Added, Updated and Removed Mods; Updated Readme
This commit is contained in:
+22
-9
@@ -2,30 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(agr_smart_terrain_4_6) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(agr_smart_terrain_4_6) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(agr_smart_terrain_5_4) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(agr_smart_terrain_5_4) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(agr_smart_terrain_5_7) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_5_7) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(agr_smart_terrain_7_5) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_7_5) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(agr_smart_terrain_4_6) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(agr_smart_terrain_4_6) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(agr_smart_terrain_5_4) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(agr_smart_terrain_5_4) =is_dark_night} ph_idle@spawn_dark_monster_2
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on_info3 = {=actor_near_smart(agr_smart_terrain_5_7) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_5_7) =is_dark_night} ph_idle@spawn_dark_monster_3
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on_info4 = {=actor_near_smart(agr_smart_terrain_7_5) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(agr_smart_terrain_7_5) =is_dark_night} ph_idle@spawn_dark_monster_4
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_mix_zombie_night:agr_smart_terrain_4_6)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:agr_smart_terrain_4_6)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:agr_smart_terrain_4_6)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_4_6)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_mix_zombie_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_4_6)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_psysucker_brown_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_4_6)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_snork_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:agr_smart_terrain_5_4)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_5_4)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_snork_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_3_6_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_5_4)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_snork_2_5_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_brown_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_5_4)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_3]
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on_info = {~20} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:agr_smart_terrain_5_7)% ph_idle@reset_3, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_brown_night:agr_smart_terrain_5_7)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_3]
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on_info = {~10} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_brown_night:agr_smart_terrain_5_7)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@reset_3]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_4]
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on_info = {~20} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:agr_smart_terrain_7_5)% ph_idle@reset_4, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_zombie_blind_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_cat_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_7_5)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_4]
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on_info = {~10} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~20} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~20} %=create_squad(simulation_karlik_night:agr_smart_terrain_7_5)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@reset_4]
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on_game_timer = 86400 | ph_idle@wait_actor
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+21
-9
@@ -2,31 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(agr_smart_terrain_5_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(agr_smart_terrain_5_2) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(agr_smart_terrain_5_3) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(agr_smart_terrain_5_3) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(agr_smart_terrain_4_4_near_1) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_4_4_near_1) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(agr_smart_terrain_4_4_near_3) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_4_4_near_3) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(agr_smart_terrain_5_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(agr_smart_terrain_5_2) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(agr_smart_terrain_5_3) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(agr_smart_terrain_5_3) =is_dark_night} ph_idle@spawn_dark_monster_2
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on_info3 = {=actor_near_smart(agr_smart_terrain_4_4_near_1) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_4_4_near_1) =is_dark_night} ph_idle@spawn_dark_monster_3
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on_info4 = {=actor_near_smart(agr_smart_terrain_4_4_near_3) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(agr_smart_terrain_4_4_near_3) =is_dark_night} ph_idle@spawn_dark_monster_4
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:agr_smart_terrain_5_2)% ph_idle@reset, {~50} %=create_squad(simulation_boar_3_5_night:agr_smart_terrain_5_2)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_5_2)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:agr_smart_terrain_5_2)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~20} %=create_squad(simulation_psysucker_brown_night:agr_smart_terrain_5_2)% ph_idle@reset, {~20} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_5_2)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_tushkano_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:agr_smart_terrain_5_3)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_3)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_3)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_3)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_3]
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on_info = {~20} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~30} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~40} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~50} %=create_squad(simulation_karlik_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_cat_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_3]
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on_info = {~10} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@reset_3]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_4]
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on_info = {~20} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~40} %=create_squad(simulation_cat_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~50} %=create_squad(simulation_snork_2_3_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_mix_zombie_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_cat_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_snork_2_3_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_4]
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on_info = {~10} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_burer_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_controller_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@reset_4]
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on_game_timer = 86400 | ph_idle@wait_actor
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+21
-9
@@ -2,31 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(agr_smart_terrain_1_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(agr_smart_terrain_1_2) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(agr_smart_terrain_1_3) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(val_smart_terrain_6_5) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(agr_smart_terrain_2_2) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_8_7) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(agr_smart_terrain_4_4_near_2) =is_dark_night} ph_idle@spawn_night_monster_3, {agr_smart_terrain_4_4_near_2) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(agr_smart_terrain_1_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(agr_smart_terrain_1_2) =is_dark_night} ph_idle@spawn_night_monster_1
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on_info2 = {=actor_near_smart(agr_smart_terrain_1_3) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(agr_smart_terrain_1_3) =is_dark_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(agr_smart_terrain_2_2) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_2_2) =is_dark_night} ph_idle@spawn_night_monster_3
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on_info4 = {agr_smart_terrain_4_4_near_2) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(agr_smart_terrain_4_4_near_2) =is_dark_night} ph_idle@spawn_night_monster_4
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[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_1_2)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_2)% ph_idle@reset, {~40} %=create_squad(simulation_snork_night:agr_smart_terrain_1_2)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_1_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_1_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_1_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:agr_smart_terrain_1_3)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_1_3)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_1_3)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_brown_night:agr_smart_terrain_1_3)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~30} %=create_squad(simulation_dog_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_night:agr_smart_terrain_2_2)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_zombie_blind_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:agr_smart_terrain_2_2)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_brown_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_burer_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_2_2)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~30} %=create_squad(simulation_fracture_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~40} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~50} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+2
-2
@@ -3,7 +3,7 @@ squad_id = 12
|
||||
max_population = 2
|
||||
respawn_params = respawn@agr_smart_terrain_5_2
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_idle = 86400
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
@@ -19,7 +19,7 @@ spawn_snork
|
||||
|
||||
[spawn_all_normal] ;-- Normal mutants - Rates of groups:(1 tushkano + 2 dogs + 2 cats + 3 fleshes/boars)
|
||||
spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
spawn_num = {~20} 1, 0
|
||||
spawn_num = {~50} 1, 0
|
||||
|
||||
[spawn_snork] ;-- Normal\Hard mutants - Rates of groups: ( 3 snork + 2 fracture )
|
||||
spawn_squads = simulation_snork_2_3, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture, simulation_fracture
|
||||
|
||||
+1
-1
@@ -3,7 +3,7 @@ squad_id = 17
|
||||
max_population = 1
|
||||
respawn_params = respawn@agr_smart_terrain_6_6
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 259200
|
||||
respawn_idle = 86400
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
|
||||
+12
-8
@@ -5,25 +5,29 @@ active = ph_idle@check
|
||||
on_info = {+bar_stalker_barman_dead +bar_dolg_leader_dead +bar_dolg_petrenko_dead} ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(bar_zastava_dogs_lair) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(bar_zastava_dogs_lair) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(bar_zastava) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(bar_zastava) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(val_smart_terrain_8_9) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_8_9) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(val_smart_terrain_9_10) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_9_10) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(bar_zastava_dogs_lair) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(bar_zastava_dogs_lair) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(bar_zastava) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(bar_zastava) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_mix_zombie_night:bar_zastava_dogs_lair)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:bar_zastava_dogs_lair)% ph_idle@reset, {~40} %=create_squad(simulation_bloodsucker_1_2_night:bar_zastava_dogs_lair)% ph_idle@reset, {~50} %=create_squad(simulation_bloodsucker_2weak_night:bar_zastava_dogs_lair)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_mix_zombie_night:bar_zastava_dogs_lair)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:bar_zastava_dogs_lair)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:bar_zastava_dogs_lair)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:bar_zastava_dogs_lair)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:bar_zastava_dogs_lair)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:bar_zastava_dogs_lair)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_1_2_night:bar_zastava_dogs_lair)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_2weak_night:bar_zastava_dogs_lair)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:bar_zastava)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:bar_zastava)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:bar_zastava)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:bar_zastava)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:bar_zastava)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:bar_zastava)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:bar_zastava)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:bar_zastava)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_1_2_night:bar_zastava)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:bar_zastava)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:bar_zastava)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_2weak_night:bar_zastava)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_reset]
|
||||
on_game_timer = 580 | ph_idle@wait_actor
|
||||
on_game_timer = 480 | ph_idle@wait_actor
|
||||
|
||||
[collide]
|
||||
ignore_static
|
||||
+11
-5
@@ -5,17 +5,23 @@ active = ph_idle@check
|
||||
