Added, Updated and Removed Mods; Updated Readme
This commit is contained in:
+2
-2
@@ -38,7 +38,7 @@ help_wounded_enabled = false
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corpse_detection_enabled = false
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on_game_timer = 15000 | remark@drink_vodka
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[remark@drink_vodka]:walker@base1
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[remark@drink_vodka]:walker@base_2
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anim = animpoint_sit_ass_drink_vodka
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on_game_timer = 950 | walker@base_1
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@@ -90,7 +90,7 @@ combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(a
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combat_ignore_keep_when_attacked = {=is_warfare} false, true
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meet = no_meet
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[remark@drink]:walker@base1
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[remark@drink]:walker@mechan_mlr_access
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anim = animpoint_sit_ass_drink_vodka
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meet = meet
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on_game_timer = 2000 | walker@base_1 %=awr_timer_msg_off%
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+22
-9
@@ -2,30 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(esc_smart_terrain_1_11) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(esc_smart_terrain_1_11) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(esc_smart_terrain_4_9) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(esc_smart_terrain_4_9) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(esc_smart_terrain_4_11) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_4_11) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(esc_smart_terrain_5_12) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_5_12) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(esc_smart_terrain_1_11) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(esc_smart_terrain_1_11) =is_dark_night} ph_idle@spawn_night_monster_1
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on_info2 = {=actor_near_smart(esc_smart_terrain_4_9) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(esc_smart_terrain_4_9) =is_dark_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(esc_smart_terrain_4_11) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_4_11) =is_dark_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(esc_smart_terrain_5_12) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(esc_smart_terrain_5_12) =is_dark_night} ph_idle@spawn_night_monster_4
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_1_11)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_1_11)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:esc_smart_terrain_1_11)% ph_idle@reset, {~50} %=create_squad(simulation_cat_night:esc_smart_terrain_1_11)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_1_11)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_1_11)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_1_11)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_1_11)% ph_idle@reset, ph_idle@wait_reset
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;[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_1_11)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_1_11)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_1_11)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_1_11)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_snork_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:esc_smart_terrain_4_9)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_4_9)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_snork_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_4_9)% ph_idle@reset_2, ph_idle@wait_reset
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;[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_snork_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_4_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_4_9)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_3]
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on_info = {~20} %=create_squad(simulation_tushkano_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_night:esc_smart_terrain_4_11)% ph_idle@reset_3, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_4_11)% ph_idle@reset_3, ph_idle@wait_reset
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;[ph_idle@spawn_dark_monster_3]
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on_info = {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_4_11)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_4_11)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@reset_3]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_4]
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on_info = {~20} %=create_squad(simulation_cat_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~40} %=create_squad(simulation_tushkano_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:esc_smart_terrain_5_12)% ph_idle@reset_4, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_5_12)% ph_idle@reset_4, ph_idle@wait_reset
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;[ph_idle@spawn_dark_monster_4]
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on_info = {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_5_12)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_5_12)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@reset_4]
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on_game_timer = 86400 | ph_idle@wait_actor
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+21
-9
@@ -2,31 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(esc_smart_terrain_8_9) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(esc_smart_terrain_8_9) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(esc_smart_terrain_8_10) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(esc_smart_terrain_8_10) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(esc_smart_terrain_9_7) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_9_7) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(esc_smart_terrain_9_10) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_9_10) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(esc_smart_terrain_8_9) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(esc_smart_terrain_8_9) =is_dark_night} ph_idle@spawn_night_monster_1
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on_info2 = {=actor_near_smart(esc_smart_terrain_8_10) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(esc_smart_terrain_8_10) =is_dark_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(esc_smart_terrain_9_7) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_9_7) =is_dark_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(esc_smart_terrain_9_10) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(esc_smart_terrain_9_10) =is_dark_night} ph_idle@spawn_night_monster_4
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_8_9)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_8_9)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:esc_smart_terrain_8_9)% ph_idle@reset, {~50} %=create_squad(simulation_cat_night:esc_smart_terrain_8_9)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_8_9)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_8_9)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_8_9)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_8_9)% ph_idle@reset, ph_idle@wait_reset
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;[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_8_9)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_8_9)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_8_9)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_8_9)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_snork_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:esc_smart_terrain_8_10)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_8_10)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_snork_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_8_10)% ph_idle@reset_2, ph_idle@wait_reset
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;[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_snork_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_boar_3_5_night:esc_smart_terrain_8_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_8_10)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_3]
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on_info = {~20} %=create_squad(simulation_tushkano_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_night:esc_smart_terrain_9_7)% ph_idle@reset_3, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_9_7)% ph_idle@reset_3, ph_idle@wait_reset
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;[ph_idle@spawn_dark_monster_3]
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on_info = {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_9_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_9_7)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@reset_3]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_4]
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on_info = {~20} %=create_squad(simulation_lurker_blue_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~40} %=create_squad(simulation_tushkano_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:esc_smart_terrain_9_10)% ph_idle@reset_4, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_lurker_blue_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_9_10)% ph_idle@reset_4, ph_idle@wait_reset
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;[ph_idle@spawn_dark_monster_4]
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on_info = {~10} %=create_squad(simulation_lurker_blue_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_9_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_9_10)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@reset_4]
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on_game_timer = 86400 | ph_idle@wait_actor
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+21
-9
@@ -2,31 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(esc_smart_terrain_3_7) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(esc_smart_terrain_3_7) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(esc_smart_terrain_5_4) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(esc_smart_terrain_5_4) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(esc_smart_terrain_5_6) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_5_6) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(esc_smart_terrain_6_6) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_6_6) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(esc_smart_terrain_3_7) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(esc_smart_terrain_3_7) =is_dark_night} ph_idle@spawn_night_monster_1
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on_info2 = {=actor_near_smart(esc_smart_terrain_5_4) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(esc_smart_terrain_5_4) =is_dark_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(esc_smart_terrain_5_6) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(esc_smart_terrain_5_6) =is_dark_night} ph_idle@spawn_night_monster_3
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||||
on_info4 = {=actor_near_smart(esc_smart_terrain_6_6) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(esc_smart_terrain_6_6) =is_dark_night} ph_idle@spawn_night_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_3_7)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_3_7)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:esc_smart_terrain_3_7)% ph_idle@reset, {~50} %=create_squad(simulation_cat_night:esc_smart_terrain_3_7)% ph_idle@reset, ph_idle@wait_reset
|
||||
[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_3_7)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_3_7)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:esc_smart_terrain_5_4)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_5_4)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_5_4)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_boar_3_5_night:esc_smart_terrain_5_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:esc_smart_terrain_5_4)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_night:esc_smart_terrain_5_6)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_5_6)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_5_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_5_6)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_cat_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~40} %=create_squad(simulation_tushkano_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:esc_smart_terrain_6_6)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_6_6)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
;[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_cat_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:esc_smart_terrain_6_6)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:esc_smart_terrain_6_6)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
Reference in New Issue
Block a user