Added, Updated and Removed Mods; Updated Readme
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[squad_duty_girl]:online_offline_group
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npc = stalker_duty_girl
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faction = dolg
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story_id = squad_duty_girl
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logic = scripts\squad_duty_girl.ltx
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;----------------------------------------------------------------------------------------------------
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; Quests
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;----------------------------------------------------------------------------------------------------
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[squad_duty_girl_hunting_chimera]:online_offline_group
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npc = chimera_strong4
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faction = monster
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story_id = squad_duty_girl_hunting_chimera
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logic = scripts\task_duty_girl\squad_duty_girl_hunting_chimera.ltx
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[squad_duty_girl_monolith_elite_mono]:online_offline_group
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npc_random = sim_default_monolith_4,sim_default_monolith_3
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npc_in_squad = 9
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faction = monolith
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story_id = squad_duty_girl_monolith_elite_mono
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logic = scripts\task_duty_girl\squad_duty_girl_monolith_elite.ltx
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[squad_duty_girl_monolith_elite_duty]:online_offline_group
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npc_random = sim_default_duty_3
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npc_in_squad = 8
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faction = dolg
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story_id = squad_duty_girl_monolith_elite_duty
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logic = scripts\task_duty_girl\squad_duty_girl_monolith_elite.ltx
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[squad_duty_girl_capture_the_brirge_mono_1]:online_offline_group
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npc_random = sim_default_monolith_4,sim_default_monolith_3,sim_default_monolith_3,sim_default_monolith_2
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npc_in_squad = 10
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faction = monolith
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story_id = squad_duty_girl_capture_the_brirge_mono_1
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logic = scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx
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[squad_duty_girl_capture_the_brirge_mono_2]:squad_duty_girl_capture_the_brirge_mono_1
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story_id = squad_duty_girl_capture_the_brirge_mono_2
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[squad_duty_girl_capture_the_brirge_duty]:online_offline_group
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npc_random = sim_default_duty_3
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npc_in_squad = 6
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faction = dolg
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story_id = squad_duty_girl_capture_the_brirge_duty
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logic = scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx
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[squad_duty_girl_capture_the_brirge_lone]:online_offline_group
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npc_random = sim_default_stalker_3
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npc_in_squad = 3
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faction = stalker
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story_id = squad_duty_girl_capture_the_brirge_lone
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logic = scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx
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[squad_red_duty_outpost_trader]:online_offline_group
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npc = red_duty_outpost_trader
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faction = dolg
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story_id = squad_red_duty_outpost_trader
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logic = scripts\red_forest\squad_red_duty_outpost.ltx
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[squad_red_duty_outpost_medic]:online_offline_group
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npc = red_duty_outpost_medic
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faction = dolg
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story_id = squad_red_duty_outpost_medic
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logic = scripts\red_forest\squad_red_duty_outpost.ltx
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[squad_red_duty_outpost_guide]:online_offline_group
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npc = red_duty_outpost_guide
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faction = dolg
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story_id = squad_red_duty_outpost_guide
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logic = scripts\red_forest\squad_red_duty_outpost.ltx
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[squad_red_duty_outpost_guard_1]:online_offline_group
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npc_random = sim_default_duty_4,sim_default_duty_3,sim_default_duty_3,sim_default_duty_2,sim_default_duty_2,sim_default_duty_1,sim_default_duty_1
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npc_in_squad = 7
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faction = dolg
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story_id = squad_red_duty_outpost_guard_1
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target_smart = red_smart_terrain_bridge
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[squad_red_duty_outpost_guard_2]:squad_red_duty_outpost_guard_1
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story_id = squad_red_duty_outpost_guard_2
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[squad_red_duty_outpost_visitor_1]:online_offline_group
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npc_random = sim_default_stalker_4,sim_default_stalker_3,sim_default_stalker_2,sim_default_stalker_1
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npc_in_squad = 3
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faction = stalker
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story_id = squad_red_duty_outpost_visitor_1
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target_smart = red_smart_terrain_bridge
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[squad_red_duty_outpost_visitor_2]:online_offline_group