on_info = {+bar_stalker_barman_dead +bar_dolg_leader_dead +bar_dolg_petrenko_dead} ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(bar_zastava_dogs_lair_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(bar_zastava_dogs_lair_2) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(bar_zastava_2) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(bar_zastava_2) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info = {=actor_near_smart(bar_zastava_dogs_lair_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(bar_zastava_dogs_lair_2) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(bar_zastava_2) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(bar_zastava_2) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:bar_zastava_dogs_lair_2)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:bar_zastava_dogs_lair_2)% ph_idle@reset, {~40} %=create_squad(simulation_bloodsucker_1_2_night:bar_zastava_dogs_lair_2)% ph_idle@reset, {~50} %=create_squad(simulation_bloodsucker_2weak_night:bar_zastava_dogs_lair_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:bar_zastava_dogs_lair_2)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:bar_zastava_dogs_lair_2)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:bar_zastava_dogs_lair_2)% ph_idle@reset, {~10} %=create_squad(simulation_mix_zombie_night:bar_zastava_dogs_lair_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:bar_zastava_dogs_lair_2)% ph_idle@reset, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:bar_zastava_dogs_lair_2)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_night:bar_zastava_dogs_lair_2)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_2weak_night:bar_zastava_dogs_lair_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:bar_zastava_2)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:bar_zastava_2)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:bar_zastava_2)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:bar_zastava_2)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:bar_zastava_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_dog_night:bar_zastava_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_mix_zombie_night:bar_zastava_2)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:bar_zastava_2)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_night:bar_zastava_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:bar_zastava_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:bar_zastava_2)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_night:bar_zastava_2)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+11
-5
@@ -5,17 +5,23 @@ active = ph_idle@check
|
||||
on_info = {+bar_stalker_barman_dead +bar_dolg_leader_dead +bar_dolg_petrenko_dead} ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(bar_visitors) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(bar_visitors) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(bar_dolg_general) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(bar_dolg_general) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info = {=actor_near_smart(bar_visitors) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(bar_visitors) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(bar_dolg_general) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(bar_dolg_general) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_bloodsucker_night:bar_visitors)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:bar_visitors)% ph_idle@reset, {~40} %=create_squad(simulation_snork_night:bar_visitors)% ph_idle@reset, {~50} %=create_squad(simulation_zombie_3_6:bar_visitors)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:bar_visitors)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:bar_visitors)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:bar_visitors)% ph_idle@reset, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:bar_visitors)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_night:bar_visitors)% ph_idle@reset, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:bar_visitors)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_night:bar_visitors)% ph_idle@reset, {~10} %=create_squad(simulation_bur_5rat_day_night:bar_visitors)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:bar_dolg_general)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:bar_dolg_general)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:bar_dolg_general)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:bar_dolg_general)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_mix_zombie_night:bar_dolg_general)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:bar_dolg_general)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:bar_dolg_general)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:bar_dolg_general)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:bar_dolg_general)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:bar_dolg_general)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_night:bar_dolg_general)% ph_idle@reset_2, {~10} %=create_squad(simulation_contr_5rat_3tush_night:bar_dolg_general)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+16
-7
@@ -2,24 +2,33 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(ds2_st_dogs) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(ds2_st_dogs) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(ds_grverfer2) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(ds_grverfer2) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(ds_ptr2) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(ds_ptr2) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info = {=actor_near_smart(ds2_st_dogs) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(ds2_st_dogs) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(ds_grverfer2) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(ds_grverfer2) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(ds_ptr2) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(ds_ptr2) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_mix_zombie_night:ds2_st_dogs)% ph_idle@reset, {~30} %=create_squad(simulation_cat_night:ds2_st_dogs)% ph_idle@reset, {~40} %=create_squad(simulation_mix_dogs_night:ds2_st_dogs)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:ds2_st_dogs)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_boar_night:ds2_st_dogs)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:ds2_st_dogs)% ph_idle@reset, {~10} %=create_squad(simulation_mix_dogs_night:ds2_st_dogs)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:ds2_st_dogs)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_mix_zombie_night:ds2_st_dogs)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_white_night:ds2_st_dogs)% ph_idle@reset, {~10} %=create_squad(simulation_mix_dogs_night:ds2_st_dogs)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_green_night:ds2_st_dogs)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_mix_dogs_night:ds_grverfer2)% ph_idle@reset_2, {~30} %=create_squad(simulation_cat_night:ds_grverfer2)% ph_idle@reset_2, {~40} %=create_squad(simulation_tushkano_night:ds_grverfer2)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:ds_grverfer2)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_mix_dogs_night:ds_grverfer2)% ph_idle@reset_2, {~10} %=create_squad(simulation_cat_night:ds_grverfer2)% ph_idle@reset_2, {~10} %=create_squad(simulation_tushkano_night:ds_grverfer2)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:ds_grverfer2)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_mix_dogs_night:ds_grverfer2)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_white_night:ds_grverfer2)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_green_night:ds_grverfer2)% ph_idle@reset_2, {~10} %=create_squad(simulation_karlik_night:ds_grverfer2)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_lurker_blue_night:ds_ptr2)% ph_idle@reset_3, {~30} %=create_squad(simulation_lurker_blue_night:ds_ptr2)% ph_idle@reset_3, {~40} %=create_squad(simulation_cat_night:ds_ptr2)% ph_idle@reset_3, {~50} %=create_squad(simulation_dog_night:ds_ptr2)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_boar_night:ds_ptr2)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_3_5_night:ds_ptr2)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:ds_ptr2)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:ds_ptr2)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_lurker_blue_night:ds_ptr2)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:ds_ptr2)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:ds_ptr2)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_green_night:ds_ptr2)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+16
-7
@@ -2,24 +2,33 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(ds_boars_nest) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(ds_boars_nest) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(ds2_st_hoofs) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(ds2_st_hoofs) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(ds_deb1) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(ds_deb1) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info = {=actor_near_smart(ds_boars_nest) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(ds_boars_nest) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(ds2_st_hoofs) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(ds2_st_hoofs) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(ds_deb1) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(ds_deb1) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:ds_boars_nest)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:ds_boars_nest)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:ds_boars_nest)% ph_idle@reset, {~50} %=create_squad(simulation_boar_3_5_night:ds_boars_nest)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_dog_night:ds_boars_nest)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:ds_boars_nest)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:ds_boars_nest)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:ds_boars_nest)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_fracture_night:ds_boars_nest)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:ds_boars_nest)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:ds_boars_nest)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:ds_boars_nest)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:ds2_st_hoofs)% ph_idle@reset_2, {~30} %=create_squad(simulation_cat_night:ds2_st_hoofs)% ph_idle@reset_2, {~40} %=create_squad(simulation_dog_night:ds2_st_hoofs)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:ds2_st_hoofs)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:ds2_st_hoofs)% ph_idle@reset_2, {~10} %=create_squad(simulation_cat_night:ds2_st_hoofs)% ph_idle@reset_2, {~10} %=create_squad(simulation_dog_night:ds2_st_hoofs)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:ds2_st_hoofs)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_psy_dog_night:ds2_st_hoofs)% ph_idle@reset_2, {~10} %=create_squad(simulation_lurker_blue_night:ds2_st_hoofs)% ph_idle@reset_2, {~10} %=create_squad(simulation_dog_night:ds2_st_hoofs)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:ds2_st_hoofs)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psy_dog_night:ds_deb1)% ph_idle@reset_3, {~30} %=create_squad(simulation_psysucker_white_night:ds_deb1)% ph_idle@reset_3, {~40} %=create_squad(simulation_bloodsucker_night:ds_deb1)% ph_idle@reset_3, {~50} %=create_squad(simulation_karlik_night:ds_deb1)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_dog_5_7_night:ds_deb1)% ph_idle@reset_3, {~10} %=create_squad(simulation_flesh_night:ds_deb1)% ph_idle@reset_3, {~10} %=create_squad(simulation_mix_boar_flesh_night:ds_deb1)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:ds_deb1)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_psy_dog_night:ds_deb1)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:ds_deb1)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:ds_deb1)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:ds_deb1)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+16
-7
@@ -2,24 +2,33 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(ds_kem1) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(ds_kem1) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(ds_kem3) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(ds_kem3) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(ds_ptr3) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(ds_ptr3) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info = {=actor_near_smart(ds_kem1) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(ds_kem1) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(ds_kem3) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(ds_kem3) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(ds_ptr3) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(ds_ptr3) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_bloodsucker_green_night:ds_kem1)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:ds_kem1)% ph_idle@reset, {~40} %=create_squad(simulation_snork_night:ds_kem1)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:ds_kem1)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:ds_kem1)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:ds_kem1)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:ds_kem1)% ph_idle@reset, {~10} %=create_squad(simulation_flesh_night:ds_kem1)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_green_night:ds_kem1)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:ds_kem1)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:ds_kem1)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:ds_kem1)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:ds_kem3)% ph_idle@reset_2, {~30} %=create_squad(simulation_bloodsucker_green_night:ds_kem3)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:ds_kem3)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:ds_kem3)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:ds_kem3)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:ds_kem3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:ds_kem3)% ph_idle@reset_2, {~10} %=create_squad(simulation_psy_dog_night:ds_kem3)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_white_night:ds_kem3)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_green_night:ds_kem3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:ds_kem3)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:ds_kem3)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:ds_ptr3)% ph_idle@reset_3, {~30} %=create_squad(simulation_mix_dogs_night:ds_ptr3)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:ds_ptr3)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_3_5_night:ds_ptr3)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:ds_ptr3)% ph_idle@reset_3, {~10} %=create_squad(simulation_mix_dogs_night:ds_ptr3)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:ds_ptr3)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_3_5_night:ds_ptr3)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_green_night:ds_ptr3)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_blue_night:ds_ptr3)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:ds_ptr3)% ph_idle@reset_3, {~10} %=create_squad(simulation_psy_dog_night:ds_ptr3)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[smart_terrain]
|
||||
squad_id = 1
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
respawn_params = respawn@ds2_domik_st
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 86400
|
||||
@@ -12,9 +12,9 @@ respawn_radius = 50
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
faction_controlled = stalker, csky, killer, bandit, renegade, army
|
||||
faction_controlled = stalker, csky, ecolog, dolg, killer, bandit, renegade, isg
|
||||
default_faction = stalker
|
||||
faction_respawn_num = {+lttz_hb_spawned_ds_isg_leader_squad -lttz_hb_removed_ds_isg_leader_squad} 0, 1
|
||||
faction_respawn_num = {+lttz_hb_spawned_ds_isg_leader_squad -lttz_hb_removed_ds_isg_leader_squad} 0, 2
|
||||
|
||||
;[respawn@ds2_domik_st] ;-- Type:
|
||||
|
||||
@@ -27,7 +27,7 @@ faction_respawn_num = {+lttz_hb_spawned_ds_isg_leader_squad -lttz_hb_removed_ds_
|
||||
dasc_tech_mlr = darkscape\ds2_domik_st_smart_logic.ltx
|
||||
dasc_trade_mlr = darkscape\ds2_domik_st_smart_logic.ltx
|
||||
|
||||
ds_domik_isg_leader = darkscape\ds_domik_isg_leader.ltx
|
||||
ds_domik_isg_leader = darkscape\ds_domik_isg_leader.ltx
|
||||
|
||||
ds2_domik_st_camp_work_1 = darkscape\ds2_domik_st_smart_logic.ltx
|
||||
ds2_domik_st_camp_work_2 = darkscape\ds2_domik_st_smart_logic.ltx
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
[smart_terrain]
|
||||
squad_id = 3
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
respawn_params = respawn@val_smart_terrain_4_0
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 86400
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
[smart_terrain]
|
||||
squad_id = 17
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
;respawn_params = respawn@val_smart_terrain_7_11
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
|
||||
+2
-2
