Added, Updated and Removed Mods; Updated Readme

This commit is contained in:
2024-04-01 22:56:36 -04:00
parent 255081e1ee
commit 5caee9fba5
1056 changed files with 49175 additions and 1278 deletions
@@ -2,30 +2,43 @@
active = ph_idle@wait_actor
[ph_idle@wait_actor]
on_info = {=actor_near_smart(mar_smart_terrain_3_7) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(mar_smart_terrain_3_7) =is_night} ph_idle@spawn_night_monster
on_info2 = {=actor_near_smart(mar_smart_terrain_3_10) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mar_smart_terrain_3_10) =is_night} ph_idle@spawn_night_monster_2
on_info3 = {=actor_near_smart(mar_smart_terrain_4_7) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_4_7) =is_night} ph_idle@spawn_night_monster_3
on_info4 = {=actor_near_smart(mar_smart_terrain_6_7) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_6_7) =is_night} ph_idle@spawn_night_monster_4
on_info = {=actor_near_smart(mar_smart_terrain_3_7) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(mar_smart_terrain_3_7) =is_dark_night} ph_idle@spawn_dark_monster_1
on_info2 = {=actor_near_smart(mar_smart_terrain_3_10) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mar_smart_terrain_3_10) =is_dark_night} ph_idle@spawn_dark_monster_2
on_info3 = {=actor_near_smart(mar_smart_terrain_4_7) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_4_7) =is_dark_night} ph_idle@spawn_dark_monster_3
on_info4 = {=actor_near_smart(mar_smart_terrain_6_7) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(mar_smart_terrain_6_7) =is_dark_night} ph_idle@spawn_dark_monster_4
[ph_idle@spawn_night_monster]
on_info = {~20} %=create_squad(simulation_mix_zombie_night:mar_smart_terrain_3_7)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:mar_smart_terrain_3_7)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:mar_smart_terrain_3_7)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_3_7)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_night_monster_1]
on_info = {~10} %=create_squad(simulation_mix_zombie_night:mar_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:mar_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:mar_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_3_7)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_1]
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:mar_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:mar_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_3_7)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_3_7)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@reset]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_2]
on_info = {~20} %=create_squad(simulation_snork_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:mar_smart_terrain_3_10)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_3_10)% ph_idle@reset_2, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_cat_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_3_10)% ph_idle@reset_2, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_2]
on_info = {~10} %=create_squad(simulation_snork_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_karlik_night:mar_smart_terrain_3_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_3_10)% ph_idle@reset_2, ph_idle@wait_reset
[ph_idle@reset_2]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_3]
on_info = {~20} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~40} %=create_squad(simulation_chimera_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~50} %=create_squad(simulation_dog_night:mar_smart_terrain_4_7)% ph_idle@reset_3, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:mar_smart_terrain_4_7)% ph_idle@reset_3, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_3]
on_info = {~10} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_chimera_night:mar_smart_terrain_4_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:mar_smart_terrain_4_7)% ph_idle@reset_3, ph_idle@wait_reset
[ph_idle@reset_3]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_4]
on_info = {~20} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:mar_smart_terrain_6_7)% ph_idle@reset_4, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_3_5_night:mar_smart_terrain_6_7)% ph_idle@reset_4, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_4]
on_info = {~10} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_6_7)% ph_idle@reset_4, {~10} %=create_squad(simulation_gigant_night:mar_smart_terrain_6_7)% ph_idle@reset_4, ph_idle@wait_reset
[ph_idle@reset_4]
on_game_timer = 86400 | ph_idle@wait_actor
@@ -2,31 +2,43 @@
active = ph_idle@wait_actor
[ph_idle@wait_actor]
on_info = {=actor_near_smart(mar_smart_terrain_6_8) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(mar_smart_terrain_6_8) =is_night} ph_idle@spawn_night_monster
on_info2 = {=actor_near_smart(mar_smart_terrain_6_10) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mar_smart_terrain_6_10) =is_night} ph_idle@spawn_night_monster_2
on_info3 = {=actor_near_smart(mar_smart_terrain_8_8) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_8_8) =is_night} ph_idle@spawn_night_monster_3
on_info4 = {=actor_near_smart(mar_smart_terrain_8_9) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_8_9) =is_night} ph_idle@spawn_night_monster_4
