Added, Updated and Removed Mods; Updated Readme

This commit is contained in:
2024-04-01 22:56:36 -04:00
parent 255081e1ee
commit 5caee9fba5
1056 changed files with 49175 additions and 1278 deletions
@@ -0,0 +1,156 @@
;--------- SIMULATION --------
;Limansk enterance
![red_bridge_bandit_smart_skirmish]:default_base ;mlr
sim_avail = true
territory = 1
surge = 1
killer = 1
csky = 1
stalker = 1
bandit = 1
dolg = 1
freedom = 1
monolith = 1
zombied = 1
army = 1
all = 0
;Stancia1 exit camp
![red_smart_terrain_3_1]:default_base
sim_avail = true
surge = 1
stalker = 1
bandit = 1
killer = 1
dolg = 1
ecolog = 1
freedom = 1
army = 1
monolith = 0
greh = 0
zombied = 1
;underground mine
![red_smart_terrain_3_2]:default
sim_avail = {+bar_deactivate_radar_done} false, true
lair = 0
surge = 1
stalker = 0
ecolog = 0
csky = 0
monolith = 1
greh = 1
zombied = 1
![red_smart_terrain_3_3]:default
sim_avail = {+bar_deactivate_radar_done} false, true
stalker = 1
dolg = 1
freedom = 1
monolith = 1
greh = 1
zombied = 1
;Camp near Forester's house - at red forest gate
![red_smart_terrain_4_2]:default_base
sim_avail = true
surge = 1
stalker = 1
bandit = 1
killer = 1
dolg = 1
ecolog = 1
freedom = 1
monolith = 0
greh = 0
zombied = 1
all = 0
army_heli = 0
![red_smart_terrain_4_3]:default
sim_avail = {+bar_deactivate_radar_done} false, true
stalker = 1
dolg = 1
freedom = 1
monolith = 1
greh = 1
zombied = 1
![red_smart_terrain_4_5]:default
sim_avail = true
resource = 2
stalker = 1
bandit = 1
killer = 1
dolg = 1
ecolog = 1
freedom = 1
monolith = 1
zombied = 1
![red_smart_terrain_5_5]:default_lair
sim_avail = {+bar_deactivate_radar_done} true, false
stalker = 1
bandit = 1
killer = 1
dolg = 1
freedom = 1
monolith = 0
![red_smart_terrain_5_6]:default_lair
sim_avail = true
territory = 1
;deeper forest - anomaly field with weird rocks
![red_smart_terrain_6_3]:default
sim_avail = true
resource = 2
stalker = 1
ecolog = 2
monolith = 0
greh = 1
zombied = 1
![red_smart_terrain_6_6]:default
sim_avail = true
surge = 1
monolith = 1
killer = 1
stalker = 1
ecolog = 1
bandit = 1
dolg = 1
freedom = 1
army = 1
csky = 1
zombied = 1
;bridge - forest side
![red_smart_terrain_bridge]:default_base
sim_avail = true
surge = 1
territory = 1
stalker = 1
csky = 1
bandit = 1
killer = 1
dolg = 1
freedom = 1
monolith = 1
zombied = 1
army = 1
greh = 1
all = 0
;deeper forest - near T72 tank
![red_smart_terrain_monsters]:default_lair
sim_avail = true
resource = 2
;tunnel to deeper forest - little mine
![red_smart_terrain_monsters_2]:default
sim_avail = true
zombied = 1
![red_smart_terrain_monsters_3]:default_lair
sim_avail = true
@@ -0,0 +1,23 @@
![red_smart_terrain_4_2];mlr
stalkers_base_red_forest_mlr_squad = 0
![red_bridge_bandit_smart_skirmish];mlr
protectors_red_bridge_bandit_smart_skirmish_squad = 0
monolith_sim_squad_advanced = 0
![red_smart_terrain_3_2]
monolith_bridge_trader_mlr_squad
red_3_2_monolith_guard_squad = 1
red_greh_trader_squad = 0
red_greh_tech_squad = 0
red_3_2_greh_guard_squad = 0
;simulation_contr_3sn_3gzomb = 0
![red_smart_terrain_5_6]
simulation_chimera = 0
![red_smart_terrain_6_3]
ecolog_sim_squad_advanced_2e_2ls_1ss = 1
![red_smart_terrain_monsters]
red_6_3_black_chimera = 1
@@ -0,0 +1,6 @@
[monolith_rad_outpost_speech]
type = 3d
path = characters_voice\scenario\radar\monolith_radio_1
shuffle = rnd
idle = 5,15,100
levels = l10_radar
@@ -0,0 +1,55 @@
[monolith_red_camp_radio_speech]
type = 3d
path = characters_voice\scenario\red_forest\monolith_radio_1
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest
[monolith_red_outpost_speech]
type = 3d
path = characters_voice\scenario\red_forest\monolith_radio_2
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest
[red_combat_ambient_1]
type = 3d
path = ambient\background\red_forest\gunfire_red_
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest
[red_combat_ambient_2]
type = 3d
path = ambient\background\red_forest\gunfire_red_
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest
[red_combat_ambient_3]
type = 3d
path = ambient\background\red_forest\gunfire_red_
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest
[red_combat_ambient_4]
type = 3d
path = ambient\background\red_forest\gunfire_red_
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest
