Added, Updated and Removed Mods; Removed Backups
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An ambient sound will be played when player are in a psy-field, MM or BS locations.
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Sound ambient is from Horror Overhaul - DesmanMetzger
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Credits: DesmanMetzger
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Re:done version of the Improved player and NPCs ranks addon.
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Slow progression. Rank increases quite slowly and have other values, and NPC has a higher rank cap, 50 000 - 70 000. More legends and master-ranked NPCs.
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novice, 1999, trainee, 3999, experienced, 9999, professional, 17999, veteran, 25999, expert, 34999, master, 49999, legend
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Credits: mandothreesixtee
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A New install of Re:done is required when updating.
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Update 2.0 (12/16/2023) BALANCE AND IMPROVEMENTS UPDATE
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CORDON UPDATE:
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Rebalanced mutants spawns time.
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Disabled few smart terrain.
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MEADOW UPDATE:
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A Renegade camp and a Renegade mechanic have been added to the abandoned factory.
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More bandits were added to their camp.
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When the Renegade squads is eliminated, mutants will respawn. When the Bandits squads are defeated, mutant will respawn. When the Free stalkers squads are defeated, mutant will respawn. Mutants are going to spawn at the location where stalkers previously had control.
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There's also a probability that ISG will appear when their mission begins.
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Because of the small area, all spawns has a low spawn percentage.
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Some zombie spawn will cease if the lab X16 is disabled.
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GARBAGE UPDATE:
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When General Voronin and Petrenko are killed, Duty spawn at the checkpoint will cease, the same applies for the army checkpoint when Colonel Kovalski dies.
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Rebalanced mutants spawns time.
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Minor changes to sim avail.
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Added few special squad to factions.
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Disabled few smart terrain.
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SWAMPS UPDATE:
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A renegade trader was added to their camp.
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Renegade spawns on this map will be reduced by 70% if the trader dies.
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If Snow dies, Csky spawns on this map will be reduced by 75%.
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Added few special squad to factions for free up new stalker spawns.
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Added so the radio not play music during a surge.
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Rebalanced mutants spawns time.
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Minor changes to sim avail.
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Disabled few smart terrain
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AGROPROM UPDATE:
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Added dealy on the Prapoaganda ambient.
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Special squads were added to free up new army stalker spawns.
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If Colonel Kovalski dies, spawn on this map will be reduced by 80% and will have an effect on other maps.
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Rebalanced mutants spawn time.
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Minor changes to sim avail.
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Disabled a few smart terrains.
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AGROPROM UNDERGROUND UPDATE:
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Non so far. Planning to enable smart terrain for spawning stalkers down there; only some testing remains before the release.
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Agroprom Underground V2 Endless Spawn is included in this update. To change, just install Agroprom Underground V2 Original in the Optional folder.
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DARKVALLEY UPDATE:
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Added so the radio not play music during a surge.
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Rebalanced mutants spawns time.
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Disabled few smart terrain.
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DARKSCAPE UPDATE:
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Rebalanced mutants spawns time.
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Disabled few smart terrain.
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ROSTOK UPDATE:
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Added Petrenko to the list of targets who must be killed before the Duty faction is destroyed.
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Decreased max pop. at the bar 100.
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TRUCK CEMETERY UPDATE:
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Rebalanced mutants spawns time.
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Disabled few smart terrain.
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YANTAR UPDATE:
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ISG and Ecolog will now spawn correctly in Lab X16 and not above the lab.
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Added back respawn for controller to the Lab X16.
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Rebalanced mutants spawns time.
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Disabled few smart terrain.
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WILD TERRITORY UPDATE:
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Rebalanced mutants spawns time.
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Disabled few smart terrain.
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ARMY WEARHOUSES UPDATE:
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Rebalanced mutants spawns time.
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Minor changes to sim avail.
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DEAD CITYUPDATE:
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Rebalanced mutants spawns time.
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Minor changes to sim avail.
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Update 2.1.6 (02/02/2024) BALANCE AND IMPROVEMENTS UPDATE
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YANTAR & WILD TERRITORY UPDATE:
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Added script to remove objects at Lab X-16.
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Added\Changed spawns at Lab X-16.
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Added alternative spawns at Lab X-16 when playing with Monolith or Sin when reactivating Miracle Machine and in Yantar.
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Added Endless spawns light feature at Lab X-16.
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ARMY WEARHOUSE:
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Balance of spawns; adjustments to Freedom spawns.
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Changes to sim avail.
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DEAD CITY:
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Balance of spawns; adjustments to Mercenaries spawns.
