Added, Updated and Removed Mods; Updated Readme
This commit is contained in:
+21
-9
@@ -2,31 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(trc_sim_5) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(trc_sim_5) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(trc_sim_9) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(trc_sim_9) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(trc_sim_16) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(trc_sim_16) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(trc_sim_19) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_9_10) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(trc_sim_5) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(trc_sim_5) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(trc_sim_9) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(trc_sim_9) =is_dark_night} ph_idle@spawn_dark_monster_2
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on_info3 = {=actor_near_smart(trc_sim_16) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(trc_sim_16) =is_dark_night} ph_idle@spawn_dark_monster_3
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on_info4 = {=actor_near_smart(trc_sim_19) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(trc_sim_19) =is_dark_night} ph_idle@spawn_dark_monster_4
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_mix_zombie_night:trc_sim_5)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:trc_sim_5)% ph_idle@reset, {~40} %=create_squad(simulation_tushkano_night:trc_sim_5)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:trc_sim_5)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:trc_sim_5)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:trc_sim_5)% ph_idle@reset, {~10} %=create_squad(simulation_boar_3_5_night:trc_sim_5)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:trc_sim_5)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_mix_zombie_night:trc_sim_5)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_1_2_night:trc_sim_5)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_1_2_night:trc_sim_5)% ph_idle@reset, {~10} %=create_squad(simulation_psy_dog_night:trc_sim_5)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_gigant_night:trc_sim_9)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:trc_sim_9)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:trc_sim_9)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:trc_sim_9)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_dog_night:trc_sim_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_cat_night:trc_sim_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_boar_night:trc_sim_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:trc_sim_9)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_gigant_night:trc_sim_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:trc_sim_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:trc_sim_9)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:trc_sim_9)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_3]
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on_info = {~20} %=create_squad(simulation_psysucker_white_night:trc_sim_16)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:trc_sim_16)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:trc_sim_16)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:trc_sim_16)% ph_idle@reset_3, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_dog_night:trc_sim_16)% ph_idle@reset_3, {~10} %=create_squad(simulation_cat_night:trc_sim_16)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:trc_sim_16)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_brown_night:trc_sim_16)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_3]
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on_info = {~10} %=create_squad(simulation_psysucker_white_night:trc_sim_16)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_16)% ph_idle@reset_3, {~10} %=create_squad(simulation_karlik_night:trc_sim_16)% ph_idle@reset_3, {~10} %=create_squad(simulation_lurker_brown_night:trc_sim_16)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@reset_3]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_4]
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on_info = {~20} %=create_squad(simulation_psysucker_white_night:trc_sim_19)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:trc_sim_19)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:trc_sim_19)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:trc_sim_19)% ph_idle@reset_4, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_mix_dogs_night:trc_sim_19)% ph_idle@reset_4, {~10} %=create_squad(simulation_cat_3_5_night:trc_sim_19)% ph_idle@reset_4, {~10} %=create_squad(simulation_psy_dog_night:trc_sim_19)% ph_idle@reset_4, {~10} %=create_squad(simulation_karlik_night:trc_sim_19)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_4]
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on_info = {~10} %=create_squad(simulation_psysucker_white_night:trc_sim_19)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_19)% ph_idle@reset_4, {~10} %=create_squad(simulation_psy_dog_night:trc_sim_19)% ph_idle@reset_4, {~10} %=create_squad(simulation_karlik_night:trc_sim_19)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@reset_4]
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on_game_timer = 86400 | ph_idle@wait_actor
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+21
-9
@@ -2,31 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(trc_sim_11) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(trc_sim_11) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(trc_sim_13) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(trc_sim_13) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(trc_sim_14) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(trc_sim_14) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(trc_sim_15) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(trc_sim_15) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(trc_sim_11) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(trc_sim_11) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(trc_sim_13) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(trc_sim_13) =is_dark_night} ph_idle@spawn_dark_monster_2
