Added, Updated and Removed Mods; Updated Readme
This commit is contained in:
+1
-1
@@ -1,6 +1,6 @@
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[smart_terrain]
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squad_id = 3
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max_population = 2
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max_population = 1
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respawn_params = respawn@val_smart_terrain_4_0
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respawn_only_smart = false
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respawn_idle = 86400
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+1
-1
@@ -1,6 +1,6 @@
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[smart_terrain]
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squad_id = 17
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max_population = 2
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max_population = 1
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;respawn_params = respawn@val_smart_terrain_7_11
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;respawn_only_smart = false
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;respawn_idle = 86400
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+2
-2
@@ -1,10 +1,10 @@
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[smart_terrain]
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squad_id = 8
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max_population = 4
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max_population = 2
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respawn_params = respawn@val_smart_terrain_7_4
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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respawn_radius = 1000
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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+1
-1
@@ -4,7 +4,7 @@ max_population = 2
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respawn_params = respawn@val_smart_terrain_9_4
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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respawn_radius = 1000
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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+25
-11
@@ -2,33 +2,47 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(val_smart_terrain_3_0) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(val_smart_terrain_3_0) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(val_smart_terrain_7_11) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(val_smart_terrain_7_11) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(val_smart_terrain_8_9) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_8_9) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(val_smart_terrain_9_10) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_9_10) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(val_smart_terrain_3_0) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(val_smart_terrain_3_0) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(val_smart_terrain_7_11) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(val_smart_terrain_7_11) =is_dark_night} ph_idle@spawn_dark_monster_2
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on_info3 = {=actor_near_smart(val_smart_terrain_8_9) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_8_9) =is_dark_night} ph_idle@spawn_dark_monster_3
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on_info4 = {=actor_near_smart(val_smart_terrain_9_10) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(val_smart_terrain_9_10) =is_dark_night} ph_idle@spawn_dark_monster_4
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_mix_zombie_night:val_smart_terrain_3_0)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:val_smart_terrain_3_0)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:val_smart_terrain_3_0)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:val_smart_terrain_3_0)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10 } %=create_squad(simulation_tushkano_night:val_smart_terrain_3_0)% ph_idle@reset, {~10} %=create_squad(simulation_boar_night:val_smart_terrain_3_0)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_3_0)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:val_smart_terrain_3_0)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:val_smart_terrain_3_0)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:val_smart_terrain_3_0)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:val_smart_terrain_3_0)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:val_smart_terrain_3_0)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_snork_night:val_smart_terrain_7_11)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:val_smart_terrain_7_11)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:val_smart_terrain_7_11)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:val_smart_terrain_7_11)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_tushkano_night:val_smart_terrain_7_11)% ph_idle@reset_2, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_7_11)% ph_idle@reset_2, {~10} %=create_squad(simulation_flesh_night:val_smart_terrain_7_11)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:val_smart_terrain_7_11)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_snork_night:val_smart_terrain_7_11)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:val_smart_terrain_7_11)
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% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_3_6_night:val_smart_terrain_7_11)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:val_smart_terrain_7_11)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_3]
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on_info = {~20} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:val_smart_terrain_8_9)% ph_idle@reset_3, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:val_smart_terrain_8_9)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_3]
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on_info = {~10} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:val_smart_terrain_8_9)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_brown_night:val_smart_terrain_8_9)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@reset_3]
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on_game_timer = 86400 | ph_idle@wait_actor
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_4]
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on_info = {~20} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:val_smart_terrain_9_10)% ph_idle@reset_4, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_psy_dog_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_flesh_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_cat_night:val_smart_terrain_9_10)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_4]
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on_info = {~10} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_chimera_night:val_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_gigant_night:val_smart_terrain_9_10)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@reset_4]
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on_game_timer = 86400 | ph_idle@wait_actor
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@wait_reset]
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on_game_timer = 580 | ph_idle@wait_actor
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+21
-9
@@ -2,31 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(val_smart_terrain_5_7) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(val_smart_terrain_5_7) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(val_smart_terrain_5_8) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(val_smart_terrain_5_8) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(val_smart_terrain_7_8) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_7_8) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(val_smart_terrain_5_10) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_5_10) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(val_smart_terrain_5_7) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(val_smart_terrain_5_7) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(val_smart_terrain_5_8) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(val_smart_terrain_5_8) =is_dark_night} ph_idle@spawn_dark_monster_2
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on_info3 = {=actor_near_smart(val_smart_terrain_7_8) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_7_8) =is_dark_night} ph_idle@spawn_dark_monster_3
