Added, Updated and Removed Mods; Updated Readme

This commit is contained in:
2024-04-01 22:56:36 -04:00
parent 255081e1ee
commit 5caee9fba5
1056 changed files with 49175 additions and 1278 deletions
@@ -0,0 +1,9 @@
[logic]
active = ph_sound
[ph_sound]
snd = esc_sidorovich_radio
looped = false
min_idle = 300
max_idle = 500
random = true
@@ -2,34 +2,17 @@
active = ph_idle@wait_actor
[ph_idle@wait_actor]
on_info = {=actor_near_smart(yan_smart_terrain_1_6) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(yan_smart_terrain_1_6) =is_night} ph_idle@spawn_night_monster
;on_info2 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_2
;on_info3 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_3
;on_info4 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_4
on_info = {=actor_near_smart(yan_smart_terrain_1_6) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(yan_smart_terrain_1_6) =is_dark_night} ph_idle@spawn_dark_monster_1
[ph_idle@spawn_night_monster]
on_info = {~20} %=create_squad(simulation_psysucker_white_night:yan_smart_terrain_1_6)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:yan_smart_terrain_1_6)% ph_idle@reset, {~40} %=create_squad(simulation_bloodsucker_night:yan_smart_terrain_1_6)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:yan_smart_terrain_1_6)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_night_monster_1]
on_info = {~10} %=create_squad(simulation_snork_night:yan_smart_terrain_1_6)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:yan_smart_terrain_1_6)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_night:yan_smart_terrain_1_6)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:yan_smart_terrain_1_6)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_1]
on_info = {~10} %=create_squad(simulation_psysucker_white_night:yan_smart_terrain_1_6)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:yan_smart_terrain_1_6)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_night:yan_smart_terrain_1_6)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_night:yan_smart_terrain_1_6)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@reset]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_2]
on_info = {~20} %=create_squad(simulation_snork_night:X)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:X)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:X)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:X)% ph_idle@reset_2, ph_idle@wait_reset
[ph_idle@reset_2]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_3]
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:X)% ph_idle@reset_3, ph_idle@wait_reset
[ph_idle@reset_3]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_4]
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:X)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_4, ph_idle@wait_reset
[ph_idle@reset_4]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@wait_reset]
on_game_timer = 580 | ph_idle@wait_actor
@@ -2,34 +2,17 @@
active = ph_idle@wait_actor
[ph_idle@wait_actor]
on_info = {=actor_near_smart(yan_smart_terrain_4_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(yan_smart_terrain_4_2) =is_night} ph_idle@spawn_night_monster
;on_info2 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_2
;on_info3 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_3
;on_info4 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_4
on_info = {=actor_near_smart(yan_smart_terrain_4_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(yan_smart_terrain_4_2) =is_dark_night} ph_idle@spawn_dark_monster_1
[ph_idle@spawn_night_monster]
on_info = {~20} %=create_squad(simulation_chimera_night:yan_smart_terrain_4_2)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:yan_smart_terrain_4_2)% ph_idle@reset, {~40} %=create_squad(simulation_bloodsucker_red_night:yan_smart_terrain_4_2)% ph_idle@reset, {~50} %=create_squad(simulation_psysucker_brown_night:yan_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_night_monster_1]
on_info = {~10} %=create_squad(simulation_snork_night:yan_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_fracture_night:yan_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_red_night:yan_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_brown_night:yan_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_1]
on_info = {~10} %=create_squad(simulation_chimera_night:yan_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:yan_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_red_night:yan_smart_terrain_4_2)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_brown_night:yan_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@reset]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_2]
on_info = {~20} %=create_squad(simulation_snork_night:X)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:X)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:X)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:X)% ph_idle@reset_2, ph_idle@wait_reset
[ph_idle@reset_2]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_3]
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:X)% ph_idle@reset_3, ph_idle@wait_reset
[ph_idle@reset_3]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_4]
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:X)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_4, ph_idle@wait_reset
[ph_idle@reset_4]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@wait_reset]
on_game_timer = 580 | ph_idle@wait_actor
@@ -2,34 +2,17 @@
active = ph_idle@wait_actor
[ph_idle@wait_actor]
on_info = {=actor_near_smart(yan_smart_terrain_6_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(yan_smart_terrain_6_2) =is_night} ph_idle@spawn_night_monster
;on_info2 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_2
;on_info3 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_3
;on_info4 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_4
on_info = {=actor_near_smart(yan_smart_terrain_6_2) =is_night} ph_idle@spawn_night_monster_1, {=actor_near_smart(yan_smart_terrain_6_2) =is_dark_night} ph_idle@spawn_dark_monster_1
[ph_idle@spawn_night_monster]
on_info = {~20} %=create_squad(simulation_mix_zombie_night:yan_smart_terrain_6_2)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:yan_smart_terrain_6_2)% ph_idle@reset, {~40} %=create_squad(simulation_lurker_brown_night:yan_smart_terrain_6_2)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:yan_smart_terrain_6_2)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_night_monster_1]
on_info = {~10} %=create_squad(simulation_mix_zombie_night:yan_smart_terrain_6_2)% ph_idle@reset, {~10} %=create_squad(simulation_snork_night:yan_smart_terrain_6_2)% ph_idle@reset, {~10} %=create_squad(simulation_lurker_brown_night:yan_smart_terrain_6_2)% ph_idle@reset, {~10} %=create_squad(simulation_pseudodog_night:yan_smart_terrain_6_2)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@spawn_dark_monster_1]
on_info = {~10} %=create_squad(simulation_zombie_blind_3zomb_night:yan_smart_terrain_6_2)% ph_idle@reset, {~10} %=create_squad(simulation_snork_2_3_night:yan_smart_terrain_6_2)% ph_idle@reset, {~10} %=create_squad(simulation_bloodsucker_night:yan_smart_terrain_6_2)% ph_idle@reset, {~10} %=create_squad(simulation_psysucker_night:yan_smart_terrain_6_2)% ph_idle@reset, ph_idle@wait_reset
[ph_idle@reset]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_2]
on_info = {~20} %=create_squad(simulation_snork_night:X)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:X)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:X)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:X)% ph_idle@reset_2, ph_idle@wait_reset
[ph_idle@reset_2]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_3]
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:X)% ph_idle@reset_3, ph_idle@wait_reset
[ph_idle@reset_3]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@spawn_night_monster_4]
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:X)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_4, ph_idle@wait_reset
[ph_idle@reset_4]
on_game_timer = 86400 | ph_idle@wait_actor
[ph_idle@wait_reset]
on_game_timer = 580 | ph_idle@wait_actor