Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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; legs visuals (HD variant)
; read from the script like this: outfit_section_name + _legs_hd
; example: stalker_outfit - stalker_outfit_legs_hd
;no outfit
[actor_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\no_outfit
;novice jackets
[novice_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\jacket_green_hd
[novice_outfit_legs_hd_armorupg]:monster_base, actor_legs
visual = sm\actor_legs\hd\jacket_green_hd_armorupg
[novice_outfit_camo_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\jacket_camo_hd
[novice_outfit_tourist_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\jacket_camo_hd
[bandit_novice_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\jacket_bandit_hd
[bandit_novice_outfit_alt_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\jacket_bandit_hd
[cs_novice_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\jacket_csky_hd
[cs_novice_outfit_legs_hd_armorupg]:monster_base, actor_legs
visual = sm\actor_legs\hd\jacket_csky_hd_armorupg
[dolg_novice_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\jacket_duty_hd
[redline_novice_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\jacket_duty_hd
[svoboda_novice_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\jacket_freedom_hd
;o_ssp99.ltx
[ecolog_outfit_orange_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\eco_orange_hd
[ecolog_outfit_orange_legs_hd_armorupg]:monster_base, actor_legs
visual = sm\actor_legs\hd\eco_orange_hd_armorupg
[ecolog_outfit_blue_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\eco_blue_hd
[ecolog_outfit_blue_legs_hd_armorupg]:monster_base, actor_legs
visual = sm\actor_legs\hd\eco_blue_hd_armorupg
[ecolog_outfit_green_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\eco_green_hd
[ecolog_outfit_green_legs_hd_armorupg]:monster_base, actor_legs
visual = sm\actor_legs\hd\eco_green_hd_armorupg
[ecolog_outfit_white_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\eco_white_hd
[ecolog_outfit_white_legs_hd_armorupg]:monster_base, actor_legs
visual = sm\actor_legs\hd\eco_white_hd_armorupg
[ecolog_outfit_yello_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\eco_yellow_hd
[ecolog_outfit_yello_legs_hd_armorupg]:monster_base, actor_legs
visual = sm\actor_legs\hd\eco_yellow_hd_armorupg
[ecolog_outfit_red_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\eco_red_hd
[ecolog_outfit_red_legs_hd_armorupg]:monster_base, actor_legs
visual = sm\actor_legs\hd\eco_red_hd_armorupg
;o_seva.ltx
[scientific_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_loner_hd
[bandit_scientific_dark_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_bandit_hd
[bandit_scientific_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_bandit_dark_hd
[cs_scientific_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_csky_hd
[cs_scientific_outfit_good_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_csky_m2_hd
[dolg_scientific_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_duty_black_hd
[dolg_scientific_red_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_duty_red_hd
[dolg_scientific_wood_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_duty_woodlnd_hd
[isg_scientific_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_isg_hd
[merc_ace_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_merc_heavyvest_hd
[merc_combat_scientific_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_merc_heavyvest_gray_hd
[merc_scientific_armored_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_merc_heavyvest_blue_hd
[merc_scientific_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_merc_heavyvest_hd
[monolith_scientific_light_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_monolith_light_hd
[monolith_scientific_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_monolith_hd
[renegade_scientific_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_bandit_dark_hd
[svoboda_scientific_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_freedom_hd
[hybrid_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_klmk_hd
;o_sunrise.ltx
[stalker_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_hd
[stalker_autumn_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_klmk_hd
[stalker_bear_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_bear_hd
[stalker_drought_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_drought_hd
[stalker_graphite_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_graphite_hd
[stalker_predator_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_predator_hd
[stalker_salamander_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_salamander_hd
