Added, Updated and Removed Mods; Updated Readme

This commit is contained in:
2024-04-01 22:56:36 -04:00
parent 255081e1ee
commit 5caee9fba5
1056 changed files with 49175 additions and 1278 deletions
@@ -2,30 +2,43 @@
active = ph_idle@wait_actor
[ph_idle@wait_actor]
on_info = {=actor_near_smart(agr_smart_terrain_4_6) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(agr_smart_terrain_4_6) =is_night} ph_idle@spawn_night_monster
on_info2 = {=actor_near_smart(agr_smart_terrain_5_4) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(agr_smart_terrain_5_4) =is_night} ph_idle@spawn_night_monster_2
on_info3 = {=actor_near_smart(agr_smart_terrain_5_7) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_5_7) =is_night} ph_idle@spawn_night_monster_3
on_info4 = {=actor_near_smart(agr_smart_terrain_7_5) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_7_5) =is_night} ph_idle@spawn_night_monster_4
on_info = {=actor_near_smart(agr_smart_terrain_4_6) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(agr_smart_terrain_4_6) =is_dark_night} ph_idle@spawn_dark_monster_1
on_info2 = {=actor_near_smart(agr_smart_terrain_5_4) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(agr_smart_terrain_5_4) =is_dark_night} ph_idle@spawn_dark_monster_2
on_info3 = {=actor_near_smart(agr_smart_terrain_5_7) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_5_7) =is_dark_night} ph_idle@spawn_dark_monster_3
on_info4 = {=actor_near_smart(agr_smart_terrain_7_5) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(agr_smart_terrain_7_5) =is_dark_night} ph_idle@spawn_dark_monster_4
[ph_idle@spawn_night_monster]
on_info = {~20} %=create_squad(simulation_mix_zombie_night:agr_smart_terrain_4_6)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:agr_smart_terrain_4_6)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:agr_smart_terrain_4_6)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_4_6)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_night_monster_1]
on_info = {~10} %=create_squad(simulation_mix_zombie_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_4_6)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_1]
on_info = {~10} %=create_squad(simulation_psysucker_brown_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_4_6)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_4_6)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@reset]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_2]
on_info = {~20} %=create_squad(simulation_snork_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:agr_smart_terrain_5_4)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_5_4)% ph_idle@reset_2, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_snork_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_3_6_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_5_4)% ph_idle@reset_2, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_2]
on_info = {~10} %=create_squad(simulation_snork_2_5_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_brown_night:agr_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_5_4)% ph_idle@reset_2, ph_idle@wait_reset
[ph_idle@reset_2]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_3]
on_info = {~20} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:agr_smart_terrain_5_7)% ph_idle@reset_3, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_brown_night:agr_smart_terrain_5_7)% ph_idle@reset_3, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_3]
on_info = {~10} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_5_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_brown_night:agr_smart_terrain_5_7)% ph_idle@reset_3, ph_idle@wait_reset
[ph_idle@reset_3]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_4]
on_info = {~20} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:agr_smart_terrain_7_5)% ph_idle@reset_4, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_zombie_blind_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_cat_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_7_5)% ph_idle@reset_4, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_4]
on_info = {~10} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~20} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_7_5)% ph_idle@reset_4, {~20} %=create_squad(simulation_karlik_night:agr_smart_terrain_7_5)% ph_idle@reset_4, ph_idle@wait_reset
[ph_idle@reset_4]
on_game_timer = 86400 | ph_idle@wait_actor
@@ -2,31 +2,43 @@
active = ph_idle@wait_actor
[ph_idle@wait_actor]
on_info = {=actor_near_smart(agr_smart_terrain_5_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(agr_smart_terrain_5_2) =is_night} ph_idle@spawn_night_monster
on_info2 = {=actor_near_smart(agr_smart_terrain_5_3) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(agr_smart_terrain_5_3) =is_night} ph_idle@spawn_night_monster_2
on_info3 = {=actor_near_smart(agr_smart_terrain_4_4_near_1) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_4_4_near_1) =is_night} ph_idle@spawn_night_monster_3
on_info4 = {=actor_near_smart(agr_smart_terrain_4_4_near_3) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_4_4_near_3) =is_night} ph_idle@spawn_night_monster_4
on_info = {=actor_near_smart(agr_smart_terrain_5_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(agr_smart_terrain_5_2) =is_dark_night} ph_idle@spawn_dark_monster_1
on_info2 = {=actor_near_smart(agr_smart_terrain_5_3) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(agr_smart_terrain_5_3) =is_dark_night} ph_idle@spawn_dark_monster_2
on_info3 = {=actor_near_smart(agr_smart_terrain_4_4_near_1) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_4_4_near_1) =is_dark_night} ph_idle@spawn_dark_monster_3
on_info4 = {=actor_near_smart(agr_smart_terrain_4_4_near_3) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(agr_smart_terrain_4_4_near_3) =is_dark_night} ph_idle@spawn_dark_monster_4
[ph_idle@spawn_night_monster]
on_info = {~20} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:agr_smart_terrain_5_2)% ph_idle@reset, {~50} %=create_squad(simulation_boar_3_5_night:agr_smart_terrain_5_2)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_night_monster_1]
on_info = {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_5_2)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:agr_smart_terrain_5_2)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_1]
on_info = {~10} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_5_2)% ph_idle@reset, {~20} %=create_squad(simulation_psysucker_brown_night:agr_smart_terrain_5_2)% ph_idle@reset, {~20} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_5_2)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@reset]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_2]
on_info = {~20} %=create_squad(simulation_tushkano_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:agr_smart_terrain_5_3)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_3)% ph_idle@reset_2, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_3)% ph_idle@reset_2, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_2]
