefact" stretch="1">
<texture>ui_inGame2_btn_sort_arty</texture>
</btn_5>
<btn_6 x="194.5" y="0" width="28" height="28" hint="ui_st_tab_tools" stretch="1">
<texture>ui_inGame2_btn_sort_utility</texture>
</btn_6>
<btn_7 x="227.5" y="0" width="28" height="28" hint="ui_st_tab_consumables" stretch="1">
<texture>ui_inGame2_btn_sort_food</texture>
</btn_7>
<btn_8 x="260.5" y="0" width="28" height="28" hint="ui_st_tab_misc" stretch="1">
<texture>ui_inGame2_btn_sort_misc</texture>
</btn_8>
<!-- text container for all button numbers -->
<num x="0" y="0" width="28" height="28" stretch="1">
<text complex_mode="1" r="255" g="255" b="255" a="128" align="r" vert_align="b" font="small"/>
</num>
</sorter>
@@ -0,0 +1,38 @@
<sorter x="11" y="732" width="239" height="28">
<btn_1 x="22.125" y="0" width="21" height="28" hint="ui_st_tab_all" stretch="1">
<texture>ui_inGame2_btn_sort_all</texture>
</btn_1>
<btn_2 x="46.875" y="0" width="21" height="28" hint="ui_st_tab_weapons" stretch="1">
<texture>ui_inGame2_btn_sort_weapon</texture>
</btn_2>
<btn_3 x="71.625" y="0" width="21" height="28" hint="ui_st_tab_armor" stretch="1">
<texture>ui_inGame2_btn_sort_outfit</texture>
</btn_3>
<btn_4 x="96.375" y="0" width="21" height="28" hint="ui_st_tab_ammo" stretch="1">
<texture>ui_inGame2_btn_sort_ammo</texture>
</btn_4>
<btn_5 x="121.125" y="0" width="21" height="28" hint="ui_st_tab_artefact" stretch="1">
<texture>ui_inGame2_btn_sort_arty</texture>
</btn_5>
<btn_6 x="145.875" y="0" width="21" height="28" hint="ui_st_tab_tools" stretch="1">
<texture>ui_inGame2_btn_sort_utility</texture>
</btn_6>
<btn_7 x="170.625" y="0" width="21" height="28" hint="ui_st_tab_consumables" stretch="1">
<texture>ui_inGame2_btn_sort_food</texture>
</btn_7>
<btn_8 x="195.375" y="0" width="21" height="28" hint="ui_st_tab_misc" stretch="1">
<texture>ui_inGame2_btn_sort_misc</texture>
</btn_8>
<!-- text container for all button numbers -->
<num x="0" y="0" width="21" height="28" stretch="1">
<text complex_mode="1" r="255" g="255" b="255" a="128" align="r" vert_align="b" font="small"/>
</num>
</sorter>
@@ -0,0 +1,38 @@
<sorter x="8.25" y="732" width="179.25" height="28">
<btn_1 x="16.59375" y="0" width="15.75" height="28" hint="ui_st_tab_all" stretch="1">
<texture>ui_inGame2_btn_sort_all</texture>
</btn_1>
<btn_2 x="35.15625" y="0" width="15.75" height="28" hint="ui_st_tab_weapons" stretch="1">
<texture>ui_inGame2_btn_sort_weapon</texture>
</btn_2>
<btn_3 x="53.71875" y="0" width="15.75" height="28" hint="ui_st_tab_armor" stretch="1">
<texture>ui_inGame2_btn_sort_outfit</texture>
</btn_3>
<btn_4 x="72.28125" y="0" width="15.75" height="28" hint="ui_st_tab_ammo" stretch="1">
<texture>ui_inGame2_btn_sort_ammo</texture>
</btn_4>
<btn_5 x="90.84375" y="0" width="15.75" height="28" hint="ui_st_tab_artefact" stretch="1">
<texture>ui_inGame2_btn_sort_arty</texture>
</btn_5>
<btn_6 x="109.40625" y="0" width="15.75" height="28" hint="ui_st_tab_tools" stretch="1">
<texture>ui_inGame2_btn_sort_utility</texture>
</btn_6>
<btn_7 x="127.96875" y="0" width="15.75" height="28" hint="ui_st_tab_consumables" stretch="1">
<texture>ui_inGame2_btn_sort_food</texture>
</btn_7>
<btn_8 x="146.53125" y="0" width="15.75" height="28" hint="ui_st_tab_misc" stretch="1">
<texture>ui_inGame2_btn_sort_misc</texture>
</btn_8>
<!-- text container for all button numbers -->
<num x="0" y="0" width="15.75" height="28" stretch="1">
<text complex_mode="1" r="255" g="255" b="255" a="128" align="r" vert_align="b" font="small"/>
</num>
</sorter>
@@ -0,0 +1,121 @@
<w>
<equipment> <!-- (x="339.5" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- Status -->
<actor_state_info x="14.5" y="576" width="318" height="148">
<icon x="0" y="0">
<normal width="28" height="28" stretch="1"/>
<active width="28" height="28" stretch="1" light_anim="ui_slow_blinking_alpha"/>
</icon>
<health_sensor x="0" y="0" width="28" height="28">
<state_progress x="28" y="5" width="282" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_health_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_sensor>
<radia_sensor x="0" y="24.25" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="0" y="48" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="0" y="72" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="0" y="96" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="160" y="24.25" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="160" y="48" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="160" y="72" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="160" y="96" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="15" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
<hunger_sensor x="160" y="96" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</hunger_sensor>
<thirst_sensor x="0" y="120.25" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</thirst_sensor>
<sleep_sensor x="160" y="120.25" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</sleep_sensor>
</actor_state_info>
</equipment>
</w>
@@ -0,0 +1,121 @@
<w>
<equipment> <!-- (x="382" y="0") real parent with the same name in "ui_inventory_16.xml" -->
<!-- Status -->
<actor_state_info x="11" y="576" width="239" height="148">
<icon x="0" y="0">
<normal width="21" height="28" stretch="1"/>
<active width="21" height="28" stretch="1" light_anim="ui_slow_blinking_alpha"/>
</icon>
<health_sensor x="0" y="0" width="21" height="28">
<state_progress x="21" y="5" width="211.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_health_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_sensor>
<radia_sensor x="0" y="24.25" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="0" y="48" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="0" y="72" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="0" y="96" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="120" y="24.25" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="120" y="48" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="120" y="72" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="120" y="96" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="15" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
<hunger_sensor x="120" y="96" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</hunger_sensor>
<thirst_sensor x="0" y="120.25" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</thirst_sensor>
<sleep_sensor x="120" y="120.25" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</sleep_sensor>
</actor_state_info>
</equipment>
</w>
@@ -0,0 +1,121 @@
<w>
<equipment> <!-- (x="414.5" y="0") real parent with the same name in "ui_inventory_21.xml" -->
<!-- Status -->
<actor_state_info x="8.25" y="576" width="179.25" height="148">
<icon x="0" y="0">
<normal width="15.75" height="28" stretch="1"/>
<active width="15.75" height="28" stretch="1" light_anim="ui_slow_blinking_alpha"/>
</icon>
<health_sensor x="0" y="0" width="15.75" height="28">
<state_progress x="15.75" y="5" width="158.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_health_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_sensor>
<radia_sensor x="0" y="24.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="0" y="48" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="0" y="72" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="0" y="96" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="90" y="24.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="90" y="48" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="90" y="72" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="90" y="96" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="15" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
<hunger_sensor x="90" y="96" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</hunger_sensor>
<thirst_sensor x="0" y="120.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</thirst_sensor>
<sleep_sensor x="90" y="120.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</sleep_sensor>
</actor_state_info>
</equipment>
</w>
@@ -0,0 +1,121 @@
<w>
<equipment> <!-- (x="339.5" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- Status -->
<actor_state_info x="14.5" y="576" width="318" height="148">
<icon x="0" y="0">
<normal width="28" height="28" stretch="1"/>
<active width="28" height="28" stretch="1" light_anim="ui_slow_blinking_alpha"/>
</icon>
<health_sensor x="0" y="0" width="28" height="28">
<state_progress x="28" y="5" width="282" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_health_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_sensor>
<radia_sensor x="0" y="24.25" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="0" y="48" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="0" y="72" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="0" y="96" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="160" y="24.25" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="160" y="48" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="160" y="72" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="160" y="96" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="15" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
<hunger_sensor x="0" y="120.25" width="28" height="28">
<state_progress x="28" y="5" width="62" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</hunger_sensor>
<thirst_sensor x="110" y="120.25" width="28" height="28">
<state_progress x="28" y="5" width="62" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</thirst_sensor>
<sleep_sensor x="220" y="120.25" width="28" height="28">
<state_progress x="28" y="5" width="62" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</sleep_sensor>
</actor_state_info>
</equipment>
</w>
@@ -0,0 +1,121 @@
<w>
<equipment> <!-- (x="382" y="0") real parent with the same name in "ui_inventory_16.xml" -->
<!-- Status -->
<actor_state_info x="11" y="576" width="239" height="148">
<icon x="0" y="0">
<normal width="21" height="28" stretch="1"/>
<active width="21" height="28" stretch="1" light_anim="ui_slow_blinking_alpha"/>
</icon>
<health_sensor x="0" y="0" width="21" height="28">
<state_progress x="21" y="5" width="211.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_health_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_sensor>
<radia_sensor x="0" y="24.25" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="0" y="48" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="0" y="72" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="0" y="96" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="120" y="24.25" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="120" y="48" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="120" y="72" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="120" y="96" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="15" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
<hunger_sensor x="0" y="120.25" width="21" height="28">
<state_progress x="21" y="5" width="46.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</hunger_sensor>
<thirst_sensor x="82.5" y="120.25" width="21" height="28">
<state_progress x="21" y="5" width="46.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</thirst_sensor>
<sleep_sensor x="165" y="120.25" width="21" height="28">
<state_progress x="21" y="5" width="46.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</sleep_sensor>
</actor_state_info>
</equipment>
</w>
@@ -0,0 +1,121 @@
<w>
<equipment> <!-- (x="414.5" y="0") real parent with the same name in "ui_inventory_21.xml" -->
<!-- Status -->
<actor_state_info x="8.25" y="576" width="179.25" height="148">
<icon x="0" y="0">
<normal width="15.75" height="28" stretch="1"/>
<active width="15.75" height="28" stretch="1" light_anim="ui_slow_blinking_alpha"/>
</icon>
<health_sensor x="0" y="0" width="15.75" height="28">
<state_progress x="15.75" y="5" width="158.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_health_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_sensor>
<radia_sensor x="0" y="24.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="0" y="48" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="0" y="72" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="0" y="96" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="90" y="24.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="90" y="48" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="90" y="72" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="90" y="96" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="15" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
<hunger_sensor x="0" y="120.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="34.875" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</hunger_sensor>
<thirst_sensor x="61.875" y="120.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="34.875" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</thirst_sensor>
<sleep_sensor x="123.75" y="120.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="34.875" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</sleep_sensor>
</actor_state_info>
</equipment>
</w>
@@ -0,0 +1,13 @@
<window>
<button_hint x="0" y="0" width="208" height="100">
<texture>ui_icons_PDA_tooltips</texture>
<frame_line x="0" y="0" width="208" height="100">
<texture>ui_icons_PDA_tooltips</texture>
</frame_line>
<description x="10" y="10" width="188" height="100"> <!-- light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1" -->
<text complex_mode="1" align="l" font="letterica18"/>
</description>
</button_hint>
</window>
@@ -0,0 +1,13 @@
<window>
<button_hint x="0" y="0" width="156" height="100">
<texture>ui_icons_PDA_tooltips</texture>
<frame_line x="0" y="0" width="156" height="100">
<texture>ui_icons_PDA_tooltips</texture>
</frame_line>
<description x="8" y="10" width="140" height="100"> <!-- light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1" -->
<text complex_mode="1" align="l" font="letterica18"/>
</description>
</button_hint>
</window>
@@ -0,0 +1,13 @@
<window>
<button_hint x="0" y="0" width="117" height="100">
<texture>ui_icons_PDA_tooltips</texture>
<frame_line x="0" y="0" width="117" height="100">
<texture>ui_icons_PDA_tooltips</texture>
</frame_line>
<description x="6" y="10" width="105" height="100"> <!-- light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1" -->
<text complex_mode="1" align="l" font="letterica18"/>
</description>
</button_hint>
</window>
@@ -0,0 +1,242 @@
<w>
<!--
Indicators and boosters elements are controlled by actor_status.script now
Engine version is diabled (y values have negative numbers to throw the element outside of view)
To enable them from here simple disable the script HUD and remove the (-) from Y
-->
<main x="0" y="0" width="1024" height="768">
<_auto_static x="512" y="384" width="115" height="115" alignment="c" stretch="1" heading="1" xform_anim="xfrom_rotate_3sec" xform_anim_cyclic="1">
<texture>ui_icons_newPDA_Crclbig_h</texture>
</_auto_static>
</main>
<speech_menu x="260" y="550" width="300" height="265" always_show_scroll="0">
<text font="letterica16" r="238" g="224" b="198"/>
</speech_menu>
<quick_info x="1" y="670" width="1022" height="50" complex_mode="1" light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
<text align="c" font="graffiti22" r="225" g="225" b="250" a="255"/>
</quick_info>
<icons_scroll_view x="900" y="350" width="55" height="270" right_ident="2" always_show_scroll="0" vert_interval="16" inverse_dir="1" flip_vert="0"/>
<weapon_jammed_static x="0" y="0" width="53" height="64" stretch="1">
<!-- <texture>ui_hud_icon_weapon</texture> -->
</weapon_jammed_static>
<indicator_helmet_broken x="980" y="-390" width="20" height="22" stretch="1"/>
<indicator_outfit_broken x="980" y="-430" width="20" height="22" stretch="1"/>
<indicator_weapon_broken x="980" y="-470" width="20" height="22" stretch="1"/>
<indicator_overweight x="845" y="-735" width="20" height="22" stretch="1"/>
<indicator_starvation x="822" y="-735" width="20" height="22" stretch="1"/>
<indicator_radiation x="875" y="-735" width="20" height="22" stretch="1"/>
<indicator_bleeding x="0" y="0" width="1024" height="768" stretch="1"/>
<indicator_booster_psy x="988" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_Psy</texture>
</indicator_booster_psy>
<indicator_booster_radia x="969" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_Radiation</texture>
</indicator_booster_radia>
<indicator_booster_chem x="950" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_biological</texture>
</indicator_booster_chem>
<indicator_booster_wound x="855" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_blood</texture>
</indicator_booster_wound>
<indicator_booster_weight x="931" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_force</texture>
</indicator_booster_weight>
<indicator_booster_health x="874" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_health</texture>
</indicator_booster_health>
<indicator_booster_power x="912" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_stamina</texture>
</indicator_booster_power>
<indicator_booster_rad x="893" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_radiation_cleanup</texture>
</indicator_booster_rad>
<!--
<radiation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_radiation</texture>
</radiation_static>
<wound_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_drop</texture>
</wound_static>
<starvation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_eat</texture>
</starvation_static>
<psy_health_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_psycho</texture>
</psy_health_static>
<can_sleep_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_sleep</texture>
</can_sleep_static>
<indicator_starvation x="784" y="350" width="26" height="35" stretch="1"/>
<indicator_helmet_broken x="784" y="390" width="26" height="35" stretch="1"/>
<indicator_outfit_broken x="784" y="430" width="26" height="35" stretch="1"/>
<indicator_weapon_broken x="784" y="470" width="26" height="35" stretch="1"/>
<indicator_overweight x="784" y="510" width="26" height="35" stretch="1"/>
<indicator_radiation x="784" y="550" width="26" height="35" stretch="1"/>
<indicator_bleeding x="784" y="590" width="26" height="35" stretch="1"/>
-->
<invincible_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_goodmode</texture>
</invincible_static>
<artefact_static x="0" y="0" width="53" height="64" stretch="1">
<!-- <texture>ui_hud_icon_artefact</texture> -->
</artefact_static>
<disk_io x="760" y="750" width="14" height="16" stretch="1">
<!-- <texture>ui\ui_disk_io</texture> -->
</disk_io>
<flashing_icons>
<flashing_icon x="13" y="210" width="48" height="29" type="pda" light_anim="ui_slow_blinking_alpha">
<!-- <texture>ui_hud_icon_PDA</texture> -->
</flashing_icon>
</flashing_icons>
<pick_up_item x="452" y="400" width="120" height="100"/>
<new_contact_snd>detectors\contact_1</new_contact_snd>
<quick_slot0 x="945" y="-686" width="18" height="18" stretch="1">
<counter x="0" y="0" width="18" height="28" stretch="1">
<window_name>counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text font="arial_14" align="r" vert_align="b"/>
</counter>
<!-- <auto_frameline x="16" y="1110" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot0>
<quick_slot1 x="963" y="-686" width="18" height="18" stretch="1">
<counter x="0" y="0" width="18" height="28" stretch="1">
<window_name>counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text font="arial_14" align="r" vert_align="b"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot1>
<quick_slot2 x="981" y="-686" width="18" height="18" stretch="1">
<counter x="0" y="0" width="18" height="28" stretch="1">
<window_name>counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text font="arial_14" align="r" vert_align="b"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot2>
<quick_slot3 x="999" y="-686" width="18" height="18" stretch="1">
<counter x="0" y="0" width="18" height="28" stretch="1">
<window_name>counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text font="arial_14" align="r" vert_align="b"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot3>
<quick_slot0_text x="33" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_1</text>
</quick_slot0_text>
<quick_slot1_text x="73" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_2</text>
</quick_slot1_text>
<quick_slot2_text x="113" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_3</text>
</quick_slot2_text>
<quick_slot3_text x="153" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_4</text>
</quick_slot3_text>
<hud_states x="0" y="0" width="1024" height="768" stretch="1">
<!--
<bleeding_level_1 x="150" y="-42" width="13" height="26" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_1</texture>
</bleeding_level_1>
<bleeding_level_2 x="147" y="-47" width="18" height="34" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_2</texture>
</bleeding_level_2>
<bleeding_level_3 x="144" y="-52" width="24" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_3</texture>
</bleeding_level_3>
<radiation_level_1 x="143" y="-93" width="23" height="29" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_1</texture>
</radiation_level_1>
<radiation_level_2 x="141" y="-96" width="27" height="35" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_2</texture>
</radiation_level_2>
<radiation_level_3 x="138" y="-100" width="33" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_3</texture>
</radiation_level_3>
-->
<indik_rad x="12" y="190" width="37" height="33" stretch="1"/>
<indik_fire x="54" y="190" width="37" height="33" stretch="1"/>
<indik_psi x="96" y="190" width="37" height="33" stretch="1"/>
<indik_acid x="138" y="190" width="37" height="33" stretch="1"/>
<back x="12" y="728" width="184" height="16" stretch="1">
<texture>ui_inGame2_Patroni_HUD_main_window</texture>
</back>
<progress_bar_health x="12" y="728" width="184" height="16" horz="1" min="0" max="100" pos="0">
<progress stretch="1"><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" -->
<texture>ui_inGame2_Patroni_HUD_red_bar</texture>
</progress>
</progress_bar_health>
<progress_bar_stamina x="12" y="744" width="184" height="11" horz="1" min="0" max="100" pos="0">
<progress stretch="1"><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" -->
<texture>ui_inGame2_Patroni_HUD_blue_bar</texture>
</progress>
</progress_bar_stamina>
<progress_bar_psy x="12" y="728" width="184" height="8" horz="1" min="0" max="100" pos="0">
<progress stretch="1"><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" -->
<texture>ui_inGame2_Patroni_HUD_gold_bar</texture>
</progress>
</progress_bar_psy>
<!-- parts below if for ammo, put a thousand in part's "x" to get rid of a part -->
<static_cur_ammo x="874" y="753" width="50" height="15">
<text align="r" complex_mode="0" font="letterica16" color="ui_7">ammo</text>
</static_cur_ammo>
<static_fmj_ammo x="1946" y="722" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" color="ui_7">fmj</text>
</static_fmj_ammo>
<static_ap_ammo x="1946" y="744" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" color="ui_7">ap</text>
</static_ap_ammo>
<static_third_ammo x="1980" y="704" width="26" height="15">
<text align="r" complex_mode="0" font="letterica16" color="ui_7">third</text>
</static_third_ammo>
<static_grenade x="1930" y="740" width="14" height="19">
<text align="c" complex_mode="0" font="letterica16" color="ui_7">gr</text>
</static_grenade>
<static_wpn_icon x="974" y="743" width="100" height="50" align="c" alignment="c"/>
<static_fire_mode x="874" y="718" width="50" height="15">
<text align="r" complex_mode="0" font="letterica16" color="ui_7"/>
</static_fire_mode>
</hud_states>
</w>
@@ -0,0 +1,242 @@
<w>
<!--
Indicators and boosters elements are controlled by actor_status.script now
Engine version is diabled (y values have negative numbers to throw the element outside of view)
To enable them from here simple disable the script HUD and remove the (-) from Y
-->
<main x="0" y="0" width="1024" height="768">
<_auto_static x="512" y="384" width="115" height="115" alignment="c" stretch="1" heading="1" xform_anim="xfrom_rotate_3sec" xform_anim_cyclic="1">
<texture>ui_icons_newPDA_Crclbig_h</texture>
</_auto_static>
</main>
<speech_menu x="260" y="550" width="300" height="265" always_show_scroll="0">
<text font="letterica16" r="238" g="224" b="198"/>
</speech_menu>
<quick_info x="1" y="670" width="1022" height="50" complex_mode="1" light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
<text align="c" font="graffiti22" r="225" g="225" b="250" a="255"/>
</quick_info>
<icons_scroll_view x="900" y="350" width="55" height="270" right_ident="2" always_show_scroll="0" vert_interval="16" inverse_dir="1" flip_vert="0"/>
<weapon_jammed_static x="0" y="0" width="53" height="64" stretch="1">
<!-- <texture>ui_hud_icon_weapon</texture> -->
</weapon_jammed_static>
<indicator_helmet_broken x="980" y="-390" width="20" height="22" stretch="1"/>
<indicator_outfit_broken x="980" y="-430" width="20" height="22" stretch="1"/>
<indicator_weapon_broken x="980" y="-470" width="20" height="22" stretch="1"/>
<indicator_overweight x="845" y="-735" width="20" height="22" stretch="1"/>
<indicator_starvation x="822" y="-735" width="20" height="22" stretch="1"/>
<indicator_radiation x="875" y="-735" width="20" height="22" stretch="1"/>
<indicator_bleeding x="0" y="0" width="1024" height="768" stretch="1"/>
<indicator_booster_psy x="988" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_Psy</texture>
</indicator_booster_psy>
<indicator_booster_radia x="969" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_Radiation</texture>
</indicator_booster_radia>
<indicator_booster_chem x="950" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_biological</texture>
</indicator_booster_chem>
<indicator_booster_wound x="855" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_blood</texture>
</indicator_booster_wound>
<indicator_booster_weight x="931" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_force</texture>
</indicator_booster_weight>
<indicator_booster_health x="874" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_health</texture>
</indicator_booster_health>
<indicator_booster_power x="912" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_stamina</texture>
</indicator_booster_power>
<indicator_booster_rad x="893" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_radiation_cleanup</texture>
</indicator_booster_rad>
<!--
<radiation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_radiation</texture>
</radiation_static>
<wound_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_drop</texture>
</wound_static>
<starvation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_eat</texture>
</starvation_static>
<psy_health_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_psycho</texture>
</psy_health_static>
<can_sleep_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_sleep</texture>
</can_sleep_static>
<indicator_starvation x="784" y="350" width="26" height="35" stretch="1"/>
<indicator_helmet_broken x="784" y="390" width="26" height="35" stretch="1"/>
<indicator_outfit_broken x="784" y="430" width="26" height="35" stretch="1"/>
<indicator_weapon_broken x="784" y="470" width="26" height="35" stretch="1"/>
<indicator_overweight x="784" y="510" width="26" height="35" stretch="1"/>
<indicator_radiation x="784" y="550" width="26" height="35" stretch="1"/>
<indicator_bleeding x="784" y="590" width="26" height="35" stretch="1"/>
-->
<invincible_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_goodmode</texture>
</invincible_static>
<artefact_static x="0" y="0" width="53" height="64" stretch="1">
<!-- <texture>ui_hud_icon_artefact</texture> -->
</artefact_static>
<disk_io x="760" y="750" width="14" height="16" stretch="1">
<!-- <texture>ui\ui_disk_io</texture> -->
</disk_io>
<flashing_icons>
<flashing_icon x="13" y="210" width="48" height="29" type="pda" light_anim="ui_slow_blinking_alpha">
<!-- <texture>ui_hud_icon_PDA</texture> -->
</flashing_icon>
</flashing_icons>
<pick_up_item x="452" y="400" width="120" height="100"/>
<new_contact_snd>detectors\contact_1</new_contact_snd>
<quick_slot0 x="964.75" y="-686" width="13.5" height="18" stretch="1">
<counter x="0" y="0" width="13.5" height="28" stretch="1">
<window_name>counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text font="arial_14" align="r" vert_align="b"/>
</counter>
<!-- <auto_frameline x="16" y="1110" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot0>
<quick_slot1 x="978.25" y="-686" width="13.5" height="18" stretch="1">
<counter x="0" y="0" width="13.5" height="28" stretch="1">
<window_name>counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text font="arial_14" align="r" vert_align="b"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot1>
<quick_slot2 x="991.75" y="-686" width="13.5" height="18" stretch="1">
<counter x="0" y="0" width="13.5" height="28" stretch="1">
<window_name>counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text font="arial_14" align="r" vert_align="b"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot2>
<quick_slot3 x="1005.25" y="-686" width="13.5" height="18" stretch="1">
<counter x="0" y="0" width="13.5" height="28" stretch="1">
<window_name>counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text font="arial_14" align="r" vert_align="b"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot3>
<quick_slot0_text x="33" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_1</text>
</quick_slot0_text>
<quick_slot1_text x="73" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_2</text>
</quick_slot1_text>
<quick_slot2_text x="113" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_3</text>
</quick_slot2_text>
<quick_slot3_text x="153" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_4</text>
</quick_slot3_text>
<hud_states x="0" y="0" width="1024" height="768" stretch="1">
<!--
<bleeding_level_1 x="150" y="-42" width="13" height="26" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_1</texture>
</bleeding_level_1>
<bleeding_level_2 x="147" y="-47" width="18" height="34" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_2</texture>
</bleeding_level_2>
<bleeding_level_3 x="144" y="-52" width="24" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_3</texture>
</bleeding_level_3>
<radiation_level_1 x="143" y="-93" width="23" height="29" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_1</texture>
</radiation_level_1>
<radiation_level_2 x="141" y="-96" width="27" height="35" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_2</texture>
</radiation_level_2>
<radiation_level_3 x="138" y="-100" width="33" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_3</texture>
</radiation_level_3>
-->
<indik_rad x="9" y="190" width="27.75" height="33" stretch="1"/>
<indik_fire x="40.5" y="190" width="27.75" height="33" stretch="1"/>
<indik_psi x="72" y="190" width="27.75" height="33" stretch="1"/>
<indik_acid x="103.5" y="190" width="27.75" height="33" stretch="1"/>
<back x="9" y="728" width="138" height="16" stretch="1">
<texture>ui_inGame2_Patroni_HUD_main_window</texture>
</back>
<progress_bar_health x="9" y="728" width="138" height="16" horz="1" min="0" max="100" pos="0">
<progress stretch="1"><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" -->
<texture>ui_inGame2_Patroni_HUD_red_bar</texture>
</progress>
</progress_bar_health>
<progress_bar_stamina x="9" y="744" width="138" height="11" horz="1" min="0" max="100" pos="0">
<progress stretch="1"><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" -->
<texture>ui_inGame2_Patroni_HUD_blue_bar</texture>
</progress>
</progress_bar_stamina>
<progress_bar_psy x="9" y="728" width="138" height="8" horz="1" min="0" max="100" pos="0">
<progress stretch="1"><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" -->
<texture>ui_inGame2_Patroni_HUD_gold_bar</texture>
</progress>
</progress_bar_psy>
<!-- parts below if for ammo, put a thousand in part's "x" to get rid of a part -->
<static_cur_ammo x="911.5" y="753" width="37.5" height="15">
<text align="r" complex_mode="0" font="letterica16" color="ui_7">ammo</text>
</static_cur_ammo>
<static_fmj_ammo x="1946" y="722" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" color="ui_7">fmj</text>
</static_fmj_ammo>
<static_ap_ammo x="1946" y="744" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" color="ui_7">ap</text>
</static_ap_ammo>
<static_third_ammo x="1980" y="704" width="26" height="15">
<text align="r" complex_mode="0" font="letterica16" color="ui_7">third</text>
</static_third_ammo>
<static_grenade x="1930" y="740" width="14" height="19">
<text align="c" complex_mode="0" font="letterica16" color="ui_7">gr</text>
</static_grenade>
<static_wpn_icon x="986.5" y="743" width="75" height="50" align="c" alignment="c"/>
<static_fire_mode x="911.5" y="718" width="37.5" height="15">
<text align="r" complex_mode="0" font="letterica16" color="ui_7"/>
</static_fire_mode>
</hud_states>
</w>
@@ -0,0 +1,242 @@
<w>
<!--
Indicators and boosters elements are controlled by actor_status.script now
Engine version is diabled (y values have negative numbers to throw the element outside of view)
To enable them from here simple disable the script HUD and remove the (-) from Y
-->
<main x="0" y="0" width="1024" height="768">
<_auto_static x="512" y="384" width="115" height="115" alignment="c" stretch="1" heading="1" xform_anim="xfrom_rotate_3sec" xform_anim_cyclic="1">
<texture>ui_icons_newPDA_Crclbig_h</texture>
</_auto_static>
</main>
<speech_menu x="260" y="550" width="300" height="265" always_show_scroll="0">
<text font="letterica16" r="238" g="224" b="198"/>
</speech_menu>
<quick_info x="1" y="670" width="1022" height="50" complex_mode="1" light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
<text align="c" font="graffiti22" r="225" g="225" b="250" a="255"/>
</quick_info>
<icons_scroll_view x="900" y="350" width="55" height="270" right_ident="2" always_show_scroll="0" vert_interval="16" inverse_dir="1" flip_vert="0"/>
<weapon_jammed_static x="0" y="0" width="53" height="64" stretch="1">
<!-- <texture>ui_hud_icon_weapon</texture> -->
</weapon_jammed_static>
<indicator_helmet_broken x="980" y="-390" width="20" height="22" stretch="1"/>
<indicator_outfit_broken x="980" y="-430" width="20" height="22" stretch="1"/>
<indicator_weapon_broken x="980" y="-470" width="20" height="22" stretch="1"/>
<indicator_overweight x="845" y="-735" width="20" height="22" stretch="1"/>
<indicator_starvation x="822" y="-735" width="20" height="22" stretch="1"/>
<indicator_radiation x="875" y="-735" width="20" height="22" stretch="1"/>
<indicator_bleeding x="0" y="0" width="1024" height="768" stretch="1"/>
<indicator_booster_psy x="988" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_Psy</texture>
