Added, Updated and Removed Mods; Updated Readme
This commit is contained in:
+8
@@ -0,0 +1,8 @@
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[logic]
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active = ph_idle@transition
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[ph_idle@transition]
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on_info = {=dist_to_actor_le(5)} %=script(lc_red_transition_redone:teleport_actor)% ph_idle@wait
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[ph_idle@wait]
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on_timer = 2000 | ph_idle@transition
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+17
@@ -0,0 +1,17 @@
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[logic@red_smart_terrain_3_2_guard_work_2]
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active = beh@red_smart_terrain_3_2_guard_work_2
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suitable = true
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prior = 41
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[logic@red_smart_terrain_3_2_guard_work_3]
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active = beh@red_smart_terrain_3_2_guard_work_3
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suitable = true
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prior = 41
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[beh@red_smart_terrain_3_2_guard_work_2]:beh@camp_general
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pt1 = 88860000,guard | pos: -76.881134033203, 2.2461788654327, -57.950668334961 look: -76.175743103027, 2.2158513069153, -57.400169372559
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path_end = loop
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[beh@red_smart_terrain_3_2_guard_work_3]:beh@camp_general
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pt1 = 88860000,guard | pos: -102.89811706543, 2.2951598167419, -56.98637008667 look: -98.691925048828, 2.3019394874573, -56.461265563965
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path_end = loop
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+31
@@ -0,0 +1,31 @@
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![logic@monolith_bridge_trader_mlr]
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active = ;walker@base
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active = beh@red_monolith_trader
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prior = 200
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on_death = death_monolith_trader
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[death_monolith_trader]
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on_info = %+red_monolith_trader_dead%
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[beh@general]
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behavior_state = beh_move
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target = waypoint
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walk_dist = 90
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jog_dist = 150
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wait_anim = guard
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walk_anim = patrol ;assault
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jog_anim = patrol ;assault
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run_anim = patrol ;assault
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delay_anim = guard
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use_camp = false
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
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combat_ignore_keep_when_attacked = {=is_warfare} false, true
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invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
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meet = meet
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[beh@red_monolith_trader]:beh@general
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pt1 = 88860000,ward | pos:-153.38375854492,2.1868035793304,-27.61990737915 look:-152.52996754646,2.1868035793304,-28.096381008625
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path_end = loop
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+8
@@ -0,0 +1,8 @@
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![sr_crow_spawner]
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max_crows_on_level = 5
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spawn_path = red_crow_spawn_1, red_crow_spawn_2, red_crow_spawn_3, red_crow_spawn_4, red_crow_spawn_5
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on_info20 = %=script(xr_dynamic_object_redone:dynamic_object:misc\spawn_object\red_effect_ambient_object.ltx)%
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on_info21 = %=script(xr_dynamic_object_redone:dynamic_object:misc\spawn_object\red_smart_terrain_3_2_object.ltx)%
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on_info34 = {=actor_has_item(good_psy_helmet)} %+living_legend_psy_helmet%, {=actor_has_item(bad_psy_helmet)} %+living_legend_psy_helmet%
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+2
@@ -0,0 +1,2 @@
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![ph_sound]
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volume = {=surge_started}0, 1
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+74
@@ -0,0 +1,74 @@
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[logic@red_smart_terrain_5_5_guard_work_1]
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active = beh@red_smart_terrain_3_2_guard_work_1
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suitable = true
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prior = 200
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[logic@red_smart_terrain_5_5_guard_work_2]
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active = beh@red_smart_terrain_3_2_guard_work_2
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suitable = true
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prior = 200
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[logic@red_smart_terrain_5_5_guard_work_3]
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active = beh@red_smart_terrain_3_2_guard_work_3
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suitable = true
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prior = 200
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[logic@red_smart_terrain_5_5_guard_work_4]
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active = beh@red_smart_terrain_3_2_guard_work_4
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suitable = true
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prior = 200
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[logic@red_smart_terrain_5_5_guard_work_5]
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active = beh@red_smart_terrain_3_2_guard_work_5
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suitable = true
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prior = 200
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[beh@general]
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behavior_state = beh_move
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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wait_anim = guard
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walk_anim = patrol
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jog_anim = assault
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run_anim = assault
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delay_anim = guard
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combat_ignore_cond = false
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combat_ignore_keep_when_attacked = false
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gather_items_enabled = false
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help_wounded_enabled = true
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corpse_detection_enabled = false
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invulnerable = false
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[beh@surge]
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behavior_state = beh_move
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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walk_anim = rush
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jog_anim = rush
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run_anim = rush
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
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[beh@red_smart_terrain_3_2_guard_work_1]:beh@general
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pt1 = 88860000,hide | pos: -30.536312103271, 0.919762134552, -347.23422241211 look: -29.775131225586, 0.90897035598755, -348.53540039062
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path_end = loop
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[beh@red_smart_terrain_3_2_guard_work_2]:beh@general
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pt1 = 88860000,hide | pos: -33.450252532959, 1.6959818601608, -328.63848876953 look: -32.742240905762, 1.656730890274, -327.98059082031
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path_end = loop
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[beh@red_smart_terrain_3_2_guard_work_3]:beh@general
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pt1 = 88860000,guard | pos: -8.0850496292114, -0.69226008653641, -329.71801757812 look: -9.0650825500488, -0.69313907623291, -329.31732177734
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path_end = loop
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[beh@red_smart_terrain_3_2_guard_work_4]:beh@general
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pt1 = 88860000,hide | pos: -30.318309783936, 0.48565936088562, -317.05349731445 look: -30.329139709473, 0.38317477703094, -316.13763427734
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path_end = loop
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[beh@red_smart_terrain_3_2_guard_work_5]:beh@general
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pt1 = 88860000,guard | pos: -3.3099265098572, 1.4241921901703, -332.25457763672 look: -2.714403629303, 1.5066841840744, -331.52233886719
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path_end = loop
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+209
@@ -0,0 +1,209 @@
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[logic@red_army_squad_guard_mlr_1]
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active = beh@army_guard_1
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suitable = {=target_squad_name(red_6_6_army_guard_squad)} true
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prior = 200
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[logic@red_army_squad_guard_mlr_2]
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active = beh@army_guard_2
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suitable = {=target_squad_name(red_6_6_army_guard_squad)} true
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prior = 200
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[logic@red_army_squad_guard_mlr_3]
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active = beh@army_guard_3
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suitable = {=target_squad_name(red_6_6_army_guard_squad)} true
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prior = 200
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[logic@red_army_squad_guard_mlr_4]
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active = beh@army_guard_4
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suitable = {=target_squad_name(red_6_6_army_guard_squad)} true
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prior = 200
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[logic@red_army_squad_guard_mlr_5]
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active = beh@army_guard_5
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suitable = {=target_squad_name(red_6_6_army_guard_squad)} true
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prior = 200
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[logic@red_army_squad_guard_mlr_6]
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active = beh@army_guard_6
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suitable = {=target_squad_name(red_6_6_army_guard_squad)} true
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prior = 200
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[logic@red_army_squad_guard_mlr_7]
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active = beh@army_guard_7
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suitable = {=target_squad_name(red_army_outpost_mlr_squad)} true
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prior = 200
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[logic@red_army_squad_guard_mlr_8]
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active = beh@army_guard_8
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suitable = {=target_squad_name(red_army_outpost_mlr_squad)} true
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prior = 200
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[logic@red_army_squad_guard_mlr_9]
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active = beh@army_guard_9
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suitable = {=target_squad_name(red_army_outpost_mlr_squad)} true
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prior = 200
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[logic@red_army_squad_guard_mlr_10]
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active = beh@army_guard_10
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suitable = {=target_squad_name(red_army_outpost_mlr_squad)} true
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prior = 200
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[logic@red_army_squad_guard_mlr_11]
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active = beh@army_guard_11
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suitable = {=target_squad_name(red_army_outpost_mlr_squad)} true
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prior = 200
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[logic@red_army_squad_guard_mlr_12]
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active = beh@army_guard_12
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suitable = {=target_squad_name(red_army_outpost_mlr_squad)} true
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prior = 200
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[beh@general]
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behavior_state = beh_move
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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wait_anim = guard
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walk_anim = patrol
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jog_anim = assault
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run_anim = assault
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delay_anim = guard
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combat_ignore_cond = false
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combat_ignore_keep_when_attacked = false
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gather_items_enabled = false