@@ -1,10 +1,10 @@
|
||||
[smart_terrain]
|
||||
squad_id = 8
|
||||
max_population = 4
|
||||
max_population = 2
|
||||
respawn_params = respawn@val_smart_terrain_7_4
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 86400
|
||||
respawn_radius = 50
|
||||
respawn_radius = 1000
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
|
||||
+1
-1
@@ -4,7 +4,7 @@ max_population = 2
|
||||
respawn_params = respawn@val_smart_terrain_9_4
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 86400
|
||||
respawn_radius = 50
|
||||
respawn_radius = 1000
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
|
||||
+25
-11
@@ -2,33 +2,47 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(val_smart_terrain_3_0) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(val_smart_terrain_3_0) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(val_smart_terrain_7_11) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(val_smart_terrain_7_11) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(val_smart_terrain_8_9) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_8_9) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(val_smart_terrain_9_10) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_9_10) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(val_smart_terrain_3_0) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(val_smart_terrain_3_0) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(val_smart_terrain_7_11) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(val_smart_terrain_7_11) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(val_smart_terrain_8_9) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_8_9) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
on_info4 = {=actor_near_smart(val_smart_terrain_9_10) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(val_smart_terrain_9_10) =is_dark_night} ph_idle@spawn_dark_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_mix_zombie_night:val_smart_terrain_3_0)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:val_smart_terrain_3_0)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:val_smart_terrain_3_0)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:val_smart_terrain_3_0)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10 } %=create_squad(simulation_tushkano_night:val_smart_terrain_3_0)% ph_idle@reset, {~10} %=create_squad(simulation_boar_night:val_smart_terrain_3_0)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_3_0)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:val_smart_terrain_3_0)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:val_smart_terrain_3_0)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:val_smart_terrain_3_0)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:val_smart_terrain_3_0)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:val_smart_terrain_3_0)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:val_smart_terrain_7_11)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:val_smart_terrain_7_11)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:val_smart_terrain_7_11)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:val_smart_terrain_7_11)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:val_smart_terrain_7_11)% ph_idle@reset_2, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_7_11)% ph_idle@reset_2, {~10} %=create_squad(simulation_flesh_night:val_smart_terrain_7_11)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:val_smart_terrain_7_11)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:val_smart_terrain_7_11)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:val_smart_terrain_7_11)
|
||||
% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_3_6_night:val_smart_terrain_7_11)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:val_smart_terrain_7_11)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:val_smart_terrain_8_9)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:val_smart_terrain_8_9)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_brown_night:val_smart_terrain_8_9)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:val_smart_terrain_9_10)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_psy_dog_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_flesh_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_cat_night:val_smart_terrain_9_10)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_chimera_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_gigant_night:val_smart_terrain_9_10)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_reset]
|
||||
on_game_timer = 580 | ph_idle@wait_actor
|
||||
|
||||
+21
-9
@@ -2,31 +2,43 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(val_smart_terrain_5_7) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(val_smart_terrain_5_7) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(val_smart_terrain_5_8) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(val_smart_terrain_5_8) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(val_smart_terrain_7_8) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_7_8) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(val_smart_terrain_5_10) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_5_10) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(val_smart_terrain_5_7) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(val_smart_terrain_5_7) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(val_smart_terrain_5_8) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(val_smart_terrain_5_8) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(val_smart_terrain_7_8) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_7_8) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
on_info4 = {=actor_near_smart(val_smart_terrain_5_10) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(val_smart_terrain_5_10) =is_dark_night} ph_idle@spawn_dark_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:val_smart_terrain_5_7)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:val_smart_terrain_5_7)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:val_smart_terrain_5_7)% ph_idle@reset, {~50} %=create_squad(simulation_boar_3_5_night:val_smart_terrain_5_7)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_cat_night:val_smart_terrain_5_7)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_5_7)% ph_idle@reset, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:val_smart_terrain_5_7)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:val_smart_terrain_5_7)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:val_smart_terrain_5_7)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_5_7)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:val_smart_terrain_5_7)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:val_smart_terrain_5_7)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:val_smart_terrain_5_8)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:val_smart_terrain_5_8)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:val_smart_terrain_5_8)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:val_smart_terrain_5_8)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_5_8)% ph_idle@reset_2, {~10} %=create_squad(simulation_cat_night:val_smart_terrain_5_8)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_3_6_night:val_smart_terrain_5_8)%, {~10} %=create_squad(simulation_pseudodog_night:val_smart_terrain_5_8)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_green_night:val_smart_terrain_5_8)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:val_smart_terrain_5_8)% ph_idle@reset_2, {~10} %=create_squad(simulation_lurker_night:val_smart_terrain_5_8)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:val_smart_terrain_5_8)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psy_dog_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~30} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~40} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~50} %=create_squad(simulation_karlik_night:val_smart_terrain_7_8)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_tushkano_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_mix_zombie_night:val_smart_terrain_7_8)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_psy_dog_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:val_smart_terrain_7_8)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_lurker_blue_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~40} %=create_squad(simulation_cat_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:val_smart_terrain_5_10)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_cat_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:val_smart_terrain_5_10)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_lurker_blue_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_5_10)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+21
-9
@@ -2,31 +2,43 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(val_smart_terrain_6_4) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(val_smart_terrain_6_4) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(val_smart_terrain_6_5) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(val_smart_terrain_6_5) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(val_smart_terrain_8_7) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_8_7) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(val_smart_terrain_9_2) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_9_2) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(val_smart_terrain_6_4) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(val_smart_terrain_6_4) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(val_smart_terrain_6_5) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(val_smart_terrain_6_5) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(val_smart_terrain_8_7) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_8_7) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
on_info4 = {=actor_near_smart(val_smart_terrain_9_2) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(val_smart_terrain_9_2) =is_dark_night} ph_idle@spawn_dark_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_6_4)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:val_smart_terrain_6_4)% ph_idle@reset, {~40} %=create_squad(simulation_snork_night:val_smart_terrain_6_4)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:val_smart_terrain_6_4)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:val_smart_terrain_6_4)% ph_idle@reset, {~10} %=create_squad(simulation_boar_night:val_smart_terrain_6_4)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:val_smart_terrain_6_4)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_6_4)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_green_night:val_smart_terrain_6_4)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:val_smart_terrain_6_4)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:val_smart_terrain_6_4)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:val_smart_terrain_6_4)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:val_smart_terrain_6_5)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:val_smart_terrain_6_5)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:val_smart_terrain_6_5)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:val_smart_terrain_6_5)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:val_smart_terrain_6_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_6_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:val_smart_terrain_6_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:val_smart_terrain_6_5)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:val_smart_terrain_6_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:val_smart_terrain_6_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_white_night)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_green_night:val_smart_terrain_6_5)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~30} %=create_squad(simulation_dog_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_night:val_smart_terrain_8_7)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:val_smart_terrain_8_7)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_green_night:val_smart_terrain_8_7)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~30} %=create_squad(simulation_fracture_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~40} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~50} %=create_squad(simulation_lurker_blue_night:val_smart_terrain_9_2)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_fracture_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_lurker_blue_night:val_smart_terrain_9_2)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_fracture_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_green_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_9_2)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+11
-5
@@ -2,17 +2,23 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(zombie_smart_ds_mlr_1) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(zombie_smart_ds_mlr_1) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(cit_bandits_2) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(cit_bandits_2) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info = {=actor_near_smart(zombie_smart_ds_mlr_1) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(zombie_smart_ds_mlr_1) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(cit_bandits_2) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(cit_bandits_2) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_mix_zombie_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~40} %=create_squad(simulation_bloodsucker_red_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:zombie_smart_ds_mlr_1)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:zombie_smart_ds_mlr_1)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_mix_zombie_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_red_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_brown_night:zombie_smart_ds_mlr_1)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_bloodsucker_red_night:cit_bandits_2)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:cit_bandits_2)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:cit_bandits_2)% ph_idle@reset_2, {~50} %=create_squad(simulation_snork_night:cit_bandits_2)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_cat_night:cit_bandits_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_dog_night:cit_bandits_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:cit_bandits_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_snork_night:cit_bandits_2)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_red_night:cit_bandits_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:cit_bandits_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:cit_bandits_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_brown_night:cit_bandits_2)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+11
-5