</indicator_booster_psy>
<indicator_booster_radia x="969" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_Radiation</texture>
</indicator_booster_radia>
<indicator_booster_chem x="950" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_biological</texture>
</indicator_booster_chem>
<indicator_booster_wound x="855" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_blood</texture>
</indicator_booster_wound>
<indicator_booster_weight x="931" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_force</texture>
</indicator_booster_weight>
<indicator_booster_health x="874" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_health</texture>
</indicator_booster_health>
<indicator_booster_power x="912" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_stamina</texture>
</indicator_booster_power>
<indicator_booster_rad x="893" y="-665" width="19" height="23">
<texture>ui_inGame2_shield_radiation_cleanup</texture>
</indicator_booster_rad>
<!--
<radiation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_radiation</texture>
</radiation_static>
<wound_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_drop</texture>
</wound_static>
<starvation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_eat</texture>
</starvation_static>
<psy_health_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_psycho</texture>
</psy_health_static>
<can_sleep_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_sleep</texture>
</can_sleep_static>
<indicator_starvation x="784" y="350" width="26" height="35" stretch="1"/>
<indicator_helmet_broken x="784" y="390" width="26" height="35" stretch="1"/>
<indicator_outfit_broken x="784" y="430" width="26" height="35" stretch="1"/>
<indicator_weapon_broken x="784" y="470" width="26" height="35" stretch="1"/>
<indicator_overweight x="784" y="510" width="26" height="35" stretch="1"/>
<indicator_radiation x="784" y="550" width="26" height="35" stretch="1"/>
<indicator_bleeding x="784" y="590" width="26" height="35" stretch="1"/>
-->
<invincible_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_goodmode</texture>
</invincible_static>
<artefact_static x="0" y="0" width="53" height="64" stretch="1">
<!-- <texture>ui_hud_icon_artefact</texture> -->
</artefact_static>
<disk_io x="760" y="750" width="14" height="16" stretch="1">
<!-- <texture>ui\ui_disk_io</texture> -->
</disk_io>
<flashing_icons>
<flashing_icon x="13" y="210" width="48" height="29" type="pda" light_anim="ui_slow_blinking_alpha">
<!-- <texture>ui_hud_icon_PDA</texture> -->
</flashing_icon>
</flashing_icons>
<pick_up_item x="452" y="400" width="120" height="100"/>
<new_contact_snd>detectors\contact_1</new_contact_snd>
<quick_slot0 x="979.5625" y="-686" width="10.125" height="18" stretch="1">
<counter x="0" y="0" width="10.125" height="28" stretch="1">
<window_name>counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text font="arial_14" align="r" vert_align="b"/>
</counter>
<!-- <auto_frameline x="16" y="1110" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot0>
<quick_slot1 x="989.6875" y="-686" width="10.125" height="18" stretch="1">
<counter x="0" y="0" width="10.125" height="28" stretch="1">
<window_name>counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text font="arial_14" align="r" vert_align="b"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot1>
<quick_slot2 x="999.8125" y="-686" width="10.125" height="18" stretch="1">
<counter x="0" y="0" width="10.125" height="28" stretch="1">
<window_name>counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text font="arial_14" align="r" vert_align="b"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot2>
<quick_slot3 x="1009.9375" y="-686" width="10.125" height="18" stretch="1">
<counter x="0" y="0" width="10.125" height="28" stretch="1">
<window_name>counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text font="arial_14" align="r" vert_align="b"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot3>
<quick_slot0_text x="33" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_1</text>
</quick_slot0_text>
<quick_slot1_text x="73" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_2</text>
</quick_slot1_text>
<quick_slot2_text x="113" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_3</text>
</quick_slot2_text>
<quick_slot3_text x="153" y="1046" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_4</text>
</quick_slot3_text>
<hud_states x="0" y="0" width="1024" height="768" stretch="1">
<!--
<bleeding_level_1 x="150" y="-42" width="13" height="26" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_1</texture>
</bleeding_level_1>
<bleeding_level_2 x="147" y="-47" width="18" height="34" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_2</texture>
</bleeding_level_2>
<bleeding_level_3 x="144" y="-52" width="24" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_3</texture>
</bleeding_level_3>
<radiation_level_1 x="143" y="-93" width="23" height="29" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_1</texture>
</radiation_level_1>
<radiation_level_2 x="141" y="-96" width="27" height="35" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_2</texture>
</radiation_level_2>
<radiation_level_3 x="138" y="-100" width="33" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_3</texture>
</radiation_level_3>
-->
<indik_rad x="6.75" y="190" width="20.8125" height="33" stretch="1"/>
<indik_fire x="30.375" y="190" width="20.8125" height="33" stretch="1"/>
<indik_psi x="54" y="190" width="20.8125" height="33" stretch="1"/>
<indik_acid x="77.625" y="190" width="20.8125" height="33" stretch="1"/>
<back x="6.75" y="728" width="103.5" height="16" stretch="1">
<texture>ui_inGame2_Patroni_HUD_main_window</texture>
</back>
<progress_bar_health x="6.75" y="728" width="103.5" height="16" horz="1" min="0" max="100" pos="0">
<progress stretch="1"><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" -->
<texture>ui_inGame2_Patroni_HUD_red_bar</texture>
</progress>
</progress_bar_health>
<progress_bar_stamina x="6.75" y="744" width="103.5" height="11" horz="1" min="0" max="100" pos="0">
<progress stretch="1"><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" -->
<texture>ui_inGame2_Patroni_HUD_blue_bar</texture>
</progress>
</progress_bar_stamina>
<progress_bar_psy x="6.75" y="728" width="103.5" height="8" horz="1" min="0" max="100" pos="0">
<progress stretch="1"><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" -->
<texture>ui_inGame2_Patroni_HUD_gold_bar</texture>
</progress>
</progress_bar_psy>
<!-- parts below if for ammo, put a thousand in part's "x" to get rid of a part -->
<static_cur_ammo x="939.625" y="753" width="28.125" height="15">
<text align="r" complex_mode="0" font="letterica16" color="ui_7">ammo</text>
</static_cur_ammo>
<static_fmj_ammo x="1946" y="722" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" color="ui_7">fmj</text>
</static_fmj_ammo>
<static_ap_ammo x="1946" y="744" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" color="ui_7">ap</text>
</static_ap_ammo>
<static_third_ammo x="1980" y="704" width="26" height="15">
<text align="r" complex_mode="0" font="letterica16" color="ui_7">third</text>
</static_third_ammo>
<static_grenade x="1930" y="740" width="14" height="19">
<text align="c" complex_mode="0" font="letterica16" color="ui_7">gr</text>
</static_grenade>
<static_wpn_icon x="995.875" y="743" width="56.25" height="50" align="c" alignment="c"/>
<static_fire_mode x="939.625" y="718" width="28.125" height="15">
<text align="r" complex_mode="0" font="letterica16" color="ui_7"/>
</static_fire_mode>
</hud_states>
</w>
@@ -0,0 +1,596 @@
<w>
<message_box_change_level type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_change_level>
<message_box_change_level_disabled type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_change_level_disabled>
<message_box_error type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_error</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_error>
<message_box_empty_file_name type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_file_name_is_empty</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_empty_file_name>
<message_box_delete_file_name type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_mm_delete_existing_file_q</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_delete_file_name>
<message_box_file_already_exist type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_file_exist_owerwrite_q</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_file_already_exist>
<message_box_buy_spawn type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">You can buy a spawn for 1000 $. Press Yes to pay</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_buy_spawn>
<message_box_quit_windows type="quit_windows" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_mm_quit_windows_message</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_quit_windows>
<message_box_quit_game type="quit_game" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_want_to_leave_game_q</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_quit_game>
<message_box_confirm_load_save type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_load_game_confirm</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_confirm_load_save>
<message_box_invalid_saved_game type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_invalid_saved_game</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_invalid_saved_game>
<message_box_invalid_host type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_invalid_host</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_invalid_host>
<message_box_invalid_pass type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_invalid_pass</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_invalid_pass>
<message_box_session_full type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_sess_full</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_session_full>
<message_box_server_reject type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_rejected_server</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_server_reject>
<message_box_cdkey_invalid type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_invalid</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_cdkey_invalid>
<message_box_cdkey_in_use type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_in_use</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_cdkey_in_use>
<message_box_cdkey_disabled type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_disabled</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_cdkey_disabled>
<message_box_different_version type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_version_differs</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_different_version>
<message_box_gs_service_not_available type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_err_gs_not_available</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_service_not_available>
<message_box_sb_master_server_connect_failed type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_err_sb_master_server_conn_fail</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_sb_master_server_connect_failed>
<msg_box_new_patch type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_new_patch</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</msg_box_new_patch>
<msg_box_no_new_patch type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_no_new_patch</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_no_new_patch>
<cant_vote type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_voting_disabled</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</cant_vote>
<select_map type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_select_one_map</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</select_map>
<message_box_restart_game type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_mm_need_restart</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_restart_game>
<message_box_check_r2 type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_cant_run_r2</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_check_r2>
<msg_box_patch_download_error type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_patch_download_error</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_patch_download_error>
<msg_box_patch_download_success type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_patch_download_success</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</msg_box_patch_download_success>
<msg_box_connect_to_master_server type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_connecting_to_masterserver</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">ui_mm_cancel</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_connect_to_master_server>
<msg_box_kicked_by_server type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_kicked_by_server</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_kicked_by_server>
<msg_box_error_loading type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_error_loading</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_error_loading>
<message_box_yes_no type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">a</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_yes_no>
<message_box_ok type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">a</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_ok>
<message_box_direct_ip type="direct_ip" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_host x="28" y="28" width="308" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_host_port</text>
</cap_host>
<cap_password x="28" y="69" width="308" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_password</text>
</cap_password>
<edit_host x="341" y="28" width="308" height="25" max_symb_count="24">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_host>
<edit_password x="341" y="69" width="308" height="25" password="1" max_symb_count="24">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_direct_ip>
<message_box_password type="password" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_user_password x="28" y="28" width="308" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_userpassword</text>
</cap_user_password>
<cap_password x="28" y="69" width="308" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_password</text>
</cap_password>
<edit_user_password x="341" y="28" width="308" height="25" password="1" max_symb_count="20">
<text x="4" font="letterica16" vert_align="c"/>
<texture>ui_inGame2_edit_box_1</texture>
</edit_user_password>
<edit_password x="341" y="69" width="308" height="25" password="1" max_symb_count="20">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_password>
<message_box_download_level type="yes_no_copy" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="72" width="621" height="135" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">download_map</text>
</message_text>
<edit_url x="28" y="28" width="480" height="28" read_only="1" max_symb_count="110">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_url>
<button_copy x="513" y="28" width="136" height="28" check_mode="0">
<window_name>button_copy</window_name>
<text y="2" font="letterica18">ui_st_btn_copy_url</text>
<texture>ui_button_ordinary</texture>
</button_copy>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">ui_st_btn_download_map</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_download_level>
<message_box_gs_info type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_cancel_login</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_info>
<message_box_gs_acc_creation type="info" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_acc_creation>
<message_box_gs_changing_unick type="info" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_changing_unick>
<message_box_gs_result type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_result>
<message_box_gs_question type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_gs_question>
</w>
@@ -0,0 +1,596 @@
<w>
<message_box_change_level type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_change_level>
<message_box_change_level_disabled type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_change_level_disabled>
<message_box_error type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_error</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_error>
<message_box_empty_file_name type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_file_name_is_empty</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_empty_file_name>
<message_box_delete_file_name type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_mm_delete_existing_file_q</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_delete_file_name>
<message_box_file_already_exist type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_file_exist_owerwrite_q</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_file_already_exist>
<message_box_buy_spawn type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">You can buy a spawn for 1000 $. Press Yes to pay</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_buy_spawn>
<message_box_quit_windows type="quit_windows" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_mm_quit_windows_message</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_quit_windows>
<message_box_quit_game type="quit_game" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_want_to_leave_game_q</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_quit_game>
<message_box_confirm_load_save type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_load_game_confirm</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_confirm_load_save>
<message_box_invalid_saved_game type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_invalid_saved_game</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_invalid_saved_game>
<message_box_invalid_host type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_invalid_host</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_invalid_host>
<message_box_invalid_pass type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_invalid_pass</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_invalid_pass>
<message_box_session_full type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_sess_full</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_session_full>
<message_box_server_reject type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_rejected_server</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_server_reject>
<message_box_cdkey_invalid type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_invalid</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_cdkey_invalid>
<message_box_cdkey_in_use type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_in_use</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_cdkey_in_use>
<message_box_cdkey_disabled type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_disabled</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_cdkey_disabled>
<message_box_different_version type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_version_differs</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_different_version>
<message_box_gs_service_not_available type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_err_gs_not_available</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_service_not_available>
<message_box_sb_master_server_connect_failed type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_err_sb_master_server_conn_fail</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_sb_master_server_connect_failed>
<msg_box_new_patch type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_new_patch</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</msg_box_new_patch>
<msg_box_no_new_patch type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_no_new_patch</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_no_new_patch>
<cant_vote type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_voting_disabled</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</cant_vote>
<select_map type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_select_one_map</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</select_map>
<message_box_restart_game type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_mm_need_restart</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_restart_game>
<message_box_check_r2 type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_cant_run_r2</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_check_r2>
<msg_box_patch_download_error type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_patch_download_error</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_patch_download_error>
<msg_box_patch_download_success type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_patch_download_success</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</msg_box_patch_download_success>
<msg_box_connect_to_master_server type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_connecting_to_masterserver</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">ui_mm_cancel</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_connect_to_master_server>
<msg_box_kicked_by_server type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_kicked_by_server</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_kicked_by_server>
<msg_box_error_loading type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_error_loading</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_error_loading>
<message_box_yes_no type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">a</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_yes_no>
<message_box_ok type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">a</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_ok>
<message_box_direct_ip type="direct_ip" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_host x="21" y="28" width="231" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_host_port</text>
</cap_host>
<cap_password x="21" y="69" width="231" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_password</text>
</cap_password>
<edit_host x="255.75" y="28" width="231" height="25" max_symb_count="24">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_host>
<edit_password x="255.75" y="69" width="231" height="25" password="1" max_symb_count="24">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_direct_ip>
<message_box_password type="password" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_user_password x="21" y="28" width="231" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_userpassword</text>
</cap_user_password>
<cap_password x="21" y="69" width="231" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_password</text>
</cap_password>
<edit_user_password x="255.75" y="28" width="231" height="25" password="1" max_symb_count="20">
<text x="4" font="letterica16" vert_align="c"/>
<texture>ui_inGame2_edit_box_1</texture>
</edit_user_password>
<edit_password x="255.75" y="69" width="231" height="25" password="1" max_symb_count="20">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_password>
<message_box_download_level type="yes_no_copy" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="72" width="465.75" height="135" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">download_map</text>
</message_text>
<edit_url x="21" y="28" width="360" height="28" read_only="1" max_symb_count="110">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_url>
<button_copy x="384.75" y="28" width="102" height="28" check_mode="0">
<window_name>button_copy</window_name>
<text y="2" font="letterica18">ui_st_btn_copy_url</text>
<texture>ui_button_ordinary</texture>
</button_copy>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">ui_st_btn_download_map</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_download_level>
<message_box_gs_info type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_cancel_login</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_info>
<message_box_gs_acc_creation type="info" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_acc_creation>
<message_box_gs_changing_unick type="info" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_changing_unick>
<message_box_gs_result type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_result>
<message_box_gs_question type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_gs_question>
</w>
@@ -0,0 +1,596 @@
<w>
<message_box_change_level type="yes_no" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_change_level>
<message_box_change_level_disabled type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_change_level_disabled>
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<window_name>button_ok</window_name>
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<window_name>button_ok</window_name>
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<window_name>button_no</window_name>
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<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
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<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">You can buy a spawn for 1000 $. Press Yes to pay</text>
</message_text>
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<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
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<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
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<window_name>button_no</window_name>
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</message_text>
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<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
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<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
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</message_box_quit_game>
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<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
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<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
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</message_box_confirm_load_save>
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<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
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</button_ok>
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<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
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</button_ok>
</message_box_invalid_host>
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<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
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</button_ok>
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<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
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</button_ok>
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<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
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<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
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<text y="2" font="letterica18">Btn_OK</text>
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<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
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<window_name>button_ok</window_name>
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<text y="2" font="letterica18">Btn_OK</text>
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<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">a</text>
</message_text>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_yes_no>
<message_box_ok type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">a</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_ok>
<message_box_direct_ip type="direct_ip" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_host x="15.75" y="28" width="173.25" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_host_port</text>
</cap_host>
<cap_password x="15.75" y="69" width="173.25" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_password</text>
</cap_password>
<edit_host x="191.8125" y="28" width="173.25" height="25" max_symb_count="24">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_host>
<edit_password x="191.8125" y="69" width="173.25" height="25" password="1" max_symb_count="24">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_direct_ip>
<message_box_password type="password" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_user_password x="15.75" y="28" width="173.25" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_userpassword</text>
</cap_user_password>
<cap_password x="15.75" y="69" width="173.25" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_password</text>
</cap_password>
<edit_user_password x="191.8125" y="28" width="173.25" height="25" password="1" max_symb_count="20">
<text x="4" font="letterica16" vert_align="c"/>
<texture>ui_inGame2_edit_box_1</texture>
</edit_user_password>
<edit_password x="191.8125" y="69" width="173.25" height="25" password="1" max_symb_count="20">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_password>
<message_box_download_level type="yes_no_copy" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="72" width="349.3125" height="135" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">download_map</text>
</message_text>
<edit_url x="15.75" y="28" width="360" height="28" read_only="1" max_symb_count="110">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_url>
<button_copy x="384.75" y="28" width="76.5" height="28" check_mode="0">
<window_name>button_copy</window_name>
<text y="2" font="letterica18">ui_st_btn_copy_url</text>
<texture>ui_button_ordinary</texture>
</button_copy>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">ui_st_btn_download_map</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_download_level>
<message_box_gs_info type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_cancel_login</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_info>
<message_box_gs_acc_creation type="info" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_acc_creation>
<message_box_gs_changing_unick type="info" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_changing_unick>
<message_box_gs_result type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_result>
<message_box_gs_question type="yes_no" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_gs_question>
</w>
@@ -0,0 +1,91 @@
<scroll_bar>
<default height="15" height_v="15" hold_delay="40">
<up_arrow width="15" height="15">
<texture_e>ui_scroll_btn_up</texture_e>
</up_arrow>
<down_arrow width="15" height="15">
<texture_e>ui_scroll_btn_down</texture_e>
</down_arrow>
<back_v width="15" height="15">
<texture>ui_scroll_back</texture>
</back_v>
<box_v frame_mode="0" vertical="1">
<texture>ui_scroll_box</texture>
</box_v>
</default>
<pda hold_delay="40" width="923" height="17" width_v="17" height_v="543" scroll_box_offset_x="4" scroll_box_offset_y="4" >
<left_arrow x="0" y="0" width="18" height="17">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_H_T</texture_t>
</left_arrow>
<right_arrow x="905" y="0" width="18" height="17">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_H_T</texture_t>
</right_arrow>
<up_arrow x="0" y="0" width="17" height="18">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_t>
</up_arrow>
<down_arrow x="0" y="521" width="17" height="26">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_t>
</down_arrow>
<back x="20" y="0" width="883" height="17" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_horisontal_bckgrnd</texture>
</back>
<box x="21" y="2" width="21" height="13" frame_mode="1" vertical="0">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_box_H_T</texture_h>
</box>
<back_v x="0" y="20" width="17" height="495" vertical="1" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_vertical_bckgrnd</texture>
</back_v>
<box_v x="2" y="22" width="13" height="22" frame_mode="1" vertical="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_h>
</box_v>
</pda>
<pda_logs hold_delay="40" width="923" height="17" width_v="17" height_v="524" scroll_box_offset_x="4" scroll_box_offset_y="4" >
<up_arrow x="0" y="0" width="17" height="18">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_t>
</up_arrow>
<down_arrow x="0" y="521" width="17" height="26">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_t>
</down_arrow>
<back_v x="0" y="20" width="17" height="476" vertical="1" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_vertical_bckgrnd</texture>
</back_v>
<box_v x="2" y="22" width="13" height="22" frame_mode="1" vertical="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_h>
</box_v>
</pda_logs>
<hidden height="15" height_v="15" hold_delay="40">
<up_arrow width="15" height="15">
<texture_e>ui_button_empty</texture_e>
</up_arrow>
<down_arrow width="15" height="15">
<texture_e>ui_button_empty</texture_e>
</down_arrow>
<back_v width="15" height="15">
<texture>ui_button_empty</texture>
</back_v>
<box_v frame_mode="0" vertical="1">
<texture>ui_button_empty</texture>
</box_v>
</hidden>
</scroll_bar>
@@ -0,0 +1,91 @@
<scroll_bar>
<default height="15" height_v="15" hold_delay="40">
<up_arrow width="15" height="15">
<texture_e>ui_scroll_btn_up</texture_e>
</up_arrow>
<down_arrow width="15" height="15">
<texture_e>ui_scroll_btn_down</texture_e>
</down_arrow>
<back_v width="15" height="15">
<texture>ui_scroll_back</texture>
</back_v>
<box_v frame_mode="0" vertical="1">
<texture>ui_scroll_box</texture>
</box_v>
</default>
<pda hold_delay="40" width="738" height="17" width_v="14" height_v="543" scroll_box_offset_x="3" scroll_box_offset_y="4" >
<left_arrow x="0" y="0" width="15" height="17" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_H_T</texture_t>
</left_arrow>
<right_arrow x="724" y="0" width="15" height="17" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_H_T</texture_t>
</right_arrow>
<up_arrow x="0" y="0" width="15" height="18" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_t>
</up_arrow>
<down_arrow x="0" y="521" width="15" height="26" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_t>
</down_arrow>
<back x="16" y="0" width="706" height="17" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_horisontal_bckgrnd</texture>
</back>
<box x="17" y="2" width="17" height="13" frame_mode="1" vertical="0">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_box_H_T</texture_h>
</box>