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help_wounded_enabled = true
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corpse_detection_enabled = false
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invulnerable = false
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[beh@surge]
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behavior_state = beh_move
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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walk_anim = rush
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jog_anim = rush
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run_anim = rush
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
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[beh@army_guard_1]:beh@general
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pt1 = 88860000, guard | pos: 261.09741210938, -1.278151512146, -307.00775146484 look: 260.11511230469, -1.280345082283, -306.73223876953
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path_end = loop
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on_info = {=surge_started} beh@surge_1
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[beh@army_guard_2]:beh@general
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pt1 = 88860000, guard | pos: 255.2179107666, -0.97214984893799, -318.86248779297 look: 254.28274536133, -1.0657855272293, -318.44515991211
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path_end = loop
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on_info = {=surge_started} beh@surge_2
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[beh@army_guard_3]:beh@general
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pt1 = 88860000, guard | pos: 237.01438903809, -0.10033971071243, -283.44702148438 look: 235.68844604492, -0.06385001540184, -283.10388183594
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path_end = loop
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on_info = {=surge_started} beh@surge_3
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[beh@army_guard_4]:beh@general
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pt1 = 88860000, guard | pos: 190.20082092285, -1.147012591362, -300.14068603516 look: 187.31065368652, -1.1901878118515, -300.67242431641
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path_end = loop
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on_info = {=surge_started} beh@surge_4
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[beh@army_guard_5]:beh@general
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pt1 = 88860000, guard | pos: 217.60166931152, 0.60896825790405, -264.98028564453 look: 216.57116699219, 0.53197211027145, -265.05932617188
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path_end = loop
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on_info = {=surge_started} beh@surge_5
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[beh@army_guard_6]:beh@general
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pt1 = 88860000, guard | pos: 187.43298339844, -1.3547611236572, -294.15420532227 look: 186.55555725098, -1.3880641460419, -293.68762207031
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path_end = loop
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on_info = {=surge_started} beh@surge_6
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[beh@army_guard_7]:beh@general
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pt1 = 88860000, guard | pos: -100.58614349365, -0.039244785904884, -260.5544128418 look: -100.96884155273, -0.14579001069069, -261.85510253906
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path_end = loop
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on_info = {=surge_started} beh@surge_7
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[beh@army_guard_8]:beh@general
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pt1 = 88860000, guard | pos: -117.1109085083, -0.63971590995789, -227.33744812012 look: -117.12147521973, -0.63976293802261, -228.03207397461
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path_end = loop
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on_info = {=surge_started} beh@surge_8
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[beh@army_guard_9]:beh@general
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pt1 = 88860000, guard | pos: -91.386978149414, -0.74441361427307, -189.25192260742 look: -91.93000793457, -0.81735181808472, -189.68766784668
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path_end = loop
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on_info = {=surge_started} beh@surge_9
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[beh@army_guard_10]:beh@general ;
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pt1 = 88860000, sit_ass | pos: -94.49543762207, -0.81734263896942, -190.5330657959 look: -94.122360229492, -0.81735837459564, -191.36186218262
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path_end = loop
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;on_info = {=surge_started} beh@surge_11
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[beh@army_guard_11]:beh@general
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pt1 = 88860000, sit_knee | pos: -95.794860839844, -0.010705962777138, -238.97698974609 look: -94.772285461426, 0.059955149888992, -239.37768554688
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path_end = loop
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;on_info = {=surge_started} beh@surge_12
|
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[beh@army_guard_12]:beh@general
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pt1 = 88860000, guard | pos: -91.237419128418, -0.81655019521713, -175.46961975098 look: -91.508850097656, -0.8166156411171, -176.77163696289
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path_end = loop
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on_info = {=surge_started} beh@surge_10
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[beh@surge_1]:beh@surge
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pt1 = 88860000, guard | pos: 320.98449707031, -48.234279632568, -25.702243804932 look: 343.57772827148, -51.649772644043, -23.52042388916
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path_end = loop
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on_info = {=surge_complete} beh@army_guard_1
|
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|
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[beh@surge_2]:beh@surge
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pt1 = 88860000, hide | pos: 318.2392578125, -47.560409545898, -25.768634796143 look: 343.57772827148, -51.649772644043, -23.52042388916
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path_end = loop
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on_info = {=surge_complete} beh@army_guard_2
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[beh@surge_3]:beh@surge
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pt1 = 88860000, hide | pos: 315.74710083008, -46.943187713623, -25.976787567139 look: 343.57772827148, -51.649772644043, -23.52042388916
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||||
;path_end = loop
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on_info = {=surge_complete} beh@army_guard_3
|
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|
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[beh@surge_4]:beh@surge
|
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pt1 = 88860000, hide | pos: 313.87976074219, -46.531192779541, -25.34361076355 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
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on_info = {=surge_complete} beh@army_guard_4
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[beh@surge_5]:beh@surge
|
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pt1 = 88860000, hide | pos: 315.63684082031, -47.395454406738, -22.22802734375 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
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on_info = {=surge_complete} beh@army_guard_5
|
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|
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[beh@surge_6]:beh@surge
|
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pt1 = 88860000, guard | pos: 317.99768066406, -48.041015625, -22.403568267822 look: 343.57772827148, -51.649772644043, -23.52042388916
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||||
path_end = loop
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on_info = {=surge_complete} beh@army_guard_6
|
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|
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[beh@surge_7]:beh@surge
|
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pt1 = 88860000, guard | pos: -110.69400024414, -0.51395338773727, -215.46388244629 look: -111.84964752197, -0.64238369464874, -216.57768249512
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@army_guard_7
|
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|
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[beh@surge_8]:beh@surge
|
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pt1 = 88860000, guard | pos: -97.620040893555, -0.81635612249374, -193.13609313965 look: -96.5625, -0.81642097234726, -192.97434997559
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@army_guard_8
|
||||
|
||||
[beh@surge_9]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -96.888122558594, -0.7479310631752, -187.58062744141 look: -98.054290771484, -0.81622606515884, -188.87913513184
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@army_guard_9
|
||||
|
||||
[beh@surge_10]:beh@surge
|
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pt1 = 88860000, guard | pos: -103.50947570801, -0.81777745485306, -190.06983947754 look: -103.24658203125, -0.8176161646843, -191.63522338867
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@army_guard_10
|
||||
|
||||
;[beh@surge_11]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 322.36441040039, -48.175971984863, -27.142284393311 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@army_guard_11
|
||||
|
||||
;[beh@surge_12]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 313.71444702148, -46.638042449951, -21.719793319702 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@army_guard_12
|
||||
+209
@@ -0,0 +1,209 @@
|
||||
[logic@red_bandit_squad_guard_mlr_1]
|
||||
active = beh@bandit_guard_1
|
||||
suitable = {=target_squad_name(red_6_6_bandit_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_bandit_squad_guard_mlr_2]
|
||||
active = beh@bandit_guard_2
|
||||
suitable = {=target_squad_name(red_6_6_bandit_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_bandit_squad_guard_mlr_3]
|
||||
active = beh@bandit_guard_3
|
||||
suitable = {=target_squad_name(red_6_6_bandit_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_bandit_squad_guard_mlr_4]
|
||||
active = beh@bandit_guard_4
|
||||
suitable = {=target_squad_name(red_6_6_bandit_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_bandit_squad_guard_mlr_5]
|
||||
active = beh@bandit_guard_5
|
||||
suitable = {=target_squad_name(red_6_6_bandit_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_bandit_squad_guard_mlr_6]
|
||||
active = beh@bandit_guard_6
|
||||
suitable = {=target_squad_name(red_6_6_bandit_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_bandit_squad_guard_mlr_7]
|
||||
active = beh@bandit_guard_7
|
||||
suitable = {=target_squad_name(red_bandit_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_bandit_squad_guard_mlr_8]
|
||||
active = beh@bandit_guard_8
|
||||
suitable = {=target_squad_name(red_bandit_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_bandit_squad_guard_mlr_9]
|
||||
active = beh@bandit_guard_9
|
||||
suitable = {=target_squad_name(red_bandit_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_bandit_squad_guard_mlr_10]
|
||||
active = beh@bandit_guard_10
|
||||
suitable = {=target_squad_name(red_bandit_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_bandit_squad_guard_mlr_11]
|
||||
active = beh@bandit_guard_11
|
||||
suitable = {=target_squad_name(red_bandit_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_bandit_squad_guard_mlr_12]
|
||||
active = beh@bandit_guard_12
|
||||
suitable = {=target_squad_name(red_bandit_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[beh@general]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
wait_anim = guard
|
||||
walk_anim = patrol
|
||||
jog_anim = assault
|
||||
run_anim = assault
|
||||
delay_anim = guard
|
||||
combat_ignore_cond = false
|
||||
combat_ignore_keep_when_attacked = false
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = true
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = false
|
||||
|
||||
[beh@surge]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
walk_anim = rush
|
||||
jog_anim = rush
|
||||
run_anim = rush
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
|
||||
|
||||
[beh@bandit_guard_1]:beh@general
|
||||
pt1 = 88860000, guard | pos: 261.09741210938, -1.278151512146, -307.00775146484 look: 260.11511230469, -1.280345082283, -306.73223876953
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_1
|
||||
|
||||
[beh@bandit_guard_2]:beh@general
|
||||
pt1 = 88860000, guard | pos: 255.2179107666, -0.97214984893799, -318.86248779297 look: 254.28274536133, -1.0657855272293, -318.44515991211
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_2
|
||||
|
||||
[beh@bandit_guard_3]:beh@general
|
||||
pt1 = 88860000, guard | pos: 237.01438903809, -0.10033971071243, -283.44702148438 look: 235.68844604492, -0.06385001540184, -283.10388183594
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_3
|
||||
|
||||
[beh@bandit_guard_4]:beh@general
|
||||
pt1 = 88860000, guard | pos: 190.20082092285, -1.147012591362, -300.14068603516 look: 187.31065368652, -1.1901878118515, -300.67242431641
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_4
|
||||
|
||||
[beh@bandit_guard_5]:beh@general
|
||||
pt1 = 88860000, guard | pos: 217.60166931152, 0.60896825790405, -264.98028564453 look: 216.57116699219, 0.53197211027145, -265.05932617188
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_5
|
||||
|
||||
[beh@bandit_guard_6]:beh@general
|
||||
pt1 = 88860000, guard | pos: 187.43298339844, -1.3547611236572, -294.15420532227 look: 186.55555725098, -1.3880641460419, -293.68762207031
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_6
|
||||
|
||||
[beh@bandit_guard_7]:beh@general
|
||||
pt1 = 88860000, guard | pos: -100.58614349365, -0.039244785904884, -260.5544128418 look: -100.96884155273, -0.14579001069069, -261.85510253906
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_7
|
||||
|
||||
[beh@bandit_guard_8]:beh@general
|
||||
pt1 = 88860000, guard | pos: -117.1109085083, -0.63971590995789, -227.33744812012 look: -117.12147521973, -0.63976293802261, -228.03207397461
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_8
|
||||
|
||||
[beh@bandit_guard_9]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.386978149414, -0.74441361427307, -189.25192260742 look: -91.93000793457, -0.81735181808472, -189.68766784668
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_9
|
||||
|
||||
[beh@bandit_guard_10]:beh@general ;
|
||||
pt1 = 88860000, sit_ass | pos: -94.49543762207, -0.81734263896942, -190.5330657959 look: -94.122360229492, -0.81735837459564, -191.36186218262
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_11
|
||||
|
||||
[beh@bandit_guard_11]:beh@general
|
||||
pt1 = 88860000, sit_knee | pos: -95.794860839844, -0.010705962777138, -238.97698974609 look: -94.772285461426, 0.059955149888992, -239.37768554688
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_12
|
||||
|
||||
[beh@bandit_guard_12]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.237419128418, -0.81655019521713, -175.46961975098 look: -91.508850097656, -0.8166156411171, -176.77163696289
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_10
|
||||
|
||||
[beh@surge_1]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 320.98449707031, -48.234279632568, -25.702243804932 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@bandit_guard_1
|
||||
|
||||
[beh@surge_2]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 318.2392578125, -47.560409545898, -25.768634796143 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@bandit_guard_2
|
||||
|
||||
[beh@surge_3]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 315.74710083008, -46.943187713623, -25.976787567139 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
on_info = {=surge_complete} beh@bandit_guard_3
|
||||
|
||||
[beh@surge_4]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 313.87976074219, -46.531192779541, -25.34361076355 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@bandit_guard_4
|
||||
|
||||
[beh@surge_5]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 315.63684082031, -47.395454406738, -22.22802734375 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@bandit_guard_5
|
||||
|
||||
[beh@surge_6]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 317.99768066406, -48.041015625, -22.403568267822 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@bandit_guard_6
|
||||
|
||||
[beh@surge_7]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -110.69400024414, -0.51395338773727, -215.46388244629 look: -111.84964752197, -0.64238369464874, -216.57768249512
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@bandit_guard_7
|
||||
|
||||
[beh@surge_8]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -97.620040893555, -0.81635612249374, -193.13609313965 look: -96.5625, -0.81642097234726, -192.97434997559
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@bandit_guard_8
|
||||
|
||||
[beh@surge_9]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -96.888122558594, -0.7479310631752, -187.58062744141 look: -98.054290771484, -0.81622606515884, -188.87913513184
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@bandit_guard_9
|
||||
|
||||
[beh@surge_10]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -103.50947570801, -0.81777745485306, -190.06983947754 look: -103.24658203125, -0.8176161646843, -191.63522338867
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@bandit_guard_10
|
||||
|
||||
;[beh@surge_11]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 322.36441040039, -48.175971984863, -27.142284393311 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@bandit_guard_11
|
||||
|
||||
;[beh@surge_12]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 313.71444702148, -46.638042449951, -21.719793319702 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@bandit_guard_12
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
[logic]
|
||||
active = ph_idle@play
|
||||
|
||||
[ph_idle@play]
|
||||
on_info = %=play_sound(red_battle_ambient_1)%
|
||||
on_info2 = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound%
|
||||
nonscript_usable = false
|
||||
|
||||
[ph_idle@stop]
|
||||
|
||||
[collide]
|
||||
ignore_static
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
[logic]
|
||||
active = ph_idle@play
|
||||
|
||||
[ph_idle@play]
|
||||
on_info = %=play_sound(red_battle_ambient_2)%
|
||||
on_info2 = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound%
|
||||
nonscript_usable = false
|
||||
|
||||
[ph_idle@stop]
|
||||
|
||||
[collide]
|
||||
ignore_static
|
||||
+47
@@ -0,0 +1,47 @@
|
||||
[logic]
|
||||
active = ph_idle@delay
|
||||
|
||||
[ph_idle@delay]
|
||||
on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound%
|
||||
on_game_timer = 160 | ph_idle@play
|
||||
|
||||
[ph_idle@play]
|
||||
on_info = %=play_sound(red_combat_ambient_1)%
|
||||
on_signal = sound_end | ph_idle@wait %=stop_sound%
|
||||
nonscript_usable = false
|
||||
|
||||
[ph_idle@wait]
|
||||
on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound%
|
||||
on_game_timer = 1220 | ph_idle@play_2
|
||||
|
||||
[ph_idle@play_2]
|
||||
on_info = %=play_sound(red_combat_ambient_2)%
|
||||
on_signal = sound_end | ph_idle@wait %=stop_sound%
|
||||
nonscript_usable = false
|
||||
|
||||
[ph_idle@wait_2]
|
||||
on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound%
|
||||
on_game_timer = 580 | ph_idle@play_3
|
||||
|
||||
[ph_idle@play_3]
|
||||
on_info = %=play_sound(red_combat_ambient_3)%
|
||||
on_signal = sound_end | ph_idle@wait %=stop_sound%
|
||||
nonscript_usable = false
|
||||
|
||||
[ph_idle@wait_3]
|
||||
on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound%
|
||||
on_game_timer = 1220 | ph_idle@play_4
|
||||
|
||||
[ph_idle@play_4]
|
||||
on_info = %=play_sound(red_combat_ambient_4)%
|
||||
on_signal = sound_end | ph_idle@wait %=stop_sound%
|
||||
nonscript_usable = false
|
||||
|
||||
[ph_idle@wait_4]
|
||||
on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound%
|
||||
on_game_timer = 580 | ph_idle@play
|
||||
|
||||
[ph_idle@stop]
|
||||
|
||||
[collide]
|
||||
ignore_static
|
||||
+47
@@ -0,0 +1,47 @@
|
||||
[logic]
|
||||
active = ph_idle@delay
|
||||
|
||||
[ph_idle@delay]
|
||||
on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound%
|
||||
on_game_timer = 320 | ph_idle@play
|
||||
|
||||
[ph_idle@play]
|
||||
on_info = %=play_sound(red_combat_ambient_2)%
|
||||
on_signal = sound_end | ph_idle@wait %=stop_sound%
|
||||
nonscript_usable = false
|
||||
|
||||
[ph_idle@wait]
|
||||
on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound%
|
||||
on_game_timer = 1220 | ph_idle@play_2
|
||||
|
||||
[ph_idle@play_2]
|
||||
on_info = %=play_sound(red_combat_ambient_1)%
|
||||
on_signal = sound_end | ph_idle@wait %=stop_sound%
|
||||
nonscript_usable = false
|
||||
|
||||
[ph_idle@wait_2]
|
||||
on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound%
|
||||
on_game_timer = 580 | ph_idle@play_3
|
||||
|
||||
[ph_idle@play_3]
|
||||
on_info = %=play_sound(red_combat_ambient_4)%
|
||||
on_signal = sound_end | ph_idle@wait %=stop_sound%
|
||||
nonscript_usable = false
|
||||
|
||||
[ph_idle@wait_3]
|
||||
on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound%
|
||||
on_game_timer = 1220 | ph_idle@play_4
|
||||
|
||||
[ph_idle@play_4]
|
||||
on_info = %=play_sound(red_combat_ambient_3)%
|
||||
on_signal = sound_end | ph_idle@wait %=stop_sound%
|
||||
nonscript_usable = false
|
||||
|
||||
[ph_idle@wait_4]
|
||||
on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound%
|
||||
on_game_timer = 580 | ph_idle@play
|
||||
|
||||
[ph_idle@stop]
|
||||
|
||||
[collide]
|
||||
ignore_static
|
||||
+209
@@ -0,0 +1,209 @@
|
||||
[logic@red_csky_squad_guard_mlr_1]
|
||||
active = beh@csky_guard_1
|
||||
suitable = {=target_squad_name(red_6_6_csky_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_csky_squad_guard_mlr_2]
|
||||
active = beh@csky_guard_2
|
||||
suitable = {=target_squad_name(red_6_6_csky_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_csky_squad_guard_mlr_3]
|
||||
active = beh@csky_guard_3
|
||||
suitable = {=target_squad_name(red_6_6_csky_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_csky_squad_guard_mlr_4]
|
||||
active = beh@csky_guard_4
|
||||
suitable = {=target_squad_name(red_6_6_csky_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_csky_squad_guard_mlr_5]
|
||||
active = beh@csky_guard_5
|
||||
suitable = {=target_squad_name(red_6_6_csky_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_csky_squad_guard_mlr_6]
|
||||
active = beh@csky_guard_6
|
||||
suitable = {=target_squad_name(red_6_6_csky_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_csky_squad_guard_mlr_7]
|
||||
active = beh@csky_guard_7
|
||||
suitable = {=target_squad_name(red_csky_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_csky_squad_guard_mlr_8]
|
||||
active = beh@csky_guard_8
|
||||
suitable = {=target_squad_name(red_csky_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_csky_squad_guard_mlr_9]
|
||||
active = beh@csky_guard_9
|
||||
suitable = {=target_squad_name(red_csky_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_csky_squad_guard_mlr_10]
|
||||
active = beh@csky_guard_10
|
||||
suitable = {=target_squad_name(red_csky_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_csky_squad_guard_mlr_11]
|
||||
active = beh@csky_guard_11
|
||||
suitable = {=target_squad_name(red_csky_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_csky_squad_guard_mlr_12]
|
||||
active = beh@csky_guard_12
|
||||
suitable = {=target_squad_name(red_csky_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[beh@general]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
wait_anim = guard
|
||||
walk_anim = patrol
|
||||
jog_anim = assault
|
||||
run_anim = assault
|
||||
delay_anim = guard
|
||||
combat_ignore_cond = false
|
||||
combat_ignore_keep_when_attacked = false
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = true
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = false
|
||||
|
||||
[beh@surge]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
walk_anim = rush
|
||||
jog_anim = rush
|
||||
run_anim = rush
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
|
||||
|
||||
[beh@csky_guard_1]:beh@general
|
||||
pt1 = 88860000, guard | pos: 261.09741210938, -1.278151512146, -307.00775146484 look: 260.11511230469, -1.280345082283, -306.73223876953
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_1
|
||||
|
||||
[beh@csky_guard_2]:beh@general
|
||||
pt1 = 88860000, guard | pos: 255.2179107666, -0.97214984893799, -318.86248779297 look: 254.28274536133, -1.0657855272293, -318.44515991211
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_2
|
||||
|
||||
[beh@csky_guard_3]:beh@general
|
||||
pt1 = 88860000, guard | pos: 237.01438903809, -0.10033971071243, -283.44702148438 look: 235.68844604492, -0.06385001540184, -283.10388183594
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_3
|
||||
|
||||
[beh@csky_guard_4]:beh@general
|
||||
pt1 = 88860000, guard | pos: 190.20082092285, -1.147012591362, -300.14068603516 look: 187.31065368652, -1.1901878118515, -300.67242431641
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_4
|
||||
|
||||
[beh@csky_guard_5]:beh@general
|
||||
pt1 = 88860000, guard | pos: 217.60166931152, 0.60896825790405, -264.98028564453 look: 216.57116699219, 0.53197211027145, -265.05932617188
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_5
|
||||
|
||||
[beh@csky_guard_6]:beh@general
|
||||
pt1 = 88860000, guard | pos: 187.43298339844, -1.3547611236572, -294.15420532227 look: 186.55555725098, -1.3880641460419, -293.68762207031
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_6
|
||||
|
||||
[beh@csky_guard_7]:beh@general
|
||||
pt1 = 88860000, guard | pos: -100.58614349365, -0.039244785904884, -260.5544128418 look: -100.96884155273, -0.14579001069069, -261.85510253906
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_7
|
||||
|
||||
[beh@csky_guard_8]:beh@general
|
||||
pt1 = 88860000, guard | pos: -117.1109085083, -0.63971590995789, -227.33744812012 look: -117.12147521973, -0.63976293802261, -228.03207397461
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_8
|
||||
|
||||
[beh@csky_guard_9]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.386978149414, -0.74441361427307, -189.25192260742 look: -91.93000793457, -0.81735181808472, -189.68766784668
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_9
|
||||
|
||||
[beh@csky_guard_10]:beh@general ;
|
||||
pt1 = 88860000, sit_ass | pos: -94.49543762207, -0.81734263896942, -190.5330657959 look: -94.122360229492, -0.81735837459564, -191.36186218262
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_11
|
||||
|
||||
[beh@csky_guard_11]:beh@general
|
||||
pt1 = 88860000, sit_knee | pos: -95.794860839844, -0.010705962777138, -238.97698974609 look: -94.772285461426, 0.059955149888992, -239.37768554688
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_12
|
||||
|
||||
[beh@csky_guard_12]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.237419128418, -0.81655019521713, -175.46961975098 look: -91.508850097656, -0.8166156411171, -176.77163696289
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_10
|
||||
|
||||
[beh@surge_1]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 320.98449707031, -48.234279632568, -25.702243804932 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@csky_guard_1
|
||||
|
||||
[beh@surge_2]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 318.2392578125, -47.560409545898, -25.768634796143 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@csky_guard_2
|
||||
|
||||
[beh@surge_3]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 315.74710083008, -46.943187713623, -25.976787567139 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
on_info = {=surge_complete} beh@csky_guard_3
|
||||
|
||||
[beh@surge_4]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 313.87976074219, -46.531192779541, -25.34361076355 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@csky_guard_4
|
||||
|
||||
[beh@surge_5]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 315.63684082031, -47.395454406738, -22.22802734375 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@csky_guard_5
|
||||
|
||||
[beh@surge_6]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 317.99768066406, -48.041015625, -22.403568267822 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@csky_guard_6
|
||||
|
||||
[beh@surge_7]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -110.69400024414, -0.51395338773727, -215.46388244629 look: -111.84964752197, -0.64238369464874, -216.57768249512
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@csky_guard_7
|
||||
|
||||
[beh@surge_8]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -97.620040893555, -0.81635612249374, -193.13609313965 look: -96.5625, -0.81642097234726, -192.97434997559
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@csky_guard_8
|
||||
|
||||
[beh@surge_9]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -96.888122558594, -0.7479310631752, -187.58062744141 look: -98.054290771484, -0.81622606515884, -188.87913513184
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@csky_guard_9
|
||||
|
||||
[beh@surge_10]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -103.50947570801, -0.81777745485306, -190.06983947754 look: -103.24658203125, -0.8176161646843, -191.63522338867
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@csky_guard_10
|
||||
|
||||
;[beh@surge_11]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 322.36441040039, -48.175971984863, -27.142284393311 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@csky_guard_11
|
||||
|
||||
;[beh@surge_12]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 313.71444702148, -46.638042449951, -21.719793319702 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@csky_guard_12
|
||||
+209
@@ -0,0 +1,209 @@
|
||||
[logic@red_duty_squad_guard_mlr_1]
|
||||
active = beh@duty_guard_1
|
||||
suitable = {=target_squad_name(red_6_6_duty_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_duty_squad_guard_mlr_2]
|
||||
active = beh@duty_guard_2
|
||||
