Added, Updated and Removed Mods; Updated Readme

This commit is contained in:
2024-04-01 22:56:36 -04:00
parent 255081e1ee
commit 5caee9fba5
1056 changed files with 49175 additions and 1278 deletions
@@ -9,7 +9,7 @@ on_info = {=actor_community(actor_monolith)} sr_idle@mspawner_1, {=actor_communi
on_info = sr_idle@check_2 %=create_squad(zombied_x162_st_poltergeist_squad:x162_st_poltergeist) =spawn_object(labx16_snork_5:x16_zombied_1_walk:0) =spawn_object(labx16_snork_6:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_1:x16_zombied_master_1_walk:0) =spawn_object(labx16_zombie_2:x16_zombied_master_2_walk:0) =spawn_object(labx16_zombie_8:x16_zombied_1_walk:0) =spawn_object(labx16_zombie_11:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_12:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_13:x16_zombied_5_walk:0) =spawn_object(labx16_zombie_18:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_6:x16_zombied_1_walk:0) =spawn_object(labx16_zombie_7:x16_zombied_1_walk:0) =spawn_object(main_story_3_lab_x16_documents:x16_ghost_deadway)%
[sr_idle@mspawner_1]
on_info = sr_idle@check_2 %=spawn_object(labx16_ecolog_2a:x16_snork_home_2:0) =spawn_object(labx16_ecolog_1:x16_zombied_master_1_walk:0) =spawn_object(labx16_ecolog_2:x16_zombied_master_2_walk:0) =spawn_object(labx16_ecolog_8:x16_zombied_1_walk:0) =spawn_object(labx16_ecolog_11:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_12:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_13:x16_zombied_5_walk:0) =spawn_object(labx16_ecolog_18:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_19:x16_zombied_5_walk:0) =spawn_object(labx16_ecolog_6:x16_zombied_1_walk:0) =spawn_object(labx16_ecolog_7:x16_zombied_1_walk:0) =spawn_object(main_story_3_lab_x16_documents:x16_ghost_deadway)%
on_info = sr_idle@check_2 %=spawn_object(labx16_ecolog_2a:x16_snork_home_2:0) =spawn_object(labx16_ecolog_1:x16_zombied_master_1_walk:0) =spawn_object(labx16_ecolog_2:x16_zombied_master_2_walk:0) =spawn_object(labx16_ecolog_8:x16_zombied_1_walk:0) =spawn_object(labx16_ecolog_11:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_12:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_13:x16_zombied_5_walk:0) =spawn_object(labx16_ecolog_18:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_19:x16_zombied_5_walk:0) =spawn_object(labx16_ecolog_6:x16_zombied_1_walk:0) =spawn_object(labx16_ecolog_7:x16_zombied_1_walk:0)%
[sr_idle@check_2]
on_info = {=actor_community(actor_monolith)} sr_idle@mspawner_2, {=actor_community(actor_greh)} sr_idle@mspawner_2, sr_idle@spawner_2
@@ -30,4 +30,10 @@ on_game_timer = 180 | sr_idle@mlab_on %+yantar_attack_start =spawn_object(labx16
on_info = {-yan_labx16_switcher_primary_off -yan_kill_brain_done} sr_idle@mend
[sr_idle@mend]
on_game_timer = 3500 | sr_idle@nil %=spawn_object(labx16_snork_2:x16_snork_home_2:0) =spawn_object(labx16_zombie_1:x16_zombied_master_1_walk:0) =spawn_object(labx16_zombie_2:x16_zombied_master_2_walk:0) =spawn_object(labx16_zombie_8:x16_zombied_1_walk:0) =spawn_object(labx16_zombie_11:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_12:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_13:x16_zombied_5_walk:0) =spawn_object(labx16_zombie_18:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_19:x16_zombied_5_walk:0) =spawn_object(labx16_zombie_3:yan_zombied_walk_zasada_1:0) =spawn_object(labx16_zombie_4:yan_zombied_walk_zasada_1:0) =spawn_object(labx16_zombie_5:yan_zombied_walk_zasada_1:0) =spawn_object(labx16_snork_3:yan_zombies_attack_camp_1:0)%