<back_v x="0" y="20" width="15" height="495" vertical="1" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_vertical_bckgrnd</texture>
</back_v>
<box_v x="2" y="22" width="12" height="22" frame_mode="1" vertical="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_h>
</box_v>
</pda>
<pda_logs hold_delay="40" width="738" height="17" width_v="14" height_v="524" scroll_box_offset_x="3" scroll_box_offset_y="4" >
<up_arrow x="0" y="0" width="15" height="18" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_t>
</up_arrow>
<down_arrow x="0" y="521" width="15" height="26" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_t>
</down_arrow>
<back_v x="0" y="20" width="15" height="476" vertical="1" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_vertical_bckgrnd</texture>
</back_v>
<box_v x="2" y="22" width="12" height="22" frame_mode="1" vertical="1" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_h>
</box_v>
</pda_logs>
<hidden height="15" height_v="15" hold_delay="40">
<up_arrow width="15" height="15">
<texture_e>ui_button_empty</texture_e>
</up_arrow>
<down_arrow width="15" height="15">
<texture_e>ui_button_empty</texture_e>
</down_arrow>
<back_v width="15" height="15">
<texture>ui_button_empty</texture>
</back_v>
<box_v frame_mode="0" vertical="1">
<texture>ui_button_empty</texture>
</box_v>
</hidden>
</scroll_bar>
@@ -0,0 +1,91 @@
<scroll_bar>
<default height="15" height_v="15" hold_delay="40">
<up_arrow width="15" height="15">
<texture_e>ui_scroll_btn_up_21</texture_e>
</up_arrow>
<down_arrow width="15" height="15">
<texture_e>ui_scroll_btn_down_21</texture_e>
</down_arrow>
<back_v width="15" height="15">
<texture>ui_scroll_back_21</texture>
</back_v>
<box_v frame_mode="0" vertical="1">
<texture>ui_scroll_box_21</texture>
</box_v>
</default>
<pda hold_delay="40" width="738" height="17" width_v="14" height_v="543" scroll_box_offset_x="3" scroll_box_offset_y="4" >
<left_arrow x="0" y="0" width="15" height="17" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_H_T</texture_t>
</left_arrow>
<right_arrow x="724" y="0" width="15" height="17" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_H_T</texture_t>
</right_arrow>
<up_arrow x="0" y="0" width="15" height="18" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_t>
</up_arrow>
<down_arrow x="0" y="521" width="15" height="26" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_t>
</down_arrow>
<back x="16" y="0" width="706" height="17" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_horisontal_bckgrnd</texture>
</back>
<box x="17" y="2" width="17" height="13" frame_mode="1" vertical="0">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_box_H_T</texture_h>
</box>
<back_v x="0" y="20" width="15" height="495" vertical="1" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_vertical_bckgrnd</texture>
</back_v>
<box_v x="2" y="22" width="12" height="22" frame_mode="1" vertical="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_h>
</box_v>
</pda>
<pda_logs hold_delay="40" width="738" height="17" width_v="14" height_v="524" scroll_box_offset_x="3" scroll_box_offset_y="4" >
<up_arrow x="0" y="0" width="15" height="18" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_t>
</up_arrow>
<down_arrow x="0" y="521" width="15" height="26" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_t>
</down_arrow>
<back_v x="0" y="20" width="15" height="476" vertical="1" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_vertical_bckgrnd</texture>
</back_v>
<box_v x="2" y="22" width="12" height="22" frame_mode="1" vertical="1" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_h>
</box_v>
</pda_logs>
<hidden height="15" height_v="15" hold_delay="40">
<up_arrow width="15" height="15">
<texture_e>ui_button_empty</texture_e>
</up_arrow>
<down_arrow width="15" height="15">
<texture_e>ui_button_empty</texture_e>
</down_arrow>
<back_v width="15" height="15">
<texture>ui_button_empty</texture>
</back_v>
<box_v frame_mode="0" vertical="1">
<texture>ui_button_empty</texture>
</box_v>
</hidden>
</scroll_bar>
@@ -0,0 +1,12 @@
<w>
<main_dialog>
<options>
<cap_check_soulslike_mode x="36" y="314" width="190" height="18" stretch="1">
<text r="170" g="170" b="170" align="l" vert_align="c" font="letterica16">st_cap_check_soulslike_mode</text>
</cap_check_soulslike_mode>
<check_soulslike_mode x="8" y="308" width="20" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_soulslike_mode>
</options>
</main_dialog>
</w>
@@ -0,0 +1,12 @@
<w>
<main_dialog>
<options>
<cap_check_soulslike_mode x="27" y="314" width="142.5" height="18" stretch="1">
<text r="170" g="170" b="170" align="l" vert_align="c" font="letterica16">st_cap_check_soulslike_mode</text>
</cap_check_soulslike_mode>
<check_soulslike_mode x="6" y="308" width="15" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_soulslike_mode>
</options>
</main_dialog>
</w>
@@ -0,0 +1,12 @@
<w>
<main_dialog>
<options>
<cap_check_soulslike_mode x="20.25" y="314" width="106.875" height="18" stretch="1">
<text r="170" g="170" b="170" align="l" vert_align="c" font="letterica16">st_cap_check_soulslike_mode</text>
</cap_check_soulslike_mode>
<check_soulslike_mode x="4.5" y="308" width="11.25" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_soulslike_mode>
</options>
</main_dialog>
</w>
@@ -0,0 +1,7 @@
<w>
<btn_set_spawn x="129.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_spawn</window_name>
<text y="2" font="letterica18">set_spawn_button</text>
<texture>ui_button_ordinary</texture>
</btn_set_spawn>
</w>
@@ -0,0 +1,7 @@
<w>
<btn_set_spawn x="97.125" y="223" width="102" height="28" check_mode="0" stretch="1">
<window_name>button_spawn</window_name>
<text y="2" font="letterica18">set_spawn_button</text>
<texture>ui_button_ordinary</texture>
</btn_set_spawn>
</w>
@@ -0,0 +1,7 @@
<w>
<btn_set_spawn x="72.84375" y="223" width="76.5" height="28" check_mode="0" stretch="1">
<window_name>button_spawn</window_name>
<text y="2" font="letterica18">set_spawn_button</text>
<texture>ui_button_ordinary</texture>
</btn_set_spawn>
</w>
@@ -0,0 +1,87 @@
<w>
<main x="392" y="0" width="632" height="768">
<auto_static x="0" y="0" width="632" height="768">
<texture>ui_inGame2_dialog_main_window</texture>
</auto_static>
</main>
<!-- <button x="512" y="734" width="340" height="24" stretch="1" hint="ui_st_exit_hint"> -->
<button x="512" y="-666" width="340" height="24" stretch="1" hint="ui_st_exit_hint">
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_trade</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</button>
<answers_list x="24" y="52" width="584" height="452" right_ident="8" left_ident="16" top_indent ="8" bottom_indent="0" always_show_scroll="0"/>
<questions_list x="24" y="512" width="584" height="224" right_ident="8" left_ident="16" top_indent ="8" bottom_indent="0" always_show_scroll="0"/>
<question_item x="0" y="0" width="560" height="0" min_height="13">
<num_text x="0" y="2" width="24" height="20">
<text font="letterica18" color="ui_2"/>
</num_text>
<content_text x="24" y="2" width="536" height="20">
<text font="letterica18" color="ui_2" align="l" complex_mode="1"/>
<text_color>
<t r="231" g="168" b="12"/>
<e color="ui_2"/>
<h color="ui_1"/>
</text_color>
</content_text>
</question_item>
<other_answer_item x="0" y="0" width="560" height="0" min_height="13" bottom_footer="5">
<name_caption x="0" y="0" width="560" height="20">
<text font="graffiti22" color="ui_7" complex_mode="0"/>
</name_caption>
<content_text x="24" y="22" width="536" height="20" complex_mode="1">
<text font="letterica18" color="ui_8"/>
</content_text>
</other_answer_item>
<actor_answer_item x="0" y="0" width="560" height="0" min_height="13" bottom_footer="10">
<name_caption x="0" y="0" width="560" height="20">
<text font="graffiti22" color="ui_lime" complex_mode="0"/>
</name_caption>
<content_text x="24" y="22" width="536" height="20" complex_mode="1">
<text font="letterica18" color="ui_2"/>
</content_text>
</actor_answer_item>
<iconed_answer_item x="0" y="0" width="560" height="0" min_height="30" bottom_footer="5">
<name_caption x="0" y="0" width="0" height="0"/>
<content_text x="88" y="0" width="472" height="29" complex_mode="1">
<text font="letterica18" color="ui_1"/>
</content_text>
<msg_icon x="24" y="3" width="56" height="29"/>
</iconed_answer_item>
<simple_answer_item x="0" y="0" width="560" height="0" min_height="30" bottom_footer="5">
<name_caption x="0" y="0" width="0" height="0"/>
<content_text x="88" y="0" width="472" height="29" complex_mode="1">
<text font="letterica18" color="ui_1"/>
</content_text>
<msg_icon x="24" y="3" width="56" height="29"/>
</simple_answer_item>
<iconed_trade_info x="0" y="0" width="560" height="0" min_height="30" bottom_footer="5">
<name_caption x="0" y="0" width="0" height="0"/>
<content_text x="88" y="0" width="472" height="29" complex_mode="1">
<text font="letterica18" color="ui_8"/>
</content_text>
<msg_icon x="24" y="3" width="56" height="29"/>
</iconed_trade_info>
</w>
@@ -0,0 +1,87 @@
<w>
<main x="550" y="0" width="474" height="768">
<auto_static x="0" y="0" width="474" height="768" stretch="1">
<texture>ui_inGame2_dialog_main_window</texture>
</auto_static>
</main>
<!-- <button x="384" y="734" width="255" height="24" stretch="1" hint="ui_st_exit_hint"> -->
<button x="384" y="-666" width="255" height="24" stretch="1" hint="ui_st_exit_hint">
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_trade</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</button>
<answers_list x="18" y="52" width="438" height="452" right_ident="8" left_ident="16" top_indent ="8" bottom_indent="0" always_show_scroll="0"/>
<questions_list x="18" y="512" width="438" height="224" right_ident="8" left_ident="16" top_indent ="8" bottom_indent="0" always_show_scroll="0"/>
<question_item x="0" y="0" width="420" height="0" min_height="13">
<num_text x="0" y="2" width="18" height="20">
<text font="letterica18" color="ui_2"/>
</num_text>
<content_text x="18" y="2" width="402" height="20">
<text font="letterica18" color="ui_2" align="l" complex_mode="1"/>
<text_color>
<t r="231" g="168" b="12"/>
<e color="ui_2"/>
<h color="ui_1"/>
</text_color>
</content_text>
</question_item>
<other_answer_item x="0" y="0" width="420" height="0" min_height="13" bottom_footer="5">
<name_caption x="0" y="0" width="420" height="20">
<text font="graffiti22" color="ui_7" complex_mode="0"/>
</name_caption>
<content_text x="18" y="22" width="402" height="20" complex_mode="1">
<text font="letterica18" color="ui_8"/>
</content_text>
</other_answer_item>
<actor_answer_item x="0" y="0" width="420" height="0" min_height="13" bottom_footer="10">
<name_caption x="0" y="0" width="420" height="20">
<text font="graffiti22" color="ui_lime" complex_mode="0"/>
</name_caption>
<content_text x="18" y="22" width="402" height="20" complex_mode="1">
<text font="letterica18" color="ui_2"/>
</content_text>
</actor_answer_item>
<iconed_answer_item x="0" y="0" width="420" height="0" min_height="30" bottom_footer="5">
<name_caption x="0" y="0" width="0" height="0"/>
<content_text x="66" y="0" width="354" height="29" complex_mode="1">
<text font="letterica18" color="ui_1"/>
</content_text>
<msg_icon x="18" y="3" width="42" height="29" stretch="1"/>
</iconed_answer_item>
<simple_answer_item x="0" y="0" width="420" height="0" min_height="30" bottom_footer="5">
<name_caption x="0" y="0" width="0" height="0"/>
<content_text x="66" y="0" width="354" height="29" complex_mode="1">
<text font="letterica18" color="ui_1"/>
</content_text>
<msg_icon x="18" y="3" width="42" height="29" stretch="1"/>
</simple_answer_item>
<iconed_trade_info x="0" y="0" width="420" height="0" min_height="30" bottom_footer="5">
<name_caption x="0" y="0" width="0" height="0"/>
<content_text x="66" y="0" width="354" height="29" complex_mode="1">
<text font="letterica18" color="ui_8"/>
</content_text>
<msg_icon x="18" y="3" width="42" height="29" stretch="1"/>
</iconed_trade_info>
</w>
@@ -0,0 +1,87 @@
<w>
<main x="540.5" y="0" width="355.5" height="768">
<auto_static x="0" y="0" width="355.5" height="768" stretch="1">
<texture>ui_inGame2_dialog_main_window</texture>
</auto_static>
</main>
<!-- <button x="288" y="734" width="191.25" height="24" stretch="1" hint="ui_st_exit_hint"> -->
<button x="288" y="-666" width="191.25" height="24" stretch="1" hint="ui_st_exit_hint">
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_trade</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</button>
<answers_list x="13.5" y="52" width="328.5" height="452" right_ident="8" left_ident="16" top_indent ="8" bottom_indent="0" always_show_scroll="0"/>
<questions_list x="13.5" y="512" width="328.5" height="224" right_ident="8" left_ident="16" top_indent ="8" bottom_indent="0" always_show_scroll="0"/>
<question_item x="0" y="0" width="315" height="0" min_height="13">
<num_text x="0" y="2" width="13.5" height="20">
<text font="letterica18" color="ui_2"/>
</num_text>
<content_text x="13.5" y="2" width="301.5" height="20">
<text font="letterica18" color="ui_2" align="l" complex_mode="1"/>
<text_color>
<t r="231" g="168" b="12"/>
<e color="ui_2"/>
<h color="ui_1"/>
</text_color>
</content_text>
</question_item>
<other_answer_item x="0" y="0" width="315" height="0" min_height="13" bottom_footer="5">
<name_caption x="0" y="0" width="315" height="20">
<text font="graffiti22" color="ui_7" complex_mode="0"/>
</name_caption>
<content_text x="13.5" y="22" width="301.5" height="20" complex_mode="1">
<text font="letterica18" color="ui_8"/>
</content_text>
</other_answer_item>
<actor_answer_item x="0" y="0" width="315" height="0" min_height="13" bottom_footer="10">
<name_caption x="0" y="0" width="315" height="20">
<text font="graffiti22" color="ui_lime" complex_mode="0"/>
</name_caption>
<content_text x="13.5" y="22" width="301.5" height="20" complex_mode="1">
<text font="letterica18" color="ui_2"/>
</content_text>
</actor_answer_item>
<iconed_answer_item x="0" y="0" width="315" height="0" min_height="30" bottom_footer="5">
<name_caption x="0" y="0" width="0" height="0"/>
<content_text x="49.5" y="0" width="265.5" height="29" complex_mode="1">
<text font="letterica18" color="ui_1"/>
</content_text>
<msg_icon x="13.5" y="3" width="31.5" height="29" stretch="1"/>
</iconed_answer_item>
<simple_answer_item x="0" y="0" width="315" height="0" min_height="30" bottom_footer="5">
<name_caption x="0" y="0" width="0" height="0"/>
<content_text x="49.5" y="0" width="265.5" height="29" complex_mode="1">
<text font="letterica18" color="ui_1"/>
</content_text>
<msg_icon x="13.5" y="3" width="31.5" height="29" stretch="1"/>
</simple_answer_item>
<iconed_trade_info x="0" y="0" width="315" height="0" min_height="30" bottom_footer="5">
<name_caption x="0" y="0" width="0" height="0"/>
<content_text x="49.5" y="0" width="265.5" height="29" complex_mode="1">
<text font="letterica18" color="ui_8"/>
</content_text>
<msg_icon x="13.5" y="3" width="31.5" height="29" stretch="1"/>
</iconed_trade_info>
</w>
@@ -0,0 +1,18 @@
<w>
<file name="ui\ui_actor_menu_blockers">
<!-- cross -->
<texture id="ui_inGame2_helmet_blocker_cross" x="0" y="0" width="200" height="192" />
<texture id="ui_inGame2_backpack_blocker_cross" x="0" y="0" width="200" height="192" />
<texture id="ui_inGame2_artefact_blocker_cross" x="0" y="200" width="116" height="116" />
<!-- lock -->
<texture id="ui_inGame2_helmet_blocker_lock" x="200" y="0" width="200" height="192" />
<texture id="ui_inGame2_backpack_blocker_lock" x="200" y="0" width="200" height="192" />
<texture id="ui_inGame2_artefact_blocker_lock" x="200" y="200" width="116" height="116" />
<!-- dash -->
<texture id="ui_inGame2_helmet_blocker_dash" x="400" y="0" width="200" height="192" />
<texture id="ui_inGame2_backpack_blocker_dash" x="400" y="0" width="200" height="192" />
<texture id="ui_inGame2_artefact_blocker_dash" x="400" y="200" width="116" height="116" />
</file>
</w>
@@ -0,0 +1,50 @@
<w>
<file name="ui\ui_actor_menu_cond_bars">
<!-- def (sticks) -->
<texture id="ui_svui_cond_bar" x="0" y="0" width="79" height="8" />
<texture id="ui_svui_uses_bar" x="0" y="0" width="79" height="8" />
<texture id="ui_inGame2_inventory_item_status_bar" x="0" y="0" width="79" height="8" />
<texture id="ui_inGame2_inventory_status_bar" x="0" y="12" width="118" height="8" />
<texture id="ui_inGame2_inventory_health_bar" x="0" y="24" width="564" height="36" />
<texture id="ui_inGame2_inventory_progress_bar" x="568" y="24" width="244" height="36" />
<texture id="ui_inGame2_inventory_hts_bar" x="944" y="24" width="44" height="36" />
<texture id="ui_inGame2_inventory_hts_power_bar" x="816" y="24" width="124" height="36" />
<texture id="ui_inGame2_inventory_health_bar_bg" x="0" y="64" width="564" height="36" />
<texture id="ui_inGame2_inventory_progress_bar_bg" x="568" y="64" width="244" height="36" />
<texture id="ui_inGame2_inventory_hts_bar_bg" x="944" y="64" width="44" height="36" />
<texture id="ui_inGame2_inventory_hts_power_bar_bg" x="816" y="64" width="124" height="36" />
<!-- solid flat -->
<texture id="ui_svui_cond_bar_flat" x="0" y="116" width="79" height="8" />
<texture id="ui_inGame2_inventory_status_bar_flat" x="0" y="128" width="118" height="8" />
<texture id="ui_inGame2_inventory_health_bar_flat" x="0" y="140" width="564" height="36" />
<texture id="ui_inGame2_inventory_progress_bar_flat" x="568" y="140" width="244" height="36" />
<texture id="ui_inGame2_inventory_hts_bar_flat" x="944" y="140" width="44" height="36" />
<texture id="ui_inGame2_inventory_hts_power_bar_flat" x="816" y="140" width="124" height="36" />
<texture id="ui_inGame2_inventory_health_bar_flat_bg" x="0" y="180" width="564" height="36" />
<texture id="ui_inGame2_inventory_progress_bar_flat_bg" x="568" y="180" width="244" height="36" />
<texture id="ui_inGame2_inventory_hts_bar_flat_bg" x="944" y="180" width="44" height="36" />
<texture id="ui_inGame2_inventory_hts_power_bar_flat_bg" x="816" y="180" width="124" height="36" />
<!-- solid fade -->
<texture id="ui_svui_cond_bar_fade" x="0" y="232" width="79" height="8" />
<texture id="ui_inGame2_inventory_status_bar_fade" x="0" y="244" width="118" height="8" />
<texture id="ui_inGame2_inventory_health_bar_fade" x="0" y="256" width="564" height="36" />
<texture id="ui_inGame2_inventory_progress_bar_fade" x="568" y="256" width="244" height="36" />
<texture id="ui_inGame2_inventory_hts_bar_fade" x="944" y="256" width="44" height="36" />
<texture id="ui_inGame2_inventory_hts_power_bar_fade" x="816" y="256" width="124" height="36" />
<texture id="ui_inGame2_inventory_health_bar_fade_bg" x="0" y="296" width="564" height="36" />
<texture id="ui_inGame2_inventory_progress_bar_fade_bg" x="568" y="296" width="244" height="36" />
<texture id="ui_inGame2_inventory_hts_bar_fade_bg" x="944" y="296" width="44" height="36" />
<texture id="ui_inGame2_inventory_hts_power_bar_fade_bg" x="816" y="296" width="124" height="36" />
</file>
</w>
@@ -0,0 +1,163 @@
<w>
<!-- faction and rouble icons -->
<file name="ui\ui_actor_menu_faction_icons">
<texture id="ui_mm_faction_icon_freedom" x="0" y="0" width="204" height="204" />
<texture id="ui_mm_faction_icon_stalker" x="256" y="0" width="204" height="204" />
<texture id="ui_mm_faction_icon_bandit" x="512" y="0" width="204" height="204" />
<texture id="ui_mm_faction_icon_dolg" x="768" y="0" width="204" height="204" />
<texture id="ui_mm_faction_icon_csky" x="0" y="256" width="204" height="204" />
<texture id="ui_mm_faction_icon_ecolog" x="256" y="256" width="204" height="204" />
<texture id="ui_mm_faction_icon_army" x="512" y="256" width="204" height="204" />
<texture id="ui_mm_faction_icon_killer" x="768" y="256" width="204" height="204" />
<texture id="ui_mm_faction_icon_monolith" x="0" y="512" width="204" height="204" />
<texture id="ui_mm_faction_icon_renegade" x="256" y="512" width="204" height="204" />
<texture id="ui_mm_faction_icon_greh" x="512" y="512" width="204" height="204" />
<texture id="ui_mm_faction_icon_isg" x="768" y="512" width="204" height="204" />
<texture id="ui_inGame2_faction_roubles" x="0" y="990" width="34" height="34" />
</file>
<!-- GAMMA overlays style -->
<file name="ui\ui_actor_menu_faction_overlays">
<texture id="ui_inGame2_faction_freedom" x="0" y="0" width="288" height="204" />
<texture id="ui_inGame2_faction_stalker" x="0" y="0" width="288" height="204" />
<texture id="ui_inGame2_faction_bandit" x="0" y="0" width="288" height="204" />
<texture id="ui_inGame2_faction_dolg" x="0" y="0" width="288" height="204" />
<texture id="ui_inGame2_faction_csky" x="0" y="0" width="288" height="204" />
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<texture id="ui_inGame2_faction_army" x="0" y="0" width="288" height="204" />
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<texture id="ui_inGame2_faction_renegade" x="0" y="0" width="288" height="204" />
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<texture id="ui_inGame2_faction_bg" x="0" y="420" width="0" height="0" />
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<texture id="ui_inGame2_faction_ecolog_16" x="0" y="0" width="288" height="204" />
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<texture id="ui_inGame2_faction_bg_21" x="0" y="420" width="0" height="0" />
</file>
<!-- Modern UI overlays style -->
<file name="ui\ui_actor_menu_faction_overlays_alt">
<texture id="ui_inGame2_faction_freedom_alt" x="0" y="0" width="646" height="204" />
<texture id="ui_inGame2_faction_stalker_alt" x="0" y="210" width="646" height="204" />
<texture id="ui_inGame2_faction_bandit_alt" x="0" y="420" width="646" height="204" />
<texture id="ui_inGame2_faction_dolg_alt" x="0" y="630" width="646" height="204" />
<texture id="ui_inGame2_faction_csky_alt" x="0" y="840" width="646" height="204" />
<texture id="ui_inGame2_faction_ecolog_alt" x="0" y="1050" width="646" height="204" />
<texture id="ui_inGame2_faction_army_alt" x="0" y="1260" width="646" height="204" />
<texture id="ui_inGame2_faction_killer_alt" x="0" y="1470" width="646" height="204" />
<texture id="ui_inGame2_faction_monolith_alt" x="0" y="1680" width="646" height="204" />
<texture id="ui_inGame2_faction_renegade_alt" x="0" y="1890" width="646" height="204" />
<texture id="ui_inGame2_faction_greh_alt" x="0" y="2100" width="646" height="204" />
<texture id="ui_inGame2_faction_isg_alt" x="0" y="2310" width="646" height="204" />
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<texture id="ui_inGame2_faction_bg_alt" x="0" y="2730" width="646" height="204" />
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<texture id="ui_inGame2_faction_army_alt_16" x="1062" y="1260" width="986" height="204" />
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<texture id="ui_inGame2_faction_neutral_alt_16" x="1062" y="2520" width="986" height="204" />
<texture id="ui_inGame2_faction_bg_alt_16" x="1062" y="2730" width="986" height="204" />
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<texture id="ui_inGame2_faction_ecolog_alt_21" x="2654" y="1050" width="1442" height="204" />
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<texture id="ui_inGame2_faction_bg_alt_21" x="2654" y="2730" width="1442" height="204" />
</file>
<!-- like RoH (idea from Modern UI) overlays style -->
<file name="ui\ui_actor_menu_faction_overlays_alt2">
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<texture id="ui_inGame2_faction_stalker_alt2" x="0" y="0" width="646" height="204" />
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<texture id="ui_inGame2_faction_dolg_alt2" x="0" y="0" width="646" height="204" />
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</file>
</w>
@@ -0,0 +1,35 @@
<w>
<!-- grid_size = 41 -->
<file name="ui\ui_actor_menu_grid">
<!-- simple -->
<texture id="ui_inGame2_actor_menu_grid" x="0" y="0" width="604" height="1206" />
<texture id="ui_inGame2_actor_menu_grid_16" x="0" y="0" width="948" height="1206" />
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<texture id="ui_inGame2_actor_menu_grid_21" x="0" y="0" width="1378" height="1206" />
<texture id="ui_item_picker_background_grid" x="0" y="1752" width="636" height="296" />
<!-- alt -->
<texture id="ui_inGame2_actor_menu_grid_alt" x="2048" y="0" width="604" height="1206" />
<texture id="ui_inGame2_actor_menu_grid_alt_16" x="2048" y="0" width="948" height="1206" />
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<texture id="ui_item_picker_background_grid_alt" x="2048" y="1752" width="636" height="296" />
</file>
<!-- grid_size = 35 -->
<file name="ui\ui_actor_menu_grid_small">
<!-- simple -->
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<!-- alt -->
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</file>
</w>
@@ -0,0 +1,43 @@
<w>
<file name="ui\ui_actor_menu_rank_icons">
<!-- GAMMA -->
<texture id="ui_rank_novice" x="0" y="0" width="124" height="124" />
<texture id="ui_rank_trainee" x="124" y="0" width="124" height="124" />
<texture id="ui_rank_experienced" x="248" y="0" width="124" height="124" />
<texture id="ui_rank_professional" x="372" y="0" width="124" height="124" />
<texture id="ui_rank_veteran" x="496" y="0" width="124" height="124" />
<texture id="ui_rank_expert" x="620" y="0" width="124" height="124" />
<texture id="ui_rank_master" x="744" y="0" width="124" height="124" />
<texture id="ui_rank_legend" x="868" y="0" width="124" height="124" />
<!-- Modern UI -->
<texture id="ui_rank_novice_mui" x="0" y="124" width="124" height="124" />
<texture id="ui_rank_trainee_mui" x="124" y="124" width="124" height="124" />
<texture id="ui_rank_experienced_mui" x="248" y="124" width="124" height="124" />
<texture id="ui_rank_professional_mui" x="372" y="124" width="124" height="124" />
<texture id="ui_rank_veteran_mui" x="496" y="124" width="124" height="124" />
<texture id="ui_rank_expert_mui" x="620" y="124" width="124" height="124" />
<texture id="ui_rank_master_mui" x="744" y="124" width="124" height="124" />
<texture id="ui_rank_legend_mui" x="868" y="124" width="124" height="124" />
<!-- Simplified Vision UI -->
<texture id="ui_rank_novice_svui" x="0" y="248" width="124" height="124" />
<texture id="ui_rank_trainee_svui" x="124" y="248" width="124" height="124" />
<texture id="ui_rank_experienced_svui" x="248" y="248" width="124" height="124" />
<texture id="ui_rank_professional_svui" x="372" y="248" width="124" height="124" />
<texture id="ui_rank_veteran_svui" x="496" y="248" width="124" height="124" />
<texture id="ui_rank_expert_svui" x="620" y="248" width="124" height="124" />
<texture id="ui_rank_master_svui" x="744" y="248" width="124" height="124" />
<texture id="ui_rank_legend_svui" x="868" y="248" width="124" height="124" />
<!-- Simplified Vision UI v2 -->
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<texture id="ui_rank_trainee_svui_alt" x="124" y="372" width="124" height="124" />
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<texture id="ui_rank_legend_svui_alt" x="868" y="372" width="124" height="124" />
</file>
</w>
@@ -0,0 +1,105 @@
<w>
<file name="ui\ui_actor_menu_sorter_icons">
<!-- old not used but let it stay here --> <!--
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<texture id="ui_btn_sort_food_e" x="168" y="56" width="56" height="56" />
<texture id="ui_btn_sort_food_h" x="168" y="0" width="56" height="56" />
<texture id="ui_btn_sort_food_t" x="168" y="0" width="56" height="56" />
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<texture id="ui_btn_sort_misc_e" x="112" y="56" width="56" height="56" />
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<texture id="ui_btn_sort_misc_t" x="112" y="0" width="56" height="56" />
<texture id="ui_btn_sort_meds_d" x="56" y="56" width="56" height="56" />
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<texture id="ui_btn_sort_meds_t" x="56" y="0" width="56" height="56" />
<texture id="ui_btn_sort_upgrades_d" x="0" y="56" width="56" height="56" />
<texture id="ui_btn_sort_upgrades_e" x="0" y="56" width="56" height="56" />
<texture id="ui_btn_sort_upgrades_h" x="0" y="0" width="56" height="56" />
<texture id="ui_btn_sort_upgrades_t" x="0" y="0" width="56" height="56" /> -->
<!-- for lua inventory -->
<texture id="ui_inGame2_btn_sort_all_d" x="0" y="0" width="56" height="56" />
<texture id="ui_inGame2_btn_sort_all_e" x="0" y="0" width="56" height="56" />
<texture id="ui_inGame2_btn_sort_all_h" x="0" y="56" width="56" height="56" />
<texture id="ui_inGame2_btn_sort_all_t" x="0" y="56" width="56" height="56" />
<texture id="ui_inGame2_btn_sort_weapon_d" x="56" y="0" width="56" height="56" />
<texture id="ui_inGame2_btn_sort_weapon_e" x="56" y="0" width="56" height="56" />
<texture id="ui_inGame2_btn_sort_weapon_h" x="56" y="56" width="56" height="56" />
<texture id="ui_inGame2_btn_sort_weapon_t" x="56" y="56" width="56" height="56" />
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<texture id="ui_inGame2_btn_sort_upgrades_t" x="504" y="56" width="56" height="56" />
</file>
</w>
@@ -0,0 +1,56 @@
<w>
<file name="ui\ui_actor_menu_stats_icons">
<!-- States -->
<texture id="ui_inGame2_inv_state_health" x="0" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_radia" x="56" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_acid" x="112" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_shock" x="168" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_fire" x="224" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_psi" x="280" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_wound" x="336" y="0" width="56" height="56" />
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<texture id="ui_inGame2_inv_state_power" x="448" y="0" width="56" height="56" />
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<texture id="ui_inGame2_inv_state_P_health" x="0" y="56" width="56" height="56" />
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<!-- Accurate Stats Extended -->
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<texture id="ui_inGame2_inv_state_P_explosion" x="784" y="0" width="56" height="56" />
</file>
</w>
@@ -0,0 +1,11 @@
<w>
<file name="ui\ui_actor_pda">
<texture id="ui_inGame2_pda_buttons_leftside_b" x="197" y="1" width="3" height="27" />
<texture id="ui_inGame2_pda_buttons_leftside_back" x="200" y="1" width="10" height="27" />
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</file>
</w>
@@ -0,0 +1,125 @@
<w>
<!-- New game -->
<file name="ui\new_game\ui_new_game_main">
<texture id="ui_new_game_main" x="0" y="0" width="1024" height="720" />
</file>
<file name="ui\new_game\ui_new_game_back_t">
<texture id="ui_new_game_back" x="0" y="0" width="1024" height="720" />
</file>
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</file>
<file name="ui\ui_actor_multiplayer_game_menu">
<texture id="ui_new_game_btn_checkbox_d" x="903" y="153" width="40" height="40" />
<texture id="ui_new_game_btn_checkbox_e" x="903" y="193" width="40" height="40" />
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<texture id="ui_new_game_btn_checkbox_t" x="903" y="273" width="40" height="40" />
</file>
<file name="ui\new_game\ui_svui_new_game">
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<texture id="ui_new_game_map_l07_military" x="0" y="233" width="665" height="233" /> <!-- Freedom -->
<texture id="ui_new_game_map_l01_escape" x="0" y="466" width="665" height="233" /> <!-- Loner -->
<texture id="ui_new_game_map_k00_marsh" x="0" y="699" width="665" height="233" /> <!-- CS -->
<texture id="ui_new_game_map_l05_bar" x="665" y="0" width="665" height="233" /> <!-- Duty -->
<texture id="ui_new_game_map_l09_deadcity" x="665" y="233" width="665" height="233" /> <!-- Mercenary -->
<texture id="ui_new_game_map_l03_agroprom" x="665" y="466" width="665" height="233" /> <!-- Military -->
<texture id="ui_new_game_map_l08_yantar" x="665" y="699" width="665" height="233" /> <!-- Ecologist -->
<texture id="ui_new_game_map_l11_pripyat" x="1330" y="0" width="665" height="233" /> <!-- Monolith -->
<!-- Renegade -->
<texture id="ui_new_game_map_l10_red_forest" x="1330" y="466" width="665" height="233" /> <!-- Sin -->
<texture id="ui_new_game_map_l12_stancia" x="1330" y="699" width="665" height="233" /> <!-- UNISG -->
</file>
<file name="ui\new_game\ui_svui_new_game2">
<texture id="ui_new_game_map_jupiter" x="0" y="0" width="665" height="233" />
<texture id="ui_new_game_map_l06_rostok" x="0" y="233" width="665" height="233" />
<texture id="ui_new_game_map_zaton" x="0" y="466" width="665" height="233" />
<texture id="ui_new_game_map_pripyat" x="0" y="699" width="665" height="233" />
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<texture id="ui_new_game_map_l12_stancia_2" x="665" y="233" width="665" height="233" />
<texture id="ui_new_game_map_l11_hospital" x="665" y="466" width="665" height="233" />
<texture id="ui_new_game_map_k01_darkscape" x="665" y="699" width="665" height="233" />
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<texture id="ui_new_game_map_l03u_agr_underground" x="1330" y="699" width="665" height="233" />
</file>
</w>
@@ -0,0 +1,6 @@
<w>
<file name="ui\ui_actor_hint_wnd">
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<texture id="ui_inGame2_Patroni_HUD_bhs_bar" x="678" y="179" width="70" height="8" />
</file>
</w>
@@ -0,0 +1,349 @@
<w>
<file name="ui\ui_actor_dialog_screen">
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</file>
<file name="ui\ui_actor_hint_wnd">
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</file>
<file name="ui\ui_actor_menu">
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<texture id="ui_inGame2_repair_button_d" x="1714" y="1670" width="176" height="64" />
<texture id="ui_inGame2_repair_button_e" x="1890" y="1670" width="176" height="64" />
<texture id="ui_inGame2_repair_button_h" x="2066" y="1670" width="176" height="64" />
<texture id="ui_inGame2_repair_button_t" x="2242" y="1670" width="176" height="64" />
<!-- Not used -->
<texture id="ui_inGame2_inventory_button_d" x="2215" y="1742" width="280" height="56" />
<texture id="ui_inGame2_inventory_button_e" x="2215" y="1806" width="280" height="56" />
<texture id="ui_inGame2_inventory_button_h" x="2215" y="1870" width="280" height="56" />
<texture id="ui_inGame2_inventory_button_t" x="2215" y="1934" width="280" height="56" />
<!-- Not used -->
<texture id="ui_inGame2_big_inventory_button_d" x="1714" y="1742" width="493" height="56" />
<texture id="ui_inGame2_big_inventory_button_e" x="1714" y="1806" width="493" height="56" />
<texture id="ui_inGame2_big_inventory_button_h" x="1714" y="1870" width="493" height="56" />
<texture id="ui_inGame2_big_inventory_button_t" x="1714" y="1934" width="493" height="56" />
<!-- Not Used -->
<texture id="ui_item_picker_frame_lt" x="1367" y="1708" width="23" height="23" />
<texture id="ui_item_picker_frame_t" x="1390" y="1708" width="41" height="23" />
<texture id="ui_item_picker_frame_rt" x="1431" y="1708" width="23" height="23" />