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on_info3 = {=actor_near_smart(trc_sim_14) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(trc_sim_14) =is_dark_night} ph_idle@spawn_dark_monster_3
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on_info4 = {=actor_near_smart(trc_sim_15) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(trc_sim_15) =is_dark_night} ph_idle@spawn_dark_monster_4
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_chimera_2weak_night:trc_sim_11)% ph_idle@reset, {~30} %=create_squad(simulation_bloodsucker_night:trc_sim_11)% ph_idle@reset, {~40} %=create_squad(simulation_karlik_night:trc_sim_11)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_brown_night:trc_sim_11)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_psy_dog_night:trc_sim_11)% ph_idle@reset, {~10} %=create_squad(simulation_dog_5_7_night:trc_sim_11)% ph_idle@reset, {~10} %=create_squad(simulation_cat_3_5_night:trc_sim_11)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_brown_night:trc_sim_11)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_chimera_2weak_night:trc_sim_11)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_11)% ph_idle@reset, {~10} %=create_squad(simulation_karlik_night:trc_sim_11)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_brown_night:trc_sim_11)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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on_info = {~20} %=create_squad(simulation_tushkano_night:trc_sim_13)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:trc_sim_13)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:trc_sim_13)% ph_idle@reset_2, {~50} %=create_squad(simulation_snork_2_3_night:trc_sim_13)% ph_idle@reset_2, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_tushkano_night:trc_sim_13)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:trc_sim_13)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:trc_sim_13)% ph_idle@reset_2, {~10} %=create_squad(simulation_snork_2_3_night:trc_sim_13)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_2]
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on_info = {~10} %=create_squad(simulation_karlik_night:trc_sim_13)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:trc_sim_13)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_night:trc_sim_13)% ph_idle@reset_2, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_13)% ph_idle@reset_2, ph_idle@wait_reset
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[ph_idle@reset_2]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_3]
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on_info = {~20} %=create_squad(simulation_psy_dog_night:trc_sim_14)% ph_idle@reset_3, {~30} %=create_squad(simulation_psysucker_white_night:trc_sim_14)% ph_idle@reset_3, {~40} %=create_squad(simulation_bloodsucker_night:trc_sim_14)% ph_idle@reset_3, {~50} %=create_squad(simulation_snork_2_3_night:trc_sim_14)% ph_idle@reset_3, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_psy_dog_night:trc_sim_14)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_white_night:trc_sim_14)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_14)% ph_idle@reset_3, {~10} %=create_squad(simulation_snork_2_3_night:trc_sim_14)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_3]
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on_info = {~10} %=create_squad(simulation_contr_5zomb_weak_night:trc_sim_14)% ph_idle@reset_3, {~10} %=create_squad(simulation_bur_5rat_day_night:trc_sim_14)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_14)% ph_idle@reset_3, {~10} %=create_squad(simulation_snork_2_3_night:trc_sim_14)% ph_idle@reset_3, ph_idle@wait_reset
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[ph_idle@reset_3]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_4]
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on_info = {~20} %=create_squad(simulation_lurker_brown_night:trc_sim_15)% ph_idle@reset_4, {~30} %=create_squad(simulation_chimera_night:trc_sim_15)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:trc_sim_15)% ph_idle@reset_4, {~50} %=create_squad(simulation_snork_2_5_night:trc_sim_15)% ph_idle@reset_4, ph_idle@wait_reset
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on_info = {~10} %=create_squad(simulation_lurker_brown_night:trc_sim_15)% ph_idle@reset_4, {~10} %=create_squad(simulation_chimera_night:trc_sim_15)% ph_idle@reset_4, {~10} %=create_squad(simulation_psy_dog_night:trc_sim_15)% ph_idle@reset_4, {~10} %=create_squad(simulation_snork_2_5_night:trc_sim_15)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_4]
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on_info = {~10} %=create_squad(simulation_lurker_brown_night:trc_sim_15)% ph_idle@reset_4, {~10} %=create_squad(simulation_chimera_night:trc_sim_15)% ph_idle@reset_4, {~10} %=create_squad(simulation_psysucker_night:trc_sim_15)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_15)% ph_idle@reset_4, ph_idle@wait_reset
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[ph_idle@reset_4]
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on_game_timer = 86400 | ph_idle@wait_actor
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+21
-9
@@ -2,31 +2,43 @@
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active = ph_idle@wait_actor
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[ph_idle@wait_actor]
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on_info = {=actor_near_smart(trc_sim_10) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(trc_sim_10) =is_night} ph_idle@spawn_night_monster