on_info = {=actor_near_smart(mar_smart_terrain_6_8) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(mar_smart_terrain_6_8) =is_dark_night} ph_idle@spawn_dark_monster_1
on_info2 = {=actor_near_smart(mar_smart_terrain_6_10) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mar_smart_terrain_6_10) =is_dark_night} ph_idle@spawn_dark_monster_2
on_info3 = {=actor_near_smart(mar_smart_terrain_8_8) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_8_8) =is_dark_night} ph_idle@spawn_dark_monster_3
on_info4 = {=actor_near_smart(mar_smart_terrain_8_9) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(mar_smart_terrain_8_9) =is_dark_night} ph_idle@spawn_dark_monster_4
[ph_idle@spawn_night_monster]
on_info = {~20} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_6_8)% ph_idle@reset, {~30} %=create_squad(simulation_dog_night:mar_smart_terrain_6_8)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:mar_smart_terrain_6_8)% ph_idle@reset, {~50} %=create_squad(simulation_boar_3_5_night:mar_smart_terrain_6_8)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_night_monster_1]
on_info = {~10} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_6_8)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:mar_smart_terrain_6_8)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:mar_smart_terrain_6_8)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:mar_smart_terrain_6_8)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_1]
on_info = {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_6_8)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_6_8)% ph_idle@reset, {~10} %=create_squad(simulation_tushkano_night:mar_smart_terrain_6_8)% ph_idle@reset, {~10} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_6_8)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@reset]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_2]
on_info = {~20} %=create_squad(simulation_tushkano_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:mar_smart_terrain_6_10)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_6_10)% ph_idle@reset_2, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_tushkano_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_6_10)% ph_idle@reset_2, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_2]
on_info = {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:mar_smart_terrain_6_10)% ph_idle@reset_2, {~10} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_6_10)% ph_idle@reset_2, ph_idle@wait_reset
[ph_idle@reset_2]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_3]
on_info = {~20} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~30} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~40} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~50} %=create_squad(simulation_karlik_night:mar_smart_terrain_8_8)% ph_idle@reset_3, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_snork_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:mar_smart_terrain_8_8)% ph_idle@reset_3, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_3]
on_info = {~10} %=create_squad(simulation_psy_dog_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_8_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_burer_night:mar_smart_terrain_8_8)% ph_idle@reset_3, ph_idle@wait_reset
[ph_idle@reset_3]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_4]
on_info = {~20} %=create_squad(simulation_lurker_blue_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~30} %=create_squad(simulation_dog_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~40} %=create_squad(simulation_cat_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~50} %=create_squad(simulation_boar_night:mar_smart_terrain_8_9)% ph_idle@reset_4, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_snork_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~10} %=create_squad(simulation_dog_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~10} %=create_squad(simulation_cat_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~10} %=create_squad(simulation_boar_night:mar_smart_terrain_8_9)% ph_idle@reset_4, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_4]
on_info = {~10} %=create_squad(simulation_lurker_blue_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~10} %=create_squad(simulation_contr_5rat_3tush_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_8_9)% ph_idle@reset_4, {~10} %=create_squad(simulation_chimera_night:mar_smart_terrain_8_9)% ph_idle@reset_4, ph_idle@wait_reset
[ph_idle@reset_4]
on_game_timer = 86400 | ph_idle@wait_actor
@@ -2,31 +2,43 @@
active = ph_idle@wait_actor
[ph_idle@wait_actor]
on_info = {=actor_near_smart(mar_smart_terrain_7_7) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(mar_smart_terrain_7_7) =is_night} ph_idle@spawn_night_monster
on_info2 = {=actor_near_smart(mar_smart_terrain_8_4) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mar_smart_terrain_8_4) =is_night} ph_idle@spawn_night_monster_2
on_info3 = {=actor_near_smart(mar_smart_terrain_10_7) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_10_7) =is_night} ph_idle@spawn_night_monster_3
on_info4 = {=actor_near_smart(mar_smart_terrain_10_10) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_10_10) =is_night} ph_idle@spawn_night_monster_4