<texture id="ui_item_picker_frame_r" x="1431" y="1731" width="23" height="41" />
<texture id="ui_item_picker_frame_rb" x="1431" y="1772" width="23" height="23" />
<texture id="ui_item_picker_frame_back" x="1390" y="1731" width="41" height="41" />
<texture id="ui_item_picker_frame_l" x="1367" y="1731" width="23" height="41" />
<texture id="ui_item_picker_frame_lb" x="1367" y="1772" width="23" height="23" />
<texture id="ui_item_picker_frame_b" x="1390" y="1772" width="41" height="23" />
<!-- Not Used -->
<texture id="ui_item_picker_Sframe_lt" x="1472" y="1751" width="15" height="15" />
<texture id="ui_item_picker_Sframe_t" x="1487" y="1751" width="6" height="15" />
<texture id="ui_item_picker_Sframe_rt" x="1493" y="1751" width="15" height="15" />
<texture id="ui_item_picker_Sframe_r" x="1493" y="1766" width="15" height="6" />
<texture id="ui_item_picker_Sframe_rb" x="1493" y="1772" width="15" height="15" />
<texture id="ui_item_picker_Sframe_back" x="1487" y="1766" width="6" height="6" />
<texture id="ui_item_picker_Sframe_l" x="1472" y="1766" width="15" height="6" />
<texture id="ui_item_picker_Sframe_lb" x="1472" y="1772" width="15" height="15" />
<texture id="ui_item_picker_Sframe_b" x="1487" y="1772" width="6" height="15" />
<texture id="ui_item_picker_background" x="0" y="1752" width="636" height="296" />
</file>
<file name="ui\ui_actor_menu_alt">
<texture id="ui_inGame2_inventory_back_alt" x="1019" y="0" width="694" height="1536" />
<texture id="ui_inGame2_inventory_back_vert_alt" x="1701" y="2050" width="694" height="1536" />
<texture id="ui_inGame2_left_side_alt" x="3418" y="0" width="678" height="1536" />
<texture id="ui_inGame2_left_side_alt_16" x="1714" y="0" width="1018" height="1536" />
<texture id="ui_inGame2_left_side_alt_21" x="2621" y="2050" width="1475" height="1536" />
<texture id="ui_inGame2_repair_panel_alt" x="2736" y="0" width="678" height="1536" />
<texture id="ui_inGame2_repair_panel_alt_16" x="0" y="0" width="1018" height="1536" />
<texture id="ui_inGame2_repair_panel_alt_21" x="0" y="2050" width="1475" height="1536" />
</file>
<file name="ui\ui_actor_menu_alt_bg">
<texture id="ui_inGame2_inventory_back_alt_bg" x="1019" y="0" width="694" height="1536" />
<texture id="ui_inGame2_inventory_back_vert_alt_bg" x="1701" y="2050" width="694" height="1536" />
<texture id="ui_inGame2_left_side_alt_bg" x="3418" y="0" width="678" height="1536" />
<texture id="ui_inGame2_left_side_alt_bg_16" x="1714" y="0" width="1018" height="1536" />
<texture id="ui_inGame2_left_side_alt_bg_21" x="2621" y="2050" width="1475" height="1536" />
<texture id="ui_inGame2_repair_panel_alt_bg" x="2736" y="0" width="678" height="1536" />
<texture id="ui_inGame2_repair_panel_alt_bg_16" x="0" y="0" width="1018" height="1536" />
<texture id="ui_inGame2_repair_panel_alt_bg_21" x="0" y="2050" width="1475" height="1536" />
</file>
<file name="ui\ui_actor_sleep_screen">
<!-- Highlighters -->
<texture id="ui_inGame2_weapon_highlighter" x="220" y="549" width="100" height="312" />
<texture id="ui_inGame2_helmet_highlighter" x="332" y="549" width="100" height="96" />
<texture id="ui_inGame2_armor_highlighter" x="332" y="657" width="100" height="150" />
<texture id="ui_inGame2_detector_highlighter" x="332" y="819" width="100" height="42" />
<texture id="ui_inGame2_quick_item_highlighter" x="444" y="819" width="42" height="42" />
<texture id="ui_inGame2_artefakt_highlighter" x="444" y="819" width="42" height="42" />
<texture id="ui_inGame2_weapon_horizontal_highlighter" x="220" y="873" width="316" height="96" />
<texture id="ui_inGame2_panorama_window" x="0" y="273" width="601" height="128" /> <!-- height="122" -->
<!-- Weapon prop icons -->
<texture id="ui_wp_prop_damage" x="654" y="566" width="19" height="19" />
<texture id="ui_wp_prop_skorostrelnost" x="673" y="433" width="19" height="19" />
<texture id="ui_wp_prop_otdacha" x="673" y="452" width="19" height="19" />
<texture id="ui_wp_prop_nadezhnost" x="673" y="471" width="19" height="19" />
<texture id="ui_wp_prop_ergonomics" x="673" y="490" width="19" height="19" />
<texture id="ui_wp_prop_nastilnost" x="673" y="509" width="19" height="19" />
<texture id="ui_wp_prop_tochnost" x="673" y="528" width="19" height="19" />
<texture id="ui_wp_prop_weight" x="673" y="547" width="19" height="19" />
<texture id="ui_wp_prop_optics" x="673" y="566" width="19" height="19" />
<texture id="ui_wp_prop_autolockscope" x="692" y="528" width="19" height="19" />
<texture id="ui_wp_prop_scope_attach" x="692" y="547" width="19" height="19" />
<texture id="ui_wp_prop_nightvision" x="692" y="566" width="19" height="19" />
<texture id="ui_wp_prop_scope_6x" x="711" y="528" width="19" height="19" />
<texture id="ui_wp_prop_scope" x="711" y="547" width="19" height="19" />
<texture id="ui_wp_prop_autofire" x="711" y="566" width="19" height="19" />
<texture id="ui_wp_prop_not_available" x="730" y="452" width="19" height="19" />
<texture id="ui_wp_prop_scope_1.5x" x="730" y="509" width="19" height="19" />
<texture id="ui_wp_prop_scope_5x" x="730" y="528" width="19" height="19" />
<texture id="ui_wp_prop_contrast" x="730" y="547" width="19" height="19" />
<texture id="ui_wp_prop_3xfire" x="730" y="566" width="19" height="19" />
<!-- Armor prop icons -->
<texture id="ui_am_prop_restore_bleeding" x="749" y="452" width="19" height="19" />
<texture id="ui_am_prop_scanner" x="749" y="528" width="19" height="19" />
<texture id="ui_am_prop_electro" x="749" y="547" width="19" height="19" />
<texture id="ui_am_prop_thirst_p" x="749" y="585" width="19" height="19" />
<texture id="ui_am_prop_night_vision" x="768" y="528" width="19" height="19" />
<texture id="ui_am_prop_artefact" x="768" y="547" width="19" height="19" />
<texture id="ui_am_prop_satiety_restore_speed" x="768" y="566" width="19" height="19" />
<texture id="ui_am_prop_sleep_p" x="768" y="585" width="19" height="19" />
<texture id="ui_am_prop_chem" x="787" y="452" width="19" height="19" />
<texture id="ui_am_prop_thermo" x="787" y="471" width="19" height="19" />
<texture id="ui_am_prop_autolock" x="787" y="490" width="19" height="19" />
<texture id="ui_am_prop_sprint" x="787" y="509" width="19" height="19" />
<texture id="ui_am_prop_night_vision_2" x="787" y="528" width="19" height="19" />
<texture id="ui_am_prop_night_vision_3" x="787" y="547" width="19" height="19" />
<texture id="ui_am_prop_weightoutfit" x="787" y="566" width="19" height="19" />
<texture id="ui_am_prop_radio_restore" x="806" y="433" width="19" height="19" />
<texture id="ui_am_condition" x="806" y="452" width="19" height="19" />
<texture id="ui_am_prop_Vibros" x="806" y="547" width="19" height="19" />
<texture id="ui_am_prop_damage" x="806" y="566" width="19" height="19" />
<texture id="ui_am_prop_time_period" x="825" y="433" width="19" height="19" />
<texture id="ui_am_prop_fire_wound_negative" x="844" y="433" width="19" height="19" />
<texture id="ui_am_prop_bleeding_restore" x="844" y="452" width="19" height="19" />
<texture id="ui_am_prop_health_negative" x="844" y="509" width="19" height="19" />
<texture id="ui_am_prop_shock_immunity" x="844" y="547" width="19" height="19" />
<texture id="ui_am_prop_thirst_n" x="844" y="585" width="19" height="19" />
<texture id="ui_am_prop_power_restore" x="863" y="452" width="19" height="19" />
<texture id="ui_am_prop_max_weight" x="863" y="471" width="19" height="19" />
<texture id="ui_am_prop_carry_weight_negative" x="863" y="471" width="19" height="19" />
<texture id="ui_am_prop_radiation_protection" x="863" y="490" width="19" height="19" />
<texture id="ui_am_prop_radiation_immunity" x="863" y="490" width="19" height="19" />
<texture id="ui_am_prop_satiety" x="863" y="566" width="19" height="19" />
<texture id="ui_am_prop_sleep_n" x="863" y="585" width="19" height="19" />
<texture id="ui_am_prop_telepat_protection" x="882" y="433" width="19" height="19" />
<texture id="ui_am_prop_telepat_immunity" x="882" y="433" width="19" height="19" />
<texture id="ui_am_prop_chemburn_protection" x="882" y="452" width="19" height="19" />
<texture id="ui_am_prop_chemburn_immunity" x="882" y="452" width="19" height="19" />
<texture id="ui_am_prop_burn_immunity" x="882" y="471" width="19" height="19" />
<texture id="ui_am_prop_anabiotic" x="901" y="547" width="19" height="19" />
</file>
<file name="ui\ui_common">
<texture id="ui_scroll_btn_up_21" x="120" y="173" width="19" height="15" />
<texture id="ui_scroll_back_21_b" x="120" y="189" width="19" height="15" />
<texture id="ui_scroll_back_21_back" x="120" y="189" width="19" height="15" />
<texture id="ui_scroll_back_21_e" x="120" y="189" width="19" height="15" />
<texture id="ui_scroll_box_21_b" x="120" y="206" width="19" height="15" />
<texture id="ui_scroll_box_21_back" x="120" y="206" width="19" height="15" />
<texture id="ui_scroll_box_21_e" x="120" y="206" width="19" height="15" />
<texture id="ui_scroll_btn_down_21" x="120" y="222" width="19" height="15" />
<texture id="ui_scroll_btn_down" x="124" y="222" width="15" height="15" />
<texture id="ui_listline2" x="0" y="37" width="35" height="17" />
<texture id="ui_button_ordinary_d" x="0" y="87" width="116" height="28" />
<texture id="ui_button_ordinary_e" x="0" y="115" width="116" height="28" />
<texture id="ui_button_ordinary_h" x="0" y="143" width="116" height="28" />
<texture id="ui_button_ordinary_t" x="0" y="171" width="116" height="28" />
<texture id="ui_inGame2_Mp_bigbuttone_d" x="4" y="426" width="148" height="40" />
<texture id="ui_inGame2_Mp_bigbuttone_e" x="4" y="474" width="148" height="40" />
<texture id="ui_inGame2_Mp_bigbuttone_h" x="4" y="522" width="148" height="40" />
<texture id="ui_inGame2_Mp_bigbuttone_t" x="4" y="570" width="148" height="40" />
<texture id="ui_button_main01_d" x="4" y="426" width="148" height="40" />
<texture id="ui_button_main01_e" x="4" y="474" width="148" height="40" />
<texture id="ui_button_main01_h" x="4" y="522" width="148" height="40" />
<texture id="ui_button_main01_t" x="4" y="570" width="148" height="40" />
<texture id="ui_button_main02_d" x="4" y="618" width="148" height="40" />
<texture id="ui_button_main02_e" x="4" y="666" width="148" height="40" />
<texture id="ui_button_main02_h" x="4" y="714" width="148" height="40" />
<texture id="ui_button_main02_t" x="4" y="762" width="148" height="40" />
<texture id="ui_button_main03_d" x="4" y="810" width="148" height="40" />
<texture id="ui_button_main03_e" x="4" y="858" width="148" height="40" />
<texture id="ui_button_main03_h" x="4" y="906" width="148" height="40" />
<texture id="ui_button_main03_t" x="4" y="954" width="148" height="40" />
</file>
<file name="ui\ui_options">
<texture id="ui_options_background" x="150" y="75" width="2430" height="1311" />
<texture id="ui_checkbox_TabLED_d" x="0" y="1536" width="292" height="56" />
<texture id="ui_checkbox_TabLED_e" x="0" y="1536" width="292" height="56" />
<texture id="ui_checkbox_TabLED_h" x="0" y="1596" width="292" height="56" />
<texture id="ui_checkbox_TabLED_t" x="0" y="1656" width="292" height="56" />
<texture id="ui_inGame2_checkbox_d" x="321" y="1523" width="40" height="60" />
<texture id="ui_inGame2_checkbox_e" x="321" y="1583" width="40" height="60" />
<texture id="ui_inGame2_checkbox_h" x="321" y="1643" width="40" height="60" />
<texture id="ui_inGame2_checkbox_t" x="321" y="1703" width="40" height="60" />
<texture id="ui_radio_d" x="387" y="1583" width="40" height="60" />
<texture id="ui_radio_e" x="387" y="1583" width="40" height="60" />
<texture id="ui_radio_h" x="387" y="1643" width="40" height="60" />
<texture id="ui_radio_t" x="387" y="1703" width="40" height="60" />
</file>
<file name="ui\ui_hud">
<texture id="ui_sega_healph" x="591" y="198" width="433" height="25" />
<texture id="ui_sega_healph_progress" x="683" y="185" width="341" height="10" />
</file>
<file name="ui\ui_wheel_ammo">
<texture id="ui_hud2_wheel_ammo" x="40" y="40" width="361" height="361" />
<texture id="ui_hud2_wheel_ammo_extended" x="40" y="40" width="361" height="480" />
<texture id="ui_hud2_wheel_extent" x="40" y="440" width="360" height="80" />
<texture id="ui_button_wheel_light_d" x="0" y="0" width="0" height="0" />
<texture id="ui_button_wheel_light_e" x="0" y="0" width="0" height="0" />
<texture id="ui_button_wheel_light_h" x="0" y="600" width="100" height="50" />
<texture id="ui_button_wheel_light_t" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_combat" x="0" y="700" width="100" height="100" />
<texture id="ui_companion_combat_btn_d" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_combat_btn_e" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_combat_btn_h" x="0" y="700" width="100" height="100" />
<texture id="ui_companion_combat_btn_t" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_movement" x="100" y="700" width="100" height="100" />
<texture id="ui_companion_movement_btn_d" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_movement_btn_e" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_movement_btn_h" x="100" y="700" width="100" height="100" />
<texture id="ui_companion_movement_btn_t" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_stealth" x="200" y="700" width="100" height="100" />
<texture id="ui_companion_stealth_btn_d" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_stealth_btn_e" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_stealth_btn_h" x="200" y="700" width="100" height="100" />
<texture id="ui_companion_stealth_btn_t" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_distance" x="300" y="700" width="100" height="100" />
<texture id="ui_companion_distance_btn_d" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_distance_btn_e" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_distance_btn_h" x="300" y="700" width="100" height="100" />
<texture id="ui_companion_distance_btn_t" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_loot" x="400" y="700" width="100" height="100" />
<texture id="ui_companion_loot_btn_d" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_loot_btn_e" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_loot_btn_h" x="400" y="700" width="100" height="100" />
<texture id="ui_companion_loot_btn_t" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_trade" x="0" y="800" width="100" height="100" />
<texture id="ui_companion_trade_btn_d" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_trade_btn_e" x="0" y="0" width="0" height="0" />
<texture id="ui_companion_trade_btn_h" x="0" y="800" width="100" height="100" />
<texture id="ui_companion_trade_btn_t" x="0" y="0" width="0" height="0" />
</file>
<file name="ui\ui_ingame2_common">
<texture id="ui_item_count_back" x="864" y="817" width="48" height="20" />
<texture id="ui_item_count_back2" x="790" y="817" width="72" height="20" />
</file>
<file name="ui\items\ui_details">
<texture id="ui_itm_details" x="0" y="0" width="768" height="512" />
<texture id="ui_itm_line" x="0" y="1008" width="768" height="16" />
</file>
<!-- Workshop -->
<file name="ui\items\ui_workshop">
<texture id="ui_inGame2_workshop_background" x="0" y="0" width="1024" height="640" />
<texture id="ui_inGame2_workshop_line" x="1" y="669" width="2" height="2" />
<texture id="ui_inGame2_workshop_item_window_clean_s" x="8" y="799" width="91" height="44" />
<texture id="ui_inGame2_workshop_item_window_con" x="107" y="806" width="74" height="37" />
<texture id="ui_inGame2_workshop_toolkit" x="0" y="851" width="218" height="173" />
<texture id="ui_inGame2_workshop_craft_menu" x="226" y="830" width="164" height="194" />
<texture id="ui_inGame2_workshop_craft_recipes" x="226" y="830" width="164" height="194" />
<texture id="ui_button_light_d" x="56" y="640" width="56" height="28" />
<texture id="ui_button_light_e" x="56" y="640" width="56" height="28" />
<texture id="ui_button_light_h" x="0" y="640" width="56" height="28" />
<texture id="ui_button_light_t" x="56" y="640" width="56" height="28" />
</file>
<!-- Common -->
<file name="ui\items\ui_item_1">
<texture id="ui_inGame2_item_1_background" x="0" y="0" width="768" height="640" />
<texture id="ui_inGame2_item_1_inv" x="0" y="792" width="312" height="232" />
<texture id="ui_inGame2_item_1_box" x="0" y="664" width="238" height="120" />
<texture id="ui_inGame2_item_1_window_clean" x="320" y="868" width="124" height="74" />
<texture id="ui_inGame2_item_1_window" x="320" y="950" width="124" height="74" />
</file>
<file name="ui\items\common_elements2">
<texture id="ui_inGame2_workshop_upgrade_menu" x="0" y="0" width="622" height="416" />
<texture id="ui_inGame2_workshop_craft_inv" x="630" y="0" width="238" height="416" />
<texture id="ui_button_upgr_d" x="876" y="132" width="91" height="44" />
<texture id="ui_button_upgr_e" x="876" y="176" width="91" height="44" />
<texture id="ui_button_upgr_h" x="876" y="88" width="91" height="44" />
<texture id="ui_button_upgr_t" x="876" y="0" width="91" height="44" />
</file>
<file name="ui\ui_loot_interface">
<texture id="ui_loot_window" x="0" y="0" width="328" height="512" />
</file>
<file name="ui\ui_con_checker_interface">
<texture id="ui_con_checker_window" x="0" y="0" width="466" height="512" />
</file>
</w>
@@ -0,0 +1,15 @@
<w>
<file name="ui\ui_upgrade_indicator">
<!-- gear -->
<texture id="ui_upgrade_arrow1_gear" x="0" y="0" width="22" height="22" />
<texture id="ui_upgrade_arrow2_gear" x="0" y="22" width="16" height="16" />
<!-- arrow -->
<texture id="ui_upgrade_arrow1_arrow" x="22" y="0" width="22" height="22" />
<texture id="ui_upgrade_arrow2_arrow" x="22" y="22" width="16" height="16" />
<!-- wrench -->
<texture id="ui_upgrade_arrow1_wrench" x="44" y="0" width="22" height="22" />
<texture id="ui_upgrade_arrow2_wrench" x="44" y="22" width="16" height="16" />
</file>
</w>
@@ -0,0 +1,19 @@
<w>
<bar_cond x="-1" y="0" width="28" height="3" horz="1" min="0" max="1" pos="1" stretch="1">
<background width="28" height="3" stretch="1">
<texture r="62" g="74" b="74">ui_svui_cond_bar</texture>
</background>
<progress stretch="1">
<texture r="142" g="149" b="149">ui_svui_cond_bar</texture>
</progress>
</bar_cond>
<bar_uses x="-1" y="0" width="28" height="3" horz="1" min="0" max="1" pos="1" stretch="1">
<background width="28" height="3" stretch="1">
<texture r="62" g="74" b="74">ui_svui_uses_bar</texture>
</background>
<progress stretch="1">
<texture r="142" g="149" b="149">ui_svui_uses_bar</texture>
</progress>
</bar_uses>
</w>
@@ -0,0 +1,19 @@
<w>
<bar_cond x="-1" y="0" width="21" height="3" horz="1" min="0" max="1" pos="1" stretch="1">
<background width="21" height="3" stretch="1">
<texture r="62" g="74" b="74">ui_svui_cond_bar</texture>
</background>
<progress stretch="1">
<texture r="142" g="149" b="149">ui_svui_cond_bar</texture>
</progress>
</bar_cond>
<bar_uses x="-1" y="0" width="21" height="3" horz="1" min="0" max="1" pos="1" stretch="1">
<background width="21" height="3" stretch="1">
<texture r="62" g="74" b="74">ui_svui_uses_bar</texture>
</background>
<progress stretch="1">
<texture r="142" g="149" b="149">ui_svui_uses_bar</texture>
</progress>
</bar_uses>
</w>
@@ -0,0 +1,19 @@
<w>
<bar_cond x="-1" y="0" width="15.75" height="3" horz="1" min="0" max="1" pos="1" stretch="1">
<background width="15.75" height="3" stretch="1">
<texture r="62" g="74" b="74">ui_svui_cond_bar</texture>
</background>
<progress stretch="1">
<texture r="142" g="149" b="149">ui_svui_cond_bar</texture>
</progress>
</bar_cond>
<bar_uses x="-1" y="0" width="15.75" height="3" horz="1" min="0" max="1" pos="1" stretch="1">
<background width="15.75" height="3" stretch="1">
<texture r="62" g="74" b="74">ui_svui_uses_bar</texture>
</background>
<progress stretch="1">
<texture r="142" g="149" b="149">ui_svui_uses_bar</texture>
</progress>
</bar_uses>
</w>
@@ -0,0 +1 @@
#include "ui\ui_debug_launcher_16.xml"
@@ -0,0 +1,948 @@
<w>
<background x="0" y="0" width="1024" height="768">
<auto_static x="0" y="0" width="1024" height="768" stretch="1">
<texture x="0" y="0" width="1280" height="768">ui\ui_actor_main_menu_one</texture>
</auto_static>
</background>
<!-- Launcher -->
<dbg_main_console x="40" y="40" width="432" height="688" stretch="1">
<frame_base x="0" y="0" width="432" height="688" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<obj1_txt x="18" y="10" width="395" height="20" stretch="1">
<text r="100" g="100" b="250" font="letterica16" complex_mode="1" align="c" vert_align="c"/>
</obj1_txt>
<obj2_txt x="18" y="30" width="395" height="20" stretch="1">
<text r="200" g="100" b="250" font="letterica16" complex_mode="1" align="c" vert_align="c"/>
</obj2_txt>
<cap x="18" y="50" width="395" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_launcher_console</text>
</cap>
<frame_con x="18" y="90" width="395" height="550" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_con>
<ln x="23" y="90" width="385" height="20">
<text align="l" font="medium"/>
</ln>
<input x="18" y="640" width="395" height="30">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
</dbg_main_console>
<dbg_main_target x="512" y="40" width="216" height="324" stretch="1">
<frame_base x="0" y="0" width="216" height="324" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="0" y="0" width="216" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_launcher_target</text>
</cap>
<frame_list x="16" y="30" width="184" height="280" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_list>
<list x="16" y="40" width="184" height="260" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
</dbg_main_target>
<dbg_main_action x="768" y="40" width="216" height="324" stretch="1">
<frame_base x="0" y="0" width="216" height="324" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="0" y="0" width="216" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_launcher_action</text>
</cap>
<frame_list x="16" y="30" width="184" height="280" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_list>
<list x="16" y="40" width="184" height="260" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
</dbg_main_action>
<dbg_main_toggle x="512" y="404" width="216" height="324" stretch="1">
<frame_base x="0" y="0" width="216" height="324" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="0" y="0" width="216" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_launcher_toggle</text>
</cap>
<frame_list x="16" y="30" width="184" height="280" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_list>
<list x="16" y="40" width="184" height="260" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
</dbg_main_toggle>
<dbg_main_editor x="768" y="404" width="216" height="324" stretch="1">
<frame_base x="0" y="0" width="216" height="324" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="0" y="0" width="216" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_launcher_editor</text>
</cap>
<frame_list x="16" y="30" width="184" height="280" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_list>
<list x="16" y="40" width="184" height="260" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
</dbg_main_editor>
<!-- Spawner -->
<dbg_spawn_form x="0" y="0" width="494" height="618"/>
<dbg_spawn_type x="40" y="40" width="150" height="688" stretch="1">
<frame_base x="0" y="0" width="150" height="688" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="0" y="0" width="150" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_spawn_type</text>
</cap>
<frame_list x="20" y="30" width="110" height="638" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_list>
<list x="25" y="40" width="120" height="618" left_ident="5" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
</dbg_spawn_type>
<dbg_spawn_list x="200" y="40" width="200" height="688" stretch="1">
<frame_base x="0" y="0" width="200" height="688" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="0" y="0" width="200" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_spawn_list</text>
</cap>
<frame_list x="20" y="30" width="160" height="638" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_list>
<list x="25" y="40" width="170" height="618" left_ident="5" item_height="22" can_select="1">
<font font="letterica16" r="250" g="250" b="150"/>
</list>
</dbg_spawn_list>
<dbg_spawn_inventory x="420" y="40" width="564" height="568" stretch="1">
<frame_base x="0" y="0" width="564" height="568" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="0" y="0" width="564" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_spawn_icon</text>
</cap>
<frame_inv x="20" y="30" width="524" height="518" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_inv>
<cont_list x="30" y="40" width="504" height="500" stretch="1"/>
</dbg_spawn_inventory>
<dbg_spawn_name_i x="420" y="618" width="564" height="110" stretch="1">
<frame_base x="0" y="0" width="564" height="110" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap_inv x="30" y="16" width="232" height="18" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_inv</text>
</cap_inv>
<check_inv x="10" y="10" width="15" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_inv>
<cap_point x="302" y="16" width="232" height="18" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_point</text>
</cap_point>
<check_point x="282" y="10" width="15" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_point>
<cap_name x="10" y="60" width="100" height="40" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_name</text>
</cap_name>
<input_name x="120" y="60" width="314" height="28">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input_name>
<btn_name x="444" y="60" width="100" height="28" stretch="1">
<text y="2" vert_align="c" align="c" font="letterica16">st_ui_dbg_spawn_btn</text>
<texture>ui_button_ordinary</texture>
</btn_name>
</dbg_spawn_name_i>
<dbg_spawn_name x="440" y="150" width="544" height="110" stretch="1">
<frame_base x="0" y="0" width="544" height="110" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="10" y="10" width="484" height="40" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_name</text>
</cap>
<input x="10" y="60" width="414" height="28">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
<btn_name x="434" y="60" width="100" height="28" stretch="1">
<text y="2" vert_align="c" align="c" font="letterica16">st_ui_dbg_spawn_btn</text>
<texture>ui_button_ordinary</texture>
</btn_name>
</dbg_spawn_name>
<dbg_spawn_smart x="440" y="300" width="544" height="165" stretch="1">
<frame_base x="0" y="0" width="544" height="165" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="30" y="16" width="484" height="18" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_smart</text>
</cap>
<check x="10" y="10" width="15" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check>
<cap_level x="10" y="60" width="150" height="40" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_smart_lvl</text>
</cap_level>
<list_level x="170" y="65" width="364" height="9020" stretch="1" list_length="20">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_level>
<cap_smart x="10" y="110" width="150" height="40" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_smart_list</text>
</cap_smart>
<list_smart x="170" y="115" width="364" height="9020" stretch="1" list_length="20">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_smart>
</dbg_spawn_smart>
<dbg_spawn_tool x="440" y="505" width="544" height="110" stretch="1">
<frame_base x="0" y="0" width="544" height="110" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<check_point x="10" y="10" width="15" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_point>
<cap_point x="30" y="16" width="484" height="18" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_point</text>
</cap_point>
<check_nearby x="10" y="60" width="15" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_nearby>
<cap_nearby x="30" y="66" width="484" height="18" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_nearby</text>
</cap_nearby>
</dbg_spawn_tool>
<!-- Change faction -->
<dbg_faction_change x="329" y="184" width="366" height="460" stretch="1">
<frame_base x="22" y="0" width="322" height="460" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="10" y="10" width="346" height="30">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_mm_new_game_faction</text>
</cap>
<btn_stalker x="50" y="50" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_stalker</texture>
</btn_stalker>
<btn_bandit x="150" y="50" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_bandit</texture>
</btn_bandit>
<btn_csky x="250" y="50" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_csky</texture>
</btn_csky>
<btn_dolg x="50" y="150" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_dolg</texture>
</btn_dolg>
<btn_freedom x="150" y="150" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_freedom</texture>
</btn_freedom>
<btn_killer x="250" y="150" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_killer</texture>
</btn_killer>
<btn_army x="50" y="250" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_army</texture>
</btn_army>
<btn_ecolog x="150" y="250" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_ecolog</texture>
</btn_ecolog>
<btn_monolith x="250" y="250" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_monolith</texture>
</btn_monolith>
<btn_renegade x="50" y="350" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_renegade</texture>
</btn_renegade>
<btn_greh x="150" y="350" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_greh</texture>
</btn_greh>
<btn_isg x="250" y="350" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_isg</texture>
</btn_isg>
</dbg_faction_change>
<!-- NPC Logic -->
<dbg_logic x="220" y="140" width="585" height="220" stretch="1">
<frame_base x="0" y="0" width="585" height="220" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="10" y="10" width="200" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_logic</text>
</cap>
<obj1_txt x="220" y="10" width="200" height="30" stretch="1">
<text r="100" g="100" b="250" font="letterica16" complex_mode="1" align="c" vert_align="c"/>
</obj1_txt>
<cap_section x="10" y="50" width="100" height="30" stretch="1">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">st_ui_dbg_logic_section</text>
</cap_section>
<input_section x="120" y="50" width="455" height="30">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input_section>
<cap_logic x="10" y="90" width="100" height="30" stretch="1">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">st_ui_dbg_logic_logic</text>
</cap_logic>
<input_logic x="120" y="90" width="455" height="30">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input_logic>
<cap_file x="10" y="130" width="100" height="30" stretch="1">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">st_ui_dbg_logic_file</text>
</cap_file>
<input_file x="120" y="130" width="455" height="30">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input_file>
<btn_set x="146" y="170" width="100" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">st_ui_dbg_logic_set</text>
<texture>ui_button_ordinary</texture>
</btn_set>
<btn_revert x="338" y="170" width="100" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">st_ui_dbg_logic_revert</text>
<texture>ui_button_ordinary</texture>
</btn_revert>
</dbg_logic>
<!-- Executer -->
<dbg_exec x="220" y="500" width="585" height="135" stretch="1">
<frame_base x="0" y="0" width="585" height="135" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="14" y="10" width="556" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_exec</text>
</cap>
<input x="14" y="70" width="428" height="30">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
<btn x="454" y="70" width="116" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">st_ui_dbg_exec_btn</text>
<texture>ui_button_ordinary</texture>
</btn>
</dbg_exec>
<!-- Item editor -->
<dbg_itm_stats x="20" y="20" width="370" height="728" stretch="1">
<background x="0" y="0" width="370" height="728" stretch="1">
<texture r="0" g="0" b="0" a="200">ui_icons_PDA_tooltips</texture>
</background>
<cap x="20" y="0" width="330" height="50" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_item_stats</text>
</cap>
<btn_copy x="10" y="626" width="80" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_item_btn_copy</text>
<texture>ui_button_ordinary</texture>
</btn_copy>
<btn_paste x="100" y="626" width="80" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_item_btn_paste</text>
<texture>ui_button_ordinary</texture>
</btn_paste>
<btn_apply x="190" y="626" width="80" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_item_btn_apply</text>
<texture>ui_button_ordinary</texture>
</btn_apply>
<btn_reset x="280" y="626" width="80" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_item_btn_Reset</text>
<texture>ui_button_ordinary</texture>
</btn_reset>
<msg_frame x="10" y="661" width="350" height="42" stretch="1">
<texture r="255" g="255" b="255" a="200">ui_icons_PDA_tooltips</texture>
</msg_frame>
<msg_text x="20" y="671" width="330" height="32">
<text font="letterica16" r="250" g="250" b="250" complex_mode="1" align="l" vert_align="c"/>
</msg_text>
<scroll x="20" y="50" width="350" height="560" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st x="0" y="0" width="330" height="35"/>
<parameter>
<line x="0" y="25" width="330" height="5" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line>
<cap x="0" y="15" width="150" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</cap>
<input x="150" y="15" width="150" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="l" vert_align="c" font="letterica16"/>
</input>
<input_1 x="150" y="15" width="45" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="l" vert_align="c" font="letterica16"/>
</input_1>
<input_2 x="200" y="15" width="45" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="l" vert_align="c" font="letterica16"/>
</input_2>
<input_3 x="250" y="15" width="45" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="l" vert_align="c" font="letterica16"/>
</input_3>
<input_4 x="300" y="15" width="45" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="l" vert_align="c" font="letterica16"/>
</input_4>
<comp x="150" y="0" width="150" height="30" stretch="1">
<text complex_mode="1" r="250" g="250" b="150" align="l" vert_align="c" font="letterica16"/>
</comp>
<comp_1 x="150" y="0" width="45" height="30" stretch="1">
<text complex_mode="1" r="250" g="250" b="150" align="l" vert_align="c" font="letterica16"/>
</comp_1>
<comp_2 x="200" y="0" width="45" height="30" stretch="1">
<text complex_mode="1" r="250" g="250" b="150" align="l" vert_align="c" font="letterica16"/>
</comp_2>
<comp_3 x="250" y="0" width="45" height="30" stretch="1">
<text complex_mode="1" r="250" g="250" b="150" align="l" vert_align="c" font="letterica16"/>
</comp_3>
<comp_4 x="300" y="0" width="45" height="30" stretch="1">
