Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,28 @@
function normal (shader, t_base, t_second, t_detail)
shader:begin ("deffer_model_flat","deffer_base_flat")
: fog (false)
: zb (true,true)
shader:dx10stencil ( true, cmp_func.always,
255 , 127,
stencil_op.keep, stencil_op.replace, stencil_op.keep)
shader:dx10stencil_ref (1)
shader:dx10texture("s_base", t_base)
shader:dx10texture("s_bump", t_base.."_bump")
shader:dx10texture("s_bumpX", t_base.."_bump#")
shader:dx10sampler("smp_base")
shader:dx10sampler ("smp_rtlinear")
end
function l_special (shader, t_base, t_second, t_detail)
shader:begin ("shadow_direct_model", "accum_emissivel")
: zb (true,true)
: fog (true)
: emissive (true)
end
@@ -0,0 +1,30 @@
function normal (shader, t_base, t_second, t_detail)
shader:begin ("deffer_model_flat","deffer_base_aref_flat")
: fog (false)
: zb (true,true)
: aref (true,0)
shader:dx10stencil ( true, cmp_func.always,
255 , 127,
stencil_op.keep, stencil_op.replace, stencil_op.keep)
shader:dx10stencil_ref (1)
shader:dx10texture("s_base", t_base)
shader:dx10texture("s_bump", t_base.."_bump")
shader:dx10texture("s_bumpX", t_base.."_bump#")
shader:dx10sampler("smp_base")
shader:dx10sampler ("smp_rtlinear")
end
function l_special (shader, t_base, t_second, t_detail)
shader:begin ("shadow_direct_model", "accum_emissivel")
: zb (true,true)
: fog (true)
: emissive (true)
shader:dx10color_write_enable( true, true, true, false)
end