on_info = {=actor_near_smart(mar_smart_terrain_7_7) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(mar_smart_terrain_7_7) =is_dark_night} ph_idle@spawn_dark_monster_1
on_info2 = {=actor_near_smart(mar_smart_terrain_8_4) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(mar_smart_terrain_8_4) =is_dark_night} ph_idle@spawn_dark_monster_2
on_info3 = {=actor_near_smart(mar_smart_terrain_10_7) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(mar_smart_terrain_10_7) =is_dark_night} ph_idle@spawn_dark_monster_3
on_info4 = {=actor_near_smart(mar_smart_terrain_10_10) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(mar_smart_terrain_10_10) =is_dark_night} ph_idle@spawn_dark_monster_4
[ph_idle@spawn_night_monster]
on_info = {~20} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_7_7)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:mar_smart_terrain_7_7)% ph_idle@reset, {~40} %=create_squad(simulation_chimera_night:mar_smart_terrain_7_7)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:mar_smart_terrain_7_7)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_night_monster_1]
on_info = {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_7_7)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:mar_smart_terrain_7_7)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:mar_smart_terrain_7_7)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:mar_smart_terrain_7_7)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_1]
on_info = {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_7_7)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:mar_smart_terrain_7_7)% ph_idle@reset, {~10} %=create_squad(simulation_chimera_night:mar_smart_terrain_7_7)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_7_7)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@reset]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_2]
on_info = {~20} %=create_squad(simulation_snork_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:mar_smart_terrain_8_4)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_8_4)% ph_idle@reset_2, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_snork_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_8_4)% ph_idle@reset_2, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_2]
on_info = {~10} %=create_squad(simulation_snork_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_8_4)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_8_4)% ph_idle@reset_2, ph_idle@wait_reset
[ph_idle@reset_2]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_3]
on_info = {~20} %=create_squad(simulation_tushkano_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~30} %=create_squad(simulation_dog_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~40} %=create_squad(simulation_boar_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~50} %=create_squad(simulation_cat_night:mar_smart_terrain_10_7)% ph_idle@reset_3, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_tushkano_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_dog_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:mar_smart_terrain_10_7)% ph_idle@reset_3, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_3]
on_info = {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_boar_night:mar_smart_terrain_10_7)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:mar_smart_terrain_10_7)% ph_idle@reset_3, ph_idle@wait_reset
[ph_idle@reset_3]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_4]
on_info = {~20} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~30} %=create_squad(simulation_fracture_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~40} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~50} %=create_squad(simulation_lurker_blue_night:mar_smart_terrain_10_10)% ph_idle@reset_4, ph_idle@wait_reset
on_info = {~10} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_fracture_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_lurker_blue_night:mar_smart_terrain_10_10)% ph_idle@reset_4, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_4]
on_info = {~10} %=create_squad(simulation_pseudodog_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_fracture_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:mar_smart_terrain_10_10)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_night:mar_smart_terrain_10_10)% ph_idle@reset_4, ph_idle@wait_reset
[ph_idle@reset_4]
on_game_timer = 86400 | ph_idle@wait_actor
@@ -68,10 +68,10 @@ guard_2 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_smart_terrain_base_beh_trade_job_1 = marsh\mar_base_owl_stalker_trader.ltx
mar_smart_terrain_base_beh_tech_job_1 = marsh\mar_base_stalker_tech.ltx
;mar_base_animpoint_kamp1 = marsh\mar_smart_terrain_base_smart_logic.ltx
;mar_base_animpoint_kamp2 = marsh\mar_smart_terrain_base_smart_logic.ltx
;mar_base_animpoint_kamp3 = marsh\mar_smart_terrain_base_smart_logic.ltx
;mar_base_animpoint_kamp4 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp1 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp2 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp3 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp4 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp5 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp6 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp7 = marsh\mar_smart_terrain_base_smart_logic.ltx