<text complex_mode="1" r="250" g="250" b="150" align="l" vert_align="c" font="letterica16"/>
</comp_4>
<list x="150" y="20" width="170" height="30" stretch="1" list_length="10">
<list_font r="150" g="250" b="250" font="letterica16"/>
<text_color>
<e r="150" g="250" b="250"/>
<d r="100" g="100" b="100"/>
</text_color>
</list>
<hl x="145" y="15" width="150" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl>
<hl_list x="145" y="15" width="200" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_list>
<hl_1 x="145" y="15" width="45" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_1>
<hl_2 x="195" y="15" width="45" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_2>
<hl_3 x="245" y="15" width="45" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_3>
<hl_4 x="295" y="15" width="45" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_4>
</parameter>
</dbg_itm_stats>
<dbg_itm_list x="412" y="20" width="200" height="728" stretch="1">
<background x="0" y="0" width="200" height="728" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</background>
<cap x="0" y="0" width="200" height="50" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_item_list</text>
</cap>
<frame_list x="20" y="50" width="160" height="658" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_list>
<list x="25" y="60" width="170" height="638" left_ident="5" item_height="22" can_select="1">
<font font="letterica16" r="250" g="250" b="150"/>
</list>
</dbg_itm_list>
<dbg_itm_show x="632" y="20" width="370" height="728">
<background x="0" y="0" width="370" height="728" stretch="1">
<texture r="0" g="0" b="0" a="200">ui_icons_PDA_tooltips</texture>
</background>
<cap x="20" y="0" width="330" height="50" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_item_compare</text>
</cap>
<icon_1 x="20" y="50" width="165" height="150" stretch="1"/>
<icon_2 x="185" y="50" width="165" height="150" stretch="1"/>
<name_1 x="20" y="205" width="165" height="50" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="c" vert_align="c" font="letterica16"/>
</name_1>
<name_2 x="185" y="205" width="165" height="50" stretch="1">
<text complex_mode="1" r="250" g="250" b="150" align="c" vert_align="c" font="letterica16"/>
</name_2>
<scroll x="20" y="276" width="330" height="432" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st x="0" y="0" width="330" height="50"/>
<stats>
<txt x="20" y="5" width="290" height="20" stretch="1">
<text complex_mode="1" r="150" g="150" b="150" align="l" vert_align="c" font="letterica16"/>
</txt>
<perc x="260" y="25" width="50" height="25" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</perc>
<bar_r x="20" y="25" width="230" height="15" stretch="1" horz="1" min="0" max="100" pos="0">
<progress stretch="1">
<texture a="255" r="255" g="50" b="50">ui_inGame2_inventory_health_bar</texture>
</progress>
</bar_r>
<bar_g x="20" y="25" width="230" height="15" stretch="1" horz="1" min="0" max="100" pos="0">
<progress stretch="1">
<texture a="255" r="50" g="255" b="50">ui_inGame2_inventory_health_bar</texture>
</progress>
</bar_g>
<bar_n x="20" y="25" width="230" height="15" stretch="1" horz="1" min="0" max="100" pos="0">
<progress stretch="1">
<texture a="255" r="200" g="200" b="230">ui_inGame2_inventory_health_bar</texture>
</progress>
</bar_n>
<bar_back x="20" y="25" width="230" height="15" stretch="1">
<texture a="200" r="100" g="100" b="100">ui_inGame2_inventory_health_bar</texture>
</bar_back>
<divider x="132" y="20" width="5" height="25" stretch="1">
<texture a="250" r="150" g="150" b="250">ui_button_hl_h</texture>
</divider>
<str_1 x="20" y="25" width="110" height="15" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="c" vert_align="c" font="letterica18"/>
</str_1>
<str_2 x="145" y="25" width="110" height="15" stretch="1">
<text complex_mode="1" r="250" g="250" b="150" align="c" vert_align="c" font="letterica18"/>
</str_2>
<str_background x="20" y="22" width="230" height="18" stretch="1">
<texture a="100" r="200" g="200" b="230">ui_button_hl_h</texture>
</str_background>
</stats>
</dbg_itm_show>
<!-- Weather editor -->
<dbg_weather_editor x="0" y="-2" width="320" height="772" stretch="1">
<frame x="0" y="0" width="320" height="772" stretch="1">
<texture r="0" g="0" b="0" a="200">ui_icons_PDA_tooltips</texture>
</frame>
<!-- Title -->
<cap x="0" y="10" width="320" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_weather_title</text>
</cap>
<!-- Weather files -->
<cap_weather x="16" y="50" width="264" height="30" stretch="1">
<text x="10" r="200" g="200" b="200" font="letterica16" align="l" vert_align="c">st_ui_dbg_weather_file</text>
<texture>ui_button_inv_h</texture>
</cap_weather>
<list_weather x="160" y="55" width="120" height="20" stretch="1" list_length="10">
<list_font r="200" g="200" b="200" font="letterica16"/>
<text_color>
<e r="200" g="200" b="200"/>
<d r="100" g="100" b="100"/>
</text_color>
</list_weather>
<!-- Time -->
<cap_time x="16" y="90" width="264" height="30" stretch="1">
<text x="10" r="200" g="200" b="200" font="letterica16" align="l" vert_align="c">st_ui_dbg_weather_time</text>
<texture>ui_button_inv_h</texture>
</cap_time>
<input_hour x="160" y="95" width="50" height="20" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="letterica18"/>
<texture>ui_inGame2_edit_box_2</texture>
</input_hour>
<input_minute x="220" y="95" width="50" height="20" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="letterica18"/>
<texture>ui_inGame2_edit_box_2</texture>
</input_minute>
<!-- Buttons -->
<buttons x="32" y="130" width="256" height="40" stretch="1">
<btn_copy x="0" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_copy">
<texture>ui_inGame2_btn_editor_copy</texture>
</btn_copy>
<btn_paste x="32" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_paste">
<texture>ui_inGame2_btn_editor_paste</texture>
</btn_paste>
<btn_view x="64" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_viewer">
<texture>ui_inGame2_btn_editor_view</texture>
</btn_view>
<btn_save x="96" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_save">
<texture>ui_inGame2_btn_editor_save</texture>
</btn_save>
<btn_clear x="128" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_clear">
<texture>ui_inGame2_btn_editor_clear</texture>
</btn_clear>
<btn_resume x="160" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_resume">
<texture>ui_inGame2_btn_editor_resume</texture>
</btn_resume>
<btn_exit x="192" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_exit">
<texture>ui_inGame2_btn_editor_exit</texture>
</btn_exit>
<btn_help x="224" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_help">
<texture>ui_inGame2_btn_editor_help</texture>
</btn_help>
</buttons>
<input_preset x="16" y="180" width="264" height="30" stretch="1">
<text x="10" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
<texture>ui_inGame2_edit_box_2</texture>
</input_preset>
<line x="0" y="210" width="320" height="5" stretch="1">
<texture>ui_itm_line</texture>
</line>
<!-- Weather parameters -->
<scroll_par x="8" y="220" width="312" height="540" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<tmp_par x="0" y="0" width="304" height="30"/>
<op_par>
<cap x="0" y="0" width="120" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</cap>
<input x="120" y="0" width="120" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="l" vert_align="c" font="letterica16"/>
</input>
<input_r x="120" y="0" width="50" height="30" stretch="1">
<text complex_mode="1" r="250" g="100" b="100" align="l" vert_align="c" font="letterica16"/>
</input_r>
<input_g x="170" y="0" width="50" height="30" stretch="1">
<text complex_mode="1" r="100" g="250" b="100" align="l" vert_align="c" font="letterica16"/>
</input_g>
<input_b x="220" y="0" width="50" height="30" stretch="1">
<text complex_mode="1" r="100" g="100" b="250" align="l" vert_align="c" font="letterica16"/>
</input_b>
<input_a x="-1000" y="0" width="36" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</input_a>
<list x="120" y="5" width="170" height="30" stretch="1" list_length="10">
<list_font r="200" g="200" b="50" font="letterica16"/>
<text_color>
<e r="200" g="200" b="50"/>
<d r="100" g="100" b="100"/>
</text_color>
</list>
<list_r x="120" y="5" width="80" height="30" stretch="1" list_length="10">
<list_font r="200" g="200" b="50" font="letterica16"/>
<text_color>
<e r="200" g="200" b="50"/>
<d r="100" g="100" b="100"/>
</text_color>
</list_r>
<list_g x="210" y="5" width="80" height="30" stretch="1" list_length="10">
<list_font r="200" g="200" b="50" font="letterica16"/>
<text_color>
<e r="200" g="200" b="50"/>
<d r="100" g="100" b="100"/>
</text_color>
</list_g>
<hl x="116" y="0" width="120" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl>
<hl_r x="116" y="0" width="50" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl_r>
<hl_g x="166" y="0" width="50" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl_g>
<hl_b x="216" y="0" width="50" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl_b>
<hl_a x="-1000" y="0" width="36" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl_a>
<hl_list x="116" y="0" width="168" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl_list>
<hl_list_r x="116" y="0" width="88" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl_list_r>
<hl_list_g x="206" y="0" width="88" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl_list_g>
</op_par>
</dbg_weather_editor>
<dbg_weather_viewer x="0" y="733" width="1024" height="25" stretch="1">
<playing x="25" y="-50" width="100" height="25" stretch="1" light_anim="ui_slow_blinking_alpha">
<text r="255" g="255" b="255" align="l" vert_align="c" font="letterica18">st_ui_dbg_weather_playing</text>
</playing>
<frame x="0" y="-10" width="1024" height="25" stretch="1">
<texture r="0" g="0" b="0" a="200">ui_icons_PDA_tooltips</texture>
</frame>
<track x="150" y="0" width="824" height="25" stretch="1" step="1"/>
<scroll x="150" y="0" width="824" height="25" stretch="1" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<tmp x="0" y="0" width="824" height="12" stretch="1"/>
<btn_pause x="25" y="0" width="20" height="25" stretch="1">
<texture a="150">ui_inGame2_btn_editor_pause</texture>
</btn_pause>
<btn_play x="50" y="0" width="20" height="25" stretch="1">
<texture a="150">ui_inGame2_btn_editor_resume</texture>
</btn_play>
<time x="75" y="0" width="75" height="25" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica18"/>
</time>
<marker x="0" y="12" width="2" height="10" stretch="1">
<texture>ui_button_hl_h</texture>
</marker>
<marker_hr x="0" y="12" width="2" height="10" stretch="1">
<texture>ui_button_hl_h</texture>
</marker_hr>
<marker_min x="0" y="12" width="2" height="5" stretch="1">
<texture>ui_button_hl_h</texture>
</marker_min>
</dbg_weather_viewer>
<!-- Lighting editor -->
<dbg_lighting_editor x="0" y="-2" width="320" height="770" stretch="1">
<frame x="0" y="0" width="320" height="770" stretch="1">
<texture r="0" g="0" b="0" a="200">ui_icons_PDA_tooltips</texture>
</frame>
<!-- Title -->
<cap x="0" y="10" width="320" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_lighting_title</text>
</cap>
<cap_weather x="40" y="50" width="120" height="30" stretch="1">
<text r="200" g="200" b="200" font="letterica16" align="c" vert_align="t">st_ui_dbg_weather_file</text>
</cap_weather>
<list_weather x="160" y="50" width="120" height="30" stretch="1">
<list_font r="200" g="200" b="200" font="letterica16"/>
<text_color>
<e r="200" g="200" b="200"/>
<d r="100" g="100" b="100"/>
</text_color>
</list_weather>
<scroll_d x="8" y="100" width="312" height="660" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<tmp x="0" y="0" width="304" height="30"/>
<op_tmp>
<highlight x="156" y="0" width="156" height="30" stretch="1">
<texture>ui_button_inv_h</texture>
</highlight>
<cap x="0" y="0" width="156" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</cap>
<input x="156" y="0" width="156" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="150" align="l" vert_align="c" font="letterica16"/>
</input>
</op_tmp>
</dbg_lighting_editor>
<!-- Weapon HUD editor -->
<dbg_wpn_hud_editor x="0" y="-2" width="320" height="770" stretch="1">
<frame x="0" y="0" width="320" height="772" stretch="1">
<texture r="0" g="0" b="0" a="200">ui_icons_PDA_tooltips</texture>
</frame>
<!-- Title -->
<cap x="0" y="10" width="320" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_hud_title</text>
</cap>
<section x="0" y="35" width="320" height="30" stretch="1">
<text complex_mode="1" r="250" g="150" b="100" align="c" vert_align="c" font="letterica16"/>
</section>
<align x="0" y="0" width="1" height="1" stretch="1">
<texture a="255" r="255" g="255" b="255">ui_button_inv_h</texture>
</align>
<line_1 x="0" y="90" width="320" height="5" stretch="1">
<texture>ui_itm_line</texture>
</line_1>
<!-- Weapon parameters -->
<scroll_par x="8" y="100" width="312" height="451" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<tmp_par x="0" y="0" width="304" height="30"/>
<op_par>
<cap x="0" y="0" width="120" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</cap>
<input x="120" y="0" width="120" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="l" vert_align="c" font="letterica16"/>
</input>
<input_x x="120" y="0" width="46" height="30" stretch="1">
<text complex_mode="1" r="250" g="100" b="100" align="l" vert_align="c" font="letterica16"/>
</input_x>
<input_y x="170" y="0" width="46" height="30" stretch="1">
<text complex_mode="1" r="100" g="250" b="100" align="l" vert_align="c" font="letterica16"/>
</input_y>
<input_z x="220" y="0" width="46" height="30" stretch="1">
<text complex_mode="1" r="100" g="100" b="250" align="l" vert_align="c" font="letterica16"/>
</input_z>
<input_a x="270" y="0" width="46" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</input_a>
<list x="120" y="5" width="160" height="30" stretch="1" list_length="10">
<list_font r="200" g="200" b="50" font="letterica16"/>
<text_color>
<e r="200" g="200" b="50"/>
<d r="100" g="100" b="100"/>
</text_color>
</list>
<hl x="116" y="0" width="120" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl>
<hl_list x="116" y="0" width="160" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_list>
<hl_x x="116" y="0" width="46" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_x>
<hl_y x="166" y="0" width="46" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_y>
<hl_z x="216" y="0" width="46" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_z>
<hl_a x="266" y="0" width="46" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_a>
</op_par>
<line_2 x="0" y="560" width="320" height="5" stretch="1">
<texture>ui_itm_line</texture>
</line_2>
<!-- Save for both -->
<check_ratio x="16" y="590" width="15" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_ratio>
<cap_ratio x="36" y="596" width="200" height="18" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_hud_ratio</text>
</cap_ratio>
<!-- Alignment -->
<btn_alignment x="16" y="630" width="120" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_hud_alignment</text>
<texture>ui_button_ordinary</texture>
</btn_alignment>
<!-- Third Person Mode -->
<btn_third_person x="160" y="630" width="120" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_hud_third_person_mode</text>
<texture>ui_button_ordinary</texture>
</btn_third_person>
<!-- Copy/paste -->
<btn_ini_copy x="16" y="675" width="120" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_hud_copy</text>
<texture>ui_button_ordinary</texture>
</btn_ini_copy>
<btn_ini_paste x="160" y="675" width="120" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_hud_paste</text>
<texture>ui_button_ordinary</texture>
</btn_ini_paste>
<!-- Save current file -->
<btn_save x="16" y="720" width="120" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_item_btn_apply</text>
<texture>ui_button_ordinary</texture>
</btn_save>
<!-- Resume -->
<btn_reload x="160" y="720" width="120" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_hud_resume</text>
<texture>ui_button_ordinary</texture>
</btn_reload>
<!-- Time Factor Select -->
<list_tf x="16" y="560" width="81" height="20" stretch="1" list_length="4">
<list_font r="150" g="250" b="250" font="letterica16"/>
<text_color>
<e r="150" g="250" b="250"/>
<d r="100" g="100" b="100"/>
</text_color>
</list_tf>
<!-- Dummy NPC State Select -->
<list_dummy_npc_state x="107" y="560" width="81" height="20" stretch="1" list_length="4">
<list_font r="150" g="250" b="250" font="letterica16"/>
<text_color>
<e r="150" g="250" b="250"/>
<d r="100" g="100" b="100"/>
</text_color>
</list_dummy_npc_state>
<!-- Drag Mode Select -->
<list_drag_mode x="198" y="560" width="81" height="20" stretch="1" list_length="4">
<list_font r="150" g="250" b="250" font="letterica16"/>
<text_color>
<e r="150" g="250" b="250"/>
<d r="100" g="100" b="100"/>
</text_color>
</list_drag_mode>
</dbg_wpn_hud_editor>
<!-- Utilities -->
<container>
<scroll stretch="1" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st stretch="1"/>
<cell stretch="1">
<highlight stretch="1">
<texture>ui_button_inv_h</texture>
</highlight>
<pic stretch="1" align="c" alignment="c"/>
<upgrade width="10" height="12" stretch="1">
<texture a="180">ui_upgrade_arrow2</texture>
</upgrade>
<cnt x="-1" y="-1" width="17" height="11" stretch="1">
<texture a="200">ui_item_count_back</texture>
<text x="0" y="0" width="17" height="11" font="arial_14" color="ui_2" align="c" vert_align="c"/>
</cnt>
<bar x="-1" y="0" width="20" height="3" horz="1" min="0" max="1" pos="1" stretch="1">
<background width="22" height="3" stretch="1">
<texture r="62" g="74" b="74">ui_inGame2_inventory_item_status_bar</texture>
</background>
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_item_status_bar</texture>
</progress>
</bar>
</cell>
</container>
<hint_wnd x="0" y="0" width="300" height="100">
<background x="0" y="0" width="300" height="100">
<texture>ui_icons_PDA_tooltips</texture>
</background>
<text x="20" y="20" width="275" height="100">
<text font="letterica16" r="140" g="140" b="140" complex_mode="1" align="l" vert_align="c"/>
</text>
</hint_wnd>
<help_wnd x="0" y="0" width="210" height="100">
<background x="0" y="0" width="210" height="100">
<texture>ui_icons_PDA_tooltips</texture>
</background>
<text x="20" y="20" width="190" height="100">
<text font="letterica18" color="ui_6" complex_mode="1" align="l" vert_align="t"/>
</text>
</help_wnd>
</w>
@@ -0,0 +1,521 @@
<w>
<ui_icon_equipment x="10" y="10" stretch="1">
</ui_icon_equipment>
<ui_icon_equipment_back stretch="1">
<texture>>ui_inGame2_hint_wnd_main_window</texture>
</ui_icon_equipment_back>
<square stretch="1">
<texture>ui_inGame2_servers_list_frame</texture>
</square>
<background x="0" y="0" width="1024" height="768">
<auto_static x="0" y="0" width="1024" height="768" stretch="1">
<texture x="0" y="0" width="1280" height="768">ui\ui_actor_main_menu_one</texture>
</auto_static>
</background>
<console x="150" y="135" width="330" height="420" stretch="1">
<scroll_v x="150" y="135" width="330" height="420" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="1"/>
<texture>ui_inGame2_picture_window</texture>
<ln x="0" y="0" width="325" height="20">
<text align="l" font="medium"/>
</ln>
<input x="150" y="554" width="325" height="30">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
</console>
<marker x="0" y="0" width="30" height="118">
<texture>ui_inGame2_marker</texture>
</marker>
<anim_frame x="8" y="20" width="134" height="724" stretch="1">
<texture>ui_inGame2_servers_list_frame</texture>
</anim_frame>
<anim_list x="10" y="20" width="130" height="720" stretch="1" can_select="1">
<texture>ui_inGame2_anim_list_window</texture>
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</anim_list>
<wnd_attach_editor>
<file_item>
<main width="490" height="18"/>
<fn width="352" height="18"/>
<fd width="50" height="18"/>
</file_item>
<form x="358" y="340" width="377" height="400" stretch="1">
<list_frame x="0" y="0" width="300" height="200">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</list_frame>
<btn_attach x="5" y="200" width="80" height="26">
<texture>ui_button_main01</texture>
<text font="letterica18">Attach</text>
</btn_attach>
<btn_save x="85" y="200" width="80" height="26">
<texture>ui_button_main01</texture>
<text font="letterica18">Save</text>
</btn_save>
<list_attach x="5" y="5" width="95" height="18">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_attach>
<list_weapons x="100" y="5" width="95" height="18">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_weapons>
<list_states x="100" y="5" width="155" height="200">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_states>
<cap_pos x="15" y="30" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Position Offset</text>
</cap_pos>
<cap_x x="5" y="50" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">X</text>
</cap_x>
<fld_x x="15" y="50" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_x>
<cap_y x="85" y="50" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Y</text>
</cap_y>
<fld_y x="95" y="50" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_y>
<cap_z x="165" y="50" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Z</text>
</cap_z>
<fld_z x="175" y="50" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_z>
<cap_angle x="15" y="100" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Angle Offset</text>
</cap_angle>
<cap_rot_x x="5" y="120" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">X</text>
</cap_rot_x>
<fld_rot_x x="15" y="120" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_rot_x>
<cap_rot_y x="85" y="120" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Y</text>
</cap_rot_y>
<fld_rot_y x="95" y="120" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_rot_y>
<cap_rot_z x="165" y="120" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Z</text>
</cap_rot_z>
<fld_rot_z x="175" y="120" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_rot_z>
</form>
</wnd_attach_editor>
<main_dialog>
<dialog x="508" y="274" width="487" height="462">
<!--texture>ui_inGame2_opt_main_window</texture-->
<auto_static x="14" y="27" width="461" height="38">
<texture>ui_inGame2_opt_buttons_frame</texture>
</auto_static>
</dialog>
<cap_focus_id x="5" y="-65" width="120" height="30">
<text r="220" g="220" b="220" font="letterica18" align="l" vert_align="c">HUD Target</text>
<auto_static x="-5" y="20" width="60" height="30">
<texture>ui_bt_upgrade_border</texture>
</auto_static>
</cap_focus_id>
<cap_near_id x="130" y="-65" width="120" height="30">
<text r="220" g="220" b="220" font="letterica18" align="l" vert_align="c">Nearest ID</text>
<auto_static x="-5" y="20" width="60" height="30">
<texture>ui_bt_upgrade_border</texture>
</auto_static>
</cap_near_id>
<form x="10" y="-30" width="60" height="30" stretch="1">
<txt_focus x="0" y="0" width="60" height="20">
<text align="c" font="letterica18"/>
</txt_focus>
<txt_near x="125" y="0" width="60" height="20">
<text align="c" font="letterica18"/>
</txt_near>
</form>
<btn_quit x="306" y="431" width="100" height="28">
<text y="2" font="letterica18" align="c">Quit</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="170" g="170" b="170"/>
</text_color>
</btn_quit>
<btn_tp x="205" y="431" width="100" height="28">
<text y="2" font="letterica18" align="c">Teleport to Cam</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="170" g="170" b="170"/>
</text_color>
</btn_tp>
<btn_anim_onHud x="20" y="431" width="130" height="28">
<text y="2" font="letterica18" align="c">Animation List on Hud</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="170" g="170" b="170"/>
</text_color>
</btn_anim_onHud>
<tab x="14" y="27" width="461" height="38">
<button x="2" y="2" width="131" height="25" id="spawner">
<texture>ui_inGame2_opt_button_1</texture>
<text font="letterica18" align="c">Spawner</text>
<text_color>
<e r="200" g="200" b="200"/>
</text_color>
</button>
<button x="111" y="2" width="131" height="25" id="editor">
<texture>ui_inGame2_opt_button_1</texture>
<text font="letterica18" align="c">Icon Editor</text>
<text_color>
<e r="200" g="200" b="200"/>
</text_color>
</button>
<button x="221" y="2" width="131" height="25" id="object">
<texture>ui_inGame2_opt_button_1</texture>
<text font="letterica18" align="c">Object Specific</text>
<text_color>
<e r="200" g="200" b="200"/>
</text_color>
</button>
<button x="331" y="2" width="131" height="25" id="advanced">
<texture>ui_inGame2_opt_button_1</texture>
<text font="letterica18" align="c">Advanced</text>
<text_color>
<e r="200" g="200" b="200"/>
</text_color>
</button>
</tab>
</main_dialog>
<tab_size x="28" y="63" width="445" height="344"/>
<tab_spawner>
<list_sections x="-5" y="-5" width="175" height="18" list_length="18">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_sections>
<cap_smarts x="190" y="55" width="185" height="24">
<text r="255" g="0" b="0" font="letterica16" align="l" vert_align="c">Mandatory if spawning Squad</text>
</cap_smarts>
<list_smarts x="190" y="80" width="155" height="18">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_smarts>
<list_frame x="-20" y="20" width="203" height="335">
<texture>ui_inGame2_servers_list_frame</texture>
</list_frame>
<list x="-17" y="20" width="200" height="332" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
<check_own_to_actor x="190" y="20" width="15" height="30" vert_align="c">
<texture>ui_inGame2_checkbox</texture>
<text x="-20" y="2" font="letterica16" r="115" g="114" b="112">Spawn object on Actor</text>
</check_own_to_actor>
<cap_spawn x="193" y="175" width="185" height="24">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Spawn Sections</text>
</cap_spawn>
<fld_spawn x="193" y="195" width="120" height="30">
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_spawn>
<btn_spawn x="313" y="197" width="50" height="28">
<text y="2" align="c" font="letterica16">ui_st_mp_create</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_spawn>
<cap_spawn_squad x="193" y="225" width="135" height="24">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Spawn Squad</text>
</cap_spawn_squad>
<fld_spawn_squad x="193" y="245" width="120" height="30">
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_spawn_squad>
<cap_spawn_smart x="303" y="225" width="135" height="24">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Smart Name</text>
</cap_spawn_smart>
<fld_spawn_smart x="303" y="245" width="100" height="30">
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_spawn_smart>
<btn_spawn_squad x="404" y="247" width="50" height="28">
<text y="2" align="c" font="letterica16">ui_st_mp_create</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_spawn_squad>
</tab_spawner>
<tab_editor>
<icon_back x="190" y="0" width="258" height="175" stretch="1">
<auto_static width="258" height="175" stretch="1"><texture>ui_inGame2_picture_window</texture></auto_static>
</icon_back>
<icon x="230" y="45" width="128" height="128" stretch="1">
</icon>
<icon_addon x="230" y="45" width="128" height="128" stretch="1">
</icon_addon>
<list_sections x="5" y="-5" width="125" height="18">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_sections>
<list_frame x="-20" y="20" width="203" height="335">
<texture>ui_inGame2_servers_list_frame</texture>
</list_frame>
<list x="-17" y="20" width="200" height="332" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
<cap_x x="190" y="180" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">X</text>
</cap_x>
<fld_x x="200" y="180" width="25" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_x>
<cap_y x="240" y="180" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Y</text>
</cap_y>
<fld_y x="250" y="180" width="25" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_y>
<cap_w x="190" y="225" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">W</text>
</cap_w>
<fld_w x="200" y="225" width="25" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_w>
<cap_h x="240" y="225" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">H</text>
</cap_h>
<fld_h x="250" y="225" width="25" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_h>
<list_addon x="190" y="260" width="195" height="18">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_addon>
<cap_addon_x x="190" y="280" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">X</text>
</cap_addon_x>
<fld_addon_x x="200" y="280" width="25" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_addon_x>
<cap_addon_y x="240" y="280" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Y</text>
</cap_addon_y>
<fld_addon_y x="250" y="280" width="25" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_addon_y>
<btn_save x="390" y="260" width="60" height="28">
<text y="2" font="letterica16" align="c">Save</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_save>
</tab_editor>
<tab_hud>
<cap_focus x="5" y="5" width="150" height="29">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Focus Target ID</text>
</cap_focus>
<fld_focus x="5" y="25" width="90" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_focus>
<btn_focus x="95" y="27" width="50" height="28">
<text y="2" font="letterica16" align="c">Set</text>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
<texture>ui_button_ordinary</texture>
</btn_focus>
</tab_hud>
<tab_object>
<cap_find x="5" y="5" width="50" height="29">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Find Nearest</text>
</cap_find>
<fld_find x="5" y="25" width="150" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_find>
<btn_find x="155" y="27" width="60" height="28">
<text y="2" font="letterica16" align="c">Find</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_find>
<cap_id x="5" y="55" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">ID</text>
</cap_id>
<fld_id x="5" y="75" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_id>
<cap_section x="55" y="55" width="50" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Active Section</text>
</cap_section>
<fld_section x="55" y="75" width="105" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_section>
<cap_logic x="160" y="55" width="50" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Active Logic</text>
</cap_logic>
<fld_logic x="160" y="75" width="105" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_logic>
<cap_filename x="265" y="55" width="50" height="29">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">INI Filename</text>
</cap_filename>
<fld_filename x="265" y="75" width="120" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_filename>
<btn_set x="385" y="77" width="25" height="28">
<text y="2" font="letterica16" align="c">Set</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_set>
<btn_revert x="410" y="77" width="45" height="28">
<text y="2" font="letterica16" align="c">Revert</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_revert>
<cap_reload x="5" y="100" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">ID</text>
</cap_reload>
<fld_reload x="5" y="120" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_reload>
<btn_reload x="55" y="122" width="65" height="28">
<text y="2" font="letterica16" align="c">Reload INI</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_reload>
</tab_object>
<tab_advanced>
<cap_anim x="-17" y="55" width="50" height="29">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Dbl-click to display animation</text>
</cap_anim>
<anim_frame x="-20" y="80" width="155" height="268">
<texture>ui_inGame2_servers_list_frame</texture>
</anim_frame>
<anim_list x="-17" y="80" width="152" height="265" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</anim_list>
<cap_jump_level x="135" y="55" width="50" height="29">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Dbl-click to Jump to Level</text>
</cap_jump_level>
<list_frame x="142" y="80" width="308" height="268">
<texture>ui_inGame2_servers_list_frame</texture>
</list_frame>
<list x="145" y="80" width="305" height="265" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
<cap_execute_string x="-10" y="5" width="50" height="29">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Execute String</text>
</cap_execute_string>
<fld_execute_string x="-17" y="25" width="390" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_execute_string>
<btn_execute_string x="395" y="27" width="60" height="28">
<text y="2" font="letterica16" align="c">Execute</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_execute_string>
</tab_advanced>
</w>
@@ -0,0 +1,6 @@
<w>
<weight x="-1" y="10" width="36" height="10" stretch="1">
<texture a="200">ui_item_count_back2</texture>
<text x="0" y="0" width="36" height="10" font="arial_14" color="ui_2" align="c" vert_align="c"/>
</weight>
</w>
@@ -0,0 +1,6 @@
<w>
<weight x="-1" y="10" width="27" height="10" stretch="1">
<texture a="200">ui_item_count_back2</texture>
<text x="0" y="0" width="27" height="10" font="arial_14" color="ui_2" align="c" vert_align="c"/>
</weight>
</w>
@@ -0,0 +1,6 @@
<w>
<weight x="-0.75" y="10" width="20.25" height="10" stretch="1">
<texture a="200">ui_item_count_back2</texture>
<text x="0" y="0" width="20.25" height="10" font="arial_14" color="ui_2" align="c" vert_align="c"/>
</weight>
</w>
@@ -0,0 +1,28 @@
<w>
<companion_list x="0" y="0" width="100" height="576" stretch="1">
<slot x="0" y="0" width="90" height="67" stretch="1">
<background x="0" y="0" width="89" height="67" stretch="1">
<texture a="150">ui_inGame2_companion_hud_slot</texture>
</background>
<danger_indicator x="5" y="4" width="80" height="53" stretch="1">
<texture a="100">ui_inGame2_companion_danger_indicator</texture>
</danger_indicator>
<icon x="5" y="4" width="80" height="53" stretch="1"/>
<team_role x="73" y="5" width="10" height="10" stretch="1"/>
<distance x="5" y="4" width="79" height="53" stretch="1">
<text complex_mode="1" r="255" g="255" b="255" align="r" vert_align="b" font="letterica16"/>
</distance>
<health x="5" y="58" width="80" height="5" stretch="1" horz="1" min="0" max="1" pos="0">
<background x="0" y="0" width="80" height="5" stretch="1">
<texture r="62" g="74" b="74">ui_inGame2_companion_health_bar</texture>
</background>
<progress stretch="1">
<texture>ui_inGame2_companion_health_bar</texture>
</progress>
<min_color r="255" g="50" b="50"/>
<middle_color r="255" g="255" b="80"/>
<max_color r="70" g="255" b="120"/>
</health>
</slot>
</companion_list>
</w>
@@ -0,0 +1,721 @@
<w>
#include "ui\actor_menu_side_plugs.xml"
<trade_bg x="0" y="0" width="1025" height="769" stretch="1">
<texture>ui\ui_actor_menu_background</texture>
</trade_bg>
<!-- Right side -->
<player x="686.5" y="0" width="339" height="768" stretch="1">
<background x="0" y="0" width="339" height="768" stretch="1"/>
<!-- texture is now controlled in "ui_inventory.script" -->
<!-- inventory grid -->
