Added 3 Mods; Updated 1
This commit is contained in:
parent
ca37fcf28b
commit
57e0746fe6
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Vanlla Weapon
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![wpn_9a91]
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max_radius = 200
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![wpn_apb]
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max_radius = 125
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![wpn_aps]
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max_radius = 125
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![wpn_beretta]
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max_radius = 125
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![wpn_bizon]
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max_radius = 125
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![wpn_bm16]
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max_radius = 75
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![wpn_colt1911]
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max_radius = 125
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![wpn_cz52]
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max_radius = 125
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![wpn_cz75]
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max_radius = 125
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![wpn_desert_eagle]
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max_radius = 125
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![wpn_fn57]
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max_radius = 125
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![wpn_fnp45]
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max_radius = 125
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![wpn_fort]
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max_radius = 125
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![wpn_fort500]
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max_radius = 75
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![wpn_glock]
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max_radius = 125
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![wpn_grach]
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max_radius = 125
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![wpn_groza]
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max_radius = 200
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![wpn_gsh18]
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max_radius = 125
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![wpn_hpsa]
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max_radius = 125
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![wpn_kiparis]
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max_radius = 125
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![wpn_mosberg590]
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max_radius = 75
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![wpn_mp5]
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max_radius = 125
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![wpn_mp7]
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max_radius = 125
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![wpn_mp133]
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max_radius = 75
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![wpn_mp153]
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max_radius = 75
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![wpn_mp412]
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max_radius = 125
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![wpn_oc33]
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max_radius = 125
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![wpn_p90]
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max_radius = 125
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![wpn_pb]
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max_radius = 125
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![wpn_pm]
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max_radius = 125
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![wpn_pp2000]
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max_radius = 125
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![wpn_ppsh41]
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max_radius = 125
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![wpn_protecta]
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max_radius = 75
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![wpn_remington870]
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max_radius = 75
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![wpn_saiga]
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max_radius = 75
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![wpn_spas12]
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max_radius = 75
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![wpn_toz34]
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max_radius = 75
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![wpn_toz194]
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max_radius = 75
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![wpn_tt33]
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max_radius = 125
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![wpn_ump45]
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max_radius = 125
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![wpn_val]
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max_radius = 200
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![wpn_vepr12]
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max_radius = 75
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![wpn_vihr]
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max_radius = 200
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![wpn_vintorez]
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max_radius = 200
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![wpn_vityaz]
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max_radius = 125
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![wpn_vsk94]
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max_radius = 200
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![wpn_vz61]
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max_radius = 125
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![wpn_walther]
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max_radius = 125
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BaS
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![wpn_aps_bas]
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max_radius = 125
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![wpn_colt1911_n]
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max_radius = 125
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![wpn_fn57_bas]
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max_radius = 125
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![wpn_glock17]
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max_radius = 125
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![wpn_glock17_m1]
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max_radius = 125
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![wpn_kiparis_m1]
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max_radius = 125
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![wpn_kiparis_m2]
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max_radius = 125
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![wpn_kiparis_m3]
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max_radius = 125
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![wpn_kiparis_s]
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max_radius = 125
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![wpn_korth]
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max_radius = 125
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![wpn_korth_custom]
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max_radius = 125
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![wpn_ks23]
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max_radius = 75
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![wpn_mp133_bas]
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max_radius = 75
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![wpn_mp153_bas]
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max_radius = 75
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![wpn_mp153_m1]
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max_radius = 75
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![wpn_pb_bas]
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max_radius = 125
