Added, Updated and Removed Mods; Updated Readme

This commit is contained in:
2024-04-01 22:56:36 -04:00
parent 255081e1ee
commit 5caee9fba5
1056 changed files with 49175 additions and 1278 deletions
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[squad_duty_girl]:online_offline_group
npc = stalker_duty_girl
faction = dolg
story_id = squad_duty_girl
logic = scripts\squad_duty_girl.ltx
;----------------------------------------------------------------------------------------------------
; Quests
;----------------------------------------------------------------------------------------------------
[squad_duty_girl_hunting_chimera]:online_offline_group
npc = chimera_strong4
faction = monster
story_id = squad_duty_girl_hunting_chimera
logic = scripts\task_duty_girl\squad_duty_girl_hunting_chimera.ltx
[squad_duty_girl_monolith_elite_mono]:online_offline_group
npc_random = sim_default_monolith_4,sim_default_monolith_3
npc_in_squad = 9
faction = monolith
story_id = squad_duty_girl_monolith_elite_mono
logic = scripts\task_duty_girl\squad_duty_girl_monolith_elite.ltx
[squad_duty_girl_monolith_elite_duty]:online_offline_group
npc_random = sim_default_duty_3
npc_in_squad = 8
faction = dolg
story_id = squad_duty_girl_monolith_elite_duty
logic = scripts\task_duty_girl\squad_duty_girl_monolith_elite.ltx
[squad_duty_girl_capture_the_brirge_mono_1]:online_offline_group
npc_random = sim_default_monolith_4,sim_default_monolith_3,sim_default_monolith_3,sim_default_monolith_2
npc_in_squad = 10
faction = monolith
story_id = squad_duty_girl_capture_the_brirge_mono_1
logic = scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx
[squad_duty_girl_capture_the_brirge_mono_2]:squad_duty_girl_capture_the_brirge_mono_1
story_id = squad_duty_girl_capture_the_brirge_mono_2
[squad_duty_girl_capture_the_brirge_duty]:online_offline_group
npc_random = sim_default_duty_3
npc_in_squad = 6
faction = dolg
story_id = squad_duty_girl_capture_the_brirge_duty
logic = scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx
[squad_duty_girl_capture_the_brirge_lone]:online_offline_group
npc_random = sim_default_stalker_3
npc_in_squad = 3
faction = stalker
story_id = squad_duty_girl_capture_the_brirge_lone
logic = scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx
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[squad_red_duty_outpost_trader]:online_offline_group
npc = red_duty_outpost_trader
faction = dolg
story_id = squad_red_duty_outpost_trader
logic = scripts\red_forest\squad_red_duty_outpost.ltx
[squad_red_duty_outpost_medic]:online_offline_group
npc = red_duty_outpost_medic
faction = dolg
story_id = squad_red_duty_outpost_medic
logic = scripts\red_forest\squad_red_duty_outpost.ltx
[squad_red_duty_outpost_guide]:online_offline_group
npc = red_duty_outpost_guide
faction = dolg
story_id = squad_red_duty_outpost_guide
logic = scripts\red_forest\squad_red_duty_outpost.ltx
[squad_red_duty_outpost_guard_1]:online_offline_group
npc_random = sim_default_duty_4,sim_default_duty_3,sim_default_duty_3,sim_default_duty_2,sim_default_duty_2,sim_default_duty_1,sim_default_duty_1
npc_in_squad = 7
faction = dolg
story_id = squad_red_duty_outpost_guard_1
target_smart = red_smart_terrain_bridge
[squad_red_duty_outpost_guard_2]:squad_red_duty_outpost_guard_1
story_id = squad_red_duty_outpost_guard_2
[squad_red_duty_outpost_visitor_1]:online_offline_group
npc_random = sim_default_stalker_4,sim_default_stalker_3,sim_default_stalker_2,sim_default_stalker_1
npc_in_squad = 3
faction = stalker
story_id = squad_red_duty_outpost_visitor_1
target_smart = red_smart_terrain_bridge