[stalker_tigerstripe_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_tigerstripe_hd
[cs_stalker_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_csky_hd
[ecolog_guard_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_eco_guard_hd
;o_berill.ltx
[army_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\army_basic_hd
[specops_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\berill_army_shins_hd
[svoboda_heavy_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\berill_freedom_hd
[dolg_specops_red_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\berill_duty_alt_hd
[specops_bandit_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\berill_bandit_hd
[specops_dolg_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\berill_duty_hd
[specops_merc_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\berill_merc_hd
;o_trenchcoat.ltx
[trenchcoat_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\trenchcoat_black_hd
[greh_trenchcoat_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\trenchcoat_sin_hd
[monolith_trenchcoat_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\trenchcoat_monolith_armored_hd
[trenchcoat_brown_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\trenchcoat_brown_hd
[trenchcoat_green_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\trenchcoat_green_hd
[trenchcoat_dolg_brown_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\trenchcoat_duty_armored_hd
[trenchcoat_freedom_brown_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\trenchcoat_freedom_armored_hd
;o_nbc.ltx
[nbc_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\nbc_loner_hd
[bandit_nbc_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_bandit_dark_hd
[cs_nbc_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_csky_m2_hd
[monolith_nbc_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_monolith_hd
[nbc_dolg_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_duty_black_hd
[nbc_freedom_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_freedom_hd
[nbc_merc_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_merc_heavyvest_hd
;o_ps5.ltx
[dolg_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\ps5_duty_hd
[dolg_red_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\ps5_duty_hd
[dolg_scout_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\ps5_duty_hd
[greh_ps5_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\ps5_sin_hd
[svoboda_heavy_outfit_2_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\berill_freedom_hd
[bandit_ps5_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\ps5_bandit_hd
;o_lcs.ltx
[merc_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\lcs_merc_hd
[merc_scout_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\lcs_merc_scout_hd
[merc_fighter_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\lcs_merc_fighter_hd
[merc_jackal_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\lcs_merc_jackal_hd
[merc_sunset_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\lcs_merc_sunset_hd
[merc_coyote_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\lcs_merc_coyote_hd
[banditmerc_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\lcs_bandit_hd
[dolg_voin_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\ps5_duty_hd
[greh_armored_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\lcs_sin_hd
[greh_armored_camo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\lcs_sin_alt_hd
[isg_lcs_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\lcs_isg_hd
[isg_lcs_camo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\lcs_isg_camo_hd
[isg_lcs_urban_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\lcs_isg_urban_hd
[renegademerc_outfit_legs_hd]:monster_base, actor_legs
;visual = sm\actor_legs\hd\sunrise_tigerstripe_hd
visual = sm\actor_legs\hd\sts_isg_mk2_alt_browncamo_hd
[ghillie_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\ghillie_outfit_hd
;o_sts.ltx
[bandit_sun_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sts_bandit_hd
[isg_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sts_isg_hd
[isg_camo_outfit_legs_hd]:monster_base, actor_legs
; visual = sm\actor_legs\hd\sts_isg_mk2_hd
visual = sm\actor_legs\hd\sts_isg_mk2_alt_greengray_hd
[merc_nighthunter_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\lcs_merc_fighter_hd
[merc_sun_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_merc_hd
[merc_wolven_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\lcs_merc_fighter_hd
[monolith_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sts_monolith_hd
[svoboda_light_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sts_freedom_hd
;o_csky.ltx
[cs_light_novice_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\csky_light_hd
[cs_light_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\csky_light_hd