on_game_timer = 3500 | sr_idle@nil %=spawn_object(labx16_snork_2:x16_snork_home_2:0) =spawn_object(labx16_zombie_1:x16_zombied_master_1_walk:0) =spawn_object(labx16_zombie_2:x16_zombied_master_2_walk:0) =spawn_object(labx16_zombie_8:x16_zombied_1_walk:0) =spawn_object(labx16_zombie_11:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_12:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_13:x16_zombied_5_walk:0) =spawn_object(labx16_zombie_18:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_19:x16_zombied_5_walk:0) =spawn_object(labx16_zombie_3:yan_zombied_walk_zasada_1:0) =spawn_object(labx16_zombie_4:yan_zombied_walk_zasada_1:0) =spawn_object(labx16_zombie_5:yan_zombied_walk_zasada_1:0) =spawn_object(labx16_snork_3:yan_zombies_attack_camp_1:0)%
![sr_idle@nil]
on_info = {=actor_community(actor_monolith)} sr_idle@mspawner_1
on_info2 = {=actor_community(actor_greh)} sr_idle@mspawner_1
@@ -22,17 +22,17 @@ tooltip = pas_b400_tip_switcher
on_press = {+yan_labx16_switcher_1_off +yan_labx16_switcher_2_off +yan_labx16_switcher_3_off} ph_idle@idle %+yan_labx16_switcher_primary_off =play_sound(x16_switch_1)%
[ph_idle@idle]
on_info = ph_button@deactivate %+yantar_attack_start +yan_kill_brain_done +yan_x16_complete_end =play_sound(x16_brain_death_d) =create_squad(zombied_x162_st_burer_squad:x162_st_burer) =spawn_object(labx16_zombie_16:x16_zombied_7_walk:0) =spawn_object(labx16_zombie_17:x16_zombied_7_walk:0) =spawn_object(labx16_zombie_11:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_12:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_13:x16_zombied_5_walk:0) =spawn_object(labx16_zombie_18:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_1:x16_zombied_master_1_walk:0) =spawn_object(labx16_ecolog_2:x16_zombied_master_2_walk:0) =spawn_object(labx16_snork_7:x16_zombied_7_walk:0) =spawn_object(labx16_snork_8:x16_zombied_7_walk:0) =spawn_object(labx16_killer_dead:x16_ghost_deadway)%
on_info = ph_button@deactivate %+yantar_attack_start +yan_kill_brain_done +yan_x16_complete_end =create_squad(zombied_x162_st_burer_squad:x162_st_burer) =spawn_object(labx16_zombie_16:x16_zombied_7_walk:0) =spawn_object(labx16_zombie_17:x16_zombied_7_walk:0) =spawn_object(labx16_zombie_11:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_12:x16_zombied_4_walk:0) =spawn_object(labx16_zombie_13:x16_zombied_5_walk:0) =spawn_object(labx16_zombie_18:x16_zombied_4_walk:0) =spawn_object(labx16_ecolog_1:x16_zombied_master_1_walk:0) =spawn_object(labx16_ecolog_2:x16_zombied_master_2_walk:0) =spawn_object(labx16_snork_7:x16_zombied_7_walk:0) =spawn_object(labx16_snork_8:x16_zombied_7_walk:0) =spawn_object(labx16_killer_dead:x16_ghost_deadway)% ;=play_sound(x16_brain_death_d)
![ph_button@deactivate]
on_info = {=actor_community(actor_monolith)} ph_button@mdeactive, {=actor_community(actor_greh)} ph_button@mdeactive
anim = lab_primary_switcher_off
tooltip = pas_b400_tip_switcher
on_press = {-yan_labx16_switcher_1_off -yan_labx16_switcher_2_off -yan_labx16_switcher_3_off} ph_idle@on %-yan_labx16_switcher_primary_off =play_sound(switch_2)%
!on_timer = 500 | ph_idle@nil %+yan_labx16_switcher_primary_off +yantar_attack_start =turn_off(yan_labx16switcher_primary_1_green) =turn_off(yan_labx16switcher_primary_2_green) =turn_off(yan_labx16switcher_primary_3_green) =play_sound(switch_2) =play_sound(x16_brain_death) =spawn_object(labx16_zombie_16:x16_zombied_7_walk:0) =spawn_object(labx16_zombie_17:x16_zombied_7_walk:0)%
!on_timer = 500 | ph_idle@nil %+yan_labx16_switcher_primary_off +yantar_attack_start =turn_off(yan_labx16switcher_primary_1_green) =turn_off(yan_labx16switcher_primary_2_green) =turn_off(yan_labx16switcher_primary_3_green) =play_sound(switch_2) =spawn_object(labx16_zombie_16:x16_zombied_7_walk:0) =spawn_object(labx16_zombie_17:x16_zombied_7_walk:0)% ;=play_sound(x16_brain_death)
