Added, Updated and Removed Mods; Updated Readme
This commit is contained in:
+16
-7
@@ -2,24 +2,33 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(ds2_st_dogs) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(ds2_st_dogs) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(ds_grverfer2) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(ds_grverfer2) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(ds_ptr2) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(ds_ptr2) =is_night} ph_idle@spawn_night_monster_3
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on_info = {=actor_near_smart(ds2_st_dogs) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(ds2_st_dogs) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(ds_grverfer2) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(ds_grverfer2) =is_dark_night} ph_idle@spawn_dark_monster_2
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on_info3 = {=actor_near_smart(ds_ptr2) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(ds_ptr2) =is_dark_night} ph_idle@spawn_dark_monster_3
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_mix_zombie_night:ds2_st_dogs)% ph_idle@reset, {~30} %=create_squad(simulation_cat_night:ds2_st_dogs)% ph_idle@reset, {~40} %=create_squad(simulation_mix_dogs_night:ds2_st_dogs)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:ds2_st_dogs)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_boar_night:ds2_st_dogs)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:ds2_st_dogs)% ph_idle@reset, {~10} %=create_squad(simulation_mix_dogs_night:ds2_st_dogs)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:ds2_st_dogs)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_mix_zombie_night:ds2_st_dogs)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_white_night:ds2_st_dogs)% ph_idle@reset, {~10} %=create_squad(simulation_mix_dogs_night:ds2_st_dogs)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_green_night:ds2_st_dogs)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_mix_dogs_night:ds_grverfer2)% ph_idle@reset_2, {~30} %=create_squad(simulation_cat_night:ds_grverfer2)% ph_idle@reset_2, {~40} %=create_squad(simulation_tushkano_night:ds_grverfer2)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:ds_grverfer2)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_mix_dogs_night:ds_grverfer2)% ph_idle@reset_2, {~10} %=create_squad(simulation_cat_night:ds_grverfer2)% ph_idle@reset_2, {~10} %=create_squad(simulation_tushkano_night:ds_grverfer2)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:ds_grverfer2)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_mix_dogs_night:ds_grverfer2)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_white_night:ds_grverfer2)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_green_night:ds_grverfer2)% ph_idle@reset_2, {~10} %=create_squad(simulation_karlik_night:ds_grverfer2)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_3]
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on_info = {~20} %=create_squad(simulation_lurker_blue_night:ds_ptr2)% ph_idle@reset_3, {~30} %=create_squad(simulation_lurker_blue_night:ds_ptr2)% ph_idle@reset_3, {~40} %=create_squad(simulation_cat_night:ds_ptr2)% ph_idle@reset_3, {~50} %=create_squad(simulation_dog_night:ds_ptr2)% ph_idle@reset_3, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_boar_night:ds_ptr2)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_3_5_night:ds_ptr2)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:ds_ptr2)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:ds_ptr2)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_3]
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on_info = {~10} %=create_squad(simulation_lurker_blue_night:ds_ptr2)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:ds_ptr2)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:ds_ptr2)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_green_night:ds_ptr2)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@reset_3]
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on_game_timer = 86400 | ph_idle@wait_actor
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+16
-7
@@ -2,24 +2,33 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(ds_boars_nest) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(ds_boars_nest) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(ds2_st_hoofs) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(ds2_st_hoofs) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(ds_deb1) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(ds_deb1) =is_night} ph_idle@spawn_night_monster_3
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on_info = {=actor_near_smart(ds_boars_nest) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(ds_boars_nest) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(ds2_st_hoofs) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(ds2_st_hoofs) =is_dark_night} ph_idle@spawn_dark_monster_2
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on_info3 = {=actor_near_smart(ds_deb1) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(ds_deb1) =is_dark_night} ph_idle@spawn_dark_monster_3
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_pseudodog_night:ds_boars_nest)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:ds_boars_nest)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:ds_boars_nest)% ph_idle@reset, {~50} %=create_squad(simulation_boar_3_5_night:ds_boars_nest)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_dog_night:ds_boars_nest)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:ds_boars_nest)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:ds_boars_nest)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:ds_boars_nest)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_fracture_night:ds_boars_nest)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:ds_boars_nest)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:ds_boars_nest)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:ds_boars_nest)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_tushkano_night:ds2_st_hoofs)% ph_idle@reset_2, {~30} %=create_squad(simulation_cat_night:ds2_st_hoofs)% ph_idle@reset_2, {~40} %=create_squad(simulation_dog_night:ds2_st_hoofs)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:ds2_st_hoofs)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_tushkano_night:ds2_st_hoofs)% ph_idle@reset_2, {~10} %=create_squad(simulation_cat_night:ds2_st_hoofs)% ph_idle@reset_2, {~10} %=create_squad(simulation_dog_night:ds2_st_hoofs)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:ds2_st_hoofs)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_psy_dog_night:ds2_st_hoofs)% ph_idle@reset_2, {~10} %=create_squad(simulation_lurker_blue_night:ds2_st_hoofs)% ph_idle@reset_2, {~10} %=create_squad(simulation_dog_night:ds2_st_hoofs)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:ds2_st_hoofs)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_3]