[red_battle_ambient_1]
type = 3d
path = ambient\tuman\fog_ambient_gunfire_
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest
[red_battle_ambient_2]
type = 3d
path = ambient\tuman\fog_ambient_gunfire_
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest
@@ -0,0 +1,9 @@
[dynamic_object_configs]
smart = red_bridge_bandit_smart_skirmish
condlist_0 = true
[exclusive]
combat_ambient_1= red_combat_sound_1 | -254.22,14.93,-275.56 | 0,0,0 | condlist_0
combat_ambient_2= red_combat_sound_2 | -236.89,17.44,-157.99 | 0,0,0 | condlist_0
battle_ambient_1= red_battle_sound_1 | -200.00,6.30,-257.29 | 0,0,0 | condlist_0
battle_ambient_2= red_battle_sound_2 | -193.82,18.73,-336.99 | 0,0,0 | condlist_0
@@ -0,0 +1,6 @@
[dynamic_object_configs]
smart = red_smart_terrain_3_2
condlist_0 = true
[exclusive]
radio_1 = monolith_red_camp_priemnik_gorizont | -159.33,3.13,-29.75 | 0,45,0 | condlist_0
@@ -0,0 +1,22 @@
[dynamic_object_configs]
smart = red_smart_terrain_bridge
condlist_0 = true
[exclusive]
;rupor_1 = monolith_red_outpost_rupor | -114.50,7.50,-253.63 | 0,90,0 | condlist_0
;transiver_1 = monolith_red_outpost_transiver | -114.81,1.37,-255.56 | 0,-90,0 | condlist_0
wall_1 = red_tunnel_wall | -205.04,3.00,-332.71 | 90,80,90 | condlist_0
door_1 = red_tunnel_door | -207.77,2.13,-331.99 | 0,-10,180 | condlist_0
box_1 = red_tunnel_box_1 | -197.88,1.01,-320.98 | 0,10,180 | condlist_0
box_2 = red_tunnel_box_2 | -169.79,1.84,-317.38 | 0,10,180 | condlist_0
box_3 = red_tunnel_box_3 | -198.85,1.01,-321.84 | 0,-10,180 | condlist_0
box_4 = red_tunnel_box_4 | -198.97,1.01,-323.30 | 0,20,180 | condlist_0
box_5 = red_tunnel_box_5 | -169.87,1.84,-316.12 | 0,35,180 | condlist_0
sign_1 = red_tunnel_sign_1 | -192.06,0.23,-319.07 | 180,65,90 | condlist_0
dead_1 = red_tunnel_dead_1 | -203.43,0.23,-331.16 | 90,0,-45 | condlist_0
dead_2 = red_tunnel_dead_2 | -193.14,0.23,-312.77 | 0,10,90 | condlist_0
vehicles_1 = red_tunnel_veh_1 | -201.47,0.13,-327.16 | 0,180,0 | condlist_0
vehicles_2 = red_tunnel_veh_2 | -197.61,0.13,-308.80 | 0,-8,0 | condlist_0
vehicles_3 = red_tunnel_veh_3 | -200.65,0.13,-309.30 | 0,-40,0 | condlist_0
@@ -0,0 +1,305 @@
![protectors_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_3, sim_monolith_sniper, sim_monolith_sniper
npc_in_squad = 4, 4
target_smart = red_bridge_bandit_smart_skirmish
![monolith_bridge_trader_mlr_squad]:online_offline_group
faction = monolith
npc = monolith_bridge_trader_mlr
npc_in_squad = 1, 1
target_smart = red_smart_terrain_3_2
[red_3_2_monolith_guard_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
npc_in_squad = 4, 4
target_smart = red_smart_terrain_3_2
[red_6_6_monolith_guard_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2
npc_in_squad = 6, 6
target_smart = red_smart_terrain_6_6
[monolith_base_red_forest_mlr_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2
npc_in_squad = 3, 6
target_smart = red_smart_terrain_4_2
[monolith_base_red_forest_mlr_squad2]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2
npc_in_squad = 6, 6
target_smart = red_smart_terrain_3_1
[red_monolith_outpost_mlr_squad]:online_offline_group
faction = monolith
npc_random = sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_4
npc_in_squad = 8, 10
target_smart = red_smart_terrain_bridge
;-----------------------------------
![stalkers_base_red_forest_mlr_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_4, sim_default_stalker_3, sim_default_stalker_2
npc_in_squad = 3, 6
target_smart = red_smart_terrain_4_2
[csky_base_red_forest_mlr_squad]:online_offline_group
faction = csky
npc_random = sim_default_csky_3, sim_default_csky_3, sim_default_csky_4, sim_default_csky_3, sim_default_csky_2, sim_default_csky_2
npc_in_squad = 3, 6
target_smart = red_smart_terrain_4_2
[freedom_base_red_forest_mlr_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_4, sim_default_freedom_3, sim_default_freedom_2, sim_default_freedom_2
npc_in_squad = 3, 6
target_smart = red_smart_terrain_4_2
[ecolog_base_red_forest_mlr_squad]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_3, sim_default_ecolog_3, sim_default_ecolog_4, sim_default_ecolog_3, sim_default_ecolog_2, sim_default_ecolog_1
npc_in_squad = 3, 6
target_smart = red_smart_terrain_4_2
