Added, Updated and Removed Mods; Updated Readme
This commit is contained in:
+11
-5
@@ -2,17 +2,23 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(zombie_smart_ds_mlr_1) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(zombie_smart_ds_mlr_1) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(cit_bandits_2) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(cit_bandits_2) =is_night} ph_idle@spawn_night_monster_2
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on_info = {=actor_near_smart(zombie_smart_ds_mlr_1) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(zombie_smart_ds_mlr_1) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(cit_bandits_2) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(cit_bandits_2) =is_dark_night} ph_idle@spawn_dark_monster_2
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_mix_zombie_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~40} %=create_squad(simulation_bloodsucker_red_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:zombie_smart_ds_mlr_1)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_tushkano_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:zombie_smart_ds_mlr_1)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_mix_zombie_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_red_night:zombie_smart_ds_mlr_1)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_brown_night:zombie_smart_ds_mlr_1)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_bloodsucker_red_night:cit_bandits_2)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:cit_bandits_2)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:cit_bandits_2)% ph_idle@reset_2, {~50} %=create_squad(simulation_snork_night:cit_bandits_2)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_cat_night:cit_bandits_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_dog_night:cit_bandits_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:cit_bandits_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_snork_night:cit_bandits_2)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_bloodsucker_red_night:cit_bandits_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:cit_bandits_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:cit_bandits_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_brown_night:cit_bandits_2)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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+11
-5
@@ -2,17 +2,23 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(zombie_smart_ds_mlr_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(zombie_smart_ds_mlr_2) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(cit_killers_2) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(cit_killers_2) =is_night} ph_idle@spawn_night_monster_2
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on_info = {=actor_near_smart(zombie_smart_ds_mlr_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(zombie_smart_ds_mlr_2) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(cit_killers_2) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(cit_killers_2) =is_dark_night} ph_idle@spawn_dark_monster_2
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_bloodsucker_red_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~30} %=create_squad(simulation_psysucker_brown_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~50} %=create_squad(simulation_boar_3_5_night:zombie_smart_ds_mlr_2)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_tushkano_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_red_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:zombie_smart_ds_mlr_2)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_bloodsucker_red_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_brown_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:zombie_smart_ds_mlr_2)% ph_idle@reset, {~10} %=create_squad(simulation_karlik_night:zombie_smart_ds_mlr_2)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_tushkano_night:cit_killers_2)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:cit_killers_2)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:cit_killers_2)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:cit_killers_2)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_tushkano_night:cit_killers_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_dog_night:cit_killers_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:cit_killers_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:cit_killers_2)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_psysucker_brown_night:cit_killers_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:cit_killers_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_red_night:cit_killers_2)% ph_idle@reset_2, {~10} %=create_squad(simulation_karlik_night:cit_killers_2)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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+11
-5
@@ -2,17 +2,23 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(cit_kanaliz1) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(cit_kanaliz1) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(cit_kanaliz2) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(cit_kanaliz2) =is_night} ph_idle@spawn_night_monster_2
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on_info = {=actor_near_smart(cit_kanaliz1) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(cit_kanaliz1) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(cit_kanaliz2) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(cit_kanaliz2) =is_dark_night} ph_idle@spawn_dark_monster_2
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_chimera_2weak_night:cit_kanaliz1)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:cit_kanaliz1)% ph_idle@reset, {~40} %=create_squad(simulation_snork_night:cit_kanaliz1)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:cit_kanaliz1)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_dog_night:cit_kanaliz1)% ph_idle@reset, {~10} %=create_squad(simulation_boar_night:cit_kanaliz1)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:cit_kanaliz1)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:cit_kanaliz1)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_chimera_2weak_night:cit_kanaliz1)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:cit_kanaliz1)% ph_idle@reset, {~10} %=create_squad(simulation_gigant_night:cit_kanaliz1)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:cit_kanaliz1)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_chimera_2weak_night:cit_kanaliz2)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:cit_kanaliz2)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:cit_kanaliz2)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:cit_kanaliz2)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_cat_night:cit_kanaliz2)% ph_idle@reset_2, {~10} %=create_squad(simulation_mix_boar_flesh_night:cit_kanaliz2)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:cit_kanaliz2)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:cit_kanaliz2)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_chimera_2weak_night:cit_kanaliz2)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:cit_kanaliz2)% ph_idle@reset_2, {~10} %=create_squad(simulation_gigant_night:cit_kanaliz2)% ph_idle@reset_2, {~10} %=create_squad(simulation_lurker_brown_night:cit_kanaliz2)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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@@ -1,6 +1,6 @@
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[smart_terrain]
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squad_id = 3
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max_population = 2
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max_population = 1
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respawn_params = respawn@cit_kanaliz2
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respawn_only_smart = false
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respawn_idle = 172800
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+1
-1
@@ -1,6 +1,6 @@
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[smart_terrain]
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squad_id = 26
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max_population = 2
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max_population = 1
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respawn_params = respawn@zombie_smart_ds_mlr_2
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respawn_only_smart = false
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respawn_idle = 172800
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+1
-1
@@ -1,6 +1,6 @@
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[smart_terrain]
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squad_id = 26
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max_population = 2
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max_population = 1
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respawn_params = respawn@zombie_smart_ds_mlr_2
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respawn_only_smart = false
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respawn_idle = 172800
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