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on_info2 = {=actor_near_smart(trc_sim_6) =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(trc_sim_6) =is_night} ph_idle@spawn_night_monster_2
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on_info3 = {=actor_near_smart(trc_sim_8) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_8_7) =is_night} ph_idle@spawn_night_monster_3
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on_info4 = {=actor_near_smart(trc_sim_17) =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(val_smart_terrain_9_2) =is_night} ph_idle@spawn_night_monster_4
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on_info = {=actor_near_smart(trc_sim_10) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(trc_sim_10) =is_dark_night} ph_idle@spawn_dark_monster_1
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on_info2 = {=actor_near_smart(trc_sim_6) =is_night} ph_idle@spawn_night_monster_2, {=actor_near_smart(trc_sim_6) =is_dark_night} ph_idle@spawn_dark_monster_2
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on_info3 = {=actor_near_smart(trc_sim_8) =is_night} ph_idle@spawn_night_monster_3, {=actor_near_smart(trc_sim_8) =is_dark_night} ph_idle@spawn_dark_monster_3
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on_info4 = {=actor_near_smart(trc_sim_17) =is_night} ph_idle@spawn_night_monster_4, {=actor_near_smart(trc_sim_17) =is_dark_night} ph_idle@spawn_dark_monster_4
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[ph_idle@spawn_night_monster]
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on_info = {~20} %=create_squad(simulation_bloodsucker_night:trc_sim_10)% ph_idle@reset, {~30} %=create_squad(simulation_fracture_night:trc_sim_10)% ph_idle@reset, {~40} %=create_squad(simulation_snork_night:trc_sim_10)% ph_idle@reset, {~50} %=create_squad(simulation_lurker_blue_night:trc_sim_10)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_night_monster_1]
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on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:trc_sim_10)% ph_idle@reset, {~10} %=create_squad(simulation_dog_night:trc_sim_10)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:trc_sim_10)% ph_idle@reset, {~10} %=create_squad(simulation_cat_night:trc_sim_10)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@spawn_dark_monster_1]
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on_info = {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_10)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:trc_sim_10)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_night:trc_sim_10)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_blue_night:trc_sim_10)% ph_idle@reset, ph_idle@wait_reset
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[ph_idle@reset]
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on_game_timer = 86400 | ph_idle@wait_actor
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[ph_idle@spawn_night_monster_2]
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||||
on_info = {~20} %=create_squad(simulation_snork_night:trc_sim_6)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:trc_sim_6)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:trc_sim_6)% ph_idle@reset_2, {~50} %=create_squad(simulation_pseudodog_night:trc_sim_6)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_snork_night:trc_sim_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_fracture_night:trc_sim_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_night:trc_sim_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_pseudodog_night:trc_sim_6)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_2]
|
||||
on_info = {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_psysucker_night:trc_sim_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_zombie_blind_3zomb_civ_night:trc_sim_6)% ph_idle@reset_2, {~10} %=create_squad(simulation_psy_dog_night:trc_sim_6)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_gigant_night:trc_sim_8)% ph_idle@reset_3, {~30} %=create_squad(simulation_chimera_night:trc_sim_8)% ph_idle@reset_3, {~40} %=create_squad(simulation_snork_2_5_night:trc_sim_8)% ph_idle@reset_3, {~50} %=create_squad(simulation_bloodsucker_night:trc_sim_8)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_psy_dog_night:trc_sim_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_psysucker_night:trc_sim_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_snork_2_5_night:trc_sim_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_8)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_3]
|
||||
on_info = {~10} %=create_squad(simulation_gigant_night:trc_sim_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_chimera_night:trc_sim_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_snork_2_5_night:trc_sim_8)% ph_idle@reset_3, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_8)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_pseudodog_night:trc_sim_17)% ph_idle@reset_4, {~30} %=create_squad(simulation_fracture_night:trc_sim_17)% ph_idle@reset_4, {~40} %=create_squad(simulation_bloodsucker_night:trc_sim_17)% ph_idle@reset_4, {~50} %=create_squad(simulation_lurker_blue_night:trc_sim_17)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
on_info = {~10} %=create_squad(simulation_pseudodog_night:trc_sim_17)% ph_idle@reset_4, {~10} %=create_squad(simulation_fracture_night:trc_sim_17)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_17)% ph_idle@reset_4, {~10} %=create_squad(simulation_lurker_blue_night:trc_sim_17)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@spawn_dark_monster_4]
|
||||
on_info = {~10} %=create_squad(simulation_psysucker_night:trc_sim_17)% ph_idle@reset_4, {~10} %=create_squad(simulation_contr_5rat_3tush_night:trc_sim_17)% ph_idle@reset_4, {~10} %=create_squad(simulation_bloodsucker_night:trc_sim_17)% ph_idle@reset_4, {~10} %=create_squad(simulation_bur_5rat_day_night:trc_sim_17)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
Reference in New Issue
Block a user