suitable = {=target_squad_name(red_6_6_duty_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_duty_squad_guard_mlr_3]
|
||||
active = beh@duty_guard_3
|
||||
suitable = {=target_squad_name(red_6_6_duty_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_duty_squad_guard_mlr_4]
|
||||
active = beh@duty_guard_4
|
||||
suitable = {=target_squad_name(red_6_6_duty_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_duty_squad_guard_mlr_5]
|
||||
active = beh@duty_guard_5
|
||||
suitable = {=target_squad_name(red_6_6_duty_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_duty_squad_guard_mlr_6]
|
||||
active = beh@duty_guard_6
|
||||
suitable = {=target_squad_name(red_6_6_duty_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_duty_squad_guard_mlr_7]
|
||||
active = beh@duty_guard_7
|
||||
suitable = {=target_squad_name(red_duty_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_duty_squad_guard_mlr_8]
|
||||
active = beh@duty_guard_8
|
||||
suitable = {=target_squad_name(red_duty_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_duty_squad_guard_mlr_9]
|
||||
active = beh@duty_guard_9
|
||||
suitable = {=target_squad_name(red_duty_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_duty_squad_guard_mlr_10]
|
||||
active = beh@duty_guard_10
|
||||
suitable = {=target_squad_name(red_duty_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_duty_squad_guard_mlr_11]
|
||||
active = beh@duty_guard_11
|
||||
suitable = {=target_squad_name(red_duty_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_duty_squad_guard_mlr_12]
|
||||
active = beh@duty_guard_12
|
||||
suitable = {=target_squad_name(red_duty_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[beh@general]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
wait_anim = guard
|
||||
walk_anim = patrol
|
||||
jog_anim = assault
|
||||
run_anim = assault
|
||||
delay_anim = guard
|
||||
combat_ignore_cond = false
|
||||
combat_ignore_keep_when_attacked = false
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = true
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = false
|
||||
|
||||
[beh@surge]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
walk_anim = rush
|
||||
jog_anim = rush
|
||||
run_anim = rush
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
|
||||
|
||||
[beh@duty_guard_1]:beh@general
|
||||
pt1 = 88860000, guard | pos: 261.09741210938, -1.278151512146, -307.00775146484 look: 260.11511230469, -1.280345082283, -306.73223876953
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_1
|
||||
|
||||
[beh@duty_guard_2]:beh@general
|
||||
pt1 = 88860000, guard | pos: 255.2179107666, -0.97214984893799, -318.86248779297 look: 254.28274536133, -1.0657855272293, -318.44515991211
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_2
|
||||
|
||||
[beh@duty_guard_3]:beh@general
|
||||
pt1 = 88860000, guard | pos: 237.01438903809, -0.10033971071243, -283.44702148438 look: 235.68844604492, -0.06385001540184, -283.10388183594
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_3
|
||||
|
||||
[beh@duty_guard_4]:beh@general
|
||||
pt1 = 88860000, guard | pos: 190.20082092285, -1.147012591362, -300.14068603516 look: 187.31065368652, -1.1901878118515, -300.67242431641
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_4
|
||||
|
||||
[beh@duty_guard_5]:beh@general
|
||||
pt1 = 88860000, guard | pos: 217.60166931152, 0.60896825790405, -264.98028564453 look: 216.57116699219, 0.53197211027145, -265.05932617188
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_5
|
||||
|
||||
[beh@duty_guard_6]:beh@general
|
||||
pt1 = 88860000, guard | pos: 187.43298339844, -1.3547611236572, -294.15420532227 look: 186.55555725098, -1.3880641460419, -293.68762207031
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_6
|
||||
|
||||
[beh@duty_guard_7]:beh@general
|
||||
pt1 = 88860000, guard | pos: -100.58614349365, -0.039244785904884, -260.5544128418 look: -100.96884155273, -0.14579001069069, -261.85510253906
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_7
|
||||
|
||||
[beh@duty_guard_8]:beh@general
|
||||
pt1 = 88860000, guard | pos: -117.1109085083, -0.63971590995789, -227.33744812012 look: -117.12147521973, -0.63976293802261, -228.03207397461
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_8
|
||||
|
||||
[beh@duty_guard_9]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.386978149414, -0.74441361427307, -189.25192260742 look: -91.93000793457, -0.81735181808472, -189.68766784668
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_9
|
||||
|
||||
[beh@duty_guard_10]:beh@general ;
|
||||
pt1 = 88860000, sit_ass | pos: -94.49543762207, -0.81734263896942, -190.5330657959 look: -94.122360229492, -0.81735837459564, -191.36186218262
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_11
|
||||
|
||||
[beh@duty_guard_11]:beh@general
|
||||
pt1 = 88860000, sit_knee | pos: -95.794860839844, -0.010705962777138, -238.97698974609 look: -94.772285461426, 0.059955149888992, -239.37768554688
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_12
|
||||
|
||||
[beh@duty_guard_12]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.237419128418, -0.81655019521713, -175.46961975098 look: -91.508850097656, -0.8166156411171, -176.77163696289
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_10
|
||||
|
||||
[beh@surge_1]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 320.98449707031, -48.234279632568, -25.702243804932 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@duty_guard_1
|
||||
|
||||
[beh@surge_2]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 318.2392578125, -47.560409545898, -25.768634796143 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@duty_guard_2
|
||||
|
||||
[beh@surge_3]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 315.74710083008, -46.943187713623, -25.976787567139 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
on_info = {=surge_complete} beh@duty_guard_3
|
||||
|
||||
[beh@surge_4]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 313.87976074219, -46.531192779541, -25.34361076355 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@duty_guard_4
|
||||
|
||||
[beh@surge_5]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 315.63684082031, -47.395454406738, -22.22802734375 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@duty_guard_5
|
||||
|
||||
[beh@surge_6]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 317.99768066406, -48.041015625, -22.403568267822 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@duty_guard_6
|
||||
|
||||
[beh@surge_7]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -110.69400024414, -0.51395338773727, -215.46388244629 look: -111.84964752197, -0.64238369464874, -216.57768249512
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@duty_guard_7
|
||||
|
||||
[beh@surge_8]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -97.620040893555, -0.81635612249374, -193.13609313965 look: -96.5625, -0.81642097234726, -192.97434997559
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@duty_guard_8
|
||||
|
||||
[beh@surge_9]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -96.888122558594, -0.7479310631752, -187.58062744141 look: -98.054290771484, -0.81622606515884, -188.87913513184
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@duty_guard_9
|
||||
|
||||
[beh@surge_10]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -103.50947570801, -0.81777745485306, -190.06983947754 look: -103.24658203125, -0.8176161646843, -191.63522338867
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@duty_guard_10
|
||||
|
||||
;[beh@surge_11]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 322.36441040039, -48.175971984863, -27.142284393311 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@duty_guard_11
|
||||
|
||||
;[beh@surge_12]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 313.71444702148, -46.638042449951, -21.719793319702 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@duty_guard_12
|
||||
+209
@@ -0,0 +1,209 @@
|
||||
[logic@red_ecolog_squad_guard_mlr_1]
|
||||
active = beh@ecolog_guard_1
|
||||
suitable = {=target_squad_name(red_6_6_ecolog_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_ecolog_squad_guard_mlr_2]
|
||||
active = beh@ecolog_guard_2
|
||||
suitable = {=target_squad_name(red_6_6_ecolog_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_ecolog_squad_guard_mlr_3]
|
||||
active = beh@ecolog_guard_3
|
||||
suitable = {=target_squad_name(red_6_6_ecolog_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_ecolog_squad_guard_mlr_4]
|
||||
active = beh@ecolog_guard_4
|
||||
suitable = {=target_squad_name(red_6_6_ecolog_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_ecolog_squad_guard_mlr_5]
|
||||
active = beh@ecolog_guard_5
|
||||
suitable = {=target_squad_name(red_6_6_ecolog_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_ecolog_squad_guard_mlr_6]
|
||||
active = beh@ecolog_guard_6
|
||||
suitable = {=target_squad_name(red_6_6_ecolog_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_ecolog_squad_guard_mlr_7]
|
||||
active = beh@ecolog_guard_7
|
||||
suitable = {=target_squad_name(red_ecolog_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_ecolog_squad_guard_mlr_8]
|
||||
active = beh@ecolog_guard_8
|
||||
suitable = {=target_squad_name(red_ecolog_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_ecolog_squad_guard_mlr_9]
|
||||
active = beh@ecolog_guard_9
|
||||
suitable = {=target_squad_name(red_ecolog_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_ecolog_squad_guard_mlr_10]
|
||||
active = beh@ecolog_guard_10
|
||||
suitable = {=target_squad_name(red_ecolog_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_ecolog_squad_guard_mlr_11]
|
||||
active = beh@ecolog_guard_11
|
||||
suitable = {=target_squad_name(red_ecolog_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_ecolog_squad_guard_mlr_12]
|
||||
active = beh@ecolog_guard_12
|
||||
suitable = {=target_squad_name(red_ecolog_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[beh@general]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
wait_anim = guard
|
||||
walk_anim = patrol
|
||||
jog_anim = assault
|
||||
run_anim = assault
|
||||
delay_anim = guard
|
||||
combat_ignore_cond = false
|
||||
combat_ignore_keep_when_attacked = false
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = true
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = false
|
||||
|
||||
[beh@surge]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
walk_anim = rush
|
||||
jog_anim = rush
|
||||
run_anim = rush
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
|
||||
|
||||
[beh@ecolog_guard_1]:beh@general
|
||||
pt1 = 88860000, guard | pos: 261.09741210938, -1.278151512146, -307.00775146484 look: 260.11511230469, -1.280345082283, -306.73223876953
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_1
|
||||
|
||||
[beh@ecolog_guard_2]:beh@general
|
||||
pt1 = 88860000, guard | pos: 255.2179107666, -0.97214984893799, -318.86248779297 look: 254.28274536133, -1.0657855272293, -318.44515991211
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_2
|
||||
|
||||
[beh@ecolog_guard_3]:beh@general
|
||||
pt1 = 88860000, guard | pos: 237.01438903809, -0.10033971071243, -283.44702148438 look: 235.68844604492, -0.06385001540184, -283.10388183594
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_3
|
||||
|
||||
[beh@ecolog_guard_4]:beh@general
|
||||
pt1 = 88860000, guard | pos: 190.20082092285, -1.147012591362, -300.14068603516 look: 187.31065368652, -1.1901878118515, -300.67242431641
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_4
|
||||
|
||||
[beh@ecolog_guard_5]:beh@general
|
||||
pt1 = 88860000, guard | pos: 217.60166931152, 0.60896825790405, -264.98028564453 look: 216.57116699219, 0.53197211027145, -265.05932617188
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_5
|
||||
|
||||
[beh@ecolog_guard_6]:beh@general
|
||||
pt1 = 88860000, guard | pos: 187.43298339844, -1.3547611236572, -294.15420532227 look: 186.55555725098, -1.3880641460419, -293.68762207031
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_6
|
||||
|
||||
[beh@ecolog_guard_7]:beh@general
|
||||
pt1 = 88860000, guard | pos: -100.58614349365, -0.039244785904884, -260.5544128418 look: -100.96884155273, -0.14579001069069, -261.85510253906
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_7
|
||||
|
||||
[beh@ecolog_guard_8]:beh@general
|
||||
pt1 = 88860000, guard | pos: -117.1109085083, -0.63971590995789, -227.33744812012 look: -117.12147521973, -0.63976293802261, -228.03207397461
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_8
|
||||
|
||||
[beh@ecolog_guard_9]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.386978149414, -0.74441361427307, -189.25192260742 look: -91.93000793457, -0.81735181808472, -189.68766784668
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_9
|
||||
|
||||
[beh@ecolog_guard_10]:beh@general ;
|
||||
pt1 = 88860000, sit_ass | pos: -94.49543762207, -0.81734263896942, -190.5330657959 look: -94.122360229492, -0.81735837459564, -191.36186218262
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_11
|
||||
|
||||
[beh@ecolog_guard_11]:beh@general
|
||||
pt1 = 88860000, sit_knee | pos: -95.794860839844, -0.010705962777138, -238.97698974609 look: -94.772285461426, 0.059955149888992, -239.37768554688
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_12
|
||||
|
||||
[beh@ecolog_guard_12]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.237419128418, -0.81655019521713, -175.46961975098 look: -91.508850097656, -0.8166156411171, -176.77163696289
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_10
|
||||
|
||||
[beh@surge_1]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 320.98449707031, -48.234279632568, -25.702243804932 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@ecolog_guard_1
|
||||
|
||||
[beh@surge_2]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 318.2392578125, -47.560409545898, -25.768634796143 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@ecolog_guard_2
|
||||
|
||||
[beh@surge_3]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 315.74710083008, -46.943187713623, -25.976787567139 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
on_info = {=surge_complete} beh@ecolog_guard_3
|
||||
|
||||
[beh@surge_4]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 313.87976074219, -46.531192779541, -25.34361076355 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@ecolog_guard_4
|
||||
|
||||
[beh@surge_5]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 315.63684082031, -47.395454406738, -22.22802734375 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@ecolog_guard_5
|
||||
|
||||
[beh@surge_6]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 317.99768066406, -48.041015625, -22.403568267822 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@ecolog_guard_6
|
||||
|
||||
[beh@surge_7]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -110.69400024414, -0.51395338773727, -215.46388244629 look: -111.84964752197, -0.64238369464874, -216.57768249512
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@ecolog_guard_7
|
||||
|
||||
[beh@surge_8]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -97.620040893555, -0.81635612249374, -193.13609313965 look: -96.5625, -0.81642097234726, -192.97434997559
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@ecolog_guard_8
|
||||
|
||||
[beh@surge_9]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -96.888122558594, -0.7479310631752, -187.58062744141 look: -98.054290771484, -0.81622606515884, -188.87913513184