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![wpn_pl15]
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max_radius = 125
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![wpn_pl15_tan]
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max_radius = 125
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![wpn_pm_bas]
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max_radius = 125
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![wpn_ppsh_bas]
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max_radius = 125
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![wpn_saiga12s_isg]
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max_radius = 75
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![wpn_saiga12s_m1]
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max_radius = 75
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![wpn_saiga12s_m2]
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max_radius = 75
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![wpn_sig220_n]
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max_radius = 125
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![wpn_sig226]
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max_radius = 125
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![wpn_sr1m]
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max_radius = 125
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![wpn_sr2_m1]
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max_radius = 125
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![wpn_sr2_m2]
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max_radius = 125
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![wpn_sr2_veresk]
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max_radius = 125
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![wpn_toz106]
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max_radius = 75
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![wpn_toz106_m1]
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max_radius = 75
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![wpn_usp_tac]
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max_radius = 125
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![wpn_val_tac]
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max_radius = 200
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![wpn_vintorez_isg]
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max_radius = 200
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![wpn_vintorez_m1]
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max_radius = 200
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![wpn_vintorez_m2]
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max_radius = 200
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![wpn_vintorez_n1]
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max_radius = 200
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![wpn_vz61_scorpion]
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max_radius = 125
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![wpn_vz61_scorpion_m1]
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max_radius = 125
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![wpn_vz61_scorpion_m2]
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max_radius = 125
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![wpn_walther_p99]
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max_radius = 125
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AUGmented
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![wpn_aug_freedom]
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max_radius = 125
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Explosive
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![grenade_f1]
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min_radius = 10
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![grenade_rgd5]
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min_radius = 10
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!grenade_gd-05]
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min_radius = 10
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![wpn_rg6]
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min_radius = 15
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![wpn_m79]
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min_radius = 15
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![wpn_rpg7]
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min_radius = 20
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@ -0,0 +1,28 @@
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[General]
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gameName=stalkeranomaly
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modid=0
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version=d2024.3.18.0
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newestVersion=
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category="6,"
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nexusFileStatus=1
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installationFile=Correct_Weapon_Distance.2.rar
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repository=Nexus
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ignoredVersion=
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comments=
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notes=
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nexusDescription=
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url=
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hasCustomURL=false
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lastNexusQuery=
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lastNexusUpdate=
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nexusLastModified=2024-03-18T07:38:19Z
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nexusCategory=0
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converted=false
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validated=false
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color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0)
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tracked=0
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[installedFiles]
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1\modid=0
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1\fileid=0
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size=1
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@ -1,12 +1,12 @@
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[General]
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gameName=stalkeranomaly
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modid=0
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version=d2024.3.16.0
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version=d2024.3.18.0
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newestVersion=
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category="-1,"
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category="12,"
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nexusFileStatus=1
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installationFile=Gear_Rustle_Redone.rar
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repository=Nexus
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installationFile=Gear_Rustle_Redone.1.rar
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repository=
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ignoredVersion=
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comments=
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notes=
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@ -22,7 +22,10 @@ validated=false
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color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0)
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tracked=0
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[Plugins]
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BAIN%20Installer\option0=Gear Rustle Redone normal version
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[installedFiles]
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1\modid=0
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1\fileid=0
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size=1
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1\fileid=0
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BIN
mods/Meadow Terrain Material Mask Fix/gamedata/textures/terrain/terrain_pole_mask.dds (Stored with Git LFS)
Normal file
BIN
mods/Meadow Terrain Material Mask Fix/gamedata/textures/terrain/terrain_pole_mask.dds (Stored with Git LFS)
Normal file
Binary file not shown.
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[General]
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gameName=stalkeranomaly