<grid x="13" y="121.5" width="302" height="603" stretch="1"/>
<!-- item containers -->
<cont_bag x="12.375" y="121" width="302" height="602" stretch="1"/>
<cont_trade x="12.375" y="121" width="302" height="172" stretch="1"/>
<cont_trade_bag x="12.375" y="379" width="302" height="344" stretch="1"/>
<!-- info -->
<icon x="202.25" y="17.25" width="119.5" height="84" stretch="1"/>
<community_bg x="8" y="8" width="323" height="102.25" stretch="1"/>
<community_overlay x="201.25" y="16" width="121.5" height="86" stretch="1"/>
<community_icon x="135" y="16" width="56" height="56" stretch="1"/>
<rank x="24" y="46" width="111" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="111" y="40" width="28" height="28" stretch="1"/>
<name x="24" y="26" width="111" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="24" y="46" width="111" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="24" y="79" width="139" height="20">
<text align="r" font="graffiti19"/>
</money>
<money_icon x="168.5" y="80" width="16.5" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
<!-- weight -->
<weight_caption x="111" y="739" width="88" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="203" y="739" width="122" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="203" y="739" width="122" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- put all -->
<putall_button x="8" y="732" width="123" height="28" stretch="1" hint="ui_st_put_all_hint">
<window_name>putall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_put_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</putall_button>
<!-- trade info -->
<trade_delimiter x="8" y="307.5" width="323" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider</texture>
<trade_caption x="169" y="22" width="132.5" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="169" y="22" width="132.5" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="169" y="22" width="132.5" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_sell_button x="15.5" y="15.5" width="140" height="28" stretch="1" hint="ui_st_sell_hint">
<window_name>trade_sell_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_sell</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_sell_button>
</trade_delimiter>
</player>
<!-- Middle side -->
<equipment x="339.5" y="0" width="347" height="768" stretch="1">
<background x="0" y="0" width="347" height="768" stretch="1"/>
<!-- texture is now controlled in "ui_inventory.script" -->
<!-- Slots -->
<cont_equ x="14.5" y="8" width="356" height="480" stretch="1"><!-- width = 318 + 38 -->
<scroll width="318" height="480" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="318" height="480" stretch="1"/>
<cell stretch="1">
<upgrade x="0" y="0" width="12" height="12" stretch="1">
<texture a="180">ui_upgrade_arrow2</texture>
</upgrade>
<highlight stretch="1">
<texture>ui_button_inv_h</texture>
</highlight>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<!-- 1 Knife -->
<cell_1 x="217" y="163" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_knife_cell</text>
</txt>
</cell_1>
<!-- 2 Pistol -->
<cell_2 x="1" y="325" width="316" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/> <!-- heading="1" heading_angle="90" -->
<highlight stretch="1">
<texture>ui_inGame2_weapon_horizontal_highlighter</texture>
</highlight>
<bar x="128" y="98" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="316" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_pistol_cell</text>
</txt>
</cell_2>
<!-- 3 Automatic -->
<cell_3 x="1" y="217" width="316" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/> <!-- heading="1" heading_angle="90" -->
<highlight stretch="1">
<texture>ui_inGame2_weapon_horizontal_highlighter</texture>
</highlight>
<bar x="128" y="98" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="316" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_automatic_cell</text>
</txt>
</cell_3>
<!-- 4 Grenade -->
<cell_4 x="271" y="433" width="46" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<txt x="0" y="-1" width="46" height="46">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_grenade_cell</text>
</txt>
</cell_4>
<!-- 5 Binocular -->
<cell_5 x="217" y="109" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_binocular_cell</text>
</txt>
</cell_5>
<!-- 6 Bolt -->
<cell_6 x="217" y="433" width="46" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<txt x="0" y="-1" width="46" height="46">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_bolt_cell</text>
</txt>
</cell_6>
<!-- 7 Outfit -->
<cell_7 x="109" y="55" width="100" height="150" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_armor_highlighter</texture>
</highlight>
<bar x="20" y="152" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="150">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_outfit_cell</text>
</txt>
</cell_7>
<!-- 8 PDA -->
<cell_8 x="217" y="1" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_pda_cell</text>
</txt>
</cell_8>
<!-- 9 Detector -->
<cell_9 x="217" y="55" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_detector_cell</text>
</txt>
</cell_9>
<!-- 10 Torch -->
<cell_10 x="109" y="1" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_torch_cell</text>
</txt>
</cell_10>
<!-- 11 Artefact -->
<cell_11 x="109" y="-1000" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="42">
<text a="230" align="l" vert_align="t" font="arial_14"></text>
</txt>
</cell_11>
<!-- 12 Helmet -->
<cell_12 x="1" y="1" width="100" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="20" y="98" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_helmet_cell</text>
</txt>
</cell_12>
<blocker_12 x="1" y="1" width="100" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_12>
<!-- 13 Backpack -->
<cell_13 x="1" y="109" width="100" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="20" y="98" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="100" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_backpack_cell</text>
</txt>
</cell_13>
<blocker_13 x="1" y="109" width="100" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_13>
</cont_equ>
<!-- Arty Belt -->
<cont_belt x="14.5" y="510" width="318" height="58" stretch="1">
<scroll width="318" height="58" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="318" height="58" stretch="1"/>
<cell width="41" height="41" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="8.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_1>
<blocker_1 x="0" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_1>
<cell_2 x="73.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_2>
<blocker_2 x="65" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_2>
<cell_3 x="138.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_3>
<blocker_3 x="130" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_3>
<cell_4 x="203.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_4>
<blocker_4 x="195" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_4>
<cell_5 x="268.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_5>
<blocker_5 x="260" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_5>
</cont_belt>
<!-- Quick Items -->
<cont_quick x="14.5" y="440" width="210" height="48">
<scroll width="210" height="48" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="210" height="48" stretch="1"/>
<cell width="44" height="44" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="2" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_1</text>
</txt>
</cell_1>
<cell_2 x="56" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_2</text>
</txt>
</cell_2>
<cell_3 x="110" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_3</text>
</txt>
</cell_3>
<cell_4 x="164" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_4</text>
</txt>
</cell_4>
</cont_quick>
<!-- Sorter -->
#include "ui\actor_menu_sorter.xml"
<!-- Picker -->
<cont_picker x="14.5" y="576" width="318" height="148" stretch="1"/>
<!-- texture is now controlled in "ui_inventory.script" -->
<!-- Status -->
<actor_state_info x="14.5" y="576" width="318" height="148">
<icon x="0" y="0">
<normal width="28" height="28" stretch="1"/>
<active width="28" height="28" stretch="1" light_anim="ui_slow_blinking_alpha"/>
</icon>
<health_sensor x="0" y="4.25" width="28" height="28">
<state_progress x="28" y="5" width="282" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_health_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_sensor>
<radia_sensor x="0" y="32" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="0" y="60" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="0" y="88.25" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="0" y="116" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="160" y="32" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="160" y="60" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="160" y="88.25" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="160" y="116" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="15" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
<hunger_sensor x="160" y="116" width="28" height="28">
<state_progress x="28" y="5" width="22" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_bar</texture>
</progress>
</state_progress>
</hunger_sensor>
<thirst_sensor x="210" y="116" width="28" height="28">
<state_progress x="28" y="5" width="22" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_bar</texture>
</progress>
</state_progress>
</thirst_sensor>
<sleep_sensor x="260" y="116" width="28" height="28">
<state_progress x="28" y="5" width="22" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_bar</texture>
</progress>
</state_progress>
</sleep_sensor>
</actor_state_info>
</equipment>
<!-- Left Side -->
<npc x="0" y="0" width="339" height="768" stretch="1">
<background x="0" y="0" width="339" height="768" stretch="1"/>
<!-- texture is now controlled in "ui_inventory.script" -->
<!-- inventory grid -->
<grid x="13" y="121.5" width="302" height="603" stretch="1"/>
<!-- item containers -->
<cont_bag x="12.375" y="121" width="302" height="602" stretch="1"/>
<cont_trade x="12.375" y="121" width="302" height="172" stretch="1"/>
<cont_trade_bag x="12.375" y="379" width="302" height="344" stretch="1"/>
<trash x="0" y="0" width="339" height="768" stretch="1"/>
<!-- info -->
<icon x="202.25" y="17.25" width="119.5" height="84" stretch="1"/>
<community_bg x="8" y="8" width="323" height="102.25" stretch="1"/>
<community_overlay x="201.25" y="16" width="121.5" height="86" stretch="1"/>
<community_icon x="135" y="16" width="56" height="56" stretch="1"/>
<rank x="24" y="46" width="111" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="111" y="40" width="28" height="28" stretch="1"/>
<name x="24" y="26" width="111" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="24" y="46" width="111" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="24" y="79" width="139" height="20">
<text align="r" font="graffiti19"/>
</money>
<money_icon x="168.5" y="80" width="16.5" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
<!-- Trader Level -->
<trader_level x="202" y="83" width="120" height="18">
<text color="ui_2" align="c" font="letterica18"/>
</trader_level>
<!-- weight -->
<weight_caption x="111" y="739" width="88" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="203" y="739" width="122" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="203" y="739" width="122" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- take all -->
<takeall_button x="8" y="732" width="123" height="28" stretch="1" hint="ui_st_take_all_hint">
<window_name>takeall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_take_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</takeall_button>
<!-- trade info -->
<trade_delimiter x="8" y="307.5" width="323" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider</texture>
<trade_caption x="169" y="22" width="132.5" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="169" y="22" width="132.5" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="169" y="22" width="132.5" height="1184">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_buy_button x="15.5" y="15.5" width="140" height="28" stretch="1" hint="ui_st_buy_hint">
<window_name>trade_buy_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_buy</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_buy_button>
</trade_delimiter>
</npc>
<!-- Left Side - Upgrade mode -->
<upgrade x="0" y="0" width="339" height="768">
<background x="0" y="0" width="339" height="768" stretch="1"/>
<!-- texture is now controlled in "ui_inventory.script" -->
<!-- info -->
<icon x="202.25" y="17.25" width="119.5" height="84" stretch="1"/>
<community_bg x="8" y="8" width="323" height="102.25" stretch="1"/>
<community_overlay x="201.25" y="16" width="121.5" height="86" stretch="1"/>
<community_icon x="135" y="16" width="56" height="56" stretch="1"/>
<rank x="24" y="46" width="111" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="111" y="40" width="28" height="28" stretch="1"/>
<name x="24" y="26" width="111" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="24" y="46" width="111" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="24" y="79" width="139" height="20">
<text align="r" font="graffiti19"/>
</money>
<money_icon x="168.5" y="80" width="16.5" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
<!-- upgrade window -->
<repair_button x="235" y="124" width="88" height="32" hint="ui_repair_button_hint" stretch="1">
<texture>ui_inGame2_repair_button</texture>
</repair_button>
<scheme x="28.5" y="288" width="282" height="472" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0" scroll_profile="hidden"/>
<st x="0" y="0" width="282" height="98"/>
<item_static x="169.5" y="202" width="323" height="117" stretch="1" align="c" alignment="c"/>
<row_cells>
<cell_1 x="0" y="0" width="90" height="44"/>
<cell_1b x="0" y="24" width="90" height="44"/>
<cell_2 x="0" y="49" width="90" height="44"/>
<cell_3 x="96" y="0" width="90" height="44"/>
<cell_3b x="96" y="24" width="90" height="44"/>
<cell_4 x="96" y="49" width="90" height="44"/>
<cell_5 x="192" y="0" width="90" height="44"/>
<cell_5b x="192" y="24" width="90" height="44"/>
<cell_6 x="192" y="49" width="90" height="44"/>
</row_cells>
<cell_upgrade>
<btn x="0" y="0" width="90" height="44">
<texture>ui_button_upgr</texture>
</btn>
<ico x="0" y="0" width="90" height="44"/>
</cell_upgrade>
</upgrade>
<hint_wnd x="0" y="0" width="300" height="100">
<background x="0" y="0" width="300" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="20" y="20" width="260" height="100" always_show_scroll="0" fit_to_height="1" complex_mode="1">
<font r="170" g="170" b="170" align="l" vert_align="t" font="letterica16"/>
</text>
</hint_wnd>
</w>
@@ -0,0 +1,721 @@
<w>
#include "ui\actor_menu_side_plugs_16.xml"
<trade_bg x="0" y="0" width="1025" height="769" stretch="1">
<texture>ui\ui_actor_menu_background</texture>
</trade_bg>
<!-- Right side -->
<player x="642.5" y="0" width="382" height="768" stretch="1">
<background x="0" y="0" width="382" height="768" stretch="1"/>
<!-- texture is now controlled in "ui_inventory.script" -->
<!-- inventory grid -->
<grid x="9.875" y="121.5" width="355.5" height="603" stretch="1"/>
<!-- item containers -->
<cont_bag x="9.5" y="121" width="350.25" height="602" stretch="1"/>
<cont_trade x="9.5" y="121" width="350.25" height="172" stretch="1"/>
<cont_trade_bag x="9.5" y="379" width="350.25" height="344" stretch="1"/>
<!-- info -->
<icon x="279.5" y="17.25" width="89.5" height="84" stretch="1"/>
<community_bg x="6" y="8" width="370" height="102.25" stretch="1"/>
<community_overlay x="278.5" y="16" width="91.5" height="86" stretch="1"/>
<community_icon x="229" y="16" width="42" height="56" stretch="1"/>
<rank x="18" y="46" width="163" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="187" y="16" width="42" height="56" stretch="1"/>
<name x="18" y="26" width="163" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="18" y="46" width="163" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="18" y="79" width="234" height="20">
<text align="r" font="graffiti19"/>
</money>
<money_icon x="255" y="80" width="12.375" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
<!-- weight -->
<weight_caption x="191" y="739" width="62" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="257" y="739" width="112" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="257" y="739" width="112" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- put all -->
<putall_button x="6" y="732" width="185" height="28" stretch="1" hint="ui_st_put_all_hint">
<window_name>putall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_put_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</putall_button>
<!-- trade info -->
<trade_delimiter x="6" y="307.5" width="370" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider_16</texture>
<trade_caption x="128" y="22" width="224" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="128" y="22" width="224" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="128" y="22" width="224" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_sell_button x="11.625" y="15.5" width="105" height="28" stretch="1" hint="ui_st_sell_hint">
<window_name>trade_sell_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_sell</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_sell_button>
</trade_delimiter>
</player>
<!-- Middle side -->
<equipment x="382" y="0" width="260.5" height="768" stretch="1">
<background x="0" y="0" width="260.5" height="768" stretch="1"/>
<!-- texture is now controlled in "ui_inventory.script" -->
<!-- Slots -->
<cont_equ x="11" y="8" width="267" height="480" stretch="1"><!-- width = 239 + 28 -->
<scroll width="239" height="480" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="239" height="480" stretch="1"/>
<cell stretch="1">
<upgrade x="0" y="0" width="9" height="12" stretch="1">
<texture a="180">ui_upgrade_arrow2</texture>
</upgrade>
<highlight stretch="1">
<texture>ui_button_inv_h</texture>
</highlight>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<!-- 1 Knife -->
<cell_1 x="163" y="163" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_knife_cell</text>
</txt>
</cell_1>
<!-- 2 Pistol -->
<cell_2 x="1" y="325" width="237" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/> <!-- heading="1" heading_angle="90" -->
<highlight stretch="1">
<texture>ui_inGame2_weapon_horizontal_highlighter</texture>
</highlight>
<bar x="96" y="98" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="237" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_pistol_cell</text>
</txt>
</cell_2>
<!-- 3 Automatic -->
<cell_3 x="1" y="217" width="237" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/> <!-- heading="1" heading_angle="90" -->
<highlight stretch="1">
<texture>ui_inGame2_weapon_horizontal_highlighter</texture>
</highlight>
<bar x="96" y="98" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="237" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_automatic_cell</text>
</txt>
</cell_3>
<!-- 4 Grenade -->
<cell_4 x="203.5" y="433" width="34.5" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<txt x="0" y="-1" width="34.5" height="46">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_grenade_cell</text>
</txt>
</cell_4>
<!-- 5 Binocular -->
<cell_5 x="163" y="109" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_binocular_cell</text>
</txt>
</cell_5>
<!-- 6 Bolt -->
<cell_6 x="163" y="433" width="34.5" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<txt x="0" y="-1" width="34.5" height="46">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_bolt_cell</text>
</txt>
</cell_6>
<!-- 7 Outfit -->
<cell_7 x="82" y="55" width="75" height="150" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_armor_highlighter</texture>
</highlight>
<bar x="15" y="152" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="150">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_outfit_cell</text>
</txt>
</cell_7>
<!-- 8 PDA -->
<cell_8 x="163" y="1" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_pda_cell</text>
</txt>
</cell_8>
<!-- 9 Detector -->
<cell_9 x="163" y="55" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_detector_cell</text>
</txt>
</cell_9>
<!-- 10 Torch -->
<cell_10 x="82" y="1" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_torch_cell</text>
</txt>
</cell_10>
<!-- 11 Artefact -->
<cell_11 x="82" y="-1000" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="42">
<text a="230" align="l" vert_align="t" font="arial_14"></text>
</txt>
</cell_11>
<!-- 12 Helmet -->
<cell_12 x="1" y="1" width="75" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="15" y="98" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_helmet_cell</text>
</txt>
</cell_12>
<blocker_12 x="1" y="1" width="75" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_12>
<!-- 13 Backpack -->
<cell_13 x="1" y="109" width="75" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="15" y="98" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="75" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_backpack_cell</text>
</txt>
</cell_13>
<blocker_13 x="1" y="109" width="75" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_13>
</cont_equ>
<!-- Arty Belt -->
<cont_belt x="11" y="510" width="239" height="58" stretch="1">
<scroll width="239" height="58" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="239" height="58" stretch="1"/>
<cell width="30.75" height="41" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="6.375" y="8.5" width="30.75" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_1>
<blocker_1 x="0" y="0" width="43.5" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_1>
<cell_2 x="55.125" y="8.5" width="30.75" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_2>
<blocker_2 x="48.75" y="0" width="43.5" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_2>
<cell_3 x="103.875" y="8.5" width="30.75" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_3>
<blocker_3 x="97.5" y="0" width="43.5" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_3>
<cell_4 x="152.625" y="8.5" width="30.75" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_4>
<blocker_4 x="146.25" y="0" width="43.5" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_4>
<cell_5 x="201.5" y="8.5" width="30.75" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_5>
<blocker_5 x="195" y="0" width="43.5" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_5>
</cont_belt>
<!-- Quick Items -->
<cont_quick x="11" y="440" width="158" height="48" stretch="1">
<scroll width="158" height="48" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="158" height="48" stretch="1"/>
<cell width="33" height="44" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="2" y="2" width="33" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="33" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_1</text>
</txt>
</cell_1>
<cell_2 x="42" y="2" width="33" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="33" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_2</text>
</txt>
</cell_2>
<cell_3 x="83" y="2" width="33" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="33" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_3</text>
</txt>
</cell_3>
<cell_4 x="123" y="2" width="33" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="33" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_4</text>
</txt>
</cell_4>
</cont_quick>
<!-- Sorter -->
#include "ui\actor_menu_sorter_16.xml"
<!-- Picker -->
<cont_picker x="11" y="576" width="238.5" height="148" stretch="1"/>
<!-- texture is now controlled in "ui_inventory.script" -->
<!-- Status -->
<actor_state_info x="11" y="576" width="239" height="148">
<icon x="0" y="0">
<normal width="21" height="28" stretch="1"/>
<active width="21" height="28" stretch="1" light_anim="ui_slow_blinking_alpha"/>
</icon>
<health_sensor x="0" y="4.25" width="21" height="28">
<state_progress x="21" y="5" width="211.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_health_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_sensor>
<radia_sensor x="0" y="32" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="0" y="60" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="0" y="88.25" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="0" y="116" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="120" y="32" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="120" y="60" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="120" y="88.25" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="120" y="116" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="15" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
<hunger_sensor x="120" y="116" width="21" height="28">
<state_progress x="21" y="5" width="16.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_bar</texture>
</progress>
</state_progress>
</hunger_sensor>
<thirst_sensor x="157.5" y="116" width="21" height="28">
<state_progress x="21" y="5" width="16.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_bar</texture>
</progress>
</state_progress>
</thirst_sensor>
<sleep_sensor x="195" y="116" width="21" height="28">
<state_progress x="21" y="5" width="16.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_bar</texture>
</progress>
</state_progress>
</sleep_sensor>
</actor_state_info>
</equipment>
<!-- Left Side -->
<npc x="0" y="0" width="382" height="768" stretch="1">
<background x="0" y="0" width="382" height="768" stretch="1"/>
<!-- texture is now controlled in "ui_inventory.script" -->
<!-- inventory grid -->
<grid x="9.875" y="121.5" width="355.5" height="603" stretch="1"/>
<!-- item containers -->
<cont_bag x="9.5" y="121" width="350.25" height="602" stretch="1"/>
<cont_trade x="9.5" y="121" width="350.25" height="172" stretch="1"/>
<cont_trade_bag x="9.5" y="379" width="350.25" height="344" stretch="1"/>
<trash x="0" y="0" width="382" height="768" stretch="1"/>
<!-- info -->
<icon x="279.5" y="17.25" width="89.5" height="84" stretch="1"/>
<community_bg x="6" y="8" width="370" height="102.25" stretch="1"/>
<community_overlay x="278.5" y="16" width="91.5" height="86" stretch="1"/>
<community_icon x="229" y="16" width="42" height="56" stretch="1"/>
<rank x="18" y="46" width="163" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="187" y="16" width="42" height="56" stretch="1"/>
<name x="18" y="26" width="163" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="18" y="46" width="163" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="18" y="79" width="234" height="20">
<text align="r" font="graffiti19"/>
</money>
<money_icon x="255" y="80" width="12.375" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
<!-- Trader Level -->
<trader_level x="18" y="80" width="234" height="18">
<text color="ui_2" align="l" font="letterica18"/>
</trader_level>
<!-- weight -->
<weight_caption x="191" y="739" width="62" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="257" y="739" width="112" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="257" y="739" width="112" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- take all -->
<takeall_button x="6" y="732" width="185" height="28" stretch="1" hint="ui_st_take_all_hint">
<window_name>takeall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_take_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</takeall_button>
<!-- trade info -->
<trade_delimiter x="6" y="307.5" width="370" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider_16</texture>
<trade_caption x="128" y="22" width="224" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="128" y="22" width="224" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="128" y="22" width="224" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_buy_button x="11.625" y="15.5" width="105" height="28" stretch="1" hint="ui_st_buy_hint">
<window_name>trade_buy_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_buy</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_buy_button>
</trade_delimiter>
</npc>
<!-- Left Side - Upgrade mode -->
<upgrade x="0" y="0" width="382" height="768">
<background x="0" y="0" width="382" height="768" stretch="1"/>
<!-- texture is now controlled in "ui_inventory.script" -->
<!-- info -->
<icon x="279.5" y="17.25" width="89.5" height="84" stretch="1"/>
<community_bg x="6" y="8" width="370" height="102.25" stretch="1"/>
<community_overlay x="278.5" y="16" width="91.5" height="86" stretch="1"/>
<community_icon x="229" y="16" width="42" height="56" stretch="1"/>
<rank x="18" y="46" width="163" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="187" y="16" width="42" height="56" stretch="1"/>
<name x="18" y="26" width="163" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="18" y="46" width="163" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="18" y="79" width="234" height="20">
<text align="r" font="graffiti19"/>
</money>
<money_icon x="255" y="80" width="12.375" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
<!-- upgrade window -->
<repair_button x="304" y="124" width="66" height="32" hint="ui_repair_button_hint" stretch="1">
<texture>ui_inGame2_repair_button</texture>
</repair_button>
<scheme x="85.125" y="288" width="211.5" height="472" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0" scroll_profile="hidden"/>
<st x="0" y="0" width="211.5" height="98"/>
<item_static x="190.875" y="202" width="358" height="172" stretch="1" align="c" alignment="c"/>
<row_cells>
<cell_1 x="0" y="0" width="67.5" height="44"/>
<cell_1b x="0" y="24" width="67.5" height="44"/>
<cell_2 x="0" y="49" width="67.5" height="44"/>
<cell_3 x="72" y="0" width="67.5" height="44"/>
<cell_3b x="72" y="24" width="67.5" height="44"/>
<cell_4 x="72" y="49" width="67.5" height="44"/>
<cell_5 x="144" y="0" width="67.5" height="44"/>
<cell_5b x="144" y="24" width="67.5" height="44"/>
<cell_6 x="144" y="49" width="67.5" height="44"/>
</row_cells>
<cell_upgrade>
<btn x="0" y="0" width="67.5" height="44">
<texture>ui_button_upgr</texture>
</btn>
<ico x="0" y="0" width="67.5" height="44"/>
</cell_upgrade>
</upgrade>
<hint_wnd x="0" y="0" width="225" height="100">
<background x="0" y="0" width="225" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="15" y="20" width="195" height="100" always_show_scroll="0" fit_to_height="1" complex_mode="1">
<font r="170" g="170" b="170" align="l" vert_align="t" font="letterica16"/>
</text>
</hint_wnd>
</w>
@@ -0,0 +1,721 @@
<w>
#include "ui\actor_menu_side_plugs_21.xml"
<trade_bg x="0" y="0" width="1025" height="769" stretch="1">
<texture>ui\ui_actor_menu_background</texture>
</trade_bg>
<!-- Right side -->
<player x="609.875" y="0" width="414.5625" height="768" stretch="1">
<background x="0" y="0" width="414.5625" height="768" stretch="1"/>
<!-- texture is now controlled in "ui_inventory.script" -->
<!-- inventory grid -->
<grid x="7.5" y="121.5" width="387.5625" height="603" stretch="1"/>
<!-- item containers -->
<cont_bag x="7.25" y="121" width="387.5625" height="602" stretch="1"/>
<cont_trade x="7.25" y="121" width="387.5625" height="172" stretch="1"/>
<cont_trade_bag x="7.25" y="379" width="387.5625" height="344" stretch="1"/>
<!-- info -->
<icon x="337.875" y="17.25" width="67.125" height="84" stretch="1"/>
<community_bg x="4.5" y="8" width="405.5625" height="102.25" stretch="1"/>
<community_overlay x="337.125" y="16" width="68.625" height="86" stretch="1"/>
<community_icon x="300.25" y="16" width="31.5" height="56" stretch="1"/>
<rank x="13.5" y="46" width="250.75" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="268.75" y="16" width="31.5" height="56" stretch="1"/>
<name x="13.5" y="26" width="250.75" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="13.5" y="46" width="250.75" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="13.5" y="79" width="304" height="20">
<text align="r" font="graffiti19"/>
</money>
<money_icon x="319.75" y="80" width="9.28125" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
<!-- weight -->
<weight_caption x="271.5" y="739" width="46.5" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="321" y="739" width="84" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="321" y="739" width="84" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- put all -->
<putall_button x="4.5" y="732" width="138.75" height="28" stretch="1" hint="ui_st_put_all_hint">
<window_name>putall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_put_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</putall_button>
<!-- trade info -->
<trade_delimiter x="4.5" y="307.5" width="405.84375" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider_21</texture>
<trade_caption x="96" y="22" width="168" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="96" y="22" width="296.25" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="96" y="22" width="168" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_sell_button x="8.71875" y="15.5" width="78.75" height="28" stretch="1" hint="ui_st_sell_hint">
<window_name>trade_sell_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_sell</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_sell_button>
</trade_delimiter>
</player>
<!-- Middle side -->
<equipment x="414.5" y="0" width="195.375" height="768" stretch="1">
<background x="0" y="0" width="195.375" height="768" stretch="1"/>
<!-- texture is now controlled in "ui_inventory.script" -->
<!-- Slots -->
<cont_equ x="8.25" y="8" width="200.25" height="480" stretch="1"><!-- width = 179.25 + 21 -->
<scroll width="179.25" height="480" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="179.25" height="480" stretch="1"/>
<cell stretch="1">
<upgrade x="0" y="0" width="6.75" height="12" stretch="1">
<texture a="180">ui_upgrade_arrow2</texture>
</upgrade>
<highlight stretch="1">
<texture>ui_button_inv_h</texture>
</highlight>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<!-- 1 Knife -->
<cell_1 x="122.25" y="163" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_knife_cell</text>
</txt>
</cell_1>
<!-- 2 Pistol -->
<cell_2 x="0.75" y="325" width="177.75" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/> <!-- heading="1" heading_angle="90" -->
<highlight stretch="1">
<texture>ui_inGame2_weapon_horizontal_highlighter</texture>
</highlight>
<bar x="72" y="98" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="177.75" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_pistol_cell</text>
</txt>
</cell_2>
<!-- 3 Automatic -->
<cell_3 x="0.75" y="217" width="177.75" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/> <!-- heading="1" heading_angle="90" -->
<highlight stretch="1">
<texture>ui_inGame2_weapon_horizontal_highlighter</texture>
</highlight>