[ph_idle@on]
on_info = {-yan_labx16_switcher_primary_off} ph_button@reactivate %-yan_labx16_switcher_primary_try -yan_kill_brain_done =play_sound_looped(x16_brain_run) =turn_on(yan_labx16switcher_primary_1_green) =turn_on(yan_labx16switcher_primary_2_green) =turn_on(yan_labx16switcher_primary_3_green) =yan_gluk%
on_info = {-yan_labx16_switcher_primary_off} ph_button@reactivate %-yan_kill_brain_done =turn_on(yan_labx16switcher_primary_1_green) =turn_on(yan_labx16switcher_primary_2_green) =turn_on(yan_labx16switcher_primary_3_green) =yan_gluk% ;=play_sound_looped(x16_brain_run)
[ph_button@reactivate]
anim_blend = true
@@ -49,7 +49,7 @@ tooltip = pas_b400_tip_switcher
on_press = {+yan_labx16_switcher_1_off +yan_labx16_switcher_2_off +yan_labx16_switcher_3_off} ph_idle@off %+yan_labx16_switcher_primary_off =turn_off(yan_labx16switcher_primary_1_green) =turn_off(yan_labx16switcher_primary_2_green) =turn_off(yan_labx16switcher_primary_3_green) =play_sound(x16_switch_1)%
[ph_idle@off]
on_info = {+yan_labx16_switcher_primary_off} ph_button@deactivate % +yan_labx16_switcher_primary_try +yan_kill_brain_done =play_sound(x16_brain_stop) =yan_gluk%
on_info = {+yan_labx16_switcher_primary_off} ph_button@deactivate %+yan_labx16_switcher_primary_try +yan_kill_brain_done =yan_gluk% ;=play_sound(x16_brain_stop)
[ph_button@mdeactive]
anim = lab_primary_switcher_off
@@ -99,7 +99,7 @@ on_timer = 8000 | ph_idle@msound_4 %=yan_gluk%
[ph_idle@msound_4]
on_info = %=stop_sound_looped =play_sound_looped(klaxon_3)%
on_timer = 50 | ph_idle@mrun_for_it %=play_sound(x16_brain_stop) =turn_off (yan_labx16switcher_primary_1_green) =turn_off(yan_labx16switcher_primary_2_green) =turn_off(yan_labx16switcher_primary_3_green)%
on_timer = 50 | ph_idle@mrun_for_it %=turn_off (yan_labx16switcher_primary_1_green) =turn_off(yan_labx16switcher_primary_2_green) =turn_off(yan_labx16switcher_primary_3_green)% ;=play_sound(x16_brain_stop)
[ph_idle@mrun_for_it]
on_timer = 10 | ph_button@merror_mode %=play_sound_looped(message_2) =play_sound_looped(message_3) +mil_attack_start%
@@ -124,7 +124,7 @@ on_timer = 9000 | ph_idle@msound_end
on_timer = 5 | ph_button@mactive %=stop_sound_looped =turn_on(yan_labx16switcher_primary_1_green) =turn_on(yan_labx16switcher_primary_2_green) =turn_on(yan_labx16switcher_primary_3_green)%
[ph_button@mactive]
on_info = {-yan_labx16_switcher_primary_off} ph_idle@nil %-yan_kill_brain_done +yan_x16_complete_end =play_sound_looped(x16_brain_run) %
on_info = {-yan_labx16_switcher_primary_off} ph_idle@nil %-yan_kill_brain_done +yan_x16_complete_end% ;=play_sound_looped(x16_brain_run)
anim_blend = true
anim = lab_primary_switcher_idle
tooltip = pas_b400_tip_switcher
@@ -26,7 +26,8 @@ spawn_squads = isg_x162_st_burer_squad
spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done +isg_entered_the_zone !squad_name_exist(isg_x162_st_burer_squad) ~10} 1, 0
;[on_changing_level]
[on_changing_level]
on_info = {+yan_controller_respawn_01} %=destroy_object(labx16_killer_dead)%
;[smart_control]
@@ -0,0 +1,26 @@
[logic]
active = sr_idle@check
[sr_idle@check]
on_info = {-yan_kill_brain_done} sr_idle@on
on_info2 = {+yan_kill_brain_done} sr_idle@off
[sr_idle@start]
on_info = sr_idle@on %=stop_sound_looped%
;on_info = %=play_sound(x16_begin)%
;on_signal = sound_end | sr_idle@on
[sr_idle@on]
on_info = %=play_sound_looped(x16_brain_run)%
on_info_2 = {+yan_kill_brain_done} sr_idle@stop
[sr_idle@stop]
on_info = sr_idle@off %=stop_sound_looped%
;on_info = %=play_sound(x16_brain_stop)%
;on_signal = sound_end | sr_idle@off
[sr_idle@off]
on_info = %=play_sound_looped(x16_brain_death_d)%
on_info_2 = {-yan_kill_brain_done} sr_idle@start