@@ -2,17 +2,23 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(zombie_smart_ds_mlr_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(zombie_smart_ds_mlr_2) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(cit_killers_2) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(cit_killers_2) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info = {=actor_near_smart(zombie_smart_ds_mlr_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(zombie_smart_ds_mlr_2) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(cit_killers_2) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(cit_killers_2) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_bloodsucker_red_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~30} %=create_squad(simulation_psysucker_brown_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~50} %=create_squad(simulation_boar_3_5_night:zombie_smart_ds_mlr_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_red_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:zombie_smart_ds_mlr_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_red_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_brown_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~10} %=create_squad(simulation_karlik_night:zombie_smart_ds_mlr_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:cit_killers_2)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:cit_killers_2)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:cit_killers_2)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:cit_killers_2)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:cit_killers_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_dog_night:cit_killers_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:cit_killers_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:cit_killers_2)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_brown_night:cit_killers_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:cit_killers_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_red_night:cit_killers_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_karlik_night:cit_killers_2)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+11
-5
@@ -2,17 +2,23 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(cit_kanaliz1) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(cit_kanaliz1) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(cit_kanaliz2) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(cit_kanaliz2) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info = {=actor_near_smart(cit_kanaliz1) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(cit_kanaliz1) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(cit_kanaliz2) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(cit_kanaliz2) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_chimera_2weak_night:cit_kanaliz1)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:cit_kanaliz1)% ph_idle@reset, {~40} %=create_squad(simulation_snork_night:cit_kanaliz1)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:cit_kanaliz1)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_dog_night:cit_kanaliz1)% ph_idle@reset, {~10} %=create_squad(simulation_boar_night:cit_kanaliz1)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:cit_kanaliz1)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:cit_kanaliz1)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_chimera_2weak_night:cit_kanaliz1)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:cit_kanaliz1)% ph_idle@reset, {~10} %=create_squad(simulation_gigant_night:cit_kanaliz1)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:cit_kanaliz1)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_chimera_2weak_night:cit_kanaliz2)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:cit_kanaliz2)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:cit_kanaliz2)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:cit_kanaliz2)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_cat_night:cit_kanaliz2)% ph_idle@reset_2, {~10} %=create_squad(simulation_mix_boar_flesh_night:cit_kanaliz2)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:cit_kanaliz2)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:cit_kanaliz2)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_chimera_2weak_night:cit_kanaliz2)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:cit_kanaliz2)% ph_idle@reset_2, {~10} %=create_squad(simulation_gigant_night:cit_kanaliz2)% ph_idle@reset_2, {~10} %=create_squad(simulation_lurker_brown_night:cit_kanaliz2)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[smart_terrain]
|
||||
squad_id = 3
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
respawn_params = respawn@cit_kanaliz2
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
[smart_terrain]
|
||||
squad_id = 26
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
respawn_params = respawn@zombie_smart_ds_mlr_2
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
[smart_terrain]
|
||||
squad_id = 26
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
respawn_params = respawn@zombie_smart_ds_mlr_2
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
|
||||
+2
-2
@@ -38,7 +38,7 @@ help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
on_game_timer = 15000 | remark@drink_vodka
|
||||
|
||||
[remark@drink_vodka]:walker@base1
|
||||
[remark@drink_vodka]:walker@base_2
|
||||
anim = animpoint_sit_ass_drink_vodka
|
||||
on_game_timer = 950 | walker@base_1
|
||||
|
||||
@@ -90,7 +90,7 @@ combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(a
|
||||
combat_ignore_keep_when_attacked = {=is_warfare} false, true
|
||||
meet = no_meet
|
||||
|
||||
[remark@drink]:walker@base1
|
||||
[remark@drink]:walker@mechan_mlr_access
|
||||
anim = animpoint_sit_ass_drink_vodka
|
||||
meet = meet
|
||||
on_game_timer = 2000 | walker@base_1 %=awr_timer_msg_off%
|
||||
|
||||
+22
-9
@@ -2,30 +2,43 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(esc_smart_terrain_1_11) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(esc_smart_terrain_1_11) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(esc_smart_terrain_4_9) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(esc_smart_terrain_4_9) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(esc_smart_terrain_4_11) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_4_11) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(esc_smart_terrain_5_12) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_5_12) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(esc_smart_terrain_1_11) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(esc_smart_terrain_1_11) =is_dark_night} ph_idle@spawn_night_monster_1
|
||||
on_info2 = {=actor_near_smart(esc_smart_terrain_4_9) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(esc_smart_terrain_4_9) =is_dark_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(esc_smart_terrain_4_11) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_4_11) =is_dark_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(esc_smart_terrain_5_12) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(esc_smart_terrain_5_12) =is_dark_night} ph_idle@spawn_night_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_1_11)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_1_11)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:esc_smart_terrain_1_11)% ph_idle@reset, {~50} %=create_squad(simulation_cat_night:esc_smart_terrain_1_11)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_1_11)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_1_11)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_1_11)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_1_11)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_1_11)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_1_11)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_1_11)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_1_11)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:esc_smart_terrain_4_9)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_4_9)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_4_9)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_4_9)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_night:esc_smart_terrain_4_11)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_4_11)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_4_11)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_cat_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~40} %=create_squad(simulation_tushkano_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:esc_smart_terrain_5_12)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_5_12)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_5_12)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+21
-9
@@ -2,31 +2,43 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(esc_smart_terrain_8_9) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(esc_smart_terrain_8_9) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(esc_smart_terrain_8_10) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(esc_smart_terrain_8_10) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(esc_smart_terrain_9_7) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_9_7) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(esc_smart_terrain_9_10) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_9_10) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(esc_smart_terrain_8_9) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(esc_smart_terrain_8_9) =is_dark_night} ph_idle@spawn_night_monster_1
|
||||
on_info2 = {=actor_near_smart(esc_smart_terrain_8_10) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(esc_smart_terrain_8_10) =is_dark_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(esc_smart_terrain_9_7) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_9_7) =is_dark_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(esc_smart_terrain_9_10) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(esc_smart_terrain_9_10) =is_dark_night} ph_idle@spawn_night_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_8_9)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_8_9)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:esc_smart_terrain_8_9)% ph_idle@reset, {~50} %=create_squad(simulation_cat_night:esc_smart_terrain_8_9)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_8_9)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_8_9)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_8_9)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_8_9)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_8_9)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_8_9)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_8_9)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_8_9)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:esc_smart_terrain_8_10)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_8_10)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_8_10)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_boar_3_5_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_8_10)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_night:esc_smart_terrain_9_7)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_9_7)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_9_7)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_lurker_blue_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~40} %=create_squad(simulation_tushkano_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:esc_smart_terrain_9_10)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_lurker_blue_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_9_10)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_lurker_blue_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_9_10)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+21
-9
@@ -2,31 +2,43 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(esc_smart_terrain_3_7) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(esc_smart_terrain_3_7) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(esc_smart_terrain_5_4) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(esc_smart_terrain_5_4) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(esc_smart_terrain_5_6) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_5_6) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(esc_smart_terrain_6_6) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_6_6) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(esc_smart_terrain_3_7) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(esc_smart_terrain_3_7) =is_dark_night} ph_idle@spawn_night_monster_1
|
||||
on_info2 = {=actor_near_smart(esc_smart_terrain_5_4) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(esc_smart_terrain_5_4) =is_dark_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(esc_smart_terrain_5_6) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_5_6) =is_dark_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(esc_smart_terrain_6_6) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(esc_smart_terrain_6_6) =is_dark_night} ph_idle@spawn_night_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_3_7)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_3_7)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:esc_smart_terrain_3_7)% ph_idle@reset, {~50} %=create_squad(simulation_cat_night:esc_smart_terrain_3_7)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_3_7)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_3_7)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:esc_smart_terrain_5_4)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_5_4)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_5_4)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_boar_3_5_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_5_4)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_night:esc_smart_terrain_5_6)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_5_6)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_5_6)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_cat_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~40} %=create_squad(simulation_tushkano_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:esc_smart_terrain_6_6)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_6_6)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_6_6)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+22
-9
@@ -2,30 +2,43 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(gar_smart_terrain_1_5) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(gar_smart_terrain_1_5) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(gar_smart_terrain_1_7) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(gar_smart_terrain_1_7) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(gar_smart_terrain_2_4) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_2_4) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(gar_smart_terrain_6_7) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_6_7) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(gar_smart_terrain_1_5) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(gar_smart_terrain_1_5) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(gar_smart_terrain_1_7) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(gar_smart_terrain_1_7) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(gar_smart_terrain_2_4) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_2_4) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
on_info4 = {=actor_near_smart(gar_smart_terrain_6_7) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(gar_smart_terrain_6_7) =is_dark_night} ph_idle@spawn_dark_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_mix_zombie_night:gar_smart_terrain_1_5)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:gar_smart_terrain_1_5)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:gar_smart_terrain_1_5)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_1_5)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_1_5)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:gar_smart_terrain_1_5)% ph_idle@reset, {~10} %=create_squad(simulation_boar_night:gar_smart_terrain_1_5)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_1_5)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_mix_zombie_night:gar_smart_terrain_1_5)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:gar_smart_terrain_1_5)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_1_5)% ph_idle@reset, {~10} %=create_squad(simulation_karlik_night:gar_smart_terrain_1_5)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:gar_smart_terrain_1_7)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_1_7)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_1_7)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_1_7)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~30} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~40} %=create_squad(simulation_cat_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~50} %=create_squad(simulation_dog_night:gar_smart_terrain_2_4)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_2_4)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_2_4)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_cat_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~40} %=create_squad(simulation_tushkano_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:gar_smart_terrain_6_7)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:gar_smart_terrain_6_7)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_karlik_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_6_7)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+21
