Added, Updated and Removed Mods; Updated Readme

This commit is contained in:
2024-04-01 22:56:36 -04:00
parent 255081e1ee
commit 5caee9fba5
1056 changed files with 49175 additions and 1278 deletions
@@ -0,0 +1,143 @@
[smart_terrain]
squad_id = 11
max_population = 12
respawn_idle = 86400
;faction_controlled = army, bandit, csky, dolg, ecolog, freedom, killer, monolith, stalker, renegade, greh
;default_faction = bandit
;faction_respawn_num = 2
respawn_params = respawn@red_smart_terrain_bridge
[respawn@red_smart_terrain_bridge]
spawn@npc_1
spawn@npc_2
spawn@npc_3
spawn@guard_1
spawn@guard_2
spawn@visitor_1
spawn@visitor_2
spawn@visitor_3
spawn@visitor_4
spawn@outpost
spawn@general
[spawn@npc_1]
spawn_squads = squad_red_duty_outpost_trader
spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_trader)} 1, 0
[spawn@npc_2]
spawn_squads = squad_red_duty_outpost_medic
spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_medic)} 1, 0
[spawn@npc_3]
spawn_squads = squad_red_duty_outpost_guide
spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_guide)} 1, 0
[spawn@guard_1]
spawn_squads = squad_red_duty_outpost_guard_1
spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_guard_1)} 1, 0
[spawn@guard_2]
spawn_squads = squad_red_duty_outpost_guard_2
spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_guard_2)} 1, 0
[spawn@visitor_1]
spawn_squads = squad_red_duty_outpost_visitor_1
spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_visitor_1)} 1, 0
[spawn@visitor_2]
spawn_squads = squad_red_duty_outpost_visitor_2
spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_visitor_2)} 1, 0
[spawn@visitor_3]
spawn_squads = squad_red_duty_outpost_visitor_3
spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_visitor_3)} 1, 0
[spawn@visitor_4]
spawn_squads = squad_red_duty_outpost_visitor_4
spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_visitor_4)} 1, 0
[spawn@outpost]
spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_veteran, duty_sim_squad_advanced, duty_sim_squad_veteran, csky_sim_squad_advanced, csky_sim_squad_veteran, ecolog_sim_squad_advanced, ecolog_sim_squad_veteran
spawn_num = {+red_bridge_outpost} 2, 0
[spawn@general]
spawn_squads = monolith_sim_squad_novice, monolith_sim_squad_advanced, monolith_sim_squad_veteran
spawn_num = {-red_bridge_outpost} 2, 0
[on_changing_level]
on_info1 = %=script(gameplay_duty_outpost:clean_mess) =script(xr_dynamic_object:dynamic_object:misc\duty_outpost_object.ltx)%
on_info2 = %=script(gameplay_duty_outpost:reinforce_squad:squad_red_duty_outpost_guard_1:1)%
on_info3 = %=script(gameplay_duty_outpost:reinforce_squad:squad_red_duty_outpost_guard_2:1)%
on_info4 = %=script(gameplay_duty_outpost:reinforce_squad:squad_red_duty_outpost_visitor_1:1)%
on_info5 = %=script(gameplay_duty_outpost:reinforce_squad:squad_red_duty_outpost_visitor_2:1)%
on_info6 = %=script(gameplay_duty_outpost:reinforce_squad:squad_red_duty_outpost_visitor_3:1)%
on_info7 = %=script(gameplay_duty_outpost:reinforce_squad:squad_red_duty_outpost_visitor_4:1)%
[exclusive]
guard_1 = red_forest\red_bridge_outpost_logic.ltx
guard_2 = red_forest\red_bridge_outpost_logic.ltx
guard_3 = red_forest\red_bridge_outpost_logic.ltx
guard_4 = red_forest\red_bridge_outpost_logic.ltx
guard_5 = red_forest\red_bridge_outpost_logic.ltx
guard_6 = red_forest\red_bridge_outpost_logic.ltx
guard_7 = red_forest\red_bridge_outpost_logic.ltx
guard_8 = red_forest\red_bridge_outpost_logic.ltx
guard_9 = red_forest\red_bridge_outpost_logic.ltx
guard_10 = red_forest\red_bridge_outpost_logic.ltx
guard_11 = red_forest\red_bridge_outpost_logic.ltx
guard_12 = red_forest\red_bridge_outpost_logic.ltx
guard_13 = red_forest\red_bridge_outpost_logic.ltx
guard_14 = red_forest\red_bridge_outpost_logic.ltx
surge_tower_1 = red_forest\red_bridge_outpost_logic.ltx
surge_tower_2 = red_forest\red_bridge_outpost_logic.ltx
surge_tower_3 = red_forest\red_bridge_outpost_logic.ltx
surge_tower_4 = red_forest\red_bridge_outpost_logic.ltx
surge_tower_5 = red_forest\red_bridge_outpost_logic.ltx
surge_tower_6 = red_forest\red_bridge_outpost_logic.ltx
surge_tower_7 = red_forest\red_bridge_outpost_logic.ltx
surge_tower_8 = red_forest\red_bridge_outpost_logic.ltx
surge_tower_9 = red_forest\red_bridge_outpost_logic.ltx
surge_tower_10 = red_forest\red_bridge_outpost_logic.ltx
surge_tower_11 = red_forest\red_bridge_outpost_logic.ltx
surge_tower_12 = red_forest\red_bridge_outpost_logic.ltx
surge_tower_13 = red_forest\red_bridge_outpost_logic.ltx
surge_tower_14 = red_forest\red_bridge_outpost_logic.ltx
customer_1 = red_forest\red_bridge_outpost_logic.ltx
customer_2 = red_forest\red_bridge_outpost_logic.ltx
wounded_1 = red_forest\red_bridge_outpost_logic.ltx
wounded_2 = red_forest\red_bridge_outpost_logic.ltx
wounded_3 = red_forest\red_bridge_outpost_logic.ltx
research_1 = red_forest\red_bridge_outpost_logic.ltx
research_2 = red_forest\red_bridge_outpost_logic.ltx
drunk = red_forest\red_bridge_outpost_logic.ltx
outside_1 = red_forest\red_bridge_outpost_logic.ltx
outside_2 = red_forest\red_bridge_outpost_logic.ltx
outside_3 = red_forest\red_bridge_outpost_logic.ltx
visitor_1 = red_forest\red_bridge_outpost_logic.ltx
visitor_2 = red_forest\red_bridge_outpost_logic.ltx
visitor_3 = red_forest\red_bridge_outpost_logic.ltx
visitor_4 = red_forest\red_bridge_outpost_logic.ltx
visitor_5 = red_forest\red_bridge_outpost_logic.ltx
visitor_6 = red_forest\red_bridge_outpost_logic.ltx
visitor_7 = red_forest\red_bridge_outpost_logic.ltx
visitor_8 = red_forest\red_bridge_outpost_logic.ltx
visitor_10 = red_forest\red_bridge_outpost_logic.ltx
visitor_11 = red_forest\red_bridge_outpost_logic.ltx
visitor_12 = red_forest\red_bridge_outpost_logic.ltx
visitor_13 = red_forest\red_bridge_outpost_logic.ltx
visitor_14 = red_forest\red_bridge_outpost_logic.ltx