Added, Updated and Removed Mods; Updated Readme
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+156
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;--------- SIMULATION --------
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;Limansk enterance
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![red_bridge_bandit_smart_skirmish]:default_base ;mlr
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sim_avail = true
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territory = 1
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surge = 1
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killer = 1
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csky = 1
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stalker = 1
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bandit = 1
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dolg = 1
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freedom = 1
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monolith = 1
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zombied = 1
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army = 1
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all = 0
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;Stancia1 exit camp
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![red_smart_terrain_3_1]:default_base
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sim_avail = true
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surge = 1
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stalker = 1
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bandit = 1
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killer = 1
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dolg = 1
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ecolog = 1
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freedom = 1
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army = 1
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monolith = 0
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greh = 0
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zombied = 1
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;underground mine
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![red_smart_terrain_3_2]:default
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sim_avail = {+bar_deactivate_radar_done} false, true
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lair = 0
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surge = 1
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stalker = 0
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ecolog = 0
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csky = 0
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monolith = 1
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greh = 1
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zombied = 1
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![red_smart_terrain_3_3]:default
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sim_avail = {+bar_deactivate_radar_done} false, true
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stalker = 1
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dolg = 1
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freedom = 1
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monolith = 1
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greh = 1
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zombied = 1
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;Camp near Forester's house - at red forest gate
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![red_smart_terrain_4_2]:default_base
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sim_avail = true
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surge = 1
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stalker = 1
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bandit = 1
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killer = 1
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dolg = 1
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ecolog = 1
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freedom = 1
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monolith = 0
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greh = 0
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zombied = 1
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all = 0
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army_heli = 0
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![red_smart_terrain_4_3]:default
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sim_avail = {+bar_deactivate_radar_done} false, true
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stalker = 1
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dolg = 1
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freedom = 1
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monolith = 1
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greh = 1
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zombied = 1
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![red_smart_terrain_4_5]:default
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sim_avail = true
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resource = 2
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stalker = 1
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bandit = 1
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killer = 1
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dolg = 1
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ecolog = 1
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freedom = 1
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monolith = 1
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zombied = 1
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![red_smart_terrain_5_5]:default_lair
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sim_avail = {+bar_deactivate_radar_done} true, false
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stalker = 1
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bandit = 1
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killer = 1
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dolg = 1
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freedom = 1
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monolith = 0
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![red_smart_terrain_5_6]:default_lair
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sim_avail = true
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territory = 1
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;deeper forest - anomaly field with weird rocks
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![red_smart_terrain_6_3]:default
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sim_avail = true
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resource = 2
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stalker = 1
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ecolog = 2
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monolith = 0