-9
@@ -2,31 +2,43 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(gar_smart_terrain_5_5) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(gar_smart_terrain_5_5) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(gar_smart_terrain_5_6) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(gar_smart_terrain_5_6) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(gar_smart_terrain_6_6) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_6_6) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(gar_smart_terrain_7_4) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_7_4) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(gar_smart_terrain_5_5) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(gar_smart_terrain_5_5) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(gar_smart_terrain_5_6) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(gar_smart_terrain_5_6) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(gar_smart_terrain_6_6) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_6_6) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
on_info4 = {=actor_near_smart(gar_smart_terrain_7_4) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(gar_smart_terrain_7_4) =is_dark_night} ph_idle@spawn_dark_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_5_5)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:gar_smart_terrain_5_5)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:gar_smart_terrain_5_5)% ph_idle@reset, {~50} %=create_squad(simulation_boar_3_5_night:gar_smart_terrain_5_5)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_5_5)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_5_5)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_5_5)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:gar_smart_terrain_5_5)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_5_5)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_5_5)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_5_5)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:gar_smart_terrain_5_5)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:gar_smart_terrain_5_6)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_5_6)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_boar_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_5_6)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_psy_dog_night:gar_smart_terrain_5_6)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psy_dog_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~30} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~40} %=create_squad(simulation_bloodsucker_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~50} %=create_squad(simulation_karlik_night:gar_smart_terrain_6_6)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:gar_smart_terrain_6_6)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_psy_dog_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:gar_smart_terrain_6_6)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~40} %=create_squad(simulation_tushkano_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:gar_smart_terrain_7_4)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:gar_smart_terrain_7_4)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_psy_dog_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~10} %=create_squad(simulation_karlik_night:gar_smart_terrain_7_4)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+21
-9
@@ -2,31 +2,43 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(gar_smart_terrain_4_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(gar_smart_terrain_4_2) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(gar_smart_terrain_6_1) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(gar_smart_terrain_6_1) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(gar_smart_terrain_8_3) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_8_3) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(gar_smart_terrain_8_5) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_8_5) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(gar_smart_terrain_4_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(gar_smart_terrain_4_2) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(gar_smart_terrain_6_1) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(gar_smart_terrain_6_1) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(gar_smart_terrain_8_3) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_8_3) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
on_info4 = {=actor_near_smart(gar_smart_terrain_8_5) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(gar_smart_terrain_8_5) =is_dark_night} ph_idle@spawn_dark_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_bloodsucker_night:gar_smart_terrain_4_2)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:gar_smart_terrain_4_2)% ph_idle@reset, {~40} %=create_squad(simulation_snork_night:gar_smart_terrain_4_2)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:gar_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:gar_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:gar_smart_terrain_6_1)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_6_1)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_6_1)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~10} %=create_squad(simulation_psy_dog_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_6_1)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~30} %=create_squad(simulation_dog_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_night:gar_smart_terrain_8_3)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_8_3)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_8_3)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~30} %=create_squad(simulation_fracture_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~40} %=create_squad(simulation_bloodsucker_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~50} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_8_5)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_8_5)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_8_5)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+4
@@ -1,3 +1,7 @@
|
||||
![logic@gar_smart_terrain_3_5_camp_work_9]
|
||||
active = animpoint@gar_smart_terrain_3_5_animpoint_mlr_4
|
||||
prior = 65
|
||||
|
||||
[logic@hangar_gar_character_logic]
|
||||
suitable = {=check_npc_name(sim_default_stalker_3)} true
|
||||
active = animpoint@sit
|
||||
|
||||
@@ -9,7 +9,7 @@ on_info = {=actor_community(actor_monolith)} sr_idle@mspawner_1, {=actor_communi
|
||||
on_info = sr_idle@check_2 %=create_squad(zombied_x162_st_poltergeist_squad:x162_st_poltergeist) =spawn_object(labx16_snork_5:x16_zombied_1_walk:0) =spawn_object(labx16_snork_6:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_1:x16_zombied_master_1_walk:0) =spawn_object(labx16_zombie_2:x16_zombied_master_2_walk:0) =spawn_object(labx16_zombie_8:x16_zombied_1_walk:0) =spawn_object(labx16_zombie_11:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_12:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_13:x16_zombied_5_walk:0) =spawn_object(labx16_zombie_18:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_6:x16_zombied_1_walk:0) =spawn_object(labx16_zombie_7:x16_zombied_1_walk:0) =spawn_object(main_story_3_lab_x16_documents:x16_ghost_deadway)%
|
||||
|
||||
[sr_idle@mspawner_1]
|
||||
on_info = sr_idle@check_2 %=spawn_object(labx16_ecolog_2a:x16_snork_home_2:0) =spawn_object(labx16_ecolog_1:x16_zombied_master_1_walk:0) =spawn_object(labx16_ecolog_2:x16_zombied_master_2_walk:0) =spawn_object(labx16_ecolog_8:x16_zombied_1_walk:0) =spawn_object(labx16_ecolog_11:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_12:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_13:x16_zombied_5_walk:0) =spawn_object(labx16_ecolog_18:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_19:x16_zombied_5_walk:0) =spawn_object(labx16_ecolog_6:x16_zombied_1_walk:0) =spawn_object(labx16_ecolog_7:x16_zombied_1_walk:0) =spawn_object(main_story_3_lab_x16_documents:x16_ghost_deadway)%
|
||||
on_info = sr_idle@check_2 %=spawn_object(labx16_ecolog_2a:x16_snork_home_2:0) =spawn_object(labx16_ecolog_1:x16_zombied_master_1_walk:0) =spawn_object(labx16_ecolog_2:x16_zombied_master_2_walk:0) =spawn_object(labx16_ecolog_8:x16_zombied_1_walk:0) =spawn_object(labx16_ecolog_11:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_12:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_13:x16_zombied_5_walk:0) =spawn_object(labx16_ecolog_18:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_19:x16_zombied_5_walk:0) =spawn_object(labx16_ecolog_6:x16_zombied_1_walk:0) =spawn_object(labx16_ecolog_7:x16_zombied_1_walk:0)%
|
||||
|
||||
[sr_idle@check_2]
|
||||
on_info = {=actor_community(actor_monolith)} sr_idle@mspawner_2, {=actor_community(actor_greh)} sr_idle@mspawner_2, sr_idle@spawner_2
|
||||
@@ -30,4 +30,10 @@ on_game_timer = 180 | sr_idle@mlab_on %+yantar_attack_start =spawn_object(labx16
|
||||
on_info = {-yan_labx16_switcher_primary_off -yan_kill_brain_done} sr_idle@mend
|
||||
|
||||
[sr_idle@mend]
|
||||
on_game_timer = 3500 | sr_idle@nil %=spawn_object(labx16_snork_2:x16_snork_home_2:0) =spawn_object(labx16_zombie_1:x16_zombied_master_1_walk:0) =spawn_object(labx16_zombie_2:x16_zombied_master_2_walk:0) =spawn_object(labx16_zombie_8:x16_zombied_1_walk:0) =spawn_object(labx16_zombie_11:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_12:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_13:x16_zombied_5_walk:0) =spawn_object(labx16_zombie_18:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_19:x16_zombied_5_walk:0) =spawn_object(labx16_zombie_3:yan_zombied_walk_zasada_1:0) =spawn_object(labx16_zombie_4:yan_zombied_walk_zasada_1:0) =spawn_object(labx16_zombie_5:yan_zombied_walk_zasada_1:0) =spawn_object(labx16_snork_3:yan_zombies_attack_camp_1:0)%
|
||||
on_game_timer = 3500 | sr_idle@nil %=spawn_object(labx16_snork_2:x16_snork_home_2:0) =spawn_object(labx16_zombie_1:x16_zombied_master_1_walk:0) =spawn_object(labx16_zombie_2:x16_zombied_master_2_walk:0) =spawn_object(labx16_zombie_8:x16_zombied_1_walk:0) =spawn_object(labx16_zombie_11:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_12:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_13:x16_zombied_5_walk:0) =spawn_object(labx16_zombie_18:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_19:x16_zombied_5_walk:0) =spawn_object(labx16_zombie_3:yan_zombied_walk_zasada_1:0) =spawn_object(labx16_zombie_4:yan_zombied_walk_zasada_1:0) =spawn_object(labx16_zombie_5:yan_zombied_walk_zasada_1:0) =spawn_object(labx16_snork_3:yan_zombies_attack_camp_1:0)%
|
||||
|
||||
![sr_idle@nil]
|
||||
on_info = {=actor_community(actor_monolith)} sr_idle@mspawner_1
|
||||
on_info2 = {=actor_community(actor_greh)} sr_idle@mspawner_1
|
||||
|
||||
|
||||
|
||||
+6
-6
@@ -22,17 +22,17 @@ tooltip = pas_b400_tip_switcher
|
||||
on_press = {+yan_labx16_switcher_1_off +yan_labx16_switcher_2_off +yan_labx16_switcher_3_off} ph_idle@idle %+yan_labx16_switcher_primary_off =play_sound(x16_switch_1)%
|
||||
|
||||
[ph_idle@idle]
|
||||
on_info = ph_button@deactivate %+yantar_attack_start +yan_kill_brain_done +yan_x16_complete_end =play_sound(x16_brain_death_d) =create_squad(zombied_x162_st_burer_squad:x162_st_burer) =spawn_object(labx16_zombie_16:x16_zombied_7_walk:0) =spawn_object(labx16_zombie_17:x16_zombied_7_walk:0) =spawn_object(labx16_zombie_11:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_12:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_13:x16_zombied_5_walk:0) =spawn_object(labx16_zombie_18:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_1:x16_zombied_master_1_walk:0) =spawn_object(labx16_ecolog_2:x16_zombied_master_2_walk:0) =spawn_object(labx16_snork_7:x16_zombied_7_walk:0) =spawn_object(labx16_snork_8:x16_zombied_7_walk:0) =spawn_object(labx16_killer_dead:x16_ghost_deadway)%
|
||||
on_info = ph_button@deactivate %+yantar_attack_start +yan_kill_brain_done +yan_x16_complete_end =create_squad(zombied_x162_st_burer_squad:x162_st_burer) =spawn_object(labx16_zombie_16:x16_zombied_7_walk:0) =spawn_object(labx16_zombie_17:x16_zombied_7_walk:0) =spawn_object(labx16_zombie_11:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_12:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_13:x16_zombied_5_walk:0) =spawn_object(labx16_zombie_18:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_1:x16_zombied_master_1_walk:0) =spawn_object(labx16_ecolog_2:x16_zombied_master_2_walk:0) =spawn_object(labx16_snork_7:x16_zombied_7_walk:0) =spawn_object(labx16_snork_8:x16_zombied_7_walk:0) =spawn_object(labx16_killer_dead:x16_ghost_deadway)% ;=play_sound(x16_brain_death_d)
|
||||
|
||||
![ph_button@deactivate]
|
||||
on_info = {=actor_community(actor_monolith)} ph_button@mdeactive, {=actor_community(actor_greh)} ph_button@mdeactive
|
||||
anim = lab_primary_switcher_off
|
||||
tooltip = pas_b400_tip_switcher
|
||||
on_press = {-yan_labx16_switcher_1_off -yan_labx16_switcher_2_off -yan_labx16_switcher_3_off} ph_idle@on %-yan_labx16_switcher_primary_off =play_sound(switch_2)%
|
||||
!on_timer = 500 | ph_idle@nil %+yan_labx16_switcher_primary_off +yantar_attack_start =turn_off(yan_labx16switcher_primary_1_green) =turn_off(yan_labx16switcher_primary_2_green) =turn_off(yan_labx16switcher_primary_3_green) =play_sound(switch_2) =play_sound(x16_brain_death) =spawn_object(labx16_zombie_16:x16_zombied_7_walk:0) =spawn_object(labx16_zombie_17:x16_zombied_7_walk:0)%
|
||||
!on_timer = 500 | ph_idle@nil %+yan_labx16_switcher_primary_off +yantar_attack_start =turn_off(yan_labx16switcher_primary_1_green) =turn_off(yan_labx16switcher_primary_2_green) =turn_off(yan_labx16switcher_primary_3_green) =play_sound(switch_2) =spawn_object(labx16_zombie_16:x16_zombied_7_walk:0) =spawn_object(labx16_zombie_17:x16_zombied_7_walk:0)% ;=play_sound(x16_brain_death)
|
||||
|
||||
[ph_idle@on]
|
||||
on_info = {-yan_labx16_switcher_primary_off} ph_button@reactivate %-yan_labx16_switcher_primary_try -yan_kill_brain_done =play_sound_looped(x16_brain_run) =turn_on(yan_labx16switcher_primary_1_green) =turn_on(yan_labx16switcher_primary_2_green) =turn_on(yan_labx16switcher_primary_3_green) =yan_gluk%
|
||||
on_info = {-yan_labx16_switcher_primary_off} ph_button@reactivate %-yan_kill_brain_done =turn_on(yan_labx16switcher_primary_1_green) =turn_on(yan_labx16switcher_primary_2_green) =turn_on(yan_labx16switcher_primary_3_green) =yan_gluk% ;=play_sound_looped(x16_brain_run)
|
||||
|
||||
[ph_button@reactivate]
|
||||
anim_blend = true
|
||||
@@ -49,7 +49,7 @@ tooltip = pas_b400_tip_switcher
|
||||
on_press = {+yan_labx16_switcher_1_off +yan_labx16_switcher_2_off +yan_labx16_switcher_3_off} ph_idle@off %+yan_labx16_switcher_primary_off =turn_off(yan_labx16switcher_primary_1_green) =turn_off(yan_labx16switcher_primary_2_green) =turn_off(yan_labx16switcher_primary_3_green) =play_sound(x16_switch_1)%
|
||||
|
||||
[ph_idle@off]
|
||||
on_info = {+yan_labx16_switcher_primary_off} ph_button@deactivate % +yan_labx16_switcher_primary_try +yan_kill_brain_done =play_sound(x16_brain_stop) =yan_gluk%
|
||||
on_info = {+yan_labx16_switcher_primary_off} ph_button@deactivate %+yan_labx16_switcher_primary_try +yan_kill_brain_done =yan_gluk% ;=play_sound(x16_brain_stop)
|
||||
|
||||
[ph_button@mdeactive]
|
||||
anim = lab_primary_switcher_off