[cs_medium_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\csky_medium_hd
[cs_heavy_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\csky_heavy_hd
;o_skat_9.ltx
[military_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\skat_army_alt_blackvest_hd
[dolg_heavy_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\skat_duty_hd
[dolg_heavy_redline_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\skat_duty_hd
[dolg_pantsir_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_duty_hd
[military_bandit_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\skat_bandit_hd
[military_freedom_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\specops_outfit_freedom_pads_hd
[military_merc_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\skat_merc_hd
[military_monolit_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\skat_monolith_hd
[military_sky_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\skat_csky_hd
;o_assault_vest.ltx
[light_dolg_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\iba_duty_hd
[light_freedom_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\iba_freedom_hd
[light_isg_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\iba_isg_hd
[light_loner_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\iba_loner_hd
[light_merc_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\iba_merc_hd
[light_monolit_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\iba_monolith_hd
[light_voen_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\iba_army_hd
;o_explorer.ltx
[nomad_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\nomad_hd
[travel_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_klmk_hd
[wastelander_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_bear_hd
;o_exolight.ltx
[exolight_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_loner_hd
[exo_wood_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_loner_wood_hd
[bandit_exolight_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_bandit_hd
[cs_exolight_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_csky_hd
[dolg_exolight_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_duty_hd
[exo_dolg_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_duty_hd_plus
[exo_dolg_red_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_duty_red_hd
[exo_dolg_urban_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_duty_urban_hd
[exo_dolg_wood_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_duty_wood_hd
[merc_exolight_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_merc_hd
[exo_merc_grass_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_merc_grass_hd
[exo_merc_urban_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_merc_urban_hd
[exo_merc_wood_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_merc_wood_hd
[isg_exolight_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_isg_hd
[military_exolight_outfit_legs_hd]:monster_base, actor_legs
;visual = sm\actor_legs\hd\heavy_exo_noservo_army_hd
visual = sm\actor_legs\hd\heavy_exo_noservo_army_greengray_hd
[monolith_exolight_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_monolith_hd
[svoboda_exolight_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_freedom_hd
[freedom_exo_vineleaf_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\heavy_exo_noservo_freedom_vineleaf_hd
;o_proto_exo.ltx
[stalker_proto_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\proto_exo_loner_hd
[cs_stalker_proto_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\proto_exo_csky_hd
[dolg_heavy_proto_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\proto_exo_duty_skat_hd
[dolg_proto_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\proto_exo_duty_hd
[ecolog_proto_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\proto_exo_eco_hd
[isg_proto_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\proto_exo_isg_hd
[military_proto_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\proto_exo_army_hd
[monolith_proto_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\proto_exo_monolith_hd
[svoboda_light_proto_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\proto_exo_freedom_hd
;o_nosorog.ltx
[army_nosorog_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\nosorog_army_hd
[dolg_nosorog_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\nosorog_duty_hd
[freedom_nosorog_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\nosorog_freedom_hd
[isg_nosorog_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\nosorog_isg_hd
[merc_nosorog_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\nosorog_merc_hd
[monolith_nosorog_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\nosorog_monolith_hd
;o_exoskeleton.ltx
[exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_loner_hd
[bandit_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_bandit_hd
[cs_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_csky_hd
[dolg_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_duty_hd
[ecolog_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_eco_hd
[greh_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_sin_hd
[isg_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_isg_hd
[merc_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_merc_hd
[military_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_army_hd
[monolith_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_monolith_hd
[renegade_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_bandit_hd
[svoboda_exo_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_freedom_hd
; exoseva addon
[exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_loner_hd
[dolg_exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_duty_hd
[merc_exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_merc_hd
[military_exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_army_hd
[monolith_exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_monolith_hd
[svoboda_exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_freedom_hd
[ecolog_exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_eco_hd
[isg_exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_isg_hd
[looted_exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_loner_hd
[looted_dolg_exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_duty_hd
[looted_merc_exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_merc_hd
[looted_military_exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_army_hd
[looted_monolith_exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_monolith_hd
[looted_svoboda_exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_freedom_hd
[looted_ecolog_exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_eco_hd
[looted_isg_exoseva_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_isg_hd
;trader overhaul suits
[mutant_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_hd
[scar_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\trenchcoat_black_hd
[fangs_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\exo_heavy_army_hd
[artifact_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_klmk_hd
[thief_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\jacket_bandit_hd
[helmetless_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\seva_loner_hd
[hellhound_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\berill_army_hd
[stalker2_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_hd
[ghost_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_hd
[poet_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_hd
[phoenix_outfit_legs_hd]:monster_base, actor_legs
visual = sm\actor_legs\hd\sunrise_hd
@@ -0,0 +1,8 @@
;unfinished feature, not implemented yet
[dirt_marks]
wallmarks = wm\wm_dirt_1,wm\wm_dirt_2
dist = 0.05 ;2.0 ;2.4 ;(м) max расстољние отлета крови
max_size = 0.3 ;0.4 ;(м)радиус пљтна при хите силой nominal hit по большому объекту (по маленькому *0.5)
min_size = 0.1 ;0.07 ;(м)минимальнvй радиус пљтна
nominal_hit = 0.10 ;величина номинального хита, при котором разлетаетсљ максимум крови (max_size)
@@ -0,0 +1,37 @@
;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
bip01_spine = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = bip01_l_toe0
front_right = bip01_r_toe0
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = bip01_pelvis ; bone for capture
distance = 0.05 ; distance - less this distance between bone and capture taget object is captured
time_limit = 5 ; max time for trying to capture object "sec"
pull_force = 12000000 ; max force used to bring the taget to capture bone
pull_distance = 5 ; max distance taget can be puled
velocity_scale = 1 ; velocity scale for pulling 1- normal
capture_force = 65000000 ; max force for holding taget
[capture_used_bones]
bones = bip01_r_calf, bip01_l_calf
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------
@@ -0,0 +1,104 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_swm_legs_title">
<text>SWM Visible Body ! Ported from Shoker Weapon Mod (CoP) by Shoker, ÐèêîøåÒ and others !</text>
</string>
<string id="ui_mcm_menu_swm_legs">
<text>SWM Visible Body</text>
</string>
<string id="ui_mcm_swm_legs_hide_legs_low_crouch">
<text>Hide body in low crouch mode</text>
</string>
<string id="ui_mcm_swm_legs_legs_offset">
<text>Body position (closer/farther relat. to the screen center)</text>
</string>
<string id="ui_mcm_swm_legs_legs_offset_side">
<text>Body position (left/right)</text>
</string>
<string id="ui_mcm_swm_legs_toggle_turn_step_sound">