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greh = 1
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zombied = 1
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![red_smart_terrain_6_6]:default
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sim_avail = true
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surge = 1
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monolith = 1
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killer = 1
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stalker = 1
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ecolog = 1
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bandit = 1
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dolg = 1
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freedom = 1
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army = 1
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csky = 1
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zombied = 1
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;bridge - forest side
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![red_smart_terrain_bridge]:default_base
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sim_avail = true
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surge = 1
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territory = 1
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stalker = 1
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csky = 1
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bandit = 1
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killer = 1
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dolg = 1
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freedom = 1
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monolith = 1
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zombied = 1
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army = 1
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greh = 1
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all = 0
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;deeper forest - near T72 tank
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![red_smart_terrain_monsters]:default_lair
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sim_avail = true
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resource = 2
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;tunnel to deeper forest - little mine
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![red_smart_terrain_monsters_2]:default
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sim_avail = true
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zombied = 1
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![red_smart_terrain_monsters_3]:default_lair
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sim_avail = true
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+23
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![red_smart_terrain_4_2];mlr
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stalkers_base_red_forest_mlr_squad = 0
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![red_bridge_bandit_smart_skirmish];mlr
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protectors_red_bridge_bandit_smart_skirmish_squad = 0
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monolith_sim_squad_advanced = 0
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![red_smart_terrain_3_2]
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monolith_bridge_trader_mlr_squad
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red_3_2_monolith_guard_squad = 1
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red_greh_trader_squad = 0
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red_greh_tech_squad = 0
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red_3_2_greh_guard_squad = 0
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;simulation_contr_3sn_3gzomb = 0
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![red_smart_terrain_5_6]
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simulation_chimera = 0
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![red_smart_terrain_6_3]
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ecolog_sim_squad_advanced_2e_2ls_1ss = 1
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![red_smart_terrain_monsters]
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red_6_3_black_chimera = 1
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+6
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[monolith_rad_outpost_speech]
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type = 3d
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path = characters_voice\scenario\radar\monolith_radio_1
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shuffle = rnd
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idle = 5,15,100
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levels = l10_radar
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+55
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[monolith_red_camp_radio_speech]
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type = 3d
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path = characters_voice\scenario\red_forest\monolith_radio_1
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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[monolith_red_outpost_speech]
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type = 3d
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path = characters_voice\scenario\red_forest\monolith_radio_2
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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[red_combat_ambient_1]
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type = 3d
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path = ambient\background\red_forest\gunfire_red_
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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[red_combat_ambient_2]
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type = 3d
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path = ambient\background\red_forest\gunfire_red_
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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[red_combat_ambient_3]
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type = 3d
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path = ambient\background\red_forest\gunfire_red_
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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[red_combat_ambient_4]
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type = 3d
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path = ambient\background\red_forest\gunfire_red_
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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[red_battle_ambient_1]
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type = 3d
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path = ambient\tuman\fog_ambient_gunfire_
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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[red_battle_ambient_2]