<bar x="72" y="98" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="177.75" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_automatic_cell</text>
</txt>
</cell_3>
<!-- 4 Grenade -->
<cell_4 x="152.625" y="433" width="25.875" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<txt x="0" y="-1" width="25.875" height="46">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_grenade_cell</text>
</txt>
</cell_4>
<!-- 5 Binocular -->
<cell_5 x="122.25" y="109" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_binocular_cell</text>
</txt>
</cell_5>
<!-- 6 Bolt -->
<cell_6 x="122.25" y="433" width="25.875" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<txt x="0" y="-1" width="25.875" height="46">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_bolt_cell</text>
</txt>
</cell_6>
<!-- 7 Outfit -->
<cell_7 x="61.5" y="55" width="56.25" height="150" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_armor_highlighter</texture>
</highlight>
<bar x="11.25" y="152" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="150">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_outfit_cell</text>
</txt>
</cell_7>
<!-- 8 PDA -->
<cell_8 x="122.25" y="1" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_pda_cell</text>
</txt>
</cell_8>
<!-- 9 Detector -->
<cell_9 x="122.25" y="55" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_detector_cell</text>
</txt>
</cell_9>
<!-- 10 Torch -->
<cell_10 x="61.5" y="1" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="42">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_torch_cell</text>
</txt>
</cell_10>
<!-- 11 Artefact -->
<cell_11 x="61.5" y="-1000" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="42">
<text a="230" align="l" vert_align="t" font="arial_14"></text>
</txt>
</cell_11>
<!-- 12 Helmet -->
<cell_12 x="0.75" y="1" width="56.25" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="11.25" y="98" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_helmet_cell</text>
</txt>
</cell_12>
<blocker_12 x="0.75" y="1" width="56.25" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_12>
<!-- 13 Backpack -->
<cell_13 x="0.75" y="109" width="56.25" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="11.25" y="98" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<txt x="0" y="-1" width="56.25" height="96">
<text a="230" align="l" vert_align="t" font="arial_14">st_equ_backpack_cell</text>
</txt>
</cell_13>
<blocker_13 x="0.75" y="109" width="56.25" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_13>
</cont_equ>
<!-- Arty Belt -->
<cont_belt x="8.4375" y="510" width="179.25" height="58" stretch="1">
<scroll width="179.25" height="58" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="179.25" height="58" stretch="1"/>
<cell width="23.0625" height="41" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="4.78125" y="8.5" width="23.0625" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_1>
<blocker_1 x="0" y="0" width="32.625" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_1>
<cell_2 x="41.34375" y="8.5" width="23.0625" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_2>
<blocker_2 x="36.5625" y="0" width="32.625" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_2>
<cell_3 x="77.90625" y="8.5" width="23.0625" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_3>
<blocker_3 x="73.125" y="0" width="32.625" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_3>
<cell_4 x="114.46875" y="8.5" width="23.0625" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_4>
<blocker_4 x="109.6875" y="0" width="32.625" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_4>
<cell_5 x="151.125" y="8.5" width="23.0625" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_5>
<blocker_5 x="146.25" y="0" width="32.625" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_5>
</cont_belt>
<!-- Quick Items -->
<cont_quick x="8.25" y="440" width="118.5" height="48">
<scroll width="118.5" height="48" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="118.5" height="48" stretch="1"/>
<cell width="24.75" height="44" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="1.5" y="2" width="24.75" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="24.75" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_1</text>
</txt>
</cell_1>
<cell_2 x="31.5" y="2" width="24.75" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="24.75" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_2</text>
</txt>
</cell_2>
<cell_3 x="62.25" y="2" width="24.75" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="24.75" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_3</text>
</txt>
</cell_3>
<cell_4 x="92.25" y="2" width="24.75" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="24.75" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_4</text>
</txt>
</cell_4>
</cont_quick>
<!-- Sorter -->
#include "ui\actor_menu_sorter_21.xml"
<!-- Picker -->
<cont_picker x="8.25" y="576" width="178.875" height="148" stretch="1"/>
<!-- texture is now controlled in "ui_inventory.script" -->
<!-- Status -->
<actor_state_info x="8.25" y="576" width="179.25" height="148">
<icon x="0" y="0">
<normal width="15.75" height="28" stretch="1"/>
<active width="15.75" height="28" stretch="1" light_anim="ui_slow_blinking_alpha"/>
</icon>
<health_sensor x="0" y="4.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="158.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_health_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_sensor>
<radia_sensor x="0" y="32" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="0" y="60" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="0" y="88.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="0" y="116" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="90" y="32" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="90" y="60" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="90" y="88.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="90" y="116" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="15" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
<hunger_sensor x="90" y="116" width="15.75" height="28">
<state_progress x="15.75" y="5" width="12.375" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_bar</texture>
</progress>
</state_progress>
</hunger_sensor>
<thirst_sensor x="118.125" y="116" width="15.75" height="28">
<state_progress x="15.75" y="5" width="12.375" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_bar</texture>
</progress>
</state_progress>
</thirst_sensor>
<sleep_sensor x="146.25" y="116" width="15.75" height="28">
<state_progress x="15.75" y="5" width="12.375" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_bar</texture>
</progress>
</state_progress>
</sleep_sensor>
</actor_state_info>
</equipment>
<!-- Left Side -->
<npc x="0" y="0" width="414.5625" height="768" stretch="1">
<background x="0" y="0" width="414.5625" height="768" stretch="1"/>
<!-- texture is now controlled in "ui_inventory.script" -->
<!-- inventory grid -->
<grid x="7.5" y="121.5" width="387.5625" height="603" stretch="1"/>
<!-- item containers -->
<cont_bag x="7.25" y="121" width="387.5625" height="602" stretch="1"/>
<cont_trade x="7.25" y="121" width="387.5625" height="172" stretch="1"/>
<cont_trade_bag x="7.25" y="379" width="387.5625" height="344" stretch="1"/>
<trash x="0" y="0" width="414.5" height="768" stretch="1"/>
<!-- info -->
<icon x="337.875" y="17.25" width="67.125" height="84" stretch="1"/>
<community_bg x="4.5" y="8" width="405.5625" height="102.25" stretch="1"/>
<community_overlay x="337.125" y="16" width="68.625" height="86" stretch="1"/>
<community_icon x="300.25" y="16" width="31.5" height="56" stretch="1"/>
<rank x="13.5" y="46" width="250.75" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="268.75" y="16" width="31.5" height="56" stretch="1"/>
<name x="13.5" y="26" width="250.75" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="13.5" y="46" width="250.75" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="13.5" y="79" width="304" height="20">
<text align="r" font="graffiti19"/>
</money>
<money_icon x="319.75" y="80" width="9.28125" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
<!-- Trader Level -->
<trader_level x="13.5" y="80" width="304" height="18">
<text color="ui_2" align="l" font="letterica18"/>
</trader_level>
<!-- weight -->
<weight_caption x="271.5" y="739" width="46.5" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="321" y="739" width="84" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="321" y="739" width="84" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- take all -->
<takeall_button x="4.5" y="732" width="138.75" height="28" stretch="1" hint="ui_st_take_all_hint">
<window_name>takeall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_take_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</takeall_button>
<!-- trade info -->
<trade_delimiter x="4.5" y="307.5" width="405.84375" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider_21</texture>
<trade_caption x="96" y="22" width="168" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="96" y="22" width="296.25" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="96" y="22" width="168" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_buy_button x="8.71875" y="15.5" width="78.75" height="28" stretch="1" hint="ui_st_buy_hint">
<window_name>trade_buy_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_buy</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_buy_button>
</trade_delimiter>
</npc>
<!-- Left Side - Upgrade mode -->
<upgrade x="0" y="0" width="414.5625" height="768">
<background x="0" y="0" width="414.5625" height="768" stretch="1"/>
<!-- texture is now controlled in "ui_inventory.script" -->
<!-- info -->
<icon x="337.875" y="17.25" width="67.125" height="84" stretch="1"/>
<community_bg x="4.5" y="8" width="405.5625" height="102.25" stretch="1"/>
<community_overlay x="337.125" y="16" width="68.625" height="86" stretch="1"/>
<community_icon x="300.25" y="16" width="31.5" height="56" stretch="1"/>
<rank x="13.5" y="46" width="250.75" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="268.75" y="16" width="31.5" height="56" stretch="1"/>
<name x="13.5" y="26" width="250.75" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="13.5" y="46" width="250.75" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="13.5" y="79" width="304" height="20">
<text align="r" font="graffiti19"/>
</money>
<money_icon x="319.75" y="80" width="9.28125" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
<!-- upgrade window -->
<repair_button x="356" y="124" width="49.5" height="32" hint="ui_repair_button_hint" stretch="1">
<texture>ui_inGame2_repair_button</texture>
</repair_button>
<scheme x="128" y="288" width="158.625" height="472" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0" scroll_profile="hidden"/>
<st x="0" y="0" width="158.625" height="98"/>
<item_static x="207.3125" y="202" width="268.5" height="172" stretch="1" align="c" alignment="c"/>
<row_cells>
<cell_1 x="0" y="0" width="50.625" height="44"/>
<cell_1b x="0" y="24" width="50.625" height="44"/>
<cell_2 x="0" y="49" width="50.625" height="44"/>
<cell_3 x="54" y="0" width="50.625" height="44"/>
<cell_3b x="54" y="24" width="50.625" height="44"/>
<cell_4 x="54" y="49" width="50.625" height="44"/>
<cell_5 x="108" y="0" width="50.625" height="44"/>
<cell_5b x="108" y="24" width="50.625" height="44"/>
<cell_6 x="108" y="49" width="50.625" height="44"/>
</row_cells>
<cell_upgrade>
<btn x="0" y="0" width="50.625" height="44">
<texture>ui_button_upgr</texture>
</btn>
<ico x="0" y="0" width="50.625" height="44"/>
</cell_upgrade>
</upgrade>
<hint_wnd x="0" y="0" width="225" height="100">
<background x="0" y="0" width="225" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="15" y="20" width="195" height="100" always_show_scroll="0" fit_to_height="1" complex_mode="1">
<font r="170" g="170" b="170" align="l" vert_align="t" font="letterica16"/>
</text>
</hint_wnd>
</w>
@@ -0,0 +1,65 @@
<w>
<itm_details x="128" y="128" width="768" height="512" stretch="1">
<background x="0" y="0" width="768" height="512" stretch="1">
<texture>ui_itm_details</texture>
</background>
<cap x="44" y="8" width="680" height="28">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="letterica18"/>
</cap>
<btn_back x="732" y="8" width="28" height="28">
<texture>ui_button_light</texture>
</btn_back>
<scroll_view x="8" y="44" width="752" height="460" right_ident="8" left_ident="32" top_indent="8" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<form x="0" y="0" width="712" height="460">
<ico x="260.5" y="0" width="216" height="108" stretch="1"/>
<pic x="0" y="0" width="50" height="50" stretch="1"/>
<cont x="0" y="0" width="712" height="25" stretch="1"/>
<text_s_l x="0" y="0" width="712" height="25">
<text complex_mode="1" r="150" g="150" b="150" vert_align="c" align="l" font="letterica16"/>
</text_s_l>
<text_b_l x="0" y="0" width="712" height="25">
<text complex_mode="1" r="150" g="150" b="150" vert_align="c" align="l" font="letterica18"/>
</text_b_l>
<text_s_c x="0" y="0" width="712" height="25">
<text complex_mode="1" r="70" g="70" b="70" align="c" font="letterica16"/>
</text_s_c>
<text_b_c x="0" y="0" width="712" height="25">
<text complex_mode="1" r="150" g="150" b="150" align="c" font="letterica18"/>
</text_b_c>
<pic_line x="0" y="0" width="712" height="16" stretch="1">
<texture>ui_itm_line</texture>
</pic_line>
</form>
<upgrade_tree x="0" y="0" width="712" height="460" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0" scroll_profile="hidden">
<st x="0" y="0" width="712" height="98"/>
<row_cells>
<cell_1 x="84" y="0" width="90" height="44"/>
<cell_1b x="84" y="24" width="90" height="44"/>
<cell_2 x="84" y="49" width="90" height="44"/>
<cell_3 x="274" y="0" width="90" height="44"/>
<cell_3b x="274" y="24" width="90" height="44"/>
<cell_4 x="274" y="49" width="90" height="44"/>
<cell_5 x="464" y="0" width="90" height="44"/>
<cell_5b x="464" y="24" width="90" height="44"/>
<cell_6 x="464" y="49" width="90" height="44"/>
</row_cells>
<cell_upgrade>
<btn x="0" y="0" width="90" height="44">
<texture>ui_button_upgr</texture>
</btn>
<ico x="0" y="0" width="90" height="44"/>
<cell x="90" y="0" width="90" height="44" stretch="1">
<texture>ui_inGame2_workshop_item_window_clean_s</texture>
</cell>
</cell_upgrade>
</upgrade_tree>
</itm_details>
</w>
@@ -0,0 +1,65 @@
<w>
<itm_details x="224" y="128" width="576" height="512" stretch="1">
<background x="0" y="0" width="576" height="512" stretch="1">
<texture>ui_itm_details</texture>
</background>
<cap x="33" y="8" width="510" height="28">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="letterica18"/>
</cap>
<btn_back x="549" y="8" width="21" height="28">
<texture>ui_button_light</texture>
</btn_back>
<scroll_view x="6" y="44" width="564" height="460" right_ident="8" left_ident="32" top_indent="8" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<form x="0" y="0" width="534" height="460">
<ico x="193.5" y="0" width="162" height="108" stretch="1"/>
<pic x="0" y="0" width="37.5" height="50" stretch="1"/>
<cont x="0" y="0" width="534" height="25" stretch="1"/>
<text_s_l x="0" y="0" width="534" height="25">
<text complex_mode="1" r="150" g="150" b="150" vert_align="c" align="l" font="letterica16"/>
</text_s_l>
<text_b_l x="0" y="0" width="534" height="25">
<text complex_mode="1" r="150" g="150" b="150" vert_align="c" align="l" font="letterica18"/>
</text_b_l>
<text_s_c x="0" y="0" width="534" height="25">
<text complex_mode="1" r="70" g="70" b="70" align="c" font="letterica16"/>
</text_s_c>
<text_b_c x="0" y="0" width="534" height="25">
<text complex_mode="1" r="150" g="150" b="150" align="c" font="letterica18"/>
</text_b_c>
<pic_line x="0" y="0" width="534" height="16" stretch="1">
<texture>ui_itm_line</texture>
</pic_line>
</form>
<upgrade_tree x="0" y="0" width="534" height="460" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0" scroll_profile="hidden">
<st x="0" y="0" width="534" height="98"/>
<row_cells>
<cell_1 x="63" y="0" width="67.5" height="44"/>
<cell_1b x="63" y="24" width="67.5" height="44"/>
<cell_2 x="63" y="49" width="67.5" height="44"/>
<cell_3 x="205.5" y="0" width="67.5" height="44"/>
<cell_3b x="205.5" y="24" width="67.5" height="44"/>
<cell_4 x="205.5" y="49" width="67.5" height="44"/>
<cell_5 x="348" y="0" width="67.5" height="44"/>
<cell_5b x="348" y="24" width="67.5" height="44"/>
<cell_6 x="348" y="49" width="67.5" height="44"/>
</row_cells>
<cell_upgrade>
<btn x="0" y="0" width="67.5" height="44">
<texture>ui_button_upgr</texture>
</btn>
<ico x="0" y="0" width="67.5" height="44"/>
<cell x="67.5" y="0" width="67.5" height="44" stretch="1">
<texture>ui_inGame2_workshop_item_window_clean_s</texture>
</cell>
</cell_upgrade>
</upgrade_tree>
</itm_details>
</w>
@@ -0,0 +1,65 @@
<w>
<itm_details x="296" y="128" width="432" height="512" stretch="1">
<background x="0" y="0" width="432" height="512" stretch="1">
<texture>ui_itm_details</texture>
</background>
<cap x="24.75" y="8" width="382.5" height="28">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="letterica18"/>
</cap>
<btn_back x="411.75" y="8" width="15.75" height="28">
<texture>ui_button_light</texture>
</btn_back>
<scroll_view x="4.5" y="44" width="423" height="460" right_ident="8" left_ident="32" top_indent="8" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<form x="0" y="0" width="400.5" height="460">
<ico x="143.25" y="0" width="121.5" height="108" stretch="1"/>
<pic x="0" y="0" width="28.125" height="50" stretch="1"/>
<cont x="0" y="0" width="400.5" height="25" stretch="1"/>
<text_s_l x="0" y="0" width="400.5" height="25">
<text complex_mode="1" r="150" g="150" b="150" vert_align="c" align="l" font="letterica16"/>
</text_s_l>
<text_b_l x="0" y="0" width="400.5" height="25">
<text complex_mode="1" r="150" g="150" b="150" vert_align="c" align="l" font="letterica18"/>
</text_b_l>
<text_s_c x="0" y="0" width="400.5" height="25">
<text complex_mode="1" r="70" g="70" b="70" align="c" font="letterica16"/>
</text_s_c>
<text_b_c x="0" y="0" width="400.5" height="25">
<text complex_mode="1" r="150" g="150" b="150" align="c" font="letterica18"/>
</text_b_c>
<pic_line x="0" y="0" width="400.5" height="16" stretch="1">
<texture>ui_itm_line</texture>
</pic_line>
</form>
<upgrade_tree x="0" y="0" width="400.5" height="460" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0" scroll_profile="hidden">
<st x="0" y="0" width="400.5" height="98"/>
<row_cells>
<cell_1 x="47.25" y="0" width="50.625" height="44"/>
<cell_1b x="47.25" y="24" width="50.625" height="44"/>
<cell_2 x="47.25" y="49" width="50.625" height="44"/>
<cell_3 x="154.125" y="0" width="50.625" height="44"/>
<cell_3b x="154.125" y="24" width="50.625" height="44"/>
<cell_4 x="154.125" y="49" width="50.625" height="44"/>
<cell_5 x="261" y="0" width="50.625" height="44"/>
<cell_5b x="261" y="24" width="50.625" height="44"/>
<cell_6 x="261" y="49" width="50.625" height="44"/>
</row_cells>
<cell_upgrade>
<btn x="0" y="0" width="50.625" height="44">
<texture>ui_button_upgr</texture>
</btn>
<ico x="0" y="0" width="50.625" height="44"/>
<cell x="50.625" y="0" width="50.625" height="44" stretch="1">
<texture>ui_inGame2_workshop_item_window_clean_s</texture>
</cell>
</cell_upgrade>
</upgrade_tree>
</itm_details>
</w>
@@ -0,0 +1,22 @@
<w>
<backpack x="384" y="341" width="256" height="86" stretch="1" >
<background x="0" y="0" width="256" height="86" stretch="1" >
<texture>ui_inGame2_message_box</texture>
</background>
<input x="16" y="16" width="224" height="24" stretch="1">
<text x="4" font="letterica16" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
<btn_ok x="16" y="50" width="109.5" height="24" stretch="1" check_mode="0">
<text y="1" font="letterica16">ui_inv_ok</text>
<texture>ui_button_ordinary</texture>
</btn_ok>
<btn_cancel x="130.5" y="50" width="109.5" height="24" stretch="1" check_mode="0">
<text y="1" font="letterica16">ui_inv_cancel</text>
<texture>ui_button_ordinary</texture>
</btn_cancel>
</backpack>
</w>
@@ -0,0 +1,22 @@
<w>
<backpack x="416" y="341" width="192" height="86" stretch="1" >
<background x="0" y="0" width="192" height="86" stretch="1" >
<texture>ui_inGame2_message_box</texture>
</background>
<input x="12" y="16" width="168" height="24" stretch="1">
<text x="4" font="letterica16" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
<btn_ok x="12" y="50" width="82.125" height="24" stretch="1" check_mode="0">
<text y="1" font="letterica16">ui_inv_ok</text>
<texture>ui_button_ordinary</texture>
</btn_ok>
<btn_cancel x="97.875" y="50" width="82.125" height="24" stretch="1" check_mode="0">
<text y="1" font="letterica16">ui_inv_cancel</text>
<texture>ui_button_ordinary</texture>
</btn_cancel>
</backpack>
</w>
@@ -0,0 +1,22 @@
<w>
<backpack x="440" y="341" width="144" height="86" stretch="1" >
<background x="0" y="0" width="144" height="86" stretch="1" >
<texture>ui_inGame2_message_box</texture>
</background>
<input x="9" y="16" width="126" height="24" stretch="1">
<text x="4" font="letterica16" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
<btn_ok x="9" y="50" width="61.59375" height="24" stretch="1" check_mode="0">
<text y="1" font="letterica16">ui_inv_ok</text>
<texture>ui_button_ordinary</texture>
</btn_ok>
<btn_cancel x="73.40625" y="50" width="61.59375" height="24" stretch="1" check_mode="0">
<text y="1" font="letterica16">ui_inv_cancel</text>
<texture>ui_button_ordinary</texture>
</btn_cancel>
</backpack>
</w>
@@ -0,0 +1,85 @@
<w>
<cook x="128" y="64" width="768" height="640" stretch="1">
<background x="0" y="0" width="768" height="640" stretch="1">
<texture>ui_inGame2_item_1_background</texture>
</background>
<cap_tab x="36" y="8" width="696" height="28">
<text complex_mode="1" r="200" g="200" b="200" align="r" vert_align="c" font="letterica18"/>
</cap_tab>
<!-- ingrediens -->
<text_item_1_name x="439" y="99" width="248" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_1_name>
<text_item_2_name x="439" y="223" width="248" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_2_name>
<text_item_3_name x="439" y="347" width="248" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_3_name>
<text_item_1_num x="597" y="173" width="28" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_1_num>
<text_item_2_num x="575" y="251" width="50" height="74">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_2_num>
<text_item_3_num x="575" y="375" width="50" height="74">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_3_num>
<pic_item_1_b x="501" y="127" width="124" height="74" stretch="1">
<texture>ui_inGame2_item_1_window_clean</texture>
</pic_item_1_b>
<pic_item_2_b x="501" y="251" width="124" height="74" stretch="1">
<texture>ui_inGame2_item_1_window</texture>
</pic_item_2_b>
<pic_item_3_b x="501" y="375" width="124" height="74" stretch="1">
<texture>ui_inGame2_item_1_window</texture>
</pic_item_3_b>
<pic_item_1 x="501" y="127" width="124" height="74" stretch="1"/>
<pic_item_2 x="505" y="255" width="66" height="66" stretch="1"/>
<pic_item_3 x="505" y="379" width="66" height="66" stretch="1"/>
<!-- meals -->
<cap_cook x="50" y="50" width="312" height="22">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">st_ui_itm_cook_food</text>
</cap_cook>
<cont_inv x="54" y="77" width="309" height="222" stretch="1"/>
<back_inv x="50" y="72" width="312" height="232" stretch="1">
<texture>ui_inGame2_item_1_inv</texture>
</back_inv>
<box_item x="94" y="336" width="224" height="112" stretch="1"/>
<back_item x="87" y="332" width="238" height="120" stretch="1">
<texture>ui_inGame2_item_1_box</texture>
</back_item>
<text_item x="95" y="414" width="222" height="40">
<text complex_mode="1" r="200" g="200" b="130" align="c" vert_align="c" font="letterica16"/>
</text_item>
<text_fuel_note x="50" y="458" width="312" height="46">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="t" font="letterica16"/>
</text_fuel_note>
<!-- Rest -->
<box_campfire x="0" y="0" width="0" height="0" stretch="1">
<texture>ui_inGame2_campfire</texture>
</box_campfire>
<pic_item_main x="450" y="516" width="224" height="112" stretch="1"/>
<btn_cook x="115" y="540" width="182" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">ui_mm_cook</text>
<texture>ui_button_ordinary</texture>
</btn_cook>
<btn_back x="115" y="576" width="182" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">ui_mm_back</text>
<texture>ui_button_ordinary</texture>
</btn_back>
</cook>
</w>
@@ -0,0 +1,85 @@
<w>
<cook x="224" y="64" width="576" height="640" stretch="1">
<background x="0" y="0" width="576" height="640" stretch="1">
<texture>ui_inGame2_item_1_background</texture>
</background>
<cap_tab x="27" y="8" width="522" height="28">
<text complex_mode="1" r="200" g="200" b="200" align="r" vert_align="c" font="letterica18"/>
</cap_tab>
<!-- ingrediens -->
<text_item_1_name x="329.25" y="99" width="186" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_1_name>
<text_item_2_name x="329.25" y="223" width="186" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_2_name>
<text_item_3_name x="329.25" y="347" width="186" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_3_name>
<text_item_1_num x="447.75" y="173" width="21" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_1_num>
<text_item_2_num x="431.25" y="251" width="37.5" height="74">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_2_num>
<text_item_3_num x="431.25" y="375" width="37.5" height="74">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_3_num>
<pic_item_1_b x="375.75" y="127" width="93" height="74" stretch="1">
<texture>ui_inGame2_item_1_window_clean</texture>
</pic_item_1_b>
<pic_item_2_b x="375.75" y="251" width="93" height="74" stretch="1">
<texture>ui_inGame2_item_1_window</texture>
</pic_item_2_b>
<pic_item_3_b x="375.75" y="375" width="93" height="74" stretch="1">
<texture>ui_inGame2_item_1_window</texture>
</pic_item_3_b>
<pic_item_1 x="375.75" y="127" width="93" height="74" stretch="1"/>
<pic_item_2 x="378.75" y="255" width="49.5" height="66" stretch="1"/>
<pic_item_3 x="378.75" y="379" width="49.5" height="66" stretch="1"/>
<!-- meals -->
<cap_cook x="37.5" y="50" width="234" height="22">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">st_ui_itm_cook_food</text>
</cap_cook>
<cont_inv x="40.5" y="77" width="231.75" height="222" stretch="1"/>
<back_inv x="37.5" y="72" width="234" height="232" stretch="1">
<texture>ui_inGame2_item_1_inv</texture>
</back_inv>
<box_item x="70.5" y="336" width="168" height="112" stretch="1"/>
<back_item x="65.25" y="332" width="178.5" height="120" stretch="1">
<texture>ui_inGame2_item_1_box</texture>
</back_item>
<text_item x="71.25" y="414" width="166.5" height="40">
<text complex_mode="1" r="200" g="200" b="130" align="c" vert_align="c" font="letterica16"/>
</text_item>
<text_fuel_note x="37.5" y="458" width="234" height="46">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="t" font="letterica16"/>
</text_fuel_note>
<!-- Rest -->
<box_campfire x="0" y="0" width="0" height="0" stretch="1">
<texture>ui_inGame2_campfire</texture>
</box_campfire>
<pic_item_main x="337.5" y="516" width="168" height="112" stretch="1"/>
<btn_cook x="86.25" y="540" width="136.5" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">ui_mm_cook</text>
<texture>ui_button_ordinary</texture>
</btn_cook>
<btn_back x="86.25" y="576" width="136.5" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">ui_mm_back</text>
<texture>ui_button_ordinary</texture>
</btn_back>
</cook>
</w>
@@ -0,0 +1,85 @@
<w>
<cook x="296" y="64" width="432" height="640" stretch="1">
<background x="0" y="0" width="432" height="640" stretch="1">
<texture>ui_inGame2_item_1_background</texture>
</background>
<cap_tab x="20.25" y="8" width="391.5" height="28">
<text complex_mode="1" r="200" g="200" b="200" align="r" vert_align="c" font="letterica18"/>
</cap_tab>
<!-- ingrediens -->
<text_item_1_name x="246.9375" y="99" width="139.5" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_1_name>
<text_item_2_name x="246.9375" y="223" width="139.5" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_2_name>
<text_item_3_name x="246.9375" y="347" width="139.5" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_3_name>
<text_item_1_num x="335.8125" y="173" width="15.75" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_1_num>
<text_item_2_num x="323.4375" y="251" width="28.125" height="74">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_2_num>
<text_item_3_num x="323.4375" y="375" width="28.125" height="74">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</text_item_3_num>
<pic_item_1_b x="281.8125" y="127" width="69.75" height="74" stretch="1">
<texture>ui_inGame2_item_1_window_clean</texture>
</pic_item_1_b>
<pic_item_2_b x="281.8125" y="251" width="69.75" height="74" stretch="1">
<texture>ui_inGame2_item_1_window</texture>
</pic_item_2_b>
<pic_item_3_b x="281.8125" y="375" width="69.75" height="74" stretch="1">
<texture>ui_inGame2_item_1_window</texture>
</pic_item_3_b>
<pic_item_1 x="281.8125" y="127" width="69.75" height="74" stretch="1"/>
<pic_item_2 x="284.0625" y="255" width="37.125" height="66" stretch="1"/>
<pic_item_3 x="284.0625" y="379" width="37.125" height="66" stretch="1"/>
<!-- meals -->
<cap_cook x="28.125" y="50" width="175.5" height="22">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">st_ui_itm_cook_food</text>
</cap_cook>
<cont_inv x="30.375" y="77" width="173.8125" height="222" stretch="1"/>
<back_inv x="28.125" y="72" width="175.5" height="232" stretch="1">
<texture>ui_inGame2_item_1_inv</texture>
</back_inv>
<box_item x="52.875" y="336" width="126" height="112" stretch="1"/>
<back_item x="48.9375" y="332" width="133.875" height="120" stretch="1">
<texture>ui_inGame2_item_1_box</texture>
</back_item>
<text_item x="53.4375" y="414" width="124.875" height="40">
<text complex_mode="1" r="200" g="200" b="130" align="c" vert_align="c" font="letterica16"/>
</text_item>
<text_fuel_note x="28.125" y="458" width="175.5" height="46">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="t" font="letterica16"/>
</text_fuel_note>
<!-- Rest -->
<box_campfire x="0" y="0" width="0" height="0" stretch="1">
<texture>ui_inGame2_campfire</texture>
</box_campfire>
<pic_item_main x="253.125" y="516" width="126" height="112" stretch="1"/>
<btn_cook x="64.6875" y="540" width="102.375" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">ui_mm_cook</text>
<texture>ui_button_ordinary</texture>
</btn_cook>
<btn_back x="64.6875" y="576" width="102.375" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">ui_mm_back</text>
<texture>ui_button_ordinary</texture>
</btn_back>
</cook>
</w>
@@ -0,0 +1,53 @@
<w>
<recipe x="279" y="128" width="466" height="512" stretch="1">
<background x="0" y="0" width="466" height="512" stretch="1">
<texture>ui_con_checker_window</texture>
</background>
<cap x="40" y="0" width="386" height="70" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="b" font="graffiti22"/>
</cap>
<toolkit x="40" y="80" width="386" height="50" stretch="1"/>
<form x="0" y="0" width="400" height="80" stretch="1"/>
<scrollbar x="0" y="139" width="448" height="341" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="5" always_show_scroll="0" stretch="1"/>
<list x="0" y="0" width="400" height="80" stretch="1">
<arrow x="113" y="34" width="12" height="12" stretch="1">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">></text>
</arrow>
<frame_1 x="33" y="0" width="80" height="80" stretch="1">
<texture>ui_icons_PDA_tooltips</texture>
</frame_1>
<frame_2 x="113" y="0" width="320" height="80" stretch="1">
<texture>ui_icons_PDA_tooltips</texture>
</frame_2>
<light x="93" y="20" width="340" height="40" stretch="1">
<texture r="200" g="200" b="200" a="200">ui_button_light_h</texture>
</light>
<pic_line x="33" y="78" width="420" height="10" stretch="1">
<!-- <texture>ui_itm_line</texture> -->
</pic_line>
<itm_1 x="33" y="0" width="80" height="80" stretch="1">
<text x="6" y="5" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="t" font="letterica16"/>
</itm_1>
<itm_2 x="113" y="0" width="80" height="80" stretch="1">
<text x="6" y="5" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="t" font="letterica16"/>
</itm_2>
<itm_3 x="193" y="0" width="80" height="80" stretch="1">
<text x="6" y="5" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="t" font="letterica16"/>
</itm_3>
<itm_4 x="273" y="0" width="80" height="80" stretch="1">
<text x="6" y="5" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="t" font="letterica16"/>
</itm_4>
<itm_5 x="353" y="0" width="80" height="80" stretch="1">
<text x="6" y="5" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="t" font="letterica16"/>
</itm_5>
</list>
</recipe>
</w>
@@ -0,0 +1,53 @@
<w>
<recipe x="337.25" y="128" width="349.5" height="512" stretch="1">
<background x="0" y="0" width="349.5" height="512" stretch="1">
<texture>ui_con_checker_window</texture>
</background>
<cap x="30" y="0" width="289.5" height="70" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="b" font="graffiti22"/>
</cap>
<toolkit x="30" y="80" width="289.5" height="50" stretch="1"/>
<form x="0" y="0" width="300" height="80" stretch="1"/>
<scrollbar x="0" y="139" width="339" height="341" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="5" always_show_scroll="0" stretch="1"/>
<list x="0" y="0" width="300" height="80" stretch="1">
<arrow x="84.75" y="34" width="9" height="12" stretch="1">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">></text>
</arrow>
<frame_1 x="24.75" y="0" width="60" height="80" stretch="1">
<texture>ui_icons_PDA_tooltips</texture>
</frame_1>
<frame_2 x="84.75" y="0" width="240" height="80" stretch="1">
<texture>ui_icons_PDA_tooltips</texture>
</frame_2>
<light x="69.75" y="20" width="255" height="40" stretch="1">
<texture r="200" g="200" b="200" a="200">ui_button_light_h</texture>
</light>
<pic_line x="24.75" y="78" width="315" height="10" stretch="1">
<!-- <texture>ui_itm_line</texture> -->
</pic_line>
<itm_1 x="24.75" y="0" width="60" height="80" stretch="1">
<text x="4.5" y="5" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="t" font="letterica16"/>
</itm_1>
<itm_2 x="84.75" y="0" width="60" height="80" stretch="1">
<text x="4.5" y="5" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="t" font="letterica16"/>
</itm_2>
<itm_3 x="144.75" y="0" width="60" height="80" stretch="1">
<text x="4.5" y="5" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="t" font="letterica16"/>
</itm_3>
<itm_4 x="204.75" y="0" width="60" height="80" stretch="1">
<text x="4.5" y="5" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="t" font="letterica16"/>
</itm_4>
<itm_5 x="264.75" y="0" width="60" height="80" stretch="1">