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on_info4 = {=actor_near_smart(val_smart_terrain_5_10) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(val_smart_terrain_5_10) =is_dark_night} ph_idle@spawn_dark_monster_4
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_pseudodog_night:val_smart_terrain_5_7)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:val_smart_terrain_5_7)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:val_smart_terrain_5_7)% ph_idle@reset, {~50} %=create_squad(simulation_boar_3_5_night:val_smart_terrain_5_7)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_cat_night:val_smart_terrain_5_7)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_5_7)% ph_idle@reset, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:val_smart_terrain_5_7)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:val_smart_terrain_5_7)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_pseudodog_night:val_smart_terrain_5_7)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_5_7)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:val_smart_terrain_5_7)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:val_smart_terrain_5_7)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_tushkano_night:val_smart_terrain_5_8)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:val_smart_terrain_5_8)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:val_smart_terrain_5_8)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:val_smart_terrain_5_8)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_5_8)% ph_idle@reset_2, {~10} %=create_squad(simulation_cat_night:val_smart_terrain_5_8)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_3_6_night:val_smart_terrain_5_8)%, {~10} %=create_squad(simulation_pseudodog_night:val_smart_terrain_5_8)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_bloodsucker_green_night:val_smart_terrain_5_8)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:val_smart_terrain_5_8)% ph_idle@reset_2, {~10} %=create_squad(simulation_lurker_night:val_smart_terrain_5_8)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:val_smart_terrain_5_8)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_3]
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on_info = {~20} %=create_squad(simulation_psy_dog_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~30} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~40} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~50} %=create_squad(simulation_karlik_night:val_smart_terrain_7_8)% ph_idle@reset_3, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_snork_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_tushkano_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_mix_zombie_night:val_smart_terrain_7_8)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_3]
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on_info = {~10} %=create_squad(simulation_psy_dog_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_7_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:val_smart_terrain_7_8)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@reset_3]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_4]
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on_info = {~20} %=create_squad(simulation_lurker_blue_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~40} %=create_squad(simulation_cat_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:val_smart_terrain_5_10)% ph_idle@reset_4, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_snork_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_cat_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:val_smart_terrain_5_10)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_4]
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on_info = {~10} %=create_squad(simulation_lurker_blue_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_5_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_5_10)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@reset_4]
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on_game_timer = 86400 | ph_idle@wait_actor
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+21
-9
@@ -2,31 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(val_smart_terrain_6_4) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(val_smart_terrain_6_4) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(val_smart_terrain_6_5) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(val_smart_terrain_6_5) =is_night} ph_idle@spawn_night_monster_2
|
||||
on_info3 = {=actor_near_smart(val_smart_terrain_8_7) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_8_7) =is_night} ph_idle@spawn_night_monster_3
|
||||
on_info4 = {=actor_near_smart(val_smart_terrain_9_2) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_9_2) =is_night} ph_idle@spawn_night_monster_4
|
||||
on_info = {=actor_near_smart(val_smart_terrain_6_4) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(val_smart_terrain_6_4) =is_dark_night} ph_idle@spawn_dark_monster_1
|
||||
on_info2 = {=actor_near_smart(val_smart_terrain_6_5) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(val_smart_terrain_6_5) =is_dark_night} ph_idle@spawn_dark_monster_2
|
||||
on_info3 = {=actor_near_smart(val_smart_terrain_8_7) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_8_7) =is_dark_night} ph_idle@spawn_dark_monster_3
|
||||
on_info4 = {=actor_near_smart(val_smart_terrain_9_2) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(val_smart_terrain_9_2) =is_dark_night} ph_idle@spawn_dark_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_6_4)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:val_smart_terrain_6_4)% ph_idle@reset, {~40} %=create_squad(simulation_snork_night:val_smart_terrain_6_4)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:val_smart_terrain_6_4)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:val_smart_terrain_6_4)% ph_idle@reset, {~10} %=create_squad(simulation_boar_night:val_smart_terrain_6_4)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:val_smart_terrain_6_4)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_6_4)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_green_night:val_smart_terrain_6_4)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:val_smart_terrain_6_4)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:val_smart_terrain_6_4)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:val_smart_terrain_6_4)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:val_smart_terrain_6_5)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:val_smart_terrain_6_5)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:val_smart_terrain_6_5)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:val_smart_terrain_6_5)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:val_smart_terrain_6_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_6_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:val_smart_terrain_6_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:val_smart_terrain_6_5)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:val_smart_terrain_6_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:val_smart_terrain_6_5)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_white_night)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_green_night:val_smart_terrain_6_5)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~30} %=create_squad(simulation_dog_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_night:val_smart_terrain_8_7)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:val_smart_terrain_8_7)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_8_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_green_night:val_smart_terrain_8_7)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~30} %=create_squad(simulation_fracture_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~40} %=create_squad(simulation_bloodsucker_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~50} %=create_squad(simulation_lurker_blue_night:val_smart_terrain_9_2)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_fracture_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_lurker_blue_night:val_smart_terrain_9_2)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_fracture_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_green_night:val_smart_terrain_9_2)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_white_night:val_smart_terrain_9_2)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
Reference in New Issue
Block a user