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@ecolog_guard_9
|
||||
|
||||
[beh@surge_10]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -103.50947570801, -0.81777745485306, -190.06983947754 look: -103.24658203125, -0.8176161646843, -191.63522338867
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@ecolog_guard_10
|
||||
|
||||
;[beh@surge_11]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 322.36441040039, -48.175971984863, -27.142284393311 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@ecolog_guard_11
|
||||
|
||||
;[beh@surge_12]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 313.71444702148, -46.638042449951, -21.719793319702 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@ecolog_guard_12
|
||||
+209
@@ -0,0 +1,209 @@
|
||||
[logic@red_freedom_squad_guard_mlr_1]
|
||||
active = beh@freedom_guard_1
|
||||
suitable = {=target_squad_name(red_6_6_freedom_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_freedom_squad_guard_mlr_2]
|
||||
active = beh@freedom_guard_2
|
||||
suitable = {=target_squad_name(red_6_6_freedom_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_freedom_squad_guard_mlr_3]
|
||||
active = beh@freedom_guard_3
|
||||
suitable = {=target_squad_name(red_6_6_freedom_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_freedom_squad_guard_mlr_4]
|
||||
active = beh@freedom_guard_4
|
||||
suitable = {=target_squad_name(red_6_6_freedom_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_freedom_squad_guard_mlr_5]
|
||||
active = beh@freedom_guard_5
|
||||
suitable = {=target_squad_name(red_6_6_freedom_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_freedom_squad_guard_mlr_6]
|
||||
active = beh@freedom_guard_6
|
||||
suitable = {=target_squad_name(red_6_6_freedom_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_freedom_squad_guard_mlr_7]
|
||||
active = beh@freedom_guard_7
|
||||
suitable = {=target_squad_name(red_freedom_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_freedom_squad_guard_mlr_8]
|
||||
active = beh@freedom_guard_8
|
||||
suitable = {=target_squad_name(red_freedom_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_freedom_squad_guard_mlr_9]
|
||||
active = beh@freedom_guard_9
|
||||
suitable = {=target_squad_name(red_freedom_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_freedom_squad_guard_mlr_10]
|
||||
active = beh@freedom_guard_10
|
||||
suitable = {=target_squad_name(red_freedom_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_freedom_squad_guard_mlr_11]
|
||||
active = beh@freedom_guard_11
|
||||
suitable = {=target_squad_name(red_freedom_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_freedom_squad_guard_mlr_12]
|
||||
active = beh@freedom_guard_12
|
||||
suitable = {=target_squad_name(red_freedom_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[beh@general]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
wait_anim = guard
|
||||
walk_anim = patrol
|
||||
jog_anim = assault
|
||||
run_anim = assault
|
||||
delay_anim = guard
|
||||
combat_ignore_cond = false
|
||||
combat_ignore_keep_when_attacked = false
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = true
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = false
|
||||
|
||||
[beh@surge]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
walk_anim = rush
|
||||
jog_anim = rush
|
||||
run_anim = rush
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
|
||||
|
||||
[beh@freedom_guard_1]:beh@general
|
||||
pt1 = 88860000, guard | pos: 261.09741210938, -1.278151512146, -307.00775146484 look: 260.11511230469, -1.280345082283, -306.73223876953
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_1
|
||||
|
||||
[beh@freedom_guard_2]:beh@general
|
||||
pt1 = 88860000, guard | pos: 255.2179107666, -0.97214984893799, -318.86248779297 look: 254.28274536133, -1.0657855272293, -318.44515991211
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_2
|
||||
|
||||
[beh@freedom_guard_3]:beh@general
|
||||
pt1 = 88860000, guard | pos: 237.01438903809, -0.10033971071243, -283.44702148438 look: 235.68844604492, -0.06385001540184, -283.10388183594
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_3
|
||||
|
||||
[beh@freedom_guard_4]:beh@general
|
||||
pt1 = 88860000, guard | pos: 190.20082092285, -1.147012591362, -300.14068603516 look: 187.31065368652, -1.1901878118515, -300.67242431641
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_4
|
||||
|
||||
[beh@freedom_guard_5]:beh@general
|
||||
pt1 = 88860000, guard | pos: 217.60166931152, 0.60896825790405, -264.98028564453 look: 216.57116699219, 0.53197211027145, -265.05932617188
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_5
|
||||
|
||||
[beh@freedom_guard_6]:beh@general
|
||||
pt1 = 88860000, guard | pos: 187.43298339844, -1.3547611236572, -294.15420532227 look: 186.55555725098, -1.3880641460419, -293.68762207031
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_6
|
||||
|
||||
[beh@freedom_guard_7]:beh@general
|
||||
pt1 = 88860000, guard | pos: -100.58614349365, -0.039244785904884, -260.5544128418 look: -100.96884155273, -0.14579001069069, -261.85510253906
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_7
|
||||
|
||||
[beh@freedom_guard_8]:beh@general
|
||||
pt1 = 88860000, guard | pos: -117.1109085083, -0.63971590995789, -227.33744812012 look: -117.12147521973, -0.63976293802261, -228.03207397461
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_8
|
||||
|
||||
[beh@freedom_guard_9]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.386978149414, -0.74441361427307, -189.25192260742 look: -91.93000793457, -0.81735181808472, -189.68766784668
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_9
|
||||
|
||||
[beh@freedom_guard_10]:beh@general ;
|
||||
pt1 = 88860000, sit_ass | pos: -94.49543762207, -0.81734263896942, -190.5330657959 look: -94.122360229492, -0.81735837459564, -191.36186218262
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_11
|
||||
|
||||
[beh@freedom_guard_11]:beh@general
|
||||
pt1 = 88860000, sit_knee | pos: -95.794860839844, -0.010705962777138, -238.97698974609 look: -94.772285461426, 0.059955149888992, -239.37768554688
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_12
|
||||
|
||||
[beh@freedom_guard_12]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.237419128418, -0.81655019521713, -175.46961975098 look: -91.508850097656, -0.8166156411171, -176.77163696289
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_10
|
||||
|
||||
[beh@surge_1]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 320.98449707031, -48.234279632568, -25.702243804932 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@freedom_guard_1
|
||||
|
||||
[beh@surge_2]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 318.2392578125, -47.560409545898, -25.768634796143 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@freedom_guard_2
|
||||
|
||||
[beh@surge_3]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 315.74710083008, -46.943187713623, -25.976787567139 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
on_info = {=surge_complete} beh@freedom_guard_3
|
||||
|
||||
[beh@surge_4]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 313.87976074219, -46.531192779541, -25.34361076355 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@freedom_guard_4
|
||||
|
||||
[beh@surge_5]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 315.63684082031, -47.395454406738, -22.22802734375 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@freedom_guard_5
|
||||
|
||||
[beh@surge_6]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 317.99768066406, -48.041015625, -22.403568267822 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@freedom_guard_6
|
||||
|
||||
[beh@surge_7]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -110.69400024414, -0.51395338773727, -215.46388244629 look: -111.84964752197, -0.64238369464874, -216.57768249512
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@freedom_guard_7
|
||||
|
||||
[beh@surge_8]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -97.620040893555, -0.81635612249374, -193.13609313965 look: -96.5625, -0.81642097234726, -192.97434997559
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@freedom_guard_8
|
||||
|
||||
[beh@surge_9]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -96.888122558594, -0.7479310631752, -187.58062744141 look: -98.054290771484, -0.81622606515884, -188.87913513184
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@freedom_guard_9
|
||||
|
||||
[beh@surge_10]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -103.50947570801, -0.81777745485306, -190.06983947754 look: -103.24658203125, -0.8176161646843, -191.63522338867
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@freedom_guard_10
|
||||
|
||||
;[beh@surge_11]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 322.36441040039, -48.175971984863, -27.142284393311 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@freedom_guard_11
|
||||
|
||||
;[beh@surge_12]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 313.71444702148, -46.638042449951, -21.719793319702 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@freedom_guard_12
|
||||
+209
@@ -0,0 +1,209 @@
|
||||
[logic@red_killer_squad_guard_mlr_1]
|
||||
active = beh@killer_guard_1
|
||||
suitable = {=target_squad_name(red_6_6_killer_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_killer_squad_guard_mlr_2]
|
||||
active = beh@killer_guard_2
|
||||
suitable = {=target_squad_name(red_6_6_killer_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_killer_squad_guard_mlr_3]
|
||||
active = beh@killer_guard_3
|
||||
suitable = {=target_squad_name(red_6_6_killer_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_killer_squad_guard_mlr_4]
|
||||
active = beh@killer_guard_4
|
||||
suitable = {=target_squad_name(red_6_6_killer_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_killer_squad_guard_mlr_5]
|
||||
active = beh@killer_guard_5
|
||||
suitable = {=target_squad_name(red_6_6_killer_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_killer_squad_guard_mlr_6]
|
||||
active = beh@killer_guard_6
|
||||
suitable = {=target_squad_name(red_6_6_killer_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_killer_squad_guard_mlr_7]
|
||||
active = beh@killer_guard_7
|
||||
suitable = {=target_squad_name(red_killer_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_killer_squad_guard_mlr_8]
|
||||
active = beh@killer_guard_8
|
||||
suitable = {=target_squad_name(red_killer_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_killer_squad_guard_mlr_9]
|
||||
active = beh@killer_guard_9
|
||||
suitable = {=target_squad_name(red_killer_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_killer_squad_guard_mlr_10]
|
||||
active = beh@killer_guard_10
|
||||
suitable = {=target_squad_name(red_killer_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_killer_squad_guard_mlr_11]
|
||||
active = beh@killer_guard_11
|
||||
suitable = {=target_squad_name(red_killer_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_killer_squad_guard_mlr_12]
|
||||
active = beh@killer_guard_12
|
||||
suitable = {=target_squad_name(red_killer_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[beh@general]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
wait_anim = guard
|
||||
walk_anim = patrol
|
||||
jog_anim = assault
|
||||
run_anim = assault
|
||||
delay_anim = guard
|
||||
combat_ignore_cond = false
|
||||
combat_ignore_keep_when_attacked = false
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = true
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = false
|
||||
|
||||
[beh@surge]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
walk_anim = rush
|
||||
jog_anim = rush
|
||||
run_anim = rush
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
|
||||
|
||||
[beh@killer_guard_1]:beh@general
|
||||
pt1 = 88860000, guard | pos: 261.09741210938, -1.278151512146, -307.00775146484 look: 260.11511230469, -1.280345082283, -306.73223876953
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_1
|
||||
|
||||
[beh@killer_guard_2]:beh@general
|
||||
pt1 = 88860000, guard | pos: 255.2179107666, -0.97214984893799, -318.86248779297 look: 254.28274536133, -1.0657855272293, -318.44515991211
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_2
|
||||
|
||||
[beh@killer_guard_3]:beh@general
|
||||
pt1 = 88860000, guard | pos: 237.01438903809, -0.10033971071243, -283.44702148438 look: 235.68844604492, -0.06385001540184, -283.10388183594
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_3
|
||||
|
||||
[beh@killer_guard_4]:beh@general
|
||||
pt1 = 88860000, guard | pos: 190.20082092285, -1.147012591362, -300.14068603516 look: 187.31065368652, -1.1901878118515, -300.67242431641
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_4
|
||||
|
||||
[beh@killer_guard_5]:beh@general
|
||||
pt1 = 88860000, guard | pos: 217.60166931152, 0.60896825790405, -264.98028564453 look: 216.57116699219, 0.53197211027145, -265.05932617188
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_5
|
||||
|
||||
[beh@killer_guard_6]:beh@general
|
||||
pt1 = 88860000, guard | pos: 187.43298339844, -1.3547611236572, -294.15420532227 look: 186.55555725098, -1.3880641460419, -293.68762207031
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_6
|
||||
|
||||
[beh@killer_guard_7]:beh@general
|
||||
pt1 = 88860000, guard | pos: -119.67526245117, 0.27558797597885, -268.39599609375 look: -118.30867004395, 0.27550387382507, -268.9814453125
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_7
|
||||
|
||||
[beh@killer_guard_8]:beh@general
|
||||
pt1 = 88860000, guard | pos: -116.31747436523, 0.4664620757103, -255.0908203125 look: -115.74002075195, 0.46672117710114, -255.18035888672
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_8
|
||||
|
||||
[beh@killer_guard_9]:beh@general
|
||||
pt1 = 88860000, guard | pos: -99.07999420166, 0.27176135778427, -269.62466430664 look: -98.640869140625, 0.25648379325867, -271.10009765625
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_9
|
||||
|
||||
[beh@killer_guard_10]:beh@general
|
||||
pt1 = 88860000, guard | pos: -117.01035308838, -0.64023810625076, -227.71569824219 look: -117.07551574707, -0.64376544952393, -228.67135620117
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_10
|
||||
|
||||
[beh@killer_guard_11]:beh@general
|
||||
pt1 = 88860000, sit_knee | pos: -94.579940795898, -0.81704634428024, -190.72244262695 look: -94.225479125977, -0.81714963912964, -191.43290710449
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_11
|
||||
|
||||
[beh@killer_guard_12]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.610137939453, -0.81628715991974, -191.88710021973 look: -92.410385131836, -0.81694227457047, -192.15361022949
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_12
|
||||
|
||||
[beh@surge_1]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 181.8861541748, -0.21441453695297, -208.86123657227 look: 182.18424987793, -0.18252545595169, -209.82832336426
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@killer_guard_1
|
||||
|
||||
[beh@surge_2]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 182.92933654785, -0.2258342653513, -204.18620300293 look: 182.93313598633, -0.18252272903919, -205.2258605957
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@killer_guard_2
|
||||
|
||||
[beh@surge_3]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 177.96719360352, -0.17797777056694, -192.44175720215 look: 177.59188842773, -0.18888372182846, -191.52992248535
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@killer_guard_3