|
||||
@@ -99,7 +99,7 @@ on_timer = 8000 | ph_idle@msound_4 %=yan_gluk%
|
||||
|
||||
[ph_idle@msound_4]
|
||||
on_info = %=stop_sound_looped =play_sound_looped(klaxon_3)%
|
||||
on_timer = 50 | ph_idle@mrun_for_it %=play_sound(x16_brain_stop) =turn_off (yan_labx16switcher_primary_1_green) =turn_off(yan_labx16switcher_primary_2_green) =turn_off(yan_labx16switcher_primary_3_green)%
|
||||
on_timer = 50 | ph_idle@mrun_for_it %=turn_off (yan_labx16switcher_primary_1_green) =turn_off(yan_labx16switcher_primary_2_green) =turn_off(yan_labx16switcher_primary_3_green)% ;=play_sound(x16_brain_stop)
|
||||
|
||||
[ph_idle@mrun_for_it]
|
||||
on_timer = 10 | ph_button@merror_mode %=play_sound_looped(message_2) =play_sound_looped(message_3) +mil_attack_start%
|
||||
@@ -124,7 +124,7 @@ on_timer = 9000 | ph_idle@msound_end
|
||||
on_timer = 5 | ph_button@mactive %=stop_sound_looped =turn_on(yan_labx16switcher_primary_1_green) =turn_on(yan_labx16switcher_primary_2_green) =turn_on(yan_labx16switcher_primary_3_green)%
|
||||
|
||||
[ph_button@mactive]
|
||||
on_info = {-yan_labx16_switcher_primary_off} ph_idle@nil %-yan_kill_brain_done +yan_x16_complete_end =play_sound_looped(x16_brain_run) %
|
||||
on_info = {-yan_labx16_switcher_primary_off} ph_idle@nil %-yan_kill_brain_done +yan_x16_complete_end% ;=play_sound_looped(x16_brain_run)
|
||||
anim_blend = true
|
||||
anim = lab_primary_switcher_idle
|
||||
tooltip = pas_b400_tip_switcher
|
||||
|
||||
@@ -26,7 +26,8 @@ spawn_squads = isg_x162_st_burer_squad
|
||||
spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done +isg_entered_the_zone !squad_name_exist(isg_x162_st_burer_squad) ~10} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
[on_changing_level]
|
||||
on_info = {+yan_controller_respawn_01} %=destroy_object(labx16_killer_dead)%
|
||||
|
||||
;[smart_control]
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
[logic]
|
||||
active = sr_idle@check
|
||||
|
||||
[sr_idle@check]
|
||||
on_info = {-yan_kill_brain_done} sr_idle@on
|
||||
on_info2 = {+yan_kill_brain_done} sr_idle@off
|
||||
|
||||
[sr_idle@start]
|
||||
on_info = sr_idle@on %=stop_sound_looped%
|
||||
;on_info = %=play_sound(x16_begin)%
|
||||
;on_signal = sound_end | sr_idle@on
|
||||
|
||||
[sr_idle@on]
|
||||
on_info = %=play_sound_looped(x16_brain_run)%
|
||||
on_info_2 = {+yan_kill_brain_done} sr_idle@stop
|
||||
|
||||
[sr_idle@stop]
|
||||
on_info = sr_idle@off %=stop_sound_looped%
|
||||
;on_info = %=play_sound(x16_brain_stop)%
|
||||
;on_signal = sound_end | sr_idle@off
|
||||
|
||||
[sr_idle@off]
|
||||
on_info = %=play_sound_looped(x16_brain_death_d)%
|
||||
on_info_2 = {-yan_kill_brain_done} sr_idle@start
|
||||
|
||||
|
||||
+22
-9
@@ -2,30 +2,43 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(mar_smart_terrain_3_7) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(mar_smart_terrain_3_7) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(mar_smart_terrain_3_10) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mar_smart_terrain_3_10) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(mar_smart_terrain_4_7) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_4_7) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(mar_smart_terrain_6_7) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_6_7) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(mar_smart_terrain_3_7) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(mar_smart_terrain_3_7) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(mar_smart_terrain_3_10) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mar_smart_terrain_3_10) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(mar_smart_terrain_4_7) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_4_7) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
on_info4 = {=actor_near_smart(mar_smart_terrain_6_7) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(mar_smart_terrain_6_7) =is_dark_night} ph_idle@spawn_dark_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_mix_zombie_night:mar_smart_terrain_3_7)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:mar_smart_terrain_3_7)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:mar_smart_terrain_3_7)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_3_7)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_mix_zombie_night:mar_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:mar_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:mar_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_3_7)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:mar_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:mar_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_3_7)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:mar_smart_terrain_3_10)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_3_10)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_cat_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_3_10)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_karlik_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_3_10)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~40} %=create_squad(simulation_chimera_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~50} %=create_squad(simulation_dog_night:mar_smart_terrain_4_7)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:mar_smart_terrain_4_7)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_chimera_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:mar_smart_terrain_4_7)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:mar_smart_terrain_6_7)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_3_5_night:mar_smart_terrain_6_7)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_gigant_night:mar_smart_terrain_6_7)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+21
-9
@@ -2,31 +2,43 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(mar_smart_terrain_6_8) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(mar_smart_terrain_6_8) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(mar_smart_terrain_6_10) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mar_smart_terrain_6_10) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(mar_smart_terrain_8_8) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_8_8) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(mar_smart_terrain_8_9) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_8_9) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(mar_smart_terrain_6_8) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(mar_smart_terrain_6_8) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(mar_smart_terrain_6_10) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mar_smart_terrain_6_10) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(mar_smart_terrain_8_8) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_8_8) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
on_info4 = {=actor_near_smart(mar_smart_terrain_8_9) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(mar_smart_terrain_8_9) =is_dark_night} ph_idle@spawn_dark_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_6_8)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:mar_smart_terrain_6_8)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:mar_smart_terrain_6_8)% ph_idle@reset, {~50} %=create_squad(simulation_boar_3_5_night:mar_smart_terrain_6_8)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_6_8)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:mar_smart_terrain_6_8)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:mar_smart_terrain_6_8)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:mar_smart_terrain_6_8)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_6_8)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_6_8)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:mar_smart_terrain_6_8)% ph_idle@reset, {~10} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_6_8)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:mar_smart_terrain_6_10)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_6_10)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_6_10)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_6_10)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~30} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~40} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~50} %=create_squad(simulation_karlik_night:mar_smart_terrain_8_8)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:mar_smart_terrain_8_8)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_burer_night:mar_smart_terrain_8_8)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_lurker_blue_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~40} %=create_squad(simulation_cat_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:mar_smart_terrain_8_9)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~10} %=create_squad(simulation_cat_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:mar_smart_terrain_8_9)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_lurker_blue_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~10} %=create_squad(simulation_contr_5rat_3tush_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~10} %=create_squad(simulation_chimera_night:mar_smart_terrain_8_9)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+21
-9
@@ -2,31 +2,43 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(mar_smart_terrain_7_7) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(mar_smart_terrain_7_7) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(mar_smart_terrain_8_4) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mar_smart_terrain_8_4) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(mar_smart_terrain_10_7) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_10_7) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(mar_smart_terrain_10_10) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_10_10) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(mar_smart_terrain_7_7) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(mar_smart_terrain_7_7) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(mar_smart_terrain_8_4) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mar_smart_terrain_8_4) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(mar_smart_terrain_10_7) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_10_7) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
on_info4 = {=actor_near_smart(mar_smart_terrain_10_10) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(mar_smart_terrain_10_10) =is_dark_night} ph_idle@spawn_dark_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_7_7)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:mar_smart_terrain_7_7)% ph_idle@reset, {~40} %=create_squad(simulation_chimera_night:mar_smart_terrain_7_7)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:mar_smart_terrain_7_7)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_7_7)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:mar_smart_terrain_7_7)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:mar_smart_terrain_7_7)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:mar_smart_terrain_7_7)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_7_7)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:mar_smart_terrain_7_7)% ph_idle@reset, {~10} %=create_squad(simulation_chimera_night:mar_smart_terrain_7_7)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_7_7)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:mar_smart_terrain_8_4)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_8_4)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_8_4)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_8_4)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~30} %=create_squad(simulation_dog_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_night:mar_smart_terrain_10_7)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:mar_smart_terrain_10_7)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:mar_smart_terrain_10_7)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~30} %=create_squad(simulation_fracture_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~40} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~50} %=create_squad(simulation_lurker_blue_night:mar_smart_terrain_10_10)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_fracture_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_lurker_blue_night:mar_smart_terrain_10_10)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_fracture_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_10_10)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+4
-4
@@ -68,10 +68,10 @@ guard_2 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_smart_terrain_base_beh_trade_job_1 = marsh\mar_base_owl_stalker_trader.ltx
|
||||
mar_smart_terrain_base_beh_tech_job_1 = marsh\mar_base_stalker_tech.ltx
|
||||
|
||||
;mar_base_animpoint_kamp1 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
;mar_base_animpoint_kamp2 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
;mar_base_animpoint_kamp3 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
;mar_base_animpoint_kamp4 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp1 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp2 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp3 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp4 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp5 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp6 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp7 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
|
||||
+11
-5
@@ -2,17 +2,23 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(mil_smart_terrain_2_1) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(mil_smart_terrain_2_1) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(mil_smart_terrain_4_3) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mil_smart_terrain_4_3) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info = {=actor_near_smart(mil_smart_terrain_2_1) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(mil_smart_terrain_2_1) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(mil_smart_terrain_4_3) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mil_smart_terrain_4_3) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_mix_zombie_night:mil_smart_terrain_2_1)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:mil_smart_terrain_2_1)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:mil_smart_terrain_2_1)% ph_idle@reset, {~50} %=create_squad(simulation_bloodsucker_red_night:mil_smart_terrain_2_1)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_mix_zombie_night:mil_smart_terrain_2_1)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:mil_smart_terrain_2_1)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:mil_smart_terrain_2_1)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_red_night:mil_smart_terrain_2_1)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:mil_smart_terrain_2_1)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:mil_smart_terrain_2_1)% ph_idle@reset, {~10} %=create_squad(simulation_chimera_night:mil_smart_terrain_2_1)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_red_night:mil_smart_terrain_2_1)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:mil_smart_terrain_4_3)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:mil_smart_terrain_4_3)% ph_idle@reset_2, {~40} %=create_squad(simulation_psysucker_brown_night:mil_smart_terrain_4_3)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:mil_smart_terrain_4_3)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:mil_smart_terrain_4_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:mil_smart_terrain_4_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_brown_night:mil_smart_terrain_4_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_red_night:mil_smart_terrain_4_3)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_snork_2_5_night:mil_smart_terrain_4_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_chimera_night:mil_smart_terrain_4_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_brown_night:mil_smart_terrain_4_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_red_night:mil_smart_terrain_4_3)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+11