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Removed respawning if the bandit is killed at administration building.
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ROSTOK & TRUCK CEMETERY UPDATE:
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Balance of spawns; adjustments to Duty spawns.
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AGROPROM UPDATE:
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Balance of spawns; minor adjustments to Army & mutant spawning
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Added so the megaphone will be disabled when Colonel Kovalski dies.
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DARKVALLEY & DARKSCAPE UPDATE:
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Balance of spawns; minor adjustments to Bandit & mutant spawning
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GARBAGE:
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Balance of spawns: Adjustments to mutant spawning.
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Added logic to Duty checkpoint.
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SWAMPS:
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Balance of spawns: more stalker spawns and adjustments to mutant spawning.
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Added profiles to the Renegade trader & mechanic. "DXML"
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Fixed mission bug for the Renegades missions.
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Changes to sim avail.
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CORDON:
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Removed Bandit respawn at the car repair shop.
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Fixed incorrect logic at the farm.
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MEADOW:
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Balance of spawns: Adjustments to NPC spawns.
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Update 2.1.5 (12/26/2023) BALANCE AND IMPROVEMENTS UPDATE
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Stalkers and mutants spawn time changes and balance on all southern map and more files to DTLX format.
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Update 2.1.4 (12/23/2023) BALANCE AND IMPROVEMENTS UPDATE
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ROSTOK UPDATE:
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Minor changes to Rostok Duty base smart terrain.
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Minor changes to megaphone.
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TRUCK CEMETERY:
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Added one faction-controlled smart terrain.
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AGROPROM UPDATE:
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Minor changes to megaphone.
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Update 2.1.3 (12/23/2023) BALANCE AND IMPROVEMENTS UPDATE
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YANTAR UPDATE:
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Reactivation for Lab-X 16 is now possible and added gameplay for Monolith or Sin to activate the Miracle Machine. Monolith or Sin can reactivate the Miracle Machine with the added gameplay in storymode Off\On. ( If you changed faction in storymode On to Monolith or Sin. )
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Psy-field in Yantar work in conjunction with activation/deactivation settings in X-16
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Fixed surge avail for NPC at the industrial complex; they will still not seek shelter but will now survive a surge. There are no gulag surge scripts at the smart terrains
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Update 2.1.2 (12/23/2023) BALANCE AND IMPROVEMENTS UPDATE
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DARKVALLEY UPDATE:
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Added back the pyrogeist in Lab-X18 and the militery squad. After the pyrogeist is dead, the spawning will begin, and sim avail is turned on for other stalkers to visit Lab X-18. ISG, Greh, Monolith have no sim avail.
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Removed the faction control above Lab X-18 because of mods conflicts.
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DARKSCAPE UPDATE:
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Changed one army special spawn to not spawn again after being killed.
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Update 2.1.1 (12/21/2023) BALANCE AND IMPROVEMENTS UPDATE
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AGROPROM UNDERGROUND UPDATE:
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When the player has strelok notes in storymode, the smart terrain will be enabled and spawn hard mutants, and sim avail turn on so stalkers will finally be able to visit Agroprom Underground. ISG, Greh, Monolith have no sim avail.
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After 2 days, the soldier squad at the stercase will respawn. If Colonel Kovalski dies, spawn cease.
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AGROPROM UPDATE:
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Added military road patrol\special squad.
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MEADOW UPDATE:
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Removed the Renegade mechanic to Swamps.
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The Renegade special squad have new assignment at the abandoned factory.
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ROSTOK UPDATE:
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The surge ambient at the megafone has been corrected and works properly.
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SWAMPS:
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Added Renegade mechanic to the Renegade camp
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Added Renegade camp patrol\special squad.
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The Renegade camp is now a real faction camp.
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Update 2.1 (12/19/2023) BUG FIX UPDATE
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Optional FOLDER fix: Correcting some spelling errors in the folder; My dyslexia shines out at times. xD
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MEADOW UPDATE:
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Fixed surge avail for NPC in Meadow; they will still not seek shelter but will now survive a surge. There are no gulag surge scripts at the smart terrains, only for the Loners in the map's south.
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ROSTOK UPDATE:
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Fixed an issue in the arena where the doors remained locked in Rostok.
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AGROPROM UPDATE:
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Added more simulation spawns to army, loners, csky, ecolog at Agroprom.
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Fixed the megafone; the alarm feature does work again.
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AGROPROM UNDERGROUND UPDATE:
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Balance some mutants spawn.
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Fixed a bug in Endless spawn feature.
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