Added, Updated and Removed Mods; Updated Readme
This commit is contained in:
+22
-9
@@ -2,30 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(agr_smart_terrain_4_6) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(agr_smart_terrain_4_6) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(agr_smart_terrain_5_4) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(agr_smart_terrain_5_4) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(agr_smart_terrain_5_7) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_5_7) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(agr_smart_terrain_7_5) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_7_5) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(agr_smart_terrain_4_6) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(agr_smart_terrain_4_6) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(agr_smart_terrain_5_4) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(agr_smart_terrain_5_4) =is_dark_night} ph_idle@spawn_dark_monster_2
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on_info3 = {=actor_near_smart(agr_smart_terrain_5_7) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_5_7) =is_dark_night} ph_idle@spawn_dark_monster_3
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on_info4 = {=actor_near_smart(agr_smart_terrain_7_5) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(agr_smart_terrain_7_5) =is_dark_night} ph_idle@spawn_dark_monster_4
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_mix_zombie_night:agr_smart_terrain_4_6)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:agr_smart_terrain_4_6)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:agr_smart_terrain_4_6)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_4_6)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_mix_zombie_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_4_6)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_psysucker_brown_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_4_6)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_snork_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:agr_smart_terrain_5_4)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_5_4)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_snork_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_3_6_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_5_4)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_snork_2_5_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_brown_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_5_4)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_3]
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on_info = {~20} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:agr_smart_terrain_5_7)% ph_idle@reset_3, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_brown_night:agr_smart_terrain_5_7)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_3]
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on_info = {~10} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_brown_night:agr_smart_terrain_5_7)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@reset_3]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_4]
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on_info = {~20} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:agr_smart_terrain_7_5)% ph_idle@reset_4, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_zombie_blind_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_cat_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_7_5)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_4]
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on_info = {~10} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~20} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~20} %=create_squad(simulation_karlik_night:agr_smart_terrain_7_5)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@reset_4]
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on_game_timer = 86400 | ph_idle@wait_actor
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+21
-9
@@ -2,31 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(agr_smart_terrain_5_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(agr_smart_terrain_5_2) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(agr_smart_terrain_5_3) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(agr_smart_terrain_5_3) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(agr_smart_terrain_4_4_near_1) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_4_4_near_1) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(agr_smart_terrain_4_4_near_3) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_4_4_near_3) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(agr_smart_terrain_5_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(agr_smart_terrain_5_2) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(agr_smart_terrain_5_3) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(agr_smart_terrain_5_3) =is_dark_night} ph_idle@spawn_dark_monster_2
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on_info3 = {=actor_near_smart(agr_smart_terrain_4_4_near_1) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_4_4_near_1) =is_dark_night} ph_idle@spawn_dark_monster_3
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on_info4 = {=actor_near_smart(agr_smart_terrain_4_4_near_3) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(agr_smart_terrain_4_4_near_3) =is_dark_night} ph_idle@spawn_dark_monster_4
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:agr_smart_terrain_5_2)% ph_idle@reset, {~50} %=create_squad(simulation_boar_3_5_night:agr_smart_terrain_5_2)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_5_2)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:agr_smart_terrain_5_2)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~20} %=create_squad(simulation_psysucker_brown_night:agr_smart_terrain_5_2)% ph_idle@reset, {~20} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_5_2)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_tushkano_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:agr_smart_terrain_5_3)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_3)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_3)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_3)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_3]
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on_info = {~20} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~30} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~40} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~50} %=create_squad(simulation_karlik_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_cat_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_3]
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on_info = {~10} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@reset_3]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_4]
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on_info = {~20} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~40} %=create_squad(simulation_cat_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~50} %=create_squad(simulation_snork_2_3_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_mix_zombie_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_cat_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_snork_2_3_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_4]
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on_info = {~10} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_burer_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_controller_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@reset_4]
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on_game_timer = 86400 | ph_idle@wait_actor
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+21
-9
@@ -2,31 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(agr_smart_terrain_1_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(agr_smart_terrain_1_2) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(agr_smart_terrain_1_3) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(val_smart_terrain_6_5) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(agr_smart_terrain_2_2) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_8_7) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(agr_smart_terrain_4_4_near_2) =is_dark_night} ph_idle@spawn_night_monster_3, {agr_smart_terrain_4_4_near_2) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(agr_smart_terrain_1_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(agr_smart_terrain_1_2) =is_dark_night} ph_idle@spawn_night_monster_1
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on_info2 = {=actor_near_smart(agr_smart_terrain_1_3) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(agr_smart_terrain_1_3) =is_dark_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(agr_smart_terrain_2_2) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_2_2) =is_dark_night} ph_idle@spawn_night_monster_3
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on_info4 = {agr_smart_terrain_4_4_near_2) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(agr_smart_terrain_4_4_near_2) =is_dark_night} ph_idle@spawn_night_monster_4
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[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_1_2)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_2)% ph_idle@reset, {~40} %=create_squad(simulation_snork_night:agr_smart_terrain_1_2)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_1_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_1_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_1_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:agr_smart_terrain_1_3)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_1_3)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_1_3)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_brown_night:agr_smart_terrain_1_3)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~30} %=create_squad(simulation_dog_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_night:agr_smart_terrain_2_2)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_zombie_blind_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:agr_smart_terrain_2_2)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_brown_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_burer_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_2_2)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~30} %=create_squad(simulation_fracture_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~40} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~50} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+2
-2
@@ -3,7 +3,7 @@ squad_id = 12
|
||||
max_population = 2
|
||||
respawn_params = respawn@agr_smart_terrain_5_2
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_idle = 86400
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
@@ -19,7 +19,7 @@ spawn_snork
|
||||
|
||||
[spawn_all_normal] ;-- Normal mutants - Rates of groups:(1 tushkano + 2 dogs + 2 cats + 3 fleshes/boars)
|
||||
spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
spawn_num = {~20} 1, 0
|
||||
spawn_num = {~50} 1, 0
|
||||
|
||||
[spawn_snork] ;-- Normal\Hard mutants - Rates of groups: ( 3 snork + 2 fracture )
|
||||
spawn_squads = simulation_snork_2_3, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture, simulation_fracture
|
||||
|
||||
+1
-1
@@ -3,7 +3,7 @@ squad_id = 17
|
||||
max_population = 1
|
||||
respawn_params = respawn@agr_smart_terrain_6_6
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 259200
|
||||
respawn_idle = 86400
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
|
||||
Reference in New Issue
Block a user