<text>Enable steps sounds when turning around</text>
</string>
<string id="ui_mcm_swm_legs_toggle_turn_step_sound_exo">
<text>Enable exosuit steps sounds when turning around</text>
</string>
<string id="ui_mcm_swm_legs_turn_step_sound_volume">
<text>Steps volume</text>
</string>
<string id="ui_mcm_swm_legs_use_hd_models">
<text>Use HD models (REQUIRES HD MODELS PACK ADDON!)</text>
</string>
<string id="ui_mcm_swm_legs_disabled">
<text>Disable body displaying (Safe uninstall, see desc!!)</text>
</string>
<string id="ui_mcm_swm_legs_use_combat_state">
<text>Enable combat-ready/calm states</text>
</string>
<string id="ui_mcm_swm_legs_use_slow_down_state">
<text>Enable slowed down states</text>
</string>
<string id="ui_mcm_swm_legs_enable_blood">
<text>(Experimental) Enable blood marks on the body</text>
</string>
<string id="ui_mcm_swm_legs_enable_dirt">
<text>(Experimental) Enable dirt marks on the body</text>
</string>
<string id="ui_mcm_swm_legs_enable_idle_anims">
<text>Enable random idle animations</text>
</string>
<string id="ui_mcm_swm_legs_idle_anim_min_cooldown">
<text>Min pause between idle anims (sec.)</text>
</string>
<string id="ui_mcm_swm_legs_idle_anim_max_cooldown">
<text>Max pause between idle anims</text>
</string>
<string id="ui_mcm_swm_legs_use_special_noncombat_shift">
<text>Use special body position for the calm state</text>
</string>
<string id="ui_mcm_swm_legs_legs_offset_noncombat">
<text>Body position (closer/farther) for calm state</text>
</string>
<string id="ui_mcm_swm_legs_visual_upg_enabled">
<text>Enable visual armor upgrades</text>
</string>
<string id="ui_mcm_swm_legs_enable_debug_warnings">
<text>Enable debug warnings</text>
</string>
<string id="ui_mcm_swm_legs_disabled_desc">
<text>This option makes it possible to safely uninstall the addon.\n1) Enable it\n2) Make sure the body model disappeared\n3) Make a save, exit and disable the addon</text>
</string>
<string id="ui_mcm_swm_legs_use_combat_state_desc">
<text>When enabled, some body anims will be swapped for the new ones if the actor is in not in 'combat state' (holding a gun, gun isn't lowered or if the actor is in combat).\nIf disabled, only default anims will be played.</text>
</string>
<string id="ui_mcm_swm_legs_use_slow_down_state_desc">
<text>When enabled, some body anims will be swapped based on the actor speed. For example. if sprint speed is slow enough, the 'jogging' animation will play instead of the standard sprint anim.</text>
</string>
<string id="ui_mcm_swm_legs_enable_blood_desc">
<text>When the actor receives a strong enough physical hit, blood marks will appear on the body. May not always appear and last long due to engine limitations. For this reason not fully customizeable yet.</text>
</string>
<string id="ui_mcm_swm_legs_enable_dirt_desc">
<text>When walking a dirty surface like ground or water, there's a chance a dirt decal will appear on the body. May not always appear and last long due to engine limitations. For this reason not fully customizable yet.</text>
</string>
<string id="ui_mcm_swm_legs_enable_idle_anims_desc">
<text>When the actor is standing and doing nothing, idle animations will play with some pause. Only played when looking down and accompanied by a subtle movement sound.\nNotes:\n1) Intended to work with combat-ready/calm states option enabled and looks better when it's on.\n2) It may take some time for the pause time changes to take effect.</text>
</string>
<string id="ui_mcm_swm_legs_visual_upg_enabled_desc">
<text>If your outfit has any armor upgrade, an armor vest will be displayed.\nCurrently only implemented for some jackets and SSP-99 suits.</text>
</string>
<string id="ui_mcm_swm_legs_toggle_turn_step_sound_exo_desc">
<text>Adds exo servomotors sounds on top of the usual steps sounds.\nOnly works if you have Exo Servo Sounds addon installed.\nVolume of these sounds is set by the steps volume option in Exo Servo Sounds.</text>
</string>
<string id="st_visbody_no_sec_msg">
<text>VISIBLE BODY: WARNING: Outfit-Body config section not found: </text>
</string>
<string id="st_visbody_no_model_msg">
<text>VISIBLE BODY: WARNING: Model not found: </text>
</string>
<string id="st_visbody_no_model_msg_2">
<text>VISIBLE BODY: If that didn't happen the last time you loaded that save, re-equip your outfit and make a save. </text>
</string>
</string_table>
@@ -0,0 +1,101 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_swm_legs_title">
<text>SWM Visible Body ! Порт из Shoker Weapon Mod (ЗП) от Shoker, РикошеТ и других !</text>
</string>
<string id="ui_mcm_menu_swm_legs">
<text>SWM Visible Body</text>
</string>
<string id="ui_mcm_swm_legs_hide_legs_low_crouch">
<text>Скрывать тело в низком приседе</text>
</string>
<string id="ui_mcm_swm_legs_legs_offset">