[squad_red_duty_outpost_visitor_2]:online_offline_group
npc_random = sim_default_stalker_4,sim_default_stalker_3,sim_default_stalker_2,sim_default_stalker_1
npc_in_squad = 3
faction = stalker
story_id = squad_red_duty_outpost_visitor_2
target_smart = red_smart_terrain_bridge
[squad_red_duty_outpost_visitor_3]:online_offline_group
npc_random = sim_default_duty_4,sim_default_duty_3,sim_default_duty_2,sim_default_duty_1
npc_in_squad = 3
faction = dolg
story_id = squad_red_duty_outpost_visitor_3
target_smart = red_smart_terrain_bridge
[squad_red_duty_outpost_visitor_4]:online_offline_group
npc_random = sim_default_csky_4,sim_default_csky_3,sim_default_csky_2,sim_default_csky_1
npc_in_squad = 3
faction = csky
story_id = squad_red_duty_outpost_visitor_4
target_smart = red_smart_terrain_bridge
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[squad_lure_prey_controller_1]:online_offline_group
npc = m_controller_normal
faction = monster
story_id = squad_lure_prey_controller_1
logic = scripts\misc_encounter\squad_lure_prey.ltx
[squad_lure_prey_controller_2]:online_offline_group
npc = m_controller_normal
faction = monster
story_id = squad_lure_prey_controller_2
logic = scripts\misc_encounter\squad_lure_prey.ltx
[squad_lure_prey_phantom]:online_offline_group
npc = sim_default_stalker_2
faction = stalker
story_id = squad_lure_prey_phantom
logic = scripts\misc_encounter\squad_lure_prey.ltx
[squad_bloodsucker_val_1]:online_offline_group
npc = bloodsucker_weak,bloodsucker_weak,bloodsucker_weak,bloodsucker_weak,bloodsucker_normal,bloodsucker_normal
faction = monster
story_id = squad_bloodsucker_val_1
logic = scripts\misc_encounter\squad_bloodsucker_val.ltx
on_death = %=script(gameplay_misc_encounter:bloodsucker_val_dead)%
[squad_bloodsucker_val_2]:online_offline_group
npc = bloodsucker_weak,bloodsucker_weak,bloodsucker_weak,bloodsucker_normal,bloodsucker_normal,bloodsucker_normal
faction = monster
story_id = squad_bloodsucker_val_2
logic = scripts\misc_encounter\squad_bloodsucker_val.ltx
on_death = %=script(gameplay_misc_encounter:bloodsucker_val_dead)%
[squad_bloodsucker_val_3]:online_offline_group
npc = bloodsucker_normal,bloodsucker_normal,bloodsucker_normal,bloodsucker_strong,bloodsucker_strong,bloodsucker_strong
faction = monster
story_id = squad_bloodsucker_val_3
logic = scripts\misc_encounter\squad_bloodsucker_val.ltx
on_death = %=script(gameplay_misc_encounter:bloodsucker_val_dead)%
[squad_sleeping_bloodsucker_jup_1]:online_offline_group
npc_random = bloodsucker_weak,bloodsucker_weak,bloodsucker_weak,bloodsucker_normal,bloodsucker_normal,bloodsucker_normal
npc_in_squad = 6
faction = monster
story_id = squad_sleeping_bloodsucker_jup_1
logic = scripts\misc_encounter\squad_sleeping_snork.ltx
[squad_sleeping_bloodsucker_jup_2]:online_offline_group
npc_random = bloodsucker_normal,bloodsucker_normal,bloodsucker_normal,bloodsucker_strong,bloodsucker_strong,bloodsucker_strong
npc_in_squad = 6
faction = monster
story_id = squad_sleeping_bloodsucker_jup_2
logic = scripts\misc_encounter\squad_sleeping_snork.ltx
[squad_sleeping_bloodsucker_jup_3]:online_offline_group
npc_random = bloodsucker_normal,bloodsucker_normal,bloodsucker_normal,bloodsucker_strong,bloodsucker_strong,bloodsucker_strong
npc_in_squad = 6
faction = monster
story_id = squad_sleeping_bloodsucker_jup_3
logic = scripts\misc_encounter\squad_sleeping_snork.ltx
[squad_sleeping_gigant]:online_offline_group
npc_random = gigant_normal
npc_in_squad = 4
faction = monster
story_id = squad_sleeping_gigant
logic = scripts\misc_encounter\squad_sleeping_gigant.ltx