-5
@@ -2,17 +2,23 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(mil_smart_terrain_2_6) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(mil_smart_terrain_2_6) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(mil_smart_terrain_4_7) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mil_smart_terrain_4_7) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info = {=actor_near_smart(mil_smart_terrain_2_6) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(mil_smart_terrain_2_6) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(mil_smart_terrain_4_7) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mil_smart_terrain_4_7) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:mil_smart_terrain_2_6)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:mil_smart_terrain_2_6)% ph_idle@reset, {~40} %=create_squad(simulation_karlik_night:mil_smart_terrain_2_6)% ph_idle@reset, {~50} %=create_squad(simulation_poltergeist_black_night:mil_smart_terrain_2_6)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:mil_smart_terrain_2_6)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:mil_smart_terrain_2_6)% ph_idle@reset, {~10} %=create_squad(simulation_karlik_night:mil_smart_terrain_2_6)% ph_idle@reset, {~10} %=create_squad(simulation_poltergeist_black_night:mil_smart_terrain_2_6)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_night:mil_smart_terrain_2_6)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_night:mil_smart_terrain_2_6)% ph_idle@reset, {~10} %=create_squad(simulation_snork_2_5_night:mil_smart_terrain_2_6)% ph_idle@reset, {~10} %=create_squad(simulation_poltergeist_black_night:mil_smart_terrain_2_6)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:mil_smart_terrain_4_7)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:mil_smart_terrain_4_7)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:mil_smart_terrain_4_7)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:mil_smart_terrain_4_7)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:mil_smart_terrain_4_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:mil_smart_terrain_4_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:mil_smart_terrain_4_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:mil_smart_terrain_4_7)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_psy_dog_night:mil_smart_terrain_4_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_night:mil_smart_terrain_4_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:mil_smart_terrain_4_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_night:mil_smart_terrain_4_7)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+11
-5
@@ -2,17 +2,23 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(mil_smart_terrain_4_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(mil_smart_terrain_4_2) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(mil_smart_terrain_4_5) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mil_smart_terrain_4_5) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info = {=actor_near_smart(mil_smart_terrain_4_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(mil_smart_terrain_4_2) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(mil_smart_terrain_4_5) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mil_smart_terrain_4_5) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_bloodsucker_night:mil_smart_terrain_4_2)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:mil_smart_terrain_4_2)% ph_idle@reset, {~40} %=create_squad(simulation_snork_night:mil_smart_terrain_4_2)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:mil_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:mil_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:mil_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_mix_dogs_night:mil_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:mil_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_night:mil_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:mil_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:mil_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_night:mil_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_gigant_night:mil_smart_terrain_4_5)% ph_idle@reset_2, {~30} %=create_squad(simulation_karlik_night:mil_smart_terrain_4_5)% ph_idle@reset_2, {~40} %=create_squad(simulation_psy_dog_night:mil_smart_terrain_4_5)% ph_idle@reset_2, {~50} %=create_squad(simulation_snork_night_night:mil_smart_terrain_4_5)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_mix_dogs_night:mil_smart_terrain_4_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_night:mil_smart_terrain_4_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_night:mil_smart_terrain_4_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_snork_night:mil_smart_terrain_4_5)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_gigant_night:mil_smart_terrain_4_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_night:mil_smart_terrain_4_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_psy_dog_night:mil_smart_terrain_4_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_night:mil_smart_terrain_4_5)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+11
-17
@@ -2,33 +2,27 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(ros_smart_poltergeist2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(ros_smart_poltergeist2) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(ros_smart_snork1) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(ros_smart_snork1) =is_night} ph_idle@spawn_night_monster_2
|
||||
;on_info3 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_3
|
||||
;on_info4 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(ros_smart_poltergeist2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(ros_smart_poltergeist2) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(ros_smart_snork1) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(ros_smart_snork1) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:ros_smart_poltergeist2)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:ros_smart_poltergeist2)% ph_idle@reset, {~40} %=create_squad(simulation_bloodsucker_night:ros_smart_poltergeist2)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:ros_smart_poltergeist2)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_white_night:ros_smart_poltergeist2)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:ros_smart_poltergeist2)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_night:ros_smart_poltergeist2)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:ros_smart_poltergeist2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_white_night:ros_smart_poltergeist2)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:ros_smart_poltergeist2)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_night:ros_smart_poltergeist2)% ph_idle@reset, {~10} %=create_squad(simulation_psy_dog_night:ros_smart_poltergeist2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:ros_smart_snork1)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:ros_smart_snork1)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:ros_smart_snork1)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:ros_smart_snork1)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:ros_smart_snork1)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:ros_smart_snork1)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:ros_smart_snork1)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_red_night:ros_smart_snork1)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:ros_smart_snork1)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:ros_smart_snork1)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_brown_night:ros_smart_snork1)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_red_night:ros_smart_snork1)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:X)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:X)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_reset]
|
||||
on_game_timer = 580 | ph_idle@wait_actor
|
||||
|
||||
+6
-23
@@ -2,34 +2,17 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(ros_smart_monster4) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(ros_smart_monster4) =is_night} ph_idle@spawn_night_monster
|
||||
;on_info2 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_2
|
||||
;on_info3 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_3
|
||||
;on_info4 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(ros_smart_monster4) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(ros_smart_monster4) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_mix_zombie_night:ros_smart_monster4)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:ros_smart_monster4)% ph_idle@reset, {~40} %=create_squad(simulation_bloodsucker_red_night:ros_smart_monster4)% ph_idle@reset, {~50} %=create_squad(simulation_psysucker_brown_night:ros_smart_monster4)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_dog_night:ros_smart_monster4)% ph_idle@reset, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:ros_smart_monster4)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_red_night:ros_smart_monster4)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_brown_night:ros_smart_monster4)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_mix_zombie_night:ros_smart_monster4)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:ros_smart_monster4)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_red_night:ros_smart_monster4)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_brown_night:ros_smart_monster4)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:X)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:X)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:X)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:X)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:X)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:X)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_reset]
|
||||
on_game_timer = 580 | ph_idle@wait_actor
|
||||
|
||||
|
||||
+6
-23
@@ -2,34 +2,17 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(ros_smart_monster5) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(ros_smart_monster5) =is_night} ph_idle@spawn_night_monster
|
||||
;on_info2 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_2
|
||||
;on_info3 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_3
|
||||
;on_info4 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(ros_smart_monster5) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(ros_smart_monster5) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_gigant_night:ros_smart_monster5)% ph_idle@reset, {~30} %=create_squad(simulation_chimera_night:ros_smart_monster5)% ph_idle@reset, {~40} %=create_squad(simulation_poltergeist_black_night:ros_smart_monster5)% ph_idle@reset, {~50} %=create_squad(simulation_burer_night:ros_smart_monster5)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_red_night:ros_smart_monster5)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_brown_night:ros_smart_monster5)% ph_idle@reset, {~10} %=create_squad(simulation_poltergeist_black_night:ros_smart_monster5)% ph_idle@reset, {~10} %=create_squad(simulation_burer_night:ros_smart_monster5)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_gigant_night:ros_smart_monster5)% ph_idle@reset, {~10} %=create_squad(simulation_chimera_night:ros_smart_monster5)% ph_idle@reset, {~10} %=create_squad(simulation_poltergeist_black_night:ros_smart_monster5)% ph_idle@reset, {~10} %=create_squad(simulation_burer_night:ros_smart_monster5)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:X)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:X)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:X)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:X)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:X)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:X)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_reset]
|
||||
on_game_timer = 580 | ph_idle@wait_actor
|
||||
|
||||
|
||||
+21
-9
@@ -2,31 +2,43 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(trc_sim_5) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(trc_sim_5) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(trc_sim_9) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(trc_sim_9) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(trc_sim_16) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(trc_sim_16) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(trc_sim_19) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_9_10) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(trc_sim_5) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(trc_sim_5) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(trc_sim_9) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(trc_sim_9) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(trc_sim_16) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(trc_sim_16) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
on_info4 = {=actor_near_smart(trc_sim_19) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(trc_sim_19) =is_dark_night} ph_idle@spawn_dark_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_mix_zombie_night:trc_sim_5)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:trc_sim_5)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:trc_sim_5)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:trc_sim_5)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:trc_sim_5)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:trc_sim_5)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:trc_sim_5)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:trc_sim_5)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_mix_zombie_night:trc_sim_5)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_1_2_night:trc_sim_5)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_1_2_night:trc_sim_5)% ph_idle@reset, {~10} %=create_squad(simulation_psy_dog_night:trc_sim_5)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_gigant_night:trc_sim_9)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:trc_sim_9)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:trc_sim_9)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:trc_sim_9)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_dog_night:trc_sim_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_cat_night:trc_sim_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_boar_night:trc_sim_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:trc_sim_9)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_gigant_night:trc_sim_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:trc_sim_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:trc_sim_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:trc_sim_9)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:trc_sim_16)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:trc_sim_16)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:trc_sim_16)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:trc_sim_16)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_dog_night:trc_sim_16)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:trc_sim_16)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:trc_sim_16)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_brown_night:trc_sim_16)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_white_night:trc_sim_16)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_16)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:trc_sim_16)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_brown_night:trc_sim_16)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:trc_sim_19)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:trc_sim_19)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:trc_sim_19)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:trc_sim_19)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_mix_dogs_night:trc_sim_19)% ph_idle@reset_4, {~10} %=create_squad(simulation_cat_3_5_night:trc_sim_19)% ph_idle@reset_4, {~10} %=create_squad(simulation_psy_dog_night:trc_sim_19)% ph_idle@reset_4, {~10} %=create_squad(simulation_karlik_night:trc_sim_19)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_white_night:trc_sim_19)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_19)% ph_idle@reset_4, {~10} %=create_squad(simulation_psy_dog_night:trc_sim_19)% ph_idle@reset_4, {~10} %=create_squad(simulation_karlik_night:trc_sim_19)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+21