|
||||
|
||||
[beh@surge_4]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 181.66423034668, -0.18746250867844, -195.79037475586 look: 181.34533691406, -0.23732340335846, -194.70288085938
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@killer_guard_4
|
||||
|
||||
[beh@surge_5]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 176.31915283203, -0.21099716424942, -203.01792907715 look: 177.18368530273, -0.1900669336319, -203.39236450195
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@killer_guard_5
|
||||
|
||||
[beh@surge_6]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 176.1925201416, -0.20936344563961, -206.0412902832 look: 176.99349975586, -0.17933666706085, -205.60354614258
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@killer_guard_6
|
||||
|
||||
[beh@surge_7]:beh@surge
|
||||
pt1 = 88860000, hide | pos: -113.75204467773, -0.64001190662384, -220.2021484375 look: -114.84027099609, -0.60566627979279, -221.5068359375
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@killer_guard_7
|
||||
|
||||
[beh@surge_8]:beh@surge
|
||||
pt1 = 88860000, hide | pos: -111.17091369629, -0.67727673053741, -209.04975891113 look: -111.47574615479, -0.65317982435226, -210.14183044434
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@killer_guard_8
|
||||
|
||||
[beh@surge_9]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -103.07054901123, -0.81712251901627, -202.88200378418 look: -103.9397277832, -0.81681615114212, -203.35350036621
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@killer_guard_9
|
||||
|
||||
[beh@surge_10]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -97.834114074707, -0.81990104913712, -188.9979095459 look: -98.137062072754, -0.81644916534424, -190.88673400879
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@killer_guard_10
|
||||
|
||||
;[beh@surge_11]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 322.36441040039, -48.175971984863, -27.142284393311 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@killer_guard_11
|
||||
|
||||
;[beh@surge_12]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 313.71444702148, -46.638042449951, -21.719793319702 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@killer_guard_12
|
||||
+23
@@ -0,0 +1,23 @@
|
||||
[logic]
|
||||
active = ph_idle@play
|
||||
|
||||
[ph_idle@base]
|
||||
nonscript_usable = true
|
||||
|
||||
[ph_idle@play]:ph_idle@base
|
||||
on_info = %=play_sound(monolith_red_camp_radio_speech)%
|
||||
tips = Turn:Off
|
||||
on_use = %=stop_sound% ph_idle@stop
|
||||
|
||||
[ph_idle@stop]:ph_idle@base
|
||||
on_info = {-red_monolith_trader_dead} ph_idle@reset, ph_idle@stop
|
||||
tips = Turn:On
|
||||
on_use = ph_idle@play
|
||||
|
||||
[ph_idle@reset]
|
||||
tips = Turn:On
|
||||
on_use = ph_idle@play
|
||||
on_game_timer = 15500 | ph_idle@play
|
||||
|
||||
[collide]
|
||||
ignore_static
|
||||
+124
@@ -0,0 +1,124 @@
|
||||
[logic@red_monolith_squad_guard_mlr_1]
|
||||
active = beh@monolith_guard_1
|
||||
suitable = {=target_squad_name(red_6_6_monolith_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_monolith_squad_guard_mlr_2]
|
||||
active = beh@monolith_guard_2
|
||||
suitable = {=target_squad_name(red_6_6_monolith_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_monolith_squad_guard_mlr_3]
|
||||
active = beh@monolith_guard_3
|
||||
suitable = {=target_squad_name(red_6_6_monolith_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_monolith_squad_guard_mlr_4]
|
||||
active = beh@monolith_guard_4
|
||||
suitable = {=target_squad_name(red_6_6_monolith_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_monolith_squad_guard_mlr_5]
|
||||
active = beh@monolith_guard_5
|
||||
suitable = {=target_squad_name(red_6_6_monolith_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_monolith_squad_guard_mlr_6]
|
||||
active = beh@monolith_guard_6
|
||||
suitable = {=target_squad_name(red_6_6_monolith_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_monolith_squad_guard_mlr_7]
|
||||
active = beh@monolith_guard_7
|
||||
suitable = {=target_squad_name(red_monolith_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_monolith_squad_guard_mlr_8]
|
||||
active = beh@monolith_guard_8
|
||||
suitable = {=target_squad_name(red_monolith_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_monolith_squad_guard_mlr_9]
|
||||
active = beh@monolith_guard_9
|
||||
suitable = {=target_squad_name(red_monolith_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_monolith_squad_guard_mlr_10]
|
||||
active = beh@monolith_guard_10
|
||||
suitable = {=target_squad_name(red_monolith_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_monolith_squad_guard_mlr_11]
|
||||
active = beh@monolith_guard_11
|
||||
suitable = {=target_squad_name(red_monolith_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_monolith_squad_guard_mlr_12]
|
||||
active = beh@monolith_guard_12
|
||||
suitable = {=target_squad_name(red_monolith_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[beh@general]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
wait_anim = guard
|
||||
walk_anim = patrol
|
||||
jog_anim = assault
|
||||
run_anim = assault
|
||||
delay_anim = guard
|
||||
combat_ignore_cond = false
|
||||
combat_ignore_keep_when_attacked = false
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = true
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = false
|
||||
|
||||
[beh@monolith_guard_1]:beh@general
|
||||
pt1 = 88860000, guard | pos: 263.67318725586, -1.3804399967194, -317.76922607422 look: 263.40649414062, -1.3797993659973, -316.52722167969
|
||||
path_end = loop
|
||||
|
||||
[beh@monolith_guard_2]:beh@general
|
||||
pt1 = 88860000, guard | pos: 261.32794189453, -1.2935316562653, -307.42724609375 look: 260.56286621094, -1.2935013771057, -307.17279052734
|
||||
path_end = loop
|
||||
|
||||
[beh@monolith_guard_3]:beh@general
|
||||
pt1 = 88860000, guard | pos: 237.01438903809, -0.10033971071243, -283.44702148438 look: 235.68844604492, -0.06385001540184, -283.10388183594
|
||||
path_end = loop
|
||||
|
||||
[beh@monolith_guard_4]:beh@general
|
||||
pt1 = 88860000, guard | pos: 190.20082092285, -1.147012591362, -300.14068603516 look: 187.31065368652, -1.1901878118515, -300.67242431641
|
||||
path_end = loop
|
||||
|
||||
[beh@monolith_guard_5]:beh@general
|
||||
pt1 = 88860000, guard | pos: 217.60166931152, 0.60896825790405, -264.98028564453 look: 216.57116699219, 0.53197211027145, -265.05932617188
|
||||
path_end = loop
|
||||
|
||||
[beh@monolith_guard_6]:beh@general
|
||||
pt1 = 88860000, guard | pos: 187.43298339844, -1.3547611236572, -294.15420532227 look: 186.55555725098, -1.3880641460419, -293.68762207031
|
||||
path_end = loop
|
||||
|
||||
[beh@monolith_guard_7]:beh@general
|
||||
pt1 = 88860000, guard | pos: -111.54479217529, -0.15344235301018, -288.88806152344 look: -110.61501312256, -0.1175919175148, -289.45959472656
|
||||
path_end = loop
|
||||
|
||||
[beh@monolith_guard_8]:beh@general
|
||||
pt1 = 88860000, guard | pos: -95.758636474609, 0.032176405191422, -239.58683776855 look: -94.696182250977, 0.080357849597931, -239.57418823242
|
||||
path_end = loop
|
||||
|
||||
[beh@monolith_guard_9]:beh@general
|
||||
pt1 = 88860000, guard | pos: -116.73320007324, -0.64363777637482, -227.47174072266 look: -116.74213409424, -0.64278769493103, -228.1428527832
|
||||
path_end = loop
|
||||
|
||||
[beh@monolith_guard_10]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.655410766602, -0.81885409355164, -175.32438659668 look: -91.596199035645, -0.82068961858749, -176.0732421875
|
||||
path_end = loop
|
||||
|
||||
[beh@monolith_guard_11]:beh@general
|
||||
pt1 = 88860000, guard | pos: -90.218376159668, -0.81923472881317, -191.1815032959 look: -91.27262878418, -0.81628996133804, -191.30047607422
|
||||
path_end = loop
|
||||
|
||||
[beh@monolith_guard_12]:beh@general
|
||||
pt1 = 88860000, trans_1 | pos: -94.618225097656, -0.817826628685, -191.36549377441 look: -94.262496948242, -0.81772184371948, -191.73176574707
|
||||
path_end = loop
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
[logic]
|
||||
active = {+monolith_red_outpost_megafone} ph_idle@play, ph_idle@stop
|
||||
|
||||
[ph_idle@play]
|
||||
nonscript_usable = false
|
||||
on_info = {+monolith_red_outpost_megafone} %=play_sound(monolith_red_outpost_speech)%, %=stop_sound% ph_idle@stop
|
||||
|
||||
[ph_idle@stop]
|
||||
nonscript_usable = false
|
||||
on_info = {+monolith_red_outpost_megafone} ph_idle@play
|
||||
|
||||
[collide]
|
||||
ignore_static
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
+43
@@ -0,0 +1,43 @@
|
||||
[logic]
|
||||
active = ph_idle@check
|
||||
|
||||
[ph_idle@check]
|
||||
on_info = {=actor_community(actor_monolith)} ph_idle@mstop, {=actor_community(actor_greh)} ph_idle@mstop, ph_idle@play
|
||||
|
||||
[ph_idle@base]
|
||||
nonscript_usable = true
|
||||
|
||||
[ph_idle@play]:ph_idle@base
|
||||
on_info = %+monolith_red_outpost_megafone%
|
||||
tips = Turn:Off
|
||||
on_use = %=stop_sound% ph_idle@stop
|
||||
|
||||
[ph_idle@stop]:ph_idle@base
|
||||
on_info = %-monolith_red_outpost_megafone%
|
||||
on_info2 = {-red_monolith_trader_dead} ph_idle@reset, ph_idle@stop
|
||||
tips = Turn:On
|
||||
on_use = ph_idle@play
|
||||
|
||||
[ph_idle@reset]:ph_idle@base
|
||||
tips = Turn:On
|
||||
on_use = ph_idle@play
|
||||
on_game_timer = 15500 | ph_idle@play
|
||||
|
||||
[ph_idle@mstop]:ph_idle@base
|
||||
on_info = %-monolith_red_outpost_megafone%
|
||||
tips = Turn:On
|
||||
on_use = ph_idle@mplay
|
||||
|
||||
[ph_idle@mplay]:ph_idle@base
|
||||
on_info = %+monolith_red_outpost_megafone%
|
||||
on_info2 = {+bar_deactivate_radar_done} ph_idle@mreset, ph_idle@mplay
|
||||
tips = Turn:Off
|
||||
on_use = %=stop_sound% ph_idle@mstop
|
||||
|
||||
[ph_idle@mreset]:ph_idle@base
|
||||
tips = Turn:Off
|
||||
on_use = ph_idle@mstop
|
||||
on_game_timer = 15500 | ph_idle@mstop
|
||||
|
||||
[collide]
|
||||
ignore_static
|
||||
+209
@@ -0,0 +1,209 @@
|
||||
[logic@red_renegade_squad_guard_mlr_1]
|
||||
active = beh@renegade_guard_1
|
||||
suitable = {=target_squad_name(red_6_6_renegade_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_renegade_squad_guard_mlr_2]
|
||||
active = beh@renegade_guard_2
|
||||
suitable = {=target_squad_name(red_6_6_renegade_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_renegade_squad_guard_mlr_3]
|
||||
active = beh@renegade_guard_3
|
||||
suitable = {=target_squad_name(red_6_6_renegade_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_renegade_squad_guard_mlr_4]
|
||||
active = beh@renegade_guard_4
|
||||
suitable = {=target_squad_name(red_6_6_renegade_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_renegade_squad_guard_mlr_5]
|
||||
active = beh@renegade_guard_5
|
||||
suitable = {=target_squad_name(red_6_6_renegade_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_renegade_squad_guard_mlr_6]
|
||||
active = beh@renegade_guard_6
|
||||
suitable = {=target_squad_name(red_6_6_renegade_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_renegade_squad_guard_mlr_7]
|
||||
active = beh@renegade_guard_7
|
||||
suitable = {=target_squad_name(red_renegade_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_renegade_squad_guard_mlr_8]
|
||||
active = beh@renegade_guard_8
|
||||
suitable = {=target_squad_name(red_renegade_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_renegade_squad_guard_mlr_9]
|
||||
active = beh@renegade_guard_9
|
||||
suitable = {=target_squad_name(red_renegade_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_renegade_squad_guard_mlr_10]
|
||||
active = beh@renegade_guard_10
|
||||
suitable = {=target_squad_name(red_renegade_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_renegade_squad_guard_mlr_11]
|
||||
active = beh@renegade_guard_11
|
||||
suitable = {=target_squad_name(red_renegade_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_renegade_squad_guard_mlr_12]
|
||||
active = beh@renegade_guard_12
|
||||
suitable = {=target_squad_name(red_renegade_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[beh@general]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
wait_anim = guard
|
||||
walk_anim = patrol
|
||||
jog_anim = assault
|
||||
run_anim = assault
|
||||
delay_anim = guard
|
||||
combat_ignore_cond = false
|
||||
combat_ignore_keep_when_attacked = false
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = true
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = false
|
||||
|
||||
[beh@surge]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
walk_anim = rush
|
||||
jog_anim = rush
|
||||
run_anim = rush
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
|
||||
|
||||
[beh@renegade_guard_1]:beh@general
|
||||
pt1 = 88860000, guard | pos: 261.09741210938, -1.278151512146, -307.00775146484 look: 260.11511230469, -1.280345082283, -306.73223876953
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_1
|
||||
|
||||
[beh@renegade_guard_2]:beh@general
|
||||
pt1 = 88860000, guard | pos: 255.2179107666, -0.97214984893799, -318.86248779297 look: 254.28274536133, -1.0657855272293, -318.44515991211
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_2
|
||||
|
||||
[beh@renegade_guard_3]:beh@general
|
||||
pt1 = 88860000, guard | pos: 237.01438903809, -0.10033971071243, -283.44702148438 look: 235.68844604492, -0.06385001540184, -283.10388183594
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_3
|
||||
|
||||
[beh@renegade_guard_4]:beh@general
|
||||
pt1 = 88860000, guard | pos: 190.20082092285, -1.147012591362, -300.14068603516 look: 187.31065368652, -1.1901878118515, -300.67242431641
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_4
|
||||
|
||||
[beh@renegade_guard_5]:beh@general
|
||||
pt1 = 88860000, guard | pos: 217.60166931152, 0.60896825790405, -264.98028564453 look: 216.57116699219, 0.53197211027145, -265.05932617188
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_5
|
||||
|
||||
[beh@renegade_guard_6]:beh@general
|
||||
pt1 = 88860000, guard | pos: 187.43298339844, -1.3547611236572, -294.15420532227 look: 186.55555725098, -1.3880641460419, -293.68762207031
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_6
|
||||
|
||||
[beh@renegade_guard_7]:beh@general
|
||||
pt1 = 88860000, guard | pos: -100.58614349365, -0.039244785904884, -260.5544128418 look: -100.96884155273, -0.14579001069069, -261.85510253906
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_7
|
||||
|
||||
[beh@renegade_guard_8]:beh@general
|
||||
pt1 = 88860000, guard | pos: -117.1109085083, -0.63971590995789, -227.33744812012 look: -117.12147521973, -0.63976293802261, -228.03207397461
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_8
|
||||
|
||||
[beh@renegade_guard_9]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.386978149414, -0.74441361427307, -189.25192260742 look: -91.93000793457, -0.81735181808472, -189.68766784668
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_9
|
||||
|
||||
[beh@renegade_guard_10]:beh@general ;
|
||||
pt1 = 88860000, sit_ass | pos: -94.49543762207, -0.81734263896942, -190.5330657959 look: -94.122360229492, -0.81735837459564, -191.36186218262
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_11
|
||||
|
||||
[beh@renegade_guard_11]:beh@general
|
||||
pt1 = 88860000, sit_knee | pos: -95.794860839844, -0.010705962777138, -238.97698974609 look: -94.772285461426, 0.059955149888992, -239.37768554688
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_12
|
||||
|
||||