[duty_base_red_forest_mlr_squad]:online_offline_group
faction = dolg
npc_random = sim_default_duty_1, sim_default_duty_3, sim_default_duty_4, sim_default_duty_3, sim_default_duty_2, sim_default_duty_2
npc_in_squad = 3, 6
target_smart = red_smart_terrain_4_2
[army_base_red_forest_mlr_squad]:online_offline_group
faction = army
npc_random = sim_default_military_3, sim_default_military_3, sim_default_military_4, sim_default_military_3, sim_default_military_2, sim_default_military_2
npc_in_squad = 3, 6
target_smart = red_smart_terrain_4_2
[killer_base_red_forest_mlr_squad]:online_offline_group
faction = killer
npc_random = sim_default_killer_1, sim_default_killer_2, sim_default_killer_4, sim_default_killer_3, sim_default_killer_2, sim_default_killer_2
npc_in_squad = 3, 6
target_smart = red_smart_terrain_4_2
[bandit_base_red_forest_mlr_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2
npc_in_squad = 3, 6
target_smart = red_smart_terrain_4_2
[renegade_base_red_forest_mlr_squad]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_1, sim_default_renegade_1, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2
npc_in_squad = 3, 6
target_smart = red_smart_terrain_4_2
;-----------------------------------
[stalker_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_4, sim_default_stalker_3, sim_default_stalker_2
npc_in_squad = 4, 4
target_smart = red_bridge_bandit_smart_skirmish
[red_stalker_outpost_mlr_squad]:online_offline_group
faction = stalker
npc_random = sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_4
npc_in_squad = 6, 6
target_smart = red_smart_terrain_bridge
[red_6_6_stalker_guard_squad]:online_offline_group
faction = stalker
npc = sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_2, sim_default_stalker_2
npc_in_squad = 6, 6
target_smart = red_smart_terrain_6_6
;-----------------------------------
[csky_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
faction = csky
npc_random = sim_default_csky_1, sim_default_csky_3, sim_default_csky_4, sim_default_csky_3, sim_default_csky_2, sim_default_csky_2
npc_in_squad = 4, 4
target_smart = red_bridge_bandit_smart_skirmish
[red_csky_outpost_mlr_squad]:online_offline_group
faction = csky
npc_random = sim_default_csky_2, sim_default_csky_2, sim_default_csky_1, sim_default_csky_3, sim_default_csky_2, sim_default_csky_2
npc_in_squad = 6, 6
target_smart = red_smart_terrain_bridge
[red_6_6_csky_guard_squad]:online_offline_group
faction = csky
npc_random = sim_default_csky_1, sim_default_csky_2, sim_default_csky_3, sim_default_csky_3, sim_default_csky_2, sim_default_csky_2
npc_in_squad = 6, 6
target_smart = red_smart_terrain_6_6
;-----------------------------------
[ecolog_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_1, sim_default_ecolog_3, sim_default_ecolog_4, sim_default_ecolog_3, sim_default_ecolog_2, sim_default_ecolog_2
npc_in_squad = 4, 4
target_smart = red_bridge_bandit_smart_skirmish
[red_ecolog_outpost_mlr_squad]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_1, sim_default_ecolog_3, sim_default_ecolog_4, sim_default_ecolog_3, sim_default_ecolog_2, sim_default_ecolog_2
npc_in_squad = 6, 6
target_smart = red_smart_terrain_bridge
[red_6_6_ecolog_guard_squad]:online_offline_group
faction = ecolog
npc_random = sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_4, sim_default_ecolog_3, sim_default_ecolog_2, sim_default_ecolog_2
npc_in_squad = 6, 6
target_smart = red_smart_terrain_6_6
;-----------------------------------
[freedom_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_4, sim_default_freedom_3, sim_default_freedom_2, sim_default_freedom_2
npc_in_squad = 4, 4
target_smart = red_bridge_bandit_smart_skirmish
[red_freedom_outpost_mlr_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_4, sim_default_freedom_2
npc_in_squad = 6, 6
target_smart = red_smart_terrain_bridge
[red_6_6_freedom_guard_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_2, sim_default_freedom_2
npc_in_squad = 6, 6
target_smart = red_smart_terrain_6_6
;-----------------------------------
[duty_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
faction = dolg
npc_random = sim_default_duty_1, sim_default_duty_2, sim_default_duty_4, sim_default_duty_3, sim_default_duty_2, sim_default_duty_2