-9
@@ -2,31 +2,43 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(trc_sim_11) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(trc_sim_11) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(trc_sim_13) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(trc_sim_13) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(trc_sim_14) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(trc_sim_14) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(trc_sim_15) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(trc_sim_15) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(trc_sim_11) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(trc_sim_11) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(trc_sim_13) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(trc_sim_13) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(trc_sim_14) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(trc_sim_14) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
on_info4 = {=actor_near_smart(trc_sim_15) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(trc_sim_15) =is_dark_night} ph_idle@spawn_dark_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_chimera_2weak_night:trc_sim_11)% ph_idle@reset, {~30} %=create_squad(simulation_bloodsucker_night:trc_sim_11)% ph_idle@reset, {~40} %=create_squad(simulation_karlik_night:trc_sim_11)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_brown_night:trc_sim_11)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_psy_dog_night:trc_sim_11)% ph_idle@reset, {~10} %=create_squad(simulation_dog_5_7_night:trc_sim_11)% ph_idle@reset, {~10} %=create_squad(simulation_cat_3_5_night:trc_sim_11)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_brown_night:trc_sim_11)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_chimera_2weak_night:trc_sim_11)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_11)% ph_idle@reset, {~10} %=create_squad(simulation_karlik_night:trc_sim_11)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_brown_night:trc_sim_11)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:trc_sim_13)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:trc_sim_13)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:trc_sim_13)% ph_idle@reset_2, {~50} %=create_squad(simulation_snork_2_3_night:trc_sim_13)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:trc_sim_13)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:trc_sim_13)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:trc_sim_13)% ph_idle@reset_2, {~10} %=create_squad(simulation_snork_2_3_night:trc_sim_13)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_karlik_night:trc_sim_13)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:trc_sim_13)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_night:trc_sim_13)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_13)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psy_dog_night:trc_sim_14)% ph_idle@reset_3, {~30} %=create_squad(simulation_psysucker_white_night:trc_sim_14)% ph_idle@reset_3, {~40} %=create_squad(simulation_bloodsucker_night:trc_sim_14)% ph_idle@reset_3, {~50} %=create_squad(simulation_snork_2_3_night:trc_sim_14)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_psy_dog_night:trc_sim_14)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:trc_sim_14)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_14)% ph_idle@reset_3, {~10} %=create_squad(simulation_snork_2_3_night:trc_sim_14)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_contr_5zomb_weak_night:trc_sim_14)% ph_idle@reset_3, {~10} %=create_squad(simulation_bur_5rat_day_night:trc_sim_14)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_14)% ph_idle@reset_3, {~10} %=create_squad(simulation_snork_2_3_night:trc_sim_14)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_lurker_brown_night:trc_sim_15)% ph_idle@reset_4, {~30} %=create_squad(simulation_chimera_night:trc_sim_15)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:trc_sim_15)% ph_idle@reset_4, {~50} %=create_squad(simulation_snork_2_5_night:trc_sim_15)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_lurker_brown_night:trc_sim_15)% ph_idle@reset_4, {~10} %=create_squad(simulation_chimera_night:trc_sim_15)% ph_idle@reset_4, {~10} %=create_squad(simulation_psy_dog_night:trc_sim_15)% ph_idle@reset_4, {~10} %=create_squad(simulation_snork_2_5_night:trc_sim_15)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_lurker_brown_night:trc_sim_15)% ph_idle@reset_4, {~10} %=create_squad(simulation_chimera_night:trc_sim_15)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_night:trc_sim_15)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_15)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+21
-9
@@ -2,31 +2,43 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(trc_sim_10) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(trc_sim_10) =is_night} ph_idle@spawn_night_monster
|
||||
on_info2 = {=actor_near_smart(trc_sim_6) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(trc_sim_6) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(trc_sim_8) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_8_7) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(trc_sim_17) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_9_2) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(trc_sim_10) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(trc_sim_10) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(trc_sim_6) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(trc_sim_6) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(trc_sim_8) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(trc_sim_8) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
on_info4 = {=actor_near_smart(trc_sim_17) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(trc_sim_17) =is_dark_night} ph_idle@spawn_dark_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_bloodsucker_night:trc_sim_10)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:trc_sim_10)% ph_idle@reset, {~40} %=create_squad(simulation_snork_night:trc_sim_10)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:trc_sim_10)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:trc_sim_10)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:trc_sim_10)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:trc_sim_10)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:trc_sim_10)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_10)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:trc_sim_10)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_night:trc_sim_10)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:trc_sim_10)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:trc_sim_6)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:trc_sim_6)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:trc_sim_6)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:trc_sim_6)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:trc_sim_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:trc_sim_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:trc_sim_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:trc_sim_6)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_night:trc_sim_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:trc_sim_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_psy_dog_night:trc_sim_6)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_gigant_night:trc_sim_8)% ph_idle@reset_3, {~30} %=create_squad(simulation_chimera_night:trc_sim_8)% ph_idle@reset_3, {~40} %=create_squad(simulation_snork_2_5_night:trc_sim_8)% ph_idle@reset_3, {~50} %=create_squad(simulation_bloodsucker_night:trc_sim_8)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_psy_dog_night:trc_sim_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_night:trc_sim_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_snork_2_5_night:trc_sim_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_8)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_gigant_night:trc_sim_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_chimera_night:trc_sim_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_snork_2_5_night:trc_sim_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_8)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:trc_sim_17)% ph_idle@reset_4, {~30} %=create_squad(simulation_fracture_night:trc_sim_17)% ph_idle@reset_4, {~40} %=create_squad(simulation_bloodsucker_night:trc_sim_17)% ph_idle@reset_4, {~50} %=create_squad(simulation_lurker_blue_night:trc_sim_17)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:trc_sim_17)% ph_idle@reset_4, {~10} %=create_squad(simulation_fracture_night:trc_sim_17)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_17)% ph_idle@reset_4, {~10} %=create_squad(simulation_lurker_blue_night:trc_sim_17)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_night:trc_sim_17)% ph_idle@reset_4, {~10} %=create_squad(simulation_contr_5rat_3tush_night:trc_sim_17)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_17)% ph_idle@reset_4, {~10} %=create_squad(simulation_bur_5rat_day_night:trc_sim_17)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
[logic]
|
||||
active = ph_sound
|
||||
|
||||
[ph_sound]
|
||||
snd = esc_sidorovich_radio
|
||||
looped = false
|
||||
min_idle = 300
|
||||
max_idle = 500
|
||||
random = true
|
||||
+6
-23
@@ -2,34 +2,17 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(yan_smart_terrain_1_6) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(yan_smart_terrain_1_6) =is_night} ph_idle@spawn_night_monster
|
||||
;on_info2 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_2
|
||||
;on_info3 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_3
|
||||
;on_info4 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(yan_smart_terrain_1_6) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(yan_smart_terrain_1_6) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:yan_smart_terrain_1_6)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:yan_smart_terrain_1_6)% ph_idle@reset, {~40} %=create_squad(simulation_bloodsucker_night:yan_smart_terrain_1_6)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:yan_smart_terrain_1_6)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:yan_smart_terrain_1_6)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:yan_smart_terrain_1_6)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_night:yan_smart_terrain_1_6)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:yan_smart_terrain_1_6)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_white_night:yan_smart_terrain_1_6)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:yan_smart_terrain_1_6)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_night:yan_smart_terrain_1_6)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_night:yan_smart_terrain_1_6)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:X)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:X)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:X)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:X)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:X)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:X)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_reset]
|
||||
on_game_timer = 580 | ph_idle@wait_actor
|
||||
|
||||
|
||||
+6
-23
@@ -2,34 +2,17 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(yan_smart_terrain_4_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(yan_smart_terrain_4_2) =is_night} ph_idle@spawn_night_monster
|
||||
;on_info2 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_2
|
||||
;on_info3 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_3
|
||||
;on_info4 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(yan_smart_terrain_4_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(yan_smart_terrain_4_2) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_chimera_night:yan_smart_terrain_4_2)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:yan_smart_terrain_4_2)% ph_idle@reset, {~40} %=create_squad(simulation_bloodsucker_red_night:yan_smart_terrain_4_2)% ph_idle@reset, {~50} %=create_squad(simulation_psysucker_brown_night:yan_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:yan_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:yan_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_red_night:yan_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_brown_night:yan_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_chimera_night:yan_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:yan_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_red_night:yan_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_brown_night:yan_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:X)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:X)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:X)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:X)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:X)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:X)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_reset]
|
||||
on_game_timer = 580 | ph_idle@wait_actor
|
||||
|
||||
|
||||
+6
-23
@@ -2,34 +2,17 @@
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(yan_smart_terrain_6_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(yan_smart_terrain_6_2) =is_night} ph_idle@spawn_night_monster
|
||||
;on_info2 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_2
|
||||
;on_info3 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_3
|
||||
;on_info4 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(yan_smart_terrain_6_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(yan_smart_terrain_6_2) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_mix_zombie_night:yan_smart_terrain_6_2)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:yan_smart_terrain_6_2)% ph_idle@reset, {~40} %=create_squad(simulation_lurker_brown_night:yan_smart_terrain_6_2)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:yan_smart_terrain_6_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_mix_zombie_night:yan_smart_terrain_6_2)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:yan_smart_terrain_6_2)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_brown_night:yan_smart_terrain_6_2)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:yan_smart_terrain_6_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_night:yan_smart_terrain_6_2)% ph_idle@reset, {~10} %=create_squad(simulation_snork_2_3_night:yan_smart_terrain_6_2)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_night:yan_smart_terrain_6_2)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_night:yan_smart_terrain_6_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:X)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:X)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:X)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:X)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:X)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:X)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_reset]
|
||||
on_game_timer = 580 | ph_idle@wait_actor
|
||||
|
||||
|
||||
Reference in New Issue
Block a user