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on_info = {~20} %=create_squad(simulation_psy_dog_night:ds_deb1)% ph_idle@reset_3, {~30} %=create_squad(simulation_psysucker_white_night:ds_deb1)% ph_idle@reset_3, {~40} %=create_squad(simulation_bloodsucker_night:ds_deb1)% ph_idle@reset_3, {~50} %=create_squad(simulation_karlik_night:ds_deb1)% ph_idle@reset_3, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_dog_5_7_night:ds_deb1)% ph_idle@reset_3, {~10} %=create_squad(simulation_flesh_night:ds_deb1)% ph_idle@reset_3, {~10} %=create_squad(simulation_mix_boar_flesh_night:ds_deb1)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:ds_deb1)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_3]
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on_info = {~10} %=create_squad(simulation_psy_dog_night:ds_deb1)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:ds_deb1)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:ds_deb1)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:ds_deb1)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@reset_3]
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on_game_timer = 86400 | ph_idle@wait_actor
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+16
-7
@@ -2,24 +2,33 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(ds_kem1) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(ds_kem1) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(ds_kem3) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(ds_kem3) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(ds_ptr3) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(ds_ptr3) =is_night} ph_idle@spawn_night_monster_3
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on_info = {=actor_near_smart(ds_kem1) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(ds_kem1) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(ds_kem3) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(ds_kem3) =is_dark_night} ph_idle@spawn_dark_monster_2
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on_info3 = {=actor_near_smart(ds_ptr3) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(ds_ptr3) =is_dark_night} ph_idle@spawn_dark_monster_3
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_bloodsucker_green_night:ds_kem1)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:ds_kem1)% ph_idle@reset, {~40} %=create_squad(simulation_snork_night:ds_kem1)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:ds_kem1)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_tushkano_night:ds_kem1)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:ds_kem1)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:ds_kem1)% ph_idle@reset, {~10} %=create_squad(simulation_flesh_night:ds_kem1)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_bloodsucker_green_night:ds_kem1)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:ds_kem1)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:ds_kem1)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:ds_kem1)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_psysucker_white_night:ds_kem3)% ph_idle@reset_2, {~30} %=create_squad(simulation_bloodsucker_green_night:ds_kem3)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:ds_kem3)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:ds_kem3)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_tushkano_night:ds_kem3)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:ds_kem3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:ds_kem3)% ph_idle@reset_2, {~10} %=create_squad(simulation_psy_dog_night:ds_kem3)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_psysucker_white_night:ds_kem3)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_green_night:ds_kem3)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:ds_kem3)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:ds_kem3)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_3]
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on_info = {~20} %=create_squad(simulation_tushkano_night:ds_ptr3)% ph_idle@reset_3, {~30} %=create_squad(simulation_mix_dogs_night:ds_ptr3)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:ds_ptr3)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_3_5_night:ds_ptr3)% ph_idle@reset_3, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_tushkano_night:ds_ptr3)% ph_idle@reset_3, {~10} %=create_squad(simulation_mix_dogs_night:ds_ptr3)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:ds_ptr3)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_3_5_night:ds_ptr3)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_3]
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on_info = {~10} %=create_squad(simulation_bloodsucker_green_night:ds_ptr3)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_blue_night:ds_ptr3)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:ds_ptr3)% ph_idle@reset_3, {~10} %=create_squad(simulation_psy_dog_night:ds_ptr3)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@reset_3]
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on_game_timer = 86400 | ph_idle@wait_actor
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@@ -1,6 +1,6 @@
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[smart_terrain]
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squad_id = 1
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max_population = 2
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max_population = 1
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respawn_params = respawn@ds2_domik_st
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respawn_only_smart = false
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respawn_idle = 86400
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@@ -12,9 +12,9 @@ respawn_radius = 50
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;safe_restr = nil
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;spawn_point = nil
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faction_controlled = stalker, csky, killer, bandit, renegade, army
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faction_controlled = stalker, csky, ecolog, dolg, killer, bandit, renegade, isg
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default_faction = stalker
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faction_respawn_num = {+lttz_hb_spawned_ds_isg_leader_squad -lttz_hb_removed_ds_isg_leader_squad} 0, 1
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faction_respawn_num = {+lttz_hb_spawned_ds_isg_leader_squad -lttz_hb_removed_ds_isg_leader_squad} 0, 2
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;[respawn@ds2_domik_st] ;-- Type:
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@@ -27,7 +27,7 @@ faction_respawn_num = {+lttz_hb_spawned_ds_isg_leader_squad -lttz_hb_removed_ds_
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dasc_tech_mlr = darkscape\ds2_domik_st_smart_logic.ltx
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dasc_trade_mlr = darkscape\ds2_domik_st_smart_logic.ltx
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ds_domik_isg_leader = darkscape\ds_domik_isg_leader.ltx
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ds_domik_isg_leader = darkscape\ds_domik_isg_leader.ltx
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ds2_domik_st_camp_work_1 = darkscape\ds2_domik_st_smart_logic.ltx
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ds2_domik_st_camp_work_2 = darkscape\ds2_domik_st_smart_logic.ltx
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