[beh@renegade_guard_12]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.237419128418, -0.81655019521713, -175.46961975098 look: -91.508850097656, -0.8166156411171, -176.77163696289
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_10
|
||||
|
||||
[beh@surge_1]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 320.98449707031, -48.234279632568, -25.702243804932 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@renegade_guard_1
|
||||
|
||||
[beh@surge_2]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 318.2392578125, -47.560409545898, -25.768634796143 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@renegade_guard_2
|
||||
|
||||
[beh@surge_3]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 315.74710083008, -46.943187713623, -25.976787567139 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
on_info = {=surge_complete} beh@renegade_guard_3
|
||||
|
||||
[beh@surge_4]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 313.87976074219, -46.531192779541, -25.34361076355 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@renegade_guard_4
|
||||
|
||||
[beh@surge_5]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 315.63684082031, -47.395454406738, -22.22802734375 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@renegade_guard_5
|
||||
|
||||
[beh@surge_6]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 317.99768066406, -48.041015625, -22.403568267822 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@renegade_guard_6
|
||||
|
||||
[beh@surge_7]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -110.69400024414, -0.51395338773727, -215.46388244629 look: -111.84964752197, -0.64238369464874, -216.57768249512
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@renegade_guard_7
|
||||
|
||||
[beh@surge_8]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -97.620040893555, -0.81635612249374, -193.13609313965 look: -96.5625, -0.81642097234726, -192.97434997559
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@renegade_guard_8
|
||||
|
||||
[beh@surge_9]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -96.888122558594, -0.7479310631752, -187.58062744141 look: -98.054290771484, -0.81622606515884, -188.87913513184
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@renegade_guard_9
|
||||
|
||||
[beh@surge_10]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -103.50947570801, -0.81777745485306, -190.06983947754 look: -103.24658203125, -0.8176161646843, -191.63522338867
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@renegade_guard_10
|
||||
|
||||
;[beh@surge_11]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 322.36441040039, -48.175971984863, -27.142284393311 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@renegade_guard_11
|
||||
|
||||
;[beh@surge_12]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 313.71444702148, -46.638042449951, -21.719793319702 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@renegade_guard_12
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
[logic@red_smart_terrain_monsters_logic]
|
||||
active = mob_home@2
|
||||
suitable = {=target_squad_name(red_6_3_black_chimera)} true
|
||||
monster_job = true
|
||||
prior = 200
|
||||
|
||||
[mob_home@1]
|
||||
path_home = home
|
||||
home_min_radius = 10
|
||||
home_max_radius = 50
|
||||
out_restr = red_smart_terrain_monsters_defence
|
||||
|
||||
[mob_home@2]
|
||||
path_home = home
|
||||
home_min_radius = 20
|
||||
home_max_radius = 100
|
||||
out_restr = red_smart_terrain_monsters_defence
|
||||
+209
@@ -0,0 +1,209 @@
|
||||
[logic@red_stalker_squad_guard_mlr_1]
|
||||
active = beh@stalker_guard_1
|
||||
suitable = {=target_squad_name(red_6_6_stalker_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_stalker_squad_guard_mlr_2]
|
||||
active = beh@stalker_guard_2
|
||||
suitable = {=target_squad_name(red_6_6_stalker_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_stalker_squad_guard_mlr_3]
|
||||
active = beh@stalker_guard_3
|
||||
suitable = {=target_squad_name(red_6_6_stalker_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_stalker_squad_guard_mlr_4]
|
||||
active = beh@stalker_guard_4
|
||||
suitable = {=target_squad_name(red_6_6_stalker_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_stalker_squad_guard_mlr_5]
|
||||
active = beh@stalker_guard_5
|
||||
suitable = {=target_squad_name(red_6_6_stalker_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_stalker_squad_guard_mlr_6]
|
||||
active = beh@stalker_guard_6
|
||||
suitable = {=target_squad_name(red_6_6_stalker_guard_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_stalker_squad_guard_mlr_7]
|
||||
active = beh@stalker_guard_7
|
||||
suitable = {=target_squad_name(red_stalker_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_stalker_squad_guard_mlr_8]
|
||||
active = beh@stalker_guard_8
|
||||
suitable = {=target_squad_name(red_stalker_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_stalker_squad_guard_mlr_9]
|
||||
active = beh@stalker_guard_9
|
||||
suitable = {=target_squad_name(red_stalker_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_stalker_squad_guard_mlr_10]
|
||||
active = beh@stalker_guard_10
|
||||
suitable = {=target_squad_name(red_stalker_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_stalker_squad_guard_mlr_11]
|
||||
active = beh@stalker_guard_11
|
||||
suitable = {=target_squad_name(red_stalker_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[logic@red_stalker_squad_guard_mlr_12]
|
||||
active = beh@stalker_guard_12
|
||||
suitable = {=target_squad_name(red_stalker_outpost_mlr_squad)} true
|
||||
prior = 200
|
||||
|
||||
[beh@general]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
wait_anim = guard
|
||||
walk_anim = patrol
|
||||
jog_anim = assault
|
||||
run_anim = assault
|
||||
delay_anim = guard
|
||||
combat_ignore_cond = false
|
||||
combat_ignore_keep_when_attacked = false
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = true
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = false
|
||||
|
||||
[beh@surge]
|
||||
behavior_state = beh_move
|
||||
target = waypoint
|
||||
walk_dist = 100
|
||||
jog_dist = 220
|
||||
walk_anim = rush
|
||||
jog_anim = rush
|
||||
run_anim = rush
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
|
||||
|
||||
[beh@stalker_guard_1]:beh@general
|
||||
pt1 = 88860000, guard | pos: 261.09741210938, -1.278151512146, -307.00775146484 look: 260.11511230469, -1.280345082283, -306.73223876953
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_1
|
||||
|
||||
[beh@stalker_guard_2]:beh@general
|
||||
pt1 = 88860000, guard | pos: 255.2179107666, -0.97214984893799, -318.86248779297 look: 254.28274536133, -1.0657855272293, -318.44515991211
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_2
|
||||
|
||||
[beh@stalker_guard_3]:beh@general
|
||||
pt1 = 88860000, guard | pos: 237.01438903809, -0.10033971071243, -283.44702148438 look: 235.68844604492, -0.06385001540184, -283.10388183594
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_3
|
||||
|
||||
[beh@stalker_guard_4]:beh@general
|
||||
pt1 = 88860000, guard | pos: 190.20082092285, -1.147012591362, -300.14068603516 look: 187.31065368652, -1.1901878118515, -300.67242431641
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_4
|
||||
|
||||
[beh@stalker_guard_5]:beh@general
|
||||
pt1 = 88860000, guard | pos: 217.60166931152, 0.60896825790405, -264.98028564453 look: 216.57116699219, 0.53197211027145, -265.05932617188
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_5
|
||||
|
||||
[beh@stalker_guard_6]:beh@general
|
||||
pt1 = 88860000, guard | pos: 187.43298339844, -1.3547611236572, -294.15420532227 look: 186.55555725098, -1.3880641460419, -293.68762207031
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_6
|
||||
|
||||
[beh@stalker_guard_7]:beh@general
|
||||
pt1 = 88860000, guard | pos: -100.58614349365, -0.039244785904884, -260.5544128418 look: -100.96884155273, -0.14579001069069, -261.85510253906
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_7
|
||||
|
||||
[beh@stalker_guard_8]:beh@general
|
||||
pt1 = 88860000, guard | pos: -117.1109085083, -0.63971590995789, -227.33744812012 look: -117.12147521973, -0.63976293802261, -228.03207397461
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_8
|
||||
|
||||
[beh@stalker_guard_9]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.386978149414, -0.74441361427307, -189.25192260742 look: -91.93000793457, -0.81735181808472, -189.68766784668
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_9
|
||||
|
||||
[beh@stalker_guard_10]:beh@general ;
|
||||
pt1 = 88860000, sit_ass | pos: -94.49543762207, -0.81734263896942, -190.5330657959 look: -94.122360229492, -0.81735837459564, -191.36186218262
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_11
|
||||
|
||||
[beh@stalker_guard_11]:beh@general
|
||||
pt1 = 88860000, sit_knee | pos: -95.794860839844, -0.010705962777138, -238.97698974609 look: -94.772285461426, 0.059955149888992, -239.37768554688
|
||||
path_end = loop
|
||||
;on_info = {=surge_started} beh@surge_12
|
||||
|
||||
[beh@stalker_guard_12]:beh@general
|
||||
pt1 = 88860000, guard | pos: -91.237419128418, -0.81655019521713, -175.46961975098 look: -91.508850097656, -0.8166156411171, -176.77163696289
|
||||
path_end = loop
|
||||
on_info = {=surge_started} beh@surge_10
|
||||
|
||||
[beh@surge_1]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 320.98449707031, -48.234279632568, -25.702243804932 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@stalker_guard_1
|
||||
|
||||
[beh@surge_2]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 318.2392578125, -47.560409545898, -25.768634796143 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@stalker_guard_2
|
||||
|
||||
[beh@surge_3]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 315.74710083008, -46.943187713623, -25.976787567139 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
on_info = {=surge_complete} beh@stalker_guard_3
|
||||
|
||||
[beh@surge_4]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 313.87976074219, -46.531192779541, -25.34361076355 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@stalker_guard_4
|
||||
|
||||
[beh@surge_5]:beh@surge
|
||||
pt1 = 88860000, hide | pos: 315.63684082031, -47.395454406738, -22.22802734375 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@stalker_guard_5
|
||||
|
||||
[beh@surge_6]:beh@surge
|
||||
pt1 = 88860000, guard | pos: 317.99768066406, -48.041015625, -22.403568267822 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@stalker_guard_6
|
||||
|
||||
[beh@surge_7]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -110.69400024414, -0.51395338773727, -215.46388244629 look: -111.84964752197, -0.64238369464874, -216.57768249512
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@stalker_guard_7
|
||||
|
||||
[beh@surge_8]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -97.620040893555, -0.81635612249374, -193.13609313965 look: -96.5625, -0.81642097234726, -192.97434997559
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@stalker_guard_8
|
||||
|
||||
[beh@surge_9]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -96.888122558594, -0.7479310631752, -187.58062744141 look: -98.054290771484, -0.81622606515884, -188.87913513184
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@stalker_guard_9
|
||||
|
||||
[beh@surge_10]:beh@surge
|
||||
pt1 = 88860000, guard | pos: -103.50947570801, -0.81777745485306, -190.06983947754 look: -103.24658203125, -0.8176161646843, -191.63522338867
|
||||
path_end = loop
|
||||
on_info = {=surge_complete} beh@stalker_guard_10
|
||||
|
||||
;[beh@surge_11]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 322.36441040039, -48.175971984863, -27.142284393311 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@stalker_guard_11
|
||||
|
||||
;[beh@surge_12]:beh@surge
|
||||
;pt1 = 88860000, guard | pos: 313.71444702148, -46.638042449951, -21.719793319702 look: 343.57772827148, -51.649772644043, -23.52042388916
|
||||
;path_end = loop
|
||||
;on_info = {=surge_complete} beh@stalker_guard_12
|
||||
+61
@@ -0,0 +1,61 @@
|
||||
[smart_terrain]
|
||||
squad_id = 1
|
||||
max_population = 1
|
||||
respawn_params = respawn@red_smart_terrain_3_1
|
||||
respawn_idle = 259200
|
||||
|
||||
[respawn@red_smart_terrain_3_1] ;-- Type: random stalker spawn
|
||||
spawn_monolith_squad
|
||||
spawn_stalker_squad
|
||||
spawn_csky_squad
|
||||
spawn_freedom_squad
|
||||
spawn_ecolog_squad
|
||||
spawn_duty_squad
|
||||
spawn_army_squad
|
||||
spawn_killer_squad
|
||||
spawn_bandit_squad
|
||||
spawn_renegade_squad
|
||||
|
||||
|
||||
[spawn_monolith_squad]
|
||||
spawn_squads = monolith_base_red_forest_mlr_squad2
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) -red_monolith_trader_dead} 1, 0
|
||||
|
||||
[spawn_stalker_squad]
|
||||
spawn_squads = stalkers_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) =actor_week_in_zone(2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_csky_squad]
|
||||
spawn_squads = csky_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_freedom_squad]
|
||||
spawn_squads = freedom_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_ecolog_squad]
|
||||
spawn_squads = ecolog_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) =actor_week_in_zone(3) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_duty_squad]
|
||||
spawn_squads = duty_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_army_squad]
|
||||
spawn_squads = army_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_killer_squad]
|
||||
spawn_squads = killer_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_bandit_squad]
|
||||
spawn_squads = bandit_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_renegade_squad]
|
||||
spawn_squads = renegade_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) =actor_week_in_zone(4) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
|
||||
;[exclusive]
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
[smart_terrain]
|
||||
squad_id = 2
|
||||
max_population = 2
|
||||
respawn_params = respawn@red_smart_terrain_3_2
|
||||
respawn_idle = 86400
|
||||
|
||||
[respawn@red_smart_terrain_3_2] ;--Type: faction {monolith} = outpost
|
||||
spawn_monolith@advanced
|
||||
spawn_monolith@veteran
|
||||
|
||||
|
||||
[spawn_monolith@advanced]
|
||||
spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced
|
||||
spawn_num = {-bar_deactivate_radar_done -red_monolith_trader_dead} 1, 0
|
||||
|
||||
[spawn_monolith@veteran]
|
||||
spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced
|
||||
spawn_num = {-bar_deactivate_radar_done -red_monolith_trader_dead} 1, 0
|
||||
|
||||
|
||||
[exclusive]
|
||||
;red_greh_tech = red_forest\red_greh_tech.ltx
|
||||
;red_greh_trader = red_forest\red_greh_trader.ltx
|
||||
monolith_bridge_trader_mlr = red_forest\red_bridge_bandit_smart_skirmish_logic.ltx
|
||||
|
||||
red_smart_terrain_3_2_camp_work_1 = red_forest\red_3_2_smart_logic.ltx
|
||||
red_smart_terrain_3_2_camp_work_2 = red_forest\red_3_2_smart_logic.ltx
|
||||
red_smart_terrain_3_2_camp_work_3 = red_forest\red_3_2_smart_logic.ltx
|
||||
red_smart_terrain_3_2_camp_work_4 = red_forest\red_3_2_smart_logic.ltx
|
||||
red_smart_terrain_3_2_camp_work_5 = red_forest\red_3_2_smart_logic.ltx
|
||||
red_smart_terrain_3_2_guard_work_1 = red_forest\red_3_2_smart_logic.ltx
|
||||
red_smart_terrain_3_2_guard_work_2 = red_forest\red_3_2_smart_logic.ltx
|
||||
red_smart_terrain_3_2_guard_work_3 = red_forest\red_3_2_smart_logic.ltx
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
[smart_terrain] ;-- Disabled spawn
|
||||
squad_id = 3
