Added, Updated and Removed Mods; Updated Readme
This commit is contained in:
+22
-9
@@ -2,30 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(gar_smart_terrain_1_5) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(gar_smart_terrain_1_5) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(gar_smart_terrain_1_7) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(gar_smart_terrain_1_7) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(gar_smart_terrain_2_4) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_2_4) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(gar_smart_terrain_6_7) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_6_7) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(gar_smart_terrain_1_5) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(gar_smart_terrain_1_5) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(gar_smart_terrain_1_7) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(gar_smart_terrain_1_7) =is_dark_night} ph_idle@spawn_dark_monster_2
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on_info3 = {=actor_near_smart(gar_smart_terrain_2_4) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_2_4) =is_dark_night} ph_idle@spawn_dark_monster_3
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on_info4 = {=actor_near_smart(gar_smart_terrain_6_7) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(gar_smart_terrain_6_7) =is_dark_night} ph_idle@spawn_dark_monster_4
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_mix_zombie_night:gar_smart_terrain_1_5)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:gar_smart_terrain_1_5)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:gar_smart_terrain_1_5)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_1_5)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_1_5)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:gar_smart_terrain_1_5)% ph_idle@reset, {~10} %=create_squad(simulation_boar_night:gar_smart_terrain_1_5)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_1_5)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_mix_zombie_night:gar_smart_terrain_1_5)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:gar_smart_terrain_1_5)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_1_5)% ph_idle@reset, {~10} %=create_squad(simulation_karlik_night:gar_smart_terrain_1_5)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_snork_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:gar_smart_terrain_1_7)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_1_7)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_snork_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_1_7)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_snork_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:gar_smart_terrain_1_7)% ph_idle@reset_2, {~10} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_1_7)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_3]
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on_info = {~20} %=create_squad(simulation_tushkano_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~30} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~40} %=create_squad(simulation_cat_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~50} %=create_squad(simulation_dog_night:gar_smart_terrain_2_4)% ph_idle@reset_3, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_2_4)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_3]
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on_info = {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_2_4)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_2_4)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@reset_3]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_4]
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on_info = {~20} %=create_squad(simulation_cat_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~40} %=create_squad(simulation_tushkano_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:gar_smart_terrain_6_7)% ph_idle@reset_4, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:gar_smart_terrain_6_7)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_4]
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on_info = {~10} %=create_squad(simulation_karlik_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_6_7)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@reset_4]
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on_game_timer = 86400 | ph_idle@wait_actor
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+21
-9
@@ -2,31 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(gar_smart_terrain_5_5) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(gar_smart_terrain_5_5) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(gar_smart_terrain_5_6) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(gar_smart_terrain_5_6) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(gar_smart_terrain_6_6) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_6_6) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(gar_smart_terrain_7_4) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_7_4) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(gar_smart_terrain_5_5) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(gar_smart_terrain_5_5) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(gar_smart_terrain_5_6) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(gar_smart_terrain_5_6) =is_dark_night} ph_idle@spawn_dark_monster_2
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on_info3 = {=actor_near_smart(gar_smart_terrain_6_6) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_6_6) =is_dark_night} ph_idle@spawn_dark_monster_3
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on_info4 = {=actor_near_smart(gar_smart_terrain_7_4) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(gar_smart_terrain_7_4) =is_dark_night} ph_idle@spawn_dark_monster_4
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_5_5)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:gar_smart_terrain_5_5)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:gar_smart_terrain_5_5)% ph_idle@reset, {~50} %=create_squad(simulation_boar_3_5_night:gar_smart_terrain_5_5)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_5_5)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_5_5)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_5_5)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:gar_smart_terrain_5_5)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_5_5)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_5_5)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_5_5)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:gar_smart_terrain_5_5)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_tushkano_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:gar_smart_terrain_5_6)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_5_6)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_boar_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_5_6)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:gar_smart_terrain_5_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_psy_dog_night:gar_smart_terrain_5_6)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_3]
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on_info = {~20} %=create_squad(simulation_psy_dog_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~30} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~40} %=create_squad(simulation_bloodsucker_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~50} %=create_squad(simulation_karlik_night:gar_smart_terrain_6_6)% ph_idle@reset_3, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:gar_smart_terrain_6_6)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_3]
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on_info = {~10} %=create_squad(simulation_psy_dog_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:gar_smart_terrain_6_6)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:gar_smart_terrain_6_6)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@reset_3]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_4]
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on_info = {~20} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~40} %=create_squad(simulation_tushkano_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:gar_smart_terrain_7_4)% ph_idle@reset_4, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:gar_smart_terrain_7_4)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_4]
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on_info = {~10} %=create_squad(simulation_psy_dog_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_7_4)% ph_idle@reset_4, {~10} %=create_squad(simulation_karlik_night:gar_smart_terrain_7_4)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@reset_4]
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on_game_timer = 86400 | ph_idle@wait_actor
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+21
-9
@@ -2,31 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(gar_smart_terrain_4_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(gar_smart_terrain_4_2) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(gar_smart_terrain_6_1) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(gar_smart_terrain_6_1) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(gar_smart_terrain_8_3) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_8_3) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(gar_smart_terrain_8_5) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_8_5) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(gar_smart_terrain_4_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(gar_smart_terrain_4_2) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(gar_smart_terrain_6_1) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(gar_smart_terrain_6_1) =is_dark_night} ph_idle@spawn_dark_monster_2
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on_info3 = {=actor_near_smart(gar_smart_terrain_8_3) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(gar_smart_terrain_8_3) =is_dark_night} ph_idle@spawn_dark_monster_3
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on_info4 = {=actor_near_smart(gar_smart_terrain_8_5) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(gar_smart_terrain_8_5) =is_dark_night} ph_idle@spawn_dark_monster_4
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_bloodsucker_night:gar_smart_terrain_4_2)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:gar_smart_terrain_4_2)% ph_idle@reset, {~40} %=create_squad(simulation_snork_night:gar_smart_terrain_4_2)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:gar_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_1]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:gar_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:gar_smart_terrain_6_1)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_6_1)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_6_1)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~10} %=create_squad(simulation_psy_dog_night:gar_smart_terrain_6_1)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_6_1)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_tushkano_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~30} %=create_squad(simulation_dog_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_night:gar_smart_terrain_8_3)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_tushkano_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_8_3)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:gar_smart_terrain_8_3)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:gar_smart_terrain_8_3)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~30} %=create_squad(simulation_fracture_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~40} %=create_squad(simulation_bloodsucker_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~50} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_8_5)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_fracture_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_8_5)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_white_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_green_night:gar_smart_terrain_8_5)% ph_idle@reset_4, {~10} %=create_squad(simulation_lurker_blue_night:gar_smart_terrain_8_5)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
+4
@@ -1,3 +1,7 @@
|
||||
![logic@gar_smart_terrain_3_5_camp_work_9]
|
||||
active = animpoint@gar_smart_terrain_3_5_animpoint_mlr_4
|
||||
prior = 65
|
||||
|
||||
[logic@hangar_gar_character_logic]
|
||||
suitable = {=check_npc_name(sim_default_stalker_3)} true
|
||||
active = animpoint@sit
|
||||
|
||||
Reference in New Issue
Block a user