<text>Позиция тела (ближе/дальше отн. центра экрана)</text>
</string>
<string id="ui_mcm_swm_legs_legs_offset_side">
<text>Позиция тела (левее/правее)</text>
</string>
<string id="ui_mcm_swm_legs_toggle_turn_step_sound">
<text>Включить звуки шагов при повороте на месте</text>
</string>
<string id="ui_mcm_swm_legs_toggle_turn_step_sound_exo">
<text>Включить звуки шагов в экзоскелете при повороте на месте</text>
</string>
<string id="ui_mcm_swm_legs_turn_step_sound_volume">
<text>Громкость шагов</text>
</string>
<string id="ui_mcm_swm_legs_use_hd_models">
<text>Использовать HD модели (ТРЕБУЕТСЯ АДДОН HD MODELS PACK!)</text>
</string>
<string id="ui_mcm_swm_legs_disabled">
<text>Убрать тело (Безопасное удаление, см.описание!!)</text>
</string>
<string id="ui_mcm_swm_legs_use_combat_state">
<text>Включить боевое/небоевое состояние</text>
</string>
<string id="ui_mcm_swm_legs_use_slow_down_state">
<text>Включить состояние замедления</text>
</string>
<string id="ui_mcm_swm_legs_enable_blood">
<text>(Экспериментальное) Включить пятна крови на теле</text>
</string>
<string id="ui_mcm_swm_legs_enable_dirt">
<text>(Экспериментальное) Включить пятна грязи на теле</text>
</string>
<string id="ui_mcm_swm_legs_enable_idle_anims">
<text>Включить анимации простоя</text>
</string>
<string id="ui_mcm_swm_legs_idle_anim_min_cooldown">
<text>Мин. пауза анимаций простоя (сек.)</text>
</string>
<string id="ui_mcm_swm_legs_idle_anim_max_cooldown">
<text>Макс. пауза анимаций простоя (сек.)</text>
</string>
<string id="ui_mcm_swm_legs_use_special_noncombat_shift">
<text>Использовать особую позицию тела для небоевого состояния</text>
</string>
<string id="ui_mcm_swm_legs_legs_offset_noncombat">
<text>Позиция тела (ближе/дальше) для небоевого состояния</text>
</string>
<string id="ui_mcm_swm_legs_visual_upg_enabled">
<text>Включить визуальные апгрейды брони</text>
</string>
<string id="ui_mcm_swm_legs_enable_debug_warnings">
<text>Включить отладочные предупреждения</text>
</string>
<string id="ui_mcm_swm_legs_disabled_desc">
<text>Эта опция позволяет безопасно удалить аддон.\n1) Включите опцию\n2) Убедитесь, что модель тела исчезла\n3) Сохранитесь, выйдите и отключите аддон</text>
</string>
<string id="ui_mcm_swm_legs_use_combat_state_desc">
<text>Когда ключено, некоторые анимации будут заменяться на новые, если ГГ не находится в "боевом" состоянии (когда в руках оружие, оно не опущено или когда ГГ находится в бою).\nЕсли отключено, использоваться будут только стандартные анимации.</text>
</string>
<string id="ui_mcm_swm_legs_use_slow_down_state_desc">
<text>Когда ключено, некоторые анимации будут заменяться в зависимости от скорости ГГ. Например, если скорость спринта достаточно низкая, вместо анимации спринта будет использоваться обычная анимация бега.</text>
</string>
<string id="ui_mcm_swm_legs_enable_blood_desc">
<text>Когда ГГ получает достаточно сильный физический урон, на теле будут появляться пятна крови. Могут появляться не всегда или исчезать слишком быстро из-за ограничений движка. По этой причине пока детально не настраивается.</text>
</string>
<string id="ui_mcm_swm_legs_enable_dirt_desc">
<text>При хождении по грязной поверхности (например, земля или вода) с некоторым шансом на теле будут появляться пятна грязи. Могут появляться не всегда или исчезать слишком быстро из-за ограничений движка. По этой причине пока детально не настраивается.</text>
</string>
<string id="ui_mcm_swm_legs_enable_idle_anims_desc">
<text>Когда ГГ просто стоит, с некоторой паузой будут применяться разные анимации "разминки". Отыгрываются если смотреть вниз и сопровождаются звуком легкого движения.\nОбратите внимание:\n1) Задумывалось для работы со включенной опцией боевого/небоевого состояния и выглядит лучше с ней.\n2) Может пройти время, прежде чем изменения времени паузы вступят в силу.</text>
</string>
<string id="ui_mcm_swm_legs_visual_upg_enabled_desc">
<text>Если у костюма есть установленный апгрейд на броню, на нем будет отображаться бронежилет.\nВ данный момент сделано только для некоторых курток и костюмов ССП-99.</text>
</string>
<string id="ui_mcm_swm_legs_toggle_turn_step_sound_exo_desc">
<text>Добавляет звуки сервоприводов экзоскелета помимо обычных звуков шагов.\nРаботает только с установленным аддоном Exo Servo Sounds.\nГромкость этих звуков определяется настройкой громкости шагов в Exo Servo Sounds.</text>
</string>
<string id="st_visbody_no_model_msg">
<text>VISIBLE BODY: ПРЕДУПРЕЖДЕНИЕ: Модель тела не найдена: </text>
</string>
<string id="st_visbody_no_model_msg_2">
<text>VISIBLE BODY: Если при прошлой загрузке такого не случалось, наденьте костюм заново и сохранитесь. </text>
</string>
</string_table>

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