|
||||
max_population = 1
|
||||
;respawn_params = respawn@red_smart_terrain_3_3
|
||||
;respawn_idle = 0
|
||||
|
||||
;[respawn@red_smart_terrain_3_3] ;-- Type:
|
||||
|
||||
|
||||
;[exclusive]
|
||||
+65
@@ -0,0 +1,65 @@
|
||||
[smart_terrain]
|
||||
squad_id = 4
|
||||
max_population = 2
|
||||
respawn_params = respawn@red_smart_terrain_4_2
|
||||
respawn_idle = 259200
|
||||
|
||||
[respawn@red_smart_terrain_4_2] ;-- Type: random stalker spawn
|
||||
spawn_monolith_squad
|
||||
spawn_stalker_squad
|
||||
spawn_csky_squad
|
||||
spawn_freedom_squad
|
||||
spawn_ecolog_squad
|
||||
spawn_duty_squad
|
||||
spawn_army_squad
|
||||
spawn_killer_squad
|
||||
spawn_bandit_squad
|
||||
spawn_renegade_squad
|
||||
|
||||
|
||||
[spawn_monolith_squad]
|
||||
spawn_squads = monolith_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad) -red_monolith_trader_dead} 1, 0
|
||||
|
||||
[spawn_stalker_squad]
|
||||
spawn_squads = stalkers_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad) =actor_week_in_zone(2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_csky_squad]
|
||||
spawn_squads = csky_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_freedom_squad]
|
||||
spawn_squads = freedom_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_ecolog_squad]
|
||||
spawn_squads = ecolog_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad) =actor_week_in_zone(3) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_duty_squad]
|
||||
spawn_squads = duty_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_army_squad]
|
||||
spawn_squads = army_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_killer_squad]
|
||||
spawn_squads = killer_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_bandit_squad]
|
||||
spawn_squads = bandit_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_renegade_squad]
|
||||
spawn_squads = renegade_base_red_forest_mlr_squad
|
||||
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad) =actor_week_in_zone(4) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
|
||||
[exclusive]
|
||||
red_smart_terrain_4_2_camp_work_1 = red_forest\red_smart_terrain_4_2_logic.ltx
|
||||
red_smart_terrain_4_2_camp_work_2 = red_forest\red_smart_terrain_4_2_logic.ltx
|
||||
red_smart_terrain_4_2_camp_work_4 = red_forest\red_smart_terrain_4_2_logic.ltx
|
||||
red_smart_terrain_4_2_camp_work_5 = red_forest\red_smart_terrain_4_2_logic.ltx
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
[smart_terrain] ;-- Disabled spawn
|
||||
squad_id = 5
|
||||
max_population = 1
|
||||
;respawn_params = respawn@red_smart_terrain_4_3
|
||||
;respawn_idle = 0
|
||||
|
||||
;[respawn@red_smart_terrain_4_3] ;-- Type:
|
||||
|
||||
|
||||
;[exclusive]
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
[smart_terrain] ;-- Disabled spawn
|
||||
squad_id = 6
|
||||
max_population = 1
|
||||
;respawn_params = respawn@red_smart_terrain_4_5
|
||||
;respawn_idle = 0
|
||||
|
||||
;[respawn@red_smart_terrain_4_5]
|
||||
|
||||
|
||||
;[exclusive]
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
[smart_terrain] ;-- Disabled spawn
|
||||
squad_id = 7
|
||||
max_population = 1
|
||||
;respawn_params = respawn@red_smart_terrain_5_5
|
||||
;respawn_idle = 0
|
||||
|
||||
;[respawn@red_smart_terrain_5_5] ;-- Type:
|
||||
|
||||
|
||||
[exclusive]
|
||||
red_smart_terrain_5_5_guard_work_1 = red_forest\red_5_5_smart_logic_redone.ltx
|
||||
red_smart_terrain_5_5_guard_work_2 = red_forest\red_5_5_smart_logic_redone.ltx
|
||||
red_smart_terrain_5_5_guard_work_3 = red_forest\red_5_5_smart_logic_redone.ltx
|
||||
red_smart_terrain_5_5_guard_work_4 = red_forest\red_5_5_smart_logic_redone.ltx
|
||||
red_smart_terrain_5_5_guard_work_5 = red_forest\red_5_5_smart_logic_redone.ltx
|
||||
|
||||
|
||||
+16
@@ -0,0 +1,16 @@
|
||||
[smart_terrain]
|
||||
squad_id = 8
|
||||
max_population = 1
|
||||
respawn_params = respawn@red_smart_terrain_5_6
|
||||
respawn_idle = 86400
|
||||
|
||||
[respawn@red_smart_terrain_5_6] ;--Type:
|
||||
spawn_all_hard
|
||||
|
||||
|
||||
[spawn_all_hard] ;-- Normal mutants - Rates of groups: ( 1 dogs + 1 pseudodog + 1 cats + 1 psy-dogs )
|
||||
spawn_squads = simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_psy_dog_squad
|
||||
spawn_num = 1
|
||||
|
||||
|
||||
;[exclusive]
|
||||
+16
@@ -0,0 +1,16 @@
|
||||
[smart_terrain]
|
||||
squad_id = 9
|
||||
max_population = 2
|
||||
respawn_params = respawn@red_smart_terrain_6_3
|
||||
respawn_idle = 345600
|
||||
|
||||
[respawn@red_smart_terrain_6_3] ;--Type:
|
||||
spawn_all_hard
|
||||
|
||||
|
||||
[spawn_all_hard] ;-- Hard mutants - Rates of groups: ( 1 fracture + 1 karlik + 1 lurker + 1 psy-dog)
|
||||
spawn_squads = simulation_fracture, simulation_karlik, simulation_lurker_1_2, simulation_psy_dog_squad
|
||||
spawn_num = 1
|
||||
|
||||
|
||||
;[exclusive]
|
||||
+144
@@ -0,0 +1,144 @@
|
||||
[smart_terrain]
|
||||
squad_id = 10
|
||||
max_population = 1
|
||||
respawn_params = respawn@red_smart_terrain_6_6
|
||||
respawn_idle = 172800
|
||||
|
||||
[respawn@red_smart_terrain_6_6] ;-- Type: player faction spawn
|
||||
spawn_monolith_special
|
||||
spawn_monolith_special_2
|
||||
spawn_monolith_special_3
|
||||
spawn_stalker_special
|
||||
spawn_csky_special
|
||||
spawn_ecolog_special
|
||||
spawn_freedom_special
|
||||
spawn_killer_special
|
||||
spawn_dolg_special
|
||||
spawn_army_special
|
||||
spawn_bandit_special
|
||||
spawn_renegade_special
|
||||
spawn_isg_special
|
||||
|
||||
[spawn_monolith_special]
|
||||
spawn_squads = red_6_6_monolith_guard_squad
|
||||
spawn_num = {!squad_name_exist(red_6_6_monolith_guard_squad) -bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_monolith_special_2]
|
||||
spawn_squads = red_6_6_killer_guard_squad
|
||||
spawn_num = {!squad_name_exist(red_6_6_killer_guard_squad) =actor_community(actor_monolith) +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_monolith_special_3]
|
||||
spawn_squads = red_6_6_killer_guard_squad
|
||||
spawn_num = {!squad_name_exist(red_6_6_killer_guard_squad) =actor_community(actor_greh) +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_stalker_special]
|
||||
spawn_squads = red_6_6_stalker_guard_squad
|
||||
spawn_num = {!squad_name_exist(red_6_6_stalker_guard_squad) =actor_community(actor_stalker) +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_csky_special]
|
||||
spawn_squads = red_6_6_csky_guard_squad
|
||||
spawn_num = {!squad_name_exist(red_6_6_csky_guard_squad) =actor_community(actor_csky) +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_ecolog_special]
|
||||
spawn_squads = red_6_6_ecolog_guard_squad
|
||||
spawn_num = {!squad_name_exist(red_6_6_ecolog_guard_squad) =actor_community(actor_ecolog) +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_freedom_special]
|
||||
spawn_squads = red_6_6_freedom_guard_squad
|
||||
spawn_num = {!squad_name_exist(red_6_6_freedom_guard_squad) =actor_community(actor_freedom) +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_killer_special]
|
||||
spawn_squads = red_6_6_killer_guard_squad
|
||||
spawn_num = {!squad_name_exist(red_6_6_killer_guard_squad) =actor_community(actor_killer) +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_dolg_special]
|
||||
spawn_squads = red_6_6_duty_guard_squad
|
||||
spawn_num = {!squad_name_exist(red_6_6_duty_guard_squad) =actor_community(actor_dolg) +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_army_special]
|
||||
spawn_squads = red_6_6_army_guard_squad
|
||||
spawn_num = {!squad_name_exist(red_6_6_army_guard_squad) =actor_community(actor_army) +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_bandit_special]
|
||||
spawn_squads = red_6_6_bandit_guard_squad
|
||||
spawn_num = {!squad_name_exist(red_6_6_bandit_guard_squad) =actor_community(actor_bandit) +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_renegade_special]
|
||||
spawn_squads = red_6_6_renegade_guard_squad
|
||||
spawn_num = {!squad_name_exist(red_6_6_renegade_guard_squad) =actor_community(actor_renegade) +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_isg_special]
|
||||
spawn_squads = red_6_6_killer_guard_squad
|
||||
spawn_num = {!squad_name_exist(red_6_6_killer_guard_squad) =actor_community(actor_isg) +bar_deactivate_radar_done} 1, 0
|
||||
|
||||
|
||||
[exclusive]
|
||||
red_monolith_squad_guard_mlr_1 = red_forest\red_monolith_mlr_characters_logic.ltx
|
||||
red_monolith_squad_guard_mlr_2 = red_forest\red_monolith_mlr_characters_logic.ltx
|
||||
red_monolith_squad_guard_mlr_3 = red_forest\red_monolith_mlr_characters_logic.ltx
|
||||
red_monolith_squad_guard_mlr_4 = red_forest\red_monolith_mlr_characters_logic.ltx
|
||||
red_monolith_squad_guard_mlr_5 = red_forest\red_monolith_mlr_characters_logic.ltx
|
||||
red_monolith_squad_guard_mlr_6 = red_forest\red_monolith_mlr_characters_logic.ltx
|
||||
|
||||
red_stalker_squad_guard_mlr_1 = red_forest\red_stalker_mlr_characters_logic.ltx
|
||||
red_stalker_squad_guard_mlr_2 = red_forest\red_stalker_mlr_characters_logic.ltx
|
||||
red_stalker_squad_guard_mlr_3 = red_forest\red_stalker_mlr_characters_logic.ltx
|
||||
red_stalker_squad_guard_mlr_4 = red_forest\red_stalker_mlr_characters_logic.ltx
|
||||
red_stalker_squad_guard_mlr_5 = red_forest\red_stalker_mlr_characters_logic.ltx
|
||||
red_stalker_squad_guard_mlr_6 = red_forest\red_stalker_mlr_characters_logic.ltx
|
||||
|
||||
red_csky_squad_guard_mlr_1 = red_forest\red_csky_mlr_characters_logic.ltx
|
||||
red_csky_squad_guard_mlr_2 = red_forest\red_csky_mlr_characters_logic.ltx
|
||||
red_csky_squad_guard_mlr_3 = red_forest\red_csky_mlr_characters_logic.ltx
|
||||
red_csky_squad_guard_mlr_4 = red_forest\red_csky_mlr_characters_logic.ltx
|
||||
red_csky_squad_guard_mlr_5 = red_forest\red_csky_mlr_characters_logic.ltx
|
||||
red_csky_squad_guard_mlr_6 = red_forest\red_csky_mlr_characters_logic.ltx
|
||||
|
||||
red_ecolog_squad_guard_mlr_1 = red_forest\red_duty_mlr_characters_logic.ltx
|
||||
red_ecolog_squad_guard_mlr_2 = red_forest\red_duty_mlr_characters_logic.ltx
|
||||
red_ecolog_squad_guard_mlr_3 = red_forest\red_duty_mlr_characters_logic.ltx
|
||||
red_ecolog_squad_guard_mlr_4 = red_forest\red_duty_mlr_characters_logic.ltx
|
||||
red_ecolog_squad_guard_mlr_5 = red_forest\red_duty_mlr_characters_logic.ltx
|
||||
red_ecolog_squad_guard_mlr_6 = red_forest\red_duty_mlr_characters_logic.ltx
|
||||
|
||||
red_freedom_squad_guard_mlr_1 = red_forest\red_freedom_mlr_characters_logic.ltx
|
||||
red_freedom_squad_guard_mlr_2 = red_forest\red_freedom_mlr_characters_logic.ltx
|
||||
red_freedom_squad_guard_mlr_3 = red_forest\red_freedom_mlr_characters_logic.ltx
|
||||
red_freedom_squad_guard_mlr_4 = red_forest\red_freedom_mlr_characters_logic.ltx
|
||||
red_freedom_squad_guard_mlr_5 = red_forest\red_freedom_mlr_characters_logic.ltx
|
||||
red_freedom_squad_guard_mlr_6 = red_forest\red_freedom_mlr_characters_logic.ltx
|
||||
|
||||
red_duty_squad_guard_mlr_1 = red_forest\red_duty_mlr_characters_logic.ltx
|
||||
red_duty_squad_guard_mlr_2 = red_forest\red_duty_mlr_characters_logic.ltx
|
||||
red_duty_squad_guard_mlr_3 = red_forest\red_duty_mlr_characters_logic.ltx
|
||||
red_duty_squad_guard_mlr_4 = red_forest\red_duty_mlr_characters_logic.ltx
|
||||
red_duty_squad_guard_mlr_5 = red_forest\red_duty_mlr_characters_logic.ltx
|
||||
red_duty_squad_guard_mlr_6 = red_forest\red_duty_mlr_characters_logic.ltx
|
||||
|
||||
red_army_squad_guard_mlr_1 = red_forest\red_army_mlr_characters_logic.ltx
|
||||
red_army_squad_guard_mlr_2 = red_forest\red_army_mlr_characters_logic.ltx
|
||||
red_army_squad_guard_mlr_3 = red_forest\red_army_mlr_characters_logic.ltx
|
||||
red_army_squad_guard_mlr_4 = red_forest\red_army_mlr_characters_logic.ltx
|
||||
red_army_squad_guard_mlr_5 = red_forest\red_army_mlr_characters_logic.ltx
|
||||
red_army_squad_guard_mlr_6 = red_forest\red_army_mlr_characters_logic.ltx
|
||||
|
||||
red_killer_squad_guard_mlr_1 = red_forest\red_killer_mlr_characters_logic.ltx
|
||||
red_killer_squad_guard_mlr_2 = red_forest\red_killer_mlr_characters_logic.ltx
|
||||
red_killer_squad_guard_mlr_3 = red_forest\red_killer_mlr_characters_logic.ltx
|
||||
red_killer_squad_guard_mlr_4 = red_forest\red_killer_mlr_characters_logic.ltx
|
||||
red_killer_squad_guard_mlr_5 = red_forest\red_killer_mlr_characters_logic.ltx
|
||||
red_killer_squad_guard_mlr_6 = red_forest\red_killer_mlr_characters_logic.ltx
|
||||
|
||||
red_bandit_squad_guard_mlr_1 = red_forest\red_bandit_mlr_characters_logic.ltx
|
||||
red_bandit_squad_guard_mlr_2 = red_forest\red_bandit_mlr_characters_logic.ltx
|
||||
red_bandit_squad_guard_mlr_3 = red_forest\red_bandit_mlr_characters_logic.ltx
|
||||
red_bandit_squad_guard_mlr_4 = red_forest\red_bandit_mlr_characters_logic.ltx
|
||||
red_bandit_squad_guard_mlr_5 = red_forest\red_bandit_mlr_characters_logic.ltx
|
||||
red_bandit_squad_guard_mlr_6 = red_forest\red_bandit_mlr_characters_logic.ltx
|
||||
|
||||
red_renegade_squad_guard_mlr_1 = red_forest\red_renegade_mlr_characters_logic.ltx
|
||||
red_renegade_squad_guard_mlr_2 = red_forest\red_renegade_mlr_characters_logic.ltx
|
||||
red_renegade_squad_guard_mlr_3 = red_forest\red_renegade_mlr_characters_logic.ltx
|
||||
red_renegade_squad_guard_mlr_4 = red_forest\red_renegade_mlr_characters_logic.ltx
|
||||
red_renegade_squad_guard_mlr_5 = red_forest\red_renegade_mlr_characters_logic.ltx
|
||||
red_renegade_squad_guard_mlr_6 = red_forest\red_renegade_mlr_characters_logic.ltx
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
[smart_terrain]
|
||||
squad_id = 12
|
||||
max_population = 1
|
||||
respawn_params = respawn@red_smart_terrain_monsters
|
||||
respawn_idle = 259200
|
||||
|
||||
[respawn@red_smart_terrain_monsters]
|
||||
spawn_mix
|
||||
|
||||
|
||||
[spawn_mix] ;-- Hard mutants - Rates of groups: ( 1 lurker + 2 psy dogs + 1 chimera )
|
||||
spawn_squads = simulation_lurker_black, simulation_psy_dog, simulation_psy_dog_squad, red_6_3_black_chimera
|
||||
spawn_num = {!squad_name_exist(red_6_3_black_chimera)} 1, 0
|
||||
|
||||
|
||||
[exclusive]
|
||||
red_smart_terrain_monsters_logic = red_forest\red_smart_terrain_monsters_logic.ltx
|
||||
+21
@@ -0,0 +1,21 @@
|
||||
[smart_terrain]
|
||||
squad_id = 13
|
||||
max_population = 1
|
||||
respawn_params = respawn@red_smart_terrain_monsters_2
|
||||
respawn_idle = 172800
|
||||
|
||||
[respawn@red_smart_terrain_monsters_2] ;-- Type:
|
||||
spawn_all_normal
|
||||
spawn_zombie_mix
|
||||
|
||||
|
||||
[spawn_all_normal] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 2 cats + 3 fleshes/boars )
|
||||
spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
spawn_num = {+bar_deactivate_radar_done} 1, 0
|
||||
|
||||
[spawn_zombie_mix] ;-- Normal mutants - Rates of groups: ( 1 snork + 1 fracture + 1 zombied + 1 zombie )
|
||||
spawn_squads = simulation_snork_2_5, simulation_fracture, simulation_zombie_blind_3zomb, simulation_zombie_blind_3zomb_civ
|
||||
spawn_num = {+bar_deactivate_radar_done} 0, 1
|
||||
|
||||
|
||||
;[exclusive]
|
||||
+16
@@ -0,0 +1,16 @@
|
||||
[smart_terrain]
|
||||
squad_id = 14
|
||||
max_population = 1
|
||||
respawn_params = respawn@red_smart_terrain_monsters_3
|
||||
respawn_idle = 86400
|
||||
|
||||
[respawn@red_smart_terrain_monsters_3] ;--Type:
|
||||
spawn_zombie
|
||||
|
||||
|
||||
[spawn_zombie] ;-- Weak\normal mutants - Rates of groups: ( 2 zombie )
|
||||
spawn_squads = simulation_zombie_3_6, simulation_mix_zombie
|
||||
spawn_num = {+bar_deactivate_radar_done} 0, 1
|
||||
|
||||
|
||||
;[exclusive]
|
||||
Reference in New Issue
Block a user