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npc_random = sim_default_stalker_4,sim_default_stalker_3,sim_default_stalker_2,sim_default_stalker_1
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npc_in_squad = 3
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faction = stalker
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story_id = squad_red_duty_outpost_visitor_2
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target_smart = red_smart_terrain_bridge
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[squad_red_duty_outpost_visitor_3]:online_offline_group
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npc_random = sim_default_duty_4,sim_default_duty_3,sim_default_duty_2,sim_default_duty_1
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npc_in_squad = 3
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faction = dolg
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story_id = squad_red_duty_outpost_visitor_3
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target_smart = red_smart_terrain_bridge
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[squad_red_duty_outpost_visitor_4]:online_offline_group
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npc_random = sim_default_csky_4,sim_default_csky_3,sim_default_csky_2,sim_default_csky_1
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npc_in_squad = 3
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faction = csky
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story_id = squad_red_duty_outpost_visitor_4
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target_smart = red_smart_terrain_bridge
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+67
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[squad_lure_prey_controller_1]:online_offline_group
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npc = m_controller_normal
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faction = monster
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story_id = squad_lure_prey_controller_1
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logic = scripts\misc_encounter\squad_lure_prey.ltx
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[squad_lure_prey_controller_2]:online_offline_group
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npc = m_controller_normal
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faction = monster
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story_id = squad_lure_prey_controller_2
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logic = scripts\misc_encounter\squad_lure_prey.ltx
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[squad_lure_prey_phantom]:online_offline_group
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npc = sim_default_stalker_2
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faction = stalker
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story_id = squad_lure_prey_phantom
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logic = scripts\misc_encounter\squad_lure_prey.ltx
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[squad_bloodsucker_val_1]:online_offline_group
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npc = bloodsucker_weak,bloodsucker_weak,bloodsucker_weak,bloodsucker_weak,bloodsucker_normal,bloodsucker_normal
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faction = monster
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story_id = squad_bloodsucker_val_1
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logic = scripts\misc_encounter\squad_bloodsucker_val.ltx
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on_death = %=script(gameplay_misc_encounter:bloodsucker_val_dead)%
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[squad_bloodsucker_val_2]:online_offline_group
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npc = bloodsucker_weak,bloodsucker_weak,bloodsucker_weak,bloodsucker_normal,bloodsucker_normal,bloodsucker_normal
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faction = monster
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story_id = squad_bloodsucker_val_2
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logic = scripts\misc_encounter\squad_bloodsucker_val.ltx
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on_death = %=script(gameplay_misc_encounter:bloodsucker_val_dead)%
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[squad_bloodsucker_val_3]:online_offline_group
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npc = bloodsucker_normal,bloodsucker_normal,bloodsucker_normal,bloodsucker_strong,bloodsucker_strong,bloodsucker_strong
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faction = monster
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story_id = squad_bloodsucker_val_3
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logic = scripts\misc_encounter\squad_bloodsucker_val.ltx
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on_death = %=script(gameplay_misc_encounter:bloodsucker_val_dead)%
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[squad_sleeping_bloodsucker_jup_1]:online_offline_group
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npc_random = bloodsucker_weak,bloodsucker_weak,bloodsucker_weak,bloodsucker_normal,bloodsucker_normal,bloodsucker_normal
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npc_in_squad = 6
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faction = monster
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story_id = squad_sleeping_bloodsucker_jup_1
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logic = scripts\misc_encounter\squad_sleeping_snork.ltx
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[squad_sleeping_bloodsucker_jup_2]:online_offline_group
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npc_random = bloodsucker_normal,bloodsucker_normal,bloodsucker_normal,bloodsucker_strong,bloodsucker_strong,bloodsucker_strong
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npc_in_squad = 6
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faction = monster
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story_id = squad_sleeping_bloodsucker_jup_2
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logic = scripts\misc_encounter\squad_sleeping_snork.ltx
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[squad_sleeping_bloodsucker_jup_3]:online_offline_group
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npc_random = bloodsucker_normal,bloodsucker_normal,bloodsucker_normal,bloodsucker_strong,bloodsucker_strong,bloodsucker_strong
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npc_in_squad = 6
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faction = monster
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story_id = squad_sleeping_bloodsucker_jup_3
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logic = scripts\misc_encounter\squad_sleeping_snork.ltx
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[squad_sleeping_gigant]:online_offline_group
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npc_random = gigant_normal
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npc_in_squad = 4
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faction = monster
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story_id = squad_sleeping_gigant
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logic = scripts\misc_encounter\squad_sleeping_gigant.ltx
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