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type = 3d
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path = ambient\tuman\fog_ambient_gunfire_
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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+9
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[dynamic_object_configs]
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smart = red_bridge_bandit_smart_skirmish
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condlist_0 = true
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[exclusive]
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combat_ambient_1= red_combat_sound_1 | -254.22,14.93,-275.56 | 0,0,0 | condlist_0
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combat_ambient_2= red_combat_sound_2 | -236.89,17.44,-157.99 | 0,0,0 | condlist_0
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battle_ambient_1= red_battle_sound_1 | -200.00,6.30,-257.29 | 0,0,0 | condlist_0
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battle_ambient_2= red_battle_sound_2 | -193.82,18.73,-336.99 | 0,0,0 | condlist_0
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+6
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[dynamic_object_configs]
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smart = red_smart_terrain_3_2
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condlist_0 = true
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[exclusive]
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radio_1 = monolith_red_camp_priemnik_gorizont | -159.33,3.13,-29.75 | 0,45,0 | condlist_0
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+22
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[dynamic_object_configs]
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smart = red_smart_terrain_bridge
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condlist_0 = true
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[exclusive]
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;rupor_1 = monolith_red_outpost_rupor | -114.50,7.50,-253.63 | 0,90,0 | condlist_0
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;transiver_1 = monolith_red_outpost_transiver | -114.81,1.37,-255.56 | 0,-90,0 | condlist_0
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wall_1 = red_tunnel_wall | -205.04,3.00,-332.71 | 90,80,90 | condlist_0
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door_1 = red_tunnel_door | -207.77,2.13,-331.99 | 0,-10,180 | condlist_0
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box_1 = red_tunnel_box_1 | -197.88,1.01,-320.98 | 0,10,180 | condlist_0
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box_2 = red_tunnel_box_2 | -169.79,1.84,-317.38 | 0,10,180 | condlist_0
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box_3 = red_tunnel_box_3 | -198.85,1.01,-321.84 | 0,-10,180 | condlist_0
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box_4 = red_tunnel_box_4 | -198.97,1.01,-323.30 | 0,20,180 | condlist_0
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box_5 = red_tunnel_box_5 | -169.87,1.84,-316.12 | 0,35,180 | condlist_0
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sign_1 = red_tunnel_sign_1 | -192.06,0.23,-319.07 | 180,65,90 | condlist_0
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dead_1 = red_tunnel_dead_1 | -203.43,0.23,-331.16 | 90,0,-45 | condlist_0
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dead_2 = red_tunnel_dead_2 | -193.14,0.23,-312.77 | 0,10,90 | condlist_0
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vehicles_1 = red_tunnel_veh_1 | -201.47,0.13,-327.16 | 0,180,0 | condlist_0
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vehicles_2 = red_tunnel_veh_2 | -197.61,0.13,-308.80 | 0,-8,0 | condlist_0
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vehicles_3 = red_tunnel_veh_3 | -200.65,0.13,-309.30 | 0,-40,0 | condlist_0
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+305
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![protectors_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
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faction = monolith
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npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_3, sim_monolith_sniper, sim_monolith_sniper
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npc_in_squad = 4, 4
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target_smart = red_bridge_bandit_smart_skirmish
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![monolith_bridge_trader_mlr_squad]:online_offline_group
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faction = monolith
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npc = monolith_bridge_trader_mlr
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npc_in_squad = 1, 1
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target_smart = red_smart_terrain_3_2
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[red_3_2_monolith_guard_squad]:online_offline_group
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faction = monolith
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npc_random = sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
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npc_in_squad = 4, 4
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target_smart = red_smart_terrain_3_2
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[red_6_6_monolith_guard_squad]:online_offline_group
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faction = monolith
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npc_random = sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2
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npc_in_squad = 6, 6
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target_smart = red_smart_terrain_6_6
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[monolith_base_red_forest_mlr_squad]:online_offline_group
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faction = monolith
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npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2
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npc_in_squad = 3, 6
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target_smart = red_smart_terrain_4_2
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[monolith_base_red_forest_mlr_squad2]:online_offline_group
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faction = monolith
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npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2
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npc_in_squad = 6, 6
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target_smart = red_smart_terrain_3_1
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[red_monolith_outpost_mlr_squad]:online_offline_group
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faction = monolith
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npc_random = sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_4
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npc_in_squad = 8, 10