<text x="4.5" y="5" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="t" font="letterica16"/>
</itm_5>
</list>
</recipe>
</w>
@@ -0,0 +1,53 @@
<w>
<recipe x="380.9375" y="128" width="262.125" height="512" stretch="1">
<background x="0" y="0" width="262.125" height="512" stretch="1">
<texture>ui_con_checker_window</texture>
</background>
<cap x="22.5" y="0" width="217.125" height="70" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="b" font="graffiti22"/>
</cap>
<toolkit x="22.5" y="80" width="217.125" height="50" stretch="1"/>
<form x="0" y="0" width="225" height="80" stretch="1"/>
<scrollbar x="0" y="139" width="254.25" height="341" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="5" always_show_scroll="0" stretch="1"/>
<list x="0" y="0" width="225" height="80" stretch="1">
<arrow x="63.5625" y="34" width="6.75" height="12" stretch="1">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">></text>
</arrow>
<frame_1 x="18.5625" y="0" width="45" height="80" stretch="1">
<texture>ui_icons_PDA_tooltips</texture>
</frame_1>
<frame_2 x="63.5625" y="0" width="180" height="80" stretch="1">
<texture>ui_icons_PDA_tooltips</texture>
</frame_2>
<light x="52.3125" y="20" width="191.25" height="40" stretch="1">
<texture r="200" g="200" b="200" a="200">ui_button_light_h</texture>
</light>
<pic_line x="18.5625" y="78" width="236.25" height="10" stretch="1">
<!-- <texture>ui_itm_line</texture> -->
</pic_line>
<itm_1 x="18.5625" y="0" width="45" height="80" stretch="1">
<text x="3.375" y="5" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="t" font="letterica16"/>
</itm_1>
<itm_2 x="63.5625" y="0" width="45" height="80" stretch="1">
<text x="3.375" y="5" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="t" font="letterica16"/>
</itm_2>
<itm_3 x="108.5625" y="0" width="45" height="80" stretch="1">
<text x="3.375" y="5" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="t" font="letterica16"/>
</itm_3>
<itm_4 x="153.5625" y="0" width="45" height="80" stretch="1">
<text x="3.375" y="5" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="t" font="letterica16"/>
</itm_4>
<itm_5 x="198.5625" y="0" width="45" height="80" stretch="1">
<text x="3.375" y="5" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="t" font="letterica16"/>
</itm_5>
</list>
</recipe>
</w>
@@ -0,0 +1,91 @@
<w>
<repair x="128" y="64" width="768" height="640" stretch="1">
<background x="0" y="0" width="768" height="640" stretch="1">
<texture>ui_inGame2_item_1_background</texture>
</background>
<cap_tab x="36" y="8" width="696" height="28">
<text complex_mode="1" r="200" g="200" b="200" align="r" vert_align="c" font="letterica18"/>
</cap_tab>
<!-- Item 1 -->
<cap_repair_1 x="406" y="50" width="312" height="22">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">st_ui_itm_repair_base</text>
</cap_repair_1>
<cap_cook_1 x="406" y="50" width="312" height="22">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">st_ui_itm_cook_fuel</text>
</cap_cook_1>
<cont_inv_1 x="410" y="77" width="309" height="222" stretch="1"/>
<back_inv_1 x="406" y="72" width="312" height="232" stretch="1">
<texture>ui_inGame2_item_1_inv</texture>
</back_inv_1>
<box_item_1 x="450" y="336" width="224" height="112" stretch="1"/>
<back_item_1 x="443" y="332" width="238" height="120" stretch="1">
<texture>ui_inGame2_item_1_box</texture>
</back_item_1>
<box_campfire x="0" y="0" width="0" height="0" stretch="1">
<texture>ui_inGame2_campfire</texture>
</box_campfire>
<text_item_1 x="406" y="458" width="312" height="46">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="t" font="letterica16"/>
</text_item_1>
<con_item_1 x="451" y="424" width="222" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="l" vert_align="c" font="letterica16"/>
</con_item_1>
<!-- Item 2 -->
<cap_repair_2 x="50" y="50" width="312" height="22">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">st_ui_itm_repair_support</text>
</cap_repair_2>
<cap_cook_2 x="50" y="50" width="312" height="22">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">st_ui_itm_cook_food</text>
</cap_cook_2>
<cont_inv_2 x="54" y="77" width="309" height="222" stretch="1"/>
<back_inv_2 x="50" y="72" width="312" height="232" stretch="1">
<texture>ui_inGame2_item_1_inv</texture>
</back_inv_2>
<box_item_2 x="94" y="336" width="224" height="112" stretch="1"/>
<back_item_2 x="87" y="332" width="238" height="120" stretch="1">
<texture>ui_inGame2_item_1_box</texture>
</back_item_2>
<text_item_2 x="50" y="458" width="312" height="46">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="t" font="letterica16"/>
</text_item_2>
<con_item_2 x="95" y="424" width="222" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="r" vert_align="c" font="letterica16"/>
</con_item_2>
<!-- Rest -->
<con_item_base x="333" y="424" width="102" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</con_item_base>
<con_item_1_new x="451" y="424" width="222" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="r" vert_align="c" font="letterica16"/>
</con_item_1_new>
<pic_item_main x="450" y="516" width="224" height="112" stretch="1"/>
<btn_repair x="115" y="540" width="182" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">ui_mm_repair</text>
<texture>ui_button_ordinary</texture>
</btn_repair>
<btn_cook x="115" y="540" width="182" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">ui_mm_cook</text>
<texture>ui_button_ordinary</texture>
</btn_cook>
<btn_back x="115" y="576" width="182" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">ui_mm_back</text>
<texture>ui_button_ordinary</texture>
</btn_back>
</repair>
</w>
@@ -0,0 +1,91 @@
<w>
<repair x="224" y="64" width="576" height="640" stretch="1">
<background x="0" y="0" width="576" height="640" stretch="1">
<texture>ui_inGame2_item_1_background</texture>
</background>
<cap_tab x="27" y="8" width="522" height="28">
<text complex_mode="1" r="200" g="200" b="200" align="r" vert_align="c" font="letterica18"/>
</cap_tab>
<!-- Item 1 -->
<cap_repair_1 x="304.5" y="50" width="234" height="22">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">st_ui_itm_repair_base</text>
</cap_repair_1>
<cap_cook_1 x="304.5" y="50" width="234" height="22">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">st_ui_itm_cook_fuel</text>
</cap_cook_1>
<cont_inv_1 x="307.5" y="77" width="231.75" height="222" stretch="1"/>
<back_inv_1 x="304.5" y="72" width="234" height="232" stretch="1">
<texture>ui_inGame2_item_1_inv</texture>
</back_inv_1>
<box_item_1 x="337.5" y="336" width="168" height="112" stretch="1"/>
<back_item_1 x="332.25" y="332" width="178.5" height="120" stretch="1">
<texture>ui_inGame2_item_1_box</texture>
</back_item_1>
<box_campfire x="0" y="0" width="0" height="0" stretch="1">
<texture>ui_inGame2_campfire</texture>
</box_campfire>
<text_item_1 x="304.5" y="458" width="234" height="46">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="t" font="letterica16"/>
</text_item_1>
<con_item_1 x="338.25" y="424" width="166.5" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="l" vert_align="c" font="letterica16"/>
</con_item_1>
<!-- Item 2 -->
<cap_repair_2 x="37.5" y="50" width="234" height="22">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">st_ui_itm_repair_support</text>
</cap_repair_2>
<cap_cook_2 x="37.5" y="50" width="234" height="22">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">st_ui_itm_cook_food</text>
</cap_cook_2>
<cont_inv_2 x="40.5" y="77" width="231.75" height="222" stretch="1"/>
<back_inv_2 x="37.5" y="72" width="234" height="232" stretch="1">
<texture>ui_inGame2_item_1_inv</texture>
</back_inv_2>
<box_item_2 x="70.5" y="336" width="168" height="112" stretch="1"/>
<back_item_2 x="65.25" y="332" width="178.5" height="120" stretch="1">
<texture>ui_inGame2_item_1_box</texture>
</back_item_2>
<text_item_2 x="37.5" y="458" width="234" height="46">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="t" font="letterica16"/>
</text_item_2>
<con_item_2 x="71.25" y="424" width="166.5" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="r" vert_align="c" font="letterica16"/>
</con_item_2>
<!-- Rest -->
<con_item_base x="249.75" y="424" width="76.5" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</con_item_base>
<con_item_1_new x="338.25" y="424" width="166.5" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="r" vert_align="c" font="letterica16"/>
</con_item_1_new>
<pic_item_main x="337.5" y="516" width="168" height="112" stretch="1"/>
<btn_repair x="86.25" y="540" width="136.5" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">ui_mm_repair</text>
<texture>ui_button_ordinary</texture>
</btn_repair>
<btn_cook x="86.25" y="540" width="136.5" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">ui_mm_cook</text>
<texture>ui_button_ordinary</texture>
</btn_cook>
<btn_back x="86.25" y="576" width="136.5" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">ui_mm_back</text>
<texture>ui_button_ordinary</texture>
</btn_back>
</repair>
</w>
@@ -0,0 +1,91 @@
<w>
<repair x="296" y="64" width="432" height="640" stretch="1">
<background x="0" y="0" width="432" height="640" stretch="1">
<texture>ui_inGame2_item_1_background</texture>
</background>
<cap_tab x="20.25" y="8" width="391.5" height="28">
<text complex_mode="1" r="200" g="200" b="200" align="r" vert_align="c" font="letterica18"/>
</cap_tab>
<!-- Item 1 -->
<cap_repair_1 x="228.375" y="50" width="175.5" height="22">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">st_ui_itm_repair_base</text>
</cap_repair_1>
<cap_cook_1 x="228.375" y="50" width="175.5" height="22">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">st_ui_itm_cook_fuel</text>
</cap_cook_1>
<cont_inv_1 x="230.625" y="77" width="173.8125" height="222" stretch="1"/>
<back_inv_1 x="228.375" y="72" width="175.5" height="232" stretch="1">
<texture>ui_inGame2_item_1_inv</texture>
</back_inv_1>
<box_item_1 x="253.125" y="336" width="126" height="112" stretch="1"/>
<back_item_1 x="249.1875" y="332" width="133.875" height="120" stretch="1">
<texture>ui_inGame2_item_1_box</texture>
</back_item_1>
<box_campfire x="0" y="0" width="0" height="0" stretch="1">
<texture>ui_inGame2_campfire</texture>
</box_campfire>
<text_item_1 x="228.375" y="458" width="175.5" height="46">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="t" font="letterica16"/>
</text_item_1>
<con_item_1 x="253.6875" y="424" width="124.875" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="l" vert_align="c" font="letterica16"/>
</con_item_1>
<!-- Item 2 -->
<cap_repair_2 x="28.125" y="50" width="175.5" height="22">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">st_ui_itm_repair_support</text>
</cap_repair_2>
<cap_cook_2 x="28.125" y="50" width="175.5" height="22">
<text r="200" g="200" b="200" font="letterica18" align="c" vert_align="c">st_ui_itm_cook_food</text>
</cap_cook_2>
<cont_inv_2 x="30.375" y="77" width="173.8125" height="222" stretch="1"/>
<back_inv_2 x="28.125" y="72" width="175.5" height="232" stretch="1">
<texture>ui_inGame2_item_1_inv</texture>
</back_inv_2>
<box_item_2 x="52.875" y="336" width="126" height="112" stretch="1"/>
<back_item_2 x="48.9375" y="332" width="133.875" height="120" stretch="1">
<texture>ui_inGame2_item_1_box</texture>
</back_item_2>
<text_item_2 x="28.125" y="458" width="175.5" height="46">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="t" font="letterica16"/>
</text_item_2>
<con_item_2 x="53.4375" y="424" width="124.875" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="r" vert_align="c" font="letterica16"/>
</con_item_2>
<!-- Rest -->
<con_item_base x="187.3125" y="424" width="57.375" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="c" vert_align="c" font="letterica16"/>
</con_item_base>
<con_item_1_new x="253.6875" y="424" width="124.875" height="28">
<text complex_mode="1" r="150" g="150" b="150" align="r" vert_align="c" font="letterica16"/>
</con_item_1_new>
<pic_item_main x="253.125" y="516" width="126" height="112" stretch="1"/>
<btn_repair x="64.6875" y="540" width="102.375" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">ui_mm_repair</text>
<texture>ui_button_ordinary</texture>
</btn_repair>
<btn_cook x="64.6875" y="540" width="102.375" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">ui_mm_cook</text>
<texture>ui_button_ordinary</texture>
</btn_cook>
<btn_back x="64.6875" y="576" width="102.375" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">ui_mm_back</text>
<texture>ui_button_ordinary</texture>
</btn_back>
</repair>
</w>
@@ -0,0 +1,204 @@
<w>
<background x="0" y="0" width="1025" height="769">
#include "ui\ui_options_background_16.xml"
</background>
<main x="56.5" y="38" width="911" height="656">
<frame x="0" y="0" width="911" height="656" stretch="1">
<texture>ui_options_background</texture>
</frame>
<cap_right x="386" y="8" width="520" height="28" stretch="1">
<text complex_mode="1" r="250" g="250" b="250" align="c" vert_align="c" font="letterica18"/>
</cap_right>
<cap_1 x="12" y="8" width="113" height="28" stretch="1">
<text complex_mode="1" r="150" g="150" b="250" align="c" vert_align="c" font="letterica16"/>
</cap_1>
<cap_2 x="137" y="8" width="113" height="28" stretch="1">
<text complex_mode="1" r="150" g="150" b="250" align="c" vert_align="c" font="letterica16"/>
</cap_2>
<cap_3 x="261" y="8" width="113" height="28" stretch="1">
<text complex_mode="1" r="150" g="150" b="250" align="c" vert_align="c" font="letterica16"/>
</cap_3>
<!-- 51 -->
<tree_1 x="12" y="44" width="126" height="524" right_ident="1.5" left_ident="0" top_indent="2" bottom_indent="2" vert_interval="2" always_show_scroll="0"/>
<tree_2 x="137" y="44" width="126" height="524" right_ident="1.5" left_ident="0" top_indent="2" bottom_indent="2" vert_interval="2" always_show_scroll="0"/>
<tree_3 x="261" y="44" width="126" height="524" right_ident="1.5" left_ident="0" top_indent="2" bottom_indent="2" vert_interval="2" always_show_scroll="0"/>
<st_tree x="0" y="0" width="126" height="28"/>
<frame_1 x="12" y="44" width="113" height="524" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_1>
<frame_2 x="137" y="44" width="113" height="524" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_2>
<frame_3 x="261" y="44" width="113" height="524" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_3>
<cap_preset x="386" y="12" width="286" height="20" stretch="1">
<text r="180" g="180" b="180" align="r" vert_align="c" font="letterica18">ui_mm_preset</text>
</cap_preset>
<preset x="683" y="12" width="210" height="20" stretch="1">
<list_font r="170" g="170" b="170" font="letterica16"/>
<texture>ui_inGame2_edit_box_2</texture>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</preset>
<scroll x="386" y="44" width="520" height="604" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st x="0" y="0" width="520" height="40"/>
<btn_accept x="12" y="612" width="88" height="28" stretch="1">
<text y="2" align="c" font="letterica18">ui_mm_apply</text>
<texture>ui_button_ordinary</texture>
</btn_accept>
<btn_reset x="103" y="612" width="88" height="28" stretch="1">
<text y="2" align="c" font="letterica18">ui_mm_reset</text>
<texture>ui_button_ordinary</texture>
</btn_reset>
<btn_default x="285" y="612" width="88" height="28" stretch="1">
<text y="2" align="c" font="letterica18">ui_mm_default</text>
<texture>ui_button_ordinary</texture>
</btn_default>
<btn_cancel x="194" y="612" width="88" height="28" stretch="1">
<text y="2" align="c" font="letterica18">ui_mm_cancel</text>
<texture>ui_button_ordinary</texture>
</btn_cancel>
<notify x="12" y="576" width="362" height="28" stretch="1">
<text complex_mode="1" r="250" g="150" b="75" align="c" vert_align="c" font="letterica18"/>
</notify>
<notify_frame x="12" y="576" width="362" height="28" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_dialog_frame</texture>
</notify_frame>
</main>
<elements>
<btn_list x="0" y="0" width="109" height="28" stretch="1">
<texture>ui_checkbox_TabLED</texture>
</btn_list>
<txt_list x="10" y="0" width="99" height="28" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</txt_list>
<block x="0" y="0" width="520" height="604" stretch="1">
<text complex_mode="1" r="250" g="100" b="100" align="c" vert_align="c" font="letterica18"/>
</block>
<cap x="10" y="0" width="250" height="30" stretch="1">
<text complex_mode="1" r="170" g="170" b="170" align="l" vert_align="c" font="letterica16" ></text>
</cap>
<btn_all x="195" y="5" width="55" height="20" stretch="1">
<texture>ui_button_ordinary</texture>
</btn_all>
<cap_all x="195" y="5" width="55" height="20" stretch="1">
<text r="170" g="170" b="170" align="c" vert_align="c" font="letterica16">ui_mm_btn_apply_all</text>
</cap_all>
<frame_button x="60" y="20" width="400" height="30" stretch="1">
<texture>ui_stroketextbox</texture>
</frame_button>
<btn_button x="60" y="20" width="400" height="30" stretch="1">
<texture>ui_button_inv</texture>
</btn_button>
<cap_button x="60" y="22" width="400" height="30" stretch="1">
<text r="170" g="170" b="170" align="c" vert_align="c" font="letterica18"></text>
</cap_button>
<frame_key_button x="260" y="0" width="100" height="30" stretch="1">
<texture>ui_stroketextbox</texture>
</frame_key_button>
<btn_key_button x="260" y="0" width="100" height="30" stretch="1">
<texture>ui_button_inv</texture>
</btn_key_button>
<txt_key_button x="260" y="2" width="100" height="30" stretch="1">
<text r="170" g="170" b="170" font="letterica18" align="c" vert_align="c"></text>
</txt_key_button>
<line x="10" y="8" width="500" height="16" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line>
<image x="10" y="0" width="500" height="50" stretch="1"/>
<desc x="10" y="0" width="500" height="50" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</desc>
<title_l x="20" y="0" width="480" height="50" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="graffiti22"/>
</title_l>
<title_c x="20" y="0" width="480" height="50" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="graffiti22"/>
</title_c>
<title_r x="20" y="0" width="480" height="50" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="r" vert_align="c" font="graffiti22"/>
</title_r>
<slide x="5" y="0" width="510" height="50" stretch="1">
<line_1 x="0" y="-8" width="510" height="16" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line_1>
<pic x="0" y="0" width="510" height="50" stretch="1"/>
<txt x="255" y="0" width="255" height="50" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="graffiti22"/>
</txt>
<line_2 x="0" y="42" width="510" height="16" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line_2>
</slide>
<check x="260" y="0" width="20" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check>
<list x="260" y="5" width="220" height="20" stretch="1" list_length="10">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list>
<input x="260" y="5" width="219" height="20">
<text x="5" align="l" vert_align="c" font="letterica16"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
<track x="260" y="8" width="210" height="16" stretch="1" step="1.0"/>
<track_value x="470" y="0" width="40" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="250" align="c" vert_align="c" font="letterica16"/>
</track_value>
<edit x="260" y="5" width="219" height="20" align="l">
<text x="5" r="170" g="170" b="170" align="l" vert_align="c" font="letterica16"/>
<auto_static x="0" y="0" width="219" height="20" stretch="1">
<texture a="255" r="26" g="34" b="26">ui\ui_console</texture>
</auto_static>
</edit>
<radio_horz x="260" y="0" width="240" height="90" stretch="1">
<btn x="0" y="0" width="20" height="30" stretch="1">
<texture>ui_radio</texture>
</btn>
<txt x="-40" y="25" width="100" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="letterica16"/>
</txt>
</radio_horz>
<radio_vert x="260" y="0" width="240" height="1000" stretch="1">
<btn x="0" y="0" width="20" height="30" stretch="1">
<texture>ui_radio</texture>
</btn>
<txt x="28" y="30" width="220" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</txt>
</radio_vert>
</elements>
</w>
@@ -0,0 +1,204 @@
<w>
<background x="0" y="0" width="1025" height="769">
#include "ui\ui_options_background_16.xml"
</background>
<main x="56.5" y="38" width="911" height="656">
<frame x="0" y="0" width="911" height="656" stretch="1">
<texture>ui_options_background</texture>
</frame>
<cap_right x="386" y="8" width="520" height="28" stretch="1">
<text complex_mode="1" r="250" g="250" b="250" align="c" vert_align="c" font="letterica18"/>
</cap_right>
<cap_1 x="12" y="8" width="113" height="28" stretch="1">
<text complex_mode="1" r="150" g="150" b="250" align="c" vert_align="c" font="letterica16"/>
</cap_1>
<cap_2 x="137" y="8" width="113" height="28" stretch="1">
<text complex_mode="1" r="150" g="150" b="250" align="c" vert_align="c" font="letterica16"/>
</cap_2>
<cap_3 x="261" y="8" width="113" height="28" stretch="1">
<text complex_mode="1" r="150" g="150" b="250" align="c" vert_align="c" font="letterica16"/>
</cap_3>
<!-- 51 -->
<tree_1 x="12" y="44" width="126" height="524" right_ident="1.5" left_ident="0" top_indent="2" bottom_indent="2" vert_interval="2" always_show_scroll="0"/>
<tree_2 x="137" y="44" width="126" height="524" right_ident="1.5" left_ident="0" top_indent="2" bottom_indent="2" vert_interval="2" always_show_scroll="0"/>
<tree_3 x="261" y="44" width="126" height="524" right_ident="1.5" left_ident="0" top_indent="2" bottom_indent="2" vert_interval="2" always_show_scroll="0"/>
<st_tree x="0" y="0" width="126" height="28"/>
<frame_1 x="12" y="44" width="113" height="524" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_1>
<frame_2 x="137" y="44" width="113" height="524" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_2>
<frame_3 x="261" y="44" width="113" height="524" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_3>
<cap_preset x="386" y="12" width="286" height="20" stretch="1">
<text r="180" g="180" b="180" align="r" vert_align="c" font="letterica18">ui_mm_preset</text>
</cap_preset>
<preset x="683" y="12" width="210" height="20" stretch="1">
<list_font r="170" g="170" b="170" font="letterica16"/>
<texture>ui_inGame2_edit_box_2</texture>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</preset>
<scroll x="386" y="44" width="520" height="604" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st x="0" y="0" width="520" height="40"/>
<btn_accept x="12" y="612" width="88" height="28" stretch="1">
<text y="2" align="c" font="letterica18">ui_mm_apply</text>
<texture>ui_button_ordinary</texture>
</btn_accept>
<btn_reset x="103" y="612" width="88" height="28" stretch="1">
<text y="2" align="c" font="letterica18">ui_mm_reset</text>
<texture>ui_button_ordinary</texture>
</btn_reset>
<btn_default x="285" y="612" width="88" height="28" stretch="1">
<text y="2" align="c" font="letterica18">ui_mm_default</text>
<texture>ui_button_ordinary</texture>
</btn_default>
<btn_cancel x="194" y="612" width="88" height="28" stretch="1">
<text y="2" align="c" font="letterica18">ui_mm_cancel</text>
<texture>ui_button_ordinary</texture>
</btn_cancel>
<notify x="12" y="576" width="362" height="28" stretch="1">
<text complex_mode="1" r="250" g="150" b="75" align="c" vert_align="c" font="letterica18"/>
</notify>
<notify_frame x="12" y="576" width="362" height="28" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_dialog_frame</texture>
</notify_frame>
</main>
<elements>
<btn_list x="0" y="0" width="109" height="28" stretch="1">
<texture>ui_checkbox_TabLED</texture>
</btn_list>
<txt_list x="10" y="0" width="99" height="28" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</txt_list>
<block x="0" y="0" width="520" height="604" stretch="1">
<text complex_mode="1" r="250" g="100" b="100" align="c" vert_align="c" font="letterica18"/>
</block>
<cap x="10" y="0" width="250" height="30" stretch="1">
<text complex_mode="1" r="170" g="170" b="170" align="l" vert_align="c" font="letterica16" ></text>
</cap>
<btn_all x="195" y="5" width="55" height="20" stretch="1">
<texture>ui_button_ordinary</texture>
</btn_all>
<cap_all x="195" y="5" width="55" height="20" stretch="1">
<text r="170" g="170" b="170" align="c" vert_align="c" font="letterica16">ui_mm_btn_apply_all</text>
</cap_all>
<frame_button x="60" y="20" width="400" height="30" stretch="1">
<texture>ui_stroketextbox</texture>
</frame_button>
<btn_button x="60" y="20" width="400" height="30" stretch="1">
<texture>ui_button_inv</texture>
</btn_button>
<cap_button x="60" y="22" width="400" height="30" stretch="1">
<text r="170" g="170" b="170" align="c" vert_align="c" font="letterica18"></text>
</cap_button>
<frame_key_button x="260" y="0" width="100" height="30" stretch="1">
<texture>ui_stroketextbox</texture>
</frame_key_button>
<btn_key_button x="260" y="0" width="100" height="30" stretch="1">
<texture>ui_button_inv</texture>
</btn_key_button>
<txt_key_button x="260" y="2" width="100" height="30" stretch="1">
<text r="170" g="170" b="170" font="letterica18" align="c" vert_align="c"></text>
</txt_key_button>
<line x="10" y="8" width="500" height="16" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line>
<image x="10" y="0" width="500" height="50" stretch="1"/>
<desc x="10" y="0" width="500" height="50" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</desc>
<title_l x="20" y="0" width="480" height="50" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="graffiti22"/>
</title_l>
<title_c x="20" y="0" width="480" height="50" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="graffiti22"/>
</title_c>
<title_r x="20" y="0" width="480" height="50" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="r" vert_align="c" font="graffiti22"/>
</title_r>
<slide x="5" y="0" width="510" height="50" stretch="1">
<line_1 x="0" y="-8" width="510" height="16" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line_1>
<pic x="0" y="0" width="510" height="50" stretch="1"/>
<txt x="255" y="0" width="255" height="50" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="graffiti22"/>
</txt>
<line_2 x="0" y="42" width="510" height="16" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line_2>
</slide>
<check x="260" y="0" width="15" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check>
<list x="260" y="5" width="220" height="20" stretch="1" list_length="10">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list>
<input x="260" y="5" width="219" height="20">
<text x="5" align="l" vert_align="c" font="letterica16"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
<track x="260" y="8" width="210" height="16" stretch="1" step="1.0"/>
<track_value x="470" y="0" width="40" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="250" align="c" vert_align="c" font="letterica16"/>
</track_value>
<edit x="260" y="5" width="219" height="20" align="l">
<text x="5" r="170" g="170" b="170" align="l" vert_align="c" font="letterica16"/>
<auto_static x="0" y="0" width="219" height="20" stretch="1">
<texture a="255" r="26" g="34" b="26">ui\ui_console</texture>
</auto_static>
</edit>
<radio_horz x="260" y="0" width="240" height="90" stretch="1">
<btn x="0" y="0" width="15" height="30" stretch="1">
<texture>ui_radio</texture>
</btn>
<txt x="-30" y="25" width="75" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="letterica16"/>
</txt>
</radio_horz>
<radio_vert x="260" y="0" width="240" height="1000" stretch="1">
<btn x="0" y="0" width="15" height="30" stretch="1">
<texture>ui_radio</texture>
</btn>
<txt x="20" y="30" width="220" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</txt>
</radio_vert>
</elements>
</w>
@@ -0,0 +1,204 @@
<w>
<background x="0" y="0" width="1025" height="769">
#include "ui\ui_options_background_16.xml"
</background>
<main x="170.375" y="38" width="683.25" height="656">
<frame x="0" y="0" width="683.25" height="656" stretch="1">
<texture>ui_options_background</texture>
</frame>
<cap_right x="289.5" y="8" width="390" height="28" stretch="1">
<text complex_mode="1" r="250" g="250" b="250" align="c" vert_align="c" font="letterica18"/>
</cap_right>
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<text complex_mode="1" r="150" g="150" b="250" align="c" vert_align="c" font="letterica16"/>
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<text complex_mode="1" r="150" g="150" b="250" align="c" vert_align="c" font="letterica16"/>
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<cap_3 x="195.75" y="8" width="84.75" height="28" stretch="1">
<text complex_mode="1" r="150" g="150" b="250" align="c" vert_align="c" font="letterica16"/>
</cap_3>
<!-- 51 -->
<tree_1 x="9" y="44" width="94.5" height="524" right_ident="1.125" left_ident="0" top_indent="2" bottom_indent="2" vert_interval="2" always_show_scroll="0"/>
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<frame_1 x="9" y="44" width="84.75" height="524" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_1>
<frame_2 x="102.75" y="44" width="84.75" height="524" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_2>
<frame_3 x="195.75" y="44" width="84.75" height="524" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
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</cap_preset>
<preset x="512.25" y="12" width="157.5" height="20" stretch="1">
<list_font r="170" g="170" b="170" font="letterica16"/>
<texture>ui_inGame2_edit_box_2</texture>
<text_color>
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<d r="70" g="70" b="70"/>
</text_color>
</preset>
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<st x="0" y="0" width="390" height="40"/>
<btn_accept x="9" y="612" width="66" height="28" stretch="1">
<text y="2" align="c" font="letterica18">ui_mm_apply</text>
<texture>ui_button_ordinary</texture>
</btn_accept>
<btn_reset x="77.25" y="612" width="66" height="28" stretch="1">
<text y="2" align="c" font="letterica18">ui_mm_reset</text>
<texture>ui_button_ordinary</texture>
</btn_reset>
<btn_default x="213.75" y="612" width="66" height="28" stretch="1">
<text y="2" align="c" font="letterica18">ui_mm_default</text>
<texture>ui_button_ordinary</texture>
</btn_default>
<btn_cancel x="145.5" y="612" width="66" height="28" stretch="1">
<text y="2" align="c" font="letterica18">ui_mm_cancel</text>
<texture>ui_button_ordinary</texture>
</btn_cancel>
<notify x="9" y="576" width="271.5" height="28" stretch="1">
<text complex_mode="1" r="250" g="150" b="75" align="c" vert_align="c" font="letterica18"/>
</notify>
<notify_frame x="9" y="576" width="271.5" height="28" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_dialog_frame</texture>
</notify_frame>
</main>
<elements>
<btn_list x="0" y="0" width="81.75" height="28" stretch="1">
<texture>ui_checkbox_TabLED</texture>
</btn_list>
<txt_list x="7.5" y="0" width="74.25" height="28" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</txt_list>
<block x="0" y="0" width="390" height="604" stretch="1">
<text complex_mode="1" r="250" g="100" b="100" align="c" vert_align="c" font="letterica18"/>
</block>
<cap x="7.5" y="0" width="187.5" height="30" stretch="1">
<text complex_mode="1" r="170" g="170" b="170" align="l" vert_align="c" font="letterica16" ></text>
</cap>
<btn_all x="146.25" y="5" width="41.25" height="20" stretch="1">
<texture>ui_button_ordinary</texture>
</btn_all>
<cap_all x="146.25" y="5" width="41.25" height="20" stretch="1">
<text r="170" g="170" b="170" align="c" vert_align="c" font="letterica16">ui_mm_btn_apply_all</text>
</cap_all>
<frame_button x="45" y="20" width="300" height="30" stretch="1">
<texture>ui_stroketextbox</texture>
</frame_button>
<btn_button x="45" y="20" width="300" height="30" stretch="1">
<texture>ui_button_inv</texture>
</btn_button>
<cap_button x="45" y="22" width="300" height="30" stretch="1">
<text r="170" g="170" b="170" align="c" vert_align="c" font="letterica18"></text>
</cap_button>
<frame_key_button x="195" y="0" width="75" height="30" stretch="1">
<texture>ui_stroketextbox</texture>
</frame_key_button>
<btn_key_button x="195" y="0" width="75" height="30" stretch="1">
<texture>ui_button_inv</texture>
</btn_key_button>
<txt_key_button x="195" y="2" width="75" height="30" stretch="1">
<text r="170" g="170" b="170" font="letterica18" align="c" vert_align="c"></text>
</txt_key_button>
<line x="7.5" y="8" width="375" height="16" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line>
<image x="7.5" y="0" width="375" height="50" stretch="1"/>
<desc x="7.5" y="0" width="375" height="50" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</desc>
<title_l x="15" y="0" width="360" height="50" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="graffiti22"/>
</title_l>
<title_c x="15" y="0" width="360" height="50" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="graffiti22"/>
</title_c>
<title_r x="15" y="0" width="360" height="50" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="r" vert_align="c" font="graffiti22"/>
</title_r>
<slide x="3.75" y="0" width="382.5" height="50" stretch="1">
<line_1 x="0" y="-8" width="382.5" height="16" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line_1>
<pic x="0" y="0" width="382.5" height="50" stretch="1"/>
<txt x="191.25" y="0" width="191.25" height="50" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="graffiti22"/>
</txt>
<line_2 x="0" y="42" width="382.5" height="16" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line_2>
</slide>
<check x="195" y="0" width="11.25" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check>
<list x="195" y="5" width="165" height="20" stretch="1" list_length="10">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list>
<input x="195" y="5" width="164.25" height="20">
<text x="5" align="l" vert_align="c" font="letterica16"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
<track x="195" y="8" width="157.5" height="16" stretch="1" step="1.0"/>
<track_value x="352.5" y="0" width="30" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="250" align="c" vert_align="c" font="letterica16"/>
</track_value>
<edit x="195" y="5" width="164.25" height="20" align="l">
<text x="3.75" r="170" g="170" b="170" align="l" vert_align="c" font="letterica16"/>
<auto_static x="0" y="0" width="164.25" height="20" stretch="1">
<texture a="255" r="26" g="34" b="26">ui\ui_console</texture>
</auto_static>
</edit>
<radio_horz x="195" y="0" width="180" height="90" stretch="1">
<btn x="0" y="0" width="11.25" height="30" stretch="1">
<texture>ui_radio</texture>
</btn>
<txt x="-22.5" y="25" width="56.25" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="letterica16"/>
</txt>
</radio_horz>
<radio_vert x="195" y="0" width="180" height="1000" stretch="1">
<btn x="0" y="0" width="11.25" height="30" stretch="1">
<texture>ui_radio</texture>
</btn>
<txt x="15" y="30" width="165" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</txt>
</radio_vert>
</elements>
</w>

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