on_info = {~10} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:agr_smart_terrain_5_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_5_3)% ph_idle@reset_2, ph_idle@wait_reset
[ph_idle@reset_2]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_3]
on_info = {~20} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~30} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~40} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~50} %=create_squad(simulation_karlik_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_cat_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_3]
on_info = {~10} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_4_4_near_1)% ph_idle@reset_3, ph_idle@wait_reset
[ph_idle@reset_3]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_4]
on_info = {~20} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~40} %=create_squad(simulation_cat_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~50} %=create_squad(simulation_snork_2_3_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_mix_zombie_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_cat_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_snork_2_3_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_4]
on_info = {~10} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_burer_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, {~10} %=create_squad(simulation_controller_night:agr_smart_terrain_4_4_near_3)% ph_idle@reset_4, ph_idle@wait_reset
[ph_idle@reset_4]
on_game_timer = 86400 | ph_idle@wait_actor
@@ -2,31 +2,43 @@
active = ph_idle@wait_actor
[ph_idle@wait_actor]
on_info = {=actor_near_smart(agr_smart_terrain_1_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(agr_smart_terrain_1_2) =is_night} ph_idle@spawn_night_monster
on_info2 = {=actor_near_smart(agr_smart_terrain_1_3) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(val_smart_terrain_6_5) =is_night} ph_idle@spawn_night_monster_2
on_info3 = {=actor_near_smart(agr_smart_terrain_2_2) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_8_7) =is_night} ph_idle@spawn_night_monster_3
on_info4 = {=actor_near_smart(agr_smart_terrain_4_4_near_2) =is_dark_night} ph_idle@spawn_night_monster_3, {agr_smart_terrain_4_4_near_2) =is_night} ph_idle@spawn_night_monster_4
on_info = {=actor_near_smart(agr_smart_terrain_1_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(agr_smart_terrain_1_2) =is_dark_night} ph_idle@spawn_night_monster_1
on_info2 = {=actor_near_smart(agr_smart_terrain_1_3) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(agr_smart_terrain_1_3) =is_dark_night} ph_idle@spawn_night_monster_2
on_info3 = {=actor_near_smart(agr_smart_terrain_2_2) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(agr_smart_terrain_2_2) =is_dark_night} ph_idle@spawn_night_monster_3
on_info4 = {agr_smart_terrain_4_4_near_2) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(agr_smart_terrain_4_4_near_2) =is_dark_night} ph_idle@spawn_night_monster_4
[ph_idle@spawn_night_monster]
on_info = {~20} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_1_2)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_2)% ph_idle@reset, {~40} %=create_squad(simulation_snork_night:agr_smart_terrain_1_2)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_1_2)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_night_monster_1]
on_info = {~10} %=create_squad(simulation_zombie_blind_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:agr_smart_terrain_1_2)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_1]
on_info = {~10} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:agr_smart_terrain_1_2)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_1_2)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@reset]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_2]
on_info = {~20} %=create_squad(simulation_snork_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:agr_smart_terrain_1_3)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_1_3)% ph_idle@reset_2, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_snork_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_1_3)% ph_idle@reset_2, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_2]
on_info = {~10} %=create_squad(simulation_bloodsucker_red_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:agr_smart_terrain_1_3)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_brown_night:agr_smart_terrain_1_3)% ph_idle@reset_2, ph_idle@wait_reset
[ph_idle@reset_2]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_3]
on_info = {~20} %=create_squad(simulation_tushkano_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~30} %=create_squad(simulation_dog_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_night:agr_smart_terrain_2_2)% ph_idle@reset_3, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_zombie_blind_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:agr_smart_terrain_2_2)% ph_idle@reset_3, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_3]
on_info = {~10} %=create_squad(simulation_psysucker_brown_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_psy_dog_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_burer_night:agr_smart_terrain_2_2)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:agr_smart_terrain_2_2)% ph_idle@reset_3, ph_idle@wait_reset
[ph_idle@reset_3]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_4]
on_info = {~20} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~30} %=create_squad(simulation_fracture_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~40} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~50} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_pseudodog_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_fracture_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_4]
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_white_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_lurker_blue_night:agr_smart_terrain_4_4_near_2)% ph_idle@reset_4, ph_idle@wait_reset
[ph_idle@reset_4]
on_game_timer = 86400 | ph_idle@wait_actor
@@ -3,7 +3,7 @@ squad_id = 12
max_population = 2
respawn_params = respawn@agr_smart_terrain_5_2
respawn_only_smart = false
respawn_idle = 172800
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
@@ -19,7 +19,7 @@ spawn_snork
[spawn_all_normal] ;-- Normal mutants - Rates of groups:(1 tushkano + 2 dogs + 2 cats + 3 fleshes/boars)
spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
spawn_num = {~20} 1, 0
spawn_num = {~50} 1, 0
[spawn_snork] ;-- Normal\Hard mutants - Rates of groups: ( 3 snork + 2 fracture )
spawn_squads = simulation_snork_2_3, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture, simulation_fracture
@@ -3,7 +3,7 @@ squad_id = 17
max_population = 1
respawn_params = respawn@agr_smart_terrain_6_6
respawn_only_smart = false
respawn_idle = 259200
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil