Added, Updated and Removed Mods; Updated Readme
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[smart_terrain]
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squad_id = 11
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max_population = 12
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respawn_idle = 86400
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;faction_controlled = army, bandit, csky, dolg, ecolog, freedom, killer, monolith, stalker, renegade, greh
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;default_faction = bandit
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;faction_respawn_num = 2
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respawn_params = respawn@red_smart_terrain_bridge
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[respawn@red_smart_terrain_bridge]
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spawn@npc_1
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spawn@npc_2
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spawn@npc_3
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spawn@guard_1
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spawn@guard_2
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spawn@visitor_1
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spawn@visitor_2
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spawn@visitor_3
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spawn@visitor_4
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spawn@outpost
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spawn@general
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[spawn@npc_1]
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spawn_squads = squad_red_duty_outpost_trader
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spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_trader)} 1, 0
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[spawn@npc_2]
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spawn_squads = squad_red_duty_outpost_medic
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spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_medic)} 1, 0
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[spawn@npc_3]
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spawn_squads = squad_red_duty_outpost_guide
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spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_guide)} 1, 0
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[spawn@guard_1]
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spawn_squads = squad_red_duty_outpost_guard_1
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spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_guard_1)} 1, 0
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[spawn@guard_2]
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spawn_squads = squad_red_duty_outpost_guard_2
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spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_guard_2)} 1, 0
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[spawn@visitor_1]
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spawn_squads = squad_red_duty_outpost_visitor_1
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spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_visitor_1)} 1, 0
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[spawn@visitor_2]
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spawn_squads = squad_red_duty_outpost_visitor_2
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spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_visitor_2)} 1, 0
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[spawn@visitor_3]
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spawn_squads = squad_red_duty_outpost_visitor_3
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spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_visitor_3)} 1, 0
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[spawn@visitor_4]
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spawn_squads = squad_red_duty_outpost_visitor_4
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spawn_num = {+red_bridge_outpost !squad_exist(squad_red_duty_outpost_visitor_4)} 1, 0
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[spawn@outpost]
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spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_veteran, duty_sim_squad_advanced, duty_sim_squad_veteran, csky_sim_squad_advanced, csky_sim_squad_veteran, ecolog_sim_squad_advanced, ecolog_sim_squad_veteran
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spawn_num = {+red_bridge_outpost} 2, 0
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[spawn@general]
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spawn_squads = monolith_sim_squad_novice, monolith_sim_squad_advanced, monolith_sim_squad_veteran
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spawn_num = {-red_bridge_outpost} 2, 0
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[on_changing_level]
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on_info1 = %=script(gameplay_duty_outpost:clean_mess) =script(xr_dynamic_object:dynamic_object:misc\duty_outpost_object.ltx)%
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on_info2 = %=script(gameplay_duty_outpost:reinforce_squad:squad_red_duty_outpost_guard_1:1)%
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on_info3 = %=script(gameplay_duty_outpost:reinforce_squad:squad_red_duty_outpost_guard_2:1)%
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on_info4 = %=script(gameplay_duty_outpost:reinforce_squad:squad_red_duty_outpost_visitor_1:1)%
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on_info5 = %=script(gameplay_duty_outpost:reinforce_squad:squad_red_duty_outpost_visitor_2:1)%
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on_info6 = %=script(gameplay_duty_outpost:reinforce_squad:squad_red_duty_outpost_visitor_3:1)%
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on_info7 = %=script(gameplay_duty_outpost:reinforce_squad:squad_red_duty_outpost_visitor_4:1)%
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[exclusive]
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guard_1 = red_forest\red_bridge_outpost_logic.ltx
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guard_2 = red_forest\red_bridge_outpost_logic.ltx
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guard_3 = red_forest\red_bridge_outpost_logic.ltx
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guard_4 = red_forest\red_bridge_outpost_logic.ltx
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guard_5 = red_forest\red_bridge_outpost_logic.ltx
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guard_6 = red_forest\red_bridge_outpost_logic.ltx
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guard_7 = red_forest\red_bridge_outpost_logic.ltx
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guard_8 = red_forest\red_bridge_outpost_logic.ltx
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guard_9 = red_forest\red_bridge_outpost_logic.ltx
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guard_10 = red_forest\red_bridge_outpost_logic.ltx
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guard_11 = red_forest\red_bridge_outpost_logic.ltx
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guard_12 = red_forest\red_bridge_outpost_logic.ltx
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guard_13 = red_forest\red_bridge_outpost_logic.ltx
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guard_14 = red_forest\red_bridge_outpost_logic.ltx
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surge_tower_1 = red_forest\red_bridge_outpost_logic.ltx
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surge_tower_2 = red_forest\red_bridge_outpost_logic.ltx
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surge_tower_3 = red_forest\red_bridge_outpost_logic.ltx
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surge_tower_4 = red_forest\red_bridge_outpost_logic.ltx
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surge_tower_5 = red_forest\red_bridge_outpost_logic.ltx
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surge_tower_6 = red_forest\red_bridge_outpost_logic.ltx
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surge_tower_7 = red_forest\red_bridge_outpost_logic.ltx
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surge_tower_8 = red_forest\red_bridge_outpost_logic.ltx
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surge_tower_9 = red_forest\red_bridge_outpost_logic.ltx
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surge_tower_10 = red_forest\red_bridge_outpost_logic.ltx
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surge_tower_11 = red_forest\red_bridge_outpost_logic.ltx
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surge_tower_12 = red_forest\red_bridge_outpost_logic.ltx
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surge_tower_13 = red_forest\red_bridge_outpost_logic.ltx
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surge_tower_14 = red_forest\red_bridge_outpost_logic.ltx
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customer_1 = red_forest\red_bridge_outpost_logic.ltx
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customer_2 = red_forest\red_bridge_outpost_logic.ltx
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wounded_1 = red_forest\red_bridge_outpost_logic.ltx
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wounded_2 = red_forest\red_bridge_outpost_logic.ltx
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wounded_3 = red_forest\red_bridge_outpost_logic.ltx
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research_1 = red_forest\red_bridge_outpost_logic.ltx
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research_2 = red_forest\red_bridge_outpost_logic.ltx
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drunk = red_forest\red_bridge_outpost_logic.ltx
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outside_1 = red_forest\red_bridge_outpost_logic.ltx
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outside_2 = red_forest\red_bridge_outpost_logic.ltx
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outside_3 = red_forest\red_bridge_outpost_logic.ltx
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visitor_1 = red_forest\red_bridge_outpost_logic.ltx
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visitor_2 = red_forest\red_bridge_outpost_logic.ltx
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visitor_3 = red_forest\red_bridge_outpost_logic.ltx
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visitor_4 = red_forest\red_bridge_outpost_logic.ltx
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visitor_5 = red_forest\red_bridge_outpost_logic.ltx
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visitor_6 = red_forest\red_bridge_outpost_logic.ltx
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visitor_7 = red_forest\red_bridge_outpost_logic.ltx
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visitor_8 = red_forest\red_bridge_outpost_logic.ltx
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visitor_10 = red_forest\red_bridge_outpost_logic.ltx
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visitor_11 = red_forest\red_bridge_outpost_logic.ltx
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visitor_12 = red_forest\red_bridge_outpost_logic.ltx
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visitor_13 = red_forest\red_bridge_outpost_logic.ltx
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visitor_14 = red_forest\red_bridge_outpost_logic.ltx
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