npc_in_squad = 4, 4
target_smart = red_bridge_bandit_smart_skirmish
[red_duty_outpost_mlr_squad]:online_offline_group
faction = dolg
npc_random = sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_2, sim_default_duty_4
npc_in_squad = 6, 6
target_smart = red_smart_terrain_bridge
[red_6_6_duty_guard_squad]:online_offline_group
faction = dolg
npc_random = sim_default_duty_2, sim_default_duty_2, sim_default_duty_4, sim_default_duty_3, sim_default_duty_2, sim_default_duty_1
npc_in_squad = 6, 6
target_smart = red_smart_terrain_6_6
;-----------------------------------
[army_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
faction = army
npc_random = sim_default_military_2, sim_default_military_2, sim_default_military_4, sim_default_military_3, sim_default_military_2, sim_default_military_2
npc_in_squad = 4, 4
target_smart = red_bridge_bandit_smart_skirmish
[red_army_outpost_mlr_squad]:online_offline_group
faction = army
npc_random = sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_4, sim_default_military_3
npc_in_squad = 6, 6
target_smart = red_smart_terrain_bridge
[red_6_6_army_guard_squad]:online_offline_group
faction = army
npc_random = sim_default_military_2, sim_default_military_2, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_3
npc_in_squad = 6, 6
target_smart = red_smart_terrain_6_6
;-----------------------------------
[killer_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
faction = killer
npc_random = sim_default_killer_1, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_killer_sniper, sim_killer_sniper
npc_in_squad = 6, 6
target_smart = red_bridge_bandit_smart_skirmish
[red_killer_outpost_mlr_squad]:online_offline_group
faction = killer
npc_random = sim_default_killer_1, sim_default_killer_2, sim_default_killer_4, sim_default_killer_3, sim_default_killer_2, sim_default_killer_2
npc_in_squad = 6, 6
target_smart = red_smart_terrain_bridge
[red_6_6_killer_guard_squad]:online_offline_group
faction = killer
npc_random = sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_3, sim_default_killer_2, sim_default_killer_2
npc_in_squad = 6, 6
target_smart = red_smart_terrain_6_6
;-----------------------------------
[bandit_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_4, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2
npc_in_squad = 4, 4
target_smart = red_bridge_bandit_smart_skirmish
[red_bandit_outpost_mlr_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2
npc_in_squad = 6, 6
target_smart = red_smart_terrain_bridge
[red_6_6_bandit_guard_squad]:online_offline_group
faction = bandit
npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
npc_in_squad = 6, 6
target_smart = red_smart_terrain_6_6
;-----------------------------------
[renegade_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_1, sim_default_renegade_1, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2
npc_in_squad = 4, 4
target_smart = red_bridge_bandit_smart_skirmish
[red_renegade_outpost_mlr_squad]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_1, sim_default_renegade_1, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2
npc_in_squad = 6, 6
target_smart = red_smart_terrain_bridge
[red_6_6_renegade_guard_squad]:online_offline_group
faction = renegade
npc_random = sim_default_renegade_1, sim_default_renegade_1, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2
npc_in_squad = 6, 6
target_smart = red_smart_terrain_6_6
;-----------------------------------
![red_6_3_black_chimera]:online_offline_group
faction = monster
npc = chimera_strong4
npc_in_squad = 1, 1
target_smart = red_smart_terrain_monsters
story_id = red_6_3_black_chimera
![red_greh_trader_squad]:online_offline_group
;faction = greh
;npc = red_greh_trader
;npc_in_squad = 1, 1
;story_id = red_greh_trader_squad
;target_smart = red_smart_terrain_3_2
![red_greh_tech_squad]:online_offline_group
;faction = greh
;npc = red_greh_tech
;npc_in_squad = 1, 1
;story_id = red_greh_tech_squad
;target_smart = red_smart_terrain_3_2
![red_3_2_greh_guard_squad]:online_offline_group
;faction = greh
;npc_random = sim_default_greh_1, sim_default_greh_2, sim_default_greh_3, sim_default_greh_3, sim_default_greh_4
;npc_in_squad = 6, 6
;target_smart = red_smart_terrain_3_2