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target_smart = red_smart_terrain_bridge
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;-----------------------------------
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![stalkers_base_red_forest_mlr_squad]:online_offline_group
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faction = stalker
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npc_random = sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_4, sim_default_stalker_3, sim_default_stalker_2
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npc_in_squad = 3, 6
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target_smart = red_smart_terrain_4_2
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[csky_base_red_forest_mlr_squad]:online_offline_group
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faction = csky
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npc_random = sim_default_csky_3, sim_default_csky_3, sim_default_csky_4, sim_default_csky_3, sim_default_csky_2, sim_default_csky_2
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npc_in_squad = 3, 6
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target_smart = red_smart_terrain_4_2
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[freedom_base_red_forest_mlr_squad]:online_offline_group
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faction = freedom
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npc_random = sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_4, sim_default_freedom_3, sim_default_freedom_2, sim_default_freedom_2
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npc_in_squad = 3, 6
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target_smart = red_smart_terrain_4_2
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[ecolog_base_red_forest_mlr_squad]:online_offline_group
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faction = ecolog
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npc_random = sim_default_ecolog_3, sim_default_ecolog_3, sim_default_ecolog_4, sim_default_ecolog_3, sim_default_ecolog_2, sim_default_ecolog_1
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npc_in_squad = 3, 6
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target_smart = red_smart_terrain_4_2
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[duty_base_red_forest_mlr_squad]:online_offline_group
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faction = dolg
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npc_random = sim_default_duty_1, sim_default_duty_3, sim_default_duty_4, sim_default_duty_3, sim_default_duty_2, sim_default_duty_2
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npc_in_squad = 3, 6
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target_smart = red_smart_terrain_4_2
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[army_base_red_forest_mlr_squad]:online_offline_group
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faction = army
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npc_random = sim_default_military_3, sim_default_military_3, sim_default_military_4, sim_default_military_3, sim_default_military_2, sim_default_military_2
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npc_in_squad = 3, 6
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target_smart = red_smart_terrain_4_2
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[killer_base_red_forest_mlr_squad]:online_offline_group
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faction = killer
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npc_random = sim_default_killer_1, sim_default_killer_2, sim_default_killer_4, sim_default_killer_3, sim_default_killer_2, sim_default_killer_2
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npc_in_squad = 3, 6
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target_smart = red_smart_terrain_4_2
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[bandit_base_red_forest_mlr_squad]:online_offline_group
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faction = bandit
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npc_random = sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2
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npc_in_squad = 3, 6
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target_smart = red_smart_terrain_4_2
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[renegade_base_red_forest_mlr_squad]:online_offline_group
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faction = renegade
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npc_random = sim_default_renegade_1, sim_default_renegade_1, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2
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npc_in_squad = 3, 6
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target_smart = red_smart_terrain_4_2
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;-----------------------------------
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[stalker_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
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faction = stalker
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npc_random = sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_4, sim_default_stalker_3, sim_default_stalker_2
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npc_in_squad = 4, 4
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target_smart = red_bridge_bandit_smart_skirmish
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[red_stalker_outpost_mlr_squad]:online_offline_group
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faction = stalker
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npc_random = sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_4
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npc_in_squad = 6, 6
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target_smart = red_smart_terrain_bridge
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[red_6_6_stalker_guard_squad]:online_offline_group
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faction = stalker
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npc = sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_2, sim_default_stalker_2
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npc_in_squad = 6, 6
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target_smart = red_smart_terrain_6_6
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;-----------------------------------
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[csky_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
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faction = csky
|
||||
npc_random = sim_default_csky_1, sim_default_csky_3, sim_default_csky_4, sim_default_csky_3, sim_default_csky_2, sim_default_csky_2
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = red_bridge_bandit_smart_skirmish
|
||||
|
||||
[red_csky_outpost_mlr_squad]:online_offline_group
|
||||
faction = csky
|
||||
npc_random = sim_default_csky_2, sim_default_csky_2, sim_default_csky_1, sim_default_csky_3, sim_default_csky_2, sim_default_csky_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_bridge