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modid=0
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version=d2024.3.18.0
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newestVersion=
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category="-1,"
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nexusFileStatus=1
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installationFile=meadow_terrain_material_mask_fix_by_zorius.1.7z
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repository=Nexus
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ignoredVersion=
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comments=
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notes=
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nexusDescription=
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url=
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hasCustomURL=true
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lastNexusQuery=
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lastNexusUpdate=
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nexusLastModified=2024-03-18T07:42:40Z
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nexusCategory=0
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converted=false
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validated=false
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color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0)
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tracked=0
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[installedFiles]
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1\modid=0
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1\fileid=0
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size=1
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@ -0,0 +1,217 @@
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--[[
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scheme_type: generic
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author: Alundaio
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--]]
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--------------------------------------
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actid = 188120
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evaid = 188120
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--------------------------------------
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local is_box = {
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--["dynamics\\box\\box_1a"] = false,
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--["dynamics\\box\\box_1b"] = false,
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--["dynamics\\box\\box_1c"] = false,
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["dynamics\\box\\box_wood_01"] = false,
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--["dynamics\\box\\box_wood_02"] = false
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}
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selected = {}
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-----------------------------------------------------------------------------------------
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-- EVALUATOR NPC vs BOX
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-----------------------------------------------------------------------------------------
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class "evaluator_npc_vs_box" (property_evaluator)
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function evaluator_npc_vs_box:__init(npc,name,storage) super (nil, name)
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self.st = storage
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end
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function evaluator_npc_vs_box:evaluate()
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--utils_data.debug_write("eva_npc_vs_box")
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local npc = self.object
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if not (npc:alive()) then
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return false
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end
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if (IsWounded(npc)) then
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return false
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end
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if not (npc:active_item()) then
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return false
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end
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local ret = false
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local itr = function(id)
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if not (ret) then
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local obj = id and db.storage[id] and db.storage[id].object
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if (obj and is_box[obj:get_visual_name()] and obj:position():distance_to_sqr(npc:position()) < 2) then
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ret = true
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end
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end
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end
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npc:iterate_feel_touch(itr)
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return ret
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end
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-----------------------------------------------------------------------------------------
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-- ACTION NPC vs BOX
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-----------------------------------------------------------------------------------------
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class "action_npc_vs_box" (action_base)
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function action_npc_vs_box:__init (npc,name,storage) super (nil,name)
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self.st = storage
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end
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function action_npc_vs_box:initialize()
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action_base.initialize(self)
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local npc = self.object
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npc:set_desired_position()
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npc:set_desired_direction()
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local bw = self.object:best_weapon()
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if (bw) then
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self.object:set_item(object.aim1,bw)
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end
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end
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function action_npc_vs_box:execute()
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action_base.execute(self)
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local obj
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local itr = function(id)
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if not (obj) then
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local o = id and db.storage[id] and db.storage[id].object
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if (o and is_box[o:get_visual_name()]) then
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obj = o
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end
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end
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end
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self.object:iterate_feel_touch(itr)
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if not (obj) then
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return
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end
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self.st.__tmr = self.st.__tmr or time_global()+8000
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if (time_global() > self.st.__tmr) then
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alife_release_id(obj:id())
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self.st.__tmr = nil
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end
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local pos = vector():set(obj:position())
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pos.y = pos.y + 0.4
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local st = db.storage[self.object:id()].state_mgr
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self.object:clear_animations()