|
||||
|
||||
[red_6_6_csky_guard_squad]:online_offline_group
|
||||
faction = csky
|
||||
npc_random = sim_default_csky_1, sim_default_csky_2, sim_default_csky_3, sim_default_csky_3, sim_default_csky_2, sim_default_csky_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_6_6
|
||||
|
||||
;-----------------------------------
|
||||
|
||||
[ecolog_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
|
||||
faction = ecolog
|
||||
npc_random = sim_default_ecolog_1, sim_default_ecolog_3, sim_default_ecolog_4, sim_default_ecolog_3, sim_default_ecolog_2, sim_default_ecolog_2
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = red_bridge_bandit_smart_skirmish
|
||||
|
||||
[red_ecolog_outpost_mlr_squad]:online_offline_group
|
||||
faction = ecolog
|
||||
npc_random = sim_default_ecolog_1, sim_default_ecolog_3, sim_default_ecolog_4, sim_default_ecolog_3, sim_default_ecolog_2, sim_default_ecolog_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_bridge
|
||||
|
||||
[red_6_6_ecolog_guard_squad]:online_offline_group
|
||||
faction = ecolog
|
||||
npc_random = sim_default_ecolog_1, sim_default_ecolog_2, sim_default_ecolog_4, sim_default_ecolog_3, sim_default_ecolog_2, sim_default_ecolog_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_6_6
|
||||
|
||||
;-----------------------------------
|
||||
|
||||
[freedom_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc_random = sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_4, sim_default_freedom_3, sim_default_freedom_2, sim_default_freedom_2
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = red_bridge_bandit_smart_skirmish
|
||||
|
||||
[red_freedom_outpost_mlr_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc_random = sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_4, sim_default_freedom_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_bridge
|
||||
|
||||
[red_6_6_freedom_guard_squad]:online_offline_group
|
||||
faction = freedom
|
||||
npc_random = sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_2, sim_default_freedom_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_6_6
|
||||
|
||||
;-----------------------------------
|
||||
|
||||
[duty_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
|
||||
faction = dolg
|
||||
npc_random = sim_default_duty_1, sim_default_duty_2, sim_default_duty_4, sim_default_duty_3, sim_default_duty_2, sim_default_duty_2
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = red_bridge_bandit_smart_skirmish
|
||||
|
||||
[red_duty_outpost_mlr_squad]:online_offline_group
|
||||
faction = dolg
|
||||
npc_random = sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_2, sim_default_duty_4
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_bridge
|
||||
|
||||
[red_6_6_duty_guard_squad]:online_offline_group
|
||||
faction = dolg
|
||||
npc_random = sim_default_duty_2, sim_default_duty_2, sim_default_duty_4, sim_default_duty_3, sim_default_duty_2, sim_default_duty_1
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_6_6
|
||||
|
||||
;-----------------------------------
|
||||
|
||||
[army_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_2, sim_default_military_2, sim_default_military_4, sim_default_military_3, sim_default_military_2, sim_default_military_2
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = red_bridge_bandit_smart_skirmish
|
||||
|
||||
[red_army_outpost_mlr_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_4, sim_default_military_3
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_bridge
|
||||
|
||||
[red_6_6_army_guard_squad]:online_offline_group
|
||||
faction = army
|
||||
npc_random = sim_default_military_2, sim_default_military_2, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_3
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_6_6
|
||||
|
||||
;-----------------------------------
|
||||
|
||||
[killer_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
|
||||
faction = killer
|
||||
npc_random = sim_default_killer_1, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_killer_sniper, sim_killer_sniper
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_bridge_bandit_smart_skirmish
|
||||
|
||||
[red_killer_outpost_mlr_squad]:online_offline_group
|
||||
faction = killer
|
||||
npc_random = sim_default_killer_1, sim_default_killer_2, sim_default_killer_4, sim_default_killer_3, sim_default_killer_2, sim_default_killer_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_bridge
|
||||
|
||||
[red_6_6_killer_guard_squad]:online_offline_group
|
||||
faction = killer
|
||||
npc_random = sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_3, sim_default_killer_2, sim_default_killer_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_6_6
|
||||
|
||||
;-----------------------------------
|
||||
|
||||
[bandit_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_4, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = red_bridge_bandit_smart_skirmish
|
||||
|
||||
[red_bandit_outpost_mlr_squad]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_bridge
|
||||
|
||||
[red_6_6_bandit_guard_squad]:online_offline_group
|
||||
faction = bandit
|
||||
npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_6_6
|
||||
|
||||
;-----------------------------------
|
||||
|
||||
[renegade_red_bridge_bandit_smart_skirmish_squad]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_1, sim_default_renegade_1, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2
|
||||
npc_in_squad = 4, 4
|
||||
target_smart = red_bridge_bandit_smart_skirmish
|
||||
|
||||
[red_renegade_outpost_mlr_squad]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_1, sim_default_renegade_1, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_bridge
|
||||
|
||||
[red_6_6_renegade_guard_squad]:online_offline_group
|
||||
faction = renegade
|
||||
npc_random = sim_default_renegade_1, sim_default_renegade_1, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2, sim_default_renegade_2
|
||||
npc_in_squad = 6, 6
|
||||
target_smart = red_smart_terrain_6_6
|
||||
|
||||
;-----------------------------------
|
||||
|
||||
![red_6_3_black_chimera]:online_offline_group
|
||||
faction = monster
|
||||
npc = chimera_strong4
|
||||
npc_in_squad = 1, 1
|
||||
target_smart = red_smart_terrain_monsters
|
||||
story_id = red_6_3_black_chimera
|
||||
|
||||
![red_greh_trader_squad]:online_offline_group
|
||||
;faction = greh
|
||||
;npc = red_greh_trader
|
||||
;npc_in_squad = 1, 1
|
||||
;story_id = red_greh_trader_squad
|
||||
;target_smart = red_smart_terrain_3_2
|
||||
|
||||
![red_greh_tech_squad]:online_offline_group
|
||||
;faction = greh
|
||||
;npc = red_greh_tech
|
||||
;npc_in_squad = 1, 1
|
||||
;story_id = red_greh_tech_squad
|
||||
;target_smart = red_smart_terrain_3_2
|
||||
|
||||
![red_3_2_greh_guard_squad]:online_offline_group
|
||||
;faction = greh
|
||||
;npc_random = sim_default_greh_1, sim_default_greh_2, sim_default_greh_3, sim_default_greh_3, sim_default_greh_4
|
||||
;npc_in_squad = 6, 6
|
||||
;target_smart = red_smart_terrain_3_2
|
||||
Reference in New Issue
Block a user