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st:set_state("idle", nil, nil, nil, {fast_set = true})
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st.animation:set_state(nil, true)
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st.animation:set_control()
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self.object:set_mental_state(anim.danger)
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--self.object:set_body_state(move.crouch)
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self.object:set_movement_type(move.stand)
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self.object:set_sight(look.fire_point,pos)
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local bw = self.object:best_weapon()
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if (bw) then
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if (self.object:is_body_turning()) then
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self.object:set_item(object.aim1,bw)
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else
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self.object:set_item(object.fire1,bw,1,30)
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end
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end
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end
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function action_npc_vs_box:finalize()
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action_base.finalize(self)
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local bw = self.object:best_weapon()
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if (bw) then
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self.object:set_item(object.idle,bw)
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end
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self.st.__tmr = nil
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self.object:set_sight(look.direction, self.object:direction() , 0)
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self.object:set_desired_position()
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self.object:set_desired_direction()
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end
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---------------------------------------------------------
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---------------------- binder ---------------------------
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function setup_generic_scheme(npc,ini,scheme,section,stype,temp)
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local st = xr_logic.assign_storage_and_bind(npc,ini,"npc_vs_box",section,temp)
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end
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function add_to_binder(npc,ini,scheme,section,storage,temp)
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if not npc then return end
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local manager = npc:motivation_action_manager()
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if not manager then return end
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if (not npc:alive()) or (character_community(npc) == "zombied" or npc:section() == "actor_visual_stalker") then
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manager:add_evaluator(evaid,property_evaluator_const(false))
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temp.needs_configured = false
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return
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end
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local evaluator = evaluator_npc_vs_box(npc,"eva_npc_vs_box",storage)
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temp.action = action_npc_vs_box(npc,"act_npc_vs_box",storage)
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if not evaluator or not temp.action then return end
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manager:add_evaluator(evaid,evaluator)
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temp.action:add_precondition(world_property(stalker_ids.property_alive,true))
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temp.action:add_precondition(world_property(stalker_ids.property_danger, false))
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temp.action:add_precondition(world_property(evaid,true))
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temp.action:add_effect(world_property(evaid,false))
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manager:add_action(actid,temp.action)
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end
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function configure_actions(npc,ini,scheme,section,stype,temp)
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if not npc then return end
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local manager = npc:motivation_action_manager()
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if not manager or not temp.action then return end
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|
||||
--temp.action:add_precondition(world_property(xr_evaluators_id.state_mgr + 1,true))
|
||||
temp.action:add_precondition(world_property(xr_evaluators_id.sidor_wounded_base,false))
|
||||
temp.action:add_precondition(world_property(xr_evaluators_id.wounded_exist,false))
|
||||
|
||||
--[[
|
||||
if (_G.schemes["rx_ff"]) then
|
||||
temp.action:add_precondition(world_property(rx_ff.evaid,false))
|
||||
end
|
||||
--]]
|
||||
|
||||
if (_G.schemes["gl"]) then
|
||||
temp.action:add_precondition(world_property(rx_gl.evid_gl_reload,false))
|
||||
end
|
||||
|
||||
--[[
|
||||
if (_G.schemes["facer"]) then
|
||||
temp.action:add_precondition(world_property(xrs_facer.evid_facer,false))
|
||||
temp.action:add_precondition(world_property(xrs_facer.evid_steal_up_facer,false))
|
||||
end
|
||||
--]]
|
||||
|
||||
local action
|
||||
local p = {
|
||||
stalker_ids.action_combat_planner,
|
||||
--xr_actions_id.state_mgr + 1,
|
||||
xr_actions_id.state_mgr + 2,
|
||||
xr_actions_id.alife
|
||||
}
|
||||
|
||||
for i=1,#p do
|
||||
--printf("ACTION_ALIFE_ID(axr_npc_vs_box.configure_actions): " .. tostring(p[i]))
|
||||
action = manager:action(p[i])
|
||||
if (action) then
|
||||
action:add_precondition(world_property(evaid,false))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function disable_generic_scheme(npc,scheme,stype)
|
||||
local st = db.storage[npc:id()][scheme]
|
||||
if st then
|
||||
st.enabled = false
|
||||
end
|
||||
end
|
||||
|
||||
function npc_add_precondition(action)
|
||||
if not action then return end
|
||||
action:add_precondition(world_property(evaid,false))
|
||||
end
|
|
@ -0,0 +1,28 @@
|
|||
[General]
|
||||
gameName=stalkeranomaly
|
||||
modid=0
|
||||
version=d2024.3.18.0
|
||||
newestVersion=
|
||||
category="7,"
|
||||
nexusFileStatus=1
|
||||
installationFile=NPC_Dont_Attack_Boxes.rar
|
||||
repository=Nexus
|
||||
ignoredVersion=
|
||||
comments=
|
||||
notes=
|
||||
nexusDescription=
|
||||
url=
|
||||
hasCustomURL=true
|
||||
lastNexusQuery=
|
||||
lastNexusUpdate=
|
||||
nexusLastModified=2024-03-18T07:38:07Z
|
||||
nexusCategory=0
|
||||
converted=false
|
||||
validated=false
|
||||
color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0)
|
||||
tracked=0
|
||||
|
||||
[installedFiles]
|
||||
1\modid=0
|
||||
1\fileid=0
|
||||
size=1
|
|
@ -100,6 +100,7 @@
|
|||
-New Weapons and Items_separator
|
||||
+HIP HD Model
|
||||
-Character and NPC Visuals_separator
|
||||
+NPC Dont Attack Boxes
|
||||
+And Who To Shoot
|
||||
+Higher Rank NPC Disable Headlights
|
||||
+NPCs Die in Anomalies
|
||||
|
@ -121,6 +122,7 @@
|
|||
+NPC Close Combat Enhanced
|
||||
+AI Combat Pack
|
||||
-AI and NPC Tweaks_separator
|
||||
+Correct Weapon Distance
|
||||
+Anomaly Speed
|
||||
+Gotta Go Fast Extended
|
||||
+Grok Gotta Go Fast
|
||||
|
@ -252,6 +254,7 @@
|
|||
+Utjans Item UI Improvements
|
||||
+Portraits Overhaul
|
||||
-Interface and HUD_separator
|
||||
+Meadow Terrain Material Mask Fix
|
||||
+Long Repair Fix
|
||||
+Fixed Artefact Collision and Visuals
|
||||
+Fixed Vanilla Models & Textures
|
||||
|
|
|
@ -99,6 +99,7 @@
|
|||
-New Weapons and Items_separator
|
||||
-HIP HD Model
|
||||
-Character and NPC Visuals_separator
|
||||
-NPC Dont Attack Boxes
|
||||
-And Who To Shoot
|
||||
-Higher Rank NPC Disable Headlights
|
||||
-NPCs Die in Anomalies
|
||||
|
@ -120,6 +121,7 @@
|
|||
-NPC Close Combat Enhanced
|
||||
-AI Combat Pack
|
||||
-AI and NPC Tweaks_separator
|
||||
-Correct Weapon Distance
|
||||
-Anomaly Speed
|
||||
-Gotta Go Fast Extended
|
||||
-Grok Gotta Go Fast
|
||||
|
@ -251,6 +253,7 @@
|
|||
-Utjans Item UI Improvements
|
||||
-Portraits Overhaul
|
||||
-Interface and HUD_separator
|
||||
+Meadow Terrain Material Mask Fix
|
||||
+Long Repair Fix
|
||||
+Fixed Artefact Collision and Visuals
|
||||
+Fixed Vanilla Models & Textures
|
||||
|
|
Loading…
Reference in New Issue